linearly 0.36.1 → 0.37.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/esm/scalar.d.ts +6 -35
- package/lib/esm/scalar.d.ts.map +1 -1
- package/lib/esm/scalar.js +9 -51
- package/package.json +9 -4
- package/lib/cjs/common.d.ts +0 -16
- package/lib/cjs/common.d.ts.map +0 -1
- package/lib/cjs/common.js +0 -70
- package/lib/cjs/index.d.ts +0 -10
- package/lib/cjs/index.d.ts.map +0 -1
- package/lib/cjs/index.js +0 -22
- package/lib/cjs/mat2.d.ts +0 -272
- package/lib/cjs/mat2.d.ts.map +0 -1
- package/lib/cjs/mat2.js +0 -474
- package/lib/cjs/mat2d.d.ts +0 -329
- package/lib/cjs/mat2d.d.ts.map +0 -1
- package/lib/cjs/mat2d.js +0 -640
- package/lib/cjs/mat3.d.ts +0 -295
- package/lib/cjs/mat3.d.ts.map +0 -1
- package/lib/cjs/mat3.js +0 -671
- package/lib/cjs/mat4.d.ts +0 -532
- package/lib/cjs/mat4.d.ts.map +0 -1
- package/lib/cjs/mat4.js +0 -1577
- package/lib/cjs/quat.d.ts +0 -334
- package/lib/cjs/quat.d.ts.map +0 -1
- package/lib/cjs/quat.js +0 -802
- package/lib/cjs/scalar.d.ts +0 -501
- package/lib/cjs/scalar.d.ts.map +0 -1
- package/lib/cjs/scalar.js +0 -728
- package/lib/cjs/vec2.d.ts +0 -664
- package/lib/cjs/vec2.d.ts.map +0 -1
- package/lib/cjs/vec2.js +0 -1247
- package/lib/cjs/vec3.d.ts +0 -660
- package/lib/cjs/vec3.d.ts.map +0 -1
- package/lib/cjs/vec3.js +0 -1329
- package/lib/cjs/vec4.d.ts +0 -552
- package/lib/cjs/vec4.d.ts.map +0 -1
- package/lib/cjs/vec4.js +0 -1200
package/lib/cjs/mat2.d.ts
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import { mat2d } from './mat2d';
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import { vec2 } from './vec2';
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/**
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* Represents 2D transformation excluding translation.
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* The format is column-major as in WebGL, so the matrix looks like this:
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* ```ts
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* [xx, xy,
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* yx, yy]
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* ```
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* @category Types
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*/
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export type mat2 = readonly [m00: number, m01: number, m10: number, m11: number];
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/**
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* Functions for {@link mat2}, 2D transformation matrix excluding translation.
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* @category Modules
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*/
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export declare namespace mat2 {
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/**
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* Mutable version of {@link mat2}
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* @category Types
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*/
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type Mutable = [m00: number, m01: number, m10: number, m11: number];
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/**
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* Creates a new matrix from given elements
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* @category Generators
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*/
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function of(m00: number, m01: number, m10: number, m11: number): mat2;
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/**
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* Creates a mutable clone of given mat2
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* @category Generators
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*/
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function clone(a: mat2): Mutable;
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/**
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* The identity matrix of mat2.
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* ```ts
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* [1, 0,
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* 0, 1]
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* ```
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* @category Constants
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*
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* @shorthands
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* - {@link id}
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* - {@link ident}
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*/
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const identity: mat2;
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/**
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* Alias for {@link identity}
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* @category Shorthands
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*/
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const I: mat2;
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/**
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* Alias for {@link identity}
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* @category Shorthands
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*/
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const id: mat2;
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/**
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* Alias for {@link identity}
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* @category Shorthands
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*/
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const ident: mat2;
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/**
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* The mat2 filled with zeros.
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* @category Constants
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*/
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const zero: mat2;
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/**
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* Transpose the values of a mat2
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*/
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function transpose(a: mat2): mat2;
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/**
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* Inverts a mat2
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*
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* @shorthands
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* - {@link inv}
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*/
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function invert(a: mat2): mat2 | null;
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/**
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* Alias for {@link invert}
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*/
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const inv: typeof invert;
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/**
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* Calculates the adjugate of a mat2
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*/
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function adjoint(a: mat2): mat2;
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/**
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* Calculates the determinant of a mat2
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* @returns determinant of a
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*
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* @shorthands
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* - {@link det}
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*/
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function determinant(a: mat2): number;
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/**
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* Alias for {@link determinant}
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* @category Shorthands
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*/
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const det: typeof determinant;
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/**
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* Multiplies given mat2's
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*
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* @shorthands
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* - {@link mul}
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*/
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function multiply(...ms: mat2[]): mat2;
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/**
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* Alias for {@link multiply}
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* @category Shorthands
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*/
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const mul: typeof multiply;
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/**
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* Rotates a mat2 by the given angle
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*
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* @param a the matrix to rotate
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* @param deg the angle to rotate the matrix by, in degrees
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*/
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function rotate(a: mat2, deg: number): mat2;
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/**
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* Scales the mat2 by the dimensions in the given vec2
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**/
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function scale(a: mat2, b: vec2 | number): mat2;
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/**
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* Apply skew to the mat2d by the given angles
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* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skew
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* @param m the matrix to skew
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* @param deg the angles to skew the matrix by, in degrees
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*/
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function skew(m: mat2, deg: vec2): mat2;
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/**
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* Creates a matrix from a given angle.
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* @param deg The angle to rotate the matrix by, in degrees
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* @category Generators
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*
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* @shorthands
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* - {@link rotation}
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*/
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function fromRotation(deg: number): mat2;
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/**
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* Alias for {@link fromRotation}
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* @category Shorthands
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*/
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const rotation: typeof fromRotation;
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/**
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* Creates a matrix from a vector scaling
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* @category Generators
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*
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* @shorthands
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* - {@link scaling}
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*
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*/
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function fromScaling(v: vec2): mat2;
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/**
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* Alias for {@link fromScaling}
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* @category Shorthands
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*/
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const scaling: typeof fromScaling;
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/**
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* Creates a matrix from a vector skew
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* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skew
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* @category Generators
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*
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* @shorthands
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* - {@link skewing}
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*/
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function fromSkew(deg: vec2): mat2;
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/**
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* Alias for {@link fromSkew}
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* @category Shorthands
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*/
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const skewing: typeof fromSkew;
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/**
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* Creates a matrix from given rotation, and scaling. The order of the transformations is rotation, and scaling.
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* @param r Rotation angle in degrees
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* @param s Scaling vector
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* @returns The matrix that represents the transformation
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*/
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function fromRotScale(r?: number | null, s?: vec2 | null): mat2;
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/**
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* Alias for {@link fromRotScale}
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* @category Shorthands
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*/
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const rs: typeof fromRotScale;
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/**
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* Returns Frobenius norm of a mat2
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*/
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function frob(a: mat2): number;
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/**
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* Adds given mat2's
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*/
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function add(...ms: mat2[]): mat2;
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/**
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* Subtracts matrix b from matrix a
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*
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* @shorthands
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* - {@link sub}
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*/
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function subtract(...ms: mat2[]): mat2;
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/**
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* Alias for {@link subtract}
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* @category Shorthands
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*/
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const sub: typeof subtract;
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/**
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* Subtracts b from a
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*/
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function delta(a: mat2, b: mat2): mat2;
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/**
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* Copies the values from a {@link mat2d}, omitting the translation components
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* @param m The matrix to copy from
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* @returns A newly created matrix
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* @category Generators
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*/
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function fromMat2d(m: mat2d): mat2;
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/**
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* Multiplies each element of a mat2 by a scalar
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*/
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function multiplyScalar(a: mat2, s: number): mat2;
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/**
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* Adds given mat2's after multiplying each element of the second operand by a scalar value.
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*/
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function multiplyScalarAndAdd(a: mat2, b: mat2, scale: number): mat2;
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/**
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* Constrain each element to lie between min and max
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* @see https://thebookofshaders.com/glossary/?search=clamp
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*/
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function clamp(a: mat2, min: number, max: number): mat2;
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/**
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* Clamps each element to [0, 1]
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*/
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function clamp01(a: mat2): mat2;
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/**
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* Clamps each element to [-1, 1]
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*/
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function clamp11(a: mat2): mat2;
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/**
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* Returns whether or not the matrices have exactly the same elements in the same position (when compared with `===`)
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*
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* @shorthands
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* - {@link eq}
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*/
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function exactEquals(a: mat2, b: mat2): boolean;
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/**
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* Alias for {@link exactEquals}
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* @category Shorthands
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*/
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const eq: typeof exactEquals;
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/**
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* Returns whether or not the matrices have approximately the same elements in the same position.
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*
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* @shorthands
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* - {@link approx}
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* - {@link equals}
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*/
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function approxEquals(a: mat2, b: mat2): boolean;
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/**
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* Alias for {@link approxEquals}
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* @category Shorthands
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*/
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const approx: typeof approxEquals;
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/**
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* Alias for {@link approxEquals}. This is provided for compatibility with gl-matrix.
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* @category Shorthands
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* @deprecated Use {@link approxEquals} instead
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*/
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const equals: typeof approxEquals;
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/**
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* Returns a string representation of a mat2
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* @param m matrix to represent as a string
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* @param fractionDigits number of digits to appear after the decimal point
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*/
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const toString: (m: mat2, fractionDigits?: number) => string;
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}
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//# sourceMappingURL=mat2.d.ts.map
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package/lib/cjs/mat2.d.ts.map
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@@ -1 +0,0 @@
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