littlejsengine 1.16.1 → 1.16.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/littlejs.d.ts +91 -78
- package/dist/littlejs.esm.js +287 -272
- package/dist/littlejs.esm.min.js +1 -1
- package/dist/littlejs.js +279 -266
- package/dist/littlejs.min.js +1 -1
- package/dist/littlejs.release.js +184 -175
- package/examples/box2d/gameObjects.js +5 -5
- package/examples/electron/index.html +2 -2
- package/examples/logo.png +0 -0
- package/examples/logo2.png +0 -0
- package/examples/platformer/gameEffects.js +1 -1
- package/examples/shorts/base.html +2 -1
- package/examples/starter/index.html +3 -2
- package/package.json +1 -1
- package/plugins/uiSystem.js +1 -1
- package/reference.md +5 -5
- package/src/engine.js +16 -28
- package/src/engineAudio.js +2 -4
- package/src/engineBuild.js +1 -0
- package/src/engineDebug.js +96 -94
- package/src/engineDraw.js +8 -28
- package/src/engineExport.js +8 -6
- package/src/engineInput.js +3 -6
- package/src/engineMath.js +1201 -0
- package/src/engineMedals.js +4 -4
- package/src/engineObject.js +1 -2
- package/src/engineRelease.js +1 -3
- package/src/engineSettings.js +2 -2
- package/src/engineTileLayer.js +7 -9
- package/src/engineUtilities.js +34 -1179
- package/src/engineWebGL.js +7 -10
package/src/engineWebGL.js
CHANGED
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@@ -168,8 +168,7 @@ function glInit(rootElement)
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function glSetInstancedMode()
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{
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-
if (!glPolyMode)
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-
return;
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+
if (!glPolyMode) return;
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// setup instanced mode
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glFlush();
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@@ -202,8 +201,7 @@ function glSetInstancedMode()
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function glSetPolyMode()
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{
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if (glPolyMode)
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return;
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+
if (glPolyMode) return;
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// setup poly mode
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glFlush();
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@@ -282,8 +280,8 @@ function glClearCanvas()
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if (!glContext) return;
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// clear and set to same size as main canvas
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-
glCanvas.width =
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-
glCanvas.height =
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glCanvas.width = mainCanvasSize.x;
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glCanvas.height = mainCanvasSize.y;
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glContext.viewport(0, 0, glCanvas.width, glCanvas.height);
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const color = canvasClearColor;
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if (color.a > 0)
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@@ -299,8 +297,7 @@ function glClearCanvas()
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function glSetTexture(texture, wrap=false)
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{
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// must flush cache with the old texture to set a new one
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if (!glContext || texture === glActiveTexture)
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return;
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if (!glContext || texture === glActiveTexture) return;
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glFlush();
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glActiveTexture = texture;
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@@ -396,6 +393,7 @@ function glCreateTexture(image)
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function glDeleteTexture(texture)
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{
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if (!glContext) return;
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+
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glContext.deleteTexture(texture);
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}
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@@ -480,8 +478,7 @@ function glFlush()
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* @memberof WebGL */
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function glCopyToContext(context)
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{
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-
if (!glEnable || !glContext)
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-
return;
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if (!glEnable || !glContext) return;
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glFlush();
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context.drawImage(glCanvas, 0, 0);
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