melonjs 10.4.0 → 10.5.2

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@@ -1,99 +0,0 @@
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- import * as event from "./../system/event.js";
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- import Entity from "./entity.js";
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-
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- /**
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- * @classdesc
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- * Used to make a game entity a droptarget
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- * @augments Entity
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- */
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- class DroptargetEntity extends Entity {
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- /**
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- * @param {number} x the x coordinates of the entity object
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- * @param {number} y the y coordinates of the entity object
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- * @param {object} settings Entity properties (see {@link Entity})
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- */
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- constructor(x, y, settings) {
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- super(x, y, settings);
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- /**
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- * constant for the overlaps method
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- * @public
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- * @constant
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- * @type {string}
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- * @name CHECKMETHOD_OVERLAP
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- * @memberof DroptargetEntity
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- */
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- this.CHECKMETHOD_OVERLAP = "overlaps";
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- /**
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- * constant for the contains method
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- * @public
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- * @constant
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- * @type {string}
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- * @name CHECKMETHOD_CONTAINS
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- * @memberof DroptargetEntity
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- */
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- this.CHECKMETHOD_CONTAINS = "contains";
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- /**
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- * the checkmethod we want to use
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- * @public
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- * @constant
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- * @type {string}
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- * @name checkMethod
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- * @memberof DroptargetEntity
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- */
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- this.checkMethod = null;
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- event.on(event.DRAGEND, this.checkOnMe, this);
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- this.checkMethod = this[this.CHECKMETHOD_OVERLAP];
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- }
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-
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- /**
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- * Sets the collision method which is going to be used to check a valid drop
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- * @name setCheckMethod
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- * @memberof DroptargetEntity
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- * @function
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- * @param {string} checkMethod the checkmethod (defaults to CHECKMETHOD_OVERLAP)
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- */
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- setCheckMethod(checkMethod) {
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- // We can improve this check,
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- // because now you can use every method in theory
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- if (typeof(this[checkMethod]) !== "undefined") {
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- this.checkMethod = this[checkMethod];
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- }
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- }
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-
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- /**
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- * Checks if a dropped entity is dropped on the current entity
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- * @name checkOnMe
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- * @memberof DroptargetEntity
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- * @function
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- * @param {object} e the triggering event
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- * @param {object} draggableEntity the draggable entity that is dropped
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- */
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- checkOnMe(e, draggableEntity) {
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- if (draggableEntity && this.checkMethod(draggableEntity.getBounds())) {
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- // call the drop method on the current entity
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- this.drop(draggableEntity);
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- }
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- }
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-
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- /**
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- * Gets called when a draggable entity is dropped on the current entity
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- * @name drop
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- * @memberof DroptargetEntity
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- * @function
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- * @param {object} draggableEntity the draggable entity that is dropped
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- */
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- drop() {
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-
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- }
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-
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- /**
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- * Destructor
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- * @name destroy
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- * @memberof DroptargetEntity
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- * @function
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- */
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- destroy() {
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- event.off(event.DRAGEND, this.checkOnMe);
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- }
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- };
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- export default DroptargetEntity;