maze-test 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README-CN.md +183 -0
- package/README.md +79 -7
- package/dist/cli.cjs +636 -413
- package/dist/cli.cjs.map +1 -1
- package/dist/cli.js +636 -413
- package/dist/cli.js.map +1 -1
- package/dist/index.cjs +620 -423
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +102 -9
- package/dist/index.d.ts +102 -9
- package/dist/index.js +614 -423
- package/dist/index.js.map +1 -1
- package/package.json +3 -2
package/dist/index.js
CHANGED
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@@ -34,6 +34,122 @@ function neighbors(value, rows, cols) {
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].filter((item) => item.row >= 1 && item.row <= rows && item.col >= 1 && item.col <= cols);
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}
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+
// src/mechanisms.ts
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var MATERIALS = ["copper", "silver", "gold"];
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var TREASURE_TYPES = ["treasure", "coin", "gem", "relic"];
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var POTION_KINDS = ["healing", "poison", "antidote", "haste", "slow"];
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function mechanismPreset(complexity) {
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if (complexity === "basic") {
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return {
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complexity,
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trapDamages: [1],
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potionKinds: ["healing"],
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keyMaterials: [],
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treasureTypes: ["treasure"],
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poisonDamage: 1,
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poisonDuration: 3,
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speedDuration: 4,
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movementTime: { normal: 1, fast: 1, slow: 1 }
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};
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}
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if (complexity === "intermediate") {
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return {
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complexity,
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trapDamages: [1, 2, 3],
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potionKinds: ["healing", "poison", "antidote"],
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keyMaterials: [],
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treasureTypes: ["coin", "gem", "relic"],
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poisonDamage: 1,
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poisonDuration: 3,
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speedDuration: 4,
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movementTime: { normal: 1, fast: 1, slow: 1 }
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};
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}
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return {
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complexity,
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trapDamages: [1, 2, 3],
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potionKinds: ["healing", "poison", "antidote", "haste", "slow"],
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keyMaterials: ["copper", "silver", "gold"],
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treasureTypes: ["coin", "gem", "relic"],
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poisonDamage: 1,
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poisonDuration: 3,
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speedDuration: 4,
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movementTime: { normal: 2, fast: 1, slow: 3 }
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};
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}
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function resolveMechanisms(options) {
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const complexity = options.complexity ?? "basic";
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if (!isComplexity(complexity)) throw new Error(`Unknown complexity: ${String(complexity)}`);
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const preset = mechanismPreset(complexity);
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const trapDamages = options.trapDamages ?? preset.trapDamages;
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const potionKinds = options.potionKinds ?? preset.potionKinds;
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const keyMaterials = options.keyMaterials ?? preset.keyMaterials;
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const treasureTypes = options.treasureTypes ?? preset.treasureTypes;
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validatePositiveList(trapDamages, "trapDamages");
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validateEnumList(potionKinds, POTION_KINDS, "potionKinds");
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validateEnumList(keyMaterials, MATERIALS, "keyMaterials", true);
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validateEnumList(treasureTypes, TREASURE_TYPES, "treasureTypes");
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if (complexity !== "advanced" && potionKinds.some((kind) => kind === "haste" || kind === "slow")) {
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throw new Error("Haste and slow potions require advanced complexity so their movement-time costs are defined.");
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}
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if (complexity === "advanced" && keyMaterials.length === 0) {
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throw new Error("Advanced complexity requires at least one key material.");
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}
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return {
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...preset,
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trapDamages: [...trapDamages],
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potionKinds: [...potionKinds],
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keyMaterials: [...keyMaterials],
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treasureTypes: [...treasureTypes],
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poisonDamage: positiveInteger(options.poisonDamage ?? preset.poisonDamage, "poisonDamage"),
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poisonDuration: positiveInteger(
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options.poisonDuration ?? preset.poisonDuration,
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"poisonDuration"
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),
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speedDuration: positiveInteger(options.speedDuration ?? preset.speedDuration, "speedDuration")
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};
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}
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function defaultObjectCounts(complexity) {
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if (complexity === "basic") return { doors: 1, chests: 2, traps: 2, potions: 2 };
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if (complexity === "intermediate") return { doors: 2, chests: 3, traps: 3, potions: 3 };
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return { doors: 3, chests: 3, traps: 3, potions: 5 };
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}
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function emptyMaterialCounts(values = {}) {
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return {
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copper: values.copper ?? 0,
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silver: values.silver ?? 0,
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gold: values.gold ?? 0
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};
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}
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function emptyTreasureCounts(values = {}) {
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return {
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treasure: values.treasure ?? 0,
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coin: values.coin ?? 0,
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gem: values.gem ?? 0,
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relic: values.relic ?? 0
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};
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}
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function totalMaterialKeys(counts) {
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return counts.copper + counts.silver + counts.gold;
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}
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function isComplexity(value) {
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return value === "basic" || value === "intermediate" || value === "advanced";
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}
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function positiveInteger(value, name) {
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if (!Number.isInteger(value) || value < 1) throw new Error(`${name} must be a positive integer.`);
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return value;
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}
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function validatePositiveList(values, name) {
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if (values.length === 0) throw new Error(`${name} must not be empty.`);
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for (const value of values) positiveInteger(value, name);
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}
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function validateEnumList(values, allowed, name, allowEmpty = false) {
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if (!allowEmpty && values.length === 0) throw new Error(`${name} must not be empty.`);
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for (const value of values) {
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if (!allowed.includes(value)) throw new Error(`Unknown ${name} value: ${value}`);
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}
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}
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// src/maze.ts
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function generateSolidCellMaze(options = {}) {
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const rows = oddDimension(options.rows ?? 15, "rows");
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@@ -41,6 +157,7 @@ function generateSolidCellMaze(options = {}) {
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const seed = integerOption(options.seed ?? 1, "seed", 0);
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const requestedSeed = integerOption(options.requestedSeed ?? seed, "requestedSeed", 0);
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const braid = numberOption(options.braid ?? 0, "braid", 0, 1);
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const mechanisms = options.mechanisms ?? mechanismPreset("basic");
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const rng = mulberry32(seed);
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const grid = Array.from({ length: rows }, () => Array(cols).fill("#"));
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const logicalCells = [];
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@@ -74,7 +191,7 @@ function generateSolidCellMaze(options = {}) {
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const first = farthestFloor(cell(2, 2), terrain).cell;
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const second = farthestFloor(first, terrain).cell;
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const maze = {
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-
schemaVersion: "solid-cell-maze-
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schemaVersion: "solid-cell-maze-v4@1",
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id: options.id ?? `solid-maze-${rows}x${cols}-${requestedSeed}`,
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seed,
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requestedSeed,
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@@ -86,6 +203,7 @@ function generateSolidCellMaze(options = {}) {
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columns: "letters-left-to-right",
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rows: "numbers-top-to-bottom"
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},
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mechanisms: structuredClone(mechanisms),
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terrain,
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entry: first,
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goal: second,
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@@ -98,6 +216,8 @@ function generateSolidCellMaze(options = {}) {
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}
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function decorateSolidCellMaze(maze, options = {}) {
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const result = structuredClone(maze);
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const mechanisms = options.mechanisms ?? maze.mechanisms ?? mechanismPreset("basic");
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result.mechanisms = structuredClone(mechanisms);
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const decorationSeed = integerOption(options.seed ?? maze.seed + 71311, "decoration seed", 0);
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const rng = mulberry32(decorationSeed);
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const mainPath = shortestPath(result, result.entry, result.goal);
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@@ -109,13 +229,23 @@ function decorateSolidCellMaze(maze, options = {}) {
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);
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const chestCount = integerOption(options.chestCount ?? 2, "chestCount", 0);
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const trapCount = integerOption(options.trapCount ?? 2, "trapCount", 0);
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-
const
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const potionCount = integerOption(
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options.potionCount ?? options.medicineCount ?? 2,
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"potionCount",
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0
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);
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const doorIndices = selectGatingDoorIndices(result, mainPath, doorCount);
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result.doors = doorIndices.map((index, doorIndex) => {
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const position = mainPath[index];
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if (!position) throw new Error(`No path cell exists at door index ${index}.`);
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occupied.add(cellKey(position));
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-
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const material = cyclicValue(mechanisms.keyMaterials, doorIndex + decorationSeed);
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return {
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id: `door-${doorIndex + 1}`,
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position,
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state: "closed",
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...material ? { material } : {}
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};
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});
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const objects = [];
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for (let index = 0; index < result.doors.length; index += 1) {
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@@ -124,7 +254,13 @@ function decorateSolidCellMaze(maze, options = {}) {
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const preferredIndex = Math.max(1, Math.floor(doorIndex * 0.55));
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const position = freePathCellBefore(mainPath, preferredIndex, occupied);
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occupied.add(cellKey(position));
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-
const
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const door = result.doors[index];
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const key = {
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id: `key-${index + 1}`,
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type: "key",
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position,
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...door?.material ? { material: door.material } : {}
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};
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objects.push(key);
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}
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const degrees = degreeMap(result);
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@@ -137,11 +273,17 @@ function decorateSolidCellMaze(maze, options = {}) {
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for (let index = 0; index < chestCount; index += 1) {
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const position = takeFree(deadEnds, result, occupied, rng, "chest");
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occupied.add(cellKey(position));
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const treasureType = cyclicValue(mechanisms.treasureTypes, index + decorationSeed);
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if (!treasureType) throw new Error("At least one treasure type is required.");
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const count = 1 + index % 3;
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const lockMaterial = cyclicValue(mechanisms.keyMaterials, index + decorationSeed + 1);
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const chest = {
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id: `chest-${index + 1}`,
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type: "chest",
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position,
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treasures:
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treasures: count,
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contents: [{ type: treasureType, count }],
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...lockMaterial ? { lockMaterial } : {}
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};
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objects.push(chest);
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}
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@@ -153,21 +295,36 @@ function decorateSolidCellMaze(maze, options = {}) {
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id: `trap-${index + 1}`,
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type: "trap",
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position,
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damage: 1
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+
damage: mechanisms.trapDamages[index % mechanisms.trapDamages.length] ?? 1
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};
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objects.push(trap);
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}
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-
const
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-
for (let index = 0; index <
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-
const position = takeFree(
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const potionCandidates = shuffle(rng, floorCells(result));
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for (let index = 0; index < potionCount; index += 1) {
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const position = takeFree(potionCandidates, result, occupied, rng, "potion");
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occupied.add(cellKey(position));
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-
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-
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-
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if (mechanisms.complexity === "basic" && mechanisms.potionKinds.length === 1 && mechanisms.potionKinds[0] === "healing") {
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const medicine = {
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id: `medicine-${index + 1}`,
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type: "medicine",
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position,
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recovery: 1
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};
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objects.push(medicine);
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continue;
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}
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const kind = mechanisms.potionKinds[index % mechanisms.potionKinds.length];
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if (!kind) throw new Error("At least one potion kind is required.");
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const potion = {
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id: `potion-${index + 1}`,
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type: "potion",
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position,
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-
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kind,
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...kind === "healing" ? { potency: 1 + index % 2 } : {},
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...kind === "poison" ? { potency: mechanisms.poisonDamage, duration: mechanisms.poisonDuration } : {},
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...kind === "haste" || kind === "slow" ? { duration: mechanisms.speedDuration } : {}
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};
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170
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-
objects.push(
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objects.push(potion);
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}
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329
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result.objects = objects;
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result.metrics = analyzeSolidCellMaze(result);
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@@ -259,6 +416,8 @@ function validateSolidCellMaze(maze) {
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259
416
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if (!key) errors.push(`Missing a key for ${door.id}.`);
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260
417
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else if (keyIndex === void 0 || doorIndex === void 0 || keyIndex >= doorIndex) {
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261
418
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errors.push(`${key.id} is not before ${door.id} on the main path.`);
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419
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+
} else if (door.material !== (key.type === "key" ? key.material : void 0)) {
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420
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+
errors.push(`${key.id} does not match the material of ${door.id}.`);
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262
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}
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422
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}
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264
423
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return { valid: errors.length === 0, errors, metrics };
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@@ -496,6 +655,10 @@ function shuffle(rng, input) {
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496
655
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}
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497
656
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return values;
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498
657
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}
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658
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+
function cyclicValue(values, index) {
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659
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+
if (values.length === 0) return void 0;
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660
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+
return values[(index % values.length + values.length) % values.length];
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661
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+
}
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499
662
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function mulberry32(seed) {
|
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500
663
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let value = seed >>> 0;
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501
664
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return () => {
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@@ -525,7 +688,7 @@ function emptyMetrics(rows, cols) {
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525
688
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}
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526
689
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527
690
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// src/renderer.ts
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|
528
|
-
var SYMBOLS = { key: "K", chest: "B", trap: "T", medicine: "H" };
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|
691
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+
var SYMBOLS = { key: "K", chest: "B", trap: "T", medicine: "H", potion: "P" };
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529
692
|
function renderCharacterMaze(maze, language = "en") {
|
|
530
693
|
const rowWidth = String(maze.rows).length;
|
|
531
694
|
const prefix = " ".repeat(rowWidth + 1);
|
|
@@ -554,7 +717,7 @@ function renderCharacterMaze(maze, language = "en") {
|
|
|
554
717
|
}
|
|
555
718
|
lines.push("");
|
|
556
719
|
lines.push(
|
|
557
|
-
language === "zh" ? "\u56FE\u4F8B\uFF1A\u5B9E\u5FC3\u65B9\u5757\u4E3A\u5899\u683C\uFF1B\u7A7A\u767D\u4E3A\u901A\u8DEF\u683C\uFF1BS\u5165\u53E3\uFF1BG\u7EC8\u70B9\uFF1BD\u95E8\uFF1BK\u94A5\u5319\uFF1BB\u5B9D\u7BB1\uFF1BT\u9677\u9631\uFF1BH\u836F\u54C1\u623F\u3002\u5DE6\u4E0A\u89D2\u4E3AA1\u3002" : "Legend: solid blocks are walls; blank cells are passages; S entry; G goal; D door; K key; B chest; T trap; H medicine room. The top-left cell is A1."
|
|
720
|
+
language === "zh" ? "\u56FE\u4F8B\uFF1A\u5B9E\u5FC3\u65B9\u5757\u4E3A\u5899\u683C\uFF1B\u7A7A\u767D\u4E3A\u901A\u8DEF\u683C\uFF1BS\u5165\u53E3\uFF1BG\u7EC8\u70B9\uFF1BD\u95E8\uFF1BK\u94A5\u5319\uFF1BB\u5B9D\u7BB1\uFF1BT\u9677\u9631\uFF1BH\u836F\u54C1\u623F\uFF1BP\u836F\u6C34\u3002\u5DE6\u4E0A\u89D2\u4E3AA1\u3002" : "Legend: solid blocks are walls; blank cells are passages; S entry; G goal; D door; K key; B chest; T trap; H medicine room; P potion. The top-left cell is A1."
|
|
558
721
|
);
|
|
559
722
|
return `${lines.join("\n")}
|
|
560
723
|
`;
|
|
@@ -568,40 +731,105 @@ function center(value, width) {
|
|
|
568
731
|
|
|
569
732
|
// src/simulator.ts
|
|
570
733
|
var DELTAS = {
|
|
571
|
-
up:
|
|
572
|
-
down:
|
|
573
|
-
left:
|
|
574
|
-
right:
|
|
734
|
+
up: { row: -1, col: 0 },
|
|
735
|
+
down: { row: 1, col: 0 },
|
|
736
|
+
left: { row: 0, col: -1 },
|
|
737
|
+
right: { row: 0, col: 1 }
|
|
575
738
|
};
|
|
576
739
|
function simulateTrial(maze, actions, initial = {}) {
|
|
740
|
+
const mechanisms = maze.mechanisms ?? mechanismPreset("basic");
|
|
577
741
|
const health = initial.health ?? 5;
|
|
578
742
|
const state = {
|
|
579
743
|
position: structuredClone(maze.entry),
|
|
580
744
|
health,
|
|
581
745
|
healthMax: initial.healthMax ?? health,
|
|
582
746
|
keys: initial.keys ?? 0,
|
|
747
|
+
keysByMaterial: emptyMaterialCounts(initial.keysByMaterial),
|
|
583
748
|
treasures: initial.treasures ?? 0,
|
|
749
|
+
treasuresByType: emptyTreasureCounts(initial.treasuresByType),
|
|
750
|
+
elapsedTime: initial.elapsedTime ?? 0,
|
|
751
|
+
speed: initial.speed ?? "normal",
|
|
752
|
+
speedRemaining: initial.speedRemaining ?? 0,
|
|
753
|
+
poisonDamage: initial.poisonDamage ?? 0,
|
|
754
|
+
poisonRemaining: initial.poisonRemaining ?? 0,
|
|
584
755
|
alive: health > 0,
|
|
585
756
|
reachedGoal: false,
|
|
586
757
|
openedDoors: [],
|
|
587
758
|
collectedKeys: [],
|
|
588
759
|
openedChests: [],
|
|
589
760
|
triggeredTraps: [],
|
|
590
|
-
usedMedicines: []
|
|
761
|
+
usedMedicines: [],
|
|
762
|
+
usedPotions: []
|
|
591
763
|
};
|
|
592
764
|
const trace = [];
|
|
593
765
|
for (let index = 0; index < actions.length; index += 1) {
|
|
594
766
|
const direction = actions[index];
|
|
595
767
|
if (!direction) continue;
|
|
596
|
-
|
|
768
|
+
const before = cloneState(state);
|
|
769
|
+
const events = [];
|
|
770
|
+
if (!state.alive) {
|
|
771
|
+
trace.push({ step: index + 1, direction, before, moved: false, reason: "dead", events, after: cloneState(state) });
|
|
772
|
+
continue;
|
|
773
|
+
}
|
|
774
|
+
const context = {
|
|
775
|
+
speedAtStart: state.speed,
|
|
776
|
+
speedRemainingAtStart: state.speedRemaining,
|
|
777
|
+
poisonDamageAtStart: state.poisonDamage,
|
|
778
|
+
poisonRemainingAtStart: state.poisonRemaining,
|
|
779
|
+
speedReplaced: false,
|
|
780
|
+
poisonReplaced: false
|
|
781
|
+
};
|
|
782
|
+
const timeCost = mechanisms.movementTime[context.speedAtStart];
|
|
783
|
+
state.elapsedTime += timeCost;
|
|
784
|
+
const delta = DELTAS[direction];
|
|
785
|
+
const target = cell(state.position.row + delta.row, state.position.col + delta.col);
|
|
786
|
+
let moved = false;
|
|
787
|
+
let reason = null;
|
|
788
|
+
if (terrainAt(maze, target) !== ".") {
|
|
789
|
+
reason = "wall-or-outside";
|
|
790
|
+
} else {
|
|
791
|
+
const door = maze.doors.find((item) => cellKey(item.position) === cellKey(target));
|
|
792
|
+
if (door && !state.openedDoors.includes(door.id)) {
|
|
793
|
+
if (door.material) {
|
|
794
|
+
if (state.keysByMaterial[door.material] < 1) {
|
|
795
|
+
reason = "closed-door-without-matching-key";
|
|
796
|
+
} else {
|
|
797
|
+
state.keysByMaterial[door.material] -= 1;
|
|
798
|
+
state.openedDoors.push(door.id);
|
|
799
|
+
events.push({ type: "open-door", id: door.id, material: door.material, keyCost: 1, timeCost });
|
|
800
|
+
}
|
|
801
|
+
} else if (state.keys < 1) {
|
|
802
|
+
reason = "closed-door-without-key";
|
|
803
|
+
} else {
|
|
804
|
+
state.keys -= 1;
|
|
805
|
+
state.openedDoors.push(door.id);
|
|
806
|
+
events.push({ type: "open-door", id: door.id, keyCost: 1, timeCost });
|
|
807
|
+
}
|
|
808
|
+
}
|
|
809
|
+
if (!reason) {
|
|
810
|
+
state.position = target;
|
|
811
|
+
moved = true;
|
|
812
|
+
applyCellObjects(maze, state, events, context);
|
|
813
|
+
if (cellKey(state.position) === cellKey(maze.goal) && !state.reachedGoal) {
|
|
814
|
+
state.reachedGoal = true;
|
|
815
|
+
events.push({ type: "reach-goal" });
|
|
816
|
+
}
|
|
817
|
+
}
|
|
818
|
+
}
|
|
819
|
+
finishStatuses(state, events, context);
|
|
820
|
+
trace.push({ step: index + 1, direction, before, moved, reason, events, after: cloneState(state) });
|
|
597
821
|
}
|
|
822
|
+
const blockedMoves = trace.filter((item) => !item.moved).length;
|
|
823
|
+
const blockedAfterDeath = trace.filter((item) => item.reason === "dead").length;
|
|
598
824
|
return {
|
|
599
|
-
state
|
|
825
|
+
state,
|
|
600
826
|
trace,
|
|
601
827
|
answers: {
|
|
602
828
|
finalPosition: letterNumberCoordinate(state.position),
|
|
603
|
-
keys: state.keys,
|
|
829
|
+
keys: state.keys + totalMaterialKeys(state.keysByMaterial),
|
|
830
|
+
keysByMaterial: structuredClone(state.keysByMaterial),
|
|
604
831
|
treasures: state.treasures,
|
|
832
|
+
treasuresByType: structuredClone(state.treasuresByType),
|
|
605
833
|
health: state.health,
|
|
606
834
|
alive: state.alive,
|
|
607
835
|
reachedGoal: state.reachedGoal,
|
|
@@ -609,106 +837,158 @@ function simulateTrial(maze, actions, initial = {}) {
|
|
|
609
837
|
openedChests: state.openedChests.length,
|
|
610
838
|
triggeredTraps: state.triggeredTraps.length,
|
|
611
839
|
usedMedicines: state.usedMedicines.length,
|
|
612
|
-
|
|
613
|
-
|
|
840
|
+
usedPotions: state.usedPotions.length,
|
|
841
|
+
elapsedTime: state.elapsedTime,
|
|
842
|
+
finalSpeed: state.speed,
|
|
843
|
+
speedRemaining: state.speedRemaining,
|
|
844
|
+
poisonDamage: state.poisonDamage,
|
|
845
|
+
poisonRemaining: state.poisonRemaining,
|
|
846
|
+
blockedMoves,
|
|
847
|
+
blockedAfterDeath
|
|
614
848
|
}
|
|
615
849
|
};
|
|
616
850
|
}
|
|
617
|
-
function
|
|
618
|
-
const
|
|
619
|
-
|
|
620
|
-
if (
|
|
621
|
-
const [dr, dc] = DELTAS[direction];
|
|
622
|
-
const target = cell(state.position.row + dr, state.position.col + dc);
|
|
623
|
-
if (terrainAt(maze, target) !== ".") {
|
|
624
|
-
return record(step, direction, before, state, false, "wall-or-outside", events);
|
|
625
|
-
}
|
|
626
|
-
const door = maze.doors.find((item) => sameCell(item.position, target));
|
|
627
|
-
if (door && !state.openedDoors.includes(door.id)) {
|
|
628
|
-
if (state.keys <= 0) {
|
|
629
|
-
return record(
|
|
630
|
-
step,
|
|
631
|
-
direction,
|
|
632
|
-
before,
|
|
633
|
-
state,
|
|
634
|
-
false,
|
|
635
|
-
"closed-door-without-key",
|
|
636
|
-
events
|
|
637
|
-
);
|
|
638
|
-
}
|
|
639
|
-
state.keys -= 1;
|
|
640
|
-
state.openedDoors.push(door.id);
|
|
641
|
-
events.push({ type: "open-door", id: door.id, keyCost: 1 });
|
|
642
|
-
}
|
|
643
|
-
state.position = target;
|
|
644
|
-
const object = maze.objects.find((item) => sameCell(item.position, target));
|
|
645
|
-
if (object?.type === "key" && !state.collectedKeys.includes(object.id)) {
|
|
851
|
+
function applyCellObjects(maze, state, events, context) {
|
|
852
|
+
const object = maze.objects.find((item) => cellKey(item.position) === cellKey(state.position));
|
|
853
|
+
if (!object) return;
|
|
854
|
+
if (object.type === "key" && !state.collectedKeys.includes(object.id)) {
|
|
646
855
|
state.collectedKeys.push(object.id);
|
|
647
|
-
state.
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
|
|
652
|
-
|
|
653
|
-
|
|
654
|
-
|
|
856
|
+
if (object.material) state.keysByMaterial[object.material] += 1;
|
|
857
|
+
else state.keys += 1;
|
|
858
|
+
events.push({
|
|
859
|
+
type: "collect-key",
|
|
860
|
+
id: object.id,
|
|
861
|
+
...object.material ? { material: object.material } : {}
|
|
862
|
+
});
|
|
863
|
+
return;
|
|
864
|
+
}
|
|
865
|
+
if (object.type === "chest" && !state.openedChests.includes(object.id)) {
|
|
866
|
+
let canOpen = false;
|
|
867
|
+
if (object.lockMaterial) {
|
|
868
|
+
canOpen = state.keysByMaterial[object.lockMaterial] > 0;
|
|
869
|
+
if (canOpen) state.keysByMaterial[object.lockMaterial] -= 1;
|
|
870
|
+
} else {
|
|
871
|
+
canOpen = state.keys > 0;
|
|
872
|
+
if (canOpen) state.keys -= 1;
|
|
873
|
+
}
|
|
874
|
+
if (!canOpen) {
|
|
655
875
|
events.push({
|
|
656
|
-
type: "
|
|
876
|
+
type: "pass-closed-chest",
|
|
657
877
|
id: object.id,
|
|
658
|
-
|
|
659
|
-
treasures: object.treasures
|
|
878
|
+
...object.lockMaterial ? { material: object.lockMaterial } : {}
|
|
660
879
|
});
|
|
661
|
-
|
|
662
|
-
events.push({ type: "pass-closed-chest", id: object.id });
|
|
880
|
+
return;
|
|
663
881
|
}
|
|
882
|
+
state.openedChests.push(object.id);
|
|
883
|
+
const contents = object.contents?.length > 0 ? object.contents : [{ type: "treasure", count: object.treasures }];
|
|
884
|
+
for (const content of contents) {
|
|
885
|
+
state.treasures += content.count;
|
|
886
|
+
state.treasuresByType[content.type] += content.count;
|
|
887
|
+
}
|
|
888
|
+
events.push({
|
|
889
|
+
type: "open-chest",
|
|
890
|
+
id: object.id,
|
|
891
|
+
...object.lockMaterial ? { material: object.lockMaterial } : {},
|
|
892
|
+
keyCost: 1,
|
|
893
|
+
treasures: object.treasures,
|
|
894
|
+
contents: structuredClone(contents)
|
|
895
|
+
});
|
|
896
|
+
return;
|
|
664
897
|
}
|
|
665
|
-
if (object
|
|
898
|
+
if (object.type === "trap" && !state.triggeredTraps.includes(object.id)) {
|
|
666
899
|
state.triggeredTraps.push(object.id);
|
|
667
900
|
state.health = Math.max(0, state.health - object.damage);
|
|
668
901
|
events.push({ type: "trigger-trap", id: object.id, damage: object.damage });
|
|
902
|
+
return;
|
|
669
903
|
}
|
|
670
|
-
if (object
|
|
904
|
+
if (object.type === "medicine" && !state.usedMedicines.includes(object.id)) {
|
|
671
905
|
state.usedMedicines.push(object.id);
|
|
672
|
-
const
|
|
906
|
+
const before = state.health;
|
|
673
907
|
state.health = Math.min(state.healthMax, state.health + object.recovery);
|
|
674
|
-
events.push({ type: "use-medicine", id: object.id, recovery: state.health -
|
|
908
|
+
events.push({ type: "use-medicine", id: object.id, recovery: state.health - before });
|
|
909
|
+
return;
|
|
910
|
+
}
|
|
911
|
+
if (object.type === "potion" && !state.usedPotions.includes(object.id)) {
|
|
912
|
+
state.usedPotions.push(object.id);
|
|
913
|
+
applyPotion(state, object, context);
|
|
914
|
+
const recovery = object.kind === "healing" ? object.potency ?? 1 : void 0;
|
|
915
|
+
const damage = object.kind === "poison" ? object.potency ?? maze.mechanisms.poisonDamage : void 0;
|
|
916
|
+
events.push({
|
|
917
|
+
type: "drink-potion",
|
|
918
|
+
id: object.id,
|
|
919
|
+
potionKind: object.kind,
|
|
920
|
+
...recovery === void 0 ? {} : { recovery },
|
|
921
|
+
...damage === void 0 ? {} : { damage },
|
|
922
|
+
...object.duration === void 0 ? {} : { duration: object.duration }
|
|
923
|
+
});
|
|
924
|
+
}
|
|
925
|
+
}
|
|
926
|
+
function applyPotion(state, potion, context) {
|
|
927
|
+
if (potion.kind === "healing") {
|
|
928
|
+
state.health = Math.min(state.healthMax, state.health + (potion.potency ?? 1));
|
|
929
|
+
} else if (potion.kind === "poison") {
|
|
930
|
+
state.poisonDamage = potion.potency ?? 1;
|
|
931
|
+
state.poisonRemaining = potion.duration ?? 1;
|
|
932
|
+
context.poisonReplaced = true;
|
|
933
|
+
} else if (potion.kind === "antidote") {
|
|
934
|
+
state.poisonDamage = 0;
|
|
935
|
+
state.poisonRemaining = 0;
|
|
936
|
+
context.poisonReplaced = true;
|
|
937
|
+
} else if (potion.kind === "haste") {
|
|
938
|
+
state.speed = "fast";
|
|
939
|
+
state.speedRemaining = potion.duration ?? 1;
|
|
940
|
+
context.speedReplaced = true;
|
|
941
|
+
} else {
|
|
942
|
+
state.speed = "slow";
|
|
943
|
+
state.speedRemaining = potion.duration ?? 1;
|
|
944
|
+
context.speedReplaced = true;
|
|
945
|
+
}
|
|
946
|
+
}
|
|
947
|
+
function finishStatuses(state, events, context) {
|
|
948
|
+
if (!context.poisonReplaced && context.poisonRemainingAtStart > 0) {
|
|
949
|
+
state.health = Math.max(0, state.health - context.poisonDamageAtStart);
|
|
950
|
+
state.poisonRemaining = context.poisonRemainingAtStart - 1;
|
|
951
|
+
state.poisonDamage = state.poisonRemaining > 0 ? context.poisonDamageAtStart : 0;
|
|
952
|
+
events.push({ type: "poison-tick", damage: context.poisonDamageAtStart });
|
|
953
|
+
}
|
|
954
|
+
if (!context.speedReplaced && context.speedRemainingAtStart > 0) {
|
|
955
|
+
state.speedRemaining = context.speedRemainingAtStart - 1;
|
|
956
|
+
if (state.speedRemaining === 0) {
|
|
957
|
+
state.speed = "normal";
|
|
958
|
+
events.push({ type: "speed-expired" });
|
|
959
|
+
}
|
|
675
960
|
}
|
|
676
961
|
if (state.health <= 0 && state.alive) {
|
|
962
|
+
state.health = 0;
|
|
677
963
|
state.alive = false;
|
|
678
964
|
events.push({ type: "die" });
|
|
679
965
|
}
|
|
680
|
-
if (sameCell(state.position, maze.goal) && !state.reachedGoal) {
|
|
681
|
-
state.reachedGoal = true;
|
|
682
|
-
events.push({ type: "reach-goal" });
|
|
683
|
-
}
|
|
684
|
-
return record(step, direction, before, state, true, null, events);
|
|
685
966
|
}
|
|
686
|
-
function
|
|
687
|
-
return
|
|
688
|
-
step,
|
|
689
|
-
direction,
|
|
690
|
-
before,
|
|
691
|
-
moved,
|
|
692
|
-
reason,
|
|
693
|
-
events,
|
|
694
|
-
after: structuredClone(state)
|
|
695
|
-
};
|
|
967
|
+
function cloneState(state) {
|
|
968
|
+
return structuredClone(state);
|
|
696
969
|
}
|
|
697
970
|
function stateKey(state) {
|
|
698
|
-
return
|
|
699
|
-
|
|
700
|
-
state.health,
|
|
701
|
-
state.
|
|
702
|
-
state.
|
|
703
|
-
state.treasures,
|
|
704
|
-
state.
|
|
705
|
-
state.
|
|
706
|
-
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
|
|
710
|
-
|
|
711
|
-
|
|
971
|
+
return JSON.stringify({
|
|
972
|
+
position: state.position,
|
|
973
|
+
health: state.health,
|
|
974
|
+
keys: state.keys,
|
|
975
|
+
keysByMaterial: state.keysByMaterial,
|
|
976
|
+
treasures: state.treasures,
|
|
977
|
+
treasuresByType: state.treasuresByType,
|
|
978
|
+
elapsedTime: state.elapsedTime,
|
|
979
|
+
speed: state.speed,
|
|
980
|
+
speedRemaining: state.speedRemaining,
|
|
981
|
+
poisonDamage: state.poisonDamage,
|
|
982
|
+
poisonRemaining: state.poisonRemaining,
|
|
983
|
+
alive: state.alive,
|
|
984
|
+
reachedGoal: state.reachedGoal,
|
|
985
|
+
openedDoors: state.openedDoors,
|
|
986
|
+
collectedKeys: state.collectedKeys,
|
|
987
|
+
openedChests: state.openedChests,
|
|
988
|
+
triggeredTraps: state.triggeredTraps,
|
|
989
|
+
usedMedicines: state.usedMedicines,
|
|
990
|
+
usedPotions: state.usedPotions
|
|
991
|
+
});
|
|
712
992
|
}
|
|
713
993
|
|
|
714
994
|
// src/trial.ts
|
|
@@ -718,54 +998,29 @@ var DIRECTIONS = {
|
|
|
718
998
|
left: { en: "left", zh: "\u5DE6" },
|
|
719
999
|
right: { en: "right", zh: "\u53F3" }
|
|
720
1000
|
};
|
|
721
|
-
var
|
|
722
|
-
|
|
723
|
-
|
|
724
|
-
|
|
725
|
-
|
|
726
|
-
|
|
727
|
-
|
|
728
|
-
|
|
729
|
-
|
|
730
|
-
|
|
731
|
-
|
|
732
|
-
var
|
|
733
|
-
"\
|
|
734
|
-
"\
|
|
735
|
-
"\
|
|
736
|
-
"\
|
|
737
|
-
"\
|
|
738
|
-
|
|
739
|
-
|
|
740
|
-
"\
|
|
741
|
-
"\
|
|
742
|
-
|
|
743
|
-
|
|
744
|
-
"Which cell is the explorer in after all actions are complete?",
|
|
745
|
-
"How many keys does the explorer have at the end?",
|
|
746
|
-
"How many treasures has the explorer collected at the end?",
|
|
747
|
-
"How many health points does the explorer have at the end?",
|
|
748
|
-
"Is the explorer alive at the end?",
|
|
749
|
-
"Did the explorer ever reach the goal?",
|
|
750
|
-
"How many doors were opened?",
|
|
751
|
-
"How many chests were opened?",
|
|
752
|
-
"How many traps were triggered?",
|
|
753
|
-
"How many medicine rooms were used?",
|
|
754
|
-
"How many individual moves did not change the explorer's position?"
|
|
755
|
-
];
|
|
756
|
-
var CHINESE_QUESTIONS = [
|
|
757
|
-
"\u5168\u90E8\u884C\u52A8\u7ED3\u675F\u540E\uFF0C\u63A2\u9669\u8005\u4F4D\u4E8E\u54EA\u4E00\u683C\uFF1F",
|
|
758
|
-
"\u63A2\u9669\u8005\u6700\u540E\u6301\u6709\u51E0\u628A\u94A5\u5319\uFF1F",
|
|
759
|
-
"\u63A2\u9669\u8005\u6700\u540E\u53D6\u5F97\u4E86\u51E0\u4EF6\u5B9D\u7269\uFF1F",
|
|
760
|
-
"\u63A2\u9669\u8005\u6700\u540E\u8FD8\u5269\u51E0\u70B9\u5065\u5EB7\u503C\uFF1F",
|
|
761
|
-
"\u63A2\u9669\u8005\u6700\u540E\u662F\u5426\u4ECD\u7136\u5B58\u6D3B\uFF1F",
|
|
762
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\uFF0C\u63A2\u9669\u8005\u662F\u5426\u66FE\u7ECF\u5230\u8FBE\u7EC8\u70B9\uFF1F",
|
|
763
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\u4E00\u5171\u6253\u5F00\u4E86\u51E0\u9053\u95E8\uFF1F",
|
|
764
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\u4E00\u5171\u6253\u5F00\u4E86\u51E0\u53EA\u5B9D\u7BB1\uFF1F",
|
|
765
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\u4E00\u5171\u89E6\u53D1\u4E86\u51E0\u4E2A\u9677\u9631\uFF1F",
|
|
766
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\u4E00\u5171\u4F7F\u7528\u4E86\u51E0\u4E2A\u836F\u54C1\u623F\uFF1F",
|
|
767
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\u5171\u6709\u591A\u5C11\u6B21\u79FB\u52A8\u6CA1\u6709\u6539\u53D8\u63A2\u9669\u8005\u7684\u4F4D\u7F6E\uFF1F"
|
|
768
|
-
];
|
|
1001
|
+
var MATERIAL_NAMES = {
|
|
1002
|
+
copper: { en: "copper", zh: "\u94DC" },
|
|
1003
|
+
silver: { en: "silver", zh: "\u94F6" },
|
|
1004
|
+
gold: { en: "gold", zh: "\u91D1" }
|
|
1005
|
+
};
|
|
1006
|
+
var TREASURE_NAMES = {
|
|
1007
|
+
treasure: { en: "treasure", zh: "\u5B9D\u7269" },
|
|
1008
|
+
coin: { en: "coin", zh: "\u94B1\u5E01" },
|
|
1009
|
+
gem: { en: "gem", zh: "\u5B9D\u77F3" },
|
|
1010
|
+
relic: { en: "relic", zh: "\u9057\u7269" }
|
|
1011
|
+
};
|
|
1012
|
+
var POTION_NAMES = {
|
|
1013
|
+
healing: { en: "healing potion", zh: "\u6CBB\u7597\u836F\u6C34" },
|
|
1014
|
+
poison: { en: "poison potion", zh: "\u6BD2\u836F" },
|
|
1015
|
+
antidote: { en: "antidote potion", zh: "\u89E3\u6BD2\u836F\u6C34" },
|
|
1016
|
+
haste: { en: "haste potion", zh: "\u52A0\u901F\u836F\u6C34" },
|
|
1017
|
+
slow: { en: "slow potion", zh: "\u51CF\u901F\u836F\u6C34" }
|
|
1018
|
+
};
|
|
1019
|
+
var SPEED_NAMES = {
|
|
1020
|
+
normal: { en: "normal", zh: "\u6B63\u5E38" },
|
|
1021
|
+
fast: { en: "fast", zh: "\u52A0\u901F" },
|
|
1022
|
+
slow: { en: "slow", zh: "\u51CF\u901F" }
|
|
1023
|
+
};
|
|
769
1024
|
function generateTrial(options = {}) {
|
|
770
1025
|
const resolved = resolveTrialOptions(options);
|
|
771
1026
|
const maze = selectMaze(resolved);
|
|
@@ -774,21 +1029,19 @@ function generateTrial(options = {}) {
|
|
|
774
1029
|
verifyScenario(resolved.scenario, result.answers, maze);
|
|
775
1030
|
const sections = {
|
|
776
1031
|
map: renderMapDescription(maze, plan.initialState, resolved.language, resolved.style),
|
|
777
|
-
rules: renderRules(resolved.language),
|
|
1032
|
+
rules: renderRules(maze, resolved.language),
|
|
778
1033
|
actions: renderActionDescription(plan.actions, resolved.language, resolved.style),
|
|
779
|
-
questions: renderQuestions(resolved.language)
|
|
1034
|
+
questions: renderQuestions(maze, resolved.language)
|
|
780
1035
|
};
|
|
781
|
-
const question = renderQuestion(resolved, maze, sections);
|
|
782
|
-
const answer = renderAnswer(resolved, maze, result.answers, plan.actions.length);
|
|
783
1036
|
return {
|
|
784
|
-
schemaVersion: "maze-test-trial@
|
|
1037
|
+
schemaVersion: "maze-test-trial@2",
|
|
785
1038
|
options: resolved,
|
|
786
1039
|
maze,
|
|
787
1040
|
initialState: plan.initialState,
|
|
788
1041
|
actions: plan.actions,
|
|
789
1042
|
sections,
|
|
790
|
-
question,
|
|
791
|
-
answer,
|
|
1043
|
+
question: renderQuestion(resolved, maze, sections),
|
|
1044
|
+
answer: renderAnswer(resolved, maze, result.answers, plan.actions.length),
|
|
792
1045
|
result
|
|
793
1046
|
};
|
|
794
1047
|
}
|
|
@@ -801,61 +1054,53 @@ function generateAnswer(options = {}) {
|
|
|
801
1054
|
function resolveTrialOptions(options = {}) {
|
|
802
1055
|
const scenario = options.scenario ?? "success";
|
|
803
1056
|
const language = options.language ?? "en";
|
|
804
|
-
if (!["success", "treasure-and-leave", "death-and-stop"].includes(scenario)) {
|
|
805
|
-
throw new Error(`Unknown scenario: ${scenario}`);
|
|
806
|
-
}
|
|
1057
|
+
if (!["success", "treasure-and-leave", "death-and-stop", "mechanism-tour"].includes(scenario)) throw new Error(`Unknown scenario: ${scenario}`);
|
|
807
1058
|
if (language !== "en" && language !== "zh") throw new Error(`Unknown language: ${language}`);
|
|
1059
|
+
const mechanisms = resolveMechanisms(options);
|
|
1060
|
+
const defaults = defaultObjectCounts(mechanisms.complexity);
|
|
808
1061
|
const resolved = {
|
|
809
1062
|
seed: integer(options.seed ?? 1, "seed", 0),
|
|
810
1063
|
rows: oddInteger(options.rows ?? 15, "rows", 7),
|
|
811
1064
|
cols: oddInteger(options.cols ?? 15, "cols", 7),
|
|
812
1065
|
braid: finiteNumber(options.braid ?? 0, "braid", 0, 1),
|
|
813
|
-
doorCount: integer(options.doorCount ??
|
|
814
|
-
chestCount: integer(options.chestCount ??
|
|
815
|
-
trapCount: integer(options.trapCount ??
|
|
816
|
-
|
|
1066
|
+
doorCount: integer(options.doorCount ?? defaults.doors, "doorCount", 0),
|
|
1067
|
+
chestCount: integer(options.chestCount ?? defaults.chests, "chestCount", 0),
|
|
1068
|
+
trapCount: integer(options.trapCount ?? defaults.traps, "trapCount", 0),
|
|
1069
|
+
potionCount: integer(options.potionCount ?? options.medicineCount ?? defaults.potions, "potionCount", 0),
|
|
1070
|
+
mechanisms,
|
|
817
1071
|
scenario,
|
|
818
1072
|
language,
|
|
819
1073
|
style: integer(options.style ?? 0, "style", 0),
|
|
820
1074
|
minDistance: integer(options.minDistance ?? 0, "minDistance", 0),
|
|
821
1075
|
maxAttempts: integer(options.maxAttempts ?? 500, "maxAttempts", 1)
|
|
822
1076
|
};
|
|
823
|
-
|
|
824
|
-
|
|
825
|
-
|
|
826
|
-
|
|
827
|
-
|
|
1077
|
+
validateScenarioOptions(resolved);
|
|
1078
|
+
return resolved;
|
|
1079
|
+
}
|
|
1080
|
+
function validateScenarioOptions(options) {
|
|
1081
|
+
if (options.scenario === "treasure-and-leave") {
|
|
1082
|
+
if (options.chestCount < 1) throw new Error("The treasure-and-leave scenario requires at least one chest.");
|
|
1083
|
+
if (!options.mechanisms.potionKinds.includes("healing")) throw new Error("The treasure-and-leave scenario requires healing in potionKinds.");
|
|
1084
|
+
if (options.potionCount < 1) throw new Error("The treasure-and-leave scenario requires at least one potion.");
|
|
828
1085
|
}
|
|
829
|
-
if (scenario === "death-and-stop" &&
|
|
830
|
-
|
|
1086
|
+
if (options.scenario === "death-and-stop" && options.trapCount < 1) throw new Error("The death-and-stop scenario requires at least one trap.");
|
|
1087
|
+
if (options.scenario === "mechanism-tour") {
|
|
1088
|
+
if (options.trapCount < options.mechanisms.trapDamages.length) throw new Error("The mechanism-tour scenario needs at least one trap for every configured trap damage.");
|
|
1089
|
+
if (options.potionCount < options.mechanisms.potionKinds.length) throw new Error("The mechanism-tour scenario needs at least one potion for every configured potion kind.");
|
|
1090
|
+
if (options.chestCount < options.mechanisms.treasureTypes.length) throw new Error("The mechanism-tour scenario needs at least one chest for every configured treasure type.");
|
|
1091
|
+
if (options.doorCount < options.mechanisms.keyMaterials.length) throw new Error("The mechanism-tour scenario needs at least one door for every configured key material.");
|
|
831
1092
|
}
|
|
832
|
-
return resolved;
|
|
833
1093
|
}
|
|
834
1094
|
function selectMaze(options) {
|
|
835
1095
|
let lastError = null;
|
|
836
1096
|
for (let offset = 0; offset < options.maxAttempts; offset += 1) {
|
|
837
1097
|
const effectiveSeed = options.seed + offset;
|
|
838
1098
|
try {
|
|
839
|
-
const base = generateSolidCellMaze({
|
|
840
|
-
|
|
841
|
-
cols: options.cols,
|
|
842
|
-
braid: options.braid,
|
|
843
|
-
seed: effectiveSeed,
|
|
844
|
-
requestedSeed: options.seed,
|
|
845
|
-
id: `maze-test-${options.rows}x${options.cols}-${options.seed}`
|
|
846
|
-
});
|
|
847
|
-
const maze = decorateSolidCellMaze(base, {
|
|
848
|
-
seed: effectiveSeed + 8e4,
|
|
849
|
-
doorCount: options.doorCount,
|
|
850
|
-
chestCount: options.chestCount,
|
|
851
|
-
trapCount: options.trapCount,
|
|
852
|
-
medicineCount: options.medicineCount
|
|
853
|
-
});
|
|
1099
|
+
const base = generateSolidCellMaze({ rows: options.rows, cols: options.cols, braid: options.braid, seed: effectiveSeed, requestedSeed: options.seed, mechanisms: options.mechanisms, id: `maze-test-${options.rows}x${options.cols}-${options.seed}` });
|
|
1100
|
+
const maze = decorateSolidCellMaze(base, { seed: effectiveSeed + 8e4, doorCount: options.doorCount, chestCount: options.chestCount, trapCount: options.trapCount, potionCount: options.potionCount, mechanisms: options.mechanisms });
|
|
854
1101
|
const validation = validateSolidCellMaze(maze);
|
|
855
1102
|
if (!validation.valid) throw new Error(validation.errors.join(" "));
|
|
856
|
-
if ((validation.metrics?.entryGoalDistance ?? 0) < options.minDistance) {
|
|
857
|
-
throw new Error(`The entry-goal distance is below ${options.minDistance}.`);
|
|
858
|
-
}
|
|
1103
|
+
if ((validation.metrics?.entryGoalDistance ?? 0) < options.minDistance) throw new Error(`The entry-goal distance is below ${options.minDistance}.`);
|
|
859
1104
|
const plan = buildScenarioPlan(maze, options.scenario);
|
|
860
1105
|
const result = simulateTrial(maze, plan.actions, plan.initialState);
|
|
861
1106
|
verifyScenario(options.scenario, result.answers, maze);
|
|
@@ -865,172 +1110,82 @@ function selectMaze(options) {
|
|
|
865
1110
|
}
|
|
866
1111
|
}
|
|
867
1112
|
const detail = lastError instanceof Error ? ` Last error: ${lastError.message}` : "";
|
|
868
|
-
throw new Error(
|
|
869
|
-
`Could not generate a valid trial in ${options.maxAttempts} deterministic attempts.${detail}`
|
|
870
|
-
);
|
|
1113
|
+
throw new Error(`Could not generate a valid trial in ${options.maxAttempts} deterministic attempts.${detail}`);
|
|
871
1114
|
}
|
|
872
1115
|
function buildScenarioPlan(maze, scenario) {
|
|
1116
|
+
const ample = ampleInitialState(maze);
|
|
873
1117
|
if (scenario === "success") {
|
|
874
|
-
|
|
875
|
-
|
|
876
|
-
|
|
877
|
-
};
|
|
1118
|
+
const damage = maze.objects.filter((item) => item.type === "trap").reduce((sum, item) => sum + item.damage, 0);
|
|
1119
|
+
const poisonBudget = maze.mechanisms.potionKinds.includes("poison") ? maze.mechanisms.poisonDamage * maze.mechanisms.poisonDuration : 0;
|
|
1120
|
+
const health = Math.max(5, damage + poisonBudget + 1);
|
|
1121
|
+
return { initialState: { health, healthMax: health, keys: 0, treasures: 0 }, actions: pathToActions(shortestPath(maze, maze.entry, maze.goal)) };
|
|
878
1122
|
}
|
|
879
1123
|
if (scenario === "treasure-and-leave") {
|
|
880
|
-
const
|
|
1124
|
+
const healing = maze.objects.find((item) => item.type === "medicine" || item.type === "potion" && item.kind === "healing");
|
|
881
1125
|
const chest = maze.objects.find((item) => item.type === "chest");
|
|
882
|
-
if (!
|
|
883
|
-
|
|
884
|
-
const
|
|
885
|
-
|
|
886
|
-
const
|
|
887
|
-
|
|
888
|
-
|
|
889
|
-
...pathToActions(path2),
|
|
890
|
-
...pathToActions(path3),
|
|
891
|
-
...pathToActions(leavePath)
|
|
892
|
-
];
|
|
893
|
-
const initialState = {
|
|
894
|
-
health: 3,
|
|
895
|
-
healthMax: 5,
|
|
896
|
-
keys: maze.doors.length + 2,
|
|
897
|
-
treasures: 0
|
|
898
|
-
};
|
|
899
|
-
const beforeBump = simulateTrial(maze, actions, initialState);
|
|
900
|
-
const bump = wallDirection(maze, beforeBump.state.position);
|
|
901
|
-
if (bump) actions = [...actions, bump, bump];
|
|
1126
|
+
if (!healing || !chest) throw new Error("This scenario requires a healing object and a chest.");
|
|
1127
|
+
let actions = routeThrough(maze, [maze.entry, healing.position, chest.position, maze.goal]);
|
|
1128
|
+
const leavePath = shortestPath(maze, maze.goal, chest.position).slice(0, 10);
|
|
1129
|
+
actions.push(...pathToActions(leavePath));
|
|
1130
|
+
const initialState = { ...ample, health: 50, healthMax: 100 };
|
|
1131
|
+
const bump = wallDirection(maze, simulateTrial(maze, actions, initialState).state.position);
|
|
1132
|
+
if (bump) actions.push(bump, bump);
|
|
902
1133
|
return { initialState, actions };
|
|
903
1134
|
}
|
|
904
|
-
|
|
905
|
-
|
|
906
|
-
|
|
907
|
-
|
|
908
|
-
|
|
909
|
-
|
|
910
|
-
|
|
911
|
-
|
|
912
|
-
|
|
913
|
-
|
|
914
|
-
},
|
|
915
|
-
actions: [...pathToActions(toTrap), ...pathToActions(afterTrap)]
|
|
916
|
-
};
|
|
917
|
-
}
|
|
918
|
-
function verifyScenario(scenario, answers, maze) {
|
|
919
|
-
if (scenario === "success" && (!answers.reachedGoal || !answers.alive || answers.finalPosition !== letterNumberCoordinate(maze.goal))) {
|
|
920
|
-
throw new Error("The success scenario did not finish alive at the goal.");
|
|
921
|
-
}
|
|
922
|
-
if (scenario === "treasure-and-leave" && (!answers.reachedGoal || answers.finalPosition === letterNumberCoordinate(maze.goal) || answers.openedChests < 1 || answers.usedMedicines < 1 || answers.blockedMoves < 2)) {
|
|
923
|
-
throw new Error("The treasure-and-leave scenario did not meet its invariants.");
|
|
1135
|
+
if (scenario === "death-and-stop") {
|
|
1136
|
+
const trap = maze.objects.find((item) => item.type === "trap");
|
|
1137
|
+
if (!trap) throw new Error("This scenario requires a trap.");
|
|
1138
|
+
const actions = [...pathToActions(shortestPath(maze, maze.entry, trap.position)), ...pathToActions(shortestPath(maze, trap.position, maze.goal).slice(0, 14))];
|
|
1139
|
+
for (let health = 1; health <= 200; health += 1) {
|
|
1140
|
+
const initialState = { ...ample, health, healthMax: health };
|
|
1141
|
+
const result = simulateTrial(maze, actions, initialState);
|
|
1142
|
+
if (result.trace.some((item) => item.events.some((event) => event.type === "trigger-trap" && event.id === trap.id) && item.events.some((event) => event.type === "die"))) return { initialState, actions };
|
|
1143
|
+
}
|
|
1144
|
+
throw new Error("Could not choose health that makes the death-and-stop scenario die on its target trap.");
|
|
924
1145
|
}
|
|
925
|
-
|
|
926
|
-
|
|
1146
|
+
return { initialState: { ...ample, health: 1e3, healthMax: 1e3 }, actions: routeThrough(maze, [maze.entry, ...maze.objects.map((item) => item.position), maze.goal]) };
|
|
1147
|
+
}
|
|
1148
|
+
function ampleInitialState(maze) {
|
|
1149
|
+
const material = emptyMaterialCounts();
|
|
1150
|
+
for (const door of maze.doors) if (door.material) material[door.material] += 1;
|
|
1151
|
+
for (const object of maze.objects) if (object.type === "chest" && object.lockMaterial) material[object.lockMaterial] += 1;
|
|
1152
|
+
return { health: 100, healthMax: 100, keys: maze.doors.filter((door) => !door.material).length + maze.objects.filter((item) => item.type === "chest" && !item.lockMaterial).length, keysByMaterial: material, treasures: 0 };
|
|
1153
|
+
}
|
|
1154
|
+
function verifyScenario(scenario, a, maze) {
|
|
1155
|
+
if (scenario === "success" && (!a.reachedGoal || !a.alive || a.finalPosition !== letterNumberCoordinate(maze.goal))) throw new Error("The success scenario did not finish alive at the goal.");
|
|
1156
|
+
if (scenario === "treasure-and-leave" && (!a.reachedGoal || a.finalPosition === letterNumberCoordinate(maze.goal) || a.openedChests < 1 || a.usedMedicines + a.usedPotions < 1 || a.blockedMoves < 2)) throw new Error("The treasure-and-leave scenario did not meet its invariants.");
|
|
1157
|
+
if (scenario === "death-and-stop" && (a.alive || a.triggeredTraps < 1 || a.blockedAfterDeath < 5)) throw new Error("The death-and-stop scenario did not meet its invariants.");
|
|
1158
|
+
if (scenario === "mechanism-tour") {
|
|
1159
|
+
const count = (type) => maze.objects.filter((item) => item.type === type).length;
|
|
1160
|
+
if (!a.alive || !a.reachedGoal || a.openedDoors !== maze.doors.length || a.openedChests !== count("chest") || a.triggeredTraps !== count("trap") || a.usedPotions !== count("potion") || a.usedMedicines !== count("medicine")) throw new Error("The mechanism-tour scenario did not exercise every generated mechanism object.");
|
|
927
1161
|
}
|
|
928
1162
|
}
|
|
929
1163
|
function renderQuestion(options, maze, sections) {
|
|
930
|
-
const isZh = options.language === "zh";
|
|
931
|
-
const title = isZh ? "\u8FF7\u5BAB\u8BD5\u9898" : "Maze Trial";
|
|
932
|
-
const labels = isZh ? ["\u5730\u56FE\u63CF\u8FF0", "\u673A\u5236\u63CF\u8FF0", "\u884C\u52A8\u63CF\u8FF0", "\u95EE\u9898"] : ["Map", "Rules", "Actions", "Questions"];
|
|
933
|
-
const seedLine = maze.seed === options.seed ? `${isZh ? "\u79CD\u5B50" : "Seed"}: ${options.seed}` : `${isZh ? "\u79CD\u5B50" : "Seed"}: ${options.seed} (${isZh ? "\u6709\u6548\u8FF7\u5BAB\u79CD\u5B50" : "effective maze seed"}: ${maze.seed})`;
|
|
934
|
-
return [
|
|
935
|
-
`# ${title}`,
|
|
936
|
-
"",
|
|
937
|
-
seedLine,
|
|
938
|
-
"",
|
|
939
|
-
`## 1. ${labels[0]}`,
|
|
940
|
-
"",
|
|
941
|
-
sections.map,
|
|
942
|
-
"",
|
|
943
|
-
`## 2. ${labels[1]}`,
|
|
944
|
-
"",
|
|
945
|
-
sections.rules,
|
|
946
|
-
"",
|
|
947
|
-
`## 3. ${labels[2]}`,
|
|
948
|
-
"",
|
|
949
|
-
sections.actions,
|
|
950
|
-
"",
|
|
951
|
-
`## 4. ${labels[3]}`,
|
|
952
|
-
"",
|
|
953
|
-
sections.questions,
|
|
954
|
-
""
|
|
955
|
-
].join("\n");
|
|
956
|
-
}
|
|
957
|
-
function renderAnswer(options, maze, answers, actionCount) {
|
|
958
1164
|
const zh = options.language === "zh";
|
|
959
|
-
const
|
|
960
|
-
|
|
961
|
-
|
|
962
|
-
|
|
963
|
-
|
|
964
|
-
|
|
965
|
-
|
|
966
|
-
|
|
967
|
-
|
|
968
|
-
|
|
969
|
-
|
|
970
|
-
|
|
971
|
-
] : [
|
|
972
|
-
|
|
973
|
-
["Keys remaining", answers.keys],
|
|
974
|
-
["Treasures collected", answers.treasures],
|
|
975
|
-
["Health remaining", answers.health],
|
|
976
|
-
["Alive", answers.alive ? "Yes" : "No"],
|
|
977
|
-
["Ever reached the goal", answers.reachedGoal ? "Yes" : "No"],
|
|
978
|
-
["Doors opened", answers.openedDoors],
|
|
979
|
-
["Chests opened", answers.openedChests],
|
|
980
|
-
["Traps triggered", answers.triggeredTraps],
|
|
981
|
-
["Medicine rooms used", answers.usedMedicines],
|
|
982
|
-
["Moves that did not change position", answers.blockedMoves]
|
|
983
|
-
];
|
|
984
|
-
return [
|
|
985
|
-
`# ${zh ? "\u6807\u51C6\u7B54\u6848" : "Answer Key"}`,
|
|
986
|
-
"",
|
|
987
|
-
`${zh ? "\u79CD\u5B50" : "Seed"}: ${options.seed}`,
|
|
988
|
-
...maze.seed === options.seed ? [] : [
|
|
989
|
-
`${zh ? "\u6709\u6548\u8FF7\u5BAB\u79CD\u5B50" : "Effective maze seed"}: ${maze.seed}`
|
|
990
|
-
],
|
|
991
|
-
"",
|
|
992
|
-
`| ${zh ? "\u95EE\u9898" : "Item"} | ${zh ? "\u7B54\u6848" : "Answer"} |`,
|
|
993
|
-
"|---|---|",
|
|
994
|
-
...rows.map(([label, value]) => `| ${label} | ${String(value)} |`),
|
|
995
|
-
"",
|
|
996
|
-
`${zh ? "\u539F\u5B50\u884C\u52A8\u6570" : "Atomic action count"}: ${actionCount}`,
|
|
997
|
-
""
|
|
998
|
-
].join("\n");
|
|
1165
|
+
const labels = zh ? ["\u5730\u56FE\u63CF\u8FF0", "\u673A\u5236\u63CF\u8FF0", "\u884C\u52A8\u63CF\u8FF0", "\u95EE\u9898"] : ["Map", "Rules", "Actions", "Questions"];
|
|
1166
|
+
const seedLine = maze.seed === options.seed ? `${zh ? "\u79CD\u5B50" : "Seed"}: ${options.seed}` : `${zh ? "\u79CD\u5B50" : "Seed"}: ${options.seed} (${zh ? "\u6709\u6548\u8FF7\u5BAB\u79CD\u5B50" : "effective maze seed"}: ${maze.seed})`;
|
|
1167
|
+
return [`# ${zh ? "\u8FF7\u5BAB\u8BD5\u9898" : "Maze Trial"}`, "", seedLine, `${zh ? "\u673A\u5236\u590D\u6742\u5EA6" : "Mechanism complexity"}: ${options.mechanisms.complexity}`, "", `## 1. ${labels[0]}`, "", sections.map, "", `## 2. ${labels[1]}`, "", sections.rules, "", `## 3. ${labels[2]}`, "", sections.actions, "", `## 4. ${labels[3]}`, "", sections.questions, ""].join("\n");
|
|
1168
|
+
}
|
|
1169
|
+
function renderAnswer(options, maze, a, actionCount) {
|
|
1170
|
+
const zh = options.language === "zh";
|
|
1171
|
+
const rows = zh ? [["\u6700\u7EC8\u4F4D\u7F6E", a.finalPosition], ["\u6700\u7EC8\u94A5\u5319\u603B\u6570", a.keys], ["\u6700\u7EC8\u5B9D\u7269\u603B\u6570", a.treasures], ["\u6700\u7EC8\u5065\u5EB7\u503C", a.health], ["\u662F\u5426\u5B58\u6D3B", a.alive ? "\u662F" : "\u5426"], ["\u662F\u5426\u66FE\u5230\u8FBE\u7EC8\u70B9", a.reachedGoal ? "\u662F" : "\u5426"], ["\u6253\u5F00\u7684\u95E8", a.openedDoors], ["\u6253\u5F00\u7684\u5B9D\u7BB1", a.openedChests], ["\u89E6\u53D1\u7684\u9677\u9631", a.triggeredTraps]] : [["Final position", a.finalPosition], ["Keys remaining in total", a.keys], ["Treasures collected in total", a.treasures], ["Health remaining", a.health], ["Alive", a.alive ? "Yes" : "No"], ["Ever reached the goal", a.reachedGoal ? "Yes" : "No"], ["Doors opened", a.openedDoors], ["Chests opened", a.openedChests], ["Traps triggered", a.triggeredTraps]];
|
|
1172
|
+
if (maze.objects.some((item) => item.type === "medicine")) rows.push([zh ? "\u4F7F\u7528\u7684\u836F\u54C1\u623F" : "Medicine rooms used", a.usedMedicines]);
|
|
1173
|
+
if (maze.objects.some((item) => item.type === "potion")) rows.push([zh ? "\u996E\u7528\u7684\u836F\u6C34" : "Potions drunk", a.usedPotions]);
|
|
1174
|
+
rows.push([zh ? "\u672A\u6539\u53D8\u4F4D\u7F6E\u7684\u539F\u5B50\u79FB\u52A8\u6307\u4EE4" : "Atomic movement instructions that did not change position", a.blockedMoves]);
|
|
1175
|
+
for (const material of maze.mechanisms.keyMaterials) rows.push([zh ? `\u5269\u4F59${MATERIAL_NAMES[material].zh}\u94A5\u5319` : `${capitalize(MATERIAL_NAMES[material].en)} keys remaining`, a.keysByMaterial[material]]);
|
|
1176
|
+
if (maze.mechanisms.treasureTypes.some((type) => type !== "treasure")) for (const type of maze.mechanisms.treasureTypes) rows.push([zh ? `${TREASURE_NAMES[type].zh}\u6570\u91CF` : `${capitalize(TREASURE_NAMES[type].en)}s collected`, a.treasuresByType[type]]);
|
|
1177
|
+
if (maze.mechanisms.complexity === "advanced") rows.push([zh ? "\u7D2F\u8BA1\u8017\u65F6\uFF08\u65F6\u95F4\u5355\u4F4D\uFF09" : "Elapsed time (time units)", a.elapsedTime], [zh ? "\u6700\u7EC8\u901F\u5EA6\u72B6\u6001" : "Final speed state", SPEED_NAMES[a.finalSpeed][zh ? "zh" : "en"]], [zh ? "\u901F\u5EA6\u6548\u679C\u5269\u4F59\u6307\u4EE4\u6570" : "Speed-effect instructions remaining", a.speedRemaining], [zh ? "\u4E2D\u6BD2\u5269\u4F59\u6307\u4EE4\u6570" : "Poison instructions remaining", a.poisonRemaining]);
|
|
1178
|
+
return [`# ${zh ? "\u6807\u51C6\u7B54\u6848" : "Answer Key"}`, "", `${zh ? "\u79CD\u5B50" : "Seed"}: ${options.seed}`, ...maze.seed === options.seed ? [] : [`${zh ? "\u6709\u6548\u8FF7\u5BAB\u79CD\u5B50" : "Effective maze seed"}: ${maze.seed}`], "", `| ${zh ? "\u95EE\u9898" : "Item"} | ${zh ? "\u7B54\u6848" : "Answer"} |`, "|---|---|", ...rows.map(([label, value]) => `| ${label} | ${String(value)} |`), "", `${zh ? "\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u6570" : "Atomic movement instruction count"}: ${actionCount}`, ""].join("\n");
|
|
999
1179
|
}
|
|
1000
1180
|
function renderMapDescription(maze, initial, language, style) {
|
|
1001
1181
|
const terrain = renderTerrainDescription(maze, language, style);
|
|
1002
1182
|
const objects = renderObjectDescription(maze, language);
|
|
1003
|
-
if (language === "zh") {
|
|
1004
|
-
|
|
1005
|
-
`\u8FD9\u662F\u4E00\u5EA7${maze.rows}\u884C${maze.cols}\u5217\u7684\u8FF7\u5BAB\u3002\u5DE6\u4E0A\u89D2\u4E3AA1\uFF0C\u5217\u4ECE\u5DE6\u5411\u53F3\u4F9D\u6B21\u6807\u4E3AA\u81F3${columnLabel(maze.cols)}\uFF0C\u884C\u4ECE\u4E0A\u5411\u4E0B\u7F16\u53F7\u4E3A1\u81F3${maze.rows}\u3002`,
|
|
1006
|
-
`\u5165\u53E3\u4F4D\u4E8E${letterNumberCoordinate(maze.entry)}\uFF0C\u7EC8\u70B9\u4F4D\u4E8E${letterNumberCoordinate(maze.goal)}\u3002`,
|
|
1007
|
-
"",
|
|
1008
|
-
terrain,
|
|
1009
|
-
"",
|
|
1010
|
-
"\u8FF7\u5BAB\u4E2D\u7684\u95E8\u548C\u5176\u4ED6\u5BF9\u8C61\u5206\u5E03\u5982\u4E0B\u3002\u95E8\u672C\u8EAB\u5360\u636E\u4E00\u4E2A\u5B8C\u6574\u683C\u5B50\u3002",
|
|
1011
|
-
objects,
|
|
1012
|
-
"",
|
|
1013
|
-
`\u8FF7\u5BAB\u4E2D\u6709\u4E00\u540D\u63A2\u9669\u8005\u3002\u4ED6\u4ECE\u5165\u53E3\u51FA\u53D1\uFF0C\u521D\u59CB\u5065\u5EB7\u503C\u4E3A${numberZh(initial.health)}\u70B9\uFF0C\u5065\u5EB7\u4E0A\u9650\u4E3A${numberZh(initial.healthMax)}\u70B9\uFF1B${initialPossessions(initial, language)}\uFF0C\u5C1A\u672A\u5230\u8FBE\u7EC8\u70B9\u3002`
|
|
1014
|
-
].join("\n");
|
|
1015
|
-
}
|
|
1016
|
-
return [
|
|
1017
|
-
`This maze has ${maze.rows} rows and ${maze.cols} columns. The top-left cell is A1. Columns run left to right from A to ${columnLabel(maze.cols)}, and rows run top to bottom from 1 to ${maze.rows}.`,
|
|
1018
|
-
`The entry is at ${letterNumberCoordinate(maze.entry)}, and the goal is at ${letterNumberCoordinate(maze.goal)}.`,
|
|
1019
|
-
"",
|
|
1020
|
-
terrain,
|
|
1021
|
-
"",
|
|
1022
|
-
"Doors and other objects are distributed as follows. Each door occupies a whole cell.",
|
|
1023
|
-
objects,
|
|
1024
|
-
"",
|
|
1025
|
-
`An explorer starts at the entry with ${initial.health} health point${plural(initial.health)}, a maximum health of ${initial.healthMax}, ${initialPossessions(initial, language)}, and reached-goal set to false.`
|
|
1026
|
-
].join("\n");
|
|
1183
|
+
if (language === "zh") return [`\u8FD9\u662F\u4E00\u5EA7${maze.rows}\u884C${maze.cols}\u5217\u7684\u8FF7\u5BAB\u3002\u5DE6\u4E0A\u89D2\u4E3AA1\uFF0C\u5217\u4ECE\u5DE6\u5411\u53F3\u4F9D\u6B21\u6807\u4E3AA\u81F3${columnLabel(maze.cols)}\uFF0C\u884C\u4ECE\u4E0A\u5411\u4E0B\u7F16\u53F7\u4E3A1\u81F3${maze.rows}\u3002`, `\u5165\u53E3\u4F4D\u4E8E${letterNumberCoordinate(maze.entry)}\uFF0C\u7EC8\u70B9\u4F4D\u4E8E${letterNumberCoordinate(maze.goal)}\u3002`, "", terrain, "", "\u95E8\u548C\u5BF9\u8C61\u7684\u4F4D\u7F6E\u5982\u4E0B\uFF1B\u95E8\u4E0E\u5BF9\u8C61\u6240\u5728\u683C\u4ECD\u662F\u53EF\u4EE5\u8FDB\u5165\u7684\u901A\u8DEF\u683C\u3002", objects, "", `\u63A2\u9669\u8005\u4ECE\u5165\u53E3\u51FA\u53D1\uFF0C\u521D\u59CB\u5065\u5EB7\u503C\u4E3A${initial.health}\uFF0C\u5065\u5EB7\u4E0A\u9650\u4E3A${initial.healthMax}\uFF1B${initialPossessions(initial, language)}\uFF1B\u521D\u59CB\u672A\u4E2D\u6BD2\u3001\u901F\u5EA6\u4E3A\u6B63\u5E38\uFF1B\u201C\u66FE\u7ECF\u5230\u8FBE\u7EC8\u70B9\u201D\u8BB0\u5F55\u4E3A\u5047\u3002`].join("\n");
|
|
1184
|
+
return [`This maze has ${maze.rows} rows and ${maze.cols} columns. The top-left cell is A1. Columns run left to right from A to ${columnLabel(maze.cols)}, and rows run top to bottom from 1 to ${maze.rows}.`, `The entry is at ${letterNumberCoordinate(maze.entry)}, and the goal is at ${letterNumberCoordinate(maze.goal)}.`, "", terrain, "", "Door and object locations follow. A cell containing a door or object is still a passage cell that may be entered, subject to the door rule.", objects, "", `The explorer starts at the entry with ${initial.health} health, a maximum health of ${initial.healthMax}, ${initialPossessions(initial, language)}, no poison, normal speed, and reached-goal set to false.`].join("\n");
|
|
1027
1185
|
}
|
|
1028
1186
|
function renderTerrainDescription(maze, language, style) {
|
|
1029
1187
|
const clauses = Array.from({ length: maze.rows }, (_, index) => index + 1).map((row) => {
|
|
1030
|
-
const kinds = Array.from(
|
|
1031
|
-
{ length: maze.cols },
|
|
1032
|
-
(_, index) => terrainAt(maze, cell(row, index + 1)) === "." ? "floor" : "wall"
|
|
1033
|
-
);
|
|
1188
|
+
const kinds = Array.from({ length: maze.cols }, (_, index) => terrainAt(maze, cell(row, index + 1)) === "." ? "floor" : "wall");
|
|
1034
1189
|
const label = language === "zh" ? [`\u7B2C${row}\u884C`, `${row}\u3001`, `\uFF08${row}\uFF09`][style % 3] : `Row ${row}: `;
|
|
1035
1190
|
return `${label ?? `\u7B2C${row}\u884C`}${describeTerrainLine(kinds, language)}`;
|
|
1036
1191
|
});
|
|
@@ -1039,9 +1194,7 @@ function renderTerrainDescription(maze, language, style) {
|
|
|
1039
1194
|
function describeTerrainLine(kinds, language) {
|
|
1040
1195
|
const walls = [];
|
|
1041
1196
|
const floors = [];
|
|
1042
|
-
for (let index = 0; index < kinds.length; index += 1)
|
|
1043
|
-
(kinds[index] === "wall" ? walls : floors).push(index + 1);
|
|
1044
|
-
}
|
|
1197
|
+
for (let index = 0; index < kinds.length; index += 1) (kinds[index] === "wall" ? walls : floors).push(index + 1);
|
|
1045
1198
|
if (language === "zh") {
|
|
1046
1199
|
if (walls.length === 0) return "\u90FD\u662F\u901A\u8DEF";
|
|
1047
1200
|
if (floors.length === 0) return "\u90FD\u662F\u5899\u58C1";
|
|
@@ -1072,76 +1225,110 @@ function positionList(indices, language) {
|
|
|
1072
1225
|
end = value;
|
|
1073
1226
|
}
|
|
1074
1227
|
ranges.push([start, end]);
|
|
1075
|
-
const parts = ranges.map(
|
|
1076
|
-
([from, to]) => language === "zh" ? from === to ? `\u7B2C${from}\u683C` : `\u7B2C${from}\u683C\u81F3\u7B2C${to}\u683C` : from === to ? `cell ${from}` : `cells ${from}-${to}`
|
|
1077
|
-
);
|
|
1228
|
+
const parts = ranges.map(([from, to]) => language === "zh" ? from === to ? `\u7B2C${from}\u683C` : `\u7B2C${from}\u683C\u81F3\u7B2C${to}\u683C` : from === to ? `cell ${from}` : `cells ${from}-${to}`);
|
|
1078
1229
|
if (parts.length === 1) return parts[0] ?? "";
|
|
1079
|
-
|
|
1080
|
-
return language === "zh" ? `${parts.slice(0, -1).join("\u3001")}\u548C${last}` : `${parts.slice(0, -1).join(", ")} and ${last}`;
|
|
1230
|
+
return language === "zh" ? `${parts.slice(0, -1).join("\u3001")}\u548C${parts.at(-1)}` : `${parts.slice(0, -1).join(", ")} and ${parts.at(-1)}`;
|
|
1081
1231
|
}
|
|
1082
1232
|
function renderObjectDescription(maze, language) {
|
|
1083
|
-
const
|
|
1084
|
-
const
|
|
1085
|
-
|
|
1086
|
-
|
|
1087
|
-
const traps = maze.objects.filter((item) => item.type === "trap");
|
|
1088
|
-
const medicines = maze.objects.filter((item) => item.type === "medicine");
|
|
1089
|
-
if (language === "zh") {
|
|
1090
|
-
if (doorPositions.length > 0) sentences.push(`${coordinateList(doorPositions, language)}${doorPositions.length > 1 ? "\u5404" : ""}\u6709\u4E00\u9053\u521D\u59CB\u5173\u95ED\u7684\u95E8\u3002`);
|
|
1091
|
-
const keyPositions = keys.map((item) => letterNumberCoordinate(item.position));
|
|
1092
|
-
if (keyPositions.length > 0) sentences.push(`${coordinateList(keyPositions, language)}${keyPositions.length > 1 ? "\u5404" : ""}\u653E\u7740\u4E00\u628A\u94A5\u5319\u3002`);
|
|
1093
|
-
for (const chest of chests) sentences.push(`${letterNumberCoordinate(chest.position)}\u653E\u7740\u4E00\u53EA\u521D\u59CB\u5173\u95ED\u7684\u5B9D\u7BB1\uFF0C\u7BB1\u5185\u6709${numberZh(chest.treasures)}\u4EF6\u5B9D\u7269\u3002`);
|
|
1094
|
-
const trapPositions = traps.map((item) => letterNumberCoordinate(item.position));
|
|
1095
|
-
if (trapPositions.length > 0) sentences.push(`${coordinateList(trapPositions, language)}${trapPositions.length > 1 ? "\u5404" : ""}\u8BBE\u6709\u4E00\u4E2A\u5C1A\u672A\u89E6\u53D1\u7684\u9677\u9631\u3002`);
|
|
1096
|
-
const medicinePositions = medicines.map((item) => letterNumberCoordinate(item.position));
|
|
1097
|
-
if (medicinePositions.length > 0) sentences.push(`${coordinateList(medicinePositions, language)}${medicinePositions.length > 1 ? "\u5404" : ""}\u6709\u4E00\u4E2A\u5C1A\u672A\u4F7F\u7528\u7684\u836F\u54C1\u623F\u3002`);
|
|
1098
|
-
} else {
|
|
1099
|
-
if (doorPositions.length > 0) sentences.push(`${coordinateList(doorPositions, language)} ${doorPositions.length === 1 ? "contains a closed door" : "each contain a closed door"}.`);
|
|
1100
|
-
const keyPositions = keys.map((item) => letterNumberCoordinate(item.position));
|
|
1101
|
-
if (keyPositions.length > 0) sentences.push(`${coordinateList(keyPositions, language)} ${keyPositions.length === 1 ? "contains a key" : "each contain a key"}.`);
|
|
1102
|
-
for (const chest of chests) sentences.push(`${letterNumberCoordinate(chest.position)} contains a closed chest with ${chest.treasures} treasure${plural(chest.treasures)}.`);
|
|
1103
|
-
const trapPositions = traps.map((item) => letterNumberCoordinate(item.position));
|
|
1104
|
-
if (trapPositions.length > 0) sentences.push(`${coordinateList(trapPositions, language)} ${trapPositions.length === 1 ? "contains an untriggered trap" : "each contain an untriggered trap"}.`);
|
|
1105
|
-
const medicinePositions = medicines.map((item) => letterNumberCoordinate(item.position));
|
|
1106
|
-
if (medicinePositions.length > 0) sentences.push(`${coordinateList(medicinePositions, language)} ${medicinePositions.length === 1 ? "contains an unused medicine room" : "each contain an unused medicine room"}.`);
|
|
1233
|
+
const lines = [];
|
|
1234
|
+
for (const door of maze.doors) {
|
|
1235
|
+
const at = letterNumberCoordinate(door.position);
|
|
1236
|
+
lines.push(language === "zh" ? `${at}\u6709\u4E00\u9053\u521D\u59CB\u5173\u95ED\u7684${door.material ? MATERIAL_NAMES[door.material].zh : "\u666E\u901A"}\u95E8\u3002` : `${at} contains an initially closed ${door.material ? `${MATERIAL_NAMES[door.material].en} ` : "ordinary "}door.`);
|
|
1107
1237
|
}
|
|
1108
|
-
|
|
1109
|
-
|
|
1110
|
-
|
|
1111
|
-
|
|
1238
|
+
for (const object of maze.objects) {
|
|
1239
|
+
const at = letterNumberCoordinate(object.position);
|
|
1240
|
+
if (object.type === "key") lines.push(language === "zh" ? `${at}\u653E\u7740\u4E00\u628A${object.material ? MATERIAL_NAMES[object.material].zh : "\u666E\u901A"}\u94A5\u5319\u3002` : `${at} contains one ${object.material ? `${MATERIAL_NAMES[object.material].en} ` : "ordinary "}key.`);
|
|
1241
|
+
else if (object.type === "chest") {
|
|
1242
|
+
const contents = (object.contents ?? [{ type: "treasure", count: object.treasures }]).map((item) => language === "zh" ? `${item.count}${treasureUnit(item.type)}${TREASURE_NAMES[item.type].zh}` : `${item.count} ${TREASURE_NAMES[item.type].en}${plural(item.count)}`).join(language === "zh" ? "\u3001" : " and ");
|
|
1243
|
+
const lock = object.lockMaterial ? `a ${MATERIAL_NAMES[object.lockMaterial].en} lock` : "an ordinary lock";
|
|
1244
|
+
lines.push(language === "zh" ? `${at}\u6709\u4E00\u53EA\u521D\u59CB\u5173\u95ED\u7684${object.lockMaterial ? MATERIAL_NAMES[object.lockMaterial].zh : "\u666E\u901A"}\u9501\u5B9D\u7BB1\uFF0C\u5185\u6709${contents}\u3002` : `${at} contains an initially closed chest with ${lock}, containing ${contents}.`);
|
|
1245
|
+
} else if (object.type === "trap") lines.push(language === "zh" ? `${at}\u6709\u4E00\u4E2A\u5C1A\u672A\u89E6\u53D1\u7684\u9677\u9631\uFF0C\u4F24\u5BB3\u4E3A${object.damage}\u70B9\u3002` : `${at} contains an untriggered trap that deals ${object.damage} damage.`);
|
|
1246
|
+
else if (object.type === "medicine") lines.push(language === "zh" ? `${at}\u6709\u4E00\u4E2A\u5C1A\u672A\u4F7F\u7528\u7684\u836F\u54C1\u623F\uFF0C\u53EF\u6062\u590D${object.recovery}\u70B9\u5065\u5EB7\u503C\u3002` : `${at} contains an unused medicine room that restores ${object.recovery} health.`);
|
|
1247
|
+
else {
|
|
1248
|
+
const details = potionDetails(object.kind, object.potency, object.duration, language);
|
|
1249
|
+
lines.push(language === "zh" ? `${at}\u6709\u4E00\u74F6\u5C1A\u672A\u996E\u7528\u7684${POTION_NAMES[object.kind].zh}${details}\u3002` : `${at} contains an unused ${POTION_NAMES[object.kind].en}${details}.`);
|
|
1250
|
+
}
|
|
1251
|
+
}
|
|
1252
|
+
return lines.length > 0 ? lines.join("\n") : language === "zh" ? "\u6CA1\u6709\u95E8\u6216\u5176\u4ED6\u5BF9\u8C61\u3002" : "There are no doors or other objects.";
|
|
1112
1253
|
}
|
|
1113
|
-
function
|
|
1114
|
-
|
|
1254
|
+
function potionDetails(kind, potency, duration, language) {
|
|
1255
|
+
if (language === "zh") {
|
|
1256
|
+
if (kind === "healing") return `\uFF0C\u6062\u590D${potency ?? 1}\u70B9\u5065\u5EB7\u503C\uFF0C\u4F46\u4E0D\u8D85\u8FC7\u5065\u5EB7\u4E0A\u9650`;
|
|
1257
|
+
if (kind === "poison") return `\uFF0C\u4F7F\u996E\u7528\u8005\u5728\u4E4B\u540E${duration ?? 1}\u6761\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u5404\u635F\u5931${potency ?? 1}\u70B9\u5065\u5EB7\u503C`;
|
|
1258
|
+
if (kind === "haste" || kind === "slow") return `\uFF0C\u6548\u679C\u6301\u7EED\u4E4B\u540E${duration ?? 1}\u6761\u539F\u5B50\u79FB\u52A8\u6307\u4EE4`;
|
|
1259
|
+
return "\uFF0C\u53EF\u7ACB\u5373\u6E05\u9664\u4E2D\u6BD2\u72B6\u6001";
|
|
1260
|
+
}
|
|
1261
|
+
if (kind === "healing") return ` that restores ${potency ?? 1} health without exceeding maximum health`;
|
|
1262
|
+
if (kind === "poison") return ` that causes ${potency ?? 1} damage after each of the next ${duration ?? 1} atomic movement instructions`;
|
|
1263
|
+
if (kind === "haste" || kind === "slow") return ` whose effect lasts for the next ${duration ?? 1} atomic movement instructions`;
|
|
1264
|
+
return " that immediately clears poison";
|
|
1265
|
+
}
|
|
1266
|
+
function renderRules(maze, language) {
|
|
1267
|
+
const m = maze.mechanisms;
|
|
1268
|
+
const usesPotionObjects = maze.objects.some((item) => item.type === "potion");
|
|
1269
|
+
const usesPoison = usesPotionObjects && m.potionKinds.some((kind) => kind === "poison" || kind === "antidote");
|
|
1270
|
+
const usesMaterials = m.keyMaterials.length > 0;
|
|
1271
|
+
const doorRuleZh = usesMaterials ? "\u76EE\u6807\u683C\u662F\u5173\u95ED\u7684\u95E8\u65F6\uFF0C\u5FC5\u987B\u6D88\u8017\u4E00\u628A\u4E0E\u95E8\u6750\u8D28\u76F8\u540C\u7684\u94A5\u5319\uFF1B\u94A5\u5319\u4E0D\u8DB3\u6216\u6750\u8D28\u4E0D\u7B26\u65F6\u505C\u5728\u539F\u5730\u3002\u94A5\u5319\u5339\u914D\u65F6\uFF0C\u5728\u540C\u4E00\u6761\u6307\u4EE4\u4E2D\u5F00\u95E8\u5E76\u8FDB\u5165\u95E8\u683C\u3002\u95E8\u4E00\u7ECF\u6253\u5F00\u4FBF\u6C38\u4E45\u4FDD\u6301\u6253\u5F00\u3002" : "\u76EE\u6807\u683C\u662F\u5173\u95ED\u7684\u666E\u901A\u95E8\u65F6\uFF0C\u5FC5\u987B\u6D88\u8017\u4E00\u628A\u666E\u901A\u94A5\u5319\uFF1B\u6CA1\u6709\u666E\u901A\u94A5\u5319\u65F6\u505C\u5728\u539F\u5730\u3002\u6709\u94A5\u5319\u65F6\uFF0C\u5728\u540C\u4E00\u6761\u6307\u4EE4\u4E2D\u5F00\u95E8\u5E76\u8FDB\u5165\u95E8\u683C\u3002\u95E8\u4E00\u7ECF\u6253\u5F00\u4FBF\u6C38\u4E45\u4FDD\u6301\u6253\u5F00\u3002";
|
|
1272
|
+
const doorRuleEn = usesMaterials ? "If the target cell contains a closed door, the explorer must spend one key whose material matches the door. Without a matching key, the explorer stays in place. With a matching key, the door opens and the explorer enters the door cell in the same instruction. Once opened, a door remains open." : "If the target cell contains a closed ordinary door, the explorer must spend one ordinary key. Without an ordinary key, the explorer stays in place. With one, the door opens and the explorer enters the door cell in the same instruction. Once opened, a door remains open.";
|
|
1273
|
+
const chestRuleZh = usesMaterials ? "\u6BCF\u6B21\u8FDB\u5165\u542B\u6709\u5C1A\u672A\u6253\u5F00\u5B9D\u7BB1\u7684\u683C\u5B50\u65F6\uFF0C\u82E5\u6301\u6709\u4E0E\u9501\u6750\u8D28\u76F8\u540C\u7684\u94A5\u5319\uFF0C\u5219\u6D88\u8017\u4E00\u628A\u8BE5\u94A5\u5319\u3001\u6253\u5F00\u5B9D\u7BB1\u5E76\u53D6\u5F97\u7BB1\u4E2D\u5168\u90E8\u7269\u54C1\uFF1B\u5426\u5219\u5B9D\u7BB1\u4FDD\u6301\u5173\u95ED\u3002\u5B9D\u7BB1\u683C\u65E0\u8BBA\u662F\u5426\u6253\u5F00\u90FD\u53EF\u4EE5\u8FDB\u5165\u6216\u7ECF\u8FC7\u3002\u7BB1\u5185\u6BCF\u4E00\u679A\u94B1\u5E01\u3001\u6BCF\u4E00\u9897\u5B9D\u77F3\u6216\u6BCF\u4E00\u4EF6\u9057\u7269\u90FD\u5206\u522B\u8BA1\u4E3A\u4E00\u4EF6\u5B9D\u7269\u3002" : "\u6BCF\u6B21\u8FDB\u5165\u542B\u6709\u5C1A\u672A\u6253\u5F00\u666E\u901A\u9501\u5B9D\u7BB1\u7684\u683C\u5B50\u65F6\uFF0C\u82E5\u6301\u6709\u666E\u901A\u94A5\u5319\uFF0C\u5219\u6D88\u8017\u4E00\u628A\u666E\u901A\u94A5\u5319\u3001\u6253\u5F00\u5B9D\u7BB1\u5E76\u53D6\u5F97\u7BB1\u4E2D\u5168\u90E8\u7269\u54C1\uFF1B\u5426\u5219\u5B9D\u7BB1\u4FDD\u6301\u5173\u95ED\u3002\u5B9D\u7BB1\u683C\u65E0\u8BBA\u662F\u5426\u6253\u5F00\u90FD\u53EF\u4EE5\u8FDB\u5165\u6216\u7ECF\u8FC7\u3002\u7BB1\u5185\u6BCF\u4EF6\u7269\u54C1\u8BA1\u4E3A\u4E00\u4EF6\u5B9D\u7269\u3002";
|
|
1274
|
+
const chestRuleEn = usesMaterials ? "Whenever the explorer enters a cell containing an unopened chest, if a key matching its lock is available, one such key is spent, the chest opens, and all its contents are collected; otherwise, the chest remains closed. A chest cell may be entered or crossed whether or not the chest is open. Each coin, gem, or relic counts as one treasure." : "Whenever the explorer enters a cell containing an unopened chest with an ordinary lock, if an ordinary key is available, one ordinary key is spent, the chest opens, and all its contents are collected; otherwise, the chest remains closed. A chest cell may be entered or crossed whether or not the chest is open. Each item inside counts as one treasure.";
|
|
1275
|
+
const orderRuleZh = m.complexity === "advanced" ? "\u4E00\u6761\u6307\u4EE4\u4E2D\uFF0C\u4F9D\u6B21\u7ED3\u7B97\u8017\u65F6\u3001\u79FB\u52A8\u4E0E\u76EE\u6807\u683C\u6548\u679C\u3001\u5230\u8FBE\u7EC8\u70B9\u8BB0\u5F55\u3001\u8BE5\u6307\u4EE4\u5F00\u59CB\u65F6\u5DF2\u6709\u7684\u4E2D\u6BD2\u4E0E\u901F\u5EA6\u72B6\u6001\uFF0C\u6700\u540E\u5224\u65AD\u662F\u5426\u6B7B\u4EA1\u3002" : usesPoison ? "\u4E00\u6761\u6307\u4EE4\u4E2D\uFF0C\u4F9D\u6B21\u7ED3\u7B97\u79FB\u52A8\u4E0E\u76EE\u6807\u683C\u6548\u679C\u3001\u5230\u8FBE\u7EC8\u70B9\u8BB0\u5F55\u3001\u8BE5\u6307\u4EE4\u5F00\u59CB\u65F6\u5DF2\u6709\u7684\u4E2D\u6BD2\u72B6\u6001\uFF0C\u6700\u540E\u5224\u65AD\u662F\u5426\u6B7B\u4EA1\u3002" : "\u4E00\u6761\u6307\u4EE4\u4E2D\uFF0C\u4F9D\u6B21\u7ED3\u7B97\u79FB\u52A8\u4E0E\u76EE\u6807\u683C\u6548\u679C\u3001\u5230\u8FBE\u7EC8\u70B9\u8BB0\u5F55\uFF0C\u6700\u540E\u5224\u65AD\u662F\u5426\u6B7B\u4EA1\u3002";
|
|
1276
|
+
const orderRuleEn = m.complexity === "advanced" ? "Within one instruction, resolve time cost first, then movement and target-cell effects, then the reached-goal record, then poison and speed states that were active at the instruction's start, and finally death." : usesPoison ? "Within one instruction, resolve movement and target-cell effects, then the reached-goal record, then poison that was active at the instruction's start, and finally death." : "Within one instruction, resolve movement and target-cell effects, then the reached-goal record, and finally death.";
|
|
1277
|
+
const poisonRuleZh = "\u6BD2\u836F\u4ECE\u996E\u7528\u540E\u7684\u4E0B\u4E00\u6761\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u5F00\u59CB\u751F\u6548\u3002\u6BCF\u6761\u6307\u4EE4\uFF08\u5305\u62EC\u56E0\u5899\u3001\u5730\u56FE\u8FB9\u754C\u6216\u95E8\u800C\u672A\u79FB\u52A8\u7684\u6307\u4EE4\uFF09\u7ED3\u675F\u65F6\u6263\u9664\u6307\u5B9A\u5065\u5EB7\u503C\u5E76\u51CF\u5C11\u4E00\u6B21\u5269\u4F59\u6B21\u6570\u3002\u996E\u7528\u65B0\u7684\u6BD2\u836F\u4F1A\u8986\u76D6\u539F\u4E2D\u6BD2\u72B6\u6001\uFF1B\u996E\u7528\u6BD2\u836F\u6216\u89E3\u6BD2\u836F\u6C34\u7684\u5F53\u524D\u6307\u4EE4\u90FD\u4E0D\u4F1A\u89E6\u53D1\u539F\u6709\u6BD2\u7D20\u3002";
|
|
1278
|
+
const poisonRuleEn = "Poison starts with the instruction after it is drunk. At the end of each such instruction\u2014including one blocked by a wall, map boundary, or door\u2014it deals the stated damage and consumes one remaining instruction. New poison replaces any previous poison; neither a poison potion nor an antidote potion lets the previous poison tick on the instruction in which it is drunk.";
|
|
1279
|
+
const speedRuleZh = `\u6BCF\u6761\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u5728\u5F00\u59CB\u65F6\u6309\u5F53\u65F6\u901F\u5EA6\u8BA1\u5165\u65F6\u95F4\u5355\u4F4D\uFF1A\u6B63\u5E38${m.movementTime.normal}\u3001\u52A0\u901F${m.movementTime.fast}\u3001\u51CF\u901F${m.movementTime.slow}\u3002\u996E\u7528\u52A0\u901F\u836F\u6C34\u4F1A\u628A\u901F\u5EA6\u8BBE\u4E3A\u52A0\u901F\uFF0C\u996E\u7528\u51CF\u901F\u836F\u6C34\u4F1A\u628A\u901F\u5EA6\u8BBE\u4E3A\u51CF\u901F\uFF1B\u4E24\u79CD\u6548\u679C\u90FD\u4ECE\u996E\u7528\u540E\u7684\u4E0B\u4E00\u6761\u6307\u4EE4\u5F00\u59CB\uFF0C\u6301\u7EED\u6307\u5B9A\u6570\u91CF\u7684\u6307\u4EE4\u3002\u649E\u5899\u6216\u88AB\u95E8\u6321\u4F4F\u4E5F\u4F1A\u6D88\u8017\u4E00\u6B21\u6301\u7EED\u6B21\u6570\u3002\u996E\u7528\u901F\u5EA6\u836F\u6C34\u7684\u5F53\u524D\u6307\u4EE4\u6309\u996E\u7528\u524D\u7684\u901F\u5EA6\u8BA1\u65F6\uFF1B\u65B0\u901F\u5EA6\u836F\u6C34\u8986\u76D6\u65E7\u901F\u5EA6\u72B6\u6001\uFF0C\u5F53\u524D\u6307\u4EE4\u4E0D\u6D88\u8017\u65E7\u72B6\u6001\u6216\u65B0\u72B6\u6001\u7684\u6301\u7EED\u6B21\u6570\u3002\u6301\u7EED\u6B21\u6570\u8017\u5C3D\u540E\uFF0C\u901F\u5EA6\u6062\u590D\u4E3A\u6B63\u5E38\uFF0C\u5269\u4F59\u6307\u4EE4\u6570\u4E3A0\u3002`;
|
|
1280
|
+
const speedRuleEn = `At the start of each atomic movement instruction, add time units according to the current speed: normal ${m.movementTime.normal}, fast ${m.movementTime.fast}, slow ${m.movementTime.slow}. A haste potion sets speed to fast, and a slow potion sets speed to slow; either effect starts with the instruction after it is drunk and lasts for its stated number of instructions. Blocked instructions also consume one duration. The instruction that drinks a speed potion uses the pre-drink speed for time. A new speed potion replaces the previous speed state, and that instruction consumes neither the old nor the new duration. When the duration is exhausted, speed returns to normal with 0 speed-effect instructions remaining.`;
|
|
1281
|
+
const rules = language === "zh" ? [
|
|
1282
|
+
"\u6BCF\u6761\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u53EA\u5C1D\u8BD5\u5411\u4E0A\u3001\u4E0B\u3001\u5DE6\u6216\u53F3\u76F8\u90BB\u7684\u4E00\u683C\u79FB\u52A8\u3002\u884C\u52A8\u63CF\u8FF0\u4E2D\u7684\u201C\u79FB\u52A8N\u683C\u201D\u8868\u793A\u8FDE\u7EED\u6267\u884CN\u6761\u540C\u65B9\u5411\u7684\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u3002\u521D\u59CB\u4F4D\u4E8E\u5165\u53E3\u4E0D\u89C6\u4E3A\u8FDB\u5165\u8BE5\u683C\uFF1B\u53EA\u6709\u6210\u529F\u79FB\u52A8\u8FDB\u5165\u76EE\u6807\u683C\u65F6\uFF0C\u624D\u7ED3\u7B97\u8BE5\u683C\u7684\u6548\u679C\u3002",
|
|
1283
|
+
"\u82E5\u76EE\u6807\u683C\u662F\u5899\u683C\u6216\u5728\u5730\u56FE\u5916\uFF0C\u63A2\u9669\u8005\u505C\u5728\u539F\u5730\uFF0C\u4F46\u8BE5\u6307\u4EE4\u4ECD\u7B97\u4F5C\u4E00\u6761\u5DF2\u6267\u884C\u7684\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\uFF0C\u4E4B\u540E\u7684\u6307\u4EE4\u7EE7\u7EED\u6267\u884C\u3002",
|
|
1284
|
+
doorRuleZh,
|
|
1285
|
+
"\u7B2C\u4E00\u6B21\u8FDB\u5165\u94A5\u5319\u683C\u65F6\u53D6\u5F97\u8BE5\u94A5\u5319\uFF1B\u540C\u4E00\u628A\u94A5\u5319\u4E0D\u80FD\u91CD\u590D\u53D6\u5F97\u3002",
|
|
1286
|
+
chestRuleZh,
|
|
1287
|
+
"\u7B2C\u4E00\u6B21\u8FDB\u5165\u9677\u9631\u683C\u65F6\u53D7\u5230\u8BE5\u9677\u9631\u6807\u660E\u7684\u4F24\u5BB3\uFF1B\u540C\u4E00\u9677\u9631\u4EE5\u540E\u4E0D\u518D\u751F\u6548\u3002",
|
|
1288
|
+
usesPotionObjects ? "\u836F\u6C34\u683C\u662F\u6307\u542B\u6709\u6CBB\u7597\u836F\u6C34\u3001\u6BD2\u836F\u3001\u89E3\u6BD2\u836F\u6C34\u3001\u52A0\u901F\u836F\u6C34\u6216\u51CF\u901F\u836F\u6C34\u7684\u683C\u5B50\u3002\u7B2C\u4E00\u6B21\u8FDB\u5165\u836F\u6C34\u683C\u65F6\u7ACB\u5373\u996E\u7528\u5176\u4E2D\u7684\u836F\u6C34\u5E76\u5E94\u7528\u5176\u6548\u679C\uFF1B\u540C\u4E00\u74F6\u836F\u6C34\u4E0D\u80FD\u91CD\u590D\u996E\u7528\u3002" : "\u7B2C\u4E00\u6B21\u8FDB\u5165\u836F\u54C1\u623F\u65F6\u6062\u590D\u5176\u6807\u660E\u7684\u5065\u5EB7\u503C\uFF0C\u4F46\u4E0D\u8D85\u8FC7\u5065\u5EB7\u4E0A\u9650\uFF1B\u540C\u4E00\u836F\u54C1\u623F\u4EE5\u540E\u4E0D\u518D\u751F\u6548\u3002",
|
|
1289
|
+
orderRuleZh,
|
|
1290
|
+
...usesPoison ? [poisonRuleZh] : [],
|
|
1291
|
+
...m.complexity === "advanced" ? [speedRuleZh] : [],
|
|
1292
|
+
"\u5065\u5EB7\u503C\u964D\u81F30\u6216\u4EE5\u4E0B\u65F6\uFF0C\u5C06\u5065\u5EB7\u503C\u8BB0\u4E3A0\uFF0C\u63A2\u9669\u8005\u6B7B\u4EA1\u3002\u6B7B\u4EA1\u540E\u5C1A\u672A\u6267\u884C\u7684\u6307\u4EE4\u4ECD\u88AB\u8BFB\u53D6\uFF0C\u4F46\u4E0D\u79FB\u52A8\u3001\u4E0D\u8017\u65F6\uFF0C\u4E5F\u4E0D\u6539\u53D8\u4EFB\u4F55\u72B6\u6001\u3002",
|
|
1293
|
+
"\u4E00\u65E6\u8FDB\u5165\u7EC8\u70B9\u683C\uFF0C\u201C\u66FE\u7ECF\u5230\u8FBE\u7EC8\u70B9\u201D\u6C38\u4E45\u8BB0\u4E3A\u771F\uFF0C\u5373\u4F7F\u540E\u6765\u79BB\u5F00\u6216\u6B7B\u4EA1\u4E5F\u4E0D\u64A4\u9500\u3002"
|
|
1294
|
+
] : [
|
|
1295
|
+
"Each atomic movement instruction attempts to move exactly one cell up, down, left, or right. A direction followed by N cells means N consecutive atomic movement instructions in that direction. Starting at the entry does not count as entering its cell; target-cell effects are resolved only after a successful movement into that cell.",
|
|
1296
|
+
"If the target is a wall or outside the map, the explorer stays in place. The instruction still counts as executed, and later instructions continue.",
|
|
1297
|
+
doorRuleEn,
|
|
1298
|
+
"The first time the explorer enters a key cell, that key is collected. A key cannot be collected twice.",
|
|
1299
|
+
chestRuleEn,
|
|
1300
|
+
"The first time the explorer enters a trap cell, the trap reduces health by its stated amount. That trap has no effect afterward.",
|
|
1301
|
+
usesPotionObjects ? "A potion cell contains a healing, poison, antidote, haste, or slow potion. The first time the explorer enters a potion cell, its potion is drunk immediately and its effect is applied. A potion cannot be drunk twice." : "The first time the explorer enters a medicine room, it restores the stated health without exceeding maximum health. It has no effect afterward.",
|
|
1302
|
+
orderRuleEn,
|
|
1303
|
+
...usesPoison ? [poisonRuleEn] : [],
|
|
1304
|
+
...m.complexity === "advanced" ? [speedRuleEn] : [],
|
|
1305
|
+
"If health becomes 0 or less, set it to 0 and the explorer dies. Remaining instructions are still read but cause no movement, consume no time, and change no state.",
|
|
1306
|
+
"Once the explorer enters the goal, ever-reached-goal remains true even if the explorer later leaves or dies."
|
|
1307
|
+
];
|
|
1308
|
+
return rules.map((rule, index) => `${index + 1}. ${rule}`).join("\n");
|
|
1309
|
+
}
|
|
1310
|
+
function renderQuestions(maze, language) {
|
|
1311
|
+
const materialKeys = maze.mechanisms.keyMaterials.length > 0;
|
|
1312
|
+
const questions = language === "zh" ? ["\u5168\u90E8\u6307\u4EE4\u5904\u7406\u5B8C\u6BD5\u540E\uFF0C\u63A2\u9669\u8005\u4F4D\u4E8E\u54EA\u4E00\u683C\uFF1F", materialKeys ? "\u6700\u540E\u6301\u6709\u7684\u94A5\u5319\u603B\u6570\uFF08\u6240\u6709\u6750\u8D28\u5408\u8BA1\uFF09\u662F\u591A\u5C11\uFF1F" : "\u6700\u540E\u6301\u6709\u51E0\u628A\u666E\u901A\u94A5\u5319\uFF1F", "\u6700\u540E\u53D6\u5F97\u7684\u5B9D\u7269\u603B\u6570\uFF08\u6240\u6709\u7C7B\u578B\u5408\u8BA1\uFF09\u662F\u591A\u5C11\uFF1F", "\u6700\u540E\u5269\u4F59\u591A\u5C11\u5065\u5EB7\u503C\uFF1F", "\u6700\u540E\u662F\u5426\u5B58\u6D3B\uFF1F", "\u662F\u5426\u66FE\u7ECF\u5230\u8FBE\u7EC8\u70B9\uFF1F", "\u5171\u6253\u5F00\u51E0\u9053\u95E8\uFF1F", "\u5171\u6253\u5F00\u51E0\u53EA\u5B9D\u7BB1\uFF1F", "\u5171\u89E6\u53D1\u51E0\u4E2A\u9677\u9631\uFF1F"] : ["Which cell contains the explorer after all instructions have been processed?", materialKeys ? "How many keys remain in total across all key materials?" : "How many ordinary keys remain?", "How many treasures were collected in total across all treasure types?", "How much health remains?", "Is the explorer alive at the end?", "Did the explorer ever reach the goal?", "How many doors were opened?", "How many chests were opened?", "How many traps were triggered?"];
|
|
1313
|
+
if (maze.objects.some((item) => item.type === "medicine")) questions.push(language === "zh" ? "\u5171\u4F7F\u7528\u51E0\u4E2A\u836F\u54C1\u623F\uFF1F" : "How many medicine rooms were used?");
|
|
1314
|
+
if (maze.objects.some((item) => item.type === "potion")) questions.push(language === "zh" ? "\u5171\u996E\u7528\u51E0\u74F6\u836F\u6C34\uFF1F" : "How many potions were drunk?");
|
|
1315
|
+
questions.push(language === "zh" ? "\u6309\u5168\u90E8\u5217\u51FA\u7684\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u8BA1\u6570\uFF08\u5305\u62EC\u6B7B\u4EA1\u540E\u4ECD\u88AB\u8BFB\u53D6\u7684\u6307\u4EE4\uFF09\uFF0C\u5176\u4E2D\u591A\u5C11\u6761\u6CA1\u6709\u6539\u53D8\u63A2\u9669\u8005\u7684\u4F4D\u7F6E\uFF1F" : "Counting every listed atomic movement instruction, including instructions read after death, how many did not change the explorer's position?");
|
|
1316
|
+
for (const material of maze.mechanisms.keyMaterials) questions.push(language === "zh" ? `\u6700\u540E\u5269\u4F59\u51E0\u628A${MATERIAL_NAMES[material].zh}\u94A5\u5319\uFF1F` : `How many ${MATERIAL_NAMES[material].en} keys remain?`);
|
|
1317
|
+
if (maze.mechanisms.treasureTypes.some((type) => type !== "treasure")) for (const type of maze.mechanisms.treasureTypes) questions.push(language === "zh" ? `\u5171\u53D6\u5F97\u591A\u5C11${treasureUnit(type)}${TREASURE_NAMES[type].zh}\uFF1F` : `How many ${TREASURE_NAMES[type].en}s were collected?`);
|
|
1318
|
+
if (maze.mechanisms.complexity === "advanced") questions.push(language === "zh" ? "\u7D2F\u8BA1\u8017\u65F6\u662F\u591A\u5C11\u4E2A\u65F6\u95F4\u5355\u4F4D\uFF1F" : "What is the total elapsed time in time units?", language === "zh" ? "\u6700\u7EC8\u901F\u5EA6\u72B6\u6001\uFF08\u6B63\u5E38\u3001\u52A0\u901F\u6216\u51CF\u901F\uFF09\u53CA\u901F\u5EA6\u6548\u679C\u5269\u4F59\u6307\u4EE4\u6570\u5206\u522B\u662F\u4EC0\u4E48\uFF1F" : "What are the final speed state (normal, fast, or slow) and the number of speed-effect instructions remaining?", language === "zh" ? "\u6700\u7EC8\u4E2D\u6BD2\u72B6\u6001\u8FD8\u5269\u51E0\u6761\u6307\u4EE4\uFF1F" : "How many poison instructions remain at the end?");
|
|
1319
|
+
return questions.map((item, index) => `${index + 1}. ${item}`).join("\n");
|
|
1115
1320
|
}
|
|
1116
1321
|
function renderActionDescription(actions, language, style) {
|
|
1117
1322
|
const runs = compressActions(actions);
|
|
1118
1323
|
if (language === "zh") {
|
|
1119
1324
|
const connectors = ["\u968F\u540E", "\u63A5\u7740", "\u7136\u540E", "\u518D", "\u4E4B\u540E"];
|
|
1120
|
-
|
|
1121
|
-
|
|
1122
|
-
|
|
1123
|
-
});
|
|
1124
|
-
return paragraphize(clauses2, "\uFF0C", "\u3002");
|
|
1125
|
-
}
|
|
1126
|
-
const clauses = runs.map((run, index) => {
|
|
1127
|
-
const connector = index === 0 ? "First, the explorer moves" : index % 4 === 0 ? "The explorer then moves" : "then moves";
|
|
1128
|
-
const directionForms = {
|
|
1129
|
-
up: ["up", "upward"],
|
|
1130
|
-
down: ["down", "downward"],
|
|
1131
|
-
left: ["left", "to the left"],
|
|
1132
|
-
right: ["right", "to the right"]
|
|
1133
|
-
};
|
|
1134
|
-
const forms = directionForms[run.direction];
|
|
1135
|
-
const direction = forms[(style + index) % forms.length] ?? DIRECTIONS[run.direction].en;
|
|
1136
|
-
return `${connector} ${direction} ${run.count} cell${plural(run.count)}`;
|
|
1137
|
-
});
|
|
1138
|
-
return paragraphize(clauses, ", ", ".");
|
|
1325
|
+
return paragraphize(runs.map((run, index) => `${index === 0 ? "\u63A2\u9669\u8005\u5148" : connectors[(style + index) % connectors.length] ?? "\u7136\u540E"}\u5411${DIRECTIONS[run.direction].zh}\u79FB\u52A8${run.count}\u683C`), "\uFF0C", "\u3002");
|
|
1326
|
+
}
|
|
1327
|
+
return paragraphize(runs.map((run, index) => `${index === 0 ? "First, the explorer moves" : index % 4 === 0 ? "The explorer then moves" : "then moves"} ${DIRECTIONS[run.direction].en} ${run.count} cell${plural(run.count)}`), ", ", ".");
|
|
1139
1328
|
}
|
|
1140
1329
|
function paragraphize(clauses, separator, terminator) {
|
|
1141
1330
|
const sentences = [];
|
|
1142
|
-
for (let index = 0; index < clauses.length; index += 4) {
|
|
1143
|
-
sentences.push(`${clauses.slice(index, index + 4).join(separator)}${terminator}`);
|
|
1144
|
-
}
|
|
1331
|
+
for (let index = 0; index < clauses.length; index += 4) sentences.push(`${clauses.slice(index, index + 4).join(separator)}${terminator}`);
|
|
1145
1332
|
return sentences.join("\n");
|
|
1146
1333
|
}
|
|
1147
1334
|
function compressActions(actions) {
|
|
@@ -1153,6 +1340,18 @@ function compressActions(actions) {
|
|
|
1153
1340
|
}
|
|
1154
1341
|
return runs;
|
|
1155
1342
|
}
|
|
1343
|
+
function routeThrough(maze, points) {
|
|
1344
|
+
const actions = [];
|
|
1345
|
+
for (let index = 1; index < points.length; index += 1) {
|
|
1346
|
+
const from = points[index - 1];
|
|
1347
|
+
const to = points[index];
|
|
1348
|
+
if (!from || !to) continue;
|
|
1349
|
+
const path = shortestPath(maze, from, to);
|
|
1350
|
+
if (path.length === 0) throw new Error("Could not connect scenario waypoints.");
|
|
1351
|
+
actions.push(...pathToActions(path));
|
|
1352
|
+
}
|
|
1353
|
+
return actions;
|
|
1354
|
+
}
|
|
1156
1355
|
function pathToActions(path) {
|
|
1157
1356
|
const actions = [];
|
|
1158
1357
|
for (let index = 1; index < path.length; index += 1) {
|
|
@@ -1166,40 +1365,28 @@ function pathToActions(path) {
|
|
|
1166
1365
|
return actions;
|
|
1167
1366
|
}
|
|
1168
1367
|
function wallDirection(maze, position) {
|
|
1169
|
-
const candidates = [
|
|
1170
|
-
["up", cell(position.row - 1, position.col)],
|
|
1171
|
-
["down", cell(position.row + 1, position.col)],
|
|
1172
|
-
["left", cell(position.row, position.col - 1)],
|
|
1173
|
-
["right", cell(position.row, position.col + 1)]
|
|
1174
|
-
];
|
|
1368
|
+
const candidates = [["up", cell(position.row - 1, position.col)], ["down", cell(position.row + 1, position.col)], ["left", cell(position.row, position.col - 1)], ["right", cell(position.row, position.col + 1)]];
|
|
1175
1369
|
return candidates.find(([, target]) => terrainAt(maze, target) !== ".")?.[0] ?? null;
|
|
1176
1370
|
}
|
|
1177
|
-
function coordinateList(values, language) {
|
|
1178
|
-
if (values.length <= 1) return values[0] ?? "";
|
|
1179
|
-
const last = values.at(-1);
|
|
1180
|
-
return language === "zh" ? `${values.slice(0, -1).join("\u3001")}\u548C${last}` : `${values.slice(0, -1).join(", ")} and ${last}`;
|
|
1181
|
-
}
|
|
1182
1371
|
function initialPossessions(state, language) {
|
|
1183
|
-
|
|
1184
|
-
|
|
1185
|
-
|
|
1186
|
-
|
|
1187
|
-
}
|
|
1188
|
-
|
|
1189
|
-
const treasures = state.treasures > 0 ? `${state.treasures} treasure${plural(state.treasures)}` : "no treasures";
|
|
1190
|
-
return `${keys} and ${treasures}`;
|
|
1372
|
+
const materials = emptyMaterialCounts(state.keysByMaterial);
|
|
1373
|
+
const parts = Object.keys(materials).filter((key) => materials[key] > 0).map((key) => language === "zh" ? `${materials[key]}\u628A${MATERIAL_NAMES[key].zh}\u94A5\u5319` : `${materials[key]} ${MATERIAL_NAMES[key].en} key${plural(materials[key])}`);
|
|
1374
|
+
if (state.keys > 0) parts.unshift(language === "zh" ? `${state.keys}\u628A\u666E\u901A\u94A5\u5319` : `${state.keys} ordinary key${plural(state.keys)}`);
|
|
1375
|
+
const keys = parts.length > 0 ? parts.join(language === "zh" ? "\u3001" : ", ") : language === "zh" ? "\u6CA1\u6709\u94A5\u5319" : "no keys";
|
|
1376
|
+
const treasures = state.treasures > 0 ? language === "zh" ? `${state.treasures}\u4EF6\u5B9D\u7269` : `${state.treasures} treasure${plural(state.treasures)}` : language === "zh" ? "\u6CA1\u6709\u5B9D\u7269" : "no treasures";
|
|
1377
|
+
return language === "zh" ? `\u6301\u6709${keys}\uFF0C${treasures}` : `${keys} and ${treasures}`;
|
|
1191
1378
|
}
|
|
1192
|
-
function
|
|
1193
|
-
|
|
1194
|
-
return forms[value] ?? String(value);
|
|
1379
|
+
function treasureUnit(type) {
|
|
1380
|
+
return type === "coin" ? "\u679A" : type === "gem" ? "\u9897" : "\u4EF6";
|
|
1195
1381
|
}
|
|
1196
1382
|
function plural(value) {
|
|
1197
1383
|
return value === 1 ? "" : "s";
|
|
1198
1384
|
}
|
|
1385
|
+
function capitalize(value) {
|
|
1386
|
+
return `${value[0]?.toUpperCase() ?? ""}${value.slice(1)}`;
|
|
1387
|
+
}
|
|
1199
1388
|
function integer(value, name, minimum) {
|
|
1200
|
-
if (!Number.isInteger(value) || value < minimum) {
|
|
1201
|
-
throw new Error(`${name} must be an integer greater than or equal to ${minimum}.`);
|
|
1202
|
-
}
|
|
1389
|
+
if (!Number.isInteger(value) || value < minimum) throw new Error(`${name} must be an integer greater than or equal to ${minimum}.`);
|
|
1203
1390
|
return value;
|
|
1204
1391
|
}
|
|
1205
1392
|
function oddInteger(value, name, minimum) {
|
|
@@ -1208,9 +1395,7 @@ function oddInteger(value, name, minimum) {
|
|
|
1208
1395
|
return value;
|
|
1209
1396
|
}
|
|
1210
1397
|
function finiteNumber(value, name, minimum, maximum) {
|
|
1211
|
-
if (!Number.isFinite(value) || value < minimum || value > maximum) {
|
|
1212
|
-
throw new Error(`${name} must be between ${minimum} and ${maximum}.`);
|
|
1213
|
-
}
|
|
1398
|
+
if (!Number.isFinite(value) || value < minimum || value > maximum) throw new Error(`${name} must be between ${minimum} and ${maximum}.`);
|
|
1214
1399
|
return value;
|
|
1215
1400
|
}
|
|
1216
1401
|
|
|
@@ -1222,15 +1407,20 @@ export {
|
|
|
1222
1407
|
cellKey,
|
|
1223
1408
|
columnLabel,
|
|
1224
1409
|
decorateSolidCellMaze,
|
|
1410
|
+
defaultObjectCounts,
|
|
1411
|
+
emptyMaterialCounts,
|
|
1412
|
+
emptyTreasureCounts,
|
|
1225
1413
|
generateAnswer,
|
|
1226
1414
|
generateQuestion,
|
|
1227
1415
|
generateSolidCellMaze,
|
|
1228
1416
|
generateTrial,
|
|
1229
1417
|
isFloor,
|
|
1230
1418
|
letterNumberCoordinate,
|
|
1419
|
+
mechanismPreset,
|
|
1231
1420
|
neighbors,
|
|
1232
1421
|
packageName,
|
|
1233
1422
|
renderCharacterMaze,
|
|
1423
|
+
resolveMechanisms,
|
|
1234
1424
|
resolveTrialOptions,
|
|
1235
1425
|
rowColumnCoordinate,
|
|
1236
1426
|
sameCell,
|
|
@@ -1238,6 +1428,7 @@ export {
|
|
|
1238
1428
|
simulateTrial,
|
|
1239
1429
|
stateKey,
|
|
1240
1430
|
terrainAt,
|
|
1431
|
+
totalMaterialKeys,
|
|
1241
1432
|
validateSolidCellMaze
|
|
1242
1433
|
};
|
|
1243
1434
|
//# sourceMappingURL=index.js.map
|