lol-constants 1.13.0 → 2.1.0

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Files changed (303) hide show
  1. package/assets/{Constants → constants}/BootsItemNames.d.ts +6 -4
  2. package/assets/{Constants → constants}/BootsItemNames.js +21 -17
  3. package/assets/{Constants → constants}/Champion.d.ts +7668 -7621
  4. package/assets/constants/Champion.js +4 -0
  5. package/assets/{Constants → constants}/Item.d.ts +10073 -10073
  6. package/assets/constants/Item.js +4 -0
  7. package/assets/{Constants → constants}/LegendaryItemNames.d.ts +6 -4
  8. package/assets/{Constants → constants}/LegendaryItemNames.js +86 -82
  9. package/assets/{Constants → constants}/MythicItemNames.d.ts +6 -4
  10. package/assets/{Constants → constants}/MythicItemNames.js +40 -36
  11. package/assets/{Constants → constants}/RunesReforged.d.ts +512 -512
  12. package/assets/{Constants → constants}/RunesReforged.js +4 -4
  13. package/assets/{Constants → constants}/StatRunes.d.ts +15 -14
  14. package/assets/{Constants → constants}/StatRunes.js +17 -17
  15. package/assets/{Constants → constants}/StatRunesByRow.d.ts +20 -20
  16. package/assets/{Constants → constants}/StatRunesByRow.js +23 -23
  17. package/assets/{Constants → constants}/Summoner.d.ts +518 -518
  18. package/assets/{Constants → constants}/Summoner.js +4 -4
  19. package/assets/index.d.ts +9 -9
  20. package/assets/index.js +28 -24
  21. package/assets/scripts/generate-all.d.ts +17 -17
  22. package/assets/scripts/generate-all.js +19 -19
  23. package/assets/scripts/generate-categorized-item-keys.d.ts +1 -1
  24. package/assets/scripts/generate-categorized-item-keys.js +57 -57
  25. package/assets/scripts/generate-categorized-item-names.d.ts +1 -1
  26. package/assets/scripts/generate-categorized-item-names.js +57 -57
  27. package/assets/scripts/generate-champion-ids-by-name.d.ts +1 -1
  28. package/assets/scripts/generate-champion-ids-by-name.js +17 -17
  29. package/assets/scripts/generate-champion-ids.d.ts +1 -1
  30. package/assets/scripts/generate-champion-ids.js +17 -17
  31. package/assets/scripts/generate-champion-keys.d.ts +1 -1
  32. package/assets/scripts/generate-champion-keys.js +17 -17
  33. package/assets/scripts/generate-champion-names.d.ts +1 -1
  34. package/assets/scripts/generate-champion-names.js +17 -17
  35. package/assets/scripts/generate-item-keys.d.ts +1 -1
  36. package/assets/scripts/generate-item-keys.js +18 -18
  37. package/assets/scripts/generate-item-names.d.ts +1 -1
  38. package/assets/scripts/generate-item-names.js +18 -18
  39. package/assets/scripts/generate-rune-ids.d.ts +1 -1
  40. package/assets/scripts/generate-rune-ids.js +26 -26
  41. package/assets/scripts/generate-rune-names.d.ts +1 -1
  42. package/assets/scripts/generate-rune-names.js +26 -26
  43. package/assets/scripts/generate-rune-picking-relationships.d.ts +1 -1
  44. package/assets/scripts/generate-rune-picking-relationships.js +54 -54
  45. package/assets/scripts/generate-rune-sets-by-rune-names.d.ts +1 -1
  46. package/assets/scripts/generate-rune-sets-by-rune-names.js +116 -116
  47. package/assets/scripts/generate-rune-sets.d.ts +1 -1
  48. package/assets/scripts/generate-rune-sets.js +116 -116
  49. package/assets/scripts/generate-spell-ids-by-name.d.ts +1 -1
  50. package/assets/scripts/generate-spell-ids-by-name.js +17 -17
  51. package/assets/scripts/generate-spell-ids.d.ts +1 -1
  52. package/assets/scripts/generate-spell-ids.js +17 -17
  53. package/assets/scripts/generate-spell-keys.d.ts +1 -1
  54. package/assets/scripts/generate-spell-keys.js +17 -17
  55. package/assets/scripts/generate-spell-names.d.ts +1 -1
  56. package/assets/scripts/generate-spell-names.js +17 -17
  57. package/assets/scripts/generate-stat-rune-ids.d.ts +1 -1
  58. package/assets/scripts/generate-stat-rune-ids.js +17 -17
  59. package/assets/scripts/generate-stat-rune-names.d.ts +1 -1
  60. package/assets/scripts/generate-stat-rune-names.js +17 -17
  61. package/assets/scripts/generate-tree-rune-ids.d.ts +1 -1
  62. package/assets/scripts/generate-tree-rune-ids.js +19 -19
  63. package/assets/scripts/generate-tree-rune-names.d.ts +1 -1
  64. package/assets/scripts/generate-tree-rune-names.js +19 -19
  65. package/assets/scripts/{Helpers → helpers}/enableEscapedValues.d.ts +15 -15
  66. package/assets/scripts/{Helpers → helpers}/enableEscapedValues.js +38 -38
  67. package/assets/scripts/{Helpers → helpers}/getExportStatement.d.ts +6 -6
  68. package/assets/scripts/{Helpers → helpers}/getExportStatement.js +16 -16
  69. package/assets/scripts/{Helpers → helpers}/getFmtdComment.d.ts +5 -5
  70. package/assets/scripts/{Helpers → helpers}/getFmtdComment.js +15 -15
  71. package/assets/scripts/{Helpers → helpers}/writeToTmpFile.d.ts +8 -8
  72. package/assets/scripts/{Helpers → helpers}/writeToTmpFile.js +22 -22
  73. package/core/{Constants → constants}/Champions/ChampionIds.d.ts +165 -164
  74. package/core/{Constants → constants}/Champions/ChampionIds.js +4 -4
  75. package/core/{Constants → constants}/Champions/ChampionIdsByName.d.ts +165 -164
  76. package/core/constants/Champions/ChampionIdsByName.js +4 -0
  77. package/core/{Constants → constants}/Champions/ChampionKeys.d.ts +165 -164
  78. package/core/constants/Champions/ChampionKeys.js +4 -0
  79. package/core/{Constants → constants}/Champions/ChampionNames.d.ts +165 -164
  80. package/core/{Constants → constants}/Champions/ChampionNames.js +4 -4
  81. package/core/{Constants/DDPaths.d.ts → constants/DataDragonUrls.d.ts} +38 -38
  82. package/core/{Constants/DDPaths.js → constants/DataDragonUrls.js} +45 -45
  83. package/core/constants/GameModes.d.ts +12 -0
  84. package/core/constants/GameModes.js +17 -0
  85. package/core/constants/GameTypes.d.ts +7 -0
  86. package/core/constants/GameTypes.js +12 -0
  87. package/core/{Constants → constants}/Items/BootsItemKeys.d.ts +11 -11
  88. package/core/{Constants → constants}/Items/BootsItemKeys.js +4 -4
  89. package/core/{Constants → constants}/Items/BootsItemNames.d.ts +11 -11
  90. package/core/{Constants → constants}/Items/BootsItemNames.js +4 -4
  91. package/core/{Constants → constants}/Items/ItemKeys.d.ts +263 -263
  92. package/core/{Constants → constants}/Items/ItemKeys.js +4 -4
  93. package/core/{Constants → constants}/Items/ItemNames.d.ts +271 -271
  94. package/core/{Constants → constants}/Items/ItemNames.js +4 -4
  95. package/core/{Constants → constants}/Items/ItemTypes.d.ts +8 -6
  96. package/core/{Constants → constants}/Items/ItemTypes.js +13 -9
  97. package/core/{Constants → constants}/Items/LegendaryItemKeys.d.ts +76 -76
  98. package/core/{Constants → constants}/Items/LegendaryItemKeys.js +4 -4
  99. package/core/{Constants → constants}/Items/LegendaryItemNames.d.ts +76 -76
  100. package/core/{Constants → constants}/Items/LegendaryItemNames.js +4 -4
  101. package/core/{Constants → constants}/Items/MythicItemKeys.d.ts +30 -30
  102. package/core/{Constants → constants}/Items/MythicItemKeys.js +4 -4
  103. package/core/{Constants → constants}/Items/MythicItemNames.d.ts +30 -30
  104. package/core/{Constants → constants}/Items/MythicItemNames.js +4 -4
  105. package/core/{Constants → constants}/Lanes.d.ts +8 -6
  106. package/core/{Constants → constants}/Lanes.js +13 -9
  107. package/core/{Constants → constants}/Levels.d.ts +22 -20
  108. package/core/{Constants → constants}/Levels.js +27 -23
  109. package/core/constants/Locales.d.ts +32 -0
  110. package/core/constants/Locales.js +37 -0
  111. package/core/constants/PlatformIds.d.ts +15 -0
  112. package/core/constants/PlatformIds.js +21 -0
  113. package/core/{Constants → constants}/Positions.d.ts +9 -7
  114. package/core/{Constants → constants}/Positions.js +14 -10
  115. package/core/constants/Queues.d.ts +7 -0
  116. package/core/constants/Queues.js +12 -0
  117. package/core/constants/RankedRanks.d.ts +8 -0
  118. package/core/constants/RankedRanks.js +13 -0
  119. package/core/constants/RankedTiers.d.ts +13 -0
  120. package/core/constants/RankedTiers.js +18 -0
  121. package/core/constants/Regions.d.ts +15 -0
  122. package/core/constants/Regions.js +28 -0
  123. package/core/constants/RelativeTeams.d.ts +6 -0
  124. package/core/constants/RelativeTeams.js +11 -0
  125. package/core/constants/Roles.d.ts +8 -0
  126. package/core/constants/Roles.js +13 -0
  127. package/core/{Constants → constants}/Runes/RuneIconFileNames.d.ts +13 -12
  128. package/core/{Constants → constants}/Runes/RuneIconFileNames.js +101 -101
  129. package/core/{Constants → constants}/Runes/RunePickingRelationships.d.ts +77 -77
  130. package/core/{Constants → constants}/Runes/RunePickingRelationships.js +7 -7
  131. package/core/{Constants → constants}/Runes/RuneSets.d.ts +743 -743
  132. package/core/{Constants → constants}/Runes/RuneSets.js +14 -14
  133. package/core/{Constants → constants}/Runes/RuneSetsByRuneNames.d.ts +743 -743
  134. package/core/constants/Runes/RuneSetsByRuneNames.js +14 -0
  135. package/core/constants/Runes/RuneTreeIds.d.ts +11 -0
  136. package/core/constants/Runes/RuneTreeIds.js +19 -0
  137. package/core/constants/Runes/RuneTreeNames.d.ts +11 -0
  138. package/core/constants/Runes/RuneTreeNames.js +19 -0
  139. package/core/constants/Runes/RuneTreeTypes.d.ts +6 -0
  140. package/core/constants/Runes/RuneTreeTypes.js +11 -0
  141. package/core/{Constants → constants}/Runes/TreeRuneIds.d.ts +65 -65
  142. package/core/{Constants → constants}/Runes/TreeRuneIds.js +4 -4
  143. package/core/{Constants → constants}/Runes/TreeRuneNames.d.ts +65 -65
  144. package/core/{Constants → constants}/Runes/TreeRuneNames.js +4 -4
  145. package/core/{Constants → constants}/Skills.d.ts +8 -6
  146. package/core/constants/Skills.js +13 -0
  147. package/core/{Constants → constants}/Spells/SpellIds.d.ts +18 -18
  148. package/core/{Constants → constants}/Spells/SpellIds.js +4 -4
  149. package/core/{Constants → constants}/Spells/SpellIdsByName.d.ts +17 -17
  150. package/core/{Constants → constants}/Spells/SpellIdsByName.js +4 -4
  151. package/core/{Constants → constants}/Spells/SpellKeys.d.ts +18 -18
  152. package/core/{Constants → constants}/Spells/SpellKeys.js +4 -4
  153. package/core/{Constants → constants}/Spells/SpellNames.d.ts +18 -18
  154. package/core/{Constants → constants}/Spells/SpellNames.js +4 -4
  155. package/core/constants/WardTypes.d.ts +7 -0
  156. package/core/constants/WardTypes.js +12 -0
  157. package/core/{Helpers → helpers}/Champions/getChampionIdByKey.d.ts +2 -2
  158. package/core/{Helpers → helpers}/Champions/getChampionIdByKey.js +8 -8
  159. package/core/{Helpers → helpers}/Champions/getChampionIdByName.d.ts +2 -2
  160. package/core/{Helpers → helpers}/Champions/getChampionIdByName.js +8 -8
  161. package/core/{Helpers → helpers}/Champions/getChampionKeyById.d.ts +2 -2
  162. package/core/{Helpers → helpers}/Champions/getChampionKeyById.js +8 -8
  163. package/core/{Helpers → helpers}/Champions/getChampionKeyByName.d.ts +2 -2
  164. package/core/{Helpers → helpers}/Champions/getChampionKeyByName.js +9 -9
  165. package/core/{Helpers → helpers}/Champions/getChampionNameById.d.ts +2 -2
  166. package/core/{Helpers → helpers}/Champions/getChampionNameById.js +9 -9
  167. package/core/{Helpers → helpers}/Champions/getChampionNameByKey.d.ts +2 -2
  168. package/core/{Helpers → helpers}/Champions/getChampionNameByKey.js +8 -8
  169. package/core/{Helpers → helpers}/Champions/isChampionId.d.ts +2 -2
  170. package/core/{Helpers → helpers}/Champions/isChampionId.js +8 -8
  171. package/core/{Helpers → helpers}/Champions/isChampionKey.d.ts +2 -2
  172. package/core/{Helpers → helpers}/Champions/isChampionKey.js +8 -8
  173. package/core/{Helpers → helpers}/Champions/isChampionName.d.ts +2 -2
  174. package/core/{Helpers → helpers}/Champions/isChampionName.js +8 -8
  175. package/core/{Helpers → helpers}/Items/getItemKeyByName.d.ts +2 -2
  176. package/core/{Helpers → helpers}/Items/getItemKeyByName.js +8 -8
  177. package/core/{Helpers → helpers}/Items/getItemNameByKey.d.ts +2 -2
  178. package/core/{Helpers → helpers}/Items/getItemNameByKey.js +8 -8
  179. package/core/{Helpers → helpers}/Items/isBootsItemKey.d.ts +2 -2
  180. package/core/{Helpers → helpers}/Items/isBootsItemKey.js +8 -8
  181. package/core/{Helpers → helpers}/Items/isBootsItemName.d.ts +2 -2
  182. package/core/{Helpers → helpers}/Items/isBootsItemName.js +8 -8
  183. package/core/{Helpers → helpers}/Items/isItemKey.d.ts +2 -2
  184. package/core/{Helpers → helpers}/Items/isItemKey.js +8 -8
  185. package/core/{Helpers → helpers}/Items/isItemName.d.ts +2 -2
  186. package/core/{Helpers → helpers}/Items/isItemName.js +8 -8
  187. package/core/{Helpers → helpers}/Items/isLegendaryItemKey.d.ts +2 -2
  188. package/core/{Helpers → helpers}/Items/isLegendaryItemKey.js +8 -8
  189. package/core/{Helpers → helpers}/Items/isLegendaryItemName.d.ts +2 -2
  190. package/core/{Helpers → helpers}/Items/isLegendaryItemName.js +8 -8
  191. package/core/{Helpers → helpers}/Items/isMythicItemKey.d.ts +2 -2
  192. package/core/{Helpers → helpers}/Items/isMythicItemKey.js +8 -8
  193. package/core/{Helpers → helpers}/Items/isMythicItemName.d.ts +2 -2
  194. package/core/{Helpers → helpers}/Items/isMythicItemName.js +8 -8
  195. package/core/helpers/Runes/getRuneCategoryName.d.ts +3 -0
  196. package/core/helpers/Runes/getRuneCategoryName.js +20 -0
  197. package/core/helpers/Runes/getRuneCdnUrl.d.ts +3 -0
  198. package/core/{Helpers/Runes/getRuneCDNURL.js → helpers/Runes/getRuneCdnUrl.js} +49 -53
  199. package/core/{Helpers → helpers}/Runes/getRuneIdByName.d.ts +2 -2
  200. package/core/{Helpers → helpers}/Runes/getRuneIdByName.js +8 -8
  201. package/core/{Helpers → helpers}/Runes/getRuneNameById.d.ts +2 -2
  202. package/core/{Helpers → helpers}/Runes/getRuneNameById.js +8 -8
  203. package/core/{Helpers → helpers}/Runes/getStatRuneIdByName.d.ts +2 -2
  204. package/core/{Helpers → helpers}/Runes/getStatRuneIdByName.js +8 -8
  205. package/core/{Helpers → helpers}/Runes/getStatRuneNameById.d.ts +2 -2
  206. package/core/{Helpers → helpers}/Runes/getStatRuneNameById.js +8 -8
  207. package/core/{Helpers → helpers}/Runes/getTreeRuneIdByName.d.ts +2 -2
  208. package/core/{Helpers → helpers}/Runes/getTreeRuneIdByName.js +8 -8
  209. package/core/{Helpers → helpers}/Runes/getTreeRuneNameById.d.ts +2 -2
  210. package/core/{Helpers → helpers}/Runes/getTreeRuneNameById.js +8 -8
  211. package/core/{Helpers → helpers}/Runes/isDominationTreeRuneId.d.ts +2 -2
  212. package/core/{Helpers → helpers}/Runes/isDominationTreeRuneId.js +8 -8
  213. package/core/{Helpers → helpers}/Runes/isInspirationTreeRuneId.d.ts +2 -2
  214. package/core/{Helpers → helpers}/Runes/isInspirationTreeRuneId.js +8 -8
  215. package/core/{Helpers → helpers}/Runes/isKeystoneRuneId.d.ts +2 -2
  216. package/core/{Helpers → helpers}/Runes/isKeystoneRuneId.js +8 -8
  217. package/core/{Helpers → helpers}/Runes/isPrecisionTreeRuneId.d.ts +2 -2
  218. package/core/{Helpers → helpers}/Runes/isPrecisionTreeRuneId.js +8 -8
  219. package/core/{Helpers → helpers}/Runes/isResolveTreeRuneId.d.ts +2 -2
  220. package/core/{Helpers → helpers}/Runes/isResolveTreeRuneId.js +8 -8
  221. package/core/{Helpers → helpers}/Runes/isRuneId.d.ts +2 -2
  222. package/core/{Helpers → helpers}/Runes/isRuneId.js +8 -8
  223. package/core/{Helpers → helpers}/Runes/isRuneName.d.ts +2 -2
  224. package/core/{Helpers → helpers}/Runes/isRuneName.js +8 -8
  225. package/core/{Helpers → helpers}/Runes/isSorceryTreeRuneId.d.ts +2 -2
  226. package/core/{Helpers → helpers}/Runes/isSorceryTreeRuneId.js +8 -8
  227. package/core/{Helpers → helpers}/Runes/isStatRuneId.d.ts +2 -2
  228. package/core/{Helpers → helpers}/Runes/isStatRuneId.js +8 -8
  229. package/core/{Helpers → helpers}/Runes/isStatRuneName.d.ts +2 -2
  230. package/core/{Helpers → helpers}/Runes/isStatRuneName.js +8 -8
  231. package/core/{Helpers → helpers}/Runes/isTreeRuneId.d.ts +2 -2
  232. package/core/{Helpers → helpers}/Runes/isTreeRuneId.js +8 -8
  233. package/core/{Helpers → helpers}/Runes/isTreeRuneName.d.ts +2 -2
  234. package/core/{Helpers → helpers}/Runes/isTreeRuneName.js +8 -8
  235. package/core/{Helpers → helpers}/Spells/getSpellIdByKey.d.ts +2 -2
  236. package/core/{Helpers → helpers}/Spells/getSpellIdByKey.js +8 -8
  237. package/core/{Helpers → helpers}/Spells/getSpellIdByName.d.ts +2 -2
  238. package/core/{Helpers → helpers}/Spells/getSpellIdByName.js +8 -8
  239. package/core/{Helpers → helpers}/Spells/getSpellKeyById.d.ts +2 -2
  240. package/core/{Helpers → helpers}/Spells/getSpellKeyById.js +8 -8
  241. package/core/{Helpers → helpers}/Spells/getSpellKeyByName.d.ts +2 -2
  242. package/core/{Helpers → helpers}/Spells/getSpellKeyByName.js +9 -9
  243. package/core/{Helpers → helpers}/Spells/getSpellNameById.d.ts +2 -2
  244. package/core/{Helpers → helpers}/Spells/getSpellNameById.js +9 -9
  245. package/core/{Helpers → helpers}/Spells/getSpellNameByKey.d.ts +2 -2
  246. package/core/{Helpers → helpers}/Spells/getSpellNameByKey.js +8 -8
  247. package/core/{Helpers → helpers}/Spells/isSpellId.d.ts +2 -2
  248. package/core/{Helpers → helpers}/Spells/isSpellId.js +8 -8
  249. package/core/{Helpers → helpers}/Spells/isSpellKey.d.ts +2 -2
  250. package/core/{Helpers → helpers}/Spells/isSpellKey.js +8 -8
  251. package/core/{Helpers → helpers}/Spells/isSpellName.d.ts +2 -2
  252. package/core/{Helpers → helpers}/Spells/isSpellName.js +8 -8
  253. package/core/helpers/getPositionImageUrl.d.ts +2 -0
  254. package/core/helpers/getPositionImageUrl.js +15 -0
  255. package/core/index.d.ts +90 -92
  256. package/core/index.js +129 -229
  257. package/core/types/types.d.ts +210 -0
  258. package/core/types/{Meta.js → types.js} +2 -2
  259. package/package.json +4 -4
  260. package/assets/Constants/Champion.js +0 -4
  261. package/assets/Constants/Item.js +0 -4
  262. package/core/Constants/Champions/ChampionIdsByName.js +0 -4
  263. package/core/Constants/Champions/ChampionKeys.js +0 -4
  264. package/core/Constants/Meta/ChampionRelationTypes.d.ts +0 -4
  265. package/core/Constants/Meta/ChampionRelationTypes.js +0 -7
  266. package/core/Constants/Runes/RuneSetsByRuneNames.js +0 -14
  267. package/core/Constants/Runes/RuneTreeIds.d.ts +0 -7
  268. package/core/Constants/Runes/RuneTreeIds.js +0 -10
  269. package/core/Constants/Runes/RuneTreeNames.d.ts +0 -7
  270. package/core/Constants/Runes/RuneTreeNames.js +0 -10
  271. package/core/Constants/Runes/RuneTreeTypes.d.ts +0 -4
  272. package/core/Constants/Runes/RuneTreeTypes.js +0 -7
  273. package/core/Constants/Skills.js +0 -9
  274. package/core/Helpers/Icons/getPositionImageURL.d.ts +0 -5
  275. package/core/Helpers/Icons/getPositionImageURL.js +0 -15
  276. package/core/Helpers/Items/isItemType.d.ts +0 -2
  277. package/core/Helpers/Items/isItemType.js +0 -8
  278. package/core/Helpers/Meta/isChampionRelationType.d.ts +0 -2
  279. package/core/Helpers/Meta/isChampionRelationType.js +0 -8
  280. package/core/Helpers/Runes/getRuneCDNURL.d.ts +0 -6
  281. package/core/Helpers/Runes/getRuneCategoryByRuneName.d.ts +0 -5
  282. package/core/Helpers/Runes/getRuneCategoryByRuneName.js +0 -28
  283. package/core/Helpers/Runes/getRuneTreeIdByName.d.ts +0 -2
  284. package/core/Helpers/Runes/getRuneTreeIdByName.js +0 -8
  285. package/core/Helpers/Runes/getRuneTreeNameById.d.ts +0 -2
  286. package/core/Helpers/Runes/getRuneTreeNameById.js +0 -8
  287. package/core/Helpers/Runes/isRuneTreeId.d.ts +0 -2
  288. package/core/Helpers/Runes/isRuneTreeId.js +0 -8
  289. package/core/Helpers/Runes/isRuneTreeName.d.ts +0 -2
  290. package/core/Helpers/Runes/isRuneTreeName.js +0 -8
  291. package/core/Helpers/Runes/isRuneTreeType.d.ts +0 -2
  292. package/core/Helpers/Runes/isRuneTreeType.js +0 -8
  293. package/core/Helpers/isLane.d.ts +0 -2
  294. package/core/Helpers/isLane.js +0 -8
  295. package/core/Helpers/isLevel.d.ts +0 -2
  296. package/core/Helpers/isLevel.js +0 -8
  297. package/core/Helpers/isPosition.d.ts +0 -2
  298. package/core/Helpers/isPosition.js +0 -8
  299. package/core/Helpers/isSkill.d.ts +0 -2
  300. package/core/Helpers/isSkill.js +0 -8
  301. package/core/types/Meta.d.ts +0 -40
  302. package/core/types/index.d.ts +0 -197
  303. package/core/types/index.js +0 -2
@@ -1,4 +1,4 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.RunesReforged = void 0;
4
- exports.RunesReforged = [{ "id": 8100, "key": "Domination", "icon": "perk-images/Styles/7200_Domination.png", "name": "Domination", "slots": [{ "runes": [{ "id": 8112, "key": "Electrocute", "icon": "perk-images/Styles/Domination/Electrocute/Electrocute.png", "name": "Electrocute", "shortDesc": "Hitting a champion with 3 <b>separate</b> attacks or abilities in 3s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.", "longDesc": "Hitting a champion with 3 <b>separate</b> attacks or abilities within 3s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br><br>Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.<br><br>Cooldown: 25 - 20s<br><br><hr><i>'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'</i>" }, { "id": 8124, "key": "Predator", "icon": "perk-images/Styles/Domination/Predator/Predator.png", "name": "Predator", "shortDesc": "Add an active effect to your boots that grants a large boost of <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> and causes your next attack or ability to deal bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.", "longDesc": "Enchants your boots with the active effect '<font color='#c60300'>Predator</font>.'<br><br>Gain increased Move Speed, ramping up to 25-50% Move Speed over 1 second, while chasing enemy champions. After ramping up, damaging attacks or abilities to champions end this effect, dealing 20-180 (+<scaleAD>0.25</scaleAD> bonus AD)(+<scaleAP>0.15</scaleAP> AP) bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br><br>Cooldown: 120s-60s." }, { "id": 8128, "key": "DarkHarvest", "icon": "perk-images/Styles/Domination/DarkHarvest/DarkHarvest.png", "name": "Dark Harvest", "shortDesc": "Damaging a low health champion inflicts <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword> and harvests a soul from the victim.", "longDesc": "Damaging a Champion below 50% health deals <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword> and harvests their soul, permanently increasing Dark Harvest's damage by 5.<br><br>Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)<br>Cooldown: 45s (resets to 1.5s on takedown)" }, { "id": 9923, "key": "HailOfBlades", "icon": "perk-images/Styles/Domination/HailOfBlades/HailOfBlades.png", "name": "Hail of Blades", "shortDesc": "Gain a large amount of Attack Speed for the first 3 attacks made against enemy champions.", "longDesc": "Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.<br><br>No more than 3s can elapse between attacks or this effect will end.<br><br>Cooldown: 12s.<br><br><rules>Attack resets increase the attack limit by 1.<br>Allows you to temporarily exceed the attack speed limit.</rules>" }] }, { "runes": [{ "id": 8126, "key": "CheapShot", "icon": "perk-images/Styles/Domination/CheapShot/CheapShot.png", "name": "Cheap Shot", "shortDesc": "Deal bonus true damage to enemy champions with <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairAct'>impaired movement or actions</lol-uikit-tooltipped-keyword>. ", "longDesc": "Damaging champions with <b>impaired movement or actions</b> deals 10 - 45 bonus true damage (based on level).<br><br>Cooldown: 4s<br><rules>Activates on damage occurring after the impairment.</rules>" }, { "id": 8139, "key": "TasteOfBlood", "icon": "perk-images/Styles/Domination/TasteOfBlood/GreenTerror_TasteOfBlood.png", "name": "Taste of Blood", "shortDesc": "Heal when you damage an enemy champion.", "longDesc": "Heal when you damage an enemy champion.<br><br>Healing: 16-30 (+0.15 bonus AD, +0.08 AP) health (based on level)<br><br>Cooldown: 20s" }, { "id": 8143, "key": "SuddenImpact", "icon": "perk-images/Styles/Domination/SuddenImpact/SuddenImpact.png", "name": "Sudden Impact", "shortDesc": "Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.", "longDesc": "After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.<br><br>Cooldown: 4s" }] }, { "runes": [{ "id": 8136, "key": "ZombieWard", "icon": "perk-images/Styles/Domination/ZombieWard/ZombieWard.png", "name": "Zombie Ward", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> for each Zombie Ward spawned plus bonus upon completion.", "longDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemy Wards cause friendly Zombie Wards to sprout from their corpses.<br><br>Gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10. <br><br>After spawning 10 Zombie Wards, additionally gain 10 adaptive force.<br><br>Zombie Wards are visible, last for 120s and do not count towards your ward limit." }, { "id": 8120, "key": "GhostPoro", "icon": "perk-images/Styles/Domination/GhostPoro/GhostPoro.png", "name": "Ghost Poro", "shortDesc": "When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> for each Ghost Poro and when your Ghost Poro spots an enemy champion, plus bonus upon completion.", "longDesc": "When your wards expire, they leave behind a Ghost Poro, which grants vision for 90s. Nearby enemy champions scare the Ghost Poro away.<br><br>Gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks. <br><br>After gaining 10 stacks, additionally gain 10 adaptive force." }, { "id": 8138, "key": "EyeballCollection", "icon": "perk-images/Styles/Domination/EyeballCollection/EyeballCollection.png", "name": "Eyeball Collection", "shortDesc": "Collect eyeballs for champion <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword>. Gain permanent AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> for each eyeball plus bonus upon collection completion.", "longDesc": "Collect eyeballs for champion takedowns. Gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected. <br><br>Upon completing your collection at 10 eyeballs, additionally gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 6 Attack Damage, or 10 Ability Power.<br><br>Collect 1 eyeball per champion takedown." }] }, { "runes": [{ "id": 8135, "key": "TreasureHunter", "icon": "perk-images/Styles/Domination/TreasureHunter/TreasureHunter.png", "name": "Treasure Hunter", "shortDesc": "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant additional gold the first time they are collected. ", "longDesc": "Gain an additional <gold>50 gold</gold> the next time you collect a <i>Bounty Hunter</i> stack. Increase the gold gained by <gold>20 gold</gold> for each <i>Bounty Hunter</i> stack, up to <gold>130 gold</gold>.<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion." }, { "id": 8134, "key": "IngeniousHunter", "icon": "perk-images/Styles/Domination/IngeniousHunter/IngeniousHunter.png", "name": "Ingenious Hunter", "shortDesc": "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent Item <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Haste</lol-uikit-tooltipped-keyword> (includes Trinkets).", "longDesc": "Gain <attention>20</attention> <b>Item Haste</b> plus an additional <attention>6</attention> <b>Item Haste</b> per <i>Bounty Hunter</i> stack (includes Trinkets).<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion.<br><br><rules>Item Haste affects all items with cooldowns. </rules>" }, { "id": 8105, "key": "RelentlessHunter", "icon": "perk-images/Styles/Domination/RelentlessHunter/RelentlessHunter.png", "name": "Relentless Hunter", "shortDesc": "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent <b>out of combat <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword></b>. ", "longDesc": "Gain <speed>5 Move Speed</speed> out of combat plus <speed>8</speed> per <i>Bounty Hunter</i> stack.<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion." }, { "id": 8106, "key": "UltimateHunter", "icon": "perk-images/Styles/Domination/UltimateHunter/UltimateHunter.png", "name": "Ultimate Hunter", "shortDesc": "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent cooldown reduction on your Ultimate. ", "longDesc": "Your ultimate gains <attention>6</attention> Ability Haste, plus an additional <attention>5</attention> Ability Haste per <i>Bounty Hunter</i> stack.<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion." }] }] }, { "id": 8300, "key": "Inspiration", "icon": "perk-images/Styles/7203_Whimsy.png", "name": "Inspiration", "slots": [{ "runes": [{ "id": 8351, "key": "GlacialAugment", "icon": "perk-images/Styles/Inspiration/GlacialAugment/GlacialAugment.png", "name": "Glacial Augment", "shortDesc": "Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.", "longDesc": "Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 30% (+9% per 10% Heal and Shield Power) (+3% per 100 Ability Power) (+4% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). <br><br>Cooldown: 25s" }, { "id": 8360, "key": "UnsealedSpellbook", "icon": "perk-images/Styles/Inspiration/UnsealedSpellbook/UnsealedSpellbook.png", "name": "Unsealed Spellbook", "shortDesc": "Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.", "longDesc": "Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins). <br><br>Your first swap becomes available at 6 mins. <br><rules><br>Summoner Spells can only be swapped while out of combat. <br>After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.<br>Smite damage increases after two Summoner Spell swaps. </rules>" }, { "id": 8369, "key": "FirstStrike", "icon": "perk-images/Styles/Inspiration/FirstStrike/FirstStrike.png", "name": "First Strike", "shortDesc": "When you initiate champion combat, deal 9% extra damage for 3 seconds and gain gold based on damage dealt.", "longDesc": "Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and <b>First Strike</b> for 3 seconds, causing you to deal <truedamage>9%</truedamage> extra <truedamage> damage</truedamage> against champions, and granting <gold>100% (70% for ranged champions)</gold> of bonus damage dealt as <gold>gold</gold>.<br><br>Cooldown: <scaleLevel>25 - 15</scaleLevel>s" }] }, { "runes": [{ "id": 8306, "key": "HextechFlashtraption", "icon": "perk-images/Styles/Inspiration/HextechFlashtraption/HextechFlashtraption.png", "name": "Hextech Flashtraption", "shortDesc": "While Flash is on cooldown it is replaced by <i>Hexflash</i>.<br><br><i>Hexflash</i>: Channel, then blink to a new location.", "longDesc": "While Flash is on cooldown it is replaced by <i>Hexflash</i>.<br><br><i>Hexflash</i>: Channel for 2s to blink to a new location.<br><br>Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat." }, { "id": 8304, "key": "MagicalFootwear", "icon": "perk-images/Styles/Inspiration/MagicalFootwear/MagicalFootwear.png", "name": "Magical Footwear", "shortDesc": "You get free boots at 12 min but you cannot buy boots before then. Each <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedown</lol-uikit-tooltipped-keyword> you get makes your boots come 45s sooner.", "longDesc": "You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.<br><br>Slightly Magical Footwear grants you an additional <speed>10 Move Speed</speed>." }, { "id": 8313, "key": "PerfectTiming", "icon": "perk-images/Styles/Inspiration/PerfectTiming/PerfectTiming.png", "name": "Perfect Timing", "shortDesc": "Gain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Stasis'>Stasis</lol-uikit-tooltipped-keyword> effect. <br><br>Each <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedown</lol-uikit-tooltipped-keyword> you get shortens this timer by 120 seconds.", "longDesc": "Begin the game with a Commencing Stopwatch that transforms into a Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.<br><br>Stopwatch can be used for a one time 2.5 second Stasis effect." }] }, { "runes": [{ "id": 8321, "key": "FuturesMarket", "icon": "perk-images/Styles/Inspiration/FuturesMarket/FuturesMarket.png", "name": "Future's Market", "shortDesc": "You can enter debt to buy items.", "longDesc": "You can enter debt to buy items. The amount you can borrow increases over time.<br><br>Lending Fee: 50 gold" }, { "id": 8316, "key": "MinionDematerializer", "icon": "perk-images/Styles/Inspiration/MinionDematerializer/MinionDematerializer.png", "name": "Minion Dematerializer", "shortDesc": "Start the game with 3 Minion Dematerializers. Killing minions with the item gives permanent bonus damage vs. that minion type.", "longDesc": "Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.<br><br>Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.<br>" }, { "id": 8345, "key": "BiscuitDelivery", "icon": "perk-images/Styles/Inspiration/BiscuitDelivery/BiscuitDelivery.png", "name": "Biscuit Delivery", "shortDesc": "Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.", "longDesc": "Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.<br><br>Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. <br><br><i>Manaless:</i> Champions without mana restore 12% missing health instead." }] }, { "runes": [{ "id": 8347, "key": "CosmicInsight", "icon": "perk-images/Styles/Inspiration/CosmicInsight/CosmicInsight.png", "name": "Cosmic Insight", "shortDesc": "+<attention>18</attention> Summoner Spell Haste<br>+<attention>10</attention> Item Haste", "longDesc": "+<attention>18</attention> Summoner Spell Haste<br>+<attention>10</attention> Item Haste" }, { "id": 8410, "key": "ApproachVelocity", "icon": "perk-images/Styles/Resolve/ApproachVelocity/ApproachVelocity.png", "name": "Approach Velocity", "shortDesc": "Bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> towards nearby enemy champions that are <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>movement impaired</lol-uikit-tooltipped-keyword>, increased for enemy champions that you impair.", "longDesc": "Gain <speed>7.5% Move Speed</speed> towards nearby enemy champions that are movement impaired. This bonus is increased to <speed>15% Move Speed</speed> for any enemy champion that you impair. <br><br>Activation Range for CC from allies: 1000" }, { "id": 8352, "key": "TimeWarpTonic", "icon": "perk-images/Styles/Inspiration/TimeWarpTonic/TimeWarpTonic.png", "name": "Time Warp Tonic", "shortDesc": "Potions and biscuits grant some restoration immediately. Gain <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> while under their effects.", "longDesc": "Consuming a potion or biscuit grants 30% of its health or mana restoration immediately. In addition, gain <speed>2% Move Speed</speed> while under their effects.<br><br>" }] }] }, { "id": 8000, "key": "Precision", "icon": "perk-images/Styles/7201_Precision.png", "name": "Precision", "slots": [{ "runes": [{ "id": 8005, "key": "PressTheAttack", "icon": "perk-images/Styles/Precision/PressTheAttack/PressTheAttack.png", "name": "Press the Attack", "shortDesc": "Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.", "longDesc": "Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword> (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s." }, { "id": 8008, "key": "LethalTempo", "icon": "perk-images/Styles/Precision/LethalTempo/LethalTempoTemp.png", "name": "Lethal Tempo", "shortDesc": "Gain Attack Speed when attacking an enemy champion, stacking up to 6 times. At max stacks, gain Attack Range and remove your Attack Speed limit.", "longDesc": "Gain [60% - 90%] (Melee) or [30% - 54%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.<br><br>While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range." }, { "id": 8021, "key": "FleetFootwork", "icon": "perk-images/Styles/Precision/FleetFootwork/FleetFootwork.png", "name": "Fleet Footwork", "shortDesc": "Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>.", "longDesc": "Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized<br><br>Energized attacks heal you for 10 - 100 (+0.3 Bonus AD, +0.2 AP) and grant <speed>20% Move Speed</speed> for 1s.<br><br>Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions." }, { "id": 8010, "key": "Conqueror", "icon": "perk-images/Styles/Precision/Conqueror/Conqueror.png", "name": "Conqueror", "shortDesc": "Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.", "longDesc": "Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>Adaptive Force</font></lol-uikit-tooltipped-keyword> per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.<br><br>When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions)." }] }, { "runes": [{ "id": 9101, "key": "Overheal", "icon": "perk-images/Styles/Precision/Overheal.png", "name": "Overheal", "shortDesc": "Excess healing on you becomes a shield.", "longDesc": "Excess healing on you becomes a shield for 20 to 300 Health, based on level.<br><br>Shield is built up from 20 to 100% of excess healing from yourself or any ally." }, { "id": 9111, "key": "Triumph", "icon": "perk-images/Styles/Precision/Triumph.png", "name": "Triumph", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> restore 5% of your missing health and grant an additional 20 gold. ", "longDesc": "Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. <br><br><hr><br><i>'The most dangerous game brings the greatest glory.' <br>—Noxian Reckoner</i>" }, { "id": 8009, "key": "PresenceOfMind", "icon": "perk-images/Styles/Precision/PresenceOfMind/PresenceOfMind.png", "name": "Presence of Mind", "shortDesc": "Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.", "longDesc": "Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.<br><br>Takedowns restore 15% of your maximum mana or energy. " }] }, { "runes": [{ "id": 9104, "key": "LegendAlacrity", "icon": "perk-images/Styles/Precision/LegendAlacrity/LegendAlacrity.png", "name": "Legend: Alacrity", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent <b>Attack Speed</b>. ", "longDesc": "Gain 3% attack speed plus an additional 1.5% for every <i>Legend</i> stack (<statGood>max 10 stacks</statGood>).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill." }, { "id": 9105, "key": "LegendTenacity", "icon": "perk-images/Styles/Precision/LegendTenacity/LegendTenacity.png", "name": "Legend: Tenacity", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent <b>Tenacity</b>. ", "longDesc": "Gain 5% tenacity plus an additional 1.5% for every <i>Legend</i> stack (<statGood>max 10 stacks</statGood>).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill." }, { "id": 9103, "key": "LegendBloodline", "icon": "perk-images/Styles/Precision/LegendBloodline/LegendBloodline.png", "name": "Legend: Bloodline", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent<b> Life Steal</b>, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.", "longDesc": "Gain 0.4% Life Steal for every <i>Legend</i> stack (<statGood>max 15 stacks</statGood>). At maximum <i>Legend</i> stacks, gain 100 max health.<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill." }] }, { "runes": [{ "id": 8014, "key": "CoupDeGrace", "icon": "perk-images/Styles/Precision/CoupDeGrace/CoupDeGrace.png", "name": "Coup de Grace", "shortDesc": "Deal more damage to low health enemy champions.", "longDesc": "Deal 8% more damage to champions who have less than 40% health." }, { "id": 8017, "key": "CutDown", "icon": "perk-images/Styles/Precision/CutDown/CutDown.png", "name": "Cut Down", "shortDesc": "Deal more damage to champions with more max health than you.", "longDesc": "Deal 5% to 15% more damage to champions, based on how much more max health they have than you.<br><br><rules>Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.</rules>" }, { "id": 8299, "key": "LastStand", "icon": "perk-images/Styles/Sorcery/LastStand/LastStand.png", "name": "Last Stand", "shortDesc": "Deal more damage to champions while you are low on health.", "longDesc": "Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health." }] }] }, { "id": 8400, "key": "Resolve", "icon": "perk-images/Styles/7204_Resolve.png", "name": "Resolve", "slots": [{ "runes": [{ "id": 8437, "key": "GraspOfTheUndying", "icon": "perk-images/Styles/Resolve/GraspOfTheUndying/GraspOfTheUndying.png", "name": "Grasp of the Undying", "shortDesc": "Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.", "longDesc": "Every 4s in combat, your next basic attack on a champion will:<li>Deal bonus magic damage equal to 3.5% of your max health</li><li>Heals you for 3 + 1.2% of your max health</li><li>Permanently increase your health by 7</li><br><rules><i>Ranged Champions:</i> Damage, healing, and permanent health gained reduced by 40%.</rules><br>" }, { "id": 8439, "key": "Aftershock", "icon": "perk-images/Styles/Resolve/VeteranAftershock/VeteranAftershock.png", "name": "Aftershock", "shortDesc": "After <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Immobilize'>immobilizing</lol-uikit-tooltipped-keyword> an enemy champion gain defenses and later deal a burst of magic damage around you.", "longDesc": "After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.<br><br>Damage: 25 - 120 (+8% of your bonus health)<br>Cooldown: 20s<br><br>Resistance bonus from Aftershock capped at: 80-150 (based on level)<br>" }, { "id": 8465, "key": "Guardian", "icon": "perk-images/Styles/Resolve/Guardian/Guardian.png", "name": "Guardian", "shortDesc": "Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.", "longDesc": "<i>Guard</i> allies within 350 units of you, and allies you target with spells for 2.5s. While <i>Guarding</i>, if you or the ally take more than a small amount of damage over the duration of the <i>Guard</i>, both of you gain a shield for 1.5s.<br><br>Cooldown: <scaleLevel>90 - 40</scaleLevel> seconds<br>Shield: <scaleLevel>45 - 120</scaleLevel> + <scaleAP>12.5%</scaleAP> of your ability power + <scalehealth>8%</scalehealth> of your bonus health<br>Proc Threshold: <scaleLevel>90 - 250</scaleLevel> postmitigation damage" }] }, { "runes": [{ "id": 8446, "key": "Demolish", "icon": "perk-images/Styles/Resolve/Demolish/Demolish.png", "name": "Demolish", "shortDesc": "Charge up a powerful attack against a tower while near it.", "longDesc": "Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. <br><br>Cooldown: 45s" }, { "id": 8463, "key": "FontOfLife", "icon": "perk-images/Styles/Resolve/FontOfLife/FontOfLife.png", "name": "Font of Life", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>Impairing</lol-uikit-tooltipped-keyword> the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked. ", "longDesc": "Impairing the movement of an enemy champion marks them for 4s.<br><br>Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s. " }, { "id": 8401, "key": "ShieldBash", "icon": "perk-images/Styles/Resolve/MirrorShell/MirrorShell.png", "name": "Shield Bash", "shortDesc": "Whenever you gain a shield, your next basic attack against a champion deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> damage.", "longDesc": "While shielded, gain <scaleLevel>1 - 10</scaleLevel> Armor and Magic Resist based on Level.<br><br>Whenever you gain a new shield, your next basic attack against a champion deals <scaleLevel>5 - 30</scaleLevel> <scaleHealth>(+1.5% Bonus Health)</scaleHealth> <scaleMana>(+8.5% New Shield Amount)</scaleMana> bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> damage.<br><br>You have up to 2s after the shield expires to use this effect." }] }, { "runes": [{ "id": 8429, "key": "Conditioning", "icon": "perk-images/Styles/Resolve/Conditioning/Conditioning.png", "name": "Conditioning", "shortDesc": "After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.", "longDesc": "After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%." }, { "id": 8444, "key": "SecondWind", "icon": "perk-images/Styles/Resolve/SecondWind/SecondWind.png", "name": "Second Wind", "shortDesc": "After taking damage from an enemy champion heal back some missing health over time. ", "longDesc": "After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s." }, { "id": 8473, "key": "BonePlating", "icon": "perk-images/Styles/Resolve/BonePlating/BonePlating.png", "name": "Bone Plating", "shortDesc": "After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.<br><br><br>Duration: 1.5s<br>Cooldown: 55s", "longDesc": "After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.<br><br><br>Duration: 1.5s<br>Cooldown: 55s" }] }, { "runes": [{ "id": 8451, "key": "Overgrowth", "icon": "perk-images/Styles/Resolve/Overgrowth/Overgrowth.png", "name": "Overgrowth", "shortDesc": "Gain permanent max health when minions or monsters die near you.", "longDesc": "Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.<br><br>When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health." }, { "id": 8453, "key": "Revitalize", "icon": "perk-images/Styles/Resolve/Revitalize/Revitalize.png", "name": "Revitalize", "shortDesc": "Gain 5% Heal and Shield Power.<br><br>Heals and shields you cast or receive are 10% stronger on targets below 40% health.", "longDesc": "Gain 5% Heal and Shield Power.<br><br>Heals and shields you cast or receive are 10% stronger on targets below 40% health." }, { "id": 8242, "key": "Unflinching", "icon": "perk-images/Styles/Sorcery/Unflinching/Unflinching.png", "name": "Unflinching", "shortDesc": "Gain a small amount of tenacity that increases with missing health. ", "longDesc": "Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health. " }] }] }, { "id": 8200, "key": "Sorcery", "icon": "perk-images/Styles/7202_Sorcery.png", "name": "Sorcery", "slots": [{ "runes": [{ "id": 8214, "key": "SummonAery", "icon": "perk-images/Styles/Sorcery/SummonAery/SummonAery.png", "name": "Summon Aery", "shortDesc": "Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.", "longDesc": "Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+<scaleAP>0.1 AP</scaleAP>) (+<scaleAD>0.15 bonus AD</scaleAD>).<br><br>Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 75 based on level (+<scaleAP>0.22 AP</scaleAP>) (+<scaleAD>0.35 bonus AD</scaleAD>).<br><br>Aery cannot be sent out again until she returns to you." }, { "id": 8229, "key": "ArcaneComet", "icon": "perk-images/Styles/Sorcery/ArcaneComet/ArcaneComet.png", "name": "Arcane Comet", "shortDesc": "Damaging a champion with an ability hurls a damaging comet at their location.", "longDesc": "Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.<br><br><lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>Adaptive Damage</font></lol-uikit-tooltipped-keyword>: 30 - 100 based on level (<scaleAP>+0.2 AP</scaleAP> and <scaleAD>+0.35 bonus AD</scaleAD>)<br>Cooldown: 20 - 8s<br><rules><br>Cooldown Reduction:<br>Single Target: 20%.<br>Area of Effect: 10%.<br>Damage over Time: 5%.<br></rules>" }, { "id": 8230, "key": "PhaseRush", "icon": "perk-images/Styles/Sorcery/PhaseRush/PhaseRush.png", "name": "Phase Rush", "shortDesc": "Hitting an enemy champion with 3 <b>separate</b> attacks or abilities grants a burst of <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>. ", "longDesc": "Hitting an enemy champion with 3 attacks or <b>separate</b> abilities within 4s grants <speed>15 - 40% Move Speed</speed> based on level and 75% Slow Resistance. <hr>This is increased to <speed>30 - 60% Move Speed</speed> for Melee champions.<hr>Duration: 3s<br>Cooldown: 30s - 10s" }] }, { "runes": [{ "id": 8224, "key": "NullifyingOrb", "icon": "perk-images/Styles/Sorcery/NullifyingOrb/Pokeshield.png", "name": "Nullifying Orb", "shortDesc": "Gain a magic damage shield when taken to low health by magic damage.", "longDesc": "When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s.<br><br>Cooldown: 60s" }, { "id": 8226, "key": "ManaflowBand", "icon": "perk-images/Styles/Sorcery/ManaflowBand/ManaflowBand.png", "name": "Manaflow Band", "shortDesc": "Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.<br><br>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.", "longDesc": "Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.<br><br>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.<br><br>Cooldown: 15 seconds" }, { "id": 8275, "key": "NimbusCloak", "icon": "perk-images/Styles/Sorcery/NimbusCloak/6361.png", "name": "Nimbus Cloak", "shortDesc": "After casting a Summoner Spell, gain a short <speed>Move Speed</speed> increase that allows you to pass through units.", "longDesc": "After casting a Summoner Spell, gain a <speed>Move Speed</speed> increase that lasts for 2s and allows you to pass through units.<br><br>Increase: <speed>5% - 25% Move Speed</speed> based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more <speed>Move Speed</speed>). " }] }, { "runes": [{ "id": 8210, "key": "Transcendence", "icon": "perk-images/Styles/Sorcery/Transcendence/Transcendence.png", "name": "Transcendence", "shortDesc": "Gain bonuses upon reaching the following levels:<br>Level 5: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 8: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.", "longDesc": "Gain bonuses upon reaching the following levels:<br>Level 5: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 8: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.<br>" }, { "id": 8234, "key": "Celerity", "icon": "perk-images/Styles/Sorcery/Celerity/CelerityTemp.png", "name": "Celerity", "shortDesc": "All <speed>Move Speed</speed> bonuses are 7% more effective on you and gain <speed>1% Move Speed</speed>.", "longDesc": "All movement bonuses are 7% more effective on you and gain <speed>1% Move Speed</speed>." }, { "id": 8233, "key": "AbsoluteFocus", "icon": "perk-images/Styles/Sorcery/AbsoluteFocus/AbsoluteFocus.png", "name": "Absolute Focus", "shortDesc": "While above 70% health, gain extra <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.", "longDesc": "While above 70% health, gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of up to 18 Attack Damage or 30 Ability Power (based on level). <br><br>Grants 1.8 Attack Damage or 3 Ability Power at level 1. " }] }, { "runes": [{ "id": 8237, "key": "Scorch", "icon": "perk-images/Styles/Sorcery/Scorch/Scorch.png", "name": "Scorch", "shortDesc": "Your first damaging ability hit every 10s burns champions.", "longDesc": "Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.<br><br>Cooldown: 10s" }, { "id": 8232, "key": "Waterwalking", "icon": "perk-images/Styles/Sorcery/Waterwalking/Waterwalking.png", "name": "Waterwalking", "shortDesc": "Gain <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> and AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> in the river.", "longDesc": "Gain <speed>25 Move Speed</speed> and an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.<br><br><hr><br><i>May you be as swift as the rushing river and agile as a startled Rift Scuttler.</i><br>" }, { "id": 8236, "key": "GatheringStorm", "icon": "perk-images/Styles/Sorcery/GatheringStorm/GatheringStorm.png", "name": "Gathering Storm", "shortDesc": "Gain increasing amounts of AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> over the course of the game.", "longDesc": "Every 10 min gain AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword>.<br><br><i>10 min</i>: + 8 AP or 5 AD <br><i>20 min</i>: + 24 AP or 14 AD<br><i>30 min</i>: + 48 AP or 29 AD<br><i>40 min</i>: + 80 AP or 48 AD<br><i>50 min</i>: + 120 AP or 72 AD<br><i>60 min</i>: + 168 AP or 101 AD<br>etc..." }] }] }];
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.RunesReforged = void 0;
4
+ exports.RunesReforged = [{ "id": 8100, "key": "Domination", "icon": "perk-images/Styles/7200_Domination.png", "name": "Domination", "slots": [{ "runes": [{ "id": 8112, "key": "Electrocute", "icon": "perk-images/Styles/Domination/Electrocute/Electrocute.png", "name": "Electrocute", "shortDesc": "Hitting a champion with 3 <b>separate</b> attacks or abilities in 3s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.", "longDesc": "Hitting a champion with 3 <b>separate</b> attacks or abilities within 3s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br><br>Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.<br><br>Cooldown: 25 - 20s<br><br><hr><i>'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'</i>" }, { "id": 8124, "key": "Predator", "icon": "perk-images/Styles/Domination/Predator/Predator.png", "name": "Predator", "shortDesc": "Add an active effect to your boots that grants a large boost of <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> and causes your next attack or ability to deal bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.", "longDesc": "Enchants your boots with the active effect '<font color='#c60300'>Predator</font>.'<br><br>Gain increased Move Speed, ramping up to 25-50% Move Speed over 1 second, while chasing enemy champions. After ramping up, damaging attacks or abilities to champions end this effect, dealing 20-180 (+<scaleAD>0.25</scaleAD> bonus AD)(+<scaleAP>0.15</scaleAP> AP) bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br><br>Cooldown: 120s-60s." }, { "id": 8128, "key": "DarkHarvest", "icon": "perk-images/Styles/Domination/DarkHarvest/DarkHarvest.png", "name": "Dark Harvest", "shortDesc": "Damaging a low health champion inflicts <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword> and harvests a soul from the victim.", "longDesc": "Damaging a Champion below 50% health deals <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword> and harvests their soul, permanently increasing Dark Harvest's damage by 5.<br><br>Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)<br>Cooldown: 45s (resets to 1.5s on takedown)" }, { "id": 9923, "key": "HailOfBlades", "icon": "perk-images/Styles/Domination/HailOfBlades/HailOfBlades.png", "name": "Hail of Blades", "shortDesc": "Gain a large amount of Attack Speed for the first 3 attacks made against enemy champions.", "longDesc": "Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.<br><br>No more than 3s can elapse between attacks or this effect will end.<br><br>Cooldown: 12s.<br><br><rules>Attack resets increase the attack limit by 1.<br>Allows you to temporarily exceed the attack speed limit.</rules>" }] }, { "runes": [{ "id": 8126, "key": "CheapShot", "icon": "perk-images/Styles/Domination/CheapShot/CheapShot.png", "name": "Cheap Shot", "shortDesc": "Deal bonus true damage to enemy champions with <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairAct'>impaired movement or actions</lol-uikit-tooltipped-keyword>. ", "longDesc": "Damaging champions with <b>impaired movement or actions</b> deals 10 - 45 bonus true damage (based on level).<br><br>Cooldown: 4s<br><rules>Activates on damage occurring after the impairment.</rules>" }, { "id": 8139, "key": "TasteOfBlood", "icon": "perk-images/Styles/Domination/TasteOfBlood/GreenTerror_TasteOfBlood.png", "name": "Taste of Blood", "shortDesc": "Heal when you damage an enemy champion.", "longDesc": "Heal when you damage an enemy champion.<br><br>Healing: 16-30 (+0.15 bonus AD, +0.08 AP) health (based on level)<br><br>Cooldown: 20s" }, { "id": 8143, "key": "SuddenImpact", "icon": "perk-images/Styles/Domination/SuddenImpact/SuddenImpact.png", "name": "Sudden Impact", "shortDesc": "Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.", "longDesc": "After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.<br><br>Cooldown: 4s" }] }, { "runes": [{ "id": 8136, "key": "ZombieWard", "icon": "perk-images/Styles/Domination/ZombieWard/ZombieWard.png", "name": "Zombie Ward", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> for each Zombie Ward spawned plus bonus upon completion.", "longDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemy Wards cause friendly Zombie Wards to sprout from their corpses.<br><br>Gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10. <br><br>After spawning 10 Zombie Wards, additionally gain 10 adaptive force.<br><br>Zombie Wards are visible, last for 120s and do not count towards your ward limit." }, { "id": 8120, "key": "GhostPoro", "icon": "perk-images/Styles/Domination/GhostPoro/GhostPoro.png", "name": "Ghost Poro", "shortDesc": "When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> for each Ghost Poro and when your Ghost Poro spots an enemy champion, plus bonus upon completion.", "longDesc": "When your wards expire, they leave behind a Ghost Poro, which grants vision for 90s. Nearby enemy champions scare the Ghost Poro away.<br><br>Gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks. <br><br>After gaining 10 stacks, additionally gain 10 adaptive force." }, { "id": 8138, "key": "EyeballCollection", "icon": "perk-images/Styles/Domination/EyeballCollection/EyeballCollection.png", "name": "Eyeball Collection", "shortDesc": "Collect eyeballs for champion <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword>. Gain permanent AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> for each eyeball plus bonus upon collection completion.", "longDesc": "Collect eyeballs for champion takedowns. Gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected. <br><br>Upon completing your collection at 10 eyeballs, additionally gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 6 Attack Damage, or 10 Ability Power.<br><br>Collect 1 eyeball per champion takedown." }] }, { "runes": [{ "id": 8135, "key": "TreasureHunter", "icon": "perk-images/Styles/Domination/TreasureHunter/TreasureHunter.png", "name": "Treasure Hunter", "shortDesc": "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant additional gold the first time they are collected. ", "longDesc": "Gain an additional <gold>50 gold</gold> the next time you collect a <i>Bounty Hunter</i> stack. Increase the gold gained by <gold>20 gold</gold> for each <i>Bounty Hunter</i> stack, up to <gold>130 gold</gold>.<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion." }, { "id": 8134, "key": "IngeniousHunter", "icon": "perk-images/Styles/Domination/IngeniousHunter/IngeniousHunter.png", "name": "Ingenious Hunter", "shortDesc": "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent Item <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Haste</lol-uikit-tooltipped-keyword> (includes Trinkets).", "longDesc": "Gain <attention>20</attention> <b>Item Haste</b> plus an additional <attention>6</attention> <b>Item Haste</b> per <i>Bounty Hunter</i> stack (includes Trinkets).<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion.<br><br><rules>Item Haste affects all items with cooldowns. </rules>" }, { "id": 8105, "key": "RelentlessHunter", "icon": "perk-images/Styles/Domination/RelentlessHunter/RelentlessHunter.png", "name": "Relentless Hunter", "shortDesc": "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent <b>out of combat <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword></b>. ", "longDesc": "Gain <speed>5 Move Speed</speed> out of combat plus <speed>8</speed> per <i>Bounty Hunter</i> stack.<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion." }, { "id": 8106, "key": "UltimateHunter", "icon": "perk-images/Styles/Domination/UltimateHunter/UltimateHunter.png", "name": "Ultimate Hunter", "shortDesc": "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent cooldown reduction on your Ultimate. ", "longDesc": "Your ultimate gains <attention>6</attention> Ability Haste, plus an additional <attention>5</attention> Ability Haste per <i>Bounty Hunter</i> stack.<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion." }] }] }, { "id": 8300, "key": "Inspiration", "icon": "perk-images/Styles/7203_Whimsy.png", "name": "Inspiration", "slots": [{ "runes": [{ "id": 8351, "key": "GlacialAugment", "icon": "perk-images/Styles/Inspiration/GlacialAugment/GlacialAugment.png", "name": "Glacial Augment", "shortDesc": "Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.", "longDesc": "Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 30% (+9% per 10% Heal and Shield Power) (+3% per 100 Ability Power) (+4% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). <br><br>Cooldown: 25s" }, { "id": 8360, "key": "UnsealedSpellbook", "icon": "perk-images/Styles/Inspiration/UnsealedSpellbook/UnsealedSpellbook.png", "name": "Unsealed Spellbook", "shortDesc": "Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.", "longDesc": "Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is at 5 mins). <br><br>Your first swap becomes available at 6 mins. <br><rules><br>Summoner Spells can only be swapped while out of combat. <br>After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again.<br>Smite damage increases after two Summoner Spell swaps. </rules>" }, { "id": 8369, "key": "FirstStrike", "icon": "perk-images/Styles/Inspiration/FirstStrike/FirstStrike.png", "name": "First Strike", "shortDesc": "When you initiate champion combat, deal 9% extra damage for 3 seconds and gain gold based on damage dealt.", "longDesc": "Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and <b>First Strike</b> for 3 seconds, causing you to deal <truedamage>9%</truedamage> extra <truedamage> damage</truedamage> against champions, and granting <gold>100% (70% for ranged champions)</gold> of bonus damage dealt as <gold>gold</gold>.<br><br>Cooldown: <scaleLevel>25 - 15</scaleLevel>s" }] }, { "runes": [{ "id": 8306, "key": "HextechFlashtraption", "icon": "perk-images/Styles/Inspiration/HextechFlashtraption/HextechFlashtraption.png", "name": "Hextech Flashtraption", "shortDesc": "While Flash is on cooldown it is replaced by <i>Hexflash</i>.<br><br><i>Hexflash</i>: Channel, then blink to a new location.", "longDesc": "While Flash is on cooldown it is replaced by <i>Hexflash</i>.<br><br><i>Hexflash</i>: Channel for 2s to blink to a new location.<br><br>Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat." }, { "id": 8304, "key": "MagicalFootwear", "icon": "perk-images/Styles/Inspiration/MagicalFootwear/MagicalFootwear.png", "name": "Magical Footwear", "shortDesc": "You get free boots at 12 min but you cannot buy boots before then. Each <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedown</lol-uikit-tooltipped-keyword> you get makes your boots come 45s sooner.", "longDesc": "You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.<br><br>Slightly Magical Footwear grants you an additional <speed>10 Move Speed</speed>." }, { "id": 8313, "key": "PerfectTiming", "icon": "perk-images/Styles/Inspiration/PerfectTiming/PerfectTiming.png", "name": "Perfect Timing", "shortDesc": "Gain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Stasis'>Stasis</lol-uikit-tooltipped-keyword> effect. <br><br>Each <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedown</lol-uikit-tooltipped-keyword> you get shortens this timer by 120 seconds.", "longDesc": "Begin the game with a Commencing Stopwatch that transforms into a Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.<br><br>Stopwatch can be used for a one time 2.5 second Stasis effect." }] }, { "runes": [{ "id": 8321, "key": "FuturesMarket", "icon": "perk-images/Styles/Inspiration/FuturesMarket/FuturesMarket.png", "name": "Future's Market", "shortDesc": "You can enter debt to buy items.", "longDesc": "You can enter debt to buy items. The amount you can borrow increases over time.<br><br>Lending Fee: 50 gold" }, { "id": 8316, "key": "MinionDematerializer", "icon": "perk-images/Styles/Inspiration/MinionDematerializer/MinionDematerializer.png", "name": "Minion Dematerializer", "shortDesc": "Start the game with 3 Minion Dematerializers. Killing minions with the item gives permanent bonus damage vs. that minion type.", "longDesc": "Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.<br><br>Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.<br>" }, { "id": 8345, "key": "BiscuitDelivery", "icon": "perk-images/Styles/Inspiration/BiscuitDelivery/BiscuitDelivery.png", "name": "Biscuit Delivery", "shortDesc": "Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.", "longDesc": "Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.<br><br>Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. <br><br><i>Manaless:</i> Champions without mana restore 12% missing health instead." }] }, { "runes": [{ "id": 8347, "key": "CosmicInsight", "icon": "perk-images/Styles/Inspiration/CosmicInsight/CosmicInsight.png", "name": "Cosmic Insight", "shortDesc": "+<attention>18</attention> Summoner Spell Haste<br>+<attention>10</attention> Item Haste", "longDesc": "+<attention>18</attention> Summoner Spell Haste<br>+<attention>10</attention> Item Haste" }, { "id": 8410, "key": "ApproachVelocity", "icon": "perk-images/Styles/Resolve/ApproachVelocity/ApproachVelocity.png", "name": "Approach Velocity", "shortDesc": "Bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> towards nearby enemy champions that are <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>movement impaired</lol-uikit-tooltipped-keyword>, increased for enemy champions that you impair.", "longDesc": "Gain <speed>7.5% Move Speed</speed> towards nearby enemy champions that are movement impaired. This bonus is increased to <speed>15% Move Speed</speed> for any enemy champion that you impair. <br><br>Activation Range for CC from allies: 1000" }, { "id": 8352, "key": "TimeWarpTonic", "icon": "perk-images/Styles/Inspiration/TimeWarpTonic/TimeWarpTonic.png", "name": "Time Warp Tonic", "shortDesc": "Potions and biscuits grant some restoration immediately. Gain <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> while under their effects.", "longDesc": "Consuming a potion or biscuit grants 30% of its health or mana restoration immediately. In addition, gain <speed>2% Move Speed</speed> while under their effects.<br><br>" }] }] }, { "id": 8000, "key": "Precision", "icon": "perk-images/Styles/7201_Precision.png", "name": "Precision", "slots": [{ "runes": [{ "id": 8005, "key": "PressTheAttack", "icon": "perk-images/Styles/Precision/PressTheAttack/PressTheAttack.png", "name": "Press the Attack", "shortDesc": "Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.", "longDesc": "Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword> (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s." }, { "id": 8008, "key": "LethalTempo", "icon": "perk-images/Styles/Precision/LethalTempo/LethalTempoTemp.png", "name": "Lethal Tempo", "shortDesc": "Gain Attack Speed when attacking an enemy champion, stacking up to 6 times. At max stacks, gain Attack Range and remove your Attack Speed limit.", "longDesc": "Gain [60% - 90%] (Melee) or [24% - 54%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.<br><br>While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range." }, { "id": 8021, "key": "FleetFootwork", "icon": "perk-images/Styles/Precision/FleetFootwork/FleetFootwork.png", "name": "Fleet Footwork", "shortDesc": "Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>.", "longDesc": "Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized<br><br>Energized attacks heal you for 10 - 100 (+0.3 Bonus AD, +0.2 AP) and grant <speed>20% Move Speed</speed> for 1s.<br><br>Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions." }, { "id": 8010, "key": "Conqueror", "icon": "perk-images/Styles/Precision/Conqueror/Conqueror.png", "name": "Conqueror", "shortDesc": "Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.", "longDesc": "Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>Adaptive Force</font></lol-uikit-tooltipped-keyword> per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.<br><br>When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions)." }] }, { "runes": [{ "id": 9101, "key": "Overheal", "icon": "perk-images/Styles/Precision/Overheal.png", "name": "Overheal", "shortDesc": "Excess healing on you becomes a shield.", "longDesc": "Excess healing on you becomes a shield for 20 to 300 Health, based on level.<br><br>Shield is built up from 20 to 100% of excess healing from yourself or any ally." }, { "id": 9111, "key": "Triumph", "icon": "perk-images/Styles/Precision/Triumph.png", "name": "Triumph", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> restore 5% of your missing health and grant an additional 20 gold. ", "longDesc": "Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. <br><br><hr><br><i>'The most dangerous game brings the greatest glory.' <br>—Noxian Reckoner</i>" }, { "id": 8009, "key": "PresenceOfMind", "icon": "perk-images/Styles/Precision/PresenceOfMind/PresenceOfMind.png", "name": "Presence of Mind", "shortDesc": "Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.", "longDesc": "Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.<br><br>Takedowns restore 15% of your maximum mana or energy. " }] }, { "runes": [{ "id": 9104, "key": "LegendAlacrity", "icon": "perk-images/Styles/Precision/LegendAlacrity/LegendAlacrity.png", "name": "Legend: Alacrity", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent <b>Attack Speed</b>. ", "longDesc": "Gain 3% attack speed plus an additional 1.5% for every <i>Legend</i> stack (<statGood>max 10 stacks</statGood>).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill." }, { "id": 9105, "key": "LegendTenacity", "icon": "perk-images/Styles/Precision/LegendTenacity/LegendTenacity.png", "name": "Legend: Tenacity", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent <b>Tenacity</b>. ", "longDesc": "Gain 5% tenacity plus an additional 1.5% for every <i>Legend</i> stack (<statGood>max 10 stacks</statGood>).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill." }, { "id": 9103, "key": "LegendBloodline", "icon": "perk-images/Styles/Precision/LegendBloodline/LegendBloodline.png", "name": "Legend: Bloodline", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent<b> Life Steal</b>, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.", "longDesc": "Gain <scaleAD>0.35% Life Steal</scaleAD> for every <i>Legend</i> stack (<statGood>max 15 stacks</statGood>). At maximum <i>Legend</i> stacks, gain <scaleHealth>85 max health</scaleHealth>.<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill." }] }, { "runes": [{ "id": 8014, "key": "CoupDeGrace", "icon": "perk-images/Styles/Precision/CoupDeGrace/CoupDeGrace.png", "name": "Coup de Grace", "shortDesc": "Deal more damage to low health enemy champions.", "longDesc": "Deal 8% more damage to champions who have less than 40% health." }, { "id": 8017, "key": "CutDown", "icon": "perk-images/Styles/Precision/CutDown/CutDown.png", "name": "Cut Down", "shortDesc": "Deal more damage to champions with more max health than you.", "longDesc": "Deal 5% to 15% more damage to champions, based on how much more max health they have than you.<br><br><rules>Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.</rules>" }, { "id": 8299, "key": "LastStand", "icon": "perk-images/Styles/Sorcery/LastStand/LastStand.png", "name": "Last Stand", "shortDesc": "Deal more damage to champions while you are low on health.", "longDesc": "Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health." }] }] }, { "id": 8400, "key": "Resolve", "icon": "perk-images/Styles/7204_Resolve.png", "name": "Resolve", "slots": [{ "runes": [{ "id": 8437, "key": "GraspOfTheUndying", "icon": "perk-images/Styles/Resolve/GraspOfTheUndying/GraspOfTheUndying.png", "name": "Grasp of the Undying", "shortDesc": "Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.", "longDesc": "Every 4s in combat, your next basic attack on a champion will:<li>Deal bonus magic damage equal to 3.5% of your max health</li><li>Heals you for 3 + 1.2% of your max health</li><li>Permanently increase your health by 7</li><br><rules><i>Ranged Champions:</i> Damage, healing, and permanent health gained reduced by 40%.</rules><br>" }, { "id": 8439, "key": "Aftershock", "icon": "perk-images/Styles/Resolve/VeteranAftershock/VeteranAftershock.png", "name": "Aftershock", "shortDesc": "After <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Immobilize'>immobilizing</lol-uikit-tooltipped-keyword> an enemy champion gain defenses and later deal a burst of magic damage around you.", "longDesc": "After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.<br><br>Damage: 25 - 120 (+8% of your bonus health)<br>Cooldown: 20s<br><br>Resistance bonus from Aftershock capped at: 80-150 (based on level)<br>" }, { "id": 8465, "key": "Guardian", "icon": "perk-images/Styles/Resolve/Guardian/Guardian.png", "name": "Guardian", "shortDesc": "Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.", "longDesc": "<i>Guard</i> allies within 350 units of you, and allies you target with spells for 2.5s. While <i>Guarding</i>, if you or the ally take more than a small amount of damage over the duration of the <i>Guard</i>, both of you gain a shield for 1.5s.<br><br>Cooldown: <scaleLevel>90 - 40</scaleLevel> seconds<br>Shield: <scaleLevel>45 - 120</scaleLevel> + <scaleAP>12.5%</scaleAP> of your ability power + <scalehealth>8%</scalehealth> of your bonus health<br>Proc Threshold: <scaleLevel>90 - 250</scaleLevel> postmitigation damage" }] }, { "runes": [{ "id": 8446, "key": "Demolish", "icon": "perk-images/Styles/Resolve/Demolish/Demolish.png", "name": "Demolish", "shortDesc": "Charge up a powerful attack against a tower while near it.", "longDesc": "Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. <br><br>Cooldown: 45s" }, { "id": 8463, "key": "FontOfLife", "icon": "perk-images/Styles/Resolve/FontOfLife/FontOfLife.png", "name": "Font of Life", "shortDesc": "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>Impairing</lol-uikit-tooltipped-keyword> the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked. ", "longDesc": "Impairing the movement of an enemy champion marks them for 4s.<br><br>Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s. " }, { "id": 8401, "key": "ShieldBash", "icon": "perk-images/Styles/Resolve/MirrorShell/MirrorShell.png", "name": "Shield Bash", "shortDesc": "Whenever you gain a shield, your next basic attack against a champion deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> damage.", "longDesc": "While shielded, gain <scaleLevel>1 - 10</scaleLevel> Armor and Magic Resist based on Level.<br><br>Whenever you gain a new shield, your next basic attack against a champion deals <scaleLevel>5 - 30</scaleLevel> <scaleHealth>(+1.5% Bonus Health)</scaleHealth> <scaleMana>(+8.5% New Shield Amount)</scaleMana> bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> damage.<br><br>You have up to 2s after the shield expires to use this effect." }] }, { "runes": [{ "id": 8429, "key": "Conditioning", "icon": "perk-images/Styles/Resolve/Conditioning/Conditioning.png", "name": "Conditioning", "shortDesc": "After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.", "longDesc": "After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%." }, { "id": 8444, "key": "SecondWind", "icon": "perk-images/Styles/Resolve/SecondWind/SecondWind.png", "name": "Second Wind", "shortDesc": "After taking damage from an enemy champion heal back some missing health over time. ", "longDesc": "After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s." }, { "id": 8473, "key": "BonePlating", "icon": "perk-images/Styles/Resolve/BonePlating/BonePlating.png", "name": "Bone Plating", "shortDesc": "After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.<br><br><br>Duration: 1.5s<br>Cooldown: 55s", "longDesc": "After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.<br><br><br>Duration: 1.5s<br>Cooldown: 55s" }] }, { "runes": [{ "id": 8451, "key": "Overgrowth", "icon": "perk-images/Styles/Resolve/Overgrowth/Overgrowth.png", "name": "Overgrowth", "shortDesc": "Gain permanent max health when minions or monsters die near you.", "longDesc": "Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.<br><br>When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health." }, { "id": 8453, "key": "Revitalize", "icon": "perk-images/Styles/Resolve/Revitalize/Revitalize.png", "name": "Revitalize", "shortDesc": "Gain 5% Heal and Shield Power.<br><br>Heals and shields you cast or receive are 10% stronger on targets below 40% health.", "longDesc": "Gain 5% Heal and Shield Power.<br><br>Heals and shields you cast or receive are 10% stronger on targets below 40% health." }, { "id": 8242, "key": "Unflinching", "icon": "perk-images/Styles/Sorcery/Unflinching/Unflinching.png", "name": "Unflinching", "shortDesc": "Gain a small amount of tenacity that increases with missing health. ", "longDesc": "Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health. " }] }] }, { "id": 8200, "key": "Sorcery", "icon": "perk-images/Styles/7202_Sorcery.png", "name": "Sorcery", "slots": [{ "runes": [{ "id": 8214, "key": "SummonAery", "icon": "perk-images/Styles/Sorcery/SummonAery/SummonAery.png", "name": "Summon Aery", "shortDesc": "Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.", "longDesc": "Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+<scaleAP>0.1 AP</scaleAP>) (+<scaleAD>0.15 bonus AD</scaleAD>).<br><br>Empower or protecting allies with abilities sends Aery to them, shielding them for 30 - 75 based on level (+<scaleAP>0.22 AP</scaleAP>) (+<scaleAD>0.35 bonus AD</scaleAD>).<br><br>Aery cannot be sent out again until she returns to you." }, { "id": 8229, "key": "ArcaneComet", "icon": "perk-images/Styles/Sorcery/ArcaneComet/ArcaneComet.png", "name": "Arcane Comet", "shortDesc": "Damaging a champion with an ability hurls a damaging comet at their location.", "longDesc": "Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.<br><br><lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>Adaptive Damage</font></lol-uikit-tooltipped-keyword>: 30 - 100 based on level (<scaleAP>+0.2 AP</scaleAP> and <scaleAD>+0.35 bonus AD</scaleAD>)<br>Cooldown: 20 - 8s<br><rules><br>Cooldown Reduction:<br>Single Target: 20%.<br>Area of Effect: 10%.<br>Damage over Time: 5%.<br></rules>" }, { "id": 8230, "key": "PhaseRush", "icon": "perk-images/Styles/Sorcery/PhaseRush/PhaseRush.png", "name": "Phase Rush", "shortDesc": "Hitting an enemy champion with 3 <b>separate</b> attacks or abilities grants a burst of <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>. ", "longDesc": "Hitting an enemy champion with 3 attacks or <b>separate</b> abilities within 4s grants <speed>15 - 40% Move Speed</speed> based on level and 75% Slow Resistance. <hr>This is increased to <speed>30 - 60% Move Speed</speed> for Melee champions.<hr>Duration: 3s<br>Cooldown: 30s - 10s" }] }, { "runes": [{ "id": 8224, "key": "NullifyingOrb", "icon": "perk-images/Styles/Sorcery/NullifyingOrb/Pokeshield.png", "name": "Nullifying Orb", "shortDesc": "Gain a magic damage shield when taken to low health by magic damage.", "longDesc": "When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s.<br><br>Cooldown: 60s" }, { "id": 8226, "key": "ManaflowBand", "icon": "perk-images/Styles/Sorcery/ManaflowBand/ManaflowBand.png", "name": "Manaflow Band", "shortDesc": "Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.<br><br>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.", "longDesc": "Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.<br><br>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.<br><br>Cooldown: 15 seconds" }, { "id": 8275, "key": "NimbusCloak", "icon": "perk-images/Styles/Sorcery/NimbusCloak/6361.png", "name": "Nimbus Cloak", "shortDesc": "After casting a Summoner Spell, gain a short <speed>Move Speed</speed> increase that allows you to pass through units.", "longDesc": "After casting a Summoner Spell, gain a <speed>Move Speed</speed> increase that lasts for 2s and allows you to pass through units.<br><br>Increase: <speed>5% - 25% Move Speed</speed> based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more <speed>Move Speed</speed>). " }] }, { "runes": [{ "id": 8210, "key": "Transcendence", "icon": "perk-images/Styles/Sorcery/Transcendence/Transcendence.png", "name": "Transcendence", "shortDesc": "Gain bonuses upon reaching the following levels:<br>Level 5: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 8: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.", "longDesc": "Gain bonuses upon reaching the following levels:<br>Level 5: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 8: +5 <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>Ability Haste</lol-uikit-tooltipped-keyword> <br>Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.<br>" }, { "id": 8234, "key": "Celerity", "icon": "perk-images/Styles/Sorcery/Celerity/CelerityTemp.png", "name": "Celerity", "shortDesc": "All <speed>Move Speed</speed> bonuses are 7% more effective on you and gain <speed>1% Move Speed</speed>.", "longDesc": "All movement bonuses are 7% more effective on you and gain <speed>1% Move Speed</speed>." }, { "id": 8233, "key": "AbsoluteFocus", "icon": "perk-images/Styles/Sorcery/AbsoluteFocus/AbsoluteFocus.png", "name": "Absolute Focus", "shortDesc": "While above 70% health, gain extra <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.", "longDesc": "While above 70% health, gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of up to 18 Attack Damage or 30 Ability Power (based on level). <br><br>Grants 1.8 Attack Damage or 3 Ability Power at level 1. " }] }, { "runes": [{ "id": 8237, "key": "Scorch", "icon": "perk-images/Styles/Sorcery/Scorch/Scorch.png", "name": "Scorch", "shortDesc": "Your first damaging ability hit every 10s burns champions.", "longDesc": "Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.<br><br>Cooldown: 10s" }, { "id": 8232, "key": "Waterwalking", "icon": "perk-images/Styles/Sorcery/Waterwalking/Waterwalking.png", "name": "Waterwalking", "shortDesc": "Gain <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> and AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> in the river.", "longDesc": "Gain <speed>25 Move Speed</speed> and an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.<br><br><hr><br><i>May you be as swift as the rushing river and agile as a startled Rift Scuttler.</i><br>" }, { "id": 8236, "key": "GatheringStorm", "icon": "perk-images/Styles/Sorcery/GatheringStorm/GatheringStorm.png", "name": "Gathering Storm", "shortDesc": "Gain increasing amounts of AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> over the course of the game.", "longDesc": "Every 10 min gain AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword>.<br><br><i>10 min</i>: + 8 AP or 5 AD <br><i>20 min</i>: + 24 AP or 14 AD<br><i>30 min</i>: + 48 AP or 29 AD<br><i>40 min</i>: + 80 AP or 48 AD<br><i>50 min</i>: + 120 AP or 72 AD<br><i>60 min</i>: + 168 AP or 101 AD<br>etc..." }] }] }];
@@ -1,14 +1,15 @@
1
- /**
2
- * Last updated on patch: `13.5`.
3
- */
4
- export declare const StatRunes: {
5
- readonly '5005': "Offense (AS)";
6
- readonly '5007': "Offense (AH)";
7
- readonly '5008': "Offense (AF)";
8
- readonly '5002f': "Flex (AR)";
9
- readonly '5003f': "Flex (MR)";
10
- readonly '5008f': "Flex (AF)";
11
- readonly '5001': "Defense (HP)";
12
- readonly '5002': "Defense (AR)";
13
- readonly '5003': "Defense (MR)";
14
- };
1
+ /**
2
+ * Last updated on patch: `13.5`.
3
+ */
4
+ export declare const StatRunes: {
5
+ readonly '5005': "Offense (AS)";
6
+ readonly '5007': "Offense (AH)";
7
+ readonly '5008': "Offense (AF)";
8
+ readonly '5002f': "Flex (AR)";
9
+ readonly '5003f': "Flex (MR)";
10
+ readonly '5008f': "Flex (AF)";
11
+ readonly '5001': "Defense (HP)";
12
+ readonly '5002': "Defense (AR)";
13
+ readonly '5003': "Defense (MR)";
14
+ };
15
+ export type StatRuneName = typeof StatRunes[keyof typeof StatRunes];
@@ -1,17 +1,17 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.StatRunes = void 0;
4
- /**
5
- * Last updated on patch: `13.5`.
6
- */
7
- exports.StatRunes = {
8
- '5005': 'Offense (AS)',
9
- '5007': 'Offense (AH)',
10
- '5008': 'Offense (AF)',
11
- '5002f': 'Flex (AR)',
12
- '5003f': 'Flex (MR)',
13
- '5008f': 'Flex (AF)',
14
- '5001': 'Defense (HP)',
15
- '5002': 'Defense (AR)',
16
- '5003': 'Defense (MR)',
17
- };
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.StatRunes = void 0;
4
+ /**
5
+ * Last updated on patch: `13.5`.
6
+ */
7
+ exports.StatRunes = {
8
+ '5005': 'Offense (AS)',
9
+ '5007': 'Offense (AH)',
10
+ '5008': 'Offense (AF)',
11
+ '5002f': 'Flex (AR)',
12
+ '5003f': 'Flex (MR)',
13
+ '5008f': 'Flex (AF)',
14
+ '5001': 'Defense (HP)',
15
+ '5002': 'Defense (AR)',
16
+ '5003': 'Defense (MR)',
17
+ };
@@ -1,20 +1,20 @@
1
- /**
2
- * Last updated on patch: `13.5`.
3
- */
4
- export declare const StatRunesByRow: {
5
- readonly 0: {
6
- readonly '5005': "Offense (AS)";
7
- readonly '5007': "Offense (AH)";
8
- readonly '5008': "Offense (AF)";
9
- };
10
- readonly 1: {
11
- readonly '5002f': "Flex (AR)";
12
- readonly '5003f': "Flex (MR)";
13
- readonly '5008f': "Flex (AF)";
14
- };
15
- readonly 2: {
16
- readonly '5001': "Defense (HP)";
17
- readonly '5002': "Defense (AR)";
18
- readonly '5003': "Defense (MR)";
19
- };
20
- };
1
+ /**
2
+ * Last updated on patch: `13.5`.
3
+ */
4
+ export declare const StatRunesByRow: {
5
+ readonly 0: {
6
+ readonly '5005': "Offense (AS)";
7
+ readonly '5007': "Offense (AH)";
8
+ readonly '5008': "Offense (AF)";
9
+ };
10
+ readonly 1: {
11
+ readonly '5002f': "Flex (AR)";
12
+ readonly '5003f': "Flex (MR)";
13
+ readonly '5008f': "Flex (AF)";
14
+ };
15
+ readonly 2: {
16
+ readonly '5001': "Defense (HP)";
17
+ readonly '5002': "Defense (AR)";
18
+ readonly '5003': "Defense (MR)";
19
+ };
20
+ };
@@ -1,23 +1,23 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.StatRunesByRow = void 0;
4
- /**
5
- * Last updated on patch: `13.5`.
6
- */
7
- exports.StatRunesByRow = {
8
- 0: {
9
- '5005': 'Offense (AS)',
10
- '5007': 'Offense (AH)',
11
- '5008': 'Offense (AF)',
12
- },
13
- 1: {
14
- '5002f': 'Flex (AR)',
15
- '5003f': 'Flex (MR)',
16
- '5008f': 'Flex (AF)',
17
- },
18
- 2: {
19
- '5001': 'Defense (HP)',
20
- '5002': 'Defense (AR)',
21
- '5003': 'Defense (MR)',
22
- },
23
- };
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.StatRunesByRow = void 0;
4
+ /**
5
+ * Last updated on patch: `13.5`.
6
+ */
7
+ exports.StatRunesByRow = {
8
+ 0: {
9
+ '5005': 'Offense (AS)',
10
+ '5007': 'Offense (AH)',
11
+ '5008': 'Offense (AF)',
12
+ },
13
+ 1: {
14
+ '5002f': 'Flex (AR)',
15
+ '5003f': 'Flex (MR)',
16
+ '5008f': 'Flex (AF)',
17
+ },
18
+ 2: {
19
+ '5001': 'Defense (HP)',
20
+ '5002': 'Defense (AR)',
21
+ '5003': 'Defense (MR)',
22
+ },
23
+ };