littlejsengine 1.3.3 → 1.3.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/README.md +3 -4
  2. package/buildSetup.bat +4 -1
  3. package/engine/engine.all.js +7 -7
  4. package/engine/engine.all.min.js +1 -1
  5. package/engine/engine.all.release.js +6 -6
  6. package/engine/engine.js +1 -1
  7. package/engine/engineDebug.js +1 -1
  8. package/engine/engineDraw.js +1 -1
  9. package/engine/engineObject.js +3 -3
  10. package/engine/engineUtilities.js +1 -1
  11. package/engine/index.d.ts +2 -2
  12. package/examples/breakout/index.html +3 -3
  13. package/examples/particles/index.html +105 -57
  14. package/examples/platformer/index.html +5 -5
  15. package/examples/puzzle/index.html +2 -2
  16. package/examples/stress/index.html +1 -1
  17. package/game.js +7 -7
  18. package/index.html +13 -13
  19. package/package.json +1 -1
  20. package/docs/Audio.html +0 -2268
  21. package/docs/Color.html +0 -3376
  22. package/docs/Debug.html +0 -2933
  23. package/docs/Draw.html +0 -4480
  24. package/docs/EngineObject.html +0 -4734
  25. package/docs/FontImage.html +0 -1055
  26. package/docs/Input.html +0 -2806
  27. package/docs/Medal.html +0 -1007
  28. package/docs/Medals.html +0 -628
  29. package/docs/Music.html +0 -584
  30. package/docs/Newgrounds.html +0 -1399
  31. package/docs/Particle.html +0 -4825
  32. package/docs/ParticleEmitter.html +0 -8099
  33. package/docs/Random.html +0 -1774
  34. package/docs/Settings.html +0 -3140
  35. package/docs/Sound.html +0 -1249
  36. package/docs/TileCollision.html +0 -1409
  37. package/docs/TileLayer.html +0 -7310
  38. package/docs/TileLayerData.html +0 -1052
  39. package/docs/Timer.html +0 -1295
  40. package/docs/Utilities.html +0 -3278
  41. package/docs/Vector2.html +0 -4266
  42. package/docs/WebGL.html +0 -2307
  43. package/docs/engine.js.html +0 -443
  44. package/docs/engineAudio.js.html +0 -627
  45. package/docs/engineDebug.js.html +0 -554
  46. package/docs/engineDraw.js.html +0 -539
  47. package/docs/engineInput.js.html +0 -571
  48. package/docs/engineMedals.js.html +0 -460
  49. package/docs/engineObject.js.html +0 -533
  50. package/docs/engineParticles.js.html +0 -443
  51. package/docs/engineSettings.js.html +0 -381
  52. package/docs/engineTileLayer.js.html +0 -503
  53. package/docs/engineUtilities.js.html +0 -700
  54. package/docs/engineWebGL.js.html +0 -511
  55. package/docs/fonts/MavenPro-Regular.ttf +0 -0
  56. package/docs/fonts/Montserrat-Regular.ttf +0 -0
  57. package/docs/fonts/Muli-Black.ttf +0 -0
  58. package/docs/fonts/OFL-hind.txt +0 -93
  59. package/docs/fonts/OFL-montserrat.txt +0 -93
  60. package/docs/global.html +0 -1771
  61. package/docs/index.css +0 -6
  62. package/docs/index.html +0 -267
  63. package/docs/scripts/fix-code-block.js +0 -53
  64. package/docs/scripts/fix-navbar.js +0 -25
  65. package/docs/scripts/linenumber.js +0 -25
  66. package/docs/scripts/misc.js +0 -217
  67. package/docs/scripts/resize.js +0 -85
  68. package/docs/scripts/search.js +0 -83
  69. package/docs/scripts/third-party/Apache-License-2.0.txt +0 -202
  70. package/docs/scripts/third-party/fuse.js +0 -9
  71. package/docs/scripts/third-party/lang-css.js +0 -2
  72. package/docs/scripts/third-party/prettify.js +0 -28
  73. package/docs/static/favicon.png +0 -0
  74. package/docs/static/index.css +0 -4
  75. package/docs/styles/clean-jsdoc-theme-base.css +0 -393
  76. package/docs/styles/clean-jsdoc-theme-dark.css +0 -324
  77. package/docs/styles/clean-jsdoc-theme-light.css +0 -319
  78. package/docs/styles/reset.css +0 -346
  79. package/docs/styles/third-party/ionicons.min.css +0 -11
  80. package/docs/styles/third-party/prettify-jsdoc.css +0 -111
  81. package/docs/styles/third-party/prettify-tomorrow.css +0 -5
package/docs/index.css DELETED
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- .prettyprint.source,
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- .prettyprint code {
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package/docs/index.html DELETED
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- <!DOCTYPE html>
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- <html lang="en">
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-
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- <head>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, initial-scale=1.0">
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- <!-- Adding favicon -->
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- <link rel="icon" href="./static/favicon.png" />
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- <!-- Adding meta -->
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- <!-- Adding external script-->
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- <!-- Adding scripts-->
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- <!-- Adding overlay script-->
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- <!-- Adding overlay style-->
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- <title>
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- Home
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- </title>
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-
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- <!--[if lt IE 9]>
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- <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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- <![endif]-->
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- <link type="text/css" rel="stylesheet" href="styles/third-party/ionicons.min.css">
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- <link type="text/css" rel="stylesheet" href="styles/third-party/prettify-tomorrow.css">
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- <link type="text/css" rel="stylesheet" href="styles/reset.css">
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- <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-base.css">
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- <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-dark.css">
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- <style>
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- .prettyprint code {font-family:monospace}
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- </style>
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-
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- <svg aria-hidden="true" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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- style="display:none">
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- <defs>
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- <symbol id="copy-icon" viewbox="0 0 488.3 488.3">
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- <g>
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- <path
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- d="M314.25,85.4h-227c-21.3,0-38.6,17.3-38.6,38.6v325.7c0,21.3,17.3,38.6,38.6,38.6h227c21.3,0,38.6-17.3,38.6-38.6V124 C352.75,102.7,335.45,85.4,314.25,85.4z M325.75,449.6c0,6.4-5.2,11.6-11.6,11.6h-227c-6.4,0-11.6-5.2-11.6-11.6V124 c0-6.4,5.2-11.6,11.6-11.6h227c6.4,0,11.6,5.2,11.6,11.6V449.6z" />
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- <path
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- d="M401.05,0h-227c-21.3,0-38.6,17.3-38.6,38.6c0,7.5,6,13.5,13.5,13.5s13.5-6,13.5-13.5c0-6.4,5.2-11.6,11.6-11.6h227 c6.4,0,11.6,5.2,11.6,11.6v325.7c0,6.4-5.2,11.6-11.6,11.6c-7.5,0-13.5,6-13.5,13.5s6,13.5,13.5,13.5c21.3,0,38.6-17.3,38.6-38.6 V38.6C439.65,17.3,422.35,0,401.05,0z" />
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- </g>
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- </symbol>
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- <symbol id='search-icon' viewBox="0 0 512 512">
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- <g>
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- <g>
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- <path
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- d="M225.474,0C101.151,0,0,101.151,0,225.474c0,124.33,101.151,225.474,225.474,225.474 c124.33,0,225.474-101.144,225.474-225.474C450.948,101.151,349.804,0,225.474,0z M225.474,409.323 c-101.373,0-183.848-82.475-183.848-183.848S124.101,41.626,225.474,41.626s183.848,82.475,183.848,183.848 S326.847,409.323,225.474,409.323z" />
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- </g>
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- </g>
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- <g>
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- <g>
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- <path
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- d="M505.902,476.472L386.574,357.144c-8.131-8.131-21.299-8.131-29.43,0c-8.131,8.124-8.131,21.306,0,29.43l119.328,119.328 c4.065,4.065,9.387,6.098,14.715,6.098c5.321,0,10.649-2.033,14.715-6.098C514.033,497.778,514.033,484.596,505.902,476.472z" />
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- </g>
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- </g>
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- </symbol>
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- <symbol id="down-icon" viewBox="0 0 16 16">
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- <path
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- fill-rule="evenodd"
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- clip-rule="evenodd"
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- d="M12.7803 6.21967C13.0732 6.51256 13.0732 6.98744 12.7803 7.28033L8.53033 11.5303C8.23744 11.8232 7.76256 11.8232 7.46967 11.5303L3.21967 7.28033C2.92678 6.98744 2.92678 6.51256 3.21967 6.21967C3.51256 5.92678 3.98744 5.92678 4.28033 6.21967L8 9.93934L11.7197 6.21967C12.0126 5.92678 12.4874 5.92678 12.7803 6.21967Z"
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- >
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- </path>
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- </symbol>
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- </defs>
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- </svg>
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- </head>
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-
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- <body>
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-
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- <nav class="navbar" id="navbar">
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- <div class="navbar-heading" id="navbar-heading"><a href="index.html"><h2 class="navbar-heading-text">LittleJS - The Tiny JavaScript Game Engine That Can!</h2></a></div><div class="search-box" id="search-box"><div class="search-box-input-container"><input class="search-box-input" type="text" placeholder="Search..." id="search-box-input" /><svg class="search-icon" alt="search-icon"><use xlink:href="#search-icon"></use></svg></div><div class="search-item-container" id="search-item-container"><ul class="search-item-ul" id="search-item-ul"></ul></div></div><div class="sidebar-main-content" id="sidebar-main-content"><div class="accordion collapsed" id="3563688" > <h3 class="accordion-heading">Classes<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=7746959><div class="accordion-heading child"><a href="Color.html">Color</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Color.html#add">add</a></li><li data-type='method'><a href="Color.html#clamp">clamp</a></li><li data-type='method'><a href="Color.html#copy">copy</a></li><li data-type='method'><a href="Color.html#divide">divide</a></li><li data-type='method'><a href="Color.html#getHSLA">getHSLA</a></li><li data-type='method'><a href="Color.html#hex">hex</a></li><li data-type='method'><a href="Color.html#lerp">lerp</a></li><li data-type='method'><a href="Color.html#multiply">multiply</a></li><li data-type='method'><a href="Color.html#mutate">mutate</a></li><li data-type='method'><a href="Color.html#rgbaInt">rgbaInt</a></li><li data-type='method'><a href="Color.html#scale">scale</a></li><li data-type='method'><a href="Color.html#setHex">setHex</a></li><li data-type='method'><a href="Color.html#setHSLA">setHSLA</a></li><li data-type='method'><a href="Color.html#subtract">subtract</a></li><li data-type='method'><a href="Color.html#toString">toString</a></li></ul></li><li class="accordion collapsed child" id=6307330><div class="accordion-heading child"><a href="EngineObject.html">EngineObject</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="EngineObject.html#addChild">addChild</a></li><li data-type='method'><a href="EngineObject.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="EngineObject.html#applyForce">applyForce</a></li><li data-type='method'><a href="EngineObject.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="EngineObject.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="EngineObject.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="EngineObject.html#destroy">destroy</a></li><li data-type='method'><a href="EngineObject.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="EngineObject.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="EngineObject.html#removeChild">removeChild</a></li><li data-type='method'><a href="EngineObject.html#render">render</a></li><li data-type='method'><a href="EngineObject.html#setCollision">setCollision</a></li><li data-type='method'><a href="EngineObject.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=8508237><div class="accordion-heading child"><a href="FontImage.html">FontImage</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="FontImage.html#drawText">drawText</a></li><li data-type='method'><a href="FontImage.html#drawTextScreen">drawTextScreen</a></li></ul></li><li class="accordion collapsed child" id=2613323><div class="accordion-heading child"><a href="Medal.html">Medal</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medal.html#render">render</a></li><li data-type='method'><a href="Medal.html#renderIcon">renderIcon</a></li><li data-type='method'><a href="Medal.html#unlock">unlock</a></li></ul></li><li class="accordion collapsed child" id=5931143><div class="accordion-heading child"><a href="Music.html">Music</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Music.html#play">play</a></li></ul></li><li class="accordion collapsed child" id=7102537><div class="accordion-heading child"><a href="Newgrounds.html">Newgrounds</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Newgrounds.html#call">call</a></li><li data-type='method'><a href="Newgrounds.html#getScores">getScores</a></li><li data-type='method'><a href="Newgrounds.html#logView">logView</a></li><li data-type='method'><a href="Newgrounds.html#postScore">postScore</a></li><li data-type='method'><a href="Newgrounds.html#unlockMedal">unlockMedal</a></li></ul></li><li class="accordion collapsed child" id=4104404><div class="accordion-heading child"><a href="Particle.html">Particle</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Particle.html#addChild">addChild</a></li><li data-type='method'><a href="Particle.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="Particle.html#applyForce">applyForce</a></li><li data-type='method'><a href="Particle.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="Particle.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="Particle.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="Particle.html#destroy">destroy</a></li><li data-type='method'><a href="Particle.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="Particle.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="Particle.html#removeChild">removeChild</a></li><li data-type='method'><a href="Particle.html#render">render</a></li><li data-type='method'><a href="Particle.html#setCollision">setCollision</a></li><li data-type='method'><a href="Particle.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=8166593><div class="accordion-heading child"><a href="ParticleEmitter.html">ParticleEmitter</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="ParticleEmitter.html#addChild">addChild</a></li><li data-type='method'><a href="ParticleEmitter.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="ParticleEmitter.html#applyForce">applyForce</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="ParticleEmitter.html#destroy">destroy</a></li><li data-type='method'><a href="ParticleEmitter.html#emitParticle">emitParticle</a></li><li data-type='method'><a href="ParticleEmitter.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="ParticleEmitter.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="ParticleEmitter.html#removeChild">removeChild</a></li><li data-type='method'><a href="ParticleEmitter.html#render">render</a></li><li data-type='method'><a href="ParticleEmitter.html#setCollision">setCollision</a></li><li data-type='method'><a href="ParticleEmitter.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=1946205><div class="accordion-heading child"><a href="Sound.html">Sound</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Sound.html#play">play</a></li><li data-type='method'><a href="Sound.html#playNote">playNote</a></li></ul></li><li class="accordion collapsed child" id=2790513><div class="accordion-heading child"><a href="TileLayer.html">TileLayer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayer.html#addChild">addChild</a></li><li data-type='method'><a href="TileLayer.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="TileLayer.html#applyForce">applyForce</a></li><li data-type='method'><a href="TileLayer.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="TileLayer.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="TileLayer.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="TileLayer.html#destroy">destroy</a></li><li data-type='method'><a href="TileLayer.html#drawAllTileData">drawAllTileData</a></li><li data-type='method'><a href="TileLayer.html#drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="TileLayer.html#drawRect">drawRect</a></li><li data-type='method'><a href="TileLayer.html#drawTile">drawTile</a></li><li data-type='method'><a href="TileLayer.html#drawTileData">drawTileData</a></li><li data-type='method'><a href="TileLayer.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="TileLayer.html#getData">getData</a></li><li data-type='method'><a href="TileLayer.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="TileLayer.html#redraw">redraw</a></li><li data-type='method'><a href="TileLayer.html#redrawEnd">redrawEnd</a></li><li data-type='method'><a href="TileLayer.html#redrawStart">redrawStart</a></li><li data-type='method'><a href="TileLayer.html#removeChild">removeChild</a></li><li data-type='method'><a href="TileLayer.html#render">render</a></li><li data-type='method'><a href="TileLayer.html#setCollision">setCollision</a></li><li data-type='method'><a href="TileLayer.html#setData">setData</a></li><li data-type='method'><a href="TileLayer.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=8451372><div class="accordion-heading child"><a href="TileLayerData.html">TileLayerData</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayerData.html#clear">clear</a></li></ul></li><li class="accordion collapsed child" id=1385312><div class="accordion-heading child"><a href="Timer.html">Timer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Timer.html#active">active</a></li><li data-type='method'><a href="Timer.html#elapsed">elapsed</a></li><li data-type='method'><a href="Timer.html#get">get</a></li><li data-type='method'><a href="Timer.html#getPercent">getPercent</a></li><li data-type='method'><a href="Timer.html#isSet">isSet</a></li><li data-type='method'><a href="Timer.html#set">set</a></li><li data-type='method'><a href="Timer.html#toString">toString</a></li><li data-type='method'><a href="Timer.html#unset">unset</a></li></ul></li><li class="accordion collapsed child" id=5094252><div class="accordion-heading child"><a href="Vector2.html">Vector2</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Vector2.html#add">add</a></li><li data-type='method'><a href="Vector2.html#angle">angle</a></li><li data-type='method'><a href="Vector2.html#area">area</a></li><li data-type='method'><a href="Vector2.html#arrayCheck">arrayCheck</a></li><li data-type='method'><a href="Vector2.html#clampLength">clampLength</a></li><li data-type='method'><a href="Vector2.html#copy">copy</a></li><li data-type='method'><a href="Vector2.html#cross">cross</a></li><li data-type='method'><a href="Vector2.html#direction">direction</a></li><li data-type='method'><a href="Vector2.html#distance">distance</a></li><li data-type='method'><a href="Vector2.html#distanceSquared">distanceSquared</a></li><li data-type='method'><a href="Vector2.html#divide">divide</a></li><li data-type='method'><a href="Vector2.html#dot">dot</a></li><li data-type='method'><a href="Vector2.html#floor">floor</a></li><li data-type='method'><a href="Vector2.html#invert">invert</a></li><li data-type='method'><a href="Vector2.html#length">length</a></li><li data-type='method'><a href="Vector2.html#lengthSquared">lengthSquared</a></li><li data-type='method'><a href="Vector2.html#lerp">lerp</a></li><li data-type='method'><a href="Vector2.html#multiply">multiply</a></li><li data-type='method'><a href="Vector2.html#normalize">normalize</a></li><li data-type='method'><a href="Vector2.html#rotate">rotate</a></li><li 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- <section class="readme">
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- <article><h1><img src="static/favicon.png" alt="LittleJS Logo"> LittleJS - The Tiny JavaScript Game Engine That Can</h1>
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- <h2>All aboard!</h2>
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- <p>LittleJS is a super lightweight 2D JavaScript game engine with fast WebGL rendering. It is designed to be small, simple, and easy to use for various applications, from game jams to commercial releases. This engine has everything necessary to make high-quality games, including fast rendering, physics, particles, sound effects, music, keyboard/mouse/gamepad input handling, update/render loop, and debug tools. 🚂</p>
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- <h2>Example Projects</h2>
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- <h3><a href="https://killedbyapixel.github.io/LittleJS/">Hello World</a> - Clean project with only a few things to get you started</h3>
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- <h3><a href="https://killedbyapixel.github.io/LittleJS/examples/puzzle">Puzzle Game</a> - Match 3 puzzle game with HD rendering and high score tracking</h3>
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- <h3><a href="https://killedbyapixel.github.io/LittleJS/examples/platformer">Platformer</a> - Platformer/shooter with procedural generation and destruction</h3>
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- <h3><a href="https://killedbyapixel.github.io/LittleJS/examples/breakout">Breakout</a> - Breakout game with mouse/touch or gamepad control</h3>
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- <h3><a href="https://killedbyapixel.github.io/LittleJS/examples/stress">Stress Test</a> - Max sprite/object test and music system demo</h3>
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- <h2>How to use LittleJS</h2>
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- <p>It is recommended that you start by copying the <a href="https://github.com/KilledByAPixel/LittleJS/blob/main/game.js">LittleJS Starter Project</a> This file is mostly empty with just a few things you can use to get started or remove. You can also download and include <a href="https://github.com/KilledByAPixel/LittleJS/blob/main/engine/engine.all.js">engine.all.js</a> or <a href="https://github.com/KilledByAPixel/LittleJS/blob/main/engine/engine.all.min.js">engine.all.min.js</a>.</p>
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- <p>In order to load files like images you will need to run a small web server like http-server on npm. I recommend an editor that does this for me automatically like <a href="https://brackets.io/">Brackets</a> or VS Code with the <a href="https://marketplace.visualstudio.com/items?itemName=ritwickdey.LiveServer">Live Server plugin</a>.</p>
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- <p>To startup LittleJS, you must create 5 functions and pass them to engineInit. A canvas will automatically be created and added to the document. You can use this template to get started.</p>
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- <pre class="prettyprint source lang-javascript"><code>
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- function gameInit()
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- {
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- // called once after the engine starts up
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- // setup the game
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- }
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- function gameUpdate()
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- {
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- // called every frame at 60 frames per second
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- // handle input and update the game state
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- }
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- function gameUpdatePost()
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- {
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- // called after physics and objects are updated
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- // setup camera and prepare for render
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- }
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- function gameRender()
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- {
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- // called before objects are rendered
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- // draw any background effects that appear behind objects
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- }
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- function gameRenderPost()
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- {
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- // called after objects are rendered
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- // draw effects or hud that appear above all objects
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- }
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- // startup LittleJS with your game functions after the tile image is loaded
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- engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRenderPost, 'tiles.png');
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- </code></pre>
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- <h2>LittleJS Objects</h2>
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- <p>Though not required, LittleJS is intended to be used as an object oriented system by extending the base class EngineObject with your own. This lightweight class provides many useful features including physics, collision, parent/child system, and sorted rendering. Engine objects are automatically added to the global list of objects where they will be updated and rendered until destroyed.</p>
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- <p>Here is a template you can use to make objects that behave however you want. See the examples for a complete demonstration.</p>
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- <pre class="prettyprint source lang-javascript"><code>class MyObject extends EngineObject
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- {
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- constructor(pos, size, tileIndex, tileSize, angle, color)
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- {
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- super(pos, size, tileIndex, tileSize, angle, color);
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- // your object init code here
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- }
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-
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- update()
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- {
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- super.update(); // update object physics and position
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- // your object update code here
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- }
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-
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- render()
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- {
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- super.render(); // draw object as a sprite
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- // your object render code here
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- }
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- }
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- </code></pre>
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- <h2>Engine Configuration</h2>
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- <p>All engine configuration is in <a href="https://github.com/KilledByAPixel/LittleJS/blob/main/engine/engineSettings.js">engineSettings.js</a>. Here are the most important settings...</p>
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- <ul>
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- <li>canvasFixedSize - use a fixed canvas resolution if set (disabled by default)</li>
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- <li>cavasPixelated - disable anti-aliasing for pixel art style games (enabled by default)</li>
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- <li>glOverlay - fix slow rendering in some browsers by making the WebGL canvas visible instead of compositing (enabled by default)</li>
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- <li>glEnable - run without WebGL, though it is slower to render sprites and textured coloring is disabled (enabled by default)</li>
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- <li>soundVolume - adjust volume of sound effects, music, and speech (.5 or less recommended)</li>
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- </ul>
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- <h2>Builds</h2>
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- <p>To easily include LittleJS in your game! Just include one of the 3 flavors of pre-built js files. These are also built automatically by the build scripts...</p>
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- <ul>
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- <li><a href="https://github.com/KilledByAPixel/LittleJS/blob/main/engine/engine.all.js">engine/engine.all.js</a> - The full game engine with debug mode available</li>
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- <li><a href="https://github.com/KilledByAPixel/LittleJS/blob/main/engine/engine.all.release.js">engine/engine.all.release.js</a> - The full engine optimized for release builds</li>
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- <li><a href="https://github.com/KilledByAPixel/LittleJS/blob/main/engine/engine.all.min.js">engine/engine.all.min.js</a> - The full engine in release mode and minified</li>
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- </ul>
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- <p>To build with LittleJS you will need to install several NPM packages. This is only necessary for building and not required to use the engine. You can use the provided buildSetup.bat file or install these packages manually with the following commands...</p>
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- <pre class="prettyprint source"><code>npm install google-closure-compiler
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- npm install uglify-js
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- npm install roadroller
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- npm install ect-bin
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- npm install typescript
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- </code></pre>
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- <h2>Building</h2>
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- <p>LittleJS games do not need to be built, it's perfectly fine to publish your game using the prebuilt engine! However there are build files provided for the engine and also to build the example program to a zip file...</p>
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- <ul>
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- <li><a href="https://github.com/KilledByAPixel/LittleJS/blob/main/engine/engineBuild.bat">engine/engineBuild.bat</a> - Builds the engine</li>
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- <li><a href="https://github.com/KilledByAPixel/LittleJS/blob/main/betup.bat">build.bat</a>- Builds release mode version of the &quot;Hello World&quot; example program to a tiny zip file</li>
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update</a>"},{"title":"FontImage","link":"<a href=\"FontImage.html\">FontImage</a>"},{"title":"FontImage#drawText","link":"<a href=\"FontImage.html#drawText\">FontImage &rtrif; drawText</a>"},{"title":"FontImage#drawTextScreen","link":"<a href=\"FontImage.html#drawTextScreen\">FontImage &rtrif; drawTextScreen</a>"},{"title":"Medal","link":"<a href=\"Medal.html\">Medal</a>"},{"title":"Medal#render","link":"<a href=\"Medal.html#render\">Medal &rtrif; render</a>"},{"title":"Medal#renderIcon","link":"<a href=\"Medal.html#renderIcon\">Medal &rtrif; renderIcon</a>"},{"title":"Medal#unlock","link":"<a href=\"Medal.html#unlock\">Medal &rtrif; unlock</a>"},{"title":"Music","link":"<a href=\"Music.html\">Music</a>"},{"title":"Music#play","link":"<a href=\"Music.html#play\">Music &rtrif; play</a>"},{"title":"Newgrounds","link":"<a href=\"Newgrounds.html\">Newgrounds</a>"},{"title":"Newgrounds#call","link":"<a href=\"Newgrounds.html#call\">Newgrounds &rtrif; call</a>"},{"title":"Newgrounds#getScores","link":"<a href=\"Newgrounds.html#getScores\">Newgrounds &rtrif; getScores</a>"},{"title":"Newgrounds#logView","link":"<a href=\"Newgrounds.html#logView\">Newgrounds &rtrif; logView</a>"},{"title":"Newgrounds#postScore","link":"<a href=\"Newgrounds.html#postScore\">Newgrounds &rtrif; postScore</a>"},{"title":"Newgrounds#unlockMedal","link":"<a href=\"Newgrounds.html#unlockMedal\">Newgrounds &rtrif; unlockMedal</a>"},{"title":"Particle","link":"<a href=\"Particle.html\">Particle</a>"},{"title":"Particle#addChild","link":"<a href=\"Particle.html#addChild\">Particle &rtrif; addChild</a>"},{"title":"Particle#applyAcceleration","link":"<a href=\"Particle.html#applyAcceleration\">Particle &rtrif; applyAcceleration</a>"},{"title":"Particle#applyForce","link":"<a href=\"Particle.html#applyForce\">Particle &rtrif; applyForce</a>"},{"title":"Particle#collideWithObject","link":"<a href=\"Particle.html#collideWithObject\">Particle &rtrif; collideWithObject</a>"},{"title":"Particle#collideWithTile","link":"<a href=\"Particle.html#collideWithTile\">Particle &rtrif; collideWithTile</a>"},{"title":"Particle#collideWithTileRaycast","link":"<a href=\"Particle.html#collideWithTileRaycast\">Particle &rtrif; collideWithTileRaycast</a>"},{"title":"Particle#destroy","link":"<a href=\"Particle.html#destroy\">Particle &rtrif; destroy</a>"},{"title":"Particle#getAliveTime","link":"<a href=\"Particle.html#getAliveTime\">Particle &rtrif; getAliveTime</a>"},{"title":"Particle#getMirrorSign","link":"<a href=\"Particle.html#getMirrorSign\">Particle &rtrif; getMirrorSign</a>"},{"title":"Particle#removeChild","link":"<a href=\"Particle.html#removeChild\">Particle &rtrif; removeChild</a>"},{"title":"Particle#render","link":"<a href=\"Particle.html#render\">Particle &rtrif; render</a>"},{"title":"Particle#setCollision","link":"<a href=\"Particle.html#setCollision\">Particle &rtrif; setCollision</a>"},{"title":"Particle#update","link":"<a href=\"Particle.html#update\">Particle &rtrif; update</a>"},{"title":"ParticleEmitter","link":"<a href=\"ParticleEmitter.html\">ParticleEmitter</a>"},{"title":"ParticleEmitter#addChild","link":"<a href=\"ParticleEmitter.html#addChild\">ParticleEmitter &rtrif; addChild</a>"},{"title":"ParticleEmitter#applyAcceleration","link":"<a href=\"ParticleEmitter.html#applyAcceleration\">ParticleEmitter &rtrif; applyAcceleration</a>"},{"title":"ParticleEmitter#applyForce","link":"<a href=\"ParticleEmitter.html#applyForce\">ParticleEmitter &rtrif; applyForce</a>"},{"title":"ParticleEmitter#collideWithObject","link":"<a href=\"ParticleEmitter.html#collideWithObject\">ParticleEmitter &rtrif; collideWithObject</a>"},{"title":"ParticleEmitter#collideWithTile","link":"<a href=\"ParticleEmitter.html#collideWithTile\">ParticleEmitter &rtrif; collideWithTile</a>"},{"title":"ParticleEmitter#collideWithTileRaycast","link":"<a href=\"ParticleEmitter.html#collideWithTileRaycast\">ParticleEmitter &rtrif; collideWithTileRaycast</a>"},{"title":"ParticleEmitter#destroy","link":"<a href=\"ParticleEmitter.html#destroy\">ParticleEmitter &rtrif; destroy</a>"},{"title":"ParticleEmitter#emitParticle","link":"<a href=\"ParticleEmitter.html#emitParticle\">ParticleEmitter &rtrif; emitParticle</a>"},{"title":"ParticleEmitter#getAliveTime","link":"<a href=\"ParticleEmitter.html#getAliveTime\">ParticleEmitter &rtrif; getAliveTime</a>"},{"title":"ParticleEmitter#getMirrorSign","link":"<a href=\"ParticleEmitter.html#getMirrorSign\">ParticleEmitter &rtrif; getMirrorSign</a>"},{"title":"ParticleEmitter#removeChild","link":"<a href=\"ParticleEmitter.html#removeChild\">ParticleEmitter &rtrif; removeChild</a>"},{"title":"ParticleEmitter#render","link":"<a href=\"ParticleEmitter.html#render\">ParticleEmitter &rtrif; render</a>"},{"title":"ParticleEmitter#setCollision","link":"<a href=\"ParticleEmitter.html#setCollision\">ParticleEmitter &rtrif; setCollision</a>"},{"title":"ParticleEmitter#update","link":"<a href=\"ParticleEmitter.html#update\">ParticleEmitter &rtrif; update</a>"},{"title":"Sound","link":"<a href=\"Sound.html\">Sound</a>"},{"title":"Sound#play","link":"<a href=\"Sound.html#play\">Sound &rtrif; play</a>"},{"title":"Sound#playNote","link":"<a href=\"Sound.html#playNote\">Sound &rtrif; playNote</a>"},{"title":"TileLayer","link":"<a href=\"TileLayer.html\">TileLayer</a>"},{"title":"TileLayer#addChild","link":"<a href=\"TileLayer.html#addChild\">TileLayer &rtrif; addChild</a>"},{"title":"TileLayer#applyAcceleration","link":"<a href=\"TileLayer.html#applyAcceleration\">TileLayer &rtrif; applyAcceleration</a>"},{"title":"TileLayer#applyForce","link":"<a href=\"TileLayer.html#applyForce\">TileLayer &rtrif; applyForce</a>"},{"title":"TileLayer#collideWithObject","link":"<a href=\"TileLayer.html#collideWithObject\">TileLayer &rtrif; collideWithObject</a>"},{"title":"TileLayer#collideWithTile","link":"<a href=\"TileLayer.html#collideWithTile\">TileLayer &rtrif; collideWithTile</a>"},{"title":"TileLayer#collideWithTileRaycast","link":"<a href=\"TileLayer.html#collideWithTileRaycast\">TileLayer &rtrif; collideWithTileRaycast</a>"},{"title":"TileLayer#destroy","link":"<a href=\"TileLayer.html#destroy\">TileLayer &rtrif; destroy</a>"},{"title":"TileLayer#drawAllTileData","link":"<a href=\"TileLayer.html#drawAllTileData\">TileLayer &rtrif; drawAllTileData</a>"},{"title":"TileLayer#drawCanvas2D","link":"<a href=\"TileLayer.html#drawCanvas2D\">TileLayer &rtrif; drawCanvas2D</a>"},{"title":"TileLayer#drawRect","link":"<a href=\"TileLayer.html#drawRect\">TileLayer &rtrif; drawRect</a>"},{"title":"TileLayer#drawTile","link":"<a href=\"TileLayer.html#drawTile\">TileLayer &rtrif; drawTile</a>"},{"title":"TileLayer#drawTileData","link":"<a href=\"TileLayer.html#drawTileData\">TileLayer &rtrif; drawTileData</a>"},{"title":"TileLayer#getAliveTime","link":"<a href=\"TileLayer.html#getAliveTime\">TileLayer &rtrif; getAliveTime</a>"},{"title":"TileLayer#getData","link":"<a href=\"TileLayer.html#getData\">TileLayer &rtrif; getData</a>"},{"title":"TileLayer#getMirrorSign","link":"<a href=\"TileLayer.html#getMirrorSign\">TileLayer &rtrif; getMirrorSign</a>"},{"title":"TileLayer#redraw","link":"<a href=\"TileLayer.html#redraw\">TileLayer &rtrif; redraw</a>"},{"title":"TileLayer#redrawEnd","link":"<a href=\"TileLayer.html#redrawEnd\">TileLayer &rtrif; redrawEnd</a>"},{"title":"TileLayer#redrawStart","link":"<a href=\"TileLayer.html#redrawStart\">TileLayer &rtrif; redrawStart</a>"},{"title":"TileLayer#removeChild","link":"<a href=\"TileLayer.html#removeChild\">TileLayer &rtrif; removeChild</a>"},{"title":"TileLayer#render","link":"<a href=\"TileLayer.html#render\">TileLayer &rtrif; render</a>"},{"title":"TileLayer#setCollision","link":"<a href=\"TileLayer.html#setCollision\">TileLayer &rtrif; setCollision</a>"},{"title":"TileLayer#setData","link":"<a href=\"TileLayer.html#setData\">TileLayer &rtrif; setData</a>"},{"title":"TileLayer#update","link":"<a href=\"TileLayer.html#update\">TileLayer &rtrif; update</a>"},{"title":"TileLayerData","link":"<a href=\"TileLayerData.html\">TileLayerData</a>"},{"title":"TileLayerData#clear","link":"<a href=\"TileLayerData.html#clear\">TileLayerData &rtrif; clear</a>"},{"title":"Timer","link":"<a href=\"Timer.html\">Timer</a>"},{"title":"Timer#active","link":"<a href=\"Timer.html#active\">Timer &rtrif; active</a>"},{"title":"Timer#elapsed","link":"<a href=\"Timer.html#elapsed\">Timer &rtrif; elapsed</a>"},{"title":"Timer#get","link":"<a href=\"Timer.html#get\">Timer &rtrif; get</a>"},{"title":"Timer#getPercent","link":"<a href=\"Timer.html#getPercent\">Timer &rtrif; getPercent</a>"},{"title":"Timer#isSet","link":"<a href=\"Timer.html#isSet\">Timer &rtrif; isSet</a>"},{"title":"Timer#set","link":"<a href=\"Timer.html#set\">Timer &rtrif; set</a>"},{"title":"Timer#toString","link":"<a href=\"Timer.html#toString\">Timer &rtrif; toString</a>"},{"title":"Timer#unset","link":"<a href=\"Timer.html#unset\">Timer &rtrif; unset</a>"},{"title":"Vector2","link":"<a href=\"Vector2.html\">Vector2</a>"},{"title":"Vector2#add","link":"<a href=\"Vector2.html#add\">Vector2 &rtrif; add</a>"},{"title":"Vector2#angle","link":"<a href=\"Vector2.html#angle\">Vector2 &rtrif; angle</a>"},{"title":"Vector2#area","link":"<a href=\"Vector2.html#area\">Vector2 &rtrif; area</a>"},{"title":"Vector2#arrayCheck","link":"<a href=\"Vector2.html#arrayCheck\">Vector2 &rtrif; arrayCheck</a>"},{"title":"Vector2#clampLength","link":"<a href=\"Vector2.html#clampLength\">Vector2 &rtrif; clampLength</a>"},{"title":"Vector2#copy","link":"<a href=\"Vector2.html#copy\">Vector2 &rtrif; copy</a>"},{"title":"Vector2#cross","link":"<a href=\"Vector2.html#cross\">Vector2 &rtrif; cross</a>"},{"title":"Vector2#direction","link":"<a href=\"Vector2.html#direction\">Vector2 &rtrif; direction</a>"},{"title":"Vector2#distance","link":"<a href=\"Vector2.html#distance\">Vector2 &rtrif; distance</a>"},{"title":"Vector2#distanceSquared","link":"<a href=\"Vector2.html#distanceSquared\">Vector2 &rtrif; distanceSquared</a>"},{"title":"Vector2#divide","link":"<a href=\"Vector2.html#divide\">Vector2 &rtrif; divide</a>"},{"title":"Vector2#dot","link":"<a href=\"Vector2.html#dot\">Vector2 &rtrif; dot</a>"},{"title":"Vector2#floor","link":"<a href=\"Vector2.html#floor\">Vector2 &rtrif; floor</a>"},{"title":"Vector2#invert","link":"<a href=\"Vector2.html#invert\">Vector2 &rtrif; invert</a>"},{"title":"Vector2#length","link":"<a href=\"Vector2.html#length\">Vector2 &rtrif; length</a>"},{"title":"Vector2#lengthSquared","link":"<a href=\"Vector2.html#lengthSquared\">Vector2 &rtrif; lengthSquared</a>"},{"title":"Vector2#lerp","link":"<a href=\"Vector2.html#lerp\">Vector2 &rtrif; lerp</a>"},{"title":"Vector2#multiply","link":"<a href=\"Vector2.html#multiply\">Vector2 &rtrif; multiply</a>"},{"title":"Vector2#normalize","link":"<a href=\"Vector2.html#normalize\">Vector2 &rtrif; normalize</a>"},{"title":"Vector2#rotate","link":"<a href=\"Vector2.html#rotate\">Vector2 &rtrif; rotate</a>"},{"title":"Vector2#scale","link":"<a href=\"Vector2.html#scale\">Vector2 &rtrif; scale</a>"},{"title":"Vector2#setAngle","link":"<a href=\"Vector2.html#setAngle\">Vector2 &rtrif; setAngle</a>"},{"title":"Vector2#subtract","link":"<a href=\"Vector2.html#subtract\">Vector2 &rtrif; subtract</a>"},{"title":"Vector2#toString","link":"<a href=\"Vector2.html#toString\">Vector2 &rtrif; toString</a>"},{"title":"Debug","link":"<a href=\"Debug.html\">Debug</a>"},{"title":"Debug.debugAABB","link":"<a href=\"Debug.html#.debugAABB\">Debug.debugAABB &rtrif; undefined</a>"},{"title":"Debug.debugCircle","link":"<a href=\"Debug.html#.debugCircle\">Debug.debugCircle &rtrif; undefined</a>"},{"title":"Debug.debugClear","link":"<a href=\"Debug.html#.debugClear\">Debug.debugClear &rtrif; undefined</a>"},{"title":"Debug.debugLine","link":"<a href=\"Debug.html#.debugLine\">Debug.debugLine &rtrif; undefined</a>"},{"title":"Debug.debugPoint","link":"<a href=\"Debug.html#.debugPoint\">Debug.debugPoint &rtrif; undefined</a>"},{"title":"Debug.debugRect","link":"<a href=\"Debug.html#.debugRect\">Debug.debugRect &rtrif; undefined</a>"},{"title":"Debug.debugSaveCanvas","link":"<a href=\"Debug.html#.debugSaveCanvas\">Debug.debugSaveCanvas &rtrif; undefined</a>"},{"title":"Debug.debugText","link":"<a href=\"Debug.html#.debugText\">Debug.debugText &rtrif; undefined</a>"},{"title":"Draw","link":"<a href=\"Draw.html\">Draw</a>"},{"title":"Draw.drawCanvas2D","link":"<a href=\"Draw.html#.drawCanvas2D\">Draw.drawCanvas2D &rtrif; undefined</a>"},{"title":"Draw.drawLine","link":"<a href=\"Draw.html#.drawLine\">Draw.drawLine &rtrif; undefined</a>"},{"title":"Draw.drawRect","link":"<a href=\"Draw.html#.drawRect\">Draw.drawRect &rtrif; undefined</a>"},{"title":"Draw.drawRectScreenSpace","link":"<a href=\"Draw.html#.drawRectScreenSpace\">Draw.drawRectScreenSpace &rtrif; undefined</a>"},{"title":"Draw.drawText","link":"<a href=\"Draw.html#.drawText\">Draw.drawText &rtrif; undefined</a>"},{"title":"Draw.drawTextScreen","link":"<a href=\"Draw.html#.drawTextScreen\">Draw.drawTextScreen &rtrif; undefined</a>"},{"title":"Draw.drawTile","link":"<a href=\"Draw.html#.drawTile\">Draw.drawTile &rtrif; undefined</a>"},{"title":"Draw.drawTileScreenSpace","link":"<a href=\"Draw.html#.drawTileScreenSpace\">Draw.drawTileScreenSpace &rtrif; undefined</a>"},{"title":"Draw.isFullscreen","link":"<a href=\"Draw.html#.isFullscreen\">Draw.isFullscreen &rtrif; undefined</a>"},{"title":"Draw.screenToWorld","link":"<a href=\"Draw.html#.screenToWorld\">Draw.screenToWorld &rtrif; undefined</a>"},{"title":"Draw.setBlendMode","link":"<a href=\"Draw.html#.setBlendMode\">Draw.setBlendMode &rtrif; undefined</a>"},{"title":"Draw.toggleFullscreen","link":"<a href=\"Draw.html#.toggleFullscreen\">Draw.toggleFullscreen &rtrif; undefined</a>"},{"title":"Draw.worldToScreen","link":"<a href=\"Draw.html#.worldToScreen\">Draw.worldToScreen &rtrif; undefined</a>"},{"title":"Input","link":"<a href=\"Input.html\">Input</a>"},{"title":"Input.clearInput","link":"<a href=\"Input.html#.clearInput\">Input.clearInput &rtrif; undefined</a>"},{"title":"Input.gamepadIsDown","link":"<a href=\"Input.html#.gamepadIsDown\">Input.gamepadIsDown &rtrif; undefined</a>"},{"title":"Input.gamepadStick","link":"<a href=\"Input.html#.gamepadStick\">Input.gamepadStick &rtrif; undefined</a>"},{"title":"Input.gamepadWasPressed","link":"<a href=\"Input.html#.gamepadWasPressed\">Input.gamepadWasPressed &rtrif; undefined</a>"},{"title":"Input.gamepadWasReleased","link":"<a href=\"Input.html#.gamepadWasReleased\">Input.gamepadWasReleased &rtrif; undefined</a>"},{"title":"Input.keyIsDown","link":"<a href=\"Input.html#.keyIsDown\">Input.keyIsDown &rtrif; undefined</a>"},{"title":"Input.keyWasPressed","link":"<a href=\"Input.html#.keyWasPressed\">Input.keyWasPressed &rtrif; undefined</a>"},{"title":"Input.keyWasReleased","link":"<a href=\"Input.html#.keyWasReleased\">Input.keyWasReleased &rtrif; undefined</a>"},{"title":"Input.vibrate","link":"<a href=\"Input.html#.vibrate\">Input.vibrate &rtrif; undefined</a>"},{"title":"Input.vibrateStop","link":"<a href=\"Input.html#.vibrateStop\">Input.vibrateStop &rtrif; undefined</a>"},{"title":"Medals","link":"<a href=\"Medals.html\">Medals</a>"},{"title":"Medals.medalsInit","link":"<a href=\"Medals.html#.medalsInit\">Medals.medalsInit &rtrif; undefined</a>"},{"title":"Random","link":"<a href=\"Random.html\">Random</a>"},{"title":"Random.rand","link":"<a href=\"Random.html#.rand\">Random.rand &rtrif; undefined</a>"},{"title":"Random.randColor","link":"<a href=\"Random.html#.randColor\">Random.randColor &rtrif; undefined</a>"},{"title":"Random.randInCircle","link":"<a href=\"Random.html#.randInCircle\">Random.randInCircle &rtrif; undefined</a>"},{"title":"Random.randInt","link":"<a href=\"Random.html#.randInt\">Random.randInt &rtrif; undefined</a>"},{"title":"Random.randSeeded","link":"<a href=\"Random.html#.randSeeded\">Random.randSeeded &rtrif; undefined</a>"},{"title":"Random.randSign","link":"<a href=\"Random.html#.randSign\">Random.randSign &rtrif; undefined</a>"},{"title":"Random.randVector","link":"<a href=\"Random.html#.randVector\">Random.randVector &rtrif; undefined</a>"},{"title":"Settings","link":"<a href=\"Settings.html\">Settings</a>"},{"title":"TileCollision","link":"<a href=\"TileCollision.html\">TileCollision</a>"},{"title":"TileCollision.getTileCollisionData","link":"<a href=\"TileCollision.html#.getTileCollisionData\">TileCollision.getTileCollisionData &rtrif; undefined</a>"},{"title":"TileCollision.initTileCollision","link":"<a href=\"TileCollision.html#.initTileCollision\">TileCollision.initTileCollision &rtrif; undefined</a>"},{"title":"TileCollision.setTileCollisionData","link":"<a href=\"TileCollision.html#.setTileCollisionData\">TileCollision.setTileCollisionData &rtrif; undefined</a>"},{"title":"TileCollision.tileCollisionRaycast","link":"<a href=\"TileCollision.html#.tileCollisionRaycast\">TileCollision.tileCollisionRaycast &rtrif; undefined</a>"},{"title":"TileCollision.tileCollisionTest","link":"<a href=\"TileCollision.html#.tileCollisionTest\">TileCollision.tileCollisionTest &rtrif; undefined</a>"},{"title":"Utilities","link":"<a href=\"Utilities.html\">Utilities</a>"},{"title":"Utilities.abs","link":"<a href=\"Utilities.html#.abs\">Utilities.abs &rtrif; undefined</a>"},{"title":"Utilities.clamp","link":"<a href=\"Utilities.html#.clamp\">Utilities.clamp &rtrif; undefined</a>"},{"title":"Utilities.formatTime","link":"<a href=\"Utilities.html#.formatTime\">Utilities.formatTime &rtrif; undefined</a>"},{"title":"Utilities.isOverlapping","link":"<a href=\"Utilities.html#.isOverlapping\">Utilities.isOverlapping &rtrif; undefined</a>"},{"title":"Utilities.lerp","link":"<a href=\"Utilities.html#.lerp\">Utilities.lerp &rtrif; undefined</a>"},{"title":"Utilities.max","link":"<a href=\"Utilities.html#.max\">Utilities.max &rtrif; undefined</a>"},{"title":"Utilities.min","link":"<a href=\"Utilities.html#.min\">Utilities.min &rtrif; undefined</a>"},{"title":"Utilities.mod","link":"<a href=\"Utilities.html#.mod\">Utilities.mod &rtrif; undefined</a>"},{"title":"Utilities.nearestPowerOfTwo","link":"<a href=\"Utilities.html#.nearestPowerOfTwo\">Utilities.nearestPowerOfTwo &rtrif; undefined</a>"},{"title":"Utilities.percent","link":"<a href=\"Utilities.html#.percent\">Utilities.percent &rtrif; undefined</a>"},{"title":"Utilities.sign","link":"<a href=\"Utilities.html#.sign\">Utilities.sign &rtrif; undefined</a>"},{"title":"Utilities.smoothStep","link":"<a href=\"Utilities.html#.smoothStep\">Utilities.smoothStep &rtrif; undefined</a>"},{"title":"Utilities.vec2","link":"<a href=\"Utilities.html#.vec2\">Utilities.vec2 &rtrif; undefined</a>"},{"title":"Utilities.wave","link":"<a href=\"Utilities.html#.wave\">Utilities.wave &rtrif; undefined</a>"},{"title":"WebGL","link":"<a href=\"WebGL.html\">WebGL</a>"},{"title":"WebGL.glCompileShader","link":"<a href=\"WebGL.html#.glCompileShader\">WebGL.glCompileShader &rtrif; undefined</a>"},{"title":"WebGL.glCopyToContext","link":"<a href=\"WebGL.html#.glCopyToContext\">WebGL.glCopyToContext &rtrif; undefined</a>"},{"title":"WebGL.glCreateBuffer","link":"<a href=\"WebGL.html#.glCreateBuffer\">WebGL.glCreateBuffer &rtrif; undefined</a>"},{"title":"WebGL.glCreateProgram","link":"<a href=\"WebGL.html#.glCreateProgram\">WebGL.glCreateProgram &rtrif; undefined</a>"},{"title":"WebGL.glCreateTexture","link":"<a href=\"WebGL.html#.glCreateTexture\">WebGL.glCreateTexture &rtrif; undefined</a>"},{"title":"WebGL.glDraw","link":"<a href=\"WebGL.html#.glDraw\">WebGL.glDraw &rtrif; undefined</a>"},{"title":"WebGL.glFlush","link":"<a href=\"WebGL.html#.glFlush\">WebGL.glFlush &rtrif; undefined</a>"},{"title":"WebGL.glSetBlendMode","link":"<a href=\"WebGL.html#.glSetBlendMode\">WebGL.glSetBlendMode &rtrif; undefined</a>"},{"title":"WebGL.glSetTexture","link":"<a href=\"WebGL.html#.glSetTexture\">WebGL.glSetTexture &rtrif; undefined</a>"},{"title":"engineFontImage","link":"<a href=\"global.html#engineFontImage\">engineFontImage</a>"},{"title":"engineInit","link":"<a href=\"global.html#engineInit\">engineInit</a>"},{"title":"engineName","link":"<a href=\"global.html#engineName\">engineName</a>"},{"title":"engineObjects","link":"<a href=\"global.html#engineObjects\">engineObjects</a>"},{"title":"engineObjectsCallback","link":"<a href=\"global.html#engineObjectsCallback\">engineObjectsCallback</a>"},{"title":"engineObjectsCollide","link":"<a href=\"global.html#engineObjectsCollide\">engineObjectsCollide</a>"},{"title":"engineObjectsDestroy","link":"<a href=\"global.html#engineObjectsDestroy\">engineObjectsDestroy</a>"},{"title":"engineObjectsUpdate","link":"<a href=\"global.html#engineObjectsUpdate\">engineObjectsUpdate</a>"},{"title":"engineVersion","link":"<a href=\"global.html#engineVersion\">engineVersion</a>"},{"title":"frame","link":"<a href=\"global.html#frame\">frame</a>"},{"title":"frameRate","link":"<a href=\"global.html#frameRate\">frameRate</a>"},{"title":"paused","link":"<a href=\"global.html#paused\">paused</a>"},{"title":"time","link":"<a href=\"global.html#time\">time</a>"},{"title":"timeDelta","link":"<a href=\"global.html#timeDelta\">timeDelta</a>"},{"title":"timeReal","link":"<a href=\"global.html#timeReal\">timeReal</a>"}];
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9
-
10
- var footerHeight = footer.getBoundingClientRect().height;
11
-
12
- if (pageTitle) {
13
- pageTitleHeight = pageTitle.getBoundingClientRect().height;
14
-
15
- // Adding margin (Outer height)
16
- pageTitleHeight += 45;
17
- }
18
-
19
- // subtracted 20 for extra padding.
20
- // eslint-disable-next-line no-undef
21
- var divMaxHeight = window.innerHeight - pageTitleHeight - footerHeight - 80;
22
-
23
- setTimeout(function() {
24
- targets.forEach(function(item) {
25
- var innerHTML = item.innerHTML;
26
- var divElement = document.createElement('div');
27
-
28
- divElement.style.maxHeight = divMaxHeight + 'px';
29
- divElement.style.marginTop = '2rem';
30
- divElement.innerHTML = innerHTML;
31
- // item.removeChild();
32
- item.innerHTML = '';
33
- item.appendChild(divElement);
34
- });
35
-
36
- // eslint-disable-next-line no-undef
37
- main.style.minHeight = window.innerHeight - footerHeight - 15 + 'px';
38
-
39
- // See if we have to move something into view
40
- // eslint-disable-next-line no-undef
41
- var location = window.location.href.split('#')[1];
42
-
43
- if (location && location.length > 0) {
44
- try {
45
- var element = document.querySelector('#'.concat(decodeURI(location)));
46
-
47
- element.scrollIntoView();
48
- } catch (error) {
49
- console.log(error);
50
- }
51
- }
52
- }, 300);
53
- })();
@@ -1,25 +0,0 @@
1
- /* global document */
2
- (function() {
3
- function setNavbarMainContentHeight() {
4
- var heading = document.querySelector('#navbar-heading');
5
- var searchBox = document.querySelector('#search-box');
6
- var sidebarMainContent = document.querySelector('#sidebar-main-content');
7
-
8
- var heightToSubtract = 32;
9
-
10
- if (heading) {
11
- heightToSubtract += heading.getBoundingClientRect().height;
12
- }
13
-
14
- if (searchBox) {
15
- heightToSubtract += searchBox.getBoundingClientRect().height;
16
- }
17
-
18
- // eslint-disable-next-line no-undef
19
- sidebarMainContent.style.height += window.innerHeight - heightToSubtract + 'px';
20
- }
21
-
22
- setNavbarMainContentHeight();
23
- // eslint-disable-next-line no-undef
24
- window.addEventListener('resize', setNavbarMainContentHeight);
25
- })();
@@ -1,25 +0,0 @@
1
- /* global document */
2
- (function() {
3
- var source = document.getElementsByClassName('prettyprint source linenums');
4
- var i = 0;
5
- var lineNumber = 0;
6
- var lineId;
7
- var lines;
8
- var totalLines;
9
- var anchorHash;
10
-
11
- if (source && source[0]) {
12
- anchorHash = document.location.hash.substring(1);
13
- lines = source[0].getElementsByTagName('li');
14
- totalLines = lines.length;
15
-
16
- for (; i < totalLines; i++) {
17
- lineNumber++;
18
- lineId = 'line' + lineNumber;
19
- lines[i].id = lineId;
20
- if (lineId === anchorHash) {
21
- lines[i].className += ' selected';
22
- }
23
- }
24
- }
25
- })();