littlejsengine 1.18.28 → 1.19.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,397 +1,408 @@
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- /**
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- * LittleJS Module Export
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- * - Exports all engine modules and functions for external use
4
- */
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-
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- export
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- {
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- // Engine
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- engineName,
10
- engineVersion,
11
- frameRate,
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- timeDelta,
13
- engineObjects,
14
- engineObjectsCollide,
15
- frame,
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- time,
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- timeReal,
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- paused,
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- getPaused,
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- setPaused,
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- engineInit,
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- engineStep,
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- engineObjectsUpdate,
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- engineObjectsDestroy,
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- engineObjectsCollect,
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- engineObjectsCallback,
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- engineObjectsRaycast,
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- engineAddPlugin,
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-
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- // Globals
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- debug,
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- debugOverlay,
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- debugWatermark,
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-
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- // Debug
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- ASSERT,
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- LOG,
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- debugPointSize,
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- debugRect,
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- debugPoly,
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- debugCircle,
42
- debugPoint,
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- debugLine,
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- debugOverlap,
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- debugText,
46
- debugClear,
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- debugScreenshot,
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- debugShowErrors,
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- debugVideoCaptureStart,
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- debugVideoCaptureStop,
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- debugVideoCaptureIsActive,
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-
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- // Settings
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- cameraPos,
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- cameraAngle,
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- cameraScale,
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- timeScale,
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- canvasColorTiles,
59
- canvasClearColor,
60
- canvasMaxSize,
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- canvasMinAspect,
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- canvasMaxAspect,
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- canvasFixedSize,
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- canvasPixelated,
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- tilesPixelated,
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- canvasPixelRatio,
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- fontDefault,
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- showSplashScreen,
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- headlessMode,
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- engineManualStep,
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- tileDefaultSize,
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- tileDefaultPadding,
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- tileDefaultBleed,
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- enablePhysicsSolver,
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- objectDefaultMass,
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- objectDefaultDamping,
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- objectDefaultAngleDamping,
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- objectDefaultRestitution,
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- objectDefaultFriction,
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- objectMaxSpeed,
81
- gravity,
82
- particleEmitRateScale,
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- glEnable,
84
- glCircleSides,
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- gamepadsEnable,
86
- gamepadDirectionEmulateStick,
87
- gamepadAxisFilterEnable,
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- inputWASDEmulateDirection,
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- touchInputEnable,
90
- touchGamepadEnable,
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- touchGamepadPassthrough,
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- touchGamepadCenterButtonSize,
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- touchGamepadButtonCount,
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- touchGamepadLeftStick,
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- touchGamepadLeftButtonCount,
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- touchGamepadRightStick,
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- touchGamepadAnalog,
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- touchGamepadFloating,
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- touchGamepadSize,
100
- touchGamepadAlpha,
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- touchGamepadDisplayTime,
102
- touchGamepadVibration,
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- vibrateEnable,
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- soundEnable,
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- soundVolume,
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- soundDefaultRange,
107
- soundDefaultTaper,
108
-
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- // Setters for globals
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- setCameraPos,
111
- setCameraAngle,
112
- setCameraScale,
113
- setTimeScale,
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- setCanvasColorTiles,
115
- setCanvasClearColor,
116
- setCanvasMaxSize,
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- setCanvasMinAspect,
118
- setCanvasMaxAspect,
119
- setCanvasFixedSize,
120
- setCanvasPixelated,
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- setTilesPixelated,
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- setCanvasPixelRatio,
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- setFontDefault,
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- setShowSplashScreen,
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- setHeadlessMode,
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- setEngineManualStep,
127
- setGLEnable,
128
- setTileDefaultSize,
129
- setTileDefaultPadding,
130
- setTileDefaultBleed,
131
- setEnablePhysicsSolver,
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- setObjectDefaultMass,
133
- setObjectDefaultDamping,
134
- setObjectDefaultAngleDamping,
135
- setObjectDefaultRestitution,
136
- setObjectDefaultFriction,
137
- setObjectMaxSpeed,
138
- setGravity,
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- setParticleEmitRateScale,
140
- setGLCircleSides,
141
- setTouchInputEnable,
142
- setGamepadsEnable,
143
- setGamepadDirectionEmulateStick,
144
- setGamepadAxisFilterEnable,
145
- setInputWASDEmulateDirection,
146
- setTouchGamepadEnable,
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- setTouchGamepadPassthrough,
148
- setTouchGamepadCenterButtonSize,
149
- setTouchGamepadButtonCount,
150
- setTouchGamepadLeftStick,
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- setTouchGamepadLeftButtonCount,
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- setTouchGamepadRightStick,
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- setTouchGamepadAnalog,
154
- setTouchGamepadFloating,
155
- setTouchGamepadSize,
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- setTouchGamepadAlpha,
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- setTouchGamepadDisplayTime,
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- setTouchGamepadVibration,
159
- setVibrateEnable,
160
- setSoundEnable,
161
- setSoundVolume,
162
- setSoundDefaultRange,
163
- setSoundDefaultTaper,
164
- setDebugWatermark,
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- setDebugKey,
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-
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- // Math
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- PI,
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- abs,
170
- floor,
171
- ceil,
172
- round,
173
- min,
174
- max,
175
- sign,
176
- hypot,
177
- log2,
178
- sin,
179
- cos,
180
- tan,
181
- atan2,
182
- mod,
183
- clamp,
184
- percent,
185
- distanceWrap,
186
- lerpWrap,
187
- distanceAngle,
188
- lerpAngle,
189
- lerp,
190
- percentLerp,
191
- smoothStep,
192
- nearestPowerOfTwo,
193
- isPowerOfTwo,
194
- isOverlapping,
195
- isIntersecting,
196
- lineTest,
197
- oscillate,
198
-
199
- // Utilities
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- formatTime,
201
- fetchJSON,
202
- saveText,
203
- saveCanvas,
204
- saveDataURL,
205
- shareURL,
206
- readSaveData,
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- writeSaveData,
208
- noise1D,
209
- noise2D,
210
-
211
- // Random
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- rand,
213
- randInt,
214
- randBool,
215
- randSign,
216
- randInCircle,
217
- randVec2,
218
- randColor,
219
-
220
- // Utility Classes
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- RandomGenerator,
222
- Vector2,
223
- Color,
224
- Timer,
225
- vec2,
226
- rgb,
227
- hsl,
228
- isColor,
229
- isVector2,
230
- isNumber,
231
- isStringLike,
232
- isArray,
233
-
234
- // Default Colors
235
- WHITE,
236
- CLEAR_WHITE,
237
- BLACK,
238
- CLEAR_BLACK,
239
- GRAY,
240
- RED,
241
- ORANGE,
242
- YELLOW,
243
- GREEN,
244
- CYAN,
245
- BLUE,
246
- PURPLE,
247
- MAGENTA,
248
-
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- // Draw
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- tile,
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- TileInfo,
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- TextureInfo,
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- mainCanvas,
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- mainContext,
255
- drawContext,
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- workCanvas,
257
- workContext,
258
- workReadCanvas,
259
- workReadContext,
260
- backgroundCanvas,
261
- mainCanvasSize,
262
- textureInfos,
263
- drawCount,
264
- primitiveCount,
265
- screenToWorld,
266
- worldToScreen,
267
- screenToWorldDelta,
268
- worldToScreenDelta,
269
- screenToWorldTransform,
270
- drawTile,
271
- drawRect,
272
- drawRectGradient,
273
- drawTextureWrapped,
274
- drawLineList,
275
- drawLine,
276
- drawPoly,
277
- drawRegularPoly,
278
- drawEllipse,
279
- drawCircle,
280
- drawEllipseGradient,
281
- drawCircleGradient,
282
- drawCanvas2D,
283
- drawText,
284
- drawTextScreen,
285
- setAdditiveBlendMode,
286
- setBackgroundCanvas,
287
- combineCanvases,
288
- engineImageFont,
289
- ImageFont,
290
- isFullscreen,
291
- toggleFullscreen,
292
- setCursor,
293
- getCameraSize,
294
- cameraFit,
295
- isOnScreen,
296
-
297
- // WebGL
298
- glCanvas,
299
- glContext,
300
- glAntialias,
301
- glClearCanvas,
302
- glSetTexture,
303
- glSetTextureWrap,
304
- glCompileShader,
305
- glCreateProgram,
306
- glCreateTexture,
307
- glDeleteTexture,
308
- glSetTextureData,
309
- glFlush,
310
- glCopyToContext,
311
- glSetAntialias,
312
- glDraw,
313
- glDrawUntextured,
314
- glDrawPointsTransform,
315
- glDrawOutlineTransform,
316
- glDrawPoints,
317
- glDrawColoredPoints,
318
- glSetRenderTarget,
319
- glClearRect,
320
-
321
- // Input
322
- keyIsDown,
323
- keyWasPressed,
324
- keyWasReleased,
325
- keyDirection,
326
- inputClear,
327
- inputClearKey,
328
- mouseIsDown,
329
- mouseWasPressed,
330
- mouseWasReleased,
331
- mousePos,
332
- mousePosScreen,
333
- mouseDelta,
334
- mouseDeltaScreen,
335
- mouseWheel,
336
- mouseInWindow,
337
- isUsingGamepad,
338
- lastInputDevice,
339
- inputMouseMoveThreshold,
340
- inputPreventDefault,
341
- gamepadPrimary,
342
- isTouchDevice,
343
- setInputPreventDefault,
344
- setInputMouseMoveThreshold,
345
- usingMouseInput,
346
- usingKeyboardInput,
347
- usingGamepadInput,
348
- gamepadIsDown,
349
- gamepadWasPressed,
350
- gamepadWasReleased,
351
- gamepadStick,
352
- gamepadStickCount,
353
- gamepadDpad,
354
- gamepadConnected,
355
- gamepadVibrate,
356
- gamepadVibrateStop,
357
- vibrate,
358
- vibrateStop,
359
- pointerLockRequest,
360
- pointerLockExit,
361
- pointerLockIsActive,
362
-
363
- // Audio
364
- audioContext,
365
- audioMasterGain,
366
- audioDefaultSampleRate,
367
- audioIsRunning,
368
- Sound,
369
- SoundInstance,
370
- speak,
371
- speakStop,
372
- getNoteFrequency,
373
- playSamples,
374
- playAudioBuffer,
375
- createAudioBuffer,
376
- zzfx,
377
- zzfxG,
378
-
379
- // Base Object
380
- EngineObject,
381
-
382
- // Tiles
383
- tileCollisionLayers,
384
- tileCollisionGetData,
385
- tileCollisionTest,
386
- tileCollisionRaycast,
387
- tileLayersLoad,
388
- TileLayerData,
389
- CanvasLayer,
390
- TileLayer,
391
- TileCollisionLayer,
392
-
393
- // Particles
394
- ParticleEmitter,
395
- Particle,
396
-
1
+ /**
2
+ * LittleJS Module Export
3
+ * - Exports all engine modules and functions for external use
4
+ */
5
+
6
+ export
7
+ {
8
+ // Engine
9
+ engineName,
10
+ engineVersion,
11
+ frameRate,
12
+ timeDelta,
13
+ engineObjects,
14
+ engineObjectsCollide,
15
+ frame,
16
+ time,
17
+ timeReal,
18
+ paused,
19
+ getPaused,
20
+ setPaused,
21
+ engineInit,
22
+ engineStep,
23
+ engineObjectsUpdate,
24
+ engineObjectsDestroy,
25
+ engineObjectsCollect,
26
+ engineObjectsCallback,
27
+ engineObjectsRaycast,
28
+ engineAddPlugin,
29
+
30
+ // Globals
31
+ debug,
32
+ debugOverlay,
33
+ debugWatermark,
34
+
35
+ // Debug
36
+ ASSERT,
37
+ LOG,
38
+ debugPointSize,
39
+ debugRect,
40
+ debugPoly,
41
+ debugCircle,
42
+ debugPoint,
43
+ debugLine,
44
+ debugOverlap,
45
+ debugText,
46
+ debugClear,
47
+ debugScreenshot,
48
+ debugShowErrors,
49
+ debugVideoCaptureStart,
50
+ debugVideoCaptureStop,
51
+ debugVideoCaptureIsActive,
52
+
53
+ // Settings
54
+ cameraPos,
55
+ cameraAngle,
56
+ cameraScale,
57
+ timeScale,
58
+ canvasColorTiles,
59
+ canvasClearColor,
60
+ canvasMaxSize,
61
+ canvasMinAspect,
62
+ canvasMaxAspect,
63
+ canvasFixedSize,
64
+ canvasPixelated,
65
+ tilesPixelated,
66
+ canvasPixelRatio,
67
+ fontDefault,
68
+ showSplashScreen,
69
+ headlessMode,
70
+ engineManualStep,
71
+ tileDefaultSize,
72
+ tileDefaultPadding,
73
+ tileDefaultBleed,
74
+ enablePhysicsSolver,
75
+ objectDefaultMass,
76
+ objectDefaultDamping,
77
+ objectDefaultAngleDamping,
78
+ objectDefaultRestitution,
79
+ objectDefaultFriction,
80
+ objectMaxSpeed,
81
+ gravity,
82
+ particleEmitRateScale,
83
+ glEnable,
84
+ glCircleSides,
85
+ gamepadsEnable,
86
+ gamepadDirectionEmulateStick,
87
+ gamepadAxisFilterEnable,
88
+ inputWASDEmulateDirection,
89
+ touchInputEnable,
90
+ touchGamepadEnable,
91
+ touchGamepadPassthrough,
92
+ touchGamepadCenterButtonSize,
93
+ touchGamepadButtonCount,
94
+ touchGamepadLeftStick,
95
+ touchGamepadLeftButtonCount,
96
+ touchGamepadRightStick,
97
+ touchGamepadAnalog,
98
+ touchGamepadFloating,
99
+ touchGamepadSize,
100
+ touchGamepadAlpha,
101
+ touchGamepadDisplayTime,
102
+ touchGamepadVibration,
103
+ vibrateEnable,
104
+ soundEnable,
105
+ soundVolume,
106
+ soundDefaultRange,
107
+ soundDefaultTaper,
108
+ soundPauseWhenHidden,
109
+
110
+ // Setters for globals
111
+ setCameraPos,
112
+ setCameraAngle,
113
+ setCameraScale,
114
+ setTimeScale,
115
+ setCanvasColorTiles,
116
+ setCanvasClearColor,
117
+ setCanvasMaxSize,
118
+ setCanvasMinAspect,
119
+ setCanvasMaxAspect,
120
+ setCanvasFixedSize,
121
+ setCanvasPixelated,
122
+ setTilesPixelated,
123
+ setCanvasPixelRatio,
124
+ getCanvasPixelRatio,
125
+ setFontDefault,
126
+ setShowSplashScreen,
127
+ setHeadlessMode,
128
+ setEngineManualStep,
129
+ setGLEnable,
130
+ setTileDefaultSize,
131
+ setTileDefaultPadding,
132
+ setTileDefaultBleed,
133
+ setEnablePhysicsSolver,
134
+ setObjectDefaultMass,
135
+ setObjectDefaultDamping,
136
+ setObjectDefaultAngleDamping,
137
+ setObjectDefaultRestitution,
138
+ setObjectDefaultFriction,
139
+ setObjectMaxSpeed,
140
+ setGravity,
141
+ setParticleEmitRateScale,
142
+ setGLCircleSides,
143
+ setTouchInputEnable,
144
+ setGamepadsEnable,
145
+ setGamepadDirectionEmulateStick,
146
+ setGamepadAxisFilterEnable,
147
+ setInputWASDEmulateDirection,
148
+ setTouchGamepadEnable,
149
+ setTouchGamepadPassthrough,
150
+ setTouchGamepadCenterButtonSize,
151
+ setTouchGamepadButtonCount,
152
+ setTouchGamepadLeftStick,
153
+ setTouchGamepadLeftButtonCount,
154
+ setTouchGamepadRightStick,
155
+ setTouchGamepadAnalog,
156
+ setTouchGamepadFloating,
157
+ setTouchGamepadSize,
158
+ setTouchGamepadAlpha,
159
+ setTouchGamepadDisplayTime,
160
+ setTouchGamepadVibration,
161
+ setVibrateEnable,
162
+ setSoundEnable,
163
+ setSoundVolume,
164
+ setSoundDefaultRange,
165
+ setSoundDefaultTaper,
166
+ setSoundPauseWhenHidden,
167
+ setDebugWatermark,
168
+ setDebugKey,
169
+
170
+ // Math
171
+ PI,
172
+ abs,
173
+ floor,
174
+ ceil,
175
+ round,
176
+ min,
177
+ max,
178
+ sign,
179
+ hypot,
180
+ log2,
181
+ sin,
182
+ cos,
183
+ tan,
184
+ atan2,
185
+ mod,
186
+ clamp,
187
+ percent,
188
+ distanceWrap,
189
+ lerpWrap,
190
+ distanceAngle,
191
+ lerpAngle,
192
+ lerp,
193
+ percentLerp,
194
+ smoothStep,
195
+ nearestPowerOfTwo,
196
+ isPowerOfTwo,
197
+ isOverlapping,
198
+ isIntersecting,
199
+ collideCircleCircle,
200
+ collideCircleBox,
201
+ collideBoxBox,
202
+ lineTest,
203
+ oscillate,
204
+
205
+ // Utilities
206
+ formatTime,
207
+ fetchJSON,
208
+ saveText,
209
+ createCanvasContext,
210
+ saveCanvas,
211
+ saveDataURL,
212
+ shareURL,
213
+ readSaveData,
214
+ writeSaveData,
215
+ noise1D,
216
+ noise2D,
217
+
218
+ // Random
219
+ rand,
220
+ randInt,
221
+ randBool,
222
+ randSign,
223
+ randInCircle,
224
+ randVec2,
225
+ randColor,
226
+
227
+ // Utility Classes
228
+ RandomGenerator,
229
+ Vector2,
230
+ Color,
231
+ Timer,
232
+ vec2,
233
+ rgb,
234
+ hsl,
235
+ isColor,
236
+ isVector2,
237
+ isNumber,
238
+ isStringLike,
239
+ isArray,
240
+
241
+ // Default Colors
242
+ WHITE,
243
+ CLEAR_WHITE,
244
+ BLACK,
245
+ CLEAR_BLACK,
246
+ GRAY,
247
+ RED,
248
+ ORANGE,
249
+ YELLOW,
250
+ GREEN,
251
+ CYAN,
252
+ BLUE,
253
+ PURPLE,
254
+ MAGENTA,
255
+
256
+ // Draw
257
+ tile,
258
+ TileInfo,
259
+ TextureInfo,
260
+ SpriteAnimation,
261
+ Shader,
262
+ mainCanvas,
263
+ mainContext,
264
+ drawContext,
265
+ workCanvas,
266
+ workContext,
267
+ workReadCanvas,
268
+ workReadContext,
269
+ backgroundCanvas,
270
+ mainCanvasSize,
271
+ textureInfos,
272
+ drawCount,
273
+ primitiveCount,
274
+ screenToWorld,
275
+ worldToScreen,
276
+ screenToWorldDelta,
277
+ worldToScreenDelta,
278
+ screenToWorldTransform,
279
+ drawTile,
280
+ drawRect,
281
+ drawRectGradient,
282
+ drawTextureWrapped,
283
+ drawLineList,
284
+ drawLine,
285
+ drawPoly,
286
+ drawRegularPoly,
287
+ drawEllipse,
288
+ drawCircle,
289
+ drawEllipseGradient,
290
+ drawCircleGradient,
291
+ drawCanvas2D,
292
+ drawText,
293
+ drawTextScreen,
294
+ setAdditiveBlendMode,
295
+ setShader,
296
+ setBackgroundCanvas,
297
+ combineCanvases,
298
+ engineImageFont,
299
+ ImageFont,
300
+ isFullscreen,
301
+ toggleFullscreen,
302
+ setCursor,
303
+ getCameraSize,
304
+ cameraFit,
305
+ isOnScreen,
306
+
307
+ // WebGL
308
+ glCanvas,
309
+ glContext,
310
+ glAntialias,
311
+ glClearCanvas,
312
+ glSetTexture,
313
+ glSetTextureWrap,
314
+ glCompileShader,
315
+ glCreateProgram,
316
+ glCreateTexture,
317
+ glDeleteTexture,
318
+ glSetTextureData,
319
+ glFlush,
320
+ glCopyToContext,
321
+ glSetAntialias,
322
+ glDraw,
323
+ glDrawUntextured,
324
+ glDrawPointsTransform,
325
+ glDrawOutlineTransform,
326
+ glDrawPoints,
327
+ glDrawColoredPoints,
328
+ glSetRenderTarget,
329
+ glClearRect,
330
+
331
+ // Input
332
+ keyIsDown,
333
+ keyWasPressed,
334
+ keyWasReleased,
335
+ keyDirection,
336
+ inputClear,
337
+ inputClearKey,
338
+ mouseIsDown,
339
+ mouseWasPressed,
340
+ mouseWasReleased,
341
+ mousePos,
342
+ mousePosScreen,
343
+ mouseDelta,
344
+ mouseDeltaScreen,
345
+ mouseWheel,
346
+ mouseInWindow,
347
+ isUsingGamepad,
348
+ lastInputDevice,
349
+ inputMouseMoveThreshold,
350
+ inputPreventDefault,
351
+ gamepadPrimary,
352
+ isTouchDevice,
353
+ setInputPreventDefault,
354
+ setInputMouseMoveThreshold,
355
+ usingMouseInput,
356
+ usingKeyboardInput,
357
+ usingGamepadInput,
358
+ gamepadIsDown,
359
+ gamepadWasPressed,
360
+ gamepadWasReleased,
361
+ gamepadStick,
362
+ gamepadStickCount,
363
+ gamepadDpad,
364
+ gamepadConnected,
365
+ gamepadVibrate,
366
+ gamepadVibrateStop,
367
+ vibrate,
368
+ vibrateStop,
369
+ pointerLockRequest,
370
+ pointerLockExit,
371
+ pointerLockIsActive,
372
+
373
+ // Audio
374
+ audioContext,
375
+ audioMasterGain,
376
+ setAudioMasterEffect,
377
+ audioDefaultSampleRate,
378
+ audioIsRunning,
379
+ Sound,
380
+ SoundInstance,
381
+ speak,
382
+ speakStop,
383
+ getNoteFrequency,
384
+ playSamples,
385
+ playAudioBuffer,
386
+ createAudioBuffer,
387
+ zzfx,
388
+ zzfxG,
389
+
390
+ // Base Object
391
+ EngineObject,
392
+
393
+ // Tiles
394
+ tileCollisionLayers,
395
+ tileCollisionGetData,
396
+ tileCollisionTest,
397
+ tileCollisionRaycast,
398
+ tileLayersLoad,
399
+ TileLayerData,
400
+ CanvasLayer,
401
+ TileLayer,
402
+ TileCollisionLayer,
403
+
404
+ // Particles
405
+ ParticleEmitter,
406
+ Particle,
407
+
397
408
  }