maplestory-openapi 2.3.1 → 2.4.0

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Files changed (35) hide show
  1. package/README.md +1 -1
  2. package/dist/index.js +1520 -622
  3. package/dist/index.min.js +1 -1
  4. package/dist/index.mjs +1511 -623
  5. package/package.json +1 -1
  6. package/types/index.d.ts +10 -0
  7. package/types/maplestory/api/dto/character/characterAbilityDto.d.ts +17 -0
  8. package/types/maplestory/api/dto/character/characterAbilityInfoDto.d.ts +9 -0
  9. package/types/maplestory/api/dto/character/characterAbilityPresetDto.d.ts +17 -0
  10. package/types/maplestory/api/dto/character/characterAndroidEquipmentDto.d.ts +33 -0
  11. package/types/maplestory/api/dto/character/characterAndroidEquipmentPresetDto.d.ts +58 -0
  12. package/types/maplestory/api/dto/character/characterCashItemEquipmentDto.d.ts +14 -6
  13. package/types/maplestory/api/dto/character/characterCashItemEquipmentPresetDto.d.ts +2 -2
  14. package/types/maplestory/api/dto/character/characterItemEquipmentDragonInfoDto.d.ts +126 -0
  15. package/types/maplestory/api/dto/character/characterItemEquipmentDto.d.ts +22 -4
  16. package/types/maplestory/api/dto/character/characterItemEquipmentInfoDto.d.ts +4 -1
  17. package/types/maplestory/api/dto/character/characterItemEquipmentMechanicInfoDto.d.ts +126 -0
  18. package/types/maplestory/api/dto/character/characterLinkSkillDto.d.ts +25 -1
  19. package/types/maplestory/api/dto/character/characterPetEquipmentDto.d.ts +51 -21
  20. package/types/maplestory/api/dto/character/characterPetEquipmentItemDto.d.ts +9 -1
  21. package/types/maplestory/api/dto/history/potentialHistoryDto.d.ts +82 -0
  22. package/types/maplestory/api/dto/history/potentialHistoryResponseDto.d.ts +21 -0
  23. package/types/maplestory/api/dto/history/potentialResultOptionDto.d.ts +18 -0
  24. package/types/maplestory/api/dto/union/unionArtifactCrystalDto.d.ts +36 -0
  25. package/types/maplestory/api/dto/union/unionArtifactDto.d.ts +26 -0
  26. package/types/maplestory/api/dto/union/unionArtifactEffectDto.d.ts +16 -0
  27. package/types/maplestory/api/mapleStoryApi.d.ts +49 -8
  28. package/types/maplestory/api/response/character/characterAbilityDtoBody.d.ts +9 -1
  29. package/types/maplestory/api/response/character/characterAndroidEquipmentDtoBody.d.ts +23 -1
  30. package/types/maplestory/api/response/character/characterCashItemEquipmentDtoBody.d.ts +3 -1
  31. package/types/maplestory/api/response/character/characterItemEquipmentDtoBody.d.ts +40 -5
  32. package/types/maplestory/api/response/character/characterLinkSkillDtoBody.d.ts +7 -1
  33. package/types/maplestory/api/response/character/characterPetEquipmentDtoBody.d.ts +30 -22
  34. package/types/maplestory/api/response/history/potentialHistoryResponseDtoBody.d.ts +29 -0
  35. package/types/maplestory/api/response/union/unionArtifactDtoBody.d.ts +20 -0
@@ -12,27 +12,27 @@ declare class CharacterPetEquipmentDto {
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  /**
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  * 펫1 명
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  */
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- pet1Name: string;
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+ pet1Name: string | null;
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  /**
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  * 펫1 닉네임
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  */
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- pet1Nickname: string;
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+ pet1Nickname: string | null;
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  /**
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  * 펫1 아이콘
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  */
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- pet1Icon: string;
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+ pet1Icon: string | null;
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  /**
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  * 펫1 설명
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  */
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- pet1Description: string;
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+ pet1Description: string | null;
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  /**
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  * 펫1 장착 정보
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  */
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- pet1Equipment: CharacterPetEquipmentItemDto;
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+ pet1Equipment: CharacterPetEquipmentItemDto | null;
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  /**
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  * 펫1 펫 버프 자동스킬 정보
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  */
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- pet1AutoSkill: CharacterPetEquipmentAutoSkillDto;
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+ pet1AutoSkill: CharacterPetEquipmentAutoSkillDto | null;
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  /**
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  * 펫1 원더 펫 종류
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  */
@@ -44,31 +44,39 @@ declare class CharacterPetEquipmentDto {
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  /**
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  * 펫1 마법의 시간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
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  */
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- pet1DateExpire: Date;
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+ pet1DateExpire: Date | null;
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+ /**
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+ * 펫1 외형
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+ */
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+ pet1Appearance: string | null;
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+ /**
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+ * 펫1 외형 아이콘
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+ */
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+ pet1AppearanceIcon: string | null;
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  /**
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  * 펫2 명
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  */
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- pet2Name: string;
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+ pet2Name: string | null;
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  /**
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  * 펫2 닉네임
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  */
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- pet2Nickname: string;
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+ pet2Nickname: string | null;
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  /**
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  * 펫2 아이콘
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  */
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- pet2Icon: string;
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+ pet2Icon: string | null;
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  /**
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  * 펫2 설명
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  */
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- pet2Description: string;
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+ pet2Description: string | null;
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  /**
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  * 펫2 장착 정보
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  */
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- pet2Equipment: CharacterPetEquipmentItemDto;
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+ pet2Equipment: CharacterPetEquipmentItemDto | null;
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  /**
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  * 펫2 펫 버프 자동스킬 정보
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  */
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- pet2AutoSkill: CharacterPetEquipmentAutoSkillDto;
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+ pet2AutoSkill: CharacterPetEquipmentAutoSkillDto | null;
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  /**
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  * 펫2 원더 펫 종류
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  */
@@ -77,31 +85,42 @@ declare class CharacterPetEquipmentDto {
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  * 펫2 펫 보유 스킬
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  */
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  pet2Skill: string[];
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- pet2DateExpire: Date;
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+ /**
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+ * 펫2 마법의 시간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
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+ */
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+ pet2DateExpire: Date | null;
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+ /**
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+ * 펫2 외형
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+ */
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+ pet2Appearance: string | null;
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+ /**
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+ * 펫2 외형 아이콘
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+ */
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+ pet2AppearanceIcon: string | null;
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  /**
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  * 펫3 명
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  */
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- pet3Name: string;
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+ pet3Name: string | null;
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  /**
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  * 펫3 닉네임
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  */
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- pet3Nickname: string;
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+ pet3Nickname: string | null;
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  /**
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  * 펫3 아이콘
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  */
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- pet3Icon: string;
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+ pet3Icon: string | null;
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  /**
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  * 펫3 설명
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  */
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- pet3Description: string;
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+ pet3Description: string | null;
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  /**
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  * 펫3 장착 정보
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  */
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- pet3Equipment: CharacterPetEquipmentItemDto;
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+ pet3Equipment: CharacterPetEquipmentItemDto | null;
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  /**
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  * 펫3 펫 버프 자동스킬 정보
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  */
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- pet3AutoSkill: CharacterPetEquipmentAutoSkillDto;
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+ pet3AutoSkill: CharacterPetEquipmentAutoSkillDto | null;
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  /**
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  * 펫3 원더 펫 종류
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  */
@@ -110,7 +129,18 @@ declare class CharacterPetEquipmentDto {
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  * 펫3 펫 보유 스킬
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  */
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  pet3Skill: string[];
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- pet3DateExpire: Date;
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+ /**
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+ * 펫3 마법의 시간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
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+ */
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+ pet3DateExpire: Date | null;
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+ /**
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+ * 펫3 외형
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+ */
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+ pet3Appearance: string | null;
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+ /**
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+ * 펫3 외형 아이콘
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+ */
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+ pet3AppearanceIcon: string | null;
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  constructor(obj: CharacterPetEquipmentDtoBody);
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  }
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  export { CharacterPetEquipmentDto };
@@ -27,7 +27,15 @@ declare class CharacterPetEquipmentItemDto {
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  /**
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  * 업그레이드 가능 횟수
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  */
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- scrollUpgradeable: number;
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+ scrollUpgradable: number;
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+ /**
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+ * 아이템 외형
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+ */
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+ itemShape: string | null;
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+ /**
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+ * 아이템 외형 아이콘
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+ */
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+ itemShapeIcon: string | null;
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  constructor(obj: CharacterPetEquipmentItemDtoBody);
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  }
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  export { CharacterPetEquipmentItemDto };
@@ -0,0 +1,82 @@
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+ import { PotentialOptionGrade } from '../potentialOptionGrade';
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+ import { PotentialHistoryDtoBody } from '../../response/history/potentialHistoryResponseDtoBody';
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+ import { PotentialResultOptionDto } from './potentialResultOptionDto';
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+ /**
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+ * 잠재능력 재설정 히스토리
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+ */
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+ declare class PotentialHistoryDto {
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+ /**
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+ * 잠재능력 재설정 히스토리 식별자
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+ */
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+ id: string;
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+ /**
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+ * 캐릭터 명
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+ */
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+ characterName: string;
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+ /**
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+ * 사용 일시
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+ */
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+ dateCreate: Date;
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+ /**
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+ * 대상 잠재능력 타입 (잠재능력, 에디셔널 잠재능력)
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+ */
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+ potentialType: string;
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+ /**
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+ * 사용 결과
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+ */
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+ itemUpgradeResult: string;
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+ /**
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+ * 미라클 타임 적용 여부
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+ */
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+ miracleTimeFlag: string;
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+ /**
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+ * 장비 분류
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+ */
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+ itemEquipmentPart: string;
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+ /**
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+ * 장비 레벨
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+ */
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+ itemLevel: number;
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+ /**
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+ * 잠재능력 재설정 장비 명
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+ */
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+ targetItem: string;
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+ /**
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+ * 잠재능력 등급
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+ */
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+ potentialOptionGrade: string;
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+ /**
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+ * 에디셔널 잠재능력 등급
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+ */
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+ additionalPotentialOptionGrade: string;
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+ /**
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+ * 천장에 도달하여 확정 등급 상승한 여부
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+ */
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+ upgradeGuarantee: boolean;
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+ /**
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+ * 현재까지 쌓은 스택
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+ */
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+ upgradeGuaranteeCount: number;
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+ /**
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+ * 사용 전 잠재능력 옵션
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+ */
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+ beforePotentialOption: PotentialResultOptionDto[];
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+ /**
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+ * 사용 전 에디셔널 잠재능력 옵션
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+ */
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+ beforeAdditionalPotentialOption: PotentialResultOptionDto[];
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+ /**
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+ * 사용 후 잠재능력 옵션
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+ */
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+ afterPotentialOption: PotentialResultOptionDto[];
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+ /**
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+ * 사용 후 에디셔널 잠재능력 옵션
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+ */
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+ afterAdditionalPotentialOption: PotentialResultOptionDto[];
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+ constructor(obj: PotentialHistoryDtoBody);
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+ get isItemUpgrade(): boolean;
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+ get isMiracleTimeFlag(): boolean;
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+ get potentialOptionGradeEnum(): PotentialOptionGrade;
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+ get additionalPotentialOptionGradeEnum(): PotentialOptionGrade;
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+ }
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+ export { PotentialHistoryDto };
@@ -0,0 +1,21 @@
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+ import { PotentialHistoryDto } from './potentialHistoryDto';
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+ import { PotentialHistoryResponseDtoBody } from '../../response/history/potentialHistoryResponseDtoBody';
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+ /**
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+ * 잠재능력 재설정 히스토리 응답 정보
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+ */
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+ declare class PotentialHistoryResponseDto {
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+ /**
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+ * 결과 건 수
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+ */
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+ count: number;
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+ /**
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+ * 잠재능력 재설정 히스토리
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+ */
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+ potentialHistory: PotentialHistoryDto[];
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+ /**
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+ * 페이징 처리를 위한 cursor
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+ */
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+ nextCursor: string | null;
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+ constructor(obj: PotentialHistoryResponseDtoBody);
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+ }
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+ export { PotentialHistoryResponseDto };
@@ -0,0 +1,18 @@
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+ import { PotentialOptionGrade } from '../potentialOptionGrade';
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+ import { PotentialResultOptionDtoBody } from '../../response/history/potentialHistoryResponseDtoBody';
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+ /**
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+ * 잠재능력 재설정 결과 옵션 정보
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+ */
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+ declare class PotentialResultOptionDto {
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+ /**
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+ * 옵션 명
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+ */
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+ value: string;
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+ /**
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+ * 옵션 등급
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+ */
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+ grade: string;
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+ constructor(obj: PotentialResultOptionDtoBody);
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+ get gradeEnum(): PotentialOptionGrade;
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+ }
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+ export { PotentialResultOptionDto };
@@ -0,0 +1,36 @@
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+ import { UnionArtifactCrystalDtoBody } from '../../response/union/unionArtifactDtoBody';
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+ /**
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+ * 유니온 아티팩트 크리스탈 정보
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+ */
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+ declare class UnionArtifactCrystalDto {
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+ /**
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+ * 아티팩트 크리스탈 명
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+ */
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+ name: string;
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+ /**
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+ * 능력치 유효 여부 (0:유효, 1:유효하지 않음)
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+ */
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+ validityFlag: string;
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+ /**
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+ * 능력치 유효 기간(KST)
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+ */
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+ dateExpire: Date;
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+ /**
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+ * 아티팩트 크리스탈 등급
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+ */
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+ level: number;
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+ /**
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+ * 아티팩트 크리스탈 첫 번째 옵션 명
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+ */
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+ crystalOptionName1: string;
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+ /**
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+ * 아티팩트 크리스탈 두 번째 옵션 명
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+ */
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+ crystalOptionName2: string;
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+ /**
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+ * 아티팩트 크리스탈 세 번째 옵션 명
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+ */
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+ crystalOptionName3: string;
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+ constructor(obj: UnionArtifactCrystalDtoBody);
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+ }
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+ export { UnionArtifactCrystalDto };
@@ -0,0 +1,26 @@
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+ import { UnionArtifactCrystalDto } from './unionArtifactCrystalDto';
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+ import { UnionArtifactEffectDto } from './unionArtifactEffectDto';
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+ import { UnionArtifactDtoBody } from '../../response/union/unionArtifactDtoBody';
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+ /**
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+ * 유니온 아티팩트 정보
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+ */
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+ declare class UnionArtifactDto {
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+ /**
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+ * 조회 기준일
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+ */
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+ date: Date;
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+ /**
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+ * 아티팩트 효과 정보
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+ */
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+ unionArtifactEffect: UnionArtifactEffectDto[];
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+ /**
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+ * 아티팩트 크리스탈 정보
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+ */
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+ unionArtifactCrystal: UnionArtifactCrystalDto[];
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+ /**
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+ * 잔여 아티팩트 AP
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+ */
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+ unionArtifactRemainAp: number | null;
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+ constructor(obj: UnionArtifactDtoBody);
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+ }
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+ export { UnionArtifactDto };
@@ -0,0 +1,16 @@
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+ import { UnionArtifactEffectDtoBody } from '../../response/union/unionArtifactDtoBody';
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+ /**
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+ * 유니온 아티팩트 효과 정보
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+ */
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+ declare class UnionArtifactEffectDto {
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+ /**
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+ * 아티팩트 효과 명
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+ */
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+ name: string;
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+ /**
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+ * 아티팩트 효과 레벨
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+ */
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+ level: number;
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+ constructor(obj: UnionArtifactEffectDtoBody);
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+ }
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+ export { UnionArtifactEffectDto };
@@ -1,4 +1,3 @@
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- import { AchievementRankingResponseDto } from './dto/ranking/achievementRankingResponseDto';
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  import { CharacterAbilityDto } from './dto/character/characterAbilityDto';
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  import { CharacterAndroidEquipmentDto } from './dto/character/characterAndroidEquipmentDto';
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  import { CharacterBasicDto } from './dto/character/characterBasicDto';
@@ -19,18 +18,21 @@ import { CharacterSkillDto } from './dto/character/characterSkillDto';
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  import { CharacterStatDto } from './dto/character/characterStatDto';
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  import { CharacterSymbolEquipmentDto } from './dto/character/characterSymbolEquipmentDto';
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  import { CharacterVMatrixDto } from './dto/character/characterVMatrixDto';
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- import { CubeHistoryResponseDto } from './dto/history/cubeHistoryResponseDto';
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- import { DojangRankingResponseDto } from './dto/ranking/dojangRankingResponseDto';
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  import { GuildBasicDto } from './dto/guild/guildBasicDto';
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  import { GuildDto } from './dto/guild/guildDto';
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- import { GuildRankingResponseDto } from './dto/ranking/guildRankingResponseDto';
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+ import { CubeHistoryResponseDto } from './dto/history/cubeHistoryResponseDto';
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+ import { StarforceHistoryResponseDto } from './dto/history/starforceHistoryResponseDto';
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  import { InspectionInfoDto } from './dto/inspectionInfoDto';
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+ import { AchievementRankingResponseDto } from './dto/ranking/achievementRankingResponseDto';
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+ import { DojangRankingResponseDto } from './dto/ranking/dojangRankingResponseDto';
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+ import { GuildRankingResponseDto } from './dto/ranking/guildRankingResponseDto';
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  import { OverallRankingResponseDto } from './dto/ranking/overallRankingResponseDto';
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  import { TheSeedRankingResponseDto } from './dto/ranking/theSeedRankingResponseDto';
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+ import { UnionRankingResponseDto } from './dto/ranking/unionRankingResponseDto';
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+ import { UnionArtifactDto } from './dto/union/unionArtifactDto';
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  import { UnionDto } from './dto/union/unionDto';
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  import { UnionRaiderDto } from './dto/union/unionRaiderDto';
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- import { UnionRankingResponseDto } from './dto/ranking/unionRankingResponseDto';
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- import { StarforceHistoryResponseDto } from './dto/history/starforceHistoryResponseDto';
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+ import { PotentialHistoryResponseDto } from './dto/history/potentialHistoryResponseDto';
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  /**
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  * MapleStory OpenAPI client.<br>
36
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  * This is an implementation of <a href="https://openapi.nexon.com/game/maplestory">MapleStory API</a>
@@ -261,7 +263,7 @@ declare class MapleStoryApi {
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  * @param ocid 캐릭터 식별자
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  * @param dateOptions 조회 기준일 (KST)
263
265
  */
264
- getUnionInfo(ocid: string, dateOptions?: DateOptions): Promise<UnionDto>;
266
+ getUnion(ocid: string, dateOptions?: DateOptions): Promise<UnionDto>;
265
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  /**
266
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  * 유니온 공격대 정보를 조회합니다.
267
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  * - 2023년 12월 21일 데이터부터 조회할 수 있습니다.
@@ -271,7 +273,17 @@ declare class MapleStoryApi {
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  * @param ocid 캐릭터 식별자
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  * @param dateOptions 조회 기준일 (KST)
273
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  */
274
- getUnionRaiderInfo(ocid: string, dateOptions?: DateOptions): Promise<UnionRaiderDto>;
276
+ getUnionRaider(ocid: string, dateOptions?: DateOptions): Promise<UnionRaiderDto>;
277
+ /**
278
+ * 유니온 아티팩트 정보를 조회합니다.
279
+ * - 2023년 12월 21일 데이터부터 조회할 수 있습니다.
280
+ * - 유니온 정보 조회 API는 일자별 데이터로 매일 오전 1시부터 전일 데이터 조회가 가능합니다. (예를 들어, 12월 22일 데이터를 조회하면 22일 00시부터 23일의 00시 사이의 데이터가 조회됩니다.)
281
+ * - 게임 콘텐츠 변경으로 ocid가 변경될 수 있습니다. ocid 기반 서비스 갱신 시 유의해 주시길 바랍니다.
282
+ *
283
+ * @param ocid 캐릭터 식별자
284
+ * @param dateOptions 조회 기준일 (KST)
285
+ */
286
+ getUnionArtifact(ocid: string, dateOptions?: DateOptions): Promise<UnionArtifactDto>;
275
287
  /**
276
288
  * 길드 식별자(oguild_id) 정보를 조회합니다.
277
289
  * - 2023년 12월 21일 데이터부터 조회할 수 있습니다.
@@ -347,6 +359,35 @@ declare class MapleStoryApi {
347
359
  * @param cursor 페이징 처리를 위한 cursor
348
360
  */
349
361
  getCubeHistory(count: number, cursor: string): Promise<CubeHistoryResponseDto>;
362
+ /**
363
+ * 잠재능력 재설정 이용 결과를 조회합니다.
364
+ * - 데이터는 매일 오전 4시, 전일 데이터가 갱신됩니다.
365
+ * - e.g. 오늘 오후 3시 5분 잠재능력 재설정 정보 조회 시, 어제의 잠재능력 재설정 정보 데이터를 조회할 수 있습니다.
366
+ * - 2024년 1월 25일 데이터부터 조회할 수 있습니다.
367
+ *
368
+ * @param count 한번에 가져오려는 결과의 개수(최소 10, 최대 1000)
369
+ */
370
+ getPotentialHistory(count: number): Promise<PotentialHistoryResponseDto>;
371
+ /**
372
+ * 지목한 날짜의 잠재능력 재설정 이용 결과를 조회합니다.
373
+ * - 데이터는 매일 오전 4시, 전일 데이터가 갱신됩니다.
374
+ * - e.g. 오늘 오후 3시 5분 잠재능력 재설정 정보 조회 시, 어제의 잠재능력 재설정 정보 데이터를 조회할 수 있습니다.
375
+ * - 2024년 1월 25일 데이터부터 조회할 수 있습니다.
376
+ *
377
+ * @param count 한번에 가져오려는 결과의 개수(최소 10, 최대 1000)
378
+ * @param dateOptions 조회 기준일 (KST)
379
+ */
380
+ getPotentialHistory(count: number, dateOptions: DateOptions): Promise<PotentialHistoryResponseDto>;
381
+ /**
382
+ * 잠재능력 재설정 이용 결과를 조회합니다.
383
+ * - 데이터는 매일 오전 4시, 전일 데이터가 갱신됩니다.
384
+ * - e.g. 오늘 오후 3시 5분 잠재능력 재설정 정보 조회 시, 어제의 잠재능력 재설정 정보 데이터를 조회할 수 있습니다.
385
+ * - 2024년 1월 25일 데이터부터 조회할 수 있습니다.
386
+ *
387
+ * @param count 한번에 가져오려는 결과의 개수(최소 10, 최대 1000)
388
+ * @param cursor 페이징 처리를 위한 cursor
389
+ */
390
+ getPotentialHistory(count: number, cursor: string): Promise<PotentialHistoryResponseDto>;
350
391
  /**
351
392
  * 종합 랭킹 정보를 조회합니다.
352
393
  * - 2023년 12월 22일 데이터부터 조회할 수 있습니다.
@@ -3,10 +3,18 @@ type CharacterAbilityDtoBody = {
3
3
  ability_grade: string;
4
4
  ability_info: CharacterAbilityInfoDtoBody[];
5
5
  remain_fame: number;
6
+ preset_no: number;
7
+ ability_preset_1: CharacterAbilityPresetDtoBody;
8
+ ability_preset_2: CharacterAbilityPresetDtoBody;
9
+ ability_preset_3: CharacterAbilityPresetDtoBody;
6
10
  };
7
11
  type CharacterAbilityInfoDtoBody = {
8
12
  ability_no: string;
9
13
  ability_grade: string;
10
14
  ability_value: string;
11
15
  };
12
- export { CharacterAbilityDtoBody, CharacterAbilityInfoDtoBody };
16
+ type CharacterAbilityPresetDtoBody = {
17
+ ability_preset_grade: string;
18
+ ability_info: CharacterAbilityInfoDtoBody[];
19
+ };
20
+ export { CharacterAbilityDtoBody, CharacterAbilityInfoDtoBody, CharacterAbilityPresetDtoBody };
@@ -9,6 +9,14 @@ type CharacterAndroidEquipmentDtoBody = {
9
9
  android_skin_name: string | null;
10
10
  android_cash_item_equipment: CharacterAndroidCashItemEquipmentDtoBody[];
11
11
  android_ear_sensor_clip_flag: string | null;
12
+ android_gender: string | null;
13
+ android_grade: string | null;
14
+ android_non_humanoid_flag: string | null;
15
+ android_shop_usable_flag: string | null;
16
+ preset_no: number | null;
17
+ android_preset_1: CharacterAndroidEquipmentPresetDtoBody | null;
18
+ android_preset_2: CharacterAndroidEquipmentPresetDtoBody | null;
19
+ android_preset_3: CharacterAndroidEquipmentPresetDtoBody | null;
12
20
  };
13
21
  type CharacterAndroidEquipmentHairDtoBody = {
14
22
  hair_name: string | null;
@@ -22,6 +30,20 @@ type CharacterAndroidEquipmentFaceDtoBody = {
22
30
  mix_color: string | null;
23
31
  mix_rate: string;
24
32
  };
33
+ type CharacterAndroidEquipmentPresetDtoBody = {
34
+ android_name: string;
35
+ android_nickname: string;
36
+ android_icon: string;
37
+ android_description: string;
38
+ android_gender: string | null;
39
+ android_grade: string;
40
+ android_skin_name: string;
41
+ android_hair: CharacterAndroidEquipmentHairDtoBody;
42
+ android_face: CharacterAndroidEquipmentFaceDtoBody;
43
+ android_ear_sensor_clip_flag: string;
44
+ android_non_humanoid_flag: string;
45
+ android_shop_usable_flag: string;
46
+ };
25
47
  type CharacterAndroidCashItemEquipmentDtoBody = {
26
48
  cash_item_equipment_part: string;
27
49
  cash_item_equipment_slot: string;
@@ -44,4 +66,4 @@ type CharacterAndroidCashItemEquipmentColoringPrismDtoBody = {
44
66
  saturation: number;
45
67
  value: number;
46
68
  };
47
- export type { CharacterAndroidEquipmentDtoBody, CharacterAndroidEquipmentHairDtoBody, CharacterAndroidEquipmentFaceDtoBody, CharacterAndroidCashItemEquipmentDtoBody, CharacterAndroidCashItemEquipmentOptionDtoBody, CharacterAndroidCashItemEquipmentColoringPrismDtoBody, };
69
+ export type { CharacterAndroidEquipmentDtoBody, CharacterAndroidEquipmentHairDtoBody, CharacterAndroidEquipmentFaceDtoBody, CharacterAndroidEquipmentPresetDtoBody, CharacterAndroidCashItemEquipmentDtoBody, CharacterAndroidCashItemEquipmentOptionDtoBody, CharacterAndroidCashItemEquipmentColoringPrismDtoBody, };
@@ -3,9 +3,11 @@ type CharacterCashItemEquipmentDtoBody = {
3
3
  character_gender: string;
4
4
  character_class: string;
5
5
  preset_no: number;
6
+ cash_item_equipment_base: CharacterCashItemEquipmentPresetDtoBody[];
6
7
  cash_item_equipment_preset_1: CharacterCashItemEquipmentPresetDtoBody[];
7
8
  cash_item_equipment_preset_2: CharacterCashItemEquipmentPresetDtoBody[];
8
9
  cash_item_equipment_preset_3: CharacterCashItemEquipmentPresetDtoBody[];
10
+ additional_cash_item_equipment_base: CharacterCashItemEquipmentPresetDtoBody[];
9
11
  additional_cash_item_equipment_preset_1: CharacterCashItemEquipmentPresetDtoBody[];
10
12
  additional_cash_item_equipment_preset_2: CharacterCashItemEquipmentPresetDtoBody[];
11
13
  additional_cash_item_equipment_preset_3: CharacterCashItemEquipmentPresetDtoBody[];
@@ -21,7 +23,7 @@ type CharacterCashItemEquipmentPresetDtoBody = {
21
23
  date_option_expire: string | null;
22
24
  cash_item_label: string | null;
23
25
  cash_item_coloring_prism: CharacterCashItemEquipmentColoringPrismDtoBody | null;
24
- base_preset_item_disable_flag: string;
26
+ item_gender: string | null;
25
27
  };
26
28
  type CharacterCashItemEquipmentOptionDtoBody = {
27
29
  option_type: string;
@@ -2,14 +2,18 @@ type CharacterItemEquipmentDtoBody = {
2
2
  date: string;
3
3
  character_gender: string;
4
4
  character_class: string;
5
+ preset_no: number | null;
5
6
  item_equipment: CharacterItemEquipmentInfoDtoBody[];
6
- title: CharacterItemEquipmentTitleDtoBody;
7
- dragon_equipment?: CharacterItemEquipmentInfoDtoBody[];
8
- mechanic_equipment?: CharacterItemEquipmentInfoDtoBody[];
7
+ item_equipment_preset_1: CharacterItemEquipmentInfoDtoBody[] | null;
8
+ item_equipment_preset_2: CharacterItemEquipmentInfoDtoBody[] | null;
9
+ item_equipment_preset_3: CharacterItemEquipmentInfoDtoBody[] | null;
10
+ title: CharacterItemEquipmentTitleDtoBody | null;
11
+ dragon_equipment: CharacterItemEquipmentInfoDtoBody[];
12
+ mechanic_equipment: CharacterItemEquipmentInfoDtoBody[];
9
13
  };
10
14
  type CharacterItemEquipmentInfoDtoBody = {
11
15
  item_equipment_part: string;
12
- equipment_slot: string;
16
+ item_equipment_slot: string;
13
17
  item_name: string;
14
18
  item_icon: string;
15
19
  item_description: string | null;
@@ -45,6 +49,37 @@ type CharacterItemEquipmentInfoDtoBody = {
45
49
  special_ring_level: number;
46
50
  date_expire: string | null;
47
51
  };
52
+ type CharacterItemEquipmentMechanicInfoDtoBody = {
53
+ item_equipment_part: string;
54
+ item_equipment_slot: string;
55
+ item_name: string;
56
+ item_icon: string;
57
+ item_description: string | null;
58
+ item_shape_name: string;
59
+ item_shape_icon: string;
60
+ item_gender: string | null;
61
+ item_total_option: CharacterItemEquipmentOptionDtoBody;
62
+ item_base_option: CharacterItemEquipmentBaseOptionDtoBody;
63
+ equipment_level_increase: number;
64
+ item_exceptional_option: CharacterItemEquipmentOptionDtoBody;
65
+ item_add_option: CharacterItemEquipmentAddOptionDtoBody;
66
+ growth_exp: number;
67
+ growth_level: number;
68
+ scroll_upgrade: string;
69
+ cuttable_count: string;
70
+ golden_hammer_flag: string;
71
+ scroll_resilience_count: string;
72
+ scroll_upgradeable_count: string;
73
+ soul_name: string | null;
74
+ soul_option: string | null;
75
+ item_etc_option: CharacterItemEquipmentOptionDtoBody;
76
+ starforce: string;
77
+ starforce_scroll_flag: string;
78
+ item_starforce_option: CharacterItemEquipmentOptionDtoBody;
79
+ special_ring_level: number;
80
+ date_expire: string | null;
81
+ };
82
+ type CharacterItemEquipmentDragonInfoDtoBody = CharacterItemEquipmentMechanicInfoDtoBody;
48
83
  type CharacterItemEquipmentOptionDtoBody = {
49
84
  str: string;
50
85
  dex: string;
@@ -152,4 +187,4 @@ type CharacterItemEquipmentTitleDtoBody = {
152
187
  date_expire: string | null;
153
188
  date_option_expire: string | null;
154
189
  };
155
- export type { CharacterItemEquipmentDtoBody, CharacterItemEquipmentInfoDtoBody, CharacterItemEquipmentTitleDtoBody, CharacterItemEquipmentOptionDtoBody, CharacterItemEquipmentExceptionalOptionDtoBody, CharacterItemEquipmentTotalOptionDtoBody, CharacterItemEquipmentBaseOptionDtoBody, CharacterItemEquipmentAddOptionDtoBody, CharacterItemEquipmentEtcOptionDtoBody, CharacterItemEquipmentStarforceOptionDtoBody, };
190
+ export type { CharacterItemEquipmentDtoBody, CharacterItemEquipmentInfoDtoBody, CharacterItemEquipmentTitleDtoBody, CharacterItemEquipmentOptionDtoBody, CharacterItemEquipmentExceptionalOptionDtoBody, CharacterItemEquipmentTotalOptionDtoBody, CharacterItemEquipmentBaseOptionDtoBody, CharacterItemEquipmentAddOptionDtoBody, CharacterItemEquipmentEtcOptionDtoBody, CharacterItemEquipmentStarforceOptionDtoBody, CharacterItemEquipmentDragonInfoDtoBody, CharacterItemEquipmentMechanicInfoDtoBody, };
@@ -1,8 +1,14 @@
1
1
  type CharacterLinkSkillDtoBody = {
2
2
  date: string;
3
3
  character_class: string;
4
- character_link_skill: CharacterLinkSkillInfoDtoBody;
4
+ character_link_skill: CharacterLinkSkillInfoDtoBody[];
5
+ character_link_skill_preset_1: CharacterLinkSkillInfoDtoBody[];
6
+ character_link_skill_preset_2: CharacterLinkSkillInfoDtoBody[];
7
+ character_link_skill_preset_3: CharacterLinkSkillInfoDtoBody[];
5
8
  character_owned_link_skill: CharacterLinkSkillInfoDtoBody;
9
+ character_owned_link_skill_preset_1: CharacterLinkSkillInfoDtoBody | null;
10
+ character_owned_link_skill_preset_2: CharacterLinkSkillInfoDtoBody | null;
11
+ character_owned_link_skill_preset_3: CharacterLinkSkillInfoDtoBody | null;
6
12
  };
7
13
  type CharacterLinkSkillInfoDtoBody = {
8
14
  skill_name: string;