lythreeframe 1.0.5 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (136) hide show
  1. package/dist/bundle.cjs.js +2782 -0
  2. package/dist/bundle.esm.js +2747 -0
  3. package/dist/index.d.ts +42 -0
  4. package/dist/lythreeframe/AssetManagement/AssetDefines.d.ts +6 -0
  5. package/dist/lythreeframe/AssetManagement/AssetManager.d.ts +23 -0
  6. package/dist/lythreeframe/AssetManagement/AssetPointer/AssetPointer.d.ts +9 -0
  7. package/dist/lythreeframe/AssetManagement/Task/Task.d.ts +7 -0
  8. package/dist/lythreeframe/Container/SmartPointer.d.ts +10 -0
  9. package/dist/lythreeframe/Defines.d.ts +4 -0
  10. package/dist/lythreeframe/Delegate.d.ts +8 -0
  11. package/dist/lythreeframe/Factory/CameraFactory.d.ts +20 -0
  12. package/dist/lythreeframe/Factory/RendererFactory.d.ts +2 -0
  13. package/dist/lythreeframe/Frame/Controller.d.ts +40 -0
  14. package/dist/lythreeframe/Frame/Viewport.d.ts +50 -0
  15. package/dist/lythreeframe/Frame/World.d.ts +18 -0
  16. package/dist/lythreeframe/Geometry/PlaneGeometry.d.ts +3 -0
  17. package/dist/lythreeframe/Geometry/TriangleGeometry.d.ts +3 -0
  18. package/dist/lythreeframe/Library/ContainerLibrary.d.ts +3 -0
  19. package/dist/lythreeframe/Library/Math.d.ts +27 -0
  20. package/dist/lythreeframe/Library/ResourceLibrary.d.ts +6 -0
  21. package/dist/lythreeframe/Object/Actor.d.ts +86 -0
  22. package/dist/lythreeframe/Object/Actors/Camera/CameraActor.d.ts +4 -0
  23. package/dist/lythreeframe/Object/Actors/Light/DirectionalLightActor.d.ts +7 -0
  24. package/dist/lythreeframe/Object/Actors/Shape/BoxActor.d.ts +5 -0
  25. package/dist/lythreeframe/Object/Actors/Shape/PlaneActor.d.ts +9 -0
  26. package/dist/lythreeframe/Object/BaseObject.d.ts +10 -0
  27. package/dist/lythreeframe/Object/Components/2D/2DComponent.d.ts +13 -0
  28. package/dist/lythreeframe/Object/Components/Camera/CameraComponent.d.ts +26 -0
  29. package/dist/lythreeframe/Object/Components/Component.d.ts +17 -0
  30. package/dist/lythreeframe/Object/Components/Light/DirectionalLight/DirectionalLightComponent.d.ts +15 -0
  31. package/dist/lythreeframe/Object/Components/Light/LightComponent.d.ts +12 -0
  32. package/dist/lythreeframe/Object/Components/Mesh/InstanceMesh/InstanceMeshComponent.d.ts +7 -0
  33. package/dist/lythreeframe/Object/Components/Mesh/InstanceMesh/MultiInstanceMeshComponent.d.ts +13 -0
  34. package/dist/lythreeframe/Object/Components/Mesh/MeshComponent.d.ts +22 -0
  35. package/dist/lythreeframe/Object/Components/Mesh/Shape/BoxComponent.d.ts +5 -0
  36. package/dist/lythreeframe/Object/Components/Mesh/Shape/PlaneComponent.d.ts +5 -0
  37. package/dist/lythreeframe/Object/Components/Mesh/Shape/SphereComponent.d.ts +5 -0
  38. package/dist/lythreeframe/Object/Components/Mesh/Sprite/SpriteComponent.d.ts +8 -0
  39. package/dist/lythreeframe/Object/Components/SceneComponent.d.ts +66 -0
  40. package/dist/lythreeframe/Object/PawnV2/FirstPerson.d.ts +5 -0
  41. package/dist/lythreeframe/Object/PawnV2/Oribital.d.ts +12 -0
  42. package/dist/lythreeframe/Object/PawnV2/Pawn.d.ts +14 -0
  43. package/dist/lythreeframe/Object/PawnV2/TransformControl.d.ts +46 -0
  44. package/dist/lythreeframe/PostProcess/Param/Bloom.d.ts +6 -0
  45. package/dist/lythreeframe/PostProcess/Param/DOF.d.ts +6 -0
  46. package/dist/lythreeframe/PostProcess/Param/Denoise.d.ts +7 -0
  47. package/dist/lythreeframe/PostProcess/Param/GTAO.d.ts +11 -0
  48. package/dist/lythreeframe/PostProcess/Param/LensFlare.d.ts +6 -0
  49. package/dist/lythreeframe/PostProcess/Param/MotionBlur.d.ts +4 -0
  50. package/dist/lythreeframe/PostProcess/Param/Outline.d.ts +17 -0
  51. package/dist/lythreeframe/PostProcess/Param/SSR.d.ts +6 -0
  52. package/dist/lythreeframe/PostProcess/Param/ToneMapping.d.ts +9 -0
  53. package/dist/lythreeframe/PostProcess/PostProcessParam.d.ts +16 -0
  54. package/dist/lythreeframe/PostProcess/WebGPUPostProcessFactory.d.ts +43 -0
  55. package/dist/lythreeframe/Shader/Postprocess/ColorShader.d.ts +29 -0
  56. package/dist/lythreeframe/ThreeJsApp.d.ts +35 -0
  57. package/package.json +26 -14
  58. package/dist/index.ts +0 -80
  59. package/rollup.config.js +0 -31
  60. package/src/draco/README.md +0 -32
  61. package/src/draco/draco_decoder.js +0 -34
  62. package/src/draco/draco_decoder.wasm +0 -0
  63. package/src/draco/draco_encoder.js +0 -33
  64. package/src/draco/draco_wasm_wrapper.js +0 -117
  65. package/src/draco/gltf/draco_decoder.js +0 -33
  66. package/src/draco/gltf/draco_decoder.wasm +0 -0
  67. package/src/draco/gltf/draco_encoder.js +0 -33
  68. package/src/draco/gltf/draco_wasm_wrapper.js +0 -116
  69. package/src/index.ts +0 -44
  70. package/src/lythreeframe/AssetManagement/AssetDefines.ts +0 -8
  71. package/src/lythreeframe/AssetManagement/AssetManager.ts +0 -288
  72. package/src/lythreeframe/AssetManagement/AssetPointer/AssetPointer.ts +0 -41
  73. package/src/lythreeframe/AssetManagement/Task/Task.ts +0 -24
  74. package/src/lythreeframe/Container/SmartPointer.ts +0 -54
  75. package/src/lythreeframe/Defines.ts +0 -11
  76. package/src/lythreeframe/Delegate.ts +0 -37
  77. package/src/lythreeframe/Factory/CameraFactory.ts +0 -81
  78. package/src/lythreeframe/Factory/RendererFactory.ts +0 -7
  79. package/src/lythreeframe/Frame/Controller.ts +0 -261
  80. package/src/lythreeframe/Frame/Viewport.ts +0 -516
  81. package/src/lythreeframe/Frame/World.ts +0 -59
  82. package/src/lythreeframe/Frame.ts +0 -511
  83. package/src/lythreeframe/Geometry/PlaneGeometry.ts +0 -53
  84. package/src/lythreeframe/Geometry/TriangleGeometry.ts +0 -50
  85. package/src/lythreeframe/Library/ContainerLibrary.ts +0 -21
  86. package/src/lythreeframe/Library/MaterialLibrary.ts +0 -292
  87. package/src/lythreeframe/Library/Math.ts +0 -154
  88. package/src/lythreeframe/Library/ResourceLibrary.ts +0 -21
  89. package/src/lythreeframe/Object/Actor.ts +0 -571
  90. package/src/lythreeframe/Object/Actors/Camera/CameraActor.ts +0 -11
  91. package/src/lythreeframe/Object/Actors/Light/DirectionalLightActor.ts +0 -18
  92. package/src/lythreeframe/Object/Actors/Shape/BoxActor.ts +0 -20
  93. package/src/lythreeframe/Object/Actors/Shape/CurveActor.ts +0 -11
  94. package/src/lythreeframe/Object/Actors/Shape/PlaneActor.ts +0 -27
  95. package/src/lythreeframe/Object/Actors/Shape/TubeActor.ts +0 -37
  96. package/src/lythreeframe/Object/BaseObject.ts +0 -45
  97. package/src/lythreeframe/Object/Components/2D/2DComponent.ts +0 -64
  98. package/src/lythreeframe/Object/Components/Camera/CameraComponent.ts +0 -113
  99. package/src/lythreeframe/Object/Components/Component.ts +0 -67
  100. package/src/lythreeframe/Object/Components/Light/DirectionalLight/DirectionalLightComponent.ts +0 -78
  101. package/src/lythreeframe/Object/Components/Light/LightComponent.ts +0 -54
  102. package/src/lythreeframe/Object/Components/Mesh/InstanceMesh/InstanceMeshComponent.ts +0 -39
  103. package/src/lythreeframe/Object/Components/Mesh/InstanceMesh/MultiInstanceMeshComponent.ts +0 -115
  104. package/src/lythreeframe/Object/Components/Mesh/Line/CurveComponent.ts +0 -221
  105. package/src/lythreeframe/Object/Components/Mesh/MeshComponent.ts +0 -162
  106. package/src/lythreeframe/Object/Components/Mesh/Shape/BoxComponent.ts +0 -17
  107. package/src/lythreeframe/Object/Components/Mesh/Shape/PlaneComponent.ts +0 -10
  108. package/src/lythreeframe/Object/Components/Mesh/Shape/SphereComponent.ts +0 -10
  109. package/src/lythreeframe/Object/Components/Mesh/Sprite/SpriteComponent.ts +0 -32
  110. package/src/lythreeframe/Object/Components/SceneComponent.ts +0 -811
  111. package/src/lythreeframe/Object/Controller/Controller.ts +0 -764
  112. package/src/lythreeframe/Object/Pawn/CameraStatus.ts +0 -262
  113. package/src/lythreeframe/Object/Pawn/FirstPerson.ts +0 -230
  114. package/src/lythreeframe/Object/Pawn/Oribital.ts +0 -276
  115. package/src/lythreeframe/Object/Pawn/PawnBase.ts +0 -189
  116. package/src/lythreeframe/Object/Pawn/TopView.ts +0 -205
  117. package/src/lythreeframe/Object/Pawn/TransformControl.ts +0 -215
  118. package/src/lythreeframe/Object/Pawn/staticCamera.ts +0 -80
  119. package/src/lythreeframe/Object/PawnV2/FirstPerson.ts +0 -12
  120. package/src/lythreeframe/Object/PawnV2/Oribital.ts +0 -45
  121. package/src/lythreeframe/Object/PawnV2/Pawn.ts +0 -50
  122. package/src/lythreeframe/Object/PawnV2/TransformControl.ts +0 -202
  123. package/src/lythreeframe/PostProcess/Param/Bloom.ts +0 -12
  124. package/src/lythreeframe/PostProcess/Param/DOF.ts +0 -13
  125. package/src/lythreeframe/PostProcess/Param/Denoise.ts +0 -14
  126. package/src/lythreeframe/PostProcess/Param/GTAO.ts +0 -21
  127. package/src/lythreeframe/PostProcess/Param/LensFlare.ts +0 -11
  128. package/src/lythreeframe/PostProcess/Param/MotionBlur.ts +0 -8
  129. package/src/lythreeframe/PostProcess/Param/Outline.ts +0 -20
  130. package/src/lythreeframe/PostProcess/Param/SSR.ts +0 -11
  131. package/src/lythreeframe/PostProcess/Param/ToneMapping.ts +0 -31
  132. package/src/lythreeframe/PostProcess/PostProcessParam.ts +0 -26
  133. package/src/lythreeframe/PostProcess/WebGPUPostProcessFactory.ts +0 -217
  134. package/src/lythreeframe/Shader/Postprocess/ColorShader.ts +0 -49
  135. package/src/lythreeframe/ThreeJsApp.ts +0 -124
  136. package/tsconfig.json +0 -105
@@ -1,276 +0,0 @@
1
- // import {Euler, Quaternion, Vector3,Vector2, PerspectiveCamera} from "three";
2
- // import {gsap} from 'gsap';
3
-
4
- // import {CameraStatus, PawnBase} from "./PawnBase";
5
- // import {LYThreeWorld} from "../../Frame";
6
- // import {OrbitControls} from "three/examples/jsm/controls/OrbitControls";
7
- // import {PersepecticeCameraStatus} from "./CameraStatus";
8
-
9
-
10
- // export class LYOrbital extends PawnBase
11
- // {
12
- // protected anim
13
- // private minAzimuthAngle: number;
14
- // private maxAzimuthAngle: number;
15
- // private minPolarAngle: number;
16
- // private maxPolarAngle: number;
17
- // override cameraStatus:PersepecticeCameraStatus
18
- // constructor(world: LYThreeWorld)
19
- // {
20
- // let ele = world.Element;
21
- // let camera = new PerspectiveCamera(60, ele.clientWidth / ele.clientHeight, 0.5, 7000)
22
- // super(world, camera, new OrbitControls(camera, world.renderer.domElement));
23
-
24
- // this.Camera.updateProjectionMatrix();
25
- // // this.enabled = false;
26
- // //this.Control.maxDistance = 300;
27
- // this.Control.maxPolarAngle = 0.49 * Math.PI;
28
- // this.minAzimuthAngle = this.Control.minAzimuthAngle
29
- // this.maxAzimuthAngle = this.Control.maxAzimuthAngle
30
- // this.minPolarAngle = this.Control.minPolarAngle
31
- // this.maxPolarAngle = this.Control.maxPolarAngle
32
- // this.IsTickable = true
33
-
34
- // this.cameraStatus = new PersepecticeCameraStatus(this.Camera, this.Camera.position)
35
- // }
36
-
37
- // tick(deltaTime:number)
38
- // {
39
- // super.tick(deltaTime);
40
-
41
- // }
42
-
43
- // set enabled(newEnable: boolean)
44
- // {
45
- // this.Control.panSpeed = newEnable ? 1 : 0;
46
- // this.Control.rotateSpeed = newEnable ? 1 : 0;
47
- // this.Control.zoomSpeed = newEnable ? 1 : 0;
48
- // }
49
-
50
- // possess()
51
- // {
52
- // super.possess()
53
- // this.Control.addEventListener('change', this.changeEvent)
54
- // this.World.markRenderStateDirty();
55
- // }
56
-
57
- // unpossess()
58
- // {
59
- // super.unpossess()
60
- // this.Control.removeEventListener("change", this.changeEvent)
61
- // this.onCameraMove = null
62
- // if (this.anim)
63
- // {
64
- // this.anim.kill();
65
- // }
66
- // }
67
-
68
- // get Camera()
69
- // {
70
- // return this.Control.object
71
- // }
72
-
73
- // setCamera(newCamera)
74
- // {
75
- // super.setCamera(newCamera)
76
- // this.Control.object = newCamera
77
- // this.Control.update();
78
- // this.World.markRenderStateDirty();
79
- // }
80
-
81
- // setPosition(param1, param2 = undefined, param3 = undefined)
82
- // {
83
- // super.setPosition(param1, param2, param3);
84
- // this.Control.update();
85
- // this.World.markRenderStateDirty();
86
- // }
87
-
88
- // setQuaternion(newQuat)
89
- // {
90
- // super.setQuaternion(newQuat);
91
- // this.Control.update()
92
- // this.World.markRenderStateDirty();
93
- // }
94
-
95
- // // focusTo
96
- // // @targetPos Three.Vector3 : where your camera face to
97
- // // @targetQuat Three.Quaternion or Three.Euler : rotation of your camera
98
- // // @distance float : how far between targetPos and your camera's position
99
- // // @time float : how long will this process finish
100
- // focusTo(targetPos: Vector3, targetQuat: Quaternion | Euler, distance: number, time: number = 0, onGoing: Function | null = null, onFinished: Function | null = null)
101
- // {
102
- // let finalQuat = null
103
-
104
- // if (targetQuat instanceof Euler)
105
- // {
106
- // finalQuat = new Quaternion().setFromEuler(targetQuat)
107
- // }
108
- // else
109
- // {
110
- // finalQuat = targetQuat
111
- // }
112
- // if (!targetQuat)
113
- // {
114
- // finalQuat = this.Camera.quaternion
115
- // }
116
- // finalQuat.normalize()
117
- // let dir = new Vector3(0, 0, 1);
118
- // dir.applyQuaternion(finalQuat).multiplyScalar(-1);
119
- // dir.normalize()
120
- // // quat
121
- // let startQuat = this.Camera.quaternion.clone();
122
- // // position
123
- // let startPos = this.Camera.position.clone();
124
- // let endPos = new Vector3(targetPos.x + dir.x * distance * -1, targetPos.y + dir.y * distance * -1, targetPos.z + dir.z * distance * -1);
125
-
126
- // let posDir = new Vector3();
127
- // posDir.x = endPos.x - startPos.x;
128
- // posDir.y = endPos.y - startPos.y;
129
- // posDir.z = endPos.z - startPos.z;
130
- // let movingLength = posDir.length();
131
- // posDir.normalize();
132
-
133
- // // target
134
- // let startTarget = this.Control.target.clone()
135
- // let targetDir = new Vector3();
136
- // targetDir.x = targetPos.x - startTarget.x;
137
- // targetDir.y = targetPos.y - startTarget.y;
138
- // targetDir.z = targetPos.z - startTarget.z;
139
- // let targetDistance = targetDir.length();
140
- // targetDir.normalize();
141
-
142
- // this.cameraStatus.updateTargetPosition(targetPos)
143
-
144
- // // start animation
145
- // if (this.anim)
146
- // {
147
- // this.anim.kill();
148
- // }
149
- // if (movingLength + targetDistance < 0.1)
150
- // {
151
- // return
152
- // }
153
- // //this.enabled = false;
154
- // let obj = {alpha: 0}
155
- // let _this = this
156
- // this.anim = gsap.to(obj, {
157
- // duration : time,
158
- // alpha : 1,
159
- // onUpdate : () =>
160
- // {
161
- // let alpha = obj.alpha;
162
- // let camPos = new Vector3(startPos.x + posDir.x * alpha * movingLength, startPos.y + posDir.y * alpha * movingLength, startPos.z + posDir.z * alpha * movingLength)
163
- // let targetPos = new Vector3(startTarget.x + targetDir.x * alpha * targetDistance, startTarget.y + targetDir.y * alpha * targetDistance, startTarget.z + targetDir.z * alpha * targetDistance)
164
- // _this.Control.object.position.copy(camPos);
165
- // _this.Control.target.copy(targetPos);
166
-
167
- // _this.Control.update();
168
-
169
-
170
- // if (onGoing)
171
- // {
172
- // onGoing()
173
- // }
174
- // _this.World.markRenderStateDirty();
175
- // },
176
- // onComplete: function ()
177
- // {
178
- // //_this.enabled = true;
179
-
180
- // if (onFinished)
181
- // {
182
- // onFinished()
183
- // }
184
- // _this.World.markRenderStateDirty();
185
- // }
186
- // });
187
- // }
188
-
189
- // stopFocusing()
190
- // {
191
- // if (this.anim)
192
- // {
193
- // this.anim.kill();
194
- // this.anim = null
195
- // }
196
- // //this.enabled = true
197
- // }
198
-
199
- // startLockCameraRotation(axis: Vector2)
200
- // {
201
- // this.minAzimuthAngle = this.Control.minAzimuthAngle
202
- // this.maxAzimuthAngle = this.Control.maxAzimuthAngle
203
- // this.minPolarAngle = this.Control.minPolarAngle
204
- // this.maxPolarAngle = this.Control.maxPolarAngle
205
-
206
- // if (axis.x === 1)
207
- // {
208
- // const curAngle = this.Control.getPolarAngle()
209
- // this.Control.minPolarAngle = curAngle
210
- // this.Control.maxPolarAngle = curAngle
211
- // }
212
- // else
213
- // {
214
- // const curAngle = this.Control.getAzimuthalAngle()
215
- // this.Control.minAzimuthAngle = curAngle
216
- // this.Control.maxAzimuthAngle = curAngle
217
- // }
218
- // }
219
-
220
- // stopLockCameraRotation()
221
- // {
222
- // this.Control.minAzimuthAngle = this.minAzimuthAngle
223
- // this.Control.maxAzimuthAngle = this.maxAzimuthAngle
224
- // this.Control.minPolarAngle = this.minPolarAngle
225
- // this.Control.maxPolarAngle = this.maxPolarAngle
226
- // }
227
-
228
- // zoomIn()
229
- // {
230
- // this.focusTo(this.cameraStatus.targetPosition, this.cameraStatus.cameraQuaternion, this.cameraStatus.targetPosition.clone().sub(this.cameraStatus.cameraPosition).length() * 0.9)
231
- // }
232
-
233
- // zoomOut()
234
- // {
235
- // this.focusTo(this.cameraStatus.targetPosition, this.cameraStatus.cameraQuaternion, this.cameraStatus.targetPosition.clone().sub(this.cameraStatus.cameraPosition).length() * 1.1)
236
- // }
237
-
238
- // restore(status: PersepecticeCameraStatus)
239
- // {
240
- // super.restore(status);
241
- // this.cameraStatus.copy(status)
242
-
243
- // this.focusTo(status.targetPosition, status.cameraQuaternion, status.targetPosition.clone().sub(status.cameraPosition).length())
244
- // this.Camera.near = status.near
245
- // this.Camera.far = status.far
246
- // this.Camera.fov = status.fov
247
-
248
- // }
249
-
250
- // protected onChangeEvent()
251
- // {
252
- // super.onChangeEvent();
253
-
254
- // this.World.markRenderStateDirty()
255
- // this.onChangeOnce = []
256
-
257
- // this.cameraStatus.update(this.Camera, this.Control.target)
258
- // let camPos = this.Control.object.position.clone()
259
- // let targetPos = this.Control.target.clone()
260
- // }
261
-
262
- // destroy()
263
- // {
264
- // if (this.anim)
265
- // {
266
- // this.anim.kill();
267
- // this.anim = null
268
- // }
269
- // if (this.Control)
270
- // {
271
- // this.Control.removeEventListener("change", this.changeEvent)
272
- // this.Control.dispose();
273
- // }
274
- // super.destroy();
275
- // }
276
- // }
@@ -1,189 +0,0 @@
1
- // import {BaseObject} from "../BaseObject.js";
2
- // import {Quaternion, Vector3, Camera, Euler, Vector2} from "three";
3
- // import {LYThreeWorld} from "../../Frame";
4
- // import {ICameraStatus, CameraStatus} from "./CameraStatus";
5
-
6
-
7
- // // Base class for control method, should not be used directly
8
- // export class PawnBase extends BaseObject implements ICameraStatus
9
- // {
10
- // protected control
11
- // protected world: LYThreeWorld
12
- // protected camera: Camera
13
- // protected cameraStatus:CameraStatus
14
- // protected onCameraMove:Function|null = null
15
-
16
- // protected onChangeOnce:Function[] = []
17
- // protected onChange:Function[] = []
18
-
19
- // protected changeEvent:Function
20
-
21
- // constructor(world: LYThreeWorld, camera: Camera, control)
22
- // {
23
- // super();
24
- // this.control = control;
25
- // this.world = world
26
- // this.camera = camera
27
- // // this.cameraStatus = new CameraStatus(this.Camera.position, this.Camera.quaternion, this.Camera.position, 1)
28
-
29
- // this.onChange = []
30
- // this.onChangeOnce = []
31
- // this.changeEvent = ()=>{
32
- // this.onChangeEvent()
33
- // }
34
- // }
35
-
36
- // get CameraStatus():CameraStatus
37
- // {
38
- // return this.cameraStatus
39
- // }
40
-
41
- // tick(deltaTime)
42
- // {
43
- // super.tick(deltaTime)
44
- // }
45
-
46
- // possess()
47
- // {
48
-
49
- // }
50
-
51
- // unpossess()
52
- // {
53
- // this.onChange = []
54
- // this.onChangeOnce = []
55
- // }
56
-
57
- // set enabled(newEnable:boolean)
58
- // {
59
-
60
- // }
61
-
62
- // startLockCameraRotation(axis: Vector2)
63
- // {
64
-
65
- // }
66
- // restore(status: CameraStatus) {}
67
-
68
- // stopLockCameraRotation()
69
- // {
70
-
71
- // }
72
-
73
- // setPosition(param1, param2 = undefined, param3 = undefined)
74
- // {
75
- // if (param1 instanceof Vector3)
76
- // {
77
- // this.Camera.position.set(param1.x, param1.y, param1.z);
78
- // }
79
- // if (typeof (param1) === "number" && typeof (param2) === "number" && typeof (param3) === "number")
80
- // {
81
- // this.Camera.position.set(param1, param2, param3);
82
- // }
83
-
84
- // if (this.world)
85
- // {
86
- // this.world.markRenderStateDirty();
87
- // }
88
- // }
89
-
90
- // setQuaternion(newQuat)
91
- // {
92
- // if (newQuat instanceof Quaternion)
93
- // {
94
- // this.Camera.rotation.setFromQuaternion(newQuat);
95
- // if (this.world)
96
- // {
97
- // this.world.markRenderStateDirty();
98
- // }
99
- // }
100
- // }
101
-
102
- // get Camera()
103
- // {
104
- // return this.camera
105
- // }
106
-
107
- // setCamera(newCamera)
108
- // {
109
-
110
- // }
111
-
112
- // get Control()
113
- // {
114
- // return this.control
115
- // }
116
-
117
- // get World()
118
- // {
119
- // return this.world;
120
- // }
121
-
122
- // focusTo(targetPos: Vector3, targetQuat: Quaternion | Euler, distance: number, time: number, onGoing: Function | null = null, onFinished: Function | null = null)
123
- // {
124
-
125
- // }
126
-
127
- // moveTo(targetPos: Vector3)
128
- // {
129
-
130
- // }
131
-
132
- // stopFocusing()
133
- // {
134
-
135
- // }
136
- // destroy()
137
- // {
138
- // this.unpossess()
139
- // if (this.control)
140
- // {
141
- // this.control = null;
142
- // }
143
- // super.destroy();
144
- // }
145
-
146
- // zoomIn()
147
- // {
148
-
149
- // }
150
-
151
- // zoomOut()
152
- // {
153
-
154
- // }
155
-
156
- // protected onChangeEvent()
157
- // {
158
- // for (let i = 0; i < this.onChange.length; ++i)
159
- // {
160
- // this.onChange[i]();
161
- // }
162
- // for (let i = 0; i < this.onChangeOnce.length; ++i)
163
- // {
164
- // this.onChangeOnce[i]();
165
- // }
166
- // this.onChangeOnce = []
167
- // }
168
-
169
- // addOnChangeEvent(event, bOnce = false)
170
- // {
171
- // if (bOnce)
172
- // {
173
- // this.onChangeOnce.push(event)
174
- // }
175
- // else
176
- // {
177
- // this.onChange.push(event)
178
- // }
179
- // }
180
-
181
- // removeOnChangeEvent(event)
182
- // {
183
- // let index = this.onChange.indexOf(event)
184
- // if (index >= 0)
185
- // {
186
- // this.onChange.splice(index, 1);
187
- // }
188
- // }
189
- // }
@@ -1,205 +0,0 @@
1
- // import {Euler, Quaternion, Vector3,OrthographicCamera} from "three";
2
-
3
- // import {PawnBase} from "./PawnBase";
4
- // import {LYThreeWorld} from "../../Frame";
5
- // import {OrbitControls} from "three/examples/jsm/controls/OrbitControls";
6
- // import {OrthographicCameraStatus} from "./CameraStatus";
7
-
8
-
9
- // export class LYTopView extends PawnBase
10
- // {
11
-
12
- // override camera :OrthographicCamera
13
- // override control:OrbitControls
14
- // override cameraStatus:OrthographicCameraStatus
15
- // override get Control(): any
16
- // {
17
- // return this.control;
18
- // }
19
-
20
- // constructor(world: LYThreeWorld)
21
- // {
22
- // let camera = new OrthographicCamera()
23
- // camera.near = 0.1
24
- // camera.far = 2000
25
-
26
- // let control = null
27
- // if(world.renderer && world.renderer.domElement)
28
- // {
29
- // control = new OrbitControls(camera, world.renderer.domElement)
30
- // control.enableRotate = false
31
- // }
32
-
33
- // super(world, camera, control);
34
- // this.camera = camera
35
- // this.control = control
36
- // this.control.enableRotate = false
37
- // this.cameraStatus = new OrthographicCameraStatus(this.Camera, this.Camera.position.clone().add(new Vector3(0,-1000,0)))
38
-
39
-
40
- // }
41
-
42
- // override get Camera(): OrthographicCamera
43
- // {
44
- // return this.camera
45
- // }
46
-
47
- // tick(deltaTime)
48
- // {
49
- // super.tick(deltaTime);
50
- // }
51
-
52
-
53
- // possess()
54
- // {
55
-
56
- // this.Control.addEventListener('change', this.changeEvent)
57
- // this.World.markRenderStateDirty();
58
- // }
59
-
60
- // unpossess()
61
- // {
62
- // this.onCameraMove = null
63
- // this.Control.removeEventListener("change", this.changeEvent)
64
- // }
65
-
66
-
67
- // setCamera(newCamera)
68
- // {
69
- // super.setCamera(newCamera)
70
- // // this.Control.object = newCamera
71
- // // this.Control.update();
72
- // this.World.markRenderStateDirty();
73
- // }
74
-
75
- // setPosition(param1, param2 = undefined, param3 = undefined)
76
- // {
77
- // // super.setPosition(param1, param2, param3);
78
- // // this.Control.update();
79
- // // this.World.markRenderStateDirty();
80
- // }
81
-
82
- // setQuaternion(newQuat)
83
- // {
84
- // // super.setQuaternion(newQuat);
85
- // // this.Control.update()
86
- // // this.World.markRenderStateDirty();
87
- // }
88
-
89
- // // focusTo
90
- // // @targetPos
91
- // focusTo(targetPos: Vector3, targetQuat: Quaternion | Euler, distance: number, time: number = 0, onGoing: Function | null = null, onFinished: Function | null = null)
92
- // {
93
- // // this.Camera.position.set(targetPos.x,targetPos.y + 1000, targetPos.z);
94
- // let quat1 = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), Math.PI * 0.5).normalize();
95
-
96
- // this.Camera.quaternion.copy(quat1)
97
- // this.Control.object.position.set(targetPos.x, targetPos.y + distance, targetPos.z);
98
- // this.Control.target.copy(targetPos);
99
-
100
- // //1.计算透视相机到场景 scene 的深度距离 depth
101
- // let depth = distance;
102
- // let ele = this.world.OuterElement;
103
- // //2.得到透视相机的宽高比和垂直可视角度
104
- // let aspect = ele.clientWidth/ele.clientHeight;
105
- // let fov = 60;
106
- // let top_ortho = depth * Math.atan((Math.PI / 180) * (fov) / 2);
107
- // let right_ortho = top_ortho * aspect;
108
- // let bottom_ortho = -top_ortho;
109
- // let left_ortho = -right_ortho;
110
- // this.Camera.right = right_ortho
111
- // this.Camera.left = left_ortho
112
- // this.Camera.top = top_ortho
113
- // this.Camera.bottom = bottom_ortho
114
- // this.Camera.updateProjectionMatrix()
115
- // this.control.update()
116
- // if (onFinished)
117
- // {
118
- // onFinished();
119
- // }
120
- // this.World.markRenderStateDirty();
121
- // this.cameraStatus.updateTargetPosition(targetPos)
122
- // this.cameraStatus.updateCameraPosition(this.Camera.position)
123
- // }
124
-
125
- // stopFocusing()
126
- // {
127
-
128
- // }
129
-
130
- // zoomIn()
131
- // {
132
- // this.Camera.zoom *= 1.1
133
- // this.cameraStatus.updateCameraZoom(this.Camera.zoom)
134
- // this.Camera.updateProjectionMatrix()
135
- // this.World.markRenderStateDirty();
136
- // }
137
-
138
- // zoomOut()
139
- // {
140
- // this.Camera.zoom *= 0.9
141
- // this.cameraStatus.updateCameraZoom(this.Camera.zoom)
142
- // this.Camera.updateProjectionMatrix()
143
- // this.World.markRenderStateDirty();
144
- // }
145
-
146
- // restore(status: OrthographicCameraStatus)
147
- // {
148
- // super.restore(status);
149
- // this.cameraStatus.copy(status)
150
-
151
- // this.Control.object.position.copy(status.cameraPosition.clone());
152
- // this.Control.target.copy(status.targetPosition);
153
-
154
- // let quat1 = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), Math.PI * 0.5).normalize();
155
- // this.Camera.quaternion.copy(quat1)
156
-
157
- // //1.计算透视相机到场景 scene 的深度距离 depth
158
- // let depth = this.Camera.position.clone().sub(status.targetPosition).length();
159
- // let ele = this.world.OuterElement;
160
-
161
- // //2.得到透视相机的宽高比和垂直可视角度
162
- // let aspect = ele.clientWidth/ele.clientHeight;
163
- // let fov = 60;
164
-
165
- // //3.根据上述变量计算正交投影相机的视口矩形
166
- // let top_ortho = depth * Math.atan((Math.PI / 180) * (fov) / 2);
167
- // let right_ortho = top_ortho * aspect;
168
- // let bottom_ortho = -top_ortho;
169
- // let left_ortho = -right_ortho;
170
-
171
- // this.Camera.right = right_ortho
172
- // this.Camera.left = left_ortho
173
- // this.Camera.top = top_ortho
174
- // this.Camera.bottom = bottom_ortho
175
- // this.Camera.zoom = status.zoom
176
-
177
- // this.Camera.updateProjectionMatrix()
178
- // this.Control.update()
179
-
180
- // this.World.markRenderStateDirty();
181
-
182
- // this.cameraStatus.updateCameraZoom(this.Camera.zoom)
183
- // this.cameraStatus.updateTargetPosition(status.targetPosition)
184
- // this.cameraStatus.updateCameraPosition(this.Camera.position)
185
- // }
186
-
187
- // destroy()
188
- // {
189
- // if (this.Control)
190
- // {
191
- // this.Control.dispose();
192
- // }
193
- // super.destroy();
194
- // }
195
-
196
- // protected onChangeEvent()
197
- // {
198
- // super.onChangeEvent();
199
- // // this.cameraStatus.updateCameraQuaternion(this.Camera.quaternion)
200
- // this.cameraStatus.update(this.Camera, this.Camera.position.clone().add(new Vector3(0,-1000,0)))
201
- // this.World.markRenderStateDirty()
202
- // let camPos = this.Control.object.position.clone()
203
- // let targetPos = this.Control.target.clone()
204
- // }
205
- // }