melonjs 10.2.3 → 10.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +3620 -3582
  3. package/dist/melonjs.min.js +5 -5
  4. package/dist/melonjs.module.d.ts +3646 -4545
  5. package/dist/melonjs.module.js +3912 -3521
  6. package/package.json +21 -20
  7. package/src/audio/audio.js +30 -31
  8. package/src/camera/camera2d.js +47 -58
  9. package/src/entity/entity.js +32 -38
  10. package/src/game.js +21 -22
  11. package/src/{shapes → geometries}/ellipse.js +40 -47
  12. package/src/{shapes → geometries}/line.js +9 -12
  13. package/src/{shapes → geometries}/poly.js +100 -53
  14. package/src/{shapes → geometries}/rectangle.js +42 -45
  15. package/src/index.js +14 -32
  16. package/src/input/gamepad.js +11 -10
  17. package/src/input/input.js +2 -3
  18. package/src/input/keyboard.js +113 -113
  19. package/src/input/pointer.js +61 -29
  20. package/src/input/pointerevent.js +92 -29
  21. package/src/lang/deprecated.js +83 -13
  22. package/src/level/level.js +23 -24
  23. package/src/level/tiled/TMXGroup.js +7 -9
  24. package/src/level/tiled/TMXLayer.js +30 -33
  25. package/src/level/tiled/TMXObject.js +59 -53
  26. package/src/level/tiled/TMXTile.js +18 -19
  27. package/src/level/tiled/TMXTileMap.js +40 -46
  28. package/src/level/tiled/TMXTileset.js +12 -16
  29. package/src/level/tiled/TMXTilesetGroup.js +9 -10
  30. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -9
  31. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -9
  32. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -6
  33. package/src/level/tiled/renderer/TMXRenderer.js +24 -26
  34. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -5
  35. package/src/loader/loader.js +17 -16
  36. package/src/loader/loadingscreen.js +2 -5
  37. package/src/math/color.js +47 -67
  38. package/src/math/math.js +15 -16
  39. package/src/math/matrix2.js +53 -59
  40. package/src/math/matrix3.js +56 -63
  41. package/src/math/observable_vector2.js +87 -77
  42. package/src/math/observable_vector3.js +97 -80
  43. package/src/math/vector2.js +107 -97
  44. package/src/math/vector3.js +116 -100
  45. package/src/particles/emitter.js +66 -76
  46. package/src/particles/particle.js +4 -6
  47. package/src/particles/particlecontainer.js +2 -4
  48. package/src/physics/body.js +49 -147
  49. package/src/physics/bounds.js +48 -50
  50. package/src/physics/collision.js +13 -14
  51. package/src/physics/detector.js +18 -17
  52. package/src/physics/quadtree.js +17 -20
  53. package/src/physics/sat.js +30 -30
  54. package/src/physics/world.js +24 -29
  55. package/src/plugin/plugin.js +11 -15
  56. package/src/renderable/GUI.js +41 -47
  57. package/src/renderable/collectable.js +5 -10
  58. package/src/renderable/colorlayer.js +10 -15
  59. package/src/renderable/container.js +87 -73
  60. package/src/renderable/dragndrop.js +224 -0
  61. package/src/renderable/imagelayer.js +25 -32
  62. package/src/renderable/nineslicesprite.js +41 -42
  63. package/src/renderable/renderable.js +113 -124
  64. package/src/renderable/sprite.js +62 -69
  65. package/src/renderable/trigger.js +26 -32
  66. package/src/state/stage.js +13 -18
  67. package/src/state/state.js +26 -27
  68. package/src/system/device.js +76 -133
  69. package/src/system/event.js +81 -70
  70. package/src/system/pooling.js +11 -12
  71. package/src/system/save.js +3 -4
  72. package/src/system/timer.js +19 -20
  73. package/src/text/bitmaptext.js +57 -55
  74. package/src/text/bitmaptextdata.js +10 -11
  75. package/src/text/glyph.js +3 -0
  76. package/src/text/text.js +49 -55
  77. package/src/tweens/easing.js +1 -1
  78. package/src/tweens/interpolation.js +1 -1
  79. package/src/tweens/tween.js +44 -46
  80. package/src/utils/agent.js +3 -4
  81. package/src/utils/array.js +4 -5
  82. package/src/utils/file.js +3 -4
  83. package/src/utils/function.js +4 -5
  84. package/src/utils/string.js +7 -9
  85. package/src/utils/utils.js +4 -5
  86. package/src/video/canvas/canvas_renderer.js +60 -62
  87. package/src/video/renderer.js +53 -58
  88. package/src/video/texture.js +98 -112
  89. package/src/video/texture_cache.js +26 -10
  90. package/src/video/video.js +15 -16
  91. package/src/video/webgl/buffer/vertex.js +2 -2
  92. package/src/video/webgl/glshader.js +37 -39
  93. package/src/video/webgl/webgl_compositor.js +128 -101
  94. package/src/video/webgl/webgl_renderer.js +126 -106
  95. package/src/entity/draggable.js +0 -139
  96. package/src/entity/droptarget.js +0 -109
@@ -1,6 +1,6 @@
1
1
  import ObservableVector2d from "./../math/observable_vector2.js";
2
2
  import ObservableVector3d from "./../math/observable_vector3.js";
3
- import Rect from "./../shapes/rectangle.js";
3
+ import Rect from "./../geometries/rectangle.js";
4
4
  import Container from "./container.js";
5
5
  import pool from "./../system/pooling.js";
6
6
  import { releaseAllPointerEvents } from "./../input/input.js";
@@ -9,19 +9,14 @@ import { clamp } from "./../math/math.js";
9
9
  /**
10
10
  * @classdesc
11
11
  * A base class for renderable objects.
12
- * @class Renderable
13
- * @extends me.Rect
14
- * @memberOf me
15
- * @constructor
16
- * @param {number} x position of the renderable object (accessible through inherited pos.x property)
17
- * @param {number} y position of the renderable object (accessible through inherited pos.y property)
18
- * @param {number} width object width
19
- * @param {number} height object height
12
+ * @augments Rect
20
13
  */
21
14
  class Renderable extends Rect {
22
-
23
15
  /**
24
- * @ignore
16
+ * @param {number} x position of the renderable object (accessible through inherited pos.x property)
17
+ * @param {number} y position of the renderable object (accessible through inherited pos.y property)
18
+ * @param {number} width object width
19
+ * @param {number} height object height
25
20
  */
26
21
  constructor(x, y, width, height) {
27
22
 
@@ -40,17 +35,17 @@ class Renderable extends Rect {
40
35
  * @type {boolean}
41
36
  * @default true
42
37
  * @name isKinematic
43
- * @memberOf me.Renderable
38
+ * @memberof Renderable
44
39
  */
45
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  this.isKinematic = true;
46
41
 
47
42
  /**
48
43
  * the renderable physic body
49
44
  * @public
50
- * @type {me.Body}
51
- * @see me.Body
45
+ * @type {Body}
46
+ * @see Body
52
47
  * @name body
53
- * @memberOf me.Renderable#
48
+ * @memberof Renderable#
54
49
  * @example
55
50
  * // define a new Player Class
56
51
  * class PlayerEntity extends me.Sprite {
@@ -85,14 +80,14 @@ class Renderable extends Rect {
85
80
  */
86
81
  this.body = undefined;
87
82
 
88
- /**
89
- * the renderable default transformation matrix
90
- * @public
91
- * @type {me.Matrix2d}
92
- * @name currentTransform
93
- * @memberOf me.Renderable#
94
- */
95
83
  if (typeof this.currentTransform === "undefined") {
84
+ /**
85
+ * the renderable default transformation matrix
86
+ * @public
87
+ * @type {Matrix2d}
88
+ * @name currentTransform
89
+ * @memberof Renderable#
90
+ */
96
91
  this.currentTransform = pool.pull("Matrix2d");
97
92
  }
98
93
  this.currentTransform.identity();
@@ -104,7 +99,7 @@ class Renderable extends Rect {
104
99
  * @public
105
100
  * @type {string}
106
101
  * @name GUID
107
- * @memberOf me.Renderable
102
+ * @memberof Renderable
108
103
  */
109
104
  this.GUID = undefined;
110
105
 
@@ -114,7 +109,7 @@ class Renderable extends Rect {
114
109
  * @type {Function}
115
110
  * @default undefined
116
111
  * @name onVisibilityChange
117
- * @memberOf me.Renderable#
112
+ * @memberof Renderable#
118
113
  * @example
119
114
  * this.onVisibilityChange = function(inViewport) {
120
115
  * if (inViewport === true) {
@@ -130,7 +125,7 @@ class Renderable extends Rect {
130
125
  * @type {boolean}
131
126
  * @default false
132
127
  * @name alwaysUpdate
133
- * @memberOf me.Renderable
128
+ * @memberof Renderable
134
129
  */
135
130
  this.alwaysUpdate = false;
136
131
 
@@ -140,7 +135,7 @@ class Renderable extends Rect {
140
135
  * @type {boolean}
141
136
  * @default false
142
137
  * @name updateWhenPaused
143
- * @memberOf me.Renderable
138
+ * @memberof Renderable
144
139
  */
145
140
  this.updateWhenPaused = false;
146
141
 
@@ -150,7 +145,7 @@ class Renderable extends Rect {
150
145
  * @type {boolean}
151
146
  * @default false
152
147
  * @name isPersistent
153
- * @memberOf me.Renderable
148
+ * @memberof Renderable
154
149
  */
155
150
  this.isPersistent = false;
156
151
 
@@ -161,27 +156,27 @@ class Renderable extends Rect {
161
156
  * @type {boolean}
162
157
  * @default false
163
158
  * @name floating
164
- * @memberOf me.Renderable
159
+ * @memberof Renderable
165
160
  */
166
161
  this.floating = false;
167
162
 
168
- /**
169
- * The anchor point is used for attachment behavior, and/or when applying transformations.<br>
170
- * The coordinate system places the origin at the top left corner of the frame (0, 0) and (1, 1) means the bottom-right corner<br>
171
- * <img src="images/anchor_point.png"/><br>
172
- * a Renderable's anchor point defaults to (0.5,0.5), which corresponds to the center position.<br>
173
- * <br>
174
- * <i><b>Note:</b> Object created through Tiled will have their anchorPoint set to (0, 0) to match Tiled Level editor implementation.
175
- * To specify a value through Tiled, use a json expression like `json:{"x":0.5,"y":0.5}`. </i>
176
- * @public
177
- * @type {me.ObservableVector2d}
178
- * @default <0.5,0.5>
179
- * @name anchorPoint
180
- * @memberOf me.Renderable#
181
- */
182
163
  if (this.anchorPoint instanceof ObservableVector2d) {
183
164
  this.anchorPoint.setMuted(0.5, 0.5).setCallback(this.onAnchorUpdate, this);
184
165
  } else {
166
+ /**
167
+ * The anchor point is used for attachment behavior, and/or when applying transformations.<br>
168
+ * The coordinate system places the origin at the top left corner of the frame (0, 0) and (1, 1) means the bottom-right corner<br>
169
+ * <img src="images/anchor_point.png"/><br>
170
+ * a Renderable's anchor point defaults to (0.5,0.5), which corresponds to the center position.<br>
171
+ * <br>
172
+ * <i><b>Note:</b> Object created through Tiled will have their anchorPoint set to (0, 0) to match Tiled Level editor implementation.
173
+ * To specify a value through Tiled, use a json expression like `json:{"x":0.5,"y":0.5}`. </i>
174
+ * @public
175
+ * @type {ObservableVector2d}
176
+ * @default <0.5,0.5>
177
+ * @name anchorPoint
178
+ * @memberof Renderable#
179
+ */
185
180
  this.anchorPoint = pool.pull("ObservableVector2d", 0.5, 0.5, { onUpdate: this.onAnchorUpdate, scope: this });
186
181
  }
187
182
 
@@ -192,7 +187,7 @@ class Renderable extends Rect {
192
187
  * @type {boolean}
193
188
  * @default true
194
189
  * @name autoTransform
195
- * @memberOf me.Renderable
190
+ * @memberof Renderable
196
191
  * @example
197
192
  * // enable "automatic" transformation when the object is activated
198
193
  * onActivateEvent: function () {
@@ -210,21 +205,21 @@ class Renderable extends Rect {
210
205
  /**
211
206
  * Define the renderable opacity<br>
212
207
  * Set to zero if you do not wish an object to be drawn
213
- * @see me.Renderable#setOpacity
214
- * @see me.Renderable#getOpacity
208
+ * @see Renderable#setOpacity
209
+ * @see Renderable#getOpacity
215
210
  * @public
216
211
  * @type {number}
217
212
  * @default 1.0
218
- * @name me.Renderable#alpha
213
+ * @name Renderable#alpha
219
214
  */
220
215
  this.alpha = 1.0;
221
216
 
222
217
  /**
223
218
  * a reference to the parent object that contains this renderable
224
219
  * @public
225
- * @type {me.Container|me.Entity}
220
+ * @type {Container|Entity}
226
221
  * @default undefined
227
- * @name me.Renderable#ancestor
222
+ * @name Renderable#ancestor
228
223
  */
229
224
  this.ancestor = undefined;
230
225
 
@@ -232,10 +227,10 @@ class Renderable extends Rect {
232
227
  * A mask limits rendering elements to the shape and position of the given mask object.
233
228
  * So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible.
234
229
  * @public
235
- * @type {me.Rect|me.Polygon|me.Line|me.Ellipse}
230
+ * @type {Rect|Polygon|Line|Ellipse}
236
231
  * @name mask
237
232
  * @default undefined
238
- * @memberOf me.Renderable#
233
+ * @memberof Renderable#
239
234
  * @example
240
235
  * // apply a mask in the shape of a Star
241
236
  * myNPCSprite.mask = new me.Polygon(myNPCSprite.width / 2, 0, [
@@ -257,10 +252,10 @@ class Renderable extends Rect {
257
252
  /**
258
253
  * define a tint for this renderable. a (255, 255, 255) r, g, b value will remove the tint effect.
259
254
  * @public
260
- * @type {me.Color}
255
+ * @type {Color}
261
256
  * @name tint
262
257
  * @default (255, 255, 255)
263
- * @memberOf me.Renderable#
258
+ * @memberof Renderable#
264
259
  * @example
265
260
  * // add a red tint to this renderable
266
261
  * this.tint.setColor(255, 128, 128);
@@ -275,20 +270,20 @@ class Renderable extends Rect {
275
270
  * @type {string}
276
271
  * @name name
277
272
  * @default ""
278
- * @memberOf me.Renderable
273
+ * @memberof Renderable
279
274
  */
280
275
  this.name = "";
281
276
 
282
- /**
283
- * Position of the Renderable relative to its parent container
284
- * @public
285
- * @type {me.ObservableVector3d}
286
- * @name pos
287
- * @memberOf me.Renderable#
288
- */
289
277
  if (this.pos instanceof ObservableVector3d) {
290
278
  this.pos.setMuted(x, y, 0).setCallback(this.updateBoundsPos, this);
291
279
  } else {
280
+ /**
281
+ * Position of the Renderable relative to its parent container
282
+ * @public
283
+ * @type {ObservableVector3d}
284
+ * @name pos
285
+ * @memberof Renderable#
286
+ */
292
287
  this.pos = pool.pull("ObservableVector3d", x, y, 0, { onUpdate: this.updateBoundsPos, scope: this});
293
288
  }
294
289
 
@@ -297,7 +292,7 @@ class Renderable extends Rect {
297
292
  * @type {boolean}
298
293
  * @name isDirty
299
294
  * @default false
300
- * @memberOf me.Renderable#
295
+ * @memberof Renderable#
301
296
  */
302
297
  this.isDirty = false;
303
298
 
@@ -317,11 +312,10 @@ class Renderable extends Rect {
317
312
  /**
318
313
  * Whether the renderable object is floating, or contained in a floating container
319
314
  * @public
320
- * @see me.Renderable#floating
321
- * @readonly
315
+ * @see Renderable#floating
322
316
  * @type {boolean}
323
317
  * @name isFloating
324
- * @memberOf me.Renderable
318
+ * @memberof Renderable
325
319
  */
326
320
  get isFloating() {
327
321
  return this.floating === true || (typeof this.ancestor !== "undefined" && this.ancestor.floating === true);
@@ -330,17 +324,14 @@ class Renderable extends Rect {
330
324
  /**
331
325
  * Whether the renderable object is visible and within the viewport
332
326
  * @public
333
- * @readonly
334
327
  * @type {boolean}
335
328
  * @default false
336
329
  * @name inViewport
337
- * @memberOf me.Renderable
330
+ * @memberof Renderable
338
331
  */
339
-
340
332
  get inViewport() {
341
333
  return this._inViewport;
342
334
  }
343
-
344
335
  set inViewport(value) {
345
336
  if (this._inViewport !== value) {
346
337
  this._inViewport = value;
@@ -353,12 +344,11 @@ class Renderable extends Rect {
353
344
  /**
354
345
  * returns true if this renderable is flipped on the horizontal axis
355
346
  * @public
356
- * @see me.Renderable#flipX
347
+ * @see Renderable#flipX
357
348
  * @type {boolean}
358
349
  * @name isFlippedX
359
- * @memberOf me.Renderable
350
+ * @memberof Renderable
360
351
  */
361
-
362
352
  get isFlippedX() {
363
353
  return this._flip.x === true;
364
354
  }
@@ -366,12 +356,11 @@ class Renderable extends Rect {
366
356
  /**
367
357
  * returns true if this renderable is flipped on the vertical axis
368
358
  * @public
369
- * @see me.Renderable#flipY
359
+ * @see Renderable#flipY
370
360
  * @type {boolean}
371
361
  * @name isFlippedY
372
- * @memberOf me.Renderable
362
+ * @memberof Renderable
373
363
  */
374
-
375
364
  get isFlippedY() {
376
365
  return this._flip.y === true;
377
366
  }
@@ -379,9 +368,9 @@ class Renderable extends Rect {
379
368
  /**
380
369
  * returns the bounding box for this renderable
381
370
  * @name getBounds
382
- * @memberOf me.Renderable.prototype
371
+ * @memberof Renderable.prototype
383
372
  * @function
384
- * @returns {me.Bounds} bounding box Rectangle object
373
+ * @returns {Bounds} bounding box Rectangle object
385
374
  */
386
375
  getBounds() {
387
376
  if (typeof this._bounds === "undefined") {
@@ -400,7 +389,7 @@ class Renderable extends Rect {
400
389
  /**
401
390
  * get the renderable alpha channel value<br>
402
391
  * @name getOpacity
403
- * @memberOf me.Renderable.prototype
392
+ * @memberof Renderable.prototype
404
393
  * @function
405
394
  * @returns {number} current opacity value between 0 and 1
406
395
  */
@@ -411,7 +400,7 @@ class Renderable extends Rect {
411
400
  /**
412
401
  * set the renderable alpha channel value<br>
413
402
  * @name setOpacity
414
- * @memberOf me.Renderable.prototype
403
+ * @memberof Renderable.prototype
415
404
  * @function
416
405
  * @param {number} alpha opacity value between 0.0 and 1.0
417
406
  */
@@ -428,12 +417,12 @@ class Renderable extends Rect {
428
417
 
429
418
  /**
430
419
  * flip the renderable on the horizontal axis (around the center of the renderable)
431
- * @see me.Matrix2d#scaleX
420
+ * @see Matrix2d#scaleX
432
421
  * @name flipX
433
- * @memberOf me.Renderable.prototype
422
+ * @memberof Renderable.prototype
434
423
  * @function
435
424
  * @param {boolean} [flip=true] `true` to flip this renderable.
436
- * @returns {me.Renderable} Reference to this object for method chaining
425
+ * @returns {Renderable} Reference to this object for method chaining
437
426
  */
438
427
  flipX(flip = true) {
439
428
  this._flip.x = !!flip;
@@ -443,12 +432,12 @@ class Renderable extends Rect {
443
432
 
444
433
  /**
445
434
  * flip the renderable on the vertical axis (around the center of the renderable)
446
- * @see me.Matrix2d#scaleY
435
+ * @see Matrix2d#scaleY
447
436
  * @name flipY
448
- * @memberOf me.Renderable.prototype
437
+ * @memberof Renderable.prototype
449
438
  * @function
450
439
  * @param {boolean} [flip=true] `true` to flip this renderable.
451
- * @returns {me.Renderable} Reference to this object for method chaining
440
+ * @returns {Renderable} Reference to this object for method chaining
452
441
  */
453
442
  flipY(flip = true) {
454
443
  this._flip.y = !!flip;
@@ -459,11 +448,11 @@ class Renderable extends Rect {
459
448
  /**
460
449
  * multiply the renderable currentTransform with the given matrix
461
450
  * @name transform
462
- * @memberOf me.Renderable.prototype
463
- * @see me.Renderable#currentTransform
451
+ * @memberof Renderable.prototype
452
+ * @see Renderable#currentTransform
464
453
  * @function
465
- * @param {me.Matrix2d} m the transformation matrix
466
- * @returns {me.Renderable} Reference to this object for method chaining
454
+ * @param {Matrix2d} m the transformation matrix
455
+ * @returns {Renderable} Reference to this object for method chaining
467
456
  */
468
457
  transform(m) {
469
458
  this.currentTransform.multiply(m);
@@ -476,9 +465,9 @@ class Renderable extends Rect {
476
465
  /**
477
466
  * return the angle to the specified target
478
467
  * @name angleTo
479
- * @memberOf me.Renderable
468
+ * @memberof Renderable
480
469
  * @function
481
- * @param {me.Renderable|me.Vector2d|me.Vector3d} target
470
+ * @param {Renderable|Vector2d|Vector3d} target
482
471
  * @returns {number} angle in radians
483
472
  */
484
473
  angleTo(target) {
@@ -500,9 +489,9 @@ class Renderable extends Rect {
500
489
  /**
501
490
  * return the distance to the specified target
502
491
  * @name distanceTo
503
- * @memberOf me.Renderable
492
+ * @memberof Renderable
504
493
  * @function
505
- * @param {me.Renderable|me.Vector2d|me.Vector3d} target
494
+ * @param {Renderable|Vector2d|Vector3d} target
506
495
  * @returns {number} distance
507
496
  */
508
497
  distanceTo(target) {
@@ -524,10 +513,10 @@ class Renderable extends Rect {
524
513
  /**
525
514
  * Rotate this renderable towards the given target.
526
515
  * @name lookAt
527
- * @memberOf me.Renderable.prototype
516
+ * @memberof Renderable.prototype
528
517
  * @function
529
- * @param {me.Renderable|me.Vector2d|me.Vector3d} target the renderable or position to look at
530
- * @returns {me.Renderable} Reference to this object for method chaining
518
+ * @param {Renderable|Vector2d|Vector3d} target the renderable or position to look at
519
+ * @returns {Renderable} Reference to this object for method chaining
531
520
  */
532
521
  lookAt(target) {
533
522
  var position;
@@ -548,11 +537,11 @@ class Renderable extends Rect {
548
537
  /**
549
538
  * Rotate this renderable by the specified angle (in radians).
550
539
  * @name rotate
551
- * @memberOf me.Renderable.prototype
540
+ * @memberof Renderable.prototype
552
541
  * @function
553
542
  * @param {number} angle The angle to rotate (in radians)
554
- * @param {me.Vector2d|me.ObservableVector2d} [v] an optional point to rotate around
555
- * @returns {me.Renderable} Reference to this object for method chaining
543
+ * @param {Vector2d|ObservableVector2d} [v] an optional point to rotate around
544
+ * @returns {Renderable} Reference to this object for method chaining
556
545
  */
557
546
  rotate(angle, v) {
558
547
  if (!isNaN(angle)) {
@@ -570,11 +559,11 @@ class Renderable extends Rect {
570
559
  * is an image, the image.width and image.height properties are unaltered but the currentTransform
571
560
  * member will be changed.
572
561
  * @name scale
573
- * @memberOf me.Renderable.prototype
562
+ * @memberof Renderable.prototype
574
563
  * @function
575
564
  * @param {number} x a number representing the abscissa of the scaling vector.
576
565
  * @param {number} [y=x] a number representing the ordinate of the scaling vector.
577
- * @returns {me.Renderable} Reference to this object for method chaining
566
+ * @returns {Renderable} Reference to this object for method chaining
578
567
  */
579
568
  scale(x, y) {
580
569
  this.currentTransform.scale(x, y);
@@ -586,10 +575,10 @@ class Renderable extends Rect {
586
575
  /**
587
576
  * scale the renderable around his anchor point
588
577
  * @name scaleV
589
- * @memberOf me.Renderable.prototype
578
+ * @memberof Renderable.prototype
590
579
  * @function
591
- * @param {me.Vector2d} v scaling vector
592
- * @returns {me.Renderable} Reference to this object for method chaining
580
+ * @param {Vector2d} v scaling vector
581
+ * @returns {Renderable} Reference to this object for method chaining
593
582
  */
594
583
  scaleV(v) {
595
584
  this.scale(v.x, v.y);
@@ -598,9 +587,9 @@ class Renderable extends Rect {
598
587
 
599
588
  /**
600
589
  * update function. <br>
601
- * automatically called by the game manager {@link me.game}
590
+ * automatically called by the game manager {@link game}
602
591
  * @name update
603
- * @memberOf me.Renderable.prototype
592
+ * @memberof Renderable.prototype
604
593
  * @function
605
594
  * @protected
606
595
  * @param {number} dt time since the last update in milliseconds.
@@ -614,9 +603,9 @@ class Renderable extends Rect {
614
603
  * update the bounding box for this shape.
615
604
  * @ignore
616
605
  * @name updateBounds
617
- * @memberOf me.Renderable.prototype
606
+ * @memberof Renderable.prototype
618
607
  * @function
619
- * @returns {me.Bounds} this shape bounding box Rectangle object
608
+ * @returns {Bounds} this shape bounding box Rectangle object
620
609
  */
621
610
  updateBounds() {
622
611
  super.updateBounds();
@@ -628,7 +617,7 @@ class Renderable extends Rect {
628
617
  * update the renderable's bounding rect (private)
629
618
  * @ignore
630
619
  * @name updateBoundsPos
631
- * @memberOf me.Renderable.prototype
620
+ * @memberof Renderable.prototype
632
621
  * @function
633
622
  */
634
623
  updateBoundsPos(newX, newY) {
@@ -660,9 +649,9 @@ class Renderable extends Rect {
660
649
  /**
661
650
  * return the renderable absolute position in the game world
662
651
  * @name getAbsolutePosition
663
- * @memberOf me.Renderable.prototype
652
+ * @memberof Renderable.prototype
664
653
  * @function
665
- * @returns {me.Vector2d}
654
+ * @returns {Vector2d}
666
655
  */
667
656
  getAbsolutePosition() {
668
657
  if (typeof this._absPos === "undefined") {
@@ -680,7 +669,7 @@ class Renderable extends Rect {
680
669
  * called when the anchor point value is changed
681
670
  * @private
682
671
  * @name onAnchorUpdate
683
- * @memberOf me.Renderable.prototype
672
+ * @memberof Renderable.prototype
684
673
  * @function
685
674
  * @param {number} x the new X value to be set for the anchor
686
675
  * @param {number} y the new Y value to be set for the anchor
@@ -696,12 +685,12 @@ class Renderable extends Rect {
696
685
  /**
697
686
  * prepare the rendering context before drawing
698
687
  * (apply defined transforms, anchor point). <br>
699
- * automatically called by the game manager {@link me.game}
688
+ * automatically called by the game manager {@link game}
700
689
  * @name preDraw
701
- * @memberOf me.Renderable.prototype
690
+ * @memberof Renderable.prototype
702
691
  * @function
703
692
  * @protected
704
- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
693
+ * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
705
694
  */
706
695
  preDraw(renderer) {
707
696
  var bounds = this.getBounds();
@@ -747,12 +736,12 @@ class Renderable extends Rect {
747
736
 
748
737
  /**
749
738
  * object draw. <br>
750
- * automatically called by the game manager {@link me.game}
739
+ * automatically called by the game manager {@link game}
751
740
  * @name draw
752
- * @memberOf me.Renderable.prototype
741
+ * @memberof Renderable.prototype
753
742
  * @function
754
743
  * @protected
755
- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
744
+ * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
756
745
  */
757
746
  draw(/*renderer*/) {
758
747
  // empty one !
@@ -760,12 +749,12 @@ class Renderable extends Rect {
760
749
 
761
750
  /**
762
751
  * restore the rendering context after drawing. <br>
763
- * automatically called by the game manager {@link me.game}
752
+ * automatically called by the game manager {@link game}
764
753
  * @name postDraw
765
- * @memberOf me.Renderable.prototype
754
+ * @memberof Renderable.prototype
766
755
  * @function
767
756
  * @protected
768
- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
757
+ * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
769
758
  */
770
759
  postDraw(renderer) {
771
760
 
@@ -788,10 +777,10 @@ class Renderable extends Rect {
788
777
  * onCollision callback, triggered in case of collision,
789
778
  * when this renderable body is colliding with another one
790
779
  * @name onCollision
791
- * @memberOf me.Renderable.prototype
780
+ * @memberof Renderable.prototype
792
781
  * @function
793
- * @param {me.collision.ResponseObject} response the collision response object
794
- * @param {me.Renderable} other the other renderable touching this one (a reference to response.a or response.b)
782
+ * @param {collision.ResponseObject} response the collision response object
783
+ * @param {Renderable} other the other renderable touching this one (a reference to response.a or response.b)
795
784
  * @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
796
785
  * @example
797
786
  * // colision handler
@@ -865,7 +854,7 @@ class Renderable extends Rect {
865
854
  * OnDestroy Notification function<br>
866
855
  * Called by engine before deleting the object
867
856
  * @name onDestroyEvent
868
- * @memberOf me.Renderable
857
+ * @memberof Renderable
869
858
  * @function
870
859
  */
871
860
  onDestroyEvent() {