littlejsengine 1.1.6 → 1.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/docs/Audio.html +2268 -0
  2. package/docs/Color.html +2989 -0
  3. package/docs/Debug.html +2933 -0
  4. package/docs/Draw.html +4092 -0
  5. package/docs/EngineObject.html +4458 -0
  6. package/docs/Input.html +2482 -0
  7. package/docs/Medal.html +1007 -0
  8. package/docs/Medals.html +628 -0
  9. package/docs/Music.html +584 -0
  10. package/docs/Newgrounds.html +1399 -0
  11. package/docs/Particle.html +4535 -0
  12. package/docs/ParticleEmitter.html +7770 -0
  13. package/docs/Random.html +1774 -0
  14. package/docs/Settings.html +2679 -0
  15. package/docs/Sound.html +1249 -0
  16. package/docs/TileCollision.html +1409 -0
  17. package/docs/TileLayer.html +6948 -0
  18. package/docs/TileLayerData.html +1052 -0
  19. package/docs/Timer.html +1183 -0
  20. package/docs/Utilities.html +3281 -0
  21. package/docs/Vector2.html +4207 -0
  22. package/docs/WebGL.html +2327 -0
  23. package/docs/engine.js.html +429 -0
  24. package/docs/engineAudio.js.html +609 -0
  25. package/docs/engineDebug.js.html +725 -0
  26. package/docs/engineDraw.js.html +419 -0
  27. package/docs/engineInput.js.html +401 -0
  28. package/docs/engineMedals.js.html +461 -0
  29. package/docs/engineObject.js.html +518 -0
  30. package/docs/engineParticles.js.html +441 -0
  31. package/docs/engineSettings.js.html +349 -0
  32. package/docs/engineTileLayer.js.html +513 -0
  33. package/docs/engineUtilities.js.html +647 -0
  34. package/docs/engineWebGL.js.html +522 -0
  35. package/docs/fonts/MavenPro-Regular.ttf +0 -0
  36. package/docs/fonts/Montserrat-Regular.ttf +0 -0
  37. package/docs/fonts/Muli-Black.ttf +0 -0
  38. package/docs/fonts/OFL-hind.txt +93 -0
  39. package/docs/fonts/OFL-montserrat.txt +93 -0
  40. package/docs/global.html +1691 -0
  41. package/docs/index.css +6 -0
  42. package/docs/index.html +247 -0
  43. package/docs/scripts/fix-code-block.js +53 -0
  44. package/docs/scripts/fix-navbar.js +25 -0
  45. package/docs/scripts/linenumber.js +25 -0
  46. package/docs/scripts/misc.js +217 -0
  47. package/docs/scripts/resize.js +85 -0
  48. package/docs/scripts/search.js +83 -0
  49. package/docs/scripts/third-party/Apache-License-2.0.txt +202 -0
  50. package/docs/scripts/third-party/fuse.js +9 -0
  51. package/docs/scripts/third-party/lang-css.js +2 -0
  52. package/docs/scripts/third-party/prettify.js +28 -0
  53. package/docs/static/favicon.png +0 -0
  54. package/docs/static/index.css +4 -0
  55. package/docs/styles/clean-jsdoc-theme-base.css +393 -0
  56. package/docs/styles/clean-jsdoc-theme-dark.css +324 -0
  57. package/docs/styles/clean-jsdoc-theme-light.css +319 -0
  58. package/docs/styles/reset.css +346 -0
  59. package/docs/styles/third-party/ionicons.min.css +11 -0
  60. package/docs/styles/third-party/prettify-jsdoc.css +111 -0
  61. package/docs/styles/third-party/prettify-tomorrow.css +5 -0
  62. package/engine/engine.all.js +94 -110
  63. package/engine/engine.all.min.js +1 -1
  64. package/engine/engine.all.release.js +94 -110
  65. package/engine/engine.js +14 -17
  66. package/engine/engineAudio.js +7 -7
  67. package/engine/engineDraw.js +6 -6
  68. package/engine/engineInput.js +7 -7
  69. package/engine/engineMedals.js +3 -3
  70. package/engine/engineObject.js +15 -15
  71. package/engine/engineParticles.js +3 -3
  72. package/engine/engineSettings.js +30 -43
  73. package/engine/engineTileLayer.js +5 -5
  74. package/engine/engineUtilities.js +4 -4
  75. package/examples/breakout/game.js +1 -1
  76. package/examples/breakout/gameObjects.js +1 -1
  77. package/examples/breakout/index.html +3 -3
  78. package/examples/platformer/gameObjects.js +1 -1
  79. package/examples/platformer/gamePlayer.js +1 -1
  80. package/examples/platformer/index.html +6 -6
  81. package/examples/puzzle/game.js +1 -1
  82. package/examples/puzzle/index.html +2 -2
  83. package/examples/stress/index.html +1 -1
  84. package/index.html +13 -13
  85. package/package.json +1 -1
@@ -0,0 +1,441 @@
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+ <!DOCTYPE html>
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+ <html lang="en">
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+
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+ <head>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+
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+ <!-- Adding favicon -->
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+
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+ <link rel="icon" href="./static/favicon.png" />
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+
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+
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+ <!-- Adding meta -->
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+
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+
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+ <!-- Adding external script-->
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+
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+
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+ <!-- Adding external style-->
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+
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+
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+ <!-- Adding scripts-->
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+
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+
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+ <!-- Adding style-->
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+
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+
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+ <!-- Adding overlay script-->
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+
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+
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+ <!-- Adding overlay style-->
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+
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+
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+
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+ <title>
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+ engineParticles.js
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+ </title>
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+
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+ <!--[if lt IE 9]>
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+ <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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+ <![endif]-->
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+ <link type="text/css" rel="stylesheet" href="styles/third-party/ionicons.min.css">
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+ <link type="text/css" rel="stylesheet" href="styles/third-party/prettify-tomorrow.css">
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+ <link type="text/css" rel="stylesheet" href="styles/reset.css">
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+ <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-base.css">
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+ <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-dark.css">
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+
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+ <style>
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+ .prettyprint code {font-family:monospace}
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+ </style>
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+
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+ <svg aria-hidden="true" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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+ style="display:none">
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+ <defs>
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+ <symbol id="copy-icon" viewbox="0 0 488.3 488.3">
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+ <g>
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+ <path
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+ d="M314.25,85.4h-227c-21.3,0-38.6,17.3-38.6,38.6v325.7c0,21.3,17.3,38.6,38.6,38.6h227c21.3,0,38.6-17.3,38.6-38.6V124 C352.75,102.7,335.45,85.4,314.25,85.4z M325.75,449.6c0,6.4-5.2,11.6-11.6,11.6h-227c-6.4,0-11.6-5.2-11.6-11.6V124 c0-6.4,5.2-11.6,11.6-11.6h227c6.4,0,11.6,5.2,11.6,11.6V449.6z" />
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+ <path
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+ d="M401.05,0h-227c-21.3,0-38.6,17.3-38.6,38.6c0,7.5,6,13.5,13.5,13.5s13.5-6,13.5-13.5c0-6.4,5.2-11.6,11.6-11.6h227 c6.4,0,11.6,5.2,11.6,11.6v325.7c0,6.4-5.2,11.6-11.6,11.6c-7.5,0-13.5,6-13.5,13.5s6,13.5,13.5,13.5c21.3,0,38.6-17.3,38.6-38.6 V38.6C439.65,17.3,422.35,0,401.05,0z" />
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+ </g>
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+ </symbol>
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+ <symbol id='search-icon' viewBox="0 0 512 512">
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+ <g>
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+ <g>
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+ <path
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+ d="M225.474,0C101.151,0,0,101.151,0,225.474c0,124.33,101.151,225.474,225.474,225.474 c124.33,0,225.474-101.144,225.474-225.474C450.948,101.151,349.804,0,225.474,0z M225.474,409.323 c-101.373,0-183.848-82.475-183.848-183.848S124.101,41.626,225.474,41.626s183.848,82.475,183.848,183.848 S326.847,409.323,225.474,409.323z" />
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+ </g>
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+ </g>
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+ <g>
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+ <g>
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+ <path
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+ d="M505.902,476.472L386.574,357.144c-8.131-8.131-21.299-8.131-29.43,0c-8.131,8.124-8.131,21.306,0,29.43l119.328,119.328 c4.065,4.065,9.387,6.098,14.715,6.098c5.321,0,10.649-2.033,14.715-6.098C514.033,497.778,514.033,484.596,505.902,476.472z" />
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+ </g>
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+ </g>
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+ </symbol>
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+ <symbol id="down-icon" viewBox="0 0 16 16">
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+ <path
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+ fill-rule="evenodd"
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+ clip-rule="evenodd"
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+ d="M12.7803 6.21967C13.0732 6.51256 13.0732 6.98744 12.7803 7.28033L8.53033 11.5303C8.23744 11.8232 7.76256 11.8232 7.46967 11.5303L3.21967 7.28033C2.92678 6.98744 2.92678 6.51256 3.21967 6.21967C3.51256 5.92678 3.98744 5.92678 4.28033 6.21967L8 9.93934L11.7197 6.21967C12.0126 5.92678 12.4874 5.92678 12.7803 6.21967Z"
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+ >
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+ </path>
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+ </symbol>
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+ </defs>
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+ </svg>
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+ </head>
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+
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+ <body>
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+
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+ <nav class="navbar" id="navbar">
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+ <div class="navbar-heading" id="navbar-heading"><a href="index.html"><h2 class="navbar-heading-text">LittleJS - The Tiny JavaScript Game Engine That Can!</h2></a></div><div class="search-box" id="search-box"><div class="search-box-input-container"><input class="search-box-input" type="text" placeholder="Search..." id="search-box-input" /><svg class="search-icon" alt="search-icon"><use xlink:href="#search-icon"></use></svg></div><div class="search-item-container" id="search-item-container"><ul class="search-item-ul" id="search-item-ul"></ul></div></div><div class="sidebar-main-content" id="sidebar-main-content"><div class="accordion collapsed" id="3026681" > <h3 class="accordion-heading">Classes<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=864267><div class="accordion-heading child"><a href="Color.html">Color</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Color.html#add">add</a></li><li data-type='method'><a href="Color.html#clamp">clamp</a></li><li data-type='method'><a href="Color.html#copy">copy</a></li><li data-type='method'><a href="Color.html#divide">divide</a></li><li data-type='method'><a href="Color.html#lerp">lerp</a></li><li data-type='method'><a href="Color.html#multiply">multiply</a></li><li data-type='method'><a href="Color.html#mutate">mutate</a></li><li data-type='method'><a href="Color.html#rgba">rgba</a></li><li data-type='method'><a href="Color.html#rgbaInt">rgbaInt</a></li><li data-type='method'><a href="Color.html#scale">scale</a></li><li data-type='method'><a href="Color.html#setHSLA">setHSLA</a></li><li data-type='method'><a href="Color.html#subtract">subtract</a></li></ul></li><li class="accordion collapsed child" id=3569399><div class="accordion-heading child"><a href="EngineObject.html">EngineObject</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="EngineObject.html#addChild">addChild</a></li><li data-type='method'><a href="EngineObject.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="EngineObject.html#applyForce">applyForce</a></li><li data-type='method'><a href="EngineObject.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="EngineObject.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="EngineObject.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="EngineObject.html#destroy">destroy</a></li><li data-type='method'><a href="EngineObject.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="EngineObject.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="EngineObject.html#removeChild">removeChild</a></li><li data-type='method'><a href="EngineObject.html#render">render</a></li><li data-type='method'><a href="EngineObject.html#setCollision">setCollision</a></li><li data-type='method'><a href="EngineObject.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=2970668><div class="accordion-heading child"><a href="Medal.html">Medal</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medal.html#render">render</a></li><li data-type='method'><a href="Medal.html#renderIcon">renderIcon</a></li><li data-type='method'><a href="Medal.html#unlock">unlock</a></li></ul></li><li class="accordion collapsed child" id=2533015><div class="accordion-heading child"><a href="Music.html">Music</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Music.html#play">play</a></li></ul></li><li class="accordion collapsed child" id=5490011><div class="accordion-heading child"><a href="Newgrounds.html">Newgrounds</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Newgrounds.html#call">call</a></li><li data-type='method'><a href="Newgrounds.html#getScores">getScores</a></li><li data-type='method'><a href="Newgrounds.html#logView">logView</a></li><li data-type='method'><a href="Newgrounds.html#postScore">postScore</a></li><li data-type='method'><a href="Newgrounds.html#unlockMedal">unlockMedal</a></li></ul></li><li class="accordion collapsed child" id=5370538><div class="accordion-heading child"><a href="Particle.html">Particle</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Particle.html#addChild">addChild</a></li><li data-type='method'><a href="Particle.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="Particle.html#applyForce">applyForce</a></li><li data-type='method'><a href="Particle.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="Particle.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="Particle.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="Particle.html#destroy">destroy</a></li><li data-type='method'><a href="Particle.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="Particle.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="Particle.html#removeChild">removeChild</a></li><li data-type='method'><a href="Particle.html#render">render</a></li><li data-type='method'><a href="Particle.html#setCollision">setCollision</a></li><li data-type='method'><a href="Particle.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=4983401><div class="accordion-heading child"><a href="ParticleEmitter.html">ParticleEmitter</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="ParticleEmitter.html#addChild">addChild</a></li><li data-type='method'><a href="ParticleEmitter.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="ParticleEmitter.html#applyForce">applyForce</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="ParticleEmitter.html#destroy">destroy</a></li><li data-type='method'><a href="ParticleEmitter.html#emitParticle">emitParticle</a></li><li data-type='method'><a href="ParticleEmitter.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="ParticleEmitter.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="ParticleEmitter.html#removeChild">removeChild</a></li><li data-type='method'><a href="ParticleEmitter.html#render">render</a></li><li data-type='method'><a href="ParticleEmitter.html#setCollision">setCollision</a></li><li data-type='method'><a href="ParticleEmitter.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=4102019><div class="accordion-heading child"><a href="Sound.html">Sound</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Sound.html#play">play</a></li><li data-type='method'><a href="Sound.html#playNote">playNote</a></li></ul></li><li class="accordion collapsed child" id=3455641><div class="accordion-heading child"><a href="TileLayer.html">TileLayer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayer.html#addChild">addChild</a></li><li data-type='method'><a href="TileLayer.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="TileLayer.html#applyForce">applyForce</a></li><li data-type='method'><a href="TileLayer.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="TileLayer.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="TileLayer.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="TileLayer.html#destroy">destroy</a></li><li data-type='method'><a href="TileLayer.html#drawAllTileData">drawAllTileData</a></li><li data-type='method'><a href="TileLayer.html#drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="TileLayer.html#drawRect">drawRect</a></li><li data-type='method'><a href="TileLayer.html#drawTile">drawTile</a></li><li data-type='method'><a href="TileLayer.html#drawTileData">drawTileData</a></li><li data-type='method'><a href="TileLayer.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="TileLayer.html#getData">getData</a></li><li data-type='method'><a href="TileLayer.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="TileLayer.html#redraw">redraw</a></li><li data-type='method'><a href="TileLayer.html#redrawEnd">redrawEnd</a></li><li data-type='method'><a href="TileLayer.html#redrawStart">redrawStart</a></li><li data-type='method'><a href="TileLayer.html#removeChild">removeChild</a></li><li data-type='method'><a href="TileLayer.html#render">render</a></li><li data-type='method'><a href="TileLayer.html#setCollision">setCollision</a></li><li data-type='method'><a href="TileLayer.html#setData">setData</a></li><li data-type='method'><a href="TileLayer.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=1570904><div class="accordion-heading child"><a href="TileLayerData.html">TileLayerData</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayerData.html#clear">clear</a></li></ul></li><li class="accordion collapsed child" id=3515045><div class="accordion-heading child"><a href="Timer.html">Timer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Timer.html#active">active</a></li><li data-type='method'><a href="Timer.html#elapsed">elapsed</a></li><li data-type='method'><a href="Timer.html#get">get</a></li><li data-type='method'><a href="Timer.html#getPercent">getPercent</a></li><li data-type='method'><a href="Timer.html#isSet">isSet</a></li><li data-type='method'><a href="Timer.html#set">set</a></li><li data-type='method'><a href="Timer.html#unset">unset</a></li></ul></li><li class="accordion collapsed child" id=7852068><div class="accordion-heading child"><a href="Vector2.html">Vector2</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Vector2.html#add">add</a></li><li data-type='method'><a href="Vector2.html#angle">angle</a></li><li data-type='method'><a href="Vector2.html#area">area</a></li><li data-type='method'><a href="Vector2.html#arrayCheck">arrayCheck</a></li><li data-type='method'><a href="Vector2.html#clampLength">clampLength</a></li><li data-type='method'><a href="Vector2.html#copy">copy</a></li><li data-type='method'><a href="Vector2.html#cross">cross</a></li><li data-type='method'><a href="Vector2.html#direction">direction</a></li><li data-type='method'><a href="Vector2.html#distance">distance</a></li><li data-type='method'><a href="Vector2.html#distanceSquared">distanceSquared</a></li><li data-type='method'><a href="Vector2.html#divide">divide</a></li><li data-type='method'><a href="Vector2.html#dot">dot</a></li><li data-type='method'><a href="Vector2.html#flip">flip</a></li><li data-type='method'><a href="Vector2.html#floor">floor</a></li><li data-type='method'><a href="Vector2.html#invert">invert</a></li><li data-type='method'><a href="Vector2.html#length">length</a></li><li data-type='method'><a href="Vector2.html#lengthSquared">lengthSquared</a></li><li data-type='method'><a href="Vector2.html#lerp">lerp</a></li><li data-type='method'><a href="Vector2.html#multiply">multiply</a></li><li data-type='method'><a href="Vector2.html#normalize">normalize</a></li><li data-type='method'><a href="Vector2.html#rotate">rotate</a></li><li data-type='method'><a href="Vector2.html#scale">scale</a></li><li data-type='method'><a href="Vector2.html#setAngle">setAngle</a></li><li data-type='method'><a href="Vector2.html#subtract">subtract</a></li></ul></li></ul> </div><div class="accordion collapsed" id="813939" > <h3 class="accordion-heading">Namespaces<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=2717358><div class="accordion-heading child"><a href="Audio.html">Audio</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Audio.html#.getNoteFrequency">getNoteFrequency</a></li><li data-type='method'><a href="Audio.html#.playAudioFile">playAudioFile</a></li><li data-type='method'><a href="Audio.html#.playSamples">playSamples</a></li><li data-type='method'><a href="Audio.html#.speak">speak</a></li><li data-type='method'><a href="Audio.html#.stopSpeech">stopSpeech</a></li><li data-type='method'><a href="Audio.html#.zzfx">zzfx</a></li><li data-type='method'><a href="Audio.html#.zzfxG">zzfxG</a></li><li data-type='method'><a href="Audio.html#.zzfxM">zzfxM</a></li></ul></li><li class="accordion collapsed child" id=8015982><div class="accordion-heading child"><a href="Debug.html">Debug</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Debug.html#.debugAABB">debugAABB</a></li><li data-type='method'><a href="Debug.html#.debugCircle">debugCircle</a></li><li data-type='method'><a href="Debug.html#.debugClear">debugClear</a></li><li data-type='method'><a href="Debug.html#.debugLine">debugLine</a></li><li data-type='method'><a href="Debug.html#.debugPoint">debugPoint</a></li><li data-type='method'><a href="Debug.html#.debugRect">debugRect</a></li><li data-type='method'><a href="Debug.html#.debugSaveCanvas">debugSaveCanvas</a></li><li data-type='method'><a href="Debug.html#.debugText">debugText</a></li></ul></li><li class="accordion collapsed child" id=3886530><div class="accordion-heading child"><a href="Draw.html">Draw</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Draw.html#.drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="Draw.html#.drawLine">drawLine</a></li><li data-type='method'><a href="Draw.html#.drawRect">drawRect</a></li><li data-type='method'><a href="Draw.html#.drawRectScreenSpace">drawRectScreenSpace</a></li><li data-type='method'><a href="Draw.html#.drawText">drawText</a></li><li data-type='method'><a href="Draw.html#.drawTile">drawTile</a></li><li data-type='method'><a href="Draw.html#.drawTileScreenSpace">drawTileScreenSpace</a></li><li data-type='method'><a href="Draw.html#.isFullscreen">isFullscreen</a></li><li data-type='method'><a href="Draw.html#.screenToWorld">screenToWorld</a></li><li data-type='method'><a href="Draw.html#.setBlendMode">setBlendMode</a></li><li data-type='method'><a href="Draw.html#.toggleFullscreen">toggleFullscreen</a></li><li data-type='method'><a href="Draw.html#.worldToScreen">worldToScreen</a></li></ul></li><li class="accordion collapsed child" id=2344392><div class="accordion-heading child"><a href="Input.html">Input</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Input.html#.clearInput">clearInput</a></li><li data-type='method'><a href="Input.html#.gamepadIsDown">gamepadIsDown</a></li><li data-type='method'><a href="Input.html#.gamepadStick">gamepadStick</a></li><li data-type='method'><a href="Input.html#.gamepadWasPressed">gamepadWasPressed</a></li><li data-type='method'><a href="Input.html#.gamepadWasReleased">gamepadWasReleased</a></li><li data-type='method'><a href="Input.html#.keyIsDown">keyIsDown</a></li><li data-type='method'><a href="Input.html#.keyWasPressed">keyWasPressed</a></li><li data-type='method'><a href="Input.html#.keyWasReleased">keyWasReleased</a></li></ul></li><li class="accordion collapsed child" id=4725200><div class="accordion-heading child"><a href="Medals.html">Medals</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medals.html#.medalsInit">medalsInit</a></li></ul></li><li class="accordion collapsed child" id=7676165><div class="accordion-heading child"><a href="Random.html">Random</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Random.html#.rand">rand</a></li><li data-type='method'><a href="Random.html#.randColor">randColor</a></li><li data-type='method'><a href="Random.html#.randInCircle">randInCircle</a></li><li data-type='method'><a href="Random.html#.randInt">randInt</a></li><li data-type='method'><a href="Random.html#.randSeeded">randSeeded</a></li><li data-type='method'><a href="Random.html#.randSign">randSign</a></li><li data-type='method'><a href="Random.html#.randVector">randVector</a></li></ul></li><li class="accordion-list" id=""><a href="Settings.html">Settings</a></li><li class="accordion collapsed child" id=2840044><div class="accordion-heading child"><a href="TileCollision.html">TileCollision</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileCollision.html#.getTileCollisionData">getTileCollisionData</a></li><li data-type='method'><a href="TileCollision.html#.initTileCollision">initTileCollision</a></li><li data-type='method'><a href="TileCollision.html#.setTileCollisionData">setTileCollisionData</a></li><li data-type='method'><a href="TileCollision.html#.tileCollisionRaycast">tileCollisionRaycast</a></li><li data-type='method'><a href="TileCollision.html#.tileCollisionTest">tileCollisionTest</a></li></ul></li><li class="accordion collapsed child" id=6238309><div class="accordion-heading child"><a href="Utilities.html">Utilities</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Utilities.html#.abs">abs</a></li><li data-type='method'><a href="Utilities.html#.clamp">clamp</a></li><li data-type='method'><a href="Utilities.html#.formatTime">formatTime</a></li><li data-type='method'><a href="Utilities.html#.isOverlapping">isOverlapping</a></li><li data-type='method'><a href="Utilities.html#.lerp">lerp</a></li><li data-type='method'><a href="Utilities.html#.max">max</a></li><li data-type='method'><a href="Utilities.html#.min">min</a></li><li data-type='method'><a href="Utilities.html#.mod">mod</a></li><li data-type='method'><a href="Utilities.html#.nearestPowerOfTwo">nearestPowerOfTwo</a></li><li data-type='method'><a href="Utilities.html#.percent">percent</a></li><li data-type='method'><a href="Utilities.html#.sign">sign</a></li><li data-type='method'><a href="Utilities.html#.smoothStep">smoothStep</a></li><li data-type='method'><a href="Utilities.html#.vec2">vec2</a></li><li data-type='method'><a href="Utilities.html#.wave">wave</a></li></ul></li><li class="accordion collapsed child" id=6305592><div class="accordion-heading child"><a href="WebGL.html">WebGL</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="WebGL.html#.glCompileShader">glCompileShader</a></li><li data-type='method'><a href="WebGL.html#.glCopyToContext">glCopyToContext</a></li><li data-type='method'><a href="WebGL.html#.glCreateBuffer">glCreateBuffer</a></li><li data-type='method'><a href="WebGL.html#.glCreateProgram">glCreateProgram</a></li><li data-type='method'><a href="WebGL.html#.glCreateTexture">glCreateTexture</a></li><li data-type='method'><a href="WebGL.html#.glDraw">glDraw</a></li><li data-type='method'><a href="WebGL.html#.glFlush">glFlush</a></li><li data-type='method'><a href="WebGL.html#.glSetBlendMode">glSetBlendMode</a></li><li data-type='method'><a href="WebGL.html#.glSetTexture">glSetTexture</a></li></ul></li></ul> </div><div class="accordion collapsed" id="9475387" > <h3 class="accordion-heading">Global<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion-list" id=""><a href="global.html#engineCollideObjects">engineCollideObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineInit">engineInit</a></li><li class="accordion-list" id=""><a href="global.html#engineName">engineName</a></li><li class="accordion-list" id=""><a href="global.html#engineObjects">engineObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsCallback">engineObjectsCallback</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsDestroy">engineObjectsDestroy</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsUpdate">engineObjectsUpdate</a></li><li class="accordion-list" id=""><a href="global.html#engineVersion">engineVersion</a></li><li class="accordion-list" id=""><a href="global.html#FPS">FPS</a></li><li class="accordion-list" id=""><a href="global.html#frame">frame</a></li><li class="accordion-list" id=""><a href="global.html#paused">paused</a></li><li class="accordion-list" id=""><a href="global.html#time">time</a></li><li class="accordion-list" id=""><a href="global.html#timeDelta">timeDelta</a></li><li class="accordion-list" id=""><a href="global.html#timeReal">timeReal</a></li></ul> </div></div>
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+
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+
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+ </nav>
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+ <div class="navbar-ham" id="navbar-ham">
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+ <div>
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+ <div class="first"></div>
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+ <div class="second"></div>
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+ <div class="third"></div>
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+ </div>
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+ </div>
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+
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+ <div id="main" class="main-content">
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+
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+ <h1 id='page-title' class="page-title">
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+ engineParticles.js
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+ </h1>
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+
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+
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+
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+
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+
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+
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+
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+ <section>
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+ <article>
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+ <pre class="prettyprint source linenums"><code>/*
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+ LittleJS Particle System
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+ - Spawns particles with randomness from parameters
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+ - Updates particle physics
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+ - Fast particle rendering
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+ */
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+
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+ 'use strict';
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+
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+ /**
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+ * Particle Emitter - Spawns particles with the given settings
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+ * @extends EngineObject
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+ * @example
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+ * // create a particle emitter
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+ * let pos = vec2(2,3);
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+ * let particleEmiter = new ParticleEmitter
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+ * (
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+ * pos, 1, 0, 500, PI, // pos, emitSize, emitTime, emitRate, emiteCone
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+ * 0, vec2(16), // tileIndex, tileSize
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+ * new Color, new Color(0,0,0), // colorStartA, colorStartB
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+ * new Color(1,1,1,0), new Color(0,0,0,0), // colorEndA, colorEndB
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+ * 2, .2, .2, .1, .05, // particleTime, sizeStart, sizeEnd, particleSpeed, particleAngleSpeed
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+ * .99, 1, 1, PI, .05, // damping, angleDamping, gravityScale, particleCone, fadeRate,
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+ * .5, 1 // randomness, collide, additive, randomColorLinear, renderOrder
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+ * );
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+ */
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+ class ParticleEmitter extends EngineObject
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+ {
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+ /** Create a particle system with the given settings
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+ * @param {Vector2} position - World space position of the emitter
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+ * @param {Number} [emitSize=0] - World space size of the emitter (float for circle diameter, vec2 for rect)
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+ * @param {Number} [emitTime=0] - How long to stay alive (0 is forever)
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+ * @param {Number} [emitRate=100] - How many particles per second to spawn, does not emit if 0
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+ * @param {Number} [emitConeAngle=PI] - Local angle to apply velocity to particles from emitter
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+ * @param {Number} [tileIndex=-1] - Index into tile sheet, if &lt;0 no texture is applied
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+ * @param {Number} [tileSize=tileSizeDefault] - Tile size for particles
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+ * @param {Color} [colorStartA=new Color(1,1,1)] - Color at start of life 1, randomized between start colors
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+ * @param {Color} [colorStartB=new Color(1,1,1)] - Color at start of life 2, randomized between start colors
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+ * @param {Color} [colorEndA=new Color(1,1,1,0)] - Color at end of life 1, randomized between end colors
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+ * @param {Color} [colorEndB=new Color(1,1,1,0)] - Color at end of life 2, randomized between end colors
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+ * @param {Number} [particleTime=.5] - How long particles live
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+ * @param {Number} [sizeStart=.1] - How big are particles at start
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+ * @param {Number} [sizeEnd=1] - How big are particles at end
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+ * @param {Number} [speed=.1] - How fast are particles when spawned
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+ * @param {Number} [angleSpeed=.05] - How fast are particles rotating
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+ * @param {Number} [damping=1] - How much to dampen particle speed
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+ * @param {Number} [angleDamping=1] - How much to dampen particle angular speed
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+ * @param {Number} [gravityScale=0] - How much does gravity effect particles
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+ * @param {Number} [particleConeAngle=PI] - Cone for start particle angle
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+ * @param {Number} [fadeRate=.1] - How quick to fade in particles at start/end in percent of life
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+ * @param {Number} [randomness=.2] - Apply extra randomness percent
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+ * @param {Boolean} [collideTiles=0] - Do particles collide against tiles
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+ * @param {Boolean} [additive=0] - Should particles use addtive blend
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+ * @param {Boolean} [randomColorLinear=0] - Should color be randomized linearly or across each component
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+ * @param {Number} [renderOrder=0] - Render order for particles (additive is above other stuff by default)
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+ */
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+ constructor
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+ (
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+ pos,
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+ emitSize = 0,
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+ emitTime = 0,
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+ emitRate = 100,
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+ emitConeAngle = PI,
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+ tileIndex = -1,
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+ tileSize = tileSizeDefault,
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+ colorStartA = new Color,
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+ colorStartB = new Color,
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+ colorEndA = new Color(1,1,1,0),
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+ colorEndB = new Color(1,1,1,0),
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+ particleTime = .5,
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+ sizeStart = .1,
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+ sizeEnd = 1,
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+ speed = .1,
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+ angleSpeed = .05,
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+ damping = 1,
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+ angleDamping = 1,
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+ gravityScale = 0,
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+ particleConeAngle = PI,
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+ fadeRate = .1,
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+ randomness = .2,
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+ collideTiles,
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+ additive,
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+ randomColorLinear = 1,
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+ renderOrder = additive ? 1e9 : 0
202
+ )
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+ {
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+ super(pos, new Vector2, tileIndex, tileSize, 0, undefined, renderOrder);
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+
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+ // emitter settings
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+ /** @property {Number} - World space size of the emitter (float for circle diameter, vec2 for rect) */
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+ this.emitSize = emitSize
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+ /** @property {Number} - How long to stay alive (0 is forever) */
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+ this.emitTime = emitTime;
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+ /** @property {Number} - How many particles per second to spawn, does not emit if 0 */
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+ this.emitRate = emitRate;
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+ /** @property {Number} - Local angle to apply velocity to particles from emitter */
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+ this.emitConeAngle = emitConeAngle;
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+
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+ // color settings
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+ /** @property {Color} - Color at start of life 1, randomized between start colors */
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+ this.colorStartA = colorStartA;
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+ /** @property {Color} - Color at start of life 2, randomized between start colors */
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+ this.colorStartB = colorStartB;
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+ /** @property {Color} - Color at end of life 1, randomized between end colors */
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+ this.colorEndA = colorEndA;
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+ /** @property {Color} - Color at end of life 2, randomized between end colors */
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+ this.colorEndB = colorEndB;
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+ /** @property {Boolean} - Should color be randomized linearly or across each component */
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+ this.randomColorLinear = randomColorLinear;
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+
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+ // particle settings
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+ /** @property {Number} - How long particles live */
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+ this.particleTime = particleTime;
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+ /** @property {Number} - How big are particles at start */
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+ this.sizeStart = sizeStart;
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+ /** @property {Number} - How big are particles at end */
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+ this.sizeEnd = sizeEnd;
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+ /** @property {Number} - How fast are particles when spawned */
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+ this.speed = speed;
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+ /** @property {Number} - How fast are particles rotating */
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+ this.angleSpeed = angleSpeed;
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+ /** @property {Number} - How much to dampen particle speed */
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+ this.damping = damping;
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+ /** @property {Number} - How much to dampen particle angular speed */
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+ this.angleDamping = angleDamping;
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+ /** @property {Number} - How much does gravity effect particles */
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+ this.gravityScale = gravityScale;
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+ /** @property {Number} - Cone for start particle angle */
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+ this.particleConeAngle = particleConeAngle;
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+ /** @property {Number} - How quick to fade in particles at start/end in percent of life */
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+ this.fadeRate = fadeRate;
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+ /** @property {Number} - Apply extra randomness percent */
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+ this.randomness = randomness;
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+ /** @property {Number} - Do particles collide against tiles */
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+ this.collideTiles = collideTiles;
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+ /** @property {Number} - Should particles use addtive blend */
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+ this.additive = additive;
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+ /** @property {Number} - If set the partile is drawn as a trail, stretched in the drection of velocity */
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+ this.trailScale = 0;
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+
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+ // internal variables
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+ this.emitTimeBuffer = 0;
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+ }
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+
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+ /** Update the emitter to spawn particles, called automatically by engine once each frame */
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+ update()
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+ {
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+ // only do default update to apply parent transforms
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+ this.parent &amp;&amp; super.update();
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+
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+ // update emitter
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+ if (!this.emitTime || this.getAliveTime() &lt;= this.emitTime)
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+ {
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+ // emit particles
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+ if (this.emitRate)
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+ {
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+ const rate = 1/this.emitRate;
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+ for (this.emitTimeBuffer += timeDelta; this.emitTimeBuffer > 0; this.emitTimeBuffer -= rate)
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+ this.emitParticle();
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+ }
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+ }
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+ else
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+ this.destroy();
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+
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+ debugParticles &amp;&amp; debugRect(this.pos, vec2(this.emitSize), '#0f0', 0, this.angle);
283
+ }
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+
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+ /** Spawn one particle
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+ * @return {Particle} */
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+ emitParticle()
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+ {
289
+ // spawn a particle
290
+ const pos = this.emitSize.x != undefined ? // check if vec2 was used for size
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+ (new Vector2(rand(-.5,.5), rand(-.5,.5))).multiply(this.emitSize).rotate(this.angle) // box emitter
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+ : randInCircle(this.emitSize * .5); // circle emitter
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+ const particle = new Particle(this.pos.add(pos), this.tileIndex, this.tileSize,
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+ this.angle + rand(this.particleConeAngle, -this.particleConeAngle));
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+
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+ // randomness scales each paremeter by a percentage
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+ const randomness = this.randomness;
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+ const randomizeScale = (v)=> v + v*rand(randomness, -randomness);
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+
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+ // randomize particle settings
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+ const particleTime = randomizeScale(this.particleTime);
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+ const sizeStart = randomizeScale(this.sizeStart);
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+ const sizeEnd = randomizeScale(this.sizeEnd);
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+ const speed = randomizeScale(this.speed);
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+ const angleSpeed = randomizeScale(this.angleSpeed) * randSign();
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+ const coneAngle = rand(this.emitConeAngle, -this.emitConeAngle);
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+ const colorStart = randColor(this.colorStartA, this.colorStartB, this.randomColorLinear);
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+ const colorEnd = randColor(this.colorEndA, this.colorEndB, this.randomColorLinear);
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+
310
+ // build particle settings
311
+ particle.colorStart = colorStart;
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+ particle.colorEndDelta = colorEnd.subtract(colorStart);
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+ particle.velocity = (new Vector2).setAngle(this.angle + coneAngle, speed);
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+ particle.angleVelocity = angleSpeed;
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+ particle.lifeTime = particleTime;
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+ particle.sizeStart = sizeStart;
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+ particle.sizeEndDelta = sizeEnd - sizeStart;
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+ particle.fadeRate = this.fadeRate;
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+ particle.damping = this.damping;
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+ particle.angleDamping = this.angleDamping;
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+ particle.elasticity = this.elasticity;
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+ particle.friction = this.friction;
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+ particle.gravityScale = this.gravityScale;
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+ particle.collideTiles = this.collideTiles;
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+ particle.additive = this.additive;
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+ particle.renderOrder = this.renderOrder;
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+ particle.trailScale = this.trailScale;
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+ particle.mirror = rand()&lt;.5;
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+
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+ // setup callbacks for particles
331
+ particle.destroyCallback = this.particleDestroyCallback;
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+ this.particleCreateCallback &amp;&amp; this.particleCreateCallback(particle);
333
+
334
+ // return the newly created particle
335
+ return particle;
336
+ }
337
+
338
+ // Particle emitters are not rendered, only the particles are
339
+ render() {}
340
+ }
341
+
342
+ ///////////////////////////////////////////////////////////////////////////////
343
+ /**
344
+ * Particle Object - Created automatically by Particle Emitters
345
+ * @extends EngineObject
346
+ */
347
+ class Particle extends EngineObject
348
+ {
349
+ /**
350
+ * Create a particle with the given settings
351
+ * @param {Vector2} position - World space position of the particle
352
+ * @param {Number} [tileIndex=-1] - Tile to use to render, untextured if -1
353
+ * @param {Vector2} [tileSize=tileSizeDefault] - Size of tile in source pixels
354
+ * @param {Number} [angle=0] - Angle to rotate the particle
355
+ */
356
+ constructor(pos, tileIndex, tileSize, angle) { super(pos, new Vector2, tileIndex, tileSize, angle); }
357
+
358
+ /** Render the particle, automatically called each frame, sorted by renderOrder */
359
+ render()
360
+ {
361
+ // modulate size and color
362
+ const p = min((time - this.spawnTime) / this.lifeTime, 1);
363
+ const radius = this.sizeStart + p * this.sizeEndDelta;
364
+ const size = new Vector2(radius, radius);
365
+ const fadeRate = this.fadeRate/2;
366
+ const color = new Color(
367
+ this.colorStart.r + p * this.colorEndDelta.r,
368
+ this.colorStart.g + p * this.colorEndDelta.g,
369
+ this.colorStart.b + p * this.colorEndDelta.b,
370
+ (this.colorStart.a + p * this.colorEndDelta.a) *
371
+ (p &lt; fadeRate ? p/fadeRate : p > 1-fadeRate ? (1-p)/fadeRate : 1)); // fade alpha
372
+
373
+ // draw the particle
374
+ this.additive &amp;&amp; setBlendMode(1);
375
+ if (this.trailScale)
376
+ {
377
+ // trail style particles
378
+ const speed = this.velocity.length();
379
+ const direction = this.velocity.scale(1/speed);
380
+ const trailLength = speed * this.trailScale;
381
+ size.y = max(size.x, trailLength);
382
+ this.angle = direction.angle();
383
+ drawTile(this.pos.add(direction.multiply(vec2(0,-trailLength/2))), size, this.tileIndex, this.tileSize, color, this.angle, this.mirror);
384
+ }
385
+ else
386
+ drawTile(this.pos, size, this.tileIndex, this.tileSize, color, this.angle, this.mirror);
387
+ this.additive &amp;&amp; setBlendMode();
388
+ debugParticles &amp;&amp; debugRect(this.pos, size, '#f005', 0, this.angle);
389
+
390
+ if (p == 1)
391
+ {
392
+ // destroy particle when it's time runs out
393
+ this.color = color;
394
+ this.size = size;
395
+ this.destroyCallback &amp;&amp; this.destroyCallback(this);
396
+ this.destroyed = 1;
397
+ }
398
+ }
399
+ }</code></pre>
400
+ </article>
401
+ </section>
402
+
403
+
404
+
405
+
406
+ </div>
407
+
408
+ <footer class="footer" id="footer">
409
+ <a href=https://github.com/KilledByAPixel/LittleJS>LittleJS - MIT License - Copyright 2021 Frank Force</a>
410
+ </footer>
411
+
412
+ <script src="scripts/third-party/prettify.js"></script>
413
+ <script src="scripts/third-party/lang-css.js"></script>
414
+ <script type="text/javascript" src="scripts/misc.js"></script>
415
+
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+ <script>prettyPrint();</script>
417
+ <script src="scripts/linenumber.js"></script>
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+ <script src="scripts/fix-code-block.js"></script>
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+ <script src="scripts/fix-navbar.js"></script>
420
+
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+ <script src="scripts/search.js"></script>
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+ <script src="scripts/third-party/fuse.js"></script>
423
+ <script>
424
+ var list = [{"title":"Color","link":"<a href=\"Color.html\">Color</a>"},{"title":"Color#add","link":"<a href=\"Color.html#add\">Color &rtrif; add</a>"},{"title":"Color#clamp","link":"<a href=\"Color.html#clamp\">Color &rtrif; clamp</a>"},{"title":"Color#copy","link":"<a href=\"Color.html#copy\">Color &rtrif; copy</a>"},{"title":"Color#divide","link":"<a href=\"Color.html#divide\">Color &rtrif; divide</a>"},{"title":"Color#lerp","link":"<a href=\"Color.html#lerp\">Color &rtrif; lerp</a>"},{"title":"Color#multiply","link":"<a href=\"Color.html#multiply\">Color &rtrif; multiply</a>"},{"title":"Color#mutate","link":"<a href=\"Color.html#mutate\">Color &rtrif; mutate</a>"},{"title":"Color#rgba","link":"<a href=\"Color.html#rgba\">Color &rtrif; rgba</a>"},{"title":"Color#rgbaInt","link":"<a href=\"Color.html#rgbaInt\">Color &rtrif; rgbaInt</a>"},{"title":"Color#scale","link":"<a href=\"Color.html#scale\">Color &rtrif; scale</a>"},{"title":"Color#setHSLA","link":"<a href=\"Color.html#setHSLA\">Color &rtrif; setHSLA</a>"},{"title":"Color#subtract","link":"<a href=\"Color.html#subtract\">Color &rtrif; subtract</a>"},{"title":"EngineObject","link":"<a href=\"EngineObject.html\">EngineObject</a>"},{"title":"EngineObject#addChild","link":"<a href=\"EngineObject.html#addChild\">EngineObject &rtrif; addChild</a>"},{"title":"EngineObject#applyAcceleration","link":"<a href=\"EngineObject.html#applyAcceleration\">EngineObject &rtrif; applyAcceleration</a>"},{"title":"EngineObject#applyForce","link":"<a href=\"EngineObject.html#applyForce\">EngineObject &rtrif; applyForce</a>"},{"title":"EngineObject#collideWithObject","link":"<a href=\"EngineObject.html#collideWithObject\">EngineObject &rtrif; collideWithObject</a>"},{"title":"EngineObject#collideWithTile","link":"<a href=\"EngineObject.html#collideWithTile\">EngineObject &rtrif; collideWithTile</a>"},{"title":"EngineObject#collideWithTileRaycast","link":"<a href=\"EngineObject.html#collideWithTileRaycast\">EngineObject &rtrif; collideWithTileRaycast</a>"},{"title":"EngineObject#destroy","link":"<a href=\"EngineObject.html#destroy\">EngineObject &rtrif; destroy</a>"},{"title":"EngineObject#getAliveTime","link":"<a href=\"EngineObject.html#getAliveTime\">EngineObject &rtrif; getAliveTime</a>"},{"title":"EngineObject#getMirrorSign","link":"<a href=\"EngineObject.html#getMirrorSign\">EngineObject &rtrif; getMirrorSign</a>"},{"title":"EngineObject#removeChild","link":"<a href=\"EngineObject.html#removeChild\">EngineObject &rtrif; removeChild</a>"},{"title":"EngineObject#render","link":"<a href=\"EngineObject.html#render\">EngineObject &rtrif; render</a>"},{"title":"EngineObject#setCollision","link":"<a href=\"EngineObject.html#setCollision\">EngineObject &rtrif; setCollision</a>"},{"title":"EngineObject#update","link":"<a href=\"EngineObject.html#update\">EngineObject &rtrif; update</a>"},{"title":"Medal","link":"<a href=\"Medal.html\">Medal</a>"},{"title":"Medal#render","link":"<a href=\"Medal.html#render\">Medal &rtrif; render</a>"},{"title":"Medal#renderIcon","link":"<a href=\"Medal.html#renderIcon\">Medal &rtrif; renderIcon</a>"},{"title":"Medal#unlock","link":"<a href=\"Medal.html#unlock\">Medal &rtrif; unlock</a>"},{"title":"Music","link":"<a href=\"Music.html\">Music</a>"},{"title":"Music#play","link":"<a href=\"Music.html#play\">Music &rtrif; play</a>"},{"title":"Newgrounds","link":"<a href=\"Newgrounds.html\">Newgrounds</a>"},{"title":"Newgrounds#call","link":"<a href=\"Newgrounds.html#call\">Newgrounds &rtrif; call</a>"},{"title":"Newgrounds#getScores","link":"<a href=\"Newgrounds.html#getScores\">Newgrounds &rtrif; getScores</a>"},{"title":"Newgrounds#logView","link":"<a href=\"Newgrounds.html#logView\">Newgrounds &rtrif; logView</a>"},{"title":"Newgrounds#postScore","link":"<a href=\"Newgrounds.html#postScore\">Newgrounds &rtrif; postScore</a>"},{"title":"Newgrounds#unlockMedal","link":"<a href=\"Newgrounds.html#unlockMedal\">Newgrounds &rtrif; unlockMedal</a>"},{"title":"Particle","link":"<a href=\"Particle.html\">Particle</a>"},{"title":"Particle#addChild","link":"<a href=\"Particle.html#addChild\">Particle &rtrif; addChild</a>"},{"title":"Particle#applyAcceleration","link":"<a href=\"Particle.html#applyAcceleration\">Particle &rtrif; applyAcceleration</a>"},{"title":"Particle#applyForce","link":"<a href=\"Particle.html#applyForce\">Particle &rtrif; applyForce</a>"},{"title":"Particle#collideWithObject","link":"<a href=\"Particle.html#collideWithObject\">Particle &rtrif; collideWithObject</a>"},{"title":"Particle#collideWithTile","link":"<a href=\"Particle.html#collideWithTile\">Particle &rtrif; collideWithTile</a>"},{"title":"Particle#collideWithTileRaycast","link":"<a href=\"Particle.html#collideWithTileRaycast\">Particle &rtrif; collideWithTileRaycast</a>"},{"title":"Particle#destroy","link":"<a href=\"Particle.html#destroy\">Particle &rtrif; destroy</a>"},{"title":"Particle#getAliveTime","link":"<a href=\"Particle.html#getAliveTime\">Particle &rtrif; getAliveTime</a>"},{"title":"Particle#getMirrorSign","link":"<a href=\"Particle.html#getMirrorSign\">Particle &rtrif; getMirrorSign</a>"},{"title":"Particle#removeChild","link":"<a href=\"Particle.html#removeChild\">Particle &rtrif; removeChild</a>"},{"title":"Particle#render","link":"<a href=\"Particle.html#render\">Particle &rtrif; render</a>"},{"title":"Particle#setCollision","link":"<a href=\"Particle.html#setCollision\">Particle &rtrif; setCollision</a>"},{"title":"Particle#update","link":"<a href=\"Particle.html#update\">Particle &rtrif; update</a>"},{"title":"ParticleEmitter","link":"<a href=\"ParticleEmitter.html\">ParticleEmitter</a>"},{"title":"ParticleEmitter#addChild","link":"<a href=\"ParticleEmitter.html#addChild\">ParticleEmitter &rtrif; addChild</a>"},{"title":"ParticleEmitter#applyAcceleration","link":"<a href=\"ParticleEmitter.html#applyAcceleration\">ParticleEmitter &rtrif; applyAcceleration</a>"},{"title":"ParticleEmitter#applyForce","link":"<a href=\"ParticleEmitter.html#applyForce\">ParticleEmitter &rtrif; applyForce</a>"},{"title":"ParticleEmitter#collideWithObject","link":"<a href=\"ParticleEmitter.html#collideWithObject\">ParticleEmitter &rtrif; collideWithObject</a>"},{"title":"ParticleEmitter#collideWithTile","link":"<a href=\"ParticleEmitter.html#collideWithTile\">ParticleEmitter &rtrif; collideWithTile</a>"},{"title":"ParticleEmitter#collideWithTileRaycast","link":"<a href=\"ParticleEmitter.html#collideWithTileRaycast\">ParticleEmitter &rtrif; collideWithTileRaycast</a>"},{"title":"ParticleEmitter#destroy","link":"<a href=\"ParticleEmitter.html#destroy\">ParticleEmitter &rtrif; destroy</a>"},{"title":"ParticleEmitter#emitParticle","link":"<a href=\"ParticleEmitter.html#emitParticle\">ParticleEmitter &rtrif; emitParticle</a>"},{"title":"ParticleEmitter#getAliveTime","link":"<a href=\"ParticleEmitter.html#getAliveTime\">ParticleEmitter &rtrif; getAliveTime</a>"},{"title":"ParticleEmitter#getMirrorSign","link":"<a href=\"ParticleEmitter.html#getMirrorSign\">ParticleEmitter &rtrif; getMirrorSign</a>"},{"title":"ParticleEmitter#removeChild","link":"<a href=\"ParticleEmitter.html#removeChild\">ParticleEmitter &rtrif; removeChild</a>"},{"title":"ParticleEmitter#render","link":"<a href=\"ParticleEmitter.html#render\">ParticleEmitter &rtrif; render</a>"},{"title":"ParticleEmitter#setCollision","link":"<a href=\"ParticleEmitter.html#setCollision\">ParticleEmitter &rtrif; setCollision</a>"},{"title":"ParticleEmitter#update","link":"<a href=\"ParticleEmitter.html#update\">ParticleEmitter &rtrif; update</a>"},{"title":"Sound","link":"<a href=\"Sound.html\">Sound</a>"},{"title":"Sound#play","link":"<a href=\"Sound.html#play\">Sound &rtrif; play</a>"},{"title":"Sound#playNote","link":"<a href=\"Sound.html#playNote\">Sound &rtrif; playNote</a>"},{"title":"TileLayer","link":"<a href=\"TileLayer.html\">TileLayer</a>"},{"title":"TileLayer#addChild","link":"<a href=\"TileLayer.html#addChild\">TileLayer &rtrif; addChild</a>"},{"title":"TileLayer#applyAcceleration","link":"<a href=\"TileLayer.html#applyAcceleration\">TileLayer &rtrif; applyAcceleration</a>"},{"title":"TileLayer#applyForce","link":"<a href=\"TileLayer.html#applyForce\">TileLayer &rtrif; applyForce</a>"},{"title":"TileLayer#collideWithObject","link":"<a href=\"TileLayer.html#collideWithObject\">TileLayer &rtrif; collideWithObject</a>"},{"title":"TileLayer#collideWithTile","link":"<a href=\"TileLayer.html#collideWithTile\">TileLayer &rtrif; collideWithTile</a>"},{"title":"TileLayer#collideWithTileRaycast","link":"<a href=\"TileLayer.html#collideWithTileRaycast\">TileLayer &rtrif; collideWithTileRaycast</a>"},{"title":"TileLayer#destroy","link":"<a href=\"TileLayer.html#destroy\">TileLayer &rtrif; destroy</a>"},{"title":"TileLayer#drawAllTileData","link":"<a href=\"TileLayer.html#drawAllTileData\">TileLayer &rtrif; drawAllTileData</a>"},{"title":"TileLayer#drawCanvas2D","link":"<a href=\"TileLayer.html#drawCanvas2D\">TileLayer &rtrif; drawCanvas2D</a>"},{"title":"TileLayer#drawRect","link":"<a href=\"TileLayer.html#drawRect\">TileLayer &rtrif; drawRect</a>"},{"title":"TileLayer#drawTile","link":"<a href=\"TileLayer.html#drawTile\">TileLayer &rtrif; drawTile</a>"},{"title":"TileLayer#drawTileData","link":"<a href=\"TileLayer.html#drawTileData\">TileLayer &rtrif; drawTileData</a>"},{"title":"TileLayer#getAliveTime","link":"<a href=\"TileLayer.html#getAliveTime\">TileLayer &rtrif; getAliveTime</a>"},{"title":"TileLayer#getData","link":"<a href=\"TileLayer.html#getData\">TileLayer &rtrif; getData</a>"},{"title":"TileLayer#getMirrorSign","link":"<a href=\"TileLayer.html#getMirrorSign\">TileLayer &rtrif; getMirrorSign</a>"},{"title":"TileLayer#redraw","link":"<a href=\"TileLayer.html#redraw\">TileLayer &rtrif; redraw</a>"},{"title":"TileLayer#redrawEnd","link":"<a href=\"TileLayer.html#redrawEnd\">TileLayer &rtrif; redrawEnd</a>"},{"title":"TileLayer#redrawStart","link":"<a href=\"TileLayer.html#redrawStart\">TileLayer &rtrif; redrawStart</a>"},{"title":"TileLayer#removeChild","link":"<a href=\"TileLayer.html#removeChild\">TileLayer &rtrif; removeChild</a>"},{"title":"TileLayer#render","link":"<a href=\"TileLayer.html#render\">TileLayer &rtrif; render</a>"},{"title":"TileLayer#setCollision","link":"<a href=\"TileLayer.html#setCollision\">TileLayer &rtrif; setCollision</a>"},{"title":"TileLayer#setData","link":"<a href=\"TileLayer.html#setData\">TileLayer &rtrif; setData</a>"},{"title":"TileLayer#update","link":"<a href=\"TileLayer.html#update\">TileLayer &rtrif; update</a>"},{"title":"TileLayerData","link":"<a href=\"TileLayerData.html\">TileLayerData</a>"},{"title":"TileLayerData#clear","link":"<a href=\"TileLayerData.html#clear\">TileLayerData &rtrif; clear</a>"},{"title":"Timer","link":"<a href=\"Timer.html\">Timer</a>"},{"title":"Timer#active","link":"<a href=\"Timer.html#active\">Timer &rtrif; active</a>"},{"title":"Timer#elapsed","link":"<a href=\"Timer.html#elapsed\">Timer &rtrif; elapsed</a>"},{"title":"Timer#get","link":"<a href=\"Timer.html#get\">Timer &rtrif; get</a>"},{"title":"Timer#getPercent","link":"<a href=\"Timer.html#getPercent\">Timer &rtrif; getPercent</a>"},{"title":"Timer#isSet","link":"<a href=\"Timer.html#isSet\">Timer &rtrif; isSet</a>"},{"title":"Timer#set","link":"<a href=\"Timer.html#set\">Timer &rtrif; set</a>"},{"title":"Timer#unset","link":"<a href=\"Timer.html#unset\">Timer &rtrif; unset</a>"},{"title":"Vector2","link":"<a href=\"Vector2.html\">Vector2</a>"},{"title":"Vector2#add","link":"<a href=\"Vector2.html#add\">Vector2 &rtrif; add</a>"},{"title":"Vector2#angle","link":"<a href=\"Vector2.html#angle\">Vector2 &rtrif; angle</a>"},{"title":"Vector2#area","link":"<a href=\"Vector2.html#area\">Vector2 &rtrif; area</a>"},{"title":"Vector2#arrayCheck","link":"<a href=\"Vector2.html#arrayCheck\">Vector2 &rtrif; arrayCheck</a>"},{"title":"Vector2#clampLength","link":"<a href=\"Vector2.html#clampLength\">Vector2 &rtrif; clampLength</a>"},{"title":"Vector2#copy","link":"<a href=\"Vector2.html#copy\">Vector2 &rtrif; copy</a>"},{"title":"Vector2#cross","link":"<a href=\"Vector2.html#cross\">Vector2 &rtrif; cross</a>"},{"title":"Vector2#direction","link":"<a href=\"Vector2.html#direction\">Vector2 &rtrif; direction</a>"},{"title":"Vector2#distance","link":"<a href=\"Vector2.html#distance\">Vector2 &rtrif; distance</a>"},{"title":"Vector2#distanceSquared","link":"<a href=\"Vector2.html#distanceSquared\">Vector2 &rtrif; distanceSquared</a>"},{"title":"Vector2#divide","link":"<a href=\"Vector2.html#divide\">Vector2 &rtrif; divide</a>"},{"title":"Vector2#dot","link":"<a href=\"Vector2.html#dot\">Vector2 &rtrif; dot</a>"},{"title":"Vector2#flip","link":"<a href=\"Vector2.html#flip\">Vector2 &rtrif; flip</a>"},{"title":"Vector2#floor","link":"<a href=\"Vector2.html#floor\">Vector2 &rtrif; floor</a>"},{"title":"Vector2#invert","link":"<a href=\"Vector2.html#invert\">Vector2 &rtrif; invert</a>"},{"title":"Vector2#length","link":"<a href=\"Vector2.html#length\">Vector2 &rtrif; length</a>"},{"title":"Vector2#lengthSquared","link":"<a href=\"Vector2.html#lengthSquared\">Vector2 &rtrif; lengthSquared</a>"},{"title":"Vector2#lerp","link":"<a href=\"Vector2.html#lerp\">Vector2 &rtrif; lerp</a>"},{"title":"Vector2#multiply","link":"<a href=\"Vector2.html#multiply\">Vector2 &rtrif; multiply</a>"},{"title":"Vector2#normalize","link":"<a href=\"Vector2.html#normalize\">Vector2 &rtrif; normalize</a>"},{"title":"Vector2#rotate","link":"<a href=\"Vector2.html#rotate\">Vector2 &rtrif; rotate</a>"},{"title":"Vector2#scale","link":"<a href=\"Vector2.html#scale\">Vector2 &rtrif; scale</a>"},{"title":"Vector2#setAngle","link":"<a href=\"Vector2.html#setAngle\">Vector2 &rtrif; setAngle</a>"},{"title":"Vector2#subtract","link":"<a href=\"Vector2.html#subtract\">Vector2 &rtrif; subtract</a>"},{"title":"Audio","link":"<a href=\"Audio.html\">Audio</a>"},{"title":"Audio.getNoteFrequency","link":"<a href=\"Audio.html#.getNoteFrequency\">Audio.getNoteFrequency &rtrif; undefined</a>"},{"title":"Audio.playAudioFile","link":"<a href=\"Audio.html#.playAudioFile\">Audio.playAudioFile &rtrif; undefined</a>"},{"title":"Audio.playSamples","link":"<a href=\"Audio.html#.playSamples\">Audio.playSamples &rtrif; undefined</a>"},{"title":"Audio.speak","link":"<a href=\"Audio.html#.speak\">Audio.speak &rtrif; undefined</a>"},{"title":"Audio.stopSpeech","link":"<a href=\"Audio.html#.stopSpeech\">Audio.stopSpeech &rtrif; undefined</a>"},{"title":"Audio.zzfx","link":"<a href=\"Audio.html#.zzfx\">Audio.zzfx &rtrif; undefined</a>"},{"title":"Audio.zzfxG","link":"<a href=\"Audio.html#.zzfxG\">Audio.zzfxG &rtrif; undefined</a>"},{"title":"Audio.zzfxM","link":"<a href=\"Audio.html#.zzfxM\">Audio.zzfxM &rtrif; undefined</a>"},{"title":"Debug","link":"<a href=\"Debug.html\">Debug</a>"},{"title":"Debug.debugAABB","link":"<a href=\"Debug.html#.debugAABB\">Debug.debugAABB &rtrif; undefined</a>"},{"title":"Debug.debugCircle","link":"<a href=\"Debug.html#.debugCircle\">Debug.debugCircle &rtrif; undefined</a>"},{"title":"Debug.debugClear","link":"<a href=\"Debug.html#.debugClear\">Debug.debugClear &rtrif; undefined</a>"},{"title":"Debug.debugLine","link":"<a href=\"Debug.html#.debugLine\">Debug.debugLine &rtrif; undefined</a>"},{"title":"Debug.debugPoint","link":"<a href=\"Debug.html#.debugPoint\">Debug.debugPoint &rtrif; undefined</a>"},{"title":"Debug.debugRect","link":"<a href=\"Debug.html#.debugRect\">Debug.debugRect &rtrif; undefined</a>"},{"title":"Debug.debugSaveCanvas","link":"<a href=\"Debug.html#.debugSaveCanvas\">Debug.debugSaveCanvas &rtrif; undefined</a>"},{"title":"Debug.debugText","link":"<a href=\"Debug.html#.debugText\">Debug.debugText &rtrif; undefined</a>"},{"title":"Draw","link":"<a href=\"Draw.html\">Draw</a>"},{"title":"Draw.drawCanvas2D","link":"<a href=\"Draw.html#.drawCanvas2D\">Draw.drawCanvas2D &rtrif; undefined</a>"},{"title":"Draw.drawLine","link":"<a href=\"Draw.html#.drawLine\">Draw.drawLine &rtrif; undefined</a>"},{"title":"Draw.drawRect","link":"<a href=\"Draw.html#.drawRect\">Draw.drawRect &rtrif; undefined</a>"},{"title":"Draw.drawRectScreenSpace","link":"<a href=\"Draw.html#.drawRectScreenSpace\">Draw.drawRectScreenSpace &rtrif; undefined</a>"},{"title":"Draw.drawText","link":"<a href=\"Draw.html#.drawText\">Draw.drawText &rtrif; undefined</a>"},{"title":"Draw.drawTile","link":"<a href=\"Draw.html#.drawTile\">Draw.drawTile &rtrif; undefined</a>"},{"title":"Draw.drawTileScreenSpace","link":"<a href=\"Draw.html#.drawTileScreenSpace\">Draw.drawTileScreenSpace &rtrif; undefined</a>"},{"title":"Draw.isFullscreen","link":"<a href=\"Draw.html#.isFullscreen\">Draw.isFullscreen &rtrif; undefined</a>"},{"title":"Draw.screenToWorld","link":"<a href=\"Draw.html#.screenToWorld\">Draw.screenToWorld &rtrif; undefined</a>"},{"title":"Draw.setBlendMode","link":"<a href=\"Draw.html#.setBlendMode\">Draw.setBlendMode &rtrif; undefined</a>"},{"title":"Draw.toggleFullscreen","link":"<a href=\"Draw.html#.toggleFullscreen\">Draw.toggleFullscreen &rtrif; undefined</a>"},{"title":"Draw.worldToScreen","link":"<a href=\"Draw.html#.worldToScreen\">Draw.worldToScreen &rtrif; undefined</a>"},{"title":"Input","link":"<a href=\"Input.html\">Input</a>"},{"title":"Input.clearInput","link":"<a href=\"Input.html#.clearInput\">Input.clearInput &rtrif; undefined</a>"},{"title":"Input.gamepadIsDown","link":"<a href=\"Input.html#.gamepadIsDown\">Input.gamepadIsDown &rtrif; undefined</a>"},{"title":"Input.gamepadStick","link":"<a href=\"Input.html#.gamepadStick\">Input.gamepadStick &rtrif; undefined</a>"},{"title":"Input.gamepadWasPressed","link":"<a href=\"Input.html#.gamepadWasPressed\">Input.gamepadWasPressed &rtrif; undefined</a>"},{"title":"Input.gamepadWasReleased","link":"<a href=\"Input.html#.gamepadWasReleased\">Input.gamepadWasReleased &rtrif; undefined</a>"},{"title":"Input.keyIsDown","link":"<a href=\"Input.html#.keyIsDown\">Input.keyIsDown &rtrif; undefined</a>"},{"title":"Input.keyWasPressed","link":"<a href=\"Input.html#.keyWasPressed\">Input.keyWasPressed &rtrif; undefined</a>"},{"title":"Input.keyWasReleased","link":"<a href=\"Input.html#.keyWasReleased\">Input.keyWasReleased &rtrif; undefined</a>"},{"title":"Medals","link":"<a href=\"Medals.html\">Medals</a>"},{"title":"Medals.medalsInit","link":"<a href=\"Medals.html#.medalsInit\">Medals.medalsInit &rtrif; undefined</a>"},{"title":"Random","link":"<a href=\"Random.html\">Random</a>"},{"title":"Random.rand","link":"<a href=\"Random.html#.rand\">Random.rand &rtrif; undefined</a>"},{"title":"Random.randColor","link":"<a href=\"Random.html#.randColor\">Random.randColor &rtrif; undefined</a>"},{"title":"Random.randInCircle","link":"<a href=\"Random.html#.randInCircle\">Random.randInCircle &rtrif; undefined</a>"},{"title":"Random.randInt","link":"<a href=\"Random.html#.randInt\">Random.randInt &rtrif; undefined</a>"},{"title":"Random.randSeeded","link":"<a href=\"Random.html#.randSeeded\">Random.randSeeded &rtrif; undefined</a>"},{"title":"Random.randSign","link":"<a href=\"Random.html#.randSign\">Random.randSign &rtrif; undefined</a>"},{"title":"Random.randVector","link":"<a href=\"Random.html#.randVector\">Random.randVector &rtrif; undefined</a>"},{"title":"Settings","link":"<a href=\"Settings.html\">Settings</a>"},{"title":"TileCollision","link":"<a href=\"TileCollision.html\">TileCollision</a>"},{"title":"TileCollision.getTileCollisionData","link":"<a href=\"TileCollision.html#.getTileCollisionData\">TileCollision.getTileCollisionData &rtrif; undefined</a>"},{"title":"TileCollision.initTileCollision","link":"<a href=\"TileCollision.html#.initTileCollision\">TileCollision.initTileCollision &rtrif; undefined</a>"},{"title":"TileCollision.setTileCollisionData","link":"<a href=\"TileCollision.html#.setTileCollisionData\">TileCollision.setTileCollisionData &rtrif; undefined</a>"},{"title":"TileCollision.tileCollisionRaycast","link":"<a href=\"TileCollision.html#.tileCollisionRaycast\">TileCollision.tileCollisionRaycast &rtrif; undefined</a>"},{"title":"TileCollision.tileCollisionTest","link":"<a href=\"TileCollision.html#.tileCollisionTest\">TileCollision.tileCollisionTest &rtrif; undefined</a>"},{"title":"Utilities","link":"<a href=\"Utilities.html\">Utilities</a>"},{"title":"Utilities.abs","link":"<a href=\"Utilities.html#.abs\">Utilities.abs &rtrif; undefined</a>"},{"title":"Utilities.clamp","link":"<a href=\"Utilities.html#.clamp\">Utilities.clamp &rtrif; undefined</a>"},{"title":"Utilities.formatTime","link":"<a href=\"Utilities.html#.formatTime\">Utilities.formatTime &rtrif; undefined</a>"},{"title":"Utilities.isOverlapping","link":"<a href=\"Utilities.html#.isOverlapping\">Utilities.isOverlapping &rtrif; undefined</a>"},{"title":"Utilities.lerp","link":"<a href=\"Utilities.html#.lerp\">Utilities.lerp &rtrif; undefined</a>"},{"title":"Utilities.max","link":"<a href=\"Utilities.html#.max\">Utilities.max &rtrif; undefined</a>"},{"title":"Utilities.min","link":"<a href=\"Utilities.html#.min\">Utilities.min &rtrif; undefined</a>"},{"title":"Utilities.mod","link":"<a href=\"Utilities.html#.mod\">Utilities.mod &rtrif; undefined</a>"},{"title":"Utilities.nearestPowerOfTwo","link":"<a href=\"Utilities.html#.nearestPowerOfTwo\">Utilities.nearestPowerOfTwo &rtrif; undefined</a>"},{"title":"Utilities.percent","link":"<a href=\"Utilities.html#.percent\">Utilities.percent &rtrif; undefined</a>"},{"title":"Utilities.sign","link":"<a href=\"Utilities.html#.sign\">Utilities.sign &rtrif; undefined</a>"},{"title":"Utilities.smoothStep","link":"<a href=\"Utilities.html#.smoothStep\">Utilities.smoothStep &rtrif; undefined</a>"},{"title":"Utilities.vec2","link":"<a href=\"Utilities.html#.vec2\">Utilities.vec2 &rtrif; undefined</a>"},{"title":"Utilities.wave","link":"<a href=\"Utilities.html#.wave\">Utilities.wave &rtrif; undefined</a>"},{"title":"WebGL","link":"<a href=\"WebGL.html\">WebGL</a>"},{"title":"WebGL.glCompileShader","link":"<a href=\"WebGL.html#.glCompileShader\">WebGL.glCompileShader &rtrif; undefined</a>"},{"title":"WebGL.glCopyToContext","link":"<a href=\"WebGL.html#.glCopyToContext\">WebGL.glCopyToContext &rtrif; undefined</a>"},{"title":"WebGL.glCreateBuffer","link":"<a href=\"WebGL.html#.glCreateBuffer\">WebGL.glCreateBuffer &rtrif; undefined</a>"},{"title":"WebGL.glCreateProgram","link":"<a href=\"WebGL.html#.glCreateProgram\">WebGL.glCreateProgram &rtrif; undefined</a>"},{"title":"WebGL.glCreateTexture","link":"<a href=\"WebGL.html#.glCreateTexture\">WebGL.glCreateTexture &rtrif; undefined</a>"},{"title":"WebGL.glDraw","link":"<a href=\"WebGL.html#.glDraw\">WebGL.glDraw &rtrif; undefined</a>"},{"title":"WebGL.glFlush","link":"<a href=\"WebGL.html#.glFlush\">WebGL.glFlush &rtrif; undefined</a>"},{"title":"WebGL.glSetBlendMode","link":"<a href=\"WebGL.html#.glSetBlendMode\">WebGL.glSetBlendMode &rtrif; undefined</a>"},{"title":"WebGL.glSetTexture","link":"<a href=\"WebGL.html#.glSetTexture\">WebGL.glSetTexture &rtrif; undefined</a>"},{"title":"engineCollideObjects","link":"<a href=\"global.html#engineCollideObjects\">engineCollideObjects</a>"},{"title":"engineInit","link":"<a href=\"global.html#engineInit\">engineInit</a>"},{"title":"engineName","link":"<a href=\"global.html#engineName\">engineName</a>"},{"title":"engineObjects","link":"<a href=\"global.html#engineObjects\">engineObjects</a>"},{"title":"engineObjectsCallback","link":"<a href=\"global.html#engineObjectsCallback\">engineObjectsCallback</a>"},{"title":"engineObjectsDestroy","link":"<a href=\"global.html#engineObjectsDestroy\">engineObjectsDestroy</a>"},{"title":"engineObjectsUpdate","link":"<a href=\"global.html#engineObjectsUpdate\">engineObjectsUpdate</a>"},{"title":"engineVersion","link":"<a href=\"global.html#engineVersion\">engineVersion</a>"},{"title":"FPS","link":"<a href=\"global.html#FPS\">FPS</a>"},{"title":"frame","link":"<a href=\"global.html#frame\">frame</a>"},{"title":"paused","link":"<a href=\"global.html#paused\">paused</a>"},{"title":"time","link":"<a href=\"global.html#time\">time</a>"},{"title":"timeDelta","link":"<a href=\"global.html#timeDelta\">timeDelta</a>"},{"title":"timeReal","link":"<a href=\"global.html#timeReal\">timeReal</a>"}];
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