melonjs 10.3.0 → 10.4.0

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Files changed (94) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +2419 -3072
  3. package/dist/melonjs.min.js +3 -3
  4. package/dist/melonjs.module.d.ts +3417 -3816
  5. package/dist/melonjs.module.js +2737 -3002
  6. package/package.json +16 -16
  7. package/src/audio/audio.js +29 -30
  8. package/src/camera/camera2d.js +46 -56
  9. package/src/entity/draggable.js +12 -13
  10. package/src/entity/droptarget.js +13 -15
  11. package/src/entity/entity.js +30 -36
  12. package/src/game.js +21 -22
  13. package/src/geometries/ellipse.js +40 -46
  14. package/src/geometries/line.js +9 -11
  15. package/src/geometries/poly.js +53 -53
  16. package/src/geometries/rectangle.js +42 -44
  17. package/src/index.js +4 -14
  18. package/src/input/gamepad.js +11 -10
  19. package/src/input/input.js +2 -3
  20. package/src/input/keyboard.js +113 -113
  21. package/src/input/pointer.js +30 -31
  22. package/src/input/pointerevent.js +26 -26
  23. package/src/lang/deprecated.js +25 -6
  24. package/src/level/level.js +23 -24
  25. package/src/level/tiled/TMXGroup.js +7 -8
  26. package/src/level/tiled/TMXLayer.js +30 -32
  27. package/src/level/tiled/TMXObject.js +21 -21
  28. package/src/level/tiled/TMXTile.js +18 -18
  29. package/src/level/tiled/TMXTileMap.js +37 -44
  30. package/src/level/tiled/TMXTileset.js +12 -15
  31. package/src/level/tiled/TMXTilesetGroup.js +9 -9
  32. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
  33. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -8
  34. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -5
  35. package/src/level/tiled/renderer/TMXRenderer.js +24 -25
  36. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -4
  37. package/src/loader/loader.js +14 -15
  38. package/src/loader/loadingscreen.js +2 -4
  39. package/src/math/color.js +47 -66
  40. package/src/math/math.js +15 -16
  41. package/src/math/matrix2.js +53 -58
  42. package/src/math/matrix3.js +56 -62
  43. package/src/math/observable_vector2.js +75 -76
  44. package/src/math/observable_vector3.js +79 -80
  45. package/src/math/vector2.js +91 -92
  46. package/src/math/vector3.js +94 -96
  47. package/src/particles/emitter.js +38 -40
  48. package/src/particles/particle.js +4 -5
  49. package/src/particles/particlecontainer.js +2 -3
  50. package/src/physics/body.js +44 -142
  51. package/src/physics/bounds.js +47 -47
  52. package/src/physics/collision.js +13 -14
  53. package/src/physics/detector.js +14 -14
  54. package/src/physics/quadtree.js +17 -19
  55. package/src/physics/sat.js +26 -26
  56. package/src/physics/world.js +24 -28
  57. package/src/plugin/plugin.js +11 -14
  58. package/src/renderable/GUI.js +41 -46
  59. package/src/renderable/collectable.js +4 -8
  60. package/src/renderable/colorlayer.js +6 -10
  61. package/src/renderable/container.js +87 -72
  62. package/src/renderable/imagelayer.js +25 -31
  63. package/src/renderable/nineslicesprite.js +41 -41
  64. package/src/renderable/renderable.js +112 -122
  65. package/src/renderable/sprite.js +62 -68
  66. package/src/renderable/trigger.js +25 -30
  67. package/src/state/stage.js +13 -17
  68. package/src/state/state.js +26 -27
  69. package/src/system/device.js +74 -75
  70. package/src/system/event.js +71 -72
  71. package/src/system/pooling.js +11 -12
  72. package/src/system/save.js +3 -4
  73. package/src/system/timer.js +19 -20
  74. package/src/text/bitmaptext.js +57 -54
  75. package/src/text/bitmaptextdata.js +10 -10
  76. package/src/text/glyph.js +3 -0
  77. package/src/text/text.js +44 -49
  78. package/src/tweens/easing.js +1 -1
  79. package/src/tweens/interpolation.js +1 -1
  80. package/src/tweens/tween.js +43 -44
  81. package/src/utils/agent.js +3 -4
  82. package/src/utils/array.js +4 -5
  83. package/src/utils/file.js +3 -4
  84. package/src/utils/function.js +4 -5
  85. package/src/utils/string.js +7 -9
  86. package/src/utils/utils.js +4 -5
  87. package/src/video/canvas/canvas_renderer.js +58 -59
  88. package/src/video/renderer.js +49 -53
  89. package/src/video/texture.js +98 -111
  90. package/src/video/texture_cache.js +2 -2
  91. package/src/video/video.js +15 -16
  92. package/src/video/webgl/glshader.js +37 -38
  93. package/src/video/webgl/webgl_compositor.js +31 -32
  94. package/src/video/webgl/webgl_renderer.js +79 -80
@@ -7,9 +7,9 @@ import Line from "./../../geometries/line.js";
7
7
  import { degToRad } from "./../../math/math.js";
8
8
 
9
9
  /**
10
+ * @classdesc
10
11
  * a TMX Object defintion, as defined in Tiled
11
12
  * (Object definition is translated into the virtual `me.game.world` using `me.Renderable`)
12
- * @class TMXObject
13
13
  * @ignore
14
14
  */
15
15
  export default class TMXObject {
@@ -21,7 +21,7 @@ export default class TMXObject {
21
21
  * @public
22
22
  * @type {object[]}
23
23
  * @name points
24
- * @memberof me.TMXObject
24
+ * @memberof TMXObject
25
25
  */
26
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  this.points = undefined;
27
27
 
@@ -30,7 +30,7 @@ export default class TMXObject {
30
30
  * @public
31
31
  * @type {string}
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32
  * @name name
33
- * @memberof me.TMXObject
33
+ * @memberof TMXObject
34
34
  */
35
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  this.name = settings.name;
36
36
 
@@ -39,7 +39,7 @@ export default class TMXObject {
39
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  * @public
40
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  * @type {number}
41
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  * @name x
42
- * @memberof me.TMXObject
42
+ * @memberof TMXObject
43
43
  */
44
44
  this.x = +settings.x;
45
45
 
@@ -48,7 +48,7 @@ export default class TMXObject {
48
48
  * @public
49
49
  * @type {number}
50
50
  * @name y
51
- * @memberof me.TMXObject
51
+ * @memberof TMXObject
52
52
  */
53
53
  this.y = +settings.y;
54
54
 
@@ -57,7 +57,7 @@ export default class TMXObject {
57
57
  * @public
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  * @type {number}
59
59
  * @name z
60
- * @memberof me.TMXObject
60
+ * @memberof TMXObject
61
61
  */
62
62
  this.z = +z;
63
63
 
@@ -66,7 +66,7 @@ export default class TMXObject {
66
66
  * @public
67
67
  * @type {number}
68
68
  * @name width
69
- * @memberof me.TMXObject
69
+ * @memberof TMXObject
70
70
  */
71
71
  this.width = +settings.width || 0;
72
72
 
@@ -75,7 +75,7 @@ export default class TMXObject {
75
75
  * @public
76
76
  * @type {number}
77
77
  * @name height
78
- * @memberof me.TMXObject
78
+ * @memberof TMXObject
79
79
  */
80
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  this.height = +settings.height || 0;
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@@ -85,7 +85,7 @@ export default class TMXObject {
85
85
  * @public
86
86
  * @type {number}
87
87
  * @name gid
88
- * @memberof me.TMXObject
88
+ * @memberof TMXObject
89
89
  */
90
90
  this.gid = +settings.gid || null;
91
91
 
@@ -94,7 +94,7 @@ export default class TMXObject {
94
94
  * @public
95
95
  * @type {string}
96
96
  * @name tintcolor
97
- * @memberof me.TMXObject
97
+ * @memberof TMXObject
98
98
  */
99
99
  this.tintcolor = settings.tintcolor;
100
100
 
@@ -103,7 +103,7 @@ export default class TMXObject {
103
103
  * @public
104
104
  * @type {string}
105
105
  * @name type
106
- * @memberof me.TMXObject
106
+ * @memberof TMXObject
107
107
  */
108
108
  this.type = settings.type;
109
109
 
@@ -113,7 +113,7 @@ export default class TMXObject {
113
113
  * @type {object}
114
114
  * @see http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#text
115
115
  * @name type
116
- * @memberof me.TMXObject
116
+ * @memberof TMXObject
117
117
  */
118
118
  this.type = settings.type;
119
119
 
@@ -122,7 +122,7 @@ export default class TMXObject {
122
122
  * @public
123
123
  * @type {number}
124
124
  * @name rotation
125
- * @memberof me.TMXObject
125
+ * @memberof TMXObject
126
126
  */
127
127
  this.rotation = degToRad(+settings.rotation || 0);
128
128
 
@@ -131,7 +131,7 @@ export default class TMXObject {
131
131
  * @public
132
132
  * @type {number}
133
133
  * @name id
134
- * @memberof me.TMXObject
134
+ * @memberof TMXObject
135
135
  */
136
136
  this.id = +settings.id || undefined;
137
137
 
@@ -140,7 +140,7 @@ export default class TMXObject {
140
140
  * @public
141
141
  * @type {string}
142
142
  * @name orientation
143
- * @memberof me.TMXObject
143
+ * @memberof TMXObject
144
144
  */
145
145
  this.orientation = map.orientation;
146
146
 
@@ -149,7 +149,7 @@ export default class TMXObject {
149
149
  * @public
150
150
  * @type {object[]}
151
151
  * @name shapes
152
- * @memberof me.TMXObject
152
+ * @memberof TMXObject
153
153
  */
154
154
  this.shapes = undefined;
155
155
 
@@ -158,7 +158,7 @@ export default class TMXObject {
158
158
  * @public
159
159
  * @type {boolean}
160
160
  * @name isEllipse
161
- * @memberof me.TMXObject
161
+ * @memberof TMXObject
162
162
  */
163
163
  this.isEllipse = false;
164
164
 
@@ -167,7 +167,7 @@ export default class TMXObject {
167
167
  * @public
168
168
  * @type {boolean}
169
169
  * @name isPolygon
170
- * @memberof me.TMXObject
170
+ * @memberof TMXObject
171
171
  */
172
172
  this.isPolygon = false;
173
173
 
@@ -176,7 +176,7 @@ export default class TMXObject {
176
176
  * @public
177
177
  * @type {boolean}
178
178
  * @name isPolyLine
179
- * @memberof me.TMXObject
179
+ * @memberof TMXObject
180
180
  */
181
181
  this.isPolyLine = false;
182
182
 
@@ -248,10 +248,10 @@ export default class TMXObject {
248
248
  /**
249
249
  * parses the TMX shape definition and returns a corresponding array of me.Shape object
250
250
  * @name parseTMXShapes
251
- * @memberof me.TMXObject
251
+ * @memberof TMXObject
252
252
  * @private
253
253
  * @function
254
- * @returns {me.Polygon[]|me.Line[]|me.Ellipse[]} an array of shape objects
254
+ * @returns {Polygon[]|Line[]|Ellipse[]} an array of shape objects
255
255
  */
256
256
  parseTMXShapes() {
257
257
  var i = 0;
@@ -9,17 +9,17 @@ var TMX_FLIP_H = 0x80000000,
9
9
  TMX_CLEAR_BIT_MASK = ~(0x80000000 | 0x40000000 | 0x20000000);
10
10
 
11
11
  /**
12
+ * @classdesc
12
13
  * a basic tile object
13
- * @class
14
- * @augments me.Bounds
15
- * @memberof me
16
- * @param {number} x x index of the Tile in the map
17
- * @param {number} y y index of the Tile in the map
18
- * @param {number} gid tile gid
19
- * @param {me.TMXTileset} tileset the corresponding tileset object
14
+ * @augments Bounds
20
15
  */
21
16
  class Tile extends Bounds {
22
-
17
+ /**
18
+ * @param {number} x x index of the Tile in the map
19
+ * @param {number} y y index of the Tile in the map
20
+ * @param {number} gid tile gid
21
+ * @param {TMXTileset} tileset the corresponding tileset object
22
+ */
23
23
  constructor(x, y, gid, tileset) {
24
24
  var width, height;
25
25
 
@@ -41,8 +41,8 @@ class Tile extends Bounds {
41
41
  /**
42
42
  * tileset
43
43
  * @public
44
- * @type {me.TMXTileset}
45
- * @name me.Tile#tileset
44
+ * @type {TMXTileset}
45
+ * @name Tile#tileset
46
46
  */
47
47
  this.tileset = tileset;
48
48
 
@@ -60,28 +60,28 @@ class Tile extends Bounds {
60
60
  * tileId
61
61
  * @public
62
62
  * @type {number}
63
- * @name me.Tile#tileId
63
+ * @name Tile#tileId
64
64
  */
65
65
  this.tileId = gid;
66
66
  /**
67
67
  * True if the tile is flipped horizontally<br>
68
68
  * @public
69
69
  * @type {boolean}
70
- * @name me.Tile#flipX
70
+ * @name Tile#flipX
71
71
  */
72
72
  this.flippedX = (this.tileId & TMX_FLIP_H) !== 0;
73
73
  /**
74
74
  * True if the tile is flipped vertically<br>
75
75
  * @public
76
76
  * @type {boolean}
77
- * @name me.Tile#flippedY
77
+ * @name Tile#flippedY
78
78
  */
79
79
  this.flippedY = (this.tileId & TMX_FLIP_V) !== 0;
80
80
  /**
81
81
  * True if the tile is flipped anti-diagonally<br>
82
82
  * @public
83
83
  * @type {boolean}
84
- * @name me.Tile#flippedAD
84
+ * @name Tile#flippedAD
85
85
  */
86
86
  this.flippedAD = (this.tileId & TMX_FLIP_AD) !== 0;
87
87
 
@@ -89,7 +89,7 @@ class Tile extends Bounds {
89
89
  * Global flag that indicates if the tile is flipped<br>
90
90
  * @public
91
91
  * @type {boolean}
92
- * @name me.Tile#flipped
92
+ * @name Tile#flipped
93
93
  */
94
94
  this.flipped = this.flippedX || this.flippedY || this.flippedAD;
95
95
 
@@ -130,11 +130,11 @@ class Tile extends Bounds {
130
130
 
131
131
  /**
132
132
  * return a renderable object for this Tile object
133
- * @name me.Tile#getRenderable
133
+ * @name Tile#getRenderable
134
134
  * @public
135
135
  * @function
136
- * @param {object} [settings] see {@link me.Sprite}
137
- * @returns {me.Renderable} a me.Sprite object
136
+ * @param {object} [settings] see {@link Sprite}
137
+ * @returns {Renderable} a me.Sprite object
138
138
  */
139
139
  getRenderable(settings) {
140
140
  var renderable;
@@ -103,19 +103,17 @@ function readObjectGroup(map, data, z) {
103
103
  * @classdesc
104
104
  * a TMX Tile Map Object
105
105
  * Tiled QT +0.7.x format
106
- * @class TMXTileMap
107
- * @memberof me
108
- * @param {string} levelId name of TMX map
109
- * @param {object} data TMX map in JSON format
110
- * @example
111
- * // create a new level object based on the TMX JSON object
112
- * var level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
113
- * // add the level to the game world container
114
- * level.addTo(me.game.world, true);
115
106
  */
116
- export default class TMXTileMap {
117
-
118
- // constructor
107
+ class TMXTileMap {
108
+ /**
109
+ * @param {string} levelId name of TMX map
110
+ * @param {object} data TMX map in JSON format
111
+ * @example
112
+ * // create a new level object based on the TMX JSON object
113
+ * var level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
114
+ * // add the level to the game world container
115
+ * level.addTo(me.game.world, true);
116
+ */
119
117
  constructor(levelId, data) {
120
118
 
121
119
  /**
@@ -128,7 +126,7 @@ export default class TMXTileMap {
128
126
  * name of the tilemap
129
127
  * @public
130
128
  * @type {string}
131
- * @name me.TMXTileMap#name
129
+ * @name TMXTileMap#name
132
130
  */
133
131
  this.name = levelId;
134
132
 
@@ -136,14 +134,14 @@ export default class TMXTileMap {
136
134
  * width of the tilemap in tiles
137
135
  * @public
138
136
  * @type {number}
139
- * @name me.TMXTileMap#cols
137
+ * @name TMXTileMap#cols
140
138
  */
141
139
  this.cols = +data.width;
142
140
  /**
143
141
  * height of the tilemap in tiles
144
142
  * @public
145
143
  * @type {number}
146
- * @name me.TMXTileMap#rows
144
+ * @name TMXTileMap#rows
147
145
  */
148
146
  this.rows = +data.height;
149
147
 
@@ -151,7 +149,7 @@ export default class TMXTileMap {
151
149
  * Tile width
152
150
  * @public
153
151
  * @type {number}
154
- * @name me.TMXTileMap#tilewidth
152
+ * @name TMXTileMap#tilewidth
155
153
  */
156
154
  this.tilewidth = +data.tilewidth;
157
155
 
@@ -159,7 +157,7 @@ export default class TMXTileMap {
159
157
  * Tile height
160
158
  * @public
161
159
  * @type {number}
162
- * @name me.TMXTileMap#tileheight
160
+ * @name TMXTileMap#tileheight
163
161
  */
164
162
  this.tileheight = +data.tileheight;
165
163
 
@@ -168,7 +166,7 @@ export default class TMXTileMap {
168
166
  * @public
169
167
  * @type {number}
170
168
  * @default 0
171
- * @name me.TMXTileMap#infinite
169
+ * @name TMXTileMap#infinite
172
170
  */
173
171
  this.infinite = +data.infinite;
174
172
 
@@ -177,7 +175,7 @@ export default class TMXTileMap {
177
175
  * @public
178
176
  * @type {string}
179
177
  * @default "orthogonal"
180
- * @name me.TMXTileMap#orientation
178
+ * @name TMXTileMap#orientation
181
179
  */
182
180
  this.orientation = data.orientation;
183
181
 
@@ -187,7 +185,7 @@ export default class TMXTileMap {
187
185
  * @public
188
186
  * @type {string}
189
187
  * @default "right-down"
190
- * @name me.TMXTileMap#renderorder
188
+ * @name TMXTileMap#renderorder
191
189
  */
192
190
  this.renderorder = data.renderorder || "right-down";
193
191
 
@@ -195,7 +193,7 @@ export default class TMXTileMap {
195
193
  * the TMX format version
196
194
  * @public
197
195
  * @type {string}
198
- * @name me.TMXTileMap#version
196
+ * @name TMXTileMap#version
199
197
  */
200
198
  this.version = data.version;
201
199
 
@@ -203,7 +201,7 @@ export default class TMXTileMap {
203
201
  * The Tiled version used to save the file (since Tiled 1.0.1).
204
202
  * @public
205
203
  * @type {string}
206
- * @name me.TMXTileMap#tiledversion
204
+ * @name TMXTileMap#tiledversion
207
205
  */
208
206
  this.tiledversion = data.tiledversion;
209
207
 
@@ -257,10 +255,10 @@ export default class TMXTileMap {
257
255
  /**
258
256
  * Return the map default renderer
259
257
  * @name getRenderer
260
- * @memberof me.TMXTileMap
258
+ * @memberof TMXTileMap
261
259
  * @public
262
260
  * @function
263
- * @returns {me.TMXRenderer} a TMX renderer
261
+ * @returns {TMXRenderer} a TMX renderer
264
262
  */
265
263
  getRenderer() {
266
264
  if ((typeof(this.renderer) === "undefined") || (!this.renderer.canRender(this))) {
@@ -271,10 +269,10 @@ export default class TMXTileMap {
271
269
 
272
270
  /**
273
271
  * return the map bounding rect
274
- * @name me.TMXRenderer#getBounds
272
+ * @name TMXRenderer#getBounds
275
273
  * @public
276
274
  * @function
277
- * @returns {me.Bounds}
275
+ * @returns {Bounds}
278
276
  */
279
277
  getBounds() {
280
278
  // calculated in the constructor
@@ -309,17 +307,6 @@ export default class TMXTileMap {
309
307
  });
310
308
  }
311
309
 
312
- // check if a user-defined background color is defined
313
- if (this.backgroundcolor) {
314
- this.layers.push(
315
- pool.pull("ColorLayer",
316
- "background_color",
317
- this.backgroundcolor,
318
- zOrder++
319
- )
320
- );
321
- }
322
-
323
310
  // check if a background image is defined
324
311
  if (this.background_image) {
325
312
  // add a new image layer
@@ -365,10 +352,10 @@ export default class TMXTileMap {
365
352
  /**
366
353
  * add all the map layers and objects to the given container.
367
354
  * note : this will not automatically update the camera viewport
368
- * @name me.TMXTileMap#addTo
355
+ * @name TMXTileMap#addTo
369
356
  * @public
370
357
  * @function
371
- * @param {me.Container} container target container
358
+ * @param {Container} container target container
372
359
  * @param {boolean} [flatten=true] if true, flatten all objects into the given container, else a `me.Container` object will be created for each corresponding groups
373
360
  * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
374
361
  * @example
@@ -387,6 +374,10 @@ export default class TMXTileMap {
387
374
  container.autoSort = false;
388
375
  container.autoDepth = false;
389
376
 
377
+ if (this.backgroundcolor) {
378
+ container.backgroundColor.parseCSS(this.backgroundcolor);
379
+ }
380
+
390
381
  // add all layers instances
391
382
  this.getLayers().forEach(function (layer) {
392
383
  container.addChild(layer);
@@ -438,12 +429,12 @@ export default class TMXTileMap {
438
429
 
439
430
  /**
440
431
  * return an Array of instantiated objects, based on the map object definition
441
- * @name me.TMXTileMap#getObjects
432
+ * @name TMXTileMap#getObjects
442
433
  * @public
443
434
  * @function
444
435
  * @param {boolean} [flatten=true] if true, flatten all objects into the returned array.
445
436
  * when false, a `me.Container` object will be created for each corresponding groups
446
- * @returns {me.Renderable[]} Array of Objects
437
+ * @returns {Renderable[]} Array of Objects
447
438
  */
448
439
  getObjects(flatten) {
449
440
  var objects = [];
@@ -587,10 +578,10 @@ export default class TMXTileMap {
587
578
 
588
579
  /**
589
580
  * return all the existing layers
590
- * @name me.TMXTileMap#getLayers
581
+ * @name TMXTileMap#getLayers
591
582
  * @public
592
583
  * @function
593
- * @returns {me.TMXLayer[]} Array of Layers
584
+ * @returns {TMXLayer[]} Array of Layers
594
585
  */
595
586
  getLayers() {
596
587
  // parse the map for objects
@@ -600,7 +591,7 @@ export default class TMXTileMap {
600
591
 
601
592
  /**
602
593
  * destroy function, clean all allocated objects
603
- * @name me.TMXTileMap#destroy
594
+ * @name TMXTileMap#destroy
604
595
  * @public
605
596
  * @function
606
597
  */
@@ -611,3 +602,5 @@ export default class TMXTileMap {
611
602
  this.initialized = false;
612
603
  }
613
604
  };
605
+
606
+ export default TMXTileMap;
@@ -7,12 +7,11 @@ import loader from "./../../loader/loader.js";
7
7
  /**
8
8
  * @classdesc
9
9
  * a TMX Tile Set Object
10
- * @class TMXTileset
11
- * @memberof me
12
- * @param {object} tileset tileset data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#tileset})
13
10
  */
14
- export default class TMXTileset {
15
-
11
+ class TMXTileset {
12
+ /**
13
+ * @param {object} tileset tileset data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#tileset})
14
+ */
16
15
  constructor(tileset) {
17
16
  var i = 0;
18
17
  // first gid
@@ -51,7 +50,7 @@ export default class TMXTileset {
51
50
  * Tileset contains animated tiles
52
51
  * @public
53
52
  * @type {boolean}
54
- * @name me.TMXTileset#isAnimated
53
+ * @name TMXTileset#isAnimated
55
54
  */
56
55
  this.isAnimated = false;
57
56
 
@@ -59,23 +58,19 @@ export default class TMXTileset {
59
58
  * true if the tileset is a "Collection of Image" Tileset
60
59
  * @public
61
60
  * @type {boolean}
62
- * @name me.TMXTileset#isCollection
61
+ * @name TMXTileset#isCollection
63
62
  */
64
63
  this.isCollection = false;
65
64
 
66
65
  /**
67
66
  * Tileset animations
68
67
  * @private
69
- * @type {Map}
70
- * @name me.TMXTileset#animations
71
68
  */
72
69
  this.animations = new Map();
73
70
 
74
71
  /**
75
72
  * Remember the last update timestamp to prevent too many animation updates
76
73
  * @private
77
- * @type {Map}
78
- * @name me.TMXTileset#_lastUpdate
79
74
  */
80
75
  this._lastUpdate = 0;
81
76
 
@@ -169,7 +164,7 @@ export default class TMXTileset {
169
164
 
170
165
  /**
171
166
  * return the tile image from a "Collection of Image" tileset
172
- * @name me.TMXTileset#getTileImage
167
+ * @name TMXTileset#getTileImage
173
168
  * @public
174
169
  * @function
175
170
  * @param {number} gid
@@ -192,7 +187,7 @@ export default class TMXTileset {
192
187
 
193
188
  /**
194
189
  * return true if the gid belongs to the tileset
195
- * @name me.TMXTileset#contains
190
+ * @name TMXTileset#contains
196
191
  * @public
197
192
  * @function
198
193
  * @param {number} gid
@@ -204,7 +199,7 @@ export default class TMXTileset {
204
199
 
205
200
  /**
206
201
  * Get the view (local) tile ID from a GID, with animations applied
207
- * @name me.TMXTileset#getViewTileId
202
+ * @name TMXTileset#getViewTileId
208
203
  * @public
209
204
  * @function
210
205
  * @param {number} gid Global tile ID
@@ -223,7 +218,7 @@ export default class TMXTileset {
223
218
 
224
219
  /**
225
220
  * return the properties of the specified tile
226
- * @name me.TMXTileset#getTileProperties
221
+ * @name TMXTileset#getTileProperties
227
222
  * @public
228
223
  * @function
229
224
  * @param {number} tileId
@@ -300,3 +295,5 @@ export default class TMXTileset {
300
295
  }
301
296
  }
302
297
  };
298
+
299
+ export default TMXTileset;
@@ -5,10 +5,8 @@ var TMX_CLEAR_BIT_MASK = ~(0x80000000 | 0x40000000 | 0x20000000);
5
5
  /**
6
6
  * @classdesc
7
7
  * an object containing all tileset
8
- * @class TMXTilesetGroup
9
- * @memberof me
10
8
  */
11
- export default class TMXTilesetGroup {
9
+ class TMXTilesetGroup {
12
10
 
13
11
  constructor() {
14
12
  this.tilesets = [];
@@ -17,10 +15,10 @@ export default class TMXTilesetGroup {
17
15
 
18
16
  /**
19
17
  * add a tileset to the tileset group
20
- * @name me.TMXTilesetGroup#add
18
+ * @name TMXTilesetGroup#add
21
19
  * @public
22
20
  * @function
23
- * @param {me.TMXTileset} tileset
21
+ * @param {TMXTileset} tileset
24
22
  */
25
23
  add(tileset) {
26
24
  this.tilesets.push(tileset);
@@ -29,11 +27,11 @@ export default class TMXTilesetGroup {
29
27
 
30
28
  /**
31
29
  * return the tileset at the specified index
32
- * @name me.TMXTilesetGroup#getTilesetByIndex
30
+ * @name TMXTilesetGroup#getTilesetByIndex
33
31
  * @public
34
32
  * @function
35
33
  * @param {number} i
36
- * @returns {me.TMXTileset} corresponding tileset
34
+ * @returns {TMXTileset} corresponding tileset
37
35
  */
38
36
  getTilesetByIndex(i) {
39
37
  return this.tilesets[i];
@@ -42,11 +40,11 @@ export default class TMXTilesetGroup {
42
40
  /**
43
41
  * return the tileset corresponding to the specified id <br>
44
42
  * will throw an exception if no matching tileset is found
45
- * @name me.TMXTilesetGroup#getTilesetByGid
43
+ * @name TMXTilesetGroup#getTilesetByGid
46
44
  * @public
47
45
  * @function
48
46
  * @param {number} gid
49
- * @returns {me.TMXTileset} corresponding tileset
47
+ * @returns {TMXTileset} corresponding tileset
50
48
  */
51
49
  getTilesetByGid(gid) {
52
50
  var invalidRange = -1;
@@ -76,3 +74,5 @@ export default class TMXTilesetGroup {
76
74
  }
77
75
  }
78
76
  };
77
+
78
+ export default TMXTilesetGroup;
@@ -22,13 +22,12 @@ var offsetsStaggerY = [
22
22
  /**
23
23
  * @classdesc
24
24
  * an Hexagonal Map Renderder
25
- * @class TMXHexagonalRenderer
26
- * @memberof me
27
- * @augments me.TMXRenderer
28
- * @param {me.TMXTileMap} map the TMX map
25
+ * @augments TMXRenderer
29
26
  */
30
27
  class TMXHexagonalRenderer extends TMXRenderer {
31
- // constructor
28
+ /**
29
+ * @param {TMXTileMap} map the TMX map
30
+ */
32
31
  constructor(map) {
33
32
  super(
34
33
  map.cols,
@@ -80,11 +79,11 @@ class TMXHexagonalRenderer extends TMXRenderer {
80
79
 
81
80
  /**
82
81
  * return the bounding rect for this map renderer
83
- * @name me.TMXHexagonalRenderer#getBounds
82
+ * @name TMXHexagonalRenderer#getBounds
84
83
  * @public
85
84
  * @function
86
- * @param {me.TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
87
- * @returns {me.Bounds}
85
+ * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
86
+ * @returns {Bounds}
88
87
  */
89
88
  getBounds(layer) {
90
89
  var bounds = layer instanceof TMXLayer ? pool.pull("Bounds") : this.bounds;