littlejsengine 1.1.6 → 1.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/docs/Audio.html +2268 -0
  2. package/docs/Color.html +2989 -0
  3. package/docs/Debug.html +2933 -0
  4. package/docs/Draw.html +4092 -0
  5. package/docs/EngineObject.html +4458 -0
  6. package/docs/Input.html +2482 -0
  7. package/docs/Medal.html +1007 -0
  8. package/docs/Medals.html +628 -0
  9. package/docs/Music.html +584 -0
  10. package/docs/Newgrounds.html +1399 -0
  11. package/docs/Particle.html +4535 -0
  12. package/docs/ParticleEmitter.html +7770 -0
  13. package/docs/Random.html +1774 -0
  14. package/docs/Settings.html +2679 -0
  15. package/docs/Sound.html +1249 -0
  16. package/docs/TileCollision.html +1409 -0
  17. package/docs/TileLayer.html +6948 -0
  18. package/docs/TileLayerData.html +1052 -0
  19. package/docs/Timer.html +1183 -0
  20. package/docs/Utilities.html +3281 -0
  21. package/docs/Vector2.html +4207 -0
  22. package/docs/WebGL.html +2327 -0
  23. package/docs/engine.js.html +429 -0
  24. package/docs/engineAudio.js.html +609 -0
  25. package/docs/engineDebug.js.html +725 -0
  26. package/docs/engineDraw.js.html +419 -0
  27. package/docs/engineInput.js.html +401 -0
  28. package/docs/engineMedals.js.html +461 -0
  29. package/docs/engineObject.js.html +518 -0
  30. package/docs/engineParticles.js.html +441 -0
  31. package/docs/engineSettings.js.html +349 -0
  32. package/docs/engineTileLayer.js.html +513 -0
  33. package/docs/engineUtilities.js.html +647 -0
  34. package/docs/engineWebGL.js.html +522 -0
  35. package/docs/fonts/MavenPro-Regular.ttf +0 -0
  36. package/docs/fonts/Montserrat-Regular.ttf +0 -0
  37. package/docs/fonts/Muli-Black.ttf +0 -0
  38. package/docs/fonts/OFL-hind.txt +93 -0
  39. package/docs/fonts/OFL-montserrat.txt +93 -0
  40. package/docs/global.html +1691 -0
  41. package/docs/index.css +6 -0
  42. package/docs/index.html +247 -0
  43. package/docs/scripts/fix-code-block.js +53 -0
  44. package/docs/scripts/fix-navbar.js +25 -0
  45. package/docs/scripts/linenumber.js +25 -0
  46. package/docs/scripts/misc.js +217 -0
  47. package/docs/scripts/resize.js +85 -0
  48. package/docs/scripts/search.js +83 -0
  49. package/docs/scripts/third-party/Apache-License-2.0.txt +202 -0
  50. package/docs/scripts/third-party/fuse.js +9 -0
  51. package/docs/scripts/third-party/lang-css.js +2 -0
  52. package/docs/scripts/third-party/prettify.js +28 -0
  53. package/docs/static/favicon.png +0 -0
  54. package/docs/static/index.css +4 -0
  55. package/docs/styles/clean-jsdoc-theme-base.css +393 -0
  56. package/docs/styles/clean-jsdoc-theme-dark.css +324 -0
  57. package/docs/styles/clean-jsdoc-theme-light.css +319 -0
  58. package/docs/styles/reset.css +346 -0
  59. package/docs/styles/third-party/ionicons.min.css +11 -0
  60. package/docs/styles/third-party/prettify-jsdoc.css +111 -0
  61. package/docs/styles/third-party/prettify-tomorrow.css +5 -0
  62. package/engine/engine.all.js +94 -110
  63. package/engine/engine.all.min.js +1 -1
  64. package/engine/engine.all.release.js +94 -110
  65. package/engine/engine.js +14 -17
  66. package/engine/engineAudio.js +7 -7
  67. package/engine/engineDraw.js +6 -6
  68. package/engine/engineInput.js +7 -7
  69. package/engine/engineMedals.js +3 -3
  70. package/engine/engineObject.js +15 -15
  71. package/engine/engineParticles.js +3 -3
  72. package/engine/engineSettings.js +30 -43
  73. package/engine/engineTileLayer.js +5 -5
  74. package/engine/engineUtilities.js +4 -4
  75. package/examples/breakout/game.js +1 -1
  76. package/examples/breakout/gameObjects.js +1 -1
  77. package/examples/breakout/index.html +3 -3
  78. package/examples/platformer/gameObjects.js +1 -1
  79. package/examples/platformer/gamePlayer.js +1 -1
  80. package/examples/platformer/index.html +6 -6
  81. package/examples/puzzle/game.js +1 -1
  82. package/examples/puzzle/index.html +2 -2
  83. package/examples/stress/index.html +1 -1
  84. package/index.html +13 -13
  85. package/package.json +1 -1
@@ -0,0 +1,401 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+
4
+ <head>
5
+ <meta charset="utf-8">
6
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
7
+
8
+ <!-- Adding favicon -->
9
+
10
+ <link rel="icon" href="./static/favicon.png" />
11
+
12
+
13
+ <!-- Adding meta -->
14
+
15
+
16
+ <!-- Adding external script-->
17
+
18
+
19
+ <!-- Adding external style-->
20
+
21
+
22
+ <!-- Adding scripts-->
23
+
24
+
25
+ <!-- Adding style-->
26
+
27
+
28
+ <!-- Adding overlay script-->
29
+
30
+
31
+ <!-- Adding overlay style-->
32
+
33
+
34
+
35
+ <title>
36
+ engineInput.js
37
+ </title>
38
+
39
+ <!--[if lt IE 9]>
40
+ <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
41
+ <![endif]-->
42
+ <link type="text/css" rel="stylesheet" href="styles/third-party/ionicons.min.css">
43
+ <link type="text/css" rel="stylesheet" href="styles/third-party/prettify-tomorrow.css">
44
+ <link type="text/css" rel="stylesheet" href="styles/reset.css">
45
+ <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-base.css">
46
+ <link type="text/css" rel="stylesheet" href="styles/clean-jsdoc-theme-dark.css">
47
+
48
+ <style>
49
+ .prettyprint code {font-family:monospace}
50
+ </style>
51
+
52
+ <svg aria-hidden="true" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
53
+ style="display:none">
54
+ <defs>
55
+ <symbol id="copy-icon" viewbox="0 0 488.3 488.3">
56
+ <g>
57
+ <path
58
+ d="M314.25,85.4h-227c-21.3,0-38.6,17.3-38.6,38.6v325.7c0,21.3,17.3,38.6,38.6,38.6h227c21.3,0,38.6-17.3,38.6-38.6V124 C352.75,102.7,335.45,85.4,314.25,85.4z M325.75,449.6c0,6.4-5.2,11.6-11.6,11.6h-227c-6.4,0-11.6-5.2-11.6-11.6V124 c0-6.4,5.2-11.6,11.6-11.6h227c6.4,0,11.6,5.2,11.6,11.6V449.6z" />
59
+ <path
60
+ d="M401.05,0h-227c-21.3,0-38.6,17.3-38.6,38.6c0,7.5,6,13.5,13.5,13.5s13.5-6,13.5-13.5c0-6.4,5.2-11.6,11.6-11.6h227 c6.4,0,11.6,5.2,11.6,11.6v325.7c0,6.4-5.2,11.6-11.6,11.6c-7.5,0-13.5,6-13.5,13.5s6,13.5,13.5,13.5c21.3,0,38.6-17.3,38.6-38.6 V38.6C439.65,17.3,422.35,0,401.05,0z" />
61
+ </g>
62
+ </symbol>
63
+ <symbol id='search-icon' viewBox="0 0 512 512">
64
+ <g>
65
+ <g>
66
+ <path
67
+ d="M225.474,0C101.151,0,0,101.151,0,225.474c0,124.33,101.151,225.474,225.474,225.474 c124.33,0,225.474-101.144,225.474-225.474C450.948,101.151,349.804,0,225.474,0z M225.474,409.323 c-101.373,0-183.848-82.475-183.848-183.848S124.101,41.626,225.474,41.626s183.848,82.475,183.848,183.848 S326.847,409.323,225.474,409.323z" />
68
+ </g>
69
+ </g>
70
+ <g>
71
+ <g>
72
+ <path
73
+ d="M505.902,476.472L386.574,357.144c-8.131-8.131-21.299-8.131-29.43,0c-8.131,8.124-8.131,21.306,0,29.43l119.328,119.328 c4.065,4.065,9.387,6.098,14.715,6.098c5.321,0,10.649-2.033,14.715-6.098C514.033,497.778,514.033,484.596,505.902,476.472z" />
74
+ </g>
75
+ </g>
76
+ </symbol>
77
+ <symbol id="down-icon" viewBox="0 0 16 16">
78
+ <path
79
+ fill-rule="evenodd"
80
+ clip-rule="evenodd"
81
+ d="M12.7803 6.21967C13.0732 6.51256 13.0732 6.98744 12.7803 7.28033L8.53033 11.5303C8.23744 11.8232 7.76256 11.8232 7.46967 11.5303L3.21967 7.28033C2.92678 6.98744 2.92678 6.51256 3.21967 6.21967C3.51256 5.92678 3.98744 5.92678 4.28033 6.21967L8 9.93934L11.7197 6.21967C12.0126 5.92678 12.4874 5.92678 12.7803 6.21967Z"
82
+ >
83
+ </path>
84
+ </symbol>
85
+ </defs>
86
+ </svg>
87
+ </head>
88
+
89
+ <body>
90
+
91
+ <nav class="navbar" id="navbar">
92
+ <div class="navbar-heading" id="navbar-heading"><a href="index.html"><h2 class="navbar-heading-text">LittleJS - The Tiny JavaScript Game Engine That Can!</h2></a></div><div class="search-box" id="search-box"><div class="search-box-input-container"><input class="search-box-input" type="text" placeholder="Search..." id="search-box-input" /><svg class="search-icon" alt="search-icon"><use xlink:href="#search-icon"></use></svg></div><div class="search-item-container" id="search-item-container"><ul class="search-item-ul" id="search-item-ul"></ul></div></div><div class="sidebar-main-content" id="sidebar-main-content"><div class="accordion collapsed" id="3026681" > <h3 class="accordion-heading">Classes<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=864267><div class="accordion-heading child"><a href="Color.html">Color</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Color.html#add">add</a></li><li data-type='method'><a href="Color.html#clamp">clamp</a></li><li data-type='method'><a href="Color.html#copy">copy</a></li><li data-type='method'><a href="Color.html#divide">divide</a></li><li data-type='method'><a href="Color.html#lerp">lerp</a></li><li data-type='method'><a href="Color.html#multiply">multiply</a></li><li data-type='method'><a href="Color.html#mutate">mutate</a></li><li data-type='method'><a href="Color.html#rgba">rgba</a></li><li data-type='method'><a href="Color.html#rgbaInt">rgbaInt</a></li><li data-type='method'><a href="Color.html#scale">scale</a></li><li data-type='method'><a href="Color.html#setHSLA">setHSLA</a></li><li data-type='method'><a href="Color.html#subtract">subtract</a></li></ul></li><li class="accordion collapsed child" id=3569399><div class="accordion-heading child"><a href="EngineObject.html">EngineObject</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="EngineObject.html#addChild">addChild</a></li><li data-type='method'><a href="EngineObject.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="EngineObject.html#applyForce">applyForce</a></li><li data-type='method'><a href="EngineObject.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="EngineObject.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="EngineObject.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="EngineObject.html#destroy">destroy</a></li><li data-type='method'><a href="EngineObject.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="EngineObject.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="EngineObject.html#removeChild">removeChild</a></li><li data-type='method'><a href="EngineObject.html#render">render</a></li><li data-type='method'><a href="EngineObject.html#setCollision">setCollision</a></li><li data-type='method'><a href="EngineObject.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=2970668><div class="accordion-heading child"><a href="Medal.html">Medal</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medal.html#render">render</a></li><li data-type='method'><a href="Medal.html#renderIcon">renderIcon</a></li><li data-type='method'><a href="Medal.html#unlock">unlock</a></li></ul></li><li class="accordion collapsed child" id=2533015><div class="accordion-heading child"><a href="Music.html">Music</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Music.html#play">play</a></li></ul></li><li class="accordion collapsed child" id=5490011><div class="accordion-heading child"><a href="Newgrounds.html">Newgrounds</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Newgrounds.html#call">call</a></li><li data-type='method'><a href="Newgrounds.html#getScores">getScores</a></li><li data-type='method'><a href="Newgrounds.html#logView">logView</a></li><li data-type='method'><a href="Newgrounds.html#postScore">postScore</a></li><li data-type='method'><a href="Newgrounds.html#unlockMedal">unlockMedal</a></li></ul></li><li class="accordion collapsed child" id=5370538><div class="accordion-heading child"><a href="Particle.html">Particle</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Particle.html#addChild">addChild</a></li><li data-type='method'><a href="Particle.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="Particle.html#applyForce">applyForce</a></li><li data-type='method'><a href="Particle.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="Particle.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="Particle.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="Particle.html#destroy">destroy</a></li><li data-type='method'><a href="Particle.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="Particle.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="Particle.html#removeChild">removeChild</a></li><li data-type='method'><a href="Particle.html#render">render</a></li><li data-type='method'><a href="Particle.html#setCollision">setCollision</a></li><li data-type='method'><a href="Particle.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=4983401><div class="accordion-heading child"><a href="ParticleEmitter.html">ParticleEmitter</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="ParticleEmitter.html#addChild">addChild</a></li><li data-type='method'><a href="ParticleEmitter.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="ParticleEmitter.html#applyForce">applyForce</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="ParticleEmitter.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="ParticleEmitter.html#destroy">destroy</a></li><li data-type='method'><a href="ParticleEmitter.html#emitParticle">emitParticle</a></li><li data-type='method'><a href="ParticleEmitter.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="ParticleEmitter.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="ParticleEmitter.html#removeChild">removeChild</a></li><li data-type='method'><a href="ParticleEmitter.html#render">render</a></li><li data-type='method'><a href="ParticleEmitter.html#setCollision">setCollision</a></li><li data-type='method'><a href="ParticleEmitter.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=4102019><div class="accordion-heading child"><a href="Sound.html">Sound</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Sound.html#play">play</a></li><li data-type='method'><a href="Sound.html#playNote">playNote</a></li></ul></li><li class="accordion collapsed child" id=3455641><div class="accordion-heading child"><a href="TileLayer.html">TileLayer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayer.html#addChild">addChild</a></li><li data-type='method'><a href="TileLayer.html#applyAcceleration">applyAcceleration</a></li><li data-type='method'><a href="TileLayer.html#applyForce">applyForce</a></li><li data-type='method'><a href="TileLayer.html#collideWithObject">collideWithObject</a></li><li data-type='method'><a href="TileLayer.html#collideWithTile">collideWithTile</a></li><li data-type='method'><a href="TileLayer.html#collideWithTileRaycast">collideWithTileRaycast</a></li><li data-type='method'><a href="TileLayer.html#destroy">destroy</a></li><li data-type='method'><a href="TileLayer.html#drawAllTileData">drawAllTileData</a></li><li data-type='method'><a href="TileLayer.html#drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="TileLayer.html#drawRect">drawRect</a></li><li data-type='method'><a href="TileLayer.html#drawTile">drawTile</a></li><li data-type='method'><a href="TileLayer.html#drawTileData">drawTileData</a></li><li data-type='method'><a href="TileLayer.html#getAliveTime">getAliveTime</a></li><li data-type='method'><a href="TileLayer.html#getData">getData</a></li><li data-type='method'><a href="TileLayer.html#getMirrorSign">getMirrorSign</a></li><li data-type='method'><a href="TileLayer.html#redraw">redraw</a></li><li data-type='method'><a href="TileLayer.html#redrawEnd">redrawEnd</a></li><li data-type='method'><a href="TileLayer.html#redrawStart">redrawStart</a></li><li data-type='method'><a href="TileLayer.html#removeChild">removeChild</a></li><li data-type='method'><a href="TileLayer.html#render">render</a></li><li data-type='method'><a href="TileLayer.html#setCollision">setCollision</a></li><li data-type='method'><a href="TileLayer.html#setData">setData</a></li><li data-type='method'><a href="TileLayer.html#update">update</a></li></ul></li><li class="accordion collapsed child" id=1570904><div class="accordion-heading child"><a href="TileLayerData.html">TileLayerData</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileLayerData.html#clear">clear</a></li></ul></li><li class="accordion collapsed child" id=3515045><div class="accordion-heading child"><a href="Timer.html">Timer</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Timer.html#active">active</a></li><li data-type='method'><a href="Timer.html#elapsed">elapsed</a></li><li data-type='method'><a href="Timer.html#get">get</a></li><li data-type='method'><a href="Timer.html#getPercent">getPercent</a></li><li data-type='method'><a href="Timer.html#isSet">isSet</a></li><li data-type='method'><a href="Timer.html#set">set</a></li><li data-type='method'><a href="Timer.html#unset">unset</a></li></ul></li><li class="accordion collapsed child" id=7852068><div class="accordion-heading child"><a href="Vector2.html">Vector2</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Vector2.html#add">add</a></li><li data-type='method'><a href="Vector2.html#angle">angle</a></li><li data-type='method'><a href="Vector2.html#area">area</a></li><li data-type='method'><a href="Vector2.html#arrayCheck">arrayCheck</a></li><li data-type='method'><a href="Vector2.html#clampLength">clampLength</a></li><li data-type='method'><a href="Vector2.html#copy">copy</a></li><li data-type='method'><a href="Vector2.html#cross">cross</a></li><li data-type='method'><a href="Vector2.html#direction">direction</a></li><li data-type='method'><a href="Vector2.html#distance">distance</a></li><li data-type='method'><a href="Vector2.html#distanceSquared">distanceSquared</a></li><li data-type='method'><a href="Vector2.html#divide">divide</a></li><li data-type='method'><a href="Vector2.html#dot">dot</a></li><li data-type='method'><a href="Vector2.html#flip">flip</a></li><li data-type='method'><a href="Vector2.html#floor">floor</a></li><li data-type='method'><a href="Vector2.html#invert">invert</a></li><li data-type='method'><a href="Vector2.html#length">length</a></li><li data-type='method'><a href="Vector2.html#lengthSquared">lengthSquared</a></li><li data-type='method'><a href="Vector2.html#lerp">lerp</a></li><li data-type='method'><a href="Vector2.html#multiply">multiply</a></li><li data-type='method'><a href="Vector2.html#normalize">normalize</a></li><li data-type='method'><a href="Vector2.html#rotate">rotate</a></li><li data-type='method'><a href="Vector2.html#scale">scale</a></li><li data-type='method'><a href="Vector2.html#setAngle">setAngle</a></li><li data-type='method'><a href="Vector2.html#subtract">subtract</a></li></ul></li></ul> </div><div class="accordion collapsed" id="813939" > <h3 class="accordion-heading">Namespaces<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion collapsed child" id=2717358><div class="accordion-heading child"><a href="Audio.html">Audio</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Audio.html#.getNoteFrequency">getNoteFrequency</a></li><li data-type='method'><a href="Audio.html#.playAudioFile">playAudioFile</a></li><li data-type='method'><a href="Audio.html#.playSamples">playSamples</a></li><li data-type='method'><a href="Audio.html#.speak">speak</a></li><li data-type='method'><a href="Audio.html#.stopSpeech">stopSpeech</a></li><li data-type='method'><a href="Audio.html#.zzfx">zzfx</a></li><li data-type='method'><a href="Audio.html#.zzfxG">zzfxG</a></li><li data-type='method'><a href="Audio.html#.zzfxM">zzfxM</a></li></ul></li><li class="accordion collapsed child" id=8015982><div class="accordion-heading child"><a href="Debug.html">Debug</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Debug.html#.debugAABB">debugAABB</a></li><li data-type='method'><a href="Debug.html#.debugCircle">debugCircle</a></li><li data-type='method'><a href="Debug.html#.debugClear">debugClear</a></li><li data-type='method'><a href="Debug.html#.debugLine">debugLine</a></li><li data-type='method'><a href="Debug.html#.debugPoint">debugPoint</a></li><li data-type='method'><a href="Debug.html#.debugRect">debugRect</a></li><li data-type='method'><a href="Debug.html#.debugSaveCanvas">debugSaveCanvas</a></li><li data-type='method'><a href="Debug.html#.debugText">debugText</a></li></ul></li><li class="accordion collapsed child" id=3886530><div class="accordion-heading child"><a href="Draw.html">Draw</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Draw.html#.drawCanvas2D">drawCanvas2D</a></li><li data-type='method'><a href="Draw.html#.drawLine">drawLine</a></li><li data-type='method'><a href="Draw.html#.drawRect">drawRect</a></li><li data-type='method'><a href="Draw.html#.drawRectScreenSpace">drawRectScreenSpace</a></li><li data-type='method'><a href="Draw.html#.drawText">drawText</a></li><li data-type='method'><a href="Draw.html#.drawTile">drawTile</a></li><li data-type='method'><a href="Draw.html#.drawTileScreenSpace">drawTileScreenSpace</a></li><li data-type='method'><a href="Draw.html#.isFullscreen">isFullscreen</a></li><li data-type='method'><a href="Draw.html#.screenToWorld">screenToWorld</a></li><li data-type='method'><a href="Draw.html#.setBlendMode">setBlendMode</a></li><li data-type='method'><a href="Draw.html#.toggleFullscreen">toggleFullscreen</a></li><li data-type='method'><a href="Draw.html#.worldToScreen">worldToScreen</a></li></ul></li><li class="accordion collapsed child" id=2344392><div class="accordion-heading child"><a href="Input.html">Input</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Input.html#.clearInput">clearInput</a></li><li data-type='method'><a href="Input.html#.gamepadIsDown">gamepadIsDown</a></li><li data-type='method'><a href="Input.html#.gamepadStick">gamepadStick</a></li><li data-type='method'><a href="Input.html#.gamepadWasPressed">gamepadWasPressed</a></li><li data-type='method'><a href="Input.html#.gamepadWasReleased">gamepadWasReleased</a></li><li data-type='method'><a href="Input.html#.keyIsDown">keyIsDown</a></li><li data-type='method'><a href="Input.html#.keyWasPressed">keyWasPressed</a></li><li data-type='method'><a href="Input.html#.keyWasReleased">keyWasReleased</a></li></ul></li><li class="accordion collapsed child" id=4725200><div class="accordion-heading child"><a href="Medals.html">Medals</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Medals.html#.medalsInit">medalsInit</a></li></ul></li><li class="accordion collapsed child" id=7676165><div class="accordion-heading child"><a href="Random.html">Random</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Random.html#.rand">rand</a></li><li data-type='method'><a href="Random.html#.randColor">randColor</a></li><li data-type='method'><a href="Random.html#.randInCircle">randInCircle</a></li><li data-type='method'><a href="Random.html#.randInt">randInt</a></li><li data-type='method'><a href="Random.html#.randSeeded">randSeeded</a></li><li data-type='method'><a href="Random.html#.randSign">randSign</a></li><li data-type='method'><a href="Random.html#.randVector">randVector</a></li></ul></li><li class="accordion-list" id=""><a href="Settings.html">Settings</a></li><li class="accordion collapsed child" id=2840044><div class="accordion-heading child"><a href="TileCollision.html">TileCollision</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="TileCollision.html#.getTileCollisionData">getTileCollisionData</a></li><li data-type='method'><a href="TileCollision.html#.initTileCollision">initTileCollision</a></li><li data-type='method'><a href="TileCollision.html#.setTileCollisionData">setTileCollisionData</a></li><li data-type='method'><a href="TileCollision.html#.tileCollisionRaycast">tileCollisionRaycast</a></li><li data-type='method'><a href="TileCollision.html#.tileCollisionTest">tileCollisionTest</a></li></ul></li><li class="accordion collapsed child" id=6238309><div class="accordion-heading child"><a href="Utilities.html">Utilities</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="Utilities.html#.abs">abs</a></li><li data-type='method'><a href="Utilities.html#.clamp">clamp</a></li><li data-type='method'><a href="Utilities.html#.formatTime">formatTime</a></li><li data-type='method'><a href="Utilities.html#.isOverlapping">isOverlapping</a></li><li data-type='method'><a href="Utilities.html#.lerp">lerp</a></li><li data-type='method'><a href="Utilities.html#.max">max</a></li><li data-type='method'><a href="Utilities.html#.min">min</a></li><li data-type='method'><a href="Utilities.html#.mod">mod</a></li><li data-type='method'><a href="Utilities.html#.nearestPowerOfTwo">nearestPowerOfTwo</a></li><li data-type='method'><a href="Utilities.html#.percent">percent</a></li><li data-type='method'><a href="Utilities.html#.sign">sign</a></li><li data-type='method'><a href="Utilities.html#.smoothStep">smoothStep</a></li><li data-type='method'><a href="Utilities.html#.vec2">vec2</a></li><li data-type='method'><a href="Utilities.html#.wave">wave</a></li></ul></li><li class="accordion collapsed child" id=6305592><div class="accordion-heading child"><a href="WebGL.html">WebGL</a><svg><use xlink:href="#down-icon"></use></svg></div><ul class='methods accordion-content'><li data-type='method'><a href="WebGL.html#.glCompileShader">glCompileShader</a></li><li data-type='method'><a href="WebGL.html#.glCopyToContext">glCopyToContext</a></li><li data-type='method'><a href="WebGL.html#.glCreateBuffer">glCreateBuffer</a></li><li data-type='method'><a href="WebGL.html#.glCreateProgram">glCreateProgram</a></li><li data-type='method'><a href="WebGL.html#.glCreateTexture">glCreateTexture</a></li><li data-type='method'><a href="WebGL.html#.glDraw">glDraw</a></li><li data-type='method'><a href="WebGL.html#.glFlush">glFlush</a></li><li data-type='method'><a href="WebGL.html#.glSetBlendMode">glSetBlendMode</a></li><li data-type='method'><a href="WebGL.html#.glSetTexture">glSetTexture</a></li></ul></li></ul> </div><div class="accordion collapsed" id="9475387" > <h3 class="accordion-heading">Global<svg><use xlink:href="#down-icon"></use></svg></h3><ul class="accordion-content"><li class="accordion-list" id=""><a href="global.html#engineCollideObjects">engineCollideObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineInit">engineInit</a></li><li class="accordion-list" id=""><a href="global.html#engineName">engineName</a></li><li class="accordion-list" id=""><a href="global.html#engineObjects">engineObjects</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsCallback">engineObjectsCallback</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsDestroy">engineObjectsDestroy</a></li><li class="accordion-list" id=""><a href="global.html#engineObjectsUpdate">engineObjectsUpdate</a></li><li class="accordion-list" id=""><a href="global.html#engineVersion">engineVersion</a></li><li class="accordion-list" id=""><a href="global.html#FPS">FPS</a></li><li class="accordion-list" id=""><a href="global.html#frame">frame</a></li><li class="accordion-list" id=""><a href="global.html#paused">paused</a></li><li class="accordion-list" id=""><a href="global.html#time">time</a></li><li class="accordion-list" id=""><a href="global.html#timeDelta">timeDelta</a></li><li class="accordion-list" id=""><a href="global.html#timeReal">timeReal</a></li></ul> </div></div>
93
+
94
+
95
+ </nav>
96
+ <div class="navbar-ham" id="navbar-ham">
97
+ <div>
98
+ <div class="first"></div>
99
+ <div class="second"></div>
100
+ <div class="third"></div>
101
+ </div>
102
+ </div>
103
+
104
+ <div id="main" class="main-content">
105
+
106
+ <h1 id='page-title' class="page-title">
107
+ engineInput.js
108
+ </h1>
109
+
110
+
111
+
112
+
113
+
114
+
115
+
116
+ <section>
117
+ <article>
118
+ <pre class="prettyprint source linenums"><code>/**
119
+ * LittleJS Input System
120
+ * &lt;br> - Tracks key down, pressed, and released
121
+ * &lt;br> - Also tracks mouse buttons, position, and wheel
122
+ * &lt;br> - Supports multiple gamepads
123
+ * @namespace Input
124
+ */
125
+
126
+ 'use strict';
127
+
128
+ /** Returns true if device key is down
129
+ * @param {Number} key
130
+ * @param {Number} [device=0]
131
+ * @return {Boolean}
132
+ * @memberof Input */
133
+ const keyIsDown = (key, device=0)=> inputData[device] &amp;&amp; inputData[device][key] &amp; 1 ? 1 : 0;
134
+
135
+ /** Returns true if device key was pressed this frame
136
+ * @param {Number} key
137
+ * @param {Number} [device=0]
138
+ * @return {Boolean}
139
+ * @memberof Input */
140
+ const keyWasPressed = (key, device=0)=> inputData[device] &amp;&amp; inputData[device][key] &amp; 2 ? 1 : 0;
141
+
142
+ /** Returns true if device key was released this frame
143
+ * @param {Number} key
144
+ * @param {Number} [device=0]
145
+ * @return {Boolean}
146
+ * @memberof Input */
147
+ const keyWasReleased = (key, device=0)=> inputData[device] &amp;&amp; inputData[device][key] &amp; 4 ? 1 : 0;
148
+
149
+ /** Clears all input
150
+ * @memberof Input */
151
+ const clearInput = ()=> inputData[0] = [];
152
+
153
+ /** Returns true if mouse button is down
154
+ * @param {Number} button
155
+ * @return {Boolean}
156
+ * @memberof Input */
157
+ const mouseIsDown = keyIsDown;
158
+
159
+ /** Returns true if mouse button was pressed
160
+ * @param {Number} button
161
+ * @return {Boolean}
162
+ * @memberof Input */
163
+ const mouseWasPressed = keyWasPressed;
164
+
165
+ /** Returns true if mouse button was released
166
+ * @param {Number} button
167
+ * @return {Boolean}
168
+ * @memberof Input */
169
+ const mouseWasReleased = keyWasReleased;
170
+
171
+ /** Mouse pos in world space
172
+ * @type {Vector2}
173
+ * @memberof Input */
174
+ let mousePos = vec2();
175
+
176
+ /** Mouse pos in screen space
177
+ * @type {Vector2}
178
+ * @memberof Input */
179
+ let mousePosScreen = vec2();
180
+
181
+ /** Mouse wheel delta this frame
182
+ * @memberof Input */
183
+ let mouseWheel = 0;
184
+
185
+ /** Returns true if user is using gamepad (has more recently pressed a gamepad button)
186
+ * @memberof Input */
187
+ let isUsingGamepad = 0;
188
+
189
+ /** Returns true if gamepad button is down
190
+ * @param {Number} button
191
+ * @param {Number} [gamepad=0]
192
+ * @return {Boolean}
193
+ * @memberof Input */
194
+ const gamepadIsDown = (button, gamepad=0)=> keyIsDown(button, gamepad+1);
195
+
196
+ /** Returns true if gamepad button was pressed
197
+ * @param {Number} button
198
+ * @param {Number} [gamepad=0]
199
+ * @return {Boolean}
200
+ * @memberof Input */
201
+ const gamepadWasPressed = (button, gamepad=0)=> keyWasPressed(button, gamepad+1);
202
+
203
+ /** Returns true if gamepad button was released
204
+ * @param {Number} button
205
+ * @param {Number} [gamepad=0]
206
+ * @return {Boolean}
207
+ * @memberof Input */
208
+ const gamepadWasReleased = (button, gamepad=0)=> keyWasReleased(button, gamepad+1);
209
+
210
+ /** Returns gamepad stick value
211
+ * @param {Number} stick
212
+ * @param {Number} [gamepad=0]
213
+ * @return {Vector2}
214
+ * @memberof Input */
215
+ const gamepadStick = (stick, gamepad=0)=> stickData[gamepad] ? stickData[gamepad][stick] || vec2() : vec2();
216
+
217
+ ///////////////////////////////////////////////////////////////////////////////
218
+ // Input update called by engine
219
+
220
+ const inputData = [[]];
221
+
222
+ function inputUpdate()
223
+ {
224
+ // clear input when lost focus (prevent stuck keys)
225
+ document.hasFocus() || clearInput();
226
+
227
+ // update mouse world space position
228
+ mousePos = screenToWorld(mousePosScreen);
229
+
230
+ // update gamepads if enabled
231
+ gamepadsUpdate();
232
+ }
233
+
234
+ function inputUpdatePost()
235
+ {
236
+ // clear input to prepare for next frame
237
+ for (const deviceInputData of inputData)
238
+ for (const i in deviceInputData)
239
+ deviceInputData[i] &amp;= 1;
240
+ mouseWheel = 0;
241
+ }
242
+
243
+ ///////////////////////////////////////////////////////////////////////////////
244
+ // Keyboard event handlers
245
+
246
+ onkeydown = e=>
247
+ {
248
+ if (debug &amp;&amp; e.target != document.body) return;
249
+ e.repeat || (inputData[isUsingGamepad = 0][remapKeyCode(e.keyCode)] = 3);
250
+ debug || e.preventDefault();
251
+ }
252
+ onkeyup = e=>
253
+ {
254
+ if (debug &amp;&amp; e.target != document.body) return;
255
+ inputData[0][remapKeyCode(e.keyCode)] = 4;
256
+ }
257
+ const remapKeyCode = c=> inputWASDEmulateDirection ? c==87?38 : c==83?40 : c==65?37 : c==68?39 : c : c;
258
+
259
+ ///////////////////////////////////////////////////////////////////////////////
260
+ // Mouse event handlers
261
+
262
+ onmousedown = e=> {inputData[isUsingGamepad = 0][e.button] = 3; onmousemove(e); e.button &amp;&amp; e.preventDefault();}
263
+ onmouseup = e=> inputData[0][e.button] = inputData[0][e.button] &amp; 2 | 4;
264
+ onmousemove = e=>
265
+ {
266
+ // convert mouse pos to canvas space
267
+ if (!mainCanvas) return;
268
+ const rect = mainCanvas.getBoundingClientRect();
269
+ mousePosScreen.x = mainCanvasSize.x * percent(e.x, rect.right, rect.left);
270
+ mousePosScreen.y = mainCanvasSize.y * percent(e.y, rect.bottom, rect.top);
271
+ }
272
+ onwheel = e=> e.ctrlKey || (mouseWheel = sign(e.deltaY));
273
+ oncontextmenu = e=> !1; // prevent right click menu
274
+
275
+ ///////////////////////////////////////////////////////////////////////////////
276
+ // Gamepad input
277
+
278
+ const stickData = [];
279
+ function gamepadsUpdate()
280
+ {
281
+ if (!gamepadsEnable || !navigator.getGamepads || !document.hasFocus() &amp;&amp; !debug)
282
+ return;
283
+
284
+ // poll gamepads
285
+ const gamepads = navigator.getGamepads();
286
+ for (let i = gamepads.length; i--;)
287
+ {
288
+ // get or create gamepad data
289
+ const gamepad = gamepads[i];
290
+ const data = inputData[i+1] || (inputData[i+1] = []);
291
+ const sticks = stickData[i] || (stickData[i] = []);
292
+
293
+ if (gamepad)
294
+ {
295
+ // read clamp dead zone of analog sticks
296
+ const deadZone = .3, deadZoneMax = .8;
297
+ const applyDeadZone = (v)=>
298
+ v > deadZone ? percent( v, deadZoneMax, deadZone) :
299
+ v &lt; -deadZone ? -percent(-v, deadZoneMax, deadZone) : 0;
300
+
301
+ // read analog sticks
302
+ for (let j = 0; j &lt; gamepad.axes.length-1; j+=2)
303
+ sticks[j>>1] = vec2(applyDeadZone(gamepad.axes[j]), applyDeadZone(-gamepad.axes[j+1])).clampLength();
304
+
305
+ // read buttons
306
+ for (let j = gamepad.buttons.length; j--;)
307
+ {
308
+ const button = gamepad.buttons[j];
309
+ data[j] = button.pressed ? 1 + 2*!gamepadIsDown(j,i) : 4*gamepadIsDown(j,i);
310
+ isUsingGamepad |= !i &amp;&amp; button.pressed;
311
+ }
312
+
313
+ if (gamepadDirectionEmulateStick)
314
+ {
315
+ // copy dpad to left analog stick when pressed
316
+ const dpad = vec2(gamepadIsDown(15,i) - gamepadIsDown(14,i), gamepadIsDown(12,i) - gamepadIsDown(13,i));
317
+ if (dpad.lengthSquared())
318
+ sticks[0] = dpad.clampLength();
319
+ }
320
+ }
321
+ }
322
+ }
323
+
324
+ ///////////////////////////////////////////////////////////////////////////////
325
+ // Touch input
326
+
327
+ /** True if a touch device has been detected
328
+ * @const {boolean}
329
+ * @memberof Input */
330
+ const isTouchDevice = inputTouchEnable &amp;&amp; window.ontouchstart !== undefined;
331
+ if (isTouchDevice)
332
+ {
333
+ // handle all touch events the same way
334
+ let wasTouching, hadTouchInput;
335
+ ontouchstart = ontouchmove = ontouchend = e=>
336
+ {
337
+ e.button = 0; // all touches are left click
338
+
339
+ // check if touching and pass to mouse events
340
+ const touching = e.touches.length;
341
+ if (touching)
342
+ {
343
+ hadTouchInput || zzfx(0, hadTouchInput=1) ; // fix mobile audio, force it to play a sound the first time
344
+
345
+ // set event pos and pass it along
346
+ e.x = e.touches[0].clientX;
347
+ e.y = e.touches[0].clientY;
348
+ wasTouching ? onmousemove(e) : onmousedown(e);
349
+ }
350
+ else if (wasTouching)
351
+ onmouseup(e);
352
+
353
+ // set was touching
354
+ wasTouching = touching;
355
+
356
+ // prevent normal mouse events from being called
357
+ return !e.cancelable;
358
+ }
359
+ }</code></pre>
360
+ </article>
361
+ </section>
362
+
363
+
364
+
365
+
366
+ </div>
367
+
368
+ <footer class="footer" id="footer">
369
+ <a href=https://github.com/KilledByAPixel/LittleJS>LittleJS - MIT License - Copyright 2021 Frank Force</a>
370
+ </footer>
371
+
372
+ <script src="scripts/third-party/prettify.js"></script>
373
+ <script src="scripts/third-party/lang-css.js"></script>
374
+ <script type="text/javascript" src="scripts/misc.js"></script>
375
+
376
+ <script>prettyPrint();</script>
377
+ <script src="scripts/linenumber.js"></script>
378
+ <script src="scripts/fix-code-block.js"></script>
379
+ <script src="scripts/fix-navbar.js"></script>
380
+
381
+ <script src="scripts/search.js"></script>
382
+ <script src="scripts/third-party/fuse.js"></script>
383
+ <script>
384
+ var list = [{"title":"Color","link":"<a href=\"Color.html\">Color</a>"},{"title":"Color#add","link":"<a href=\"Color.html#add\">Color &rtrif; add</a>"},{"title":"Color#clamp","link":"<a href=\"Color.html#clamp\">Color &rtrif; clamp</a>"},{"title":"Color#copy","link":"<a href=\"Color.html#copy\">Color &rtrif; copy</a>"},{"title":"Color#divide","link":"<a href=\"Color.html#divide\">Color &rtrif; divide</a>"},{"title":"Color#lerp","link":"<a href=\"Color.html#lerp\">Color &rtrif; lerp</a>"},{"title":"Color#multiply","link":"<a href=\"Color.html#multiply\">Color &rtrif; multiply</a>"},{"title":"Color#mutate","link":"<a href=\"Color.html#mutate\">Color &rtrif; mutate</a>"},{"title":"Color#rgba","link":"<a href=\"Color.html#rgba\">Color &rtrif; rgba</a>"},{"title":"Color#rgbaInt","link":"<a href=\"Color.html#rgbaInt\">Color &rtrif; rgbaInt</a>"},{"title":"Color#scale","link":"<a href=\"Color.html#scale\">Color &rtrif; scale</a>"},{"title":"Color#setHSLA","link":"<a href=\"Color.html#setHSLA\">Color &rtrif; setHSLA</a>"},{"title":"Color#subtract","link":"<a href=\"Color.html#subtract\">Color &rtrif; subtract</a>"},{"title":"EngineObject","link":"<a href=\"EngineObject.html\">EngineObject</a>"},{"title":"EngineObject#addChild","link":"<a href=\"EngineObject.html#addChild\">EngineObject &rtrif; addChild</a>"},{"title":"EngineObject#applyAcceleration","link":"<a href=\"EngineObject.html#applyAcceleration\">EngineObject &rtrif; applyAcceleration</a>"},{"title":"EngineObject#applyForce","link":"<a href=\"EngineObject.html#applyForce\">EngineObject &rtrif; applyForce</a>"},{"title":"EngineObject#collideWithObject","link":"<a href=\"EngineObject.html#collideWithObject\">EngineObject &rtrif; collideWithObject</a>"},{"title":"EngineObject#collideWithTile","link":"<a href=\"EngineObject.html#collideWithTile\">EngineObject &rtrif; collideWithTile</a>"},{"title":"EngineObject#collideWithTileRaycast","link":"<a href=\"EngineObject.html#collideWithTileRaycast\">EngineObject &rtrif; collideWithTileRaycast</a>"},{"title":"EngineObject#destroy","link":"<a href=\"EngineObject.html#destroy\">EngineObject &rtrif; destroy</a>"},{"title":"EngineObject#getAliveTime","link":"<a href=\"EngineObject.html#getAliveTime\">EngineObject &rtrif; getAliveTime</a>"},{"title":"EngineObject#getMirrorSign","link":"<a href=\"EngineObject.html#getMirrorSign\">EngineObject &rtrif; getMirrorSign</a>"},{"title":"EngineObject#removeChild","link":"<a href=\"EngineObject.html#removeChild\">EngineObject &rtrif; removeChild</a>"},{"title":"EngineObject#render","link":"<a href=\"EngineObject.html#render\">EngineObject &rtrif; render</a>"},{"title":"EngineObject#setCollision","link":"<a href=\"EngineObject.html#setCollision\">EngineObject &rtrif; setCollision</a>"},{"title":"EngineObject#update","link":"<a href=\"EngineObject.html#update\">EngineObject &rtrif; update</a>"},{"title":"Medal","link":"<a href=\"Medal.html\">Medal</a>"},{"title":"Medal#render","link":"<a href=\"Medal.html#render\">Medal &rtrif; render</a>"},{"title":"Medal#renderIcon","link":"<a href=\"Medal.html#renderIcon\">Medal &rtrif; renderIcon</a>"},{"title":"Medal#unlock","link":"<a href=\"Medal.html#unlock\">Medal &rtrif; unlock</a>"},{"title":"Music","link":"<a href=\"Music.html\">Music</a>"},{"title":"Music#play","link":"<a href=\"Music.html#play\">Music &rtrif; play</a>"},{"title":"Newgrounds","link":"<a href=\"Newgrounds.html\">Newgrounds</a>"},{"title":"Newgrounds#call","link":"<a href=\"Newgrounds.html#call\">Newgrounds &rtrif; call</a>"},{"title":"Newgrounds#getScores","link":"<a href=\"Newgrounds.html#getScores\">Newgrounds &rtrif; getScores</a>"},{"title":"Newgrounds#logView","link":"<a href=\"Newgrounds.html#logView\">Newgrounds &rtrif; logView</a>"},{"title":"Newgrounds#postScore","link":"<a href=\"Newgrounds.html#postScore\">Newgrounds &rtrif; postScore</a>"},{"title":"Newgrounds#unlockMedal","link":"<a href=\"Newgrounds.html#unlockMedal\">Newgrounds &rtrif; unlockMedal</a>"},{"title":"Particle","link":"<a href=\"Particle.html\">Particle</a>"},{"title":"Particle#addChild","link":"<a href=\"Particle.html#addChild\">Particle &rtrif; addChild</a>"},{"title":"Particle#applyAcceleration","link":"<a href=\"Particle.html#applyAcceleration\">Particle &rtrif; applyAcceleration</a>"},{"title":"Particle#applyForce","link":"<a href=\"Particle.html#applyForce\">Particle &rtrif; applyForce</a>"},{"title":"Particle#collideWithObject","link":"<a href=\"Particle.html#collideWithObject\">Particle &rtrif; collideWithObject</a>"},{"title":"Particle#collideWithTile","link":"<a href=\"Particle.html#collideWithTile\">Particle &rtrif; collideWithTile</a>"},{"title":"Particle#collideWithTileRaycast","link":"<a href=\"Particle.html#collideWithTileRaycast\">Particle &rtrif; collideWithTileRaycast</a>"},{"title":"Particle#destroy","link":"<a href=\"Particle.html#destroy\">Particle &rtrif; destroy</a>"},{"title":"Particle#getAliveTime","link":"<a href=\"Particle.html#getAliveTime\">Particle &rtrif; getAliveTime</a>"},{"title":"Particle#getMirrorSign","link":"<a href=\"Particle.html#getMirrorSign\">Particle &rtrif; getMirrorSign</a>"},{"title":"Particle#removeChild","link":"<a href=\"Particle.html#removeChild\">Particle &rtrif; removeChild</a>"},{"title":"Particle#render","link":"<a href=\"Particle.html#render\">Particle &rtrif; render</a>"},{"title":"Particle#setCollision","link":"<a href=\"Particle.html#setCollision\">Particle &rtrif; setCollision</a>"},{"title":"Particle#update","link":"<a href=\"Particle.html#update\">Particle &rtrif; update</a>"},{"title":"ParticleEmitter","link":"<a href=\"ParticleEmitter.html\">ParticleEmitter</a>"},{"title":"ParticleEmitter#addChild","link":"<a href=\"ParticleEmitter.html#addChild\">ParticleEmitter &rtrif; addChild</a>"},{"title":"ParticleEmitter#applyAcceleration","link":"<a href=\"ParticleEmitter.html#applyAcceleration\">ParticleEmitter &rtrif; applyAcceleration</a>"},{"title":"ParticleEmitter#applyForce","link":"<a href=\"ParticleEmitter.html#applyForce\">ParticleEmitter &rtrif; applyForce</a>"},{"title":"ParticleEmitter#collideWithObject","link":"<a href=\"ParticleEmitter.html#collideWithObject\">ParticleEmitter &rtrif; collideWithObject</a>"},{"title":"ParticleEmitter#collideWithTile","link":"<a href=\"ParticleEmitter.html#collideWithTile\">ParticleEmitter &rtrif; collideWithTile</a>"},{"title":"ParticleEmitter#collideWithTileRaycast","link":"<a href=\"ParticleEmitter.html#collideWithTileRaycast\">ParticleEmitter &rtrif; collideWithTileRaycast</a>"},{"title":"ParticleEmitter#destroy","link":"<a href=\"ParticleEmitter.html#destroy\">ParticleEmitter &rtrif; destroy</a>"},{"title":"ParticleEmitter#emitParticle","link":"<a href=\"ParticleEmitter.html#emitParticle\">ParticleEmitter &rtrif; emitParticle</a>"},{"title":"ParticleEmitter#getAliveTime","link":"<a href=\"ParticleEmitter.html#getAliveTime\">ParticleEmitter &rtrif; getAliveTime</a>"},{"title":"ParticleEmitter#getMirrorSign","link":"<a href=\"ParticleEmitter.html#getMirrorSign\">ParticleEmitter &rtrif; getMirrorSign</a>"},{"title":"ParticleEmitter#removeChild","link":"<a href=\"ParticleEmitter.html#removeChild\">ParticleEmitter &rtrif; removeChild</a>"},{"title":"ParticleEmitter#render","link":"<a href=\"ParticleEmitter.html#render\">ParticleEmitter &rtrif; render</a>"},{"title":"ParticleEmitter#setCollision","link":"<a href=\"ParticleEmitter.html#setCollision\">ParticleEmitter &rtrif; setCollision</a>"},{"title":"ParticleEmitter#update","link":"<a href=\"ParticleEmitter.html#update\">ParticleEmitter &rtrif; update</a>"},{"title":"Sound","link":"<a href=\"Sound.html\">Sound</a>"},{"title":"Sound#play","link":"<a href=\"Sound.html#play\">Sound &rtrif; play</a>"},{"title":"Sound#playNote","link":"<a href=\"Sound.html#playNote\">Sound &rtrif; playNote</a>"},{"title":"TileLayer","link":"<a href=\"TileLayer.html\">TileLayer</a>"},{"title":"TileLayer#addChild","link":"<a href=\"TileLayer.html#addChild\">TileLayer &rtrif; addChild</a>"},{"title":"TileLayer#applyAcceleration","link":"<a href=\"TileLayer.html#applyAcceleration\">TileLayer &rtrif; applyAcceleration</a>"},{"title":"TileLayer#applyForce","link":"<a href=\"TileLayer.html#applyForce\">TileLayer &rtrif; applyForce</a>"},{"title":"TileLayer#collideWithObject","link":"<a href=\"TileLayer.html#collideWithObject\">TileLayer &rtrif; collideWithObject</a>"},{"title":"TileLayer#collideWithTile","link":"<a href=\"TileLayer.html#collideWithTile\">TileLayer &rtrif; collideWithTile</a>"},{"title":"TileLayer#collideWithTileRaycast","link":"<a href=\"TileLayer.html#collideWithTileRaycast\">TileLayer &rtrif; collideWithTileRaycast</a>"},{"title":"TileLayer#destroy","link":"<a href=\"TileLayer.html#destroy\">TileLayer &rtrif; destroy</a>"},{"title":"TileLayer#drawAllTileData","link":"<a href=\"TileLayer.html#drawAllTileData\">TileLayer &rtrif; drawAllTileData</a>"},{"title":"TileLayer#drawCanvas2D","link":"<a href=\"TileLayer.html#drawCanvas2D\">TileLayer &rtrif; drawCanvas2D</a>"},{"title":"TileLayer#drawRect","link":"<a href=\"TileLayer.html#drawRect\">TileLayer &rtrif; drawRect</a>"},{"title":"TileLayer#drawTile","link":"<a href=\"TileLayer.html#drawTile\">TileLayer &rtrif; drawTile</a>"},{"title":"TileLayer#drawTileData","link":"<a href=\"TileLayer.html#drawTileData\">TileLayer &rtrif; drawTileData</a>"},{"title":"TileLayer#getAliveTime","link":"<a href=\"TileLayer.html#getAliveTime\">TileLayer &rtrif; getAliveTime</a>"},{"title":"TileLayer#getData","link":"<a href=\"TileLayer.html#getData\">TileLayer &rtrif; getData</a>"},{"title":"TileLayer#getMirrorSign","link":"<a href=\"TileLayer.html#getMirrorSign\">TileLayer &rtrif; getMirrorSign</a>"},{"title":"TileLayer#redraw","link":"<a href=\"TileLayer.html#redraw\">TileLayer &rtrif; redraw</a>"},{"title":"TileLayer#redrawEnd","link":"<a href=\"TileLayer.html#redrawEnd\">TileLayer &rtrif; redrawEnd</a>"},{"title":"TileLayer#redrawStart","link":"<a href=\"TileLayer.html#redrawStart\">TileLayer &rtrif; redrawStart</a>"},{"title":"TileLayer#removeChild","link":"<a href=\"TileLayer.html#removeChild\">TileLayer &rtrif; removeChild</a>"},{"title":"TileLayer#render","link":"<a href=\"TileLayer.html#render\">TileLayer &rtrif; render</a>"},{"title":"TileLayer#setCollision","link":"<a href=\"TileLayer.html#setCollision\">TileLayer &rtrif; setCollision</a>"},{"title":"TileLayer#setData","link":"<a href=\"TileLayer.html#setData\">TileLayer &rtrif; setData</a>"},{"title":"TileLayer#update","link":"<a href=\"TileLayer.html#update\">TileLayer &rtrif; update</a>"},{"title":"TileLayerData","link":"<a href=\"TileLayerData.html\">TileLayerData</a>"},{"title":"TileLayerData#clear","link":"<a href=\"TileLayerData.html#clear\">TileLayerData &rtrif; clear</a>"},{"title":"Timer","link":"<a href=\"Timer.html\">Timer</a>"},{"title":"Timer#active","link":"<a href=\"Timer.html#active\">Timer &rtrif; active</a>"},{"title":"Timer#elapsed","link":"<a href=\"Timer.html#elapsed\">Timer &rtrif; elapsed</a>"},{"title":"Timer#get","link":"<a href=\"Timer.html#get\">Timer &rtrif; get</a>"},{"title":"Timer#getPercent","link":"<a href=\"Timer.html#getPercent\">Timer &rtrif; getPercent</a>"},{"title":"Timer#isSet","link":"<a href=\"Timer.html#isSet\">Timer &rtrif; isSet</a>"},{"title":"Timer#set","link":"<a href=\"Timer.html#set\">Timer &rtrif; set</a>"},{"title":"Timer#unset","link":"<a href=\"Timer.html#unset\">Timer &rtrif; unset</a>"},{"title":"Vector2","link":"<a href=\"Vector2.html\">Vector2</a>"},{"title":"Vector2#add","link":"<a href=\"Vector2.html#add\">Vector2 &rtrif; add</a>"},{"title":"Vector2#angle","link":"<a href=\"Vector2.html#angle\">Vector2 &rtrif; angle</a>"},{"title":"Vector2#area","link":"<a href=\"Vector2.html#area\">Vector2 &rtrif; area</a>"},{"title":"Vector2#arrayCheck","link":"<a href=\"Vector2.html#arrayCheck\">Vector2 &rtrif; arrayCheck</a>"},{"title":"Vector2#clampLength","link":"<a href=\"Vector2.html#clampLength\">Vector2 &rtrif; clampLength</a>"},{"title":"Vector2#copy","link":"<a href=\"Vector2.html#copy\">Vector2 &rtrif; copy</a>"},{"title":"Vector2#cross","link":"<a href=\"Vector2.html#cross\">Vector2 &rtrif; cross</a>"},{"title":"Vector2#direction","link":"<a href=\"Vector2.html#direction\">Vector2 &rtrif; direction</a>"},{"title":"Vector2#distance","link":"<a href=\"Vector2.html#distance\">Vector2 &rtrif; distance</a>"},{"title":"Vector2#distanceSquared","link":"<a href=\"Vector2.html#distanceSquared\">Vector2 &rtrif; distanceSquared</a>"},{"title":"Vector2#divide","link":"<a href=\"Vector2.html#divide\">Vector2 &rtrif; divide</a>"},{"title":"Vector2#dot","link":"<a href=\"Vector2.html#dot\">Vector2 &rtrif; dot</a>"},{"title":"Vector2#flip","link":"<a href=\"Vector2.html#flip\">Vector2 &rtrif; flip</a>"},{"title":"Vector2#floor","link":"<a href=\"Vector2.html#floor\">Vector2 &rtrif; floor</a>"},{"title":"Vector2#invert","link":"<a href=\"Vector2.html#invert\">Vector2 &rtrif; invert</a>"},{"title":"Vector2#length","link":"<a href=\"Vector2.html#length\">Vector2 &rtrif; length</a>"},{"title":"Vector2#lengthSquared","link":"<a href=\"Vector2.html#lengthSquared\">Vector2 &rtrif; lengthSquared</a>"},{"title":"Vector2#lerp","link":"<a href=\"Vector2.html#lerp\">Vector2 &rtrif; lerp</a>"},{"title":"Vector2#multiply","link":"<a href=\"Vector2.html#multiply\">Vector2 &rtrif; multiply</a>"},{"title":"Vector2#normalize","link":"<a href=\"Vector2.html#normalize\">Vector2 &rtrif; normalize</a>"},{"title":"Vector2#rotate","link":"<a href=\"Vector2.html#rotate\">Vector2 &rtrif; rotate</a>"},{"title":"Vector2#scale","link":"<a href=\"Vector2.html#scale\">Vector2 &rtrif; scale</a>"},{"title":"Vector2#setAngle","link":"<a href=\"Vector2.html#setAngle\">Vector2 &rtrif; setAngle</a>"},{"title":"Vector2#subtract","link":"<a href=\"Vector2.html#subtract\">Vector2 &rtrif; subtract</a>"},{"title":"Audio","link":"<a href=\"Audio.html\">Audio</a>"},{"title":"Audio.getNoteFrequency","link":"<a href=\"Audio.html#.getNoteFrequency\">Audio.getNoteFrequency &rtrif; undefined</a>"},{"title":"Audio.playAudioFile","link":"<a href=\"Audio.html#.playAudioFile\">Audio.playAudioFile &rtrif; undefined</a>"},{"title":"Audio.playSamples","link":"<a href=\"Audio.html#.playSamples\">Audio.playSamples &rtrif; undefined</a>"},{"title":"Audio.speak","link":"<a href=\"Audio.html#.speak\">Audio.speak &rtrif; undefined</a>"},{"title":"Audio.stopSpeech","link":"<a href=\"Audio.html#.stopSpeech\">Audio.stopSpeech &rtrif; undefined</a>"},{"title":"Audio.zzfx","link":"<a href=\"Audio.html#.zzfx\">Audio.zzfx &rtrif; undefined</a>"},{"title":"Audio.zzfxG","link":"<a href=\"Audio.html#.zzfxG\">Audio.zzfxG &rtrif; undefined</a>"},{"title":"Audio.zzfxM","link":"<a href=\"Audio.html#.zzfxM\">Audio.zzfxM &rtrif; undefined</a>"},{"title":"Debug","link":"<a href=\"Debug.html\">Debug</a>"},{"title":"Debug.debugAABB","link":"<a href=\"Debug.html#.debugAABB\">Debug.debugAABB &rtrif; undefined</a>"},{"title":"Debug.debugCircle","link":"<a href=\"Debug.html#.debugCircle\">Debug.debugCircle &rtrif; undefined</a>"},{"title":"Debug.debugClear","link":"<a href=\"Debug.html#.debugClear\">Debug.debugClear &rtrif; undefined</a>"},{"title":"Debug.debugLine","link":"<a href=\"Debug.html#.debugLine\">Debug.debugLine &rtrif; undefined</a>"},{"title":"Debug.debugPoint","link":"<a href=\"Debug.html#.debugPoint\">Debug.debugPoint &rtrif; undefined</a>"},{"title":"Debug.debugRect","link":"<a href=\"Debug.html#.debugRect\">Debug.debugRect &rtrif; undefined</a>"},{"title":"Debug.debugSaveCanvas","link":"<a href=\"Debug.html#.debugSaveCanvas\">Debug.debugSaveCanvas &rtrif; undefined</a>"},{"title":"Debug.debugText","link":"<a href=\"Debug.html#.debugText\">Debug.debugText &rtrif; undefined</a>"},{"title":"Draw","link":"<a href=\"Draw.html\">Draw</a>"},{"title":"Draw.drawCanvas2D","link":"<a href=\"Draw.html#.drawCanvas2D\">Draw.drawCanvas2D &rtrif; undefined</a>"},{"title":"Draw.drawLine","link":"<a href=\"Draw.html#.drawLine\">Draw.drawLine &rtrif; undefined</a>"},{"title":"Draw.drawRect","link":"<a href=\"Draw.html#.drawRect\">Draw.drawRect &rtrif; undefined</a>"},{"title":"Draw.drawRectScreenSpace","link":"<a href=\"Draw.html#.drawRectScreenSpace\">Draw.drawRectScreenSpace &rtrif; undefined</a>"},{"title":"Draw.drawText","link":"<a href=\"Draw.html#.drawText\">Draw.drawText &rtrif; undefined</a>"},{"title":"Draw.drawTile","link":"<a href=\"Draw.html#.drawTile\">Draw.drawTile &rtrif; undefined</a>"},{"title":"Draw.drawTileScreenSpace","link":"<a href=\"Draw.html#.drawTileScreenSpace\">Draw.drawTileScreenSpace &rtrif; undefined</a>"},{"title":"Draw.isFullscreen","link":"<a href=\"Draw.html#.isFullscreen\">Draw.isFullscreen &rtrif; undefined</a>"},{"title":"Draw.screenToWorld","link":"<a href=\"Draw.html#.screenToWorld\">Draw.screenToWorld &rtrif; undefined</a>"},{"title":"Draw.setBlendMode","link":"<a href=\"Draw.html#.setBlendMode\">Draw.setBlendMode &rtrif; undefined</a>"},{"title":"Draw.toggleFullscreen","link":"<a href=\"Draw.html#.toggleFullscreen\">Draw.toggleFullscreen &rtrif; undefined</a>"},{"title":"Draw.worldToScreen","link":"<a href=\"Draw.html#.worldToScreen\">Draw.worldToScreen &rtrif; undefined</a>"},{"title":"Input","link":"<a href=\"Input.html\">Input</a>"},{"title":"Input.clearInput","link":"<a href=\"Input.html#.clearInput\">Input.clearInput &rtrif; undefined</a>"},{"title":"Input.gamepadIsDown","link":"<a href=\"Input.html#.gamepadIsDown\">Input.gamepadIsDown &rtrif; undefined</a>"},{"title":"Input.gamepadStick","link":"<a href=\"Input.html#.gamepadStick\">Input.gamepadStick &rtrif; undefined</a>"},{"title":"Input.gamepadWasPressed","link":"<a href=\"Input.html#.gamepadWasPressed\">Input.gamepadWasPressed &rtrif; undefined</a>"},{"title":"Input.gamepadWasReleased","link":"<a href=\"Input.html#.gamepadWasReleased\">Input.gamepadWasReleased &rtrif; undefined</a>"},{"title":"Input.keyIsDown","link":"<a href=\"Input.html#.keyIsDown\">Input.keyIsDown &rtrif; undefined</a>"},{"title":"Input.keyWasPressed","link":"<a href=\"Input.html#.keyWasPressed\">Input.keyWasPressed &rtrif; undefined</a>"},{"title":"Input.keyWasReleased","link":"<a href=\"Input.html#.keyWasReleased\">Input.keyWasReleased &rtrif; undefined</a>"},{"title":"Medals","link":"<a href=\"Medals.html\">Medals</a>"},{"title":"Medals.medalsInit","link":"<a href=\"Medals.html#.medalsInit\">Medals.medalsInit &rtrif; undefined</a>"},{"title":"Random","link":"<a href=\"Random.html\">Random</a>"},{"title":"Random.rand","link":"<a href=\"Random.html#.rand\">Random.rand &rtrif; undefined</a>"},{"title":"Random.randColor","link":"<a href=\"Random.html#.randColor\">Random.randColor &rtrif; undefined</a>"},{"title":"Random.randInCircle","link":"<a href=\"Random.html#.randInCircle\">Random.randInCircle &rtrif; undefined</a>"},{"title":"Random.randInt","link":"<a href=\"Random.html#.randInt\">Random.randInt &rtrif; undefined</a>"},{"title":"Random.randSeeded","link":"<a href=\"Random.html#.randSeeded\">Random.randSeeded &rtrif; undefined</a>"},{"title":"Random.randSign","link":"<a href=\"Random.html#.randSign\">Random.randSign &rtrif; undefined</a>"},{"title":"Random.randVector","link":"<a href=\"Random.html#.randVector\">Random.randVector &rtrif; undefined</a>"},{"title":"Settings","link":"<a href=\"Settings.html\">Settings</a>"},{"title":"TileCollision","link":"<a href=\"TileCollision.html\">TileCollision</a>"},{"title":"TileCollision.getTileCollisionData","link":"<a href=\"TileCollision.html#.getTileCollisionData\">TileCollision.getTileCollisionData &rtrif; undefined</a>"},{"title":"TileCollision.initTileCollision","link":"<a href=\"TileCollision.html#.initTileCollision\">TileCollision.initTileCollision &rtrif; undefined</a>"},{"title":"TileCollision.setTileCollisionData","link":"<a href=\"TileCollision.html#.setTileCollisionData\">TileCollision.setTileCollisionData &rtrif; undefined</a>"},{"title":"TileCollision.tileCollisionRaycast","link":"<a href=\"TileCollision.html#.tileCollisionRaycast\">TileCollision.tileCollisionRaycast &rtrif; undefined</a>"},{"title":"TileCollision.tileCollisionTest","link":"<a href=\"TileCollision.html#.tileCollisionTest\">TileCollision.tileCollisionTest &rtrif; undefined</a>"},{"title":"Utilities","link":"<a href=\"Utilities.html\">Utilities</a>"},{"title":"Utilities.abs","link":"<a href=\"Utilities.html#.abs\">Utilities.abs &rtrif; undefined</a>"},{"title":"Utilities.clamp","link":"<a href=\"Utilities.html#.clamp\">Utilities.clamp &rtrif; undefined</a>"},{"title":"Utilities.formatTime","link":"<a href=\"Utilities.html#.formatTime\">Utilities.formatTime &rtrif; undefined</a>"},{"title":"Utilities.isOverlapping","link":"<a href=\"Utilities.html#.isOverlapping\">Utilities.isOverlapping &rtrif; undefined</a>"},{"title":"Utilities.lerp","link":"<a href=\"Utilities.html#.lerp\">Utilities.lerp &rtrif; undefined</a>"},{"title":"Utilities.max","link":"<a href=\"Utilities.html#.max\">Utilities.max &rtrif; undefined</a>"},{"title":"Utilities.min","link":"<a href=\"Utilities.html#.min\">Utilities.min &rtrif; undefined</a>"},{"title":"Utilities.mod","link":"<a href=\"Utilities.html#.mod\">Utilities.mod &rtrif; undefined</a>"},{"title":"Utilities.nearestPowerOfTwo","link":"<a href=\"Utilities.html#.nearestPowerOfTwo\">Utilities.nearestPowerOfTwo &rtrif; undefined</a>"},{"title":"Utilities.percent","link":"<a href=\"Utilities.html#.percent\">Utilities.percent &rtrif; undefined</a>"},{"title":"Utilities.sign","link":"<a href=\"Utilities.html#.sign\">Utilities.sign &rtrif; undefined</a>"},{"title":"Utilities.smoothStep","link":"<a href=\"Utilities.html#.smoothStep\">Utilities.smoothStep &rtrif; undefined</a>"},{"title":"Utilities.vec2","link":"<a href=\"Utilities.html#.vec2\">Utilities.vec2 &rtrif; undefined</a>"},{"title":"Utilities.wave","link":"<a href=\"Utilities.html#.wave\">Utilities.wave &rtrif; undefined</a>"},{"title":"WebGL","link":"<a href=\"WebGL.html\">WebGL</a>"},{"title":"WebGL.glCompileShader","link":"<a href=\"WebGL.html#.glCompileShader\">WebGL.glCompileShader &rtrif; undefined</a>"},{"title":"WebGL.glCopyToContext","link":"<a href=\"WebGL.html#.glCopyToContext\">WebGL.glCopyToContext &rtrif; undefined</a>"},{"title":"WebGL.glCreateBuffer","link":"<a href=\"WebGL.html#.glCreateBuffer\">WebGL.glCreateBuffer &rtrif; undefined</a>"},{"title":"WebGL.glCreateProgram","link":"<a href=\"WebGL.html#.glCreateProgram\">WebGL.glCreateProgram &rtrif; undefined</a>"},{"title":"WebGL.glCreateTexture","link":"<a href=\"WebGL.html#.glCreateTexture\">WebGL.glCreateTexture &rtrif; undefined</a>"},{"title":"WebGL.glDraw","link":"<a href=\"WebGL.html#.glDraw\">WebGL.glDraw &rtrif; undefined</a>"},{"title":"WebGL.glFlush","link":"<a href=\"WebGL.html#.glFlush\">WebGL.glFlush &rtrif; undefined</a>"},{"title":"WebGL.glSetBlendMode","link":"<a href=\"WebGL.html#.glSetBlendMode\">WebGL.glSetBlendMode &rtrif; undefined</a>"},{"title":"WebGL.glSetTexture","link":"<a href=\"WebGL.html#.glSetTexture\">WebGL.glSetTexture &rtrif; undefined</a>"},{"title":"engineCollideObjects","link":"<a href=\"global.html#engineCollideObjects\">engineCollideObjects</a>"},{"title":"engineInit","link":"<a href=\"global.html#engineInit\">engineInit</a>"},{"title":"engineName","link":"<a href=\"global.html#engineName\">engineName</a>"},{"title":"engineObjects","link":"<a href=\"global.html#engineObjects\">engineObjects</a>"},{"title":"engineObjectsCallback","link":"<a href=\"global.html#engineObjectsCallback\">engineObjectsCallback</a>"},{"title":"engineObjectsDestroy","link":"<a href=\"global.html#engineObjectsDestroy\">engineObjectsDestroy</a>"},{"title":"engineObjectsUpdate","link":"<a href=\"global.html#engineObjectsUpdate\">engineObjectsUpdate</a>"},{"title":"engineVersion","link":"<a href=\"global.html#engineVersion\">engineVersion</a>"},{"title":"FPS","link":"<a href=\"global.html#FPS\">FPS</a>"},{"title":"frame","link":"<a href=\"global.html#frame\">frame</a>"},{"title":"paused","link":"<a href=\"global.html#paused\">paused</a>"},{"title":"time","link":"<a href=\"global.html#time\">time</a>"},{"title":"timeDelta","link":"<a href=\"global.html#timeDelta\">timeDelta</a>"},{"title":"timeReal","link":"<a href=\"global.html#timeReal\">timeReal</a>"}];
385
+ var options =
386
+ setupSearch(list, options)
387
+ </script>
388
+
389
+
390
+
391
+
392
+
393
+
394
+
395
+
396
+
397
+
398
+
399
+ </body>
400
+
401
+ </html>