maze-test 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README-CN.md +183 -0
- package/README.md +79 -7
- package/dist/cli.cjs +636 -413
- package/dist/cli.cjs.map +1 -1
- package/dist/cli.js +636 -413
- package/dist/cli.js.map +1 -1
- package/dist/index.cjs +620 -423
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +102 -9
- package/dist/index.d.ts +102 -9
- package/dist/index.js +614 -423
- package/dist/index.js.map +1 -1
- package/package.json +3 -2
package/dist/cli.cjs
CHANGED
|
@@ -59,6 +59,122 @@ function neighbors(value, rows, cols) {
|
|
|
59
59
|
].filter((item) => item.row >= 1 && item.row <= rows && item.col >= 1 && item.col <= cols);
|
|
60
60
|
}
|
|
61
61
|
|
|
62
|
+
// src/mechanisms.ts
|
|
63
|
+
var MATERIALS = ["copper", "silver", "gold"];
|
|
64
|
+
var TREASURE_TYPES = ["treasure", "coin", "gem", "relic"];
|
|
65
|
+
var POTION_KINDS = ["healing", "poison", "antidote", "haste", "slow"];
|
|
66
|
+
function mechanismPreset(complexity) {
|
|
67
|
+
if (complexity === "basic") {
|
|
68
|
+
return {
|
|
69
|
+
complexity,
|
|
70
|
+
trapDamages: [1],
|
|
71
|
+
potionKinds: ["healing"],
|
|
72
|
+
keyMaterials: [],
|
|
73
|
+
treasureTypes: ["treasure"],
|
|
74
|
+
poisonDamage: 1,
|
|
75
|
+
poisonDuration: 3,
|
|
76
|
+
speedDuration: 4,
|
|
77
|
+
movementTime: { normal: 1, fast: 1, slow: 1 }
|
|
78
|
+
};
|
|
79
|
+
}
|
|
80
|
+
if (complexity === "intermediate") {
|
|
81
|
+
return {
|
|
82
|
+
complexity,
|
|
83
|
+
trapDamages: [1, 2, 3],
|
|
84
|
+
potionKinds: ["healing", "poison", "antidote"],
|
|
85
|
+
keyMaterials: [],
|
|
86
|
+
treasureTypes: ["coin", "gem", "relic"],
|
|
87
|
+
poisonDamage: 1,
|
|
88
|
+
poisonDuration: 3,
|
|
89
|
+
speedDuration: 4,
|
|
90
|
+
movementTime: { normal: 1, fast: 1, slow: 1 }
|
|
91
|
+
};
|
|
92
|
+
}
|
|
93
|
+
return {
|
|
94
|
+
complexity,
|
|
95
|
+
trapDamages: [1, 2, 3],
|
|
96
|
+
potionKinds: ["healing", "poison", "antidote", "haste", "slow"],
|
|
97
|
+
keyMaterials: ["copper", "silver", "gold"],
|
|
98
|
+
treasureTypes: ["coin", "gem", "relic"],
|
|
99
|
+
poisonDamage: 1,
|
|
100
|
+
poisonDuration: 3,
|
|
101
|
+
speedDuration: 4,
|
|
102
|
+
movementTime: { normal: 2, fast: 1, slow: 3 }
|
|
103
|
+
};
|
|
104
|
+
}
|
|
105
|
+
function resolveMechanisms(options) {
|
|
106
|
+
const complexity = options.complexity ?? "basic";
|
|
107
|
+
if (!isComplexity(complexity)) throw new Error(`Unknown complexity: ${String(complexity)}`);
|
|
108
|
+
const preset = mechanismPreset(complexity);
|
|
109
|
+
const trapDamages = options.trapDamages ?? preset.trapDamages;
|
|
110
|
+
const potionKinds = options.potionKinds ?? preset.potionKinds;
|
|
111
|
+
const keyMaterials = options.keyMaterials ?? preset.keyMaterials;
|
|
112
|
+
const treasureTypes = options.treasureTypes ?? preset.treasureTypes;
|
|
113
|
+
validatePositiveList(trapDamages, "trapDamages");
|
|
114
|
+
validateEnumList(potionKinds, POTION_KINDS, "potionKinds");
|
|
115
|
+
validateEnumList(keyMaterials, MATERIALS, "keyMaterials", true);
|
|
116
|
+
validateEnumList(treasureTypes, TREASURE_TYPES, "treasureTypes");
|
|
117
|
+
if (complexity !== "advanced" && potionKinds.some((kind) => kind === "haste" || kind === "slow")) {
|
|
118
|
+
throw new Error("Haste and slow potions require advanced complexity so their movement-time costs are defined.");
|
|
119
|
+
}
|
|
120
|
+
if (complexity === "advanced" && keyMaterials.length === 0) {
|
|
121
|
+
throw new Error("Advanced complexity requires at least one key material.");
|
|
122
|
+
}
|
|
123
|
+
return {
|
|
124
|
+
...preset,
|
|
125
|
+
trapDamages: [...trapDamages],
|
|
126
|
+
potionKinds: [...potionKinds],
|
|
127
|
+
keyMaterials: [...keyMaterials],
|
|
128
|
+
treasureTypes: [...treasureTypes],
|
|
129
|
+
poisonDamage: positiveInteger(options.poisonDamage ?? preset.poisonDamage, "poisonDamage"),
|
|
130
|
+
poisonDuration: positiveInteger(
|
|
131
|
+
options.poisonDuration ?? preset.poisonDuration,
|
|
132
|
+
"poisonDuration"
|
|
133
|
+
),
|
|
134
|
+
speedDuration: positiveInteger(options.speedDuration ?? preset.speedDuration, "speedDuration")
|
|
135
|
+
};
|
|
136
|
+
}
|
|
137
|
+
function defaultObjectCounts(complexity) {
|
|
138
|
+
if (complexity === "basic") return { doors: 1, chests: 2, traps: 2, potions: 2 };
|
|
139
|
+
if (complexity === "intermediate") return { doors: 2, chests: 3, traps: 3, potions: 3 };
|
|
140
|
+
return { doors: 3, chests: 3, traps: 3, potions: 5 };
|
|
141
|
+
}
|
|
142
|
+
function emptyMaterialCounts(values = {}) {
|
|
143
|
+
return {
|
|
144
|
+
copper: values.copper ?? 0,
|
|
145
|
+
silver: values.silver ?? 0,
|
|
146
|
+
gold: values.gold ?? 0
|
|
147
|
+
};
|
|
148
|
+
}
|
|
149
|
+
function emptyTreasureCounts(values = {}) {
|
|
150
|
+
return {
|
|
151
|
+
treasure: values.treasure ?? 0,
|
|
152
|
+
coin: values.coin ?? 0,
|
|
153
|
+
gem: values.gem ?? 0,
|
|
154
|
+
relic: values.relic ?? 0
|
|
155
|
+
};
|
|
156
|
+
}
|
|
157
|
+
function totalMaterialKeys(counts) {
|
|
158
|
+
return counts.copper + counts.silver + counts.gold;
|
|
159
|
+
}
|
|
160
|
+
function isComplexity(value) {
|
|
161
|
+
return value === "basic" || value === "intermediate" || value === "advanced";
|
|
162
|
+
}
|
|
163
|
+
function positiveInteger(value, name) {
|
|
164
|
+
if (!Number.isInteger(value) || value < 1) throw new Error(`${name} must be a positive integer.`);
|
|
165
|
+
return value;
|
|
166
|
+
}
|
|
167
|
+
function validatePositiveList(values, name) {
|
|
168
|
+
if (values.length === 0) throw new Error(`${name} must not be empty.`);
|
|
169
|
+
for (const value of values) positiveInteger(value, name);
|
|
170
|
+
}
|
|
171
|
+
function validateEnumList(values, allowed, name, allowEmpty = false) {
|
|
172
|
+
if (!allowEmpty && values.length === 0) throw new Error(`${name} must not be empty.`);
|
|
173
|
+
for (const value of values) {
|
|
174
|
+
if (!allowed.includes(value)) throw new Error(`Unknown ${name} value: ${value}`);
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
62
178
|
// src/maze.ts
|
|
63
179
|
function generateSolidCellMaze(options = {}) {
|
|
64
180
|
const rows = oddDimension(options.rows ?? 15, "rows");
|
|
@@ -66,6 +182,7 @@ function generateSolidCellMaze(options = {}) {
|
|
|
66
182
|
const seed = integerOption(options.seed ?? 1, "seed", 0);
|
|
67
183
|
const requestedSeed = integerOption(options.requestedSeed ?? seed, "requestedSeed", 0);
|
|
68
184
|
const braid = numberOption(options.braid ?? 0, "braid", 0, 1);
|
|
185
|
+
const mechanisms = options.mechanisms ?? mechanismPreset("basic");
|
|
69
186
|
const rng = mulberry32(seed);
|
|
70
187
|
const grid = Array.from({ length: rows }, () => Array(cols).fill("#"));
|
|
71
188
|
const logicalCells = [];
|
|
@@ -99,7 +216,7 @@ function generateSolidCellMaze(options = {}) {
|
|
|
99
216
|
const first = farthestFloor(cell(2, 2), terrain).cell;
|
|
100
217
|
const second = farthestFloor(first, terrain).cell;
|
|
101
218
|
const maze = {
|
|
102
|
-
schemaVersion: "solid-cell-maze-
|
|
219
|
+
schemaVersion: "solid-cell-maze-v4@1",
|
|
103
220
|
id: options.id ?? `solid-maze-${rows}x${cols}-${requestedSeed}`,
|
|
104
221
|
seed,
|
|
105
222
|
requestedSeed,
|
|
@@ -111,6 +228,7 @@ function generateSolidCellMaze(options = {}) {
|
|
|
111
228
|
columns: "letters-left-to-right",
|
|
112
229
|
rows: "numbers-top-to-bottom"
|
|
113
230
|
},
|
|
231
|
+
mechanisms: structuredClone(mechanisms),
|
|
114
232
|
terrain,
|
|
115
233
|
entry: first,
|
|
116
234
|
goal: second,
|
|
@@ -123,6 +241,8 @@ function generateSolidCellMaze(options = {}) {
|
|
|
123
241
|
}
|
|
124
242
|
function decorateSolidCellMaze(maze, options = {}) {
|
|
125
243
|
const result = structuredClone(maze);
|
|
244
|
+
const mechanisms = options.mechanisms ?? maze.mechanisms ?? mechanismPreset("basic");
|
|
245
|
+
result.mechanisms = structuredClone(mechanisms);
|
|
126
246
|
const decorationSeed = integerOption(options.seed ?? maze.seed + 71311, "decoration seed", 0);
|
|
127
247
|
const rng = mulberry32(decorationSeed);
|
|
128
248
|
const mainPath = shortestPath(result, result.entry, result.goal);
|
|
@@ -134,13 +254,23 @@ function decorateSolidCellMaze(maze, options = {}) {
|
|
|
134
254
|
);
|
|
135
255
|
const chestCount = integerOption(options.chestCount ?? 2, "chestCount", 0);
|
|
136
256
|
const trapCount = integerOption(options.trapCount ?? 2, "trapCount", 0);
|
|
137
|
-
const
|
|
257
|
+
const potionCount = integerOption(
|
|
258
|
+
options.potionCount ?? options.medicineCount ?? 2,
|
|
259
|
+
"potionCount",
|
|
260
|
+
0
|
|
261
|
+
);
|
|
138
262
|
const doorIndices = selectGatingDoorIndices(result, mainPath, doorCount);
|
|
139
263
|
result.doors = doorIndices.map((index, doorIndex) => {
|
|
140
264
|
const position = mainPath[index];
|
|
141
265
|
if (!position) throw new Error(`No path cell exists at door index ${index}.`);
|
|
142
266
|
occupied.add(cellKey(position));
|
|
143
|
-
|
|
267
|
+
const material = cyclicValue(mechanisms.keyMaterials, doorIndex + decorationSeed);
|
|
268
|
+
return {
|
|
269
|
+
id: `door-${doorIndex + 1}`,
|
|
270
|
+
position,
|
|
271
|
+
state: "closed",
|
|
272
|
+
...material ? { material } : {}
|
|
273
|
+
};
|
|
144
274
|
});
|
|
145
275
|
const objects = [];
|
|
146
276
|
for (let index = 0; index < result.doors.length; index += 1) {
|
|
@@ -149,7 +279,13 @@ function decorateSolidCellMaze(maze, options = {}) {
|
|
|
149
279
|
const preferredIndex = Math.max(1, Math.floor(doorIndex * 0.55));
|
|
150
280
|
const position = freePathCellBefore(mainPath, preferredIndex, occupied);
|
|
151
281
|
occupied.add(cellKey(position));
|
|
152
|
-
const
|
|
282
|
+
const door = result.doors[index];
|
|
283
|
+
const key = {
|
|
284
|
+
id: `key-${index + 1}`,
|
|
285
|
+
type: "key",
|
|
286
|
+
position,
|
|
287
|
+
...door?.material ? { material: door.material } : {}
|
|
288
|
+
};
|
|
153
289
|
objects.push(key);
|
|
154
290
|
}
|
|
155
291
|
const degrees = degreeMap(result);
|
|
@@ -162,11 +298,17 @@ function decorateSolidCellMaze(maze, options = {}) {
|
|
|
162
298
|
for (let index = 0; index < chestCount; index += 1) {
|
|
163
299
|
const position = takeFree(deadEnds, result, occupied, rng, "chest");
|
|
164
300
|
occupied.add(cellKey(position));
|
|
301
|
+
const treasureType = cyclicValue(mechanisms.treasureTypes, index + decorationSeed);
|
|
302
|
+
if (!treasureType) throw new Error("At least one treasure type is required.");
|
|
303
|
+
const count = 1 + index % 3;
|
|
304
|
+
const lockMaterial = cyclicValue(mechanisms.keyMaterials, index + decorationSeed + 1);
|
|
165
305
|
const chest = {
|
|
166
306
|
id: `chest-${index + 1}`,
|
|
167
307
|
type: "chest",
|
|
168
308
|
position,
|
|
169
|
-
treasures:
|
|
309
|
+
treasures: count,
|
|
310
|
+
contents: [{ type: treasureType, count }],
|
|
311
|
+
...lockMaterial ? { lockMaterial } : {}
|
|
170
312
|
};
|
|
171
313
|
objects.push(chest);
|
|
172
314
|
}
|
|
@@ -178,21 +320,36 @@ function decorateSolidCellMaze(maze, options = {}) {
|
|
|
178
320
|
id: `trap-${index + 1}`,
|
|
179
321
|
type: "trap",
|
|
180
322
|
position,
|
|
181
|
-
damage: 1
|
|
323
|
+
damage: mechanisms.trapDamages[index % mechanisms.trapDamages.length] ?? 1
|
|
182
324
|
};
|
|
183
325
|
objects.push(trap);
|
|
184
326
|
}
|
|
185
|
-
const
|
|
186
|
-
for (let index = 0; index <
|
|
187
|
-
const position = takeFree(
|
|
327
|
+
const potionCandidates = shuffle(rng, floorCells(result));
|
|
328
|
+
for (let index = 0; index < potionCount; index += 1) {
|
|
329
|
+
const position = takeFree(potionCandidates, result, occupied, rng, "potion");
|
|
188
330
|
occupied.add(cellKey(position));
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
331
|
+
if (mechanisms.complexity === "basic" && mechanisms.potionKinds.length === 1 && mechanisms.potionKinds[0] === "healing") {
|
|
332
|
+
const medicine = {
|
|
333
|
+
id: `medicine-${index + 1}`,
|
|
334
|
+
type: "medicine",
|
|
335
|
+
position,
|
|
336
|
+
recovery: 1
|
|
337
|
+
};
|
|
338
|
+
objects.push(medicine);
|
|
339
|
+
continue;
|
|
340
|
+
}
|
|
341
|
+
const kind = mechanisms.potionKinds[index % mechanisms.potionKinds.length];
|
|
342
|
+
if (!kind) throw new Error("At least one potion kind is required.");
|
|
343
|
+
const potion = {
|
|
344
|
+
id: `potion-${index + 1}`,
|
|
345
|
+
type: "potion",
|
|
192
346
|
position,
|
|
193
|
-
|
|
347
|
+
kind,
|
|
348
|
+
...kind === "healing" ? { potency: 1 + index % 2 } : {},
|
|
349
|
+
...kind === "poison" ? { potency: mechanisms.poisonDamage, duration: mechanisms.poisonDuration } : {},
|
|
350
|
+
...kind === "haste" || kind === "slow" ? { duration: mechanisms.speedDuration } : {}
|
|
194
351
|
};
|
|
195
|
-
objects.push(
|
|
352
|
+
objects.push(potion);
|
|
196
353
|
}
|
|
197
354
|
result.objects = objects;
|
|
198
355
|
result.metrics = analyzeSolidCellMaze(result);
|
|
@@ -284,6 +441,8 @@ function validateSolidCellMaze(maze) {
|
|
|
284
441
|
if (!key) errors.push(`Missing a key for ${door.id}.`);
|
|
285
442
|
else if (keyIndex === void 0 || doorIndex === void 0 || keyIndex >= doorIndex) {
|
|
286
443
|
errors.push(`${key.id} is not before ${door.id} on the main path.`);
|
|
444
|
+
} else if (door.material !== (key.type === "key" ? key.material : void 0)) {
|
|
445
|
+
errors.push(`${key.id} does not match the material of ${door.id}.`);
|
|
287
446
|
}
|
|
288
447
|
}
|
|
289
448
|
return { valid: errors.length === 0, errors, metrics };
|
|
@@ -521,6 +680,10 @@ function shuffle(rng, input) {
|
|
|
521
680
|
}
|
|
522
681
|
return values;
|
|
523
682
|
}
|
|
683
|
+
function cyclicValue(values, index) {
|
|
684
|
+
if (values.length === 0) return void 0;
|
|
685
|
+
return values[(index % values.length + values.length) % values.length];
|
|
686
|
+
}
|
|
524
687
|
function mulberry32(seed) {
|
|
525
688
|
let value = seed >>> 0;
|
|
526
689
|
return () => {
|
|
@@ -551,40 +714,105 @@ function emptyMetrics(rows, cols) {
|
|
|
551
714
|
|
|
552
715
|
// src/simulator.ts
|
|
553
716
|
var DELTAS = {
|
|
554
|
-
up:
|
|
555
|
-
down:
|
|
556
|
-
left:
|
|
557
|
-
right:
|
|
717
|
+
up: { row: -1, col: 0 },
|
|
718
|
+
down: { row: 1, col: 0 },
|
|
719
|
+
left: { row: 0, col: -1 },
|
|
720
|
+
right: { row: 0, col: 1 }
|
|
558
721
|
};
|
|
559
722
|
function simulateTrial(maze, actions, initial = {}) {
|
|
723
|
+
const mechanisms = maze.mechanisms ?? mechanismPreset("basic");
|
|
560
724
|
const health = initial.health ?? 5;
|
|
561
725
|
const state = {
|
|
562
726
|
position: structuredClone(maze.entry),
|
|
563
727
|
health,
|
|
564
728
|
healthMax: initial.healthMax ?? health,
|
|
565
729
|
keys: initial.keys ?? 0,
|
|
730
|
+
keysByMaterial: emptyMaterialCounts(initial.keysByMaterial),
|
|
566
731
|
treasures: initial.treasures ?? 0,
|
|
732
|
+
treasuresByType: emptyTreasureCounts(initial.treasuresByType),
|
|
733
|
+
elapsedTime: initial.elapsedTime ?? 0,
|
|
734
|
+
speed: initial.speed ?? "normal",
|
|
735
|
+
speedRemaining: initial.speedRemaining ?? 0,
|
|
736
|
+
poisonDamage: initial.poisonDamage ?? 0,
|
|
737
|
+
poisonRemaining: initial.poisonRemaining ?? 0,
|
|
567
738
|
alive: health > 0,
|
|
568
739
|
reachedGoal: false,
|
|
569
740
|
openedDoors: [],
|
|
570
741
|
collectedKeys: [],
|
|
571
742
|
openedChests: [],
|
|
572
743
|
triggeredTraps: [],
|
|
573
|
-
usedMedicines: []
|
|
744
|
+
usedMedicines: [],
|
|
745
|
+
usedPotions: []
|
|
574
746
|
};
|
|
575
747
|
const trace = [];
|
|
576
748
|
for (let index = 0; index < actions.length; index += 1) {
|
|
577
749
|
const direction = actions[index];
|
|
578
750
|
if (!direction) continue;
|
|
579
|
-
|
|
751
|
+
const before = cloneState(state);
|
|
752
|
+
const events = [];
|
|
753
|
+
if (!state.alive) {
|
|
754
|
+
trace.push({ step: index + 1, direction, before, moved: false, reason: "dead", events, after: cloneState(state) });
|
|
755
|
+
continue;
|
|
756
|
+
}
|
|
757
|
+
const context = {
|
|
758
|
+
speedAtStart: state.speed,
|
|
759
|
+
speedRemainingAtStart: state.speedRemaining,
|
|
760
|
+
poisonDamageAtStart: state.poisonDamage,
|
|
761
|
+
poisonRemainingAtStart: state.poisonRemaining,
|
|
762
|
+
speedReplaced: false,
|
|
763
|
+
poisonReplaced: false
|
|
764
|
+
};
|
|
765
|
+
const timeCost = mechanisms.movementTime[context.speedAtStart];
|
|
766
|
+
state.elapsedTime += timeCost;
|
|
767
|
+
const delta = DELTAS[direction];
|
|
768
|
+
const target = cell(state.position.row + delta.row, state.position.col + delta.col);
|
|
769
|
+
let moved = false;
|
|
770
|
+
let reason = null;
|
|
771
|
+
if (terrainAt(maze, target) !== ".") {
|
|
772
|
+
reason = "wall-or-outside";
|
|
773
|
+
} else {
|
|
774
|
+
const door = maze.doors.find((item) => cellKey(item.position) === cellKey(target));
|
|
775
|
+
if (door && !state.openedDoors.includes(door.id)) {
|
|
776
|
+
if (door.material) {
|
|
777
|
+
if (state.keysByMaterial[door.material] < 1) {
|
|
778
|
+
reason = "closed-door-without-matching-key";
|
|
779
|
+
} else {
|
|
780
|
+
state.keysByMaterial[door.material] -= 1;
|
|
781
|
+
state.openedDoors.push(door.id);
|
|
782
|
+
events.push({ type: "open-door", id: door.id, material: door.material, keyCost: 1, timeCost });
|
|
783
|
+
}
|
|
784
|
+
} else if (state.keys < 1) {
|
|
785
|
+
reason = "closed-door-without-key";
|
|
786
|
+
} else {
|
|
787
|
+
state.keys -= 1;
|
|
788
|
+
state.openedDoors.push(door.id);
|
|
789
|
+
events.push({ type: "open-door", id: door.id, keyCost: 1, timeCost });
|
|
790
|
+
}
|
|
791
|
+
}
|
|
792
|
+
if (!reason) {
|
|
793
|
+
state.position = target;
|
|
794
|
+
moved = true;
|
|
795
|
+
applyCellObjects(maze, state, events, context);
|
|
796
|
+
if (cellKey(state.position) === cellKey(maze.goal) && !state.reachedGoal) {
|
|
797
|
+
state.reachedGoal = true;
|
|
798
|
+
events.push({ type: "reach-goal" });
|
|
799
|
+
}
|
|
800
|
+
}
|
|
801
|
+
}
|
|
802
|
+
finishStatuses(state, events, context);
|
|
803
|
+
trace.push({ step: index + 1, direction, before, moved, reason, events, after: cloneState(state) });
|
|
580
804
|
}
|
|
805
|
+
const blockedMoves = trace.filter((item) => !item.moved).length;
|
|
806
|
+
const blockedAfterDeath = trace.filter((item) => item.reason === "dead").length;
|
|
581
807
|
return {
|
|
582
|
-
state
|
|
808
|
+
state,
|
|
583
809
|
trace,
|
|
584
810
|
answers: {
|
|
585
811
|
finalPosition: letterNumberCoordinate(state.position),
|
|
586
|
-
keys: state.keys,
|
|
812
|
+
keys: state.keys + totalMaterialKeys(state.keysByMaterial),
|
|
813
|
+
keysByMaterial: structuredClone(state.keysByMaterial),
|
|
587
814
|
treasures: state.treasures,
|
|
815
|
+
treasuresByType: structuredClone(state.treasuresByType),
|
|
588
816
|
health: state.health,
|
|
589
817
|
alive: state.alive,
|
|
590
818
|
reachedGoal: state.reachedGoal,
|
|
@@ -592,90 +820,135 @@ function simulateTrial(maze, actions, initial = {}) {
|
|
|
592
820
|
openedChests: state.openedChests.length,
|
|
593
821
|
triggeredTraps: state.triggeredTraps.length,
|
|
594
822
|
usedMedicines: state.usedMedicines.length,
|
|
595
|
-
|
|
596
|
-
|
|
823
|
+
usedPotions: state.usedPotions.length,
|
|
824
|
+
elapsedTime: state.elapsedTime,
|
|
825
|
+
finalSpeed: state.speed,
|
|
826
|
+
speedRemaining: state.speedRemaining,
|
|
827
|
+
poisonDamage: state.poisonDamage,
|
|
828
|
+
poisonRemaining: state.poisonRemaining,
|
|
829
|
+
blockedMoves,
|
|
830
|
+
blockedAfterDeath
|
|
597
831
|
}
|
|
598
832
|
};
|
|
599
833
|
}
|
|
600
|
-
function
|
|
601
|
-
const
|
|
602
|
-
|
|
603
|
-
if (
|
|
604
|
-
const [dr, dc] = DELTAS[direction];
|
|
605
|
-
const target = cell(state.position.row + dr, state.position.col + dc);
|
|
606
|
-
if (terrainAt(maze, target) !== ".") {
|
|
607
|
-
return record(step, direction, before, state, false, "wall-or-outside", events);
|
|
608
|
-
}
|
|
609
|
-
const door = maze.doors.find((item) => sameCell(item.position, target));
|
|
610
|
-
if (door && !state.openedDoors.includes(door.id)) {
|
|
611
|
-
if (state.keys <= 0) {
|
|
612
|
-
return record(
|
|
613
|
-
step,
|
|
614
|
-
direction,
|
|
615
|
-
before,
|
|
616
|
-
state,
|
|
617
|
-
false,
|
|
618
|
-
"closed-door-without-key",
|
|
619
|
-
events
|
|
620
|
-
);
|
|
621
|
-
}
|
|
622
|
-
state.keys -= 1;
|
|
623
|
-
state.openedDoors.push(door.id);
|
|
624
|
-
events.push({ type: "open-door", id: door.id, keyCost: 1 });
|
|
625
|
-
}
|
|
626
|
-
state.position = target;
|
|
627
|
-
const object = maze.objects.find((item) => sameCell(item.position, target));
|
|
628
|
-
if (object?.type === "key" && !state.collectedKeys.includes(object.id)) {
|
|
834
|
+
function applyCellObjects(maze, state, events, context) {
|
|
835
|
+
const object = maze.objects.find((item) => cellKey(item.position) === cellKey(state.position));
|
|
836
|
+
if (!object) return;
|
|
837
|
+
if (object.type === "key" && !state.collectedKeys.includes(object.id)) {
|
|
629
838
|
state.collectedKeys.push(object.id);
|
|
630
|
-
state.
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
839
|
+
if (object.material) state.keysByMaterial[object.material] += 1;
|
|
840
|
+
else state.keys += 1;
|
|
841
|
+
events.push({
|
|
842
|
+
type: "collect-key",
|
|
843
|
+
id: object.id,
|
|
844
|
+
...object.material ? { material: object.material } : {}
|
|
845
|
+
});
|
|
846
|
+
return;
|
|
847
|
+
}
|
|
848
|
+
if (object.type === "chest" && !state.openedChests.includes(object.id)) {
|
|
849
|
+
let canOpen = false;
|
|
850
|
+
if (object.lockMaterial) {
|
|
851
|
+
canOpen = state.keysByMaterial[object.lockMaterial] > 0;
|
|
852
|
+
if (canOpen) state.keysByMaterial[object.lockMaterial] -= 1;
|
|
853
|
+
} else {
|
|
854
|
+
canOpen = state.keys > 0;
|
|
855
|
+
if (canOpen) state.keys -= 1;
|
|
856
|
+
}
|
|
857
|
+
if (!canOpen) {
|
|
638
858
|
events.push({
|
|
639
|
-
type: "
|
|
859
|
+
type: "pass-closed-chest",
|
|
640
860
|
id: object.id,
|
|
641
|
-
|
|
642
|
-
treasures: object.treasures
|
|
861
|
+
...object.lockMaterial ? { material: object.lockMaterial } : {}
|
|
643
862
|
});
|
|
644
|
-
|
|
645
|
-
|
|
863
|
+
return;
|
|
864
|
+
}
|
|
865
|
+
state.openedChests.push(object.id);
|
|
866
|
+
const contents = object.contents?.length > 0 ? object.contents : [{ type: "treasure", count: object.treasures }];
|
|
867
|
+
for (const content of contents) {
|
|
868
|
+
state.treasures += content.count;
|
|
869
|
+
state.treasuresByType[content.type] += content.count;
|
|
646
870
|
}
|
|
871
|
+
events.push({
|
|
872
|
+
type: "open-chest",
|
|
873
|
+
id: object.id,
|
|
874
|
+
...object.lockMaterial ? { material: object.lockMaterial } : {},
|
|
875
|
+
keyCost: 1,
|
|
876
|
+
treasures: object.treasures,
|
|
877
|
+
contents: structuredClone(contents)
|
|
878
|
+
});
|
|
879
|
+
return;
|
|
647
880
|
}
|
|
648
|
-
if (object
|
|
881
|
+
if (object.type === "trap" && !state.triggeredTraps.includes(object.id)) {
|
|
649
882
|
state.triggeredTraps.push(object.id);
|
|
650
883
|
state.health = Math.max(0, state.health - object.damage);
|
|
651
884
|
events.push({ type: "trigger-trap", id: object.id, damage: object.damage });
|
|
885
|
+
return;
|
|
652
886
|
}
|
|
653
|
-
if (object
|
|
887
|
+
if (object.type === "medicine" && !state.usedMedicines.includes(object.id)) {
|
|
654
888
|
state.usedMedicines.push(object.id);
|
|
655
|
-
const
|
|
889
|
+
const before = state.health;
|
|
656
890
|
state.health = Math.min(state.healthMax, state.health + object.recovery);
|
|
657
|
-
events.push({ type: "use-medicine", id: object.id, recovery: state.health -
|
|
891
|
+
events.push({ type: "use-medicine", id: object.id, recovery: state.health - before });
|
|
892
|
+
return;
|
|
893
|
+
}
|
|
894
|
+
if (object.type === "potion" && !state.usedPotions.includes(object.id)) {
|
|
895
|
+
state.usedPotions.push(object.id);
|
|
896
|
+
applyPotion(state, object, context);
|
|
897
|
+
const recovery = object.kind === "healing" ? object.potency ?? 1 : void 0;
|
|
898
|
+
const damage = object.kind === "poison" ? object.potency ?? maze.mechanisms.poisonDamage : void 0;
|
|
899
|
+
events.push({
|
|
900
|
+
type: "drink-potion",
|
|
901
|
+
id: object.id,
|
|
902
|
+
potionKind: object.kind,
|
|
903
|
+
...recovery === void 0 ? {} : { recovery },
|
|
904
|
+
...damage === void 0 ? {} : { damage },
|
|
905
|
+
...object.duration === void 0 ? {} : { duration: object.duration }
|
|
906
|
+
});
|
|
907
|
+
}
|
|
908
|
+
}
|
|
909
|
+
function applyPotion(state, potion, context) {
|
|
910
|
+
if (potion.kind === "healing") {
|
|
911
|
+
state.health = Math.min(state.healthMax, state.health + (potion.potency ?? 1));
|
|
912
|
+
} else if (potion.kind === "poison") {
|
|
913
|
+
state.poisonDamage = potion.potency ?? 1;
|
|
914
|
+
state.poisonRemaining = potion.duration ?? 1;
|
|
915
|
+
context.poisonReplaced = true;
|
|
916
|
+
} else if (potion.kind === "antidote") {
|
|
917
|
+
state.poisonDamage = 0;
|
|
918
|
+
state.poisonRemaining = 0;
|
|
919
|
+
context.poisonReplaced = true;
|
|
920
|
+
} else if (potion.kind === "haste") {
|
|
921
|
+
state.speed = "fast";
|
|
922
|
+
state.speedRemaining = potion.duration ?? 1;
|
|
923
|
+
context.speedReplaced = true;
|
|
924
|
+
} else {
|
|
925
|
+
state.speed = "slow";
|
|
926
|
+
state.speedRemaining = potion.duration ?? 1;
|
|
927
|
+
context.speedReplaced = true;
|
|
928
|
+
}
|
|
929
|
+
}
|
|
930
|
+
function finishStatuses(state, events, context) {
|
|
931
|
+
if (!context.poisonReplaced && context.poisonRemainingAtStart > 0) {
|
|
932
|
+
state.health = Math.max(0, state.health - context.poisonDamageAtStart);
|
|
933
|
+
state.poisonRemaining = context.poisonRemainingAtStart - 1;
|
|
934
|
+
state.poisonDamage = state.poisonRemaining > 0 ? context.poisonDamageAtStart : 0;
|
|
935
|
+
events.push({ type: "poison-tick", damage: context.poisonDamageAtStart });
|
|
936
|
+
}
|
|
937
|
+
if (!context.speedReplaced && context.speedRemainingAtStart > 0) {
|
|
938
|
+
state.speedRemaining = context.speedRemainingAtStart - 1;
|
|
939
|
+
if (state.speedRemaining === 0) {
|
|
940
|
+
state.speed = "normal";
|
|
941
|
+
events.push({ type: "speed-expired" });
|
|
942
|
+
}
|
|
658
943
|
}
|
|
659
944
|
if (state.health <= 0 && state.alive) {
|
|
945
|
+
state.health = 0;
|
|
660
946
|
state.alive = false;
|
|
661
947
|
events.push({ type: "die" });
|
|
662
948
|
}
|
|
663
|
-
if (sameCell(state.position, maze.goal) && !state.reachedGoal) {
|
|
664
|
-
state.reachedGoal = true;
|
|
665
|
-
events.push({ type: "reach-goal" });
|
|
666
|
-
}
|
|
667
|
-
return record(step, direction, before, state, true, null, events);
|
|
668
949
|
}
|
|
669
|
-
function
|
|
670
|
-
return
|
|
671
|
-
step,
|
|
672
|
-
direction,
|
|
673
|
-
before,
|
|
674
|
-
moved,
|
|
675
|
-
reason,
|
|
676
|
-
events,
|
|
677
|
-
after: structuredClone(state)
|
|
678
|
-
};
|
|
950
|
+
function cloneState(state) {
|
|
951
|
+
return structuredClone(state);
|
|
679
952
|
}
|
|
680
953
|
|
|
681
954
|
// src/trial.ts
|
|
@@ -685,54 +958,29 @@ var DIRECTIONS = {
|
|
|
685
958
|
left: { en: "left", zh: "\u5DE6" },
|
|
686
959
|
right: { en: "right", zh: "\u53F3" }
|
|
687
960
|
};
|
|
688
|
-
var
|
|
689
|
-
|
|
690
|
-
|
|
691
|
-
|
|
692
|
-
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
var
|
|
700
|
-
"\
|
|
701
|
-
"\
|
|
702
|
-
"\
|
|
703
|
-
"\
|
|
704
|
-
"\
|
|
705
|
-
|
|
706
|
-
|
|
707
|
-
"\
|
|
708
|
-
"\
|
|
709
|
-
|
|
710
|
-
|
|
711
|
-
"Which cell is the explorer in after all actions are complete?",
|
|
712
|
-
"How many keys does the explorer have at the end?",
|
|
713
|
-
"How many treasures has the explorer collected at the end?",
|
|
714
|
-
"How many health points does the explorer have at the end?",
|
|
715
|
-
"Is the explorer alive at the end?",
|
|
716
|
-
"Did the explorer ever reach the goal?",
|
|
717
|
-
"How many doors were opened?",
|
|
718
|
-
"How many chests were opened?",
|
|
719
|
-
"How many traps were triggered?",
|
|
720
|
-
"How many medicine rooms were used?",
|
|
721
|
-
"How many individual moves did not change the explorer's position?"
|
|
722
|
-
];
|
|
723
|
-
var CHINESE_QUESTIONS = [
|
|
724
|
-
"\u5168\u90E8\u884C\u52A8\u7ED3\u675F\u540E\uFF0C\u63A2\u9669\u8005\u4F4D\u4E8E\u54EA\u4E00\u683C\uFF1F",
|
|
725
|
-
"\u63A2\u9669\u8005\u6700\u540E\u6301\u6709\u51E0\u628A\u94A5\u5319\uFF1F",
|
|
726
|
-
"\u63A2\u9669\u8005\u6700\u540E\u53D6\u5F97\u4E86\u51E0\u4EF6\u5B9D\u7269\uFF1F",
|
|
727
|
-
"\u63A2\u9669\u8005\u6700\u540E\u8FD8\u5269\u51E0\u70B9\u5065\u5EB7\u503C\uFF1F",
|
|
728
|
-
"\u63A2\u9669\u8005\u6700\u540E\u662F\u5426\u4ECD\u7136\u5B58\u6D3B\uFF1F",
|
|
729
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\uFF0C\u63A2\u9669\u8005\u662F\u5426\u66FE\u7ECF\u5230\u8FBE\u7EC8\u70B9\uFF1F",
|
|
730
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\u4E00\u5171\u6253\u5F00\u4E86\u51E0\u9053\u95E8\uFF1F",
|
|
731
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\u4E00\u5171\u6253\u5F00\u4E86\u51E0\u53EA\u5B9D\u7BB1\uFF1F",
|
|
732
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\u4E00\u5171\u89E6\u53D1\u4E86\u51E0\u4E2A\u9677\u9631\uFF1F",
|
|
733
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\u4E00\u5171\u4F7F\u7528\u4E86\u51E0\u4E2A\u836F\u54C1\u623F\uFF1F",
|
|
734
|
-
"\u884C\u52A8\u8FC7\u7A0B\u4E2D\u5171\u6709\u591A\u5C11\u6B21\u79FB\u52A8\u6CA1\u6709\u6539\u53D8\u63A2\u9669\u8005\u7684\u4F4D\u7F6E\uFF1F"
|
|
735
|
-
];
|
|
961
|
+
var MATERIAL_NAMES = {
|
|
962
|
+
copper: { en: "copper", zh: "\u94DC" },
|
|
963
|
+
silver: { en: "silver", zh: "\u94F6" },
|
|
964
|
+
gold: { en: "gold", zh: "\u91D1" }
|
|
965
|
+
};
|
|
966
|
+
var TREASURE_NAMES = {
|
|
967
|
+
treasure: { en: "treasure", zh: "\u5B9D\u7269" },
|
|
968
|
+
coin: { en: "coin", zh: "\u94B1\u5E01" },
|
|
969
|
+
gem: { en: "gem", zh: "\u5B9D\u77F3" },
|
|
970
|
+
relic: { en: "relic", zh: "\u9057\u7269" }
|
|
971
|
+
};
|
|
972
|
+
var POTION_NAMES = {
|
|
973
|
+
healing: { en: "healing potion", zh: "\u6CBB\u7597\u836F\u6C34" },
|
|
974
|
+
poison: { en: "poison potion", zh: "\u6BD2\u836F" },
|
|
975
|
+
antidote: { en: "antidote potion", zh: "\u89E3\u6BD2\u836F\u6C34" },
|
|
976
|
+
haste: { en: "haste potion", zh: "\u52A0\u901F\u836F\u6C34" },
|
|
977
|
+
slow: { en: "slow potion", zh: "\u51CF\u901F\u836F\u6C34" }
|
|
978
|
+
};
|
|
979
|
+
var SPEED_NAMES = {
|
|
980
|
+
normal: { en: "normal", zh: "\u6B63\u5E38" },
|
|
981
|
+
fast: { en: "fast", zh: "\u52A0\u901F" },
|
|
982
|
+
slow: { en: "slow", zh: "\u51CF\u901F" }
|
|
983
|
+
};
|
|
736
984
|
function generateTrial(options = {}) {
|
|
737
985
|
const resolved = resolveTrialOptions(options);
|
|
738
986
|
const maze = selectMaze(resolved);
|
|
@@ -741,82 +989,72 @@ function generateTrial(options = {}) {
|
|
|
741
989
|
verifyScenario(resolved.scenario, result.answers, maze);
|
|
742
990
|
const sections = {
|
|
743
991
|
map: renderMapDescription(maze, plan.initialState, resolved.language, resolved.style),
|
|
744
|
-
rules: renderRules(resolved.language),
|
|
992
|
+
rules: renderRules(maze, resolved.language),
|
|
745
993
|
actions: renderActionDescription(plan.actions, resolved.language, resolved.style),
|
|
746
|
-
questions: renderQuestions(resolved.language)
|
|
994
|
+
questions: renderQuestions(maze, resolved.language)
|
|
747
995
|
};
|
|
748
|
-
const question = renderQuestion(resolved, maze, sections);
|
|
749
|
-
const answer = renderAnswer(resolved, maze, result.answers, plan.actions.length);
|
|
750
996
|
return {
|
|
751
|
-
schemaVersion: "maze-test-trial@
|
|
997
|
+
schemaVersion: "maze-test-trial@2",
|
|
752
998
|
options: resolved,
|
|
753
999
|
maze,
|
|
754
1000
|
initialState: plan.initialState,
|
|
755
1001
|
actions: plan.actions,
|
|
756
1002
|
sections,
|
|
757
|
-
question,
|
|
758
|
-
answer,
|
|
1003
|
+
question: renderQuestion(resolved, maze, sections),
|
|
1004
|
+
answer: renderAnswer(resolved, maze, result.answers, plan.actions.length),
|
|
759
1005
|
result
|
|
760
1006
|
};
|
|
761
1007
|
}
|
|
762
1008
|
function resolveTrialOptions(options = {}) {
|
|
763
1009
|
const scenario = options.scenario ?? "success";
|
|
764
1010
|
const language = options.language ?? "en";
|
|
765
|
-
if (!["success", "treasure-and-leave", "death-and-stop"].includes(scenario)) {
|
|
766
|
-
throw new Error(`Unknown scenario: ${scenario}`);
|
|
767
|
-
}
|
|
1011
|
+
if (!["success", "treasure-and-leave", "death-and-stop", "mechanism-tour"].includes(scenario)) throw new Error(`Unknown scenario: ${scenario}`);
|
|
768
1012
|
if (language !== "en" && language !== "zh") throw new Error(`Unknown language: ${language}`);
|
|
1013
|
+
const mechanisms = resolveMechanisms(options);
|
|
1014
|
+
const defaults = defaultObjectCounts(mechanisms.complexity);
|
|
769
1015
|
const resolved = {
|
|
770
1016
|
seed: integer(options.seed ?? 1, "seed", 0),
|
|
771
1017
|
rows: oddInteger(options.rows ?? 15, "rows", 7),
|
|
772
1018
|
cols: oddInteger(options.cols ?? 15, "cols", 7),
|
|
773
1019
|
braid: finiteNumber(options.braid ?? 0, "braid", 0, 1),
|
|
774
|
-
doorCount: integer(options.doorCount ??
|
|
775
|
-
chestCount: integer(options.chestCount ??
|
|
776
|
-
trapCount: integer(options.trapCount ??
|
|
777
|
-
|
|
1020
|
+
doorCount: integer(options.doorCount ?? defaults.doors, "doorCount", 0),
|
|
1021
|
+
chestCount: integer(options.chestCount ?? defaults.chests, "chestCount", 0),
|
|
1022
|
+
trapCount: integer(options.trapCount ?? defaults.traps, "trapCount", 0),
|
|
1023
|
+
potionCount: integer(options.potionCount ?? options.medicineCount ?? defaults.potions, "potionCount", 0),
|
|
1024
|
+
mechanisms,
|
|
778
1025
|
scenario,
|
|
779
1026
|
language,
|
|
780
1027
|
style: integer(options.style ?? 0, "style", 0),
|
|
781
1028
|
minDistance: integer(options.minDistance ?? 0, "minDistance", 0),
|
|
782
1029
|
maxAttempts: integer(options.maxAttempts ?? 500, "maxAttempts", 1)
|
|
783
1030
|
};
|
|
784
|
-
|
|
785
|
-
|
|
786
|
-
|
|
787
|
-
|
|
788
|
-
|
|
1031
|
+
validateScenarioOptions(resolved);
|
|
1032
|
+
return resolved;
|
|
1033
|
+
}
|
|
1034
|
+
function validateScenarioOptions(options) {
|
|
1035
|
+
if (options.scenario === "treasure-and-leave") {
|
|
1036
|
+
if (options.chestCount < 1) throw new Error("The treasure-and-leave scenario requires at least one chest.");
|
|
1037
|
+
if (!options.mechanisms.potionKinds.includes("healing")) throw new Error("The treasure-and-leave scenario requires healing in potionKinds.");
|
|
1038
|
+
if (options.potionCount < 1) throw new Error("The treasure-and-leave scenario requires at least one potion.");
|
|
789
1039
|
}
|
|
790
|
-
if (scenario === "death-and-stop" &&
|
|
791
|
-
|
|
1040
|
+
if (options.scenario === "death-and-stop" && options.trapCount < 1) throw new Error("The death-and-stop scenario requires at least one trap.");
|
|
1041
|
+
if (options.scenario === "mechanism-tour") {
|
|
1042
|
+
if (options.trapCount < options.mechanisms.trapDamages.length) throw new Error("The mechanism-tour scenario needs at least one trap for every configured trap damage.");
|
|
1043
|
+
if (options.potionCount < options.mechanisms.potionKinds.length) throw new Error("The mechanism-tour scenario needs at least one potion for every configured potion kind.");
|
|
1044
|
+
if (options.chestCount < options.mechanisms.treasureTypes.length) throw new Error("The mechanism-tour scenario needs at least one chest for every configured treasure type.");
|
|
1045
|
+
if (options.doorCount < options.mechanisms.keyMaterials.length) throw new Error("The mechanism-tour scenario needs at least one door for every configured key material.");
|
|
792
1046
|
}
|
|
793
|
-
return resolved;
|
|
794
1047
|
}
|
|
795
1048
|
function selectMaze(options) {
|
|
796
1049
|
let lastError = null;
|
|
797
1050
|
for (let offset = 0; offset < options.maxAttempts; offset += 1) {
|
|
798
1051
|
const effectiveSeed = options.seed + offset;
|
|
799
1052
|
try {
|
|
800
|
-
const base = generateSolidCellMaze({
|
|
801
|
-
|
|
802
|
-
cols: options.cols,
|
|
803
|
-
braid: options.braid,
|
|
804
|
-
seed: effectiveSeed,
|
|
805
|
-
requestedSeed: options.seed,
|
|
806
|
-
id: `maze-test-${options.rows}x${options.cols}-${options.seed}`
|
|
807
|
-
});
|
|
808
|
-
const maze = decorateSolidCellMaze(base, {
|
|
809
|
-
seed: effectiveSeed + 8e4,
|
|
810
|
-
doorCount: options.doorCount,
|
|
811
|
-
chestCount: options.chestCount,
|
|
812
|
-
trapCount: options.trapCount,
|
|
813
|
-
medicineCount: options.medicineCount
|
|
814
|
-
});
|
|
1053
|
+
const base = generateSolidCellMaze({ rows: options.rows, cols: options.cols, braid: options.braid, seed: effectiveSeed, requestedSeed: options.seed, mechanisms: options.mechanisms, id: `maze-test-${options.rows}x${options.cols}-${options.seed}` });
|
|
1054
|
+
const maze = decorateSolidCellMaze(base, { seed: effectiveSeed + 8e4, doorCount: options.doorCount, chestCount: options.chestCount, trapCount: options.trapCount, potionCount: options.potionCount, mechanisms: options.mechanisms });
|
|
815
1055
|
const validation = validateSolidCellMaze(maze);
|
|
816
1056
|
if (!validation.valid) throw new Error(validation.errors.join(" "));
|
|
817
|
-
if ((validation.metrics?.entryGoalDistance ?? 0) < options.minDistance) {
|
|
818
|
-
throw new Error(`The entry-goal distance is below ${options.minDistance}.`);
|
|
819
|
-
}
|
|
1057
|
+
if ((validation.metrics?.entryGoalDistance ?? 0) < options.minDistance) throw new Error(`The entry-goal distance is below ${options.minDistance}.`);
|
|
820
1058
|
const plan = buildScenarioPlan(maze, options.scenario);
|
|
821
1059
|
const result = simulateTrial(maze, plan.actions, plan.initialState);
|
|
822
1060
|
verifyScenario(options.scenario, result.answers, maze);
|
|
@@ -826,172 +1064,82 @@ function selectMaze(options) {
|
|
|
826
1064
|
}
|
|
827
1065
|
}
|
|
828
1066
|
const detail = lastError instanceof Error ? ` Last error: ${lastError.message}` : "";
|
|
829
|
-
throw new Error(
|
|
830
|
-
`Could not generate a valid trial in ${options.maxAttempts} deterministic attempts.${detail}`
|
|
831
|
-
);
|
|
1067
|
+
throw new Error(`Could not generate a valid trial in ${options.maxAttempts} deterministic attempts.${detail}`);
|
|
832
1068
|
}
|
|
833
1069
|
function buildScenarioPlan(maze, scenario) {
|
|
1070
|
+
const ample = ampleInitialState(maze);
|
|
834
1071
|
if (scenario === "success") {
|
|
835
|
-
|
|
836
|
-
|
|
837
|
-
|
|
838
|
-
};
|
|
1072
|
+
const damage = maze.objects.filter((item) => item.type === "trap").reduce((sum, item) => sum + item.damage, 0);
|
|
1073
|
+
const poisonBudget = maze.mechanisms.potionKinds.includes("poison") ? maze.mechanisms.poisonDamage * maze.mechanisms.poisonDuration : 0;
|
|
1074
|
+
const health = Math.max(5, damage + poisonBudget + 1);
|
|
1075
|
+
return { initialState: { health, healthMax: health, keys: 0, treasures: 0 }, actions: pathToActions(shortestPath(maze, maze.entry, maze.goal)) };
|
|
839
1076
|
}
|
|
840
1077
|
if (scenario === "treasure-and-leave") {
|
|
841
|
-
const
|
|
1078
|
+
const healing = maze.objects.find((item) => item.type === "medicine" || item.type === "potion" && item.kind === "healing");
|
|
842
1079
|
const chest = maze.objects.find((item) => item.type === "chest");
|
|
843
|
-
if (!
|
|
844
|
-
|
|
845
|
-
const
|
|
846
|
-
|
|
847
|
-
const
|
|
848
|
-
|
|
849
|
-
|
|
850
|
-
...pathToActions(path2),
|
|
851
|
-
...pathToActions(path3),
|
|
852
|
-
...pathToActions(leavePath)
|
|
853
|
-
];
|
|
854
|
-
const initialState = {
|
|
855
|
-
health: 3,
|
|
856
|
-
healthMax: 5,
|
|
857
|
-
keys: maze.doors.length + 2,
|
|
858
|
-
treasures: 0
|
|
859
|
-
};
|
|
860
|
-
const beforeBump = simulateTrial(maze, actions, initialState);
|
|
861
|
-
const bump = wallDirection(maze, beforeBump.state.position);
|
|
862
|
-
if (bump) actions = [...actions, bump, bump];
|
|
1080
|
+
if (!healing || !chest) throw new Error("This scenario requires a healing object and a chest.");
|
|
1081
|
+
let actions = routeThrough(maze, [maze.entry, healing.position, chest.position, maze.goal]);
|
|
1082
|
+
const leavePath = shortestPath(maze, maze.goal, chest.position).slice(0, 10);
|
|
1083
|
+
actions.push(...pathToActions(leavePath));
|
|
1084
|
+
const initialState = { ...ample, health: 50, healthMax: 100 };
|
|
1085
|
+
const bump = wallDirection(maze, simulateTrial(maze, actions, initialState).state.position);
|
|
1086
|
+
if (bump) actions.push(bump, bump);
|
|
863
1087
|
return { initialState, actions };
|
|
864
1088
|
}
|
|
865
|
-
|
|
866
|
-
|
|
867
|
-
|
|
868
|
-
|
|
869
|
-
|
|
870
|
-
|
|
871
|
-
|
|
872
|
-
|
|
873
|
-
|
|
874
|
-
|
|
875
|
-
},
|
|
876
|
-
actions: [...pathToActions(toTrap), ...pathToActions(afterTrap)]
|
|
877
|
-
};
|
|
878
|
-
}
|
|
879
|
-
function verifyScenario(scenario, answers, maze) {
|
|
880
|
-
if (scenario === "success" && (!answers.reachedGoal || !answers.alive || answers.finalPosition !== letterNumberCoordinate(maze.goal))) {
|
|
881
|
-
throw new Error("The success scenario did not finish alive at the goal.");
|
|
882
|
-
}
|
|
883
|
-
if (scenario === "treasure-and-leave" && (!answers.reachedGoal || answers.finalPosition === letterNumberCoordinate(maze.goal) || answers.openedChests < 1 || answers.usedMedicines < 1 || answers.blockedMoves < 2)) {
|
|
884
|
-
throw new Error("The treasure-and-leave scenario did not meet its invariants.");
|
|
1089
|
+
if (scenario === "death-and-stop") {
|
|
1090
|
+
const trap = maze.objects.find((item) => item.type === "trap");
|
|
1091
|
+
if (!trap) throw new Error("This scenario requires a trap.");
|
|
1092
|
+
const actions = [...pathToActions(shortestPath(maze, maze.entry, trap.position)), ...pathToActions(shortestPath(maze, trap.position, maze.goal).slice(0, 14))];
|
|
1093
|
+
for (let health = 1; health <= 200; health += 1) {
|
|
1094
|
+
const initialState = { ...ample, health, healthMax: health };
|
|
1095
|
+
const result = simulateTrial(maze, actions, initialState);
|
|
1096
|
+
if (result.trace.some((item) => item.events.some((event) => event.type === "trigger-trap" && event.id === trap.id) && item.events.some((event) => event.type === "die"))) return { initialState, actions };
|
|
1097
|
+
}
|
|
1098
|
+
throw new Error("Could not choose health that makes the death-and-stop scenario die on its target trap.");
|
|
885
1099
|
}
|
|
886
|
-
|
|
887
|
-
|
|
1100
|
+
return { initialState: { ...ample, health: 1e3, healthMax: 1e3 }, actions: routeThrough(maze, [maze.entry, ...maze.objects.map((item) => item.position), maze.goal]) };
|
|
1101
|
+
}
|
|
1102
|
+
function ampleInitialState(maze) {
|
|
1103
|
+
const material = emptyMaterialCounts();
|
|
1104
|
+
for (const door of maze.doors) if (door.material) material[door.material] += 1;
|
|
1105
|
+
for (const object of maze.objects) if (object.type === "chest" && object.lockMaterial) material[object.lockMaterial] += 1;
|
|
1106
|
+
return { health: 100, healthMax: 100, keys: maze.doors.filter((door) => !door.material).length + maze.objects.filter((item) => item.type === "chest" && !item.lockMaterial).length, keysByMaterial: material, treasures: 0 };
|
|
1107
|
+
}
|
|
1108
|
+
function verifyScenario(scenario, a, maze) {
|
|
1109
|
+
if (scenario === "success" && (!a.reachedGoal || !a.alive || a.finalPosition !== letterNumberCoordinate(maze.goal))) throw new Error("The success scenario did not finish alive at the goal.");
|
|
1110
|
+
if (scenario === "treasure-and-leave" && (!a.reachedGoal || a.finalPosition === letterNumberCoordinate(maze.goal) || a.openedChests < 1 || a.usedMedicines + a.usedPotions < 1 || a.blockedMoves < 2)) throw new Error("The treasure-and-leave scenario did not meet its invariants.");
|
|
1111
|
+
if (scenario === "death-and-stop" && (a.alive || a.triggeredTraps < 1 || a.blockedAfterDeath < 5)) throw new Error("The death-and-stop scenario did not meet its invariants.");
|
|
1112
|
+
if (scenario === "mechanism-tour") {
|
|
1113
|
+
const count = (type) => maze.objects.filter((item) => item.type === type).length;
|
|
1114
|
+
if (!a.alive || !a.reachedGoal || a.openedDoors !== maze.doors.length || a.openedChests !== count("chest") || a.triggeredTraps !== count("trap") || a.usedPotions !== count("potion") || a.usedMedicines !== count("medicine")) throw new Error("The mechanism-tour scenario did not exercise every generated mechanism object.");
|
|
888
1115
|
}
|
|
889
1116
|
}
|
|
890
1117
|
function renderQuestion(options, maze, sections) {
|
|
891
|
-
const isZh = options.language === "zh";
|
|
892
|
-
const title = isZh ? "\u8FF7\u5BAB\u8BD5\u9898" : "Maze Trial";
|
|
893
|
-
const labels = isZh ? ["\u5730\u56FE\u63CF\u8FF0", "\u673A\u5236\u63CF\u8FF0", "\u884C\u52A8\u63CF\u8FF0", "\u95EE\u9898"] : ["Map", "Rules", "Actions", "Questions"];
|
|
894
|
-
const seedLine = maze.seed === options.seed ? `${isZh ? "\u79CD\u5B50" : "Seed"}: ${options.seed}` : `${isZh ? "\u79CD\u5B50" : "Seed"}: ${options.seed} (${isZh ? "\u6709\u6548\u8FF7\u5BAB\u79CD\u5B50" : "effective maze seed"}: ${maze.seed})`;
|
|
895
|
-
return [
|
|
896
|
-
`# ${title}`,
|
|
897
|
-
"",
|
|
898
|
-
seedLine,
|
|
899
|
-
"",
|
|
900
|
-
`## 1. ${labels[0]}`,
|
|
901
|
-
"",
|
|
902
|
-
sections.map,
|
|
903
|
-
"",
|
|
904
|
-
`## 2. ${labels[1]}`,
|
|
905
|
-
"",
|
|
906
|
-
sections.rules,
|
|
907
|
-
"",
|
|
908
|
-
`## 3. ${labels[2]}`,
|
|
909
|
-
"",
|
|
910
|
-
sections.actions,
|
|
911
|
-
"",
|
|
912
|
-
`## 4. ${labels[3]}`,
|
|
913
|
-
"",
|
|
914
|
-
sections.questions,
|
|
915
|
-
""
|
|
916
|
-
].join("\n");
|
|
917
|
-
}
|
|
918
|
-
function renderAnswer(options, maze, answers, actionCount) {
|
|
919
1118
|
const zh = options.language === "zh";
|
|
920
|
-
const
|
|
921
|
-
|
|
922
|
-
|
|
923
|
-
|
|
924
|
-
|
|
925
|
-
|
|
926
|
-
|
|
927
|
-
|
|
928
|
-
|
|
929
|
-
|
|
930
|
-
|
|
931
|
-
|
|
932
|
-
] : [
|
|
933
|
-
|
|
934
|
-
["Keys remaining", answers.keys],
|
|
935
|
-
["Treasures collected", answers.treasures],
|
|
936
|
-
["Health remaining", answers.health],
|
|
937
|
-
["Alive", answers.alive ? "Yes" : "No"],
|
|
938
|
-
["Ever reached the goal", answers.reachedGoal ? "Yes" : "No"],
|
|
939
|
-
["Doors opened", answers.openedDoors],
|
|
940
|
-
["Chests opened", answers.openedChests],
|
|
941
|
-
["Traps triggered", answers.triggeredTraps],
|
|
942
|
-
["Medicine rooms used", answers.usedMedicines],
|
|
943
|
-
["Moves that did not change position", answers.blockedMoves]
|
|
944
|
-
];
|
|
945
|
-
return [
|
|
946
|
-
`# ${zh ? "\u6807\u51C6\u7B54\u6848" : "Answer Key"}`,
|
|
947
|
-
"",
|
|
948
|
-
`${zh ? "\u79CD\u5B50" : "Seed"}: ${options.seed}`,
|
|
949
|
-
...maze.seed === options.seed ? [] : [
|
|
950
|
-
`${zh ? "\u6709\u6548\u8FF7\u5BAB\u79CD\u5B50" : "Effective maze seed"}: ${maze.seed}`
|
|
951
|
-
],
|
|
952
|
-
"",
|
|
953
|
-
`| ${zh ? "\u95EE\u9898" : "Item"} | ${zh ? "\u7B54\u6848" : "Answer"} |`,
|
|
954
|
-
"|---|---|",
|
|
955
|
-
...rows.map(([label, value]) => `| ${label} | ${String(value)} |`),
|
|
956
|
-
"",
|
|
957
|
-
`${zh ? "\u539F\u5B50\u884C\u52A8\u6570" : "Atomic action count"}: ${actionCount}`,
|
|
958
|
-
""
|
|
959
|
-
].join("\n");
|
|
1119
|
+
const labels = zh ? ["\u5730\u56FE\u63CF\u8FF0", "\u673A\u5236\u63CF\u8FF0", "\u884C\u52A8\u63CF\u8FF0", "\u95EE\u9898"] : ["Map", "Rules", "Actions", "Questions"];
|
|
1120
|
+
const seedLine = maze.seed === options.seed ? `${zh ? "\u79CD\u5B50" : "Seed"}: ${options.seed}` : `${zh ? "\u79CD\u5B50" : "Seed"}: ${options.seed} (${zh ? "\u6709\u6548\u8FF7\u5BAB\u79CD\u5B50" : "effective maze seed"}: ${maze.seed})`;
|
|
1121
|
+
return [`# ${zh ? "\u8FF7\u5BAB\u8BD5\u9898" : "Maze Trial"}`, "", seedLine, `${zh ? "\u673A\u5236\u590D\u6742\u5EA6" : "Mechanism complexity"}: ${options.mechanisms.complexity}`, "", `## 1. ${labels[0]}`, "", sections.map, "", `## 2. ${labels[1]}`, "", sections.rules, "", `## 3. ${labels[2]}`, "", sections.actions, "", `## 4. ${labels[3]}`, "", sections.questions, ""].join("\n");
|
|
1122
|
+
}
|
|
1123
|
+
function renderAnswer(options, maze, a, actionCount) {
|
|
1124
|
+
const zh = options.language === "zh";
|
|
1125
|
+
const rows = zh ? [["\u6700\u7EC8\u4F4D\u7F6E", a.finalPosition], ["\u6700\u7EC8\u94A5\u5319\u603B\u6570", a.keys], ["\u6700\u7EC8\u5B9D\u7269\u603B\u6570", a.treasures], ["\u6700\u7EC8\u5065\u5EB7\u503C", a.health], ["\u662F\u5426\u5B58\u6D3B", a.alive ? "\u662F" : "\u5426"], ["\u662F\u5426\u66FE\u5230\u8FBE\u7EC8\u70B9", a.reachedGoal ? "\u662F" : "\u5426"], ["\u6253\u5F00\u7684\u95E8", a.openedDoors], ["\u6253\u5F00\u7684\u5B9D\u7BB1", a.openedChests], ["\u89E6\u53D1\u7684\u9677\u9631", a.triggeredTraps]] : [["Final position", a.finalPosition], ["Keys remaining in total", a.keys], ["Treasures collected in total", a.treasures], ["Health remaining", a.health], ["Alive", a.alive ? "Yes" : "No"], ["Ever reached the goal", a.reachedGoal ? "Yes" : "No"], ["Doors opened", a.openedDoors], ["Chests opened", a.openedChests], ["Traps triggered", a.triggeredTraps]];
|
|
1126
|
+
if (maze.objects.some((item) => item.type === "medicine")) rows.push([zh ? "\u4F7F\u7528\u7684\u836F\u54C1\u623F" : "Medicine rooms used", a.usedMedicines]);
|
|
1127
|
+
if (maze.objects.some((item) => item.type === "potion")) rows.push([zh ? "\u996E\u7528\u7684\u836F\u6C34" : "Potions drunk", a.usedPotions]);
|
|
1128
|
+
rows.push([zh ? "\u672A\u6539\u53D8\u4F4D\u7F6E\u7684\u539F\u5B50\u79FB\u52A8\u6307\u4EE4" : "Atomic movement instructions that did not change position", a.blockedMoves]);
|
|
1129
|
+
for (const material of maze.mechanisms.keyMaterials) rows.push([zh ? `\u5269\u4F59${MATERIAL_NAMES[material].zh}\u94A5\u5319` : `${capitalize(MATERIAL_NAMES[material].en)} keys remaining`, a.keysByMaterial[material]]);
|
|
1130
|
+
if (maze.mechanisms.treasureTypes.some((type) => type !== "treasure")) for (const type of maze.mechanisms.treasureTypes) rows.push([zh ? `${TREASURE_NAMES[type].zh}\u6570\u91CF` : `${capitalize(TREASURE_NAMES[type].en)}s collected`, a.treasuresByType[type]]);
|
|
1131
|
+
if (maze.mechanisms.complexity === "advanced") rows.push([zh ? "\u7D2F\u8BA1\u8017\u65F6\uFF08\u65F6\u95F4\u5355\u4F4D\uFF09" : "Elapsed time (time units)", a.elapsedTime], [zh ? "\u6700\u7EC8\u901F\u5EA6\u72B6\u6001" : "Final speed state", SPEED_NAMES[a.finalSpeed][zh ? "zh" : "en"]], [zh ? "\u901F\u5EA6\u6548\u679C\u5269\u4F59\u6307\u4EE4\u6570" : "Speed-effect instructions remaining", a.speedRemaining], [zh ? "\u4E2D\u6BD2\u5269\u4F59\u6307\u4EE4\u6570" : "Poison instructions remaining", a.poisonRemaining]);
|
|
1132
|
+
return [`# ${zh ? "\u6807\u51C6\u7B54\u6848" : "Answer Key"}`, "", `${zh ? "\u79CD\u5B50" : "Seed"}: ${options.seed}`, ...maze.seed === options.seed ? [] : [`${zh ? "\u6709\u6548\u8FF7\u5BAB\u79CD\u5B50" : "Effective maze seed"}: ${maze.seed}`], "", `| ${zh ? "\u95EE\u9898" : "Item"} | ${zh ? "\u7B54\u6848" : "Answer"} |`, "|---|---|", ...rows.map(([label, value]) => `| ${label} | ${String(value)} |`), "", `${zh ? "\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u6570" : "Atomic movement instruction count"}: ${actionCount}`, ""].join("\n");
|
|
960
1133
|
}
|
|
961
1134
|
function renderMapDescription(maze, initial, language, style) {
|
|
962
1135
|
const terrain = renderTerrainDescription(maze, language, style);
|
|
963
1136
|
const objects = renderObjectDescription(maze, language);
|
|
964
|
-
if (language === "zh") {
|
|
965
|
-
|
|
966
|
-
`\u8FD9\u662F\u4E00\u5EA7${maze.rows}\u884C${maze.cols}\u5217\u7684\u8FF7\u5BAB\u3002\u5DE6\u4E0A\u89D2\u4E3AA1\uFF0C\u5217\u4ECE\u5DE6\u5411\u53F3\u4F9D\u6B21\u6807\u4E3AA\u81F3${columnLabel(maze.cols)}\uFF0C\u884C\u4ECE\u4E0A\u5411\u4E0B\u7F16\u53F7\u4E3A1\u81F3${maze.rows}\u3002`,
|
|
967
|
-
`\u5165\u53E3\u4F4D\u4E8E${letterNumberCoordinate(maze.entry)}\uFF0C\u7EC8\u70B9\u4F4D\u4E8E${letterNumberCoordinate(maze.goal)}\u3002`,
|
|
968
|
-
"",
|
|
969
|
-
terrain,
|
|
970
|
-
"",
|
|
971
|
-
"\u8FF7\u5BAB\u4E2D\u7684\u95E8\u548C\u5176\u4ED6\u5BF9\u8C61\u5206\u5E03\u5982\u4E0B\u3002\u95E8\u672C\u8EAB\u5360\u636E\u4E00\u4E2A\u5B8C\u6574\u683C\u5B50\u3002",
|
|
972
|
-
objects,
|
|
973
|
-
"",
|
|
974
|
-
`\u8FF7\u5BAB\u4E2D\u6709\u4E00\u540D\u63A2\u9669\u8005\u3002\u4ED6\u4ECE\u5165\u53E3\u51FA\u53D1\uFF0C\u521D\u59CB\u5065\u5EB7\u503C\u4E3A${numberZh(initial.health)}\u70B9\uFF0C\u5065\u5EB7\u4E0A\u9650\u4E3A${numberZh(initial.healthMax)}\u70B9\uFF1B${initialPossessions(initial, language)}\uFF0C\u5C1A\u672A\u5230\u8FBE\u7EC8\u70B9\u3002`
|
|
975
|
-
].join("\n");
|
|
976
|
-
}
|
|
977
|
-
return [
|
|
978
|
-
`This maze has ${maze.rows} rows and ${maze.cols} columns. The top-left cell is A1. Columns run left to right from A to ${columnLabel(maze.cols)}, and rows run top to bottom from 1 to ${maze.rows}.`,
|
|
979
|
-
`The entry is at ${letterNumberCoordinate(maze.entry)}, and the goal is at ${letterNumberCoordinate(maze.goal)}.`,
|
|
980
|
-
"",
|
|
981
|
-
terrain,
|
|
982
|
-
"",
|
|
983
|
-
"Doors and other objects are distributed as follows. Each door occupies a whole cell.",
|
|
984
|
-
objects,
|
|
985
|
-
"",
|
|
986
|
-
`An explorer starts at the entry with ${initial.health} health point${plural(initial.health)}, a maximum health of ${initial.healthMax}, ${initialPossessions(initial, language)}, and reached-goal set to false.`
|
|
987
|
-
].join("\n");
|
|
1137
|
+
if (language === "zh") return [`\u8FD9\u662F\u4E00\u5EA7${maze.rows}\u884C${maze.cols}\u5217\u7684\u8FF7\u5BAB\u3002\u5DE6\u4E0A\u89D2\u4E3AA1\uFF0C\u5217\u4ECE\u5DE6\u5411\u53F3\u4F9D\u6B21\u6807\u4E3AA\u81F3${columnLabel(maze.cols)}\uFF0C\u884C\u4ECE\u4E0A\u5411\u4E0B\u7F16\u53F7\u4E3A1\u81F3${maze.rows}\u3002`, `\u5165\u53E3\u4F4D\u4E8E${letterNumberCoordinate(maze.entry)}\uFF0C\u7EC8\u70B9\u4F4D\u4E8E${letterNumberCoordinate(maze.goal)}\u3002`, "", terrain, "", "\u95E8\u548C\u5BF9\u8C61\u7684\u4F4D\u7F6E\u5982\u4E0B\uFF1B\u95E8\u4E0E\u5BF9\u8C61\u6240\u5728\u683C\u4ECD\u662F\u53EF\u4EE5\u8FDB\u5165\u7684\u901A\u8DEF\u683C\u3002", objects, "", `\u63A2\u9669\u8005\u4ECE\u5165\u53E3\u51FA\u53D1\uFF0C\u521D\u59CB\u5065\u5EB7\u503C\u4E3A${initial.health}\uFF0C\u5065\u5EB7\u4E0A\u9650\u4E3A${initial.healthMax}\uFF1B${initialPossessions(initial, language)}\uFF1B\u521D\u59CB\u672A\u4E2D\u6BD2\u3001\u901F\u5EA6\u4E3A\u6B63\u5E38\uFF1B\u201C\u66FE\u7ECF\u5230\u8FBE\u7EC8\u70B9\u201D\u8BB0\u5F55\u4E3A\u5047\u3002`].join("\n");
|
|
1138
|
+
return [`This maze has ${maze.rows} rows and ${maze.cols} columns. The top-left cell is A1. Columns run left to right from A to ${columnLabel(maze.cols)}, and rows run top to bottom from 1 to ${maze.rows}.`, `The entry is at ${letterNumberCoordinate(maze.entry)}, and the goal is at ${letterNumberCoordinate(maze.goal)}.`, "", terrain, "", "Door and object locations follow. A cell containing a door or object is still a passage cell that may be entered, subject to the door rule.", objects, "", `The explorer starts at the entry with ${initial.health} health, a maximum health of ${initial.healthMax}, ${initialPossessions(initial, language)}, no poison, normal speed, and reached-goal set to false.`].join("\n");
|
|
988
1139
|
}
|
|
989
1140
|
function renderTerrainDescription(maze, language, style) {
|
|
990
1141
|
const clauses = Array.from({ length: maze.rows }, (_, index) => index + 1).map((row) => {
|
|
991
|
-
const kinds = Array.from(
|
|
992
|
-
{ length: maze.cols },
|
|
993
|
-
(_, index) => terrainAt(maze, cell(row, index + 1)) === "." ? "floor" : "wall"
|
|
994
|
-
);
|
|
1142
|
+
const kinds = Array.from({ length: maze.cols }, (_, index) => terrainAt(maze, cell(row, index + 1)) === "." ? "floor" : "wall");
|
|
995
1143
|
const label = language === "zh" ? [`\u7B2C${row}\u884C`, `${row}\u3001`, `\uFF08${row}\uFF09`][style % 3] : `Row ${row}: `;
|
|
996
1144
|
return `${label ?? `\u7B2C${row}\u884C`}${describeTerrainLine(kinds, language)}`;
|
|
997
1145
|
});
|
|
@@ -1000,9 +1148,7 @@ function renderTerrainDescription(maze, language, style) {
|
|
|
1000
1148
|
function describeTerrainLine(kinds, language) {
|
|
1001
1149
|
const walls = [];
|
|
1002
1150
|
const floors = [];
|
|
1003
|
-
for (let index = 0; index < kinds.length; index += 1)
|
|
1004
|
-
(kinds[index] === "wall" ? walls : floors).push(index + 1);
|
|
1005
|
-
}
|
|
1151
|
+
for (let index = 0; index < kinds.length; index += 1) (kinds[index] === "wall" ? walls : floors).push(index + 1);
|
|
1006
1152
|
if (language === "zh") {
|
|
1007
1153
|
if (walls.length === 0) return "\u90FD\u662F\u901A\u8DEF";
|
|
1008
1154
|
if (floors.length === 0) return "\u90FD\u662F\u5899\u58C1";
|
|
@@ -1033,76 +1179,110 @@ function positionList(indices, language) {
|
|
|
1033
1179
|
end = value;
|
|
1034
1180
|
}
|
|
1035
1181
|
ranges.push([start, end]);
|
|
1036
|
-
const parts = ranges.map(
|
|
1037
|
-
([from, to]) => language === "zh" ? from === to ? `\u7B2C${from}\u683C` : `\u7B2C${from}\u683C\u81F3\u7B2C${to}\u683C` : from === to ? `cell ${from}` : `cells ${from}-${to}`
|
|
1038
|
-
);
|
|
1182
|
+
const parts = ranges.map(([from, to]) => language === "zh" ? from === to ? `\u7B2C${from}\u683C` : `\u7B2C${from}\u683C\u81F3\u7B2C${to}\u683C` : from === to ? `cell ${from}` : `cells ${from}-${to}`);
|
|
1039
1183
|
if (parts.length === 1) return parts[0] ?? "";
|
|
1040
|
-
|
|
1041
|
-
return language === "zh" ? `${parts.slice(0, -1).join("\u3001")}\u548C${last}` : `${parts.slice(0, -1).join(", ")} and ${last}`;
|
|
1184
|
+
return language === "zh" ? `${parts.slice(0, -1).join("\u3001")}\u548C${parts.at(-1)}` : `${parts.slice(0, -1).join(", ")} and ${parts.at(-1)}`;
|
|
1042
1185
|
}
|
|
1043
1186
|
function renderObjectDescription(maze, language) {
|
|
1044
|
-
const
|
|
1045
|
-
const
|
|
1046
|
-
|
|
1047
|
-
|
|
1048
|
-
const traps = maze.objects.filter((item) => item.type === "trap");
|
|
1049
|
-
const medicines = maze.objects.filter((item) => item.type === "medicine");
|
|
1050
|
-
if (language === "zh") {
|
|
1051
|
-
if (doorPositions.length > 0) sentences.push(`${coordinateList(doorPositions, language)}${doorPositions.length > 1 ? "\u5404" : ""}\u6709\u4E00\u9053\u521D\u59CB\u5173\u95ED\u7684\u95E8\u3002`);
|
|
1052
|
-
const keyPositions = keys.map((item) => letterNumberCoordinate(item.position));
|
|
1053
|
-
if (keyPositions.length > 0) sentences.push(`${coordinateList(keyPositions, language)}${keyPositions.length > 1 ? "\u5404" : ""}\u653E\u7740\u4E00\u628A\u94A5\u5319\u3002`);
|
|
1054
|
-
for (const chest of chests) sentences.push(`${letterNumberCoordinate(chest.position)}\u653E\u7740\u4E00\u53EA\u521D\u59CB\u5173\u95ED\u7684\u5B9D\u7BB1\uFF0C\u7BB1\u5185\u6709${numberZh(chest.treasures)}\u4EF6\u5B9D\u7269\u3002`);
|
|
1055
|
-
const trapPositions = traps.map((item) => letterNumberCoordinate(item.position));
|
|
1056
|
-
if (trapPositions.length > 0) sentences.push(`${coordinateList(trapPositions, language)}${trapPositions.length > 1 ? "\u5404" : ""}\u8BBE\u6709\u4E00\u4E2A\u5C1A\u672A\u89E6\u53D1\u7684\u9677\u9631\u3002`);
|
|
1057
|
-
const medicinePositions = medicines.map((item) => letterNumberCoordinate(item.position));
|
|
1058
|
-
if (medicinePositions.length > 0) sentences.push(`${coordinateList(medicinePositions, language)}${medicinePositions.length > 1 ? "\u5404" : ""}\u6709\u4E00\u4E2A\u5C1A\u672A\u4F7F\u7528\u7684\u836F\u54C1\u623F\u3002`);
|
|
1059
|
-
} else {
|
|
1060
|
-
if (doorPositions.length > 0) sentences.push(`${coordinateList(doorPositions, language)} ${doorPositions.length === 1 ? "contains a closed door" : "each contain a closed door"}.`);
|
|
1061
|
-
const keyPositions = keys.map((item) => letterNumberCoordinate(item.position));
|
|
1062
|
-
if (keyPositions.length > 0) sentences.push(`${coordinateList(keyPositions, language)} ${keyPositions.length === 1 ? "contains a key" : "each contain a key"}.`);
|
|
1063
|
-
for (const chest of chests) sentences.push(`${letterNumberCoordinate(chest.position)} contains a closed chest with ${chest.treasures} treasure${plural(chest.treasures)}.`);
|
|
1064
|
-
const trapPositions = traps.map((item) => letterNumberCoordinate(item.position));
|
|
1065
|
-
if (trapPositions.length > 0) sentences.push(`${coordinateList(trapPositions, language)} ${trapPositions.length === 1 ? "contains an untriggered trap" : "each contain an untriggered trap"}.`);
|
|
1066
|
-
const medicinePositions = medicines.map((item) => letterNumberCoordinate(item.position));
|
|
1067
|
-
if (medicinePositions.length > 0) sentences.push(`${coordinateList(medicinePositions, language)} ${medicinePositions.length === 1 ? "contains an unused medicine room" : "each contain an unused medicine room"}.`);
|
|
1187
|
+
const lines = [];
|
|
1188
|
+
for (const door of maze.doors) {
|
|
1189
|
+
const at = letterNumberCoordinate(door.position);
|
|
1190
|
+
lines.push(language === "zh" ? `${at}\u6709\u4E00\u9053\u521D\u59CB\u5173\u95ED\u7684${door.material ? MATERIAL_NAMES[door.material].zh : "\u666E\u901A"}\u95E8\u3002` : `${at} contains an initially closed ${door.material ? `${MATERIAL_NAMES[door.material].en} ` : "ordinary "}door.`);
|
|
1068
1191
|
}
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1192
|
+
for (const object of maze.objects) {
|
|
1193
|
+
const at = letterNumberCoordinate(object.position);
|
|
1194
|
+
if (object.type === "key") lines.push(language === "zh" ? `${at}\u653E\u7740\u4E00\u628A${object.material ? MATERIAL_NAMES[object.material].zh : "\u666E\u901A"}\u94A5\u5319\u3002` : `${at} contains one ${object.material ? `${MATERIAL_NAMES[object.material].en} ` : "ordinary "}key.`);
|
|
1195
|
+
else if (object.type === "chest") {
|
|
1196
|
+
const contents = (object.contents ?? [{ type: "treasure", count: object.treasures }]).map((item) => language === "zh" ? `${item.count}${treasureUnit(item.type)}${TREASURE_NAMES[item.type].zh}` : `${item.count} ${TREASURE_NAMES[item.type].en}${plural(item.count)}`).join(language === "zh" ? "\u3001" : " and ");
|
|
1197
|
+
const lock = object.lockMaterial ? `a ${MATERIAL_NAMES[object.lockMaterial].en} lock` : "an ordinary lock";
|
|
1198
|
+
lines.push(language === "zh" ? `${at}\u6709\u4E00\u53EA\u521D\u59CB\u5173\u95ED\u7684${object.lockMaterial ? MATERIAL_NAMES[object.lockMaterial].zh : "\u666E\u901A"}\u9501\u5B9D\u7BB1\uFF0C\u5185\u6709${contents}\u3002` : `${at} contains an initially closed chest with ${lock}, containing ${contents}.`);
|
|
1199
|
+
} else if (object.type === "trap") lines.push(language === "zh" ? `${at}\u6709\u4E00\u4E2A\u5C1A\u672A\u89E6\u53D1\u7684\u9677\u9631\uFF0C\u4F24\u5BB3\u4E3A${object.damage}\u70B9\u3002` : `${at} contains an untriggered trap that deals ${object.damage} damage.`);
|
|
1200
|
+
else if (object.type === "medicine") lines.push(language === "zh" ? `${at}\u6709\u4E00\u4E2A\u5C1A\u672A\u4F7F\u7528\u7684\u836F\u54C1\u623F\uFF0C\u53EF\u6062\u590D${object.recovery}\u70B9\u5065\u5EB7\u503C\u3002` : `${at} contains an unused medicine room that restores ${object.recovery} health.`);
|
|
1201
|
+
else {
|
|
1202
|
+
const details = potionDetails(object.kind, object.potency, object.duration, language);
|
|
1203
|
+
lines.push(language === "zh" ? `${at}\u6709\u4E00\u74F6\u5C1A\u672A\u996E\u7528\u7684${POTION_NAMES[object.kind].zh}${details}\u3002` : `${at} contains an unused ${POTION_NAMES[object.kind].en}${details}.`);
|
|
1204
|
+
}
|
|
1205
|
+
}
|
|
1206
|
+
return lines.length > 0 ? lines.join("\n") : language === "zh" ? "\u6CA1\u6709\u95E8\u6216\u5176\u4ED6\u5BF9\u8C61\u3002" : "There are no doors or other objects.";
|
|
1073
1207
|
}
|
|
1074
|
-
function
|
|
1075
|
-
|
|
1208
|
+
function potionDetails(kind, potency, duration, language) {
|
|
1209
|
+
if (language === "zh") {
|
|
1210
|
+
if (kind === "healing") return `\uFF0C\u6062\u590D${potency ?? 1}\u70B9\u5065\u5EB7\u503C\uFF0C\u4F46\u4E0D\u8D85\u8FC7\u5065\u5EB7\u4E0A\u9650`;
|
|
1211
|
+
if (kind === "poison") return `\uFF0C\u4F7F\u996E\u7528\u8005\u5728\u4E4B\u540E${duration ?? 1}\u6761\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u5404\u635F\u5931${potency ?? 1}\u70B9\u5065\u5EB7\u503C`;
|
|
1212
|
+
if (kind === "haste" || kind === "slow") return `\uFF0C\u6548\u679C\u6301\u7EED\u4E4B\u540E${duration ?? 1}\u6761\u539F\u5B50\u79FB\u52A8\u6307\u4EE4`;
|
|
1213
|
+
return "\uFF0C\u53EF\u7ACB\u5373\u6E05\u9664\u4E2D\u6BD2\u72B6\u6001";
|
|
1214
|
+
}
|
|
1215
|
+
if (kind === "healing") return ` that restores ${potency ?? 1} health without exceeding maximum health`;
|
|
1216
|
+
if (kind === "poison") return ` that causes ${potency ?? 1} damage after each of the next ${duration ?? 1} atomic movement instructions`;
|
|
1217
|
+
if (kind === "haste" || kind === "slow") return ` whose effect lasts for the next ${duration ?? 1} atomic movement instructions`;
|
|
1218
|
+
return " that immediately clears poison";
|
|
1219
|
+
}
|
|
1220
|
+
function renderRules(maze, language) {
|
|
1221
|
+
const m = maze.mechanisms;
|
|
1222
|
+
const usesPotionObjects = maze.objects.some((item) => item.type === "potion");
|
|
1223
|
+
const usesPoison = usesPotionObjects && m.potionKinds.some((kind) => kind === "poison" || kind === "antidote");
|
|
1224
|
+
const usesMaterials = m.keyMaterials.length > 0;
|
|
1225
|
+
const doorRuleZh = usesMaterials ? "\u76EE\u6807\u683C\u662F\u5173\u95ED\u7684\u95E8\u65F6\uFF0C\u5FC5\u987B\u6D88\u8017\u4E00\u628A\u4E0E\u95E8\u6750\u8D28\u76F8\u540C\u7684\u94A5\u5319\uFF1B\u94A5\u5319\u4E0D\u8DB3\u6216\u6750\u8D28\u4E0D\u7B26\u65F6\u505C\u5728\u539F\u5730\u3002\u94A5\u5319\u5339\u914D\u65F6\uFF0C\u5728\u540C\u4E00\u6761\u6307\u4EE4\u4E2D\u5F00\u95E8\u5E76\u8FDB\u5165\u95E8\u683C\u3002\u95E8\u4E00\u7ECF\u6253\u5F00\u4FBF\u6C38\u4E45\u4FDD\u6301\u6253\u5F00\u3002" : "\u76EE\u6807\u683C\u662F\u5173\u95ED\u7684\u666E\u901A\u95E8\u65F6\uFF0C\u5FC5\u987B\u6D88\u8017\u4E00\u628A\u666E\u901A\u94A5\u5319\uFF1B\u6CA1\u6709\u666E\u901A\u94A5\u5319\u65F6\u505C\u5728\u539F\u5730\u3002\u6709\u94A5\u5319\u65F6\uFF0C\u5728\u540C\u4E00\u6761\u6307\u4EE4\u4E2D\u5F00\u95E8\u5E76\u8FDB\u5165\u95E8\u683C\u3002\u95E8\u4E00\u7ECF\u6253\u5F00\u4FBF\u6C38\u4E45\u4FDD\u6301\u6253\u5F00\u3002";
|
|
1226
|
+
const doorRuleEn = usesMaterials ? "If the target cell contains a closed door, the explorer must spend one key whose material matches the door. Without a matching key, the explorer stays in place. With a matching key, the door opens and the explorer enters the door cell in the same instruction. Once opened, a door remains open." : "If the target cell contains a closed ordinary door, the explorer must spend one ordinary key. Without an ordinary key, the explorer stays in place. With one, the door opens and the explorer enters the door cell in the same instruction. Once opened, a door remains open.";
|
|
1227
|
+
const chestRuleZh = usesMaterials ? "\u6BCF\u6B21\u8FDB\u5165\u542B\u6709\u5C1A\u672A\u6253\u5F00\u5B9D\u7BB1\u7684\u683C\u5B50\u65F6\uFF0C\u82E5\u6301\u6709\u4E0E\u9501\u6750\u8D28\u76F8\u540C\u7684\u94A5\u5319\uFF0C\u5219\u6D88\u8017\u4E00\u628A\u8BE5\u94A5\u5319\u3001\u6253\u5F00\u5B9D\u7BB1\u5E76\u53D6\u5F97\u7BB1\u4E2D\u5168\u90E8\u7269\u54C1\uFF1B\u5426\u5219\u5B9D\u7BB1\u4FDD\u6301\u5173\u95ED\u3002\u5B9D\u7BB1\u683C\u65E0\u8BBA\u662F\u5426\u6253\u5F00\u90FD\u53EF\u4EE5\u8FDB\u5165\u6216\u7ECF\u8FC7\u3002\u7BB1\u5185\u6BCF\u4E00\u679A\u94B1\u5E01\u3001\u6BCF\u4E00\u9897\u5B9D\u77F3\u6216\u6BCF\u4E00\u4EF6\u9057\u7269\u90FD\u5206\u522B\u8BA1\u4E3A\u4E00\u4EF6\u5B9D\u7269\u3002" : "\u6BCF\u6B21\u8FDB\u5165\u542B\u6709\u5C1A\u672A\u6253\u5F00\u666E\u901A\u9501\u5B9D\u7BB1\u7684\u683C\u5B50\u65F6\uFF0C\u82E5\u6301\u6709\u666E\u901A\u94A5\u5319\uFF0C\u5219\u6D88\u8017\u4E00\u628A\u666E\u901A\u94A5\u5319\u3001\u6253\u5F00\u5B9D\u7BB1\u5E76\u53D6\u5F97\u7BB1\u4E2D\u5168\u90E8\u7269\u54C1\uFF1B\u5426\u5219\u5B9D\u7BB1\u4FDD\u6301\u5173\u95ED\u3002\u5B9D\u7BB1\u683C\u65E0\u8BBA\u662F\u5426\u6253\u5F00\u90FD\u53EF\u4EE5\u8FDB\u5165\u6216\u7ECF\u8FC7\u3002\u7BB1\u5185\u6BCF\u4EF6\u7269\u54C1\u8BA1\u4E3A\u4E00\u4EF6\u5B9D\u7269\u3002";
|
|
1228
|
+
const chestRuleEn = usesMaterials ? "Whenever the explorer enters a cell containing an unopened chest, if a key matching its lock is available, one such key is spent, the chest opens, and all its contents are collected; otherwise, the chest remains closed. A chest cell may be entered or crossed whether or not the chest is open. Each coin, gem, or relic counts as one treasure." : "Whenever the explorer enters a cell containing an unopened chest with an ordinary lock, if an ordinary key is available, one ordinary key is spent, the chest opens, and all its contents are collected; otherwise, the chest remains closed. A chest cell may be entered or crossed whether or not the chest is open. Each item inside counts as one treasure.";
|
|
1229
|
+
const orderRuleZh = m.complexity === "advanced" ? "\u4E00\u6761\u6307\u4EE4\u4E2D\uFF0C\u4F9D\u6B21\u7ED3\u7B97\u8017\u65F6\u3001\u79FB\u52A8\u4E0E\u76EE\u6807\u683C\u6548\u679C\u3001\u5230\u8FBE\u7EC8\u70B9\u8BB0\u5F55\u3001\u8BE5\u6307\u4EE4\u5F00\u59CB\u65F6\u5DF2\u6709\u7684\u4E2D\u6BD2\u4E0E\u901F\u5EA6\u72B6\u6001\uFF0C\u6700\u540E\u5224\u65AD\u662F\u5426\u6B7B\u4EA1\u3002" : usesPoison ? "\u4E00\u6761\u6307\u4EE4\u4E2D\uFF0C\u4F9D\u6B21\u7ED3\u7B97\u79FB\u52A8\u4E0E\u76EE\u6807\u683C\u6548\u679C\u3001\u5230\u8FBE\u7EC8\u70B9\u8BB0\u5F55\u3001\u8BE5\u6307\u4EE4\u5F00\u59CB\u65F6\u5DF2\u6709\u7684\u4E2D\u6BD2\u72B6\u6001\uFF0C\u6700\u540E\u5224\u65AD\u662F\u5426\u6B7B\u4EA1\u3002" : "\u4E00\u6761\u6307\u4EE4\u4E2D\uFF0C\u4F9D\u6B21\u7ED3\u7B97\u79FB\u52A8\u4E0E\u76EE\u6807\u683C\u6548\u679C\u3001\u5230\u8FBE\u7EC8\u70B9\u8BB0\u5F55\uFF0C\u6700\u540E\u5224\u65AD\u662F\u5426\u6B7B\u4EA1\u3002";
|
|
1230
|
+
const orderRuleEn = m.complexity === "advanced" ? "Within one instruction, resolve time cost first, then movement and target-cell effects, then the reached-goal record, then poison and speed states that were active at the instruction's start, and finally death." : usesPoison ? "Within one instruction, resolve movement and target-cell effects, then the reached-goal record, then poison that was active at the instruction's start, and finally death." : "Within one instruction, resolve movement and target-cell effects, then the reached-goal record, and finally death.";
|
|
1231
|
+
const poisonRuleZh = "\u6BD2\u836F\u4ECE\u996E\u7528\u540E\u7684\u4E0B\u4E00\u6761\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u5F00\u59CB\u751F\u6548\u3002\u6BCF\u6761\u6307\u4EE4\uFF08\u5305\u62EC\u56E0\u5899\u3001\u5730\u56FE\u8FB9\u754C\u6216\u95E8\u800C\u672A\u79FB\u52A8\u7684\u6307\u4EE4\uFF09\u7ED3\u675F\u65F6\u6263\u9664\u6307\u5B9A\u5065\u5EB7\u503C\u5E76\u51CF\u5C11\u4E00\u6B21\u5269\u4F59\u6B21\u6570\u3002\u996E\u7528\u65B0\u7684\u6BD2\u836F\u4F1A\u8986\u76D6\u539F\u4E2D\u6BD2\u72B6\u6001\uFF1B\u996E\u7528\u6BD2\u836F\u6216\u89E3\u6BD2\u836F\u6C34\u7684\u5F53\u524D\u6307\u4EE4\u90FD\u4E0D\u4F1A\u89E6\u53D1\u539F\u6709\u6BD2\u7D20\u3002";
|
|
1232
|
+
const poisonRuleEn = "Poison starts with the instruction after it is drunk. At the end of each such instruction\u2014including one blocked by a wall, map boundary, or door\u2014it deals the stated damage and consumes one remaining instruction. New poison replaces any previous poison; neither a poison potion nor an antidote potion lets the previous poison tick on the instruction in which it is drunk.";
|
|
1233
|
+
const speedRuleZh = `\u6BCF\u6761\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u5728\u5F00\u59CB\u65F6\u6309\u5F53\u65F6\u901F\u5EA6\u8BA1\u5165\u65F6\u95F4\u5355\u4F4D\uFF1A\u6B63\u5E38${m.movementTime.normal}\u3001\u52A0\u901F${m.movementTime.fast}\u3001\u51CF\u901F${m.movementTime.slow}\u3002\u996E\u7528\u52A0\u901F\u836F\u6C34\u4F1A\u628A\u901F\u5EA6\u8BBE\u4E3A\u52A0\u901F\uFF0C\u996E\u7528\u51CF\u901F\u836F\u6C34\u4F1A\u628A\u901F\u5EA6\u8BBE\u4E3A\u51CF\u901F\uFF1B\u4E24\u79CD\u6548\u679C\u90FD\u4ECE\u996E\u7528\u540E\u7684\u4E0B\u4E00\u6761\u6307\u4EE4\u5F00\u59CB\uFF0C\u6301\u7EED\u6307\u5B9A\u6570\u91CF\u7684\u6307\u4EE4\u3002\u649E\u5899\u6216\u88AB\u95E8\u6321\u4F4F\u4E5F\u4F1A\u6D88\u8017\u4E00\u6B21\u6301\u7EED\u6B21\u6570\u3002\u996E\u7528\u901F\u5EA6\u836F\u6C34\u7684\u5F53\u524D\u6307\u4EE4\u6309\u996E\u7528\u524D\u7684\u901F\u5EA6\u8BA1\u65F6\uFF1B\u65B0\u901F\u5EA6\u836F\u6C34\u8986\u76D6\u65E7\u901F\u5EA6\u72B6\u6001\uFF0C\u5F53\u524D\u6307\u4EE4\u4E0D\u6D88\u8017\u65E7\u72B6\u6001\u6216\u65B0\u72B6\u6001\u7684\u6301\u7EED\u6B21\u6570\u3002\u6301\u7EED\u6B21\u6570\u8017\u5C3D\u540E\uFF0C\u901F\u5EA6\u6062\u590D\u4E3A\u6B63\u5E38\uFF0C\u5269\u4F59\u6307\u4EE4\u6570\u4E3A0\u3002`;
|
|
1234
|
+
const speedRuleEn = `At the start of each atomic movement instruction, add time units according to the current speed: normal ${m.movementTime.normal}, fast ${m.movementTime.fast}, slow ${m.movementTime.slow}. A haste potion sets speed to fast, and a slow potion sets speed to slow; either effect starts with the instruction after it is drunk and lasts for its stated number of instructions. Blocked instructions also consume one duration. The instruction that drinks a speed potion uses the pre-drink speed for time. A new speed potion replaces the previous speed state, and that instruction consumes neither the old nor the new duration. When the duration is exhausted, speed returns to normal with 0 speed-effect instructions remaining.`;
|
|
1235
|
+
const rules = language === "zh" ? [
|
|
1236
|
+
"\u6BCF\u6761\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u53EA\u5C1D\u8BD5\u5411\u4E0A\u3001\u4E0B\u3001\u5DE6\u6216\u53F3\u76F8\u90BB\u7684\u4E00\u683C\u79FB\u52A8\u3002\u884C\u52A8\u63CF\u8FF0\u4E2D\u7684\u201C\u79FB\u52A8N\u683C\u201D\u8868\u793A\u8FDE\u7EED\u6267\u884CN\u6761\u540C\u65B9\u5411\u7684\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u3002\u521D\u59CB\u4F4D\u4E8E\u5165\u53E3\u4E0D\u89C6\u4E3A\u8FDB\u5165\u8BE5\u683C\uFF1B\u53EA\u6709\u6210\u529F\u79FB\u52A8\u8FDB\u5165\u76EE\u6807\u683C\u65F6\uFF0C\u624D\u7ED3\u7B97\u8BE5\u683C\u7684\u6548\u679C\u3002",
|
|
1237
|
+
"\u82E5\u76EE\u6807\u683C\u662F\u5899\u683C\u6216\u5728\u5730\u56FE\u5916\uFF0C\u63A2\u9669\u8005\u505C\u5728\u539F\u5730\uFF0C\u4F46\u8BE5\u6307\u4EE4\u4ECD\u7B97\u4F5C\u4E00\u6761\u5DF2\u6267\u884C\u7684\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\uFF0C\u4E4B\u540E\u7684\u6307\u4EE4\u7EE7\u7EED\u6267\u884C\u3002",
|
|
1238
|
+
doorRuleZh,
|
|
1239
|
+
"\u7B2C\u4E00\u6B21\u8FDB\u5165\u94A5\u5319\u683C\u65F6\u53D6\u5F97\u8BE5\u94A5\u5319\uFF1B\u540C\u4E00\u628A\u94A5\u5319\u4E0D\u80FD\u91CD\u590D\u53D6\u5F97\u3002",
|
|
1240
|
+
chestRuleZh,
|
|
1241
|
+
"\u7B2C\u4E00\u6B21\u8FDB\u5165\u9677\u9631\u683C\u65F6\u53D7\u5230\u8BE5\u9677\u9631\u6807\u660E\u7684\u4F24\u5BB3\uFF1B\u540C\u4E00\u9677\u9631\u4EE5\u540E\u4E0D\u518D\u751F\u6548\u3002",
|
|
1242
|
+
usesPotionObjects ? "\u836F\u6C34\u683C\u662F\u6307\u542B\u6709\u6CBB\u7597\u836F\u6C34\u3001\u6BD2\u836F\u3001\u89E3\u6BD2\u836F\u6C34\u3001\u52A0\u901F\u836F\u6C34\u6216\u51CF\u901F\u836F\u6C34\u7684\u683C\u5B50\u3002\u7B2C\u4E00\u6B21\u8FDB\u5165\u836F\u6C34\u683C\u65F6\u7ACB\u5373\u996E\u7528\u5176\u4E2D\u7684\u836F\u6C34\u5E76\u5E94\u7528\u5176\u6548\u679C\uFF1B\u540C\u4E00\u74F6\u836F\u6C34\u4E0D\u80FD\u91CD\u590D\u996E\u7528\u3002" : "\u7B2C\u4E00\u6B21\u8FDB\u5165\u836F\u54C1\u623F\u65F6\u6062\u590D\u5176\u6807\u660E\u7684\u5065\u5EB7\u503C\uFF0C\u4F46\u4E0D\u8D85\u8FC7\u5065\u5EB7\u4E0A\u9650\uFF1B\u540C\u4E00\u836F\u54C1\u623F\u4EE5\u540E\u4E0D\u518D\u751F\u6548\u3002",
|
|
1243
|
+
orderRuleZh,
|
|
1244
|
+
...usesPoison ? [poisonRuleZh] : [],
|
|
1245
|
+
...m.complexity === "advanced" ? [speedRuleZh] : [],
|
|
1246
|
+
"\u5065\u5EB7\u503C\u964D\u81F30\u6216\u4EE5\u4E0B\u65F6\uFF0C\u5C06\u5065\u5EB7\u503C\u8BB0\u4E3A0\uFF0C\u63A2\u9669\u8005\u6B7B\u4EA1\u3002\u6B7B\u4EA1\u540E\u5C1A\u672A\u6267\u884C\u7684\u6307\u4EE4\u4ECD\u88AB\u8BFB\u53D6\uFF0C\u4F46\u4E0D\u79FB\u52A8\u3001\u4E0D\u8017\u65F6\uFF0C\u4E5F\u4E0D\u6539\u53D8\u4EFB\u4F55\u72B6\u6001\u3002",
|
|
1247
|
+
"\u4E00\u65E6\u8FDB\u5165\u7EC8\u70B9\u683C\uFF0C\u201C\u66FE\u7ECF\u5230\u8FBE\u7EC8\u70B9\u201D\u6C38\u4E45\u8BB0\u4E3A\u771F\uFF0C\u5373\u4F7F\u540E\u6765\u79BB\u5F00\u6216\u6B7B\u4EA1\u4E5F\u4E0D\u64A4\u9500\u3002"
|
|
1248
|
+
] : [
|
|
1249
|
+
"Each atomic movement instruction attempts to move exactly one cell up, down, left, or right. A direction followed by N cells means N consecutive atomic movement instructions in that direction. Starting at the entry does not count as entering its cell; target-cell effects are resolved only after a successful movement into that cell.",
|
|
1250
|
+
"If the target is a wall or outside the map, the explorer stays in place. The instruction still counts as executed, and later instructions continue.",
|
|
1251
|
+
doorRuleEn,
|
|
1252
|
+
"The first time the explorer enters a key cell, that key is collected. A key cannot be collected twice.",
|
|
1253
|
+
chestRuleEn,
|
|
1254
|
+
"The first time the explorer enters a trap cell, the trap reduces health by its stated amount. That trap has no effect afterward.",
|
|
1255
|
+
usesPotionObjects ? "A potion cell contains a healing, poison, antidote, haste, or slow potion. The first time the explorer enters a potion cell, its potion is drunk immediately and its effect is applied. A potion cannot be drunk twice." : "The first time the explorer enters a medicine room, it restores the stated health without exceeding maximum health. It has no effect afterward.",
|
|
1256
|
+
orderRuleEn,
|
|
1257
|
+
...usesPoison ? [poisonRuleEn] : [],
|
|
1258
|
+
...m.complexity === "advanced" ? [speedRuleEn] : [],
|
|
1259
|
+
"If health becomes 0 or less, set it to 0 and the explorer dies. Remaining instructions are still read but cause no movement, consume no time, and change no state.",
|
|
1260
|
+
"Once the explorer enters the goal, ever-reached-goal remains true even if the explorer later leaves or dies."
|
|
1261
|
+
];
|
|
1262
|
+
return rules.map((rule, index) => `${index + 1}. ${rule}`).join("\n");
|
|
1263
|
+
}
|
|
1264
|
+
function renderQuestions(maze, language) {
|
|
1265
|
+
const materialKeys = maze.mechanisms.keyMaterials.length > 0;
|
|
1266
|
+
const questions = language === "zh" ? ["\u5168\u90E8\u6307\u4EE4\u5904\u7406\u5B8C\u6BD5\u540E\uFF0C\u63A2\u9669\u8005\u4F4D\u4E8E\u54EA\u4E00\u683C\uFF1F", materialKeys ? "\u6700\u540E\u6301\u6709\u7684\u94A5\u5319\u603B\u6570\uFF08\u6240\u6709\u6750\u8D28\u5408\u8BA1\uFF09\u662F\u591A\u5C11\uFF1F" : "\u6700\u540E\u6301\u6709\u51E0\u628A\u666E\u901A\u94A5\u5319\uFF1F", "\u6700\u540E\u53D6\u5F97\u7684\u5B9D\u7269\u603B\u6570\uFF08\u6240\u6709\u7C7B\u578B\u5408\u8BA1\uFF09\u662F\u591A\u5C11\uFF1F", "\u6700\u540E\u5269\u4F59\u591A\u5C11\u5065\u5EB7\u503C\uFF1F", "\u6700\u540E\u662F\u5426\u5B58\u6D3B\uFF1F", "\u662F\u5426\u66FE\u7ECF\u5230\u8FBE\u7EC8\u70B9\uFF1F", "\u5171\u6253\u5F00\u51E0\u9053\u95E8\uFF1F", "\u5171\u6253\u5F00\u51E0\u53EA\u5B9D\u7BB1\uFF1F", "\u5171\u89E6\u53D1\u51E0\u4E2A\u9677\u9631\uFF1F"] : ["Which cell contains the explorer after all instructions have been processed?", materialKeys ? "How many keys remain in total across all key materials?" : "How many ordinary keys remain?", "How many treasures were collected in total across all treasure types?", "How much health remains?", "Is the explorer alive at the end?", "Did the explorer ever reach the goal?", "How many doors were opened?", "How many chests were opened?", "How many traps were triggered?"];
|
|
1267
|
+
if (maze.objects.some((item) => item.type === "medicine")) questions.push(language === "zh" ? "\u5171\u4F7F\u7528\u51E0\u4E2A\u836F\u54C1\u623F\uFF1F" : "How many medicine rooms were used?");
|
|
1268
|
+
if (maze.objects.some((item) => item.type === "potion")) questions.push(language === "zh" ? "\u5171\u996E\u7528\u51E0\u74F6\u836F\u6C34\uFF1F" : "How many potions were drunk?");
|
|
1269
|
+
questions.push(language === "zh" ? "\u6309\u5168\u90E8\u5217\u51FA\u7684\u539F\u5B50\u79FB\u52A8\u6307\u4EE4\u8BA1\u6570\uFF08\u5305\u62EC\u6B7B\u4EA1\u540E\u4ECD\u88AB\u8BFB\u53D6\u7684\u6307\u4EE4\uFF09\uFF0C\u5176\u4E2D\u591A\u5C11\u6761\u6CA1\u6709\u6539\u53D8\u63A2\u9669\u8005\u7684\u4F4D\u7F6E\uFF1F" : "Counting every listed atomic movement instruction, including instructions read after death, how many did not change the explorer's position?");
|
|
1270
|
+
for (const material of maze.mechanisms.keyMaterials) questions.push(language === "zh" ? `\u6700\u540E\u5269\u4F59\u51E0\u628A${MATERIAL_NAMES[material].zh}\u94A5\u5319\uFF1F` : `How many ${MATERIAL_NAMES[material].en} keys remain?`);
|
|
1271
|
+
if (maze.mechanisms.treasureTypes.some((type) => type !== "treasure")) for (const type of maze.mechanisms.treasureTypes) questions.push(language === "zh" ? `\u5171\u53D6\u5F97\u591A\u5C11${treasureUnit(type)}${TREASURE_NAMES[type].zh}\uFF1F` : `How many ${TREASURE_NAMES[type].en}s were collected?`);
|
|
1272
|
+
if (maze.mechanisms.complexity === "advanced") questions.push(language === "zh" ? "\u7D2F\u8BA1\u8017\u65F6\u662F\u591A\u5C11\u4E2A\u65F6\u95F4\u5355\u4F4D\uFF1F" : "What is the total elapsed time in time units?", language === "zh" ? "\u6700\u7EC8\u901F\u5EA6\u72B6\u6001\uFF08\u6B63\u5E38\u3001\u52A0\u901F\u6216\u51CF\u901F\uFF09\u53CA\u901F\u5EA6\u6548\u679C\u5269\u4F59\u6307\u4EE4\u6570\u5206\u522B\u662F\u4EC0\u4E48\uFF1F" : "What are the final speed state (normal, fast, or slow) and the number of speed-effect instructions remaining?", language === "zh" ? "\u6700\u7EC8\u4E2D\u6BD2\u72B6\u6001\u8FD8\u5269\u51E0\u6761\u6307\u4EE4\uFF1F" : "How many poison instructions remain at the end?");
|
|
1273
|
+
return questions.map((item, index) => `${index + 1}. ${item}`).join("\n");
|
|
1076
1274
|
}
|
|
1077
1275
|
function renderActionDescription(actions, language, style) {
|
|
1078
1276
|
const runs = compressActions(actions);
|
|
1079
1277
|
if (language === "zh") {
|
|
1080
1278
|
const connectors = ["\u968F\u540E", "\u63A5\u7740", "\u7136\u540E", "\u518D", "\u4E4B\u540E"];
|
|
1081
|
-
|
|
1082
|
-
|
|
1083
|
-
|
|
1084
|
-
});
|
|
1085
|
-
return paragraphize(clauses2, "\uFF0C", "\u3002");
|
|
1086
|
-
}
|
|
1087
|
-
const clauses = runs.map((run, index) => {
|
|
1088
|
-
const connector = index === 0 ? "First, the explorer moves" : index % 4 === 0 ? "The explorer then moves" : "then moves";
|
|
1089
|
-
const directionForms = {
|
|
1090
|
-
up: ["up", "upward"],
|
|
1091
|
-
down: ["down", "downward"],
|
|
1092
|
-
left: ["left", "to the left"],
|
|
1093
|
-
right: ["right", "to the right"]
|
|
1094
|
-
};
|
|
1095
|
-
const forms = directionForms[run.direction];
|
|
1096
|
-
const direction = forms[(style + index) % forms.length] ?? DIRECTIONS[run.direction].en;
|
|
1097
|
-
return `${connector} ${direction} ${run.count} cell${plural(run.count)}`;
|
|
1098
|
-
});
|
|
1099
|
-
return paragraphize(clauses, ", ", ".");
|
|
1279
|
+
return paragraphize(runs.map((run, index) => `${index === 0 ? "\u63A2\u9669\u8005\u5148" : connectors[(style + index) % connectors.length] ?? "\u7136\u540E"}\u5411${DIRECTIONS[run.direction].zh}\u79FB\u52A8${run.count}\u683C`), "\uFF0C", "\u3002");
|
|
1280
|
+
}
|
|
1281
|
+
return paragraphize(runs.map((run, index) => `${index === 0 ? "First, the explorer moves" : index % 4 === 0 ? "The explorer then moves" : "then moves"} ${DIRECTIONS[run.direction].en} ${run.count} cell${plural(run.count)}`), ", ", ".");
|
|
1100
1282
|
}
|
|
1101
1283
|
function paragraphize(clauses, separator, terminator) {
|
|
1102
1284
|
const sentences = [];
|
|
1103
|
-
for (let index = 0; index < clauses.length; index += 4) {
|
|
1104
|
-
sentences.push(`${clauses.slice(index, index + 4).join(separator)}${terminator}`);
|
|
1105
|
-
}
|
|
1285
|
+
for (let index = 0; index < clauses.length; index += 4) sentences.push(`${clauses.slice(index, index + 4).join(separator)}${terminator}`);
|
|
1106
1286
|
return sentences.join("\n");
|
|
1107
1287
|
}
|
|
1108
1288
|
function compressActions(actions) {
|
|
@@ -1114,6 +1294,18 @@ function compressActions(actions) {
|
|
|
1114
1294
|
}
|
|
1115
1295
|
return runs;
|
|
1116
1296
|
}
|
|
1297
|
+
function routeThrough(maze, points) {
|
|
1298
|
+
const actions = [];
|
|
1299
|
+
for (let index = 1; index < points.length; index += 1) {
|
|
1300
|
+
const from = points[index - 1];
|
|
1301
|
+
const to = points[index];
|
|
1302
|
+
if (!from || !to) continue;
|
|
1303
|
+
const path = shortestPath(maze, from, to);
|
|
1304
|
+
if (path.length === 0) throw new Error("Could not connect scenario waypoints.");
|
|
1305
|
+
actions.push(...pathToActions(path));
|
|
1306
|
+
}
|
|
1307
|
+
return actions;
|
|
1308
|
+
}
|
|
1117
1309
|
function pathToActions(path) {
|
|
1118
1310
|
const actions = [];
|
|
1119
1311
|
for (let index = 1; index < path.length; index += 1) {
|
|
@@ -1127,40 +1319,28 @@ function pathToActions(path) {
|
|
|
1127
1319
|
return actions;
|
|
1128
1320
|
}
|
|
1129
1321
|
function wallDirection(maze, position) {
|
|
1130
|
-
const candidates = [
|
|
1131
|
-
["up", cell(position.row - 1, position.col)],
|
|
1132
|
-
["down", cell(position.row + 1, position.col)],
|
|
1133
|
-
["left", cell(position.row, position.col - 1)],
|
|
1134
|
-
["right", cell(position.row, position.col + 1)]
|
|
1135
|
-
];
|
|
1322
|
+
const candidates = [["up", cell(position.row - 1, position.col)], ["down", cell(position.row + 1, position.col)], ["left", cell(position.row, position.col - 1)], ["right", cell(position.row, position.col + 1)]];
|
|
1136
1323
|
return candidates.find(([, target]) => terrainAt(maze, target) !== ".")?.[0] ?? null;
|
|
1137
1324
|
}
|
|
1138
|
-
function coordinateList(values, language) {
|
|
1139
|
-
if (values.length <= 1) return values[0] ?? "";
|
|
1140
|
-
const last = values.at(-1);
|
|
1141
|
-
return language === "zh" ? `${values.slice(0, -1).join("\u3001")}\u548C${last}` : `${values.slice(0, -1).join(", ")} and ${last}`;
|
|
1142
|
-
}
|
|
1143
1325
|
function initialPossessions(state, language) {
|
|
1144
|
-
|
|
1145
|
-
|
|
1146
|
-
|
|
1147
|
-
|
|
1148
|
-
}
|
|
1149
|
-
|
|
1150
|
-
const treasures = state.treasures > 0 ? `${state.treasures} treasure${plural(state.treasures)}` : "no treasures";
|
|
1151
|
-
return `${keys} and ${treasures}`;
|
|
1326
|
+
const materials = emptyMaterialCounts(state.keysByMaterial);
|
|
1327
|
+
const parts = Object.keys(materials).filter((key) => materials[key] > 0).map((key) => language === "zh" ? `${materials[key]}\u628A${MATERIAL_NAMES[key].zh}\u94A5\u5319` : `${materials[key]} ${MATERIAL_NAMES[key].en} key${plural(materials[key])}`);
|
|
1328
|
+
if (state.keys > 0) parts.unshift(language === "zh" ? `${state.keys}\u628A\u666E\u901A\u94A5\u5319` : `${state.keys} ordinary key${plural(state.keys)}`);
|
|
1329
|
+
const keys = parts.length > 0 ? parts.join(language === "zh" ? "\u3001" : ", ") : language === "zh" ? "\u6CA1\u6709\u94A5\u5319" : "no keys";
|
|
1330
|
+
const treasures = state.treasures > 0 ? language === "zh" ? `${state.treasures}\u4EF6\u5B9D\u7269` : `${state.treasures} treasure${plural(state.treasures)}` : language === "zh" ? "\u6CA1\u6709\u5B9D\u7269" : "no treasures";
|
|
1331
|
+
return language === "zh" ? `\u6301\u6709${keys}\uFF0C${treasures}` : `${keys} and ${treasures}`;
|
|
1152
1332
|
}
|
|
1153
|
-
function
|
|
1154
|
-
|
|
1155
|
-
return forms[value] ?? String(value);
|
|
1333
|
+
function treasureUnit(type) {
|
|
1334
|
+
return type === "coin" ? "\u679A" : type === "gem" ? "\u9897" : "\u4EF6";
|
|
1156
1335
|
}
|
|
1157
1336
|
function plural(value) {
|
|
1158
1337
|
return value === 1 ? "" : "s";
|
|
1159
1338
|
}
|
|
1339
|
+
function capitalize(value) {
|
|
1340
|
+
return `${value[0]?.toUpperCase() ?? ""}${value.slice(1)}`;
|
|
1341
|
+
}
|
|
1160
1342
|
function integer(value, name, minimum) {
|
|
1161
|
-
if (!Number.isInteger(value) || value < minimum) {
|
|
1162
|
-
throw new Error(`${name} must be an integer greater than or equal to ${minimum}.`);
|
|
1163
|
-
}
|
|
1343
|
+
if (!Number.isInteger(value) || value < minimum) throw new Error(`${name} must be an integer greater than or equal to ${minimum}.`);
|
|
1164
1344
|
return value;
|
|
1165
1345
|
}
|
|
1166
1346
|
function oddInteger(value, name, minimum) {
|
|
@@ -1169,14 +1349,12 @@ function oddInteger(value, name, minimum) {
|
|
|
1169
1349
|
return value;
|
|
1170
1350
|
}
|
|
1171
1351
|
function finiteNumber(value, name, minimum, maximum) {
|
|
1172
|
-
if (!Number.isFinite(value) || value < minimum || value > maximum) {
|
|
1173
|
-
throw new Error(`${name} must be between ${minimum} and ${maximum}.`);
|
|
1174
|
-
}
|
|
1352
|
+
if (!Number.isFinite(value) || value < minimum || value > maximum) throw new Error(`${name} must be between ${minimum} and ${maximum}.`);
|
|
1175
1353
|
return value;
|
|
1176
1354
|
}
|
|
1177
1355
|
|
|
1178
1356
|
// src/cli.ts
|
|
1179
|
-
var VERSION = "0.
|
|
1357
|
+
var VERSION = "0.3.0";
|
|
1180
1358
|
try {
|
|
1181
1359
|
const parsed = parseArguments(import_node_process.default.argv.slice(2));
|
|
1182
1360
|
if (parsed === "help") {
|
|
@@ -1290,6 +1468,33 @@ function parseArguments(args) {
|
|
|
1290
1468
|
case "--medicines":
|
|
1291
1469
|
trial.medicineCount = parseInteger(value, flag);
|
|
1292
1470
|
break;
|
|
1471
|
+
case "--potions":
|
|
1472
|
+
trial.potionCount = parseInteger(value, flag);
|
|
1473
|
+
break;
|
|
1474
|
+
case "--complexity":
|
|
1475
|
+
trial.complexity = value;
|
|
1476
|
+
break;
|
|
1477
|
+
case "--trap-damage":
|
|
1478
|
+
trial.trapDamages = parseIntegerList(value, flag);
|
|
1479
|
+
break;
|
|
1480
|
+
case "--potion-kinds":
|
|
1481
|
+
trial.potionKinds = parseList(value, flag);
|
|
1482
|
+
break;
|
|
1483
|
+
case "--key-materials":
|
|
1484
|
+
trial.keyMaterials = parseList(value, flag);
|
|
1485
|
+
break;
|
|
1486
|
+
case "--treasure-types":
|
|
1487
|
+
trial.treasureTypes = parseList(value, flag);
|
|
1488
|
+
break;
|
|
1489
|
+
case "--poison-damage":
|
|
1490
|
+
trial.poisonDamage = parseInteger(value, flag);
|
|
1491
|
+
break;
|
|
1492
|
+
case "--poison-duration":
|
|
1493
|
+
trial.poisonDuration = parseInteger(value, flag);
|
|
1494
|
+
break;
|
|
1495
|
+
case "--speed-duration":
|
|
1496
|
+
trial.speedDuration = parseInteger(value, flag);
|
|
1497
|
+
break;
|
|
1293
1498
|
case "--scenario":
|
|
1294
1499
|
trial.scenario = value;
|
|
1295
1500
|
break;
|
|
@@ -1325,6 +1530,14 @@ function parseNumber(value, flag) {
|
|
|
1325
1530
|
if (!Number.isFinite(parsed)) throw new Error(`${flag} requires a number.`);
|
|
1326
1531
|
return parsed;
|
|
1327
1532
|
}
|
|
1533
|
+
function parseList(value, flag) {
|
|
1534
|
+
const values = value.split(",").map((item) => item.trim()).filter(Boolean);
|
|
1535
|
+
if (values.length === 0) throw new Error(`${flag} requires a non-empty comma-separated list.`);
|
|
1536
|
+
return values;
|
|
1537
|
+
}
|
|
1538
|
+
function parseIntegerList(value, flag) {
|
|
1539
|
+
return parseList(value, flag).map((item) => parseInteger(item, flag));
|
|
1540
|
+
}
|
|
1328
1541
|
function helpText() {
|
|
1329
1542
|
return `maze-test ${VERSION}
|
|
1330
1543
|
|
|
@@ -1343,11 +1556,20 @@ Options:
|
|
|
1343
1556
|
--rows <odd integer> Number of rows (default: 15)
|
|
1344
1557
|
--cols <odd integer> Number of columns (default: 15)
|
|
1345
1558
|
--braid <0..1> Chance to remove a dead end (default: 0)
|
|
1346
|
-
--
|
|
1347
|
-
--
|
|
1348
|
-
--
|
|
1349
|
-
--
|
|
1350
|
-
--
|
|
1559
|
+
--complexity <level> basic | intermediate | advanced (default: basic)
|
|
1560
|
+
--doors <integer> Number of doors and keys (preset-dependent)
|
|
1561
|
+
--chests <integer> Number of chests (preset-dependent)
|
|
1562
|
+
--traps <integer> Number of traps (preset-dependent)
|
|
1563
|
+
--potions <integer> Number of potions (preset-dependent)
|
|
1564
|
+
--medicines <integer> Legacy alias for --potions
|
|
1565
|
+
--trap-damage <list> Comma-separated positive damage values
|
|
1566
|
+
--potion-kinds <list> healing,poison,antidote,haste,slow
|
|
1567
|
+
--key-materials <list> copper,silver,gold
|
|
1568
|
+
--treasure-types <list> treasure,coin,gem,relic
|
|
1569
|
+
--poison-damage <int> Damage per poison tick
|
|
1570
|
+
--poison-duration <int> Poisoned instruction count
|
|
1571
|
+
--speed-duration <int> Fast/slow instruction count
|
|
1572
|
+
--scenario <name> success | treasure-and-leave | death-and-stop | mechanism-tour
|
|
1351
1573
|
(default: success)
|
|
1352
1574
|
--lang <language> en | zh (default: en)
|
|
1353
1575
|
--style <integer> Deterministic wording variation (default: 0)
|
|
@@ -1362,6 +1584,7 @@ Examples:
|
|
|
1362
1584
|
npx maze-test question --seed 42 --rows 15 --cols 15
|
|
1363
1585
|
npx maze-test answer --seed 42 --rows 15 --cols 15
|
|
1364
1586
|
npx maze-test question --seed 42 --lang zh
|
|
1587
|
+
npx maze-test question --seed 42 --complexity advanced --scenario mechanism-tour
|
|
1365
1588
|
npx maze-test answer --seed 42 --format json
|
|
1366
1589
|
`;
|
|
1367
1590
|
}
|