lythreeframe 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lythreeFrame/exporter.ts +36 -0
- package/lythreeFrame/src/AssetManagement/AssetDefines.ts +8 -0
- package/lythreeFrame/src/AssetManagement/AssetManager.ts +286 -0
- package/lythreeFrame/src/AssetManagement/AssetPointer/AssetPointer.ts +41 -0
- package/lythreeFrame/src/AssetManagement/Task/Task.ts +24 -0
- package/lythreeFrame/src/Container/SmartPointer.ts +54 -0
- package/lythreeFrame/src/Defines.ts +11 -0
- package/lythreeFrame/src/Delegate.ts +37 -0
- package/lythreeFrame/src/Factory/CameraFactory.ts +81 -0
- package/lythreeFrame/src/Factory/RendererFactory.ts +7 -0
- package/lythreeFrame/src/Frame/Controller.ts +261 -0
- package/lythreeFrame/src/Frame/Viewport.ts +516 -0
- package/lythreeFrame/src/Frame/World.ts +59 -0
- package/lythreeFrame/src/Frame.ts +511 -0
- package/lythreeFrame/src/Geometry/PlaneGeometry.ts +53 -0
- package/lythreeFrame/src/Geometry/TriangleGeometry.ts +50 -0
- package/lythreeFrame/src/Library/ContainerLibrary.ts +21 -0
- package/lythreeFrame/src/Library/MaterialLibrary.ts +288 -0
- package/lythreeFrame/src/Library/Math.ts +154 -0
- package/lythreeFrame/src/Library/ResourceLibrary.ts +21 -0
- package/lythreeFrame/src/Object/Actor.ts +571 -0
- package/lythreeFrame/src/Object/Actors/Camera/CameraActor.ts +11 -0
- package/lythreeFrame/src/Object/Actors/Light/DirectionalLightActor.ts +18 -0
- package/lythreeFrame/src/Object/Actors/Shape/BoxActor.ts +20 -0
- package/lythreeFrame/src/Object/Actors/Shape/CurveActor.ts +11 -0
- package/lythreeFrame/src/Object/Actors/Shape/PlaneActor.ts +27 -0
- package/lythreeFrame/src/Object/Actors/Shape/TubeActor.ts +37 -0
- package/lythreeFrame/src/Object/BaseObject.ts +45 -0
- package/lythreeFrame/src/Object/Components/2D/2DComponent.ts +64 -0
- package/lythreeFrame/src/Object/Components/Camera/CameraComponent.ts +113 -0
- package/lythreeFrame/src/Object/Components/Component.ts +67 -0
- package/lythreeFrame/src/Object/Components/Light/DirectionalLight/DirectionalLightComponent.ts +78 -0
- package/lythreeFrame/src/Object/Components/Light/LightComponent.ts +54 -0
- package/lythreeFrame/src/Object/Components/Mesh/InstanceMesh/InstanceMeshComponent.ts +39 -0
- package/lythreeFrame/src/Object/Components/Mesh/InstanceMesh/MultiInstanceMeshComponent.ts +115 -0
- package/lythreeFrame/src/Object/Components/Mesh/Line/CurveComponent.ts +221 -0
- package/lythreeFrame/src/Object/Components/Mesh/MeshComponent.ts +162 -0
- package/lythreeFrame/src/Object/Components/Mesh/Shape/BoxComponent.ts +17 -0
- package/lythreeFrame/src/Object/Components/Mesh/Shape/PlaneComponent.ts +10 -0
- package/lythreeFrame/src/Object/Components/Mesh/Shape/SphereComponent.ts +10 -0
- package/lythreeFrame/src/Object/Components/Mesh/Sprite/SpriteComponent.ts +32 -0
- package/lythreeFrame/src/Object/Components/SceneComponent.ts +809 -0
- package/lythreeFrame/src/Object/Controller/Controller.ts +764 -0
- package/lythreeFrame/src/Object/Pawn/CameraStatus.ts +262 -0
- package/lythreeFrame/src/Object/Pawn/FirstPerson.ts +230 -0
- package/lythreeFrame/src/Object/Pawn/Oribital.ts +276 -0
- package/lythreeFrame/src/Object/Pawn/PawnBase.ts +189 -0
- package/lythreeFrame/src/Object/Pawn/TopView.ts +205 -0
- package/lythreeFrame/src/Object/Pawn/TransformControl.ts +215 -0
- package/lythreeFrame/src/Object/Pawn/staticCamera.ts +80 -0
- package/lythreeFrame/src/Object/PawnV2/FirstPerson.ts +12 -0
- package/lythreeFrame/src/Object/PawnV2/Oribital.ts +45 -0
- package/lythreeFrame/src/Object/PawnV2/Pawn.ts +50 -0
- package/lythreeFrame/src/Object/PawnV2/TransformControl.ts +201 -0
- package/lythreeFrame/src/PostProcess/Param/Bloom.ts +12 -0
- package/lythreeFrame/src/PostProcess/Param/DOF.ts +14 -0
- package/lythreeFrame/src/PostProcess/Param/Denoise.ts +14 -0
- package/lythreeFrame/src/PostProcess/Param/GTAO.ts +21 -0
- package/lythreeFrame/src/PostProcess/Param/LensFlare.ts +11 -0
- package/lythreeFrame/src/PostProcess/Param/MotionBlur.ts +8 -0
- package/lythreeFrame/src/PostProcess/Param/Outline.ts +20 -0
- package/lythreeFrame/src/PostProcess/Param/SSR.ts +11 -0
- package/lythreeFrame/src/PostProcess/Param/ToneMapping.ts +31 -0
- package/lythreeFrame/src/PostProcess/PostProcessParam.ts +26 -0
- package/lythreeFrame/src/PostProcess/WebGPUPostProcessFactory.ts +217 -0
- package/lythreeFrame/src/Shader/Postprocess/ColorShader.ts +49 -0
- package/lythreeFrame/src/ThreeJsApp.ts +124 -0
- package/package.json +21 -0
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import { ColorRepresentation} from "three";
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export interface OutlineParams
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{
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edgeStrength : number;
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edgeGlow : number;
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edgeThickness : number;
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pulsePeriod : number;
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visibleEdgeColor: ColorRepresentation;
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hiddenEdgeColor : ColorRepresentation;
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}
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export const DefaultOutlineParams = {
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edgeStrength : 3.0,
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edgeGlow : 1.0,
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edgeThickness : 1.0,
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pulsePeriod : 0.0,
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visibleEdgeColor: 0xffffff,
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hiddenEdgeColor : 0xffffff ,
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}
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import {
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ACESFilmicToneMapping,
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AgXToneMapping,
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CineonToneMapping,
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LinearToneMapping, NeutralToneMapping,
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NoToneMapping,
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ReinhardToneMapping
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} from "three";
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export interface ToneMappingParams
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{
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exposure:number,
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toneMapping:string
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}
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export const DefaultToneMappingParams = {
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exposure: 1.0,
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toneMapping: 'AgX',
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}
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export const ToneMappingOptions = new Map([
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["None", NoToneMapping],
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["Linear", LinearToneMapping],
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["Reinhard", ReinhardToneMapping],
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["Cineon", CineonToneMapping],
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["ACESFilmic", ACESFilmicToneMapping],
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["AgX", AgXToneMapping],
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["Neutral", NeutralToneMapping]
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])
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import { SSRParam } from './Param/SSR';
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import {GTAOParam} from "./Param/GTAO.ts";
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import {BloomParam} from "./Param/Bloom.ts";
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import {ToneMappingParams} from "./Param/ToneMapping.ts";
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import {DOFParam} from "./Param/DOF.ts";
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import { OutlineParams } from './Param/Outline.ts';
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export interface PostProcessParam
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{
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toneMapping?: ToneMappingParams,
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bloom ?: BloomParam|null,
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dof ?: DOFParam|null,
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// motionBlur ?: MotionBlurParam,
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ssr ?: SSRParam|null,
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gtao ?: GTAOParam|null,
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outline ?: OutlineParams|null,
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aa ?: "fxaa"|"smaa"|null
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}
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export const DefaultPostProcessParam:PostProcessParam = {
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toneMapping: {
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exposure: 1,
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toneMapping:"AgX"
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}
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}
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import { OutlineParams } from './Param/Outline';
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import { Scene, Camera, Object3D } from "three";
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import BloomNode, { bloom } from "three/examples/jsm/tsl/display/BloomNode.js";
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import DenoiseNode, { denoise } from "three/examples/jsm/tsl/display/DenoiseNode.js";
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import DepthOfFieldNode, { dof } from "three/examples/jsm/tsl/display/DepthOfFieldNode.js";
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import GTAONode, { ao } from "three/examples/jsm/tsl/display/GTAONode.js";
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import { ShaderNodeObject, pass, mrt, output, uniform, metalness, transformedNormalView, NodeRepresentation, normalView, depth, velocity } from "three/tsl";
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import { PassNode, Node } from "three/webgpu";
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import { BloomParam } from "./Param/Bloom";
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import { DOFParam } from "./Param/DOF";
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import { GTAOParam } from "./Param/GTAO";
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import SSRNode, { ssr } from "three/examples/jsm/tsl/display/SSRNode.js";
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import { SSRParam } from "./Param/SSR";
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import { LensFlareParam } from "./Param/LensFlare";
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import LensflareNode, { lensflare } from "three/examples/jsm/tsl/display/LensflareNode.js";
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import OutlineNode, { outline } from "three/examples/jsm/tsl/display/OutlineNode.js";
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import { motionBlur } from 'three/examples/jsm/tsl/display/MotionBlur.js';
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import { MotionBlurParam } from './Param/MotionBlur';
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import { fxaa } from 'three/examples/jsm/tsl/display/FXAANode.js';
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import { smaa } from 'three/examples/jsm/tsl/display/SMAANode.js';
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import { DenoiseParam } from './Param/Denoise';
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export class WebGPUPostProcessFactory
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{
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// scene pass
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static constructScenePass(scene: Scene, camera: Camera): ShaderNodeObject<PassNode>
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{
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const scenePass = pass(scene, camera);
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scenePass.setMRT(mrt({
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output: output,
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}));
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return scenePass;
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}
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static updateScenePass(scenePass: ShaderNodeObject<PassNode>, outputNodes: { [name: string]: Node })
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{
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let oldMRT = scenePass.getMRT();
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let newMRT = mrt(outputNodes)
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if (oldMRT)
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{
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scenePass.setMRT(oldMRT.merge(newMRT));
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}
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else
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{
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scenePass.setMRT(newMRT);
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}
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console.log(scenePass.getMRT(), "MRTTTTTTT");
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}
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// bloom pass
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static constructBloomPass(scenePass: ShaderNodeObject<PassNode>, params: BloomParam): ShaderNodeObject<BloomNode>
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{
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const scenePassColor = scenePass.getTextureNode('output');
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const bloomPass = bloom(scenePassColor);
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WebGPUPostProcessFactory.updateBloomPass(bloomPass, params);
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return bloomPass;
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}
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static updateBloomPass(bloomPass: ShaderNodeObject<BloomNode>, params: BloomParam)
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{
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bloomPass.threshold.value = params.threshold;
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bloomPass.strength.value = params.strength;
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bloomPass.radius.value = params.radius;
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}
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// DOF pass
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static constructDOFPass(scenePass: ShaderNodeObject<PassNode>, params: DOFParam): ShaderNodeObject<DepthOfFieldNode>
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{
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const scenePassColor = scenePass.getTextureNode('output');
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const scenePassViewZ = scenePass.getViewZNode();
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return dof(scenePassColor, scenePassViewZ, uniform(params.focus), uniform(params.aperture).mul(0.00001), uniform(params.maxblur));
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}
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static updateDOFPass(dofPass: ShaderNodeObject<DepthOfFieldNode>, params: DOFParam)
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{
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dofPass.focus.value = params.focus;
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dofPass.aperture.value = params.aperture * 0.00001;
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dofPass.maxblur.value = params.maxblur;
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}
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// motion blur
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static constructMotionBlurPass(lastNode:NodeRepresentation, scenePass: ShaderNodeObject<PassNode>, param:MotionBlurParam): ShaderNodeObject<Node>
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{
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WebGPUPostProcessFactory.updateScenePass(scenePass, {velocity})
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const scenePassVelocity = scenePass.getTextureNode( 'velocity' ).mul( param.blurAmount );
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const scenePassColor = scenePass.getTextureNode('output');
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const motionBlurPass = motionBlur( scenePassColor, scenePassVelocity );
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return motionBlurPass
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}
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// ssr
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static constructSSRPass(scenePass: ShaderNodeObject<PassNode>, param: SSRParam): ShaderNodeObject<SSRNode>
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{
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WebGPUPostProcessFactory.updateScenePass(scenePass, {
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normal : transformedNormalView,
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metalness: metalness,
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})
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const scenePassColor = scenePass.getTextureNode('output');
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const scenePassNormal = scenePass.getTextureNode('normal');
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const scenePassDepth = scenePass.getTextureNode('depth');
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const scenePassMetalness = scenePass.getTextureNode('metalness');
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const ssrPass = ssr(scenePassColor, scenePassDepth, scenePassNormal, scenePassMetalness, scenePass.camera)
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ssrPass.resolutionScale = 1.0;
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WebGPUPostProcessFactory.updateSSRPass(ssrPass, param);
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return ssrPass;
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}
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static updateSSRPass(ssrPass: ShaderNodeObject<SSRNode>, params: SSRParam)
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{
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ssrPass.maxDistance.value = params.maxDistance;
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ssrPass.opacity.value = params.opacity;
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ssrPass.thickness.value = params.thickness;
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}
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// GTAO
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static constructGTAOPass(scenePass: ShaderNodeObject<PassNode>, params: GTAOParam): ShaderNodeObject<GTAONode>
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{
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WebGPUPostProcessFactory.updateScenePass(scenePass, {
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normal: transformedNormalView,
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})
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const scenePassNormal = scenePass.getTextureNode('normal');
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const scenePassDepth = scenePass.getTextureNode('depth');
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const aoPass = ao(scenePassDepth, scenePassNormal, scenePass.camera);
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aoPass.resolutionScale = 0.5;
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WebGPUPostProcessFactory.updateGTAOPass(aoPass, params);
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return aoPass;
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}
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static updateGTAOPass(gtaoPass: ShaderNodeObject<GTAONode>, params: GTAOParam)
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{
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gtaoPass.distanceExponent.value = params.distanceExponent;
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gtaoPass.distanceFallOff.value = params.distanceFallOff;
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gtaoPass.radius.value = params.radius;
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gtaoPass.scale.value = params.scale;
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gtaoPass.thickness.value = params.thickness;
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}
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static constructDenoisePass(scenePass: ShaderNodeObject<PassNode>, inputNode: NodeRepresentation, params: DenoiseParam): ShaderNodeObject<DenoiseNode>
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{
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WebGPUPostProcessFactory.updateScenePass(scenePass, {
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normal: transformedNormalView,
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})
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const scenePassNormal = scenePass.getTextureNode('normal');
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const scenePassDepth = scenePass.getTextureNode('depth');
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const denoisePass = denoise(inputNode, scenePassDepth, scenePassNormal, scenePass.camera);
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WebGPUPostProcessFactory.updateDenoisePass(denoisePass, params);
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return denoisePass
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}
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static updateDenoisePass(denoisePass: ShaderNodeObject<DenoiseNode>, params: DenoiseParam)
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{
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denoisePass.radius.value = params.denoiseRadius;
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denoisePass.lumaPhi.value = params.lumaPhi;
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denoisePass.depthPhi.value = params.depthPhi;
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denoisePass.normalPhi.value = params.normalPhi;
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}
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static constructGTAODenoisePass(scenePass: ShaderNodeObject<PassNode>, gtaoPass: ShaderNodeObject<GTAONode>, params: GTAOParam): ShaderNodeObject<DenoiseNode>
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{
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return WebGPUPostProcessFactory.constructDenoisePass(scenePass, gtaoPass.getTextureNode(), params.denoiseParam);
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}
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|
|
165
|
+
static updateGTAODenoisePass(denoisePass: ShaderNodeObject<DenoiseNode>, params: GTAOParam)
|
|
166
|
+
{
|
|
167
|
+
WebGPUPostProcessFactory.updateDenoisePass(denoisePass, params.denoiseParam);
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
static constructLensFlarePass(inputNode: NodeRepresentation, params: LensFlareParam): ShaderNodeObject<LensflareNode>
|
|
171
|
+
{
|
|
172
|
+
const lensflarePass = lensflare(inputNode, {
|
|
173
|
+
threshold : uniform(params.threshold),
|
|
174
|
+
ghostAttenuationFactor: uniform(params.ghostAttenuationFactor),
|
|
175
|
+
ghostSpacing : uniform(params.ghostSpacing),
|
|
176
|
+
});
|
|
177
|
+
return lensflarePass;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
static updateLensFlarPass(lensflarePass: ShaderNodeObject<LensflareNode>, params: LensFlareParam)
|
|
181
|
+
{
|
|
182
|
+
lensflarePass.thresholdNode.value = params.threshold
|
|
183
|
+
lensflarePass.ghostSpacingNode.value = params.ghostSpacing
|
|
184
|
+
lensflarePass.ghostAttenuationFactorNode.value = params.ghostAttenuationFactor
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
static constructOutlinePass(scene: Scene, camera: Camera, outlineObjects:Object3D[], param:OutlineParams): ShaderNodeObject<OutlineNode>
|
|
188
|
+
{
|
|
189
|
+
const outlinePass = outline( scene, camera, {
|
|
190
|
+
selectedObjects: outlineObjects,
|
|
191
|
+
edgeGlow : param.edgeGlow,
|
|
192
|
+
edgeThickness : param.edgeThickness
|
|
193
|
+
} );
|
|
194
|
+
return outlinePass;
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
static updateOutlinePass(outlinePass: ShaderNodeObject<OutlineNode>, outlineObjects:Object3D[],params: OutlineParams)
|
|
198
|
+
{
|
|
199
|
+
outlinePass.edgeGlowNode.value = params.edgeGlow
|
|
200
|
+
outlinePass.edgeThicknessNode.value = params.edgeThickness
|
|
201
|
+
outlinePass.selectedObjects = outlineObjects
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
// fxaa
|
|
205
|
+
static constructFXAAPass(inputNode: NodeRepresentation)
|
|
206
|
+
{
|
|
207
|
+
return fxaa(inputNode)
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
// smaa
|
|
211
|
+
static constructSMAAPass(inputNode: NodeRepresentation)
|
|
212
|
+
{
|
|
213
|
+
return smaa(inputNode)
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
|
|
217
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Brightness and contrast adjustment
|
|
3
|
+
* https://github.com/evanw/glfx.js
|
|
4
|
+
* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
|
|
5
|
+
* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
const ColorShader = {
|
|
9
|
+
|
|
10
|
+
name: 'ColorShader',
|
|
11
|
+
|
|
12
|
+
uniforms: {
|
|
13
|
+
'tDiffuse' : {value: null},
|
|
14
|
+
'brightness': {value: 0.0},
|
|
15
|
+
'contrast' : {value: 0},
|
|
16
|
+
'saturation': {value: 1},
|
|
17
|
+
'exposure' : {value: 1.0} // 新增的曝光uniform
|
|
18
|
+
},
|
|
19
|
+
|
|
20
|
+
vertexShader: /* glsl */`
|
|
21
|
+
varying vec2 vUv;
|
|
22
|
+
void main() {
|
|
23
|
+
vUv = uv;
|
|
24
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
25
|
+
}`,
|
|
26
|
+
|
|
27
|
+
fragmentShader: /* glsl */`
|
|
28
|
+
|
|
29
|
+
uniform sampler2D tDiffuse;
|
|
30
|
+
uniform float brightness;
|
|
31
|
+
uniform float contrast;
|
|
32
|
+
uniform float saturation;
|
|
33
|
+
uniform float exposure; // 新增的曝光uniform
|
|
34
|
+
varying vec2 vUv;
|
|
35
|
+
|
|
36
|
+
void main() {
|
|
37
|
+
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
38
|
+
gl_FragColor.rgb *= exposure;
|
|
39
|
+
gl_FragColor.rgb += brightness;
|
|
40
|
+
|
|
41
|
+
gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
|
|
42
|
+
vec3 grey = vec3(0.2126 * gl_FragColor.r + 0.7152 * gl_FragColor.g + 0.0722 * gl_FragColor.b); // 计算亮度(灰度)
|
|
43
|
+
gl_FragColor.rgb = mix(grey, gl_FragColor.rgb, saturation);;
|
|
44
|
+
|
|
45
|
+
}`
|
|
46
|
+
|
|
47
|
+
};
|
|
48
|
+
|
|
49
|
+
export {ColorShader};
|
|
@@ -0,0 +1,124 @@
|
|
|
1
|
+
|
|
2
|
+
import { DefaultPostProcessParam, PostProcessParam } from './PostProcess/PostProcessParam';
|
|
3
|
+
import {World} from "./Frame/World.ts";
|
|
4
|
+
import {Viewport} from "./Frame/Viewport.ts";
|
|
5
|
+
import {Controller} from "./Frame/Controller.ts";
|
|
6
|
+
import { Clock, OrthographicCamera, PerspectiveCamera} from "three";
|
|
7
|
+
import {CameraFactory, CameraParam} from "./Factory/CameraFactory.ts";
|
|
8
|
+
import { WebGPURendererParameters } from 'three/src/renderers/webgpu/WebGPURenderer.js';
|
|
9
|
+
|
|
10
|
+
export interface AppParam
|
|
11
|
+
{
|
|
12
|
+
renderParam ?: WebGPURendererParameters,
|
|
13
|
+
cameraParam ?: CameraParam,
|
|
14
|
+
postProcessParam?: PostProcessParam,
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export const DefaultRenderParam:WebGPURendererParameters = {
|
|
18
|
+
antialias: true,
|
|
19
|
+
}
|
|
20
|
+
export const DefaultCameraParam:CameraParam = {
|
|
21
|
+
near : 0.1,
|
|
22
|
+
far : 1000,
|
|
23
|
+
param: {
|
|
24
|
+
fov : 50,
|
|
25
|
+
aspect: 1,
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
export const DefaultAppParam:AppParam = {
|
|
29
|
+
renderParam : DefaultRenderParam,
|
|
30
|
+
cameraParam : DefaultCameraParam,
|
|
31
|
+
postProcessParam: DefaultPostProcessParam,
|
|
32
|
+
}
|
|
33
|
+
export class ThreeJsApp
|
|
34
|
+
{
|
|
35
|
+
get camera(): PerspectiveCamera | OrthographicCamera
|
|
36
|
+
{
|
|
37
|
+
return this._camera;
|
|
38
|
+
}
|
|
39
|
+
get clock(): Clock
|
|
40
|
+
{
|
|
41
|
+
return this._clock;
|
|
42
|
+
}
|
|
43
|
+
get world(): World
|
|
44
|
+
{
|
|
45
|
+
return this._world;
|
|
46
|
+
}
|
|
47
|
+
get viewport(): Viewport
|
|
48
|
+
{
|
|
49
|
+
return this._viewport;
|
|
50
|
+
}
|
|
51
|
+
get controller(): Controller
|
|
52
|
+
{
|
|
53
|
+
return this._controller;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
get worldClass()
|
|
57
|
+
{
|
|
58
|
+
return World
|
|
59
|
+
}
|
|
60
|
+
get viewportClass()
|
|
61
|
+
{
|
|
62
|
+
return Viewport
|
|
63
|
+
}
|
|
64
|
+
get controllerClass()
|
|
65
|
+
{
|
|
66
|
+
return Controller
|
|
67
|
+
}
|
|
68
|
+
protected _clock : Clock
|
|
69
|
+
protected _camera: PerspectiveCamera | OrthographicCamera
|
|
70
|
+
protected _world : World;
|
|
71
|
+
protected _viewport: Viewport;
|
|
72
|
+
protected _controller: Controller;
|
|
73
|
+
|
|
74
|
+
constructor(elementId:string, appParam:AppParam = DefaultAppParam)
|
|
75
|
+
{
|
|
76
|
+
this._clock = new Clock()
|
|
77
|
+
this._camera = CameraFactory.createCamera(appParam.cameraParam ? appParam.cameraParam : DefaultCameraParam)
|
|
78
|
+
this._world = new this.worldClass(this);
|
|
79
|
+
this._viewport = new this.viewportClass(this, elementId, appParam.renderParam ? appParam.renderParam:DefaultRenderParam, appParam.postProcessParam? appParam.postProcessParam:DefaultPostProcessParam);
|
|
80
|
+
this._controller = new this.controllerClass(this);
|
|
81
|
+
|
|
82
|
+
this.viewport.renderer.setAnimationLoop(()=>{
|
|
83
|
+
this.tick();
|
|
84
|
+
});
|
|
85
|
+
|
|
86
|
+
this.init();
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
init()
|
|
90
|
+
{
|
|
91
|
+
this.controller.init();
|
|
92
|
+
this.world.init();
|
|
93
|
+
this.viewport.init();
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
tick()
|
|
97
|
+
{
|
|
98
|
+
const delta = this._clock.getDelta();
|
|
99
|
+
this._controller.tick(delta);
|
|
100
|
+
this.world.tick(delta);
|
|
101
|
+
this.viewport.render();
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
|
|
105
|
+
|
|
106
|
+
onWindowResize(width:number, height:number)
|
|
107
|
+
{
|
|
108
|
+
if(this.camera instanceof PerspectiveCamera)
|
|
109
|
+
{
|
|
110
|
+
this.camera.aspect = width / height;
|
|
111
|
+
}
|
|
112
|
+
// if(this.camera instanceof OrthographicCamera)
|
|
113
|
+
// {
|
|
114
|
+
// // to do
|
|
115
|
+
// }
|
|
116
|
+
this.camera.updateProjectionMatrix();
|
|
117
|
+
}
|
|
118
|
+
destroy()
|
|
119
|
+
{
|
|
120
|
+
this.world.destroy();
|
|
121
|
+
this.controller.destroy();
|
|
122
|
+
this.viewport.destroy();
|
|
123
|
+
}
|
|
124
|
+
}
|
package/package.json
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "lythreeframe",
|
|
3
|
+
"version": "1.0.0",
|
|
4
|
+
"description": "my custom three ",
|
|
5
|
+
"main": "index.js",
|
|
6
|
+
"scripts": {
|
|
7
|
+
"test": "echo \"Error: no test specified\" && exit 1"
|
|
8
|
+
},
|
|
9
|
+
"dependencies": {
|
|
10
|
+
"@types/three": "^0.173.0",
|
|
11
|
+
"gsap": "^3.12.7",
|
|
12
|
+
"three": "^0.173.0"
|
|
13
|
+
},
|
|
14
|
+
"devDependencies": {
|
|
15
|
+
"@types/node": "^22.13.8",
|
|
16
|
+
"globals": "^16.0.0",
|
|
17
|
+
"typescript": "~5.6.2"
|
|
18
|
+
},
|
|
19
|
+
"author": "noegip",
|
|
20
|
+
"license": "ISC"
|
|
21
|
+
}
|