lecodes-sdk 0.19.0

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Files changed (367) hide show
  1. package/README.md +114 -0
  2. package/dist/global.d.ts +503 -0
  3. package/dist/host.d.ts +61 -0
  4. package/dist/inject.js +4730 -0
  5. package/dist/types/animate/animate.d.ts +20 -0
  6. package/dist/types/animate/bezier.d.ts +2 -0
  7. package/dist/types/animate/easings.d.ts +21 -0
  8. package/dist/types/canvas/Canvas.d.ts +168 -0
  9. package/dist/types/core/Aspect.d.ts +171 -0
  10. package/dist/types/core/InspectorUI.d.ts +88 -0
  11. package/dist/types/core/StateMachine.d.ts +81 -0
  12. package/dist/types/core/color.d.ts +13 -0
  13. package/dist/types/core/compWrite.d.ts +11 -0
  14. package/dist/types/core/events.d.ts +11 -0
  15. package/dist/types/core/fields.d.ts +58 -0
  16. package/dist/types/core/registry.d.ts +7 -0
  17. package/dist/types/core/signals.d.ts +29 -0
  18. package/dist/types/core/time.d.ts +31 -0
  19. package/dist/types/g2/Camera2D.d.ts +19 -0
  20. package/dist/types/g2/CharacterController2D.d.ts +134 -0
  21. package/dist/types/g2/Node2D.d.ts +91 -0
  22. package/dist/types/g2/OneWay2D.d.ts +24 -0
  23. package/dist/types/g2/Physics2D.d.ts +147 -0
  24. package/dist/types/g2/Scene2D.d.ts +72 -0
  25. package/dist/types/g2/Shape2D.d.ts +58 -0
  26. package/dist/types/g2/Sprite.d.ts +51 -0
  27. package/dist/types/g2/SpriteAnimation.d.ts +50 -0
  28. package/dist/types/g2/SpriteSheet.d.ts +69 -0
  29. package/dist/types/g2/Texture2D.d.ts +16 -0
  30. package/dist/types/g2/Tilemap.d.ts +20 -0
  31. package/dist/types/g2/Tileset.d.ts +32 -0
  32. package/dist/types/g2/Trigger2D.d.ts +20 -0
  33. package/dist/types/g2/autotile.d.ts +133 -0
  34. package/dist/types/g2/cells.d.ts +14 -0
  35. package/dist/types/g2/defineScene2d.d.ts +141 -0
  36. package/dist/types/g2/groups2d.d.ts +16 -0
  37. package/dist/types/g2/loop.d.ts +4 -0
  38. package/dist/types/g2/scenarios2d.d.ts +30 -0
  39. package/dist/types/g2/touch.d.ts +2 -0
  40. package/dist/types/gl/Camera.d.ts +79 -0
  41. package/dist/types/gl/CameraPlace.d.ts +26 -0
  42. package/dist/types/gl/CharacterController.d.ts +98 -0
  43. package/dist/types/gl/Gearbox.d.ts +86 -0
  44. package/dist/types/gl/Geometry.d.ts +39 -0
  45. package/dist/types/gl/IK.d.ts +53 -0
  46. package/dist/types/gl/InstancedMesh.d.ts +46 -0
  47. package/dist/types/gl/Light.d.ts +73 -0
  48. package/dist/types/gl/Lightmap.d.ts +85 -0
  49. package/dist/types/gl/Locomotion.d.ts +279 -0
  50. package/dist/types/gl/Material.d.ts +100 -0
  51. package/dist/types/gl/Mesh.d.ts +33 -0
  52. package/dist/types/gl/Model.d.ts +53 -0
  53. package/dist/types/gl/NavAgent.d.ts +99 -0
  54. package/dist/types/gl/NavMesh.d.ts +169 -0
  55. package/dist/types/gl/Node.d.ts +99 -0
  56. package/dist/types/gl/Noise.d.ts +20 -0
  57. package/dist/types/gl/Particles.d.ts +277 -0
  58. package/dist/types/gl/Physics.d.ts +91 -0
  59. package/dist/types/gl/Plane.d.ts +19 -0
  60. package/dist/types/gl/Ragdoll.d.ts +86 -0
  61. package/dist/types/gl/Ray.d.ts +8 -0
  62. package/dist/types/gl/Scene.d.ts +221 -0
  63. package/dist/types/gl/Shape.d.ts +122 -0
  64. package/dist/types/gl/Terrain.d.ts +280 -0
  65. package/dist/types/gl/Texture.d.ts +27 -0
  66. package/dist/types/gl/Trigger.d.ts +10 -0
  67. package/dist/types/gl/Vehicle.d.ts +191 -0
  68. package/dist/types/gl/Wheel.d.ts +95 -0
  69. package/dist/types/gl/animation/AnimationClip.d.ts +60 -0
  70. package/dist/types/gl/animation/Animator.d.ts +219 -0
  71. package/dist/types/gl/animation/Layer.d.ts +31 -0
  72. package/dist/types/gl/animation/Loop.d.ts +17 -0
  73. package/dist/types/gl/animation/Playback.d.ts +36 -0
  74. package/dist/types/gl/animation/core.d.ts +367 -0
  75. package/dist/types/gl/controls.d.ts +19 -0
  76. package/dist/types/gl/physicsEvents.d.ts +1 -0
  77. package/dist/types/gl/scenarios.d.ts +98 -0
  78. package/dist/types/gl/state.d.ts +5 -0
  79. package/dist/types/gl/terrainMesh.d.ts +46 -0
  80. package/dist/types/gl/touch.d.ts +2 -0
  81. package/dist/types/inject.d.ts +123 -0
  82. package/dist/types/math/Mathf.d.ts +39 -0
  83. package/dist/types/math/mat4.d.ts +66 -0
  84. package/dist/types/math/quat.d.ts +53 -0
  85. package/dist/types/math/vec.d.ts +129 -0
  86. package/dist/types/net/codec.d.ts +25 -0
  87. package/dist/types/net/core.d.ts +106 -0
  88. package/dist/types/net/index.d.ts +80 -0
  89. package/dist/types/net/replication.d.ts +101 -0
  90. package/dist/types/plugins/camera.d.ts +25 -0
  91. package/dist/types/plugins/geolocation.d.ts +39 -0
  92. package/dist/types/plugins/oauth.d.ts +25 -0
  93. package/dist/types/plugins/permission.d.ts +1 -0
  94. package/dist/types/plugins/push.d.ts +46 -0
  95. package/dist/types/plugins/qr.d.ts +21 -0
  96. package/dist/types/plugins/service.d.ts +33 -0
  97. package/dist/types/runtime/app.d.ts +67 -0
  98. package/dist/types/runtime/appEvents.d.ts +7 -0
  99. package/dist/types/runtime/channel.d.ts +1 -0
  100. package/dist/types/runtime/clipboard.d.ts +7 -0
  101. package/dist/types/runtime/datetime.d.ts +80 -0
  102. package/dist/types/runtime/device.d.ts +126 -0
  103. package/dist/types/runtime/fetch.d.ts +31 -0
  104. package/dist/types/runtime/files.d.ts +33 -0
  105. package/dist/types/runtime/input.d.ts +121 -0
  106. package/dist/types/runtime/media.d.ts +46 -0
  107. package/dist/types/runtime/misc.d.ts +11 -0
  108. package/dist/types/runtime/net.d.ts +15 -0
  109. package/dist/types/runtime/rpc.d.ts +44 -0
  110. package/dist/types/runtime/service.d.ts +1 -0
  111. package/dist/types/runtime/share.d.ts +2 -0
  112. package/dist/types/runtime/storage.d.ts +5 -0
  113. package/dist/types/runtime/touch.d.ts +56 -0
  114. package/dist/types/scene/defineScene.d.ts +296 -0
  115. package/dist/types/scene/editorPlugins.d.ts +82 -0
  116. package/dist/types/scene/gizmos.d.ts +56 -0
  117. package/dist/types/scene/grammar.d.ts +56 -0
  118. package/dist/types/scene/level.d.ts +98 -0
  119. package/dist/types/scene/material.d.ts +76 -0
  120. package/dist/types/server/auth/appConfig.d.ts +16 -0
  121. package/dist/types/server/auth/global.d.ts +56 -0
  122. package/dist/types/server/auth/models.d.ts +164 -0
  123. package/dist/types/server/auth/types.d.ts +56 -0
  124. package/dist/types/server/channel.d.ts +28 -0
  125. package/dist/types/server/context.d.ts +27 -0
  126. package/dist/types/server/db/defineDb.d.ts +36 -0
  127. package/dist/types/server/db/fields.d.ts +146 -0
  128. package/dist/types/server/db/index.d.ts +6 -0
  129. package/dist/types/server/db/marci/query.d.ts +326 -0
  130. package/dist/types/server/db/types.d.ts +163 -0
  131. package/dist/types/server/errors.d.ts +8 -0
  132. package/dist/types/server/inject.d.ts +5 -0
  133. package/dist/types/ui/NativeView.d.ts +38 -0
  134. package/dist/types/ui/UI.d.ts +27 -0
  135. package/dist/types/ui/UIBottomSheet.d.ts +71 -0
  136. package/dist/types/ui/UIButton.d.ts +30 -0
  137. package/dist/types/ui/UIContainer.d.ts +33 -0
  138. package/dist/types/ui/UIImage.d.ts +35 -0
  139. package/dist/types/ui/UIInput.d.ts +110 -0
  140. package/dist/types/ui/UIModal.d.ts +70 -0
  141. package/dist/types/ui/UINode.d.ts +363 -0
  142. package/dist/types/ui/UIPager.d.ts +123 -0
  143. package/dist/types/ui/UIPopover.d.ts +39 -0
  144. package/dist/types/ui/UIScreen.d.ts +57 -0
  145. package/dist/types/ui/UIScrollable.d.ts +40 -0
  146. package/dist/types/ui/UISpacer.d.ts +9 -0
  147. package/dist/types/ui/UITabs.d.ts +96 -0
  148. package/dist/types/ui/UIText.d.ts +19 -0
  149. package/dist/types/ui/UIVideo.d.ts +28 -0
  150. package/dist/types/ui/UIVirtualizedList.d.ts +97 -0
  151. package/dist/types/ui/UIWidget.d.ts +65 -0
  152. package/dist/types/ui/fonts.d.ts +9 -0
  153. package/dist/types/ui/presentable.d.ts +68 -0
  154. package/dist/types/ui/router.d.ts +40 -0
  155. package/dist/types/ui/theme.d.ts +26 -0
  156. package/dist/types.json +1 -0
  157. package/package.json +46 -0
  158. package/prompts/2d.md +395 -0
  159. package/prompts/3d-scene-files.md +113 -0
  160. package/prompts/3d-scene.md +119 -0
  161. package/prompts/3d.md +303 -0
  162. package/prompts/README.md +142 -0
  163. package/prompts/ar.md +109 -0
  164. package/prompts/canvas.md +27 -0
  165. package/prompts/compose.ts +46 -0
  166. package/prompts/concept.md +49 -0
  167. package/prompts/core-design.md +75 -0
  168. package/prompts/core.md +264 -0
  169. package/prompts/design.md +218 -0
  170. package/prompts/dist/2d-game.md +1530 -0
  171. package/prompts/dist/3d-app.md +1672 -0
  172. package/prompts/dist/ar-app.md +1548 -0
  173. package/prompts/dist/concept.md +49 -0
  174. package/prompts/dist/design.md +498 -0
  175. package/prompts/dist/ui-app.md +1134 -0
  176. package/prompts/index.md +37 -0
  177. package/prompts/intake-prompt.md +33 -0
  178. package/prompts/namer-prompt.md +12 -0
  179. package/prompts/router-prompt.md +50 -0
  180. package/prompts/select.ts +111 -0
  181. package/prompts/ui-design.md +203 -0
  182. package/prompts/ui.md +803 -0
  183. package/src/animate/animate.ts +238 -0
  184. package/src/animate/bezier.ts +138 -0
  185. package/src/animate/easings.ts +126 -0
  186. package/src/bridges.d.ts +1345 -0
  187. package/src/canvas/Canvas.ts +305 -0
  188. package/src/compile/__tests__/assetIconMacro.test.ts +219 -0
  189. package/src/compile/__tests__/assetMacro.test.ts +74 -0
  190. package/src/compile/__tests__/assetName.test.ts +55 -0
  191. package/src/compile/__tests__/compile.test.ts +287 -0
  192. package/src/compile/__tests__/detectEntry.test.ts +132 -0
  193. package/src/compile/__tests__/fontMacro.test.ts +199 -0
  194. package/src/compile/aspectMacro.ts +86 -0
  195. package/src/compile/assetIconMacro.ts +384 -0
  196. package/src/compile/assetMacro.ts +146 -0
  197. package/src/compile/assetName.ts +50 -0
  198. package/src/compile/bundler.ts +287 -0
  199. package/src/compile/compileProject.ts +127 -0
  200. package/src/compile/detectEntry.ts +128 -0
  201. package/src/compile/fontMacro.ts +459 -0
  202. package/src/compile/fontRegistry.ts +78 -0
  203. package/src/compile/header.ts +67 -0
  204. package/src/compile/index.ts +100 -0
  205. package/src/compile/libraryImports.ts +52 -0
  206. package/src/compile/liteMaterial.ts +247 -0
  207. package/src/compile/sceneEditor.ts +88 -0
  208. package/src/compile/serverSplit.ts +233 -0
  209. package/src/compile/serverTypes.ts +227 -0
  210. package/src/compile/sfnt.ts +98 -0
  211. package/src/compile/shaderSchema.ts +202 -0
  212. package/src/compile/shaderTargets.ts +77 -0
  213. package/src/compile/sourcemap.ts +25 -0
  214. package/src/core/Aspect.ts +568 -0
  215. package/src/core/InspectorUI.ts +212 -0
  216. package/src/core/StateMachine.ts +308 -0
  217. package/src/core/__tests__/stateMachine.test.ts +132 -0
  218. package/src/core/color.ts +66 -0
  219. package/src/core/compWrite.ts +42 -0
  220. package/src/core/events.ts +38 -0
  221. package/src/core/fields.ts +120 -0
  222. package/src/core/registry.ts +23 -0
  223. package/src/core/signals.ts +277 -0
  224. package/src/core/time.ts +84 -0
  225. package/src/g2/Camera2D.ts +40 -0
  226. package/src/g2/CharacterController2D.ts +276 -0
  227. package/src/g2/Node2D.ts +267 -0
  228. package/src/g2/OneWay2D.ts +66 -0
  229. package/src/g2/Physics2D.ts +346 -0
  230. package/src/g2/Scene2D.ts +209 -0
  231. package/src/g2/Shape2D.ts +259 -0
  232. package/src/g2/Sprite.ts +89 -0
  233. package/src/g2/SpriteAnimation.ts +171 -0
  234. package/src/g2/SpriteSheet.ts +166 -0
  235. package/src/g2/Texture2D.ts +47 -0
  236. package/src/g2/Tilemap.ts +41 -0
  237. package/src/g2/Tileset.ts +71 -0
  238. package/src/g2/Trigger2D.ts +77 -0
  239. package/src/g2/autotile.ts +433 -0
  240. package/src/g2/cells.ts +91 -0
  241. package/src/g2/defineScene2d.ts +381 -0
  242. package/src/g2/groups2d.ts +106 -0
  243. package/src/g2/loop.ts +50 -0
  244. package/src/g2/scenarios2d.ts +69 -0
  245. package/src/g2/touch.ts +83 -0
  246. package/src/gl/Camera.ts +160 -0
  247. package/src/gl/CameraPlace.ts +52 -0
  248. package/src/gl/CharacterController.ts +238 -0
  249. package/src/gl/Gearbox.ts +212 -0
  250. package/src/gl/Geometry.ts +279 -0
  251. package/src/gl/IK.ts +193 -0
  252. package/src/gl/InstancedMesh.ts +132 -0
  253. package/src/gl/Light.ts +135 -0
  254. package/src/gl/Lightmap.ts +402 -0
  255. package/src/gl/Locomotion.ts +498 -0
  256. package/src/gl/Material.ts +279 -0
  257. package/src/gl/Mesh.ts +83 -0
  258. package/src/gl/Model.ts +124 -0
  259. package/src/gl/NavAgent.ts +337 -0
  260. package/src/gl/NavMesh.ts +397 -0
  261. package/src/gl/Node.ts +350 -0
  262. package/src/gl/Noise.ts +30 -0
  263. package/src/gl/Particles.ts +676 -0
  264. package/src/gl/Physics.ts +222 -0
  265. package/src/gl/Plane.ts +53 -0
  266. package/src/gl/Ragdoll.ts +270 -0
  267. package/src/gl/Ray.ts +16 -0
  268. package/src/gl/Scene.ts +505 -0
  269. package/src/gl/Shape.ts +409 -0
  270. package/src/gl/Terrain.ts +1092 -0
  271. package/src/gl/Texture.ts +63 -0
  272. package/src/gl/Trigger.ts +45 -0
  273. package/src/gl/Vehicle.ts +473 -0
  274. package/src/gl/Wheel.ts +240 -0
  275. package/src/gl/animation/AnimationClip.ts +204 -0
  276. package/src/gl/animation/Animator.ts +329 -0
  277. package/src/gl/animation/Layer.ts +39 -0
  278. package/src/gl/animation/Loop.ts +31 -0
  279. package/src/gl/animation/Playback.ts +52 -0
  280. package/src/gl/animation/core.ts +670 -0
  281. package/src/gl/controls.ts +95 -0
  282. package/src/gl/physicsEvents.ts +20 -0
  283. package/src/gl/scenarios.ts +291 -0
  284. package/src/gl/state.ts +6 -0
  285. package/src/gl/terrainMesh.ts +219 -0
  286. package/src/gl/touch.ts +68 -0
  287. package/src/host.d.ts +61 -0
  288. package/src/inject.ts +203 -0
  289. package/src/math/Mathf.ts +118 -0
  290. package/src/math/mat4.ts +278 -0
  291. package/src/math/quat.ts +232 -0
  292. package/src/math/vec.ts +255 -0
  293. package/src/net/codec.ts +119 -0
  294. package/src/net/core.ts +384 -0
  295. package/src/net/index.ts +181 -0
  296. package/src/net/replication.ts +622 -0
  297. package/src/plugins/camera.ts +81 -0
  298. package/src/plugins/geolocation.ts +123 -0
  299. package/src/plugins/oauth.ts +61 -0
  300. package/src/plugins/permission.ts +7 -0
  301. package/src/plugins/push.ts +132 -0
  302. package/src/plugins/qr.ts +73 -0
  303. package/src/plugins/service.ts +47 -0
  304. package/src/runtime/app.ts +101 -0
  305. package/src/runtime/appEvents.ts +54 -0
  306. package/src/runtime/channel.ts +61 -0
  307. package/src/runtime/clipboard.ts +20 -0
  308. package/src/runtime/datetime.ts +329 -0
  309. package/src/runtime/device.ts +293 -0
  310. package/src/runtime/fetch.ts +77 -0
  311. package/src/runtime/files.ts +108 -0
  312. package/src/runtime/input.ts +175 -0
  313. package/src/runtime/media.ts +111 -0
  314. package/src/runtime/misc.ts +16 -0
  315. package/src/runtime/net.ts +36 -0
  316. package/src/runtime/rpc.ts +218 -0
  317. package/src/runtime/service.ts +83 -0
  318. package/src/runtime/share.ts +9 -0
  319. package/src/runtime/storage.ts +13 -0
  320. package/src/runtime/touch.ts +76 -0
  321. package/src/scene/defineScene.ts +1396 -0
  322. package/src/scene/editorPlugins.ts +110 -0
  323. package/src/scene/gizmos.ts +148 -0
  324. package/src/scene/grammar.ts +120 -0
  325. package/src/scene/level.ts +296 -0
  326. package/src/scene/material.ts +188 -0
  327. package/src/server/auth/appConfig.ts +12 -0
  328. package/src/server/auth/global.ts +80 -0
  329. package/src/server/auth/host.ts +318 -0
  330. package/src/server/auth/models.ts +83 -0
  331. package/src/server/auth/types.ts +50 -0
  332. package/src/server/channel.ts +56 -0
  333. package/src/server/context.ts +36 -0
  334. package/src/server/db/defineDb.ts +237 -0
  335. package/src/server/db/fields.ts +132 -0
  336. package/src/server/db/httpTransport.ts +93 -0
  337. package/src/server/db/index.ts +7 -0
  338. package/src/server/db/marci/query.ts +412 -0
  339. package/src/server/db/types.ts +202 -0
  340. package/src/server/errors.ts +12 -0
  341. package/src/server/host.ts +74 -0
  342. package/src/server/inject.ts +13 -0
  343. package/src/server/runtime.ts +133 -0
  344. package/src/server/validate.ts +87 -0
  345. package/src/ui/NativeView.ts +142 -0
  346. package/src/ui/UI.ts +39 -0
  347. package/src/ui/UIBottomSheet.ts +139 -0
  348. package/src/ui/UIButton.ts +101 -0
  349. package/src/ui/UIContainer.ts +60 -0
  350. package/src/ui/UIImage.ts +83 -0
  351. package/src/ui/UIInput.ts +185 -0
  352. package/src/ui/UIModal.ts +139 -0
  353. package/src/ui/UINode.ts +830 -0
  354. package/src/ui/UIPager.ts +362 -0
  355. package/src/ui/UIPopover.ts +100 -0
  356. package/src/ui/UIScreen.ts +123 -0
  357. package/src/ui/UIScrollable.ts +87 -0
  358. package/src/ui/UISpacer.ts +14 -0
  359. package/src/ui/UITabs.ts +236 -0
  360. package/src/ui/UIText.ts +51 -0
  361. package/src/ui/UIVideo.ts +88 -0
  362. package/src/ui/UIVirtualizedList.ts +241 -0
  363. package/src/ui/UIWidget.ts +127 -0
  364. package/src/ui/fonts.ts +13 -0
  365. package/src/ui/presentable.ts +117 -0
  366. package/src/ui/router.ts +132 -0
  367. package/src/ui/theme.ts +84 -0
@@ -0,0 +1,397 @@
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+ // Navigation meshes (docs/navmesh-plan.md). A level bakes ONE navmesh at dev time from its static
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+ // collision geometry (`lecodes navmesh bake` — the desktop host dumps every static Jolt body's
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+ // triangles, Recast builds the mesh in the CLI) and loads it at runtime; agents (`NavAgent`) walk
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+ // it through DetourCrowd, and the game asks it for paths, nearest points, walkability rays and
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+ // random spots. A scene FILE does the loading by itself:
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+ //
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+ // env: { navmesh: { data: asset('./assets/nav/yard.navmesh'), agent: { radius: 0.4, height: 1.8 } } }
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+ //
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+ // Hand-built scenes call it once the level is complete:
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+ //
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+ // const nav = await NavMesh.load(scene, { data: asset('./assets/nav/yard.navmesh') })
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+ // nav?.findPath(a, b) // Vec3[] corners (+ .partial)
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+ // enemy.aspect(NavAgent, { speed: 3 }).agent.goTo(player.position)
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+ //
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+ // Under `lecodes navmesh bake` the same call is where the geometry dump fires ("the scene is
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+ // complete"); on a host without navigation, or with a placeholder file, `load` resolves null and
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+ // agents stay inert — the project runs everywhere. All logic lives here in JS; the native side
18
+ // (creator-nav) is the algorithms and the per-step hot path: ONE crowd update + ONE flat read per
19
+ // fixed step for every agent in the scene (`NavCrowd`, a system the mesh attaches to its scene).
20
+
21
+ import { fetch } from "../runtime/fetch"
22
+ import { System } from "../core/Aspect"
23
+ import { Vec3, cx, cy, cz, type Vec3Like } from "../math/vec"
24
+ import { Geometry } from "./Geometry"
25
+ import { Material } from "./Material"
26
+ import { Mesh } from "./Mesh"
27
+ import type { Node } from "./Node"
28
+ import type { Scene } from "./Scene"
29
+ import type { NavAgent } from "./NavAgent"
30
+
31
+ // Fixed-order layouts — keep in step with creator-nav/creator-nav.h (CNAV_AGENT_* / CNAV_READ_*).
32
+ export const NAV_AGENT = {
33
+ RADIUS: 0, HEIGHT: 1, MAX_SPEED: 2, MAX_ACCELERATION: 3, COLLISION_QUERY_RANGE: 4, PATH_OPTIMIZATION_RANGE: 5,
34
+ SEPARATION_WEIGHT: 6, AVOIDANCE: 7, INCLUDE_FLAGS: 8, EXCLUDE_FLAGS: 9, ANTICIPATE_TURNS: 10,
35
+ OPTIMIZE_VIS: 11, OPTIMIZE_TOPO: 12, COUNT: 13,
36
+ } as const
37
+ export const NAV_READ = {
38
+ POS_X: 0, POS_Y: 1, POS_Z: 2, VEL_X: 3, VEL_Y: 4, VEL_Z: 5, DVEL_X: 6, DVEL_Y: 7, DVEL_Z: 8,
39
+ STATE: 9, TARGET_STATE: 10, REMAINING: 11, PARTIAL: 12, STRIDE: 13,
40
+ } as const
41
+ const FLAGS_ALL = 0xffff
42
+ const AREA_UNWALKABLE = 255
43
+ const AREA_SKIP = 254
44
+
45
+ /** The agent size a navmesh is built for (and the crowd's defaults). */
46
+ export type NavAgentSize = {
47
+ /** metres — polygons are eroded by it. Default 0.4 */
48
+ radius?: number
49
+ /** metres. Default 1.8 */
50
+ height?: number
51
+ /** the highest step walked over, metres. Default 0.4 */
52
+ climb?: number
53
+ /** the steepest walkable slope, degrees. Default 50 */
54
+ slope?: number
55
+ }
56
+
57
+ export type NavMeshLoadOptions = {
58
+ /** `asset('./assets/nav/<scene>.navmesh')` — what `lecodes navmesh bake` writes. */
59
+ data: string
60
+ /** The agent size the bake uses (the file records it; the crowd reads it back). */
61
+ agent?: NavAgentSize
62
+ /** Named areas → traversal cost (1 = plain ground). Ids are assigned in this order (1..15); the
63
+ * bake stores the names, queries and agents refer to them (`include` / `exclude`, `cost`). */
64
+ areas?: Record<string, number>
65
+ }
66
+
67
+ /** The file header `lecodes navmesh bake` wrote. */
68
+ export type NavMeshInfo = {
69
+ version: number
70
+ agent: { radius: number, height: number, climb: number, slope: number }
71
+ cell: number
72
+ cellHeight: number
73
+ tileSize: number
74
+ bounds: [[number, number, number], [number, number, number]]
75
+ stats: { tiles: number, polys: number, verts: number, triangles: number, volumes: number, links: number }
76
+ meta: { scene?: string, areas?: Record<string, number>, costs?: Record<string, number>, [k: string]: unknown } | null
77
+ }
78
+
79
+ /** A straight path: the corners to walk, plus whether it stops short of the target. */
80
+ export type NavPath = Vec3[] & { partial: boolean }
81
+
82
+ export type NavQueryOptions = {
83
+ /** Only these areas (names). Default: every area. */
84
+ include?: string[]
85
+ /** Never these areas (names). */
86
+ exclude?: string[]
87
+ /** Search half-extents around each endpoint (how far off the mesh a point may be). Default [2, 4, 2]. */
88
+ extents?: Vec3Like
89
+ }
90
+
91
+ export type NavRaycastHit = { hit: boolean, point: Vec3, normal: Vec3 }
92
+
93
+ type BakeConfig = { outDir: string, name?: string }
94
+
95
+ const bakeConfig = (): BakeConfig | null => {
96
+ const g = (globalThis as unknown as { __lecodesNavmesh?: BakeConfig }).__lecodesNavmesh
97
+ return g && typeof g.outDir === "string" ? g : null
98
+ }
99
+
100
+ const hasNav = (): boolean => typeof _creatorNav !== "undefined" && _creatorNav !== null
101
+
102
+ const scratch = new Float32Array(6)
103
+ const pathScratch = new Float32Array(256 * 3)
104
+
105
+ /** The crowd behind a scene's agents — a system `NavMesh.load` attaches to the scene so the whole
106
+ * crowd advances once per fixed step, BEFORE every `NavAgent` applies its slot (`static after`). */
107
+ export class NavCrowd extends System<"navCrowd"> {
108
+ static readonly aspect = "navCrowd"
109
+
110
+ /** @internal */ _mesh: NavMesh | null = null
111
+ /** @internal */ _id = 0
112
+ /** @internal */ _max = 0
113
+ /** @internal */ _buf = new Float32Array(0)
114
+ /** @internal */ _agents = new Set<NavAgent>()
115
+ /** @internal */ _step = 0
116
+
117
+ /** @internal Make room for one more agent (the crowd is re-created with double the slots; every
118
+ * agent re-joins — slots change, targets are re-requested). */
119
+ _ensureCapacity(): boolean {
120
+ if (!this._mesh || !hasNav()) return false
121
+ if (this._id && this._agents.size < this._max) return true
122
+ const max = Math.max(16, this._max * 2)
123
+ const id = _creatorNav.crowdCreate(this._mesh.id, max, Math.max(0.6, this._mesh._maxRadius))
124
+ if (!id) { console.warn(`NavCrowd: ${_creatorNav.lastError()}`); return false }
125
+ const old = this._id
126
+ this._id = id
127
+ this._max = max
128
+ this._buf = new Float32Array(max * NAV_READ.STRIDE)
129
+ if (old) {
130
+ for (const a of this._agents) a._rejoin()
131
+ _creatorNav.crowdDestroy(old)
132
+ }
133
+ return true
134
+ }
135
+
136
+ updateFixed(dt: number): void {
137
+ if (!this._id) return
138
+ _creatorNav.crowdUpdate(this._id, dt)
139
+ _creatorNav.crowdRead(this._id, this._buf)
140
+ this._step++
141
+ }
142
+
143
+ onDetach(): void {
144
+ if (this._id && hasNav()) _creatorNav.crowdDestroy(this._id)
145
+ this._id = 0
146
+ this._max = 0
147
+ this._agents.clear()
148
+ }
149
+ }
150
+
151
+ export class NavMesh {
152
+ /** True while `lecodes navmesh bake` runs the app — skip menus and build the level straight away. */
153
+ static get baking(): boolean { return bakeConfig() !== null }
154
+
155
+ /** The navmesh agents bind to (the last one loaded; one per world at a time). */
156
+ static active: NavMesh | null = null
157
+
158
+ private static byScene = new WeakMap<Scene, NavMesh>()
159
+ private static overrides = new Map<number, number | string>() // entity → area id / name / skip
160
+ private static warned = false
161
+ private static baked = false
162
+
163
+ /** Leave a static body out of the bake (`nav: false` in a scene file). */
164
+ static exclude(node: Node): void { NavMesh.overrides.set(node.id, AREA_SKIP) }
165
+ /** A static body nobody may walk on (`nav: 'unwalkable'`): its footprint is cut out. */
166
+ static unwalkable(node: Node): void { NavMesh.overrides.set(node.id, AREA_UNWALKABLE) }
167
+ /** A static body's surface belongs to a named area (`navArea: 'road'`; names from `load`'s `areas`). */
168
+ static area(node: Node, name: string): void { NavMesh.overrides.set(node.id, name) }
169
+ /** Forget every override (a scene rebuild). */
170
+ static clear(): void { NavMesh.overrides.clear() }
171
+
172
+ static of(scene: Scene): NavMesh | null { return NavMesh.byScene.get(scene) ?? null }
173
+
174
+ /** Load the level's navmesh — or, under `lecodes navmesh bake`, dump the collision geometry for
175
+ * it. Resolves null when nothing was loaded (no bake yet, a host without navigation, bake mode). */
176
+ static async load(scene: Scene, opts: NavMeshLoadOptions): Promise<NavMesh | null> {
177
+ const bake = bakeConfig()
178
+ if (bake) { NavMesh.bake(bake, opts); return null }
179
+ if (!hasNav()) {
180
+ if (!NavMesh.warned) { NavMesh.warned = true; console.warn("NavMesh: this host has no navigation support — agents stay still") }
181
+ return null
182
+ }
183
+ if (_creatorNav.ready) await _creatorNav.ready()
184
+ let id = 0
185
+ try {
186
+ const resp = await fetch(opts.data, { useOnce: true })
187
+ if (resp.status >= 400) { console.warn(`NavMesh: no navmesh at ${opts.data} (HTTP ${resp.status}) — run \`lecodes navmesh bake\``); return null }
188
+ id = _creatorNav.load((resp as unknown as { _id: number })._id)
189
+ resp.dispose()
190
+ } catch (e) {
191
+ console.warn(`NavMesh: could not read ${opts.data}: ${String(e)}`)
192
+ return null
193
+ }
194
+ if (!id) { console.warn(`NavMesh: ${opts.data}: ${_creatorNav.lastError()}`); return null }
195
+ let info: NavMeshInfo
196
+ try { info = JSON.parse(_creatorNav.header(id)) as NavMeshInfo } catch { info = { version: 0 } as NavMeshInfo }
197
+ if (!info.stats || info.stats.polys === 0) {
198
+ console.warn(`NavMesh: ${opts.data} is a placeholder — run \`lecodes navmesh bake\``)
199
+ _creatorNav.unload(id)
200
+ return null
201
+ }
202
+ const previous = NavMesh.byScene.get(scene)
203
+ if (previous) previous.dispose()
204
+ const nav = new NavMesh(scene, id, info, opts)
205
+ NavMesh.byScene.set(scene, nav)
206
+ NavMesh.active = nav
207
+ return nav
208
+ }
209
+
210
+ readonly scene: Scene
211
+ /** @internal the host handle */
212
+ readonly id: number
213
+ readonly info: NavMeshInfo
214
+ /** The agent size the mesh was built for. */
215
+ readonly agent: { radius: number, height: number, climb: number, slope: number }
216
+ /** Named areas → ids (from the bake; `load`'s `areas` when the file has none). */
217
+ readonly areas: Record<string, number>
218
+ /** @internal the largest agent radius seen (sizes the crowd's grid) */
219
+ _maxRadius = 0
220
+ private _debug: Mesh[] = []
221
+ private _seed = 0x9e3779b9
222
+ private _disposed = false
223
+
224
+ private constructor(scene: Scene, id: number, info: NavMeshInfo, opts: NavMeshLoadOptions) {
225
+ this.scene = scene
226
+ this.id = id
227
+ this.info = info
228
+ this.agent = info.agent ?? { radius: opts.agent?.radius ?? 0.4, height: opts.agent?.height ?? 1.8, climb: opts.agent?.climb ?? 0.4, slope: opts.agent?.slope ?? 50 }
229
+ this._maxRadius = this.agent.radius
230
+ this.areas = info.meta?.areas ?? NavMesh.areaIds(opts.areas)
231
+ const costs = { ...(info.meta?.costs ?? {}), ...(opts.areas ?? {}) }
232
+ for (const [ name, cost ] of Object.entries(costs)) this.cost(name, cost)
233
+ }
234
+
235
+ private static areaIds(areas: Record<string, number> | undefined): Record<string, number> {
236
+ const out: Record<string, number> = {}
237
+ let next = 1
238
+ for (const name of Object.keys(areas ?? {})) {
239
+ if (next > 15) { console.warn(`NavMesh: more than 15 areas — "${name}" ignored`); break }
240
+ out[name] = next++
241
+ }
242
+ return out
243
+ }
244
+
245
+ /** The include/exclude flag mask for a list of area names (undefined = every area). */
246
+ flags(names?: string[]): number {
247
+ if (!names) return FLAGS_ALL
248
+ let mask = 0
249
+ for (const n of names) {
250
+ const id = this.areas[n]
251
+ if (id === undefined) { console.warn(`NavMesh: unknown area "${n}"`); continue }
252
+ mask |= 1 << id
253
+ }
254
+ return mask
255
+ }
256
+
257
+ private masks(opts?: NavQueryOptions): [number, number] {
258
+ return [ opts?.include ? this.flags(opts.include) : FLAGS_ALL, opts?.exclude ? this.flags(opts.exclude) : 0 ]
259
+ }
260
+
261
+ /** Traversal cost of a named area (1 = plain ground; > 1 = avoided when a cheaper way exists). */
262
+ cost(area: string, cost: number): void {
263
+ const id = this.areas[area]
264
+ if (id === undefined) { console.warn(`NavMesh: unknown area "${area}"`); return }
265
+ if (!this._disposed) _creatorNav.setAreaCost(this.id, id, cost)
266
+ }
267
+
268
+ /** The straight (string-pulled) path from → to. Empty when an endpoint is off the mesh;
269
+ * `.partial` when the target is unreachable (the path ends at the closest polygon). */
270
+ findPath(from: Vec3Like, to: Vec3Like, opts?: NavQueryOptions & { maxCorners?: number }): NavPath {
271
+ const path = [] as unknown as NavPath
272
+ path.partial = false
273
+ if (this._disposed) return path
274
+ const [ inc, exc ] = this.masks(opts)
275
+ const e = opts?.extents
276
+ const max = Math.min(opts?.maxCorners ?? 256, 256)
277
+ const n = _creatorNav.findPath(this.id, cx(from), cy(from), cz(from), cx(to), cy(to), cz(to),
278
+ e ? cx(e) : 0, e ? cy(e) : 0, e ? cz(e) : 0, inc, exc, max, pathScratch)
279
+ const count = Math.abs(n)
280
+ for (let i = 0; i < count; i++) path.push(new Vec3(pathScratch[i * 3]!, pathScratch[i * 3 + 1]!, pathScratch[i * 3 + 2]!))
281
+ path.partial = n < 0
282
+ return path
283
+ }
284
+
285
+ /** The closest point on the mesh (within `extents` of `p`), or null. */
286
+ nearest(p: Vec3Like, opts?: NavQueryOptions): Vec3 | null {
287
+ if (this._disposed) return null
288
+ const [ inc, exc ] = this.masks(opts)
289
+ const e = opts?.extents
290
+ const ok = _creatorNav.nearest(this.id, cx(p), cy(p), cz(p), e ? cx(e) : 0, e ? cy(e) : 0, e ? cz(e) : 0, inc, exc, scratch)
291
+ return ok ? new Vec3(scratch[0]!, scratch[1]!, scratch[2]!) : null
292
+ }
293
+
294
+ /** Can an agent walk straight from → to? `hit` = a wall in between (at `point`, facing `normal`). */
295
+ raycast(from: Vec3Like, to: Vec3Like, opts?: NavQueryOptions): NavRaycastHit {
296
+ if (this._disposed) return { hit: true, point: new Vec3(cx(from), cy(from), cz(from)), normal: new Vec3(0, 0, 0) }
297
+ const [ inc, exc ] = this.masks(opts)
298
+ const hit = _creatorNav.raycast(this.id, cx(from), cy(from), cz(from), cx(to), cy(to), cz(to), inc, exc, scratch)
299
+ return { hit, point: new Vec3(scratch[0]!, scratch[1]!, scratch[2]!), normal: new Vec3(scratch[3]!, scratch[4]!, scratch[5]!) }
300
+ }
301
+
302
+ /** A random reachable point — within walking distance `radius` of `center`, or anywhere on the
303
+ * mesh. Deterministic: the sequence depends only on the calls made (a seeded generator). */
304
+ randomPoint(center?: Vec3Like, radius = 0, opts?: NavQueryOptions): Vec3 | null {
305
+ if (this._disposed) return null
306
+ const [ inc, exc ] = this.masks(opts)
307
+ this._seed = (Math.imul(this._seed, 1664525) + 1013904223) >>> 0
308
+ const c = center && radius > 0
309
+ const ok = _creatorNav.randomPoint(this.id, c ? cx(center) : 0, c ? cy(center) : 0, c ? cz(center) : 0, c ? radius : 0, this._seed || 1, inc, exc, scratch)
310
+ return ok ? new Vec3(scratch[0]!, scratch[1]!, scratch[2]!) : null
311
+ }
312
+
313
+ /** Draw the polygon mesh (a flat unlit surface 3 cm above the walkable area). */
314
+ get debug(): boolean { return this._debug.length > 0 }
315
+ set debug(on: boolean) {
316
+ if (on === this.debug || this._disposed) return
317
+ if (!on) { for (const m of this._debug) m.destroy(); this._debug = []; return }
318
+ const tris = _creatorNav.debugTriangles(this.id)
319
+ const material = Material.unlit({ color: "#3b82f6" })
320
+ // Geometry indexes with 16-bit indices: chunk the soup
321
+ const perChunk = 65535 - (65535 % 3)
322
+ for (let start = 0; start < tris.length / 3; start += perChunk) {
323
+ const count = Math.min(perChunk, tris.length / 3 - start)
324
+ const vertices = new Float32Array(count * 3)
325
+ const normals = new Float32Array(count * 3)
326
+ const uv = new Float32Array(count * 2)
327
+ const indices = new Uint16Array(count)
328
+ for (let i = 0; i < count; i++) {
329
+ vertices[i * 3] = tris[(start + i) * 3]!
330
+ vertices[i * 3 + 1] = tris[(start + i) * 3 + 1]! + 0.03
331
+ vertices[i * 3 + 2] = tris[(start + i) * 3 + 2]!
332
+ normals[i * 3 + 1] = 1
333
+ indices[i] = i
334
+ }
335
+ const mesh = new Mesh(new Geometry(vertices, normals, indices, uv), material)
336
+ mesh.name = "navmesh-debug"
337
+ mesh.castShadows = false
338
+ this.scene.add(mesh)
339
+ this._debug.push(mesh)
340
+ }
341
+ }
342
+
343
+ /** @internal The scene's crowd system (created on the first agent). */
344
+ _crowd(): NavCrowd {
345
+ const existing = this.scene.get(NavCrowd)
346
+ if (existing && existing._mesh === this) return existing
347
+ const crowd = this.scene.system(NavCrowd).navCrowd
348
+ crowd._mesh = this
349
+ return crowd
350
+ }
351
+
352
+ /** Release the host handles (a scene teardown). Agents fall back to inert. */
353
+ dispose(): void {
354
+ if (this._disposed) return
355
+ this._disposed = true
356
+ this.debug = false
357
+ const crowd = this.scene.get(NavCrowd)
358
+ if (crowd && crowd._mesh === this) {
359
+ for (const a of crowd._agents) a._leave()
360
+ this.scene.removeSystem(NavCrowd)
361
+ }
362
+ if (hasNav()) _creatorNav.unload(this.id)
363
+ if (NavMesh.byScene.get(this.scene) === this) NavMesh.byScene.delete(this.scene)
364
+ if (NavMesh.active === this) NavMesh.active = null
365
+ }
366
+
367
+ // ---- bake mode ----------------------------------------------------------------------------------
368
+
369
+ private static bake(cfg: BakeConfig, opts: NavMeshLoadOptions): void {
370
+ if (NavMesh.baked) { console.log("[navmesh] a second NavMesh.load — skipped (one bake per run; use --entry per scene)"); return }
371
+ NavMesh.baked = true
372
+ if (!_creator.physicsStaticGeometry) {
373
+ console.error("[navmesh] error: this host cannot dump collision geometry (build the desktop host from packages/desktop, or update: lecodes desktop update)")
374
+ return
375
+ }
376
+ const areaIds = NavMesh.areaIds(opts.areas)
377
+ const ids: number[] = []
378
+ const areas: number[] = []
379
+ for (const [ entity, area ] of NavMesh.overrides) {
380
+ let id: number
381
+ if (typeof area === "string") {
382
+ id = areaIds[area] ?? -1
383
+ if (id < 0) { console.warn(`[navmesh] unknown area "${area}" on entity ${entity} — declare it in the navmesh 'areas'`); continue }
384
+ } else id = area
385
+ ids.push(entity)
386
+ areas.push(id)
387
+ }
388
+ const path = `${cfg.outDir}/${cfg.name ?? "scene"}.navgeo`
389
+ const n = _creator.physicsStaticGeometry(path, Uint32Array.from(ids), Uint8Array.from(areas))
390
+ if (n < 0) { console.error(`[navmesh] error: the geometry dump failed (${path})`); return }
391
+ if (n === 0) { console.error("[navmesh] error: no static collision geometry — agents walk on STATIC Physics bodies (Shape + Physics { motion: 'static' })"); return }
392
+ const agent = { radius: opts.agent?.radius ?? 0.4, height: opts.agent?.height ?? 1.8, climb: opts.agent?.climb ?? 0.4, slope: opts.agent?.slope ?? 50 }
393
+ console.log(`[navmesh] geometry ${n} triangles → ${path}`)
394
+ console.log(`[navmesh] config ${JSON.stringify({ agent, areas: areaIds, costs: opts.areas ?? {}, data: opts.data })}`)
395
+ console.log("[navmesh] done")
396
+ }
397
+ }