linearly 0.36.0 → 0.37.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/lib/esm/mat2.d.ts +1 -1
  2. package/lib/esm/mat2.d.ts.map +1 -1
  3. package/lib/esm/mat2.js +3 -2
  4. package/lib/esm/mat2d.d.ts.map +1 -1
  5. package/lib/esm/mat2d.js +4 -5
  6. package/lib/esm/mat3.d.ts.map +1 -1
  7. package/lib/esm/mat3.js +16 -15
  8. package/lib/esm/mat4.d.ts.map +1 -1
  9. package/lib/esm/mat4.js +18 -17
  10. package/lib/esm/quat.js +3 -3
  11. package/lib/esm/scalar.d.ts +6 -35
  12. package/lib/esm/scalar.d.ts.map +1 -1
  13. package/lib/esm/scalar.js +11 -53
  14. package/package.json +9 -4
  15. package/lib/cjs/common.d.ts +0 -16
  16. package/lib/cjs/common.d.ts.map +0 -1
  17. package/lib/cjs/common.js +0 -70
  18. package/lib/cjs/index.d.ts +0 -10
  19. package/lib/cjs/index.d.ts.map +0 -1
  20. package/lib/cjs/index.js +0 -22
  21. package/lib/cjs/mat2.d.ts +0 -272
  22. package/lib/cjs/mat2.d.ts.map +0 -1
  23. package/lib/cjs/mat2.js +0 -473
  24. package/lib/cjs/mat2d.d.ts +0 -329
  25. package/lib/cjs/mat2d.d.ts.map +0 -1
  26. package/lib/cjs/mat2d.js +0 -641
  27. package/lib/cjs/mat3.d.ts +0 -295
  28. package/lib/cjs/mat3.d.ts.map +0 -1
  29. package/lib/cjs/mat3.js +0 -670
  30. package/lib/cjs/mat4.d.ts +0 -532
  31. package/lib/cjs/mat4.d.ts.map +0 -1
  32. package/lib/cjs/mat4.js +0 -1576
  33. package/lib/cjs/quat.d.ts +0 -334
  34. package/lib/cjs/quat.d.ts.map +0 -1
  35. package/lib/cjs/quat.js +0 -802
  36. package/lib/cjs/scalar.d.ts +0 -501
  37. package/lib/cjs/scalar.d.ts.map +0 -1
  38. package/lib/cjs/scalar.js +0 -728
  39. package/lib/cjs/vec2.d.ts +0 -664
  40. package/lib/cjs/vec2.d.ts.map +0 -1
  41. package/lib/cjs/vec2.js +0 -1247
  42. package/lib/cjs/vec3.d.ts +0 -660
  43. package/lib/cjs/vec3.d.ts.map +0 -1
  44. package/lib/cjs/vec3.js +0 -1329
  45. package/lib/cjs/vec4.d.ts +0 -552
  46. package/lib/cjs/vec4.d.ts.map +0 -1
  47. package/lib/cjs/vec4.js +0 -1200
@@ -1,501 +0,0 @@
1
- import * as Common from './common';
2
- /**
3
- * Functions for working with scalar values.
4
- * @category Modules
5
- */
6
- export declare namespace scalar {
7
- /**
8
- * Adds the given values
9
- */
10
- function add(...vs: number[]): number;
11
- /**
12
- * Subtracts the given values. When the argument is a single value, it negates it. Otherwise, it subtracts from left to right.
13
- *
14
- * @shorthands
15
- * - {@link sub}
16
- */
17
- function subtract(...vs: number[]): number;
18
- /**
19
- * Alias for {@link subtract}
20
- * @category Shorthands
21
- */
22
- const sub: typeof subtract;
23
- /**
24
- * Subtracts a from b
25
- */
26
- function delta(a: number, b: number): number;
27
- /**
28
- * Multiplies the given values
29
- *
30
- * @shorthands
31
- * - {@link mul}
32
- */
33
- function multiply(...vs: number[]): number;
34
- /**
35
- * Alias for {@link multiply}
36
- * @category Shorthands
37
- */
38
- const mul: typeof multiply;
39
- /**
40
- * Divides the given values. When the argument is a single value, it returns its reciprocal. Otherwise, it divides from left to right.
41
- *
42
- * @shorthands
43
- * - {@link div}
44
- */
45
- function divide(...vs: number[]): number;
46
- /**
47
- * Alias for {@link divide}
48
- * @category Shorthands
49
- */
50
- const div: typeof divide;
51
- /**
52
- * Symmetric round the given number
53
- */
54
- const round: typeof Common.round;
55
- /**
56
- * Returns the smallest integer greater than or equal to the input
57
- */
58
- const ceil: (x: number) => number;
59
- /**
60
- * Returns the largest integer less than or equal to the input
61
- */
62
- const floor: (x: number) => number;
63
- /**
64
- * Returns the sign of the input (-1, 0, or 1)
65
- */
66
- const sign: (x: number) => number;
67
- /**
68
- * Returns the absolute value of the input
69
- */
70
- const abs: (x: number) => number;
71
- /**
72
- * Removes the fractional part
73
- * @see https://www.sidefx.com/docs/houdini/vex/functions/trunc.html
74
- */
75
- function trunc(v: number): number;
76
- /**
77
- * Computes the fractional part of the argument
78
- * @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/fract.xhtml
79
- */
80
- function fract(v: number): number;
81
- /**
82
- * Computes the value of one parameter modulo another. This is computed as x - y * floor(x/y). Unlike JavaScript's `%` operator, the sign of result always matches to `b`.
83
- * @see https://thebookofshaders.com/glossary/?search=mod
84
- */
85
- function mod(a: number, b: number): number;
86
- /**
87
- * Quantize a value to a given step and offset. If the step is 0, the value is returned unchanged.
88
- * @param v The value to quantize
89
- * @param step The step size
90
- * @param offset The offset
91
- * @returns The quantized value
92
- */
93
- function quantize(v: number, step: number, offset?: number): number;
94
- /**
95
- * Returns the minimum of the given values
96
- */
97
- const min: (...values: number[]) => number;
98
- /**
99
- * Returns the maximum of the given values
100
- */
101
- const max: (...values: number[]) => number;
102
- /**
103
- * Constrain a value to lie between two further values
104
- * @see https://thebookofshaders.com/glossary/?search=clamp
105
- * @param v the value to constrain
106
- * @param min the lower end of the range into which to constrain `s`
107
- * @param max the upper end of the range into which to constrain `s`
108
- */
109
- function clamp(v: number, min: number, max: number): number;
110
- /**
111
- * Clamps the value to [0, 1]. Equivalent to {@link saturate}.
112
- */
113
- function clamp01(value: number): number;
114
- /**
115
- * Clamps the value to [-1, 1]
116
- */
117
- function clamp11(value: number): number;
118
- /**
119
- * Multiplies two values
120
- */
121
- function scale(a: number, b: number): number;
122
- /**
123
- * Returns the average value of the input(s)
124
- * @see https://www.sidefx.com/docs/houdini/vex/functions/avg.html
125
- *
126
- * @shorthands
127
- * - {@link avg}
128
- */
129
- function average(...vs: number[]): number;
130
- /**
131
- * Alias for {@link average}
132
- * @category Shorthands
133
- */
134
- const avg: typeof average;
135
- /**
136
- * Adds two values after scaling the second operand by a scalar value
137
- */
138
- function scaleAndAdd(a: number, b: number, s: number): number;
139
- /**
140
- * Calculates the distance between two values
141
- *
142
- * @shorthands
143
- * - {@link dist}
144
- */
145
- function distance(a: number, b: number): number;
146
- /**
147
- * Alias for {@link distance}
148
- * @category Shorthands
149
- */
150
- const dist: typeof distance;
151
- /**
152
- * Returns the absolute difference between two numbers
153
- *
154
- * @shorthands
155
- * - {@link diff}
156
- */
157
- function difference(a: number, b: number): number;
158
- /**
159
- * Alias for {@link difference}
160
- * @category Shorthands
161
- */
162
- const diff: typeof difference;
163
- /**
164
- * Returns the squared difference between two numbers
165
- *
166
- * @shorthands
167
- * - {@link sqrDist}
168
- */
169
- function squaredDistance(a: number, b: number): number;
170
- /**
171
- * Alias for {@link squaredDistance}
172
- * @category Shorthands
173
- */
174
- const sqrDist: typeof squaredDistance;
175
- /**
176
- * Returns the absolute difference between two numbers
177
- *
178
- * @shorthands
179
- * - {@link len}
180
- */
181
- const length: (x: number) => number;
182
- /**
183
- * Alias for {@link length}
184
- * @category Shorthands
185
- */
186
- const len: (x: number) => number;
187
- /**
188
- * Returns the squared value of the input
189
- *
190
- * @shorthands
191
- * - {@link sqrLen}
192
- */
193
- function squaredLength(a: number): number;
194
- /**
195
- * Alias for {@link squaredLength}
196
- * @category Shorthands
197
- */
198
- const sqrLen: typeof squaredLength;
199
- /**
200
- * Negates a value
201
- */
202
- function negate(a: number): number;
203
- /**
204
- * Returns the reciprocal of a value (1/a)
205
- */
206
- function invert(a: number): number;
207
- /**
208
- * Returns the result of `1 - a`.
209
- */
210
- function oneMinus(a: number): number;
211
- /**
212
- * Normalizes a value to -1, 0, or 1. Equivalent to `Math.sign`.
213
- */
214
- const normalize: (x: number) => number;
215
- /**
216
- * Linearly interpolates between two values. Same as GLSL's built-in `mix` function.
217
- * @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/mix.xhtml
218
- *
219
- * @shorthands
220
- * - {@link mix}
221
- */
222
- function lerp(a: number, b: number, t: number): number;
223
- /**
224
- * Alias for {@link lerp}
225
- * @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/mix.xhtml
226
- * @category Shorthands
227
- */
228
- const mix: typeof lerp;
229
- /**
230
- * Returns the amount to mix `min` and `max` to generate the input value `t`. This is the inverse of the `lerp` function. If `min` and `max` are equal, the mixing value is `0.5`.
231
- * @see https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Inverse-Lerp-Node.html
232
- * @see https://www.sidefx.com/docs/houdini/vex/functions/invlerp.html
233
- *
234
- * @shorthands
235
- * - {@link invlerp}
236
- */
237
- function inverseLerp(a: number, b: number, t: number): number;
238
- /**
239
- * Alias for {@link inverseLerp}
240
- * @category Shorthands
241
- */
242
- const invlerp: typeof inverseLerp;
243
- /**
244
- * Takes the value in the range `(omin, omax)` and shifts it to the corresponding value in the new range `(nmin, nmax)`. The function clamps the given value the range `(omin, omax)` before fitting, so the resulting value will be guaranteed to be in the range `(nmin, nmax)`. To avoid clamping use {@link efit} instead. If `omin` and `omax` are the same, the function returns the average of `nmin` and `nmax`.
245
- * @see https://www.sidefx.com/docs/houdini/vex/functions/fit.html
246
- * @param value
247
- * @param omin
248
- * @param omax
249
- * @param nmin
250
- * @param nmax
251
- * @returns
252
- */
253
- function fit(value: number, omin: number, omax: number, nmin: number, nmax: number): number;
254
- /**
255
- * Takes the value in the range `(omin, omax)` and shifts it to the corresponding value in the new range `(nmin, nmax)`. Unlike `fit`, this function does not clamp values to the given range. If `omin` and `omax` are the same, the function returns the average of `nmin` and `nmax`.
256
- * @see https://www.sidefx.com/docs/houdini/vex/functions/fit.html
257
- * @param value
258
- * @param omin
259
- * @param omax
260
- * @param nmin
261
- * @param nmax
262
- * @returns
263
- */
264
- function efit(value: number, omin: number, omax: number, nmin: number, nmax: number): number;
265
- /**
266
- * Takes the value in the range `(0, 1)` and shifts it to the corresponding value in the new range `(nmin, nmax)`.
267
- * @see https://www.sidefx.com/docs/houdini/vex/functions/fit01.html
268
- */
269
- function fit01(value: number, nmin: number, nmax: number): number;
270
- /**
271
- * Takes the value in the range `(-1, 1)` and shifts it to the corresponding value in the new range `(nmin, nmax)`.
272
- * @see https://www.sidefx.com/docs/houdini/vex/functions/fit11.html
273
- */
274
- function fit11(value: number, nmin: number, nmax: number): number;
275
- /**
276
- * Apply a step function by comparing two values
277
- * @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/step.xhtml
278
- * @param edge The location of the edge of the step function.
279
- * @param x The value to be used to generate the step function.
280
- * @returns
281
- */
282
- function step(edge: number, x: number): 0 | 1;
283
- /**
284
- * Perform Hermite interpolation between two values.
285
- * @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/smoothstep.xhtml
286
- * @param edge0 Lower edge of the Hermite function.
287
- * @param edge1 Upper edge of the Hermite function.
288
- * @param x Source value for interpolation.
289
- * @returns
290
- */
291
- function smoothstep(edge0: number, edge1: number, x: number): number;
292
- /**
293
- * Converts a number from radians to degrees
294
- * @param rad A number in radians
295
- * @returns The degrees equivalent of the input
296
- *
297
- * @shorthands
298
- * - {@link deg}
299
- */
300
- function degrees(rad: number): number;
301
- /**
302
- * Alias for {@link degrees}
303
- * @category Shorthands
304
- */
305
- const deg: typeof degrees;
306
- /**
307
- * Converts a number from degrees to radians
308
- * @param deg A number in degrees
309
- * @returns The radians equivalent of the input
310
- *
311
- * @shorthands
312
- * - {@link rad}
313
- */
314
- function radians(deg: number): number;
315
- /**
316
- * Alias for {@link radians}
317
- * @category Shorthands
318
- */
319
- const rad: typeof radians;
320
- /**
321
- * Returns the sine of an angle in degrees
322
- * @param deg An angle in degrees
323
- */
324
- function sin(deg: number): number;
325
- /**
326
- * Returns the cosine of an angle in degrees
327
- * @param deg An angle in degrees
328
- */
329
- function cos(deg: number): number;
330
- /**
331
- * Returns the tangent of an angle in degrees
332
- * @param deg An angle in degrees
333
- */
334
- function tan(deg: number): number;
335
- /**
336
- * Returns the arcsine of a value, in degrees
337
- * @param x A numeric expression
338
- * @returns The angle in degrees
339
- */
340
- function asin(x: number): number;
341
- /**
342
- * Returns the arc cosine of a value, in degrees
343
- * @param x A numeric expression
344
- * @returns The angle in degrees
345
- */
346
- function acos(x: number): number;
347
- /**
348
- * Returns the arc-tangent of the parameters. If `x` is not provided, `y` is regarded as a value of `y/x`.
349
- * @see https://thebookofshaders.com/glossary/?search=atan
350
- * @param y the value of the y-coordinate
351
- * @param x the value of the x-coordinate
352
- * @returns the angle in degrees
353
- */
354
- function atan(y: number, x?: number): number;
355
- /**
356
- * Returns the arc-tangent of the parameters.
357
- * @see https://thebookofshaders.com/glossary/?search=atan
358
- * @param y the value of the y-coordinate
359
- * @param x the value of the x-coordinate
360
- * @returns the angle in degrees
361
- */
362
- function atan2(y: number, x: number): number;
363
- /**
364
- * Returns the base to the exponent power
365
- */
366
- const pow: (x: number, y: number) => number;
367
- /**
368
- * Returns e raised to the power of the input
369
- */
370
- const exp: (x: number) => number;
371
- /**
372
- * Returns the natural logarithm of the input
373
- */
374
- const log: (x: number) => number;
375
- /**
376
- * Returns 2 raised to the power of the parameter
377
- * @param v the value of the power to which 2 will be raised
378
- */
379
- function exp2(v: number): number;
380
- /**
381
- * Returns the base-2 logarithm of the input
382
- */
383
- const log2: (x: number) => number;
384
- /**
385
- * Returns the square root of the input
386
- */
387
- const sqrt: (x: number) => number;
388
- /**
389
- * Returns the inverse of the square root of the parameter
390
- * @param v the value of which to take the inverse of the square root
391
- * @see https://thebookofshaders.com/glossary/?search=inversesqrt
392
- */
393
- function inverseSqrt(v: number): number;
394
- /**
395
- * Alias for {@link inverseSqrt}
396
- * @category Shorthands
397
- */
398
- const invsqrt: typeof inverseSqrt;
399
- /**
400
- * Returns the hyperbolic sine of the input
401
- */
402
- const sinh: (x: number) => number;
403
- /**
404
- * Returns the hyperbolic cosine of the input
405
- */
406
- const cosh: (x: number) => number;
407
- /**
408
- * Returns the hyperbolic tangent of the input
409
- */
410
- const tanh: (x: number) => number;
411
- /**
412
- * Returns the inverse hyperbolic sine of the input
413
- */
414
- const asinh: (x: number) => number;
415
- /**
416
- * Returns the inverse hyperbolic cosine of the input
417
- */
418
- const acosh: (x: number) => number;
419
- /**
420
- * Returns the inverse hyperbolic tangent of the input
421
- */
422
- const atanh: (x: number) => number;
423
- /**
424
- * Clamps the value to [0, 1]. Equivalent to HLSL's `saturate`.
425
- */
426
- function saturate(v: number): number;
427
- /**
428
- * Returns a sawtooth wave with the given period. Basically, the output will be the input value modulo `period`, but returns 1 when the phase is 1. The shape of the wave will be continuous for the negative ranges, so when phase is negative integer, the output will be 0, else if phase is negative float, the output will be 1 - fractional part of phase.
429
- * @see https://www.geogebra.org/calculator/d3grfqqe
430
- *
431
- * @param x the input value
432
- * @param period the period of the wave
433
- * @category Periodic Functions
434
- *
435
- * @shorthands
436
- * - {@link ramp}
437
- *
438
- */
439
- function sawtooth(x: number, period?: number): number;
440
- /**
441
- * Alias for {@link sawtooth}
442
- * @category Shorthands
443
- */
444
- const ramp: typeof sawtooth;
445
- /**
446
- * Returns a triangle wave with the given period. The output ranges from 0 to 1.
447
- * @see https://www.geogebra.org/calculator/d3grfqqe
448
- *
449
- * @param x The input value
450
- * @param period The period of the wave
451
- * @category Periodic Functions
452
- */
453
- function triangle(x: number, period?: number): number;
454
- /**
455
- * Returns a cosine wave with the given period. The output ranges from 0 to 1, and y = 0 when x = 0.
456
- *
457
- * @see https://www.geogebra.org/calculator/d3grfqqe
458
- * @param v the input value
459
- * @param period the period of the wave
460
- * @category Periodic Functions
461
- */
462
- function coswave(v: number, period?: number): number;
463
- /**
464
- * Returns a sine wave with the given period. The output ranges from 0 to 1, and y = 0 when x = 0.
465
- *
466
- * @see https://www.geogebra.org/calculator/d3grfqqe
467
- * @param v the input value
468
- * @param period the period of the wave
469
- * @category Periodic Functions
470
- */
471
- function sinwave(v: number, period?: number): number;
472
- /**
473
- * Returns a square wave with the given period. The output is 0 for the first half and 1 for the second half of each period.
474
- * @see https://www.geogebra.org/calculator/d3grfqqe
475
- *
476
- * @param x the input value
477
- * @param period the period of the wave
478
- * @category Periodic Functions
479
- */
480
- function square(x: number, period?: number): number;
481
- /**
482
- * Returns whether or not two numbers are approximately equal.
483
- *
484
- * @shorthands
485
- * - {@link approx}
486
- * - {@link equals}
487
- */
488
- function approxEquals(a: number, b: number): boolean;
489
- /**
490
- * Alias for {@link approxEquals}
491
- * @category Shorthands
492
- */
493
- const approx: typeof approxEquals;
494
- /**
495
- * Alias for {@link approxEquals}. This is provided for compatibility with gl-matrix.
496
- * @category Shorthands
497
- * @deprecated Use {@link approxEquals} instead
498
- */
499
- const equals: typeof approxEquals;
500
- }
501
- //# sourceMappingURL=scalar.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"scalar.d.ts","sourceRoot":"","sources":["../../src/scalar.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,UAAU,CAAA;AAElC;;;GAGG;AACH,yBAAiB,MAAM,CAAC;IACvB;;OAEG;IACH,SAAgB,GAAG,CAAC,GAAG,EAAE,EAAE,MAAM,EAAE,GAAG,MAAM,CAE3C;IAED;;;;;OAKG;IACH,SAAgB,QAAQ,CAAC,GAAG,EAAE,EAAE,MAAM,EAAE,GAAG,MAAM,CAOhD;IAED;;;OAGG;IACI,MAAM,GAAG,iBAAW,CAAA;IAE3B;;OAEG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElD;IAED;;;;;OAKG;IACH,SAAgB,QAAQ,CAAC,GAAG,EAAE,EAAE,MAAM,EAAE,GAAG,MAAM,CAEhD;IAED;;;OAGG;IACI,MAAM,GAAG,iBAAW,CAAA;IAE3B;;;;;OAKG;IACH,SAAgB,MAAM,CAAC,GAAG,EAAE,EAAE,MAAM,EAAE,GAAG,MAAM,CAO9C;IAED;;;OAGG;IACI,MAAM,GAAG,eAAS,CAAA;IAEzB;;OAEG;IACI,MAAM,KAAK,qBAAe,CAAA;IAEjC;;OAEG;IACI,MAAM,IAAI,uBAAY,CAAA;IAE7B;;OAEG;IACI,MAAM,KAAK,uBAAa,CAAA;IAE/B;;OAEG;IACI,MAAM,IAAI,uBAAY,CAAA;IAE7B;;OAEG;IACI,MAAM,GAAG,uBAAW,CAAA;IAE3B;;;OAGG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAEvC;IAED;;;OAGG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAEvC;IAED;;;OAGG;IACH,SAAgB,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhD;IAED;;;;;;OAMG;IACH,SAAgB,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,CAGpE;IAED;;OAEG;IACI,MAAM,GAAG,iCAAW,CAAA;IAE3B;;OAEG;IACI,MAAM,GAAG,iCAAW,CAAA;IAE3B;;;;;;OAMG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAEjE;IAED;;OAEG;IACH,SAAgB,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAE7C;IAED;;OAEG;IACH,SAAgB,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAE7C;IAED;;OAEG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElD;IAED;;;;;;OAMG;IACH,SAAgB,OAAO,CAAC,GAAG,EAAE,EAAE,MAAM,EAAE,GAAG,MAAM,CAO/C;IAED;;;OAGG;IACI,MAAM,GAAG,gBAAU,CAAA;IAE1B;;OAEG;IACH,SAAgB,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEnE;IAED;;;;;OAKG;IACH,SAAgB,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAErD;IAED;;;OAGG;IACI,MAAM,IAAI,iBAAW,CAAA;IAE5B;;;;;OAKG;IACH,SAAgB,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEvD;IAED;;;OAGG;IACI,MAAM,IAAI,mBAAa,CAAA;IAE9B;;;;;OAKG;IACH,SAAgB,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAE5D;IAED;;;OAGG;IACI,MAAM,OAAO,wBAAkB,CAAA;IAEtC;;;;;OAKG;IACI,MAAM,MAAM,uBAAW,CAAA;IAE9B;;;OAGG;IACI,MAAM,GAAG,uBAAS,CAAA;IAEzB;;;;;OAKG;IACH,SAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAE/C;IAED;;;OAGG;IACI,MAAM,MAAM,sBAAgB,CAAA;IAEnC;;OAEG;IACH,SAAgB,MAAM,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAExC;IAED;;OAEG;IACH,SAAgB,MAAM,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAExC;IAED;;OAEG;IACH,SAAgB,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAE1C;IAED;;OAEG;IACI,MAAM,SAAS,uBAAY,CAAA;IAElC;;;;;;OAMG;IACH,SAAgB,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAE5D;IAED;;;;OAIG;IACI,MAAM,GAAG,aAAO,CAAA;IAEvB;;;;;;;OAOG;IACH,SAAgB,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAGnE;IAED;;;OAGG;IACI,MAAM,OAAO,oBAAc,CAAA;IAElC;;;;;;;;;OASG;IACH,SAAgB,GAAG,CAClB,KAAK,EAAE,MAAM,EACb,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,UAQZ;IAED;;;;;;;;;OASG;IACH,SAAgB,IAAI,CACnB,KAAK,EAAE,MAAM,EACb,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,UAQZ;IAED;;;OAGG;IACH,SAAgB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,UAE9D;IAED;;;OAGG;IACH,SAAgB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,UAE9D;IAED;;;;;;OAMG;IACH,SAAgB,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,SAE3C;IAED;;;;;;;OAOG;IACH,SAAgB,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,UAGjE;IAED;;;;;;;OAOG;IACH,SAAgB,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAE3C;IAED;;;OAGG;IACI,MAAM,GAAG,gBAAU,CAAA;IAE1B;;;;;;;OAOG;IACH,SAAgB,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAE3C;IAED;;;OAGG;IACI,MAAM,GAAG,gBAAU,CAAA;IAE1B;;;OAGG;IACH,SAAgB,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAEvC;IAED;;;OAGG;IACH,SAAgB,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAEvC;IAED;;;OAGG;IACH,SAAgB,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAEvC;IAED;;;;OAIG;IACH,SAAgB,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAEtC;IAED;;;;OAIG;IACH,SAAgB,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAEtC;IAED;;;;;;OAMG;IACH,SAAgB,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAMlD;IAED;;;;;;OAMG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElD;IAED;;OAEG;IACI,MAAM,GAAG,kCAAW,CAAA;IAE3B;;OAEG;IACI,MAAM,GAAG,uBAAW,CAAA;IAE3B;;OAEG;IACI,MAAM,GAAG,uBAAW,CAAA;IAE3B;;;OAGG;IACH,SAAgB,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAEtC;IAED;;OAEG;IACI,MAAM,IAAI,uBAAY,CAAA;IAE7B;;OAEG;IACI,MAAM,IAAI,uBAAY,CAAA;IAE7B;;;;OAIG;IACH,SAAgB,WAAW,CAAC,CAAC,EAAE,MAAM,UAEpC;IAED;;;OAGG;IACI,MAAM,OAAO,oBAAc,CAAA;IAElC;;OAEG;IACI,MAAM,IAAI,uBAAY,CAAA;IAE7B;;OAEG;IACI,MAAM,IAAI,uBAAY,CAAA;IAE7B;;OAEG;IACI,MAAM,IAAI,uBAAY,CAAA;IAE7B;;OAEG;IACI,MAAM,KAAK,uBAAa,CAAA;IAE/B;;OAEG;IACI,MAAM,KAAK,uBAAa,CAAA;IAE/B;;OAEG;IACI,MAAM,KAAK,uBAAa,CAAA;IAE/B;;OAEG;IACH,SAAgB,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAE1C;IAED;;;;;;;;;;;OAWG;IACH,SAAgB,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,CAMtD;IAED;;;OAGG;IACI,MAAM,IAAI,iBAAW,CAAA;IAE5B;;;;;;;OAOG;IACH,SAAgB,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,CAItD;IAED;;;;;;;OAOG;IACH,SAAgB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,CAGrD;IAED;;;;;;;OAOG;IACH,SAAgB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,CAGrD;IAED;;;;;;;OAOG;IACH,SAAgB,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,CAIpD;IAED;;;;;;OAMG;IACH,SAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAK1D;IAED;;;OAGG;IACI,MAAM,MAAM,qBAAe,CAAA;IAElC;;;;OAIG;IACI,MAAM,MAAM,qBAAe,CAAA;CAClC"}