ma-agents 2.20.0 → 2.20.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (566) hide show
  1. package/README.md +55 -1
  2. package/lib/agents.js +22 -11
  3. package/lib/bmad-cache/bmb/_git_preserved/HEAD +1 -0
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  93. package/lib/bmad-cache/gds/src/agents/gds-agent-game-architect/bmad-skill-manifest.yaml +11 -0
  94. package/lib/bmad-cache/gds/src/agents/gds-agent-game-designer/bmad-skill-manifest.yaml +11 -0
  95. package/lib/bmad-cache/gds/src/agents/gds-agent-game-dev/bmad-skill-manifest.yaml +11 -0
  96. package/lib/bmad-cache/gds/src/agents/gds-agent-game-qa/bmad-skill-manifest.yaml +11 -0
  97. package/lib/bmad-cache/gds/src/agents/gds-agent-game-scrum-master/bmad-skill-manifest.yaml +11 -0
  98. package/lib/bmad-cache/gds/src/agents/gds-agent-game-solo-dev/bmad-skill-manifest.yaml +11 -0
  99. package/lib/bmad-cache/gds/src/agents/gds-agent-tech-writer/bmad-skill-manifest.yaml +11 -0
  100. package/lib/bmad-cache/gds/src/module-help.csv +28 -28
  101. package/lib/bmad-cache/gds/src/workflows/1-preproduction/gds-brainstorm-game/bmad-skill-manifest.yaml +1 -0
  102. package/lib/bmad-cache/gds/src/workflows/1-preproduction/gds-create-game-brief/bmad-skill-manifest.yaml +1 -0
  103. package/lib/bmad-cache/gds/src/workflows/2-design/gds-create-gdd/bmad-skill-manifest.yaml +1 -0
  104. package/lib/bmad-cache/gds/src/workflows/2-design/gds-create-narrative/bmad-skill-manifest.yaml +1 -0
  105. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-check-implementation-readiness/bmad-skill-manifest.yaml +1 -0
  106. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-create-epics-and-stories/bmad-skill-manifest.yaml +1 -0
  107. package/lib/bmad-cache/gds/src/workflows/3-technical/gds-game-architecture/bmad-skill-manifest.yaml +1 -0
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  158. package/.cline/clinerules.md +0 -14
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  508. package/.kilocode/skills/skill-creator/SKILL.md +0 -196
  509. package/.kilocode/skills/skill-creator/references/output-patterns.md +0 -82
  510. package/.kilocode/skills/skill-creator/references/workflows.md +0 -28
  511. package/.kilocode/skills/skill-creator/scripts/init_skill.py +0 -208
  512. package/.kilocode/skills/skill-creator/scripts/package_skill.py +0 -99
  513. package/.kilocode/skills/skill-creator/scripts/quick_validate.py +0 -113
  514. package/.kilocode/skills/test-accompanied-development/SKILL.md +0 -50
  515. package/.kilocode/skills/test-generator/SKILL.md +0 -65
  516. package/.kilocode/skills/vercel-react-best-practices/SKILL.md +0 -109
  517. package/.kilocode/skills/verify-hardened-docker-skill/SKILL.md +0 -442
  518. package/.kilocode/skills/verify-hardened-docker-skill/scripts/verify-docker-hardening.sh +0 -439
  519. package/lib/bmad-cache/gds/src/agents/game-architect.agent.yaml +0 -44
  520. package/lib/bmad-cache/gds/src/agents/game-designer.agent.yaml +0 -45
  521. package/lib/bmad-cache/gds/src/agents/game-dev.agent.yaml +0 -49
  522. package/lib/bmad-cache/gds/src/agents/game-qa.agent.yaml +0 -63
  523. package/lib/bmad-cache/gds/src/agents/game-scrum-master.agent.yaml +0 -52
  524. package/lib/bmad-cache/gds/src/agents/game-solo-dev.agent.yaml +0 -53
  525. package/lib/bmad-cache/gds/src/agents/tech-writer/tech-writer.agent.yaml +0 -45
  526. package/lib/bmad-cache/gds/src/teams/default-party.csv +0 -12
  527. package/lib/bmad-cache/gds/src/teams/team-gamedev.yaml +0 -29
  528. package/lib/bmad-cache/gds/src/workflows/1-preproduction/brainstorm-game/bmad-skill-manifest.yaml +0 -3
  529. package/lib/bmad-cache/gds/src/workflows/1-preproduction/game-brief/bmad-skill-manifest.yaml +0 -3
  530. package/lib/bmad-cache/gds/src/workflows/2-design/gdd/bmad-skill-manifest.yaml +0 -3
  531. package/lib/bmad-cache/gds/src/workflows/2-design/narrative/bmad-skill-manifest.yaml +0 -3
  532. package/lib/bmad-cache/gds/src/workflows/3-technical/check-implementation-readiness/bmad-skill-manifest.yaml +0 -3
  533. package/lib/bmad-cache/gds/src/workflows/3-technical/create-epics-and-stories/bmad-skill-manifest.yaml +0 -3
  534. package/lib/bmad-cache/gds/src/workflows/3-technical/game-architecture/bmad-skill-manifest.yaml +0 -3
  535. package/lib/bmad-cache/gds/src/workflows/3-technical/generate-project-context/bmad-skill-manifest.yaml +0 -3
  536. package/lib/bmad-cache/gds/src/workflows/4-production/code-review/bmad-skill-manifest.yaml +0 -3
  537. package/lib/bmad-cache/gds/src/workflows/4-production/correct-course/bmad-skill-manifest.yaml +0 -3
  538. package/lib/bmad-cache/gds/src/workflows/4-production/retrospective/bmad-skill-manifest.yaml +0 -3
  539. package/lib/bmad-cache/gds/src/workflows/4-production/sprint-planning/bmad-skill-manifest.yaml +0 -3
  540. package/lib/bmad-cache/gds/src/workflows/4-production/sprint-status/bmad-skill-manifest.yaml +0 -3
  541. package/lib/bmad-cache/gds/src/workflows/document-project/bmad-skill-manifest.yaml +0 -3
  542. package/lib/bmad-cache/gds/src/workflows/gametest/automate/bmad-skill-manifest.yaml +0 -3
  543. package/lib/bmad-cache/gds/src/workflows/gametest/e2e-scaffold/bmad-skill-manifest.yaml +0 -3
  544. package/lib/bmad-cache/gds/src/workflows/gametest/performance/bmad-skill-manifest.yaml +0 -3
  545. package/lib/bmad-cache/gds/src/workflows/gametest/playtest-plan/bmad-skill-manifest.yaml +0 -3
  546. package/lib/bmad-cache/gds/src/workflows/gametest/test-design/bmad-skill-manifest.yaml +0 -3
  547. package/lib/bmad-cache/gds/src/workflows/gametest/test-framework/bmad-skill-manifest.yaml +0 -3
  548. package/lib/bmad-cache/gds/src/workflows/gametest/test-review/bmad-skill-manifest.yaml +0 -3
  549. package/lib/bmad-cache/gds/src/workflows/gds-quick-flow/quick-spec/bmad-skill-manifest.yaml +0 -3
  550. package/lib/bmad-cache/tea/.github/CODE_OF_CONDUCT.md +0 -128
  551. package/lib/bmad-cache/tea/.github/FUNDING.yaml +0 -15
  552. package/lib/bmad-cache/tea/.github/ISSUE_TEMPLATE/config.yaml +0 -11
  553. package/lib/bmad-cache/tea/.github/ISSUE_TEMPLATE/feature_request.md +0 -70
  554. package/lib/bmad-cache/tea/.github/ISSUE_TEMPLATE/issue.md +0 -61
  555. package/lib/bmad-cache/tea/.github/workflows/docs.yaml +0 -66
  556. package/lib/bmad-cache/tea/.github/workflows/manual-release.yaml +0 -195
  557. package/lib/bmad-cache/tea/.github/workflows/quality.yaml +0 -114
  558. /package/lib/bmad-cache/gds/src/workflows/1-preproduction/{brainstorm-game → gds-brainstorm-game}/game-brain-methods.csv +0 -0
  559. /package/lib/bmad-cache/gds/src/workflows/2-design/{gdd → gds-create-gdd}/game-types.csv +0 -0
  560. /package/lib/bmad-cache/gds/src/workflows/3-technical/{game-architecture → gds-game-architecture}/architecture-patterns.yaml +0 -0
  561. /package/lib/bmad-cache/gds/src/workflows/3-technical/{game-architecture → gds-game-architecture}/decision-catalog.yaml +0 -0
  562. /package/lib/bmad-cache/gds/src/workflows/3-technical/{game-architecture → gds-game-architecture}/engine-mcps.yaml +0 -0
  563. /package/lib/bmad-cache/gds/src/workflows/3-technical/{game-architecture → gds-game-architecture}/pattern-categories.csv +0 -0
  564. /package/lib/bmad-cache/gds/src/workflows/4-production/{sprint-planning → gds-sprint-planning}/sprint-status-template.yaml +0 -0
  565. /package/lib/bmad-cache/gds/src/workflows/{document-project → gds-document-project}/documentation-requirements.csv +0 -0
  566. /package/lib/bmad-cache/gds/src/workflows/{document-project → gds-document-project}/templates/project-scan-report-schema.json +0 -0
@@ -0,0 +1,11 @@
1
+ type: agent
2
+ name: gds-agent-tech-writer
3
+ displayName: Paige
4
+ title: Technical Writer
5
+ icon: "\U0001F4DA"
6
+ capabilities: "documentation, Mermaid diagrams, standards compliance, concept explanation"
7
+ role: "Technical Documentation Specialist + Knowledge Curator"
8
+ identity: "Experienced technical writer expert in CommonMark, DITA, OpenAPI. Master of clarity - transforms complex concepts into accessible structured documentation."
9
+ communicationStyle: "Patient educator who explains like teaching a friend. Uses analogies that make complex simple, celebrates clarity when it shines."
10
+ principles: "Every Technical Document I touch helps someone accomplish a task. Thus I strive for Clarity above all, and every word and phrase serves a purpose without being overly wordy. I believe a picture/diagram is worth 1000s of words and will include diagrams over drawn out text. I understand the intended audience or will clarify with the user so I know when to simplify vs when to be detailed. I will always strive to follow documentation-standards.md best practices."
11
+ module: gds
@@ -1,35 +1,35 @@
1
1
  module,phase,name,code,sequence,workflow-file,command,required,agent,options,description,output-location,outputs,
2
- gds,anytime,Document Project,DP,,_bmad/gds/workflows/document-project/workflow.md,bmad-gds-document-project,false,tech-writer,Create Mode,"Analyze an existing game project to produce useful documentation. Use when onboarding to existing projects or creating project docs.",project_knowledge,"project documentation",
2
+ gds,anytime,Document Project,DP,,skill:gds-document-project,bmad-gds-document-project,false,tech-writer,Create Mode,"Analyze an existing game project to produce useful documentation. Use when onboarding to existing projects or creating project docs.",project_knowledge,"project documentation",
3
3
  gds,anytime,Quick Prototype,QP,,_bmad/gds/workflows/gds-quick-flow/quick-prototype/workflow.md,bmad-gds-quick-prototype,false,game-solo-dev,Create Mode,"Rapid game prototyping to test mechanics and ideas quickly. Use when experimenting with gameplay concepts or validating mechanics.",,,
4
- gds,anytime,Quick Spec,TS,,_bmad/gds/workflows/gds-quick-flow/quick-spec/workflow.md,bmad-gds-quick-spec,false,game-solo-dev,Create Mode,"Quick one-off tasks small changes simple apps utilities without extensive planning. Use for straightforward game features or well-defined tasks.",planning_artifacts,"tech spec",
4
+ gds,anytime,Quick Spec,TS,,skill:gds-quick-spec,bmad-gds-quick-spec,false,game-solo-dev,Create Mode,"Quick one-off tasks small changes simple apps utilities without extensive planning. Use for straightforward game features or well-defined tasks.",planning_artifacts,"tech spec",
5
5
  gds,anytime,Quick Dev,QD,,skill:gds-quick-dev,bmad-gds-quick-dev,false,game-solo-dev,Create Mode,"Flexible game development with game-specific considerations. Use for rapid feature implementation or mechanics work.",,,
6
- gds,anytime,Quick Dev New Preview,QQ,,_bmad/gds/workflows/gds-quick-flow/gds-quick-dev-new-preview/workflow.md,bmad-gds-quick-dev-new-preview,false,game-solo-dev,Create Mode,"Unified quick flow (experimental): clarify intent plan implement review and present in a single workflow.",,,
7
- gds,anytime,Correct Course,CC,,_bmad/gds/workflows/4-production/correct-course/workflow.md,bmad-gds-correct-course,false,game-scrum-master,Create Mode,"Navigate significant changes during game dev sprint when implementation is off-track. Use when major course corrections are needed.",planning_artifacts,"change proposal",
8
- gds,1-preproduction,Brainstorm Game,BG,10,_bmad/gds/workflows/1-preproduction/brainstorm-game/workflow.md,bmad-gds-brainstorm-game,false,game-designer,Create Mode,"Facilitate game brainstorming sessions with game-specific context and techniques. Use early in ideation phase or when generating game concepts.",output_folder,"brainstorming session",
9
- gds,1-preproduction,Market Research,MR,15,_bmad/gds/workflows/1-preproduction/research/workflow-market-research.md,bmad-gds-market-research,false,game-designer,Create Mode,"Game market analysis competitive landscape player needs and trends.",planning_artifacts,"research documents",
6
+ gds,anytime,Quick Dev New Preview,QQ,,skill:gds-quick-dev-new-preview,bmad-gds-quick-dev-new-preview,false,game-solo-dev,Create Mode,"Unified quick flow (experimental): clarify intent plan implement review and present in a single workflow.",,,
7
+ gds,anytime,Correct Course,CC,,skill:gds-correct-course,bmad-gds-correct-course,false,game-scrum-master,Create Mode,"Navigate significant changes during game dev sprint when implementation is off-track. Use when major course corrections are needed.",planning_artifacts,"change proposal",
8
+ gds,1-preproduction,Brainstorm Game,BG,10,skill:gds-brainstorm-game,bmad-gds-brainstorm-game,false,game-designer,Create Mode,"Facilitate game brainstorming sessions with game-specific context and techniques. Use early in ideation phase or when generating game concepts.",output_folder,"brainstorming session",
9
+ gds,1-preproduction,Market Research,MR,15,skill:gds-market-research,bmad-gds-market-research,false,game-designer,Create Mode,"Game market analysis competitive landscape player needs and trends.",planning_artifacts,"research documents",
10
10
  gds,1-preproduction,Domain Research,DR,16,skill:gds-domain-research,bmad-gds-domain-research,false,game-designer,Create Mode,"Game industry domain deep dive subject matter expertise and terminology.",planning_artifacts,"research documents",
11
- gds,1-preproduction,Technical Research,TR,17,_bmad/gds/workflows/1-preproduction/research/workflow-technical-research.md,bmad-gds-technical-research,false,game-designer,Create Mode,"Technical feasibility game engine options and implementation approaches.",planning_artifacts,"research documents",
12
- gds,1-preproduction,Game Brief,GB,20,_bmad/gds/workflows/1-preproduction/game-brief/workflow.md,bmad-gds-game-brief,false,game-designer,Create Mode,"Interactive game brief creation that guides users through defining their game vision. Use when clarifying game concept and core mechanics.",output_folder,"game brief",
13
- gds,2-design,Game Design Document,GDD,10,_bmad/gds/workflows/2-design/gdd/workflow.md,bmad-gds-gdd,false,game-designer,Create Mode,"Create a Game Design Document with mechanics systems progression and implementation guidance. Use when documenting comprehensive game design specifications.",planning_artifacts,"gdd",
14
- gds,2-design,Narrative Design,ND,20,_bmad/gds/workflows/2-design/narrative/workflow.md,bmad-gds-narrative,false,game-designer,Create Mode,"Create comprehensive narrative documentation including story structure character arcs and world-building. Use for story-driven games or narrative integration.",planning_artifacts,"narrative design",
11
+ gds,1-preproduction,Technical Research,TR,17,skill:gds-technical-research,bmad-gds-technical-research,false,game-designer,Create Mode,"Technical feasibility game engine options and implementation approaches.",planning_artifacts,"research documents",
12
+ gds,1-preproduction,Game Brief,GB,20,skill:gds-create-game-brief,bmad-gds-game-brief,false,game-designer,Create Mode,"Interactive game brief creation that guides users through defining their game vision. Use when clarifying game concept and core mechanics.",output_folder,"game brief",
13
+ gds,2-design,Game Design Document,GDD,10,skill:gds-create-gdd,bmad-gds-gdd,false,game-designer,Create Mode,"Create a Game Design Document with mechanics systems progression and implementation guidance. Use when documenting comprehensive game design specifications.",planning_artifacts,"gdd",
14
+ gds,2-design,Narrative Design,ND,20,skill:gds-create-narrative,bmad-gds-narrative,false,game-designer,Create Mode,"Create comprehensive narrative documentation including story structure character arcs and world-building. Use for story-driven games or narrative integration.",planning_artifacts,"narrative design",
15
15
  gds,2-design,Create UX Design,CU,30,skill:gds-create-ux-design,bmad-gds-create-ux-design,false,game-designer,Create Mode,"Guidance through realizing the plan for your game UX/UI strongly recommended if a UI is a primary piece of the proposed game.",planning_artifacts,"ux design",
16
- gds,2-design,Create PRD,CP,40,_bmad/gds/workflows/2-design/create-prd/workflow-create-prd.md,bmad-gds-create-prd,false,game-designer,Create Mode,"(Optional) Create a PRD from GDD or from scratch for use with external tools like bmad-assist.",planning_artifacts,"prd",
17
- gds,2-design,Validate PRD,VP,45,_bmad/gds/workflows/2-design/create-prd/workflow-validate-prd.md,bmad-gds-validate-prd,false,game-designer,Validate Mode,"(Optional) Validate PRD against standards for external tool compatibility.",planning_artifacts,"prd validation report",
18
- gds,2-design,Edit PRD,EP,46,_bmad/gds/workflows/2-design/create-prd/workflow-edit-prd.md,bmad-gds-edit-prd,false,game-designer,Edit Mode,"(Optional) Improve and enhance an existing PRD.",planning_artifacts,"updated prd",
19
- gds,3-technical,Project Context,PC,10,_bmad/gds/workflows/3-technical/generate-project-context/workflow.md,bmad-gds-project-context,false,game-architect,Create Mode,"Create optimized project-context.md for chosen agentic tool consistency. Use when setting up new projects or improving AI coordination.",,,
20
- gds,3-technical,Game Architecture,GA,20,_bmad/gds/workflows/3-technical/game-architecture/workflow.md,bmad-gds-game-architecture,true,game-architect,Create Mode,"Produce a scale-adaptive game architecture with engine systems networking and technical design. Use when planning technical implementation or system architecture.",planning_artifacts,"game architecture",
21
- gds,3-technical,Create Epics and Stories,CE,30,_bmad/gds/workflows/3-technical/create-epics-and-stories/workflow.md,bmad-gds-create-epics-and-stories,true,game-scrum-master,Create Mode,"Create the Epics and Stories listing from GDD requirements. These are the specs that drive development.",planning_artifacts,"epics and stories",
22
- gds,3-technical,Check Implementation Readiness,IR,70,_bmad/gds/workflows/3-technical/check-implementation-readiness/workflow.md,bmad-gds-check-implementation-readiness,true,game-architect,Validate Mode,"Ensure GDD UX Architecture and Epics Stories are aligned before production begins.",planning_artifacts,"readiness report",
23
- gds,3-technical,Test Framework,TF,30,_bmad/gds/workflows/gametest/test-framework/workflow.md,bmad-gds-test-framework,false,game-qa,Create Mode,"Initialize game test framework architecture for Unity Unreal Engine or Godot projects. Use when setting up automated testing infrastructure.",,,
24
- gds,3-technical,Test Design,TD,35,_bmad/gds/workflows/gametest/test-design/workflow.md,bmad-gds-test-design,false,game-qa,Create Mode,"Create comprehensive game test scenarios covering gameplay progression and quality requirements. Use when planning test coverage or quality strategy.",planning_artifacts,"test design",
25
- gds,4-production,Sprint Planning,SP,10,_bmad/gds/workflows/4-production/sprint-planning/workflow.md,bmad-gds-sprint-planning,true,game-scrum-master,Create Mode,"Generate or update sprint-status.yaml from epic files. Use when starting development phase or planning sprints.",implementation_artifacts,"sprint status",
26
- gds,4-production,Sprint Status,SS,20,_bmad/gds/workflows/4-production/sprint-status/workflow.md,bmad-gds-sprint-status,false,game-scrum-master,Create Mode,"View sprint progress surface risks and get next action recommendation. Use when checking sprint health or planning next steps.",,,
16
+ gds,2-design,Create PRD,CP,40,skill:gds-create-prd,bmad-gds-create-prd,false,game-designer,Create Mode,"(Optional) Create a PRD from GDD or from scratch for use with external tools like bmad-assist.",planning_artifacts,"prd",
17
+ gds,2-design,Validate PRD,VP,45,skill:gds-validate-prd,bmad-gds-validate-prd,false,game-designer,Validate Mode,"(Optional) Validate PRD against standards for external tool compatibility.",planning_artifacts,"prd validation report",
18
+ gds,2-design,Edit PRD,EP,46,skill:gds-edit-prd,bmad-gds-edit-prd,false,game-designer,Edit Mode,"(Optional) Improve and enhance an existing PRD.",planning_artifacts,"updated prd",
19
+ gds,3-technical,Project Context,PC,10,skill:gds-generate-project-context,bmad-gds-project-context,false,game-architect,Create Mode,"Create optimized project-context.md for chosen agentic tool consistency. Use when setting up new projects or improving AI coordination.",,,
20
+ gds,3-technical,Game Architecture,GA,20,skill:gds-game-architecture,bmad-gds-game-architecture,true,game-architect,Create Mode,"Produce a scale-adaptive game architecture with engine systems networking and technical design. Use when planning technical implementation or system architecture.",planning_artifacts,"game architecture",
21
+ gds,3-technical,Create Epics and Stories,CE,30,skill:gds-create-epics-and-stories,bmad-gds-create-epics-and-stories,true,game-scrum-master,Create Mode,"Create the Epics and Stories listing from GDD requirements. These are the specs that drive development.",planning_artifacts,"epics and stories",
22
+ gds,3-technical,Check Implementation Readiness,IR,70,skill:gds-check-implementation-readiness,bmad-gds-check-implementation-readiness,true,game-architect,Validate Mode,"Ensure GDD UX Architecture and Epics Stories are aligned before production begins.",planning_artifacts,"readiness report",
23
+ gds,3-technical,Test Framework,TF,30,skill:gds-test-framework,bmad-gds-test-framework,false,game-qa,Create Mode,"Initialize game test framework architecture for Unity Unreal Engine or Godot projects. Use when setting up automated testing infrastructure.",,,
24
+ gds,3-technical,Test Design,TD,35,skill:gds-test-design,bmad-gds-test-design,false,game-qa,Create Mode,"Create comprehensive game test scenarios covering gameplay progression and quality requirements. Use when planning test coverage or quality strategy.",planning_artifacts,"test design",
25
+ gds,4-production,Sprint Planning,SP,10,skill:gds-sprint-planning,bmad-gds-sprint-planning,true,game-scrum-master,Create Mode,"Generate or update sprint-status.yaml from epic files. Use when starting development phase or planning sprints.",implementation_artifacts,"sprint status",
26
+ gds,4-production,Sprint Status,SS,20,skill:gds-sprint-status,bmad-gds-sprint-status,false,game-scrum-master,Create Mode,"View sprint progress surface risks and get next action recommendation. Use when checking sprint health or planning next steps.",,,
27
27
  gds,4-production,Create Story,CS,30,skill:gds-create-story,bmad-gds-create-story,true,game-scrum-master,Create Mode,"Create Story with comprehensive context for developer agent implementation.",implementation_artifacts,"story",
28
28
  gds,4-production,Dev Story,DS,40,skill:gds-dev-story,bmad-gds-dev-story,true,game-dev,Create Mode,"Execute Dev Story workflow implementing tasks and tests. Use when developing story features and functionality.",,,
29
- gds,4-production,Code Review,CR,50,_bmad/gds/workflows/4-production/code-review/workflow.md,bmad-gds-code-review,false,game-dev,Create Mode,"Perform thorough clean context QA code review on stories flagged Ready for Review. Use after story development for quality checks.",,,
30
- gds,4-production,Retrospective,ER,60,_bmad/gds/workflows/4-production/retrospective/workflow.md,bmad-gds-retrospective,false,game-scrum-master,Create Mode,"Facilitate team retrospective after a game development epic is completed. Use for continuous improvement after epic completion.",implementation_artifacts,"retrospective",
31
- gds,gametest,Test Automate,TA,10,_bmad/gds/workflows/gametest/automate/workflow.md,bmad-gds-test-automate,false,game-qa,Create Mode,"Generate automated game tests. Use for automated test coverage of gameplay systems.",,,
32
- gds,gametest,E2E Scaffold,ES,20,_bmad/gds/workflows/gametest/e2e-scaffold/workflow.md,bmad-gds-e2e-scaffold,false,game-qa,Create Mode,"Scaffold E2E testing infrastructure. Use when setting up end-to-end automated testing.",,,
33
- gds,gametest,Playtest Plan,PP,30,_bmad/gds/workflows/gametest/playtest-plan/workflow.md,bmad-gds-playtest-plan,false,game-qa,Create Mode,"Create structured playtesting plan. Use when planning user testing sessions or gathering player feedback.",planning_artifacts,"playtest plan",
34
- gds,gametest,Performance Test,PT,40,_bmad/gds/workflows/gametest/performance/workflow.md,bmad-gds-performance-test,false,game-qa,Create Mode,"Design performance testing strategy. Use when optimizing game performance or profiling resource usage.",planning_artifacts,"performance strategy",
35
- gds,gametest,Test Review,TR,50,_bmad/gds/workflows/gametest/test-review/workflow.md,bmad-gds-test-review,false,game-qa,Create Mode,"Review test quality and coverage. Use when evaluating test effectiveness or identifying coverage gaps.",,,
29
+ gds,4-production,Code Review,CR,50,skill:gds-code-review,bmad-gds-code-review,false,game-dev,Create Mode,"Perform thorough clean context QA code review on stories flagged Ready for Review. Use after story development for quality checks.",,,
30
+ gds,4-production,Retrospective,ER,60,skill:gds-retrospective,bmad-gds-retrospective,false,game-scrum-master,Create Mode,"Facilitate team retrospective after a game development epic is completed. Use for continuous improvement after epic completion.",implementation_artifacts,"retrospective",
31
+ gds,gametest,Test Automate,TA,10,skill:gds-test-automate,bmad-gds-test-automate,false,game-qa,Create Mode,"Generate automated game tests. Use for automated test coverage of gameplay systems.",,,
32
+ gds,gametest,E2E Scaffold,ES,20,skill:gds-e2e-scaffold,bmad-gds-e2e-scaffold,false,game-qa,Create Mode,"Scaffold E2E testing infrastructure. Use when setting up end-to-end automated testing.",,,
33
+ gds,gametest,Playtest Plan,PP,30,skill:gds-playtest-plan,bmad-gds-playtest-plan,false,game-qa,Create Mode,"Create structured playtesting plan. Use when planning user testing sessions or gathering player feedback.",planning_artifacts,"playtest plan",
34
+ gds,gametest,Performance Test,PT,40,skill:gds-performance-test,bmad-gds-performance-test,false,game-qa,Create Mode,"Design performance testing strategy. Use when optimizing game performance or profiling resource usage.",planning_artifacts,"performance strategy",
35
+ gds,gametest,Test Review,TR,50,skill:gds-test-review,bmad-gds-test-review,false,game-qa,Create Mode,"Review test quality and coverage. Use when evaluating test effectiveness or identifying coverage gaps.",,,
@@ -1,4 +1 @@
1
- canonicalId: gds-quick-dev
2
- type: workflow
3
- installedPath: "_bmad/gds/workflows/gds-quick-flow/gds-quick-dev"
4
- description: "Flexible development workflow - execute tech-specs or direct instructions with optional planning for game development tasks"
1
+ type: skill
@@ -1,4 +1 @@
1
- canonicalId: gds-quick-dev-new-preview
2
- type: workflow
3
- installedPath: "_bmad/gds/workflows/gds-quick-flow/gds-quick-dev-new-preview"
4
- description: "Implements any user intent, GDD requirement, story, bug fix or change request from intent through planning, adversarial review, and PR creation in a single unified flow"
1
+ type: skill
@@ -0,0 +1 @@
1
+ ref: refs/heads/main
@@ -0,0 +1,13 @@
1
+ [core]
2
+ repositoryformatversion = 0
3
+ filemode = false
4
+ bare = false
5
+ logallrefupdates = true
6
+ symlinks = false
7
+ ignorecase = true
8
+ [remote "origin"]
9
+ url = https://github.com/bmad-code-org/bmad-method-test-architecture-enterprise
10
+ fetch = +refs/heads/main:refs/remotes/origin/main
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+ [branch "main"]
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+ remote = origin
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+ merge = refs/heads/main
@@ -0,0 +1 @@
1
+ Unnamed repository; edit this file 'description' to name the repository.
@@ -0,0 +1,15 @@
1
+ #!/bin/sh
2
+ #
3
+ # An example hook script to check the commit log message taken by
4
+ # applypatch from an e-mail message.
5
+ #
6
+ # The hook should exit with non-zero status after issuing an
7
+ # appropriate message if it wants to stop the commit. The hook is
8
+ # allowed to edit the commit message file.
9
+ #
10
+ # To enable this hook, rename this file to "applypatch-msg".
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+
12
+ . git-sh-setup
13
+ commitmsg="$(git rev-parse --git-path hooks/commit-msg)"
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+ test -x "$commitmsg" && exec "$commitmsg" ${1+"$@"}
15
+ :
@@ -0,0 +1,24 @@
1
+ #!/bin/sh
2
+ #
3
+ # An example hook script to check the commit log message.
4
+ # Called by "git commit" with one argument, the name of the file
5
+ # that has the commit message. The hook should exit with non-zero
6
+ # status after issuing an appropriate message if it wants to stop the
7
+ # commit. The hook is allowed to edit the commit message file.
8
+ #
9
+ # To enable this hook, rename this file to "commit-msg".
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+
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+ # Uncomment the below to add a Signed-off-by line to the message.
12
+ # Doing this in a hook is a bad idea in general, but the prepare-commit-msg
13
+ # hook is more suited to it.
14
+ #
15
+ # SOB=$(git var GIT_AUTHOR_IDENT | sed -n 's/^\(.*>\).*$/Signed-off-by: \1/p')
16
+ # grep -qs "^$SOB" "$1" || echo "$SOB" >> "$1"
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+
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+ # This example catches duplicate Signed-off-by lines.
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+
20
+ test "" = "$(grep '^Signed-off-by: ' "$1" |
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+ sort | uniq -c | sed -e '/^[ ]*1[ ]/d')" || {
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+ echo >&2 Duplicate Signed-off-by lines.
23
+ exit 1
24
+ }
@@ -0,0 +1,174 @@
1
+ #!/usr/bin/perl
2
+
3
+ use strict;
4
+ use warnings;
5
+ use IPC::Open2;
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+
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+ # An example hook script to integrate Watchman
8
+ # (https://facebook.github.io/watchman/) with git to speed up detecting
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+ # new and modified files.
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+ #
11
+ # The hook is passed a version (currently 2) and last update token
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+ # formatted as a string and outputs to stdout a new update token and
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+ # all files that have been modified since the update token. Paths must
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+ # be relative to the root of the working tree and separated by a single NUL.
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+ #
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+ # To enable this hook, rename this file to "query-watchman" and set
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+ # 'git config core.fsmonitor .git/hooks/query-watchman'
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+ #
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+ my ($version, $last_update_token) = @ARGV;
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+
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+ # Uncomment for debugging
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+ # print STDERR "$0 $version $last_update_token\n";
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+
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+ # Check the hook interface version
25
+ if ($version ne 2) {
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+ die "Unsupported query-fsmonitor hook version '$version'.\n" .
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+ "Falling back to scanning...\n";
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+ }
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+
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+ my $git_work_tree = get_working_dir();
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+
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+ my $retry = 1;
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+
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+ my $json_pkg;
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+ eval {
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+ require JSON::XS;
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+ $json_pkg = "JSON::XS";
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+ 1;
39
+ } or do {
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+ require JSON::PP;
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+ $json_pkg = "JSON::PP";
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+ };
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+
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+ launch_watchman();
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+
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+ sub launch_watchman {
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+ my $o = watchman_query();
48
+ if (is_work_tree_watched($o)) {
49
+ output_result($o->{clock}, @{$o->{files}});
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+ }
51
+ }
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+
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+ sub output_result {
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+ my ($clockid, @files) = @_;
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+
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+ # Uncomment for debugging watchman output
57
+ # open (my $fh, ">", ".git/watchman-output.out");
58
+ # binmode $fh, ":utf8";
59
+ # print $fh "$clockid\n@files\n";
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+ # close $fh;
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+
62
+ binmode STDOUT, ":utf8";
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+ print $clockid;
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+ print "\0";
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+ local $, = "\0";
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+ print @files;
67
+ }
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+
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+ sub watchman_clock {
70
+ my $response = qx/watchman clock "$git_work_tree"/;
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+ die "Failed to get clock id on '$git_work_tree'.\n" .
72
+ "Falling back to scanning...\n" if $? != 0;
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+
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+ return $json_pkg->new->utf8->decode($response);
75
+ }
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+
77
+ sub watchman_query {
78
+ my $pid = open2(\*CHLD_OUT, \*CHLD_IN, 'watchman -j --no-pretty')
79
+ or die "open2() failed: $!\n" .
80
+ "Falling back to scanning...\n";
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+
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+ # In the query expression below we're asking for names of files that
83
+ # changed since $last_update_token but not from the .git folder.
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+ #
85
+ # To accomplish this, we're using the "since" generator to use the
86
+ # recency index to select candidate nodes and "fields" to limit the
87
+ # output to file names only. Then we're using the "expression" term to
88
+ # further constrain the results.
89
+ my $last_update_line = "";
90
+ if (substr($last_update_token, 0, 1) eq "c") {
91
+ $last_update_token = "\"$last_update_token\"";
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+ $last_update_line = qq[\n"since": $last_update_token,];
93
+ }
94
+ my $query = <<" END";
95
+ ["query", "$git_work_tree", {$last_update_line
96
+ "fields": ["name"],
97
+ "expression": ["not", ["dirname", ".git"]]
98
+ }]
99
+ END
100
+
101
+ # Uncomment for debugging the watchman query
102
+ # open (my $fh, ">", ".git/watchman-query.json");
103
+ # print $fh $query;
104
+ # close $fh;
105
+
106
+ print CHLD_IN $query;
107
+ close CHLD_IN;
108
+ my $response = do {local $/; <CHLD_OUT>};
109
+
110
+ # Uncomment for debugging the watch response
111
+ # open ($fh, ">", ".git/watchman-response.json");
112
+ # print $fh $response;
113
+ # close $fh;
114
+
115
+ die "Watchman: command returned no output.\n" .
116
+ "Falling back to scanning...\n" if $response eq "";
117
+ die "Watchman: command returned invalid output: $response\n" .
118
+ "Falling back to scanning...\n" unless $response =~ /^\{/;
119
+
120
+ return $json_pkg->new->utf8->decode($response);
121
+ }
122
+
123
+ sub is_work_tree_watched {
124
+ my ($output) = @_;
125
+ my $error = $output->{error};
126
+ if ($retry > 0 and $error and $error =~ m/unable to resolve root .* directory (.*) is not watched/) {
127
+ $retry--;
128
+ my $response = qx/watchman watch "$git_work_tree"/;
129
+ die "Failed to make watchman watch '$git_work_tree'.\n" .
130
+ "Falling back to scanning...\n" if $? != 0;
131
+ $output = $json_pkg->new->utf8->decode($response);
132
+ $error = $output->{error};
133
+ die "Watchman: $error.\n" .
134
+ "Falling back to scanning...\n" if $error;
135
+
136
+ # Uncomment for debugging watchman output
137
+ # open (my $fh, ">", ".git/watchman-output.out");
138
+ # close $fh;
139
+
140
+ # Watchman will always return all files on the first query so
141
+ # return the fast "everything is dirty" flag to git and do the
142
+ # Watchman query just to get it over with now so we won't pay
143
+ # the cost in git to look up each individual file.
144
+ my $o = watchman_clock();
145
+ $error = $output->{error};
146
+
147
+ die "Watchman: $error.\n" .
148
+ "Falling back to scanning...\n" if $error;
149
+
150
+ output_result($o->{clock}, ("/"));
151
+ $last_update_token = $o->{clock};
152
+
153
+ eval { launch_watchman() };
154
+ return 0;
155
+ }
156
+
157
+ die "Watchman: $error.\n" .
158
+ "Falling back to scanning...\n" if $error;
159
+
160
+ return 1;
161
+ }
162
+
163
+ sub get_working_dir {
164
+ my $working_dir;
165
+ if ($^O =~ 'msys' || $^O =~ 'cygwin') {
166
+ $working_dir = Win32::GetCwd();
167
+ $working_dir =~ tr/\\/\//;
168
+ } else {
169
+ require Cwd;
170
+ $working_dir = Cwd::cwd();
171
+ }
172
+
173
+ return $working_dir;
174
+ }
@@ -0,0 +1,8 @@
1
+ #!/bin/sh
2
+ #
3
+ # An example hook script to prepare a packed repository for use over
4
+ # dumb transports.
5
+ #
6
+ # To enable this hook, rename this file to "post-update".
7
+
8
+ exec git update-server-info
@@ -0,0 +1,14 @@
1
+ #!/bin/sh
2
+ #
3
+ # An example hook script to verify what is about to be committed
4
+ # by applypatch from an e-mail message.
5
+ #
6
+ # The hook should exit with non-zero status after issuing an
7
+ # appropriate message if it wants to stop the commit.
8
+ #
9
+ # To enable this hook, rename this file to "pre-applypatch".
10
+
11
+ . git-sh-setup
12
+ precommit="$(git rev-parse --git-path hooks/pre-commit)"
13
+ test -x "$precommit" && exec "$precommit" ${1+"$@"}
14
+ :
@@ -0,0 +1,49 @@
1
+ #!/bin/sh
2
+ #
3
+ # An example hook script to verify what is about to be committed.
4
+ # Called by "git commit" with no arguments. The hook should
5
+ # exit with non-zero status after issuing an appropriate message if
6
+ # it wants to stop the commit.
7
+ #
8
+ # To enable this hook, rename this file to "pre-commit".
9
+
10
+ if git rev-parse --verify HEAD >/dev/null 2>&1
11
+ then
12
+ against=HEAD
13
+ else
14
+ # Initial commit: diff against an empty tree object
15
+ against=$(git hash-object -t tree /dev/null)
16
+ fi
17
+
18
+ # If you want to allow non-ASCII filenames set this variable to true.
19
+ allownonascii=$(git config --type=bool hooks.allownonascii)
20
+
21
+ # Redirect output to stderr.
22
+ exec 1>&2
23
+
24
+ # Cross platform projects tend to avoid non-ASCII filenames; prevent
25
+ # them from being added to the repository. We exploit the fact that the
26
+ # printable range starts at the space character and ends with tilde.
27
+ if [ "$allownonascii" != "true" ] &&
28
+ # Note that the use of brackets around a tr range is ok here, (it's
29
+ # even required, for portability to Solaris 10's /usr/bin/tr), since
30
+ # the square bracket bytes happen to fall in the designated range.
31
+ test $(git diff-index --cached --name-only --diff-filter=A -z $against |
32
+ LC_ALL=C tr -d '[ -~]\0' | wc -c) != 0
33
+ then
34
+ cat <<\EOF
35
+ Error: Attempt to add a non-ASCII file name.
36
+
37
+ This can cause problems if you want to work with people on other platforms.
38
+
39
+ To be portable it is advisable to rename the file.
40
+
41
+ If you know what you are doing you can disable this check using:
42
+
43
+ git config hooks.allownonascii true
44
+ EOF
45
+ exit 1
46
+ fi
47
+
48
+ # If there are whitespace errors, print the offending file names and fail.
49
+ exec git diff-index --check --cached $against --
@@ -0,0 +1,13 @@
1
+ #!/bin/sh
2
+ #
3
+ # An example hook script to verify what is about to be committed.
4
+ # Called by "git merge" with no arguments. The hook should
5
+ # exit with non-zero status after issuing an appropriate message to
6
+ # stderr if it wants to stop the merge commit.
7
+ #
8
+ # To enable this hook, rename this file to "pre-merge-commit".
9
+
10
+ . git-sh-setup
11
+ test -x "$GIT_DIR/hooks/pre-commit" &&
12
+ exec "$GIT_DIR/hooks/pre-commit"
13
+ :
@@ -0,0 +1,53 @@
1
+ #!/bin/sh
2
+
3
+ # An example hook script to verify what is about to be pushed. Called by "git
4
+ # push" after it has checked the remote status, but before anything has been
5
+ # pushed. If this script exits with a non-zero status nothing will be pushed.
6
+ #
7
+ # This hook is called with the following parameters:
8
+ #
9
+ # $1 -- Name of the remote to which the push is being done
10
+ # $2 -- URL to which the push is being done
11
+ #
12
+ # If pushing without using a named remote those arguments will be equal.
13
+ #
14
+ # Information about the commits which are being pushed is supplied as lines to
15
+ # the standard input in the form:
16
+ #
17
+ # <local ref> <local oid> <remote ref> <remote oid>
18
+ #
19
+ # This sample shows how to prevent push of commits where the log message starts
20
+ # with "WIP" (work in progress).
21
+
22
+ remote="$1"
23
+ url="$2"
24
+
25
+ zero=$(git hash-object --stdin </dev/null | tr '[0-9a-f]' '0')
26
+
27
+ while read local_ref local_oid remote_ref remote_oid
28
+ do
29
+ if test "$local_oid" = "$zero"
30
+ then
31
+ # Handle delete
32
+ :
33
+ else
34
+ if test "$remote_oid" = "$zero"
35
+ then
36
+ # New branch, examine all commits
37
+ range="$local_oid"
38
+ else
39
+ # Update to existing branch, examine new commits
40
+ range="$remote_oid..$local_oid"
41
+ fi
42
+
43
+ # Check for WIP commit
44
+ commit=$(git rev-list -n 1 --grep '^WIP' "$range")
45
+ if test -n "$commit"
46
+ then
47
+ echo >&2 "Found WIP commit in $local_ref, not pushing"
48
+ exit 1
49
+ fi
50
+ fi
51
+ done
52
+
53
+ exit 0