maplestory-openapi 2.3.2 → 2.4.0

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Files changed (32) hide show
  1. package/README.md +1 -1
  2. package/dist/index.js +1068 -469
  3. package/dist/index.min.js +1 -1
  4. package/dist/index.mjs +1061 -470
  5. package/package.json +1 -1
  6. package/types/index.d.ts +8 -0
  7. package/types/maplestory/api/dto/character/characterAbilityDto.d.ts +17 -0
  8. package/types/maplestory/api/dto/character/characterAbilityInfoDto.d.ts +9 -0
  9. package/types/maplestory/api/dto/character/characterAbilityPresetDto.d.ts +17 -0
  10. package/types/maplestory/api/dto/character/characterAndroidEquipmentDto.d.ts +33 -0
  11. package/types/maplestory/api/dto/character/characterAndroidEquipmentPresetDto.d.ts +58 -0
  12. package/types/maplestory/api/dto/character/characterCashItemEquipmentDto.d.ts +14 -6
  13. package/types/maplestory/api/dto/character/characterCashItemEquipmentPresetDto.d.ts +2 -2
  14. package/types/maplestory/api/dto/character/characterItemEquipmentDto.d.ts +17 -1
  15. package/types/maplestory/api/dto/character/characterLinkSkillDto.d.ts +25 -1
  16. package/types/maplestory/api/dto/character/characterPetEquipmentDto.d.ts +51 -21
  17. package/types/maplestory/api/dto/character/characterPetEquipmentItemDto.d.ts +9 -1
  18. package/types/maplestory/api/dto/history/potentialHistoryDto.d.ts +82 -0
  19. package/types/maplestory/api/dto/history/potentialHistoryResponseDto.d.ts +21 -0
  20. package/types/maplestory/api/dto/history/potentialResultOptionDto.d.ts +18 -0
  21. package/types/maplestory/api/dto/union/unionArtifactCrystalDto.d.ts +36 -0
  22. package/types/maplestory/api/dto/union/unionArtifactDto.d.ts +26 -0
  23. package/types/maplestory/api/dto/union/unionArtifactEffectDto.d.ts +16 -0
  24. package/types/maplestory/api/mapleStoryApi.d.ts +49 -8
  25. package/types/maplestory/api/response/character/characterAbilityDtoBody.d.ts +9 -1
  26. package/types/maplestory/api/response/character/characterAndroidEquipmentDtoBody.d.ts +23 -1
  27. package/types/maplestory/api/response/character/characterCashItemEquipmentDtoBody.d.ts +3 -1
  28. package/types/maplestory/api/response/character/characterItemEquipmentDtoBody.d.ts +4 -0
  29. package/types/maplestory/api/response/character/characterLinkSkillDtoBody.d.ts +7 -1
  30. package/types/maplestory/api/response/character/characterPetEquipmentDtoBody.d.ts +30 -22
  31. package/types/maplestory/api/response/history/potentialHistoryResponseDtoBody.d.ts +29 -0
  32. package/types/maplestory/api/response/union/unionArtifactDtoBody.d.ts +20 -0
package/dist/index.js CHANGED
@@ -29,80 +29,45 @@ var utc$1 = {exports: {}};
29
29
  var utc = utc$1.exports;
30
30
 
31
31
  /**
32
- * 업적 랭킹 정보
32
+ * 캐릭터 어빌리티 상세 정보
33
33
  */
34
- class AchievementRankingDto {
35
- /**
36
- * 랭킹 업데이트 일자 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
37
- */
38
- date;
39
- /**
40
- * 업적 랭킹 순위
41
- */
42
- ranking;
43
- /**
44
- * 캐릭터 명
45
- */
46
- characterName;
47
- /**
48
- * 월드 명
49
- */
50
- worldName;
51
- /**
52
- * 직업 명
53
- */
54
- className;
34
+ class CharacterAbilityInfoDto {
55
35
  /**
56
- * 전직 직업 명
36
+ * 어빌리티 번호
57
37
  */
58
- subClassName;
38
+ abilityNo;
59
39
  /**
60
- * 업적 등급
40
+ * 어빌리티 등급
61
41
  */
62
- trophyGrade;
42
+ abilityGrade;
63
43
  /**
64
- * 업적 점수
44
+ * 어빌리티 옵션 및 수치
65
45
  */
66
- trophyScore;
46
+ abilityValue;
67
47
  constructor(obj) {
68
- const { date, ranking, character_name, world_name, class_name, sub_class_name, trophy_grade, trophy_score, } = obj;
69
- this.date = new Date(date);
70
- this.ranking = ranking;
71
- this.characterName = character_name;
72
- this.worldName = world_name;
73
- this.className = class_name;
74
- this.subClassName = sub_class_name;
75
- this.trophyGrade = trophy_grade;
76
- this.trophyScore = trophy_score;
48
+ const { ability_no, ability_grade, ability_value } = obj;
49
+ this.abilityNo = ability_no;
50
+ this.abilityGrade = ability_grade;
51
+ this.abilityValue = ability_value;
77
52
  }
78
53
  }
79
54
 
80
55
  /**
81
- * 업적 랭킹 응답 정보
56
+ * 캐릭터 어빌리티 프리셋 정보
82
57
  */
83
- class AchievementRankingResponseDto {
58
+ class CharacterAbilityPresetDto {
84
59
  /**
85
- * 업적 랭킹 정보
60
+ * 프리셋의 어빌리티 등급
86
61
  */
87
- ranking;
88
- constructor(obj) {
89
- const { ranking } = obj;
90
- this.ranking = ranking.map((rank) => new AchievementRankingDto(rank));
91
- }
92
- }
93
-
94
- /**
95
- * 캐릭터 어빌리티 상세 정보
96
- */
97
- class CharacterAbilityInfoDto {
98
- abilityNo;
99
- abilityGrade;
100
- abilityValue;
62
+ abilityPresetGrade;
63
+ /**
64
+ * 프리셋의 어빌리티 정보
65
+ */
66
+ abilityInfo;
101
67
  constructor(obj) {
102
- const { ability_no, ability_grade, ability_value } = obj;
103
- this.abilityNo = ability_no;
104
- this.abilityGrade = ability_grade;
105
- this.abilityValue = ability_value;
68
+ const { ability_preset_grade, ability_info } = obj;
69
+ this.abilityPresetGrade = ability_preset_grade;
70
+ this.abilityInfo = ability_info.map((info) => new CharacterAbilityInfoDto(info));
106
71
  }
107
72
  }
108
73
 
@@ -126,13 +91,39 @@ class CharacterAbilityDto {
126
91
  * 보유 명성치
127
92
  */
128
93
  remainFame;
94
+ /**
95
+ * 적용 중인 어빌리티 프리셋 번호
96
+ */
97
+ presetNo;
98
+ /**
99
+ * 어빌리티 1번 프리셋 전체 정보
100
+ */
101
+ abilityPreset1;
102
+ /**
103
+ * 어빌리티 2번 프리셋 전체 정보
104
+ */
105
+ abilityPreset2;
106
+ /**
107
+ * 어빌리티 3번 프리셋 전체 정보
108
+ */
109
+ abilityPreset3;
129
110
  constructor(obj) {
130
- const { date, ability_grade, ability_info, remain_fame } = obj;
111
+ const { date, ability_grade, ability_info, remain_fame, preset_no, ability_preset_1, ability_preset_2, ability_preset_3, } = obj;
131
112
  // 날짜는 Date 객체로 변환
132
113
  this.date = new Date(date);
133
114
  this.abilityGrade = ability_grade;
134
115
  this.abilityInfo = ability_info.map((info) => new CharacterAbilityInfoDto(info));
135
116
  this.remainFame = remain_fame;
117
+ this.presetNo = preset_no;
118
+ this.abilityPreset1 = ability_preset_1
119
+ ? new CharacterAbilityPresetDto(ability_preset_1)
120
+ : null;
121
+ this.abilityPreset2 = ability_preset_2
122
+ ? new CharacterAbilityPresetDto(ability_preset_2)
123
+ : null;
124
+ this.abilityPreset3 = ability_preset_3
125
+ ? new CharacterAbilityPresetDto(ability_preset_3)
126
+ : null;
136
127
  }
137
128
  }
138
129
 
@@ -305,6 +296,75 @@ class CharacterAndroidEquipmentHairDto {
305
296
  }
306
297
  }
307
298
 
299
+ /**
300
+ * 캐릭터 안드로이드 프리셋 정보
301
+ */
302
+ class CharacterAndroidEquipmentPresetDto {
303
+ /**
304
+ * 안드로이드 명
305
+ */
306
+ androidName;
307
+ /**
308
+ * 안드로이드 닉네임
309
+ */
310
+ androidNickname;
311
+ /**
312
+ * 안드로이드 아이콘
313
+ */
314
+ androidIcon;
315
+ /**
316
+ * 안드로이드 아이템 설명
317
+ */
318
+ androidDescription;
319
+ /**
320
+ * 안드로이드 성별
321
+ */
322
+ androidGender;
323
+ /**
324
+ * 안드로이드 등급
325
+ */
326
+ androidGrade;
327
+ /**
328
+ * 안드로이드 피부 명
329
+ */
330
+ androidSkinName;
331
+ /**
332
+ * 안드로이드 헤어 정보
333
+ */
334
+ androidHair;
335
+ /**
336
+ * 안드로이드 성형 정보
337
+ */
338
+ androidFace;
339
+ /**
340
+ * 안드로이드 이어센서 클립 적용 여부
341
+ */
342
+ androidEarSensorClipFlag;
343
+ /**
344
+ * 비인간형 안드로이드 여부
345
+ */
346
+ androidNonHumanoidFlag;
347
+ /**
348
+ * 잡화상점 기능 이용 가능 여부
349
+ */
350
+ androidShopUsableFlag;
351
+ constructor(obj) {
352
+ const { android_name, android_nickname, android_icon, android_description, android_gender, android_grade, android_skin_name, android_hair, android_face, android_ear_sensor_clip_flag, android_non_humanoid_flag, android_shop_usable_flag, } = obj;
353
+ this.androidName = android_name;
354
+ this.androidNickname = android_nickname;
355
+ this.androidIcon = android_icon;
356
+ this.androidDescription = android_description;
357
+ this.androidGender = android_gender;
358
+ this.androidGrade = android_grade;
359
+ this.androidSkinName = android_skin_name;
360
+ this.androidHair = new CharacterAndroidEquipmentHairDto(android_hair);
361
+ this.androidFace = new CharacterAndroidEquipmentFaceDto(android_face);
362
+ this.androidEarSensorClipFlag = android_ear_sensor_clip_flag;
363
+ this.androidNonHumanoidFlag = android_non_humanoid_flag;
364
+ this.androidShopUsableFlag = android_shop_usable_flag;
365
+ }
366
+ }
367
+
308
368
  /**
309
369
  * 캐릭터 안드로이드 장비 정보
310
370
  */
@@ -349,8 +409,40 @@ class CharacterAndroidEquipmentDto {
349
409
  * 안드로이드 이어센서 클립 적용 여부
350
410
  */
351
411
  androidEarSensorClipFlag;
412
+ /**
413
+ * 안드로이드 성별
414
+ */
415
+ androidGender;
416
+ /**
417
+ * 안드로이드 등급
418
+ */
419
+ androidGrade;
420
+ /**
421
+ * 비인간형 안드로이드 여부
422
+ */
423
+ androidNonHumanoidFlag;
424
+ /**
425
+ * 잡화상점 기능 이용 가능 여부
426
+ */
427
+ androidShopUsableFlag;
428
+ /**
429
+ * 적용 중인 장비 프리셋 번호
430
+ */
431
+ presetNo;
432
+ /**
433
+ * 1번 프리셋 안드로이드 정보
434
+ */
435
+ androidPreset1;
436
+ /**
437
+ * 2번 프리셋 안드로이드 정보
438
+ */
439
+ androidPreset2;
440
+ /**
441
+ * 3번 프리셋 안드로이드 정보
442
+ */
443
+ androidPreset3;
352
444
  constructor(obj) {
353
- const { date, android_name, android_nickname, android_icon, android_description, android_hair, android_face, android_skin_name, android_cash_item_equipment, android_ear_sensor_clip_flag, } = obj;
445
+ const { date, android_name, android_nickname, android_icon, android_description, android_hair, android_face, android_skin_name, android_cash_item_equipment, android_ear_sensor_clip_flag, android_gender, android_grade, android_non_humanoid_flag, android_shop_usable_flag, preset_no, android_preset_1, android_preset_2, android_preset_3, } = obj;
354
446
  this.date = new Date(date);
355
447
  this.androidName = android_name;
356
448
  this.androidNickname = android_nickname;
@@ -361,6 +453,14 @@ class CharacterAndroidEquipmentDto {
361
453
  this.androidSkinName = android_skin_name;
362
454
  this.androidCashItemEquipment = android_cash_item_equipment.map((equipment) => new CharacterAndroidCashItemEquipmentDto(equipment));
363
455
  this.androidEarSensorClipFlag = android_ear_sensor_clip_flag ?? null;
456
+ this.androidGender = android_gender;
457
+ this.androidGrade = android_grade;
458
+ this.androidNonHumanoidFlag = android_non_humanoid_flag;
459
+ this.androidShopUsableFlag = android_shop_usable_flag;
460
+ this.presetNo = preset_no;
461
+ this.androidPreset1 = android_preset_1 ? new CharacterAndroidEquipmentPresetDto(android_preset_1) : null;
462
+ this.androidPreset2 = android_preset_2 ? new CharacterAndroidEquipmentPresetDto(android_preset_2) : null;
463
+ this.androidPreset3 = android_preset_3 ? new CharacterAndroidEquipmentPresetDto(android_preset_3) : null;
364
464
  }
365
465
  }
366
466
 
@@ -637,11 +737,11 @@ class CharacterCashItemEquipmentPresetDto {
637
737
  */
638
738
  cashItemColoringPrism;
639
739
  /**
640
- * 다른 프리셋에서 장비 추가 장착 없이 1번 프리셋의 장비 공유를 비활성화 했는지 여부
740
+ * 아이템 장착 가능 성별
641
741
  */
642
- basePresetItemDisableFlag;
742
+ itemGender;
643
743
  constructor(obj) {
644
- const { cash_item_equipment_part, cash_item_equipment_slot, cash_item_name, cash_item_icon, cash_item_description, cash_item_option, date_expire, date_option_expire, cash_item_label, cash_item_coloring_prism, base_preset_item_disable_flag, } = obj;
744
+ const { cash_item_equipment_part, cash_item_equipment_slot, cash_item_name, cash_item_icon, cash_item_description, cash_item_option, date_expire, date_option_expire, cash_item_label, cash_item_coloring_prism, item_gender, } = obj;
645
745
  this.cashItemEquipmentPart = cash_item_equipment_part;
646
746
  this.cashItemEquipmentSlot = cash_item_equipment_slot;
647
747
  this.cashItemName = cash_item_name;
@@ -654,7 +754,7 @@ class CharacterCashItemEquipmentPresetDto {
654
754
  this.cashItemColoringPrism = cash_item_coloring_prism
655
755
  ? new CharacterCashItemEquipmentColoringPrismDto(cash_item_coloring_prism)
656
756
  : null;
657
- this.basePresetItemDisableFlag = base_preset_item_disable_flag;
757
+ this.itemGender = item_gender;
658
758
  }
659
759
  }
660
760
 
@@ -679,37 +779,49 @@ class CharacterCashItemEquipmentDto {
679
779
  */
680
780
  presetNo;
681
781
  /**
682
- * 1번 프리셋 장착 캐시 장비 정보
782
+ * 장착 중인 캐시 장비
783
+ */
784
+ cashItemEquipmentBase;
785
+ /**
786
+ * 1번 코디 프리셋
683
787
  */
684
788
  cashItemEquipmentPreset1;
685
789
  /**
686
- * 2번 프리셋 장착 캐시 장비 정보
790
+ * 2번 코디 프리셋
687
791
  */
688
792
  cashItemEquipmentPreset2;
689
793
  /**
690
- * 3번 프리셋 장착 캐시 장비 정보
794
+ * 3번 코디 프리셋
691
795
  */
692
796
  cashItemEquipmentPreset3;
693
797
  /**
694
- * 제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드의 1번 프리셋 장착 캐시 장비 정보
798
+ * 제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드에서 장착 중인 캐시 장비
799
+ */
800
+ additionalCashItemEquipmentBase;
801
+ /**
802
+ * 제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드의 1번 코디 프리셋
695
803
  */
696
804
  additionalCashItemEquipmentPreset1;
697
805
  /**
698
- * 제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드의 2번 프리셋 장착 캐시 장비 정보
806
+ * 제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드의 2번 코디 프리셋
699
807
  */
700
808
  additionalCashItemEquipmentPreset2;
701
809
  /**
702
- * 제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드의 3번 프리셋 장착 캐시 장비 정보
810
+ * 제로인 경우 베타, 엔젤릭버스터인 경우 드레스 업 모드의 3번 코디 프리셋
703
811
  */
704
812
  additionalCashItemEquipmentPreset3;
705
813
  constructor(obj) {
706
- const { date, character_gender, character_class, preset_no, cash_item_equipment_preset_1, cash_item_equipment_preset_2, cash_item_equipment_preset_3, additional_cash_item_equipment_preset_1, additional_cash_item_equipment_preset_2, additional_cash_item_equipment_preset_3, } = obj;
707
- (this.date = new Date(date)), (this.characterGender = character_gender);
814
+ const { date, character_gender, character_class, preset_no, cash_item_equipment_base, cash_item_equipment_preset_1, cash_item_equipment_preset_2, cash_item_equipment_preset_3, additional_cash_item_equipment_base, additional_cash_item_equipment_preset_1, additional_cash_item_equipment_preset_2, additional_cash_item_equipment_preset_3, } = obj;
815
+ this.date = new Date(date);
816
+ this.characterGender = character_gender;
708
817
  this.characterClass = character_class;
709
818
  this.presetNo = preset_no;
819
+ this.cashItemEquipmentBase = cash_item_equipment_base.map((preset) => new CharacterCashItemEquipmentPresetDto(preset));
710
820
  this.cashItemEquipmentPreset1 = cash_item_equipment_preset_1.map((preset) => new CharacterCashItemEquipmentPresetDto(preset));
711
821
  this.cashItemEquipmentPreset2 = cash_item_equipment_preset_2.map((preset) => new CharacterCashItemEquipmentPresetDto(preset));
712
822
  this.cashItemEquipmentPreset3 = cash_item_equipment_preset_3.map((preset) => new CharacterCashItemEquipmentPresetDto(preset));
823
+ this.additionalCashItemEquipmentBase =
824
+ additional_cash_item_equipment_base.map((preset) => new CharacterCashItemEquipmentPresetDto(preset));
713
825
  this.additionalCashItemEquipmentPreset1 =
714
826
  additional_cash_item_equipment_preset_1.map((preset) => new CharacterCashItemEquipmentPresetDto(preset));
715
827
  this.additionalCashItemEquipmentPreset2 =
@@ -2005,9 +2117,25 @@ class CharacterItemEquipmentDto {
2005
2117
  */
2006
2118
  characterClass;
2007
2119
  /**
2008
- * 장비 정보 배열
2120
+ * 적용 중인 장비 프리셋 번호
2121
+ */
2122
+ presetNo;
2123
+ /**
2124
+ * 장비 정보
2009
2125
  */
2010
2126
  itemEquipment;
2127
+ /**
2128
+ * 1번 프리셋 장비 정보
2129
+ */
2130
+ itemEquipmentPreset1;
2131
+ /**
2132
+ * 2번 프리셋 장비 정보
2133
+ */
2134
+ itemEquipmentPreset2;
2135
+ /**
2136
+ * 3번 프리셋 장비 정보
2137
+ */
2138
+ itemEquipmentPreset3;
2011
2139
  /**
2012
2140
  * 칭호 정보
2013
2141
  */
@@ -2021,11 +2149,15 @@ class CharacterItemEquipmentDto {
2021
2149
  */
2022
2150
  mechanicEquipment;
2023
2151
  constructor(obj) {
2024
- const { date, character_gender, character_class, item_equipment, title, dragon_equipment, mechanic_equipment, } = obj;
2152
+ const { date, character_gender, character_class, preset_no, item_equipment, item_equipment_preset_1, item_equipment_preset_2, item_equipment_preset_3, title, dragon_equipment, mechanic_equipment, } = obj;
2025
2153
  this.date = new Date(date);
2026
2154
  this.characterGender = character_gender;
2027
2155
  this.characterClass = character_class;
2156
+ this.presetNo = preset_no;
2028
2157
  this.itemEquipment = item_equipment.map((equipment) => new CharacterItemEquipmentInfoDto(equipment));
2158
+ this.itemEquipmentPreset1 = item_equipment_preset_1 ? item_equipment_preset_1.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) : null;
2159
+ this.itemEquipmentPreset2 = item_equipment_preset_2 ? item_equipment_preset_2.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) : null;
2160
+ this.itemEquipmentPreset3 = item_equipment_preset_3 ? item_equipment_preset_3.map((equipment) => new CharacterItemEquipmentInfoDto(equipment)) : null;
2029
2161
  this.title = title ? new CharacterItemEquipmentTitleDto(title) : null;
2030
2162
  this.dragonEquipment = dragon_equipment.map((equipment) => new CharacterItemEquipmentDragonInfoDto(equipment));
2031
2163
  this.mechanicEquipment = mechanic_equipment.map((equipment) => new CharacterItemEquipmentMechanicInfoDto(equipment));
@@ -2082,16 +2214,46 @@ class CharacterLinkSkillDto {
2082
2214
  * 링크 스킬 정보
2083
2215
  */
2084
2216
  characterLinkSkill;
2217
+ /**
2218
+ * 링크 스킬 1번 프리셋 정보
2219
+ */
2220
+ characterLinkSkillPreset1;
2221
+ /**
2222
+ * 링크 스킬 2번 프리셋 정보
2223
+ */
2224
+ characterLinkSkillPreset2;
2225
+ /**
2226
+ * 링크 스킬 3번 프리셋 정보
2227
+ */
2228
+ characterLinkSkillPreset3;
2085
2229
  /**
2086
2230
  * 내 링크 스킬 정보
2087
2231
  */
2088
2232
  characterOwnedLinkSkill;
2233
+ /**
2234
+ * 내 링크 스킬 1번 프리셋 정보
2235
+ */
2236
+ characterOwnedLinkSkillPreset1;
2237
+ /**
2238
+ * 내 링크 스킬 2번 프리셋 정보
2239
+ */
2240
+ characterOwnedLinkSkillPreset2;
2241
+ /**
2242
+ * 내 링크 스킬 3번 프리셋 정보
2243
+ */
2244
+ characterOwnedLinkSkillPreset3;
2089
2245
  constructor(obj) {
2090
- const { date, character_class, character_link_skill, character_owned_link_skill, } = obj;
2246
+ const { date, character_class, character_link_skill, character_link_skill_preset_1, character_link_skill_preset_2, character_link_skill_preset_3, character_owned_link_skill, character_owned_link_skill_preset_1, character_owned_link_skill_preset_2, character_owned_link_skill_preset_3, } = obj;
2091
2247
  this.date = new Date(date);
2092
2248
  this.characterClass = character_class;
2093
- this.characterLinkSkill = new CharacterLinkSkillInfoDto(character_link_skill);
2249
+ this.characterLinkSkill = character_link_skill.map((skill) => new CharacterLinkSkillInfoDto(skill));
2250
+ this.characterLinkSkillPreset1 = character_link_skill_preset_1.map((skill) => new CharacterLinkSkillInfoDto(skill));
2251
+ this.characterLinkSkillPreset2 = character_link_skill_preset_2.map((skill) => new CharacterLinkSkillInfoDto(skill));
2252
+ this.characterLinkSkillPreset3 = character_link_skill_preset_3.map((skill) => new CharacterLinkSkillInfoDto(skill));
2094
2253
  this.characterOwnedLinkSkill = new CharacterLinkSkillInfoDto(character_owned_link_skill);
2254
+ this.characterOwnedLinkSkillPreset1 = character_owned_link_skill_preset_1 ? new CharacterLinkSkillInfoDto(character_owned_link_skill_preset_1) : null;
2255
+ this.characterOwnedLinkSkillPreset2 = character_owned_link_skill_preset_2 ? new CharacterLinkSkillInfoDto(character_owned_link_skill_preset_2) : null;
2256
+ this.characterOwnedLinkSkillPreset3 = character_owned_link_skill_preset_3 ? new CharacterLinkSkillInfoDto(character_owned_link_skill_preset_3) : null;
2095
2257
  }
2096
2258
  }
2097
2259
 
@@ -2170,15 +2332,25 @@ class CharacterPetEquipmentItemDto {
2170
2332
  /**
2171
2333
  * 업그레이드 가능 횟수
2172
2334
  */
2173
- scrollUpgradeable;
2335
+ scrollUpgradable;
2336
+ /**
2337
+ * 아이템 외형
2338
+ */
2339
+ itemShape;
2340
+ /**
2341
+ * 아이템 외형 아이콘
2342
+ */
2343
+ itemShapeIcon;
2174
2344
  constructor(obj) {
2175
- const { item_name, item_icon, item_description, item_option, scroll_upgrade, scroll_upgradeable, } = obj;
2345
+ const { item_name, item_icon, item_description, item_option, scroll_upgrade, scroll_upgradable, item_shape, item_shape_icon } = obj;
2176
2346
  this.itemName = item_name;
2177
2347
  this.itemIcon = item_icon;
2178
2348
  this.itemDescription = item_description;
2179
2349
  this.itemOption = item_option.map((option) => new CharacterPetEquipmentItemOptionDto(option));
2180
2350
  this.scrollUpgrade = scroll_upgrade;
2181
- this.scrollUpgradeable = scroll_upgradeable;
2351
+ this.scrollUpgradable = scroll_upgradable;
2352
+ this.itemShape = item_shape;
2353
+ this.itemShapeIcon = item_shape_icon;
2182
2354
  }
2183
2355
  }
2184
2356
 
@@ -2226,6 +2398,14 @@ class CharacterPetEquipmentDto {
2226
2398
  * 펫1 마법의 시간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
2227
2399
  */
2228
2400
  pet1DateExpire;
2401
+ /**
2402
+ * 펫1 외형
2403
+ */
2404
+ pet1Appearance;
2405
+ /**
2406
+ * 펫1 외형 아이콘
2407
+ */
2408
+ pet1AppearanceIcon;
2229
2409
  /**
2230
2410
  * 펫2 명
2231
2411
  */
@@ -2258,10 +2438,18 @@ class CharacterPetEquipmentDto {
2258
2438
  * 펫2 펫 보유 스킬
2259
2439
  */
2260
2440
  pet2Skill;
2261
- /*
2441
+ /**
2262
2442
  * 펫2 마법의 시간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
2263
2443
  */
2264
2444
  pet2DateExpire;
2445
+ /**
2446
+ * 펫2 외형
2447
+ */
2448
+ pet2Appearance;
2449
+ /**
2450
+ * 펫2 외형 아이콘
2451
+ */
2452
+ pet2AppearanceIcon;
2265
2453
  /**
2266
2454
  * 펫3 명
2267
2455
  */
@@ -2294,40 +2482,54 @@ class CharacterPetEquipmentDto {
2294
2482
  * 펫3 펫 보유 스킬
2295
2483
  */
2296
2484
  pet3Skill;
2297
- /*
2485
+ /**
2298
2486
  * 펫3 마법의 시간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
2299
2487
  */
2300
2488
  pet3DateExpire;
2489
+ /**
2490
+ * 펫3 외형
2491
+ */
2492
+ pet3Appearance;
2493
+ /**
2494
+ * 펫3 외형 아이콘
2495
+ */
2496
+ pet3AppearanceIcon;
2301
2497
  constructor(obj) {
2302
- const { date, pet_1_name, pet_1_nickname, pet_1_icon, pet_1_description, pet_1_equipment, pet_1_auto_skill, pet_1_pet_type, pet_1_skill, pet_1_date_expire, pet_2_name, pet_2_nickname, pet_2_icon, pet_2_description, pet_2_equipment, pet_2_auto_skill, pet_2_pet_type, pet_2_skill, pet_2_date_expire, pet_3_name, pet_3_nickname, pet_3_icon, pet_3_description, pet_3_equipment, pet_3_auto_skill, pet_3_pet_type, pet_3_skill, pet_3_date_expire, } = obj;
2498
+ const { date, pet_1_name, pet_1_nickname, pet_1_icon, pet_1_description, pet_1_equipment, pet_1_auto_skill, pet_1_pet_type, pet_1_skill, pet_1_date_expire, pet_1_appearance, pet_1_appearance_icon, pet_2_name, pet_2_nickname, pet_2_icon, pet_2_description, pet_2_equipment, pet_2_auto_skill, pet_2_pet_type, pet_2_skill, pet_2_date_expire, pet_2_appearance, pet_2_appearance_icon, pet_3_name, pet_3_nickname, pet_3_icon, pet_3_description, pet_3_equipment, pet_3_auto_skill, pet_3_pet_type, pet_3_skill, pet_3_date_expire, pet_3_appearance, pet_3_appearance_icon, } = obj;
2303
2499
  this.date = new Date(date);
2304
2500
  this.pet1Name = pet_1_name;
2305
2501
  this.pet1Nickname = pet_1_nickname;
2306
2502
  this.pet1Icon = pet_1_icon;
2307
2503
  this.pet1Description = pet_1_description;
2308
- this.pet1Equipment = new CharacterPetEquipmentItemDto(pet_1_equipment);
2309
- this.pet1AutoSkill = new CharacterPetEquipmentAutoSkillDto(pet_1_auto_skill);
2504
+ this.pet1Equipment = pet_1_equipment ? new CharacterPetEquipmentItemDto(pet_1_equipment) : null;
2505
+ this.pet1AutoSkill = pet_1_auto_skill ? new CharacterPetEquipmentAutoSkillDto(pet_1_auto_skill) : null;
2310
2506
  this.pet1PetType = pet_1_pet_type;
2311
2507
  this.pet1Skill = pet_1_skill;
2312
- this.pet1DateExpire = new Date(pet_1_date_expire);
2508
+ this.pet1DateExpire = pet_1_date_expire ? new Date(pet_1_date_expire) : null;
2509
+ this.pet1Appearance = pet_1_appearance;
2510
+ this.pet1AppearanceIcon = pet_1_appearance_icon;
2313
2511
  this.pet2Name = pet_2_name;
2314
2512
  this.pet2Nickname = pet_2_nickname;
2315
2513
  this.pet2Icon = pet_2_icon;
2316
2514
  this.pet2Description = pet_2_description;
2317
- this.pet2Equipment = new CharacterPetEquipmentItemDto(pet_2_equipment);
2318
- this.pet2AutoSkill = new CharacterPetEquipmentAutoSkillDto(pet_2_auto_skill);
2515
+ this.pet2Equipment = pet_2_equipment ? new CharacterPetEquipmentItemDto(pet_2_equipment) : null;
2516
+ this.pet2AutoSkill = pet_2_auto_skill ? new CharacterPetEquipmentAutoSkillDto(pet_2_auto_skill) : null;
2319
2517
  this.pet2PetType = pet_2_pet_type;
2320
2518
  this.pet2Skill = pet_2_skill;
2321
- this.pet2DateExpire = new Date(pet_2_date_expire);
2519
+ this.pet2DateExpire = pet_2_date_expire ? new Date(pet_2_date_expire) : null;
2520
+ this.pet2Appearance = pet_2_appearance;
2521
+ this.pet2AppearanceIcon = pet_2_appearance_icon;
2322
2522
  this.pet3Name = pet_3_name;
2323
2523
  this.pet3Nickname = pet_3_nickname;
2324
2524
  this.pet3Icon = pet_3_icon;
2325
2525
  this.pet3Description = pet_3_description;
2326
- this.pet3Equipment = new CharacterPetEquipmentItemDto(pet_3_equipment);
2327
- this.pet3AutoSkill = new CharacterPetEquipmentAutoSkillDto(pet_3_auto_skill);
2526
+ this.pet3Equipment = pet_3_equipment ? new CharacterPetEquipmentItemDto(pet_3_equipment) : null;
2527
+ this.pet3AutoSkill = pet_3_auto_skill ? new CharacterPetEquipmentAutoSkillDto(pet_3_auto_skill) : null;
2328
2528
  this.pet3PetType = pet_3_pet_type;
2329
2529
  this.pet3Skill = pet_3_skill;
2330
- this.pet3DateExpire = new Date(pet_3_date_expire);
2530
+ this.pet3DateExpire = pet_3_date_expire ? new Date(pet_3_date_expire) : null;
2531
+ this.pet3Appearance = pet_3_appearance;
2532
+ this.pet3AppearanceIcon = pet_3_appearance_icon;
2331
2533
  }
2332
2534
  }
2333
2535
 
@@ -2722,44 +2924,166 @@ class CharacterVMatrixDto {
2722
2924
  }
2723
2925
  }
2724
2926
 
2725
- exports.PotentialOptionGrade = void 0;
2726
- (function (PotentialOptionGrade) {
2727
- PotentialOptionGrade[PotentialOptionGrade["RARE"] = 0] = "RARE";
2728
- PotentialOptionGrade[PotentialOptionGrade["EPIC"] = 1] = "EPIC";
2729
- PotentialOptionGrade[PotentialOptionGrade["UNIQUE"] = 2] = "UNIQUE";
2730
- PotentialOptionGrade[PotentialOptionGrade["LEGENDARY"] = 3] = "LEGENDARY";
2731
- })(exports.PotentialOptionGrade || (exports.PotentialOptionGrade = {}));
2732
- /**
2733
- * 한글로 정의된 잠재옵션 등급을 PotentialOptionGrade으로 변환합니다.
2734
- *
2735
- * @param text support only "레어", "에픽", "유니크", "레전드리"
2736
- */
2737
- const potentialOptionGradeFromString = (text) => {
2738
- const potentialOptionGradeMap = {
2739
- 레어: exports.PotentialOptionGrade.RARE,
2740
- 에픽: exports.PotentialOptionGrade.EPIC,
2741
- 유니크: exports.PotentialOptionGrade.UNIQUE,
2742
- 레전드리: exports.PotentialOptionGrade.LEGENDARY,
2743
- };
2744
- const grade = potentialOptionGradeMap[text];
2745
- if (!grade) {
2746
- throw new TypeError('No enum constant for string: ' + text);
2747
- }
2748
- return grade;
2749
- };
2750
-
2751
2927
  /**
2752
- * 큐브 결과 옵션 정보
2928
+ * 길드 스킬 정보
2753
2929
  */
2754
- class CubeResultOptionDto {
2930
+ class GuildSkillDto {
2755
2931
  /**
2756
- * 옵션
2932
+ * 스킬
2757
2933
  */
2758
- value;
2934
+ skillName;
2759
2935
  /**
2760
- * 옵션 등급
2936
+ * 스킬 설명
2761
2937
  */
2762
- grade;
2938
+ skillDescription;
2939
+ /**
2940
+ * 스킬 레벨
2941
+ */
2942
+ skillLevel;
2943
+ /**
2944
+ * 스킬 레벨 별 효과
2945
+ */
2946
+ skillEffect;
2947
+ /**
2948
+ * 스킬 아이콘
2949
+ */
2950
+ skillIcon;
2951
+ constructor(obj) {
2952
+ const { skill_name, skill_description, skill_level, skill_effect, skill_icon, } = obj;
2953
+ this.skillName = skill_name;
2954
+ this.skillDescription = skill_description;
2955
+ this.skillLevel = skill_level;
2956
+ this.skillEffect = skill_effect;
2957
+ this.skillIcon = skill_icon;
2958
+ }
2959
+ }
2960
+
2961
+ /**
2962
+ * 길드 기본 정보
2963
+ */
2964
+ class GuildBasicDto {
2965
+ /**
2966
+ * 조회 기준일
2967
+ */
2968
+ date;
2969
+ /**
2970
+ * 월드 명
2971
+ */
2972
+ worldName;
2973
+ /**
2974
+ * 길드 명
2975
+ */
2976
+ guildName;
2977
+ /**
2978
+ * 길드 레벨
2979
+ */
2980
+ guildLevel;
2981
+ /**
2982
+ * 길드 명성치
2983
+ */
2984
+ guildFame;
2985
+ /**
2986
+ * 길드 포인트(GP)
2987
+ */
2988
+ guildPoint;
2989
+ /**
2990
+ * 길드 마스터 캐릭터 명
2991
+ */
2992
+ guildMasterName;
2993
+ /**
2994
+ * 길드원 수
2995
+ */
2996
+ guildMemberCount;
2997
+ /**
2998
+ * 길드원 목록
2999
+ */
3000
+ guildMember;
3001
+ /**
3002
+ * 길드 스킬 목록
3003
+ */
3004
+ guildSkill;
3005
+ /**
3006
+ * 노블레스 스킬 목록
3007
+ */
3008
+ guildNoblesseSkill;
3009
+ /**
3010
+ * 조합형 길드 마크
3011
+ */
3012
+ guildMark;
3013
+ /**
3014
+ * 커스텀 길드 마크 (base64 인코딩 형식)
3015
+ */
3016
+ guildMarkCustom;
3017
+ constructor(obj) {
3018
+ const { date, world_name, guild_name, guild_level, guild_fame, guild_point, guild_master_name, guild_member_count, guild_member, guild_skill, guild_noblesse_skill, guild_mark, guild_mark_custom, } = obj;
3019
+ this.date = new Date(date);
3020
+ this.worldName = world_name;
3021
+ this.guildName = guild_name;
3022
+ this.guildLevel = guild_level;
3023
+ this.guildFame = guild_fame;
3024
+ this.guildPoint = guild_point;
3025
+ this.guildMasterName = guild_master_name;
3026
+ this.guildMemberCount = guild_member_count;
3027
+ this.guildMember = guild_member;
3028
+ this.guildSkill = guild_skill.map((skill) => new GuildSkillDto(skill));
3029
+ this.guildNoblesseSkill = guild_noblesse_skill.map((skill) => new GuildSkillDto(skill));
3030
+ this.guildMark = guild_mark;
3031
+ this.guildMarkCustom = guild_mark_custom;
3032
+ }
3033
+ }
3034
+
3035
+ /**
3036
+ * 길드 식별자 정보
3037
+ */
3038
+ class GuildDto {
3039
+ /**
3040
+ * 길드 식별자
3041
+ */
3042
+ oguildId;
3043
+ constructor(obj) {
3044
+ const { oguild_id } = obj;
3045
+ this.oguildId = oguild_id;
3046
+ }
3047
+ }
3048
+
3049
+ exports.PotentialOptionGrade = void 0;
3050
+ (function (PotentialOptionGrade) {
3051
+ PotentialOptionGrade[PotentialOptionGrade["RARE"] = 0] = "RARE";
3052
+ PotentialOptionGrade[PotentialOptionGrade["EPIC"] = 1] = "EPIC";
3053
+ PotentialOptionGrade[PotentialOptionGrade["UNIQUE"] = 2] = "UNIQUE";
3054
+ PotentialOptionGrade[PotentialOptionGrade["LEGENDARY"] = 3] = "LEGENDARY";
3055
+ })(exports.PotentialOptionGrade || (exports.PotentialOptionGrade = {}));
3056
+ /**
3057
+ * 한글로 정의된 잠재옵션 등급을 PotentialOptionGrade으로 변환합니다.
3058
+ *
3059
+ * @param text support only "레어", "에픽", "유니크", "레전드리"
3060
+ */
3061
+ const potentialOptionGradeFromString = (text) => {
3062
+ const potentialOptionGradeMap = {
3063
+ 레어: exports.PotentialOptionGrade.RARE,
3064
+ 에픽: exports.PotentialOptionGrade.EPIC,
3065
+ 유니크: exports.PotentialOptionGrade.UNIQUE,
3066
+ 레전드리: exports.PotentialOptionGrade.LEGENDARY,
3067
+ };
3068
+ const grade = potentialOptionGradeMap[text];
3069
+ if (!grade) {
3070
+ throw new TypeError('No enum constant for string: ' + text);
3071
+ }
3072
+ return grade;
3073
+ };
3074
+
3075
+ /**
3076
+ * 큐브 결과 옵션 정보
3077
+ */
3078
+ class CubeResultOptionDto {
3079
+ /**
3080
+ * 옵션 명
3081
+ */
3082
+ value;
3083
+ /**
3084
+ * 옵션 등급
3085
+ */
3086
+ grade;
2763
3087
  constructor(obj) {
2764
3088
  const { value, grade } = obj;
2765
3089
  this.value = value;
@@ -2907,192 +3231,309 @@ class CubeHistoryResponseDto {
2907
3231
  }
2908
3232
 
2909
3233
  /**
2910
- * 무릉도장 랭킹 정보
3234
+ * 스타포스 강화 이벤트 정보
2911
3235
  */
2912
- class DojangRankingDto {
3236
+ class StarforceEventDto {
2913
3237
  /**
2914
- * 랭킹 업데이트 일자 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
3238
+ * 이벤트 성공 확률
2915
3239
  */
2916
- date;
3240
+ successRate;
2917
3241
  /**
2918
- * 무릉도장 랭킹 순위
3242
+ * 이벤트 비용 할인율
2919
3243
  */
2920
- ranking;
3244
+ costDiscountRate;
2921
3245
  /**
2922
- * 캐릭터
3246
+ * 이벤트 강화 수치 가중값
2923
3247
  */
2924
- characterName;
3248
+ plusValue;
2925
3249
  /**
2926
- * 월드
3250
+ * 이벤트 적용 강화 시도 가능한 n성 범위
2927
3251
  */
2928
- worldName;
3252
+ starforceEventRange;
3253
+ constructor(obj) {
3254
+ const { success_rate, cost_discount_rate, plus_value, starforce_event_range, } = obj;
3255
+ this.successRate = success_rate;
3256
+ this.costDiscountRate = cost_discount_rate;
3257
+ this.plusValue = plus_value;
3258
+ this.starforceEventRange = starforce_event_range;
3259
+ }
3260
+ }
3261
+
3262
+ /**
3263
+ * 스타포스 히스토리
3264
+ */
3265
+ class StarforceHistoryDto {
2929
3266
  /**
2930
- * 직업
3267
+ *스타포스 히스토리 식별자
2931
3268
  */
2932
- className;
3269
+ id;
2933
3270
  /**
2934
- * 전직 직업 명
3271
+ *강화 시도 결과
2935
3272
  */
2936
- subClassName;
3273
+ itemUpgradeResult;
2937
3274
  /**
2938
- * 캐릭터 레벨
3275
+ *강화 시도 전 스타포스 수치
2939
3276
  */
2940
- characterLevel;
3277
+ beforeStarforceCount;
2941
3278
  /**
2942
- * 무릉도장 구간
3279
+ *강화 시도 후 스타포스 수치
2943
3280
  */
2944
- dojangFloor;
3281
+ afterStarforceCount;
2945
3282
  /**
2946
- * 무릉도장 클리어 시간 기록 (초 단위)
3283
+ *스타 캐치
2947
3284
  */
2948
- dojangTimeRecord;
3285
+ starCatchResult;
3286
+ /**
3287
+ *슈페리얼 장비
3288
+ */
3289
+ superiorItemFlag;
3290
+ /**
3291
+ *파괴 방지
3292
+ */
3293
+ destroyDefence;
3294
+ /**
3295
+ *찬스 타임
3296
+ */
3297
+ chanceTime;
3298
+ /**
3299
+ *파괴 방지 필드 이벤트
3300
+ */
3301
+ eventFieldFlag;
3302
+ /**
3303
+ *사용 주문서 명
3304
+ */
3305
+ upgradeItem;
3306
+ /**
3307
+ *프로텍트 실드
3308
+ */
3309
+ protectShield;
3310
+ /**
3311
+ *보너스 스탯 부여 아이템 여부
3312
+ */
3313
+ bonusStatUpgrade;
3314
+ /**
3315
+ *캐릭터 명
3316
+ */
3317
+ characterName;
3318
+ /**
3319
+ *월드 명
3320
+ */
3321
+ worldName;
3322
+ /**
3323
+ *대상 장비 아이템 명
3324
+ */
3325
+ targetItem;
3326
+ /**
3327
+ *강화 일시 (KST)
3328
+ */
3329
+ dateCreate;
3330
+ /**
3331
+ * 진행 중인 스타포스 강화 이벤트 정보
3332
+ */
3333
+ starforceEventList;
2949
3334
  constructor(obj) {
2950
- const { date, ranking, character_name, world_name, class_name, sub_class_name, character_level, dojang_floor, dojang_time_record, } = obj;
2951
- this.date = new Date(date);
2952
- this.ranking = ranking;
3335
+ const { id, item_upgrade_result, before_starforce_count, after_starforce_count, starcatch_result, superior_item_flag, destroy_defence, chance_time, event_field_flag, upgrade_item, protect_shield, bonus_stat_upgrade, character_name, world_name, target_item, date_create, starforce_event_list, } = obj;
3336
+ this.id = id;
3337
+ this.itemUpgradeResult = item_upgrade_result;
3338
+ this.beforeStarforceCount = before_starforce_count;
3339
+ this.afterStarforceCount = after_starforce_count;
3340
+ this.starCatchResult = starcatch_result;
3341
+ this.superiorItemFlag = superior_item_flag;
3342
+ this.destroyDefence = destroy_defence;
3343
+ this.chanceTime = chance_time;
3344
+ this.eventFieldFlag = event_field_flag;
3345
+ this.upgradeItem = upgrade_item;
3346
+ this.protectShield = protect_shield;
3347
+ this.bonusStatUpgrade = bonus_stat_upgrade;
2953
3348
  this.characterName = character_name;
2954
3349
  this.worldName = world_name;
2955
- this.className = class_name;
2956
- this.subClassName = sub_class_name;
2957
- this.characterLevel = character_level;
2958
- this.dojangFloor = dojang_floor;
2959
- this.dojangTimeRecord = dojang_time_record;
3350
+ this.targetItem = target_item;
3351
+ this.dateCreate = new Date(date_create);
3352
+ this.starforceEventList = starforce_event_list.map((event) => new StarforceEventDto(event));
2960
3353
  }
2961
3354
  }
2962
3355
 
2963
3356
  /**
2964
- * 무릉도장 랭킹 응답 정보
3357
+ * 스타포스 히스토리 응답 정보
2965
3358
  */
2966
- class DojangRankingResponseDto {
3359
+ class StarforceHistoryResponseDto {
2967
3360
  /**
2968
- * 길드 랭킹 정보
3361
+ * 결과
2969
3362
  */
2970
- ranking;
3363
+ count;
3364
+ /**
3365
+ * 스타포스 히스토리
3366
+ */
3367
+ starforceHistory;
3368
+ /**
3369
+ * 페이징 처리를 위한 cursor
3370
+ */
3371
+ nextCursor;
2971
3372
  constructor(obj) {
2972
- const { ranking } = obj;
2973
- this.ranking = ranking.map((rank) => new DojangRankingDto(rank));
3373
+ const { count, starforce_history, next_cursor } = obj;
3374
+ this.count = count;
3375
+ this.starforceHistory = starforce_history.map((origin) => new StarforceHistoryDto(origin));
3376
+ this.nextCursor = next_cursor;
2974
3377
  }
2975
3378
  }
2976
3379
 
2977
3380
  /**
2978
- * 길드 스킬 정보
3381
+ * 서버 점검 정보
2979
3382
  */
2980
- class GuildSkillDto {
2981
- /**
2982
- * 스킬 명
2983
- */
2984
- skillName;
3383
+ class InspectionInfoDto {
2985
3384
  /**
2986
- * 스킬 설명
3385
+ * 서비스 코드
2987
3386
  */
2988
- skillDescription;
3387
+ serviceCode;
2989
3388
  /**
2990
- * 스킬 레벨
3389
+ * 점검 시작 시각
2991
3390
  */
2992
- skillLevel;
3391
+ startDateTime;
2993
3392
  /**
2994
- * 스킬 레벨 별 효과
3393
+ * 점검 종료 시각
2995
3394
  */
2996
- skillEffect;
3395
+ endDateTime;
2997
3396
  /**
2998
- * 스킬 아이콘
3397
+ * 점검 안내 제목
2999
3398
  */
3000
- skillIcon;
3399
+ strObstacleContents;
3001
3400
  constructor(obj) {
3002
- const { skill_name, skill_description, skill_level, skill_effect, skill_icon, } = obj;
3003
- this.skillName = skill_name;
3004
- this.skillDescription = skill_description;
3005
- this.skillLevel = skill_level;
3006
- this.skillEffect = skill_effect;
3007
- this.skillIcon = skill_icon;
3401
+ const inspectionInfoTag = obj['soap:Envelope']['soap:Body'][0]['GetInspectionInfoResponse'][0]['GetInspectionInfoResult'][0]['diffgr:diffgram'][0]['NewDataSet'][0]['InspectionInfo'][0];
3402
+ this.serviceCode = Number(inspectionInfoTag.serviceCode[0]);
3403
+ this.startDateTime = new Date(inspectionInfoTag.startDateTime[0]);
3404
+ this.endDateTime = new Date(inspectionInfoTag.endDateTime[0]);
3405
+ this.strObstacleContents = inspectionInfoTag.strObstacleContents[0];
3008
3406
  }
3009
3407
  }
3010
3408
 
3011
3409
  /**
3012
- * 길드 기본 정보
3410
+ * 업적 랭킹 정보
3013
3411
  */
3014
- class GuildBasicDto {
3412
+ class AchievementRankingDto {
3015
3413
  /**
3016
- * 조회 기준일
3414
+ * 랭킹 업데이트 일자 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
3017
3415
  */
3018
3416
  date;
3417
+ /**
3418
+ * 업적 랭킹 순위
3419
+ */
3420
+ ranking;
3421
+ /**
3422
+ * 캐릭터 명
3423
+ */
3424
+ characterName;
3019
3425
  /**
3020
3426
  * 월드 명
3021
3427
  */
3022
3428
  worldName;
3023
3429
  /**
3024
- * 길드
3430
+ * 직업
3025
3431
  */
3026
- guildName;
3432
+ className;
3027
3433
  /**
3028
- * 길드 레벨
3434
+ * 전직 직업 명
3029
3435
  */
3030
- guildLevel;
3436
+ subClassName;
3031
3437
  /**
3032
- * 길드 명성치
3438
+ * 업적 등급
3033
3439
  */
3034
- guildFame;
3440
+ trophyGrade;
3035
3441
  /**
3036
- * 길드 포인트(GP)
3442
+ * 업적 점수
3037
3443
  */
3038
- guildPoint;
3444
+ trophyScore;
3445
+ constructor(obj) {
3446
+ const { date, ranking, character_name, world_name, class_name, sub_class_name, trophy_grade, trophy_score, } = obj;
3447
+ this.date = new Date(date);
3448
+ this.ranking = ranking;
3449
+ this.characterName = character_name;
3450
+ this.worldName = world_name;
3451
+ this.className = class_name;
3452
+ this.subClassName = sub_class_name;
3453
+ this.trophyGrade = trophy_grade;
3454
+ this.trophyScore = trophy_score;
3455
+ }
3456
+ }
3457
+
3458
+ /**
3459
+ * 업적 랭킹 응답 정보
3460
+ */
3461
+ class AchievementRankingResponseDto {
3039
3462
  /**
3040
- * 길드 마스터 캐릭터 명
3463
+ * 업적 랭킹 정보
3041
3464
  */
3042
- guildMasterName;
3465
+ ranking;
3466
+ constructor(obj) {
3467
+ const { ranking } = obj;
3468
+ this.ranking = ranking.map((rank) => new AchievementRankingDto(rank));
3469
+ }
3470
+ }
3471
+
3472
+ /**
3473
+ * 무릉도장 랭킹 정보
3474
+ */
3475
+ class DojangRankingDto {
3043
3476
  /**
3044
- * 길드원
3477
+ * 랭킹 업데이트 일자 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
3045
3478
  */
3046
- guildMemberCount;
3479
+ date;
3047
3480
  /**
3048
- * 길드원 목록
3481
+ * 무릉도장 랭킹 순위
3049
3482
  */
3050
- guildMember;
3483
+ ranking;
3051
3484
  /**
3052
- * 길드 스킬 목록
3485
+ * 캐릭터
3053
3486
  */
3054
- guildSkill;
3487
+ characterName;
3055
3488
  /**
3056
- * 노블레스 스킬 목록
3489
+ * 월드
3057
3490
  */
3058
- guildNoblesseSkill;
3491
+ worldName;
3059
3492
  /**
3060
- * 조합형 길드 마크
3493
+ * 직업
3061
3494
  */
3062
- guildMark;
3495
+ className;
3063
3496
  /**
3064
- * 커스텀 길드 마크 (base64 인코딩 형식)
3497
+ * 전직 직업
3498
+ */
3499
+ subClassName;
3500
+ /**
3501
+ * 캐릭터 레벨
3502
+ */
3503
+ characterLevel;
3504
+ /**
3505
+ * 무릉도장 구간
3506
+ */
3507
+ dojangFloor;
3508
+ /**
3509
+ * 무릉도장 클리어 시간 기록 (초 단위)
3065
3510
  */
3066
- guildMarkCustom;
3511
+ dojangTimeRecord;
3067
3512
  constructor(obj) {
3068
- const { date, world_name, guild_name, guild_level, guild_fame, guild_point, guild_master_name, guild_member_count, guild_member, guild_skill, guild_noblesse_skill, guild_mark, guild_mark_custom, } = obj;
3513
+ const { date, ranking, character_name, world_name, class_name, sub_class_name, character_level, dojang_floor, dojang_time_record, } = obj;
3069
3514
  this.date = new Date(date);
3515
+ this.ranking = ranking;
3516
+ this.characterName = character_name;
3070
3517
  this.worldName = world_name;
3071
- this.guildName = guild_name;
3072
- this.guildLevel = guild_level;
3073
- this.guildFame = guild_fame;
3074
- this.guildPoint = guild_point;
3075
- this.guildMasterName = guild_master_name;
3076
- this.guildMemberCount = guild_member_count;
3077
- this.guildMember = guild_member;
3078
- this.guildSkill = guild_skill.map((skill) => new GuildSkillDto(skill));
3079
- this.guildNoblesseSkill = guild_noblesse_skill.map((skill) => new GuildSkillDto(skill));
3080
- this.guildMark = guild_mark;
3081
- this.guildMarkCustom = guild_mark_custom;
3518
+ this.className = class_name;
3519
+ this.subClassName = sub_class_name;
3520
+ this.characterLevel = character_level;
3521
+ this.dojangFloor = dojang_floor;
3522
+ this.dojangTimeRecord = dojang_time_record;
3082
3523
  }
3083
3524
  }
3084
3525
 
3085
3526
  /**
3086
- * 길드 식별자 정보
3527
+ * 무릉도장 랭킹 응답 정보
3087
3528
  */
3088
- class GuildDto {
3529
+ class DojangRankingResponseDto {
3089
3530
  /**
3090
- * 길드 식별자
3531
+ * 길드 랭킹 정보
3091
3532
  */
3092
- oguildId;
3533
+ ranking;
3093
3534
  constructor(obj) {
3094
- const { oguild_id } = obj;
3095
- this.oguildId = oguild_id;
3535
+ const { ranking } = obj;
3536
+ this.ranking = ranking.map((rank) => new DojangRankingDto(rank));
3096
3537
  }
3097
3538
  }
3098
3539
 
@@ -3159,35 +3600,6 @@ class GuildRankingResponseDto {
3159
3600
  }
3160
3601
  }
3161
3602
 
3162
- /**
3163
- * 서버 점검 정보
3164
- */
3165
- class InspectionInfoDto {
3166
- /**
3167
- * 서비스 코드
3168
- */
3169
- serviceCode;
3170
- /**
3171
- * 점검 시작 시각
3172
- */
3173
- startDateTime;
3174
- /**
3175
- * 점검 종료 시각
3176
- */
3177
- endDateTime;
3178
- /**
3179
- * 점검 안내 제목
3180
- */
3181
- strObstacleContents;
3182
- constructor(obj) {
3183
- const inspectionInfoTag = obj['soap:Envelope']['soap:Body'][0]['GetInspectionInfoResponse'][0]['GetInspectionInfoResult'][0]['diffgr:diffgram'][0]['NewDataSet'][0]['InspectionInfo'][0];
3184
- this.serviceCode = Number(inspectionInfoTag.serviceCode[0]);
3185
- this.startDateTime = new Date(inspectionInfoTag.startDateTime[0]);
3186
- this.endDateTime = new Date(inspectionInfoTag.endDateTime[0]);
3187
- this.strObstacleContents = inspectionInfoTag.strObstacleContents[0];
3188
- }
3189
- }
3190
-
3191
3603
  /**
3192
3604
  * 종합 랭킹 정보
3193
3605
  */
@@ -3329,6 +3741,161 @@ class TheSeedRankingResponseDto {
3329
3741
  }
3330
3742
  }
3331
3743
 
3744
+ /**
3745
+ * 유니온 랭킹 정보
3746
+ */
3747
+ class UnionRankingDto {
3748
+ /**
3749
+ * 랭킹 업데이트 일자 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
3750
+ */
3751
+ date;
3752
+ /**
3753
+ * 유니온 랭킹 순위
3754
+ */
3755
+ ranking;
3756
+ /**
3757
+ * 캐릭터 명
3758
+ */
3759
+ characterName;
3760
+ /**
3761
+ * 월드 명
3762
+ */
3763
+ worldName;
3764
+ /**
3765
+ * 직업 명
3766
+ */
3767
+ className;
3768
+ /**
3769
+ * 전직 직업 명
3770
+ */
3771
+ subClassName;
3772
+ /**
3773
+ * 유니온 레벨
3774
+ */
3775
+ unionLevel;
3776
+ /**
3777
+ * 유니온 파워
3778
+ */
3779
+ unionPower;
3780
+ constructor(obj) {
3781
+ const { date, ranking, character_name, world_name, class_name, sub_class_name, union_level, union_power, } = obj;
3782
+ this.date = new Date(date);
3783
+ this.ranking = ranking;
3784
+ this.characterName = character_name;
3785
+ this.worldName = world_name;
3786
+ this.className = class_name;
3787
+ this.subClassName = sub_class_name;
3788
+ this.unionLevel = union_level;
3789
+ this.unionPower = union_power;
3790
+ }
3791
+ }
3792
+
3793
+ /**
3794
+ * 유니온 랭킹 응답 정보
3795
+ */
3796
+ class UnionRankingResponseDto {
3797
+ /**
3798
+ * 유니온 랭킹 정보
3799
+ */
3800
+ ranking;
3801
+ constructor(obj) {
3802
+ const { ranking } = obj;
3803
+ this.ranking = ranking.map((rank) => new UnionRankingDto(rank));
3804
+ }
3805
+ }
3806
+
3807
+ /**
3808
+ * 유니온 아티팩트 크리스탈 정보
3809
+ */
3810
+ class UnionArtifactCrystalDto {
3811
+ /**
3812
+ * 아티팩트 크리스탈 명
3813
+ */
3814
+ name;
3815
+ /**
3816
+ * 능력치 유효 여부 (0:유효, 1:유효하지 않음)
3817
+ */
3818
+ validityFlag;
3819
+ /**
3820
+ * 능력치 유효 기간(KST)
3821
+ */
3822
+ dateExpire;
3823
+ /**
3824
+ * 아티팩트 크리스탈 등급
3825
+ */
3826
+ level;
3827
+ /**
3828
+ * 아티팩트 크리스탈 첫 번째 옵션 명
3829
+ */
3830
+ crystalOptionName1;
3831
+ /**
3832
+ * 아티팩트 크리스탈 두 번째 옵션 명
3833
+ */
3834
+ crystalOptionName2;
3835
+ /**
3836
+ * 아티팩트 크리스탈 세 번째 옵션 명
3837
+ */
3838
+ crystalOptionName3;
3839
+ constructor(obj) {
3840
+ const { name, validity_flag, date_expire, level, crystal_option_name_1, crystal_option_name_2, crystal_option_name_3, } = obj;
3841
+ this.name = name;
3842
+ this.validityFlag = validity_flag;
3843
+ this.dateExpire = new Date(date_expire);
3844
+ this.level = level;
3845
+ this.crystalOptionName1 = crystal_option_name_1;
3846
+ this.crystalOptionName2 = crystal_option_name_2;
3847
+ this.crystalOptionName3 = crystal_option_name_3;
3848
+ }
3849
+ }
3850
+
3851
+ /**
3852
+ * 유니온 아티팩트 효과 정보
3853
+ */
3854
+ class UnionArtifactEffectDto {
3855
+ /**
3856
+ * 아티팩트 효과 명
3857
+ */
3858
+ name;
3859
+ /**
3860
+ * 아티팩트 효과 레벨
3861
+ */
3862
+ level;
3863
+ constructor(obj) {
3864
+ const { name, level } = obj;
3865
+ this.name = name;
3866
+ this.level = level;
3867
+ }
3868
+ }
3869
+
3870
+ /**
3871
+ * 유니온 아티팩트 정보
3872
+ */
3873
+ class UnionArtifactDto {
3874
+ /**
3875
+ * 조회 기준일
3876
+ */
3877
+ date;
3878
+ /**
3879
+ * 아티팩트 효과 정보
3880
+ */
3881
+ unionArtifactEffect;
3882
+ /**
3883
+ * 아티팩트 크리스탈 정보
3884
+ */
3885
+ unionArtifactCrystal;
3886
+ /**
3887
+ * 잔여 아티팩트 AP
3888
+ */
3889
+ unionArtifactRemainAp;
3890
+ constructor(obj) {
3891
+ const { date, union_artifact_effect, union_artifact_crystal, union_artifact_remain_ap, } = obj;
3892
+ this.date = new Date(date);
3893
+ this.unionArtifactEffect = union_artifact_effect.map((effect) => new UnionArtifactEffectDto(effect));
3894
+ this.unionArtifactCrystal = union_artifact_crystal.map((crystal) => new UnionArtifactCrystalDto(crystal));
3895
+ this.unionArtifactRemainAp = union_artifact_remain_ap;
3896
+ }
3897
+ }
3898
+
3332
3899
  /**
3333
3900
  * 유니온 정보
3334
3901
  */
@@ -3423,120 +3990,57 @@ class UnionRaiderBlockDto {
3423
3990
  this.blockControlPoint = new UnionRaiderBlockControlPointDto(block_control_point);
3424
3991
  this.blockPosition = block_position
3425
3992
  ? block_position.map((position) => new UnionRaiderBlockPositionDto(position))
3426
- : null;
3427
- }
3428
- }
3429
-
3430
- /**
3431
- * 유니온 공격대 배치 정보
3432
- */
3433
- class UnionRaiderInnerStatDto {
3434
- /**
3435
- * 공격대 배치 위치 (11시 방향부터 시계 방향 순서대로 0~7)
3436
- */
3437
- statFieldId;
3438
- /**
3439
- * 해당 지역 점령 효과
3440
- */
3441
- statFieldEffect;
3442
- constructor(obj) {
3443
- const { stat_field_id, stat_field_effect } = obj;
3444
- this.statFieldId = stat_field_id;
3445
- this.statFieldEffect = stat_field_effect;
3446
- }
3447
- }
3448
-
3449
- /**
3450
- * 유니온 공격대 정보
3451
- */
3452
- class UnionRaiderDto {
3453
- date;
3454
- /**
3455
- * 유니온 공격대원 효과
3456
- */
3457
- unionRaiderStat;
3458
- /**
3459
- * 유니온 공격대 점령 효과
3460
- */
3461
- unionOccupiedStat;
3462
- /**
3463
- * 유니온 공격대 배치
3464
- */
3465
- unionInnerStat;
3466
- /**
3467
- * 유니온 블록 정보
3468
- */
3469
- unionBlock;
3470
- constructor(obj) {
3471
- const { date, union_raider_stat, union_occupied_stat, union_inner_stat, union_block, } = obj;
3472
- this.date = new Date(date);
3473
- this.unionRaiderStat = union_raider_stat;
3474
- this.unionOccupiedStat = union_occupied_stat;
3475
- this.unionInnerStat = union_inner_stat.map((stat) => new UnionRaiderInnerStatDto(stat));
3476
- this.unionBlock = union_block.map((block) => new UnionRaiderBlockDto(block));
3477
- }
3478
- }
3479
-
3480
- /**
3481
- * 유니온 랭킹 정보
3482
- */
3483
- class UnionRankingDto {
3484
- /**
3485
- * 랭킹 업데이트 일자 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
3486
- */
3487
- date;
3488
- /**
3489
- * 유니온 랭킹 순위
3490
- */
3491
- ranking;
3492
- /**
3493
- * 캐릭터 명
3494
- */
3495
- characterName;
3496
- /**
3497
- * 월드 명
3498
- */
3499
- worldName;
3500
- /**
3501
- * 직업 명
3502
- */
3503
- className;
3504
- /**
3505
- * 전직 직업 명
3506
- */
3507
- subClassName;
3993
+ : null;
3994
+ }
3995
+ }
3996
+
3997
+ /**
3998
+ * 유니온 공격대 배치 정보
3999
+ */
4000
+ class UnionRaiderInnerStatDto {
3508
4001
  /**
3509
- * 유니온 레벨
4002
+ * 공격대 배치 위치 (11시 방향부터 시계 방향 순서대로 0~7)
3510
4003
  */
3511
- unionLevel;
4004
+ statFieldId;
3512
4005
  /**
3513
- * 유니온 파워
4006
+ * 해당 지역 점령 효과
3514
4007
  */
3515
- unionPower;
4008
+ statFieldEffect;
3516
4009
  constructor(obj) {
3517
- const { date, ranking, character_name, world_name, class_name, sub_class_name, union_level, union_power, } = obj;
3518
- this.date = new Date(date);
3519
- this.ranking = ranking;
3520
- this.characterName = character_name;
3521
- this.worldName = world_name;
3522
- this.className = class_name;
3523
- this.subClassName = sub_class_name;
3524
- this.unionLevel = union_level;
3525
- this.unionPower = union_power;
4010
+ const { stat_field_id, stat_field_effect } = obj;
4011
+ this.statFieldId = stat_field_id;
4012
+ this.statFieldEffect = stat_field_effect;
3526
4013
  }
3527
4014
  }
3528
4015
 
3529
4016
  /**
3530
- * 유니온 랭킹 응답 정보
4017
+ * 유니온 공격대 정보
3531
4018
  */
3532
- class UnionRankingResponseDto {
4019
+ class UnionRaiderDto {
4020
+ date;
3533
4021
  /**
3534
- * 유니온 랭킹 정보
4022
+ * 유니온 공격대원 효과
3535
4023
  */
3536
- ranking;
4024
+ unionRaiderStat;
4025
+ /**
4026
+ * 유니온 공격대 점령 효과
4027
+ */
4028
+ unionOccupiedStat;
4029
+ /**
4030
+ * 유니온 공격대 배치
4031
+ */
4032
+ unionInnerStat;
4033
+ /**
4034
+ * 유니온 블록 정보
4035
+ */
4036
+ unionBlock;
3537
4037
  constructor(obj) {
3538
- const { ranking } = obj;
3539
- this.ranking = ranking.map((rank) => new UnionRankingDto(rank));
4038
+ const { date, union_raider_stat, union_occupied_stat, union_inner_stat, union_block, } = obj;
4039
+ this.date = new Date(date);
4040
+ this.unionRaiderStat = union_raider_stat;
4041
+ this.unionOccupiedStat = union_occupied_stat;
4042
+ this.unionInnerStat = union_inner_stat.map((stat) => new UnionRaiderInnerStatDto(stat));
4043
+ this.unionBlock = union_block.map((block) => new UnionRaiderBlockDto(block));
3540
4044
  }
3541
4045
  }
3542
4046
 
@@ -3580,148 +4084,154 @@ const errorMap = {
3580
4084
  };
3581
4085
 
3582
4086
  /**
3583
- * 스타포스 강화 이벤트 정보
4087
+ * 잠재능력 재설정 결과 옵션 정보
3584
4088
  */
3585
- class StarforceEventDto {
3586
- /**
3587
- * 이벤트 성공 확률
3588
- */
3589
- successRate;
3590
- /**
3591
- * 이벤트 비용 할인율
3592
- */
3593
- costDiscountRate;
4089
+ class PotentialResultOptionDto {
3594
4090
  /**
3595
- * 이벤트 강화 수치 가중값
4091
+ * 옵션
3596
4092
  */
3597
- plusValue;
4093
+ value;
3598
4094
  /**
3599
- * 이벤트 적용 강화 시도 가능한 n성 범위
4095
+ * 옵션 등급
3600
4096
  */
3601
- starforceEventRange;
4097
+ grade;
3602
4098
  constructor(obj) {
3603
- const { success_rate, cost_discount_rate, plus_value, starforce_event_range, } = obj;
3604
- this.successRate = success_rate;
3605
- this.costDiscountRate = cost_discount_rate;
3606
- this.plusValue = plus_value;
3607
- this.starforceEventRange = starforce_event_range;
4099
+ const { value, grade } = obj;
4100
+ this.value = value;
4101
+ this.grade = grade;
4102
+ }
4103
+ get gradeEnum() {
4104
+ return potentialOptionGradeFromString(this.grade);
3608
4105
  }
3609
4106
  }
3610
4107
 
3611
4108
  /**
3612
- * 스타포스 히스토리
4109
+ * 잠재능력 재설정 히스토리
3613
4110
  */
3614
- class StarforceHistoryDto {
4111
+ class PotentialHistoryDto {
3615
4112
  /**
3616
- *스타포스 히스토리 식별자
4113
+ * 잠재능력 재설정 히스토리 식별자
3617
4114
  */
3618
4115
  id;
3619
4116
  /**
3620
- *강화 시도 결과
4117
+ * 캐릭터
3621
4118
  */
3622
- itemUpgradeResult;
4119
+ characterName;
3623
4120
  /**
3624
- *강화 시도 전 스타포스 수치
4121
+ * 사용 일시
3625
4122
  */
3626
- beforeStarforceCount;
4123
+ dateCreate;
3627
4124
  /**
3628
- *강화 시도 스타포스 수치
4125
+ * 대상 잠재능력 타입 (잠재능력, 에디셔널 잠재능력)
3629
4126
  */
3630
- afterStarforceCount;
4127
+ potentialType;
3631
4128
  /**
3632
- *스타 캐치
4129
+ * 사용 결과
3633
4130
  */
3634
- starCatchResult;
4131
+ itemUpgradeResult;
3635
4132
  /**
3636
- *슈페리얼 장비
4133
+ * 미라클 타임 적용 여부
3637
4134
  */
3638
- superiorItemFlag;
4135
+ miracleTimeFlag;
3639
4136
  /**
3640
- *파괴 방지
4137
+ * 장비 분류
3641
4138
  */
3642
- destroyDefence;
4139
+ itemEquipmentPart;
3643
4140
  /**
3644
- *찬스 타임
4141
+ * 장비 레벨
3645
4142
  */
3646
- chanceTime;
4143
+ itemLevel;
3647
4144
  /**
3648
- *파괴 방지 필드 이벤트
4145
+ * 잠재능력 재설정 장비 명
3649
4146
  */
3650
- eventFieldFlag;
4147
+ targetItem;
3651
4148
  /**
3652
- *사용 주문서
4149
+ * 잠재능력 등급
3653
4150
  */
3654
- upgradeItem;
4151
+ potentialOptionGrade;
3655
4152
  /**
3656
- *프로텍트 실드
4153
+ * 에디셔널 잠재능력 등급
3657
4154
  */
3658
- protectShield;
4155
+ additionalPotentialOptionGrade;
3659
4156
  /**
3660
- *보너스 스탯 부여 아이템 여부
4157
+ * 천장에 도달하여 확정 등급 상승한 여부
3661
4158
  */
3662
- bonusStatUpgrade;
4159
+ upgradeGuarantee;
3663
4160
  /**
3664
- *캐릭터
4161
+ * 현재까지 쌓은 스택
3665
4162
  */
3666
- characterName;
4163
+ upgradeGuaranteeCount;
3667
4164
  /**
3668
- *월드
4165
+ * 사용 전 잠재능력 옵션
3669
4166
  */
3670
- worldName;
4167
+ beforePotentialOption;
3671
4168
  /**
3672
- *대상 장비 아이템
4169
+ * 사용 에디셔널 잠재능력 옵션
3673
4170
  */
3674
- targetItem;
4171
+ beforeAdditionalPotentialOption;
3675
4172
  /**
3676
- *강화 일시 (KST)
4173
+ * 사용 후 잠재능력 옵션
3677
4174
  */
3678
- dateCreate;
4175
+ afterPotentialOption;
3679
4176
  /**
3680
- * 진행 중인 스타포스 강화 이벤트 정보
4177
+ * 사용 에디셔널 잠재능력 옵션
3681
4178
  */
3682
- starforceEventList;
4179
+ afterAdditionalPotentialOption;
3683
4180
  constructor(obj) {
3684
- const { id, item_upgrade_result, before_starforce_count, after_starforce_count, starcatch_result, superior_item_flag, destroy_defence, chance_time, event_field_flag, upgrade_item, protect_shield, bonus_stat_upgrade, character_name, world_name, target_item, date_create, starforce_event_list, } = obj;
4181
+ const { id, character_name, date_create, potential_type, item_upgrade_result, miracle_time_flag, item_equipment_part, item_level, target_item, potential_option_grade, additional_potential_option_grade, upgrade_guarantee, upgrade_guarantee_count, before_potential_option, before_additional_potential_option, after_potential_option, after_additional_potential_option, } = obj;
3685
4182
  this.id = id;
3686
- this.itemUpgradeResult = item_upgrade_result;
3687
- this.beforeStarforceCount = before_starforce_count;
3688
- this.afterStarforceCount = after_starforce_count;
3689
- this.starCatchResult = starcatch_result;
3690
- this.superiorItemFlag = superior_item_flag;
3691
- this.destroyDefence = destroy_defence;
3692
- this.chanceTime = chance_time;
3693
- this.eventFieldFlag = event_field_flag;
3694
- this.upgradeItem = upgrade_item;
3695
- this.protectShield = protect_shield;
3696
- this.bonusStatUpgrade = bonus_stat_upgrade;
3697
4183
  this.characterName = character_name;
3698
- this.worldName = world_name;
3699
- this.targetItem = target_item;
3700
4184
  this.dateCreate = new Date(date_create);
3701
- this.starforceEventList = starforce_event_list.map((event) => new StarforceEventDto(event));
4185
+ this.potentialType = potential_type;
4186
+ this.itemUpgradeResult = item_upgrade_result;
4187
+ this.miracleTimeFlag = miracle_time_flag;
4188
+ this.itemEquipmentPart = item_equipment_part;
4189
+ this.itemLevel = item_level;
4190
+ this.targetItem = target_item;
4191
+ this.potentialOptionGrade = potential_option_grade;
4192
+ this.additionalPotentialOptionGrade = additional_potential_option_grade;
4193
+ this.upgradeGuarantee = upgrade_guarantee;
4194
+ this.upgradeGuaranteeCount = upgrade_guarantee_count;
4195
+ this.beforePotentialOption = before_potential_option.map((origin) => new PotentialResultOptionDto(origin));
4196
+ this.beforeAdditionalPotentialOption =
4197
+ before_additional_potential_option.map((origin) => new PotentialResultOptionDto(origin));
4198
+ this.afterPotentialOption = after_potential_option.map((origin) => new PotentialResultOptionDto(origin));
4199
+ this.afterAdditionalPotentialOption = after_additional_potential_option.map((origin) => new PotentialResultOptionDto(origin));
4200
+ }
4201
+ get isItemUpgrade() {
4202
+ return this.itemUpgradeResult === '성공';
4203
+ }
4204
+ get isMiracleTimeFlag() {
4205
+ return this.miracleTimeFlag !== '이벤트 적용되지 않음';
4206
+ }
4207
+ get potentialOptionGradeEnum() {
4208
+ return potentialOptionGradeFromString(this.potentialOptionGrade);
4209
+ }
4210
+ get additionalPotentialOptionGradeEnum() {
4211
+ return potentialOptionGradeFromString(this.additionalPotentialOptionGrade);
3702
4212
  }
3703
4213
  }
3704
4214
 
3705
4215
  /**
3706
- * 스타포스 히스토리 응답 정보
4216
+ * 잠재능력 재설정 히스토리 응답 정보
3707
4217
  */
3708
- class StarforceHistoryResponseDto {
4218
+ class PotentialHistoryResponseDto {
3709
4219
  /**
3710
4220
  * 결과 건 수
3711
4221
  */
3712
4222
  count;
3713
4223
  /**
3714
- * 스타포스 히스토리
4224
+ * 잠재능력 재설정 히스토리
3715
4225
  */
3716
- starforceHistory;
4226
+ potentialHistory;
3717
4227
  /**
3718
4228
  * 페이징 처리를 위한 cursor
3719
4229
  */
3720
4230
  nextCursor;
3721
4231
  constructor(obj) {
3722
- const { count, starforce_history, next_cursor } = obj;
4232
+ const { count, potential_history, next_cursor } = obj;
3723
4233
  this.count = count;
3724
- this.starforceHistory = starforce_history.map((origin) => new StarforceHistoryDto(origin));
4234
+ this.potentialHistory = potential_history.map((origin) => new PotentialHistoryDto(origin));
3725
4235
  this.nextCursor = next_cursor;
3726
4236
  }
3727
4237
  }
@@ -3783,7 +4293,7 @@ class MapleStoryApi {
3783
4293
  async getCharacterBasic(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
3784
4294
  hour: 1,
3785
4295
  minute: 0,
3786
- dateOffset: 1
4296
+ dateOffset: 1,
3787
4297
  })) {
3788
4298
  const query = {
3789
4299
  ocid: ocid,
@@ -3823,7 +4333,7 @@ class MapleStoryApi {
3823
4333
  async getCharacterPopularity(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
3824
4334
  hour: 1,
3825
4335
  minute: 0,
3826
- dateOffset: 1
4336
+ dateOffset: 1,
3827
4337
  })) {
3828
4338
  const query = {
3829
4339
  ocid: ocid,
@@ -3863,7 +4373,7 @@ class MapleStoryApi {
3863
4373
  async getCharacterStat(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
3864
4374
  hour: 1,
3865
4375
  minute: 0,
3866
- dateOffset: 1
4376
+ dateOffset: 1,
3867
4377
  })) {
3868
4378
  const query = {
3869
4379
  ocid: ocid,
@@ -3903,7 +4413,7 @@ class MapleStoryApi {
3903
4413
  async getCharacterHyperStat(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
3904
4414
  hour: 1,
3905
4415
  minute: 0,
3906
- dateOffset: 1
4416
+ dateOffset: 1,
3907
4417
  })) {
3908
4418
  const query = {
3909
4419
  ocid: ocid,
@@ -3943,7 +4453,7 @@ class MapleStoryApi {
3943
4453
  async getCharacterPropensity(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
3944
4454
  hour: 1,
3945
4455
  minute: 0,
3946
- dateOffset: 1
4456
+ dateOffset: 1,
3947
4457
  })) {
3948
4458
  const query = {
3949
4459
  ocid: ocid,
@@ -3983,7 +4493,7 @@ class MapleStoryApi {
3983
4493
  async getCharacterAbility(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
3984
4494
  hour: 1,
3985
4495
  minute: 0,
3986
- dateOffset: 1
4496
+ dateOffset: 1,
3987
4497
  })) {
3988
4498
  const query = {
3989
4499
  ocid: ocid,
@@ -4023,7 +4533,7 @@ class MapleStoryApi {
4023
4533
  async getCharacterItemEquipment(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4024
4534
  hour: 1,
4025
4535
  minute: 0,
4026
- dateOffset: 1
4536
+ dateOffset: 1,
4027
4537
  })) {
4028
4538
  const query = {
4029
4539
  ocid: ocid,
@@ -4063,7 +4573,7 @@ class MapleStoryApi {
4063
4573
  async getCharacterCashItemEquipment(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4064
4574
  hour: 1,
4065
4575
  minute: 0,
4066
- dateOffset: 1
4576
+ dateOffset: 1,
4067
4577
  })) {
4068
4578
  const query = {
4069
4579
  ocid: ocid,
@@ -4103,7 +4613,7 @@ class MapleStoryApi {
4103
4613
  async getCharacterSymbolEquipment(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4104
4614
  hour: 1,
4105
4615
  minute: 0,
4106
- dateOffset: 1
4616
+ dateOffset: 1,
4107
4617
  })) {
4108
4618
  const query = {
4109
4619
  ocid: ocid,
@@ -4143,7 +4653,7 @@ class MapleStoryApi {
4143
4653
  async getCharacterSetEffect(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4144
4654
  hour: 1,
4145
4655
  minute: 0,
4146
- dateOffset: 1
4656
+ dateOffset: 1,
4147
4657
  })) {
4148
4658
  const query = {
4149
4659
  ocid: ocid,
@@ -4183,7 +4693,7 @@ class MapleStoryApi {
4183
4693
  async getCharacterBeautyEquipment(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4184
4694
  hour: 1,
4185
4695
  minute: 0,
4186
- dateOffset: 1
4696
+ dateOffset: 1,
4187
4697
  })) {
4188
4698
  const query = {
4189
4699
  ocid: ocid,
@@ -4223,7 +4733,7 @@ class MapleStoryApi {
4223
4733
  async getCharacterAndroidEquipment(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4224
4734
  hour: 1,
4225
4735
  minute: 0,
4226
- dateOffset: 1
4736
+ dateOffset: 1,
4227
4737
  })) {
4228
4738
  const query = {
4229
4739
  ocid: ocid,
@@ -4263,7 +4773,7 @@ class MapleStoryApi {
4263
4773
  async getCharacterPetEquipment(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4264
4774
  hour: 1,
4265
4775
  minute: 0,
4266
- dateOffset: 1
4776
+ dateOffset: 1,
4267
4777
  })) {
4268
4778
  const query = {
4269
4779
  ocid: ocid,
@@ -4315,7 +4825,7 @@ class MapleStoryApi {
4315
4825
  async getCharacterSkill(ocid, characterSkillGrade, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4316
4826
  hour: 1,
4317
4827
  minute: 0,
4318
- dateOffset: 1
4828
+ dateOffset: 1,
4319
4829
  })) {
4320
4830
  const query = {
4321
4831
  ocid: ocid,
@@ -4356,7 +4866,7 @@ class MapleStoryApi {
4356
4866
  async getCharacterLinkSkill(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4357
4867
  hour: 1,
4358
4868
  minute: 0,
4359
- dateOffset: 1
4869
+ dateOffset: 1,
4360
4870
  })) {
4361
4871
  const query = {
4362
4872
  ocid: ocid,
@@ -4396,7 +4906,7 @@ class MapleStoryApi {
4396
4906
  async getCharacterVMatrix(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4397
4907
  hour: 1,
4398
4908
  minute: 0,
4399
- dateOffset: 1
4909
+ dateOffset: 1,
4400
4910
  })) {
4401
4911
  const query = {
4402
4912
  ocid: ocid,
@@ -4436,7 +4946,7 @@ class MapleStoryApi {
4436
4946
  async getCharacterHexaMatrix(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4437
4947
  hour: 1,
4438
4948
  minute: 0,
4439
- dateOffset: 1
4949
+ dateOffset: 1,
4440
4950
  })) {
4441
4951
  const query = {
4442
4952
  ocid: ocid,
@@ -4476,7 +4986,7 @@ class MapleStoryApi {
4476
4986
  async getCharacterHexaMatrixStat(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4477
4987
  hour: 1,
4478
4988
  minute: 0,
4479
- dateOffset: 1
4989
+ dateOffset: 1,
4480
4990
  })) {
4481
4991
  const query = {
4482
4992
  ocid: ocid,
@@ -4516,7 +5026,7 @@ class MapleStoryApi {
4516
5026
  async getCharacterDojang(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4517
5027
  hour: 1,
4518
5028
  minute: 0,
4519
- dateOffset: 1
5029
+ dateOffset: 1,
4520
5030
  })) {
4521
5031
  const query = {
4522
5032
  ocid: ocid,
@@ -4555,10 +5065,10 @@ class MapleStoryApi {
4555
5065
  * @param ocid 캐릭터 식별자
4556
5066
  * @param dateOptions 조회 기준일 (KST)
4557
5067
  */
4558
- async getUnionInfo(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
5068
+ async getUnion(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4559
5069
  hour: 1,
4560
5070
  minute: 0,
4561
- dateOffset: 1
5071
+ dateOffset: 1,
4562
5072
  })) {
4563
5073
  const query = {
4564
5074
  ocid: ocid,
@@ -4595,10 +5105,10 @@ class MapleStoryApi {
4595
5105
  * @param ocid 캐릭터 식별자
4596
5106
  * @param dateOptions 조회 기준일 (KST)
4597
5107
  */
4598
- async getUnionRaiderInfo(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
5108
+ async getUnionRaider(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4599
5109
  hour: 1,
4600
5110
  minute: 0,
4601
- dateOffset: 1
5111
+ dateOffset: 1,
4602
5112
  })) {
4603
5113
  const query = {
4604
5114
  ocid: ocid,
@@ -4614,7 +5124,7 @@ class MapleStoryApi {
4614
5124
  baseURL: MapleStoryApi.BASE_URL,
4615
5125
  timeout: this.timeout,
4616
5126
  headers: this.buildHeaders(),
4617
- params: query
5127
+ params: query,
4618
5128
  });
4619
5129
  return new UnionRaiderDto(response.data);
4620
5130
  }
@@ -4626,6 +5136,46 @@ class MapleStoryApi {
4626
5136
  throw e;
4627
5137
  }
4628
5138
  }
5139
+ /**
5140
+ * 유니온 아티팩트 정보를 조회합니다.
5141
+ * - 2023년 12월 21일 데이터부터 조회할 수 있습니다.
5142
+ * - 유니온 정보 조회 API는 일자별 데이터로 매일 오전 1시부터 전일 데이터 조회가 가능합니다. (예를 들어, 12월 22일 데이터를 조회하면 22일 00시부터 23일의 00시 사이의 데이터가 조회됩니다.)
5143
+ * - 게임 콘텐츠 변경으로 ocid가 변경될 수 있습니다. ocid 기반 서비스 갱신 시 유의해 주시길 바랍니다.
5144
+ *
5145
+ * @param ocid 캐릭터 식별자
5146
+ * @param dateOptions 조회 기준일 (KST)
5147
+ */
5148
+ async getUnionArtifact(ocid, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
5149
+ hour: 1,
5150
+ minute: 0,
5151
+ dateOffset: 1,
5152
+ })) {
5153
+ const query = {
5154
+ ocid: ocid,
5155
+ date: MapleStoryApi.toDateString({
5156
+ year: 2023,
5157
+ month: 12,
5158
+ day: 21,
5159
+ }, dateOptions),
5160
+ };
5161
+ try {
5162
+ const path = 'maplestory/v1/user/union-artifact';
5163
+ const response = await axios__default["default"].get(path, {
5164
+ baseURL: MapleStoryApi.BASE_URL,
5165
+ timeout: this.timeout,
5166
+ headers: this.buildHeaders(),
5167
+ params: query,
5168
+ });
5169
+ return new UnionArtifactDto(response.data);
5170
+ }
5171
+ catch (e) {
5172
+ if (e instanceof axios.AxiosError) {
5173
+ const errorBody = e.response.data;
5174
+ throw new MapleStoryApiError(errorBody);
5175
+ }
5176
+ throw e;
5177
+ }
5178
+ }
4629
5179
  //#endregion
4630
5180
  //#region 길드 정보 조회
4631
5181
  /**
@@ -4671,7 +5221,7 @@ class MapleStoryApi {
4671
5221
  async getGuildBasic(guildId, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4672
5222
  hour: 1,
4673
5223
  minute: 0,
4674
- dateOffset: 1
5224
+ dateOffset: 1,
4675
5225
  })) {
4676
5226
  const query = {
4677
5227
  oguild_id: guildId,
@@ -4711,11 +5261,12 @@ class MapleStoryApi {
4711
5261
  year: 2023,
4712
5262
  month: 12,
4713
5263
  day: 27,
4714
- }, parameter ?? MapleStoryApi.getProperDefaultDateOptions({
4715
- hour: 0,
4716
- minute: 0,
4717
- dateOffset: 0
4718
- }));
5264
+ }, parameter ??
5265
+ MapleStoryApi.getProperDefaultDateOptions({
5266
+ hour: 0,
5267
+ minute: 0,
5268
+ dateOffset: 0,
5269
+ }));
4719
5270
  }
4720
5271
  try {
4721
5272
  const path = 'maplestory/v1/history/starforce';
@@ -4742,16 +5293,17 @@ class MapleStoryApi {
4742
5293
  if (typeof parameter === 'string') {
4743
5294
  query.cursor = parameter;
4744
5295
  }
4745
- else if (typeof parameter === 'object') {
5296
+ else if (typeof parameter === 'object' || parameter === undefined) {
4746
5297
  query.date = MapleStoryApi.toDateString({
4747
5298
  year: 2022,
4748
5299
  month: 11,
4749
5300
  day: 25,
4750
- }, parameter ?? MapleStoryApi.getProperDefaultDateOptions({
4751
- hour: 4,
4752
- minute: 0,
4753
- dateOffset: 1
4754
- }));
5301
+ }, parameter ??
5302
+ MapleStoryApi.getProperDefaultDateOptions({
5303
+ hour: 4,
5304
+ minute: 0,
5305
+ dateOffset: 1,
5306
+ }));
4755
5307
  }
4756
5308
  try {
4757
5309
  const path = 'maplestory/v1/history/cube';
@@ -4771,6 +5323,43 @@ class MapleStoryApi {
4771
5323
  throw e;
4772
5324
  }
4773
5325
  }
5326
+ async getPotentialHistory(count, parameter) {
5327
+ const query = {
5328
+ count,
5329
+ };
5330
+ if (typeof parameter === 'string') {
5331
+ query.cursor = parameter;
5332
+ }
5333
+ else if (typeof parameter === 'object' || parameter === undefined) {
5334
+ query.date = MapleStoryApi.toDateString({
5335
+ year: 2024,
5336
+ month: 1,
5337
+ day: 25,
5338
+ }, parameter ??
5339
+ MapleStoryApi.getProperDefaultDateOptions({
5340
+ hour: 4,
5341
+ minute: 0,
5342
+ dateOffset: 1,
5343
+ }));
5344
+ }
5345
+ try {
5346
+ const path = 'maplestory/v1/history/potential';
5347
+ const response = await axios__default["default"].get(path, {
5348
+ baseURL: MapleStoryApi.BASE_URL,
5349
+ timeout: this.timeout,
5350
+ headers: this.buildHeaders(),
5351
+ params: query,
5352
+ });
5353
+ return new PotentialHistoryResponseDto(response.data);
5354
+ }
5355
+ catch (e) {
5356
+ if (e instanceof axios.AxiosError) {
5357
+ const errorBody = e.response.data;
5358
+ throw new MapleStoryApiError(errorBody);
5359
+ }
5360
+ throw e;
5361
+ }
5362
+ }
4774
5363
  //#endregion
4775
5364
  //#region 랭킹 정보 조회
4776
5365
  /**
@@ -4786,7 +5375,7 @@ class MapleStoryApi {
4786
5375
  async getOverallRanking(filterOptions, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4787
5376
  hour: 8,
4788
5377
  minute: 30,
4789
- dateOffset: 0
5378
+ dateOffset: 0,
4790
5379
  })) {
4791
5380
  const query = {
4792
5381
  date: MapleStoryApi.toDateString({
@@ -4833,7 +5422,7 @@ class MapleStoryApi {
4833
5422
  async getUnionRanking(filterOptions, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4834
5423
  hour: 8,
4835
5424
  minute: 30,
4836
- dateOffset: 0
5425
+ dateOffset: 0,
4837
5426
  })) {
4838
5427
  const query = {
4839
5428
  date: MapleStoryApi.toDateString({
@@ -4878,7 +5467,7 @@ class MapleStoryApi {
4878
5467
  async getGuildRanking(filterOptions, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4879
5468
  hour: 8,
4880
5469
  minute: 30,
4881
- dateOffset: 0
5470
+ dateOffset: 0,
4882
5471
  })) {
4883
5472
  const query = {
4884
5473
  date: MapleStoryApi.toDateString({
@@ -4925,7 +5514,7 @@ class MapleStoryApi {
4925
5514
  async getDojangRanking(filterOptions, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4926
5515
  hour: 8,
4927
5516
  minute: 30,
4928
- dateOffset: 0
5517
+ dateOffset: 0,
4929
5518
  })) {
4930
5519
  const query = {
4931
5520
  date: MapleStoryApi.toDateString({
@@ -4973,7 +5562,7 @@ class MapleStoryApi {
4973
5562
  async getSeedRanking(filterOptions, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
4974
5563
  hour: 8,
4975
5564
  minute: 30,
4976
- dateOffset: 0
5565
+ dateOffset: 0,
4977
5566
  })) {
4978
5567
  const query = {
4979
5568
  date: MapleStoryApi.toDateString({
@@ -5018,7 +5607,7 @@ class MapleStoryApi {
5018
5607
  async getAchievementRanking(filterOptions, dateOptions = MapleStoryApi.getProperDefaultDateOptions({
5019
5608
  hour: 8,
5020
5609
  minute: 30,
5021
- dateOffset: 0
5610
+ dateOffset: 0,
5022
5611
  })) {
5023
5612
  const query = {
5024
5613
  date: MapleStoryApi.toDateString({
@@ -5116,7 +5705,7 @@ class MapleStoryApi {
5116
5705
  return {
5117
5706
  year: adjustedDate.year(),
5118
5707
  month: adjustedDate.month() + 1,
5119
- day: adjustedDate.date()
5708
+ day: adjustedDate.date(),
5120
5709
  };
5121
5710
  }
5122
5711
  /**
@@ -5134,7 +5723,9 @@ class MapleStoryApi {
5134
5723
  (year === minYear && month === minMonth && day < minDay)) {
5135
5724
  throw new Error(`You can only retrieve data after ${dayjs__default["default"](`${minYear}-${minMonth}-${minDay}`).format('YYYY-MM-DD')}.`);
5136
5725
  }
5137
- return dayjs__default["default"](`${year}-${month}-${day}`).utcOffset(MapleStoryApi.kstOffset).format('YYYY-MM-DD');
5726
+ return dayjs__default["default"](`${year}-${month}-${day}`)
5727
+ .utcOffset(MapleStoryApi.kstOffset)
5728
+ .format('YYYY-MM-DD');
5138
5729
  }
5139
5730
  }
5140
5731
 
@@ -5142,12 +5733,14 @@ exports.AchievementRankingDto = AchievementRankingDto;
5142
5733
  exports.AchievementRankingResponseDto = AchievementRankingResponseDto;
5143
5734
  exports.CharacterAbilityDto = CharacterAbilityDto;
5144
5735
  exports.CharacterAbilityInfoDto = CharacterAbilityInfoDto;
5736
+ exports.CharacterAbilityPresetDto = CharacterAbilityPresetDto;
5145
5737
  exports.CharacterAndroidCashItemEquipmentColoringPrismDto = CharacterAndroidCashItemEquipmentColoringPrismDto;
5146
5738
  exports.CharacterAndroidCashItemEquipmentDto = CharacterAndroidCashItemEquipmentDto;
5147
5739
  exports.CharacterAndroidCashItemEquipmentOptionDto = CharacterAndroidCashItemEquipmentOptionDto;
5148
5740
  exports.CharacterAndroidEquipmentDto = CharacterAndroidEquipmentDto;
5149
5741
  exports.CharacterAndroidEquipmentFaceDto = CharacterAndroidEquipmentFaceDto;
5150
5742
  exports.CharacterAndroidEquipmentHairDto = CharacterAndroidEquipmentHairDto;
5743
+ exports.CharacterAndroidEquipmentPresetDto = CharacterAndroidEquipmentPresetDto;
5151
5744
  exports.CharacterBasicDto = CharacterBasicDto;
5152
5745
  exports.CharacterBeautyEquipmentDto = CharacterBeautyEquipmentDto;
5153
5746
  exports.CharacterBeautyEquipmentFaceDto = CharacterBeautyEquipmentFaceDto;
@@ -5209,11 +5802,17 @@ exports.MapleStoryApi = MapleStoryApi;
5209
5802
  exports.MapleStoryApiError = MapleStoryApiError;
5210
5803
  exports.OverallRankingDto = OverallRankingDto;
5211
5804
  exports.OverallRankingResponseDto = OverallRankingResponseDto;
5805
+ exports.PotentialHistoryDto = PotentialHistoryDto;
5806
+ exports.PotentialHistoryResponseDto = PotentialHistoryResponseDto;
5807
+ exports.PotentialResultOptionDto = PotentialResultOptionDto;
5212
5808
  exports.StarforceEventDto = StarforceEventDto;
5213
5809
  exports.StarforceHistoryDto = StarforceHistoryDto;
5214
5810
  exports.StarforceHistoryResponseDto = StarforceHistoryResponseDto;
5215
5811
  exports.TheSeedRankingDto = TheSeedRankingDto;
5216
5812
  exports.TheSeedRankingResponseDto = TheSeedRankingResponseDto;
5813
+ exports.UnionArtifactCrystalDto = UnionArtifactCrystalDto;
5814
+ exports.UnionArtifactDto = UnionArtifactDto;
5815
+ exports.UnionArtifactEffectDto = UnionArtifactEffectDto;
5217
5816
  exports.UnionDto = UnionDto;
5218
5817
  exports.UnionRaiderBlockControlPointDto = UnionRaiderBlockControlPointDto;
5219
5818
  exports.UnionRaiderBlockDto = UnionRaiderBlockDto;