maplestory-openapi 2.0.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/README.md +2 -2
  2. package/dist/index.js +4219 -34
  3. package/dist/index.min.js +1 -1
  4. package/dist/index.mjs +4147 -35
  5. package/package.json +1 -1
  6. package/types/index.d.ts +75 -0
  7. package/types/maplestory/api/dto/achievementRankingDto.d.ts +40 -0
  8. package/types/maplestory/api/dto/achievementRankingResponseDto.d.ts +13 -0
  9. package/types/maplestory/api/dto/characterAbilityDto.d.ts +25 -0
  10. package/types/maplestory/api/dto/characterAbilityInfoDto.d.ts +11 -0
  11. package/types/maplestory/api/dto/characterAndroidCashItemEquipmentColoringPrismDto.d.ts +24 -0
  12. package/types/maplestory/api/dto/characterAndroidCashItemEquipmentDto.d.ts +50 -0
  13. package/types/maplestory/api/dto/characterAndroidCashItemEquipmentOptionDto.d.ts +16 -0
  14. package/types/maplestory/api/dto/characterAndroidEquipmentDto.d.ts +51 -0
  15. package/types/maplestory/api/dto/characterAndroidEquipmentFaceDto.d.ts +24 -0
  16. package/types/maplestory/api/dto/characterAndroidEquipmentHairDto.d.ts +24 -0
  17. package/types/maplestory/api/dto/characterBasicDto.d.ts +49 -0
  18. package/types/maplestory/api/dto/characterBeautyEquipmentDto.d.ts +49 -0
  19. package/types/maplestory/api/dto/characterBeautyEquipmentFaceDto.d.ts +24 -0
  20. package/types/maplestory/api/dto/characterBeautyEquipmentHairDto.d.ts +24 -0
  21. package/types/maplestory/api/dto/characterCashItemEquipmentColoringPrismDto.d.ts +24 -0
  22. package/types/maplestory/api/dto/characterCashItemEquipmentDto.d.ts +49 -0
  23. package/types/maplestory/api/dto/characterCashItemEquipmentOptionDto.d.ts +16 -0
  24. package/types/maplestory/api/dto/characterCashItemEquipmentPresetDto.d.ts +54 -0
  25. package/types/maplestory/api/dto/characterDojangDto.d.ts +32 -0
  26. package/types/maplestory/api/dto/characterDto.d.ts +12 -0
  27. package/types/maplestory/api/dto/characterHexaMatrixDto.d.ts +17 -0
  28. package/types/maplestory/api/dto/characterHexaMatrixEquipmentDto.d.ts +25 -0
  29. package/types/maplestory/api/dto/characterHexaMatrixEquipmentLinkedSkillDto.d.ts +12 -0
  30. package/types/maplestory/api/dto/characterHexaMatrixStatCoreDto.d.ts +40 -0
  31. package/types/maplestory/api/dto/characterHexaMatrixStatDto.d.ts +25 -0
  32. package/types/maplestory/api/dto/characterHyperStatDto.d.ts +49 -0
  33. package/types/maplestory/api/dto/characterHyperStatInfoDto.d.ts +24 -0
  34. package/types/maplestory/api/dto/characterItemEquipmentAddOptionDto.d.ts +68 -0
  35. package/types/maplestory/api/dto/characterItemEquipmentBaseOptionDto.d.ts +76 -0
  36. package/types/maplestory/api/dto/characterItemEquipmentDto.d.ts +38 -0
  37. package/types/maplestory/api/dto/characterItemEquipmentEtcOptionDto.d.ts +52 -0
  38. package/types/maplestory/api/dto/characterItemEquipmentExceptionalOptionDto.d.ts +40 -0
  39. package/types/maplestory/api/dto/characterItemEquipmentInfoDto.d.ts +155 -0
  40. package/types/maplestory/api/dto/characterItemEquipmentStarforceOptionDto.d.ts +52 -0
  41. package/types/maplestory/api/dto/characterItemEquipmentTitleDto.d.ts +28 -0
  42. package/types/maplestory/api/dto/characterItemEquipmentTotalOptionDto.d.ts +80 -0
  43. package/types/maplestory/api/dto/characterLinkSkillDto.d.ts +25 -0
  44. package/types/maplestory/api/dto/characterLinkSkillInfoDto.d.ts +28 -0
  45. package/types/maplestory/api/dto/characterPetEquipmentAutoSkillDto.d.ts +24 -0
  46. package/types/maplestory/api/dto/characterPetEquipmentDto.d.ts +116 -0
  47. package/types/maplestory/api/dto/characterPetEquipmentItemDto.d.ts +33 -0
  48. package/types/maplestory/api/dto/characterPetEquipmentItemOptionDto.d.ts +16 -0
  49. package/types/maplestory/api/dto/characterPopularityDto.d.ts +16 -0
  50. package/types/maplestory/api/dto/characterPropensityDto.d.ts +33 -0
  51. package/types/maplestory/api/dto/characterSetEffectDto.d.ts +17 -0
  52. package/types/maplestory/api/dto/characterSetEffectInfoDto.d.ts +21 -0
  53. package/types/maplestory/api/dto/characterSetEffectOptionInfoDto.d.ts +16 -0
  54. package/types/maplestory/api/dto/characterSkillDto.d.ts +25 -0
  55. package/types/maplestory/api/dto/characterSkillInfoDto.d.ts +28 -0
  56. package/types/maplestory/api/dto/characterStatDto.d.ts +27 -0
  57. package/types/maplestory/api/dto/characterSymbolEquipmentDto.d.ts +21 -0
  58. package/types/maplestory/api/dto/characterSymbolEquipmentInfoDto.d.ts +56 -0
  59. package/types/maplestory/api/dto/characterVMatrixCoreEquipmentDto.d.ts +40 -0
  60. package/types/maplestory/api/dto/characterVMatrixDto.d.ts +25 -0
  61. package/types/maplestory/api/dto/dojangRankingDto.d.ts +44 -0
  62. package/types/maplestory/api/dto/dojangRankingResponseDto.d.ts +13 -0
  63. package/types/maplestory/api/dto/guildBasicDto.d.ts +61 -0
  64. package/types/maplestory/api/dto/guildDto.d.ts +12 -0
  65. package/types/maplestory/api/dto/guildRankingDto.d.ts +40 -0
  66. package/types/maplestory/api/dto/guildRankingResponseDto.d.ts +13 -0
  67. package/types/maplestory/api/dto/guildSkillDto.d.ts +28 -0
  68. package/types/maplestory/api/dto/overallRankingDto.d.ts +48 -0
  69. package/types/maplestory/api/dto/overallRankingResponseDto.d.ts +13 -0
  70. package/types/maplestory/api/dto/theSeedRankingDto.d.ts +44 -0
  71. package/types/maplestory/api/dto/theSeedRankingResponseDto.d.ts +13 -0
  72. package/types/maplestory/api/dto/unionDto.d.ts +20 -0
  73. package/types/maplestory/api/dto/unionRaiderBlockDto.d.ts +30 -0
  74. package/types/maplestory/api/dto/unionRaiderBlockPositionDto.d.ts +16 -0
  75. package/types/maplestory/api/dto/unionRaiderControlPointDto.d.ts +16 -0
  76. package/types/maplestory/api/dto/unionRaiderDto.d.ts +27 -0
  77. package/types/maplestory/api/dto/unionRaiderInnerStatDto.d.ts +16 -0
  78. package/types/maplestory/api/dto/unionRankingDto.d.ts +40 -0
  79. package/types/maplestory/api/dto/unionRankingResponseDto.d.ts +13 -0
  80. package/types/maplestory/api/mapleStoryApi.d.ts +743 -15
  81. package/types/maplestory/api/response/achievementRankingResponseDtoBody.d.ts +13 -0
  82. package/types/maplestory/api/response/characterAbilityDtoBody.d.ts +12 -0
  83. package/types/maplestory/api/response/characterAndroidEquipmentDtoBody.d.ts +47 -0
  84. package/types/maplestory/api/response/characterBasicDtoBody.d.ts +14 -0
  85. package/types/maplestory/api/response/characterBeautyEquipmentDtoBody.d.ts +24 -0
  86. package/types/maplestory/api/response/characterCashItemEquipmentDtoBody.d.ts +36 -0
  87. package/types/maplestory/api/response/characterDojangDtoBody.d.ts +9 -0
  88. package/types/maplestory/api/response/characterDtoBody.d.ts +4 -0
  89. package/types/maplestory/api/response/characterHexaMatrixDtoBody.d.ts +14 -0
  90. package/types/maplestory/api/response/characterHexaMatrixStatDtoBody.d.ts +17 -0
  91. package/types/maplestory/api/response/characterHyperStatDtoBody.d.ts +19 -0
  92. package/types/maplestory/api/response/characterItemEquipmentDtoBody.d.ts +155 -0
  93. package/types/maplestory/api/response/characterLinkSkillDtoBody.d.ts +14 -0
  94. package/types/maplestory/api/response/characterPetEquipmentDtoBody.d.ts +49 -0
  95. package/types/maplestory/api/response/characterPopularityDtoBody.d.ts +5 -0
  96. package/types/maplestory/api/response/characterPropensityDtoBody.d.ts +10 -0
  97. package/types/maplestory/api/response/characterSetEffectDtoBody.d.ts +14 -0
  98. package/types/maplestory/api/response/characterSkillDtoBody.d.ts +14 -0
  99. package/types/maplestory/api/response/characterStatDtoBody.d.ts +10 -0
  100. package/types/maplestory/api/response/characterSymbolEquipmentDtoBody.d.ts +20 -0
  101. package/types/maplestory/api/response/characterVMatrixDtoBody.d.ts +17 -0
  102. package/types/maplestory/api/response/dojangRankingResponseDtoBody.d.ts +14 -0
  103. package/types/maplestory/api/response/guildBasicDtoBody.d.ts +23 -0
  104. package/types/maplestory/api/response/guildDtoBody.d.ts +4 -0
  105. package/types/maplestory/api/response/guildRankingResponseDtoBody.d.ts +13 -0
  106. package/types/maplestory/api/response/overallRankingResponseDtoBody.d.ts +15 -0
  107. package/types/maplestory/api/response/rankingResponseDtoBody.d.ts +7 -0
  108. package/types/maplestory/api/response/theSeedRankingResponseDtoBody.d.ts +15 -0
  109. package/types/maplestory/api/response/unionDtoBody.d.ts +6 -0
  110. package/types/maplestory/api/response/unionRaiderDtoBody.d.ts +27 -0
  111. package/types/maplestory/api/response/unionRankingResponseDtoBody.d.ts +13 -0
@@ -0,0 +1,54 @@
1
+ import { CharacterCashItemEquipmentPresetDtoBody } from "../response/characterCashItemEquipmentDtoBody";
2
+ import { CharacterCashItemEquipmentOptionDto } from "./characterCashItemEquipmentOptionDto";
3
+ import { CharacterCashItemEquipmentColoringPrismDto } from "./characterCashItemEquipmentColoringPrismDto";
4
+ /**
5
+ * 캐릭터 프리셋 장착 캐시 장비 정보
6
+ */
7
+ declare class CharacterCashItemEquipmentPresetDto {
8
+ /**
9
+ * 캐시 장비 부위 명
10
+ */
11
+ cashItemEquipmentPart: string;
12
+ /**
13
+ * 캐시 장비 슬롯 위치
14
+ */
15
+ cashItemEquipmentSlot: string;
16
+ /**
17
+ * 캐시 장비 명
18
+ */
19
+ cashItemName: string;
20
+ /**
21
+ * 캐시 장비 아이콘
22
+ */
23
+ cashItemIcon: string;
24
+ /**
25
+ * 캐시 장비 설명
26
+ */
27
+ cashItemDescription: string;
28
+ /**
29
+ * 캐시 장비 옵션
30
+ */
31
+ cashItemOption: CharacterCashItemEquipmentOptionDto[];
32
+ /**
33
+ * 캐시 장비 유효 기간 (KST)
34
+ */
35
+ dateExpire: string;
36
+ /**
37
+ * 캐시 장비 옵션 유효 기간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
38
+ */
39
+ dateOptionExpire: string;
40
+ /**
41
+ * 캐시 장비 라벨 정보
42
+ */
43
+ cashItemLabel: string;
44
+ /**
45
+ * 캐시 장비 컬러링프리즘 정보
46
+ */
47
+ cashItemColoringPrism: CharacterCashItemEquipmentColoringPrismDto;
48
+ /**
49
+ * 다른 프리셋에서 장비 추가 장착 없이 1번 프리셋의 장비 공유를 비활성화 했는지 여부
50
+ */
51
+ basePresetItemDisableFlag: string;
52
+ constructor(obj: CharacterCashItemEquipmentPresetDtoBody);
53
+ }
54
+ export { CharacterCashItemEquipmentPresetDto };
@@ -0,0 +1,32 @@
1
+ import { CharacterDojangDtoBody } from "../response/characterDojangDtoBody";
2
+ /**
3
+ * 캐릭터 도장 정보
4
+ */
5
+ declare class CharacterDojangDto {
6
+ /**
7
+ * 조회 기준일
8
+ */
9
+ date: Date;
10
+ /**
11
+ * 캐릭터 직업
12
+ */
13
+ characterClass: string;
14
+ /**
15
+ * 월드 명
16
+ */
17
+ worldName: string;
18
+ /**
19
+ * 무릉도장 최고 기록 층수
20
+ */
21
+ dojangBestFloor: number;
22
+ /**
23
+ * 무릉도장 최고 기록 달성 일 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
24
+ */
25
+ dateDojangRecord: Date;
26
+ /**
27
+ * 무릉도장 최고 층수 클리어에 걸린 시간 (초)
28
+ */
29
+ dojangBestTime: number;
30
+ constructor(obj: CharacterDojangDtoBody);
31
+ }
32
+ export { CharacterDojangDto };
@@ -0,0 +1,12 @@
1
+ import { CharacterDtoBody } from "../response/characterDtoBody";
2
+ /**
3
+ * 캐릭터 식별 정보
4
+ */
5
+ declare class CharacterDto {
6
+ /**
7
+ * 캐릭터 식별자
8
+ */
9
+ ocid: string;
10
+ constructor(obj: CharacterDtoBody);
11
+ }
12
+ export { CharacterDto };
@@ -0,0 +1,17 @@
1
+ import { CharacterHexaMatrixDtoBody } from "../response/characterHexaMatrixDtoBody";
2
+ import { CharacterHexaMatrixEquipmentDto } from "./characterHexaMatrixEquipmentDto";
3
+ /**
4
+ * 캐릭터 HEXA 코어 정보
5
+ */
6
+ declare class CharacterHexaMatrixDto {
7
+ /**
8
+ * 조회 기준일
9
+ */
10
+ date: Date;
11
+ /**
12
+ * HEXA 코어 정보
13
+ */
14
+ characterHexaCoreEquipment: CharacterHexaMatrixEquipmentDto[];
15
+ constructor(obj: CharacterHexaMatrixDtoBody);
16
+ }
17
+ export { CharacterHexaMatrixDto };
@@ -0,0 +1,25 @@
1
+ import { CharacterHexaMatrixEquipmentLinkedSkillDto } from "./characterHexaMatrixEquipmentLinkedSkillDto";
2
+ import { CharacterHexaMatrixEquipmentDtoBody } from "../response/characterHexaMatrixDtoBody";
3
+ /**
4
+ * 캐릭터 HEXA 코어 정보
5
+ */
6
+ declare class CharacterHexaMatrixEquipmentDto {
7
+ /**
8
+ * 코어 명
9
+ */
10
+ hexaCoreName: string;
11
+ /**
12
+ * 코어 레벨
13
+ */
14
+ hexaCoreLevel: number;
15
+ /**
16
+ * 코어 타입
17
+ */
18
+ hexaCoreType: string;
19
+ /**
20
+ * 연결된 스킬 목록
21
+ */
22
+ linkedSkill: CharacterHexaMatrixEquipmentLinkedSkillDto[];
23
+ constructor(obj: CharacterHexaMatrixEquipmentDtoBody);
24
+ }
25
+ export { CharacterHexaMatrixEquipmentDto };
@@ -0,0 +1,12 @@
1
+ import { CharacterHexaMatrixEquipmentLinkedSkillDtoBody } from "../response/characterHexaMatrixDtoBody";
2
+ /**
3
+ * 연결된 HEXA 스킬 정보
4
+ */
5
+ declare class CharacterHexaMatrixEquipmentLinkedSkillDto {
6
+ /**
7
+ * HEXA 스킬 명
8
+ */
9
+ hexaSkillId: string;
10
+ constructor(obj: CharacterHexaMatrixEquipmentLinkedSkillDtoBody);
11
+ }
12
+ export { CharacterHexaMatrixEquipmentLinkedSkillDto };
@@ -0,0 +1,40 @@
1
+ import { CharacterHexaMatrixStatCoreDtoBody } from "../response/characterHexaMatrixStatDtoBody";
2
+ /**
3
+ * 캐릭터 HEXA 스탯 코어 정보
4
+ */
5
+ declare class CharacterHexaMatrixStatCoreDto {
6
+ /**
7
+ * 슬롯 인덱스
8
+ */
9
+ slotId: string;
10
+ /**
11
+ * 메인 스탯 명
12
+ */
13
+ mainStatName: string;
14
+ /**
15
+ * 첫 번째 서브 명
16
+ */
17
+ subStatName1: string;
18
+ /**
19
+ * 두 번째 서브 명
20
+ */
21
+ subStatName2: string;
22
+ /**
23
+ * 메인 스탯 레벨
24
+ */
25
+ mainStatLevel: number;
26
+ /**
27
+ * 첫 번째 서브 레벨
28
+ */
29
+ subStatLevel1: number;
30
+ /**
31
+ * 두 번째 서브 레벨
32
+ */
33
+ subStatLevel2: number;
34
+ /**
35
+ * 스탯 코어 등급
36
+ */
37
+ statGrade: number;
38
+ constructor(obj: CharacterHexaMatrixStatCoreDtoBody);
39
+ }
40
+ export { CharacterHexaMatrixStatCoreDto };
@@ -0,0 +1,25 @@
1
+ import { CharacterHexaMatrixStatCoreDto } from "./characterHexaMatrixStatCoreDto";
2
+ import { CharacterHexaMatrixStatDtoBody } from "../response/characterHexaMatrixStatDtoBody";
3
+ /**
4
+ * 캐릭터 HEXA 스탯 코어 정보
5
+ */
6
+ declare class CharacterHexaMatrixStatDto {
7
+ /**
8
+ * 조회 기준일
9
+ */
10
+ date: Date;
11
+ /**
12
+ * 캐릭터 직업
13
+ */
14
+ characterClass: string;
15
+ /**
16
+ * HEXA 스탯 코어 정보
17
+ */
18
+ characterHexaStatCore: CharacterHexaMatrixStatCoreDto[];
19
+ /**
20
+ * 프리셋 HEXA 스탯 코어 정보
21
+ */
22
+ presetHexaStatCore: CharacterHexaMatrixStatCoreDto[];
23
+ constructor(obj: CharacterHexaMatrixStatDtoBody);
24
+ }
25
+ export { CharacterHexaMatrixStatDto };
@@ -0,0 +1,49 @@
1
+ import { CharacterHyperStatDtoBody } from "../response/characterHyperStatDtoBody";
2
+ import { CharacterHyperStatInfoDto } from "./characterHyperStatInfoDto";
3
+ /**
4
+ * 캐릭터 하이퍼 스탯 정보
5
+ */
6
+ declare class CharacterHyperStatDto {
7
+ /**
8
+ * 조회 기준일
9
+ */
10
+ date: Date;
11
+ /**
12
+ * 캐릭터 직업
13
+ */
14
+ characterClass: string;
15
+ /**
16
+ * 적용 중인 프리셋 번호
17
+ */
18
+ usePresetNo: string;
19
+ /**
20
+ * 사용 가능한 최대 하이퍼스탯 포인트
21
+ */
22
+ useAvailableHyperStat: number;
23
+ /**
24
+ * 프리셋 1번 하이퍼 스탯 정보
25
+ */
26
+ hyperStatPreset1: CharacterHyperStatInfoDto[];
27
+ /**
28
+ * 프리셋 1번 하이퍼 스탯 잔여 포인트
29
+ */
30
+ hyperStatPreset1RemainPoint: number;
31
+ /**
32
+ * 프리셋 2번 하이퍼 스탯 정보
33
+ */
34
+ hyperStatPreset2: CharacterHyperStatInfoDto[];
35
+ /**
36
+ * 프리셋 2번 하이퍼 스탯 잔여 포인트
37
+ */
38
+ hyperStatPreset2RemainPoint: number;
39
+ /**
40
+ * 프리셋 3번 하이퍼 스탯 정보
41
+ */
42
+ hyperStatPreset3: CharacterHyperStatInfoDto[];
43
+ /**
44
+ * 프리셋 3번 하이퍼 스탯 잔여 포인트
45
+ */
46
+ hyperStatPreset3RemainPoint: number;
47
+ constructor(obj: CharacterHyperStatDtoBody);
48
+ }
49
+ export { CharacterHyperStatDto };
@@ -0,0 +1,24 @@
1
+ import { CharacterHyperStatInfoDtoBody } from "../response/characterHyperStatDtoBody";
2
+ /**
3
+ * 캐릭터 하이퍼 스탯 상세 정보
4
+ */
5
+ declare class CharacterHyperStatInfoDto {
6
+ /**
7
+ * 스탯 종류
8
+ */
9
+ statType: string;
10
+ /**
11
+ * 스탯 투자 포인트
12
+ */
13
+ statPoint: number;
14
+ /**
15
+ * 스탯 레벨
16
+ */
17
+ statLevel: number;
18
+ /**
19
+ * 스탯 상승량
20
+ */
21
+ statIncrease: string;
22
+ constructor(obj: CharacterHyperStatInfoDtoBody);
23
+ }
24
+ export { CharacterHyperStatInfoDto };
@@ -0,0 +1,68 @@
1
+ import { CharacterItemEquipmentAddOptionDtoBody } from "../response/characterItemEquipmentDtoBody";
2
+ /**
3
+ * 캐릭터 장비 추가 옵션 정보
4
+ */
5
+ declare class CharacterItemEquipmentAddOptionDto {
6
+ /**
7
+ * STR
8
+ */
9
+ str: string;
10
+ /**
11
+ * DEX
12
+ */
13
+ dex: string;
14
+ /**
15
+ * INT
16
+ */
17
+ int: string;
18
+ /**
19
+ * LUK
20
+ */
21
+ luk: string;
22
+ /**
23
+ * 최대 HP
24
+ */
25
+ maxHp: string;
26
+ /**
27
+ * 최대 MP
28
+ */
29
+ maxMp: string;
30
+ /**
31
+ * 공격력
32
+ */
33
+ attackPower: string;
34
+ /**
35
+ * 마력
36
+ */
37
+ magicPower: string;
38
+ /**
39
+ * 방어력
40
+ */
41
+ armor: string;
42
+ /**
43
+ * 이동속도
44
+ */
45
+ speed: string;
46
+ /**
47
+ * 점프력
48
+ */
49
+ jump: string;
50
+ /**
51
+ * 보스 공격 시 데미지 증가(%)
52
+ */
53
+ bossDamage: string;
54
+ /**
55
+ * 데미지(%)
56
+ */
57
+ damage: string;
58
+ /**
59
+ * 올스탯(%)
60
+ */
61
+ allStat: string;
62
+ /**
63
+ * 착용 레벨 감소
64
+ */
65
+ equipmentLevelDecrease: number;
66
+ constructor(obj: CharacterItemEquipmentAddOptionDtoBody);
67
+ }
68
+ export { CharacterItemEquipmentAddOptionDto };
@@ -0,0 +1,76 @@
1
+ import { CharacterItemEquipmentBaseOptionDtoBody } from "../response/characterItemEquipmentDtoBody";
2
+ /**
3
+ * 캐릭터 장비 기본 옵션 정보
4
+ */
5
+ declare class CharacterItemEquipmentBaseOptionDto {
6
+ /**
7
+ * STR
8
+ */
9
+ str: string;
10
+ /**
11
+ * DEX
12
+ */
13
+ dex: string;
14
+ /**
15
+ * INT
16
+ */
17
+ int: string;
18
+ /**
19
+ * LUK
20
+ */
21
+ luk: string;
22
+ /**
23
+ * 최대 HP
24
+ */
25
+ maxHp: string;
26
+ /**
27
+ * 최대 MP
28
+ */
29
+ maxMp: string;
30
+ /**
31
+ * 공격력
32
+ */
33
+ attackPower: string;
34
+ /**
35
+ * 마력
36
+ */
37
+ magicPower: string;
38
+ /**
39
+ * 방어력
40
+ */
41
+ armor: string;
42
+ /**
43
+ * 이동속도
44
+ */
45
+ speed: string;
46
+ /**
47
+ * 점프력
48
+ */
49
+ jump: string;
50
+ /**
51
+ * 보스 공격 시 데미지 증가(%)
52
+ */
53
+ bossDamage: string;
54
+ /**
55
+ * 몬스터 방어율 무시(%)
56
+ */
57
+ ignoreMonsterArmor: string;
58
+ /**
59
+ * 올스탯(%)
60
+ */
61
+ allStat: string;
62
+ /**
63
+ * 최대 HP(%)
64
+ */
65
+ maxHpRate: string;
66
+ /**
67
+ * 최대 MP(%)
68
+ */
69
+ maxMpRate: string;
70
+ /**
71
+ * 기본 착용 레벨
72
+ */
73
+ baseEquipmentLevel: number;
74
+ constructor(obj: CharacterItemEquipmentBaseOptionDtoBody);
75
+ }
76
+ export { CharacterItemEquipmentBaseOptionDto };
@@ -0,0 +1,38 @@
1
+ import { CharacterItemEquipmentDtoBody } from "../response/characterItemEquipmentDtoBody";
2
+ import { CharacterItemEquipmentTitleDto } from "./characterItemEquipmentTitleDto";
3
+ import { CharacterItemEquipmentInfoDto } from "./characterItemEquipmentInfoDto";
4
+ /**
5
+ * 캐릭터 장비 아이템 정보
6
+ */
7
+ declare class CharacterItemEquipmentDto {
8
+ /**
9
+ * 조회 기준일
10
+ */
11
+ date: Date;
12
+ /**
13
+ * 캐릭터 성별
14
+ */
15
+ characterGender: string;
16
+ /**
17
+ * 캐릭터 직업
18
+ */
19
+ characterClass: string;
20
+ /**
21
+ * 장비 정보 배열
22
+ */
23
+ itemEquipment: CharacterItemEquipmentInfoDto[];
24
+ /**
25
+ * 칭호 정보
26
+ */
27
+ title: CharacterItemEquipmentTitleDto;
28
+ /**
29
+ * 에반 드래곤 장비 정보 (에반인 경우 응답)
30
+ */
31
+ dragonEquipment?: CharacterItemEquipmentInfoDto[];
32
+ /**
33
+ * 메카닉 장비 정보 (메카닉인 경우 응답)
34
+ */
35
+ mechanicEquipment?: CharacterItemEquipmentInfoDto[];
36
+ constructor(obj: CharacterItemEquipmentDtoBody);
37
+ }
38
+ export { CharacterItemEquipmentDto };
@@ -0,0 +1,52 @@
1
+ import { CharacterItemEquipmentEtcOptionDtoBody } from "../response/characterItemEquipmentDtoBody";
2
+ /**
3
+ * 캐릭터 장비 기타 옵션 정보
4
+ */
5
+ declare class CharacterItemEquipmentEtcOptionDto {
6
+ /**
7
+ * STR
8
+ */
9
+ str: string;
10
+ /**
11
+ * DEX
12
+ */
13
+ dex: string;
14
+ /**
15
+ * INT
16
+ */
17
+ int: string;
18
+ /**
19
+ * LUK
20
+ */
21
+ luk: string;
22
+ /**
23
+ * 최대 HP
24
+ */
25
+ maxHp: string;
26
+ /**
27
+ * 최대 MP
28
+ */
29
+ maxMp: string;
30
+ /**
31
+ * 공격력
32
+ */
33
+ attackPower: string;
34
+ /**
35
+ * 마력
36
+ */
37
+ magicPower: string;
38
+ /**
39
+ * 방어력
40
+ */
41
+ armor: string;
42
+ /**
43
+ * 이동속도
44
+ */
45
+ speed: string;
46
+ /**
47
+ * 점프력
48
+ */
49
+ jump: string;
50
+ constructor(obj: CharacterItemEquipmentEtcOptionDtoBody);
51
+ }
52
+ export { CharacterItemEquipmentEtcOptionDto };
@@ -0,0 +1,40 @@
1
+ import { CharacterItemEquipmentExceptionalOptionDtoBody } from "../response/characterItemEquipmentDtoBody";
2
+ /**
3
+ * 캐릭터 장비 특별 옵션 정보
4
+ */
5
+ declare class CharacterItemEquipmentExceptionalOptionDto {
6
+ /**
7
+ * STR
8
+ */
9
+ str: string;
10
+ /**
11
+ * DEX
12
+ */
13
+ dex: string;
14
+ /**
15
+ * INT
16
+ */
17
+ int: string;
18
+ /**
19
+ * LUK
20
+ */
21
+ luk: string;
22
+ /**
23
+ * 최대 HP
24
+ */
25
+ maxHp: string;
26
+ /**
27
+ * 최대 MP
28
+ */
29
+ maxMp: string;
30
+ /**
31
+ * 공격력
32
+ */
33
+ attackPower: string;
34
+ /**
35
+ * 마력
36
+ */
37
+ magicPower: string;
38
+ constructor(obj: CharacterItemEquipmentExceptionalOptionDtoBody);
39
+ }
40
+ export { CharacterItemEquipmentExceptionalOptionDto };