melonjs 10.3.0 → 10.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +2419 -3072
  3. package/dist/melonjs.min.js +3 -3
  4. package/dist/melonjs.module.d.ts +3417 -3816
  5. package/dist/melonjs.module.js +2737 -3002
  6. package/package.json +16 -16
  7. package/src/audio/audio.js +29 -30
  8. package/src/camera/camera2d.js +46 -56
  9. package/src/entity/draggable.js +12 -13
  10. package/src/entity/droptarget.js +13 -15
  11. package/src/entity/entity.js +30 -36
  12. package/src/game.js +21 -22
  13. package/src/geometries/ellipse.js +40 -46
  14. package/src/geometries/line.js +9 -11
  15. package/src/geometries/poly.js +53 -53
  16. package/src/geometries/rectangle.js +42 -44
  17. package/src/index.js +4 -14
  18. package/src/input/gamepad.js +11 -10
  19. package/src/input/input.js +2 -3
  20. package/src/input/keyboard.js +113 -113
  21. package/src/input/pointer.js +30 -31
  22. package/src/input/pointerevent.js +26 -26
  23. package/src/lang/deprecated.js +25 -6
  24. package/src/level/level.js +23 -24
  25. package/src/level/tiled/TMXGroup.js +7 -8
  26. package/src/level/tiled/TMXLayer.js +30 -32
  27. package/src/level/tiled/TMXObject.js +21 -21
  28. package/src/level/tiled/TMXTile.js +18 -18
  29. package/src/level/tiled/TMXTileMap.js +37 -44
  30. package/src/level/tiled/TMXTileset.js +12 -15
  31. package/src/level/tiled/TMXTilesetGroup.js +9 -9
  32. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
  33. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -8
  34. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -5
  35. package/src/level/tiled/renderer/TMXRenderer.js +24 -25
  36. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -4
  37. package/src/loader/loader.js +14 -15
  38. package/src/loader/loadingscreen.js +2 -4
  39. package/src/math/color.js +47 -66
  40. package/src/math/math.js +15 -16
  41. package/src/math/matrix2.js +53 -58
  42. package/src/math/matrix3.js +56 -62
  43. package/src/math/observable_vector2.js +75 -76
  44. package/src/math/observable_vector3.js +79 -80
  45. package/src/math/vector2.js +91 -92
  46. package/src/math/vector3.js +94 -96
  47. package/src/particles/emitter.js +38 -40
  48. package/src/particles/particle.js +4 -5
  49. package/src/particles/particlecontainer.js +2 -3
  50. package/src/physics/body.js +44 -142
  51. package/src/physics/bounds.js +47 -47
  52. package/src/physics/collision.js +13 -14
  53. package/src/physics/detector.js +14 -14
  54. package/src/physics/quadtree.js +17 -19
  55. package/src/physics/sat.js +26 -26
  56. package/src/physics/world.js +24 -28
  57. package/src/plugin/plugin.js +11 -14
  58. package/src/renderable/GUI.js +41 -46
  59. package/src/renderable/collectable.js +4 -8
  60. package/src/renderable/colorlayer.js +6 -10
  61. package/src/renderable/container.js +87 -72
  62. package/src/renderable/imagelayer.js +25 -31
  63. package/src/renderable/nineslicesprite.js +41 -41
  64. package/src/renderable/renderable.js +112 -122
  65. package/src/renderable/sprite.js +62 -68
  66. package/src/renderable/trigger.js +25 -30
  67. package/src/state/stage.js +13 -17
  68. package/src/state/state.js +26 -27
  69. package/src/system/device.js +74 -75
  70. package/src/system/event.js +71 -72
  71. package/src/system/pooling.js +11 -12
  72. package/src/system/save.js +3 -4
  73. package/src/system/timer.js +19 -20
  74. package/src/text/bitmaptext.js +57 -54
  75. package/src/text/bitmaptextdata.js +10 -10
  76. package/src/text/glyph.js +3 -0
  77. package/src/text/text.js +44 -49
  78. package/src/tweens/easing.js +1 -1
  79. package/src/tweens/interpolation.js +1 -1
  80. package/src/tweens/tween.js +43 -44
  81. package/src/utils/agent.js +3 -4
  82. package/src/utils/array.js +4 -5
  83. package/src/utils/file.js +3 -4
  84. package/src/utils/function.js +4 -5
  85. package/src/utils/string.js +7 -9
  86. package/src/utils/utils.js +4 -5
  87. package/src/video/canvas/canvas_renderer.js +58 -59
  88. package/src/video/renderer.js +49 -53
  89. package/src/video/texture.js +98 -111
  90. package/src/video/texture_cache.js +2 -2
  91. package/src/video/video.js +15 -16
  92. package/src/video/webgl/glshader.js +37 -38
  93. package/src/video/webgl/webgl_compositor.js +31 -32
  94. package/src/video/webgl/webgl_renderer.js +79 -80
@@ -14,7 +14,7 @@ import { world, viewport } from "./../game.js";
14
14
 
15
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  /**
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  * A pool of `Pointer` objects to cache pointer/touch event coordinates.
17
- * @type {Array.<me.Vector2d>}
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+ * @type {Array.<Vector2d>}
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  * @ignore
19
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  */
20
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  var T_POINTERS = [];
@@ -503,16 +503,16 @@ function onPointerEvent(e) {
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  * @public
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  * @type {EventTarget}
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  * @name pointerEventTarget
506
- * @memberof me.input
506
+ * @memberof input
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  */
508
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  export var pointerEventTarget = null;
509
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510
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  /**
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  * Pointer information (current position and size)
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  * @public
513
- * @type {me.Rect}
513
+ * @type {Rect}
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  * @name pointer
515
- * @memberof me.input
515
+ * @memberof input
516
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  */
517
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  export var pointer = new Pointer(0, 0, 1, 1);
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@@ -522,7 +522,7 @@ export var pointer = new Pointer(0, 0, 1, 1);
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  * @public
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  * @type {boolean}
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  * @name locked
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- * @memberof me.input
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+ * @memberof input
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  */
527
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  export var locked = false;
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@@ -533,7 +533,7 @@ export var locked = false;
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  * @public
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  * @type {number}
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  * @name throttlingInterval
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- * @memberof me.input
536
+ * @memberof input
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  */
538
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  export var throttlingInterval;
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@@ -541,13 +541,13 @@ export var throttlingInterval;
541
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  * Translate the specified x and y values from the global (absolute)
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  * coordinate to local (viewport) relative coordinate.
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  * @name globalToLocal
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- * @memberof me.input
544
+ * @memberof input
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  * @public
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  * @function
547
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  * @param {number} x the global x coordinate to be translated.
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  * @param {number} y the global y coordinate to be translated.
549
- * @param {me.Vector2d} [v] an optional vector object where to set the translated coordinates
550
- * @returns {me.Vector2d} A vector object with the corresponding translated coordinates
549
+ * @param {Vector2d} [v] an optional vector object where to set the translated coordinates
550
+ * @returns {Vector2d} A vector object with the corresponding translated coordinates
551
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  * @example
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  * onMouseEvent : function (pointer) {
553
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  * // convert the given into local (viewport) relative coordinates
@@ -573,7 +573,7 @@ export function globalToLocal(x, y, v) {
573
573
  * enable/disable all gestures on the given element.<br>
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  * by default melonJS will disable browser handling of all panning and zooming gestures.
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  * @name setTouchAction
576
- * @memberof me.input
576
+ * @memberof input
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  * @see https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action
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  * @public
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  * @function
@@ -590,11 +590,11 @@ export function setTouchAction(element, value) {
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  * Middle button – 1
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  * Right button – 2
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  * @name bindPointer
593
- * @memberof me.input
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+ * @memberof input
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  * @public
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  * @function
596
- * @param {number} [button=me.input.pointer.LEFT] (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
597
- * @param {me.input.KEY} keyCode
596
+ * @param {number} [button=input.pointer.LEFT] (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
597
+ * @param {input.KEY} keyCode
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  * @example
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  * // enable the keyboard
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  * me.input.bindKey(me.input.KEY.X, "shoot");
@@ -621,10 +621,10 @@ export function bindPointer() {
621
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  /**
622
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  * unbind the defined keycode
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  * @name unbindPointer
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- * @memberof me.input
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+ * @memberof input
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  * @public
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  * @function
627
- * @param {number} [button=me.input.pointer.LEFT] (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
627
+ * @param {number} [button=input.pointer.LEFT] (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
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  * @example
629
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  * me.input.unbindPointer(me.input.pointer.LEFT);
630
630
  */
@@ -640,10 +640,10 @@ export function unbindPointer(button) {
640
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  /**
641
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  * allows registration of event listeners on the object target. <br>
642
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  * melonJS will pass a me.Pointer object to the defined callback.
643
- * @see me.Pointer
643
+ * @see Pointer
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  * @see {@link http://www.w3.org/TR/pointerevents/#list-of-pointer-events|W3C Pointer Event list}
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  * @name registerPointerEvent
646
- * @memberof me.input
646
+ * @memberof input
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  * @public
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  * @function
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  * @param {string} eventType The event type for which the object is registering <br>
@@ -658,7 +658,7 @@ export function unbindPointer(button) {
658
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  * <li><code>"pointercancel"</code></li>
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  * <li><code>"wheel"</code></li>
660
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  * </ul>
661
- * @param {me.Rect|me.Polygon|me.Line|me.Ellipse} region a shape representing the region to register on
661
+ * @param {Rect|Polygon|Line|Ellipse} region a shape representing the region to register on
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  * @param {Function} callback methods to be called when the event occurs.
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  * Returning `false` from the defined callback will prevent the event to be propagated to other objects
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  * @example
@@ -715,11 +715,11 @@ export function registerPointerEvent(eventType, region, callback) {
715
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  * allows the removal of event listeners from the object target.
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  * @see {@link http://www.w3.org/TR/pointerevents/#list-of-pointer-events|W3C Pointer Event list}
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  * @name releasePointerEvent
718
- * @memberof me.input
718
+ * @memberof input
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  * @public
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  * @function
721
- * @param {string} eventType The event type for which the object was registered. See {@link me.input.registerPointerEvent}
722
- * @param {me.Rect|me.Polygon|me.Line|me.Ellipse} region the registered region to release for this event
721
+ * @param {string} eventType The event type for which the object was registered. See {@link input.registerPointerEvent}
722
+ * @param {Rect|Polygon|Line|Ellipse} region the registered region to release for this event
723
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  * @param {Function} [callback="all"] if specified unregister the event only for the specific callback
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  * @example
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  * // release the registered region on the 'pointerdown' event
@@ -760,10 +760,10 @@ export function releasePointerEvent(eventType, region, callback) {
760
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  /**
761
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  * allows the removal of all registered event listeners from the object target.
762
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  * @name releaseAllPointerEvents
763
- * @memberof me.input
763
+ * @memberof input
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  * @public
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  * @function
766
- * @param {me.Rect|me.Polygon|me.Line|me.Ellipse} region the registered region to release event from
766
+ * @param {Rect|Polygon|Line|Ellipse} region the registered region to release event from
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  * @example
768
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  * // release all registered event on the
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  * me.input.releaseAllPointerEvents(this);
@@ -771,7 +771,7 @@ export function releasePointerEvent(eventType, region, callback) {
771
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  export function releaseAllPointerEvents(region) {
772
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  if (eventHandlers.has(region)) {
773
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  for (var i = 0; i < pointerEventList.length; i++) {
774
- this.releasePointerEvent(pointerEventList[i], region);
774
+ releasePointerEvent(pointerEventList[i], region);
775
775
  }
776
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  };
777
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  };
@@ -780,7 +780,7 @@ export function releaseAllPointerEvents(region) {
780
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  * request for the pointer to be locked on the parent DOM element.
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  * (Must be called in a click event or an event that requires user interaction)
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  * @name requestPointerLock
783
- * @memberof me.input
783
+ * @memberof input
784
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  * @public
785
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  * @function
786
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  * @param {Function} [success] callback if the request is successful
@@ -805,7 +805,7 @@ export function requestPointerLock() {
805
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  /**
806
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  * Initiates an exit from pointer lock state
807
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  * @name exitPointerLock
808
- * @memberof me.input
808
+ * @memberof input
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  * @public
810
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  * @function
811
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  * @returns {boolean} return true if the request was successfully submitted
@@ -1,5 +1,7 @@
1
1
  import device from "./../system/device.js";
2
2
  import { requestPointerLock, exitPointerLock } from "./../input/input.js";
3
+ import { TextureAtlas } from "./../video/texture.js";
4
+ import Renderer from "./../video/renderer.js";
3
5
 
4
6
  /**
5
7
  * placeholder for all deprecated classes and corresponding alias for backward compatibility
@@ -46,12 +48,12 @@ export function warning(deprecated, replacement, version) {
46
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  * @public
47
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  * @type {Function}
48
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  * @name turnOnPointerLock
49
- * @memberof me.device
51
+ * @memberof device
50
52
  * @deprecated since 10.3.0
51
- * @see me.input.requestPointerLock
53
+ * @see input.requestPointerLock
52
54
  */
53
55
  device.turnOnPointerLock = function () {
54
- warning("me.device.turnOnPointerLock()", "me.input.requestPointerLock()", "10.3.0");
56
+ warning("device.turnOnPointerLock()", "input.requestPointerLock()", "10.3.0");
55
57
  return requestPointerLock();
56
58
  };
57
59
 
@@ -59,11 +61,28 @@ device.turnOnPointerLock = function () {
59
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  * @public
60
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  * @type {Function}
61
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  * @name turnOffPointerLock
62
- * @memberof me.device
64
+ * @memberof device
63
65
  * @deprecated since 10.3.0
64
- * @see me.input.exitPointerLock
66
+ * @see input.exitPointerLock
65
67
  */
66
68
  device.turnOffPointerLock = function () {
67
- warning("me.device.turnOffPointerLock()", "me.input.exitPointerLock()", "10.3.0");
69
+ warning("device.turnOffPointerLock()", "input.exitPointerLock()", "10.3.0");
68
70
  return exitPointerLock();
69
71
  };
72
+
73
+ /**
74
+ * @public
75
+ * @name Texture
76
+ * @memberof Renderer
77
+ * @deprecated since 10.4.0
78
+ * @see TextureAtlas
79
+ */
80
+ Object.defineProperty(Renderer.prototype, "Texture", {
81
+ /**
82
+ * @ignore
83
+ */
84
+ get : function () {
85
+ warning("me.video.renderer.Texture", "me.TextureAtlas", "10.4.0");
86
+ return TextureAtlas;
87
+ }
88
+ });
@@ -49,10 +49,10 @@ function safeLoadLevel(levelId, options, restart) {
49
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  /**
50
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  * Load a TMX level
51
51
  * @name loadTMXLevel
52
- * @memberof me.level
52
+ * @memberof level
53
53
  * @private
54
54
  * @param {string} levelId level id
55
- * @param {me.Container} container target container
55
+ * @param {Container} container target container
56
56
  * @param {boolean} [flatten=true] if true, flatten all objects into the given container
57
57
  * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
58
58
  * @ignore
@@ -76,7 +76,6 @@ function loadTMXLevel(levelId, container, flatten, setViewportBounds) {
76
76
  /**
77
77
  * a level manager. once ressources loaded, the level manager contains all references of defined levels.
78
78
  * @namespace level
79
- * @memberof me
80
79
  */
81
80
 
82
81
  var level = {
@@ -84,7 +83,7 @@ var level = {
84
83
  /**
85
84
  * add a level into the game manager (usually called by the preloader)
86
85
  * @name add
87
- * @memberof me.level
86
+ * @memberof level
88
87
  * @public
89
88
  * @function
90
89
  * @param {string} format level format (only "tmx" supported)
@@ -123,14 +122,14 @@ var level = {
123
122
  * load a level into the game manager<br>
124
123
  * (will also create all level defined entities, etc..)
125
124
  * @name load
126
- * @memberof me.level
125
+ * @memberof level
127
126
  * @public
128
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  * @function
129
128
  * @param {string} levelId level id
130
129
  * @param {object} [options] additional optional parameters
131
- * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
132
- * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
133
- * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
130
+ * @param {Container} [options.container=game.world] container in which to load the specified level
131
+ * @param {Function} [options.onLoaded=ame.onLevelLoaded] callback for when the level is fully loaded
132
+ * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
134
133
  * @param {boolean} [options.setViewportBounds=true] if true, set the viewport bounds to the map size
135
134
  * @returns {boolean} true if the level was successfully loaded
136
135
  * @example
@@ -197,7 +196,7 @@ var level = {
197
196
  /**
198
197
  * return the current level id<br>
199
198
  * @name getCurrentLevelId
200
- * @memberof me.level
199
+ * @memberof level
201
200
  * @public
202
201
  * @function
203
202
  * @returns {string}
@@ -211,10 +210,10 @@ var level = {
211
210
  * for a reference to the live instantiated level,
212
211
  * rather use the container in which it was loaded (e.g. me.game.world)
213
212
  * @name getCurrentLevel
214
- * @memberof me.level
213
+ * @memberof level
215
214
  * @public
216
215
  * @function
217
- * @returns {me.TMXTileMap}
216
+ * @returns {TMXTileMap}
218
217
  */
219
218
  getCurrentLevel() {
220
219
  return levels[this.getCurrentLevelId()];
@@ -223,13 +222,13 @@ var level = {
223
222
  /**
224
223
  * reload the current level
225
224
  * @name reload
226
- * @memberof me.level
225
+ * @memberof level
227
226
  * @public
228
227
  * @function
229
228
  * @param {object} [options] additional optional parameters
230
- * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
231
- * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
232
- * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
229
+ * @param {Container} [options.container=game.world] container in which to load the specified level
230
+ * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
231
+ * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
233
232
  * @returns {object} the current level
234
233
  */
235
234
  reload(options) {
@@ -241,13 +240,13 @@ var level = {
241
240
  /**
242
241
  * load the next level
243
242
  * @name next
244
- * @memberof me.level
243
+ * @memberof level
245
244
  * @public
246
245
  * @function
247
246
  * @param {object} [options] additional optional parameters
248
- * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
249
- * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
250
- * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
247
+ * @param {Container} [options.container=game.world] container in which to load the specified level
248
+ * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
249
+ * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
251
250
  * @returns {boolean} true if the next level was successfully loaded
252
251
  */
253
252
  next(options) {
@@ -263,13 +262,13 @@ var level = {
263
262
  /**
264
263
  * load the previous level<br>
265
264
  * @name previous
266
- * @memberof me.level
265
+ * @memberof level
267
266
  * @public
268
267
  * @function
269
268
  * @param {object} [options] additional optional parameters
270
- * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
271
- * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
272
- * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
269
+ * @param {Container} [options.container=game.world] container in which to load the specified level
270
+ * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
271
+ * @param {boolean} [options.flatten=game.mergeGroup] if true, flatten all objects into the given container
273
272
  * @returns {boolean} true if the previous level was successfully loaded
274
273
  */
275
274
  previous(options) {
@@ -285,7 +284,7 @@ var level = {
285
284
  /**
286
285
  * return the amount of level preloaded
287
286
  * @name levelCount
288
- * @memberof me.level
287
+ * @memberof level
289
288
  * @public
290
289
  * @function
291
290
  * @returns {number} the amount of level preloaded
@@ -7,7 +7,6 @@ import { clamp } from "./../../math/math.js";
7
7
  * @classdesc
8
8
  * object group definition as defined in Tiled.
9
9
  * (group definition is translated into the virtual `me.game.world` using `me.Container`)
10
- * @class TMXGroup
11
10
  * @ignore
12
11
  */
13
12
  export default class TMXGroup {
@@ -19,7 +18,7 @@ export default class TMXGroup {
19
18
  * @public
20
19
  * @type {string}
21
20
  * @name name
22
- * @memberof me.TMXGroup
21
+ * @memberof TMXGroup
23
22
  */
24
23
  this.name = data.name;
25
24
 
@@ -28,7 +27,7 @@ export default class TMXGroup {
28
27
  * @public
29
28
  * @type {number}
30
29
  * @name width
31
- * @memberof me.TMXGroup
30
+ * @memberof TMXGroup
32
31
  */
33
32
  this.width = data.width || 0;
34
33
 
@@ -37,7 +36,7 @@ export default class TMXGroup {
37
36
  * @public
38
37
  * @type {number}
39
38
  * @name height
40
- * @memberof me.TMXGroup
39
+ * @memberof TMXGroup
41
40
  */
42
41
  this.height = data.height || 0;
43
42
 
@@ -46,7 +45,7 @@ export default class TMXGroup {
46
45
  * @public
47
46
  * @type {string}
48
47
  * @name tintcolor
49
- * @memberof me.TMXGroup
48
+ * @memberof TMXGroup
50
49
  */
51
50
  this.tintcolor = data.tintcolor;
52
51
 
@@ -55,17 +54,17 @@ export default class TMXGroup {
55
54
  * @public
56
55
  * @type {number}
57
56
  * @name z
58
- * @memberof me.TMXGroup
57
+ * @memberof TMXGroup
59
58
  */
60
59
  this.z = z;
61
60
 
62
61
  /**
63
62
  * group objects list definition
64
- * @see me.TMXObject
63
+ * @see TMXObject
65
64
  * @public
66
65
  * @type {object[]}
67
66
  * @name name
68
- * @memberof me.TMXGroup
67
+ * @memberof TMXGroup
69
68
  */
70
69
  this.objects = [];
71
70
 
@@ -63,22 +63,20 @@ function preRenderLayer(layer, renderer) {
63
63
  }
64
64
 
65
65
  /**
66
+ * @classdesc
66
67
  * a TMX Tile Layer Object
67
68
  * Tiled QT 0.7.x format
68
- * @class
69
- * @augments me.Renderable
70
- * @memberof me
71
- * @param {object} map layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
72
- * @param {object} data layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
73
- * @param {number} tilewidth width of each tile in pixels
74
- * @param {number} tileheight height of each tile in pixels
75
- * @param {string} orientation "isometric" or "orthogonal"
76
- * @param {me.TMXTilesetGroup} tilesets tileset as defined in Tiled
77
- * @param {number} z z-index position
69
+ * @augments Renderable
78
70
  */
79
71
  class TMXLayer extends Renderable {
80
72
  /**
81
- * @ignore
73
+ * @param {object} map layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
74
+ * @param {object} data layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
75
+ * @param {number} tilewidth width of each tile in pixels
76
+ * @param {number} tileheight height of each tile in pixels
77
+ * @param {string} orientation "isometric" or "orthogonal"
78
+ * @param {TMXTilesetGroup} tilesets tileset as defined in Tiled
79
+ * @param {number} z z-index position
82
80
  */
83
81
  constructor(map, data, tilewidth, tileheight, orientation, tilesets, z) {
84
82
  // super constructor
@@ -94,8 +92,8 @@ class TMXLayer extends Renderable {
94
92
  /**
95
93
  * The Layer corresponding Tilesets
96
94
  * @public
97
- * @type {me.TMXTilesetGroup}
98
- * @name me.TMXLayer#tilesets
95
+ * @type {TMXTilesetGroup}
96
+ * @name TMXLayer#tilesets
99
97
  */
100
98
  this.tilesets = tilesets;
101
99
 
@@ -117,8 +115,8 @@ class TMXLayer extends Renderable {
117
115
  /**
118
116
  * All animated tilesets in this layer
119
117
  * @ignore
120
- * @type {me.TMXTileset[]}
121
- * @name me.TMXLayer#animatedTilesets
118
+ * @type {TMXTileset[]}
119
+ * @name TMXLayer#animatedTilesets
122
120
  */
123
121
  this.animatedTilesets = [];
124
122
 
@@ -126,7 +124,7 @@ class TMXLayer extends Renderable {
126
124
  * Layer contains tileset animations
127
125
  * @public
128
126
  * @type {boolean}
129
- * @name me.TMXLayer#isAnimated
127
+ * @name TMXLayer#isAnimated
130
128
  */
131
129
  this.isAnimated = false;
132
130
 
@@ -136,7 +134,7 @@ class TMXLayer extends Renderable {
136
134
  * @public
137
135
  * @type {string}
138
136
  * @default "right-down"
139
- * @name me.TMXLayer#renderorder
137
+ * @name TMXLayer#renderorder
140
138
  */
141
139
  this.renderorder = data.renderorder || "right-down";
142
140
 
@@ -242,10 +240,10 @@ class TMXLayer extends Renderable {
242
240
  /**
243
241
  * Set the TMX renderer for this layer object
244
242
  * @name setRenderer
245
- * @memberof me.TMXLayer
243
+ * @memberof TMXLayer
246
244
  * @public
247
245
  * @function
248
- * @param {me.TMXRenderer} renderer
246
+ * @param {TMXRenderer} renderer
249
247
  * @example
250
248
  * // use the parent map default renderer
251
249
  * var layer = new me.TMXLayer(...);
@@ -258,10 +256,10 @@ class TMXLayer extends Renderable {
258
256
  /**
259
257
  * Return the layer current renderer object
260
258
  * @name getRenderer
261
- * @memberof me.TMXLayer
259
+ * @memberof TMXLayer
262
260
  * @public
263
261
  * @function
264
- * @returns {me.TMXRenderer} renderer
262
+ * @returns {TMXRenderer} renderer
265
263
  */
266
264
  getRenderer() {
267
265
  return this.renderer;
@@ -271,7 +269,7 @@ class TMXLayer extends Renderable {
271
269
  /**
272
270
  * Return the TileId of the Tile at the specified position
273
271
  * @name getTileId
274
- * @memberof me.TMXLayer
272
+ * @memberof TMXLayer
275
273
  * @public
276
274
  * @function
277
275
  * @param {number} x X coordinate (in world/pixels coordinates)
@@ -286,12 +284,12 @@ class TMXLayer extends Renderable {
286
284
  /**
287
285
  * Return the Tile object at the specified position
288
286
  * @name getTile
289
- * @memberof me.TMXLayer
287
+ * @memberof TMXLayer
290
288
  * @public
291
289
  * @function
292
290
  * @param {number} x X coordinate (in world/pixels coordinates)
293
291
  * @param {number} y Y coordinate (in world/pixels coordinates)
294
- * @returns {me.Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
292
+ * @returns {Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
295
293
  * @example
296
294
  * // get the TMX Map Layer called "Front layer"
297
295
  * var layer = me.game.world.getChildByName("Front Layer")[0];
@@ -312,13 +310,13 @@ class TMXLayer extends Renderable {
312
310
  /**
313
311
  * assign the given Tile object to the specified position
314
312
  * @name getTile
315
- * @memberof me.TMXLayer
313
+ * @memberof TMXLayer
316
314
  * @public
317
315
  * @function
318
- * @param {me.Tile} tile the tile object to be assigned
316
+ * @param {Tile} tile the tile object to be assigned
319
317
  * @param {number} x x coordinate (in world/pixels coordinates)
320
318
  * @param {number} y y coordinate (in world/pixels coordinates)
321
- * @returns {me.Tile} the tile object
319
+ * @returns {Tile} the tile object
322
320
  */
323
321
  setTile(tile, x, y) {
324
322
  this.layerData[x][y] = tile;
@@ -328,13 +326,13 @@ class TMXLayer extends Renderable {
328
326
  /**
329
327
  * return a new the Tile object corresponding to the given tile id
330
328
  * @name setTile
331
- * @memberof me.TMXLayer
329
+ * @memberof TMXLayer
332
330
  * @public
333
331
  * @function
334
332
  * @param {number} tileId tileId
335
333
  * @param {number} x X coordinate (in world/pixels coordinates)
336
334
  * @param {number} y Y coordinate (in world/pixels coordinates)
337
- * @returns {me.Tile} the tile object
335
+ * @returns {Tile} the tile object
338
336
  */
339
337
  getTileById(tileId, x, y) {
340
338
  if (!this.tileset.contains(tileId)) {
@@ -347,13 +345,13 @@ class TMXLayer extends Renderable {
347
345
  /**
348
346
  * Return the Tile object at the specified tile coordinates
349
347
  * @name cellAt
350
- * @memberof me.TMXLayer
348
+ * @memberof TMXLayer
351
349
  * @public
352
350
  * @function
353
351
  * @param {number} x x position of the tile (in Tile unit)
354
352
  * @param {number} y x position of the tile (in Tile unit)
355
353
  * @param {number} [boundsCheck=true] check first if within the layer bounds
356
- * @returns {me.Tile} corresponding tile or null if there is no defined tile at the position or if outside of the layer bounds
354
+ * @returns {Tile} corresponding tile or null if there is no defined tile at the position or if outside of the layer bounds
357
355
  * @example
358
356
  * // return the first tile at offset 0, 0
359
357
  * var tile = layer.cellAt(0, 0);
@@ -374,7 +372,7 @@ class TMXLayer extends Renderable {
374
372
  /**
375
373
  * clear the tile at the specified position
376
374
  * @name clearTile
377
- * @memberof me.TMXLayer
375
+ * @memberof TMXLayer
378
376
  * @public
379
377
  * @function
380
378
  * @param {number} x X coordinate (in map coordinates: row/column)