littlejsengine 1.2.3 → 1.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +4 -3
  2. package/build.bat +6 -6
  3. package/buildSetup.bat +7 -0
  4. package/docs/Audio.html +2268 -0
  5. package/docs/Color.html +3376 -0
  6. package/docs/Debug.html +2933 -0
  7. package/docs/Draw.html +4480 -0
  8. package/docs/EngineObject.html +4734 -0
  9. package/docs/FontImage.html +1055 -0
  10. package/docs/Input.html +2806 -0
  11. package/docs/Medal.html +1007 -0
  12. package/docs/Medals.html +628 -0
  13. package/docs/Music.html +584 -0
  14. package/docs/Newgrounds.html +1399 -0
  15. package/docs/Particle.html +4825 -0
  16. package/docs/ParticleEmitter.html +8099 -0
  17. package/docs/Random.html +1774 -0
  18. package/docs/Settings.html +3140 -0
  19. package/docs/Sound.html +1249 -0
  20. package/docs/TileCollision.html +1409 -0
  21. package/docs/TileLayer.html +7310 -0
  22. package/docs/TileLayerData.html +1052 -0
  23. package/docs/Timer.html +1295 -0
  24. package/docs/Utilities.html +3278 -0
  25. package/docs/Vector2.html +4266 -0
  26. package/docs/WebGL.html +2307 -0
  27. package/docs/engine.js.html +443 -0
  28. package/docs/engineAudio.js.html +627 -0
  29. package/docs/engineDebug.js.html +554 -0
  30. package/docs/engineDraw.js.html +539 -0
  31. package/docs/engineInput.js.html +571 -0
  32. package/docs/engineMedals.js.html +460 -0
  33. package/docs/engineObject.js.html +533 -0
  34. package/docs/engineParticles.js.html +443 -0
  35. package/docs/engineSettings.js.html +381 -0
  36. package/docs/engineTileLayer.js.html +503 -0
  37. package/docs/engineUtilities.js.html +700 -0
  38. package/docs/engineWebGL.js.html +511 -0
  39. package/docs/fonts/MavenPro-Regular.ttf +0 -0
  40. package/docs/fonts/Montserrat-Regular.ttf +0 -0
  41. package/docs/fonts/Muli-Black.ttf +0 -0
  42. package/docs/fonts/OFL-hind.txt +93 -0
  43. package/docs/fonts/OFL-montserrat.txt +93 -0
  44. package/docs/global.html +1771 -0
  45. package/docs/index.css +6 -0
  46. package/docs/index.html +267 -0
  47. package/docs/scripts/fix-code-block.js +53 -0
  48. package/docs/scripts/fix-navbar.js +25 -0
  49. package/docs/scripts/linenumber.js +25 -0
  50. package/docs/scripts/misc.js +217 -0
  51. package/docs/scripts/resize.js +85 -0
  52. package/docs/scripts/search.js +83 -0
  53. package/docs/scripts/third-party/Apache-License-2.0.txt +202 -0
  54. package/docs/scripts/third-party/fuse.js +9 -0
  55. package/docs/scripts/third-party/lang-css.js +2 -0
  56. package/docs/scripts/third-party/prettify.js +28 -0
  57. package/docs/static/favicon.png +0 -0
  58. package/docs/static/index.css +4 -0
  59. package/docs/styles/clean-jsdoc-theme-base.css +393 -0
  60. package/docs/styles/clean-jsdoc-theme-dark.css +324 -0
  61. package/docs/styles/clean-jsdoc-theme-light.css +319 -0
  62. package/docs/styles/reset.css +346 -0
  63. package/docs/styles/third-party/ionicons.min.css +11 -0
  64. package/docs/styles/third-party/prettify-jsdoc.css +111 -0
  65. package/docs/styles/third-party/prettify-tomorrow.css +5 -0
  66. package/engine/engine.all.js +171 -67
  67. package/engine/engine.all.min.js +1 -1
  68. package/engine/engine.all.release.js +162 -53
  69. package/engine/engine.js +3 -3
  70. package/engine/engineAudio.js +5 -7
  71. package/engine/engineBuild.bat +3 -4
  72. package/engine/engineDebug.js +9 -14
  73. package/engine/engineDraw.js +32 -13
  74. package/engine/engineInput.js +5 -1
  75. package/engine/engineMedals.js +5 -2
  76. package/engine/engineObject.js +24 -5
  77. package/engine/engineParticles.js +2 -2
  78. package/engine/engineSettings.js +5 -0
  79. package/engine/engineTileLayer.js +11 -10
  80. package/engine/engineUtilities.js +67 -7
  81. package/engine/engineWebGL.js +3 -3
  82. package/engine/index.d.ts +57 -18
  83. package/examples/breakout/index.html +3 -3
  84. package/examples/particles/index.html +366 -0
  85. package/examples/particles/tiles.png +0 -0
  86. package/examples/platformer/gameEffects.js +6 -6
  87. package/examples/platformer/index.html +6 -6
  88. package/examples/puzzle/game.js +4 -2
  89. package/examples/puzzle/index.html +2 -2
  90. package/examples/stress/index.html +1 -1
  91. package/game.js +3 -14
  92. package/index.html +13 -13
  93. package/package.json +1 -1
  94. package/engine/engineBuildSetup.bat +0 -7
@@ -0,0 +1,533 @@
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+ <!DOCTYPE html>
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+ <html lang="en">
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+
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+ <head>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+
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+ <!-- Adding favicon -->
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+
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+ <link rel="icon" href="./static/favicon.png" />
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+
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+
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+ <!-- Adding meta -->
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+
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+
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+ <!-- Adding external script-->
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+
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+
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+ <!-- Adding external style-->
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+
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+
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+ <!-- Adding scripts-->
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+
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+
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+ <!-- Adding style-->
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+
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+
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+ <!-- Adding overlay script-->
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+
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+
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+ <!-- Adding overlay style-->
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+
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+
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+
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+ <title>
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+ engineObject.js
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+ </title>
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+
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+ <!--[if lt IE 9]>
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+ <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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+ <![endif]-->
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+ <link type="text/css" rel="stylesheet" href="styles/third-party/ionicons.min.css">
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+ <link type="text/css" rel="stylesheet" href="styles/third-party/prettify-tomorrow.css">
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+ <link type="text/css" rel="stylesheet" href="styles/reset.css">
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+ <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-base.css">
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+ <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-dark.css">
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+
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+ <style>
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+ .prettyprint code {font-family:monospace}
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+ </style>
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+
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+ <svg aria-hidden="true" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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+ style="display:none">
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+ <defs>
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+ <symbol id="copy-icon" viewbox="0 0 488.3 488.3">
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+ <g>
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+ <path
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+ d="M314.25,85.4h-227c-21.3,0-38.6,17.3-38.6,38.6v325.7c0,21.3,17.3,38.6,38.6,38.6h227c21.3,0,38.6-17.3,38.6-38.6V124 C352.75,102.7,335.45,85.4,314.25,85.4z M325.75,449.6c0,6.4-5.2,11.6-11.6,11.6h-227c-6.4,0-11.6-5.2-11.6-11.6V124 c0-6.4,5.2-11.6,11.6-11.6h227c6.4,0,11.6,5.2,11.6,11.6V449.6z" />
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+ <path
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+ d="M401.05,0h-227c-21.3,0-38.6,17.3-38.6,38.6c0,7.5,6,13.5,13.5,13.5s13.5-6,13.5-13.5c0-6.4,5.2-11.6,11.6-11.6h227 c6.4,0,11.6,5.2,11.6,11.6v325.7c0,6.4-5.2,11.6-11.6,11.6c-7.5,0-13.5,6-13.5,13.5s6,13.5,13.5,13.5c21.3,0,38.6-17.3,38.6-38.6 V38.6C439.65,17.3,422.35,0,401.05,0z" />
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+ </g>
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+ </symbol>
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+ <symbol id='search-icon' viewBox="0 0 512 512">
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+ <g>
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+ <g>
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+ <path
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+ d="M225.474,0C101.151,0,0,101.151,0,225.474c0,124.33,101.151,225.474,225.474,225.474 c124.33,0,225.474-101.144,225.474-225.474C450.948,101.151,349.804,0,225.474,0z M225.474,409.323 c-101.373,0-183.848-82.475-183.848-183.848S124.101,41.626,225.474,41.626s183.848,82.475,183.848,183.848 S326.847,409.323,225.474,409.323z" />
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+ </g>
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+ </g>
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+ <g>
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+ <g>
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+ <path
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+ d="M505.902,476.472L386.574,357.144c-8.131-8.131-21.299-8.131-29.43,0c-8.131,8.124-8.131,21.306,0,29.43l119.328,119.328 c4.065,4.065,9.387,6.098,14.715,6.098c5.321,0,10.649-2.033,14.715-6.098C514.033,497.778,514.033,484.596,505.902,476.472z" />
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+ </g>
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+ </g>
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+ </symbol>
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+ <symbol id="down-icon" viewBox="0 0 16 16">
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+ <path
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+ fill-rule="evenodd"
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+ clip-rule="evenodd"
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+ d="M12.7803 6.21967C13.0732 6.51256 13.0732 6.98744 12.7803 7.28033L8.53033 11.5303C8.23744 11.8232 7.76256 11.8232 7.46967 11.5303L3.21967 7.28033C2.92678 6.98744 2.92678 6.51256 3.21967 6.21967C3.51256 5.92678 3.98744 5.92678 4.28033 6.21967L8 9.93934L11.7197 6.21967C12.0126 5.92678 12.4874 5.92678 12.7803 6.21967Z"
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+ >
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+ </path>
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+ </symbol>
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+ </defs>
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+ </svg>
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+ </head>
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+
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+ <body>
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+
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+ <nav class="navbar" id="navbar">
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+ <div class="navbar-heading" id="navbar-heading"><a href="index.html"><h2 class="navbar-heading-text">LittleJS - The Tiny JavaScript Game Engine That Can!</h2></a></div><div class="search-box" id="search-box"><div class="search-box-input-container"><input class="search-box-input" type="text" placeholder="Search..." id="search-box-input" /><svg class="search-icon" alt="search-icon"><use xlink:href="#search-icon"></use></svg></div><div class="search-item-container" id="search-item-container"><ul class="search-item-ul" id="search-item-ul"></ul></div></div><div class="sidebar-main-content" id="sidebar-main-content"><div class="accordion collapsed" id="3563688" > <h3 class="accordion-heading">Classes<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=7746959><div class="accordion-heading child"><a href="Color.html">Color</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Color.html#add">add</a></li><li data-type='method'><a href="Color.html#clamp">clamp</a></li><li data-type='method'><a href="Color.html#copy">copy</a></li><li data-type='method'><a href="Color.html#divide">divide</a></li><li data-type='method'><a href="Color.html#getHSLA">getHSLA</a></li><li data-type='method'><a href="Color.html#hex">hex</a></li><li data-type='method'><a href="Color.html#lerp">lerp</a></li><li data-type='method'><a href="Color.html#multiply">multiply</a></li><li data-type='method'><a href="Color.html#mutate">mutate</a></li><li data-type='method'><a href="Color.html#rgbaInt">rgbaInt</a></li><li data-type='method'><a href="Color.html#scale">scale</a></li><li data-type='method'><a href="Color.html#setHex">setHex</a></li><li data-type='method'><a href="Color.html#setHSLA">setHSLA</a></li><li data-type='method'><a href="Color.html#subtract">subtract</a></li><li data-type='method'><a href="Color.html#toString">toString</a></li></ul></li><li class="accordion collapsed child" id=6307330><div class="accordion-heading child"><a href="EngineObject.html">EngineObject</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="EngineObject.html#addChild">addChild</a></li><li data-type='method'><a href="EngineObject.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="EngineObject.html#applyForce">applyForce</a></li><li data-type='method'><a href="EngineObject.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="EngineObject.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="EngineObject.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="EngineObject.html#destroy">destroy</a></li><li data-type='method'><a href="EngineObject.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="EngineObject.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="EngineObject.html#removeChild">removeChild</a></li><li data-type='method'><a href="EngineObject.html#render">render</a></li><li data-type='method'><a href="EngineObject.html#setCollision">setCollision</a></li><li data-type='method'><a href="EngineObject.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=8508237><div class="accordion-heading child"><a href="FontImage.html">FontImage</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="FontImage.html#drawText">drawText</a></li><li data-type='method'><a href="FontImage.html#drawTextScreen">drawTextScreen</a></li></ul></li><li class="accordion collapsed child" id=2613323><div class="accordion-heading child"><a href="Medal.html">Medal</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medal.html#render">render</a></li><li data-type='method'><a href="Medal.html#renderIcon">renderIcon</a></li><li data-type='method'><a href="Medal.html#unlock">unlock</a></li></ul></li><li class="accordion collapsed child" id=5931143><div class="accordion-heading child"><a href="Music.html">Music</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Music.html#play">play</a></li></ul></li><li class="accordion collapsed child" id=7102537><div class="accordion-heading child"><a href="Newgrounds.html">Newgrounds</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Newgrounds.html#call">call</a></li><li data-type='method'><a href="Newgrounds.html#getScores">getScores</a></li><li data-type='method'><a href="Newgrounds.html#logView">logView</a></li><li data-type='method'><a href="Newgrounds.html#postScore">postScore</a></li><li data-type='method'><a href="Newgrounds.html#unlockMedal">unlockMedal</a></li></ul></li><li class="accordion collapsed child" id=4104404><div class="accordion-heading child"><a href="Particle.html">Particle</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Particle.html#addChild">addChild</a></li><li data-type='method'><a href="Particle.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="Particle.html#applyForce">applyForce</a></li><li data-type='method'><a href="Particle.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="Particle.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="Particle.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="Particle.html#destroy">destroy</a></li><li data-type='method'><a href="Particle.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="Particle.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="Particle.html#removeChild">removeChild</a></li><li data-type='method'><a href="Particle.html#render">render</a></li><li data-type='method'><a href="Particle.html#setCollision">setCollision</a></li><li data-type='method'><a href="Particle.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=8166593><div class="accordion-heading child"><a href="ParticleEmitter.html">ParticleEmitter</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="ParticleEmitter.html#addChild">addChild</a></li><li data-type='method'><a href="ParticleEmitter.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="ParticleEmitter.html#applyForce">applyForce</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="ParticleEmitter.html#destroy">destroy</a></li><li data-type='method'><a href="ParticleEmitter.html#emitParticle">emitParticle</a></li><li data-type='method'><a href="ParticleEmitter.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="ParticleEmitter.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="ParticleEmitter.html#removeChild">removeChild</a></li><li data-type='method'><a href="ParticleEmitter.html#render">render</a></li><li data-type='method'><a href="ParticleEmitter.html#setCollision">setCollision</a></li><li data-type='method'><a href="ParticleEmitter.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=1946205><div class="accordion-heading child"><a href="Sound.html">Sound</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Sound.html#play">play</a></li><li data-type='method'><a href="Sound.html#playNote">playNote</a></li></ul></li><li class="accordion collapsed child" id=2790513><div class="accordion-heading child"><a href="TileLayer.html">TileLayer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayer.html#addChild">addChild</a></li><li data-type='method'><a href="TileLayer.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="TileLayer.html#applyForce">applyForce</a></li><li data-type='method'><a href="TileLayer.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="TileLayer.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="TileLayer.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="TileLayer.html#destroy">destroy</a></li><li data-type='method'><a href="TileLayer.html#drawAllTileData">drawAllTileData</a></li><li data-type='method'><a href="TileLayer.html#drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="TileLayer.html#drawRect">drawRect</a></li><li data-type='method'><a href="TileLayer.html#drawTile">drawTile</a></li><li data-type='method'><a href="TileLayer.html#drawTileData">drawTileData</a></li><li data-type='method'><a href="TileLayer.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="TileLayer.html#getData">getData</a></li><li data-type='method'><a href="TileLayer.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="TileLayer.html#redraw">redraw</a></li><li data-type='method'><a href="TileLayer.html#redrawEnd">redrawEnd</a></li><li data-type='method'><a href="TileLayer.html#redrawStart">redrawStart</a></li><li data-type='method'><a href="TileLayer.html#removeChild">removeChild</a></li><li data-type='method'><a href="TileLayer.html#render">render</a></li><li data-type='method'><a href="TileLayer.html#setCollision">setCollision</a></li><li data-type='method'><a href="TileLayer.html#setData">setData</a></li><li data-type='method'><a href="TileLayer.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=8451372><div class="accordion-heading child"><a href="TileLayerData.html">TileLayerData</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayerData.html#clear">clear</a></li></ul></li><li class="accordion collapsed child" id=1385312><div class="accordion-heading child"><a href="Timer.html">Timer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Timer.html#active">active</a></li><li data-type='method'><a href="Timer.html#elapsed">elapsed</a></li><li data-type='method'><a href="Timer.html#get">get</a></li><li data-type='method'><a href="Timer.html#getPercent">getPercent</a></li><li data-type='method'><a href="Timer.html#isSet">isSet</a></li><li data-type='method'><a href="Timer.html#set">set</a></li><li data-type='method'><a href="Timer.html#toString">toString</a></li><li data-type='method'><a href="Timer.html#unset">unset</a></li></ul></li><li class="accordion collapsed child" id=5094252><div class="accordion-heading child"><a href="Vector2.html">Vector2</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Vector2.html#add">add</a></li><li data-type='method'><a href="Vector2.html#angle">angle</a></li><li data-type='method'><a href="Vector2.html#area">area</a></li><li data-type='method'><a href="Vector2.html#arrayCheck">arrayCheck</a></li><li data-type='method'><a href="Vector2.html#clampLength">clampLength</a></li><li data-type='method'><a href="Vector2.html#copy">copy</a></li><li data-type='method'><a href="Vector2.html#cross">cross</a></li><li data-type='method'><a href="Vector2.html#direction">direction</a></li><li data-type='method'><a href="Vector2.html#distance">distance</a></li><li data-type='method'><a href="Vector2.html#distanceSquared">distanceSquared</a></li><li data-type='method'><a href="Vector2.html#divide">divide</a></li><li data-type='method'><a href="Vector2.html#dot">dot</a></li><li data-type='method'><a href="Vector2.html#floor">floor</a></li><li data-type='method'><a href="Vector2.html#invert">invert</a></li><li data-type='method'><a href="Vector2.html#length">length</a></li><li data-type='method'><a href="Vector2.html#lengthSquared">lengthSquared</a></li><li data-type='method'><a href="Vector2.html#lerp">lerp</a></li><li data-type='method'><a href="Vector2.html#multiply">multiply</a></li><li data-type='method'><a href="Vector2.html#normalize">normalize</a></li><li data-type='method'><a href="Vector2.html#rotate">rotate</a></li><li data-type='method'><a href="Vector2.html#scale">scale</a></li><li data-type='method'><a href="Vector2.html#setAngle">setAngle</a></li><li data-type='method'><a href="Vector2.html#subtract">subtract</a></li><li data-type='method'><a href="Vector2.html#toString">toString</a></li></ul></li></ul> </div><div class="accordion collapsed" id="9985463" > <h3 class="accordion-heading">Namespaces<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=1451135><div class="accordion-heading child"><a href="Debug.html">Debug</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Debug.html#.debugAABB">debugAABB</a></li><li data-type='method'><a href="Debug.html#.debugCircle">debugCircle</a></li><li data-type='method'><a href="Debug.html#.debugClear">debugClear</a></li><li data-type='method'><a href="Debug.html#.debugLine">debugLine</a></li><li data-type='method'><a href="Debug.html#.debugPoint">debugPoint</a></li><li data-type='method'><a href="Debug.html#.debugRect">debugRect</a></li><li data-type='method'><a href="Debug.html#.debugSaveCanvas">debugSaveCanvas</a></li><li data-type='method'><a href="Debug.html#.debugText">debugText</a></li></ul></li><li class="accordion collapsed child" id=3748274><div class="accordion-heading child"><a href="Draw.html">Draw</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Draw.html#.drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="Draw.html#.drawLine">drawLine</a></li><li data-type='method'><a href="Draw.html#.drawRect">drawRect</a></li><li data-type='method'><a href="Draw.html#.drawRectScreenSpace">drawRectScreenSpace</a></li><li data-type='method'><a href="Draw.html#.drawText">drawText</a></li><li data-type='method'><a href="Draw.html#.drawTextScreen">drawTextScreen</a></li><li data-type='method'><a href="Draw.html#.drawTile">drawTile</a></li><li data-type='method'><a href="Draw.html#.drawTileScreenSpace">drawTileScreenSpace</a></li><li data-type='method'><a href="Draw.html#.isFullscreen">isFullscreen</a></li><li data-type='method'><a href="Draw.html#.screenToWorld">screenToWorld</a></li><li data-type='method'><a href="Draw.html#.setBlendMode">setBlendMode</a></li><li data-type='method'><a href="Draw.html#.toggleFullscreen">toggleFullscreen</a></li><li data-type='method'><a href="Draw.html#.worldToScreen">worldToScreen</a></li></ul></li><li class="accordion collapsed child" id=1641359><div class="accordion-heading child"><a href="Input.html">Input</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Input.html#.clearInput">clearInput</a></li><li data-type='method'><a href="Input.html#.gamepadIsDown">gamepadIsDown</a></li><li data-type='method'><a href="Input.html#.gamepadStick">gamepadStick</a></li><li data-type='method'><a href="Input.html#.gamepadWasPressed">gamepadWasPressed</a></li><li data-type='method'><a href="Input.html#.gamepadWasReleased">gamepadWasReleased</a></li><li data-type='method'><a href="Input.html#.keyIsDown">keyIsDown</a></li><li data-type='method'><a href="Input.html#.keyWasPressed">keyWasPressed</a></li><li data-type='method'><a href="Input.html#.keyWasReleased">keyWasReleased</a></li><li data-type='method'><a href="Input.html#.vibrate">vibrate</a></li><li data-type='method'><a href="Input.html#.vibrateStop">vibrateStop</a></li></ul></li><li class="accordion collapsed child" id=9832293><div class="accordion-heading child"><a href="Medals.html">Medals</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medals.html#.medalsInit">medalsInit</a></li></ul></li><li class="accordion collapsed child" id=219095><div class="accordion-heading child"><a href="Random.html">Random</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Random.html#.rand">rand</a></li><li data-type='method'><a href="Random.html#.randColor">randColor</a></li><li data-type='method'><a href="Random.html#.randInCircle">randInCircle</a></li><li data-type='method'><a href="Random.html#.randInt">randInt</a></li><li data-type='method'><a href="Random.html#.randSeeded">randSeeded</a></li><li data-type='method'><a href="Random.html#.randSign">randSign</a></li><li data-type='method'><a href="Random.html#.randVector">randVector</a></li></ul></li><li class="accordion-list" id=""><a href="Settings.html">Settings</a></li><li class="accordion collapsed child" id=2884620><div class="accordion-heading child"><a href="TileCollision.html">TileCollision</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileCollision.html#.getTileCollisionData">getTileCollisionData</a></li><li data-type='method'><a href="TileCollision.html#.initTileCollision">initTileCollision</a></li><li data-type='method'><a href="TileCollision.html#.setTileCollisionData">setTileCollisionData</a></li><li data-type='method'><a href="TileCollision.html#.tileCollisionRaycast">tileCollisionRaycast</a></li><li data-type='method'><a href="TileCollision.html#.tileCollisionTest">tileCollisionTest</a></li></ul></li><li class="accordion collapsed child" id=9516194><div class="accordion-heading child"><a href="Utilities.html">Utilities</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Utilities.html#.abs">abs</a></li><li data-type='method'><a href="Utilities.html#.clamp">clamp</a></li><li data-type='method'><a href="Utilities.html#.formatTime">formatTime</a></li><li data-type='method'><a href="Utilities.html#.isOverlapping">isOverlapping</a></li><li data-type='method'><a href="Utilities.html#.lerp">lerp</a></li><li data-type='method'><a href="Utilities.html#.max">max</a></li><li data-type='method'><a href="Utilities.html#.min">min</a></li><li data-type='method'><a href="Utilities.html#.mod">mod</a></li><li data-type='method'><a href="Utilities.html#.nearestPowerOfTwo">nearestPowerOfTwo</a></li><li data-type='method'><a href="Utilities.html#.percent">percent</a></li><li data-type='method'><a href="Utilities.html#.sign">sign</a></li><li data-type='method'><a href="Utilities.html#.smoothStep">smoothStep</a></li><li data-type='method'><a href="Utilities.html#.vec2">vec2</a></li><li data-type='method'><a href="Utilities.html#.wave">wave</a></li></ul></li><li class="accordion collapsed child" id=228864><div class="accordion-heading child"><a href="WebGL.html">WebGL</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="WebGL.html#.glCompileShader">glCompileShader</a></li><li data-type='method'><a href="WebGL.html#.glCopyToContext">glCopyToContext</a></li><li data-type='method'><a href="WebGL.html#.glCreateBuffer">glCreateBuffer</a></li><li data-type='method'><a href="WebGL.html#.glCreateProgram">glCreateProgram</a></li><li data-type='method'><a href="WebGL.html#.glCreateTexture">glCreateTexture</a></li><li data-type='method'><a href="WebGL.html#.glDraw">glDraw</a></li><li data-type='method'><a href="WebGL.html#.glFlush">glFlush</a></li><li data-type='method'><a href="WebGL.html#.glSetBlendMode">glSetBlendMode</a></li><li data-type='method'><a href="WebGL.html#.glSetTexture">glSetTexture</a></li></ul></li></ul> </div><div class="accordion collapsed" id="4889956" > <h3 class="accordion-heading">Global<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion-list" id=""><a href="global.html#engineFontImage">engineFontImage</a></li><li class="accordion-list" id=""><a href="global.html#engineInit">engineInit</a></li><li class="accordion-list" id=""><a href="global.html#engineName">engineName</a></li><li class="accordion-list" id=""><a href="global.html#engineObjects">engineObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsCallback">engineObjectsCallback</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsCollide">engineObjectsCollide</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsDestroy">engineObjectsDestroy</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsUpdate">engineObjectsUpdate</a></li><li class="accordion-list" id=""><a href="global.html#engineVersion">engineVersion</a></li><li class="accordion-list" id=""><a href="global.html#frame">frame</a></li><li class="accordion-list" id=""><a href="global.html#frameRate">frameRate</a></li><li class="accordion-list" id=""><a href="global.html#paused">paused</a></li><li class="accordion-list" id=""><a href="global.html#time">time</a></li><li class="accordion-list" id=""><a href="global.html#timeDelta">timeDelta</a></li><li class="accordion-list" id=""><a href="global.html#timeReal">timeReal</a></li></ul> </div></div>
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+
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+
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+ </nav>
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+ <div class="navbar-ham" id="navbar-ham">
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+ <div>
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+ <div class="first"></div>
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+ <div class="second"></div>
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+ <div class="third"></div>
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+ </div>
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+ </div>
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+
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+ <div id="main" class="main-content">
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+
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+ <h1 id='page-title' class="page-title">
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+ engineObject.js
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+ </h1>
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+
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+
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+
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+
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+
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+
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+
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+ <section>
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+ <article>
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+ <pre class="prettyprint source linenums"><code>/*
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+ LittleJS Object System
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+ */
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+
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+ 'use strict';
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+
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+ /**
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+ * LittleJS Object Base Object Class
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+ * &lt;br> - Base object class used by the engine
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+ * &lt;br> - Automatically adds self to object list
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+ * &lt;br> - Will be updated and rendered each frame
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+ * &lt;br> - Renders as a sprite from a tilesheet by default
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+ * &lt;br> - Can have color and addtive color applied
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+ * &lt;br> - 2d Physics and collision system
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+ * &lt;br> - Sorted by renderOrder
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+ * &lt;br> - Objects can have children attached
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+ * &lt;br> - Parents are updated before children, and set child transform
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+ * &lt;br> - Call destroy() to get rid of objects
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+ * &lt;br>
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+ * &lt;br>The physics system used by objects is simple and fast with some caveats...
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+ * &lt;br> - Collision uses the axis aligned size, the object's rotation angle is only for rendering
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+ * &lt;br> - Objects are guaranteed to not intersect tile collision from physics
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+ * &lt;br> - If an object starts or is moved inside tile collision, it will not collide with that tile
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+ * &lt;br> - Collision for objects can be set to be solid to block other objects
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+ * &lt;br> - Objects may get pushed into overlapping other solid objects, if so they will push away
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+ * &lt;br> - Solid objects are more performance intensive and should be used sparingly
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+ * @example
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+ * // create an engine object, normally you would first extend the class with your own
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+ * const pos = vec2(2,3);
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+ * const object = new EngineObject(pos);
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+ */
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+ class EngineObject
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+ {
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+ /** Create an engine object and adds it to the list of objects
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+ * @param {Vector2} [position=new Vector2()] - World space position of the object
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+ * @param {Vector2} [size=objectDefaultSize] - World space size of the object
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+ * @param {Number} [tileIndex=-1] - Tile to use to render object (-1 is untextured)
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+ * @param {Vector2} [tileSize=tileSizeDefault] - Size of tile in source pixels
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+ * @param {Number} [angle=0] - Angle the object is rotated by
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+ * @param {Color} [color] - Color to apply to tile when rendered
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+ * @param {Number} [renderOrder=0] - Objects sorted by renderOrder before being rendered
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+ */
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+ constructor(pos=vec2(), size=objectDefaultSize, tileIndex=-1, tileSize=tileSizeDefault, angle=0, color, renderOrder=0)
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+ {
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+ // set passed in params
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+ ASSERT(pos &amp;&amp; pos.x != undefined &amp;&amp; size.x != undefined); // ensure pos and size are vec2s
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+
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+ /** @property {Vector2} - World space position of the object */
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+ this.pos = pos.copy();
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+ /** @property {Vector2} - World space width and height of the object */
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+ this.size = size;
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+ /** @property {Vector2} - Size of object used for drawing, uses size if not set */
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+ this.drawSize;
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+ /** @property {Number} - Tile to use to render object (-1 is untextured) */
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+ this.tileIndex = tileIndex;
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+ /** @property {Vector2} - Size of tile in source pixels */
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+ this.tileSize = tileSize;
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+ /** @property {Number} - Angle to rotate the object */
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+ this.angle = angle;
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+ /** @property {Color} - Color to apply when rendered */
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+ this.color = color;
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+ /** @property {Color} - Additive color to apply when rendered */
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+ this.additiveColor;
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+
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+ // set object defaults
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+ /** @property {Number} [mass=objectDefaultMass] - How heavy the object is, static if 0 */
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+ this.mass = objectDefaultMass;
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+ /** @property {Number} [damping=objectDefaultDamping] - How much to slow down velocity each frame (0-1) */
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+ this.damping = objectDefaultDamping;
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+ /** @property {Number} [angleDamping=objectDefaultAngleDamping] - How much to slow down rotation each frame (0-1) */
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+ this.angleDamping = objectDefaultAngleDamping;
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+ /** @property {Number} [elasticity=objectDefaultElasticity] - How bouncy the object is when colliding (0-1) */
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+ this.elasticity = objectDefaultElasticity;
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+ /** @property {Number} [friction=objectDefaultFriction] - How much friction to apply when sliding (0-1) */
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+ this.friction = objectDefaultFriction;
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+ /** @property {Number} [gravityScale=1] - How much to scale gravity by for this object */
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+ this.gravityScale = 1;
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+ /** @property {Number} [renderOrder=0] - Objects are sorted by render order */
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+ this.renderOrder = renderOrder;
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+ /** @property {Vector2} [velocity=new Vector2()] - Velocity of the object */
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+ this.velocity = new Vector2();
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+ /** @property {Number} [angleVelocity=0] - Angular velocity of the object */
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+ this.angleVelocity = 0;
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+
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+ // init other internal object stuff
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+ this.spawnTime = time;
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+ this.children = [];
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+ this.collideTiles = 1;
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+
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+ // add to list of objects
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+ engineObjects.push(this);
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+ }
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+
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+ /** Update the object transform and physics, called automatically by engine once each frame */
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+ update()
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+ {
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+ const parent = this.parent;
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+ if (parent)
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+ {
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+ // copy parent pos/angle
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+ this.pos = this.localPos.multiply(vec2(parent.getMirrorSign(),1)).rotate(-parent.angle).add(parent.pos);
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+ this.angle = parent.getMirrorSign()*this.localAngle + parent.angle;
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+ return;
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+ }
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+
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+ // limit max speed to prevent missing collisions
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+ this.velocity.x = clamp(this.velocity.x, -objectMaxSpeed, objectMaxSpeed);
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+ this.velocity.y = clamp(this.velocity.y, -objectMaxSpeed, objectMaxSpeed);
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+
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+ // apply physics
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+ const oldPos = this.pos.copy();
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+ this.pos.x += this.velocity.x = this.damping * this.velocity.x;
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+ this.pos.y += this.velocity.y = this.damping * this.velocity.y + gravity * this.gravityScale;
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+ this.angle += this.angleVelocity *= this.angleDamping;
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+
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+ // physics sanity checks
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+ ASSERT(this.angleDamping >= 0 &amp;&amp; this.angleDamping &lt;= 1);
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+ ASSERT(this.damping >= 0 &amp;&amp; this.damping &lt;= 1);
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+
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+ if (!enablePhysicsSolver || !this.mass) // do not update collision for fixed objects
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+ return;
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+
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+ const wasMovingDown = this.velocity.y &lt; 0;
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+ if (this.groundObject)
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+ {
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+ // apply friction in local space of ground object
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+ const groundSpeed = this.groundObject.velocity ? this.groundObject.velocity.x : 0;
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+ this.velocity.x = groundSpeed + (this.velocity.x - groundSpeed) * this.friction;
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+ this.groundObject = 0;
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+ //debugPhysics &amp;&amp; debugPoint(this.pos.subtract(vec2(0,this.size.y/2)), '#0f0');
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+ }
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+
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+ if (this.collideSolidObjects)
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+ {
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+ // check collisions against solid objects
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+ const epsilon = 1e-3; // necessary to push slightly outside of the collision
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+ for (const o of engineObjectsCollide)
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+ {
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+ // non solid objects don't collide with eachother
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+ if (!this.isSolid &amp; !o.isSolid || o.destroyed || o.parent || o == this)
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+ continue;
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+
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+ // check collision
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+ if (!isOverlapping(this.pos, this.size, o.pos, o.size))
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+ continue;
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+
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+ // pass collision to objects
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+ if (!this.collideWithObject(o) | !o.collideWithObject(this))
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+ continue;
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+
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+ if (isOverlapping(oldPos, this.size, o.pos, o.size))
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+ {
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+ // if already was touching, try to push away
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+ const deltaPos = oldPos.subtract(o.pos);
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+ const length = deltaPos.length();
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+ const pushAwayAccel = .001; // push away if already overlapping
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+ const velocity = length &lt; .01 ? randVector(pushAwayAccel) : deltaPos.scale(pushAwayAccel/length);
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+ this.velocity = this.velocity.add(velocity);
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+ if (o.mass) // push away if not fixed
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+ o.velocity = o.velocity.subtract(velocity);
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+
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+ debugPhysics &amp;&amp; debugAABB(this.pos, this.size, o.pos, o.size, '#f00');
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+ continue;
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+ }
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+
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+ // check for collision
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+ const sizeBoth = this.size.add(o.size);
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+ const smallStepUp = (oldPos.y - o.pos.y)*2 > sizeBoth.y + gravity; // prefer to push up if small delta
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+ const isBlockedX = abs(oldPos.y - o.pos.y)*2 &lt; sizeBoth.y;
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+ const isBlockedY = abs(oldPos.x - o.pos.x)*2 &lt; sizeBoth.x;
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+
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+ if (smallStepUp || isBlockedY || !isBlockedX) // resolve y collision
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+ {
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+ // push outside object collision
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+ this.pos.y = o.pos.y + (sizeBoth.y/2 + epsilon) * sign(oldPos.y - o.pos.y);
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+ if (o.groundObject &amp;&amp; wasMovingDown || !o.mass)
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+ {
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+ // set ground object if landed on something
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+ if (wasMovingDown)
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+ this.groundObject = o;
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+
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+ // bounce if other object is fixed or grounded
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+ this.velocity.y *= -this.elasticity;
301
+ }
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+ else if (o.mass)
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+ {
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+ // inelastic collision
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+ const inelastic = (this.mass * this.velocity.y + o.mass * o.velocity.y) / (this.mass + o.mass);
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+
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+ // elastic collision
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+ const elastic0 = this.velocity.y * (this.mass - o.mass) / (this.mass + o.mass)
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+ + o.velocity.y * 2 * o.mass / (this.mass + o.mass);
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+ const elastic1 = o.velocity.y * (o.mass - this.mass) / (this.mass + o.mass)
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+ + this.velocity.y * 2 * this.mass / (this.mass + o.mass);
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+
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+ // lerp betwen elastic or inelastic based on elasticity
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+ const elasticity = max(this.elasticity, o.elasticity);
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+ this.velocity.y = lerp(elasticity, inelastic, elastic0);
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+ o.velocity.y = lerp(elasticity, inelastic, elastic1);
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+ }
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+ }
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+ if (!smallStepUp &amp;&amp; (isBlockedX || !isBlockedY)) // resolve x collision
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+ {
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+ // push outside collision
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+ this.pos.x = o.pos.x + (sizeBoth.x/2 + epsilon) * sign(oldPos.x - o.pos.x);
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+ if (o.mass)
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+ {
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+ // inelastic collision
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+ const inelastic = (this.mass * this.velocity.x + o.mass * o.velocity.x) / (this.mass + o.mass);
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+
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+ // elastic collision
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+ const elastic0 = this.velocity.x * (this.mass - o.mass) / (this.mass + o.mass)
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+ + o.velocity.x * 2 * o.mass / (this.mass + o.mass);
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+ const elastic1 = o.velocity.x * (o.mass - this.mass) / (this.mass + o.mass)
332
+ + this.velocity.x * 2 * this.mass / (this.mass + o.mass);
333
+
334
+ // lerp betwen elastic or inelastic based on elasticity
335
+ const elasticity = max(this.elasticity, o.elasticity);
336
+ this.velocity.x = lerp(elasticity, inelastic, elastic0);
337
+ o.velocity.x = lerp(elasticity, inelastic, elastic1);
338
+ }
339
+ else // bounce if other object is fixed
340
+ this.velocity.x *= -this.elasticity;
341
+ }
342
+ debugPhysics &amp;&amp; debugAABB(this.pos, this.size, o.pos, o.size, '#f0f');
343
+ }
344
+ }
345
+ if (this.collideTiles)
346
+ {
347
+ // check collision against tiles
348
+ if (tileCollisionTest(this.pos, this.size, this))
349
+ {
350
+ // if already was stuck in collision, don't do anything
351
+ // this should not happen unless something starts in collision
352
+ if (!tileCollisionTest(oldPos, this.size, this))
353
+ {
354
+ // test which side we bounced off (or both if a corner)
355
+ const isBlockedY = tileCollisionTest(new Vector2(oldPos.x, this.pos.y), this.size, this);
356
+ const isBlockedX = tileCollisionTest(new Vector2(this.pos.x, oldPos.y), this.size, this);
357
+ if (isBlockedY || !isBlockedX)
358
+ {
359
+ // set if landed on ground
360
+ this.groundObject = wasMovingDown;
361
+
362
+ // bounce velocity
363
+ this.velocity.y *= -this.elasticity;
364
+
365
+ // adjust next velocity to settle on ground
366
+ const o = (oldPos.y - this.size.y/2|0) - (oldPos.y - this.size.y/2);
367
+ if (o &lt; 0 &amp;&amp; o > this.damping * this.velocity.y + gravity * this.gravityScale)
368
+ this.velocity.y = this.damping ? (o - gravity * this.gravityScale) / this.damping : 0;
369
+
370
+ // move to previous position
371
+ this.pos.y = oldPos.y;
372
+ }
373
+ if (isBlockedX)
374
+ {
375
+ // move to previous position and bounce
376
+ this.pos.x = oldPos.x;
377
+ this.velocity.x *= -this.elasticity;
378
+ }
379
+ }
380
+ }
381
+ }
382
+ }
383
+
384
+ /** Render the object, draws a tile by default, automatically called each frame, sorted by renderOrder */
385
+ render()
386
+ {
387
+ // default object render
388
+ drawTile(this.pos, this.drawSize || this.size, this.tileIndex, this.tileSize, this.color, this.angle, this.mirror, this.additiveColor);
389
+ }
390
+
391
+ /** Destroy this object, destroy it's children, detach it's parent, and mark it for removal */
392
+ destroy()
393
+ {
394
+ if (this.destroyed)
395
+ return;
396
+
397
+ // disconnect from parent and destroy chidren
398
+ this.destroyed = 1;
399
+ this.parent &amp;&amp; this.parent.removeChild(this);
400
+ for (const child of this.children)
401
+ child.destroy(child.parent = 0);
402
+ }
403
+
404
+ /** Called to check if a tile collision should be resolved
405
+ * @param {Number} tileData - the value of the tile at the position
406
+ * @param {Vector2} pos - tile where the collision occured
407
+ * @return {Boolean} - true if the collision should be resolved */
408
+ collideWithTile(tileData, pos) { return tileData > 0; }
409
+
410
+ /** Called to check if a tile raycast hit
411
+ * @param {Number} tileData - the value of the tile at the position
412
+ * @param {Vector2} pos - tile where the raycast is
413
+ * @return {Boolean} - true if the raycast should hit */
414
+ collideWithTileRaycast(tileData, pos) { return tileData > 0; }
415
+
416
+ /** Called to check if a tile raycast hit
417
+ * @param {EngineObject} object - the object to test against
418
+ * @return {Boolean} - true if the collision should be resolved
419
+ */
420
+ collideWithObject(o) { return 1; }
421
+
422
+ /** How long since the object was created
423
+ * @return {Number} */
424
+ getAliveTime() { return time - this.spawnTime; }
425
+
426
+ /** Apply acceleration to this object (adjust velocity, not affected by mass)
427
+ * @param {Vector2} acceleration */
428
+ applyAcceleration(a) { if (this.mass) this.velocity = this.velocity.add(a); }
429
+
430
+ /** Apply force to this object (adjust velocity, affected by mass)
431
+ * @param {Vector2} force */
432
+ applyForce(force) { this.applyAcceleration(force.scale(1/this.mass)); }
433
+
434
+ /** Get the direction of the mirror
435
+ * @return {Number} -1 if this.mirror is true, or 1 if not mirrored */
436
+ getMirrorSign() { return this.mirror ? -1 : 1; }
437
+
438
+ /** Attaches a child to this with a given local transform
439
+ * @param {EngineObject} child
440
+ * @param {Vector2} [localPos=new Vector2]
441
+ * @param {Number} [localAngle=0] */
442
+ addChild(child, localPos=vec2(), localAngle=0)
443
+ {
444
+ ASSERT(!child.parent &amp;&amp; !this.children.includes(child));
445
+ this.children.push(child);
446
+ child.parent = this;
447
+ child.localPos = localPos.copy();
448
+ child.localAngle = localAngle;
449
+ }
450
+
451
+ /** Removes a child from this one
452
+ * @param {EngineObject} child */
453
+ removeChild(child)
454
+ {
455
+ ASSERT(child.parent == this &amp;&amp; this.children.includes(child));
456
+ this.children.splice(this.children.indexOf(child), 1);
457
+ child.parent = 0;
458
+ }
459
+
460
+ /** Set how this object collides
461
+ * @param {boolean} [collideSolidObjects=0] - Does it collide with solid objects
462
+ * @param {boolean} [isSolid=0] - Does it collide with and block other objects (expensive in large numbers)
463
+ * @param {boolean} [collideTiles=1] - Does it collide with the tile collision */
464
+ setCollision(collideSolidObjects=0, isSolid=0, collideTiles=1)
465
+ {
466
+ ASSERT(collideSolidObjects || !isSolid); // solid objects must be set to collide
467
+
468
+ this.collideSolidObjects = collideSolidObjects;
469
+ this.isSolid = isSolid;
470
+ this.collideTiles = collideTiles;
471
+ }
472
+
473
+ toString()
474
+ {
475
+ if (debug)
476
+ {
477
+ let text = 'type = ' + this.constructor.name;
478
+ if (this.pos.x || this.pos.y)
479
+ text += '\npos = ' + this.pos;
480
+ if (this.velocity.x || this.velocity.y)
481
+ text += '\nvelocity = ' + this.velocity;
482
+ if (this.size.x || this.size.y)
483
+ text += '\nsize = ' + this.size;
484
+ if (this.angle)
485
+ text += '\nangle = ' + this.angle.toFixed(3);
486
+ if (this.color)
487
+ text += '\ncolor = ' + this.color;
488
+ return text;
489
+ }
490
+ }
491
+ }</code></pre>
492
+ </article>
493
+ </section>
494
+
495
+
496
+
497
+
498
+ </div>
499
+
500
+ <footer class="footer" id="footer">
501
+ <a href=https://github.com/KilledByAPixel/LittleJS>LittleJS - MIT License - Copyright 2021 Frank Force</a>
502
+ </footer>
503
+
504
+ <script src="scripts/third-party/prettify.js"></script>
505
+ <script src="scripts/third-party/lang-css.js"></script>
506
+ <script type="text/javascript" src="scripts/misc.js"></script>
507
+
508
+ <script>prettyPrint();</script>
509
+ <script src="scripts/linenumber.js"></script>
510
+ <script src="scripts/fix-code-block.js"></script>
511
+ <script src="scripts/fix-navbar.js"></script>
512
+
513
+ <script src="scripts/search.js"></script>
514
+ <script src="scripts/third-party/fuse.js"></script>
515
+ <script>
516
+ var list = [{"title":"Color","link":"<a href=\"Color.html\">Color</a>"},{"title":"Color#add","link":"<a href=\"Color.html#add\">Color &rtrif; add</a>"},{"title":"Color#clamp","link":"<a href=\"Color.html#clamp\">Color &rtrif; clamp</a>"},{"title":"Color#copy","link":"<a href=\"Color.html#copy\">Color &rtrif; copy</a>"},{"title":"Color#divide","link":"<a href=\"Color.html#divide\">Color &rtrif; divide</a>"},{"title":"Color#getHSLA","link":"<a href=\"Color.html#getHSLA\">Color &rtrif; getHSLA</a>"},{"title":"Color#hex","link":"<a href=\"Color.html#hex\">Color &rtrif; hex</a>"},{"title":"Color#lerp","link":"<a href=\"Color.html#lerp\">Color &rtrif; lerp</a>"},{"title":"Color#multiply","link":"<a href=\"Color.html#multiply\">Color &rtrif; multiply</a>"},{"title":"Color#mutate","link":"<a href=\"Color.html#mutate\">Color &rtrif; mutate</a>"},{"title":"Color#rgbaInt","link":"<a href=\"Color.html#rgbaInt\">Color &rtrif; rgbaInt</a>"},{"title":"Color#scale","link":"<a href=\"Color.html#scale\">Color &rtrif; scale</a>"},{"title":"Color#setHex","link":"<a href=\"Color.html#setHex\">Color &rtrif; setHex</a>"},{"title":"Color#setHSLA","link":"<a href=\"Color.html#setHSLA\">Color &rtrif; setHSLA</a>"},{"title":"Color#subtract","link":"<a href=\"Color.html#subtract\">Color &rtrif; subtract</a>"},{"title":"Color#toString","link":"<a href=\"Color.html#toString\">Color &rtrif; toString</a>"},{"title":"EngineObject","link":"<a href=\"EngineObject.html\">EngineObject</a>"},{"title":"EngineObject#addChild","link":"<a href=\"EngineObject.html#addChild\">EngineObject &rtrif; addChild</a>"},{"title":"EngineObject#applyAcceleration","link":"<a href=\"EngineObject.html#applyAcceleration\">EngineObject &rtrif; applyAcceleration</a>"},{"title":"EngineObject#applyForce","link":"<a href=\"EngineObject.html#applyForce\">EngineObject &rtrif; applyForce</a>"},{"title":"EngineObject#collideWithObject","link":"<a href=\"EngineObject.html#collideWithObject\">EngineObject &rtrif; collideWithObject</a>"},{"title":"EngineObject#collideWithTile","link":"<a href=\"EngineObject.html#collideWithTile\">EngineObject &rtrif; collideWithTile</a>"},{"title":"EngineObject#collideWithTileRaycast","link":"<a href=\"EngineObject.html#collideWithTileRaycast\">EngineObject &rtrif; collideWithTileRaycast</a>"},{"title":"EngineObject#destroy","link":"<a href=\"EngineObject.html#destroy\">EngineObject &rtrif; destroy</a>"},{"title":"EngineObject#getAliveTime","link":"<a href=\"EngineObject.html#getAliveTime\">EngineObject &rtrif; getAliveTime</a>"},{"title":"EngineObject#getMirrorSign","link":"<a href=\"EngineObject.html#getMirrorSign\">EngineObject &rtrif; getMirrorSign</a>"},{"title":"EngineObject#removeChild","link":"<a href=\"EngineObject.html#removeChild\">EngineObject &rtrif; removeChild</a>"},{"title":"EngineObject#render","link":"<a href=\"EngineObject.html#render\">EngineObject &rtrif; render</a>"},{"title":"EngineObject#setCollision","link":"<a href=\"EngineObject.html#setCollision\">EngineObject &rtrif; setCollision</a>"},{"title":"EngineObject#update","link":"<a href=\"EngineObject.html#update\">EngineObject &rtrif; update</a>"},{"title":"FontImage","link":"<a href=\"FontImage.html\">FontImage</a>"},{"title":"FontImage#drawText","link":"<a href=\"FontImage.html#drawText\">FontImage &rtrif; drawText</a>"},{"title":"FontImage#drawTextScreen","link":"<a href=\"FontImage.html#drawTextScreen\">FontImage &rtrif; drawTextScreen</a>"},{"title":"Medal","link":"<a href=\"Medal.html\">Medal</a>"},{"title":"Medal#render","link":"<a href=\"Medal.html#render\">Medal &rtrif; render</a>"},{"title":"Medal#renderIcon","link":"<a href=\"Medal.html#renderIcon\">Medal &rtrif; renderIcon</a>"},{"title":"Medal#unlock","link":"<a href=\"Medal.html#unlock\">Medal &rtrif; unlock</a>"},{"title":"Music","link":"<a href=\"Music.html\">Music</a>"},{"title":"Music#play","link":"<a href=\"Music.html#play\">Music &rtrif; play</a>"},{"title":"Newgrounds","link":"<a href=\"Newgrounds.html\">Newgrounds</a>"},{"title":"Newgrounds#call","link":"<a href=\"Newgrounds.html#call\">Newgrounds &rtrif; call</a>"},{"title":"Newgrounds#getScores","link":"<a href=\"Newgrounds.html#getScores\">Newgrounds &rtrif; getScores</a>"},{"title":"Newgrounds#logView","link":"<a href=\"Newgrounds.html#logView\">Newgrounds &rtrif; logView</a>"},{"title":"Newgrounds#postScore","link":"<a href=\"Newgrounds.html#postScore\">Newgrounds &rtrif; postScore</a>"},{"title":"Newgrounds#unlockMedal","link":"<a href=\"Newgrounds.html#unlockMedal\">Newgrounds &rtrif; unlockMedal</a>"},{"title":"Particle","link":"<a href=\"Particle.html\">Particle</a>"},{"title":"Particle#addChild","link":"<a href=\"Particle.html#addChild\">Particle &rtrif; addChild</a>"},{"title":"Particle#applyAcceleration","link":"<a href=\"Particle.html#applyAcceleration\">Particle &rtrif; applyAcceleration</a>"},{"title":"Particle#applyForce","link":"<a href=\"Particle.html#applyForce\">Particle &rtrif; applyForce</a>"},{"title":"Particle#collideWithObject","link":"<a href=\"Particle.html#collideWithObject\">Particle &rtrif; collideWithObject</a>"},{"title":"Particle#collideWithTile","link":"<a href=\"Particle.html#collideWithTile\">Particle &rtrif; collideWithTile</a>"},{"title":"Particle#collideWithTileRaycast","link":"<a href=\"Particle.html#collideWithTileRaycast\">Particle &rtrif; collideWithTileRaycast</a>"},{"title":"Particle#destroy","link":"<a href=\"Particle.html#destroy\">Particle &rtrif; destroy</a>"},{"title":"Particle#getAliveTime","link":"<a href=\"Particle.html#getAliveTime\">Particle &rtrif; getAliveTime</a>"},{"title":"Particle#getMirrorSign","link":"<a href=\"Particle.html#getMirrorSign\">Particle &rtrif; getMirrorSign</a>"},{"title":"Particle#removeChild","link":"<a href=\"Particle.html#removeChild\">Particle &rtrif; removeChild</a>"},{"title":"Particle#render","link":"<a href=\"Particle.html#render\">Particle &rtrif; render</a>"},{"title":"Particle#setCollision","link":"<a href=\"Particle.html#setCollision\">Particle &rtrif; setCollision</a>"},{"title":"Particle#update","link":"<a href=\"Particle.html#update\">Particle &rtrif; update</a>"},{"title":"ParticleEmitter","link":"<a href=\"ParticleEmitter.html\">ParticleEmitter</a>"},{"title":"ParticleEmitter#addChild","link":"<a href=\"ParticleEmitter.html#addChild\">ParticleEmitter &rtrif; addChild</a>"},{"title":"ParticleEmitter#applyAcceleration","link":"<a href=\"ParticleEmitter.html#applyAcceleration\">ParticleEmitter &rtrif; applyAcceleration</a>"},{"title":"ParticleEmitter#applyForce","link":"<a href=\"ParticleEmitter.html#applyForce\">ParticleEmitter &rtrif; applyForce</a>"},{"title":"ParticleEmitter#collideWithObject","link":"<a href=\"ParticleEmitter.html#collideWithObject\">ParticleEmitter &rtrif; collideWithObject</a>"},{"title":"ParticleEmitter#collideWithTile","link":"<a href=\"ParticleEmitter.html#collideWithTile\">ParticleEmitter &rtrif; collideWithTile</a>"},{"title":"ParticleEmitter#collideWithTileRaycast","link":"<a href=\"ParticleEmitter.html#collideWithTileRaycast\">ParticleEmitter &rtrif; collideWithTileRaycast</a>"},{"title":"ParticleEmitter#destroy","link":"<a href=\"ParticleEmitter.html#destroy\">ParticleEmitter &rtrif; destroy</a>"},{"title":"ParticleEmitter#emitParticle","link":"<a href=\"ParticleEmitter.html#emitParticle\">ParticleEmitter &rtrif; emitParticle</a>"},{"title":"ParticleEmitter#getAliveTime","link":"<a href=\"ParticleEmitter.html#getAliveTime\">ParticleEmitter &rtrif; getAliveTime</a>"},{"title":"ParticleEmitter#getMirrorSign","link":"<a href=\"ParticleEmitter.html#getMirrorSign\">ParticleEmitter &rtrif; getMirrorSign</a>"},{"title":"ParticleEmitter#removeChild","link":"<a href=\"ParticleEmitter.html#removeChild\">ParticleEmitter &rtrif; removeChild</a>"},{"title":"ParticleEmitter#render","link":"<a href=\"ParticleEmitter.html#render\">ParticleEmitter &rtrif; render</a>"},{"title":"ParticleEmitter#setCollision","link":"<a href=\"ParticleEmitter.html#setCollision\">ParticleEmitter &rtrif; setCollision</a>"},{"title":"ParticleEmitter#update","link":"<a href=\"ParticleEmitter.html#update\">ParticleEmitter &rtrif; update</a>"},{"title":"Sound","link":"<a href=\"Sound.html\">Sound</a>"},{"title":"Sound#play","link":"<a href=\"Sound.html#play\">Sound &rtrif; play</a>"},{"title":"Sound#playNote","link":"<a href=\"Sound.html#playNote\">Sound &rtrif; playNote</a>"},{"title":"TileLayer","link":"<a href=\"TileLayer.html\">TileLayer</a>"},{"title":"TileLayer#addChild","link":"<a href=\"TileLayer.html#addChild\">TileLayer &rtrif; addChild</a>"},{"title":"TileLayer#applyAcceleration","link":"<a href=\"TileLayer.html#applyAcceleration\">TileLayer &rtrif; applyAcceleration</a>"},{"title":"TileLayer#applyForce","link":"<a href=\"TileLayer.html#applyForce\">TileLayer &rtrif; applyForce</a>"},{"title":"TileLayer#collideWithObject","link":"<a href=\"TileLayer.html#collideWithObject\">TileLayer &rtrif; collideWithObject</a>"},{"title":"TileLayer#collideWithTile","link":"<a href=\"TileLayer.html#collideWithTile\">TileLayer &rtrif; collideWithTile</a>"},{"title":"TileLayer#collideWithTileRaycast","link":"<a href=\"TileLayer.html#collideWithTileRaycast\">TileLayer &rtrif; collideWithTileRaycast</a>"},{"title":"TileLayer#destroy","link":"<a href=\"TileLayer.html#destroy\">TileLayer &rtrif; destroy</a>"},{"title":"TileLayer#drawAllTileData","link":"<a href=\"TileLayer.html#drawAllTileData\">TileLayer &rtrif; drawAllTileData</a>"},{"title":"TileLayer#drawCanvas2D","link":"<a href=\"TileLayer.html#drawCanvas2D\">TileLayer &rtrif; drawCanvas2D</a>"},{"title":"TileLayer#drawRect","link":"<a href=\"TileLayer.html#drawRect\">TileLayer &rtrif; drawRect</a>"},{"title":"TileLayer#drawTile","link":"<a href=\"TileLayer.html#drawTile\">TileLayer &rtrif; drawTile</a>"},{"title":"TileLayer#drawTileData","link":"<a href=\"TileLayer.html#drawTileData\">TileLayer &rtrif; drawTileData</a>"},{"title":"TileLayer#getAliveTime","link":"<a href=\"TileLayer.html#getAliveTime\">TileLayer &rtrif; getAliveTime</a>"},{"title":"TileLayer#getData","link":"<a href=\"TileLayer.html#getData\">TileLayer &rtrif; getData</a>"},{"title":"TileLayer#getMirrorSign","link":"<a href=\"TileLayer.html#getMirrorSign\">TileLayer &rtrif; getMirrorSign</a>"},{"title":"TileLayer#redraw","link":"<a href=\"TileLayer.html#redraw\">TileLayer &rtrif; redraw</a>"},{"title":"TileLayer#redrawEnd","link":"<a href=\"TileLayer.html#redrawEnd\">TileLayer &rtrif; redrawEnd</a>"},{"title":"TileLayer#redrawStart","link":"<a href=\"TileLayer.html#redrawStart\">TileLayer &rtrif; redrawStart</a>"},{"title":"TileLayer#removeChild","link":"<a href=\"TileLayer.html#removeChild\">TileLayer &rtrif; removeChild</a>"},{"title":"TileLayer#render","link":"<a href=\"TileLayer.html#render\">TileLayer &rtrif; render</a>"},{"title":"TileLayer#setCollision","link":"<a href=\"TileLayer.html#setCollision\">TileLayer &rtrif; setCollision</a>"},{"title":"TileLayer#setData","link":"<a href=\"TileLayer.html#setData\">TileLayer &rtrif; setData</a>"},{"title":"TileLayer#update","link":"<a href=\"TileLayer.html#update\">TileLayer &rtrif; update</a>"},{"title":"TileLayerData","link":"<a href=\"TileLayerData.html\">TileLayerData</a>"},{"title":"TileLayerData#clear","link":"<a href=\"TileLayerData.html#clear\">TileLayerData &rtrif; clear</a>"},{"title":"Timer","link":"<a href=\"Timer.html\">Timer</a>"},{"title":"Timer#active","link":"<a href=\"Timer.html#active\">Timer &rtrif; active</a>"},{"title":"Timer#elapsed","link":"<a href=\"Timer.html#elapsed\">Timer &rtrif; elapsed</a>"},{"title":"Timer#get","link":"<a href=\"Timer.html#get\">Timer &rtrif; get</a>"},{"title":"Timer#getPercent","link":"<a href=\"Timer.html#getPercent\">Timer &rtrif; getPercent</a>"},{"title":"Timer#isSet","link":"<a href=\"Timer.html#isSet\">Timer &rtrif; isSet</a>"},{"title":"Timer#set","link":"<a href=\"Timer.html#set\">Timer &rtrif; set</a>"},{"title":"Timer#toString","link":"<a href=\"Timer.html#toString\">Timer &rtrif; toString</a>"},{"title":"Timer#unset","link":"<a href=\"Timer.html#unset\">Timer &rtrif; unset</a>"},{"title":"Vector2","link":"<a href=\"Vector2.html\">Vector2</a>"},{"title":"Vector2#add","link":"<a href=\"Vector2.html#add\">Vector2 &rtrif; add</a>"},{"title":"Vector2#angle","link":"<a href=\"Vector2.html#angle\">Vector2 &rtrif; angle</a>"},{"title":"Vector2#area","link":"<a href=\"Vector2.html#area\">Vector2 &rtrif; area</a>"},{"title":"Vector2#arrayCheck","link":"<a href=\"Vector2.html#arrayCheck\">Vector2 &rtrif; arrayCheck</a>"},{"title":"Vector2#clampLength","link":"<a href=\"Vector2.html#clampLength\">Vector2 &rtrif; clampLength</a>"},{"title":"Vector2#copy","link":"<a href=\"Vector2.html#copy\">Vector2 &rtrif; copy</a>"},{"title":"Vector2#cross","link":"<a href=\"Vector2.html#cross\">Vector2 &rtrif; cross</a>"},{"title":"Vector2#direction","link":"<a href=\"Vector2.html#direction\">Vector2 &rtrif; direction</a>"},{"title":"Vector2#distance","link":"<a href=\"Vector2.html#distance\">Vector2 &rtrif; distance</a>"},{"title":"Vector2#distanceSquared","link":"<a href=\"Vector2.html#distanceSquared\">Vector2 &rtrif; distanceSquared</a>"},{"title":"Vector2#divide","link":"<a href=\"Vector2.html#divide\">Vector2 &rtrif; divide</a>"},{"title":"Vector2#dot","link":"<a href=\"Vector2.html#dot\">Vector2 &rtrif; dot</a>"},{"title":"Vector2#floor","link":"<a href=\"Vector2.html#floor\">Vector2 &rtrif; floor</a>"},{"title":"Vector2#invert","link":"<a href=\"Vector2.html#invert\">Vector2 &rtrif; invert</a>"},{"title":"Vector2#length","link":"<a href=\"Vector2.html#length\">Vector2 &rtrif; length</a>"},{"title":"Vector2#lengthSquared","link":"<a href=\"Vector2.html#lengthSquared\">Vector2 &rtrif; lengthSquared</a>"},{"title":"Vector2#lerp","link":"<a href=\"Vector2.html#lerp\">Vector2 &rtrif; lerp</a>"},{"title":"Vector2#multiply","link":"<a href=\"Vector2.html#multiply\">Vector2 &rtrif; multiply</a>"},{"title":"Vector2#normalize","link":"<a href=\"Vector2.html#normalize\">Vector2 &rtrif; normalize</a>"},{"title":"Vector2#rotate","link":"<a href=\"Vector2.html#rotate\">Vector2 &rtrif; rotate</a>"},{"title":"Vector2#scale","link":"<a href=\"Vector2.html#scale\">Vector2 &rtrif; scale</a>"},{"title":"Vector2#setAngle","link":"<a href=\"Vector2.html#setAngle\">Vector2 &rtrif; setAngle</a>"},{"title":"Vector2#subtract","link":"<a href=\"Vector2.html#subtract\">Vector2 &rtrif; subtract</a>"},{"title":"Vector2#toString","link":"<a href=\"Vector2.html#toString\">Vector2 &rtrif; toString</a>"},{"title":"Debug","link":"<a href=\"Debug.html\">Debug</a>"},{"title":"Debug.debugAABB","link":"<a href=\"Debug.html#.debugAABB\">Debug.debugAABB &rtrif; undefined</a>"},{"title":"Debug.debugCircle","link":"<a href=\"Debug.html#.debugCircle\">Debug.debugCircle &rtrif; undefined</a>"},{"title":"Debug.debugClear","link":"<a href=\"Debug.html#.debugClear\">Debug.debugClear &rtrif; undefined</a>"},{"title":"Debug.debugLine","link":"<a href=\"Debug.html#.debugLine\">Debug.debugLine &rtrif; undefined</a>"},{"title":"Debug.debugPoint","link":"<a href=\"Debug.html#.debugPoint\">Debug.debugPoint &rtrif; undefined</a>"},{"title":"Debug.debugRect","link":"<a href=\"Debug.html#.debugRect\">Debug.debugRect &rtrif; undefined</a>"},{"title":"Debug.debugSaveCanvas","link":"<a href=\"Debug.html#.debugSaveCanvas\">Debug.debugSaveCanvas &rtrif; undefined</a>"},{"title":"Debug.debugText","link":"<a href=\"Debug.html#.debugText\">Debug.debugText &rtrif; undefined</a>"},{"title":"Draw","link":"<a href=\"Draw.html\">Draw</a>"},{"title":"Draw.drawCanvas2D","link":"<a href=\"Draw.html#.drawCanvas2D\">Draw.drawCanvas2D &rtrif; undefined</a>"},{"title":"Draw.drawLine","link":"<a href=\"Draw.html#.drawLine\">Draw.drawLine &rtrif; undefined</a>"},{"title":"Draw.drawRect","link":"<a href=\"Draw.html#.drawRect\">Draw.drawRect &rtrif; undefined</a>"},{"title":"Draw.drawRectScreenSpace","link":"<a href=\"Draw.html#.drawRectScreenSpace\">Draw.drawRectScreenSpace &rtrif; undefined</a>"},{"title":"Draw.drawText","link":"<a href=\"Draw.html#.drawText\">Draw.drawText &rtrif; undefined</a>"},{"title":"Draw.drawTextScreen","link":"<a href=\"Draw.html#.drawTextScreen\">Draw.drawTextScreen &rtrif; undefined</a>"},{"title":"Draw.drawTile","link":"<a href=\"Draw.html#.drawTile\">Draw.drawTile &rtrif; undefined</a>"},{"title":"Draw.drawTileScreenSpace","link":"<a href=\"Draw.html#.drawTileScreenSpace\">Draw.drawTileScreenSpace &rtrif; undefined</a>"},{"title":"Draw.isFullscreen","link":"<a href=\"Draw.html#.isFullscreen\">Draw.isFullscreen &rtrif; undefined</a>"},{"title":"Draw.screenToWorld","link":"<a href=\"Draw.html#.screenToWorld\">Draw.screenToWorld &rtrif; undefined</a>"},{"title":"Draw.setBlendMode","link":"<a href=\"Draw.html#.setBlendMode\">Draw.setBlendMode &rtrif; undefined</a>"},{"title":"Draw.toggleFullscreen","link":"<a href=\"Draw.html#.toggleFullscreen\">Draw.toggleFullscreen &rtrif; undefined</a>"},{"title":"Draw.worldToScreen","link":"<a href=\"Draw.html#.worldToScreen\">Draw.worldToScreen &rtrif; undefined</a>"},{"title":"Input","link":"<a href=\"Input.html\">Input</a>"},{"title":"Input.clearInput","link":"<a href=\"Input.html#.clearInput\">Input.clearInput &rtrif; undefined</a>"},{"title":"Input.gamepadIsDown","link":"<a href=\"Input.html#.gamepadIsDown\">Input.gamepadIsDown &rtrif; undefined</a>"},{"title":"Input.gamepadStick","link":"<a href=\"Input.html#.gamepadStick\">Input.gamepadStick &rtrif; undefined</a>"},{"title":"Input.gamepadWasPressed","link":"<a href=\"Input.html#.gamepadWasPressed\">Input.gamepadWasPressed &rtrif; undefined</a>"},{"title":"Input.gamepadWasReleased","link":"<a href=\"Input.html#.gamepadWasReleased\">Input.gamepadWasReleased &rtrif; undefined</a>"},{"title":"Input.keyIsDown","link":"<a href=\"Input.html#.keyIsDown\">Input.keyIsDown &rtrif; undefined</a>"},{"title":"Input.keyWasPressed","link":"<a href=\"Input.html#.keyWasPressed\">Input.keyWasPressed &rtrif; undefined</a>"},{"title":"Input.keyWasReleased","link":"<a href=\"Input.html#.keyWasReleased\">Input.keyWasReleased &rtrif; undefined</a>"},{"title":"Input.vibrate","link":"<a href=\"Input.html#.vibrate\">Input.vibrate &rtrif; undefined</a>"},{"title":"Input.vibrateStop","link":"<a href=\"Input.html#.vibrateStop\">Input.vibrateStop &rtrif; undefined</a>"},{"title":"Medals","link":"<a href=\"Medals.html\">Medals</a>"},{"title":"Medals.medalsInit","link":"<a href=\"Medals.html#.medalsInit\">Medals.medalsInit &rtrif; undefined</a>"},{"title":"Random","link":"<a href=\"Random.html\">Random</a>"},{"title":"Random.rand","link":"<a href=\"Random.html#.rand\">Random.rand &rtrif; undefined</a>"},{"title":"Random.randColor","link":"<a href=\"Random.html#.randColor\">Random.randColor &rtrif; undefined</a>"},{"title":"Random.randInCircle","link":"<a href=\"Random.html#.randInCircle\">Random.randInCircle &rtrif; undefined</a>"},{"title":"Random.randInt","link":"<a href=\"Random.html#.randInt\">Random.randInt &rtrif; undefined</a>"},{"title":"Random.randSeeded","link":"<a href=\"Random.html#.randSeeded\">Random.randSeeded &rtrif; undefined</a>"},{"title":"Random.randSign","link":"<a href=\"Random.html#.randSign\">Random.randSign &rtrif; undefined</a>"},{"title":"Random.randVector","link":"<a href=\"Random.html#.randVector\">Random.randVector &rtrif; undefined</a>"},{"title":"Settings","link":"<a href=\"Settings.html\">Settings</a>"},{"title":"TileCollision","link":"<a href=\"TileCollision.html\">TileCollision</a>"},{"title":"TileCollision.getTileCollisionData","link":"<a href=\"TileCollision.html#.getTileCollisionData\">TileCollision.getTileCollisionData &rtrif; undefined</a>"},{"title":"TileCollision.initTileCollision","link":"<a href=\"TileCollision.html#.initTileCollision\">TileCollision.initTileCollision &rtrif; undefined</a>"},{"title":"TileCollision.setTileCollisionData","link":"<a href=\"TileCollision.html#.setTileCollisionData\">TileCollision.setTileCollisionData &rtrif; undefined</a>"},{"title":"TileCollision.tileCollisionRaycast","link":"<a href=\"TileCollision.html#.tileCollisionRaycast\">TileCollision.tileCollisionRaycast &rtrif; undefined</a>"},{"title":"TileCollision.tileCollisionTest","link":"<a href=\"TileCollision.html#.tileCollisionTest\">TileCollision.tileCollisionTest &rtrif; undefined</a>"},{"title":"Utilities","link":"<a href=\"Utilities.html\">Utilities</a>"},{"title":"Utilities.abs","link":"<a href=\"Utilities.html#.abs\">Utilities.abs &rtrif; undefined</a>"},{"title":"Utilities.clamp","link":"<a href=\"Utilities.html#.clamp\">Utilities.clamp &rtrif; undefined</a>"},{"title":"Utilities.formatTime","link":"<a href=\"Utilities.html#.formatTime\">Utilities.formatTime &rtrif; undefined</a>"},{"title":"Utilities.isOverlapping","link":"<a href=\"Utilities.html#.isOverlapping\">Utilities.isOverlapping &rtrif; undefined</a>"},{"title":"Utilities.lerp","link":"<a href=\"Utilities.html#.lerp\">Utilities.lerp &rtrif; undefined</a>"},{"title":"Utilities.max","link":"<a href=\"Utilities.html#.max\">Utilities.max &rtrif; undefined</a>"},{"title":"Utilities.min","link":"<a href=\"Utilities.html#.min\">Utilities.min &rtrif; undefined</a>"},{"title":"Utilities.mod","link":"<a href=\"Utilities.html#.mod\">Utilities.mod &rtrif; undefined</a>"},{"title":"Utilities.nearestPowerOfTwo","link":"<a href=\"Utilities.html#.nearestPowerOfTwo\">Utilities.nearestPowerOfTwo &rtrif; undefined</a>"},{"title":"Utilities.percent","link":"<a href=\"Utilities.html#.percent\">Utilities.percent &rtrif; undefined</a>"},{"title":"Utilities.sign","link":"<a href=\"Utilities.html#.sign\">Utilities.sign &rtrif; undefined</a>"},{"title":"Utilities.smoothStep","link":"<a href=\"Utilities.html#.smoothStep\">Utilities.smoothStep &rtrif; undefined</a>"},{"title":"Utilities.vec2","link":"<a href=\"Utilities.html#.vec2\">Utilities.vec2 &rtrif; undefined</a>"},{"title":"Utilities.wave","link":"<a href=\"Utilities.html#.wave\">Utilities.wave &rtrif; undefined</a>"},{"title":"WebGL","link":"<a href=\"WebGL.html\">WebGL</a>"},{"title":"WebGL.glCompileShader","link":"<a href=\"WebGL.html#.glCompileShader\">WebGL.glCompileShader &rtrif; undefined</a>"},{"title":"WebGL.glCopyToContext","link":"<a href=\"WebGL.html#.glCopyToContext\">WebGL.glCopyToContext &rtrif; undefined</a>"},{"title":"WebGL.glCreateBuffer","link":"<a href=\"WebGL.html#.glCreateBuffer\">WebGL.glCreateBuffer &rtrif; undefined</a>"},{"title":"WebGL.glCreateProgram","link":"<a href=\"WebGL.html#.glCreateProgram\">WebGL.glCreateProgram &rtrif; undefined</a>"},{"title":"WebGL.glCreateTexture","link":"<a href=\"WebGL.html#.glCreateTexture\">WebGL.glCreateTexture &rtrif; undefined</a>"},{"title":"WebGL.glDraw","link":"<a href=\"WebGL.html#.glDraw\">WebGL.glDraw &rtrif; undefined</a>"},{"title":"WebGL.glFlush","link":"<a href=\"WebGL.html#.glFlush\">WebGL.glFlush &rtrif; undefined</a>"},{"title":"WebGL.glSetBlendMode","link":"<a href=\"WebGL.html#.glSetBlendMode\">WebGL.glSetBlendMode &rtrif; undefined</a>"},{"title":"WebGL.glSetTexture","link":"<a href=\"WebGL.html#.glSetTexture\">WebGL.glSetTexture &rtrif; undefined</a>"},{"title":"engineFontImage","link":"<a href=\"global.html#engineFontImage\">engineFontImage</a>"},{"title":"engineInit","link":"<a href=\"global.html#engineInit\">engineInit</a>"},{"title":"engineName","link":"<a href=\"global.html#engineName\">engineName</a>"},{"title":"engineObjects","link":"<a href=\"global.html#engineObjects\">engineObjects</a>"},{"title":"engineObjectsCallback","link":"<a href=\"global.html#engineObjectsCallback\">engineObjectsCallback</a>"},{"title":"engineObjectsCollide","link":"<a href=\"global.html#engineObjectsCollide\">engineObjectsCollide</a>"},{"title":"engineObjectsDestroy","link":"<a href=\"global.html#engineObjectsDestroy\">engineObjectsDestroy</a>"},{"title":"engineObjectsUpdate","link":"<a href=\"global.html#engineObjectsUpdate\">engineObjectsUpdate</a>"},{"title":"engineVersion","link":"<a href=\"global.html#engineVersion\">engineVersion</a>"},{"title":"frame","link":"<a href=\"global.html#frame\">frame</a>"},{"title":"frameRate","link":"<a href=\"global.html#frameRate\">frameRate</a>"},{"title":"paused","link":"<a href=\"global.html#paused\">paused</a>"},{"title":"time","link":"<a href=\"global.html#time\">time</a>"},{"title":"timeDelta","link":"<a href=\"global.html#timeDelta\">timeDelta</a>"},{"title":"timeReal","link":"<a href=\"global.html#timeReal\">timeReal</a>"}];
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