lythreeframe 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lythreeFrame/exporter.ts +36 -0
- package/lythreeFrame/src/AssetManagement/AssetDefines.ts +8 -0
- package/lythreeFrame/src/AssetManagement/AssetManager.ts +286 -0
- package/lythreeFrame/src/AssetManagement/AssetPointer/AssetPointer.ts +41 -0
- package/lythreeFrame/src/AssetManagement/Task/Task.ts +24 -0
- package/lythreeFrame/src/Container/SmartPointer.ts +54 -0
- package/lythreeFrame/src/Defines.ts +11 -0
- package/lythreeFrame/src/Delegate.ts +37 -0
- package/lythreeFrame/src/Factory/CameraFactory.ts +81 -0
- package/lythreeFrame/src/Factory/RendererFactory.ts +7 -0
- package/lythreeFrame/src/Frame/Controller.ts +261 -0
- package/lythreeFrame/src/Frame/Viewport.ts +516 -0
- package/lythreeFrame/src/Frame/World.ts +59 -0
- package/lythreeFrame/src/Frame.ts +511 -0
- package/lythreeFrame/src/Geometry/PlaneGeometry.ts +53 -0
- package/lythreeFrame/src/Geometry/TriangleGeometry.ts +50 -0
- package/lythreeFrame/src/Library/ContainerLibrary.ts +21 -0
- package/lythreeFrame/src/Library/MaterialLibrary.ts +288 -0
- package/lythreeFrame/src/Library/Math.ts +154 -0
- package/lythreeFrame/src/Library/ResourceLibrary.ts +21 -0
- package/lythreeFrame/src/Object/Actor.ts +571 -0
- package/lythreeFrame/src/Object/Actors/Camera/CameraActor.ts +11 -0
- package/lythreeFrame/src/Object/Actors/Light/DirectionalLightActor.ts +18 -0
- package/lythreeFrame/src/Object/Actors/Shape/BoxActor.ts +20 -0
- package/lythreeFrame/src/Object/Actors/Shape/CurveActor.ts +11 -0
- package/lythreeFrame/src/Object/Actors/Shape/PlaneActor.ts +27 -0
- package/lythreeFrame/src/Object/Actors/Shape/TubeActor.ts +37 -0
- package/lythreeFrame/src/Object/BaseObject.ts +45 -0
- package/lythreeFrame/src/Object/Components/2D/2DComponent.ts +64 -0
- package/lythreeFrame/src/Object/Components/Camera/CameraComponent.ts +113 -0
- package/lythreeFrame/src/Object/Components/Component.ts +67 -0
- package/lythreeFrame/src/Object/Components/Light/DirectionalLight/DirectionalLightComponent.ts +78 -0
- package/lythreeFrame/src/Object/Components/Light/LightComponent.ts +54 -0
- package/lythreeFrame/src/Object/Components/Mesh/InstanceMesh/InstanceMeshComponent.ts +39 -0
- package/lythreeFrame/src/Object/Components/Mesh/InstanceMesh/MultiInstanceMeshComponent.ts +115 -0
- package/lythreeFrame/src/Object/Components/Mesh/Line/CurveComponent.ts +221 -0
- package/lythreeFrame/src/Object/Components/Mesh/MeshComponent.ts +162 -0
- package/lythreeFrame/src/Object/Components/Mesh/Shape/BoxComponent.ts +17 -0
- package/lythreeFrame/src/Object/Components/Mesh/Shape/PlaneComponent.ts +10 -0
- package/lythreeFrame/src/Object/Components/Mesh/Shape/SphereComponent.ts +10 -0
- package/lythreeFrame/src/Object/Components/Mesh/Sprite/SpriteComponent.ts +32 -0
- package/lythreeFrame/src/Object/Components/SceneComponent.ts +809 -0
- package/lythreeFrame/src/Object/Controller/Controller.ts +764 -0
- package/lythreeFrame/src/Object/Pawn/CameraStatus.ts +262 -0
- package/lythreeFrame/src/Object/Pawn/FirstPerson.ts +230 -0
- package/lythreeFrame/src/Object/Pawn/Oribital.ts +276 -0
- package/lythreeFrame/src/Object/Pawn/PawnBase.ts +189 -0
- package/lythreeFrame/src/Object/Pawn/TopView.ts +205 -0
- package/lythreeFrame/src/Object/Pawn/TransformControl.ts +215 -0
- package/lythreeFrame/src/Object/Pawn/staticCamera.ts +80 -0
- package/lythreeFrame/src/Object/PawnV2/FirstPerson.ts +12 -0
- package/lythreeFrame/src/Object/PawnV2/Oribital.ts +45 -0
- package/lythreeFrame/src/Object/PawnV2/Pawn.ts +50 -0
- package/lythreeFrame/src/Object/PawnV2/TransformControl.ts +201 -0
- package/lythreeFrame/src/PostProcess/Param/Bloom.ts +12 -0
- package/lythreeFrame/src/PostProcess/Param/DOF.ts +14 -0
- package/lythreeFrame/src/PostProcess/Param/Denoise.ts +14 -0
- package/lythreeFrame/src/PostProcess/Param/GTAO.ts +21 -0
- package/lythreeFrame/src/PostProcess/Param/LensFlare.ts +11 -0
- package/lythreeFrame/src/PostProcess/Param/MotionBlur.ts +8 -0
- package/lythreeFrame/src/PostProcess/Param/Outline.ts +20 -0
- package/lythreeFrame/src/PostProcess/Param/SSR.ts +11 -0
- package/lythreeFrame/src/PostProcess/Param/ToneMapping.ts +31 -0
- package/lythreeFrame/src/PostProcess/PostProcessParam.ts +26 -0
- package/lythreeFrame/src/PostProcess/WebGPUPostProcessFactory.ts +217 -0
- package/lythreeFrame/src/Shader/Postprocess/ColorShader.ts +49 -0
- package/lythreeFrame/src/ThreeJsApp.ts +124 -0
- package/package.json +21 -0
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import { PostProcessParam } from './../PostProcess/PostProcessParam';
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import OutlineNode from 'three/examples/jsm/tsl/display/OutlineNode.js';
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import { CSS2DRenderer } from "three/examples/jsm/Addons.js";
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import BloomNode from "three/examples/jsm/tsl/display/BloomNode.js";
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import DenoiseNode from "three/examples/jsm/tsl/display/DenoiseNode.js";
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import DepthOfFieldNode from "three/examples/jsm/tsl/display/DepthOfFieldNode.js";
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import GTAONode from "three/examples/jsm/tsl/display/GTAONode.js";
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import { WebGPURendererParameters } from "three/src/renderers/webgpu/WebGPURenderer.js";
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import { blendColor, oscSine, ShaderNodeObject, time, uniform } from "three/tsl";
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import { WebGPURenderer, PostProcessing, PassNode, Color, Node } from "three/webgpu";
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import { BloomParam } from "../PostProcess/Param/Bloom";
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import { GTAOParam } from "../PostProcess/Param/GTAO";
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import { ToneMappingParams, ToneMappingOptions } from "../PostProcess/Param/ToneMapping";
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import { WebGPUPostProcessFactory } from "../PostProcess/WebGPUPostProcessFactory";
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import { ThreeJsApp } from "../ThreeJsApp";
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import SSRNode from "three/examples/jsm/tsl/display/SSRNode.js";
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import { SSRParam } from "../PostProcess/Param/SSR";
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import { DefaultOutlineParams, OutlineParams } from '../PostProcess/Param/Outline';
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import { Object3D } from 'three/src/Three.WebGPU.Nodes.js';
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import { DOFParam } from '../PostProcess/Param/DOF';
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import FXAANode from 'three/examples/jsm/tsl/display/FXAANode.js';
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import { SMAANode } from 'three/examples/jsm/tsl/display/SMAANode.js';
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export class Viewport
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{
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get canvas(): HTMLElement
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{
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if (!this._canvas)
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{
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throw Error("Canvas is not initialized");
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}
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return this._canvas;
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}
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get renderer(): WebGPURenderer
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{
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if (!this._renderer)
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{
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throw Error("Renderer is not initialized");
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}
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return this._renderer;
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}
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get app(): ThreeJsApp
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{
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if (!this._app)
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{
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throw Error("App is not initialized");
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}
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return this._app;
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}
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private _renderer: WebGPURenderer | null = null;
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private labelRenderer: CSS2DRenderer | null = null;
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protected _app: ThreeJsApp | null = null;
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private resizeObserver: ResizeObserver | null = null;
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private _canvas: HTMLElement | null = null;
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private isRenderStateDirty: boolean = true;
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private postProcessParam: PostProcessParam = {};
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private postProcessing: PostProcessing | null = null;
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private scenePass: ShaderNodeObject<PassNode> | null = null;
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private bloomPass: ShaderNodeObject<BloomNode> | null = null;
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private dofPass: ShaderNodeObject<DepthOfFieldNode> | null = null;
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private GTAOPass: ShaderNodeObject<GTAONode> | null = null;
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private denoiseGTAOPass: ShaderNodeObject<DenoiseNode> | null = null;
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// private denoiseOutlinePass: ShaderNodeObject<DenoiseNode> | null = null;
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private ssrPass: ShaderNodeObject<SSRNode> | null = null;
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private outlinePass: ShaderNodeObject<OutlineNode> | null = null;
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// private motionBlurPass: ShaderNodeObject<Node> | null = null;
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private fxaaPass: ShaderNodeObject<FXAANode> | null = null;
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private smaaPass: ShaderNodeObject<SMAANode> | null = null;
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private outlineObjects: Object3D[] = [];
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constructor(app: ThreeJsApp, elementId: string, rendererParam: WebGPURendererParameters = { antialias: true }, postProcessParam: PostProcessParam = {})
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{
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this.postProcessParam = postProcessParam
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this._app = app;
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let element = document.getElementById(elementId);
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if (!element)
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{
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throw Error(`Can not find domElement which id is ${elementId}`);
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}
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this._renderer = new WebGPURenderer(rendererParam);
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this._renderer.setPixelRatio(window.devicePixelRatio);
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this._renderer.setSize(element.clientWidth, element.clientHeight);
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this._renderer.shadowMap.enabled = true;
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this.labelRenderer = new CSS2DRenderer();
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this.labelRenderer.setSize(element.clientWidth, element.clientHeight);
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this.labelRenderer.domElement.style.pointerEvents = 'none';
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this.labelRenderer.domElement.style.position = 'absolute';
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this.labelRenderer.domElement.style.top = '0px';
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this.labelRenderer.domElement.className = 'scene-labelRenderer';
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element.appendChild(this.labelRenderer.domElement);
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element.appendChild(this._renderer.domElement);
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this._canvas = element;
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this.resizeObserver = new ResizeObserver((entries) =>
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{
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for (let entry of entries)
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{
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if (entry.contentBoxSize)
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{
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this.onWindowResize();
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}
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}
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});
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this.resizeObserver.observe(this._canvas);
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this.setupPostProcess();
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}
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init()
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{
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}
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setupPostProcess()
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{
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if (this.postProcessParam.toneMapping)
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{
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let toneMapping = ToneMappingOptions.get(this.postProcessParam.toneMapping.toneMapping);
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if (toneMapping)
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{
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this.renderer.toneMapping = toneMapping;
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}
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this.renderer.toneMappingExposure = this.postProcessParam.toneMapping.exposure;
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}
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if (!(Object.keys(this.postProcessParam).some(key => ['bloom', 'dof', 'gtao', 'ssr', "outline"].includes(key))))
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{
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this.destroyPostProcess();
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return
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}
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if (!this.postProcessing)
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{
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this.postProcessing = new PostProcessing(this.renderer);
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}
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if (!this.scenePass)
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{
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this.scenePass = WebGPUPostProcessFactory.constructScenePass(this.app.world.scene, this.app.camera);
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}
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let finalNode = this.scenePass.getTextureNode('output');
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// bloom
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if (this.postProcessParam.bloom)
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{
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if (!this.bloomPass)
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{
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this.bloomPass = WebGPUPostProcessFactory.constructBloomPass(this.scenePass, this.postProcessParam.bloom);
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}
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else
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{
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WebGPUPostProcessFactory.updateBloomPass(this.bloomPass, this.postProcessParam.bloom);
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}
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finalNode = finalNode.add(this.bloomPass);
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}
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else
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{
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if (this.bloomPass)
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{
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this.bloomPass.dispose();
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this.bloomPass = null;
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}
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}
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// DOF
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if (this.postProcessParam.dof)
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{
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if (!this.dofPass)
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{
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this.dofPass = WebGPUPostProcessFactory.constructDOFPass(this.scenePass, this.postProcessParam.dof);
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}
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else
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{
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WebGPUPostProcessFactory.updateDOFPass(this.dofPass, this.postProcessParam.dof);
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}
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finalNode = this.dofPass;
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}
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else
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{
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if (this.dofPass)
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{
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this.dofPass.dispose();
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this.dofPass = null;
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}
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}
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// motion blur
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// if (this.postProcessParam.motionBlur)
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// {
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// if (!this.motionBlurPass)
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// {
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// this.motionBlurPass = WebGPUPostProcessFactory.constructMotionBlurPass(finalNode, this.scenePass, this.postProcessParam.motionBlur);
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// }
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// const vignette = screenUV.distance(.5).remap(.6, 1).mul(2).clamp().oneMinus();
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// finalNode = mix(this.motionBlurPass, this.scenePass.getTextureNode("velocity"), 0).mul(vignette);
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// }
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// else
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// {
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// if (this.motionBlurPass)
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// {
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// this.motionBlurPass.dispose();
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// this.motionBlurPass = null;
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// }
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// }
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// ssr
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if (this.postProcessParam.ssr)
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{
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if (!this.ssrPass)
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{
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this.ssrPass = WebGPUPostProcessFactory.constructSSRPass(this.scenePass, this.postProcessParam.ssr);
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}
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else
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{
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WebGPUPostProcessFactory.updateSSRPass(this.ssrPass, this.postProcessParam.ssr);
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}
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finalNode = blendColor(finalNode, this.ssrPass)
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}
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// GTAO
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if (this.postProcessParam.gtao)
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{
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if (!this.GTAOPass)
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{
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this.GTAOPass = WebGPUPostProcessFactory.constructGTAOPass(this.scenePass, this.postProcessParam.gtao);
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}
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else
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{
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WebGPUPostProcessFactory.updateGTAOPass(this.GTAOPass, this.postProcessParam.gtao);
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}
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if (this.postProcessParam.gtao.denoised)
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{
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if (!this.denoiseGTAOPass)
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{
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this.denoiseGTAOPass = WebGPUPostProcessFactory.constructGTAODenoisePass(this.scenePass, this.GTAOPass, this.postProcessParam.gtao);
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}
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else
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{
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WebGPUPostProcessFactory.updateGTAOPass(this.GTAOPass, this.postProcessParam.gtao);
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}
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finalNode = this.denoiseGTAOPass.mul(finalNode);
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}
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else
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{
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finalNode = this.GTAOPass.getTextureNode().mul(finalNode);
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if (this.denoiseGTAOPass)
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{
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this.denoiseGTAOPass.dispose();
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this.denoiseGTAOPass = null;
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+
}
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
else
|
|
256
|
+
{
|
|
257
|
+
if (this.GTAOPass)
|
|
258
|
+
{
|
|
259
|
+
this.GTAOPass.dispose();
|
|
260
|
+
this.GTAOPass = null;
|
|
261
|
+
}
|
|
262
|
+
if (this.denoiseGTAOPass)
|
|
263
|
+
{
|
|
264
|
+
this.denoiseGTAOPass.dispose();
|
|
265
|
+
this.denoiseGTAOPass = null;
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
// outline
|
|
269
|
+
if (this.postProcessParam.outline)
|
|
270
|
+
{
|
|
271
|
+
if (!this.outlinePass)
|
|
272
|
+
{
|
|
273
|
+
this.outlinePass = WebGPUPostProcessFactory.constructOutlinePass(this.app.world.scene, this.scenePass.camera, this.outlineObjects, this.postProcessParam.outline);
|
|
274
|
+
}
|
|
275
|
+
else
|
|
276
|
+
{
|
|
277
|
+
WebGPUPostProcessFactory.updateOutlinePass(this.outlinePass, this.outlineObjects, this.postProcessParam.outline);
|
|
278
|
+
}
|
|
279
|
+
const { visibleEdge, hiddenEdge } = this.outlinePass;
|
|
280
|
+
const pulsePeriod = uniform(this.postProcessParam.outline.pulsePeriod);
|
|
281
|
+
const period = time.div(pulsePeriod).mul(2);
|
|
282
|
+
const osc = oscSine(period).mul(.5).add(.5);
|
|
283
|
+
|
|
284
|
+
const outlineColor = visibleEdge.mul(uniform(new Color(this.postProcessParam.outline.visibleEdgeColor))).add(hiddenEdge.mul(uniform(new Color(this.postProcessParam.outline.hiddenEdgeColor)))).mul(this.postProcessParam.outline.edgeStrength);
|
|
285
|
+
const outlinePulse = pulsePeriod.greaterThan(0).select(outlineColor.mul(osc), outlineColor);
|
|
286
|
+
|
|
287
|
+
// if(!this.denoiseOutlinePass)
|
|
288
|
+
// {
|
|
289
|
+
// this.denoiseOutlinePass = WebGPUPostProcessFactory.constructDenoisePass(this.scenePass, outlinePulse, DefaultDenoiseParam);
|
|
290
|
+
// }
|
|
291
|
+
// outlinePulse = this.denoiseOutlinePass.mul(outlinePulse)
|
|
292
|
+
// finalNode = this.denoiseOutlinePass.mul(outlinePulse).add(finalNode);
|
|
293
|
+
finalNode = outlinePulse.add(finalNode);
|
|
294
|
+
// finalNode = this.denoiseOutlinePass.mul(outlinePulse).add(finalNode);
|
|
295
|
+
}
|
|
296
|
+
else
|
|
297
|
+
{
|
|
298
|
+
if (this.outlinePass)
|
|
299
|
+
{
|
|
300
|
+
this.outlinePass.dispose();
|
|
301
|
+
this.outlinePass = null;
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
if (this.postProcessParam.aa)
|
|
306
|
+
{
|
|
307
|
+
if (this.postProcessParam.aa === "fxaa")
|
|
308
|
+
{
|
|
309
|
+
this.fxaaPass = WebGPUPostProcessFactory.constructFXAAPass(finalNode)
|
|
310
|
+
finalNode = this.fxaaPass;
|
|
311
|
+
}
|
|
312
|
+
if (this.postProcessParam.aa === "smaa")
|
|
313
|
+
{
|
|
314
|
+
this.smaaPass = WebGPUPostProcessFactory.constructSMAAPass(finalNode)
|
|
315
|
+
finalNode = this.smaaPass;
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
else
|
|
319
|
+
{
|
|
320
|
+
if (this.fxaaPass)
|
|
321
|
+
{
|
|
322
|
+
this.fxaaPass.dispose();
|
|
323
|
+
this.fxaaPass = null;
|
|
324
|
+
}
|
|
325
|
+
if (this.smaaPass)
|
|
326
|
+
{
|
|
327
|
+
this.smaaPass.dispose();
|
|
328
|
+
this.smaaPass = null;
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
console.log(this.postProcessParam, "sssssssssssssssssssss")
|
|
332
|
+
this.postProcessing.outputNode = finalNode;
|
|
333
|
+
this.markRenderStateDirty()
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
updateToneMappingParam(params: ToneMappingParams)
|
|
337
|
+
{
|
|
338
|
+
this.postProcessParam.toneMapping = params;
|
|
339
|
+
this.setupPostProcess();
|
|
340
|
+
this.markRenderStateDirty();
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
updateBloomPass(params: BloomParam)
|
|
344
|
+
{
|
|
345
|
+
this.postProcessParam.bloom = params;
|
|
346
|
+
this.setupPostProcess();
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
updateGTAOParam(params: GTAOParam | null)
|
|
350
|
+
{
|
|
351
|
+
this.postProcessParam.gtao = params;
|
|
352
|
+
this.setupPostProcess();
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
updateDOFParam(params: DOFParam | null)
|
|
356
|
+
{
|
|
357
|
+
this.postProcessParam.dof = params;
|
|
358
|
+
this.setupPostProcess();
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
updateSSRParam(params: SSRParam | null)
|
|
362
|
+
{
|
|
363
|
+
this.postProcessParam.ssr = params;
|
|
364
|
+
this.setupPostProcess();
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
updateOutlineParam(params: OutlineParams | null)
|
|
368
|
+
{
|
|
369
|
+
this.postProcessParam.outline = params
|
|
370
|
+
this.setupPostProcess();
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
addOutlineObject(obj: Object3D)
|
|
374
|
+
{
|
|
375
|
+
if(!this.outlineObjects.includes(obj))
|
|
376
|
+
{
|
|
377
|
+
this.outlineObjects.push(obj);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
if (!this.postProcessParam.outline)
|
|
381
|
+
{
|
|
382
|
+
this.postProcessParam.outline = DefaultOutlineParams
|
|
383
|
+
this.setupPostProcess();
|
|
384
|
+
}
|
|
385
|
+
else
|
|
386
|
+
{
|
|
387
|
+
this.markRenderStateDirty();
|
|
388
|
+
}
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
removeOutlineObject(obj: Object3D)
|
|
392
|
+
{
|
|
393
|
+
if (!this.postProcessParam.outline)
|
|
394
|
+
{
|
|
395
|
+
this.outlineObjects = [];
|
|
396
|
+
return
|
|
397
|
+
}
|
|
398
|
+
const index = this.outlineObjects.indexOf(obj);
|
|
399
|
+
if(index > -1)
|
|
400
|
+
{
|
|
401
|
+
this.outlineObjects.splice(index, 1);
|
|
402
|
+
}
|
|
403
|
+
this.markRenderStateDirty();
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
destroyPostProcess()
|
|
407
|
+
{
|
|
408
|
+
if (this.bloomPass)
|
|
409
|
+
{
|
|
410
|
+
this.bloomPass.dispose()
|
|
411
|
+
this.bloomPass = null;
|
|
412
|
+
}
|
|
413
|
+
if (this.dofPass)
|
|
414
|
+
{
|
|
415
|
+
this.dofPass.dispose()
|
|
416
|
+
this.dofPass = null;
|
|
417
|
+
}
|
|
418
|
+
if (this.GTAOPass)
|
|
419
|
+
{
|
|
420
|
+
this.GTAOPass.dispose()
|
|
421
|
+
this.GTAOPass = null;
|
|
422
|
+
}
|
|
423
|
+
if (this.denoiseGTAOPass)
|
|
424
|
+
{
|
|
425
|
+
this.denoiseGTAOPass.dispose()
|
|
426
|
+
this.denoiseGTAOPass = null;
|
|
427
|
+
}
|
|
428
|
+
if (this.ssrPass)
|
|
429
|
+
{
|
|
430
|
+
this.ssrPass.dispose()
|
|
431
|
+
this.ssrPass = null;
|
|
432
|
+
}
|
|
433
|
+
if (this.outlinePass)
|
|
434
|
+
{
|
|
435
|
+
this.outlinePass.dispose()
|
|
436
|
+
this.outlinePass = null;
|
|
437
|
+
}
|
|
438
|
+
this.outlineObjects = [];
|
|
439
|
+
if (this.scenePass)
|
|
440
|
+
{
|
|
441
|
+
this.scenePass.dispose()
|
|
442
|
+
this.scenePass = null;
|
|
443
|
+
}
|
|
444
|
+
if (this.postProcessing)
|
|
445
|
+
{
|
|
446
|
+
this.postProcessing.dispose();
|
|
447
|
+
this.postProcessing = null;
|
|
448
|
+
}
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
onWindowResize()
|
|
452
|
+
{
|
|
453
|
+
console.log("resize")
|
|
454
|
+
let ele = this._canvas;
|
|
455
|
+
if (!ele)
|
|
456
|
+
{
|
|
457
|
+
return;
|
|
458
|
+
}
|
|
459
|
+
this.app.onWindowResize(ele.clientWidth, ele.clientHeight);
|
|
460
|
+
this.renderer.setSize(ele.clientWidth, ele.clientHeight);
|
|
461
|
+
if(this.labelRenderer)
|
|
462
|
+
this.labelRenderer.setSize(ele.clientWidth, ele.clientHeight);
|
|
463
|
+
this.markRenderStateDirty();
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
markRenderStateDirty()
|
|
467
|
+
{
|
|
468
|
+
this.isRenderStateDirty = true;
|
|
469
|
+
}
|
|
470
|
+
|
|
471
|
+
render()
|
|
472
|
+
{
|
|
473
|
+
if(!this.isRenderStateDirty)
|
|
474
|
+
{
|
|
475
|
+
return
|
|
476
|
+
}
|
|
477
|
+
if (this.postProcessing)
|
|
478
|
+
{
|
|
479
|
+
this.postProcessing.render();
|
|
480
|
+
}
|
|
481
|
+
else
|
|
482
|
+
{ //console.log("render renderer");
|
|
483
|
+
this.renderer.render(this.app.world.scene, this.app.camera);
|
|
484
|
+
}
|
|
485
|
+
this.isRenderStateDirty = false;
|
|
486
|
+
}
|
|
487
|
+
|
|
488
|
+
destroy()
|
|
489
|
+
{
|
|
490
|
+
this.destroyPostProcess();
|
|
491
|
+
this.renderer.setAnimationLoop(null);
|
|
492
|
+
if (this.resizeObserver)
|
|
493
|
+
{
|
|
494
|
+
this.resizeObserver.disconnect();
|
|
495
|
+
this.resizeObserver = null;
|
|
496
|
+
}
|
|
497
|
+
if (this.labelRenderer)
|
|
498
|
+
{
|
|
499
|
+
this.labelRenderer.domElement.remove();
|
|
500
|
+
this.labelRenderer = null;
|
|
501
|
+
}
|
|
502
|
+
if (this._renderer)
|
|
503
|
+
{
|
|
504
|
+
this.renderer.domElement.remove();
|
|
505
|
+
this._renderer.dispose();
|
|
506
|
+
this._renderer = null;
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
|
|
510
|
+
this.postProcessing?.dispose();
|
|
511
|
+
this._canvas = null;
|
|
512
|
+
this._app = null;
|
|
513
|
+
this._renderer = null;
|
|
514
|
+
this.outlineObjects = [];
|
|
515
|
+
}
|
|
516
|
+
}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import {Scene} from "three";
|
|
2
|
+
import {ThreeJsApp} from "../ThreeJsApp.ts";
|
|
3
|
+
import { Viewport } from "./Viewport.ts";
|
|
4
|
+
import { Controller } from "./Controller.ts";
|
|
5
|
+
import { Actor } from "../Object/Actor.ts";
|
|
6
|
+
|
|
7
|
+
export class World
|
|
8
|
+
{
|
|
9
|
+
get scene():Scene
|
|
10
|
+
{
|
|
11
|
+
return this._scene;
|
|
12
|
+
}
|
|
13
|
+
get viewport(): Viewport
|
|
14
|
+
{
|
|
15
|
+
return this.app.viewport
|
|
16
|
+
}
|
|
17
|
+
get controller(): Controller
|
|
18
|
+
{
|
|
19
|
+
return this.app.controller
|
|
20
|
+
}
|
|
21
|
+
protected _scene:Scene
|
|
22
|
+
protected app:ThreeJsApp
|
|
23
|
+
protected actors:Set<Actor> = new Set()
|
|
24
|
+
constructor(app:ThreeJsApp,)
|
|
25
|
+
{
|
|
26
|
+
this.app = app
|
|
27
|
+
this._scene = new Scene();
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
init()
|
|
31
|
+
{
|
|
32
|
+
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
tick(deltaTime:number)
|
|
36
|
+
{
|
|
37
|
+
this.actors.forEach((elem)=>{
|
|
38
|
+
elem.tick(deltaTime)
|
|
39
|
+
})
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
addActor(actor:Actor)
|
|
43
|
+
{
|
|
44
|
+
if(!actor.rootComponent.threeObject)
|
|
45
|
+
{
|
|
46
|
+
throw Error("actor.threeObject is null")
|
|
47
|
+
}
|
|
48
|
+
actor.removeFromParent();
|
|
49
|
+
this.scene.add(actor.rootComponent.threeObject)
|
|
50
|
+
this.actors.add(actor)
|
|
51
|
+
actor.onAddedToWorld(this)
|
|
52
|
+
this.viewport.markRenderStateDirty()
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
destroy()
|
|
56
|
+
{
|
|
57
|
+
|
|
58
|
+
}
|
|
59
|
+
}
|