melonjs 10.2.3 → 10.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/README.md +6 -6
  2. package/dist/melonjs.js +3620 -3582
  3. package/dist/melonjs.min.js +5 -5
  4. package/dist/melonjs.module.d.ts +3646 -4545
  5. package/dist/melonjs.module.js +3912 -3521
  6. package/package.json +21 -20
  7. package/src/audio/audio.js +30 -31
  8. package/src/camera/camera2d.js +47 -58
  9. package/src/entity/entity.js +32 -38
  10. package/src/game.js +21 -22
  11. package/src/{shapes → geometries}/ellipse.js +40 -47
  12. package/src/{shapes → geometries}/line.js +9 -12
  13. package/src/{shapes → geometries}/poly.js +100 -53
  14. package/src/{shapes → geometries}/rectangle.js +42 -45
  15. package/src/index.js +14 -32
  16. package/src/input/gamepad.js +11 -10
  17. package/src/input/input.js +2 -3
  18. package/src/input/keyboard.js +113 -113
  19. package/src/input/pointer.js +61 -29
  20. package/src/input/pointerevent.js +92 -29
  21. package/src/lang/deprecated.js +83 -13
  22. package/src/level/level.js +23 -24
  23. package/src/level/tiled/TMXGroup.js +7 -9
  24. package/src/level/tiled/TMXLayer.js +30 -33
  25. package/src/level/tiled/TMXObject.js +59 -53
  26. package/src/level/tiled/TMXTile.js +18 -19
  27. package/src/level/tiled/TMXTileMap.js +40 -46
  28. package/src/level/tiled/TMXTileset.js +12 -16
  29. package/src/level/tiled/TMXTilesetGroup.js +9 -10
  30. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +7 -9
  31. package/src/level/tiled/renderer/TMXIsometricRenderer.js +7 -9
  32. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +4 -6
  33. package/src/level/tiled/renderer/TMXRenderer.js +24 -26
  34. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -5
  35. package/src/loader/loader.js +17 -16
  36. package/src/loader/loadingscreen.js +2 -5
  37. package/src/math/color.js +47 -67
  38. package/src/math/math.js +15 -16
  39. package/src/math/matrix2.js +53 -59
  40. package/src/math/matrix3.js +56 -63
  41. package/src/math/observable_vector2.js +87 -77
  42. package/src/math/observable_vector3.js +97 -80
  43. package/src/math/vector2.js +107 -97
  44. package/src/math/vector3.js +116 -100
  45. package/src/particles/emitter.js +66 -76
  46. package/src/particles/particle.js +4 -6
  47. package/src/particles/particlecontainer.js +2 -4
  48. package/src/physics/body.js +49 -147
  49. package/src/physics/bounds.js +48 -50
  50. package/src/physics/collision.js +13 -14
  51. package/src/physics/detector.js +18 -17
  52. package/src/physics/quadtree.js +17 -20
  53. package/src/physics/sat.js +30 -30
  54. package/src/physics/world.js +24 -29
  55. package/src/plugin/plugin.js +11 -15
  56. package/src/renderable/GUI.js +41 -47
  57. package/src/renderable/collectable.js +5 -10
  58. package/src/renderable/colorlayer.js +10 -15
  59. package/src/renderable/container.js +87 -73
  60. package/src/renderable/dragndrop.js +224 -0
  61. package/src/renderable/imagelayer.js +25 -32
  62. package/src/renderable/nineslicesprite.js +41 -42
  63. package/src/renderable/renderable.js +113 -124
  64. package/src/renderable/sprite.js +62 -69
  65. package/src/renderable/trigger.js +26 -32
  66. package/src/state/stage.js +13 -18
  67. package/src/state/state.js +26 -27
  68. package/src/system/device.js +76 -133
  69. package/src/system/event.js +81 -70
  70. package/src/system/pooling.js +11 -12
  71. package/src/system/save.js +3 -4
  72. package/src/system/timer.js +19 -20
  73. package/src/text/bitmaptext.js +57 -55
  74. package/src/text/bitmaptextdata.js +10 -11
  75. package/src/text/glyph.js +3 -0
  76. package/src/text/text.js +49 -55
  77. package/src/tweens/easing.js +1 -1
  78. package/src/tweens/interpolation.js +1 -1
  79. package/src/tweens/tween.js +44 -46
  80. package/src/utils/agent.js +3 -4
  81. package/src/utils/array.js +4 -5
  82. package/src/utils/file.js +3 -4
  83. package/src/utils/function.js +4 -5
  84. package/src/utils/string.js +7 -9
  85. package/src/utils/utils.js +4 -5
  86. package/src/video/canvas/canvas_renderer.js +60 -62
  87. package/src/video/renderer.js +53 -58
  88. package/src/video/texture.js +98 -112
  89. package/src/video/texture_cache.js +26 -10
  90. package/src/video/video.js +15 -16
  91. package/src/video/webgl/buffer/vertex.js +2 -2
  92. package/src/video/webgl/glshader.js +37 -39
  93. package/src/video/webgl/webgl_compositor.js +128 -101
  94. package/src/video/webgl/webgl_renderer.js +126 -106
  95. package/src/entity/draggable.js +0 -139
  96. package/src/entity/droptarget.js +0 -109
@@ -9,18 +9,17 @@ var TMX_FLIP_H = 0x80000000,
9
9
  TMX_CLEAR_BIT_MASK = ~(0x80000000 | 0x40000000 | 0x20000000);
10
10
 
11
11
  /**
12
+ * @classdesc
12
13
  * a basic tile object
13
- * @class
14
- * @extends me.Bounds
15
- * @memberOf me
16
- * @constructor
17
- * @param {number} x x index of the Tile in the map
18
- * @param {number} y y index of the Tile in the map
19
- * @param {number} gid tile gid
20
- * @param {me.TMXTileset} tileset the corresponding tileset object
14
+ * @augments Bounds
21
15
  */
22
16
  class Tile extends Bounds {
23
-
17
+ /**
18
+ * @param {number} x x index of the Tile in the map
19
+ * @param {number} y y index of the Tile in the map
20
+ * @param {number} gid tile gid
21
+ * @param {TMXTileset} tileset the corresponding tileset object
22
+ */
24
23
  constructor(x, y, gid, tileset) {
25
24
  var width, height;
26
25
 
@@ -42,8 +41,8 @@ class Tile extends Bounds {
42
41
  /**
43
42
  * tileset
44
43
  * @public
45
- * @type {me.TMXTileset}
46
- * @name me.Tile#tileset
44
+ * @type {TMXTileset}
45
+ * @name Tile#tileset
47
46
  */
48
47
  this.tileset = tileset;
49
48
 
@@ -61,28 +60,28 @@ class Tile extends Bounds {
61
60
  * tileId
62
61
  * @public
63
62
  * @type {number}
64
- * @name me.Tile#tileId
63
+ * @name Tile#tileId
65
64
  */
66
65
  this.tileId = gid;
67
66
  /**
68
67
  * True if the tile is flipped horizontally<br>
69
68
  * @public
70
69
  * @type {boolean}
71
- * @name me.Tile#flipX
70
+ * @name Tile#flipX
72
71
  */
73
72
  this.flippedX = (this.tileId & TMX_FLIP_H) !== 0;
74
73
  /**
75
74
  * True if the tile is flipped vertically<br>
76
75
  * @public
77
76
  * @type {boolean}
78
- * @name me.Tile#flippedY
77
+ * @name Tile#flippedY
79
78
  */
80
79
  this.flippedY = (this.tileId & TMX_FLIP_V) !== 0;
81
80
  /**
82
81
  * True if the tile is flipped anti-diagonally<br>
83
82
  * @public
84
83
  * @type {boolean}
85
- * @name me.Tile#flippedAD
84
+ * @name Tile#flippedAD
86
85
  */
87
86
  this.flippedAD = (this.tileId & TMX_FLIP_AD) !== 0;
88
87
 
@@ -90,7 +89,7 @@ class Tile extends Bounds {
90
89
  * Global flag that indicates if the tile is flipped<br>
91
90
  * @public
92
91
  * @type {boolean}
93
- * @name me.Tile#flipped
92
+ * @name Tile#flipped
94
93
  */
95
94
  this.flipped = this.flippedX || this.flippedY || this.flippedAD;
96
95
 
@@ -131,11 +130,11 @@ class Tile extends Bounds {
131
130
 
132
131
  /**
133
132
  * return a renderable object for this Tile object
134
- * @name me.Tile#getRenderable
133
+ * @name Tile#getRenderable
135
134
  * @public
136
135
  * @function
137
- * @param {object} [settings] see {@link me.Sprite}
138
- * @returns {me.Renderable} a me.Sprite object
136
+ * @param {object} [settings] see {@link Sprite}
137
+ * @returns {Renderable} a me.Sprite object
139
138
  */
140
139
  getRenderable(settings) {
141
140
  var renderable;
@@ -14,7 +14,7 @@ import TMXLayer from "./TMXLayer.js";
14
14
  import { applyTMXProperties } from "./TMXUtils.js";
15
15
  import Renderable from "./../../renderable/renderable.js";
16
16
  import Container from "./../../renderable/container.js";
17
- import Rect from "./../../shapes/rectangle.js";
17
+ import Rect from "./../../geometries/rectangle.js";
18
18
 
19
19
  // constant to identify the collision object layer
20
20
  var COLLISION_GROUP = "collision";
@@ -103,20 +103,17 @@ function readObjectGroup(map, data, z) {
103
103
  * @classdesc
104
104
  * a TMX Tile Map Object
105
105
  * Tiled QT +0.7.x format
106
- * @class TMXTileMap
107
- * @memberOf me
108
- * @constructor
109
- * @param {string} levelId name of TMX map
110
- * @param {object} data TMX map in JSON format
111
- * @example
112
- * // create a new level object based on the TMX JSON object
113
- * var level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
114
- * // add the level to the game world container
115
- * level.addTo(me.game.world, true);
116
106
  */
117
- export default class TMXTileMap {
118
-
119
- // constructor
107
+ class TMXTileMap {
108
+ /**
109
+ * @param {string} levelId name of TMX map
110
+ * @param {object} data TMX map in JSON format
111
+ * @example
112
+ * // create a new level object based on the TMX JSON object
113
+ * var level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
114
+ * // add the level to the game world container
115
+ * level.addTo(me.game.world, true);
116
+ */
120
117
  constructor(levelId, data) {
121
118
 
122
119
  /**
@@ -129,7 +126,7 @@ export default class TMXTileMap {
129
126
  * name of the tilemap
130
127
  * @public
131
128
  * @type {string}
132
- * @name me.TMXTileMap#name
129
+ * @name TMXTileMap#name
133
130
  */
134
131
  this.name = levelId;
135
132
 
@@ -137,14 +134,14 @@ export default class TMXTileMap {
137
134
  * width of the tilemap in tiles
138
135
  * @public
139
136
  * @type {number}
140
- * @name me.TMXTileMap#cols
137
+ * @name TMXTileMap#cols
141
138
  */
142
139
  this.cols = +data.width;
143
140
  /**
144
141
  * height of the tilemap in tiles
145
142
  * @public
146
143
  * @type {number}
147
- * @name me.TMXTileMap#rows
144
+ * @name TMXTileMap#rows
148
145
  */
149
146
  this.rows = +data.height;
150
147
 
@@ -152,7 +149,7 @@ export default class TMXTileMap {
152
149
  * Tile width
153
150
  * @public
154
151
  * @type {number}
155
- * @name me.TMXTileMap#tilewidth
152
+ * @name TMXTileMap#tilewidth
156
153
  */
157
154
  this.tilewidth = +data.tilewidth;
158
155
 
@@ -160,7 +157,7 @@ export default class TMXTileMap {
160
157
  * Tile height
161
158
  * @public
162
159
  * @type {number}
163
- * @name me.TMXTileMap#tileheight
160
+ * @name TMXTileMap#tileheight
164
161
  */
165
162
  this.tileheight = +data.tileheight;
166
163
 
@@ -169,7 +166,7 @@ export default class TMXTileMap {
169
166
  * @public
170
167
  * @type {number}
171
168
  * @default 0
172
- * @name me.TMXTileMap#infinite
169
+ * @name TMXTileMap#infinite
173
170
  */
174
171
  this.infinite = +data.infinite;
175
172
 
@@ -178,7 +175,7 @@ export default class TMXTileMap {
178
175
  * @public
179
176
  * @type {string}
180
177
  * @default "orthogonal"
181
- * @name me.TMXTileMap#orientation
178
+ * @name TMXTileMap#orientation
182
179
  */
183
180
  this.orientation = data.orientation;
184
181
 
@@ -188,7 +185,7 @@ export default class TMXTileMap {
188
185
  * @public
189
186
  * @type {string}
190
187
  * @default "right-down"
191
- * @name me.TMXTileMap#renderorder
188
+ * @name TMXTileMap#renderorder
192
189
  */
193
190
  this.renderorder = data.renderorder || "right-down";
194
191
 
@@ -196,7 +193,7 @@ export default class TMXTileMap {
196
193
  * the TMX format version
197
194
  * @public
198
195
  * @type {string}
199
- * @name me.TMXTileMap#version
196
+ * @name TMXTileMap#version
200
197
  */
201
198
  this.version = data.version;
202
199
 
@@ -204,7 +201,7 @@ export default class TMXTileMap {
204
201
  * The Tiled version used to save the file (since Tiled 1.0.1).
205
202
  * @public
206
203
  * @type {string}
207
- * @name me.TMXTileMap#tiledversion
204
+ * @name TMXTileMap#tiledversion
208
205
  */
209
206
  this.tiledversion = data.tiledversion;
210
207
 
@@ -258,10 +255,10 @@ export default class TMXTileMap {
258
255
  /**
259
256
  * Return the map default renderer
260
257
  * @name getRenderer
261
- * @memberOf me.TMXTileMap
258
+ * @memberof TMXTileMap
262
259
  * @public
263
260
  * @function
264
- * @returns {me.TMXRenderer} a TMX renderer
261
+ * @returns {TMXRenderer} a TMX renderer
265
262
  */
266
263
  getRenderer() {
267
264
  if ((typeof(this.renderer) === "undefined") || (!this.renderer.canRender(this))) {
@@ -272,10 +269,10 @@ export default class TMXTileMap {
272
269
 
273
270
  /**
274
271
  * return the map bounding rect
275
- * @name me.TMXRenderer#getBounds
272
+ * @name TMXRenderer#getBounds
276
273
  * @public
277
274
  * @function
278
- * @returns {me.Bounds}
275
+ * @returns {Bounds}
279
276
  */
280
277
  getBounds() {
281
278
  // calculated in the constructor
@@ -310,17 +307,6 @@ export default class TMXTileMap {
310
307
  });
311
308
  }
312
309
 
313
- // check if a user-defined background color is defined
314
- if (this.backgroundcolor) {
315
- this.layers.push(
316
- pool.pull("ColorLayer",
317
- "background_color",
318
- this.backgroundcolor,
319
- zOrder++
320
- )
321
- );
322
- }
323
-
324
310
  // check if a background image is defined
325
311
  if (this.background_image) {
326
312
  // add a new image layer
@@ -366,10 +352,10 @@ export default class TMXTileMap {
366
352
  /**
367
353
  * add all the map layers and objects to the given container.
368
354
  * note : this will not automatically update the camera viewport
369
- * @name me.TMXTileMap#addTo
355
+ * @name TMXTileMap#addTo
370
356
  * @public
371
357
  * @function
372
- * @param {me.Container} container target container
358
+ * @param {Container} container target container
373
359
  * @param {boolean} [flatten=true] if true, flatten all objects into the given container, else a `me.Container` object will be created for each corresponding groups
374
360
  * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
375
361
  * @example
@@ -388,6 +374,10 @@ export default class TMXTileMap {
388
374
  container.autoSort = false;
389
375
  container.autoDepth = false;
390
376
 
377
+ if (this.backgroundcolor) {
378
+ container.backgroundColor.parseCSS(this.backgroundcolor);
379
+ }
380
+
391
381
  // add all layers instances
392
382
  this.getLayers().forEach(function (layer) {
393
383
  container.addChild(layer);
@@ -439,12 +429,12 @@ export default class TMXTileMap {
439
429
 
440
430
  /**
441
431
  * return an Array of instantiated objects, based on the map object definition
442
- * @name me.TMXTileMap#getObjects
432
+ * @name TMXTileMap#getObjects
443
433
  * @public
444
434
  * @function
445
435
  * @param {boolean} [flatten=true] if true, flatten all objects into the returned array.
446
436
  * when false, a `me.Container` object will be created for each corresponding groups
447
- * @returns {me.Renderable[]} Array of Objects
437
+ * @returns {Renderable[]} Array of Objects
448
438
  */
449
439
  getObjects(flatten) {
450
440
  var objects = [];
@@ -552,6 +542,8 @@ export default class TMXTileMap {
552
542
  if (isCollisionGroup && !settings.name && obj.body) {
553
543
  // configure the body accordingly
554
544
  obj.body.collisionType = collision.types.WORLD_SHAPE;
545
+ // mark collision shapes as static
546
+ obj.body.isStatic = true;
555
547
  }
556
548
 
557
549
  //apply group opacity value to the child objects if group are merged
@@ -588,10 +580,10 @@ export default class TMXTileMap {
588
580
 
589
581
  /**
590
582
  * return all the existing layers
591
- * @name me.TMXTileMap#getLayers
583
+ * @name TMXTileMap#getLayers
592
584
  * @public
593
585
  * @function
594
- * @returns {me.TMXLayer[]} Array of Layers
586
+ * @returns {TMXLayer[]} Array of Layers
595
587
  */
596
588
  getLayers() {
597
589
  // parse the map for objects
@@ -601,7 +593,7 @@ export default class TMXTileMap {
601
593
 
602
594
  /**
603
595
  * destroy function, clean all allocated objects
604
- * @name me.TMXTileMap#destroy
596
+ * @name TMXTileMap#destroy
605
597
  * @public
606
598
  * @function
607
599
  */
@@ -612,3 +604,5 @@ export default class TMXTileMap {
612
604
  this.initialized = false;
613
605
  }
614
606
  };
607
+
608
+ export default TMXTileMap;
@@ -7,13 +7,11 @@ import loader from "./../../loader/loader.js";
7
7
  /**
8
8
  * @classdesc
9
9
  * a TMX Tile Set Object
10
- * @class TMXTileset
11
- * @memberOf me
12
- * @constructor
13
- * @param {object} tileset tileset data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#tileset})
14
10
  */
15
- export default class TMXTileset {
16
-
11
+ class TMXTileset {
12
+ /**
13
+ * @param {object} tileset tileset data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#tileset})
14
+ */
17
15
  constructor(tileset) {
18
16
  var i = 0;
19
17
  // first gid
@@ -52,7 +50,7 @@ export default class TMXTileset {
52
50
  * Tileset contains animated tiles
53
51
  * @public
54
52
  * @type {boolean}
55
- * @name me.TMXTileset#isAnimated
53
+ * @name TMXTileset#isAnimated
56
54
  */
57
55
  this.isAnimated = false;
58
56
 
@@ -60,23 +58,19 @@ export default class TMXTileset {
60
58
  * true if the tileset is a "Collection of Image" Tileset
61
59
  * @public
62
60
  * @type {boolean}
63
- * @name me.TMXTileset#isCollection
61
+ * @name TMXTileset#isCollection
64
62
  */
65
63
  this.isCollection = false;
66
64
 
67
65
  /**
68
66
  * Tileset animations
69
67
  * @private
70
- * @type {Map}
71
- * @name me.TMXTileset#animations
72
68
  */
73
69
  this.animations = new Map();
74
70
 
75
71
  /**
76
72
  * Remember the last update timestamp to prevent too many animation updates
77
73
  * @private
78
- * @type {Map}
79
- * @name me.TMXTileset#_lastUpdate
80
74
  */
81
75
  this._lastUpdate = 0;
82
76
 
@@ -170,7 +164,7 @@ export default class TMXTileset {
170
164
 
171
165
  /**
172
166
  * return the tile image from a "Collection of Image" tileset
173
- * @name me.TMXTileset#getTileImage
167
+ * @name TMXTileset#getTileImage
174
168
  * @public
175
169
  * @function
176
170
  * @param {number} gid
@@ -193,7 +187,7 @@ export default class TMXTileset {
193
187
 
194
188
  /**
195
189
  * return true if the gid belongs to the tileset
196
- * @name me.TMXTileset#contains
190
+ * @name TMXTileset#contains
197
191
  * @public
198
192
  * @function
199
193
  * @param {number} gid
@@ -205,7 +199,7 @@ export default class TMXTileset {
205
199
 
206
200
  /**
207
201
  * Get the view (local) tile ID from a GID, with animations applied
208
- * @name me.TMXTileset#getViewTileId
202
+ * @name TMXTileset#getViewTileId
209
203
  * @public
210
204
  * @function
211
205
  * @param {number} gid Global tile ID
@@ -224,7 +218,7 @@ export default class TMXTileset {
224
218
 
225
219
  /**
226
220
  * return the properties of the specified tile
227
- * @name me.TMXTileset#getTileProperties
221
+ * @name TMXTileset#getTileProperties
228
222
  * @public
229
223
  * @function
230
224
  * @param {number} tileId
@@ -301,3 +295,5 @@ export default class TMXTileset {
301
295
  }
302
296
  }
303
297
  };
298
+
299
+ export default TMXTileset;
@@ -5,11 +5,8 @@ var TMX_CLEAR_BIT_MASK = ~(0x80000000 | 0x40000000 | 0x20000000);
5
5
  /**
6
6
  * @classdesc
7
7
  * an object containing all tileset
8
- * @class TMXTilesetGroup
9
- * @memberOf me
10
- * @constructor
11
8
  */
12
- export default class TMXTilesetGroup {
9
+ class TMXTilesetGroup {
13
10
 
14
11
  constructor() {
15
12
  this.tilesets = [];
@@ -18,10 +15,10 @@ export default class TMXTilesetGroup {
18
15
 
19
16
  /**
20
17
  * add a tileset to the tileset group
21
- * @name me.TMXTilesetGroup#add
18
+ * @name TMXTilesetGroup#add
22
19
  * @public
23
20
  * @function
24
- * @param {me.TMXTileset} tileset
21
+ * @param {TMXTileset} tileset
25
22
  */
26
23
  add(tileset) {
27
24
  this.tilesets.push(tileset);
@@ -30,11 +27,11 @@ export default class TMXTilesetGroup {
30
27
 
31
28
  /**
32
29
  * return the tileset at the specified index
33
- * @name me.TMXTilesetGroup#getTilesetByIndex
30
+ * @name TMXTilesetGroup#getTilesetByIndex
34
31
  * @public
35
32
  * @function
36
33
  * @param {number} i
37
- * @returns {me.TMXTileset} corresponding tileset
34
+ * @returns {TMXTileset} corresponding tileset
38
35
  */
39
36
  getTilesetByIndex(i) {
40
37
  return this.tilesets[i];
@@ -43,11 +40,11 @@ export default class TMXTilesetGroup {
43
40
  /**
44
41
  * return the tileset corresponding to the specified id <br>
45
42
  * will throw an exception if no matching tileset is found
46
- * @name me.TMXTilesetGroup#getTilesetByGid
43
+ * @name TMXTilesetGroup#getTilesetByGid
47
44
  * @public
48
45
  * @function
49
46
  * @param {number} gid
50
- * @returns {me.TMXTileset} corresponding tileset
47
+ * @returns {TMXTileset} corresponding tileset
51
48
  */
52
49
  getTilesetByGid(gid) {
53
50
  var invalidRange = -1;
@@ -77,3 +74,5 @@ export default class TMXTilesetGroup {
77
74
  }
78
75
  }
79
76
  };
77
+
78
+ export default TMXTilesetGroup;
@@ -22,14 +22,12 @@ var offsetsStaggerY = [
22
22
  /**
23
23
  * @classdesc
24
24
  * an Hexagonal Map Renderder
25
- * @class TMXHexagonalRenderer
26
- * @memberOf me
27
- * @extends me.TMXRenderer
28
- * @constructor
29
- * @param {me.TMXTileMap} map the TMX map
25
+ * @augments TMXRenderer
30
26
  */
31
27
  class TMXHexagonalRenderer extends TMXRenderer {
32
- // constructor
28
+ /**
29
+ * @param {TMXTileMap} map the TMX map
30
+ */
33
31
  constructor(map) {
34
32
  super(
35
33
  map.cols,
@@ -81,11 +79,11 @@ class TMXHexagonalRenderer extends TMXRenderer {
81
79
 
82
80
  /**
83
81
  * return the bounding rect for this map renderer
84
- * @name me.TMXHexagonalRenderer#getBounds
82
+ * @name TMXHexagonalRenderer#getBounds
85
83
  * @public
86
84
  * @function
87
- * @param {me.TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
88
- * @returns {me.Bounds}
85
+ * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
86
+ * @returns {Bounds}
89
87
  */
90
88
  getBounds(layer) {
91
89
  var bounds = layer instanceof TMXLayer ? pool.pull("Bounds") : this.bounds;
@@ -7,14 +7,12 @@ import TMXLayer from "./../TMXLayer.js";
7
7
  /**
8
8
  * @classdesc
9
9
  * an Isometric Map Renderder
10
- * @class TMXIsometricRenderer
11
- * @memberOf me
12
- * @extends me.TMXRenderer
13
- * @constructor
14
- * @param {me.TMXTileMap} map the TMX map
10
+ * @augments TMXRenderer
15
11
  */
16
12
  class TMXIsometricRenderer extends TMXRenderer {
17
- // constructor
13
+ /**
14
+ * @param {TMXTileMap} map the TMX map
15
+ */
18
16
  constructor(map) {
19
17
  super(
20
18
  map.cols,
@@ -41,11 +39,11 @@ class TMXIsometricRenderer extends TMXRenderer {
41
39
 
42
40
  /**
43
41
  * return the bounding rect for this map renderer
44
- * @name me.TMXIsometricRenderer#getBounds
42
+ * @name TMXIsometricRenderer#getBounds
45
43
  * @public
46
44
  * @function
47
- * @param {me.TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
48
- * @returns {me.Bounds}
45
+ * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
46
+ * @returns {Bounds}
49
47
  */
50
48
  getBounds(layer) {
51
49
  var bounds = layer instanceof TMXLayer ? pool.pull("Bounds") : this.bounds;
@@ -5,14 +5,12 @@ import TMXRenderer from "./TMXRenderer.js";
5
5
  /**
6
6
  * @classdesc
7
7
  * an Orthogonal Map Renderder
8
- * @class TMXOrthogonalRenderer
9
- * @memberOf me
10
- * @extends me.TMXRenderer
11
- * @constructor
12
- * @param {me.TMXTileMap} map the TMX map
8
+ * @augments TMXRenderer
13
9
  */
14
10
  class TMXOrthogonalRenderer extends TMXRenderer {
15
- // constructor
11
+ /**
12
+ * @param {TMXTileMap} map the TMX map
13
+ */
16
14
  constructor(map) {
17
15
  super(
18
16
  map.cols,
@@ -7,16 +7,14 @@ import Bounds from "./../../../physics/Bounds.js";
7
7
  /**
8
8
  * @classdesc
9
9
  * The map renderer base class
10
- * @class TMXRenderer
11
- * @memberOf me
12
- * @constructor
13
- * @param {number} cols width of the tilemap in tiles
14
- * @param {number} rows height of the tilemap in tiles
15
- * @param {number} tilewidth width of each tile in pixels
16
- * @param {number} tileheight height of each tile in pixels
17
10
  */
18
11
  class TMXRenderer {
19
-
12
+ /**
13
+ * @param {number} cols width of the tilemap in tiles
14
+ * @param {number} rows height of the tilemap in tiles
15
+ * @param {number} tilewidth width of each tile in pixels
16
+ * @param {number} tileheight height of each tile in pixels
17
+ */
20
18
  constructor(cols, rows, tilewidth, tileheight) {
21
19
  this.cols = cols;
22
20
  this.rows = rows;
@@ -27,10 +25,10 @@ class TMXRenderer {
27
25
 
28
26
  /**
29
27
  * return true if the renderer can render the specified map or layer
30
- * @name me.TMXRenderer#canRender
28
+ * @name TMXRenderer#canRender
31
29
  * @public
32
30
  * @function
33
- * @param {me.TMXTileMap|me.TMXLayer} component TMX Map or Layer
31
+ * @param {TMXTileMap|TMXLayer} component TMX Map or Layer
34
32
  * @returns {boolean}
35
33
  */
36
34
  canRender(component) {
@@ -48,11 +46,11 @@ class TMXRenderer {
48
46
 
49
47
  /**
50
48
  * return the bounding rect for this map renderer
51
- * @name me.TMXRenderer#getBounds
49
+ * @name TMXRenderer#getBounds
52
50
  * @public
53
51
  * @function
54
- * @param {me.TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
55
- * @returns {me.Bounds}
52
+ * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
53
+ * @returns {Bounds}
56
54
  */
57
55
  getBounds(layer) {
58
56
  var bounds = layer instanceof TMXLayer ? pool.pull("Bounds") : this.bounds;
@@ -66,13 +64,13 @@ class TMXRenderer {
66
64
 
67
65
  /**
68
66
  * return the tile position corresponding to the specified pixel
69
- * @name me.TMXRenderer#pixelToTileCoords
67
+ * @name TMXRenderer#pixelToTileCoords
70
68
  * @public
71
69
  * @function
72
70
  * @param {number} x X coordinate
73
71
  * @param {number} y Y coordinate
74
- * @param {me.Vector2d} [v] an optional vector object where to put the return values
75
- * @returns {me.Vector2d}
72
+ * @param {Vector2d} [v] an optional vector object where to put the return values
73
+ * @returns {Vector2d}
76
74
  */
77
75
  pixelToTileCoords(x, y, v) {
78
76
  return v;
@@ -80,13 +78,13 @@ class TMXRenderer {
80
78
 
81
79
  /**
82
80
  * return the pixel position corresponding of the specified tile
83
- * @name me.TMXRenderer#tileToPixelCoords
81
+ * @name TMXRenderer#tileToPixelCoords
84
82
  * @public
85
83
  * @function
86
84
  * @param {number} col tile horizontal position
87
85
  * @param {number} row tile vertical position
88
- * @param {me.Vector2d} [v] an optional vector object where to put the return values
89
- * @returns {me.Vector2d}
86
+ * @param {Vector2d} [v] an optional vector object where to put the return values
87
+ * @returns {Vector2d}
90
88
  */
91
89
  tileToPixelCoords(col, row, v) {
92
90
  return v;
@@ -94,25 +92,25 @@ class TMXRenderer {
94
92
 
95
93
  /**
96
94
  * draw the given tile at the specified layer
97
- * @name me.TMXRenderer#drawTile
95
+ * @name TMXRenderer#drawTile
98
96
  * @public
99
97
  * @function
100
- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
98
+ * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
101
99
  * @param {number} x X coordinate where to draw the tile
102
100
  * @param {number} y Y coordinate where to draw the tile
103
- * @param {me.Tile} tile the tile object to draw
101
+ * @param {Tile} tile the tile object to draw
104
102
  */
105
103
  drawTile(renderer, x, y, tile) {
106
104
  }
107
105
 
108
106
  /**
109
107
  * draw the given TMX Layer for the given area
110
- * @name me.TMXRenderer#drawTileLayer
108
+ * @name TMXRenderer#drawTileLayer
111
109
  * @public
112
110
  * @function
113
- * @param {me.CanvasRenderer|me.WebGLRenderer} renderer a renderer object
114
- * @param {me.TMXLayer} layer a TMX Layer object
115
- * @param {me.Rect} rect the area of the layer to draw
111
+ * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
112
+ * @param {TMXLayer} layer a TMX Layer object
113
+ * @param {Rect} rect the area of the layer to draw
116
114
  */
117
115
  drawTileLayer(renderer, layer, rect) {
118
116
  }