lecodes-sdk 0.20.0 → 0.20.2

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Files changed (64) hide show
  1. package/dist/global.d.ts +31 -0
  2. package/dist/inject.js +361 -260
  3. package/dist/types/audio/Bus.d.ts +45 -0
  4. package/dist/types/audio/Sound.d.ts +28 -0
  5. package/dist/types/audio/Voice.d.ts +27 -0
  6. package/dist/types/audio/audio.d.ts +83 -0
  7. package/dist/types/audio/support.d.ts +1 -0
  8. package/dist/types/gl/AudioSource.d.ts +60 -0
  9. package/dist/types/gl/AudioZone.d.ts +32 -0
  10. package/dist/types/gl/DecalSet.d.ts +103 -0
  11. package/dist/types/gl/Geometry.d.ts +5 -0
  12. package/dist/types/gl/Light.d.ts +7 -0
  13. package/dist/types/gl/Material.d.ts +86 -2
  14. package/dist/types/gl/Mesh.d.ts +11 -0
  15. package/dist/types/gl/Scene.d.ts +23 -0
  16. package/dist/types/gl/SceneAudio.d.ts +11 -0
  17. package/dist/types/gl/Texture.d.ts +29 -1
  18. package/dist/types/gl/animation/AnimationClip.d.ts +25 -12
  19. package/dist/types/gl/animation/core.d.ts +15 -10
  20. package/dist/types/gl/state.d.ts +0 -1
  21. package/dist/types/inject.d.ts +10 -0
  22. package/dist/types/runtime/input.d.ts +11 -0
  23. package/dist/types/ui/UIImage.d.ts +15 -5
  24. package/dist/types.json +1 -1
  25. package/package.json +1 -1
  26. package/prompts/dist/2d-game.md +408 -197
  27. package/prompts/dist/3d-app.md +491 -166
  28. package/prompts/dist/ar-app.md +373 -163
  29. package/prompts/dist/design.md +83 -87
  30. package/prompts/dist/ui-app.md +325 -136
  31. package/src/audio/Bus.ts +102 -0
  32. package/src/audio/Sound.ts +96 -0
  33. package/src/audio/Voice.ts +102 -0
  34. package/src/audio/audio.ts +161 -0
  35. package/src/audio/support.ts +6 -0
  36. package/src/bridges.d.ts +1481 -1352
  37. package/src/compile/compileProject.ts +30 -15
  38. package/src/compile/index.ts +3 -0
  39. package/src/core/Aspect.ts +33 -8
  40. package/src/g2/Scene2D.ts +7 -0
  41. package/src/gl/AudioSource.ts +113 -0
  42. package/src/gl/AudioZone.ts +75 -0
  43. package/src/gl/CameraPlace.ts +52 -52
  44. package/src/gl/DecalSet.ts +233 -0
  45. package/src/gl/Geometry.ts +5 -0
  46. package/src/gl/Light.ts +16 -0
  47. package/src/gl/Lightmap.ts +3 -2
  48. package/src/gl/Material.ts +152 -4
  49. package/src/gl/Mesh.ts +20 -1
  50. package/src/gl/Ragdoll.ts +270 -270
  51. package/src/gl/Scene.ts +41 -7
  52. package/src/gl/SceneAudio.ts +26 -0
  53. package/src/gl/Texture.ts +43 -3
  54. package/src/gl/Trigger.ts +45 -45
  55. package/src/gl/Vehicle.ts +5 -5
  56. package/src/gl/animation/AnimationClip.ts +43 -20
  57. package/src/gl/animation/Animator.ts +4 -3
  58. package/src/gl/animation/core.ts +20 -15
  59. package/src/gl/scenarios.ts +291 -291
  60. package/src/gl/state.ts +1 -1
  61. package/src/inject.ts +12 -0
  62. package/src/runtime/input.ts +6 -1
  63. package/src/scene/gizmos.ts +148 -148
  64. package/src/ui/UIImage.ts +21 -7
@@ -102,6 +102,16 @@ After every edit you make, the platform automatically verifies it — syntax, a
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  A `[Selected element]` section describes a UI element the user picked in the running app's preview — its type, text, current style, and "created at" (the code that creates it). Apply the request to exactly that element, starting from the created-at location.
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+ ## Building from a design
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+
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+ A `design/` folder is the app's finished design, made on the design board: `screens/<id>.ts` — one static mockup per screen, its states a function of a state-string union; `shared/tokens.ts` — the brand as a `theme()` table; `shared/ui.ts` — the component kit; `shared/tabs.ts` — the tab bar (`defineTabs`); `meta.json` — screen descriptions, roles, groups, and the navigation edges between screens; `spec.md` — the data model, actors, and rules. When asked to build or implement the app (or a screen) from it, the design is the authority:
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+
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+ - Implement every designed screen, including each state in its union. Navigation follows `meta.json` edges (an `id@state` edge switches that screen's state, not a push) and the tab bar in `shared/tabs.ts` — its `defineTabs({...})` entries carry over 1:1 into `UITabs({...})` (same keys, labels, and icons; add each tab's root `screen`), which renders the identical bar.
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+ - IMPORT the kit, don't restyle: app code imports `design/shared/tokens.ts` (its `theme()` call makes design and app one live theme) and the presentational components of `design/shared/ui.ts`. Rebuild only the mock-only pieces (static field mocks, fake keyboards) as real interactive equivalents with the exact same look.
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+ - The mock data at the top of each screen is the schema draft: replace it with real state, storage, and logic per `spec.md`, keeping the field shapes.
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+ - App screens are your own files (`main.ts` + the usual project layout) — never import `design/screens/*` into the app, and never write into `design/**`: the design stays the reference. If the design itself needs changing, say so and suggest `<mode>design</mode>`.
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+ - Match the mockups; don't re-design. Where a mockup leaves behavior undefined, `spec.md` decides; where it's silent, pick the simplest behavior consistent with the design.
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+
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  ## Tools
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  You may be given tools (they appear in the API request, each with its own description). Default to
@@ -209,16 +219,22 @@ const sfx = new AudioPlayer(src) // src: asset('./x.mp3') or URL; same API: ne
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  // .dispose() — frees the native player; ANY use after dispose throws
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  // No pitch control, no auto-pooling: for overlapping SFX create several players up front and rotate.
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- // ===== INPUT (keyboard) =====
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-
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- Input.key(code: string): boolean // is the key held NOW; KeyboardEvent.code names: 'KeyW', 'Space', 'ArrowLeft'
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- // Poll-only — there are NO key events. For "pressed this frame", latch previous state:
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- const wasDown: Record<string, boolean> = {}
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- const pressed = (c: string) => Input.key(c) && !wasDown[c]
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+ // ===== INPUT (keyboard / mouse / gamepad) =====
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+ // A mouse button IS a key; so is a gamepad button. One code vocabulary: KeyboardEvent.code ('KeyW',
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+ // 'Space', 'ArrowLeft'), 'MouseLeft|Right|Middle', 'GamepadSouth|East|West|North|L1|R1|L2|R2|Start|…'.
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+ Input.key(code): boolean // held NOW — poll in setLoop for continuous movement (multiply by dt)
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+ Input.on('keydown', e => …) // one-shot actions: e.code, e.repeat (auto-repeat), e.gamepad (pad index)
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+ Input.on('keyup', e => …) // release (charged shots); Input.off(name, fn) to remove
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+ Input.mouse.delta // { x, y } motion during the previous frame — FPS look; works while locked
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+ Input.mouse.position / .wheel // cursor in logical px / wheel notches this frame
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+ Input.mouse.lock() / unlock() / locked // hide + confine the cursor (call lock() from a keydown — web needs a gesture)
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+ Input.gamepad(0).axis('leftX' | 'leftY' | 'rightX' | 'rightY' | 'leftTrigger' | 'rightTrigger') // −1..1 / 0..1
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  setLoop(dt => {
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- if (pressed('Space')) jump()
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- for (const c of ['Space', 'KeyE']) wasDown[c] = Input.key(c) // latch at END of frame
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+ yaw -= Input.mouse.delta.x * 0.003 + Input.gamepad(0).axis('rightX') * 2 * dt
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+ const x = (Input.key('KeyD') ? 1 : 0) - (Input.key('KeyA') ? 1 : 0) + Input.gamepad(0).axis('leftX')
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  })
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+ Input.on('keydown', e => { if (e.code === 'Space' || e.code === 'GamepadSouth') jump() })
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+ // No one-frame "pressed" polls (keyDown/actionDown) — discrete = event, continuous = poll.
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  // ===== TOUCH GESTURES =====
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  // 'click' fires on pointer-up over a target; 'touchstart' on pointer-down. ev: { clientX, clientY,
@@ -266,17 +282,23 @@ implement what you can with the loaded ones.
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  // Canvas: Canvas (retained 2D drawing baked to a texture — sprites/UI images), Bitmap
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  // Aspects: Aspect base — attachable node capabilities: node.aspect(Class, opts), custom aspects
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  // with per-frame update(dt)
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- // UI: UIScreen, Router, UIRow, UIColumn, UIScrollable, UISpacer, UIText, UIImage, UIVideo,
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+ // UI: UIScreen, Router, UITabs (bottom-tab shell), UIPager (tabs + per-tab stacks), UIRow,
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+ // UIColumn, UIScrollable, UISpacer, UIText, UIImage, UIVideo,
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  // UIButton, UIInput, UITextArea, UIWidget/UIModal/UIPopover/UIBottomSheet (floating
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  // overlays: HUD / dialog / anchored menu / draggable sheet), UIVirtualizedList,
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  // registerFont; UIBox (deprecated)
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  // 2D engine: Scene2D, Node2D, Camera2D, Sprite, SpriteAnimation, Tilemap, Texture2D,
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  // Shape2D + Physics2D + Trigger2D + CharacterController2D (Box2D physics, sensors,
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- // raycast/overlap queries, picking)
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+ // raycast/overlap queries, picking),
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+ // defineScene2d (declarative *.scene2d.ts files) + cells + CameraFollow
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  // 3D engine: Scene, Node, Camera, Mesh (box/sphere/cylinder/plane), Model (.glb) + ModelAnimation,
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  // Geometry, Material (lit/unlit/custom shaders), Texture, Light.sun(),
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  // Shape + Physics + Trigger + CharacterController (Jolt physics, raycast),
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  // Particles + dynamic/dynamicColor, Ray, Plane, Noise
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+ // 3D scene files: defineScene (declarative *.scene.ts read/written by the visual scene editor;
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+ // default export is a SceneHandle: load()/open()) + use/ref/make in the def,
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+ // scenario aspects MoveTo/FollowPath/Spin/LookAt/PlayAnimation;
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+ // *.editor.ts + EDITOR/InspectorUI are editor-plugin files — never edit or import them
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  // AR: ARScene (camera passthrough, anchors, placement gestures via addControls)
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282
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  // ===== CANVAS — retained drawing baked to a texture (engine-independent) =====
@@ -315,18 +337,22 @@ c.toBitmap(): Bitmap // rasterized snapshot, usable with drawImage
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  // ===== UI COMPONENTS =====
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  // Every element is created by a global factory function (never `new`) that takes only the element's
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- // CONTENT (children array, text, src, ...). Everything else — styles, handlers — is configured by chaining:
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- // every configuring method returns the element itself, so construction reads as one chain.
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+ // CONTENT — children as plain arguments (or text/src/...). Everything else — styles, handlers — is
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+ // configured by chaining: every configuring method returns the element itself, so construction reads
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+ // as one chain.
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+ UIColumn(UIText("Title"), UIButton(UIText("Go")))
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+ // An ARRAY argument is flattened into the children — pass items.map(Row) directly, no spread:
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+ UIColumn(header, items.map(Row), footer)
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  // UIRow, UIColumn — containers (UIColumn stacks vertically, UIRow horizontally)
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- UIRow(children) / UIColumn(children)
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+ UIRow(...children) / UIColumn(...children)
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  // Child management — imperative, no diffing; works before and after the element is on screen:
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  // .append(...nodes), .insert(index, ...nodes), .remove(...nodes), .setContent(nodes), .children (readonly)
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  // .setContent is the "re-render" primitive — build a fresh array (items.map(Row)) and swap it in.
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  // For long or unbounded data use UIVirtualizedList instead of setContent over a big array.
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  // UIScreen — root screen, always fills the device. Behaves as a UIColumn.
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- UIScreen(children)
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+ UIScreen(...children)
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  // .open() / .close() — show/close directly (single-screen apps; open() while a Router is active hides the router)
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  // .onOpen(cb), .onClose(cb) — fire on EVERY activation, not just the first: Router.push away fires onClose,
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  // popping back fires onOpen again. Anything started in onOpen (loops, intervals, sockets) MUST be stopped
@@ -334,12 +360,40 @@ UIScreen(children)
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  // .onTouchStart(cb) — fires for touches anywhere on the screen; use for full-screen gestures (see TOUCH GESTURES above)
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  // .onBackPressed(cb) — Android hardware/gesture back; typically Router.pop()
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  // Screens NEVER scroll — the canonical screen is fixed chrome (header, tab bar) + ONE UIScrollable body
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- // with flexGrow: 1: UIScreen([ Header(), UIScrollable([...content]).style({ flexGrow: 1 }) ])
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+ // with flexGrow: 1: UIScreen(Header(), UIScrollable(content).style({ flexGrow: 1 }))
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  // Note: a screen always fills the device — sizing styles on it (width, height, flexGrow, flexShrink, position) are no-ops
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+ // UITabs — THE bottom-tab app shell: swipeable tabs (a UIPager) + a themed tab bar, as one UIScreen.
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+ // USE THIS for every tabbed app — never hand-build a tab bar. Keys are tab ids, in tab order:
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+ const tabs = UITabs({
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+ home: { label: "Home", icon: assetIcon("lucide:house"), screen: homeScreen },
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+ profile: { label: "Profile", icon: assetIcon("lucide:user"), screen: profileScreen },
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+ })
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+ Router.init(tabs) // UITabs IS a UIScreen — present it directly
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+ // .select(id), .tab (getter), .onSelect(cb(id, i)) — fires on a bar tap, swipe, or select()
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+ // .badge(id, value) — true = dot, number/string = count pill, false/null/0 clears
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+ // .pager — the UIPager underneath; UIPager.push(detail) from any screen keeps the bar
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+ // Styling is THEME-driven: theme({ primaryColor, mutedColor, tabbarBg, tabbarBorder, badgeColor })
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+ // restyles the bar app-wide (dark fallbacks built in). For a custom bar layout use UIPager below.
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+
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+ // UIPager — the navigation primitive under UITabs: sibling tabs that swipe natively, each tab its
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+ // OWN push/pop stack. Reach for it directly for a plain stack (one-screen pager) or a fully custom
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+ // tab bar. Renders no bar — build your own next to it; give the pager flexGrow: 1.
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+ UIPager(...tabs) // the tab root screens (arrays flatten); tabs are FIXED at construction
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+ // .select(i, animated?) (instant by default), .index, .onSelect(cb(i)) — fires for taps AND swipes: sync the
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+ // bar highlight here. Tabs keep their stack/scroll state when switched away and back.
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+ // .push(screen) — slides onto the CURRENT tab; edge back-swipe / Android back pops natively.
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+ // .pop(), .popToRoot(), .replace(screen), .depth (tab swiping is disabled while > 1), .onChange(cb(depth))
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+ // Ambient from any screen, no reference needed: UIPager.push(screen) / UIPager.pop() / UIPager.current
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+ // pager.push = detail INSIDE the tab (bar stays); Router.push = above the whole shell (bar covered).
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+ // Note: tab screens are built up front, but onOpen fires only when the tab becomes visible (maybe never) —
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+ // load initial data at build time, keep onOpen for re-entry.
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+ const pager = UIPager(homeTab, searchTab, profileTab).style({ flexGrow: 1 })
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+ Router.init(UIScreen(pager, tabBar)) // bar buttons: .onClick(() => pager.select(i))
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+
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  // UIWidget — floating overlay, independent of screens, always position: fixed in device coordinates
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  // Persists across Router navigation — create ONCE at module scope, reuse; hidden by default.
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- UIWidget(children)
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+ UIWidget(...children)
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  // .show(), .hide(), .isShow (getter), .onTouchStart(cb), .onBackPressed(cb)
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  // extra style: overlayColor — full-screen scrim BEHIND the widget that blocks taps underneath, turning it into
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  // a modal; null (default) = no layer, "transparent" = invisible but still blocks. A scrim tap fires
@@ -351,7 +405,7 @@ UIWidget(children)
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  // UIModal — a UIWidget prewired as a dialog: USE THIS for confirm/alert dialogs
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  // Scrim on by default (overlayColor "rgba(0,0,0,0.5)"), animated show/hide (200ms fade), scrim tap and
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  // back button close it automatically. Create ONCE at module scope, like any widget.
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- UIModal(children)
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+ UIModal(...children)
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  // .show(), .hide() (animated on a modal), .isOpen (getter), .onOpen(cb), .onClose(cb), .dismissible(false)
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  // — plus the full UIWidget surface
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  // .transition(hidden) — replace the show/hide animation: `hidden` is the off-screen pose (show animates FROM
@@ -362,7 +416,7 @@ UIModal(children)
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  // UIBottomSheet — a UIModal pinned to the bottom edge: USE THIS for every bottom sheet, never hand-build one
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  // Content-sized by default (as tall as its children, capped at the screen) — one position, drag down to
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  // dismiss: the action-sheet shape. Native hosts own the drag (snap, velocity, scroll handoff); web shows it static.
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- UIBottomSheet(children)
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+ UIBottomSheet(...children)
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  // .detents([0.3, 0.6, 1]) — snap positions, ascending fractions of screen height (the map-app model). Call
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  // BEFORE show(); sizes the sheet to the HIGHEST detent — lower detents show the top slice of the content.
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  // .setDetent(i) (animated), .detent (getter), .onDetentChange(cb(i)) — every settle: finger snap or setDetent()
@@ -375,30 +429,33 @@ UIBottomSheet(children)
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  // Transparent intercepting scrim (outside tap dismisses; content under it can't scroll), 120ms fade,
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  // automatic placement: below the anchor, flips above near the bottom edge, clamped into the viewport.
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  // Attaches itself to Presentable.current (hides with the page it opened on).
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- UIPopover(children)
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+ UIPopover(...children)
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  // .show(anchor?) — anchor: any element, or { x: ev.clientX, y: ev.clientY } for long-press context menus
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  // .hide() — plus the full UIModal surface (isOpen, onOpen/onClose, dismissible, transition)
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  // Style the menu box yourself (width, bgColor, borderRadius); do NOT set left/top — show(anchor) owns them.
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  // UIScrollable — THE scroll container: a screen's scrolling body, a list under a pinned header, a carousel
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- UIScrollable(children)
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+ UIScrollable(...children)
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  // extra styles: scrollDirection ("horizontal" | "vertical", default vertical), showScrollbar: boolean,
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  // overscrollMode ("none" | "absorb" | "default"), refreshControlColor — tints the pull-to-refresh spinner,
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  // keyboardDismissMode ("interactive" | "scroll" | "none") — "scroll": any drag dismisses the keyboard at once (search lists)
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+ // snap ("none" | "start" | "center" | "end", default "none") — paging: a released drag settles on a
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+ // direct child's boundary; the value picks where the child rests in the viewport. Snap targets are
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+ // the children themselves, so item widths can differ. (Mobile hosts; web degrades to free scrolling.)
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  // .onScroll(cb(pos)), .onScrollRelease(cb), .onOverscroll(cb(delta))
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  // .onRefresh(async cb) — pull-to-refresh; spinner stays until the returned promise settles. Attach BEFORE the
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  // element mounts; vertical only; native hosts (web preview: no-op). UIVirtualizedList has the same contract.
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  // Note: NO programmatic scrolling (no scrollTo) — if you need scrollTo/scrollToEnd, use UIVirtualizedList
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  // Note: defaults flexShrink: 1 (scrolls instead of overflowing); wrapping ancestors still need flexShrink: 1
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  // themselves. flexGrow: 1 to fill the remaining space is still yours to set.
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- // Carousel = scrollDirection: "horizontal" + FIXED-width cards (explicit width on each card, gap/px on the scrollable)
451
+ // Carousel = scrollDirection: "horizontal" + FIXED-width cards + snap: "start" ("center" for a card-deck-with-peek)
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  // UIVirtualizedList<T> — windowed list for LONG or unbounded data (feeds, chats, search results): only the
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  // visible rows (plus a buffer) are mounted. Use it instead of UIScrollable + map() whenever the item count
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  // is large, grows over time, or is unknown.
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  UIVirtualizedList<T>({
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  keyOf: (item: T) => string, // STABLE unique id per item (never the array index)
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- render: (item: T) => UIElement, // builds one row; called lazily as rows enter the window
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+ render: (item: T) => UINodeChild, // builds one row; called lazily as rows enter the window
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  estimatedHeight: number | ((item: T) => number), // px guess per row (real height measured after mount)
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  overscan?: number, // extra px mounted above/below the viewport (default: one viewport)
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  inverted?: boolean, // true = chat mode: starts scrolled to the end, append at bottom auto-scrolls
@@ -447,7 +504,7 @@ player.play() // stop playback in the screen's onClose; .dispose() when gone f
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  // UIButton — the only TAPPABLE container: a UIRow with children centered on both axes by default.
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  // To make anything clickable (a card, a list row, an icon) — wrap it in a UIButton.
450
- UIButton(children?)
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+ UIButton(...children)
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  // .onClick(cb), .onTouchStart(cb), .isPressed() // gestures: see TOUCH GESTURES above
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  // extra styles: onPressed: { bgColor, opacity, ..., duration? } — style while the finger is down;
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  // rippleColor ("default" or a Color, Android only)
@@ -486,7 +543,7 @@ UIInput() / UITextArea()
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  // UISpacer — flexible empty space (defaults flexGrow: 1), eats free space along the main axis.
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  // Only when plain alignment can't express it (one item pushed to the far end while the rest stay put):
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- UIRow([ title, UISpacer(), closeButton ])
546
+ UIRow(title, UISpacer(), closeButton)
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  // If ALL children move together, justifyContent ("space-between", "flex-end", ...) does it with no extra element.
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  // @deprecated UIBox — legacy centered container: defaults justifyContent AND alignItems to "center"
@@ -501,9 +558,13 @@ UIText("Hi").style({ color: "white" }).style({ fontSize: 20 }).onClick(...)
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  // 1. .style({...}) → declarative merge, the default. Use this 99% of the time.
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  // 2. el.style.foo = bar → direct single-property mutation after creation (hot paths),
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  // e.g. el.style.transform = `translateY(${y}px)`; el.style.foo reads it back.
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- // 3. .animateTo({..., duration, delay?, commit?}) → tween current → given values (duration in MS).
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+ // 3. .animateTo({..., duration, delay?, commit?, loop?}) → tween current → given values (duration in MS).
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  // Targets are COMMITTED into the style immediately; pass commit: false to play without persisting —
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  // the exit-animation pattern (fade an overlay, then .hide(); next show() starts from the intact style).
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+ // loop: true | n repeats the tween — loopMode: "ping-pong" (default: there and back) or "restart"
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+ // (snap back + replay — full-turn spinners via transform: "rotate(360deg)", shimmers). A looping
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+ // animation is an effect, not a state change: it never commits, delay applies once, and it stops on
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+ // the element's next animateTo/animateFrom or when it leaves the screen. (web/iOS/desktop; Android plays once until its next runtime.)
507
568
  // 4. .animateFrom({..., duration, delay?}) → snap to given values, animate back to current (fade-in).
508
569
  // Never modifies the stored style.
509
570
  // For free-value tweens use animate() — see ANIMATION above.
@@ -581,9 +642,28 @@ label.style({ color: T.primaryColor, pl: "var(--comfort-left)" })
581
642
  .style({ flexDirection: "column", p: 16, onLandscape: { flexDirection: "row", p: 32 } })
582
643
  // Keys: onLandscape, onPortrait.
583
644
 
645
+ // --- Style classes ($name) — named states that CASCADE ---
646
+ // A $-prefixed key in .style() declares a named style state (like onPressed, but yours: selected,
647
+ // checked, expanded); duration/delay inside the block animate the swap. Drive it via el.class:
648
+ const item = UIButton(UIText("Wi-Fi")).style({ bgColor: "#151515", $selected: { bgColor: "#1d2b45", duration: 150 } })
649
+ item.onClick(ev => ev.target.class.selected = !ev.target.class.selected)
650
+ // el.class.selected reads/writes a boolean; el.class({ a: true, b: false }) is the chainable batch
651
+ // form; names work with or without the $. Class state persists across screen close/reopen.
652
+ // CASCADE: a class set on an element also activates same-name $ blocks on ALL its descendants —
653
+ // one toggle restyles a whole composite control, each part declaring its own reaction:
654
+ UIButton(
655
+ UIImage(icon).style({ tintColor: "#888", $selected: { tintColor: "#5b8cff" } }),
656
+ UIText("Label").style({ color: "#888", $selected: { color: "#5b8cff" } }),
657
+ ) // .class.selected = true → icon AND label restyle (the cascade stops at hosted screens/widgets)
658
+ // $pressed / $focused are RESERVED — the system toggles them (finger down / input focused) and they
659
+ // CASCADE, so a button's children can restyle during its press. onPressed/onFocused stay
660
+ // own-element-only — use those on nested interactives (a button inside a clickable card):
661
+ UIButton(UIText("Buy").style({ $pressed: { color: "#999" } })).style({ $pressed: { transform: "scale(0.97)" } })
662
+ // Precedence on the same prop: base < $classes < $pressed/$focused < onPressed/onFocused.
663
+
584
664
  // --- Defaults that surprise ---
585
- // flexShrink: 0 — elements don't shrink to fit (exception: UIScrollable and UIVirtualizedList default
586
- // flexShrink: 1 so they scroll instead of overflowing; wrapping ancestors still default to 0).
665
+ // flexShrink: 0 — elements don't shrink to fit (exception: UIScrollable, UIVirtualizedList and UIPager
666
+ // default flexShrink: 1 so they shrink/scroll instead of overflowing; wrapping ancestors still default to 0).
587
667
  // flexGrow: 0 — nothing grows along the main axis without asking; no implicit min-sizes either.
588
668
  // alignItems: "stretch" — children FILL the cross axis by default; set a size or alignSelf to opt out.
589
669
  // overflow: "hidden" — children are clipped to the parent's box; set overflow: "visible" to let them escape.
@@ -600,10 +680,10 @@ label.style({ color: T.primaryColor, pl: "var(--comfort-left)" })
600
680
  // ===== REUSABLE COMPONENTS =====
601
681
  // Extract repeated UI into factory functions — they return elements you can chain methods on:
602
682
 
603
- const ClickableCard = (title: string, subtitle: string) => UIButton([
683
+ const ClickableCard = (title: string, subtitle: string) => UIButton(
604
684
  UIText(title).style({ fontWeight: 700, color: "white" }),
605
685
  UIText(subtitle).style({ color: "#888", fontSize: 13 })
606
- ]).style({ px: 16, py: 12, gap: 4, flexDirection: "column", alignItems: "flex-start" })
686
+ ).style({ px: 16, py: 12, gap: 4, flexDirection: "column", alignItems: "flex-start" })
607
687
 
608
688
  // Use like any other element — chain after the call:
609
689
  ClickableCard("Title", "Subtitle").style({ bgColor: "#111" }).onClick(() => ...)
@@ -612,15 +692,15 @@ ClickableCard("Title", "Subtitle").style({ bgColor: "#111" }).onClick(() => ...)
612
692
  const headingStyle: Style<UIText> = { color: "#ffffff", fontSize: 24, fontWeight: 700 }
613
693
 
614
694
  // ===== CAPTURING ELEMENT REFERENCES =====
615
- // Use an assignment expression inside the children array — standard TypeScript:
695
+ // Use an assignment expression right in the children — standard TypeScript:
616
696
 
617
697
  let label: UIText
618
698
  let input: UIInput
619
699
 
620
- UIColumn([
700
+ UIColumn(
621
701
  label = UIText("Hello"), // = both assigns the variable AND adds the element to the column
622
702
  input = UIInput(),
623
- ])
703
+ )
624
704
 
625
705
  // Later:
626
706
  label.text = "Updated"
@@ -630,15 +710,17 @@ input.value // read current value
630
710
  // ((button.children[0] as UIText).text vs buttonText.text).
631
711
 
632
712
  // ===== CONDITIONAL CHILDREN =====
633
- // null / undefined / false in a children array is skipped — no element, no layout slot.
634
- UIColumn([ header, isLoading ? spinner : null, showFooter && footer ])
713
+ // A null / undefined / false child is skipped — no element, no layout slot.
714
+ UIColumn(header, isLoading ? spinner : null, showFooter && footer)
715
+ // Works for whole blocks too — a falsy argument is skipped, an array argument is flattened:
716
+ UIColumn(header, showList && items.map(Row))
635
717
 
636
718
  // ===== SIZING: the two axes behave differently =====
637
719
  // MAIN axis (row → width, column → height): elements stay as small as their content — nothing grows
638
720
  // without flexGrow: 1 (no implicit min-sizes).
639
721
  // CROSS axis: children fill the parent by default (alignItems defaults to "stretch"); set an explicit size
640
722
  // or alignSelf to opt out.
641
- // So UIRow([ UIInput() ]) leaves the input at placeholder width — give it flexGrow: 1 to fill the row.
723
+ // So UIRow(UIInput()) leaves the input at placeholder width — give it flexGrow: 1 to fill the row.
642
724
  // EQUAL-width children (tab bars, button pairs): flex: 1 on each — it grows from a ZERO basis, so they end up
643
725
  // equal. flexGrow: 1 alone splits only the LEFTOVER space on top of content-sized bases — the child with the
644
726
  // longer label stays wider.
@@ -658,6 +740,7 @@ UIButton().onLayout(({ width }) => { buttonWidth = width })
658
740
  // Position once at an interaction — never poll per frame.
659
741
 
660
742
  // ===== ROUTER (multi-page apps) =====
743
+ // Tabs are UITabs' job, in-tab stacks UIPager's (see UI COMPONENTS) — the Router owns what sits ABOVE the shell.
661
744
  Router.init(homeScreen, opts?: { showDefaultBackButton?: boolean }) // call once in the entry file (default false)
662
745
  Router.push(screen) // push onto the stack, screen becomes active
663
746
  Router.pop(to?: number) // default -1 = one back; negative = relative (-2 = back two), 0/positive = absolute
@@ -699,6 +782,14 @@ import heart from './assets/heart.svg' // or inline: asset('./assets/hear
699
782
  UIImage(heart).style({ width: 24, height: 24, tintColor: "#666" }) // tintColor recolors the icon
700
783
  // Keep inline SvgSource(`...`) only for SVG generated dynamically from data.
701
784
 
785
+ // ===== ICONS (assetIcon) =====
786
+ // Use real icons instead of emoji. assetIcon("pack:name") resolves the icon at COMPILE time and
787
+ // inlines it as an image source (same shape as SvgSource) — no imports, no project files, offline.
788
+ UIImage(assetIcon("lucide:bell")).style({ width: 24, height: 24, tintColor: "#8a8f98" })
789
+ // The id must be a string literal; an unknown id is a compile error (with name suggestions).
790
+ // Recolor via the tintColor style or the { color } option (hex literal bakes in; expression tints).
791
+ // Packs: lucide, tabler, heroicons, feather, bi, carbon, mdi, ri, solar.
792
+
702
793
  // ===== COMMON MISTAKES — DO NOT DO THESE =====
703
794
 
704
795
  // ❌ CSS that doesn't exist here
@@ -707,16 +798,13 @@ calc(100% - 20px) // WRONG — calc() can't mix with %
707
798
  lineHeight: 1.5 // WRONG — number is px (=1.5px); for a multiplier use "1.5em"
708
799
 
709
800
  // ❌ touch handler on a non-touch element
710
- UIColumn([...]).onTouchStart(...) // WRONG — only UIButton/UIScreen/UIWidget; wrap in UIButton
711
-
712
- // ❌ scrollable that overflows the screen
713
- // A wrapping container between the scrollable and the screen is missing flexShrink: 1
801
+ UIColumn(...).onTouchStart(cb) // WRONG — only UIButton/UIScreen/UIWidget; wrap in UIButton
714
802
 
715
- // ❌ let/const inside children array — `let` is a statement, not an expression
716
- UIRow([ let input = UIInput() ]) // WRONG
803
+ // ❌ let/const among the children — `let` is a statement, not an expression
804
+ UIRow(let input = UIInput()) // WRONG
717
805
  // ✅ declare outside, assign inside (assignment both sets the var AND appends)
718
806
  let input: UIInput
719
- UIRow([ input = UIInput() ])
807
+ UIRow(input = UIInput())
720
808
 
721
809
  // ❌ setting a UIImage's content through bgImage
722
810
  const img = UIImage("") // WRONG — empty source as a placeholder
@@ -726,30 +814,30 @@ const img = UIImage(url)
726
814
  img.src = newUrl // updates the displayed image
727
815
 
728
816
  // ❌ expecting an input to fill width like in CSS
729
- UIRow([ UIInput() ]) // WRONG — collapses to placeholder width
817
+ UIRow(UIInput()) // WRONG — collapses to placeholder width
730
818
  // ✅ stretch it explicitly
731
- UIColumn([ UIInput().style({ width: "100%" }) ]) // cross axis
732
- UIRow([ input = UIInput().style({ flexGrow: 1 }), sendBtn ]) // main axis
819
+ UIColumn(UIInput().style({ width: "100%" })) // cross axis
820
+ UIRow(input = UIInput().style({ flexGrow: 1 }), sendBtn) // main axis
733
821
 
734
822
  // ❌ a button that should match the input's height but shrinks to its text
735
- UIRow([ input.style({ height: 40 }), UIButton([...]) ]) // button ends up shorter
823
+ UIRow(input.style({ height: 40 }), UIButton()) // button ends up shorter
736
824
  // ✅ give controls the same explicit height
737
- UIRow([ input.style({ height: 40 }), UIButton([...]).style({ height: 40 }) ])
825
+ UIRow(input.style({ height: 40 }), UIButton().style({ height: 40 }))
738
826
 
739
827
  // ❌ flexGrow: 1 for equal-width children — it splits only the LEFTOVER space, bases stay content-sized
740
- UIRow([ yes.style({ flexGrow: 1 }), no.style({ flexGrow: 1 }) ]) // longer label = wider button
828
+ UIRow(yes.style({ flexGrow: 1 }), no.style({ flexGrow: 1 })) // longer label = wider button
741
829
  // ✅ flex: 1 — grows from a zero basis, children end up equal
742
- UIRow([ yes.style({ flex: 1 }), no.style({ flex: 1 }) ])
830
+ UIRow(yes.style({ flex: 1 }), no.style({ flex: 1 }))
743
831
 
744
832
  // ❌ empty containers as spacers to align children (web habit)
745
- UIRow([ UIColumn([]).style({ flexGrow: 1 }), label ]) // WRONG
833
+ UIRow(UIColumn().style({ flexGrow: 1 }), label) // WRONG
746
834
  // ✅ alignment is a CONTAINER property, not an extra element
747
- UIRow([ label ]).style({ justifyContent: "flex-end" })
835
+ UIRow(label).style({ justifyContent: "flex-end" })
748
836
 
749
837
  // ❌ empty element as a placeholder for a conditional child
750
- UIRow([ isGroup ? button : UIColumn([]) ]) // WRONG
838
+ UIRow(isGroup ? button : UIColumn()) // WRONG
751
839
  // ✅ null is skipped in children — no phantom element
752
- UIRow([ isGroup ? button : null ])
840
+ UIRow(isGroup ? button : null)
753
841
 
754
842
  // ❌ pointing UIImage / bgImage at a project file by bare path — it won't resolve to the bundled asset
755
843
  UIImage("./photo.png") // WRONG (a plain string works only for remote http(s) URLs)
@@ -763,7 +851,7 @@ list.onEndReached(loadNextPage) // WRONG — threshold is th
763
851
  list.onEndReached(600, loadNextPage)
764
852
 
765
853
  // ❌ re-creating a UIWidget or UIVirtualizedList to "re-render"
766
- const openSheet = () => UIWidget([...]).show() // WRONG — leaks a new widget every call
854
+ const openSheet = () => UIWidget(...).show() // WRONG — leaks a new widget every call
767
855
  // ✅ create once at module scope; show()/hide() the widget, setData/append/update the list
768
856
 
769
857
  // ===== EXAMPLES =====
@@ -771,7 +859,7 @@ const openSheet = () => UIWidget([...]).show() // WRONG — leaks a new wid
771
859
  // === EXAMPLE 1: Single-file app ===
772
860
  <file name="main.ts">
773
861
  let text: UIText
774
- const screen = UIScreen([
862
+ const screen = UIScreen(
775
863
  text = UIText("Hello, world!").style({ mb: 16, fontWeight: 700, fontSize: 24, textAlign: "center" }),
776
864
  UIText("Your name:").style({ textAlign: "center" }),
777
865
  UIInput()
@@ -779,91 +867,188 @@ const screen = UIScreen([
779
867
  .onChange(str => {
780
868
  text.text = `Hello, ${str}!`
781
869
  })
782
- ]).style({ justifyContent: "center", p: 20, gap: 8 })
870
+ ).style({ justifyContent: "center", p: 20, gap: 8 })
783
871
 
784
872
  screen.open()
785
873
  </file>
786
874
 
787
- // === EXAMPLE 2: Fetching data with loading state ===
875
+ // === EXAMPLE 2: Theme tokens + fetched list with loading / error states ===
876
+ // A tokens module every screen imports, light-themed: theme({ color }) sets the default text
877
+ // color ONCE — no color: "#111" on every label.
878
+ <file name="tokens.ts">
879
+ const palette = {
880
+ bg: "#F4F6F5", card: "#FFFFFF", border: "#E4E8E6",
881
+ text: "#131A17", muted: "#606B65",
882
+ accent: "#15A34A", accentSoft: "#E7F6ED", onAccent: "#FFFFFF",
883
+ }
884
+ theme({ color: palette.text, primaryColor: palette.accent })
885
+ // Accessors ARE "var(--x)" strings — re-calling theme() with new values restyles the live app.
886
+ export const colors: { [K in keyof typeof palette]: string } = theme(palette)
887
+ export const font = { // type scale — spread into styles: .style({ ...font.h2 })
888
+ h2: { fontSize: 22, fontWeight: 700 }, bodyStrong: { fontSize: 16, fontWeight: 600 },
889
+ small: { fontSize: 14 }, tiny: { fontSize: 12, fontWeight: 500 },
890
+ }
891
+ </file>
788
892
  <file name="main.ts">
893
+ import { colors, font } from './tokens'
894
+
789
895
  type User = { id: number; name: string; email: string }
790
896
 
791
- let statusText: UIText
792
- let list: UIColumn
897
+ const Row = (u: User) => UIRow(
898
+ UIColumn(UIText(u.name[0]).style({ ...font.bodyStrong, color: colors.accent }))
899
+ .style({ width: 44, height: 44, borderRadius: 22, bgColor: colors.accentSoft,
900
+ justifyContent: "center", alignItems: "center" }),
901
+ UIColumn(
902
+ UIText(u.name).style({ ...font.bodyStrong }),
903
+ UIText(u.email).style({ ...font.small, color: colors.muted }),
904
+ ).style({ flexGrow: 1, flexShrink: 1, gap: 2, alignItems: "flex-start" }),
905
+ ).style({ alignItems: "center", gap: 12, bgColor: colors.card, borderRadius: 16,
906
+ border: `1px solid ${colors.border}`, p: 14 })
793
907
 
794
- const loadData = async () => {
795
- statusText.text = "Loading..."
908
+ const Centered = (...children: UINodeChild[]) =>
909
+ UIColumn(children).style({ flexGrow: 1, justifyContent: "center", alignItems: "center", gap: 12 })
910
+
911
+ let body: UIColumn
796
912
 
913
+ const loadData = async () => {
914
+ body.setContent([Centered(UIText("Loading…").style({ color: colors.muted }))])
797
915
  const res = await fetch("https://jsonplaceholder.typicode.com/users")
798
916
  if (res.status !== 200) {
799
- statusText.text = "Error loading data"
917
+ body.setContent([Centered(
918
+ UIText("Couldn't load users"),
919
+ UIButton(UIText("Retry").style({ color: colors.onAccent, fontWeight: 600 }))
920
+ .style({ height: 44, px: 24, borderRadius: 12, bgColor: colors.accent })
921
+ .onClick(() => loadData()),
922
+ )])
800
923
  return
801
924
  }
802
-
803
- const users = res.json<User[]>() // sync — no await
804
-
805
- statusText.text = ""
806
- list.setContent(
807
- users.map(user =>
808
- UIColumn([
809
- UIText(user.name).style({ fontWeight: 700, color: "white" }),
810
- UIText(user.email).style({ color: "#888", fontSize: 13 })
811
- ]).style({ px: 16, py: 12, gap: 4 })
812
- )
813
- )
925
+ body.setContent(res.json<User[]>().map(Row)) // res.json is sync — no await
814
926
  }
815
927
 
816
- const screen = UIScreen([
817
- UIText("Users").style({ fontSize: 24, fontWeight: 700, color: "white", mb: 8 }),
818
- statusText = UIText("").style({ color: "#888" }),
819
- UIScrollable([
820
- list = UIColumn([])
821
- ]).style({ flexGrow: 1 }) // the ONE scrolling body — the screen itself never scrolls
822
- .onRefresh(() => loadData()) // pull-to-refresh; attached before screen.open()
823
- ])
824
- .style({ bgColor: "black", p: 16, pt: "max(safe-top, 24px)" })
825
- .onOpen(() => loadData())
928
+ const screen = UIScreen(
929
+ UIText("Users").style({ ...font.h2, pb: 8, px: 16 }),
930
+ UIScrollable(
931
+ body = UIColumn().style({ flexGrow: 1, gap: 8 })
932
+ ).style({ flexGrow: 1, p: 16, pt: 0 }) // the ONE scrolling body — the screen itself never scrolls
933
+ .onRefresh(() => loadData()), // pull-to-refresh; attached before screen.open()
934
+ ).style({ bgColor: colors.bg, pt: "comfort-top" })
935
+ .onOpen(() => loadData())
826
936
 
827
937
  screen.open()
828
938
  </file>
829
939
 
830
- // === EXAMPLE 3: Simple app with navigation ===
940
+ // === EXAMPLE 3: Tabbed app — UITabs, font(), in-tab detail ===
831
941
  <file name="home.ts">
832
- import { detailScreen } from './detail'
833
-
834
- export const homeScreen = UIScreen([
835
- UIText("Home").style({ fontSize: 24, fontWeight: 700 }),
836
- UIButton([
837
- UIText("Go to detail").style({ color: "white" })
838
- ]).style({ bgColor: "#FF4032", borderRadius: 12, p: 16, rippleColor: "default", onPressed: { opacity: 0.7 } })
839
- .onClick(() => Router.push(detailScreen))
840
- ]).style({ p: 20, pt: "max(safe-top, 24px)", gap: 16 })
942
+ const detailScreen = (name: string) => UIScreen(
943
+ UIButton(
944
+ UIImage(assetIcon("lucide:chevron-left")).style({ width: 20, height: 20, tintColor: "white" }),
945
+ UIText("Back")
946
+ ).style({ alignSelf: "flex-start", height: 32, gap: 4 }).onClick(() => UIPager.pop()),
947
+ UIText(name).style({ fontSize: 24, fontWeight: 700 }),
948
+ UIButton(
949
+ UIImage(assetIcon("lucide:heart")).style({ width: 18, height: 18, tintColor: "#8a919e", $fav: { tintColor: "#ff453a" } }),
950
+ UIText("Favorite").style({ color: "#8a919e", $fav: { color: "#ff453a" } })
951
+ ).style({ name: "fav", alignSelf: "flex-start", height: 36, px: 12, gap: 6, borderRadius: 18, bgColor: "#17181c", $fav: { bgColor: "#2a181a", duration: 150 } })
952
+ .onClick(ev => ev.target.class.fav = !ev.target.class.fav) // one toggle — the $fav blocks on icon + label light up too (cascade)
953
+ ).style({ p: 16, pt: "comfort-top", gap: 16, bgColor: "black" })
954
+
955
+ const Item = (name: string) => UIButton(UIText(name).style({ color: "white" }))
956
+ .style({ height: 52, px: 16, justifyContent: "flex-start", borderRadius: 12, bgColor: "#151515", onPressed: { opacity: 0.7 } })
957
+ .onClick(() => UIPager.push(detailScreen(name))) // in-tab push: tab bar stays, back-swipe pops
958
+
959
+ export const homeScreen = UIScreen(
960
+ UIText("Home").style({ fontSize: 28, fontWeight: 700, fontFamily: font("unbounded") }), // display face
961
+ UIScrollable(["Alpha", "Beta", "Gamma"].map(Item)).style({ flexGrow: 1, gap: 8 })
962
+ ).style({ p: 16, pt: "comfort-top", gap: 16, bgColor: "black" })
841
963
  </file>
842
- <file name="detail.ts">
843
- import chevronLeft from './assets/chevron-left.svg'
844
-
845
- export const detailScreen = UIScreen([
846
- UIButton([
847
- UIImage(chevronLeft).style({ width: 18, height: 18, tintColor: "#FF4032" }),
848
- UIText("Back").style({ color: "#FF4032" })
849
- ]).style({ alignSelf: "flex-start", flexDirection: "row", height: 32, gap: 4 }).onClick(() => Router.pop()),
850
- UIText("Detail Screen").style({ fontSize: 24, fontWeight: 700 })
851
- ])
852
- .style({ p: 20, pt: "max(safe-top, 24px)", gap: 20 })
853
- .onBackPressed(() => Router.pop())
854
- </file>
855
- <file name="assets/chevron-left.svg">
856
- <svg viewBox="0 0 24 24">
857
- <path d="M15 18l-6-6 6-6" fill="none" stroke="#000" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
858
- </svg>
964
+ <file name="profile.ts">
965
+ export const profileScreen = UIScreen(
966
+ UIText("Profile").style({ fontSize: 28, fontWeight: 700, fontFamily: font("unbounded") })
967
+ ).style({ p: 16, pt: "comfort-top", bgColor: "black" })
859
968
  </file>
860
969
  <file name="main.ts">
861
970
  import { homeScreen } from './home'
971
+ import { profileScreen } from './profile'
972
+
973
+ theme({ fontFamily: font("manrope") }) // app-wide default text font — one line, no loading code
974
+
975
+ const tabs = UITabs({
976
+ home: { label: "Home", icon: assetIcon("lucide:house"), screen: homeScreen },
977
+ profile: { label: "Profile", icon: assetIcon("lucide:user"), screen: profileScreen },
978
+ })
979
+ tabs.badge("profile", true) // notification dot on the tab
980
+ Router.init(tabs)
981
+ </file>
982
+
983
+ // === EXAMPLE 4: Form — field factory, return-key chain, validation, busy submit ===
984
+ // The keyboard needs NO code beyond the enterKey chain: the host scrolls the focused field into
985
+ // view and handles dismissal itself.
986
+ <file name="main.ts">
987
+ // Field anatomy: label above, styled input, a RESERVED message line below (minHeight — an
988
+ // appearing error never jumps the form). Typing in an errored field clears it.
989
+ const Field = (label: string, style: Style<UIInput> = {}) => {
990
+ const input = UIInput().style({ height: 50, px: 14, borderRadius: 12, bgColor: "#161A22",
991
+ border: "1px solid #262C3A", color: "white", placeholderColor: "#5A6272",
992
+ onFocused: { borderColor: "#4C8DFF" }, ...style })
993
+ const message = UIText("").style({ fontSize: 13, minHeight: 18, color: "#FF6B6B" })
994
+ input.onChange(() => message.text = "")
995
+ return {
996
+ node: UIColumn(
997
+ UIText(label).style({ fontSize: 13, fontWeight: 600, color: "#8A93A6" }),
998
+ input, message,
999
+ ).style({ gap: 6 }),
1000
+ input,
1001
+ error: (text: string) => { message.text = text },
1002
+ }
1003
+ }
1004
+
1005
+ const name = Field("Name", { placeholder: "Jane Appleseed", autocapitalize: "words" })
1006
+ const email = Field("Email", { type: "email", placeholder: "you@example.com" })
1007
+ const password = Field("Password", { type: "password" })
1008
+
1009
+ // The return key walks the form; the last field submits. This is ALL the keyboard code.
1010
+ name.input.style({ enterKey: "next" }).onSubmit(() => email.input.focus())
1011
+ email.input.style({ enterKey: "next" }).onSubmit(() => password.input.focus())
1012
+ password.input.style({ enterKey: "go" }).onSubmit(() => submit())
1013
+
1014
+ let btnLabel: UIText
1015
+ let busy = false
1016
+
1017
+ // The submit button is never disabled — a tap on a bad form PAINTS the errors and focuses the
1018
+ // first offender, which beats a dead button that explains nothing. `busy` swallows double-taps.
1019
+ const submit = async () => {
1020
+ if (busy) return
1021
+ let bad: ReturnType<typeof Field> | null = null // checked bottom-up, so `bad` ends at the FIRST invalid field
1022
+ if (password.input.value.length < 8) { password.error("At least 8 characters"); bad = password }
1023
+ if (!email.input.value.includes("@")) { email.error("Enter a valid email"); bad = email }
1024
+ if (name.input.value.trim() === "") { name.error("Name is required"); bad = name }
1025
+ if (bad) { bad.input.focus(); return }
1026
+ busy = true
1027
+ btnLabel.text = "Creating…"
1028
+ const res = await fetch("https://api.example.com/register", {
1029
+ method: "POST", headers: { "Content-Type": "application/json" },
1030
+ body: JSON.stringify({ name: name.input.value.trim(), email: email.input.value, password: password.input.value }),
1031
+ })
1032
+ busy = false
1033
+ btnLabel.text = "Create account"
1034
+ if (res.status !== 200) { email.error("Registration failed — try again"); return }
1035
+ toast("Welcome!")
1036
+ }
862
1037
 
863
- Router.init(homeScreen)
1038
+ const screen = UIScreen(
1039
+ UIScrollable( // no fixed chrome — the keyboard leaves ~460px of screen and a form wants all of them
1040
+ UIText("Create account").style({ fontSize: 28, fontWeight: 700, mb: 12 }),
1041
+ name.node, email.node, password.node,
1042
+ UIButton(btnLabel = UIText("Create account").style({ fontSize: 16, fontWeight: 700 }))
1043
+ .style({ name: "submit", height: 52, borderRadius: 14, bgColor: "#4C8DFF", mt: 8, onPressed: { opacity: 0.85 } })
1044
+ .onClick(() => submit())
1045
+ ).style({ flexGrow: 1, px: 20, pt: "comfort-top", pb: 28, gap: 8 })
1046
+ ).style({ bgColor: "#0C0F14" })
1047
+
1048
+ screen.open()
864
1049
  </file>
865
1050
 
866
- // === EXAMPLE 4: UIBottomSheet — persistent map-style sheet with detents ===
1051
+ // === EXAMPLE 5: UIBottomSheet — persistent map-style sheet with detents ===
867
1052
  <file name="main.ts">
868
1053
  type Place = { id: number; name: string; distance: string }
869
1054
  const places: Place[] = [
@@ -872,32 +1057,32 @@ const places: Place[] = [
872
1057
  { id: 3, name: "Riverside Park", distance: "1.2 km" },
873
1058
  ]
874
1059
 
875
- const Row = (p: Place) => UIRow([
1060
+ const Row = (p: Place) => UIRow(
876
1061
  UIText(p.name).style({ color: "#111", fontSize: 16 }),
877
1062
  UIText(p.distance).style({ color: "#888", fontSize: 14 })
878
- ]).style({ px: 16, height: 52, alignItems: "center", justifyContent: "space-between" })
1063
+ ).style({ px: 16, height: 52, alignItems: "center", justifyContent: "space-between" })
879
1064
 
880
- const sheet = UIBottomSheet([
881
- UIColumn([]).style({ width: 50, height: 6, borderRadius: 3, bgColor: "#D9D9D9", mx: "auto", my: 12 }),
1065
+ const sheet = UIBottomSheet(
1066
+ UIColumn().style({ width: 50, height: 6, borderRadius: 3, bgColor: "#D9D9D9", mx: "auto", my: 12 }),
882
1067
  UIText("Nearby").style({ px: 16, fontWeight: 700, fontSize: 20, mb: 8, color: "black" }),
883
1068
  UIScrollable(places.map(Row)).style({ flexGrow: 1 }) // scrolls at the top detent, drags the sheet below it
884
- ])
1069
+ )
885
1070
  .style({ bgColor: "white", borderRadius: 20, overlayColor: null }) // no scrim — the map stays interactive
886
1071
  .detents([0.25, 0.6, 1]) // collapsed / half / full
887
1072
  .dismissible(false) // drag below the lowest detent collapses, never closes
888
1073
  .onDetentChange(i => console.log("detent", i))
889
1074
 
890
- const mapScreen = UIScreen([
1075
+ const mapScreen = UIScreen(
891
1076
  // the map / page content behind the sheet
892
- ]).onOpen(() => sheet.show()).onClose(() => sheet.hide())
1077
+ ).onOpen(() => sheet.show()).onClose(() => sheet.hide())
893
1078
 
894
1079
  mapScreen.open()
895
1080
 
896
- // An action sheet is even less: content-sized, no detents() — UIBottomSheet([ ...rows ]).show(),
1081
+ // An action sheet is even less: content-sized, no detents() — UIBottomSheet(rows).show(),
897
1082
  // scrim and drag-down-to-dismiss included.
898
1083
  </file>
899
1084
 
900
- // === EXAMPLE 5: UIVirtualizedList — chat (inverted, imperative append) ===
1085
+ // === EXAMPLE 6: UIVirtualizedList — chat (inverted, imperative append) ===
901
1086
  <file name="main.ts">
902
1087
  type Msg = { id: string; text: string; mine: boolean }
903
1088
 
@@ -909,37 +1094,41 @@ const list = UIVirtualizedList<Msg>({
909
1094
  keyOf: m => m.id,
910
1095
  estimatedHeight: m => 44 + Math.ceil(m.text.length / 34) * 20,
911
1096
  inverted: true, // newest at the bottom
912
- render: m => UIRow([
913
- UIRow([
1097
+ render: m => UIRow(
1098
+ UIRow(
914
1099
  UIText(m.text).style({ color: m.mine ? "white" : "#111" })
915
- ]).style({
1100
+ ).style({
916
1101
  bgColor: m.mine ? "#FF4032" : "#EEE",
917
1102
  px: 12, py: 8, borderRadius: 16, maxWidth: "75%"
918
1103
  })
919
- ]).style({ px: 12, py: 4, justifyContent: m.mine ? "flex-end" : "flex-start" })
1104
+ ).style({ px: 12, py: 4, justifyContent: m.mine ? "flex-end" : "flex-start" })
920
1105
  }).style({ flexGrow: 1 })
921
1106
 
922
- let input: UIInput
1107
+ let input: UITextArea
1108
+ let sendBtn: UIButton
923
1109
 
924
1110
  const send = () => {
925
1111
  const text = input.value.trim()
926
1112
  if (!text) return
927
1113
  list.append({ id: idOf(), text, mine: true }) // O(1); inverted list auto-scrolls to it
928
1114
  input.value = ""
1115
+ sendBtn.style.opacity = 0.4
929
1116
  }
930
1117
 
931
- const screen = UIScreen([
1118
+ const screen = UIScreen(
932
1119
  list,
933
- UIRow([
934
- input = UIInput().style({
935
- flexGrow: 1, height: 40, px: 16, borderRadius: 20,
936
- bgColor: "#F0F0F0", placeholder: "Message...", placeholderColor: "#999"
1120
+ UIRow(
1121
+ input = UITextArea().style({ placeholder: "Message...", placeholderColor: "#999",
1122
+ color: "#111", flexGrow: 1, flexShrink: 1, px: 16, py: 10, bgColor: "#F0F0F0", borderRadius: 20, maxHeight: 110,
1123
+ keyboardDismiss: false
937
1124
  }),
938
- UIButton([ UIText("Send").style({ color: "white" }) ])
939
- .style({ height: 40, px: 16, justifyContent: "center", bgColor: "#FF4032", borderRadius: 20 })
1125
+ sendBtn = UIButton(UIImage(assetIcon("lucide:arrow-up")).style({ width: 20, height: 20, tintColor: "white" }))
1126
+ .style({ width: 40, height: 40, borderRadius: 20, bgColor: "#FF4032", opacity: 0.4 })
940
1127
  .onClick(send)
941
- ]).style({ p: 8, gap: 8, alignItems: "center" })
942
- ]).style({ bgColor: "white" })
1128
+ ).style({ p: 8, pb: "comfort-bottom", gap: 8, alignItems: "flex-end" })
1129
+ ).style({ bgColor: "white" })
1130
+
1131
+ input.onChange(v => { sendBtn.style.opacity = v.trim() ? 1 : 0.4 }) // direct style write — the hot-path form
943
1132
 
944
1133
  screen.open()
945
1134
  </file>