littlejsengine 1.1.6 → 1.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/Audio.html +2268 -0
- package/docs/Color.html +2989 -0
- package/docs/Debug.html +2933 -0
- package/docs/Draw.html +4092 -0
- package/docs/EngineObject.html +4458 -0
- package/docs/Input.html +2482 -0
- package/docs/Medal.html +1007 -0
- package/docs/Medals.html +628 -0
- package/docs/Music.html +584 -0
- package/docs/Newgrounds.html +1399 -0
- package/docs/Particle.html +4535 -0
- package/docs/ParticleEmitter.html +7770 -0
- package/docs/Random.html +1774 -0
- package/docs/Settings.html +2679 -0
- package/docs/Sound.html +1249 -0
- package/docs/TileCollision.html +1409 -0
- package/docs/TileLayer.html +6948 -0
- package/docs/TileLayerData.html +1052 -0
- package/docs/Timer.html +1183 -0
- package/docs/Utilities.html +3281 -0
- package/docs/Vector2.html +4207 -0
- package/docs/WebGL.html +2327 -0
- package/docs/engine.js.html +429 -0
- package/docs/engineAudio.js.html +609 -0
- package/docs/engineDebug.js.html +725 -0
- package/docs/engineDraw.js.html +419 -0
- package/docs/engineInput.js.html +401 -0
- package/docs/engineMedals.js.html +461 -0
- package/docs/engineObject.js.html +518 -0
- package/docs/engineParticles.js.html +441 -0
- package/docs/engineSettings.js.html +349 -0
- package/docs/engineTileLayer.js.html +513 -0
- package/docs/engineUtilities.js.html +647 -0
- package/docs/engineWebGL.js.html +522 -0
- package/docs/fonts/MavenPro-Regular.ttf +0 -0
- package/docs/fonts/Montserrat-Regular.ttf +0 -0
- package/docs/fonts/Muli-Black.ttf +0 -0
- package/docs/fonts/OFL-hind.txt +93 -0
- package/docs/fonts/OFL-montserrat.txt +93 -0
- package/docs/global.html +1691 -0
- package/docs/index.css +6 -0
- package/docs/index.html +247 -0
- package/docs/scripts/fix-code-block.js +53 -0
- package/docs/scripts/fix-navbar.js +25 -0
- package/docs/scripts/linenumber.js +25 -0
- package/docs/scripts/misc.js +217 -0
- package/docs/scripts/resize.js +85 -0
- package/docs/scripts/search.js +83 -0
- package/docs/scripts/third-party/Apache-License-2.0.txt +202 -0
- package/docs/scripts/third-party/fuse.js +9 -0
- package/docs/scripts/third-party/lang-css.js +2 -0
- package/docs/scripts/third-party/prettify.js +28 -0
- package/docs/static/favicon.png +0 -0
- package/docs/static/index.css +4 -0
- package/docs/styles/clean-jsdoc-theme-base.css +393 -0
- package/docs/styles/clean-jsdoc-theme-dark.css +324 -0
- package/docs/styles/clean-jsdoc-theme-light.css +319 -0
- package/docs/styles/reset.css +346 -0
- package/docs/styles/third-party/ionicons.min.css +11 -0
- package/docs/styles/third-party/prettify-jsdoc.css +111 -0
- package/docs/styles/third-party/prettify-tomorrow.css +5 -0
- package/engine/engine.all.js +94 -110
- package/engine/engine.all.min.js +1 -1
- package/engine/engine.all.release.js +94 -110
- package/engine/engine.js +14 -17
- package/engine/engineAudio.js +7 -7
- package/engine/engineDraw.js +6 -6
- package/engine/engineInput.js +7 -7
- package/engine/engineMedals.js +3 -3
- package/engine/engineObject.js +15 -15
- package/engine/engineParticles.js +3 -3
- package/engine/engineSettings.js +30 -43
- package/engine/engineTileLayer.js +5 -5
- package/engine/engineUtilities.js +4 -4
- package/examples/breakout/game.js +1 -1
- package/examples/breakout/gameObjects.js +1 -1
- package/examples/breakout/index.html +3 -3
- package/examples/platformer/gameObjects.js +1 -1
- package/examples/platformer/gamePlayer.js +1 -1
- package/examples/platformer/index.html +6 -6
- package/examples/puzzle/game.js +1 -1
- package/examples/puzzle/index.html +2 -2
- package/examples/stress/index.html +1 -1
- package/index.html +13 -13
- package/package.json +1 -1
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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engineParticles.js
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<style>
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</style>
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<svg aria-hidden="true" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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<defs>
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<symbol id="copy-icon" viewbox="0 0 488.3 488.3">
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d="M12.7803 6.21967C13.0732 6.51256 13.0732 6.98744 12.7803 7.28033L8.53033 11.5303C8.23744 11.8232 7.76256 11.8232 7.46967 11.5303L3.21967 7.28033C2.92678 6.98744 2.92678 6.51256 3.21967 6.21967C3.51256 5.92678 3.98744 5.92678 4.28033 6.21967L8 9.93934L11.7197 6.21967C12.0126 5.92678 12.4874 5.92678 12.7803 6.21967Z"
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<div class="navbar-heading" id="navbar-heading"><a href="index.html"><h2 class="navbar-heading-text">LittleJS - The Tiny JavaScript Game Engine That Can!</h2></a></div><div class="search-box" id="search-box"><div class="search-box-input-container"><input class="search-box-input" type="text" placeholder="Search..." id="search-box-input" /><svg class="search-icon" alt="search-icon"><use xlink:href="#search-icon"></use></svg></div><div class="search-item-container" id="search-item-container"><ul class="search-item-ul" id="search-item-ul"></ul></div></div><div class="sidebar-main-content" id="sidebar-main-content"><div class="accordion collapsed" id="3026681" > <h3 class="accordion-heading">Classes<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=864267><div class="accordion-heading child"><a href="Color.html">Color</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Color.html#add">add</a></li><li data-type='method'><a href="Color.html#clamp">clamp</a></li><li data-type='method'><a href="Color.html#copy">copy</a></li><li data-type='method'><a href="Color.html#divide">divide</a></li><li data-type='method'><a href="Color.html#lerp">lerp</a></li><li data-type='method'><a href="Color.html#multiply">multiply</a></li><li data-type='method'><a href="Color.html#mutate">mutate</a></li><li data-type='method'><a href="Color.html#rgba">rgba</a></li><li data-type='method'><a href="Color.html#rgbaInt">rgbaInt</a></li><li data-type='method'><a href="Color.html#scale">scale</a></li><li data-type='method'><a href="Color.html#setHSLA">setHSLA</a></li><li data-type='method'><a href="Color.html#subtract">subtract</a></li></ul></li><li class="accordion collapsed child" id=3569399><div class="accordion-heading child"><a href="EngineObject.html">EngineObject</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="EngineObject.html#addChild">addChild</a></li><li data-type='method'><a href="EngineObject.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="EngineObject.html#applyForce">applyForce</a></li><li data-type='method'><a href="EngineObject.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="EngineObject.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="EngineObject.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="EngineObject.html#destroy">destroy</a></li><li data-type='method'><a href="EngineObject.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="EngineObject.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="EngineObject.html#removeChild">removeChild</a></li><li data-type='method'><a href="EngineObject.html#render">render</a></li><li data-type='method'><a href="EngineObject.html#setCollision">setCollision</a></li><li data-type='method'><a href="EngineObject.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=2970668><div class="accordion-heading child"><a href="Medal.html">Medal</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medal.html#render">render</a></li><li data-type='method'><a href="Medal.html#renderIcon">renderIcon</a></li><li data-type='method'><a href="Medal.html#unlock">unlock</a></li></ul></li><li class="accordion collapsed child" id=2533015><div class="accordion-heading child"><a href="Music.html">Music</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Music.html#play">play</a></li></ul></li><li class="accordion collapsed child" id=5490011><div class="accordion-heading child"><a href="Newgrounds.html">Newgrounds</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Newgrounds.html#call">call</a></li><li data-type='method'><a href="Newgrounds.html#getScores">getScores</a></li><li data-type='method'><a href="Newgrounds.html#logView">logView</a></li><li data-type='method'><a href="Newgrounds.html#postScore">postScore</a></li><li data-type='method'><a href="Newgrounds.html#unlockMedal">unlockMedal</a></li></ul></li><li class="accordion collapsed child" id=5370538><div class="accordion-heading child"><a href="Particle.html">Particle</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Particle.html#addChild">addChild</a></li><li data-type='method'><a href="Particle.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="Particle.html#applyForce">applyForce</a></li><li data-type='method'><a href="Particle.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="Particle.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="Particle.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="Particle.html#destroy">destroy</a></li><li data-type='method'><a href="Particle.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="Particle.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="Particle.html#removeChild">removeChild</a></li><li data-type='method'><a href="Particle.html#render">render</a></li><li data-type='method'><a href="Particle.html#setCollision">setCollision</a></li><li data-type='method'><a href="Particle.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=4983401><div class="accordion-heading child"><a href="ParticleEmitter.html">ParticleEmitter</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="ParticleEmitter.html#addChild">addChild</a></li><li data-type='method'><a href="ParticleEmitter.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="ParticleEmitter.html#applyForce">applyForce</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="ParticleEmitter.html#destroy">destroy</a></li><li data-type='method'><a href="ParticleEmitter.html#emitParticle">emitParticle</a></li><li data-type='method'><a href="ParticleEmitter.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="ParticleEmitter.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="ParticleEmitter.html#removeChild">removeChild</a></li><li data-type='method'><a href="ParticleEmitter.html#render">render</a></li><li data-type='method'><a href="ParticleEmitter.html#setCollision">setCollision</a></li><li data-type='method'><a href="ParticleEmitter.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=4102019><div class="accordion-heading child"><a href="Sound.html">Sound</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Sound.html#play">play</a></li><li data-type='method'><a href="Sound.html#playNote">playNote</a></li></ul></li><li class="accordion collapsed child" id=3455641><div class="accordion-heading child"><a href="TileLayer.html">TileLayer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayer.html#addChild">addChild</a></li><li data-type='method'><a href="TileLayer.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="TileLayer.html#applyForce">applyForce</a></li><li data-type='method'><a href="TileLayer.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="TileLayer.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="TileLayer.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="TileLayer.html#destroy">destroy</a></li><li data-type='method'><a href="TileLayer.html#drawAllTileData">drawAllTileData</a></li><li data-type='method'><a href="TileLayer.html#drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="TileLayer.html#drawRect">drawRect</a></li><li data-type='method'><a href="TileLayer.html#drawTile">drawTile</a></li><li data-type='method'><a href="TileLayer.html#drawTileData">drawTileData</a></li><li data-type='method'><a href="TileLayer.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="TileLayer.html#getData">getData</a></li><li data-type='method'><a href="TileLayer.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="TileLayer.html#redraw">redraw</a></li><li data-type='method'><a href="TileLayer.html#redrawEnd">redrawEnd</a></li><li data-type='method'><a href="TileLayer.html#redrawStart">redrawStart</a></li><li data-type='method'><a href="TileLayer.html#removeChild">removeChild</a></li><li data-type='method'><a href="TileLayer.html#render">render</a></li><li data-type='method'><a href="TileLayer.html#setCollision">setCollision</a></li><li data-type='method'><a href="TileLayer.html#setData">setData</a></li><li data-type='method'><a href="TileLayer.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=1570904><div class="accordion-heading child"><a href="TileLayerData.html">TileLayerData</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayerData.html#clear">clear</a></li></ul></li><li class="accordion collapsed child" id=3515045><div class="accordion-heading child"><a href="Timer.html">Timer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Timer.html#active">active</a></li><li data-type='method'><a href="Timer.html#elapsed">elapsed</a></li><li data-type='method'><a href="Timer.html#get">get</a></li><li data-type='method'><a href="Timer.html#getPercent">getPercent</a></li><li data-type='method'><a href="Timer.html#isSet">isSet</a></li><li data-type='method'><a href="Timer.html#set">set</a></li><li data-type='method'><a href="Timer.html#unset">unset</a></li></ul></li><li class="accordion collapsed child" id=7852068><div class="accordion-heading child"><a href="Vector2.html">Vector2</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Vector2.html#add">add</a></li><li data-type='method'><a href="Vector2.html#angle">angle</a></li><li data-type='method'><a href="Vector2.html#area">area</a></li><li data-type='method'><a href="Vector2.html#arrayCheck">arrayCheck</a></li><li data-type='method'><a href="Vector2.html#clampLength">clampLength</a></li><li data-type='method'><a href="Vector2.html#copy">copy</a></li><li data-type='method'><a href="Vector2.html#cross">cross</a></li><li data-type='method'><a href="Vector2.html#direction">direction</a></li><li data-type='method'><a href="Vector2.html#distance">distance</a></li><li data-type='method'><a href="Vector2.html#distanceSquared">distanceSquared</a></li><li data-type='method'><a href="Vector2.html#divide">divide</a></li><li data-type='method'><a href="Vector2.html#dot">dot</a></li><li data-type='method'><a href="Vector2.html#flip">flip</a></li><li data-type='method'><a href="Vector2.html#floor">floor</a></li><li data-type='method'><a href="Vector2.html#invert">invert</a></li><li data-type='method'><a href="Vector2.html#length">length</a></li><li data-type='method'><a href="Vector2.html#lengthSquared">lengthSquared</a></li><li data-type='method'><a href="Vector2.html#lerp">lerp</a></li><li data-type='method'><a href="Vector2.html#multiply">multiply</a></li><li data-type='method'><a href="Vector2.html#normalize">normalize</a></li><li data-type='method'><a href="Vector2.html#rotate">rotate</a></li><li data-type='method'><a href="Vector2.html#scale">scale</a></li><li data-type='method'><a href="Vector2.html#setAngle">setAngle</a></li><li data-type='method'><a href="Vector2.html#subtract">subtract</a></li></ul></li></ul> </div><div class="accordion collapsed" id="813939" > <h3 class="accordion-heading">Namespaces<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=2717358><div class="accordion-heading child"><a href="Audio.html">Audio</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Audio.html#.getNoteFrequency">getNoteFrequency</a></li><li data-type='method'><a href="Audio.html#.playAudioFile">playAudioFile</a></li><li data-type='method'><a href="Audio.html#.playSamples">playSamples</a></li><li data-type='method'><a href="Audio.html#.speak">speak</a></li><li data-type='method'><a href="Audio.html#.stopSpeech">stopSpeech</a></li><li data-type='method'><a href="Audio.html#.zzfx">zzfx</a></li><li data-type='method'><a href="Audio.html#.zzfxG">zzfxG</a></li><li data-type='method'><a href="Audio.html#.zzfxM">zzfxM</a></li></ul></li><li class="accordion collapsed child" id=8015982><div class="accordion-heading child"><a href="Debug.html">Debug</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Debug.html#.debugAABB">debugAABB</a></li><li data-type='method'><a href="Debug.html#.debugCircle">debugCircle</a></li><li data-type='method'><a href="Debug.html#.debugClear">debugClear</a></li><li data-type='method'><a href="Debug.html#.debugLine">debugLine</a></li><li data-type='method'><a href="Debug.html#.debugPoint">debugPoint</a></li><li data-type='method'><a href="Debug.html#.debugRect">debugRect</a></li><li data-type='method'><a href="Debug.html#.debugSaveCanvas">debugSaveCanvas</a></li><li data-type='method'><a href="Debug.html#.debugText">debugText</a></li></ul></li><li class="accordion collapsed child" id=3886530><div class="accordion-heading child"><a href="Draw.html">Draw</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Draw.html#.drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="Draw.html#.drawLine">drawLine</a></li><li data-type='method'><a href="Draw.html#.drawRect">drawRect</a></li><li data-type='method'><a href="Draw.html#.drawRectScreenSpace">drawRectScreenSpace</a></li><li data-type='method'><a href="Draw.html#.drawText">drawText</a></li><li data-type='method'><a href="Draw.html#.drawTile">drawTile</a></li><li data-type='method'><a href="Draw.html#.drawTileScreenSpace">drawTileScreenSpace</a></li><li data-type='method'><a href="Draw.html#.isFullscreen">isFullscreen</a></li><li data-type='method'><a href="Draw.html#.screenToWorld">screenToWorld</a></li><li data-type='method'><a href="Draw.html#.setBlendMode">setBlendMode</a></li><li data-type='method'><a href="Draw.html#.toggleFullscreen">toggleFullscreen</a></li><li data-type='method'><a href="Draw.html#.worldToScreen">worldToScreen</a></li></ul></li><li class="accordion collapsed child" id=2344392><div class="accordion-heading child"><a href="Input.html">Input</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Input.html#.clearInput">clearInput</a></li><li data-type='method'><a href="Input.html#.gamepadIsDown">gamepadIsDown</a></li><li data-type='method'><a href="Input.html#.gamepadStick">gamepadStick</a></li><li data-type='method'><a href="Input.html#.gamepadWasPressed">gamepadWasPressed</a></li><li data-type='method'><a href="Input.html#.gamepadWasReleased">gamepadWasReleased</a></li><li data-type='method'><a href="Input.html#.keyIsDown">keyIsDown</a></li><li data-type='method'><a href="Input.html#.keyWasPressed">keyWasPressed</a></li><li data-type='method'><a href="Input.html#.keyWasReleased">keyWasReleased</a></li></ul></li><li class="accordion collapsed child" id=4725200><div class="accordion-heading child"><a href="Medals.html">Medals</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medals.html#.medalsInit">medalsInit</a></li></ul></li><li class="accordion collapsed child" id=7676165><div class="accordion-heading child"><a href="Random.html">Random</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Random.html#.rand">rand</a></li><li data-type='method'><a href="Random.html#.randColor">randColor</a></li><li data-type='method'><a href="Random.html#.randInCircle">randInCircle</a></li><li data-type='method'><a href="Random.html#.randInt">randInt</a></li><li data-type='method'><a href="Random.html#.randSeeded">randSeeded</a></li><li data-type='method'><a href="Random.html#.randSign">randSign</a></li><li data-type='method'><a href="Random.html#.randVector">randVector</a></li></ul></li><li class="accordion-list" id=""><a href="Settings.html">Settings</a></li><li class="accordion collapsed child" id=2840044><div class="accordion-heading child"><a href="TileCollision.html">TileCollision</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileCollision.html#.getTileCollisionData">getTileCollisionData</a></li><li data-type='method'><a href="TileCollision.html#.initTileCollision">initTileCollision</a></li><li data-type='method'><a href="TileCollision.html#.setTileCollisionData">setTileCollisionData</a></li><li data-type='method'><a href="TileCollision.html#.tileCollisionRaycast">tileCollisionRaycast</a></li><li data-type='method'><a href="TileCollision.html#.tileCollisionTest">tileCollisionTest</a></li></ul></li><li class="accordion collapsed child" id=6238309><div class="accordion-heading child"><a href="Utilities.html">Utilities</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Utilities.html#.abs">abs</a></li><li data-type='method'><a href="Utilities.html#.clamp">clamp</a></li><li data-type='method'><a href="Utilities.html#.formatTime">formatTime</a></li><li data-type='method'><a href="Utilities.html#.isOverlapping">isOverlapping</a></li><li data-type='method'><a href="Utilities.html#.lerp">lerp</a></li><li data-type='method'><a href="Utilities.html#.max">max</a></li><li data-type='method'><a href="Utilities.html#.min">min</a></li><li data-type='method'><a href="Utilities.html#.mod">mod</a></li><li data-type='method'><a href="Utilities.html#.nearestPowerOfTwo">nearestPowerOfTwo</a></li><li data-type='method'><a href="Utilities.html#.percent">percent</a></li><li data-type='method'><a href="Utilities.html#.sign">sign</a></li><li data-type='method'><a href="Utilities.html#.smoothStep">smoothStep</a></li><li data-type='method'><a href="Utilities.html#.vec2">vec2</a></li><li data-type='method'><a href="Utilities.html#.wave">wave</a></li></ul></li><li class="accordion collapsed child" id=6305592><div class="accordion-heading child"><a href="WebGL.html">WebGL</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="WebGL.html#.glCompileShader">glCompileShader</a></li><li data-type='method'><a href="WebGL.html#.glCopyToContext">glCopyToContext</a></li><li data-type='method'><a href="WebGL.html#.glCreateBuffer">glCreateBuffer</a></li><li data-type='method'><a href="WebGL.html#.glCreateProgram">glCreateProgram</a></li><li data-type='method'><a href="WebGL.html#.glCreateTexture">glCreateTexture</a></li><li data-type='method'><a href="WebGL.html#.glDraw">glDraw</a></li><li data-type='method'><a href="WebGL.html#.glFlush">glFlush</a></li><li data-type='method'><a href="WebGL.html#.glSetBlendMode">glSetBlendMode</a></li><li data-type='method'><a href="WebGL.html#.glSetTexture">glSetTexture</a></li></ul></li></ul> </div><div class="accordion collapsed" id="9475387" > <h3 class="accordion-heading">Global<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion-list" id=""><a href="global.html#engineCollideObjects">engineCollideObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineInit">engineInit</a></li><li class="accordion-list" id=""><a href="global.html#engineName">engineName</a></li><li class="accordion-list" id=""><a href="global.html#engineObjects">engineObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsCallback">engineObjectsCallback</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsDestroy">engineObjectsDestroy</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsUpdate">engineObjectsUpdate</a></li><li class="accordion-list" id=""><a href="global.html#engineVersion">engineVersion</a></li><li class="accordion-list" id=""><a href="global.html#FPS">FPS</a></li><li class="accordion-list" id=""><a href="global.html#frame">frame</a></li><li class="accordion-list" id=""><a href="global.html#paused">paused</a></li><li class="accordion-list" id=""><a href="global.html#time">time</a></li><li class="accordion-list" id=""><a href="global.html#timeDelta">timeDelta</a></li><li class="accordion-list" id=""><a href="global.html#timeReal">timeReal</a></li></ul> </div></div>
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engineParticles.js
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<pre class="prettyprint source linenums"><code>/*
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LittleJS Particle System
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- Spawns particles with randomness from parameters
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- Updates particle physics
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- Fast particle rendering
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*/
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'use strict';
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/**
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* Particle Emitter - Spawns particles with the given settings
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* @extends EngineObject
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* @example
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* // create a particle emitter
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* let pos = vec2(2,3);
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* let particleEmiter = new ParticleEmitter
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* (
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* pos, 1, 0, 500, PI, // pos, emitSize, emitTime, emitRate, emiteCone
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* 0, vec2(16), // tileIndex, tileSize
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* new Color, new Color(0,0,0), // colorStartA, colorStartB
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* new Color(1,1,1,0), new Color(0,0,0,0), // colorEndA, colorEndB
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* 2, .2, .2, .1, .05, // particleTime, sizeStart, sizeEnd, particleSpeed, particleAngleSpeed
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* .99, 1, 1, PI, .05, // damping, angleDamping, gravityScale, particleCone, fadeRate,
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* .5, 1 // randomness, collide, additive, randomColorLinear, renderOrder
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* );
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*/
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class ParticleEmitter extends EngineObject
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{
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/** Create a particle system with the given settings
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* @param {Vector2} position - World space position of the emitter
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* @param {Number} [emitSize=0] - World space size of the emitter (float for circle diameter, vec2 for rect)
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* @param {Number} [emitTime=0] - How long to stay alive (0 is forever)
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* @param {Number} [emitRate=100] - How many particles per second to spawn, does not emit if 0
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* @param {Number} [emitConeAngle=PI] - Local angle to apply velocity to particles from emitter
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* @param {Number} [tileIndex=-1] - Index into tile sheet, if <0 no texture is applied
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* @param {Number} [tileSize=tileSizeDefault] - Tile size for particles
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* @param {Color} [colorStartA=new Color(1,1,1)] - Color at start of life 1, randomized between start colors
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* @param {Color} [colorStartB=new Color(1,1,1)] - Color at start of life 2, randomized between start colors
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* @param {Color} [colorEndA=new Color(1,1,1,0)] - Color at end of life 1, randomized between end colors
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* @param {Color} [colorEndB=new Color(1,1,1,0)] - Color at end of life 2, randomized between end colors
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* @param {Number} [particleTime=.5] - How long particles live
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* @param {Number} [sizeStart=.1] - How big are particles at start
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* @param {Number} [sizeEnd=1] - How big are particles at end
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* @param {Number} [speed=.1] - How fast are particles when spawned
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* @param {Number} [angleSpeed=.05] - How fast are particles rotating
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* @param {Number} [damping=1] - How much to dampen particle speed
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* @param {Number} [angleDamping=1] - How much to dampen particle angular speed
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* @param {Number} [gravityScale=0] - How much does gravity effect particles
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* @param {Number} [particleConeAngle=PI] - Cone for start particle angle
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* @param {Number} [fadeRate=.1] - How quick to fade in particles at start/end in percent of life
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* @param {Number} [randomness=.2] - Apply extra randomness percent
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* @param {Boolean} [collideTiles=0] - Do particles collide against tiles
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* @param {Boolean} [additive=0] - Should particles use addtive blend
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* @param {Boolean} [randomColorLinear=0] - Should color be randomized linearly or across each component
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* @param {Number} [renderOrder=0] - Render order for particles (additive is above other stuff by default)
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*/
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constructor
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(
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pos,
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emitSize = 0,
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emitTime = 0,
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emitRate = 100,
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emitConeAngle = PI,
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tileIndex = -1,
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tileSize = tileSizeDefault,
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colorStartA = new Color,
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colorStartB = new Color,
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colorEndA = new Color(1,1,1,0),
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colorEndB = new Color(1,1,1,0),
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particleTime = .5,
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sizeStart = .1,
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sizeEnd = 1,
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speed = .1,
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angleSpeed = .05,
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damping = 1,
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angleDamping = 1,
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gravityScale = 0,
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particleConeAngle = PI,
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fadeRate = .1,
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randomness = .2,
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collideTiles,
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additive,
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randomColorLinear = 1,
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renderOrder = additive ? 1e9 : 0
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)
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{
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super(pos, new Vector2, tileIndex, tileSize, 0, undefined, renderOrder);
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// emitter settings
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/** @property {Number} - World space size of the emitter (float for circle diameter, vec2 for rect) */
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this.emitSize = emitSize
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/** @property {Number} - How long to stay alive (0 is forever) */
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this.emitTime = emitTime;
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/** @property {Number} - How many particles per second to spawn, does not emit if 0 */
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this.emitRate = emitRate;
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/** @property {Number} - Local angle to apply velocity to particles from emitter */
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this.emitConeAngle = emitConeAngle;
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// color settings
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/** @property {Color} - Color at start of life 1, randomized between start colors */
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this.colorStartA = colorStartA;
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/** @property {Color} - Color at start of life 2, randomized between start colors */
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this.colorStartB = colorStartB;
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/** @property {Color} - Color at end of life 1, randomized between end colors */
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this.colorEndA = colorEndA;
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/** @property {Color} - Color at end of life 2, randomized between end colors */
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this.colorEndB = colorEndB;
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/** @property {Boolean} - Should color be randomized linearly or across each component */
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this.randomColorLinear = randomColorLinear;
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// particle settings
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/** @property {Number} - How long particles live */
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this.particleTime = particleTime;
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|
231
|
+
/** @property {Number} - How big are particles at start */
|
|
232
|
+
this.sizeStart = sizeStart;
|
|
233
|
+
/** @property {Number} - How big are particles at end */
|
|
234
|
+
this.sizeEnd = sizeEnd;
|
|
235
|
+
/** @property {Number} - How fast are particles when spawned */
|
|
236
|
+
this.speed = speed;
|
|
237
|
+
/** @property {Number} - How fast are particles rotating */
|
|
238
|
+
this.angleSpeed = angleSpeed;
|
|
239
|
+
/** @property {Number} - How much to dampen particle speed */
|
|
240
|
+
this.damping = damping;
|
|
241
|
+
/** @property {Number} - How much to dampen particle angular speed */
|
|
242
|
+
this.angleDamping = angleDamping;
|
|
243
|
+
/** @property {Number} - How much does gravity effect particles */
|
|
244
|
+
this.gravityScale = gravityScale;
|
|
245
|
+
/** @property {Number} - Cone for start particle angle */
|
|
246
|
+
this.particleConeAngle = particleConeAngle;
|
|
247
|
+
/** @property {Number} - How quick to fade in particles at start/end in percent of life */
|
|
248
|
+
this.fadeRate = fadeRate;
|
|
249
|
+
/** @property {Number} - Apply extra randomness percent */
|
|
250
|
+
this.randomness = randomness;
|
|
251
|
+
/** @property {Number} - Do particles collide against tiles */
|
|
252
|
+
this.collideTiles = collideTiles;
|
|
253
|
+
/** @property {Number} - Should particles use addtive blend */
|
|
254
|
+
this.additive = additive;
|
|
255
|
+
/** @property {Number} - If set the partile is drawn as a trail, stretched in the drection of velocity */
|
|
256
|
+
this.trailScale = 0;
|
|
257
|
+
|
|
258
|
+
// internal variables
|
|
259
|
+
this.emitTimeBuffer = 0;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
/** Update the emitter to spawn particles, called automatically by engine once each frame */
|
|
263
|
+
update()
|
|
264
|
+
{
|
|
265
|
+
// only do default update to apply parent transforms
|
|
266
|
+
this.parent && super.update();
|
|
267
|
+
|
|
268
|
+
// update emitter
|
|
269
|
+
if (!this.emitTime || this.getAliveTime() <= this.emitTime)
|
|
270
|
+
{
|
|
271
|
+
// emit particles
|
|
272
|
+
if (this.emitRate)
|
|
273
|
+
{
|
|
274
|
+
const rate = 1/this.emitRate;
|
|
275
|
+
for (this.emitTimeBuffer += timeDelta; this.emitTimeBuffer > 0; this.emitTimeBuffer -= rate)
|
|
276
|
+
this.emitParticle();
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
else
|
|
280
|
+
this.destroy();
|
|
281
|
+
|
|
282
|
+
debugParticles && debugRect(this.pos, vec2(this.emitSize), '#0f0', 0, this.angle);
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
/** Spawn one particle
|
|
286
|
+
* @return {Particle} */
|
|
287
|
+
emitParticle()
|
|
288
|
+
{
|
|
289
|
+
// spawn a particle
|
|
290
|
+
const pos = this.emitSize.x != undefined ? // check if vec2 was used for size
|
|
291
|
+
(new Vector2(rand(-.5,.5), rand(-.5,.5))).multiply(this.emitSize).rotate(this.angle) // box emitter
|
|
292
|
+
: randInCircle(this.emitSize * .5); // circle emitter
|
|
293
|
+
const particle = new Particle(this.pos.add(pos), this.tileIndex, this.tileSize,
|
|
294
|
+
this.angle + rand(this.particleConeAngle, -this.particleConeAngle));
|
|
295
|
+
|
|
296
|
+
// randomness scales each paremeter by a percentage
|
|
297
|
+
const randomness = this.randomness;
|
|
298
|
+
const randomizeScale = (v)=> v + v*rand(randomness, -randomness);
|
|
299
|
+
|
|
300
|
+
// randomize particle settings
|
|
301
|
+
const particleTime = randomizeScale(this.particleTime);
|
|
302
|
+
const sizeStart = randomizeScale(this.sizeStart);
|
|
303
|
+
const sizeEnd = randomizeScale(this.sizeEnd);
|
|
304
|
+
const speed = randomizeScale(this.speed);
|
|
305
|
+
const angleSpeed = randomizeScale(this.angleSpeed) * randSign();
|
|
306
|
+
const coneAngle = rand(this.emitConeAngle, -this.emitConeAngle);
|
|
307
|
+
const colorStart = randColor(this.colorStartA, this.colorStartB, this.randomColorLinear);
|
|
308
|
+
const colorEnd = randColor(this.colorEndA, this.colorEndB, this.randomColorLinear);
|
|
309
|
+
|
|
310
|
+
// build particle settings
|
|
311
|
+
particle.colorStart = colorStart;
|
|
312
|
+
particle.colorEndDelta = colorEnd.subtract(colorStart);
|
|
313
|
+
particle.velocity = (new Vector2).setAngle(this.angle + coneAngle, speed);
|
|
314
|
+
particle.angleVelocity = angleSpeed;
|
|
315
|
+
particle.lifeTime = particleTime;
|
|
316
|
+
particle.sizeStart = sizeStart;
|
|
317
|
+
particle.sizeEndDelta = sizeEnd - sizeStart;
|
|
318
|
+
particle.fadeRate = this.fadeRate;
|
|
319
|
+
particle.damping = this.damping;
|
|
320
|
+
particle.angleDamping = this.angleDamping;
|
|
321
|
+
particle.elasticity = this.elasticity;
|
|
322
|
+
particle.friction = this.friction;
|
|
323
|
+
particle.gravityScale = this.gravityScale;
|
|
324
|
+
particle.collideTiles = this.collideTiles;
|
|
325
|
+
particle.additive = this.additive;
|
|
326
|
+
particle.renderOrder = this.renderOrder;
|
|
327
|
+
particle.trailScale = this.trailScale;
|
|
328
|
+
particle.mirror = rand()<.5;
|
|
329
|
+
|
|
330
|
+
// setup callbacks for particles
|
|
331
|
+
particle.destroyCallback = this.particleDestroyCallback;
|
|
332
|
+
this.particleCreateCallback && this.particleCreateCallback(particle);
|
|
333
|
+
|
|
334
|
+
// return the newly created particle
|
|
335
|
+
return particle;
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
// Particle emitters are not rendered, only the particles are
|
|
339
|
+
render() {}
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
343
|
+
/**
|
|
344
|
+
* Particle Object - Created automatically by Particle Emitters
|
|
345
|
+
* @extends EngineObject
|
|
346
|
+
*/
|
|
347
|
+
class Particle extends EngineObject
|
|
348
|
+
{
|
|
349
|
+
/**
|
|
350
|
+
* Create a particle with the given settings
|
|
351
|
+
* @param {Vector2} position - World space position of the particle
|
|
352
|
+
* @param {Number} [tileIndex=-1] - Tile to use to render, untextured if -1
|
|
353
|
+
* @param {Vector2} [tileSize=tileSizeDefault] - Size of tile in source pixels
|
|
354
|
+
* @param {Number} [angle=0] - Angle to rotate the particle
|
|
355
|
+
*/
|
|
356
|
+
constructor(pos, tileIndex, tileSize, angle) { super(pos, new Vector2, tileIndex, tileSize, angle); }
|
|
357
|
+
|
|
358
|
+
/** Render the particle, automatically called each frame, sorted by renderOrder */
|
|
359
|
+
render()
|
|
360
|
+
{
|
|
361
|
+
// modulate size and color
|
|
362
|
+
const p = min((time - this.spawnTime) / this.lifeTime, 1);
|
|
363
|
+
const radius = this.sizeStart + p * this.sizeEndDelta;
|
|
364
|
+
const size = new Vector2(radius, radius);
|
|
365
|
+
const fadeRate = this.fadeRate/2;
|
|
366
|
+
const color = new Color(
|
|
367
|
+
this.colorStart.r + p * this.colorEndDelta.r,
|
|
368
|
+
this.colorStart.g + p * this.colorEndDelta.g,
|
|
369
|
+
this.colorStart.b + p * this.colorEndDelta.b,
|
|
370
|
+
(this.colorStart.a + p * this.colorEndDelta.a) *
|
|
371
|
+
(p < fadeRate ? p/fadeRate : p > 1-fadeRate ? (1-p)/fadeRate : 1)); // fade alpha
|
|
372
|
+
|
|
373
|
+
// draw the particle
|
|
374
|
+
this.additive && setBlendMode(1);
|
|
375
|
+
if (this.trailScale)
|
|
376
|
+
{
|
|
377
|
+
// trail style particles
|
|
378
|
+
const speed = this.velocity.length();
|
|
379
|
+
const direction = this.velocity.scale(1/speed);
|
|
380
|
+
const trailLength = speed * this.trailScale;
|
|
381
|
+
size.y = max(size.x, trailLength);
|
|
382
|
+
this.angle = direction.angle();
|
|
383
|
+
drawTile(this.pos.add(direction.multiply(vec2(0,-trailLength/2))), size, this.tileIndex, this.tileSize, color, this.angle, this.mirror);
|
|
384
|
+
}
|
|
385
|
+
else
|
|
386
|
+
drawTile(this.pos, size, this.tileIndex, this.tileSize, color, this.angle, this.mirror);
|
|
387
|
+
this.additive && setBlendMode();
|
|
388
|
+
debugParticles && debugRect(this.pos, size, '#f005', 0, this.angle);
|
|
389
|
+
|
|
390
|
+
if (p == 1)
|
|
391
|
+
{
|
|
392
|
+
// destroy particle when it's time runs out
|
|
393
|
+
this.color = color;
|
|
394
|
+
this.size = size;
|
|
395
|
+
this.destroyCallback && this.destroyCallback(this);
|
|
396
|
+
this.destroyed = 1;
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
}</code></pre>
|
|
400
|
+
</article>
|
|
401
|
+
</section>
|
|
402
|
+
|
|
403
|
+
|
|
404
|
+
|
|
405
|
+
|
|
406
|
+
</div>
|
|
407
|
+
|
|
408
|
+
<footer class="footer" id="footer">
|
|
409
|
+
<a href=https://github.com/KilledByAPixel/LittleJS>LittleJS - MIT License - Copyright 2021 Frank Force</a>
|
|
410
|
+
</footer>
|
|
411
|
+
|
|
412
|
+
<script src="scripts/third-party/prettify.js"></script>
|
|
413
|
+
<script src="scripts/third-party/lang-css.js"></script>
|
|
414
|
+
<script type="text/javascript" src="scripts/misc.js"></script>
|
|
415
|
+
|
|
416
|
+
<script>prettyPrint();</script>
|
|
417
|
+
<script src="scripts/linenumber.js"></script>
|
|
418
|
+
<script src="scripts/fix-code-block.js"></script>
|
|
419
|
+
<script src="scripts/fix-navbar.js"></script>
|
|
420
|
+
|
|
421
|
+
<script src="scripts/search.js"></script>
|
|
422
|
+
<script src="scripts/third-party/fuse.js"></script>
|
|
423
|
+
<script>
|
|
424
|
+
var list = [{"title":"Color","link":"<a href=\"Color.html\">Color</a>"},{"title":"Color#add","link":"<a href=\"Color.html#add\">Color ▸ add</a>"},{"title":"Color#clamp","link":"<a href=\"Color.html#clamp\">Color ▸ clamp</a>"},{"title":"Color#copy","link":"<a href=\"Color.html#copy\">Color ▸ copy</a>"},{"title":"Color#divide","link":"<a href=\"Color.html#divide\">Color ▸ divide</a>"},{"title":"Color#lerp","link":"<a href=\"Color.html#lerp\">Color ▸ lerp</a>"},{"title":"Color#multiply","link":"<a href=\"Color.html#multiply\">Color ▸ multiply</a>"},{"title":"Color#mutate","link":"<a href=\"Color.html#mutate\">Color ▸ mutate</a>"},{"title":"Color#rgba","link":"<a href=\"Color.html#rgba\">Color ▸ rgba</a>"},{"title":"Color#rgbaInt","link":"<a href=\"Color.html#rgbaInt\">Color ▸ rgbaInt</a>"},{"title":"Color#scale","link":"<a href=\"Color.html#scale\">Color ▸ scale</a>"},{"title":"Color#setHSLA","link":"<a href=\"Color.html#setHSLA\">Color ▸ setHSLA</a>"},{"title":"Color#subtract","link":"<a href=\"Color.html#subtract\">Color ▸ subtract</a>"},{"title":"EngineObject","link":"<a href=\"EngineObject.html\">EngineObject</a>"},{"title":"EngineObject#addChild","link":"<a href=\"EngineObject.html#addChild\">EngineObject ▸ addChild</a>"},{"title":"EngineObject#applyAcceleration","link":"<a href=\"EngineObject.html#applyAcceleration\">EngineObject ▸ applyAcceleration</a>"},{"title":"EngineObject#applyForce","link":"<a href=\"EngineObject.html#applyForce\">EngineObject ▸ applyForce</a>"},{"title":"EngineObject#collideWithObject","link":"<a href=\"EngineObject.html#collideWithObject\">EngineObject ▸ collideWithObject</a>"},{"title":"EngineObject#collideWithTile","link":"<a href=\"EngineObject.html#collideWithTile\">EngineObject ▸ collideWithTile</a>"},{"title":"EngineObject#collideWithTileRaycast","link":"<a href=\"EngineObject.html#collideWithTileRaycast\">EngineObject ▸ collideWithTileRaycast</a>"},{"title":"EngineObject#destroy","link":"<a href=\"EngineObject.html#destroy\">EngineObject ▸ destroy</a>"},{"title":"EngineObject#getAliveTime","link":"<a href=\"EngineObject.html#getAliveTime\">EngineObject ▸ getAliveTime</a>"},{"title":"EngineObject#getMirrorSign","link":"<a href=\"EngineObject.html#getMirrorSign\">EngineObject ▸ getMirrorSign</a>"},{"title":"EngineObject#removeChild","link":"<a href=\"EngineObject.html#removeChild\">EngineObject ▸ removeChild</a>"},{"title":"EngineObject#render","link":"<a href=\"EngineObject.html#render\">EngineObject ▸ render</a>"},{"title":"EngineObject#setCollision","link":"<a href=\"EngineObject.html#setCollision\">EngineObject ▸ setCollision</a>"},{"title":"EngineObject#update","link":"<a href=\"EngineObject.html#update\">EngineObject ▸ update</a>"},{"title":"Medal","link":"<a href=\"Medal.html\">Medal</a>"},{"title":"Medal#render","link":"<a href=\"Medal.html#render\">Medal ▸ render</a>"},{"title":"Medal#renderIcon","link":"<a href=\"Medal.html#renderIcon\">Medal ▸ renderIcon</a>"},{"title":"Medal#unlock","link":"<a href=\"Medal.html#unlock\">Medal ▸ unlock</a>"},{"title":"Music","link":"<a href=\"Music.html\">Music</a>"},{"title":"Music#play","link":"<a href=\"Music.html#play\">Music ▸ play</a>"},{"title":"Newgrounds","link":"<a href=\"Newgrounds.html\">Newgrounds</a>"},{"title":"Newgrounds#call","link":"<a href=\"Newgrounds.html#call\">Newgrounds ▸ call</a>"},{"title":"Newgrounds#getScores","link":"<a href=\"Newgrounds.html#getScores\">Newgrounds ▸ getScores</a>"},{"title":"Newgrounds#logView","link":"<a href=\"Newgrounds.html#logView\">Newgrounds ▸ logView</a>"},{"title":"Newgrounds#postScore","link":"<a href=\"Newgrounds.html#postScore\">Newgrounds ▸ postScore</a>"},{"title":"Newgrounds#unlockMedal","link":"<a href=\"Newgrounds.html#unlockMedal\">Newgrounds ▸ unlockMedal</a>"},{"title":"Particle","link":"<a href=\"Particle.html\">Particle</a>"},{"title":"Particle#addChild","link":"<a href=\"Particle.html#addChild\">Particle ▸ addChild</a>"},{"title":"Particle#applyAcceleration","link":"<a href=\"Particle.html#applyAcceleration\">Particle ▸ applyAcceleration</a>"},{"title":"Particle#applyForce","link":"<a href=\"Particle.html#applyForce\">Particle ▸ applyForce</a>"},{"title":"Particle#collideWithObject","link":"<a href=\"Particle.html#collideWithObject\">Particle ▸ collideWithObject</a>"},{"title":"Particle#collideWithTile","link":"<a href=\"Particle.html#collideWithTile\">Particle ▸ collideWithTile</a>"},{"title":"Particle#collideWithTileRaycast","link":"<a href=\"Particle.html#collideWithTileRaycast\">Particle ▸ collideWithTileRaycast</a>"},{"title":"Particle#destroy","link":"<a href=\"Particle.html#destroy\">Particle ▸ destroy</a>"},{"title":"Particle#getAliveTime","link":"<a href=\"Particle.html#getAliveTime\">Particle ▸ getAliveTime</a>"},{"title":"Particle#getMirrorSign","link":"<a href=\"Particle.html#getMirrorSign\">Particle ▸ getMirrorSign</a>"},{"title":"Particle#removeChild","link":"<a href=\"Particle.html#removeChild\">Particle ▸ removeChild</a>"},{"title":"Particle#render","link":"<a href=\"Particle.html#render\">Particle ▸ render</a>"},{"title":"Particle#setCollision","link":"<a href=\"Particle.html#setCollision\">Particle ▸ setCollision</a>"},{"title":"Particle#update","link":"<a href=\"Particle.html#update\">Particle ▸ update</a>"},{"title":"ParticleEmitter","link":"<a href=\"ParticleEmitter.html\">ParticleEmitter</a>"},{"title":"ParticleEmitter#addChild","link":"<a href=\"ParticleEmitter.html#addChild\">ParticleEmitter ▸ addChild</a>"},{"title":"ParticleEmitter#applyAcceleration","link":"<a href=\"ParticleEmitter.html#applyAcceleration\">ParticleEmitter ▸ applyAcceleration</a>"},{"title":"ParticleEmitter#applyForce","link":"<a href=\"ParticleEmitter.html#applyForce\">ParticleEmitter ▸ applyForce</a>"},{"title":"ParticleEmitter#collideWithObject","link":"<a href=\"ParticleEmitter.html#collideWithObject\">ParticleEmitter ▸ collideWithObject</a>"},{"title":"ParticleEmitter#collideWithTile","link":"<a href=\"ParticleEmitter.html#collideWithTile\">ParticleEmitter ▸ collideWithTile</a>"},{"title":"ParticleEmitter#collideWithTileRaycast","link":"<a href=\"ParticleEmitter.html#collideWithTileRaycast\">ParticleEmitter ▸ collideWithTileRaycast</a>"},{"title":"ParticleEmitter#destroy","link":"<a href=\"ParticleEmitter.html#destroy\">ParticleEmitter ▸ destroy</a>"},{"title":"ParticleEmitter#emitParticle","link":"<a href=\"ParticleEmitter.html#emitParticle\">ParticleEmitter ▸ emitParticle</a>"},{"title":"ParticleEmitter#getAliveTime","link":"<a href=\"ParticleEmitter.html#getAliveTime\">ParticleEmitter ▸ getAliveTime</a>"},{"title":"ParticleEmitter#getMirrorSign","link":"<a href=\"ParticleEmitter.html#getMirrorSign\">ParticleEmitter ▸ getMirrorSign</a>"},{"title":"ParticleEmitter#removeChild","link":"<a href=\"ParticleEmitter.html#removeChild\">ParticleEmitter ▸ removeChild</a>"},{"title":"ParticleEmitter#render","link":"<a href=\"ParticleEmitter.html#render\">ParticleEmitter ▸ render</a>"},{"title":"ParticleEmitter#setCollision","link":"<a href=\"ParticleEmitter.html#setCollision\">ParticleEmitter ▸ setCollision</a>"},{"title":"ParticleEmitter#update","link":"<a href=\"ParticleEmitter.html#update\">ParticleEmitter ▸ update</a>"},{"title":"Sound","link":"<a href=\"Sound.html\">Sound</a>"},{"title":"Sound#play","link":"<a href=\"Sound.html#play\">Sound ▸ play</a>"},{"title":"Sound#playNote","link":"<a href=\"Sound.html#playNote\">Sound ▸ playNote</a>"},{"title":"TileLayer","link":"<a href=\"TileLayer.html\">TileLayer</a>"},{"title":"TileLayer#addChild","link":"<a href=\"TileLayer.html#addChild\">TileLayer ▸ addChild</a>"},{"title":"TileLayer#applyAcceleration","link":"<a href=\"TileLayer.html#applyAcceleration\">TileLayer ▸ applyAcceleration</a>"},{"title":"TileLayer#applyForce","link":"<a href=\"TileLayer.html#applyForce\">TileLayer ▸ applyForce</a>"},{"title":"TileLayer#collideWithObject","link":"<a href=\"TileLayer.html#collideWithObject\">TileLayer ▸ collideWithObject</a>"},{"title":"TileLayer#collideWithTile","link":"<a href=\"TileLayer.html#collideWithTile\">TileLayer ▸ collideWithTile</a>"},{"title":"TileLayer#collideWithTileRaycast","link":"<a href=\"TileLayer.html#collideWithTileRaycast\">TileLayer ▸ collideWithTileRaycast</a>"},{"title":"TileLayer#destroy","link":"<a href=\"TileLayer.html#destroy\">TileLayer ▸ destroy</a>"},{"title":"TileLayer#drawAllTileData","link":"<a href=\"TileLayer.html#drawAllTileData\">TileLayer ▸ drawAllTileData</a>"},{"title":"TileLayer#drawCanvas2D","link":"<a href=\"TileLayer.html#drawCanvas2D\">TileLayer ▸ drawCanvas2D</a>"},{"title":"TileLayer#drawRect","link":"<a href=\"TileLayer.html#drawRect\">TileLayer ▸ drawRect</a>"},{"title":"TileLayer#drawTile","link":"<a href=\"TileLayer.html#drawTile\">TileLayer ▸ drawTile</a>"},{"title":"TileLayer#drawTileData","link":"<a href=\"TileLayer.html#drawTileData\">TileLayer ▸ drawTileData</a>"},{"title":"TileLayer#getAliveTime","link":"<a href=\"TileLayer.html#getAliveTime\">TileLayer ▸ getAliveTime</a>"},{"title":"TileLayer#getData","link":"<a href=\"TileLayer.html#getData\">TileLayer ▸ getData</a>"},{"title":"TileLayer#getMirrorSign","link":"<a href=\"TileLayer.html#getMirrorSign\">TileLayer ▸ getMirrorSign</a>"},{"title":"TileLayer#redraw","link":"<a href=\"TileLayer.html#redraw\">TileLayer ▸ redraw</a>"},{"title":"TileLayer#redrawEnd","link":"<a href=\"TileLayer.html#redrawEnd\">TileLayer ▸ redrawEnd</a>"},{"title":"TileLayer#redrawStart","link":"<a href=\"TileLayer.html#redrawStart\">TileLayer ▸ redrawStart</a>"},{"title":"TileLayer#removeChild","link":"<a href=\"TileLayer.html#removeChild\">TileLayer ▸ removeChild</a>"},{"title":"TileLayer#render","link":"<a href=\"TileLayer.html#render\">TileLayer ▸ render</a>"},{"title":"TileLayer#setCollision","link":"<a href=\"TileLayer.html#setCollision\">TileLayer ▸ setCollision</a>"},{"title":"TileLayer#setData","link":"<a href=\"TileLayer.html#setData\">TileLayer ▸ setData</a>"},{"title":"TileLayer#update","link":"<a href=\"TileLayer.html#update\">TileLayer ▸ update</a>"},{"title":"TileLayerData","link":"<a href=\"TileLayerData.html\">TileLayerData</a>"},{"title":"TileLayerData#clear","link":"<a href=\"TileLayerData.html#clear\">TileLayerData ▸ clear</a>"},{"title":"Timer","link":"<a href=\"Timer.html\">Timer</a>"},{"title":"Timer#active","link":"<a href=\"Timer.html#active\">Timer ▸ active</a>"},{"title":"Timer#elapsed","link":"<a href=\"Timer.html#elapsed\">Timer ▸ elapsed</a>"},{"title":"Timer#get","link":"<a href=\"Timer.html#get\">Timer ▸ get</a>"},{"title":"Timer#getPercent","link":"<a href=\"Timer.html#getPercent\">Timer ▸ getPercent</a>"},{"title":"Timer#isSet","link":"<a href=\"Timer.html#isSet\">Timer ▸ isSet</a>"},{"title":"Timer#set","link":"<a href=\"Timer.html#set\">Timer ▸ set</a>"},{"title":"Timer#unset","link":"<a href=\"Timer.html#unset\">Timer ▸ unset</a>"},{"title":"Vector2","link":"<a href=\"Vector2.html\">Vector2</a>"},{"title":"Vector2#add","link":"<a href=\"Vector2.html#add\">Vector2 ▸ add</a>"},{"title":"Vector2#angle","link":"<a href=\"Vector2.html#angle\">Vector2 ▸ angle</a>"},{"title":"Vector2#area","link":"<a href=\"Vector2.html#area\">Vector2 ▸ area</a>"},{"title":"Vector2#arrayCheck","link":"<a href=\"Vector2.html#arrayCheck\">Vector2 ▸ arrayCheck</a>"},{"title":"Vector2#clampLength","link":"<a href=\"Vector2.html#clampLength\">Vector2 ▸ clampLength</a>"},{"title":"Vector2#copy","link":"<a href=\"Vector2.html#copy\">Vector2 ▸ copy</a>"},{"title":"Vector2#cross","link":"<a href=\"Vector2.html#cross\">Vector2 ▸ cross</a>"},{"title":"Vector2#direction","link":"<a href=\"Vector2.html#direction\">Vector2 ▸ direction</a>"},{"title":"Vector2#distance","link":"<a href=\"Vector2.html#distance\">Vector2 ▸ distance</a>"},{"title":"Vector2#distanceSquared","link":"<a href=\"Vector2.html#distanceSquared\">Vector2 ▸ distanceSquared</a>"},{"title":"Vector2#divide","link":"<a href=\"Vector2.html#divide\">Vector2 ▸ divide</a>"},{"title":"Vector2#dot","link":"<a href=\"Vector2.html#dot\">Vector2 ▸ dot</a>"},{"title":"Vector2#flip","link":"<a href=\"Vector2.html#flip\">Vector2 ▸ flip</a>"},{"title":"Vector2#floor","link":"<a href=\"Vector2.html#floor\">Vector2 ▸ floor</a>"},{"title":"Vector2#invert","link":"<a href=\"Vector2.html#invert\">Vector2 ▸ invert</a>"},{"title":"Vector2#length","link":"<a href=\"Vector2.html#length\">Vector2 ▸ length</a>"},{"title":"Vector2#lengthSquared","link":"<a href=\"Vector2.html#lengthSquared\">Vector2 ▸ lengthSquared</a>"},{"title":"Vector2#lerp","link":"<a href=\"Vector2.html#lerp\">Vector2 ▸ lerp</a>"},{"title":"Vector2#multiply","link":"<a href=\"Vector2.html#multiply\">Vector2 ▸ multiply</a>"},{"title":"Vector2#normalize","link":"<a href=\"Vector2.html#normalize\">Vector2 ▸ normalize</a>"},{"title":"Vector2#rotate","link":"<a href=\"Vector2.html#rotate\">Vector2 ▸ rotate</a>"},{"title":"Vector2#scale","link":"<a href=\"Vector2.html#scale\">Vector2 ▸ scale</a>"},{"title":"Vector2#setAngle","link":"<a href=\"Vector2.html#setAngle\">Vector2 ▸ setAngle</a>"},{"title":"Vector2#subtract","link":"<a href=\"Vector2.html#subtract\">Vector2 ▸ subtract</a>"},{"title":"Audio","link":"<a href=\"Audio.html\">Audio</a>"},{"title":"Audio.getNoteFrequency","link":"<a href=\"Audio.html#.getNoteFrequency\">Audio.getNoteFrequency ▸ undefined</a>"},{"title":"Audio.playAudioFile","link":"<a href=\"Audio.html#.playAudioFile\">Audio.playAudioFile ▸ undefined</a>"},{"title":"Audio.playSamples","link":"<a href=\"Audio.html#.playSamples\">Audio.playSamples ▸ undefined</a>"},{"title":"Audio.speak","link":"<a href=\"Audio.html#.speak\">Audio.speak ▸ undefined</a>"},{"title":"Audio.stopSpeech","link":"<a href=\"Audio.html#.stopSpeech\">Audio.stopSpeech ▸ undefined</a>"},{"title":"Audio.zzfx","link":"<a href=\"Audio.html#.zzfx\">Audio.zzfx ▸ undefined</a>"},{"title":"Audio.zzfxG","link":"<a href=\"Audio.html#.zzfxG\">Audio.zzfxG ▸ undefined</a>"},{"title":"Audio.zzfxM","link":"<a href=\"Audio.html#.zzfxM\">Audio.zzfxM ▸ undefined</a>"},{"title":"Debug","link":"<a href=\"Debug.html\">Debug</a>"},{"title":"Debug.debugAABB","link":"<a href=\"Debug.html#.debugAABB\">Debug.debugAABB ▸ undefined</a>"},{"title":"Debug.debugCircle","link":"<a href=\"Debug.html#.debugCircle\">Debug.debugCircle ▸ undefined</a>"},{"title":"Debug.debugClear","link":"<a href=\"Debug.html#.debugClear\">Debug.debugClear ▸ undefined</a>"},{"title":"Debug.debugLine","link":"<a href=\"Debug.html#.debugLine\">Debug.debugLine ▸ undefined</a>"},{"title":"Debug.debugPoint","link":"<a href=\"Debug.html#.debugPoint\">Debug.debugPoint ▸ undefined</a>"},{"title":"Debug.debugRect","link":"<a href=\"Debug.html#.debugRect\">Debug.debugRect ▸ undefined</a>"},{"title":"Debug.debugSaveCanvas","link":"<a href=\"Debug.html#.debugSaveCanvas\">Debug.debugSaveCanvas ▸ undefined</a>"},{"title":"Debug.debugText","link":"<a href=\"Debug.html#.debugText\">Debug.debugText ▸ undefined</a>"},{"title":"Draw","link":"<a href=\"Draw.html\">Draw</a>"},{"title":"Draw.drawCanvas2D","link":"<a href=\"Draw.html#.drawCanvas2D\">Draw.drawCanvas2D ▸ undefined</a>"},{"title":"Draw.drawLine","link":"<a href=\"Draw.html#.drawLine\">Draw.drawLine ▸ undefined</a>"},{"title":"Draw.drawRect","link":"<a href=\"Draw.html#.drawRect\">Draw.drawRect ▸ undefined</a>"},{"title":"Draw.drawRectScreenSpace","link":"<a href=\"Draw.html#.drawRectScreenSpace\">Draw.drawRectScreenSpace ▸ undefined</a>"},{"title":"Draw.drawText","link":"<a href=\"Draw.html#.drawText\">Draw.drawText ▸ undefined</a>"},{"title":"Draw.drawTile","link":"<a href=\"Draw.html#.drawTile\">Draw.drawTile ▸ undefined</a>"},{"title":"Draw.drawTileScreenSpace","link":"<a href=\"Draw.html#.drawTileScreenSpace\">Draw.drawTileScreenSpace ▸ undefined</a>"},{"title":"Draw.isFullscreen","link":"<a href=\"Draw.html#.isFullscreen\">Draw.isFullscreen ▸ undefined</a>"},{"title":"Draw.screenToWorld","link":"<a href=\"Draw.html#.screenToWorld\">Draw.screenToWorld ▸ undefined</a>"},{"title":"Draw.setBlendMode","link":"<a href=\"Draw.html#.setBlendMode\">Draw.setBlendMode ▸ undefined</a>"},{"title":"Draw.toggleFullscreen","link":"<a href=\"Draw.html#.toggleFullscreen\">Draw.toggleFullscreen ▸ undefined</a>"},{"title":"Draw.worldToScreen","link":"<a href=\"Draw.html#.worldToScreen\">Draw.worldToScreen ▸ undefined</a>"},{"title":"Input","link":"<a href=\"Input.html\">Input</a>"},{"title":"Input.clearInput","link":"<a href=\"Input.html#.clearInput\">Input.clearInput ▸ undefined</a>"},{"title":"Input.gamepadIsDown","link":"<a href=\"Input.html#.gamepadIsDown\">Input.gamepadIsDown ▸ undefined</a>"},{"title":"Input.gamepadStick","link":"<a href=\"Input.html#.gamepadStick\">Input.gamepadStick ▸ undefined</a>"},{"title":"Input.gamepadWasPressed","link":"<a href=\"Input.html#.gamepadWasPressed\">Input.gamepadWasPressed ▸ undefined</a>"},{"title":"Input.gamepadWasReleased","link":"<a href=\"Input.html#.gamepadWasReleased\">Input.gamepadWasReleased ▸ undefined</a>"},{"title":"Input.keyIsDown","link":"<a href=\"Input.html#.keyIsDown\">Input.keyIsDown ▸ undefined</a>"},{"title":"Input.keyWasPressed","link":"<a href=\"Input.html#.keyWasPressed\">Input.keyWasPressed ▸ undefined</a>"},{"title":"Input.keyWasReleased","link":"<a href=\"Input.html#.keyWasReleased\">Input.keyWasReleased ▸ undefined</a>"},{"title":"Medals","link":"<a href=\"Medals.html\">Medals</a>"},{"title":"Medals.medalsInit","link":"<a href=\"Medals.html#.medalsInit\">Medals.medalsInit ▸ undefined</a>"},{"title":"Random","link":"<a href=\"Random.html\">Random</a>"},{"title":"Random.rand","link":"<a href=\"Random.html#.rand\">Random.rand ▸ undefined</a>"},{"title":"Random.randColor","link":"<a href=\"Random.html#.randColor\">Random.randColor ▸ undefined</a>"},{"title":"Random.randInCircle","link":"<a href=\"Random.html#.randInCircle\">Random.randInCircle ▸ undefined</a>"},{"title":"Random.randInt","link":"<a href=\"Random.html#.randInt\">Random.randInt ▸ undefined</a>"},{"title":"Random.randSeeded","link":"<a href=\"Random.html#.randSeeded\">Random.randSeeded ▸ undefined</a>"},{"title":"Random.randSign","link":"<a href=\"Random.html#.randSign\">Random.randSign ▸ undefined</a>"},{"title":"Random.randVector","link":"<a href=\"Random.html#.randVector\">Random.randVector ▸ undefined</a>"},{"title":"Settings","link":"<a href=\"Settings.html\">Settings</a>"},{"title":"TileCollision","link":"<a href=\"TileCollision.html\">TileCollision</a>"},{"title":"TileCollision.getTileCollisionData","link":"<a href=\"TileCollision.html#.getTileCollisionData\">TileCollision.getTileCollisionData ▸ undefined</a>"},{"title":"TileCollision.initTileCollision","link":"<a href=\"TileCollision.html#.initTileCollision\">TileCollision.initTileCollision ▸ undefined</a>"},{"title":"TileCollision.setTileCollisionData","link":"<a href=\"TileCollision.html#.setTileCollisionData\">TileCollision.setTileCollisionData ▸ undefined</a>"},{"title":"TileCollision.tileCollisionRaycast","link":"<a href=\"TileCollision.html#.tileCollisionRaycast\">TileCollision.tileCollisionRaycast ▸ undefined</a>"},{"title":"TileCollision.tileCollisionTest","link":"<a href=\"TileCollision.html#.tileCollisionTest\">TileCollision.tileCollisionTest ▸ undefined</a>"},{"title":"Utilities","link":"<a href=\"Utilities.html\">Utilities</a>"},{"title":"Utilities.abs","link":"<a href=\"Utilities.html#.abs\">Utilities.abs ▸ undefined</a>"},{"title":"Utilities.clamp","link":"<a href=\"Utilities.html#.clamp\">Utilities.clamp ▸ undefined</a>"},{"title":"Utilities.formatTime","link":"<a href=\"Utilities.html#.formatTime\">Utilities.formatTime ▸ undefined</a>"},{"title":"Utilities.isOverlapping","link":"<a href=\"Utilities.html#.isOverlapping\">Utilities.isOverlapping ▸ undefined</a>"},{"title":"Utilities.lerp","link":"<a href=\"Utilities.html#.lerp\">Utilities.lerp ▸ undefined</a>"},{"title":"Utilities.max","link":"<a href=\"Utilities.html#.max\">Utilities.max ▸ undefined</a>"},{"title":"Utilities.min","link":"<a href=\"Utilities.html#.min\">Utilities.min ▸ undefined</a>"},{"title":"Utilities.mod","link":"<a href=\"Utilities.html#.mod\">Utilities.mod ▸ undefined</a>"},{"title":"Utilities.nearestPowerOfTwo","link":"<a href=\"Utilities.html#.nearestPowerOfTwo\">Utilities.nearestPowerOfTwo ▸ undefined</a>"},{"title":"Utilities.percent","link":"<a href=\"Utilities.html#.percent\">Utilities.percent ▸ undefined</a>"},{"title":"Utilities.sign","link":"<a href=\"Utilities.html#.sign\">Utilities.sign ▸ undefined</a>"},{"title":"Utilities.smoothStep","link":"<a href=\"Utilities.html#.smoothStep\">Utilities.smoothStep ▸ undefined</a>"},{"title":"Utilities.vec2","link":"<a href=\"Utilities.html#.vec2\">Utilities.vec2 ▸ undefined</a>"},{"title":"Utilities.wave","link":"<a href=\"Utilities.html#.wave\">Utilities.wave ▸ undefined</a>"},{"title":"WebGL","link":"<a href=\"WebGL.html\">WebGL</a>"},{"title":"WebGL.glCompileShader","link":"<a href=\"WebGL.html#.glCompileShader\">WebGL.glCompileShader ▸ undefined</a>"},{"title":"WebGL.glCopyToContext","link":"<a href=\"WebGL.html#.glCopyToContext\">WebGL.glCopyToContext ▸ undefined</a>"},{"title":"WebGL.glCreateBuffer","link":"<a href=\"WebGL.html#.glCreateBuffer\">WebGL.glCreateBuffer ▸ undefined</a>"},{"title":"WebGL.glCreateProgram","link":"<a href=\"WebGL.html#.glCreateProgram\">WebGL.glCreateProgram ▸ undefined</a>"},{"title":"WebGL.glCreateTexture","link":"<a href=\"WebGL.html#.glCreateTexture\">WebGL.glCreateTexture ▸ undefined</a>"},{"title":"WebGL.glDraw","link":"<a href=\"WebGL.html#.glDraw\">WebGL.glDraw ▸ undefined</a>"},{"title":"WebGL.glFlush","link":"<a href=\"WebGL.html#.glFlush\">WebGL.glFlush ▸ undefined</a>"},{"title":"WebGL.glSetBlendMode","link":"<a href=\"WebGL.html#.glSetBlendMode\">WebGL.glSetBlendMode ▸ undefined</a>"},{"title":"WebGL.glSetTexture","link":"<a href=\"WebGL.html#.glSetTexture\">WebGL.glSetTexture ▸ undefined</a>"},{"title":"engineCollideObjects","link":"<a href=\"global.html#engineCollideObjects\">engineCollideObjects</a>"},{"title":"engineInit","link":"<a href=\"global.html#engineInit\">engineInit</a>"},{"title":"engineName","link":"<a href=\"global.html#engineName\">engineName</a>"},{"title":"engineObjects","link":"<a href=\"global.html#engineObjects\">engineObjects</a>"},{"title":"engineObjectsCallback","link":"<a href=\"global.html#engineObjectsCallback\">engineObjectsCallback</a>"},{"title":"engineObjectsDestroy","link":"<a href=\"global.html#engineObjectsDestroy\">engineObjectsDestroy</a>"},{"title":"engineObjectsUpdate","link":"<a href=\"global.html#engineObjectsUpdate\">engineObjectsUpdate</a>"},{"title":"engineVersion","link":"<a href=\"global.html#engineVersion\">engineVersion</a>"},{"title":"FPS","link":"<a href=\"global.html#FPS\">FPS</a>"},{"title":"frame","link":"<a href=\"global.html#frame\">frame</a>"},{"title":"paused","link":"<a href=\"global.html#paused\">paused</a>"},{"title":"time","link":"<a href=\"global.html#time\">time</a>"},{"title":"timeDelta","link":"<a href=\"global.html#timeDelta\">timeDelta</a>"},{"title":"timeReal","link":"<a href=\"global.html#timeReal\">timeReal</a>"}];
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