luckiest-co 1.0.38 → 1.0.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +1 -1
- package/.claude-plugin/plugin.json +1 -1
- package/bin/install.js +7 -7
- package/package.json +1 -1
- package/skills/ab-testing/SKILL.md +379 -0
- package/skills/ad-creative/CHANGELOG.md +39 -0
- package/skills/ad-creative/SKILL.md +418 -0
- package/skills/ad-creative/references/generative-tools.md +613 -0
- package/skills/ads/CHANGELOG.md +33 -0
- package/skills/ads/SKILL.md +444 -0
- package/skills/ads/references/reading-google-ads-data.md +121 -0
- package/skills/advisors/SKILL.md +151 -0
- package/skills/aeo-grader/SKILL.md +200 -0
- package/skills/ai-seo/CHANGELOG.md +34 -0
- package/skills/ai-seo/SKILL.md +509 -0
- package/skills/ai-seo/references/content-types.md +82 -0
- package/skills/ai-seo/references/linkedin-ai-citations.md +122 -0
- package/skills/ai-seo/references/platform-ranking-factors.md +167 -0
- package/skills/ai-seo/references/positioning-and-consensus.md +102 -0
- package/skills/analytics/SKILL.md +380 -0
- package/skills/aso/SKILL.md +327 -0
- package/skills/brandkit/SKILL.md +244 -0
- package/skills/brandkit-sizing/SKILL.md +126 -0
- package/skills/churn-prevention/SKILL.md +445 -0
- package/skills/co-marketing/SKILL.md +331 -0
- package/skills/coder/CHANGELOG.md +53 -0
- package/skills/coder/SKILL.md +89 -0
- package/skills/coder-brainstorming/CHANGELOG.md +40 -0
- package/skills/coder-brainstorming/SKILL.md +175 -0
- package/skills/coder-consistency/SKILL.md +98 -0
- package/skills/coder-constitution/SKILL.md +115 -0
- package/skills/coder-debugging/CHANGELOG.md +33 -0
- package/skills/coder-debugging/SKILL.md +321 -0
- package/skills/coder-dispatching-parallel-agents/SKILL.md +198 -0
- package/skills/coder-executing-plans/CHANGELOG.md +31 -0
- package/skills/coder-executing-plans/SKILL.md +85 -0
- package/skills/coder-finishing-a-branch/CHANGELOG.md +31 -0
- package/skills/coder-finishing-a-branch/SKILL.md +262 -0
- package/skills/coder-git-worktrees/SKILL.md +215 -0
- package/skills/coder-guard/CHANGELOG.md +55 -0
- package/skills/coder-guard/SKILL.md +126 -0
- package/skills/coder-qa/SKILL.md +160 -0
- package/skills/coder-receiving-code-review/CHANGELOG.md +37 -0
- package/skills/coder-receiving-code-review/SKILL.md +228 -0
- package/skills/coder-requesting-code-review/SKILL.md +118 -0
- package/skills/coder-shipping/CHANGELOG.md +57 -0
- package/skills/coder-shipping/SKILL.md +148 -0
- package/skills/coder-subagent-driven-development/CHANGELOG.md +37 -0
- package/skills/coder-subagent-driven-development/SKILL.md +441 -0
- package/skills/coder-tdd/SKILL.md +384 -0
- package/skills/coder-verification/SKILL.md +152 -0
- package/skills/coder-writing-plans/CHANGELOG.md +31 -0
- package/skills/coder-writing-plans/SKILL.md +193 -0
- package/skills/coder-writing-skills/SKILL.md +702 -0
- package/skills/cold-email/CHANGELOG.md +31 -0
- package/skills/cold-email/SKILL.md +220 -0
- package/skills/cold-email/references/follow-up-sequences.md +81 -0
- package/skills/cold-email/references/frameworks.md +90 -0
- package/skills/cold-email/references/personalization.md +79 -0
- package/skills/community-marketing/SKILL.md +200 -0
- package/skills/competitor-profiling/CHANGELOG.md +32 -0
- package/skills/competitor-profiling/SKILL.md +468 -0
- package/skills/competitor-profiling/references/tool-reference.md +315 -0
- package/skills/competitors/CHANGELOG.md +33 -0
- package/skills/competitors/SKILL.md +198 -0
- package/skills/competitors/references/content-architecture.md +277 -0
- package/skills/competitors/references/templates.md +226 -0
- package/skills/content-strategy/SKILL.md +395 -0
- package/skills/copy-editing/CHANGELOG.md +41 -0
- package/skills/copy-editing/SKILL.md +523 -0
- package/skills/copy-editing/references/checklist.md +77 -0
- package/skills/copywriting/CHANGELOG.md +34 -0
- package/skills/copywriting/SKILL.md +324 -0
- package/skills/copywriting/references/copy-frameworks.md +343 -0
- package/skills/copywriting/references/natural-transitions.md +256 -0
- package/skills/copywriting-humanize/SKILL.md +82 -0
- package/skills/cro/SKILL.md +215 -0
- package/skills/customer-research/CHANGELOG.md +34 -0
- package/skills/customer-research/SKILL.md +296 -0
- package/skills/design-website/SKILL.md +380 -0
- package/skills/directory-submissions/CHANGELOG.md +42 -0
- package/skills/directory-submissions/SKILL.md +430 -0
- package/skills/emails/CHANGELOG.md +41 -0
- package/skills/emails/SKILL.md +239 -0
- package/skills/emails/references/sequence-templates.md +168 -0
- package/skills/extract-design-system/SKILL.md +83 -0
- package/skills/free-tools/SKILL.md +220 -0
- package/skills/image/CHANGELOG.md +39 -0
- package/skills/image/SKILL.md +387 -0
- package/skills/image/references/ai-image-prompting.md +229 -0
- package/skills/launch/SKILL.md +385 -0
- package/skills/lead-magnets/SKILL.md +331 -0
- package/skills/marketing-ideas/SKILL.md +191 -0
- package/skills/marketing-plan/CHANGELOG.md +31 -0
- package/skills/marketing-plan/SKILL.md +289 -0
- package/skills/marketing-plan/references/market-sizing.md +166 -0
- package/skills/marketing-plan/references/methodology.md +365 -0
- package/skills/marketing-psychology/SKILL.md +202 -0
- package/skills/model-router/CHANGELOG.md +103 -0
- package/skills/model-router/SKILL.md +98 -0
- package/skills/model-router/references/weave-routing-notes.md +23 -0
- package/skills/model-router/scripts/route.py +274 -0
- package/skills/offers/SKILL.md +167 -0
- package/skills/onboarding/SKILL.md +243 -0
- package/skills/paywalls/SKILL.md +256 -0
- package/skills/popups/SKILL.md +477 -0
- package/skills/pricing/SKILL.md +283 -0
- package/skills/product-marketing/SKILL.md +256 -0
- package/skills/programmatic-seo/SKILL.md +286 -0
- package/skills/prompt-rewrite/SKILL.md +496 -0
- package/skills/prospecting/CHANGELOG.md +31 -0
- package/skills/prospecting/SKILL.md +275 -0
- package/skills/prospecting/references/saas-prospecting.md +123 -0
- package/skills/public-relations/CHANGELOG.md +33 -0
- package/skills/public-relations/SKILL.md +166 -0
- package/skills/public-relations/references/crisis-communications.md +111 -0
- package/skills/public-relations/references/newsjacking.md +220 -0
- package/skills/public-relations/references/statement-templates.md +143 -0
- package/skills/referrals/SKILL.md +292 -0
- package/skills/research/SKILL.md +149 -0
- package/skills/revops/SKILL.md +362 -0
- package/skills/sales-enablement/CHANGELOG.md +31 -0
- package/skills/sales-enablement/SKILL.md +447 -0
- package/skills/sales-enablement/references/win-loss-analysis.md +72 -0
- package/skills/schema/SKILL.md +209 -0
- package/skills/seo-audit/SKILL.md +529 -0
- package/skills/session-handoff/SKILL.md +96 -0
- package/skills/signup/SKILL.md +382 -0
- package/skills/site-architecture/SKILL.md +383 -0
- package/skills/skill-audit/ATTRIBUTION.md +5 -0
- package/skills/skill-audit/CHANGELOG.md +19 -0
- package/skills/skill-audit/SKILL.md +121 -0
- package/skills/skill-audit-security/ATTRIBUTION.md +14 -0
- package/skills/skill-audit-security/CHANGELOG.md +14 -0
- package/skills/skill-audit-security/LICENSE-APACHE-2.0 +190 -0
- package/skills/skill-audit-security/SKILL.md +99 -0
- package/skills/skill-audit-security/references/rule-ids.md +28 -0
- package/skills/skill-audit-security/references/source-review.md +58 -0
- package/skills/sms/CHANGELOG.md +32 -0
- package/skills/sms/SKILL.md +414 -0
- package/skills/sms/references/whatsapp.md +258 -0
- package/skills/social/CHANGELOG.md +41 -0
- package/skills/social/SKILL.md +458 -0
- package/skills/social/references/listening.md +285 -0
- package/skills/social/references/platforms.md +176 -0
- package/skills/social/references/post-templates.md +177 -0
- package/skills/social/references/short-form-video.md +237 -0
- package/skills/social/references/x-algorithm.md +69 -0
- package/skills/thinker/SKILL.md +92 -0
- package/skills/trends/CHANGELOG.md +89 -0
- package/skills/trends/SKILL.md +204 -0
- package/skills/video/CHANGELOG.md +40 -0
- package/skills/video/SKILL.md +363 -0
- package/skills/video-studio/CHANGELOG.md +208 -0
- package/skills/video-studio/SKILL.md +422 -0
- package/skills/video-studio/references/interview.md +75 -0
- package/skills/video-studio/references/step-2-plan.md +289 -0
- package/skills/video-studio/references/storyboard.md +101 -0
- package/skills/video-studio/scripts/pyproject.toml +16 -0
- package/skills/video-studio/scripts/render-scenes.mjs +251 -0
- package/skills/video-studio/scripts/storyboard.schema.json +77 -0
- package/skills/video-studio/scripts/uv.lock +822 -0
- package/skills/video-studio-ae/SKILL.md +133 -0
- package/skills/video-studio-art-director/SKILL.md +337 -0
- package/skills/video-studio-cards/SKILL.md +135 -0
- package/skills/video-studio-composition/SKILL.md +212 -0
- package/skills/video-studio-cuts/SKILL.md +137 -0
- package/skills/video-studio-director/CHANGELOG.md +25 -0
- package/skills/video-studio-director/SKILL.md +211 -0
- package/skills/video-studio-motion/SKILL.md +188 -0
- package/skills/video-studio-recreate/SKILL.md +185 -0
- package/skills/video-studio-reel/SKILL.md +188 -0
- package/skills/video-studio-reference/SKILL.md +119 -0
- package/skills/video-studio-review/CHANGELOG.md +55 -0
- package/skills/video-studio-review/SKILL.md +151 -0
- package/skills/video-studio-review/editor/index.html +903 -0
- package/skills/video-studio-review/references/apply-feedback.md +90 -0
- package/skills/video-studio-review/scripts/build-reel.mjs +121 -0
- package/skills/video-studio-review/scripts/build-reel.test.mjs +77 -0
- package/skills/video-studio-script/CHANGELOG.md +14 -0
- package/skills/video-studio-script/SKILL.md +167 -0
- package/skills/video-studio-showreel/CHANGELOG.md +21 -0
- package/skills/video-studio-showreel/SKILL.md +231 -0
- package/skills/video-studio-showreel/references/motion-design-pack-notes.md +28 -0
- package/skills/video-studio-showreel/references/zingage-breakdown.md +47 -0
- package/skills/video-studio-showreel/scripts/build.py +10 -0
- package/skills/video-studio-showreel/templates/showreel.html +264 -0
- package/skills/video-studio-talk/SKILL.md +167 -0
- package/skills/video-watcher/CHANGELOG.md +96 -0
- package/skills/video-watcher/SKILL.md +201 -0
- package/skills/video-watcher/scripts/setup.py +340 -0
- package/skills/website-cloner/SKILL.md +289 -0
- package/skills/website-cloner-dom/SKILL.md +170 -0
- package/skills/website-cloner-remix/SKILL.md +202 -0
- package/skills/website-cloner-shaders/SKILL.md +129 -0
- package/skills/luckiest-ab-testing/SKILL.md +0 -379
- package/skills/luckiest-ad-creative/CHANGELOG.md +0 -32
- package/skills/luckiest-ad-creative/SKILL.md +0 -399
- package/skills/luckiest-ad-creative/references/generative-tools.md +0 -637
- package/skills/luckiest-ads/CHANGELOG.md +0 -24
- package/skills/luckiest-ads/SKILL.md +0 -434
- package/skills/luckiest-advisors/SKILL.md +0 -151
- package/skills/luckiest-aeo-grader/SKILL.md +0 -200
- package/skills/luckiest-ai-seo/CHANGELOG.md +0 -23
- package/skills/luckiest-ai-seo/SKILL.md +0 -510
- package/skills/luckiest-ai-seo/references/content-types.md +0 -71
- package/skills/luckiest-ai-seo/references/platform-ranking-factors.md +0 -154
- package/skills/luckiest-analytics/SKILL.md +0 -380
- package/skills/luckiest-aso/SKILL.md +0 -327
- package/skills/luckiest-brandkit/SKILL.md +0 -244
- package/skills/luckiest-brandkit-sizing/SKILL.md +0 -126
- package/skills/luckiest-churn-prevention/SKILL.md +0 -445
- package/skills/luckiest-co-marketing/SKILL.md +0 -331
- package/skills/luckiest-coder/CHANGELOG.md +0 -30
- package/skills/luckiest-coder/SKILL.md +0 -77
- package/skills/luckiest-coder-brainstorming/CHANGELOG.md +0 -31
- package/skills/luckiest-coder-brainstorming/SKILL.md +0 -173
- package/skills/luckiest-coder-consistency/SKILL.md +0 -98
- package/skills/luckiest-coder-constitution/SKILL.md +0 -115
- package/skills/luckiest-coder-debugging/CHANGELOG.md +0 -22
- package/skills/luckiest-coder-debugging/SKILL.md +0 -309
- package/skills/luckiest-coder-dispatching-parallel-agents/SKILL.md +0 -198
- package/skills/luckiest-coder-executing-plans/CHANGELOG.md +0 -22
- package/skills/luckiest-coder-executing-plans/SKILL.md +0 -83
- package/skills/luckiest-coder-finishing-a-branch/CHANGELOG.md +0 -22
- package/skills/luckiest-coder-finishing-a-branch/SKILL.md +0 -258
- package/skills/luckiest-coder-git-worktrees/SKILL.md +0 -215
- package/skills/luckiest-coder-guard/CHANGELOG.md +0 -48
- package/skills/luckiest-coder-guard/SKILL.md +0 -126
- package/skills/luckiest-coder-qa/SKILL.md +0 -160
- package/skills/luckiest-coder-receiving-code-review/CHANGELOG.md +0 -28
- package/skills/luckiest-coder-receiving-code-review/SKILL.md +0 -226
- package/skills/luckiest-coder-requesting-code-review/SKILL.md +0 -118
- package/skills/luckiest-coder-shipping/CHANGELOG.md +0 -48
- package/skills/luckiest-coder-shipping/SKILL.md +0 -148
- package/skills/luckiest-coder-subagent-driven-development/CHANGELOG.md +0 -28
- package/skills/luckiest-coder-subagent-driven-development/SKILL.md +0 -439
- package/skills/luckiest-coder-tdd/SKILL.md +0 -384
- package/skills/luckiest-coder-verification/SKILL.md +0 -152
- package/skills/luckiest-coder-writing-plans/CHANGELOG.md +0 -22
- package/skills/luckiest-coder-writing-plans/SKILL.md +0 -191
- package/skills/luckiest-coder-writing-skills/SKILL.md +0 -702
- package/skills/luckiest-cold-email/CHANGELOG.md +0 -24
- package/skills/luckiest-cold-email/SKILL.md +0 -213
- package/skills/luckiest-cold-email/references/follow-up-sequences.md +0 -81
- package/skills/luckiest-cold-email/references/frameworks.md +0 -90
- package/skills/luckiest-cold-email/references/personalization.md +0 -79
- package/skills/luckiest-community-marketing/SKILL.md +0 -200
- package/skills/luckiest-competitor-profiling/CHANGELOG.md +0 -24
- package/skills/luckiest-competitor-profiling/SKILL.md +0 -443
- package/skills/luckiest-competitor-profiling/references/tool-reference.md +0 -179
- package/skills/luckiest-competitors/CHANGELOG.md +0 -25
- package/skills/luckiest-competitors/SKILL.md +0 -171
- package/skills/luckiest-competitors/references/content-architecture.md +0 -271
- package/skills/luckiest-competitors/references/templates.md +0 -223
- package/skills/luckiest-content-strategy/SKILL.md +0 -395
- package/skills/luckiest-copy-editing/CHANGELOG.md +0 -31
- package/skills/luckiest-copy-editing/SKILL.md +0 -491
- package/skills/luckiest-copy-editing/references/checklist.md +0 -66
- package/skills/luckiest-copywriting/CHANGELOG.md +0 -23
- package/skills/luckiest-copywriting/SKILL.md +0 -296
- package/skills/luckiest-copywriting/references/copy-frameworks.md +0 -344
- package/skills/luckiest-copywriting/references/natural-transitions.md +0 -272
- package/skills/luckiest-copywriting-humanize/SKILL.md +0 -82
- package/skills/luckiest-cro/SKILL.md +0 -215
- package/skills/luckiest-customer-research/CHANGELOG.md +0 -26
- package/skills/luckiest-customer-research/SKILL.md +0 -293
- package/skills/luckiest-design-website/SKILL.md +0 -380
- package/skills/luckiest-directory-submissions/CHANGELOG.md +0 -33
- package/skills/luckiest-directory-submissions/SKILL.md +0 -419
- package/skills/luckiest-emails/CHANGELOG.md +0 -33
- package/skills/luckiest-emails/SKILL.md +0 -220
- package/skills/luckiest-emails/references/sequence-templates.md +0 -168
- package/skills/luckiest-extract-design-system/SKILL.md +0 -83
- package/skills/luckiest-free-tools/SKILL.md +0 -220
- package/skills/luckiest-image/CHANGELOG.md +0 -31
- package/skills/luckiest-image/SKILL.md +0 -387
- package/skills/luckiest-image/references/ai-image-prompting.md +0 -229
- package/skills/luckiest-launch/SKILL.md +0 -385
- package/skills/luckiest-lead-magnets/SKILL.md +0 -331
- package/skills/luckiest-marketing-ideas/SKILL.md +0 -191
- package/skills/luckiest-marketing-plan/CHANGELOG.md +0 -23
- package/skills/luckiest-marketing-plan/SKILL.md +0 -285
- package/skills/luckiest-marketing-plan/references/methodology.md +0 -363
- package/skills/luckiest-marketing-psychology/SKILL.md +0 -202
- package/skills/luckiest-model-router/CHANGELOG.md +0 -94
- package/skills/luckiest-model-router/SKILL.md +0 -98
- package/skills/luckiest-model-router/references/weave-routing-notes.md +0 -22
- package/skills/luckiest-model-router/scripts/route.py +0 -272
- package/skills/luckiest-offers/SKILL.md +0 -167
- package/skills/luckiest-onboarding/SKILL.md +0 -243
- package/skills/luckiest-paywalls/SKILL.md +0 -256
- package/skills/luckiest-popups/SKILL.md +0 -477
- package/skills/luckiest-pricing/SKILL.md +0 -283
- package/skills/luckiest-product-marketing/SKILL.md +0 -256
- package/skills/luckiest-programmatic-seo/SKILL.md +0 -286
- package/skills/luckiest-prompt-rewrite/SKILL.md +0 -496
- package/skills/luckiest-prospecting/CHANGELOG.md +0 -24
- package/skills/luckiest-prospecting/SKILL.md +0 -275
- package/skills/luckiest-prospecting/references/saas-prospecting.md +0 -123
- package/skills/luckiest-public-relations/CHANGELOG.md +0 -23
- package/skills/luckiest-public-relations/SKILL.md +0 -154
- package/skills/luckiest-public-relations/references/newsjacking.md +0 -218
- package/skills/luckiest-referrals/SKILL.md +0 -292
- package/skills/luckiest-research/SKILL.md +0 -149
- package/skills/luckiest-revops/SKILL.md +0 -362
- package/skills/luckiest-sales-enablement/CHANGELOG.md +0 -23
- package/skills/luckiest-sales-enablement/SKILL.md +0 -379
- package/skills/luckiest-schema/SKILL.md +0 -209
- package/skills/luckiest-seo-audit/SKILL.md +0 -529
- package/skills/luckiest-session-handoff/SKILL.md +0 -96
- package/skills/luckiest-signup/SKILL.md +0 -382
- package/skills/luckiest-site-architecture/SKILL.md +0 -383
- package/skills/luckiest-sms/CHANGELOG.md +0 -24
- package/skills/luckiest-sms/SKILL.md +0 -400
- package/skills/luckiest-social/CHANGELOG.md +0 -30
- package/skills/luckiest-social/SKILL.md +0 -434
- package/skills/luckiest-social/references/listening.md +0 -283
- package/skills/luckiest-social/references/platforms.md +0 -170
- package/skills/luckiest-social/references/post-templates.md +0 -177
- package/skills/luckiest-social/references/short-form-video.md +0 -237
- package/skills/luckiest-thinker/SKILL.md +0 -92
- package/skills/luckiest-trends/CHANGELOG.md +0 -86
- package/skills/luckiest-trends/SKILL.md +0 -194
- package/skills/luckiest-trends/agents/openai.yaml +0 -8
- package/skills/luckiest-trends/scripts/build-skill.sh +0 -39
- package/skills/luckiest-trends/scripts/compare.sh +0 -61
- package/skills/luckiest-trends/scripts/evaluate_search_quality.py +0 -573
- package/skills/luckiest-trends/scripts/test-v1-vs-v2.sh +0 -220
- package/skills/luckiest-trends/scripts/test_device_auth.py +0 -128
- package/skills/luckiest-trends/scripts/verify_v3.py +0 -195
- package/skills/luckiest-video/CHANGELOG.md +0 -32
- package/skills/luckiest-video/SKILL.md +0 -377
- package/skills/luckiest-video-studio/CHANGELOG.md +0 -192
- package/skills/luckiest-video-studio/SKILL.md +0 -358
- package/skills/luckiest-video-studio/references/step-2-plan.md +0 -265
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- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/packs/02-aurora-glass/cards/tier2/t2-lt-lensbar.html +0 -0
- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/packs/02-aurora-glass/cards/tier2/t2-lt-live.html +0 -0
- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/packs/02-aurora-glass/cards/tier2/t2-lt-location.html +0 -0
- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/packs/02-aurora-glass/cards/tier2/t2-lt-logolock.html +0 -0
- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/packs/02-aurora-glass/cards/tier2/t2-lt-micname.html +0 -0
- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/packs/02-aurora-glass/cards/tier2/t2-lt-minicard.html +0 -0
- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/packs/02-aurora-glass/cards/tier2/t2-lt-minimal.html +0 -0
- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/packs/02-aurora-glass/cards/tier2/t2-lt-nameplate3d.html +0 -0
- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/packs/02-aurora-glass/cards/tier2/t2-lt-neonframe.html +0 -0
- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/packs/02-aurora-glass/cards/tier2/t2-lt-neonpill.html +0 -0
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- /package/skills/{luckiest-video-studio-cards → video-studio-cards}/templates/glass-popout/hyperframes.json +0 -0
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name: luckiest-website-cloner
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description: >-
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Reverse-engineer and rebuild any website — including its WebGL/WebGPU/canvas
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shader effects — into a clean local codebase. Use this whenever the user wants
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to clone, replicate, rebuild, reverse-engineer, or copy a website or landing
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page, especially designy sites with animated/shader/3D hero backgrounds. This
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is the top-level coordinator: it does recon, classifies every page surface as
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DOM vs GPU-rendered, routes plain layout to the luckiest-website-cloner-dom sub-skill and shader
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surfaces to the luckiest-website-cloner-shaders sub-skill, scaffolds a build target on demand,
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composites the two tracks, and runs automated visual QA. It also produces a
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human-readable TEARDOWN.md (stack, measured design system, every effect with
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its exact runtime params and how it works) — pass --analyze-only to stop there.
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Trigger on "clone this site", "rebuild this page", "make a copy of this
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website", "reverse-engineer this landing page", "clone this but the background
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is some WebGL thing", any pixel-accurate site reproduction, AND on analysis
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asks: "how did they build this", "tear down this site", "site teardown",
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"break down this page", "what stack/animations does this site use", "how does
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this effect work", "website blueprint", "steal this website's design",
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"/site-teardown". Provide one or more target URLs.
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argument-hint: "<url1> [<url2> ...] [--analyze-only]"
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user-invocable: true
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license: MIT. See ATTRIBUTION.md
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allowed-tools: Bash, Read, Write, Edit, Glob, Grep, Skill, AskUserQuestion
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metadata:
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version: "1.0.0"
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listing_id: luckiest-website-cloner
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author: luckiest
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---
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# Clone Site
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You are cloning **$ARGUMENTS** into a clean local codebase. Your job is to be
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the **general contractor**: survey the whole building, decide which trades do
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which parts, hand each trade a precise scope, then assemble and inspect.
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The reason this skill exists — and why it is not just "run the DOM cloner" — is
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that a modern designy site is really **two different materials welded together**:
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- **DOM/CSS material** — text, layout, images, buttons, normal animations. A
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DOM extractor reading `getComputedStyle()` reconstructs this faithfully.
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- **GPU material** — WebGL / WebGPU / canvas shader effects (the hero that
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ripples, the 3D blob, the generative gradient). None of it exists in the DOM.
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`getComputedStyle()` sees an empty `<canvas>`. Clone it as HTML and you get a
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dead box where the best part of the site was.
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Getting a clone right is mostly getting the **routing** right: sending each
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surface to the tool that can actually see it. That routing is this skill's spine.
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## Sub-skills you coordinate
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You do not reimplement extraction. You dispatch to two sibling skills and stitch
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their output together. Read each one's `SKILL.md` before you drive it:
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- **`../luckiest-website-cloner-dom/SKILL.md`** — extracts DOM/CSS/assets/content section by
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section, writes a spec file per component, dispatches parallel builders.
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- **`../luckiest-website-cloner-shaders/SKILL.md`** — evidence-gated capture-and-replay of a
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single GPU surface (locks the surface, captures the frame with Spector.js /
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WebGPU Inspector, builds a verified local baseline). Do NOT hand it the whole
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page — hand it one locked canvas surface plus an output directory.
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If either sibling is not installed, tell the user which one is missing and stop;
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you cannot substitute the DOM track for a GPU surface or vice versa.
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## Pre-flight
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1. **Browser automation is required.** You need a browser you can drive from
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the session — any of: the `playwright-cli` skill (recommended: it is the
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only path with `addInitScript` preload, which makes surface routing and
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motion capture far more reliable; see `references/playwright-cli-recipes.md`
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for the one-call preload recipe, eval quirks, hidden-state capture, asset
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lists), Playwright MCP, Chrome/Claude-in-Chrome MCP, or a built-in browser
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pane with a JavaScript-eval tool (post-hoc probes + screenshots only, no
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preload; see `references/builtin-browser-recipes.md`). If none can load the target (bot wall, auth), stop and say so —
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this skill cannot clone from a fetch or a screenshot.
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Build the injectable probe bundle with `node scripts/build-bundle.cjs`, inject
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it, then evaluate `JSON.stringify(surfaceMap())` etc. For a first look use
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`motionSummary()` (small); the full `motionProbe()`/`tokensProbe()` output
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goes to a file — never dump it into the conversation.
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2. Parse `$ARGUMENTS` into one or more URLs; validate each and confirm it loads.
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Multiple sites → keep each site's artifacts in its own `output/<hostname>/`.
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3. Decide the **output directory** now (default `output/<hostname>/`; never
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build inside a notes vault or another project's source tree). Every
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artifact — surface map, probes, specs, captures, the built project — goes
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under it, not into the conversation.
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4. Parse `--analyze-only`. If present, the run ends after Phase 1 with
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`TEARDOWN.md` (+ the probe JSON) as the deliverable. If the user keeps a
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research folder, offer to copy it there with a `## Key Takeaways` section on
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top. Don't ask first — run and report.
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## Phase 1 — Recon & Surface Routing (the part that makes this skill worth it)
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This runs BEFORE any building. Its product is a **surface map**: a list of every
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visual region tagged with what material it's made of and which track owns it.
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1. **Instrument, then load.** If your browser tool supports preload scripts,
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inject `scripts/surface-map.js`'s `instrumentGetContext()` as an init script,
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THEN navigate. This records the real context type each canvas requests —
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ground truth for routing. If preload isn't available, navigate normally and
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rely on the post-hoc probe (still reliable for the common case).
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2. **Let the page settle** (scroll top→bottom once so lazy canvases initialize),
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then run `surfaceMap()` from `scripts/surface-map.js` in the page context
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(browser MCP evaluate / Playwright `page.evaluate`). Save the JSON to
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`output/<hostname>/surface-map.json`.
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3. **Read the routing summary.** For each surface:
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- `WEBGL1 / WEBGL2 / WEBGPU` → **luckiest-website-cloner-shaders track**. This is a GPU effect
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the DOM track literally cannot capture.
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- `CANVAS2D` / `CANVAS_UNKNOWN` → inspect. Many 2D canvases are decorative
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particle fields (luckiest-website-cloner-shaders) but some are charting libs better rebuilt
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from data. Use judgment; default animated fullscreen 2D → luckiest-website-cloner-shaders.
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- `VIDEO` → **luckiest-website-cloner-dom track**, re-embed the source `<video>`. Do not rebuild
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a looping video as a canvas — that's wasted effort and looks worse.
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- `SVG_ANIMATED` → luckiest-website-cloner-dom, but preserve the SMIL/CSS animation.
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- everything else (all normal DOM) → **luckiest-website-cloner-dom track**.
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4. **Record the interaction model.** The surface map also fingerprints smooth
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scroll (Lenis / Locomotive) and scroll-timeline CSS. Note these — they change
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how luckiest-website-cloner-dom must rebuild scroll-driven sections. Confirm by scrolling: does
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content change on its own as you scroll (scroll-driven) or only on click?
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5. **Probe the motion runtime** — run `scripts/motion-probe.js` (`motionProbe()`;
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with `instrumentMotion()` preloaded when using playwright-cli) and save to
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`motion.json`. This asks the live libraries for their real params instead of
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reading a minified bundle: every GSAP tween + `ScrollTrigger.getAll()`
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(trigger/pin/start/end/scrub/vars), WAAPI animations with keyframes, CSSOM
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`@keyframes` + scroll-timelines, Lenis options, Swiper/Splide params,
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SplitText wrappers, transition signatures, IO registrations + input listeners
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(instrumented mode). `summary.animationStack` is the one-line answer to "what
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makes this site move".
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6. **Probe the design system** — run `scripts/tokens-probe.js` (`tokensProbe()`)
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at 1440, 768, and 390 → `tokens-<w>.json`. Frequency-ranked palette, type
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scale, fonts + `@font-face` src, spacing rhythm, radii, shadows, z-layers,
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breakpoints, `:root` custom props, section list with offsets, fixed chrome.
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These values ARE the design tokens luckiest-website-cloner-dom writes in its foundation step.
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7. **Sweep** — scroll in ~viewport steps taking screenshots; hover the obvious
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interactives; click tabs/accordions. Anything that moves but isn't explained
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by `motion.json` gets tagged OBSERVED. Only now, if a specific effect is
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still unexplained, read its source: take the bundle URL from
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`read_network_requests`, `curl` it to the output dir, and `grep` around the
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selector — never WebFetch a bundle (the summarizer drops exactly the numbers
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you need).
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8. **Write the routing plan** to `output/<hostname>/ROUTING.md`: the section
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topology top-to-bottom, each section's track, and for GPU surfaces their
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selector + bounding box + guessed driver (three.js / unicorn-studio / etc.),
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so the composite step knows exactly where each effect sits and at what z-index.
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9. **Write `TEARDOWN.md`** per `references/teardown.md` — stack, measured
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design system, effects table, reveals with exact params, assets, build plan.
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Every claim tagged CONFIRMED / OBSERVED / INFERRED. This is the briefing the
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builders get and the whole deliverable of `--analyze-only`. **Stop here if
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`--analyze-only`.**
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If the routing summary shows **no GPU surfaces**, this is a pure DOM clone —
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proceed with just the luckiest-website-cloner-dom track and skip the luckiest-website-cloner-shaders phase. Say so.
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## Phase 2 — Scaffold the build target (on demand)
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Only scaffold once you know what you're building. Choose the lightest substrate
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that fits what you found — don't force a heavy framework onto a static page:
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- Static/marketing page, GPU effects present → **Vite + vanilla/TS** (the
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luckiest-website-cloner-shaders baselines are framework-free; Vite composites them cleanly).
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- App-like, component-heavy, needs routing/SSR → **Next.js + Tailwind** (matches
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the luckiest-website-cloner-dom builder conventions).
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- User specified a stack → honor it.
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Scaffold into `output/<hostname>/site/`. Verify it builds empty before adding
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anything. Record the choice in `ROUTING.md`. (Rationale: the old template hard-
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wired Next.js for every clone; that's overkill for a static shader showcase and
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fights the framework-free shader baselines. Pick per target.)
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## Phase 3 — Run the two tracks
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**Choose the DOM strategy first.** If the target ships scope-attributed CSS
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(`data-v-*`, CSS Modules, styled-components hashes, `_ngcontent`) and the user
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wants fidelity over a maintainable codebase, take the **fidelity fast path**
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(`references/fidelity-fast-path.md`): captured post-hydration HTML + the site's
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own stylesheets + rewritten paths, rebuilding only behaviors. Validated at
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0.02–0.06% pixel diff in one pass. Otherwise run luckiest-website-cloner-dom's rebuild. State the
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choice in `ROUTING.md`.
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**Choose the DOM strategy first.** If the target ships scope-attributed CSS
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(, CSS Modules, styled-components hashes, ) and the user
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wants fidelity over a maintainable codebase, take the **fidelity fast path**
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(): captured post-hydration HTML + the site's
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own stylesheets + rewritten paths, rebuilding only behaviors. Validated at
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0.02–0.06% pixel diff in one pass. Otherwise run luckiest-website-cloner-dom's rebuild. State the
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choice in .
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Run them **concurrently** — they touch different files and don't depend on each
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other until composite. But note (from the research): decomposing into many small
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builders is a choice for **speed and edit-isolation**, not because a strong model
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can't hold the context. With a capable model, prefer **fewer, larger** builder
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agents scoped to a whole section over many tiny ones; split only when a section
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is genuinely independent (distinct card variants, separate interactive widgets).
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Over-splitting adds merge overhead and coordination cost for no fidelity gain.
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**DOM track:** Follow `../luckiest-website-cloner-dom/SKILL.md`. Feed it the section topology from
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`ROUTING.md`, `TEARDOWN.md`, and the probe JSON (`tokens-*.json` seeds the
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design tokens verbatim; `motion.json` gives each section's interaction model and
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exact animation params — builders reproduce those numbers, not approximations)
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plus the output dir. It produces the page shell, styled sections,
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downloaded assets, and leaves **placeholder mounts** where GPU surfaces belong
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(a positioned empty container with the right id/size/z-index from the surface
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map). It must not try to rebuild the effect itself.
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**Assets you can't obtain or rebuild:** some assets are cross-origin/blocked, or
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are brand identity you shouldn't copy into a learning clone. Resolve every asset
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through the ladder in `../luckiest-website-cloner-dom/references/asset-resolution.md` — REAL first,
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then reconstruct, then GENERATE a decorative substitute via the Higgsfield MCP
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(never for logos/brand/identity), then placeholder — and carry the tier labels
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into the report. This is optional: if Higgsfield isn't connected, tier 3 degrades
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to placeholder. Never let a generated asset be reported as the real one.
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**GPU track:** For each GPU surface, follow `../luckiest-website-cloner-shaders/SKILL.md` once,
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handing it: the locked surface selector, its bounding box, the guessed driver,
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and an output dir `output/<hostname>/effects/<surface-id>/`. It returns a
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self-contained, verified effect module (WebGL/WebGPU replay) that renders into a
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canvas you can mount.
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## Phase 4 — Composite
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Wire the GPU effect modules into the DOM shell's placeholder mounts. See
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`references/compositing.md` for the mount contract (sizing, DPR, z-index,
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pointer-events, teardown, reduced-motion). The composite is where most "looks
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wrong" bugs actually live — an effect that renders fine in isolation can sit at
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the wrong z-index, block clicks, or ignore DPR once mounted. Verify each mount
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in the live page, not just the isolated baseline.
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## Phase 5 — Automated Visual QA (not eyeballing)
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Do NOT declare done by looking at a screenshot. Run a real pixel diff — but
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diff the two materials differently, because GPU effects are **nondeterministic**
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(they animate; two screenshots never match pixel-for-pixel):
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- **DOM regions** → Playwright `toHaveScreenshot()` (pixelmatch under the hood),
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original vs clone at 1440 / 768 / 390. Tune `maxDiffPixelRatio` / `threshold`
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rather than demanding zero diff (anti-aliasing alone causes false diffs).
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- **GPU regions** → **mask them** in the DOM diff (Playwright `mask:` option) so
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their animation doesn't swamp the result, and verify them separately: does the
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effect render, animate, and respond to pointer/scroll like the original?
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See `references/visual-qa.md` for the exact harness, thresholds, masking, and
|
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the harness gotchas (no reducedMotion, no networkidle against Vite, compare
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section heights before pixels, diff per viewport slice).
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For every real discrepancy: trace it to the spec (was the value extracted wrong?)
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or the build (spec right, builder wrong?) and fix at the source.
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## Completion report
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- `TEARDOWN.md` path + the one-line stack summary (`motion.json › summary`)
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- Section topology and per-section routing (DOM vs which GPU track)
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- GPU surfaces found, their drivers, and replay fidelity (SOURCE / PARTIAL /
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approximate — carry luckiest-website-cloner-shaders's honesty labels through; don't upgrade them)
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- Build substrate chosen and why
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- Visual QA: DOM pixel-diff pass rates per breakpoint + GPU verification notes
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- Known gaps (cross-origin canvases that blocked readback, effects only
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approximated, anything the surface map flagged CANVAS_UNKNOWN)
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## Handoff
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After the completion report, **ask one question and act on it**:
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> "Clone verified (diff numbers above). Make it yours now? — re-skin with your
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> brand/copy/assets, three design directions, tweak panel on the pick."
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- **Yes** → invoke the `luckiest-website-cloner-remix` skill with this run's output directory
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(`Skill: luckiest-website-cloner-remix`, args `<output-dir>`). It consumes TEARDOWN.md,
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tokens-*.json, motion.json, and site/ directly and stops for the user's input
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at its own checkpoints. From the user's side the whole thing is one command.
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- **No / later** → end with: `/luckiest-website-cloner-remix <output-dir>` re-enters at any time.
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Do not start re-skinning inside luckiest-website-cloner; luckiest-website-cloner ends at a verified copy
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and luckiest-website-cloner-remix owns everything after.
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## Guardrails
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Clone for migration, for recovering your own lost source, or for learning how a
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build works. Do not use it to pass off someone else's brand or design as your
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own, for phishing or impersonation, or against a site whose terms forbid
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reproduction. Logos, brand assets, and copy belong to their owners.
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Stop and ask the user before continuing if any of these are true:
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---
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name: luckiest-website-cloner-dom
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description: >-
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Extract and rebuild the DOM/CSS layer of a web page — layout, typography,
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colors, spacing, real content, assets, and normal interactions — into clean
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components, section by section, from exact getComputedStyle() values rather
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than guesses. This is the DOM/CSS track: it deliberately does NOT handle
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WebGL/WebGPU/canvas shader surfaces (those go to luckiest-website-cloner-shaders). Usually
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driven by the luckiest-website-cloner coordinator, but can be used directly when the user
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wants to rebuild a page's markup/styling and there are no GPU-rendered
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effects. Trigger on "rebuild this section", "extract the CSS/layout", "clone
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the markup and styling of this page", or the DOM half of a full site clone.
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argument-hint: "<url> | <output-dir with surface-map.json + ROUTING.md>"
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user-invocable: false
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license: MIT. See ATTRIBUTION.md
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allowed-tools: Bash, Read, Write, Edit, Glob, Grep
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metadata:
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version: "1.0.0"
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listing_id: luckiest-website-cloner-dom
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author: luckiest
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---
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# DOM Clone
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Rebuild the DOM/CSS layer of a page as clean components whose every value is
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**measured, not estimated**. The difference between a clone that reads as
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"pixel-perfect" and one that reads as "AI slop" is almost entirely whether the
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spacing, type scale, and colors are the site's real computed values or an
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approximation. So the whole method is built to remove guessing.
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**Scope boundary — read this first.** This track handles DOM/CSS only. Any
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`<canvas>` painting WebGL/WebGPU/2D pixels is invisible to `getComputedStyle()`
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and belongs to `luckiest-website-cloner-shaders`. When you meet a GPU surface (the surface map
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tags them, or you see a `<canvas>` you can't style your way into), do NOT rebuild
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it — leave a **placeholder mount** (below) and move on. Rebuilding a shader as
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HTML is the classic failure that makes a clone look empty.
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## Inputs
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- Driven by luckiest-website-cloner: you get an output dir containing `surface-map.json` and
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`ROUTING.md`. Build only the sections routed to the DOM track; leave mounts for
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GPU surfaces.
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- Standalone: you get a URL. Do a quick recon first (screenshots + the interaction
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sweep below). If you spot GPU `<canvas>` surfaces, tell the user those need the
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luckiest-website-cloner-shaders track and build the DOM around them.
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Requires a browser MCP (Chrome/Playwright/Puppeteer). Keep large extraction
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artifacts in the output dir, not the conversation.
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## The method: extract → spec → build → verify
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### 1. Foundation first (sequential, do it yourself)
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Nothing can be built until the shared ground exists, because every later
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component depends on it:
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- **Design tokens** — run `../luckiest-website-cloner/scripts/tokens-probe.js`
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(`tokensProbe()`) at 1440/768/390 if the coordinator hasn't already left
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`tokens-*.json` in the output dir. Its frequency-ranked palette, type scale,
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spacing, radii, shadows, and `:root` custom props ARE the tokens — write them
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as CSS variables / Tailwind theme, keeping the site's own `--names` when it
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has them. Colors and fonts wrong here poison every component.
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- **Motion params** — likewise take `motion.json` (`../luckiest-website-cloner/scripts/
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motion-probe.js`) as the source for every GSAP/ScrollTrigger/Lenis/WAAPI
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value a spec needs. A spec that says `scrub: 1.2, start: "top top", end:
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"+=200%"` came from the runtime; one that says "scrubs on scroll" is a guess.
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- **Fonts** — identify actual `font-family` on headings/body/labels; wire up the
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same families (self-hosted or Google) so metrics match.
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- **Global assets** — favicons, logos, and site-wide images to the project.
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Resolve each through the asset ladder in `references/asset-resolution.md`:
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download the REAL file first; only fall back to reconstructing, generating
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(Higgsfield, for decorative assets — never brand identity), or a placeholder,
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and label which tier was used. This keeps the clone honest about what's real.
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- **Global behaviors** — smooth-scroll library (Lenis/Locomotive), scroll-snap,
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global keyframes. See `references/interaction-fingerprints.md` to detect and
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reproduce these; they change how sections must be built.
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Verify the empty shell builds before going further.
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### 2. Extract each section with exact values
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For each DOM section top-to-bottom, use the browser to capture — don't hand-
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measure:
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- A section screenshot (for the builder's reference and later QA).
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- **Computed styles** for every meaningful element via `getComputedStyle()` —
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real px/color/weight values, not "looks like `text-lg`".
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- **Real content** — verbatim text, alt text, and every image/`<img>`/background
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image in the section, including **layered/overlay** images (a hero is often a
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background + a foreground mockup + an icon; miss the overlay and it looks bare).
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Resolve each asset through `references/asset-resolution.md` (REAL → RECONSTRUCT
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→ GENERATE → PLACEHOLDER), tagging any that couldn't be downloaded.
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- **All states, not just the default** — for tabs/accordions click each and
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record per-state content; for scroll- or hover-triggered changes, capture the
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before AND after computed styles and the transition (duration/easing) plus the
|
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exact trigger. See `references/interaction-fingerprints.md`.
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### 3. Write a spec file — the contract
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Write one spec per section to `<output>/specs/<section>.spec.md` BEFORE building.
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This is the contract between measurement and construction: the builder works from
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the spec, not from its memory of a browser session, so it can't drift into
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guessing. A spec has: target file, screenshot path, **interaction model**
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(static / click / scroll / hover / time), exact computed styles per element,
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per-state content, assets with local paths, verbatim text, and responsive
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behavior at 1440 / 768 / 390. If a builder would have to invent any value, the
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spec isn't done yet.
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For GPU surfaces in this section, the spec says only: **placeholder mount** — a
|
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positioned empty container with the id, size, z-index, and pointer-events from
|
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the surface map, for luckiest-website-cloner-shaders to fill later. Nothing more.
|
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### 4. Build — size agents to the model, not to dogma
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Dispatch builders that each receive their spec inline (never "go read the spec").
|
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On agent granularity: splitting a page into many tiny builders is a choice for
|
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**speed and edit-isolation**, not a fidelity requirement — a capable model holds
|
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a whole section's spec fine. So prefer **one builder per section** by default,
|
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and split further only when a section contains genuinely independent pieces
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(three distinct card variants, separate interactive widgets) that benefit from
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parallel isolation. Over-splitting just adds merge and coordination cost.
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If builders run in parallel and might touch shared files, isolate them (git
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worktrees or separate output subtrees) and merge with the section topology in
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hand. Each builder verifies its own typecheck/build before finishing.
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### 5. Verify with a real diff
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After assembly, run an automated pixel diff (Playwright `toHaveScreenshot()`),
|
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original vs clone, at all three breakpoints — **masking any GPU placeholder
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regions** so their emptiness/animation doesn't dominate the result. Tune
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`maxDiffPixelRatio` rather than demanding zero diff (anti-aliasing causes false
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positives). For each real discrepancy, decide: was the spec value wrong
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(re-extract, fix spec) or did the builder ignore a correct spec (fix component)?
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Fix at the source, not with a compensating fudge.
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## Output
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|
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- `site/` (or the coordinator's chosen substrate) with styled sections + mounts
|
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- `specs/*.spec.md` — one per section, the audit trail
|
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- Downloaded assets under the project's public dir
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|
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- QA diff results per breakpoint + list of placeholder mounts left for GPU track
|
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-
|
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## What not to do
|
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|
-
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|
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- Don't clone from a screenshot; extract the real DOM/CSS/content.
|
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147
|
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- Don't rebuild a `<canvas>` shader/3D effect as HTML — leave a mount.
|
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148
|
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- Don't approximate a computed value you could have measured.
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|
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- Don't freeze a `<video>` or animated SVG to a static image — re-embed / keep it.
|
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- Don't build a click-based UI when the original is scroll-driven; settle the
|
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|
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interaction model before building (it's a rewrite, not a tweak, to change later).
|
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|
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## Guardrails
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|
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|
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Clone for migration, for recovering your own lost source, or for learning how a
|
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build works. Do not use it to pass off someone else's brand or design as your
|
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own, for phishing or impersonation, or against a site whose terms forbid
|
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reproduction. Logos, brand assets, and copy belong to their owners.
|
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159
|
-
|
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|
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Stop and ask the user before continuing if any of these are true:
|
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|
-
|
|
162
|
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- The target looks like it exists to be impersonated: a bank or wallet login, a
|
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|
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checkout, an account or password page.
|
|
164
|
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- The page is behind a login, a paywall, or a bot wall. Never supply
|
|
165
|
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credentials, cookies, session tokens, or a stored browser profile to get past
|
|
166
|
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one, and never work around the block.
|
|
167
|
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- The page holds personal data about real people.
|
|
168
|
-
|
|
169
|
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Capture only what renders publicly. Do not read or copy credentials, cookies,
|
|
170
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local storage, or session storage from the target.
|
|
@@ -1,202 +0,0 @@
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---
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2
|
-
name: luckiest-website-cloner-remix
|
|
3
|
-
description: >-
|
|
4
|
-
Turn a cloned (or any measured) website into YOUR site: re-skin it with your
|
|
5
|
-
brand, copy, and assets; generate three deliberately different design
|
|
6
|
-
directions as token/motion/shader overrides and render them side by side;
|
|
7
|
-
then put a live tweak panel on the direction you pick. This is the step after
|
|
8
|
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/luckiest-website-cloner — it consumes the clone's TEARDOWN.md, tokens-*.json, motion.json,
|
|
9
|
-
and site/ and never re-probes. Use when the user says "/remix", "remix this
|
|
10
|
-
clone", "make this mine", "re-skin this", "give me three versions of this
|
|
11
|
-
site", "variations of this design", "add a tweak panel", "let me tune the
|
|
12
|
-
colors/spacing/motion", or has just approved a clone and wants to move from
|
|
13
|
-
copying to owning. NOT for cloning (use /luckiest-website-cloner) and NOT for building a
|
|
14
|
-
site from scratch.
|
|
15
|
-
argument-hint: "<clone-dir or site-dir> [--phase reskin|directions|panel]"
|
|
16
|
-
user-invocable: true
|
|
17
|
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license: MIT. See ATTRIBUTION.md
|
|
18
|
-
allowed-tools: Bash, Read, Write, Edit, Glob, Grep, AskUserQuestion
|
|
19
|
-
metadata:
|
|
20
|
-
version: "1.0.0"
|
|
21
|
-
listing_id: luckiest-website-cloner-remix
|
|
22
|
-
author: luckiest
|
|
23
|
-
---
|
|
24
|
-
|
|
25
|
-
# Remix Site
|
|
26
|
-
|
|
27
|
-
A clone is a **measured design system plus a proven structure**. The teardown
|
|
28
|
-
already enumerated every knob — palette, type scale, spacing rhythm, motion
|
|
29
|
-
params, shader props, section order. Remixing means changing what flows
|
|
30
|
-
through those knobs, in three phases that each **stop for the user's call**
|
|
31
|
-
(unlike `/luckiest-website-cloner`, which runs autonomously):
|
|
32
|
-
|
|
33
|
-
1. **Re-skin** — swap the three things that make it *theirs*: copy, brand, hero
|
|
34
|
-
assets. Output: a de-branded template. Non-negotiable and first.
|
|
35
|
-
2. **Directions** — three deliberately different combinations of the big forks
|
|
36
|
-
(palette mood × type pairing × hero treatment × motion personality), rendered
|
|
37
|
-
side by side. The user picks one.
|
|
38
|
-
3. **Tweak panel** — the chosen direction's 10–15 real knobs made live in the
|
|
39
|
-
page, with permalink state. Not 80 sliders; the ones they'll keep turning.
|
|
40
|
-
|
|
41
|
-
`--phase` runs a single phase (e.g. a second re-skin for another client, or a
|
|
42
|
-
panel on a site that never came from the cloner).
|
|
43
|
-
|
|
44
|
-
## Inputs (the luckiest-website-cloner contract)
|
|
45
|
-
|
|
46
|
-
Resolve `$ARGUMENTS` to a directory and look for:
|
|
47
|
-
|
|
48
|
-
| File | Used for |
|
|
49
|
-
|---|---|
|
|
50
|
-
| `TEARDOWN.md` | stack, effects table, assets table, known gaps |
|
|
51
|
-
| `tokens-*.json` | the measured design system — the knob list |
|
|
52
|
-
| `motion.json` | exact animation params — the motion knobs |
|
|
53
|
-
| `surface-map.json` | which regions are GPU (shader knobs live here) |
|
|
54
|
-
| `site/` | the rebuilt project (Vite/Next) |
|
|
55
|
-
| `assets/` or `site/public/assets/` | original assets, tiered |
|
|
56
|
-
|
|
57
|
-
If only `site/` exists (not a clone), run `tokens-probe.js` and
|
|
58
|
-
`motion-probe.js` from `../luckiest-website-cloner/scripts/` against the dev server once to
|
|
59
|
-
produce the JSON — then proceed. Never re-probe when the JSON is present.
|
|
60
|
-
|
|
61
|
-
## Phase 0 — Tokenize (mechanical, do it before anything)
|
|
62
|
-
|
|
63
|
-
The clone's CSS is full of literal values (`#1f3bff`, `32.04px`). Nothing can be
|
|
64
|
-
varied until those literals become variables. Run:
|
|
65
|
-
|
|
66
|
-
```bash
|
|
67
|
-
node scripts/tokenize-css.cjs <site>/src/<site>.css <tokens-1440.json> <site>/src
|
|
68
|
-
```
|
|
69
|
-
|
|
70
|
-
It rewrites the stylesheet so every measured token value goes through
|
|
71
|
-
`var(--rx-<role>, <original>)` and writes `remix-tokens.css` (the defaults). If
|
|
72
|
-
the site already exposes its own `--vars` (Nuxt/Vue sites often do), the script
|
|
73
|
-
aliases those instead of inventing new names — keep the site's vocabulary.
|
|
74
|
-
|
|
75
|
-
Route motion through a config too: the clone's behavior JS should read from
|
|
76
|
-
`window.__remix.motion` (seeded from `motion.json` → `remix-motion.js`), and
|
|
77
|
-
shader mounts from `window.__remix.shaders`. If the builder hard-coded them,
|
|
78
|
-
hoist now. This is the one code change remix makes to the clone — everything
|
|
79
|
-
after is data.
|
|
80
|
-
|
|
81
|
-
Verify the site still renders identically (`qa/diff.mjs` against itself before
|
|
82
|
-
/after: must be 0%). **Show the user the knob list** (`remix/knobs.json`) and
|
|
83
|
-
stop: "These are the N things we can turn. Re-skin next?"
|
|
84
|
-
|
|
85
|
-
## Phase 1 — Re-skin
|
|
86
|
-
|
|
87
|
-
Ask for, in one batch: **brand** (name, logo file or "generate a placeholder
|
|
88
|
-
mark", primary + accent colors or "derive from logo"), **copy** (a doc/URL to
|
|
89
|
-
pull from, bullet points to expand, or "placeholder in their structure"), and
|
|
90
|
-
**hero/section assets** (files, or "generate").
|
|
91
|
-
|
|
92
|
-
Then:
|
|
93
|
-
- **Copy** — replace every text node section by section, keeping the
|
|
94
|
-
original's *shape* (eyebrow / headline / sub / CTA / card counts). Headline
|
|
95
|
-
lengths matter for layout: match ±20% characters or the hero reflows. Note
|
|
96
|
-
any overflow in the report.
|
|
97
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- **Brand** — logo into the header/footer slots; primary/accent into
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`remix-tokens.css`; favicon/OG.
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- **Assets** — resolve through `../luckiest-website-cloner-dom/references/asset-resolution.md`
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with the roles flipped: the original's REAL assets are now the thing to
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*remove*. Decorative (hero background, textures, ambient imagery) →
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GENERATE via Higgsfield using the original's composition as the brief (aspect,
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subject placement, mood) — see `references/reskin.md` for the brief
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template. Identity (their logo, their people, their product shots) → must be
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replaced, never kept. Fonts: if the original's are commercially licensed,
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swap to an open pairing with matching metrics (`references/reskin.md` has
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the lookup); if open, keep.
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- **Remove** analytics, their API endpoints, their links.
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Render, screenshot the hero + two sections, **stop**: "This is the template
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with your brand. Directions next?"
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## Phase 2 — Three directions
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**Ask first, one batch, before touching anything** (this is the question that
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decides whether the directions are coats of paint or actually different sites):
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1. **Amplitude** — *subtle* / *medium* / *big*?
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| | moves | layer |
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|---|---|---|
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| subtle | palette, accent, motion timing, shader colors | `overrides.json` only |
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| medium | + surface (radius/border/shadow), density (spacing ×), type scale + weights, grain | + `patch.css` |
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| big | + hero treatment (photo → type-only / GPU-led / engraving), layout (grid ↔ editorial ↔ bento), section order, nav style, own hero asset per direction | + `patch.js` + generated assets |
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If unsure, recommend **medium** — subtle reads as "same site, different coat"
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side by side; big costs generations.
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2. **Anchors** — "any aesthetics in mind?" *none* / *describe it* / *reference
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sites or images* / *pull from my taste library* (`/taste-vault`). With none:
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nearest-legit / opposite / wildcard from `references/directions.md`. With
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anchors: one direction per anchor, built *toward* it, and say which fork each
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anchor maps to so the user sees the translation.
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Not five. Five converge; three deliberately different forks give a real choice.
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Each direction is **data + an optional patch layer**, scoped to
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`:root[data-rx="<slug>"]` so directions never collide:
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```
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remix/directions/<slug>.json
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{ "name": "...", "thesis": "one line",
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"tokens": { "--rx-accent": "#…", "--rx-font-display": "…", "--rx-space-unit": "…" },
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"motion": { "reveal": { "y": 22, "duration": 0.7, "ease": [.16,1,.3,1] }, "stagger": 0.08 },
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"shaders": { "hero": { "colorFront": "#…", "intensity": 0.5 } },
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"assets": { "hero-bg": "generated/<slug>-hero.jpg" } }
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remix/directions/<slug>.patch.css (medium+) surface / density / type scale under :root[data-rx="<slug>"]
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remix/directions/<slug>.patch.js (big) structural: hero variant, section order, layout classes
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```
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`apply-overrides.cjs` picks up `<slug>.patch.css` / `.patch.js` next to the
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JSON automatically. Patches must be **additive and scoped** — never edit the
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base HTML/CSS for a direction, or the other two break.
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|
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Derive the three from the original's *axes*, not from taste alone — see
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`references/directions.md` for the fork table (palette mood, type pairing, hero
|
|
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|
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treatment, density, motion personality) and the rule that each direction must
|
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|
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differ on **at least three** forks. If the user has a taste library
|
|
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|
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(`/taste-vault` or reference images), pull the directions from there. Generate
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|
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per-direction hero assets only for the decorative layer.
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|
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|
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158
|
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Apply each with `node scripts/apply-overrides.cjs <site> remix/directions/<slug>.json`
|
|
159
|
-
(writes `remix-tokens.<slug>.css` + `remix-motion.<slug>.js`; the site loads
|
|
160
|
-
the active set via `?rx=<slug>`). Then `node scripts/gallery.cjs <site>` writes
|
|
161
|
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`<site>/directions.html`: all directions **live side by side in iframes** (real
|
|
162
|
-
shaders + motion), synced scroll, click-a-name fullscreen, and a *pick* button
|
|
163
|
-
that stores the choice in `localStorage.rx-pick`. Open it in the user's browser
|
|
164
|
-
(this is the deliverable — not a static contact sheet), and also render
|
|
165
|
-
`remix/directions.jpg` for the report. **Stop** with the URL and one line per
|
|
166
|
-
direction: thesis + what changed. The user picks (read `rx-pick` or ask).
|
|
167
|
-
|
|
168
|
-
## Phase 3 — Tweak panel
|
|
169
|
-
|
|
170
|
-
On the pick only. Choose **10–15 knobs** from `knobs.json` — the ones that
|
|
171
|
-
matter for *this* direction (accent, display font size base, section spacing
|
|
172
|
-
unit, radius, reveal distance/duration/ease, stagger, shader intensity/colors,
|
|
173
|
-
hero gradient angle, grain opacity). Write `remix/panel.json`
|
|
174
|
-
(`references/tweak-panel.md` has the schema: type, range, step, default, CSS
|
|
175
|
-
var or motion/shader path) and inject `scripts/tweak-panel.js` into the site.
|
|
176
|
-
|
|
177
|
-
The panel: fixed, collapsible, grouped (Color / Type / Space / Motion / GPU),
|
|
178
|
-
writes CSS vars live, pokes `window.__remix` for motion/shader knobs and
|
|
179
|
-
re-renders the affected mount, serializes state into `#rx=` so a URL is a
|
|
180
|
-
permalink, and has Copy JSON / Reset / Export-as-direction. Keyboard: `` ` ``
|
|
181
|
-
toggles it. It is **dev-only** — stripped from the production build.
|
|
182
|
-
|
|
183
|
-
Verify: every knob visibly changes the page, permalink round-trips, reset
|
|
184
|
-
returns to the direction's defaults. Screenshot with the panel open.
|
|
185
|
-
|
|
186
|
-
## Completion report
|
|
187
|
-
|
|
188
|
-
- Template: what was replaced (copy sections, brand slots, assets by tier —
|
|
189
|
-
GENERATED assets listed), fonts kept/swapped and why
|
|
190
|
-
- Directions: the contact sheet + the three theses + which was picked
|
|
191
|
-
- Panel: knob list, permalink example
|
|
192
|
-
- Still theirs: anything structural you kept verbatim that the user should
|
|
193
|
-
know about (section order, interaction patterns) — a remix is legitimate
|
|
194
|
-
because the *expression* is new; say plainly what the skeleton still owes
|
|
195
|
-
to the original
|
|
196
|
-
|
|
197
|
-
## Guardrails
|
|
198
|
-
|
|
199
|
-
Phase 1 is mandatory before anything ships: no remix leaves with the
|
|
200
|
-
original's logo, copy, people, product imagery, or licensed fonts. If the user
|
|
201
|
-
asks to skip re-skinning and just "change the colors", say why that's still
|
|
202
|
-
their site and do Phase 1 first.
|