lecodes-sdk 0.19.0

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Files changed (367) hide show
  1. package/README.md +114 -0
  2. package/dist/global.d.ts +503 -0
  3. package/dist/host.d.ts +61 -0
  4. package/dist/inject.js +4730 -0
  5. package/dist/types/animate/animate.d.ts +20 -0
  6. package/dist/types/animate/bezier.d.ts +2 -0
  7. package/dist/types/animate/easings.d.ts +21 -0
  8. package/dist/types/canvas/Canvas.d.ts +168 -0
  9. package/dist/types/core/Aspect.d.ts +171 -0
  10. package/dist/types/core/InspectorUI.d.ts +88 -0
  11. package/dist/types/core/StateMachine.d.ts +81 -0
  12. package/dist/types/core/color.d.ts +13 -0
  13. package/dist/types/core/compWrite.d.ts +11 -0
  14. package/dist/types/core/events.d.ts +11 -0
  15. package/dist/types/core/fields.d.ts +58 -0
  16. package/dist/types/core/registry.d.ts +7 -0
  17. package/dist/types/core/signals.d.ts +29 -0
  18. package/dist/types/core/time.d.ts +31 -0
  19. package/dist/types/g2/Camera2D.d.ts +19 -0
  20. package/dist/types/g2/CharacterController2D.d.ts +134 -0
  21. package/dist/types/g2/Node2D.d.ts +91 -0
  22. package/dist/types/g2/OneWay2D.d.ts +24 -0
  23. package/dist/types/g2/Physics2D.d.ts +147 -0
  24. package/dist/types/g2/Scene2D.d.ts +72 -0
  25. package/dist/types/g2/Shape2D.d.ts +58 -0
  26. package/dist/types/g2/Sprite.d.ts +51 -0
  27. package/dist/types/g2/SpriteAnimation.d.ts +50 -0
  28. package/dist/types/g2/SpriteSheet.d.ts +69 -0
  29. package/dist/types/g2/Texture2D.d.ts +16 -0
  30. package/dist/types/g2/Tilemap.d.ts +20 -0
  31. package/dist/types/g2/Tileset.d.ts +32 -0
  32. package/dist/types/g2/Trigger2D.d.ts +20 -0
  33. package/dist/types/g2/autotile.d.ts +133 -0
  34. package/dist/types/g2/cells.d.ts +14 -0
  35. package/dist/types/g2/defineScene2d.d.ts +141 -0
  36. package/dist/types/g2/groups2d.d.ts +16 -0
  37. package/dist/types/g2/loop.d.ts +4 -0
  38. package/dist/types/g2/scenarios2d.d.ts +30 -0
  39. package/dist/types/g2/touch.d.ts +2 -0
  40. package/dist/types/gl/Camera.d.ts +79 -0
  41. package/dist/types/gl/CameraPlace.d.ts +26 -0
  42. package/dist/types/gl/CharacterController.d.ts +98 -0
  43. package/dist/types/gl/Gearbox.d.ts +86 -0
  44. package/dist/types/gl/Geometry.d.ts +39 -0
  45. package/dist/types/gl/IK.d.ts +53 -0
  46. package/dist/types/gl/InstancedMesh.d.ts +46 -0
  47. package/dist/types/gl/Light.d.ts +73 -0
  48. package/dist/types/gl/Lightmap.d.ts +85 -0
  49. package/dist/types/gl/Locomotion.d.ts +279 -0
  50. package/dist/types/gl/Material.d.ts +100 -0
  51. package/dist/types/gl/Mesh.d.ts +33 -0
  52. package/dist/types/gl/Model.d.ts +53 -0
  53. package/dist/types/gl/NavAgent.d.ts +99 -0
  54. package/dist/types/gl/NavMesh.d.ts +169 -0
  55. package/dist/types/gl/Node.d.ts +99 -0
  56. package/dist/types/gl/Noise.d.ts +20 -0
  57. package/dist/types/gl/Particles.d.ts +277 -0
  58. package/dist/types/gl/Physics.d.ts +91 -0
  59. package/dist/types/gl/Plane.d.ts +19 -0
  60. package/dist/types/gl/Ragdoll.d.ts +86 -0
  61. package/dist/types/gl/Ray.d.ts +8 -0
  62. package/dist/types/gl/Scene.d.ts +221 -0
  63. package/dist/types/gl/Shape.d.ts +122 -0
  64. package/dist/types/gl/Terrain.d.ts +280 -0
  65. package/dist/types/gl/Texture.d.ts +27 -0
  66. package/dist/types/gl/Trigger.d.ts +10 -0
  67. package/dist/types/gl/Vehicle.d.ts +191 -0
  68. package/dist/types/gl/Wheel.d.ts +95 -0
  69. package/dist/types/gl/animation/AnimationClip.d.ts +60 -0
  70. package/dist/types/gl/animation/Animator.d.ts +219 -0
  71. package/dist/types/gl/animation/Layer.d.ts +31 -0
  72. package/dist/types/gl/animation/Loop.d.ts +17 -0
  73. package/dist/types/gl/animation/Playback.d.ts +36 -0
  74. package/dist/types/gl/animation/core.d.ts +367 -0
  75. package/dist/types/gl/controls.d.ts +19 -0
  76. package/dist/types/gl/physicsEvents.d.ts +1 -0
  77. package/dist/types/gl/scenarios.d.ts +98 -0
  78. package/dist/types/gl/state.d.ts +5 -0
  79. package/dist/types/gl/terrainMesh.d.ts +46 -0
  80. package/dist/types/gl/touch.d.ts +2 -0
  81. package/dist/types/inject.d.ts +123 -0
  82. package/dist/types/math/Mathf.d.ts +39 -0
  83. package/dist/types/math/mat4.d.ts +66 -0
  84. package/dist/types/math/quat.d.ts +53 -0
  85. package/dist/types/math/vec.d.ts +129 -0
  86. package/dist/types/net/codec.d.ts +25 -0
  87. package/dist/types/net/core.d.ts +106 -0
  88. package/dist/types/net/index.d.ts +80 -0
  89. package/dist/types/net/replication.d.ts +101 -0
  90. package/dist/types/plugins/camera.d.ts +25 -0
  91. package/dist/types/plugins/geolocation.d.ts +39 -0
  92. package/dist/types/plugins/oauth.d.ts +25 -0
  93. package/dist/types/plugins/permission.d.ts +1 -0
  94. package/dist/types/plugins/push.d.ts +46 -0
  95. package/dist/types/plugins/qr.d.ts +21 -0
  96. package/dist/types/plugins/service.d.ts +33 -0
  97. package/dist/types/runtime/app.d.ts +67 -0
  98. package/dist/types/runtime/appEvents.d.ts +7 -0
  99. package/dist/types/runtime/channel.d.ts +1 -0
  100. package/dist/types/runtime/clipboard.d.ts +7 -0
  101. package/dist/types/runtime/datetime.d.ts +80 -0
  102. package/dist/types/runtime/device.d.ts +126 -0
  103. package/dist/types/runtime/fetch.d.ts +31 -0
  104. package/dist/types/runtime/files.d.ts +33 -0
  105. package/dist/types/runtime/input.d.ts +121 -0
  106. package/dist/types/runtime/media.d.ts +46 -0
  107. package/dist/types/runtime/misc.d.ts +11 -0
  108. package/dist/types/runtime/net.d.ts +15 -0
  109. package/dist/types/runtime/rpc.d.ts +44 -0
  110. package/dist/types/runtime/service.d.ts +1 -0
  111. package/dist/types/runtime/share.d.ts +2 -0
  112. package/dist/types/runtime/storage.d.ts +5 -0
  113. package/dist/types/runtime/touch.d.ts +56 -0
  114. package/dist/types/scene/defineScene.d.ts +296 -0
  115. package/dist/types/scene/editorPlugins.d.ts +82 -0
  116. package/dist/types/scene/gizmos.d.ts +56 -0
  117. package/dist/types/scene/grammar.d.ts +56 -0
  118. package/dist/types/scene/level.d.ts +98 -0
  119. package/dist/types/scene/material.d.ts +76 -0
  120. package/dist/types/server/auth/appConfig.d.ts +16 -0
  121. package/dist/types/server/auth/global.d.ts +56 -0
  122. package/dist/types/server/auth/models.d.ts +164 -0
  123. package/dist/types/server/auth/types.d.ts +56 -0
  124. package/dist/types/server/channel.d.ts +28 -0
  125. package/dist/types/server/context.d.ts +27 -0
  126. package/dist/types/server/db/defineDb.d.ts +36 -0
  127. package/dist/types/server/db/fields.d.ts +146 -0
  128. package/dist/types/server/db/index.d.ts +6 -0
  129. package/dist/types/server/db/marci/query.d.ts +326 -0
  130. package/dist/types/server/db/types.d.ts +163 -0
  131. package/dist/types/server/errors.d.ts +8 -0
  132. package/dist/types/server/inject.d.ts +5 -0
  133. package/dist/types/ui/NativeView.d.ts +38 -0
  134. package/dist/types/ui/UI.d.ts +27 -0
  135. package/dist/types/ui/UIBottomSheet.d.ts +71 -0
  136. package/dist/types/ui/UIButton.d.ts +30 -0
  137. package/dist/types/ui/UIContainer.d.ts +33 -0
  138. package/dist/types/ui/UIImage.d.ts +35 -0
  139. package/dist/types/ui/UIInput.d.ts +110 -0
  140. package/dist/types/ui/UIModal.d.ts +70 -0
  141. package/dist/types/ui/UINode.d.ts +363 -0
  142. package/dist/types/ui/UIPager.d.ts +123 -0
  143. package/dist/types/ui/UIPopover.d.ts +39 -0
  144. package/dist/types/ui/UIScreen.d.ts +57 -0
  145. package/dist/types/ui/UIScrollable.d.ts +40 -0
  146. package/dist/types/ui/UISpacer.d.ts +9 -0
  147. package/dist/types/ui/UITabs.d.ts +96 -0
  148. package/dist/types/ui/UIText.d.ts +19 -0
  149. package/dist/types/ui/UIVideo.d.ts +28 -0
  150. package/dist/types/ui/UIVirtualizedList.d.ts +97 -0
  151. package/dist/types/ui/UIWidget.d.ts +65 -0
  152. package/dist/types/ui/fonts.d.ts +9 -0
  153. package/dist/types/ui/presentable.d.ts +68 -0
  154. package/dist/types/ui/router.d.ts +40 -0
  155. package/dist/types/ui/theme.d.ts +26 -0
  156. package/dist/types.json +1 -0
  157. package/package.json +46 -0
  158. package/prompts/2d.md +395 -0
  159. package/prompts/3d-scene-files.md +113 -0
  160. package/prompts/3d-scene.md +119 -0
  161. package/prompts/3d.md +303 -0
  162. package/prompts/README.md +142 -0
  163. package/prompts/ar.md +109 -0
  164. package/prompts/canvas.md +27 -0
  165. package/prompts/compose.ts +46 -0
  166. package/prompts/concept.md +49 -0
  167. package/prompts/core-design.md +75 -0
  168. package/prompts/core.md +264 -0
  169. package/prompts/design.md +218 -0
  170. package/prompts/dist/2d-game.md +1530 -0
  171. package/prompts/dist/3d-app.md +1672 -0
  172. package/prompts/dist/ar-app.md +1548 -0
  173. package/prompts/dist/concept.md +49 -0
  174. package/prompts/dist/design.md +498 -0
  175. package/prompts/dist/ui-app.md +1134 -0
  176. package/prompts/index.md +37 -0
  177. package/prompts/intake-prompt.md +33 -0
  178. package/prompts/namer-prompt.md +12 -0
  179. package/prompts/router-prompt.md +50 -0
  180. package/prompts/select.ts +111 -0
  181. package/prompts/ui-design.md +203 -0
  182. package/prompts/ui.md +803 -0
  183. package/src/animate/animate.ts +238 -0
  184. package/src/animate/bezier.ts +138 -0
  185. package/src/animate/easings.ts +126 -0
  186. package/src/bridges.d.ts +1345 -0
  187. package/src/canvas/Canvas.ts +305 -0
  188. package/src/compile/__tests__/assetIconMacro.test.ts +219 -0
  189. package/src/compile/__tests__/assetMacro.test.ts +74 -0
  190. package/src/compile/__tests__/assetName.test.ts +55 -0
  191. package/src/compile/__tests__/compile.test.ts +287 -0
  192. package/src/compile/__tests__/detectEntry.test.ts +132 -0
  193. package/src/compile/__tests__/fontMacro.test.ts +199 -0
  194. package/src/compile/aspectMacro.ts +86 -0
  195. package/src/compile/assetIconMacro.ts +384 -0
  196. package/src/compile/assetMacro.ts +146 -0
  197. package/src/compile/assetName.ts +50 -0
  198. package/src/compile/bundler.ts +287 -0
  199. package/src/compile/compileProject.ts +127 -0
  200. package/src/compile/detectEntry.ts +128 -0
  201. package/src/compile/fontMacro.ts +459 -0
  202. package/src/compile/fontRegistry.ts +78 -0
  203. package/src/compile/header.ts +67 -0
  204. package/src/compile/index.ts +100 -0
  205. package/src/compile/libraryImports.ts +52 -0
  206. package/src/compile/liteMaterial.ts +247 -0
  207. package/src/compile/sceneEditor.ts +88 -0
  208. package/src/compile/serverSplit.ts +233 -0
  209. package/src/compile/serverTypes.ts +227 -0
  210. package/src/compile/sfnt.ts +98 -0
  211. package/src/compile/shaderSchema.ts +202 -0
  212. package/src/compile/shaderTargets.ts +77 -0
  213. package/src/compile/sourcemap.ts +25 -0
  214. package/src/core/Aspect.ts +568 -0
  215. package/src/core/InspectorUI.ts +212 -0
  216. package/src/core/StateMachine.ts +308 -0
  217. package/src/core/__tests__/stateMachine.test.ts +132 -0
  218. package/src/core/color.ts +66 -0
  219. package/src/core/compWrite.ts +42 -0
  220. package/src/core/events.ts +38 -0
  221. package/src/core/fields.ts +120 -0
  222. package/src/core/registry.ts +23 -0
  223. package/src/core/signals.ts +277 -0
  224. package/src/core/time.ts +84 -0
  225. package/src/g2/Camera2D.ts +40 -0
  226. package/src/g2/CharacterController2D.ts +276 -0
  227. package/src/g2/Node2D.ts +267 -0
  228. package/src/g2/OneWay2D.ts +66 -0
  229. package/src/g2/Physics2D.ts +346 -0
  230. package/src/g2/Scene2D.ts +209 -0
  231. package/src/g2/Shape2D.ts +259 -0
  232. package/src/g2/Sprite.ts +89 -0
  233. package/src/g2/SpriteAnimation.ts +171 -0
  234. package/src/g2/SpriteSheet.ts +166 -0
  235. package/src/g2/Texture2D.ts +47 -0
  236. package/src/g2/Tilemap.ts +41 -0
  237. package/src/g2/Tileset.ts +71 -0
  238. package/src/g2/Trigger2D.ts +77 -0
  239. package/src/g2/autotile.ts +433 -0
  240. package/src/g2/cells.ts +91 -0
  241. package/src/g2/defineScene2d.ts +381 -0
  242. package/src/g2/groups2d.ts +106 -0
  243. package/src/g2/loop.ts +50 -0
  244. package/src/g2/scenarios2d.ts +69 -0
  245. package/src/g2/touch.ts +83 -0
  246. package/src/gl/Camera.ts +160 -0
  247. package/src/gl/CameraPlace.ts +52 -0
  248. package/src/gl/CharacterController.ts +238 -0
  249. package/src/gl/Gearbox.ts +212 -0
  250. package/src/gl/Geometry.ts +279 -0
  251. package/src/gl/IK.ts +193 -0
  252. package/src/gl/InstancedMesh.ts +132 -0
  253. package/src/gl/Light.ts +135 -0
  254. package/src/gl/Lightmap.ts +402 -0
  255. package/src/gl/Locomotion.ts +498 -0
  256. package/src/gl/Material.ts +279 -0
  257. package/src/gl/Mesh.ts +83 -0
  258. package/src/gl/Model.ts +124 -0
  259. package/src/gl/NavAgent.ts +337 -0
  260. package/src/gl/NavMesh.ts +397 -0
  261. package/src/gl/Node.ts +350 -0
  262. package/src/gl/Noise.ts +30 -0
  263. package/src/gl/Particles.ts +676 -0
  264. package/src/gl/Physics.ts +222 -0
  265. package/src/gl/Plane.ts +53 -0
  266. package/src/gl/Ragdoll.ts +270 -0
  267. package/src/gl/Ray.ts +16 -0
  268. package/src/gl/Scene.ts +505 -0
  269. package/src/gl/Shape.ts +409 -0
  270. package/src/gl/Terrain.ts +1092 -0
  271. package/src/gl/Texture.ts +63 -0
  272. package/src/gl/Trigger.ts +45 -0
  273. package/src/gl/Vehicle.ts +473 -0
  274. package/src/gl/Wheel.ts +240 -0
  275. package/src/gl/animation/AnimationClip.ts +204 -0
  276. package/src/gl/animation/Animator.ts +329 -0
  277. package/src/gl/animation/Layer.ts +39 -0
  278. package/src/gl/animation/Loop.ts +31 -0
  279. package/src/gl/animation/Playback.ts +52 -0
  280. package/src/gl/animation/core.ts +670 -0
  281. package/src/gl/controls.ts +95 -0
  282. package/src/gl/physicsEvents.ts +20 -0
  283. package/src/gl/scenarios.ts +291 -0
  284. package/src/gl/state.ts +6 -0
  285. package/src/gl/terrainMesh.ts +219 -0
  286. package/src/gl/touch.ts +68 -0
  287. package/src/host.d.ts +61 -0
  288. package/src/inject.ts +203 -0
  289. package/src/math/Mathf.ts +118 -0
  290. package/src/math/mat4.ts +278 -0
  291. package/src/math/quat.ts +232 -0
  292. package/src/math/vec.ts +255 -0
  293. package/src/net/codec.ts +119 -0
  294. package/src/net/core.ts +384 -0
  295. package/src/net/index.ts +181 -0
  296. package/src/net/replication.ts +622 -0
  297. package/src/plugins/camera.ts +81 -0
  298. package/src/plugins/geolocation.ts +123 -0
  299. package/src/plugins/oauth.ts +61 -0
  300. package/src/plugins/permission.ts +7 -0
  301. package/src/plugins/push.ts +132 -0
  302. package/src/plugins/qr.ts +73 -0
  303. package/src/plugins/service.ts +47 -0
  304. package/src/runtime/app.ts +101 -0
  305. package/src/runtime/appEvents.ts +54 -0
  306. package/src/runtime/channel.ts +61 -0
  307. package/src/runtime/clipboard.ts +20 -0
  308. package/src/runtime/datetime.ts +329 -0
  309. package/src/runtime/device.ts +293 -0
  310. package/src/runtime/fetch.ts +77 -0
  311. package/src/runtime/files.ts +108 -0
  312. package/src/runtime/input.ts +175 -0
  313. package/src/runtime/media.ts +111 -0
  314. package/src/runtime/misc.ts +16 -0
  315. package/src/runtime/net.ts +36 -0
  316. package/src/runtime/rpc.ts +218 -0
  317. package/src/runtime/service.ts +83 -0
  318. package/src/runtime/share.ts +9 -0
  319. package/src/runtime/storage.ts +13 -0
  320. package/src/runtime/touch.ts +76 -0
  321. package/src/scene/defineScene.ts +1396 -0
  322. package/src/scene/editorPlugins.ts +110 -0
  323. package/src/scene/gizmos.ts +148 -0
  324. package/src/scene/grammar.ts +120 -0
  325. package/src/scene/level.ts +296 -0
  326. package/src/scene/material.ts +188 -0
  327. package/src/server/auth/appConfig.ts +12 -0
  328. package/src/server/auth/global.ts +80 -0
  329. package/src/server/auth/host.ts +318 -0
  330. package/src/server/auth/models.ts +83 -0
  331. package/src/server/auth/types.ts +50 -0
  332. package/src/server/channel.ts +56 -0
  333. package/src/server/context.ts +36 -0
  334. package/src/server/db/defineDb.ts +237 -0
  335. package/src/server/db/fields.ts +132 -0
  336. package/src/server/db/httpTransport.ts +93 -0
  337. package/src/server/db/index.ts +7 -0
  338. package/src/server/db/marci/query.ts +412 -0
  339. package/src/server/db/types.ts +202 -0
  340. package/src/server/errors.ts +12 -0
  341. package/src/server/host.ts +74 -0
  342. package/src/server/inject.ts +13 -0
  343. package/src/server/runtime.ts +133 -0
  344. package/src/server/validate.ts +87 -0
  345. package/src/ui/NativeView.ts +142 -0
  346. package/src/ui/UI.ts +39 -0
  347. package/src/ui/UIBottomSheet.ts +139 -0
  348. package/src/ui/UIButton.ts +101 -0
  349. package/src/ui/UIContainer.ts +60 -0
  350. package/src/ui/UIImage.ts +83 -0
  351. package/src/ui/UIInput.ts +185 -0
  352. package/src/ui/UIModal.ts +139 -0
  353. package/src/ui/UINode.ts +830 -0
  354. package/src/ui/UIPager.ts +362 -0
  355. package/src/ui/UIPopover.ts +100 -0
  356. package/src/ui/UIScreen.ts +123 -0
  357. package/src/ui/UIScrollable.ts +87 -0
  358. package/src/ui/UISpacer.ts +14 -0
  359. package/src/ui/UITabs.ts +236 -0
  360. package/src/ui/UIText.ts +51 -0
  361. package/src/ui/UIVideo.ts +88 -0
  362. package/src/ui/UIVirtualizedList.ts +241 -0
  363. package/src/ui/UIWidget.ts +127 -0
  364. package/src/ui/fonts.ts +13 -0
  365. package/src/ui/presentable.ts +117 -0
  366. package/src/ui/router.ts +132 -0
  367. package/src/ui/theme.ts +84 -0
@@ -0,0 +1,240 @@
1
+ // One wheel of a `Vehicle`, as an aspect on the wheel's own node. The node's position IS the wheel's
2
+ // position (where its centre rests on flat ground), and everything else about it lives here too:
3
+ //
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+ // const car = new Node('car')
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+ // .add(body, wheelFL.aspect(Wheel), wheelFR.aspect(Wheel),
6
+ // wheelRL.aspect(Wheel), wheelRR.aspect(Wheel))
7
+ // .aspect(Shape, { box: [0.9, 0.4, 2.1] })
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+ // .aspect(Vehicle, { mass: 1200 })
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+ //
10
+ // That is the whole minimum: `Vehicle` collects every `Wheel` under itself, groups them into axles by
11
+ // Z (front first), and the defaults fall out — the front axle steers, the rear one drives and carries
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+ // the handbrake. Override any of it per wheel.
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+ //
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+ // This aspect is also what POSES the wheel: it runs in the LATE phase (after the physics step, before
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+ // the frame draws) and writes the node's transform from the suspension length, steer angle and spin
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+ // the engine reports. Nothing else writes that transform — the engine deliberately does not, so a
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+ // wheel model's own conventions (which way its axle points, how big it looks) are settings here
18
+ // rather than constants in C++, and a part that should steer but NOT spin is simply a sibling node.
19
+ //
20
+ // Chassis space is forward −Z / up +Y, the SDK's own convention (`node.forward`).
21
+
22
+ import { Aspect } from "../core/Aspect"
23
+ import type { FieldMeta } from "../core/fields"
24
+ import { Mat4 } from "../math/mat4"
25
+ import { Quat } from "../math/quat"
26
+ import { Vec3, cx, cy, cz, type Vec3Like } from "../math/vec"
27
+ import { Gizmos } from "../scene/gizmos"
28
+ import { Node } from "./Node"
29
+ import { Shape } from "./Shape"
30
+ import type { Vehicle } from "./Vehicle"
31
+
32
+ /** Floats `vehicleGetState` writes before the per-wheel block: speed, rpm, contacts, vx, vy, vz. */
33
+ export const STATE_HEADER = 6
34
+ /** Floats per wheel: contact, slip, slipAngle, suspensionLength, steerDeg, spin. */
35
+ export const WHEEL_STATE = 6
36
+
37
+ /** How a tire behaves past its grip peak. `road` is Jolt's own curve — grip falls off after the peak,
38
+ * so the car can be made to let go. `arcade` holds the peak all the way out: much harder to spin. */
39
+ export type TireCurve = "road" | "arcade"
40
+
41
+ export interface WheelSuspension {
42
+ /** Total travel in metres, full droop to fully compressed (default 0.4). */
43
+ travel?: number
44
+ /** Spring frequency in Hz — bigger is stiffer (default 1.4; a race car ~2.5, a truck ~1). It also
45
+ * sets the ride-height sag, and the sag is how far the wheel can still extend DOWN. */
46
+ stiffness?: number
47
+ /** Damping ratio 0..1 (default 0.5). Low values pogo. */
48
+ damping?: number
49
+ }
50
+
51
+ export interface WheelTire {
52
+ /** Grip multiplier on the friction curves (default 1). The grip a wheel actually gets is combined
53
+ * with the ground it stands on as `sqrt(tire × groundFriction)`, and a body's friction defaults to
54
+ * 0.6 — so a road a car should really corner on wants `Physics { friction: 1 }`. */
55
+ grip?: number
56
+ /** Which friction curve (default `road`). */
57
+ curve?: TireCurve
58
+ }
59
+
60
+ export interface WheelVisual {
61
+ /** The MODEL's axle direction in its own space (default `[1, 0, 0]`). Set it instead of parenting
62
+ * the mesh under a corrective node when the art points another way. */
63
+ axis?: Vec3Like
64
+ /** Drawn radius, if the art is not exactly the physical `radius` — sinks a wheel into its arch or
65
+ * lets a fat tire overhang, with no effect on the simulation. Default: the physical radius. */
66
+ radius?: number
67
+ /** Let the model spin (default true). `false` keeps the steer angle and suspension travel but not
68
+ * the rotation — a brake caliper. */
69
+ spin?: boolean
70
+ }
71
+
72
+ const DEG2RAD = Math.PI / 180
73
+ const UP = new Vec3(0, 1, 0)
74
+
75
+ export class Wheel extends Aspect<"wheel", Node> {
76
+ static readonly aspect = "wheel"
77
+
78
+ /** Wheel radius in metres. Default: measured from the node's rendered bounds, else 0.35. Too small
79
+ * and the car scrapes, too large and it floats. */
80
+ radius?: number
81
+ /** Wheel width in metres. Default: measured, else 0.25. */
82
+ width?: number
83
+ /** Does this wheel steer? Default: the wheels on the front axle. */
84
+ steer?: boolean
85
+ /** Does the engine drive it? Default: from the vehicle's `drive` layout. */
86
+ drive?: boolean
87
+ /** Foot brake on this wheel. */
88
+ brake = true
89
+ /** Handbrake on this wheel. Default: every non-steering wheel (locking the front wheels of a moving
90
+ * car is not a handbrake turn, it is a crash). */
91
+ handbrake?: boolean
92
+ /** Axle group, front to back. Default: derived from Z. Set it for a car whose wheels are not in neat
93
+ * left/right pairs — an axle's wheels are paired for the differential and the anti-roll bar. */
94
+ axle?: number
95
+ /** Foot-brake torque in N·m (default 1500); the handbrake pulls 3× on the wheels that have it. */
96
+ brakeTorque = 1500
97
+
98
+ suspension: WheelSuspension = { travel: 0.4, stiffness: 1.4, damping: 0.5 }
99
+ tire: WheelTire = { grip: 1, curve: "road" }
100
+ visual: WheelVisual = {}
101
+
102
+ /** Scene-editor inspector. `steer` / `drive` / `handbrake` are deliberately absent: they are
103
+ * tri-state (undefined = derive it from the axle), which a switch cannot express. */
104
+ static fields: FieldMeta<Wheel> = {
105
+ radius: { min: 0.05, step: 0.01 },
106
+ width: { min: 0.02, step: 0.01 },
107
+ axle: { min: 0, step: 1 },
108
+ brake: { label: "Foot brake" },
109
+ brakeTorque: { label: "Brake torque", min: 0, step: 50 },
110
+ suspension: { hidden: true },
111
+ tire: { hidden: true },
112
+ visual: { hidden: true },
113
+ }
114
+ static editor = { rebuild: true }
115
+
116
+ /** @internal Set by `Vehicle` at attach — the car this wheel belongs to, and its index in the blob. */
117
+ _vehicle: Vehicle | null = null
118
+ /** @internal */
119
+ _index = -1
120
+ /** @internal Suspension attachment point in chassis space; the wheel hangs below it. */
121
+ _attach = new Vec3()
122
+ /** @internal Resting centre in chassis space (what the author placed). */
123
+ _rest = new Vec3()
124
+
125
+ private _angle = 0 // integrated spin, radians — the engine reports rate, not angle
126
+ private _scale = new Vec3(1, 1, 1) // the node's own scale, preserved through the pose write
127
+ private _local = true // is the node a direct child of the chassis?
128
+
129
+ onAttach(): void {
130
+ this._scale = this.node.scale
131
+ }
132
+
133
+ onDetach(): void {
134
+ this._vehicle = null
135
+ this._index = -1
136
+ }
137
+
138
+ /** @internal Called by Vehicle once the car exists, with the geometry it resolved. */
139
+ _bind(vehicle: Vehicle, index: number, rest: Vec3, attach: Vec3): void {
140
+ this._vehicle = vehicle
141
+ this._index = index
142
+ this._rest = rest
143
+ this._attach = attach
144
+ this._scale = this.node.scale
145
+ this._local = this.node.parent === vehicle.node
146
+ }
147
+
148
+ // ---- live state ------------------------------------------------------------------------------
149
+ // Every getter reads the car's ONE shared state buffer, which is refreshed once per frame.
150
+
151
+ private _state(k: number): number {
152
+ const v = this._vehicle
153
+ if (!v || this._index < 0) return 0
154
+ return v._wheelState(this._index, k)
155
+ }
156
+
157
+ /** Touching the ground this step. */
158
+ get contact(): boolean { return this._state(0) !== 0 }
159
+ /** Longitudinal slip RATIO: 0 = rolling in sync with the ground, ~1 = spinning up or locked.
160
+ * Unsigned — smoke, tire marks and wheelspin sound key off this. */
161
+ get slip(): number { return this._state(1) }
162
+ /** Slip ANGLE in degrees: how far the tire's travel direction is off from where it points.
163
+ * Unsigned, 0..90 — past the curve's peak (~3°) the tire is sliding sideways. Drift particles. */
164
+ get slipAngle(): number { return this._state(2) }
165
+ /** Steer angle in degrees, positive to the right. */
166
+ get steerAngle(): number { return this._state(4) }
167
+ /** Wheel spin in rad/s (× radius ≈ the speed the tire is laying down). */
168
+ get spin(): number { return this._state(5) }
169
+ /** Suspension compression, 0 = fully extended (drooping) … 1 = fully compressed. */
170
+ get compression(): number {
171
+ const travel = this.suspension.travel ?? 0.4
172
+ if (travel <= 0) return 0
173
+ const len = this._state(3)
174
+ const min = travel * 0.4
175
+ return Math.max(0, Math.min(1, (travel - len) / (travel - min)))
176
+ }
177
+
178
+ // ---- the visual ------------------------------------------------------------------------------
179
+
180
+ /** LATE phase: after the step and the transform sync, right before the frame draws. */
181
+ update(dt: number): void {
182
+ const v = this._vehicle
183
+ if (!v || this._index < 0 || !v.id) return
184
+
185
+ if (this.visual.spin !== false) this._angle += this._state(5) * dt
186
+
187
+ // Down the suspension from the attachment point by however far it currently hangs.
188
+ const length = this._state(3)
189
+ const centre = new Vec3(this._attach.x, this._attach.y - length, this._attach.z)
190
+
191
+ // Steer about the chassis' up axis, then spin about the MODEL's own axle in the steered frame.
192
+ // Both reports are negated, for the same reason: the engine describes them in the DRIVER's terms
193
+ // and the scene is right-handed with forward on −Z. Steer is reported right-positive while a yaw
194
+ // about +Y turns left. Spin is reported positive-means-forward, but a positive turn about the
195
+ // right-hand axle carries the top of the wheel to +Z — which rolls the car backwards.
196
+ const steer = Quat.fromAxisAngle(UP, -this._state(4) * DEG2RAD)
197
+ const axis = this.visual.axis ?? [1, 0, 0]
198
+ const rotation = this.visual.spin === false ? steer : steer.mul(Quat.fromAxisAngle(axis, -this._angle))
199
+
200
+ // A model that draws bigger or smaller than it collides scales on top of the node's own scale.
201
+ const vr = this.visual.radius
202
+ const k = vr !== undefined && this.radius ? vr / this.radius : 1
203
+ const scale = k === 1 ? this._scale : new Vec3(this._scale.x * k, this._scale.y * k, this._scale.z * k)
204
+
205
+ const m = Mat4.compose(centre, rotation, scale)
206
+ // The common case is a direct child of the chassis, where chassis space IS the local space.
207
+ if (this._local) this.node.matrix = m
208
+ else this.node.worldMatrix = new Mat4(v.node.worldMatrix).mul(m)
209
+ }
210
+
211
+ /** Edit mode: this wheel's own circle at its resting height, its travel range, and a mark when the
212
+ * engine drives it — enough to place a wheel without running the game. */
213
+ rebuild(): void {
214
+ const travel = this.suspension.travel ?? 0.4
215
+ const r = this.radius ?? this._measure().radius
216
+ const world = new Mat4(this.node.worldMatrix)
217
+ const P = (x: number, y: number, z: number): Vec3 => world.transformPoint([ x, y, z ])
218
+ const ring: Vec3[] = []
219
+ for (let i = 0; i < 24; i++) {
220
+ const t = (i / 24) * Math.PI * 2
221
+ ring.push(P(0, Math.sin(t) * r, Math.cos(t) * r))
222
+ }
223
+ Gizmos.polyline(ring, { color: this.steer === false ? "#9aa3b2" : "#5b8ef0", closed: true })
224
+ Gizmos.line(P(0, travel * 0.6, 0), P(0, -travel * 0.4, 0), { color: "#59606d" })
225
+ if (this.drive) Gizmos.cross(P(0, 0, 0), r * 0.35, { color: "#e0b25a" })
226
+ }
227
+
228
+ /** @internal Radius/width from the node's rendered bounds, so a placed model needs no numbers. */
229
+ _measure(): { radius: number, width: number } {
230
+ const b = Shape.boundsOf(this.node)
231
+ if (!b) return { radius: 0.35, width: 0.25 }
232
+ const size = new Vec3(cx(b.max) - cx(b.min), cy(b.max) - cy(b.min), cz(b.max) - cz(b.min))
233
+ // A wheel is a disc: its diameter is the larger of the two axes across the axle, and the width is
234
+ // the axle direction itself.
235
+ const axis = this.visual.axis ?? [1, 0, 0]
236
+ const along = Math.abs(cx(axis)) >= Math.abs(cz(axis)) ? size.x : size.z
237
+ const across = Math.max(Math.abs(cx(axis)) >= Math.abs(cz(axis)) ? size.z : size.x, size.y)
238
+ return { radius: across > 0 ? across * 0.5 : 0.35, width: along > 0 ? along : 0.25 }
239
+ }
240
+ }
@@ -0,0 +1,204 @@
1
+ // AnimationClip — the unit of the animation system: immutable data (name, duration, tracks that
2
+ // target bone NAMES, not entities). One representation for a GLB's embedded clips (model.anim.clips),
3
+ // clips loaded from other files (Mixamo: one GLB per animation) and procedural clips built from
4
+ // curves. An Animator binds clips to a skeleton by name. Clip EVENTS (`addEvent`) live here too —
5
+ // a fact about the clip's timeline, shared wherever it plays. See docs/animator-plan.md.
6
+ //
7
+ // const [hero, idle, run] = await Promise.all([
8
+ // Model.load(asset('./hero.glb')),
9
+ // AnimationClip.load(asset('./idle.glb')), // the file's only/first clip
10
+ // AnimationClip.load(asset('./run.glb')),
11
+ // ])
12
+ // const slash = await AnimationClip.load(asset('./attacks.glb'), 'Slash') // one out of many
13
+ // const bob = AnimationClip.from({ tracks: { Hips: { position: [[0, [0,0,0]], [1, [0,0.05,0]]] } } })
14
+
15
+ import { fetch, type FetchResponse } from "../../runtime/fetch"
16
+ import type { Vec3Like } from "../../math/vec"
17
+ import type { QuatLike } from "../../math/quat"
18
+
19
+ /** A keyframe: `[time (s), value]`. */
20
+ export type ClipKey<V> = [number, V]
21
+ export type ClipInterpolation = "linear" | "step"
22
+
23
+ /** Curves for one target node (bone name), any subset of the three channels. */
24
+ export type ClipTrackDef = {
25
+ position?: ClipKey<Vec3Like | [number, number, number]>[]
26
+ rotation?: ClipKey<QuatLike | [number, number, number, number]>[]
27
+ scale?: ClipKey<Vec3Like | [number, number, number]>[]
28
+ interpolation?: ClipInterpolation
29
+ }
30
+
31
+ export type ClipDef = {
32
+ /** Clip length in seconds — defaults to the last key time across all tracks. */
33
+ duration?: number
34
+ /** Target node name → its curves. Names bind to bones (or any child node) at Animator attach. */
35
+ tracks: Record<string, ClipTrackDef>
36
+ }
37
+
38
+ export type ClipInfo = { name: string, duration: number, trackCount: number }
39
+
40
+ const PATH = { position: 0, rotation: 1, scale: 2 } as const
41
+ const INTERP = { linear: 0, step: 1 } as const
42
+
43
+ const setCache = new Map<number, AnimationClip[]>()
44
+
45
+ const readInfo = (setId: number): ClipInfo[] =>
46
+ ((_creator.getClipSetInfo(setId) ?? []) as ClipInfo[]).map((c) => ({ name: c.name, duration: c.duration, trackCount: c.trackCount ?? 0 }))
47
+
48
+ const readValue = (v: unknown, comps: number, out: number[]): void => {
49
+ if (Array.isArray(v)) { for (let i = 0; i < comps; i++) out.push(Number(v[i] ?? (i === 3 ? 1 : 0))); return }
50
+ const o = v as Record<string, number>
51
+ out.push(o.x ?? 0, o.y ?? 0, o.z ?? 0)
52
+ if (comps === 4) out.push(o.w ?? 1)
53
+ }
54
+
55
+ export class AnimationClip {
56
+ /** Source name (the clip's name inside its file; `"clip"` for procedural clips). Informational —
57
+ * an Animator addresses clips by the key YOU give it. */
58
+ readonly name: string
59
+ /** Length in seconds. */
60
+ readonly duration: number
61
+ /** Number of animated (node, channel) tracks. */
62
+ readonly trackCount: number
63
+ /** @internal native clip set + index inside it. */
64
+ readonly _set: number
65
+ /** @internal */
66
+ readonly _index: number
67
+ /** @internal events: seconds + name, sorted (the engine gets them normalized via setClipEvents). */
68
+ _events: { t: number, name: string }[] = []
69
+
70
+ private constructor(set: number, index: number, info: ClipInfo) {
71
+ this._set = set
72
+ this._index = index
73
+ this.name = info.name
74
+ this.duration = info.duration
75
+ this.trackCount = info.trackCount
76
+ }
77
+
78
+ /** @internal — a placeholder for a Playback that never started (unknown clip). */
79
+ static _none(): AnimationClip { return new AnimationClip(0, 0, { name: "", duration: 0, trackCount: 0 }) }
80
+
81
+ /** @internal — wrap the clips of an existing native set (a GLB's embedded clips). Cached per set
82
+ * so every model / clone sharing the set gets the SAME objects (events added on one apply to all —
83
+ * as they do in the engine). */
84
+ static _ofSet(setId: number): AnimationClip[] {
85
+ if (!setId) return []
86
+ let clips = setCache.get(setId)
87
+ if (!clips) { clips = readInfo(setId).map((info, i) => new AnimationClip(setId, i, info)); setCache.set(setId, clips) }
88
+ return clips
89
+ }
90
+
91
+ /** Mark a moment of the clip (SECONDS from its start) with an event name: `kick.addEvent(0.4, 'hit')`
92
+ * → `anim.on('hit', (clip, layer) => …)` fires when the playhead crosses it, loops included.
93
+ * Events are part of the clip: every model playing it gets them; `slice()` keeps the ones inside
94
+ * the range, re-timed. Chainable. */
95
+ addEvent(time: number, name: string): this {
96
+ this._events.push({ t: Math.min(Math.max(0, time), this.duration), name })
97
+ this._events.sort((a, b) => a.t - b.t)
98
+ this._pushEvents()
99
+ return this
100
+ }
101
+ private _pushEvents(): void {
102
+ const d = this.duration
103
+ _creator.setClipEvents(this._set, this._index, new Float32Array(this._events.map((e) => (d > 0 ? e.t / d : 0))))
104
+ }
105
+
106
+ /** Load ONE clip from a GLB: the file's only/first clip, or the one named / at the given index. */
107
+ static load(source: string | FetchResponse, clip?: string | number): Promise<AnimationClip> {
108
+ return AnimationClip._loadSet(source).then(([setId, infos]) => {
109
+ let index = 0
110
+ if (typeof clip === "number") index = clip
111
+ else if (typeof clip === "string") index = infos.findIndex((c) => c.name === clip)
112
+ if (index < 0 || index >= infos.length) {
113
+ _creator.destroyClipSet(setId)
114
+ throw new Error(`AnimationClip.load: no clip ${JSON.stringify(clip)} in ${AnimationClip._label(source)} — clips: ${infos.map((c) => c.name).join(", ") || "(none)"}`)
115
+ }
116
+ return new AnimationClip(setId, index, infos[index])
117
+ })
118
+ }
119
+
120
+ /** Load EVERY clip of a GLB (library files), keyed by clip name. */
121
+ static loadAll(source: string | FetchResponse): Promise<Record<string, AnimationClip>> {
122
+ return AnimationClip._loadSet(source).then(([setId, infos]) => {
123
+ const out: Record<string, AnimationClip> = {}
124
+ infos.forEach((info, i) => { out[info.name] = new AnimationClip(setId, i, info) })
125
+ return out
126
+ })
127
+ }
128
+
129
+ /** Build a clip from curves in code — no DCC needed. Keys are `[time, value]`; a track binds to the
130
+ * node of that name when the clip is used by an Animator (bones, or any child node). */
131
+ static from(def: ClipDef): AnimationClip {
132
+ const names: string[] = []
133
+ const data: number[] = [0, 0]
134
+ let trackCount = 0
135
+ let duration = 0
136
+ for (const [target, track] of Object.entries(def.tracks)) {
137
+ const interp = INTERP[track.interpolation ?? "linear"] ?? 0
138
+ const emit = (path: 0 | 1 | 2, comps: 3 | 4, keys: ClipKey<unknown>[] | undefined) => {
139
+ if (!keys || keys.length === 0) return
140
+ const sorted = keys.slice().sort((a, b) => a[0] - b[0])
141
+ names.push(target)
142
+ data.push(path, interp, comps, sorted.length)
143
+ for (const k of sorted) data.push(k[0])
144
+ for (const k of sorted) readValue(k[1], comps, data)
145
+ duration = Math.max(duration, sorted[sorted.length - 1][0])
146
+ trackCount++
147
+ }
148
+ emit(PATH.position, 3, track.position)
149
+ emit(PATH.rotation, 4, track.rotation)
150
+ emit(PATH.scale, 3, track.scale)
151
+ }
152
+ data[0] = trackCount
153
+ if (def.duration !== undefined) duration = def.duration
154
+ data[1] = duration
155
+ const setId = _creator.createClipFromTracks(names.join("\n"), new Float32Array(data))
156
+ if (setId === 0) throw new Error("AnimationClip.from: invalid track data")
157
+ const info = readInfo(setId)[0] ?? { name: "clip", duration, trackCount }
158
+ return new AnimationClip(setId, 0, info)
159
+ }
160
+
161
+ /** A sub-range of this clip as a NEW clip — `[start, end]` seconds of the source, re-timed to 0
162
+ * (`end` defaults to the clip's end; array-slice semantics). Cut a too-long take down to the
163
+ * action, or carve several sub-clips out of one packed timeline:
164
+ *
165
+ * clips: { Kick: kick.slice(0.2, 1.1) }
166
+ *
167
+ * Keys outside the range are dropped and exact boundary values are interpolated in, so the
168
+ * sliced clip starts and ends precisely on the source's pose at the cut points. Everything
169
+ * downstream (blend spaces, events' 0–1 times, root motion, phase sync) sees a normal clip of
170
+ * the new duration. */
171
+ slice(start: number, end?: number): AnimationClip {
172
+ const e = Math.min(end ?? this.duration, this.duration)
173
+ const st = Math.max(0, start)
174
+ const setId = _creator.sliceClip(this._set, this._index, st, e)
175
+ if (setId === 0) throw new Error(`AnimationClip.slice: bad range ${start}${end !== undefined ? `–${end}` : ""} of '${this.name}' (${this.duration.toFixed(2)}s)`)
176
+ const info = readInfo(setId)[0] ?? { name: this.name, duration: e - st, trackCount: this.trackCount }
177
+ const out = new AnimationClip(setId, 0, info)
178
+ // the engine re-timed the event TIMES; carry the names the same way
179
+ out._events = this._events.filter((ev) => ev.t >= st - 1e-6 && ev.t <= e + 1e-6).map((ev) => ({ t: Math.min(Math.max(0, ev.t - st), e - st), name: ev.name }))
180
+ return out
181
+ }
182
+
183
+ private static _label(source: string | FetchResponse): string {
184
+ return typeof source === "string" ? source : "response"
185
+ }
186
+
187
+ private static _loadSet(source: string | FetchResponse): Promise<[number, ClipInfo[]]> {
188
+ if (typeof _creator.loadClips !== "function") {
189
+ return Promise.reject(new Error("AnimationClip.load: this host has no animation-clip support yet"))
190
+ }
191
+ if (typeof source === "string") {
192
+ return fetch(source, { useOnce: true }).then((resp) => {
193
+ if (resp.status >= 400) throw new Error(`AnimationClip.load: failed to load ${source}. HTTP ${resp.status}`)
194
+ return AnimationClip._loadSet(resp)
195
+ })
196
+ }
197
+ return new Promise<[number, ClipInfo[]]>((resolve, reject) => {
198
+ _creator.loadClips((source as unknown as { _id: number })._id, (setId: number) => {
199
+ if (setId === 0) { reject(new Error("AnimationClip.load: the file has no animations (or is not a GLB)")); return }
200
+ resolve([setId, readInfo(setId)])
201
+ }, reject)
202
+ })
203
+ }
204
+ }