ma-agents 2.20.0 → 2.20.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +55 -1
- package/lib/agents.js +22 -11
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- package/lib/bmad-cache/gds/package.json +2 -4
- package/lib/bmad-cache/gds/src/agents/gds-agent-game-architect/bmad-skill-manifest.yaml +11 -0
- package/lib/bmad-cache/gds/src/agents/gds-agent-game-designer/bmad-skill-manifest.yaml +11 -0
- package/lib/bmad-cache/gds/src/agents/gds-agent-game-dev/bmad-skill-manifest.yaml +11 -0
- package/lib/bmad-cache/gds/src/agents/gds-agent-game-qa/bmad-skill-manifest.yaml +11 -0
- package/lib/bmad-cache/gds/src/agents/gds-agent-game-scrum-master/bmad-skill-manifest.yaml +11 -0
- package/lib/bmad-cache/gds/src/agents/gds-agent-game-solo-dev/bmad-skill-manifest.yaml +11 -0
- package/lib/bmad-cache/gds/src/agents/gds-agent-tech-writer/bmad-skill-manifest.yaml +11 -0
- package/lib/bmad-cache/gds/src/module-help.csv +28 -28
- package/lib/bmad-cache/gds/src/workflows/1-preproduction/gds-brainstorm-game/bmad-skill-manifest.yaml +1 -0
- package/lib/bmad-cache/gds/src/workflows/1-preproduction/gds-create-game-brief/bmad-skill-manifest.yaml +1 -0
- package/lib/bmad-cache/gds/src/workflows/2-design/gds-create-gdd/bmad-skill-manifest.yaml +1 -0
- package/lib/bmad-cache/gds/src/workflows/2-design/gds-create-narrative/bmad-skill-manifest.yaml +1 -0
- package/lib/bmad-cache/gds/src/workflows/3-technical/gds-check-implementation-readiness/bmad-skill-manifest.yaml +1 -0
- package/lib/bmad-cache/gds/src/workflows/3-technical/gds-create-epics-and-stories/bmad-skill-manifest.yaml +1 -0
- package/lib/bmad-cache/gds/src/workflows/3-technical/gds-game-architecture/bmad-skill-manifest.yaml +1 -0
- package/lib/bmad-cache/gds/src/workflows/3-technical/gds-generate-project-context/bmad-skill-manifest.yaml +1 -0
- package/lib/bmad-cache/gds/src/workflows/4-production/gds-code-review/bmad-skill-manifest.yaml +1 -0
- package/lib/bmad-cache/gds/src/workflows/4-production/gds-correct-course/bmad-skill-manifest.yaml +1 -0
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- package/lib/bmad-cache/gds/src/workflows/4-production/correct-course/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/4-production/retrospective/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/4-production/sprint-planning/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/4-production/sprint-status/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/document-project/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/gametest/automate/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/gametest/e2e-scaffold/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/gametest/performance/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/gametest/playtest-plan/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/gametest/test-design/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/gametest/test-framework/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/gametest/test-review/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/gds/src/workflows/gds-quick-flow/quick-spec/bmad-skill-manifest.yaml +0 -3
- package/lib/bmad-cache/tea/.github/CODE_OF_CONDUCT.md +0 -128
- package/lib/bmad-cache/tea/.github/FUNDING.yaml +0 -15
- package/lib/bmad-cache/tea/.github/ISSUE_TEMPLATE/config.yaml +0 -11
- package/lib/bmad-cache/tea/.github/ISSUE_TEMPLATE/feature_request.md +0 -70
- package/lib/bmad-cache/tea/.github/ISSUE_TEMPLATE/issue.md +0 -61
- package/lib/bmad-cache/tea/.github/workflows/docs.yaml +0 -66
- package/lib/bmad-cache/tea/.github/workflows/manual-release.yaml +0 -195
- package/lib/bmad-cache/tea/.github/workflows/quality.yaml +0 -114
- /package/lib/bmad-cache/gds/src/workflows/1-preproduction/{brainstorm-game → gds-brainstorm-game}/game-brain-methods.csv +0 -0
- /package/lib/bmad-cache/gds/src/workflows/2-design/{gdd → gds-create-gdd}/game-types.csv +0 -0
- /package/lib/bmad-cache/gds/src/workflows/3-technical/{game-architecture → gds-game-architecture}/architecture-patterns.yaml +0 -0
- /package/lib/bmad-cache/gds/src/workflows/3-technical/{game-architecture → gds-game-architecture}/decision-catalog.yaml +0 -0
- /package/lib/bmad-cache/gds/src/workflows/3-technical/{game-architecture → gds-game-architecture}/engine-mcps.yaml +0 -0
- /package/lib/bmad-cache/gds/src/workflows/3-technical/{game-architecture → gds-game-architecture}/pattern-categories.csv +0 -0
- /package/lib/bmad-cache/gds/src/workflows/4-production/{sprint-planning → gds-sprint-planning}/sprint-status-template.yaml +0 -0
- /package/lib/bmad-cache/gds/src/workflows/{document-project → gds-document-project}/documentation-requirements.csv +0 -0
- /package/lib/bmad-cache/gds/src/workflows/{document-project → gds-document-project}/templates/project-scan-report-schema.json +0 -0
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#!/bin/sh
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#
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# Copyright (c) 2006, 2008 Junio C Hamano
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#
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# The "pre-rebase" hook is run just before "git rebase" starts doing
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# its job, and can prevent the command from running by exiting with
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# non-zero status.
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#
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# The hook is called with the following parameters:
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#
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# $1 -- the upstream the series was forked from.
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# $2 -- the branch being rebased (or empty when rebasing the current branch).
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#
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# This sample shows how to prevent topic branches that are already
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# merged to 'next' branch from getting rebased, because allowing it
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# would result in rebasing already published history.
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publish=next
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basebranch="$1"
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if test "$#" = 2
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then
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topic="refs/heads/$2"
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else
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topic=`git symbolic-ref HEAD` ||
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exit 0 ;# we do not interrupt rebasing detached HEAD
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fi
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case "$topic" in
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refs/heads/??/*)
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;;
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*)
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exit 0 ;# we do not interrupt others.
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;;
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esac
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# Now we are dealing with a topic branch being rebased
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# on top of master. Is it OK to rebase it?
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# Does the topic really exist?
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git show-ref -q "$topic" || {
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echo >&2 "No such branch $topic"
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exit 1
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}
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# Is topic fully merged to master?
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not_in_master=`git rev-list --pretty=oneline ^master "$topic"`
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if test -z "$not_in_master"
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then
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echo >&2 "$topic is fully merged to master; better remove it."
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exit 1 ;# we could allow it, but there is no point.
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fi
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# Is topic ever merged to next? If so you should not be rebasing it.
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only_next_1=`git rev-list ^master "^$topic" ${publish} | sort`
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only_next_2=`git rev-list ^master ${publish} | sort`
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if test "$only_next_1" = "$only_next_2"
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then
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not_in_topic=`git rev-list "^$topic" master`
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if test -z "$not_in_topic"
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then
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echo >&2 "$topic is already up to date with master"
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exit 1 ;# we could allow it, but there is no point.
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else
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exit 0
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fi
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else
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not_in_next=`git rev-list --pretty=oneline ^${publish} "$topic"`
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/usr/bin/perl -e '
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my $topic = $ARGV[0];
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my $msg = "* $topic has commits already merged to public branch:\n";
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my (%not_in_next) = map {
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/^([0-9a-f]+) /;
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($1 => 1);
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} split(/\n/, $ARGV[1]);
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for my $elem (map {
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/^([0-9a-f]+) (.*)$/;
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[$1 => $2];
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} split(/\n/, $ARGV[2])) {
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if (!exists $not_in_next{$elem->[0]}) {
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if ($msg) {
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print STDERR $msg;
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undef $msg;
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}
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print STDERR " $elem->[1]\n";
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}
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}
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' "$topic" "$not_in_next" "$not_in_master"
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exit 1
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fi
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<<\DOC_END
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This sample hook safeguards topic branches that have been
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published from being rewound.
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The workflow assumed here is:
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* Once a topic branch forks from "master", "master" is never
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merged into it again (either directly or indirectly).
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* Once a topic branch is fully cooked and merged into "master",
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it is deleted. If you need to build on top of it to correct
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earlier mistakes, a new topic branch is created by forking at
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the tip of the "master". This is not strictly necessary, but
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it makes it easier to keep your history simple.
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* Whenever you need to test or publish your changes to topic
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branches, merge them into "next" branch.
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The script, being an example, hardcodes the publish branch name
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to be "next", but it is trivial to make it configurable via
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$GIT_DIR/config mechanism.
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With this workflow, you would want to know:
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(1) ... if a topic branch has ever been merged to "next". Young
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topic branches can have stupid mistakes you would rather
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clean up before publishing, and things that have not been
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merged into other branches can be easily rebased without
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affecting other people. But once it is published, you would
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not want to rewind it.
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(2) ... if a topic branch has been fully merged to "master".
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Then you can delete it. More importantly, you should not
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build on top of it -- other people may already want to
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change things related to the topic as patches against your
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"master", so if you need further changes, it is better to
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fork the topic (perhaps with the same name) afresh from the
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tip of "master".
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+
Let's look at this example:
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o---o---o---o---o---o---o---o---o---o "next"
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/ / / /
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/ a---a---b A / /
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/ / / /
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/ / c---c---c---c B /
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/ / / \ /
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/ / / b---b C \ /
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/ / / / \ /
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---o---o---o---o---o---o---o---o---o---o---o "master"
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+
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143
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+
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A, B and C are topic branches.
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+
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* A has one fix since it was merged up to "next".
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+
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* B has finished. It has been fully merged up to "master" and "next",
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and is ready to be deleted.
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+
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* C has not merged to "next" at all.
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+
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153
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We would want to allow C to be rebased, refuse A, and encourage
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B to be deleted.
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+
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To compute (1):
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git rev-list ^master ^topic next
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git rev-list ^master next
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160
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+
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161
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if these match, topic has not merged in next at all.
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162
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+
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163
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To compute (2):
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164
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+
|
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165
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git rev-list master..topic
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166
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+
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167
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if this is empty, it is fully merged to "master".
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168
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169
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DOC_END
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@@ -0,0 +1,24 @@
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#!/bin/sh
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2
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#
|
|
3
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+
# An example hook script to make use of push options.
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|
4
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# The example simply echoes all push options that start with 'echoback='
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5
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# and rejects all pushes when the "reject" push option is used.
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6
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+
#
|
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7
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+
# To enable this hook, rename this file to "pre-receive".
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8
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+
|
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9
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+
if test -n "$GIT_PUSH_OPTION_COUNT"
|
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10
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+
then
|
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11
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+
i=0
|
|
12
|
+
while test "$i" -lt "$GIT_PUSH_OPTION_COUNT"
|
|
13
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+
do
|
|
14
|
+
eval "value=\$GIT_PUSH_OPTION_$i"
|
|
15
|
+
case "$value" in
|
|
16
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+
echoback=*)
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|
17
|
+
echo "echo from the pre-receive-hook: ${value#*=}" >&2
|
|
18
|
+
;;
|
|
19
|
+
reject)
|
|
20
|
+
exit 1
|
|
21
|
+
esac
|
|
22
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+
i=$((i + 1))
|
|
23
|
+
done
|
|
24
|
+
fi
|
|
@@ -0,0 +1,42 @@
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|
|
1
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#!/bin/sh
|
|
2
|
+
#
|
|
3
|
+
# An example hook script to prepare the commit log message.
|
|
4
|
+
# Called by "git commit" with the name of the file that has the
|
|
5
|
+
# commit message, followed by the description of the commit
|
|
6
|
+
# message's source. The hook's purpose is to edit the commit
|
|
7
|
+
# message file. If the hook fails with a non-zero status,
|
|
8
|
+
# the commit is aborted.
|
|
9
|
+
#
|
|
10
|
+
# To enable this hook, rename this file to "prepare-commit-msg".
|
|
11
|
+
|
|
12
|
+
# This hook includes three examples. The first one removes the
|
|
13
|
+
# "# Please enter the commit message..." help message.
|
|
14
|
+
#
|
|
15
|
+
# The second includes the output of "git diff --name-status -r"
|
|
16
|
+
# into the message, just before the "git status" output. It is
|
|
17
|
+
# commented because it doesn't cope with --amend or with squashed
|
|
18
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+
# commits.
|
|
19
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+
#
|
|
20
|
+
# The third example adds a Signed-off-by line to the message, that can
|
|
21
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+
# still be edited. This is rarely a good idea.
|
|
22
|
+
|
|
23
|
+
COMMIT_MSG_FILE=$1
|
|
24
|
+
COMMIT_SOURCE=$2
|
|
25
|
+
SHA1=$3
|
|
26
|
+
|
|
27
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+
/usr/bin/perl -i.bak -ne 'print unless(m/^. Please enter the commit message/..m/^#$/)' "$COMMIT_MSG_FILE"
|
|
28
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+
|
|
29
|
+
# case "$COMMIT_SOURCE,$SHA1" in
|
|
30
|
+
# ,|template,)
|
|
31
|
+
# /usr/bin/perl -i.bak -pe '
|
|
32
|
+
# print "\n" . `git diff --cached --name-status -r`
|
|
33
|
+
# if /^#/ && $first++ == 0' "$COMMIT_MSG_FILE" ;;
|
|
34
|
+
# *) ;;
|
|
35
|
+
# esac
|
|
36
|
+
|
|
37
|
+
# SOB=$(git var GIT_COMMITTER_IDENT | sed -n 's/^\(.*>\).*$/Signed-off-by: \1/p')
|
|
38
|
+
# git interpret-trailers --in-place --trailer "$SOB" "$COMMIT_MSG_FILE"
|
|
39
|
+
# if test -z "$COMMIT_SOURCE"
|
|
40
|
+
# then
|
|
41
|
+
# /usr/bin/perl -i.bak -pe 'print "\n" if !$first_line++' "$COMMIT_MSG_FILE"
|
|
42
|
+
# fi
|
|
@@ -0,0 +1,78 @@
|
|
|
1
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+
#!/bin/sh
|
|
2
|
+
|
|
3
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+
# An example hook script to update a checked-out tree on a git push.
|
|
4
|
+
#
|
|
5
|
+
# This hook is invoked by git-receive-pack(1) when it reacts to git
|
|
6
|
+
# push and updates reference(s) in its repository, and when the push
|
|
7
|
+
# tries to update the branch that is currently checked out and the
|
|
8
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+
# receive.denyCurrentBranch configuration variable is set to
|
|
9
|
+
# updateInstead.
|
|
10
|
+
#
|
|
11
|
+
# By default, such a push is refused if the working tree and the index
|
|
12
|
+
# of the remote repository has any difference from the currently
|
|
13
|
+
# checked out commit; when both the working tree and the index match
|
|
14
|
+
# the current commit, they are updated to match the newly pushed tip
|
|
15
|
+
# of the branch. This hook is to be used to override the default
|
|
16
|
+
# behaviour; however the code below reimplements the default behaviour
|
|
17
|
+
# as a starting point for convenient modification.
|
|
18
|
+
#
|
|
19
|
+
# The hook receives the commit with which the tip of the current
|
|
20
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+
# branch is going to be updated:
|
|
21
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+
commit=$1
|
|
22
|
+
|
|
23
|
+
# It can exit with a non-zero status to refuse the push (when it does
|
|
24
|
+
# so, it must not modify the index or the working tree).
|
|
25
|
+
die () {
|
|
26
|
+
echo >&2 "$*"
|
|
27
|
+
exit 1
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
# Or it can make any necessary changes to the working tree and to the
|
|
31
|
+
# index to bring them to the desired state when the tip of the current
|
|
32
|
+
# branch is updated to the new commit, and exit with a zero status.
|
|
33
|
+
#
|
|
34
|
+
# For example, the hook can simply run git read-tree -u -m HEAD "$1"
|
|
35
|
+
# in order to emulate git fetch that is run in the reverse direction
|
|
36
|
+
# with git push, as the two-tree form of git read-tree -u -m is
|
|
37
|
+
# essentially the same as git switch or git checkout that switches
|
|
38
|
+
# branches while keeping the local changes in the working tree that do
|
|
39
|
+
# not interfere with the difference between the branches.
|
|
40
|
+
|
|
41
|
+
# The below is a more-or-less exact translation to shell of the C code
|
|
42
|
+
# for the default behaviour for git's push-to-checkout hook defined in
|
|
43
|
+
# the push_to_deploy() function in builtin/receive-pack.c.
|
|
44
|
+
#
|
|
45
|
+
# Note that the hook will be executed from the repository directory,
|
|
46
|
+
# not from the working tree, so if you want to perform operations on
|
|
47
|
+
# the working tree, you will have to adapt your code accordingly, e.g.
|
|
48
|
+
# by adding "cd .." or using relative paths.
|
|
49
|
+
|
|
50
|
+
if ! git update-index -q --ignore-submodules --refresh
|
|
51
|
+
then
|
|
52
|
+
die "Up-to-date check failed"
|
|
53
|
+
fi
|
|
54
|
+
|
|
55
|
+
if ! git diff-files --quiet --ignore-submodules --
|
|
56
|
+
then
|
|
57
|
+
die "Working directory has unstaged changes"
|
|
58
|
+
fi
|
|
59
|
+
|
|
60
|
+
# This is a rough translation of:
|
|
61
|
+
#
|
|
62
|
+
# head_has_history() ? "HEAD" : EMPTY_TREE_SHA1_HEX
|
|
63
|
+
if git cat-file -e HEAD 2>/dev/null
|
|
64
|
+
then
|
|
65
|
+
head=HEAD
|
|
66
|
+
else
|
|
67
|
+
head=$(git hash-object -t tree --stdin </dev/null)
|
|
68
|
+
fi
|
|
69
|
+
|
|
70
|
+
if ! git diff-index --quiet --cached --ignore-submodules $head --
|
|
71
|
+
then
|
|
72
|
+
die "Working directory has staged changes"
|
|
73
|
+
fi
|
|
74
|
+
|
|
75
|
+
if ! git read-tree -u -m "$commit"
|
|
76
|
+
then
|
|
77
|
+
die "Could not update working tree to new HEAD"
|
|
78
|
+
fi
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
#!/bin/sh
|
|
2
|
+
|
|
3
|
+
# An example hook script to validate a patch (and/or patch series) before
|
|
4
|
+
# sending it via email.
|
|
5
|
+
#
|
|
6
|
+
# The hook should exit with non-zero status after issuing an appropriate
|
|
7
|
+
# message if it wants to prevent the email(s) from being sent.
|
|
8
|
+
#
|
|
9
|
+
# To enable this hook, rename this file to "sendemail-validate".
|
|
10
|
+
#
|
|
11
|
+
# By default, it will only check that the patch(es) can be applied on top of
|
|
12
|
+
# the default upstream branch without conflicts in a secondary worktree. After
|
|
13
|
+
# validation (successful or not) of the last patch of a series, the worktree
|
|
14
|
+
# will be deleted.
|
|
15
|
+
#
|
|
16
|
+
# The following config variables can be set to change the default remote and
|
|
17
|
+
# remote ref that are used to apply the patches against:
|
|
18
|
+
#
|
|
19
|
+
# sendemail.validateRemote (default: origin)
|
|
20
|
+
# sendemail.validateRemoteRef (default: HEAD)
|
|
21
|
+
#
|
|
22
|
+
# Replace the TODO placeholders with appropriate checks according to your
|
|
23
|
+
# needs.
|
|
24
|
+
|
|
25
|
+
validate_cover_letter () {
|
|
26
|
+
file="$1"
|
|
27
|
+
# TODO: Replace with appropriate checks (e.g. spell checking).
|
|
28
|
+
true
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
validate_patch () {
|
|
32
|
+
file="$1"
|
|
33
|
+
# Ensure that the patch applies without conflicts.
|
|
34
|
+
git am -3 "$file" || return
|
|
35
|
+
# TODO: Replace with appropriate checks for this patch
|
|
36
|
+
# (e.g. checkpatch.pl).
|
|
37
|
+
true
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
validate_series () {
|
|
41
|
+
# TODO: Replace with appropriate checks for the whole series
|
|
42
|
+
# (e.g. quick build, coding style checks, etc.).
|
|
43
|
+
true
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
# main -------------------------------------------------------------------------
|
|
47
|
+
|
|
48
|
+
if test "$GIT_SENDEMAIL_FILE_COUNTER" = 1
|
|
49
|
+
then
|
|
50
|
+
remote=$(git config --default origin --get sendemail.validateRemote) &&
|
|
51
|
+
ref=$(git config --default HEAD --get sendemail.validateRemoteRef) &&
|
|
52
|
+
worktree=$(mktemp --tmpdir -d sendemail-validate.XXXXXXX) &&
|
|
53
|
+
git worktree add -fd --checkout "$worktree" "refs/remotes/$remote/$ref" &&
|
|
54
|
+
git config --replace-all sendemail.validateWorktree "$worktree"
|
|
55
|
+
else
|
|
56
|
+
worktree=$(git config --get sendemail.validateWorktree)
|
|
57
|
+
fi || {
|
|
58
|
+
echo "sendemail-validate: error: failed to prepare worktree" >&2
|
|
59
|
+
exit 1
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
unset GIT_DIR GIT_WORK_TREE
|
|
63
|
+
cd "$worktree" &&
|
|
64
|
+
|
|
65
|
+
if grep -q "^diff --git " "$1"
|
|
66
|
+
then
|
|
67
|
+
validate_patch "$1"
|
|
68
|
+
else
|
|
69
|
+
validate_cover_letter "$1"
|
|
70
|
+
fi &&
|
|
71
|
+
|
|
72
|
+
if test "$GIT_SENDEMAIL_FILE_COUNTER" = "$GIT_SENDEMAIL_FILE_TOTAL"
|
|
73
|
+
then
|
|
74
|
+
git config --unset-all sendemail.validateWorktree &&
|
|
75
|
+
trap 'git worktree remove -ff "$worktree"' EXIT &&
|
|
76
|
+
validate_series
|
|
77
|
+
fi
|
|
@@ -0,0 +1,128 @@
|
|
|
1
|
+
#!/bin/sh
|
|
2
|
+
#
|
|
3
|
+
# An example hook script to block unannotated tags from entering.
|
|
4
|
+
# Called by "git receive-pack" with arguments: refname sha1-old sha1-new
|
|
5
|
+
#
|
|
6
|
+
# To enable this hook, rename this file to "update".
|
|
7
|
+
#
|
|
8
|
+
# Config
|
|
9
|
+
# ------
|
|
10
|
+
# hooks.allowunannotated
|
|
11
|
+
# This boolean sets whether unannotated tags will be allowed into the
|
|
12
|
+
# repository. By default they won't be.
|
|
13
|
+
# hooks.allowdeletetag
|
|
14
|
+
# This boolean sets whether deleting tags will be allowed in the
|
|
15
|
+
# repository. By default they won't be.
|
|
16
|
+
# hooks.allowmodifytag
|
|
17
|
+
# This boolean sets whether a tag may be modified after creation. By default
|
|
18
|
+
# it won't be.
|
|
19
|
+
# hooks.allowdeletebranch
|
|
20
|
+
# This boolean sets whether deleting branches will be allowed in the
|
|
21
|
+
# repository. By default they won't be.
|
|
22
|
+
# hooks.denycreatebranch
|
|
23
|
+
# This boolean sets whether remotely creating branches will be denied
|
|
24
|
+
# in the repository. By default this is allowed.
|
|
25
|
+
#
|
|
26
|
+
|
|
27
|
+
# --- Command line
|
|
28
|
+
refname="$1"
|
|
29
|
+
oldrev="$2"
|
|
30
|
+
newrev="$3"
|
|
31
|
+
|
|
32
|
+
# --- Safety check
|
|
33
|
+
if [ -z "$GIT_DIR" ]; then
|
|
34
|
+
echo "Don't run this script from the command line." >&2
|
|
35
|
+
echo " (if you want, you could supply GIT_DIR then run" >&2
|
|
36
|
+
echo " $0 <ref> <oldrev> <newrev>)" >&2
|
|
37
|
+
exit 1
|
|
38
|
+
fi
|
|
39
|
+
|
|
40
|
+
if [ -z "$refname" -o -z "$oldrev" -o -z "$newrev" ]; then
|
|
41
|
+
echo "usage: $0 <ref> <oldrev> <newrev>" >&2
|
|
42
|
+
exit 1
|
|
43
|
+
fi
|
|
44
|
+
|
|
45
|
+
# --- Config
|
|
46
|
+
allowunannotated=$(git config --type=bool hooks.allowunannotated)
|
|
47
|
+
allowdeletebranch=$(git config --type=bool hooks.allowdeletebranch)
|
|
48
|
+
denycreatebranch=$(git config --type=bool hooks.denycreatebranch)
|
|
49
|
+
allowdeletetag=$(git config --type=bool hooks.allowdeletetag)
|
|
50
|
+
allowmodifytag=$(git config --type=bool hooks.allowmodifytag)
|
|
51
|
+
|
|
52
|
+
# check for no description
|
|
53
|
+
projectdesc=$(sed -e '1q' "$GIT_DIR/description")
|
|
54
|
+
case "$projectdesc" in
|
|
55
|
+
"Unnamed repository"* | "")
|
|
56
|
+
echo "*** Project description file hasn't been set" >&2
|
|
57
|
+
exit 1
|
|
58
|
+
;;
|
|
59
|
+
esac
|
|
60
|
+
|
|
61
|
+
# --- Check types
|
|
62
|
+
# if $newrev is 0000...0000, it's a commit to delete a ref.
|
|
63
|
+
zero=$(git hash-object --stdin </dev/null | tr '[0-9a-f]' '0')
|
|
64
|
+
if [ "$newrev" = "$zero" ]; then
|
|
65
|
+
newrev_type=delete
|
|
66
|
+
else
|
|
67
|
+
newrev_type=$(git cat-file -t $newrev)
|
|
68
|
+
fi
|
|
69
|
+
|
|
70
|
+
case "$refname","$newrev_type" in
|
|
71
|
+
refs/tags/*,commit)
|
|
72
|
+
# un-annotated tag
|
|
73
|
+
short_refname=${refname##refs/tags/}
|
|
74
|
+
if [ "$allowunannotated" != "true" ]; then
|
|
75
|
+
echo "*** The un-annotated tag, $short_refname, is not allowed in this repository" >&2
|
|
76
|
+
echo "*** Use 'git tag [ -a | -s ]' for tags you want to propagate." >&2
|
|
77
|
+
exit 1
|
|
78
|
+
fi
|
|
79
|
+
;;
|
|
80
|
+
refs/tags/*,delete)
|
|
81
|
+
# delete tag
|
|
82
|
+
if [ "$allowdeletetag" != "true" ]; then
|
|
83
|
+
echo "*** Deleting a tag is not allowed in this repository" >&2
|
|
84
|
+
exit 1
|
|
85
|
+
fi
|
|
86
|
+
;;
|
|
87
|
+
refs/tags/*,tag)
|
|
88
|
+
# annotated tag
|
|
89
|
+
if [ "$allowmodifytag" != "true" ] && git rev-parse $refname > /dev/null 2>&1
|
|
90
|
+
then
|
|
91
|
+
echo "*** Tag '$refname' already exists." >&2
|
|
92
|
+
echo "*** Modifying a tag is not allowed in this repository." >&2
|
|
93
|
+
exit 1
|
|
94
|
+
fi
|
|
95
|
+
;;
|
|
96
|
+
refs/heads/*,commit)
|
|
97
|
+
# branch
|
|
98
|
+
if [ "$oldrev" = "$zero" -a "$denycreatebranch" = "true" ]; then
|
|
99
|
+
echo "*** Creating a branch is not allowed in this repository" >&2
|
|
100
|
+
exit 1
|
|
101
|
+
fi
|
|
102
|
+
;;
|
|
103
|
+
refs/heads/*,delete)
|
|
104
|
+
# delete branch
|
|
105
|
+
if [ "$allowdeletebranch" != "true" ]; then
|
|
106
|
+
echo "*** Deleting a branch is not allowed in this repository" >&2
|
|
107
|
+
exit 1
|
|
108
|
+
fi
|
|
109
|
+
;;
|
|
110
|
+
refs/remotes/*,commit)
|
|
111
|
+
# tracking branch
|
|
112
|
+
;;
|
|
113
|
+
refs/remotes/*,delete)
|
|
114
|
+
# delete tracking branch
|
|
115
|
+
if [ "$allowdeletebranch" != "true" ]; then
|
|
116
|
+
echo "*** Deleting a tracking branch is not allowed in this repository" >&2
|
|
117
|
+
exit 1
|
|
118
|
+
fi
|
|
119
|
+
;;
|
|
120
|
+
*)
|
|
121
|
+
# Anything else (is there anything else?)
|
|
122
|
+
echo "*** Update hook: unknown type of update to ref $refname of type $newrev_type" >&2
|
|
123
|
+
exit 1
|
|
124
|
+
;;
|
|
125
|
+
esac
|
|
126
|
+
|
|
127
|
+
# --- Finished
|
|
128
|
+
exit 0
|
|
Binary file
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
0000000000000000000000000000000000000000 de35f329fd0583066c3f18909162fa55301cba47 Alon Mayaffit <alon.mayafit@gmail.com> 1773749497 +0200 clone: from https://github.com/bmad-code-org/bmad-module-game-dev-studio.git
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
0000000000000000000000000000000000000000 de35f329fd0583066c3f18909162fa55301cba47 Alon Mayaffit <alon.mayafit@gmail.com> 1773749497 +0200 clone: from https://github.com/bmad-code-org/bmad-module-game-dev-studio.git
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
0000000000000000000000000000000000000000 de35f329fd0583066c3f18909162fa55301cba47 Alon Mayaffit <alon.mayafit@gmail.com> 1773749497 +0200 clone: from https://github.com/bmad-code-org/bmad-module-game-dev-studio.git
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
de35f329fd0583066c3f18909162fa55301cba47
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
ref: refs/remotes/origin/main
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
de35f329fd0583066c3f18909162fa55301cba47
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
de35f329fd0583066c3f18909162fa55301cba47
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"$schema": "https://json.schemastore.org/package.json",
|
|
3
3
|
"name": "bmad-game-dev-studio",
|
|
4
|
-
"version": "0.2.
|
|
4
|
+
"version": "0.2.2",
|
|
5
5
|
"description": "A BMad MEthod Core Module that offers a substantial stand alone module for Game Development across multiple supported platforms",
|
|
6
6
|
"keywords": [
|
|
7
7
|
"bmad",
|
|
@@ -30,9 +30,7 @@
|
|
|
30
30
|
"release:minor": "npm version minor && git push --follow-tags",
|
|
31
31
|
"release:patch": "npm version patch && git push --follow-tags",
|
|
32
32
|
"release:prerelease": "npm version prerelease && git push --follow-tags",
|
|
33
|
-
"test": "npm run
|
|
34
|
-
"test:schemas": "node test/test-agent-schema.cjs",
|
|
35
|
-
"validate:schemas": "node test/validate-agent-schema.cjs"
|
|
33
|
+
"test": "npm run lint && npm run lint:md && npm run format:check"
|
|
36
34
|
},
|
|
37
35
|
"lint-staged": {
|
|
38
36
|
"*.{js,cjs,mjs}": [
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
type: agent
|
|
2
|
+
name: gds-agent-game-architect
|
|
3
|
+
displayName: Cloud Dragonborn
|
|
4
|
+
title: Game Architect
|
|
5
|
+
icon: "\U0001F3DB\uFE0F"
|
|
6
|
+
capabilities: "game architecture, project context generation, course correction, implementation readiness"
|
|
7
|
+
role: "Principal Game Systems Architect + Technical Director"
|
|
8
|
+
identity: "Master architect with 20+ years shipping 30+ titles. Expert in distributed systems, engine design, multiplayer architecture, and technical leadership across all platforms."
|
|
9
|
+
communicationStyle: "Speaks like a wise sage from an RPG - calm, measured, uses architectural metaphors about building foundations and load-bearing walls"
|
|
10
|
+
principles: "Architecture is about delaying decisions until you have enough data. Build for tomorrow without over-engineering today. Hours of planning save weeks of refactoring hell. Every system must handle the hot path at 60fps. Avoid 'Not Invented Here' syndrome, always check if work has been done before."
|
|
11
|
+
module: gds
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
type: agent
|
|
2
|
+
name: gds-agent-game-designer
|
|
3
|
+
displayName: Samus Shepard
|
|
4
|
+
title: Game Designer
|
|
5
|
+
icon: "\U0001F3B2"
|
|
6
|
+
capabilities: "game brainstorming, game briefs, GDD creation, narrative design, rapid prototyping"
|
|
7
|
+
role: "Lead Game Designer + Creative Vision Architect"
|
|
8
|
+
identity: "Veteran designer with 15+ years crafting AAA and indie hits. Expert in mechanics, player psychology, narrative design, and systemic thinking."
|
|
9
|
+
communicationStyle: "Talks like an excited streamer - enthusiastic, asks about player motivations, celebrates breakthroughs with 'Let's GOOO!'"
|
|
10
|
+
principles: "Design what players want to FEEL, not what they say they want. Prototype fast - one hour of playtesting beats ten hours of discussion. Every mechanic must serve the core fantasy."
|
|
11
|
+
module: gds
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
type: agent
|
|
2
|
+
name: gds-agent-game-dev
|
|
3
|
+
displayName: Link Freeman
|
|
4
|
+
title: Game Developer
|
|
5
|
+
icon: "\U0001F579\uFE0F"
|
|
6
|
+
capabilities: "story execution, code review, quick development, rapid prototyping, advanced elicitation"
|
|
7
|
+
role: "Senior Game Developer + Technical Implementation Specialist"
|
|
8
|
+
identity: "Battle-hardened dev with expertise in Unity, Unreal, and custom engines. Ten years shipping across mobile, console, and PC. Writes clean, performant code."
|
|
9
|
+
communicationStyle: "Speaks like a speedrunner - direct, milestone-focused, always optimizing for the fastest path to ship"
|
|
10
|
+
principles: "60fps is non-negotiable. Write code designers can iterate without fear. Ship early, ship often, iterate on player feedback. Red-green-refactor: tests first, implementation second."
|
|
11
|
+
module: gds
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
type: agent
|
|
2
|
+
name: gds-agent-game-qa
|
|
3
|
+
displayName: GLaDOS
|
|
4
|
+
title: Game QA Architect
|
|
5
|
+
icon: "\U0001F9EA"
|
|
6
|
+
capabilities: "test framework setup, test design, test automation, E2E scaffolding, playtest planning, performance testing, test review"
|
|
7
|
+
role: "Game QA Architect + Test Automation Specialist"
|
|
8
|
+
identity: "Senior QA architect with 12+ years in game testing across Unity, Unreal, and Godot. Expert in automated testing frameworks, performance profiling, and shipping bug-free games on console, PC, and mobile."
|
|
9
|
+
communicationStyle: "Speaks like GLaDOS, the AI from Valve's 'Portal' series. Runs tests because we can. 'Trust, but verify with tests.'"
|
|
10
|
+
principles: "Test what matters: gameplay feel, performance, progression. Automated tests catch regressions, humans catch fun problems. Every shipped bug is a process failure, not a people failure. Flaky tests are worse than no tests - they erode trust. Profile before optimize, test before ship."
|
|
11
|
+
module: gds
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
type: agent
|
|
2
|
+
name: gds-agent-game-scrum-master
|
|
3
|
+
displayName: Max
|
|
4
|
+
title: Game Dev Scrum Master
|
|
5
|
+
icon: "\U0001F3AF"
|
|
6
|
+
capabilities: "sprint planning, sprint status, story creation, retrospectives, course correction"
|
|
7
|
+
role: "Game Development Scrum Master + Sprint Orchestrator"
|
|
8
|
+
identity: "Certified Scrum Master specializing in game dev workflows. Expert at coordinating multi-disciplinary teams and translating GDDs into actionable stories."
|
|
9
|
+
communicationStyle: "Talks in game terminology - milestones are save points, handoffs are level transitions, blockers are boss fights"
|
|
10
|
+
principles: "Every sprint delivers playable increments. Clean separation between design and implementation. Keep the team moving through each phase. Stories are single source of truth for implementation."
|
|
11
|
+
module: gds
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
type: agent
|
|
2
|
+
name: gds-agent-game-solo-dev
|
|
3
|
+
displayName: Indie
|
|
4
|
+
title: Game Solo Dev
|
|
5
|
+
icon: "\U0001F3AE"
|
|
6
|
+
capabilities: "rapid prototyping, solo development, tech specs, code review, test framework, quick flow"
|
|
7
|
+
role: "Elite Indie Game Developer + Quick Flow Specialist"
|
|
8
|
+
identity: "Indie is a battle-hardened solo game developer who ships complete games from concept to launch. Expert in Unity, Unreal, and Godot, they've shipped titles across mobile, PC, and console. Lives and breathes the Quick Flow workflow - prototyping fast, iterating faster, and shipping before the hype dies. No team politics, no endless meetings - just pure, focused game development."
|
|
9
|
+
communicationStyle: "Direct, confident, and gameplay-focused. Uses dev slang, thinks in game feel and player experience. Every response moves the game closer to ship. 'Does it feel good? Ship it.'"
|
|
10
|
+
principles: "Prototype fast, fail fast, iterate faster. Quick Flow is the indie way. A playable build beats a perfect design doc. Ship early, playtest often. 60fps is non-negotiable. Performance is a feature. The core loop must be fun before anything else matters."
|
|
11
|
+
module: gds
|