lecodes-sdk 0.20.0 → 0.20.2

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Files changed (64) hide show
  1. package/dist/global.d.ts +31 -0
  2. package/dist/inject.js +361 -260
  3. package/dist/types/audio/Bus.d.ts +45 -0
  4. package/dist/types/audio/Sound.d.ts +28 -0
  5. package/dist/types/audio/Voice.d.ts +27 -0
  6. package/dist/types/audio/audio.d.ts +83 -0
  7. package/dist/types/audio/support.d.ts +1 -0
  8. package/dist/types/gl/AudioSource.d.ts +60 -0
  9. package/dist/types/gl/AudioZone.d.ts +32 -0
  10. package/dist/types/gl/DecalSet.d.ts +103 -0
  11. package/dist/types/gl/Geometry.d.ts +5 -0
  12. package/dist/types/gl/Light.d.ts +7 -0
  13. package/dist/types/gl/Material.d.ts +86 -2
  14. package/dist/types/gl/Mesh.d.ts +11 -0
  15. package/dist/types/gl/Scene.d.ts +23 -0
  16. package/dist/types/gl/SceneAudio.d.ts +11 -0
  17. package/dist/types/gl/Texture.d.ts +29 -1
  18. package/dist/types/gl/animation/AnimationClip.d.ts +25 -12
  19. package/dist/types/gl/animation/core.d.ts +15 -10
  20. package/dist/types/gl/state.d.ts +0 -1
  21. package/dist/types/inject.d.ts +10 -0
  22. package/dist/types/runtime/input.d.ts +11 -0
  23. package/dist/types/ui/UIImage.d.ts +15 -5
  24. package/dist/types.json +1 -1
  25. package/package.json +1 -1
  26. package/prompts/dist/2d-game.md +408 -197
  27. package/prompts/dist/3d-app.md +491 -166
  28. package/prompts/dist/ar-app.md +373 -163
  29. package/prompts/dist/design.md +83 -87
  30. package/prompts/dist/ui-app.md +325 -136
  31. package/src/audio/Bus.ts +102 -0
  32. package/src/audio/Sound.ts +96 -0
  33. package/src/audio/Voice.ts +102 -0
  34. package/src/audio/audio.ts +161 -0
  35. package/src/audio/support.ts +6 -0
  36. package/src/bridges.d.ts +1481 -1352
  37. package/src/compile/compileProject.ts +30 -15
  38. package/src/compile/index.ts +3 -0
  39. package/src/core/Aspect.ts +33 -8
  40. package/src/g2/Scene2D.ts +7 -0
  41. package/src/gl/AudioSource.ts +113 -0
  42. package/src/gl/AudioZone.ts +75 -0
  43. package/src/gl/CameraPlace.ts +52 -52
  44. package/src/gl/DecalSet.ts +233 -0
  45. package/src/gl/Geometry.ts +5 -0
  46. package/src/gl/Light.ts +16 -0
  47. package/src/gl/Lightmap.ts +3 -2
  48. package/src/gl/Material.ts +152 -4
  49. package/src/gl/Mesh.ts +20 -1
  50. package/src/gl/Ragdoll.ts +270 -270
  51. package/src/gl/Scene.ts +41 -7
  52. package/src/gl/SceneAudio.ts +26 -0
  53. package/src/gl/Texture.ts +43 -3
  54. package/src/gl/Trigger.ts +45 -45
  55. package/src/gl/Vehicle.ts +5 -5
  56. package/src/gl/animation/AnimationClip.ts +43 -20
  57. package/src/gl/animation/Animator.ts +4 -3
  58. package/src/gl/animation/core.ts +20 -15
  59. package/src/gl/scenarios.ts +291 -291
  60. package/src/gl/state.ts +1 -1
  61. package/src/inject.ts +12 -0
  62. package/src/runtime/input.ts +6 -1
  63. package/src/scene/gizmos.ts +148 -148
  64. package/src/ui/UIImage.ts +21 -7
@@ -102,6 +102,16 @@ After every edit you make, the platform automatically verifies it — syntax, a
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  A `[Selected element]` section describes a UI element the user picked in the running app's preview — its type, text, current style, and "created at" (the code that creates it). Apply the request to exactly that element, starting from the created-at location.
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+ ## Building from a design
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+
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+ A `design/` folder is the app's finished design, made on the design board: `screens/<id>.ts` — one static mockup per screen, its states a function of a state-string union; `shared/tokens.ts` — the brand as a `theme()` table; `shared/ui.ts` — the component kit; `shared/tabs.ts` — the tab bar (`defineTabs`); `meta.json` — screen descriptions, roles, groups, and the navigation edges between screens; `spec.md` — the data model, actors, and rules. When asked to build or implement the app (or a screen) from it, the design is the authority:
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+
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+ - Implement every designed screen, including each state in its union. Navigation follows `meta.json` edges (an `id@state` edge switches that screen's state, not a push) and the tab bar in `shared/tabs.ts` — its `defineTabs({...})` entries carry over 1:1 into `UITabs({...})` (same keys, labels, and icons; add each tab's root `screen`), which renders the identical bar.
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+ - IMPORT the kit, don't restyle: app code imports `design/shared/tokens.ts` (its `theme()` call makes design and app one live theme) and the presentational components of `design/shared/ui.ts`. Rebuild only the mock-only pieces (static field mocks, fake keyboards) as real interactive equivalents with the exact same look.
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+ - The mock data at the top of each screen is the schema draft: replace it with real state, storage, and logic per `spec.md`, keeping the field shapes.
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+ - App screens are your own files (`main.ts` + the usual project layout) — never import `design/screens/*` into the app, and never write into `design/**`: the design stays the reference. If the design itself needs changing, say so and suggest `<mode>design</mode>`.
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+ - Match the mockups; don't re-design. Where a mockup leaves behavior undefined, `spec.md` decides; where it's silent, pick the simplest behavior consistent with the design.
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+
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  ## Tools
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  You may be given tools (they appear in the API request, each with its own description). Default to
@@ -209,16 +219,22 @@ const sfx = new AudioPlayer(src) // src: asset('./x.mp3') or URL; same API: ne
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  // .dispose() — frees the native player; ANY use after dispose throws
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  // No pitch control, no auto-pooling: for overlapping SFX create several players up front and rotate.
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- // ===== INPUT (keyboard) =====
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-
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- Input.key(code: string): boolean // is the key held NOW; KeyboardEvent.code names: 'KeyW', 'Space', 'ArrowLeft'
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- // Poll-only — there are NO key events. For "pressed this frame", latch previous state:
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- const wasDown: Record<string, boolean> = {}
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- const pressed = (c: string) => Input.key(c) && !wasDown[c]
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+ // ===== INPUT (keyboard / mouse / gamepad) =====
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+ // A mouse button IS a key; so is a gamepad button. One code vocabulary: KeyboardEvent.code ('KeyW',
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+ // 'Space', 'ArrowLeft'), 'MouseLeft|Right|Middle', 'GamepadSouth|East|West|North|L1|R1|L2|R2|Start|…'.
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+ Input.key(code): boolean // held NOW — poll in setLoop for continuous movement (multiply by dt)
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+ Input.on('keydown', e => …) // one-shot actions: e.code, e.repeat (auto-repeat), e.gamepad (pad index)
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+ Input.on('keyup', e => …) // release (charged shots); Input.off(name, fn) to remove
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+ Input.mouse.delta // { x, y } motion during the previous frame — FPS look; works while locked
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+ Input.mouse.position / .wheel // cursor in logical px / wheel notches this frame
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+ Input.mouse.lock() / unlock() / locked // hide + confine the cursor (call lock() from a keydown — web needs a gesture)
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+ Input.gamepad(0).axis('leftX' | 'leftY' | 'rightX' | 'rightY' | 'leftTrigger' | 'rightTrigger') // −1..1 / 0..1
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  setLoop(dt => {
219
- if (pressed('Space')) jump()
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- for (const c of ['Space', 'KeyE']) wasDown[c] = Input.key(c) // latch at END of frame
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+ yaw -= Input.mouse.delta.x * 0.003 + Input.gamepad(0).axis('rightX') * 2 * dt
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+ const x = (Input.key('KeyD') ? 1 : 0) - (Input.key('KeyA') ? 1 : 0) + Input.gamepad(0).axis('leftX')
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  })
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+ Input.on('keydown', e => { if (e.code === 'Space' || e.code === 'GamepadSouth') jump() })
237
+ // No one-frame "pressed" polls (keyDown/actionDown) — discrete = event, continuous = poll.
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223
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  // ===== TOUCH GESTURES =====
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  // 'click' fires on pointer-up over a target; 'touchstart' on pointer-down. ev: { clientX, clientY,
@@ -266,17 +282,23 @@ implement what you can with the loaded ones.
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  // Canvas: Canvas (retained 2D drawing baked to a texture — sprites/UI images), Bitmap
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  // Aspects: Aspect base — attachable node capabilities: node.aspect(Class, opts), custom aspects
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  // with per-frame update(dt)
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- // UI: UIScreen, Router, UIRow, UIColumn, UIScrollable, UISpacer, UIText, UIImage, UIVideo,
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+ // UI: UIScreen, Router, UITabs (bottom-tab shell), UIPager (tabs + per-tab stacks), UIRow,
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+ // UIColumn, UIScrollable, UISpacer, UIText, UIImage, UIVideo,
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  // UIButton, UIInput, UITextArea, UIWidget/UIModal/UIPopover/UIBottomSheet (floating
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  // overlays: HUD / dialog / anchored menu / draggable sheet), UIVirtualizedList,
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  // registerFont; UIBox (deprecated)
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  // 2D engine: Scene2D, Node2D, Camera2D, Sprite, SpriteAnimation, Tilemap, Texture2D,
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  // Shape2D + Physics2D + Trigger2D + CharacterController2D (Box2D physics, sensors,
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- // raycast/overlap queries, picking)
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+ // raycast/overlap queries, picking),
293
+ // defineScene2d (declarative *.scene2d.ts files) + cells + CameraFollow
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  // 3D engine: Scene, Node, Camera, Mesh (box/sphere/cylinder/plane), Model (.glb) + ModelAnimation,
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  // Geometry, Material (lit/unlit/custom shaders), Texture, Light.sun(),
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  // Shape + Physics + Trigger + CharacterController (Jolt physics, raycast),
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  // Particles + dynamic/dynamicColor, Ray, Plane, Noise
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+ // 3D scene files: defineScene (declarative *.scene.ts read/written by the visual scene editor;
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+ // default export is a SceneHandle: load()/open()) + use/ref/make in the def,
300
+ // scenario aspects MoveTo/FollowPath/Spin/LookAt/PlayAnimation;
301
+ // *.editor.ts + EDITOR/InspectorUI are editor-plugin files — never edit or import them
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  // AR: ARScene (camera passthrough, anchors, placement gestures via addControls)
281
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282
304
  // ===== CANVAS — retained drawing baked to a texture (engine-independent) =====
@@ -355,15 +377,13 @@ node.lookAt(point: Vec3Like, mode = '-z', up = [0, 1, 0]): this // aim a local
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  // 'click' pointer-up over the node — REQUIRES a Shape aspect (pick body)
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  // 'touchstart' pointer-down over the node (ev.track() drags) — requires Shape
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  // 'enter' / 'exit' (other: Node) physics contact / trigger overlap began/ended — Shape + Physics/Trigger
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- // 'completed' (clip: number) non-looping GLB clip finished — Model only
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- // 'loopReached' (clip: number) looping GLB clip wrapped — Model only
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  // Without a Shape a node is INVISIBLE to taps — only scene listeners fire (ev.target === null).
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362
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  // ===== ASPECTS =====
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  // Capabilities attach to nodes as aspects and chain; each adds a named accessor:
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  node.aspect(Class, opts?) // attach + configure; returns the node (typed with the accessor)
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  node.get(Class) / node.has(Class) / node.removeAspect(Class)
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- // Named accessors: node.physics, node.trigger, node.controller, node.shape, model.anim
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+ // Named accessors: node.physics, node.trigger, node.controller, node.shape, node.anim
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  // Custom game logic = your own aspect with per-frame update(dt seconds):
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  class Spin extends Aspect<'spin', Node> { // <accessor name, node kind>
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  speed = 90 // class fields = configurable defaults (opts override)
@@ -431,24 +451,34 @@ const hero = await Model.load(asset('./hero.glb')) // asset path | https URL |
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  scene.add(hero) // a Model IS a Node — transform/events/aspects all apply
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  hero.traverse(n => { if (n.name === 'Sword') n.visible = false }) // GLB internals are plain child Nodes
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- // Animation — every Model has the ModelAnimation aspect pre-attached at model.anim:
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- hero.anim.clips // { name: string, duration: number }[] baked into the glb
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- hero.anim.play(clip?: string | number, options?: { loop?: boolean }): this // no arg = replay current
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- hero.anim.stop(): this
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- hero.anim.playing = true // get/set pause/resume
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- hero.anim.speed = 1.5 // playback rate
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- hero.anim.time = 0.5 // seek, seconds
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- // Clip-end events fire on the NODE (not on .anim), payload = clip index:
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- hero.addEventListener('completed', clip => {}) // non-looping clip finished (playing flips false)
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- hero.addEventListener('loopReached', clip => {}) // looping clip wrapped
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-
445
- // LIMITS — plan around these:
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- // - No cross-fade/blending: play() hard-switches clips next frame; one clip at a time.
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- // - play('BadName') is SILENTLY ignored — the old clip keeps playing. Check model.anim.clips.
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- // - Models CANNOT be cloned. A spawn pool = load N copies UP FRONT and recycle them:
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- const POOL = 8
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- const stones = await Promise.all(Array.from({ length: POOL }, () => Model.load(asset('./stone.glb'))))
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- const spawn = () => { const s = stones[next++ % POOL]; s.position = [rx(), 8, rz()]; scene.add(s) }
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+ // Animation — every Model has an Animator pre-attached at model.anim (clip list = the glb's clips). A layer
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+ // has a LOOP (what it rests on) and ONE-SHOTS played over it; any call overrides what's there over its own fade:
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+ hero.anim.clips / hero.anim.clip('Run') / hero.anim.clip(0) // AnimationClip[] (file order) / by name / by index; unnamed clips = 'animation_0', …
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+ hero.anim.playLoop('Idle', { fade: 0.2 }) // rest on a looping clip (crossfades from whatever plays); hero.anim.loop reads it
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+ const loco = hero.anim.playLoop({ Idle: 0, Walking: 2, 'Fast Run': 6 }) // a BLEND as the loop (1D; [x, y] positions = 2D)
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+ loco.value = speed // position on the axis — members stay in phase (no foot sliding)
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+ const ok = await hero.anim.play('slash', { fadeIn: 0.1, fadeOut: 0.3 }) // one-shot over the loop, returns to it
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+ // fades default to 0 (cut): fade = both ends, fadeIn / fadeOut = one end. Unknown name warns, plays nothing.
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+ // The await resolves at the HAND-OVER (end − fadeOut) with true (false = cut short) — what you start right after is what
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+ // the clip fades into: chains crossfade: if (ok) await hero.anim.play('slash2', { fadeIn: 0.3, fadeOut: 0.3 })
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+ // then hero.anim.playLoop('Crouch', { fade: 0.3 }) — or nothing = back to the current loop.
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+ if (!hero.anim.busy) hero.anim.play('kick') // busy = a one-shot hasn't handed over; play() always takes over otherwise
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+ hero.anim.stop({ fade: 0.2 }) // everything off → rest; hero.anim.busy; hero.anim.speed = 0.3 (0 = pause)
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+ // p = play(): p.done (return THIS from async fns) / p.playing / p.progress / p.weight / p.stop({ fade }) / p.seek(t)
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+ // Clips from other files (Mixamo: one GLB per animation), procedural, sliced — add by name:
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+ const [idle, slash] = await Promise.all([AnimationClip.load(asset('./idle.glb')), AnimationClip.load(asset('./attacks.glb'), 'Slash')])
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+ hero.anim.addClip('slash', slash).addClip('kick', hero.anim.clip('Kick').slice(0.2, 1.1)) // slice = a sub-range, re-timed
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+ AnimationClip.from({ tracks: { Hips: { position: [[0, [0,0,0]], [1, [0,0.05,0]]] } } }) // curves in code, binds by node NAME
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+ // Clip events live on the CLIP, in SECONDS: slash.addEvent(0.4, 'hit') → hero.anim.on('hit', (clip, layer) => dealDamage())
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+ // Layers (legs walk, arms aim): const upper = hero.anim.addLayer({ mask: 'Spine1' }); upper.playLoop('Aim', { fade: 0.3 }); upper.stop()
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+ // { additive: true } = each clip's DELTA vs its first frame on top (recoil, breathe); upper.weight = 0.5
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+ // Root motion (clips whose hips travel — Mixamo without 'In Place', rolls): hero.anim.rootMotion = true → the node moves
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+ // (or its CharacterController, as a velocity — it collides); the bone stays put
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+ hero.bone('RightHand')?.add(sword) // bones are Nodes — sockets
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+ // FBX assets (Mixamo exports FBX): `lecodes assets convert hero.fbx --clips Idle.fbx Run.fbx -o hero.glb` → one GLB, clips merged by bone name
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+ // IK — late-phase aspects ON BONES (over the Animator's pose): TwoBone on the END bone, LookAt on the bone itself
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+ hero.bone('LeftFoot').aspect(IK.TwoBone, { target: footPoint, pole: kneeHint }).ik.weight = grounded ? 1 : 0
481
+ hero.bone('Head').aspect(IK.LookAt, { target: camera, limit: 70 }) // axis = bone-local forward, default [0,0,-1]
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453
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  // ===== PHYSICS (Jolt) =====
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@@ -464,9 +494,18 @@ node.aspect(Shape, {
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  sphere?: number, // radius
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  cylinder?: { halfHeight: number, radius: number }, // Y-aligned
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  capsule?: { halfHeight: number, radius: number }, // halfHeight = cylinder section only
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+ mesh?: true | 'convex', // the node's OWN triangles (Mesh geometry or Model GLB, × world scale)
498
+ origin?: Vec3Like, // collider centre, offset from the node's pivot (world units, node rotation, NOT scaled)
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  raycast?: boolean, // default true; false = invisible to taps & raycasts
468
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  })
501
+ // mesh: true = exact triangle mesh → level geometry / terrain / ramps: static or kinematic Physics, Trigger,
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+ // pick bodies, character ground. NEVER dynamic (Physics throws). mesh: 'convex' = convex hull → dynamic props.
503
+ // A Model collider is its bind pose (skinned parts skipped) — animated characters keep a capsule.
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  node.aspect(Shape, {}) // auto: box from the mesh AABB × world scale — right for most meshes
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+ // origin: art modelled ABOVE its pivot (a character on its feet, a barrel on its base) needs the
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+ // collider lifted: { capsule: {…}, origin: [0, 0.9, 0] }. An auto shape already centres on its mesh.
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+ node.shape.fit(kind?) // measure dimensions + origin from what the node RENDERS (subtree,
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+ // so a Model root works where {} can't) and rebuild the live collider. Fit AFTER Model.load resolves.
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  // A bare Shape (no Physics) creates a STATIC pick-only body → the node gets 'click'/'touchstart'.
471
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  // It snapshots the transform at attach time — a MOVING pickable object needs a Physics body too.
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@@ -476,11 +515,14 @@ node.aspect(Shape, {}).aspect(Physics, {
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  mass?: number, // kg, dynamic only; default 1
477
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  })
478
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  node.physics.velocity // Vec3 world units/s — get (fresh copy) / set
518
+ node.physics.angularVelocity // Vec3 DEGREES/s about each world axis — get / set
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  node.physics.applyImpulse(v): this // instant impulse, wakes the body
480
- node.physics.moveTo(p): this // drive a kinematic body (or teleport)
481
- // PHYSICS OWNS a dynamic body's transform: never set node.position per frame — drive velocity /
482
- // applyImpulse instead. READING node.position/worldPosition is always correct.
483
- // static = never moves (floors, walls); kinematic = script-driven via moveTo, pushes but isn't pushed.
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+ node.position = [x, y, z] // place / teleport — moves the node AND its body (no moveTo())
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+ node.eulerAngles = [0, 90, 0] // orientation is routed to the body too (NOT for a CharacterController)
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+ // A teleport keeps BOTH velocities: putting an object down is velocity = 0, angularVelocity = 0, position = p
523
+ // PHYSICS OWNS a dynamic body's transform: a position write teleports, but the sim takes over again —
524
+ // drive motion with velocity / applyImpulse. READING node.position/worldPosition is always correct.
525
+ // static = never moves (floors, walls); kinematic = write position each frame, pushes but isn't pushed.
484
526
 
485
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  // Contact events — on BOTH nodes of a contact/overlap, arg = the other node:
486
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  crate.addEventListener('enter', (other: Node) => {})
@@ -524,7 +566,8 @@ sparks.destroy() // from Node — removes the system
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566
 
525
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  scene.camera // a Node — never constructed; every scene owns one.
526
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  // (Who MOVES it is mode-specific — see the Scene/AR section.)
527
- camera.fov // vertical FOV, DEGREES (read-only); .horizontalFov, .displaySize
569
+ camera.fov / .near / .far // lens: vertical FOV degrees (60), clip 0.01 / 1000 — SETTABLE.
570
+ camera.setProjection({ fov, near, far }) // any subset; .horizontalFov, .displaySize stay read-only
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  camera.getViewDirection(screenX, screenY): Vec3 // world dir through a screen point (logical px = ev.clientX/Y)
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  camera.getRay(screenX, screenY): Ray // origin = camera.worldPosition + that direction
530
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@@ -670,7 +713,7 @@ try { await arScene.open() } catch { toast('Camera access is required for AR') }
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  const scene = new ARScene()
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672
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  const hint = UIText('Move your phone to find the floor').style({ color: 'white', fontSize: 16 })
673
- const hud = UIScreen([hint]).style({ p: 'safe-all', pb: 'comfort-bottom', justifyContent: 'flex-end', alignItems: 'center' })
716
+ const hud = UIScreen(hint).style({ p: 'safe-all', pb: 'comfort-bottom', justifyContent: 'flex-end', alignItems: 'center' })
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675
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  async function main() {
676
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  const chair = await Model.load(asset('./chair.glb'))
@@ -708,18 +751,22 @@ main()
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709
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  // ===== UI COMPONENTS =====
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  // Every element is created by a global factory function (never `new`) that takes only the element's
711
- // CONTENT (children array, text, src, ...). Everything else — styles, handlers — is configured by chaining:
712
- // every configuring method returns the element itself, so construction reads as one chain.
754
+ // CONTENT — children as plain arguments (or text/src/...). Everything else — styles, handlers — is
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+ // configured by chaining: every configuring method returns the element itself, so construction reads
756
+ // as one chain.
757
+ UIColumn(UIText("Title"), UIButton(UIText("Go")))
758
+ // An ARRAY argument is flattened into the children — pass items.map(Row) directly, no spread:
759
+ UIColumn(header, items.map(Row), footer)
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714
761
  // UIRow, UIColumn — containers (UIColumn stacks vertically, UIRow horizontally)
715
- UIRow(children) / UIColumn(children)
762
+ UIRow(...children) / UIColumn(...children)
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  // Child management — imperative, no diffing; works before and after the element is on screen:
717
764
  // .append(...nodes), .insert(index, ...nodes), .remove(...nodes), .setContent(nodes), .children (readonly)
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  // .setContent is the "re-render" primitive — build a fresh array (items.map(Row)) and swap it in.
719
766
  // For long or unbounded data use UIVirtualizedList instead of setContent over a big array.
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721
768
  // UIScreen — root screen, always fills the device. Behaves as a UIColumn.
722
- UIScreen(children)
769
+ UIScreen(...children)
723
770
  // .open() / .close() — show/close directly (single-screen apps; open() while a Router is active hides the router)
724
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  // .onOpen(cb), .onClose(cb) — fire on EVERY activation, not just the first: Router.push away fires onClose,
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772
  // popping back fires onOpen again. Anything started in onOpen (loops, intervals, sockets) MUST be stopped
@@ -727,12 +774,40 @@ UIScreen(children)
727
774
  // .onTouchStart(cb) — fires for touches anywhere on the screen; use for full-screen gestures (see TOUCH GESTURES above)
728
775
  // .onBackPressed(cb) — Android hardware/gesture back; typically Router.pop()
729
776
  // Screens NEVER scroll — the canonical screen is fixed chrome (header, tab bar) + ONE UIScrollable body
730
- // with flexGrow: 1: UIScreen([ Header(), UIScrollable([...content]).style({ flexGrow: 1 }) ])
777
+ // with flexGrow: 1: UIScreen(Header(), UIScrollable(content).style({ flexGrow: 1 }))
731
778
  // Note: a screen always fills the device — sizing styles on it (width, height, flexGrow, flexShrink, position) are no-ops
732
779
 
780
+ // UITabs — THE bottom-tab app shell: swipeable tabs (a UIPager) + a themed tab bar, as one UIScreen.
781
+ // USE THIS for every tabbed app — never hand-build a tab bar. Keys are tab ids, in tab order:
782
+ const tabs = UITabs({
783
+ home: { label: "Home", icon: assetIcon("lucide:house"), screen: homeScreen },
784
+ profile: { label: "Profile", icon: assetIcon("lucide:user"), screen: profileScreen },
785
+ })
786
+ Router.init(tabs) // UITabs IS a UIScreen — present it directly
787
+ // .select(id), .tab (getter), .onSelect(cb(id, i)) — fires on a bar tap, swipe, or select()
788
+ // .badge(id, value) — true = dot, number/string = count pill, false/null/0 clears
789
+ // .pager — the UIPager underneath; UIPager.push(detail) from any screen keeps the bar
790
+ // Styling is THEME-driven: theme({ primaryColor, mutedColor, tabbarBg, tabbarBorder, badgeColor })
791
+ // restyles the bar app-wide (dark fallbacks built in). For a custom bar layout use UIPager below.
792
+
793
+ // UIPager — the navigation primitive under UITabs: sibling tabs that swipe natively, each tab its
794
+ // OWN push/pop stack. Reach for it directly for a plain stack (one-screen pager) or a fully custom
795
+ // tab bar. Renders no bar — build your own next to it; give the pager flexGrow: 1.
796
+ UIPager(...tabs) // the tab root screens (arrays flatten); tabs are FIXED at construction
797
+ // .select(i, animated?) (instant by default), .index, .onSelect(cb(i)) — fires for taps AND swipes: sync the
798
+ // bar highlight here. Tabs keep their stack/scroll state when switched away and back.
799
+ // .push(screen) — slides onto the CURRENT tab; edge back-swipe / Android back pops natively.
800
+ // .pop(), .popToRoot(), .replace(screen), .depth (tab swiping is disabled while > 1), .onChange(cb(depth))
801
+ // Ambient from any screen, no reference needed: UIPager.push(screen) / UIPager.pop() / UIPager.current
802
+ // pager.push = detail INSIDE the tab (bar stays); Router.push = above the whole shell (bar covered).
803
+ // Note: tab screens are built up front, but onOpen fires only when the tab becomes visible (maybe never) —
804
+ // load initial data at build time, keep onOpen for re-entry.
805
+ const pager = UIPager(homeTab, searchTab, profileTab).style({ flexGrow: 1 })
806
+ Router.init(UIScreen(pager, tabBar)) // bar buttons: .onClick(() => pager.select(i))
807
+
733
808
  // UIWidget — floating overlay, independent of screens, always position: fixed in device coordinates
734
809
  // Persists across Router navigation — create ONCE at module scope, reuse; hidden by default.
735
- UIWidget(children)
810
+ UIWidget(...children)
736
811
  // .show(), .hide(), .isShow (getter), .onTouchStart(cb), .onBackPressed(cb)
737
812
  // extra style: overlayColor — full-screen scrim BEHIND the widget that blocks taps underneath, turning it into
738
813
  // a modal; null (default) = no layer, "transparent" = invisible but still blocks. A scrim tap fires
@@ -744,7 +819,7 @@ UIWidget(children)
744
819
  // UIModal — a UIWidget prewired as a dialog: USE THIS for confirm/alert dialogs
745
820
  // Scrim on by default (overlayColor "rgba(0,0,0,0.5)"), animated show/hide (200ms fade), scrim tap and
746
821
  // back button close it automatically. Create ONCE at module scope, like any widget.
747
- UIModal(children)
822
+ UIModal(...children)
748
823
  // .show(), .hide() (animated on a modal), .isOpen (getter), .onOpen(cb), .onClose(cb), .dismissible(false)
749
824
  // — plus the full UIWidget surface
750
825
  // .transition(hidden) — replace the show/hide animation: `hidden` is the off-screen pose (show animates FROM
@@ -755,7 +830,7 @@ UIModal(children)
755
830
  // UIBottomSheet — a UIModal pinned to the bottom edge: USE THIS for every bottom sheet, never hand-build one
756
831
  // Content-sized by default (as tall as its children, capped at the screen) — one position, drag down to
757
832
  // dismiss: the action-sheet shape. Native hosts own the drag (snap, velocity, scroll handoff); web shows it static.
758
- UIBottomSheet(children)
833
+ UIBottomSheet(...children)
759
834
  // .detents([0.3, 0.6, 1]) — snap positions, ascending fractions of screen height (the map-app model). Call
760
835
  // BEFORE show(); sizes the sheet to the HIGHEST detent — lower detents show the top slice of the content.
761
836
  // .setDetent(i) (animated), .detent (getter), .onDetentChange(cb(i)) — every settle: finger snap or setDetent()
@@ -768,30 +843,33 @@ UIBottomSheet(children)
768
843
  // Transparent intercepting scrim (outside tap dismisses; content under it can't scroll), 120ms fade,
769
844
  // automatic placement: below the anchor, flips above near the bottom edge, clamped into the viewport.
770
845
  // Attaches itself to Presentable.current (hides with the page it opened on).
771
- UIPopover(children)
846
+ UIPopover(...children)
772
847
  // .show(anchor?) — anchor: any element, or { x: ev.clientX, y: ev.clientY } for long-press context menus
773
848
  // .hide() — plus the full UIModal surface (isOpen, onOpen/onClose, dismissible, transition)
774
849
  // Style the menu box yourself (width, bgColor, borderRadius); do NOT set left/top — show(anchor) owns them.
775
850
 
776
851
  // UIScrollable — THE scroll container: a screen's scrolling body, a list under a pinned header, a carousel
777
- UIScrollable(children)
852
+ UIScrollable(...children)
778
853
  // extra styles: scrollDirection ("horizontal" | "vertical", default vertical), showScrollbar: boolean,
779
854
  // overscrollMode ("none" | "absorb" | "default"), refreshControlColor — tints the pull-to-refresh spinner,
780
855
  // keyboardDismissMode ("interactive" | "scroll" | "none") — "scroll": any drag dismisses the keyboard at once (search lists)
856
+ // snap ("none" | "start" | "center" | "end", default "none") — paging: a released drag settles on a
857
+ // direct child's boundary; the value picks where the child rests in the viewport. Snap targets are
858
+ // the children themselves, so item widths can differ. (Mobile hosts; web degrades to free scrolling.)
781
859
  // .onScroll(cb(pos)), .onScrollRelease(cb), .onOverscroll(cb(delta))
782
860
  // .onRefresh(async cb) — pull-to-refresh; spinner stays until the returned promise settles. Attach BEFORE the
783
861
  // element mounts; vertical only; native hosts (web preview: no-op). UIVirtualizedList has the same contract.
784
862
  // Note: NO programmatic scrolling (no scrollTo) — if you need scrollTo/scrollToEnd, use UIVirtualizedList
785
863
  // Note: defaults flexShrink: 1 (scrolls instead of overflowing); wrapping ancestors still need flexShrink: 1
786
864
  // themselves. flexGrow: 1 to fill the remaining space is still yours to set.
787
- // Carousel = scrollDirection: "horizontal" + FIXED-width cards (explicit width on each card, gap/px on the scrollable)
865
+ // Carousel = scrollDirection: "horizontal" + FIXED-width cards + snap: "start" ("center" for a card-deck-with-peek)
788
866
 
789
867
  // UIVirtualizedList<T> — windowed list for LONG or unbounded data (feeds, chats, search results): only the
790
868
  // visible rows (plus a buffer) are mounted. Use it instead of UIScrollable + map() whenever the item count
791
869
  // is large, grows over time, or is unknown.
792
870
  UIVirtualizedList<T>({
793
871
  keyOf: (item: T) => string, // STABLE unique id per item (never the array index)
794
- render: (item: T) => UIElement, // builds one row; called lazily as rows enter the window
872
+ render: (item: T) => UINodeChild, // builds one row; called lazily as rows enter the window
795
873
  estimatedHeight: number | ((item: T) => number), // px guess per row (real height measured after mount)
796
874
  overscan?: number, // extra px mounted above/below the viewport (default: one viewport)
797
875
  inverted?: boolean, // true = chat mode: starts scrolled to the end, append at bottom auto-scrolls
@@ -840,7 +918,7 @@ player.play() // stop playback in the screen's onClose; .dispose() when gone f
840
918
 
841
919
  // UIButton — the only TAPPABLE container: a UIRow with children centered on both axes by default.
842
920
  // To make anything clickable (a card, a list row, an icon) — wrap it in a UIButton.
843
- UIButton(children?)
921
+ UIButton(...children)
844
922
  // .onClick(cb), .onTouchStart(cb), .isPressed() // gestures: see TOUCH GESTURES above
845
923
  // extra styles: onPressed: { bgColor, opacity, ..., duration? } — style while the finger is down;
846
924
  // rippleColor ("default" or a Color, Android only)
@@ -879,7 +957,7 @@ UIInput() / UITextArea()
879
957
 
880
958
  // UISpacer — flexible empty space (defaults flexGrow: 1), eats free space along the main axis.
881
959
  // Only when plain alignment can't express it (one item pushed to the far end while the rest stay put):
882
- UIRow([ title, UISpacer(), closeButton ])
960
+ UIRow(title, UISpacer(), closeButton)
883
961
  // If ALL children move together, justifyContent ("space-between", "flex-end", ...) does it with no extra element.
884
962
 
885
963
  // @deprecated UIBox — legacy centered container: defaults justifyContent AND alignItems to "center"
@@ -894,9 +972,13 @@ UIText("Hi").style({ color: "white" }).style({ fontSize: 20 }).onClick(...)
894
972
  // 1. .style({...}) → declarative merge, the default. Use this 99% of the time.
895
973
  // 2. el.style.foo = bar → direct single-property mutation after creation (hot paths),
896
974
  // e.g. el.style.transform = `translateY(${y}px)`; el.style.foo reads it back.
897
- // 3. .animateTo({..., duration, delay?, commit?}) → tween current → given values (duration in MS).
975
+ // 3. .animateTo({..., duration, delay?, commit?, loop?}) → tween current → given values (duration in MS).
898
976
  // Targets are COMMITTED into the style immediately; pass commit: false to play without persisting —
899
977
  // the exit-animation pattern (fade an overlay, then .hide(); next show() starts from the intact style).
978
+ // loop: true | n repeats the tween — loopMode: "ping-pong" (default: there and back) or "restart"
979
+ // (snap back + replay — full-turn spinners via transform: "rotate(360deg)", shimmers). A looping
980
+ // animation is an effect, not a state change: it never commits, delay applies once, and it stops on
981
+ // the element's next animateTo/animateFrom or when it leaves the screen. (web/iOS/desktop; Android plays once until its next runtime.)
900
982
  // 4. .animateFrom({..., duration, delay?}) → snap to given values, animate back to current (fade-in).
901
983
  // Never modifies the stored style.
902
984
  // For free-value tweens use animate() — see ANIMATION above.
@@ -974,9 +1056,28 @@ label.style({ color: T.primaryColor, pl: "var(--comfort-left)" })
974
1056
  .style({ flexDirection: "column", p: 16, onLandscape: { flexDirection: "row", p: 32 } })
975
1057
  // Keys: onLandscape, onPortrait.
976
1058
 
1059
+ // --- Style classes ($name) — named states that CASCADE ---
1060
+ // A $-prefixed key in .style() declares a named style state (like onPressed, but yours: selected,
1061
+ // checked, expanded); duration/delay inside the block animate the swap. Drive it via el.class:
1062
+ const item = UIButton(UIText("Wi-Fi")).style({ bgColor: "#151515", $selected: { bgColor: "#1d2b45", duration: 150 } })
1063
+ item.onClick(ev => ev.target.class.selected = !ev.target.class.selected)
1064
+ // el.class.selected reads/writes a boolean; el.class({ a: true, b: false }) is the chainable batch
1065
+ // form; names work with or without the $. Class state persists across screen close/reopen.
1066
+ // CASCADE: a class set on an element also activates same-name $ blocks on ALL its descendants —
1067
+ // one toggle restyles a whole composite control, each part declaring its own reaction:
1068
+ UIButton(
1069
+ UIImage(icon).style({ tintColor: "#888", $selected: { tintColor: "#5b8cff" } }),
1070
+ UIText("Label").style({ color: "#888", $selected: { color: "#5b8cff" } }),
1071
+ ) // .class.selected = true → icon AND label restyle (the cascade stops at hosted screens/widgets)
1072
+ // $pressed / $focused are RESERVED — the system toggles them (finger down / input focused) and they
1073
+ // CASCADE, so a button's children can restyle during its press. onPressed/onFocused stay
1074
+ // own-element-only — use those on nested interactives (a button inside a clickable card):
1075
+ UIButton(UIText("Buy").style({ $pressed: { color: "#999" } })).style({ $pressed: { transform: "scale(0.97)" } })
1076
+ // Precedence on the same prop: base < $classes < $pressed/$focused < onPressed/onFocused.
1077
+
977
1078
  // --- Defaults that surprise ---
978
- // flexShrink: 0 — elements don't shrink to fit (exception: UIScrollable and UIVirtualizedList default
979
- // flexShrink: 1 so they scroll instead of overflowing; wrapping ancestors still default to 0).
1079
+ // flexShrink: 0 — elements don't shrink to fit (exception: UIScrollable, UIVirtualizedList and UIPager
1080
+ // default flexShrink: 1 so they shrink/scroll instead of overflowing; wrapping ancestors still default to 0).
980
1081
  // flexGrow: 0 — nothing grows along the main axis without asking; no implicit min-sizes either.
981
1082
  // alignItems: "stretch" — children FILL the cross axis by default; set a size or alignSelf to opt out.
982
1083
  // overflow: "hidden" — children are clipped to the parent's box; set overflow: "visible" to let them escape.
@@ -993,10 +1094,10 @@ label.style({ color: T.primaryColor, pl: "var(--comfort-left)" })
993
1094
  // ===== REUSABLE COMPONENTS =====
994
1095
  // Extract repeated UI into factory functions — they return elements you can chain methods on:
995
1096
 
996
- const ClickableCard = (title: string, subtitle: string) => UIButton([
1097
+ const ClickableCard = (title: string, subtitle: string) => UIButton(
997
1098
  UIText(title).style({ fontWeight: 700, color: "white" }),
998
1099
  UIText(subtitle).style({ color: "#888", fontSize: 13 })
999
- ]).style({ px: 16, py: 12, gap: 4, flexDirection: "column", alignItems: "flex-start" })
1100
+ ).style({ px: 16, py: 12, gap: 4, flexDirection: "column", alignItems: "flex-start" })
1000
1101
 
1001
1102
  // Use like any other element — chain after the call:
1002
1103
  ClickableCard("Title", "Subtitle").style({ bgColor: "#111" }).onClick(() => ...)
@@ -1005,15 +1106,15 @@ ClickableCard("Title", "Subtitle").style({ bgColor: "#111" }).onClick(() => ...)
1005
1106
  const headingStyle: Style<UIText> = { color: "#ffffff", fontSize: 24, fontWeight: 700 }
1006
1107
 
1007
1108
  // ===== CAPTURING ELEMENT REFERENCES =====
1008
- // Use an assignment expression inside the children array — standard TypeScript:
1109
+ // Use an assignment expression right in the children — standard TypeScript:
1009
1110
 
1010
1111
  let label: UIText
1011
1112
  let input: UIInput
1012
1113
 
1013
- UIColumn([
1114
+ UIColumn(
1014
1115
  label = UIText("Hello"), // = both assigns the variable AND adds the element to the column
1015
1116
  input = UIInput(),
1016
- ])
1117
+ )
1017
1118
 
1018
1119
  // Later:
1019
1120
  label.text = "Updated"
@@ -1023,15 +1124,17 @@ input.value // read current value
1023
1124
  // ((button.children[0] as UIText).text vs buttonText.text).
1024
1125
 
1025
1126
  // ===== CONDITIONAL CHILDREN =====
1026
- // null / undefined / false in a children array is skipped — no element, no layout slot.
1027
- UIColumn([ header, isLoading ? spinner : null, showFooter && footer ])
1127
+ // A null / undefined / false child is skipped — no element, no layout slot.
1128
+ UIColumn(header, isLoading ? spinner : null, showFooter && footer)
1129
+ // Works for whole blocks too — a falsy argument is skipped, an array argument is flattened:
1130
+ UIColumn(header, showList && items.map(Row))
1028
1131
 
1029
1132
  // ===== SIZING: the two axes behave differently =====
1030
1133
  // MAIN axis (row → width, column → height): elements stay as small as their content — nothing grows
1031
1134
  // without flexGrow: 1 (no implicit min-sizes).
1032
1135
  // CROSS axis: children fill the parent by default (alignItems defaults to "stretch"); set an explicit size
1033
1136
  // or alignSelf to opt out.
1034
- // So UIRow([ UIInput() ]) leaves the input at placeholder width — give it flexGrow: 1 to fill the row.
1137
+ // So UIRow(UIInput()) leaves the input at placeholder width — give it flexGrow: 1 to fill the row.
1035
1138
  // EQUAL-width children (tab bars, button pairs): flex: 1 on each — it grows from a ZERO basis, so they end up
1036
1139
  // equal. flexGrow: 1 alone splits only the LEFTOVER space on top of content-sized bases — the child with the
1037
1140
  // longer label stays wider.
@@ -1051,6 +1154,7 @@ UIButton().onLayout(({ width }) => { buttonWidth = width })
1051
1154
  // Position once at an interaction — never poll per frame.
1052
1155
 
1053
1156
  // ===== ROUTER (multi-page apps) =====
1157
+ // Tabs are UITabs' job, in-tab stacks UIPager's (see UI COMPONENTS) — the Router owns what sits ABOVE the shell.
1054
1158
  Router.init(homeScreen, opts?: { showDefaultBackButton?: boolean }) // call once in the entry file (default false)
1055
1159
  Router.push(screen) // push onto the stack, screen becomes active
1056
1160
  Router.pop(to?: number) // default -1 = one back; negative = relative (-2 = back two), 0/positive = absolute
@@ -1092,6 +1196,14 @@ import heart from './assets/heart.svg' // or inline: asset('./assets/hear
1092
1196
  UIImage(heart).style({ width: 24, height: 24, tintColor: "#666" }) // tintColor recolors the icon
1093
1197
  // Keep inline SvgSource(`...`) only for SVG generated dynamically from data.
1094
1198
 
1199
+ // ===== ICONS (assetIcon) =====
1200
+ // Use real icons instead of emoji. assetIcon("pack:name") resolves the icon at COMPILE time and
1201
+ // inlines it as an image source (same shape as SvgSource) — no imports, no project files, offline.
1202
+ UIImage(assetIcon("lucide:bell")).style({ width: 24, height: 24, tintColor: "#8a8f98" })
1203
+ // The id must be a string literal; an unknown id is a compile error (with name suggestions).
1204
+ // Recolor via the tintColor style or the { color } option (hex literal bakes in; expression tints).
1205
+ // Packs: lucide, tabler, heroicons, feather, bi, carbon, mdi, ri, solar.
1206
+
1095
1207
  // ===== COMMON MISTAKES — DO NOT DO THESE =====
1096
1208
 
1097
1209
  // ❌ CSS that doesn't exist here
@@ -1100,16 +1212,13 @@ calc(100% - 20px) // WRONG — calc() can't mix with %
1100
1212
  lineHeight: 1.5 // WRONG — number is px (=1.5px); for a multiplier use "1.5em"
1101
1213
 
1102
1214
  // ❌ touch handler on a non-touch element
1103
- UIColumn([...]).onTouchStart(...) // WRONG — only UIButton/UIScreen/UIWidget; wrap in UIButton
1104
-
1105
- // ❌ scrollable that overflows the screen
1106
- // A wrapping container between the scrollable and the screen is missing flexShrink: 1
1215
+ UIColumn(...).onTouchStart(cb) // WRONG — only UIButton/UIScreen/UIWidget; wrap in UIButton
1107
1216
 
1108
- // ❌ let/const inside children array — `let` is a statement, not an expression
1109
- UIRow([ let input = UIInput() ]) // WRONG
1217
+ // ❌ let/const among the children — `let` is a statement, not an expression
1218
+ UIRow(let input = UIInput()) // WRONG
1110
1219
  // ✅ declare outside, assign inside (assignment both sets the var AND appends)
1111
1220
  let input: UIInput
1112
- UIRow([ input = UIInput() ])
1221
+ UIRow(input = UIInput())
1113
1222
 
1114
1223
  // ❌ setting a UIImage's content through bgImage
1115
1224
  const img = UIImage("") // WRONG — empty source as a placeholder
@@ -1119,30 +1228,30 @@ const img = UIImage(url)
1119
1228
  img.src = newUrl // updates the displayed image
1120
1229
 
1121
1230
  // ❌ expecting an input to fill width like in CSS
1122
- UIRow([ UIInput() ]) // WRONG — collapses to placeholder width
1231
+ UIRow(UIInput()) // WRONG — collapses to placeholder width
1123
1232
  // ✅ stretch it explicitly
1124
- UIColumn([ UIInput().style({ width: "100%" }) ]) // cross axis
1125
- UIRow([ input = UIInput().style({ flexGrow: 1 }), sendBtn ]) // main axis
1233
+ UIColumn(UIInput().style({ width: "100%" })) // cross axis
1234
+ UIRow(input = UIInput().style({ flexGrow: 1 }), sendBtn) // main axis
1126
1235
 
1127
1236
  // ❌ a button that should match the input's height but shrinks to its text
1128
- UIRow([ input.style({ height: 40 }), UIButton([...]) ]) // button ends up shorter
1237
+ UIRow(input.style({ height: 40 }), UIButton()) // button ends up shorter
1129
1238
  // ✅ give controls the same explicit height
1130
- UIRow([ input.style({ height: 40 }), UIButton([...]).style({ height: 40 }) ])
1239
+ UIRow(input.style({ height: 40 }), UIButton().style({ height: 40 }))
1131
1240
 
1132
1241
  // ❌ flexGrow: 1 for equal-width children — it splits only the LEFTOVER space, bases stay content-sized
1133
- UIRow([ yes.style({ flexGrow: 1 }), no.style({ flexGrow: 1 }) ]) // longer label = wider button
1242
+ UIRow(yes.style({ flexGrow: 1 }), no.style({ flexGrow: 1 })) // longer label = wider button
1134
1243
  // ✅ flex: 1 — grows from a zero basis, children end up equal
1135
- UIRow([ yes.style({ flex: 1 }), no.style({ flex: 1 }) ])
1244
+ UIRow(yes.style({ flex: 1 }), no.style({ flex: 1 }))
1136
1245
 
1137
1246
  // ❌ empty containers as spacers to align children (web habit)
1138
- UIRow([ UIColumn([]).style({ flexGrow: 1 }), label ]) // WRONG
1247
+ UIRow(UIColumn().style({ flexGrow: 1 }), label) // WRONG
1139
1248
  // ✅ alignment is a CONTAINER property, not an extra element
1140
- UIRow([ label ]).style({ justifyContent: "flex-end" })
1249
+ UIRow(label).style({ justifyContent: "flex-end" })
1141
1250
 
1142
1251
  // ❌ empty element as a placeholder for a conditional child
1143
- UIRow([ isGroup ? button : UIColumn([]) ]) // WRONG
1252
+ UIRow(isGroup ? button : UIColumn()) // WRONG
1144
1253
  // ✅ null is skipped in children — no phantom element
1145
- UIRow([ isGroup ? button : null ])
1254
+ UIRow(isGroup ? button : null)
1146
1255
 
1147
1256
  // ❌ pointing UIImage / bgImage at a project file by bare path — it won't resolve to the bundled asset
1148
1257
  UIImage("./photo.png") // WRONG (a plain string works only for remote http(s) URLs)
@@ -1156,7 +1265,7 @@ list.onEndReached(loadNextPage) // WRONG — threshold is th
1156
1265
  list.onEndReached(600, loadNextPage)
1157
1266
 
1158
1267
  // ❌ re-creating a UIWidget or UIVirtualizedList to "re-render"
1159
- const openSheet = () => UIWidget([...]).show() // WRONG — leaks a new widget every call
1268
+ const openSheet = () => UIWidget(...).show() // WRONG — leaks a new widget every call
1160
1269
  // ✅ create once at module scope; show()/hide() the widget, setData/append/update the list
1161
1270
 
1162
1271
  // ===== EXAMPLES =====
@@ -1164,7 +1273,7 @@ const openSheet = () => UIWidget([...]).show() // WRONG — leaks a new wid
1164
1273
  // === EXAMPLE 1: Single-file app ===
1165
1274
  <file name="main.ts">
1166
1275
  let text: UIText
1167
- const screen = UIScreen([
1276
+ const screen = UIScreen(
1168
1277
  text = UIText("Hello, world!").style({ mb: 16, fontWeight: 700, fontSize: 24, textAlign: "center" }),
1169
1278
  UIText("Your name:").style({ textAlign: "center" }),
1170
1279
  UIInput()
@@ -1172,91 +1281,188 @@ const screen = UIScreen([
1172
1281
  .onChange(str => {
1173
1282
  text.text = `Hello, ${str}!`
1174
1283
  })
1175
- ]).style({ justifyContent: "center", p: 20, gap: 8 })
1284
+ ).style({ justifyContent: "center", p: 20, gap: 8 })
1176
1285
 
1177
1286
  screen.open()
1178
1287
  </file>
1179
1288
 
1180
- // === EXAMPLE 2: Fetching data with loading state ===
1289
+ // === EXAMPLE 2: Theme tokens + fetched list with loading / error states ===
1290
+ // A tokens module every screen imports, light-themed: theme({ color }) sets the default text
1291
+ // color ONCE — no color: "#111" on every label.
1292
+ <file name="tokens.ts">
1293
+ const palette = {
1294
+ bg: "#F4F6F5", card: "#FFFFFF", border: "#E4E8E6",
1295
+ text: "#131A17", muted: "#606B65",
1296
+ accent: "#15A34A", accentSoft: "#E7F6ED", onAccent: "#FFFFFF",
1297
+ }
1298
+ theme({ color: palette.text, primaryColor: palette.accent })
1299
+ // Accessors ARE "var(--x)" strings — re-calling theme() with new values restyles the live app.
1300
+ export const colors: { [K in keyof typeof palette]: string } = theme(palette)
1301
+ export const font = { // type scale — spread into styles: .style({ ...font.h2 })
1302
+ h2: { fontSize: 22, fontWeight: 700 }, bodyStrong: { fontSize: 16, fontWeight: 600 },
1303
+ small: { fontSize: 14 }, tiny: { fontSize: 12, fontWeight: 500 },
1304
+ }
1305
+ </file>
1181
1306
  <file name="main.ts">
1307
+ import { colors, font } from './tokens'
1308
+
1182
1309
  type User = { id: number; name: string; email: string }
1183
1310
 
1184
- let statusText: UIText
1185
- let list: UIColumn
1311
+ const Row = (u: User) => UIRow(
1312
+ UIColumn(UIText(u.name[0]).style({ ...font.bodyStrong, color: colors.accent }))
1313
+ .style({ width: 44, height: 44, borderRadius: 22, bgColor: colors.accentSoft,
1314
+ justifyContent: "center", alignItems: "center" }),
1315
+ UIColumn(
1316
+ UIText(u.name).style({ ...font.bodyStrong }),
1317
+ UIText(u.email).style({ ...font.small, color: colors.muted }),
1318
+ ).style({ flexGrow: 1, flexShrink: 1, gap: 2, alignItems: "flex-start" }),
1319
+ ).style({ alignItems: "center", gap: 12, bgColor: colors.card, borderRadius: 16,
1320
+ border: `1px solid ${colors.border}`, p: 14 })
1186
1321
 
1187
- const loadData = async () => {
1188
- statusText.text = "Loading..."
1322
+ const Centered = (...children: UINodeChild[]) =>
1323
+ UIColumn(children).style({ flexGrow: 1, justifyContent: "center", alignItems: "center", gap: 12 })
1324
+
1325
+ let body: UIColumn
1189
1326
 
1327
+ const loadData = async () => {
1328
+ body.setContent([Centered(UIText("Loading…").style({ color: colors.muted }))])
1190
1329
  const res = await fetch("https://jsonplaceholder.typicode.com/users")
1191
1330
  if (res.status !== 200) {
1192
- statusText.text = "Error loading data"
1331
+ body.setContent([Centered(
1332
+ UIText("Couldn't load users"),
1333
+ UIButton(UIText("Retry").style({ color: colors.onAccent, fontWeight: 600 }))
1334
+ .style({ height: 44, px: 24, borderRadius: 12, bgColor: colors.accent })
1335
+ .onClick(() => loadData()),
1336
+ )])
1193
1337
  return
1194
1338
  }
1195
-
1196
- const users = res.json<User[]>() // sync — no await
1197
-
1198
- statusText.text = ""
1199
- list.setContent(
1200
- users.map(user =>
1201
- UIColumn([
1202
- UIText(user.name).style({ fontWeight: 700, color: "white" }),
1203
- UIText(user.email).style({ color: "#888", fontSize: 13 })
1204
- ]).style({ px: 16, py: 12, gap: 4 })
1205
- )
1206
- )
1339
+ body.setContent(res.json<User[]>().map(Row)) // res.json is sync — no await
1207
1340
  }
1208
1341
 
1209
- const screen = UIScreen([
1210
- UIText("Users").style({ fontSize: 24, fontWeight: 700, color: "white", mb: 8 }),
1211
- statusText = UIText("").style({ color: "#888" }),
1212
- UIScrollable([
1213
- list = UIColumn([])
1214
- ]).style({ flexGrow: 1 }) // the ONE scrolling body — the screen itself never scrolls
1215
- .onRefresh(() => loadData()) // pull-to-refresh; attached before screen.open()
1216
- ])
1217
- .style({ bgColor: "black", p: 16, pt: "max(safe-top, 24px)" })
1218
- .onOpen(() => loadData())
1342
+ const screen = UIScreen(
1343
+ UIText("Users").style({ ...font.h2, pb: 8, px: 16 }),
1344
+ UIScrollable(
1345
+ body = UIColumn().style({ flexGrow: 1, gap: 8 })
1346
+ ).style({ flexGrow: 1, p: 16, pt: 0 }) // the ONE scrolling body — the screen itself never scrolls
1347
+ .onRefresh(() => loadData()), // pull-to-refresh; attached before screen.open()
1348
+ ).style({ bgColor: colors.bg, pt: "comfort-top" })
1349
+ .onOpen(() => loadData())
1219
1350
 
1220
1351
  screen.open()
1221
1352
  </file>
1222
1353
 
1223
- // === EXAMPLE 3: Simple app with navigation ===
1354
+ // === EXAMPLE 3: Tabbed app — UITabs, font(), in-tab detail ===
1224
1355
  <file name="home.ts">
1225
- import { detailScreen } from './detail'
1226
-
1227
- export const homeScreen = UIScreen([
1228
- UIText("Home").style({ fontSize: 24, fontWeight: 700 }),
1229
- UIButton([
1230
- UIText("Go to detail").style({ color: "white" })
1231
- ]).style({ bgColor: "#FF4032", borderRadius: 12, p: 16, rippleColor: "default", onPressed: { opacity: 0.7 } })
1232
- .onClick(() => Router.push(detailScreen))
1233
- ]).style({ p: 20, pt: "max(safe-top, 24px)", gap: 16 })
1356
+ const detailScreen = (name: string) => UIScreen(
1357
+ UIButton(
1358
+ UIImage(assetIcon("lucide:chevron-left")).style({ width: 20, height: 20, tintColor: "white" }),
1359
+ UIText("Back")
1360
+ ).style({ alignSelf: "flex-start", height: 32, gap: 4 }).onClick(() => UIPager.pop()),
1361
+ UIText(name).style({ fontSize: 24, fontWeight: 700 }),
1362
+ UIButton(
1363
+ UIImage(assetIcon("lucide:heart")).style({ width: 18, height: 18, tintColor: "#8a919e", $fav: { tintColor: "#ff453a" } }),
1364
+ UIText("Favorite").style({ color: "#8a919e", $fav: { color: "#ff453a" } })
1365
+ ).style({ name: "fav", alignSelf: "flex-start", height: 36, px: 12, gap: 6, borderRadius: 18, bgColor: "#17181c", $fav: { bgColor: "#2a181a", duration: 150 } })
1366
+ .onClick(ev => ev.target.class.fav = !ev.target.class.fav) // one toggle — the $fav blocks on icon + label light up too (cascade)
1367
+ ).style({ p: 16, pt: "comfort-top", gap: 16, bgColor: "black" })
1368
+
1369
+ const Item = (name: string) => UIButton(UIText(name).style({ color: "white" }))
1370
+ .style({ height: 52, px: 16, justifyContent: "flex-start", borderRadius: 12, bgColor: "#151515", onPressed: { opacity: 0.7 } })
1371
+ .onClick(() => UIPager.push(detailScreen(name))) // in-tab push: tab bar stays, back-swipe pops
1372
+
1373
+ export const homeScreen = UIScreen(
1374
+ UIText("Home").style({ fontSize: 28, fontWeight: 700, fontFamily: font("unbounded") }), // display face
1375
+ UIScrollable(["Alpha", "Beta", "Gamma"].map(Item)).style({ flexGrow: 1, gap: 8 })
1376
+ ).style({ p: 16, pt: "comfort-top", gap: 16, bgColor: "black" })
1234
1377
  </file>
1235
- <file name="detail.ts">
1236
- import chevronLeft from './assets/chevron-left.svg'
1237
-
1238
- export const detailScreen = UIScreen([
1239
- UIButton([
1240
- UIImage(chevronLeft).style({ width: 18, height: 18, tintColor: "#FF4032" }),
1241
- UIText("Back").style({ color: "#FF4032" })
1242
- ]).style({ alignSelf: "flex-start", flexDirection: "row", height: 32, gap: 4 }).onClick(() => Router.pop()),
1243
- UIText("Detail Screen").style({ fontSize: 24, fontWeight: 700 })
1244
- ])
1245
- .style({ p: 20, pt: "max(safe-top, 24px)", gap: 20 })
1246
- .onBackPressed(() => Router.pop())
1247
- </file>
1248
- <file name="assets/chevron-left.svg">
1249
- <svg viewBox="0 0 24 24">
1250
- <path d="M15 18l-6-6 6-6" fill="none" stroke="#000" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
1251
- </svg>
1378
+ <file name="profile.ts">
1379
+ export const profileScreen = UIScreen(
1380
+ UIText("Profile").style({ fontSize: 28, fontWeight: 700, fontFamily: font("unbounded") })
1381
+ ).style({ p: 16, pt: "comfort-top", bgColor: "black" })
1252
1382
  </file>
1253
1383
  <file name="main.ts">
1254
1384
  import { homeScreen } from './home'
1385
+ import { profileScreen } from './profile'
1386
+
1387
+ theme({ fontFamily: font("manrope") }) // app-wide default text font — one line, no loading code
1388
+
1389
+ const tabs = UITabs({
1390
+ home: { label: "Home", icon: assetIcon("lucide:house"), screen: homeScreen },
1391
+ profile: { label: "Profile", icon: assetIcon("lucide:user"), screen: profileScreen },
1392
+ })
1393
+ tabs.badge("profile", true) // notification dot on the tab
1394
+ Router.init(tabs)
1395
+ </file>
1396
+
1397
+ // === EXAMPLE 4: Form — field factory, return-key chain, validation, busy submit ===
1398
+ // The keyboard needs NO code beyond the enterKey chain: the host scrolls the focused field into
1399
+ // view and handles dismissal itself.
1400
+ <file name="main.ts">
1401
+ // Field anatomy: label above, styled input, a RESERVED message line below (minHeight — an
1402
+ // appearing error never jumps the form). Typing in an errored field clears it.
1403
+ const Field = (label: string, style: Style<UIInput> = {}) => {
1404
+ const input = UIInput().style({ height: 50, px: 14, borderRadius: 12, bgColor: "#161A22",
1405
+ border: "1px solid #262C3A", color: "white", placeholderColor: "#5A6272",
1406
+ onFocused: { borderColor: "#4C8DFF" }, ...style })
1407
+ const message = UIText("").style({ fontSize: 13, minHeight: 18, color: "#FF6B6B" })
1408
+ input.onChange(() => message.text = "")
1409
+ return {
1410
+ node: UIColumn(
1411
+ UIText(label).style({ fontSize: 13, fontWeight: 600, color: "#8A93A6" }),
1412
+ input, message,
1413
+ ).style({ gap: 6 }),
1414
+ input,
1415
+ error: (text: string) => { message.text = text },
1416
+ }
1417
+ }
1418
+
1419
+ const name = Field("Name", { placeholder: "Jane Appleseed", autocapitalize: "words" })
1420
+ const email = Field("Email", { type: "email", placeholder: "you@example.com" })
1421
+ const password = Field("Password", { type: "password" })
1422
+
1423
+ // The return key walks the form; the last field submits. This is ALL the keyboard code.
1424
+ name.input.style({ enterKey: "next" }).onSubmit(() => email.input.focus())
1425
+ email.input.style({ enterKey: "next" }).onSubmit(() => password.input.focus())
1426
+ password.input.style({ enterKey: "go" }).onSubmit(() => submit())
1427
+
1428
+ let btnLabel: UIText
1429
+ let busy = false
1430
+
1431
+ // The submit button is never disabled — a tap on a bad form PAINTS the errors and focuses the
1432
+ // first offender, which beats a dead button that explains nothing. `busy` swallows double-taps.
1433
+ const submit = async () => {
1434
+ if (busy) return
1435
+ let bad: ReturnType<typeof Field> | null = null // checked bottom-up, so `bad` ends at the FIRST invalid field
1436
+ if (password.input.value.length < 8) { password.error("At least 8 characters"); bad = password }
1437
+ if (!email.input.value.includes("@")) { email.error("Enter a valid email"); bad = email }
1438
+ if (name.input.value.trim() === "") { name.error("Name is required"); bad = name }
1439
+ if (bad) { bad.input.focus(); return }
1440
+ busy = true
1441
+ btnLabel.text = "Creating…"
1442
+ const res = await fetch("https://api.example.com/register", {
1443
+ method: "POST", headers: { "Content-Type": "application/json" },
1444
+ body: JSON.stringify({ name: name.input.value.trim(), email: email.input.value, password: password.input.value }),
1445
+ })
1446
+ busy = false
1447
+ btnLabel.text = "Create account"
1448
+ if (res.status !== 200) { email.error("Registration failed — try again"); return }
1449
+ toast("Welcome!")
1450
+ }
1255
1451
 
1256
- Router.init(homeScreen)
1452
+ const screen = UIScreen(
1453
+ UIScrollable( // no fixed chrome — the keyboard leaves ~460px of screen and a form wants all of them
1454
+ UIText("Create account").style({ fontSize: 28, fontWeight: 700, mb: 12 }),
1455
+ name.node, email.node, password.node,
1456
+ UIButton(btnLabel = UIText("Create account").style({ fontSize: 16, fontWeight: 700 }))
1457
+ .style({ name: "submit", height: 52, borderRadius: 14, bgColor: "#4C8DFF", mt: 8, onPressed: { opacity: 0.85 } })
1458
+ .onClick(() => submit())
1459
+ ).style({ flexGrow: 1, px: 20, pt: "comfort-top", pb: 28, gap: 8 })
1460
+ ).style({ bgColor: "#0C0F14" })
1461
+
1462
+ screen.open()
1257
1463
  </file>
1258
1464
 
1259
- // === EXAMPLE 4: UIBottomSheet — persistent map-style sheet with detents ===
1465
+ // === EXAMPLE 5: UIBottomSheet — persistent map-style sheet with detents ===
1260
1466
  <file name="main.ts">
1261
1467
  type Place = { id: number; name: string; distance: string }
1262
1468
  const places: Place[] = [
@@ -1265,32 +1471,32 @@ const places: Place[] = [
1265
1471
  { id: 3, name: "Riverside Park", distance: "1.2 km" },
1266
1472
  ]
1267
1473
 
1268
- const Row = (p: Place) => UIRow([
1474
+ const Row = (p: Place) => UIRow(
1269
1475
  UIText(p.name).style({ color: "#111", fontSize: 16 }),
1270
1476
  UIText(p.distance).style({ color: "#888", fontSize: 14 })
1271
- ]).style({ px: 16, height: 52, alignItems: "center", justifyContent: "space-between" })
1477
+ ).style({ px: 16, height: 52, alignItems: "center", justifyContent: "space-between" })
1272
1478
 
1273
- const sheet = UIBottomSheet([
1274
- UIColumn([]).style({ width: 50, height: 6, borderRadius: 3, bgColor: "#D9D9D9", mx: "auto", my: 12 }),
1479
+ const sheet = UIBottomSheet(
1480
+ UIColumn().style({ width: 50, height: 6, borderRadius: 3, bgColor: "#D9D9D9", mx: "auto", my: 12 }),
1275
1481
  UIText("Nearby").style({ px: 16, fontWeight: 700, fontSize: 20, mb: 8, color: "black" }),
1276
1482
  UIScrollable(places.map(Row)).style({ flexGrow: 1 }) // scrolls at the top detent, drags the sheet below it
1277
- ])
1483
+ )
1278
1484
  .style({ bgColor: "white", borderRadius: 20, overlayColor: null }) // no scrim — the map stays interactive
1279
1485
  .detents([0.25, 0.6, 1]) // collapsed / half / full
1280
1486
  .dismissible(false) // drag below the lowest detent collapses, never closes
1281
1487
  .onDetentChange(i => console.log("detent", i))
1282
1488
 
1283
- const mapScreen = UIScreen([
1489
+ const mapScreen = UIScreen(
1284
1490
  // the map / page content behind the sheet
1285
- ]).onOpen(() => sheet.show()).onClose(() => sheet.hide())
1491
+ ).onOpen(() => sheet.show()).onClose(() => sheet.hide())
1286
1492
 
1287
1493
  mapScreen.open()
1288
1494
 
1289
- // An action sheet is even less: content-sized, no detents() — UIBottomSheet([ ...rows ]).show(),
1495
+ // An action sheet is even less: content-sized, no detents() — UIBottomSheet(rows).show(),
1290
1496
  // scrim and drag-down-to-dismiss included.
1291
1497
  </file>
1292
1498
 
1293
- // === EXAMPLE 5: UIVirtualizedList — chat (inverted, imperative append) ===
1499
+ // === EXAMPLE 6: UIVirtualizedList — chat (inverted, imperative append) ===
1294
1500
  <file name="main.ts">
1295
1501
  type Msg = { id: string; text: string; mine: boolean }
1296
1502
 
@@ -1302,37 +1508,41 @@ const list = UIVirtualizedList<Msg>({
1302
1508
  keyOf: m => m.id,
1303
1509
  estimatedHeight: m => 44 + Math.ceil(m.text.length / 34) * 20,
1304
1510
  inverted: true, // newest at the bottom
1305
- render: m => UIRow([
1306
- UIRow([
1511
+ render: m => UIRow(
1512
+ UIRow(
1307
1513
  UIText(m.text).style({ color: m.mine ? "white" : "#111" })
1308
- ]).style({
1514
+ ).style({
1309
1515
  bgColor: m.mine ? "#FF4032" : "#EEE",
1310
1516
  px: 12, py: 8, borderRadius: 16, maxWidth: "75%"
1311
1517
  })
1312
- ]).style({ px: 12, py: 4, justifyContent: m.mine ? "flex-end" : "flex-start" })
1518
+ ).style({ px: 12, py: 4, justifyContent: m.mine ? "flex-end" : "flex-start" })
1313
1519
  }).style({ flexGrow: 1 })
1314
1520
 
1315
- let input: UIInput
1521
+ let input: UITextArea
1522
+ let sendBtn: UIButton
1316
1523
 
1317
1524
  const send = () => {
1318
1525
  const text = input.value.trim()
1319
1526
  if (!text) return
1320
1527
  list.append({ id: idOf(), text, mine: true }) // O(1); inverted list auto-scrolls to it
1321
1528
  input.value = ""
1529
+ sendBtn.style.opacity = 0.4
1322
1530
  }
1323
1531
 
1324
- const screen = UIScreen([
1532
+ const screen = UIScreen(
1325
1533
  list,
1326
- UIRow([
1327
- input = UIInput().style({
1328
- flexGrow: 1, height: 40, px: 16, borderRadius: 20,
1329
- bgColor: "#F0F0F0", placeholder: "Message...", placeholderColor: "#999"
1534
+ UIRow(
1535
+ input = UITextArea().style({ placeholder: "Message...", placeholderColor: "#999",
1536
+ color: "#111", flexGrow: 1, flexShrink: 1, px: 16, py: 10, bgColor: "#F0F0F0", borderRadius: 20, maxHeight: 110,
1537
+ keyboardDismiss: false
1330
1538
  }),
1331
- UIButton([ UIText("Send").style({ color: "white" }) ])
1332
- .style({ height: 40, px: 16, justifyContent: "center", bgColor: "#FF4032", borderRadius: 20 })
1539
+ sendBtn = UIButton(UIImage(assetIcon("lucide:arrow-up")).style({ width: 20, height: 20, tintColor: "white" }))
1540
+ .style({ width: 40, height: 40, borderRadius: 20, bgColor: "#FF4032", opacity: 0.4 })
1333
1541
  .onClick(send)
1334
- ]).style({ p: 8, gap: 8, alignItems: "center" })
1335
- ]).style({ bgColor: "white" })
1542
+ ).style({ p: 8, pb: "comfort-bottom", gap: 8, alignItems: "flex-end" })
1543
+ ).style({ bgColor: "white" })
1544
+
1545
+ input.onChange(v => { sendBtn.style.opacity = v.trim() ? 1 : 0.4 }) // direct style write — the hot-path form
1336
1546
 
1337
1547
  screen.open()
1338
1548
  </file>