linearly 0.36.1 → 0.37.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/esm/scalar.d.ts +6 -35
- package/lib/esm/scalar.d.ts.map +1 -1
- package/lib/esm/scalar.js +9 -51
- package/package.json +9 -4
- package/lib/cjs/common.d.ts +0 -16
- package/lib/cjs/common.d.ts.map +0 -1
- package/lib/cjs/common.js +0 -70
- package/lib/cjs/index.d.ts +0 -10
- package/lib/cjs/index.d.ts.map +0 -1
- package/lib/cjs/index.js +0 -22
- package/lib/cjs/mat2.d.ts +0 -272
- package/lib/cjs/mat2.d.ts.map +0 -1
- package/lib/cjs/mat2.js +0 -474
- package/lib/cjs/mat2d.d.ts +0 -329
- package/lib/cjs/mat2d.d.ts.map +0 -1
- package/lib/cjs/mat2d.js +0 -640
- package/lib/cjs/mat3.d.ts +0 -295
- package/lib/cjs/mat3.d.ts.map +0 -1
- package/lib/cjs/mat3.js +0 -671
- package/lib/cjs/mat4.d.ts +0 -532
- package/lib/cjs/mat4.d.ts.map +0 -1
- package/lib/cjs/mat4.js +0 -1577
- package/lib/cjs/quat.d.ts +0 -334
- package/lib/cjs/quat.d.ts.map +0 -1
- package/lib/cjs/quat.js +0 -802
- package/lib/cjs/scalar.d.ts +0 -501
- package/lib/cjs/scalar.d.ts.map +0 -1
- package/lib/cjs/scalar.js +0 -728
- package/lib/cjs/vec2.d.ts +0 -664
- package/lib/cjs/vec2.d.ts.map +0 -1
- package/lib/cjs/vec2.js +0 -1247
- package/lib/cjs/vec3.d.ts +0 -660
- package/lib/cjs/vec3.d.ts.map +0 -1
- package/lib/cjs/vec3.js +0 -1329
- package/lib/cjs/vec4.d.ts +0 -552
- package/lib/cjs/vec4.d.ts.map +0 -1
- package/lib/cjs/vec4.js +0 -1200
package/lib/cjs/mat2d.d.ts
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import { mat2 } from './mat2';
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import { vec2 } from './vec2';
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/**
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* Represents 2D affine transformation (translation, rotation, scaling, skewing), omitting the redundant third row which is always set to `[0, 0, 1]`. The order of six elements is the same as CSS transform matrix.
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*
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* A mat2d contains six elements defined as:
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* ```ts
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* [a, b,
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* c, d,
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* tx, ty]
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* ```
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* This is a short form for the {@link mat3}:
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* ```ts
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* [xx, xy, 0,
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* yx, yy, 0,
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* tx, ty, 1]
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* ```
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* The last column is ignored so the array is shorter and operations are faster.
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*
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* @category Types
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* @see https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/matrix
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*/
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export type mat2d = readonly [
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a: number,
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b: number,
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c: number,
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d: number,
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tx: number,
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ty: number
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];
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/**
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* Functions for {@link mat2d}, 2D affine transformation (translation, rotation, scaling, skewing).
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* @see https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/matrix
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* @category Modules
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*/
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export declare namespace mat2d {
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/**
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* Mutable version of {@link mat2d}
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* @category Types
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*/
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type Mutable = [
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a: number,
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b: number,
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c: number,
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d: number,
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tx: number,
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ty: number
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];
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/**
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* Creates a new matrix from given elements
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* @category Generators
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*/
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function of(a: number, b: number, c: number, d: number, tx: number, ty: number): mat2d;
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/**
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* Creates a mutable clone of given mat2d
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* @category Generators
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*/
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function clone(a: mat2d): Mutable;
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/**
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* The identity matrix of mat2d
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* ```ts
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* [1, 0,
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* 0, 1,
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* 0, 0]
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* ```
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* @category Constants
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*
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* @shorthands
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* - {@link id}
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* - {@link ident}
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*/
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const identity: mat2d;
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/**
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* Alias for {@link identity}
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* @category Shorthands
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*/
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const I: mat2d;
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/**
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* Alias for {@link identity}
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* @category Shorthands
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*/
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const id: mat2d;
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/**
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* Alias for {@link identity}
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* @category Shorthands
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*/
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const ident: mat2d;
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/**
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* The mat2d matrix filled with zeros.
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* @category Constants
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*/
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const zero: mat2d;
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/**
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* Inverts a mat2d
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*
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* @shorthands
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* - {@link inv}
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*/
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function invert(a: mat2d): mat2d | null;
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/**
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* Alias for {@link invert}
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* @category Shorthands
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*/
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const inv: typeof invert;
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/**
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* Calculates the determinant of a mat2d
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*
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* @shorthands
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* - {@link det}
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*/
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function determinant(a: mat2d): number;
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/**
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* Alias for {@link determinant}
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* @category Shorthands
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*/
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const det: typeof determinant;
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/**
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* Multiplies given mat2d's
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*
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* @shorthands
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* - {@link mul}
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*/
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function multiply(...ms: mat2d[]): mat2d;
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/**
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* Alias for {@link multiply}
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* @category Shorthands
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*/
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const mul: typeof multiply;
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/**
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* Rotates a mat2d by the given angle
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*/
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function rotate(m: mat2d, deg: number, origin?: vec2): mat2d;
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/**
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* Scales the mat2d by the dimensions in the given vec2
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**/
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function scale(m: mat2d, s: vec2, origin?: vec2): mat2d;
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/**
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* Translates the mat2d by the dimensions in the given vec2
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**/
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function translate(m: mat2d, v: vec2): mat2d;
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/**
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* Applies a transformation around a given origin point
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*/
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function pivot(m: mat2d, origin: vec2): mat2d;
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/**
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* Applies skew to the mat2d by the given angles in degrees
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* @see https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skew
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*/
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function skew(m: mat2d, deg: vec2, origin: vec2): mat2d;
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/**
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* Creates a matrix from a given angle.
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* @param deg The angle to rotate the matrix by, in degrees
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* @category Generators
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*
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* @shorthands
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* - {@link rotation}
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*/
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function fromRotation(deg: number, origin?: vec2): mat2d;
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/**
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* Alias for {@link fromRotation}
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* @category Shorthands
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*/
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const rotation: typeof fromRotation;
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/**
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* Creates a matrix from a vector scaling
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* @category Generators
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*
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* @shorthands
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* - {@link scaling}
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*/
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function fromScaling(v: vec2 | number, origin?: vec2): mat2d;
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/**
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* Alias for {@link fromScaling}
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* @category Shorthands
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*/
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const scaling: typeof fromScaling;
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/**
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* Creates a matrix from a vector translation
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* @category Generators
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*
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* @shorthands
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* - {@link translation}
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*/
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function fromTranslation(v: vec2 | number): mat2d;
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/**
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* Alias for {@link fromTranslation}
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* @category Shorthands
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*/
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const translation: typeof fromTranslation;
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/**
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* Creates a matrix from a vector skew
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* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skew
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* @category Generators
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*
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* @shorthands
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* - {@link skewing}
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*/
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function fromSkew(deg: vec2, origin?: vec2): mat2d;
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/**
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* Alias for {@link fromSkew}
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* @category Shorthands
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*/
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const skewing: typeof fromSkew;
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/**
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* Computes a fixed point of the given matrix.
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* @param m The matrix to compute a fixed point of
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* @returns The fixed point of the given matrix, or null if the matrix is not invertible
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*/
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function fixedPoint(m: mat2d): vec2 | null;
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/**
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* Returns Frobenius norm of a mat2d
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*/
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function frob(a: mat2d): number;
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/**
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* Adds given mat2d's
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*/
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function add(...ms: mat2d[]): mat2d;
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/**
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* Subtracts matrix b from matrix a
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*
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* @shorthands
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* - {@link sub}
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*/
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function subtract(...ms: mat2d[]): mat2d;
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/**
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* Alias for {@link subtract}
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* @category Shorthands
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*/
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const sub: typeof subtract;
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/**
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* Subtracts b from a
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*/
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function delta(a: mat2d, b: mat2d): mat2d;
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/**
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* Multiply each element of the matrix by a scalar.
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*/
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function multiplyScalar(a: mat2d, s: number): mat2d;
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/**
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Adds given mat2d's after multiplying each element of the second operand by a scalar value.
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*/
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function multiplyScalarAndAdd(a: mat2d, b: mat2d, scale: number): mat2d;
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/**
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* Constrain each element to lie between min and max
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* @see https://thebookofshaders.com/glossary/?search=clamp
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*/
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function clamp(a: mat2d, min: number, max: number): mat2d;
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/**
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* Clamps each element to [0, 1]
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*/
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function clamp01(a: mat2d): mat2d;
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/**
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* Clamps each element to [-1, 1]
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*/
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function clamp11(a: mat2d): mat2d;
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/**
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* Creates a matrix that maps from the given points to another. If the third point is not given, the orthogonal matrix is returned.
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* ```text
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* f-s f'-s'
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* |/ ---M--> |/
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* t t'
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* ```
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* @category Generators
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* @param first a pair of first point
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* @param second a pair of second point
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* @param third a pair of third point
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*/
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function fromPoints(first: [vec2, vec2], second: [vec2, vec2], third?: [vec2, vec2]): mat2d | null;
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/**
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* Creates a matrix from given translation, rotation, and scaling. The order of the transformations is translation, rotation, and scaling, like most of the graphics software.
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* @param t Translation vector
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* @param r Rotation angle in degrees
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* @param s Scaling vector or a number
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* @returns The matrix that represents the transformation
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* @shorthands
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* - {@link trs}
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*/
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function fromTRS(t?: vec2 | null, r?: number | null, s?: vec2 | number | null): mat2d;
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/**
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* Alias for {@link fromTRS}
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* @category Shorthands
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*/
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const trs: typeof fromTRS;
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/**
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* Copies a the values from {@link mat2}, assuming the translation component is `[0, 0]`
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* @param m The matrix to convert
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* @returns The newly created matrix
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* @category Generators
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*/
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function fromMat2(m: mat2): mat2d;
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/**
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* Returns whether or not the matrices have exactly the same elements in the same position (when compared with `===`)
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*
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* @shorthands
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* - {@link eq}
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*/
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function exactEquals(a: mat2d, b: mat2d): boolean;
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/**
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* Alias for {@link exactEquals}
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* @category Shorthands
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*/
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const eq: typeof exactEquals;
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/**
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* Returns whether or not the matrices have approximately the same elements in the same position.
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*
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* @shorthands
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* - {@link approx}
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* - {@link equals}
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-
*/
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310
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-
function approxEquals(a: mat2d, b: mat2d): boolean;
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311
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/**
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312
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-
* Alias for {@link approxEquals}
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313
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-
* @category Shorthands
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314
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-
*/
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315
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-
const approx: typeof approxEquals;
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316
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/**
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317
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-
* Alias for {@link approxEquals}. This is provided for compatibility with gl-matrix.
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318
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-
* @category Shorthands
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319
|
-
* @deprecated Use {@link approxEquals} instead
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320
|
-
*/
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321
|
-
const equals: typeof approxEquals;
|
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322
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-
/**
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323
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* Returns a string representation of a mat2d
|
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324
|
-
* @param m matrix to represent as a string
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325
|
-
* @param fractionDigits number of digits to appear after the decimal point
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326
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-
*/
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|
327
|
-
const toString: (m: mat2d, fractionDigits?: number) => string;
|
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328
|
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}
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329
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//# sourceMappingURL=mat2d.d.ts.map
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package/lib/cjs/mat2d.d.ts.map
DELETED
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@@ -1 +0,0 @@
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1
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-
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