lecodes-cli 0.19.0 → 0.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -0
- package/dist/index.js +1069 -396
- package/package.json +14 -13
- package/runtime/scene-harness.json +1 -1
- package/runtime/sdk-types.json +1 -1
- package/runtime/web/assets/Roboto-Variable-DHm9jpd-.woff2 +0 -0
- package/runtime/web/assets/__vite-browser-external-BIHI7g3E.js +1 -0
- package/runtime/web/assets/basis-C64VHDVD.js +1 -0
- package/runtime/web/assets/basis_transcoder-VXdx5NbI.wasm +0 -0
- package/runtime/web/assets/createViewerLite-BvHobVhp.js +852 -0
- package/runtime/web/assets/draco-BiISTFcR.js +118 -0
- package/runtime/web/assets/draco_decoder-DsQ12WqX.wasm +0 -0
- package/runtime/web/assets/index-CfNCCBjN.js +2 -0
- package/runtime/web/assets/mapViewImpl-B2JcES8l.js +810 -0
- package/runtime/web/assets/maplibre-gl-worker-CJfwIrte.js +8 -0
- package/runtime/web/assets/neutral_ibl128-D-lzdkLN.ktx +0 -0
- package/runtime/web/assets/worker-Caf-yYEI.js +2 -0
- package/runtime/web/embed.html +32 -0
- package/runtime/web/embed.js +171 -0
- package/src/api.ts +302 -0
- package/src/browserAuth.ts +87 -0
- package/src/cmgenTool.ts +104 -0
- package/src/commands/app.ts +896 -0
- package/src/commands/appAndroid.ts +603 -0
- package/src/commands/appDesktop.ts +339 -0
- package/src/commands/appDesktopMac.ts +470 -0
- package/src/commands/appIcon.ts +187 -0
- package/src/commands/appShared.ts +542 -0
- package/src/commands/appTemplates.ts +907 -0
- package/src/commands/appTemplatesAndroid.ts +599 -0
- package/src/commands/appTemplatesGradlew.ts +9 -0
- package/src/commands/assets.ts +28 -0
- package/src/commands/clone.ts +60 -0
- package/src/commands/compile.ts +253 -0
- package/src/commands/create.ts +59 -0
- package/src/commands/design.ts +863 -0
- package/src/commands/designTemplates.ts +11 -0
- package/src/commands/desktop.ts +127 -0
- package/src/commands/dev.ts +236 -0
- package/src/commands/diff.ts +59 -0
- package/src/commands/init.ts +191 -0
- package/src/commands/install.ts +198 -0
- package/src/commands/lightmap.ts +290 -0
- package/src/commands/link.ts +147 -0
- package/src/commands/login.ts +24 -0
- package/src/commands/navmesh.ts +225 -0
- package/src/commands/pn.ts +305 -0
- package/src/commands/projectTemplates.ts +130 -0
- package/src/commands/pull.ts +109 -0
- package/src/commands/push.ts +173 -0
- package/src/commands/render.ts +416 -0
- package/src/commands/scene.ts +148 -0
- package/src/commands/shaders.ts +157 -0
- package/src/commands/status.ts +29 -0
- package/src/commands/test.ts +371 -0
- package/src/commands/thumbs.ts +178 -0
- package/src/commands/types.ts +87 -0
- package/src/commands/update.ts +190 -0
- package/src/compile/assetIcons.ts +214 -0
- package/src/compile/collect.ts +46 -0
- package/src/compile/collectLocal.ts +37 -0
- package/src/compile/designCompile.ts +104 -0
- package/src/compile/fonts.ts +156 -0
- package/src/compile/headlessBundle.ts +129 -0
- package/src/compile/nativeStack.ts +21 -0
- package/src/compile/projectCompile.ts +109 -0
- package/src/compile/sceneCompile.ts +113 -0
- package/src/compile/screenEntry.ts +127 -0
- package/src/compile/shaders.ts +245 -0
- package/src/config.ts +42 -0
- package/src/designMeta.ts +35 -0
- package/src/desktopRenderer.ts +545 -0
- package/src/desktopScript.ts +276 -0
- package/src/dev/clientTemplates.ts +160 -0
- package/src/dev/devServer.ts +333 -0
- package/src/dev/webRunner.ts +22 -0
- package/src/dev/wsServer.ts +144 -0
- package/src/distRoot.ts +20 -0
- package/src/ignore.ts +163 -0
- package/src/index.ts +494 -0
- package/src/lecodes-3d-editor.d.ts +41 -0
- package/src/lecodes-assets.d.ts +7 -0
- package/src/lecodes-design.d.ts +191 -0
- package/src/lecodes-renderer.d.ts +131 -0
- package/src/localFiles.ts +144 -0
- package/src/manifest.ts +46 -0
- package/src/matcTool.ts +137 -0
- package/src/peers.ts +40 -0
- package/src/project.ts +61 -0
- package/src/projectEnv.ts +94 -0
- package/src/qrcode-terminal.d.ts +9 -0
- package/src/releases.ts +125 -0
- package/src/serverDiff.ts +78 -0
- package/src/textDiff.ts +103 -0
- package/src/types.ts +0 -0
- package/src/util.ts +146 -0
- package/runtime/sdk/animate/animate.ts +0 -238
- package/runtime/sdk/animate/bezier.ts +0 -138
- package/runtime/sdk/animate/easings.ts +0 -126
- package/runtime/sdk/canvas/Canvas.ts +0 -305
- package/runtime/sdk/compile/aspectMacro.ts +0 -86
- package/runtime/sdk/compile/assetIconMacro.ts +0 -384
- package/runtime/sdk/compile/assetMacro.ts +0 -146
- package/runtime/sdk/compile/assetName.ts +0 -50
- package/runtime/sdk/compile/bundler.ts +0 -287
- package/runtime/sdk/compile/compileProject.ts +0 -129
- package/runtime/sdk/compile/detectEntry.ts +0 -128
- package/runtime/sdk/compile/fontMacro.ts +0 -459
- package/runtime/sdk/compile/fontRegistry.ts +0 -78
- package/runtime/sdk/compile/header.ts +0 -67
- package/runtime/sdk/compile/index.ts +0 -100
- package/runtime/sdk/compile/libraryImports.ts +0 -52
- package/runtime/sdk/compile/liteMaterial.ts +0 -247
- package/runtime/sdk/compile/sceneEditor.ts +0 -88
- package/runtime/sdk/compile/serverSplit.ts +0 -233
- package/runtime/sdk/compile/serverTypes.ts +0 -227
- package/runtime/sdk/compile/sfnt.ts +0 -98
- package/runtime/sdk/compile/shaderSchema.ts +0 -202
- package/runtime/sdk/compile/shaderTargets.ts +0 -81
- package/runtime/sdk/compile/sourcemap.ts +0 -25
- package/runtime/sdk/core/Aspect.ts +0 -568
- package/runtime/sdk/core/InspectorUI.ts +0 -212
- package/runtime/sdk/core/StateMachine.ts +0 -308
- package/runtime/sdk/core/color.ts +0 -66
- package/runtime/sdk/core/compWrite.ts +0 -42
- package/runtime/sdk/core/events.ts +0 -38
- package/runtime/sdk/core/fields.ts +0 -120
- package/runtime/sdk/core/registry.ts +0 -23
- package/runtime/sdk/core/signals.ts +0 -277
- package/runtime/sdk/core/time.ts +0 -84
- package/runtime/sdk/g2/Camera2D.ts +0 -40
- package/runtime/sdk/g2/CharacterController2D.ts +0 -276
- package/runtime/sdk/g2/Node2D.ts +0 -267
- package/runtime/sdk/g2/OneWay2D.ts +0 -66
- package/runtime/sdk/g2/Physics2D.ts +0 -346
- package/runtime/sdk/g2/Scene2D.ts +0 -209
- package/runtime/sdk/g2/Shape2D.ts +0 -259
- package/runtime/sdk/g2/Sprite.ts +0 -89
- package/runtime/sdk/g2/SpriteAnimation.ts +0 -171
- package/runtime/sdk/g2/SpriteSheet.ts +0 -166
- package/runtime/sdk/g2/Texture2D.ts +0 -47
- package/runtime/sdk/g2/Tilemap.ts +0 -41
- package/runtime/sdk/g2/Tileset.ts +0 -71
- package/runtime/sdk/g2/Trigger2D.ts +0 -77
- package/runtime/sdk/g2/autotile.ts +0 -433
- package/runtime/sdk/g2/cells.ts +0 -91
- package/runtime/sdk/g2/defineScene2d.ts +0 -381
- package/runtime/sdk/g2/groups2d.ts +0 -106
- package/runtime/sdk/g2/loop.ts +0 -50
- package/runtime/sdk/g2/scenarios2d.ts +0 -69
- package/runtime/sdk/g2/touch.ts +0 -83
- package/runtime/sdk/gl/Camera.ts +0 -160
- package/runtime/sdk/gl/CameraPlace.ts +0 -52
- package/runtime/sdk/gl/CharacterController.ts +0 -238
- package/runtime/sdk/gl/Gearbox.ts +0 -212
- package/runtime/sdk/gl/Geometry.ts +0 -279
- package/runtime/sdk/gl/IK.ts +0 -193
- package/runtime/sdk/gl/InstancedMesh.ts +0 -132
- package/runtime/sdk/gl/Light.ts +0 -107
- package/runtime/sdk/gl/Lightmap.ts +0 -256
- package/runtime/sdk/gl/Material.ts +0 -260
- package/runtime/sdk/gl/Mesh.ts +0 -83
- package/runtime/sdk/gl/Model.ts +0 -124
- package/runtime/sdk/gl/NavAgent.ts +0 -337
- package/runtime/sdk/gl/NavMesh.ts +0 -397
- package/runtime/sdk/gl/Node.ts +0 -350
- package/runtime/sdk/gl/Noise.ts +0 -30
- package/runtime/sdk/gl/Particles.ts +0 -676
- package/runtime/sdk/gl/Physics.ts +0 -222
- package/runtime/sdk/gl/Plane.ts +0 -53
- package/runtime/sdk/gl/Ragdoll.ts +0 -270
- package/runtime/sdk/gl/Ray.ts +0 -16
- package/runtime/sdk/gl/Scene.ts +0 -486
- package/runtime/sdk/gl/Shape.ts +0 -409
- package/runtime/sdk/gl/Terrain.ts +0 -1092
- package/runtime/sdk/gl/Texture.ts +0 -63
- package/runtime/sdk/gl/Trigger.ts +0 -45
- package/runtime/sdk/gl/Vehicle.ts +0 -473
- package/runtime/sdk/gl/Wheel.ts +0 -240
- package/runtime/sdk/gl/animation/AnimationClip.ts +0 -204
- package/runtime/sdk/gl/animation/Animator.ts +0 -120
- package/runtime/sdk/gl/animation/Layer.ts +0 -31
- package/runtime/sdk/gl/animation/Loop.ts +0 -30
- package/runtime/sdk/gl/animation/Playback.ts +0 -44
- package/runtime/sdk/gl/animation/core.ts +0 -336
- package/runtime/sdk/gl/controls.ts +0 -95
- package/runtime/sdk/gl/physicsEvents.ts +0 -20
- package/runtime/sdk/gl/scenarios.ts +0 -291
- package/runtime/sdk/gl/state.ts +0 -6
- package/runtime/sdk/gl/terrainMesh.ts +0 -219
- package/runtime/sdk/gl/touch.ts +0 -68
- package/runtime/sdk/inject.ts +0 -197
- package/runtime/sdk/math/Mathf.ts +0 -118
- package/runtime/sdk/math/mat4.ts +0 -278
- package/runtime/sdk/math/quat.ts +0 -232
- package/runtime/sdk/math/vec.ts +0 -255
- package/runtime/sdk/net/codec.ts +0 -119
- package/runtime/sdk/net/core.ts +0 -384
- package/runtime/sdk/net/index.ts +0 -181
- package/runtime/sdk/net/replication.ts +0 -622
- package/runtime/sdk/plugins/camera.ts +0 -81
- package/runtime/sdk/plugins/geolocation.ts +0 -123
- package/runtime/sdk/plugins/oauth.ts +0 -61
- package/runtime/sdk/plugins/permission.ts +0 -7
- package/runtime/sdk/plugins/push.ts +0 -132
- package/runtime/sdk/plugins/qr.ts +0 -73
- package/runtime/sdk/plugins/service.ts +0 -47
- package/runtime/sdk/runtime/app.ts +0 -101
- package/runtime/sdk/runtime/appEvents.ts +0 -54
- package/runtime/sdk/runtime/channel.ts +0 -61
- package/runtime/sdk/runtime/clipboard.ts +0 -20
- package/runtime/sdk/runtime/datetime.ts +0 -329
- package/runtime/sdk/runtime/device.ts +0 -293
- package/runtime/sdk/runtime/fetch.ts +0 -77
- package/runtime/sdk/runtime/files.ts +0 -23
- package/runtime/sdk/runtime/input.ts +0 -175
- package/runtime/sdk/runtime/media.ts +0 -111
- package/runtime/sdk/runtime/misc.ts +0 -16
- package/runtime/sdk/runtime/net.ts +0 -36
- package/runtime/sdk/runtime/rpc.ts +0 -218
- package/runtime/sdk/runtime/service.ts +0 -83
- package/runtime/sdk/runtime/share.ts +0 -9
- package/runtime/sdk/runtime/storage.ts +0 -13
- package/runtime/sdk/runtime/touch.ts +0 -76
- package/runtime/sdk/scene/defineScene.ts +0 -1353
- package/runtime/sdk/scene/editorPlugins.ts +0 -110
- package/runtime/sdk/scene/gizmos.ts +0 -148
- package/runtime/sdk/scene/grammar.ts +0 -120
- package/runtime/sdk/scene/material.ts +0 -188
- package/runtime/sdk/server/auth/appConfig.ts +0 -12
- package/runtime/sdk/server/auth/global.ts +0 -80
- package/runtime/sdk/server/auth/host.ts +0 -318
- package/runtime/sdk/server/auth/models.ts +0 -83
- package/runtime/sdk/server/auth/types.ts +0 -50
- package/runtime/sdk/server/channel.ts +0 -56
- package/runtime/sdk/server/context.ts +0 -36
- package/runtime/sdk/server/db/defineDb.ts +0 -237
- package/runtime/sdk/server/db/fields.ts +0 -132
- package/runtime/sdk/server/db/httpTransport.ts +0 -93
- package/runtime/sdk/server/db/index.ts +0 -7
- package/runtime/sdk/server/db/marci/query.ts +0 -412
- package/runtime/sdk/server/db/types.ts +0 -202
- package/runtime/sdk/server/errors.ts +0 -12
- package/runtime/sdk/server/host.ts +0 -74
- package/runtime/sdk/server/inject.ts +0 -13
- package/runtime/sdk/server/runtime.ts +0 -133
- package/runtime/sdk/server/validate.ts +0 -87
- package/runtime/sdk/ui/NativeView.ts +0 -142
- package/runtime/sdk/ui/UI.ts +0 -39
- package/runtime/sdk/ui/UIBottomSheet.ts +0 -139
- package/runtime/sdk/ui/UIButton.ts +0 -101
- package/runtime/sdk/ui/UIContainer.ts +0 -60
- package/runtime/sdk/ui/UIImage.ts +0 -83
- package/runtime/sdk/ui/UIInput.ts +0 -185
- package/runtime/sdk/ui/UIModal.ts +0 -139
- package/runtime/sdk/ui/UINode.ts +0 -830
- package/runtime/sdk/ui/UIPager.ts +0 -362
- package/runtime/sdk/ui/UIPopover.ts +0 -100
- package/runtime/sdk/ui/UIScreen.ts +0 -123
- package/runtime/sdk/ui/UIScrollable.ts +0 -87
- package/runtime/sdk/ui/UISpacer.ts +0 -14
- package/runtime/sdk/ui/UITabs.ts +0 -236
- package/runtime/sdk/ui/UIText.ts +0 -51
- package/runtime/sdk/ui/UIVideo.ts +0 -88
- package/runtime/sdk/ui/UIVirtualizedList.ts +0 -241
- package/runtime/sdk/ui/UIWidget.ts +0 -127
- package/runtime/sdk/ui/fonts.ts +0 -13
- package/runtime/sdk/ui/presentable.ts +0 -117
- package/runtime/sdk/ui/router.ts +0 -132
- package/runtime/sdk/ui/theme.ts +0 -84
|
@@ -1,238 +0,0 @@
|
|
|
1
|
-
// animate self-implements its matrix decompose/recompose; these are just the numeric-array shapes.
|
|
2
|
-
type mat4 = Float32Array | number[]
|
|
3
|
-
type quat = Float32Array | number[]
|
|
4
|
-
type vec2 = Float32Array | number[]
|
|
5
|
-
type vec3 = Float32Array | number[]
|
|
6
|
-
import type { Easing } from "./easings"
|
|
7
|
-
|
|
8
|
-
type AnimateProps = number | string | vec2 | vec3 | quat
|
|
9
|
-
|
|
10
|
-
export type AnimateOptions<T> = {
|
|
11
|
-
from: T,
|
|
12
|
-
to: T,
|
|
13
|
-
duration: number,
|
|
14
|
-
onUpdate(val: T): void,
|
|
15
|
-
onComplete?(): void,
|
|
16
|
-
easing?: Easing,
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
export const animate = <T extends AnimateProps>(options: AnimateOptions<T>): number => {
|
|
20
|
-
|
|
21
|
-
let onRawUpdate
|
|
22
|
-
if (typeof options.to === "number") {
|
|
23
|
-
const { onUpdate, from, to } = options as AnimateOptions<number>
|
|
24
|
-
onRawUpdate = (t: number) => onUpdate(from + (to - from) * t)
|
|
25
|
-
} else if (options.to === "string") {
|
|
26
|
-
// TODO: Make color animate here
|
|
27
|
-
const { onUpdate, from, to } = options as AnimateOptions<string>
|
|
28
|
-
onRawUpdate = (t: number) => onUpdate(from)
|
|
29
|
-
|
|
30
|
-
// onRawUpdate = (val: number) => onUpdate(from + (to - from) * val)
|
|
31
|
-
} else if (options.to.length === 2) {
|
|
32
|
-
const { onUpdate, from, to } = options as AnimateOptions<vec2>
|
|
33
|
-
const tempVec = new Float32Array(3)
|
|
34
|
-
onRawUpdate = (t: number) => onUpdate(lerp2(tempVec, from, to, t))
|
|
35
|
-
|
|
36
|
-
} else if (options.to.length === 3) {
|
|
37
|
-
const { onUpdate, from, to } = options as AnimateOptions<vec3>
|
|
38
|
-
const tempVec = new Float32Array(3)
|
|
39
|
-
|
|
40
|
-
onRawUpdate = (t: number) => onUpdate(lerp(tempVec, from, to, t))
|
|
41
|
-
} else if (options.to.length === 4) {
|
|
42
|
-
const { onUpdate, from, to } = options as AnimateOptions<quat>
|
|
43
|
-
|
|
44
|
-
const tempQuat = new Float32Array(4)
|
|
45
|
-
onRawUpdate = (t: number) => onUpdate(slerp(tempQuat, from, to, t))
|
|
46
|
-
} else {
|
|
47
|
-
onRawUpdate = () => {}
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
const animationId = _creatorUtils.animate(val => {
|
|
51
|
-
const _val = options.easing? options.easing(val): val
|
|
52
|
-
onRawUpdate(_val)
|
|
53
|
-
if (val === 1 && options.onComplete) {
|
|
54
|
-
options.onComplete()
|
|
55
|
-
}
|
|
56
|
-
}, options.duration)
|
|
57
|
-
|
|
58
|
-
return animationId
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
export const stopAnimation = (id: number): void => _creatorUtils.stopAnimation(id)
|
|
62
|
-
export const pauseAnimation = (id: number): void => _creatorUtils.pauseAnimation(id)
|
|
63
|
-
export const resumeAnimation = (id: number): void => _creatorUtils.resumeAnimation(id)
|
|
64
|
-
|
|
65
|
-
export const animateMat4 = (options: AnimateOptions<mat4>): number => {
|
|
66
|
-
const fromPosition = new Float32Array(3)
|
|
67
|
-
const fromQuaternion = new Float32Array(4)
|
|
68
|
-
const fromScale = new Float32Array(3)
|
|
69
|
-
const toPosition = new Float32Array(3)
|
|
70
|
-
const toQuaternion = new Float32Array(4)
|
|
71
|
-
const toScale = new Float32Array(3)
|
|
72
|
-
decompose(fromQuaternion, fromPosition, fromScale, (options as AnimateOptions<mat4>).from)
|
|
73
|
-
decompose(toQuaternion, toPosition, toScale, (options as AnimateOptions<mat4>).to)
|
|
74
|
-
|
|
75
|
-
const tempPosition = new Float32Array(3)
|
|
76
|
-
const tempQuat = new Float32Array(4)
|
|
77
|
-
const tempScale = new Float32Array(3)
|
|
78
|
-
const tempMat = new Float32Array(16)
|
|
79
|
-
|
|
80
|
-
const onUpdate = (options as AnimateOptions<mat4>).onUpdate
|
|
81
|
-
const onRawUpdate = (t: number) => {
|
|
82
|
-
lerp(tempPosition, fromPosition, toPosition, t)
|
|
83
|
-
slerp(tempQuat, fromQuaternion, toQuaternion, t)
|
|
84
|
-
lerp(tempScale, fromScale, toScale, t)
|
|
85
|
-
|
|
86
|
-
onUpdate(fromRotationTranslationScale(tempMat, tempQuat, tempPosition, tempScale))
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
const animationId = _creatorUtils.animate(val => {
|
|
90
|
-
const _val = options.easing? options.easing(val): val
|
|
91
|
-
onRawUpdate(_val)
|
|
92
|
-
if (val === 1 && options.onComplete) {
|
|
93
|
-
options.onComplete()
|
|
94
|
-
}
|
|
95
|
-
}, options.duration)
|
|
96
|
-
|
|
97
|
-
return animationId
|
|
98
|
-
}
|
|
99
|
-
|
|
100
|
-
const EPSILON = 1e-6;
|
|
101
|
-
function slerp(out: quat, a: quat, b: quat, t: number) {
|
|
102
|
-
const ax = a[0], ay = a[1], az = a[2], aw = a[3];
|
|
103
|
-
let bx = b[0], by = b[1], bz = b[2], bw = b[3];
|
|
104
|
-
let omega, cosom, sinom, scale0, scale1;
|
|
105
|
-
cosom = ax * bx + ay * by + az * bz + aw * bw;
|
|
106
|
-
if (cosom < 0) {
|
|
107
|
-
cosom = -cosom;
|
|
108
|
-
bx = -bx;
|
|
109
|
-
by = -by;
|
|
110
|
-
bz = -bz;
|
|
111
|
-
bw = -bw;
|
|
112
|
-
}
|
|
113
|
-
if (1 - cosom > EPSILON) {
|
|
114
|
-
omega = Math.acos(cosom);
|
|
115
|
-
sinom = Math.sin(omega);
|
|
116
|
-
scale0 = Math.sin((1 - t) * omega) / sinom;
|
|
117
|
-
scale1 = Math.sin(t * omega) / sinom;
|
|
118
|
-
} else {
|
|
119
|
-
scale0 = 1 - t;
|
|
120
|
-
scale1 = t;
|
|
121
|
-
}
|
|
122
|
-
out[0] = scale0 * ax + scale1 * bx;
|
|
123
|
-
out[1] = scale0 * ay + scale1 * by;
|
|
124
|
-
out[2] = scale0 * az + scale1 * bz;
|
|
125
|
-
out[3] = scale0 * aw + scale1 * bw;
|
|
126
|
-
return out;
|
|
127
|
-
}
|
|
128
|
-
function lerp(out: vec3, a: vec3, b: vec3, t: number) {
|
|
129
|
-
const ax = a[0];
|
|
130
|
-
const ay = a[1];
|
|
131
|
-
const az = a[2];
|
|
132
|
-
out[0] = ax + t * (b[0] - ax);
|
|
133
|
-
out[1] = ay + t * (b[1] - ay);
|
|
134
|
-
out[2] = az + t * (b[2] - az);
|
|
135
|
-
return out;
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
function lerp2(out: vec2, a: vec2, b: vec2, t: number) {
|
|
139
|
-
const ax = a[0];
|
|
140
|
-
const ay = a[1];
|
|
141
|
-
const az = a[2];
|
|
142
|
-
out[0] = ax + t * (b[0] - ax);
|
|
143
|
-
out[1] = ay + t * (b[1] - ay);
|
|
144
|
-
return out;
|
|
145
|
-
}
|
|
146
|
-
function fromRotationTranslationScale(out: mat4, q: quat, v: vec3, s: vec3) {
|
|
147
|
-
const x = q[0], y = q[1], z = q[2], w = q[3];
|
|
148
|
-
const x2 = x + x;
|
|
149
|
-
const y2 = y + y;
|
|
150
|
-
const z2 = z + z;
|
|
151
|
-
const xx = x * x2;
|
|
152
|
-
const xy = x * y2;
|
|
153
|
-
const xz = x * z2;
|
|
154
|
-
const yy = y * y2;
|
|
155
|
-
const yz = y * z2;
|
|
156
|
-
const zz = z * z2;
|
|
157
|
-
const wx = w * x2;
|
|
158
|
-
const wy = w * y2;
|
|
159
|
-
const wz = w * z2;
|
|
160
|
-
const sx = s[0];
|
|
161
|
-
const sy = s[1];
|
|
162
|
-
const sz = s[2];
|
|
163
|
-
out[0] = (1 - (yy + zz)) * sx;
|
|
164
|
-
out[1] = (xy + wz) * sx;
|
|
165
|
-
out[2] = (xz - wy) * sx;
|
|
166
|
-
out[3] = 0;
|
|
167
|
-
out[4] = (xy - wz) * sy;
|
|
168
|
-
out[5] = (1 - (xx + zz)) * sy;
|
|
169
|
-
out[6] = (yz + wx) * sy;
|
|
170
|
-
out[7] = 0;
|
|
171
|
-
out[8] = (xz + wy) * sz;
|
|
172
|
-
out[9] = (yz - wx) * sz;
|
|
173
|
-
out[10] = (1 - (xx + yy)) * sz;
|
|
174
|
-
out[11] = 0;
|
|
175
|
-
out[12] = v[0];
|
|
176
|
-
out[13] = v[1];
|
|
177
|
-
out[14] = v[2];
|
|
178
|
-
out[15] = 1;
|
|
179
|
-
return out;
|
|
180
|
-
}
|
|
181
|
-
|
|
182
|
-
function decompose(out_r: mat4, out_t: vec3, out_s: vec3, mat: mat4) {
|
|
183
|
-
out_t[0] = mat[12];
|
|
184
|
-
out_t[1] = mat[13];
|
|
185
|
-
out_t[2] = mat[14];
|
|
186
|
-
const m11 = mat[0];
|
|
187
|
-
const m12 = mat[1];
|
|
188
|
-
const m13 = mat[2];
|
|
189
|
-
const m21 = mat[4];
|
|
190
|
-
const m22 = mat[5];
|
|
191
|
-
const m23 = mat[6];
|
|
192
|
-
const m31 = mat[8];
|
|
193
|
-
const m32 = mat[9];
|
|
194
|
-
const m33 = mat[10];
|
|
195
|
-
out_s[0] = Math.hypot(m11, m12, m13);
|
|
196
|
-
out_s[1] = Math.hypot(m21, m22, m23);
|
|
197
|
-
out_s[2] = Math.hypot(m31, m32, m33);
|
|
198
|
-
const is1 = 1 / out_s[0];
|
|
199
|
-
const is2 = 1 / out_s[1];
|
|
200
|
-
const is3 = 1 / out_s[2];
|
|
201
|
-
const sm11 = m11 * is1;
|
|
202
|
-
const sm12 = m12 * is2;
|
|
203
|
-
const sm13 = m13 * is3;
|
|
204
|
-
const sm21 = m21 * is1;
|
|
205
|
-
const sm22 = m22 * is2;
|
|
206
|
-
const sm23 = m23 * is3;
|
|
207
|
-
const sm31 = m31 * is1;
|
|
208
|
-
const sm32 = m32 * is2;
|
|
209
|
-
const sm33 = m33 * is3;
|
|
210
|
-
const trace = sm11 + sm22 + sm33;
|
|
211
|
-
let S = 0;
|
|
212
|
-
if (trace > 0) {
|
|
213
|
-
S = Math.sqrt(trace + 1) * 2;
|
|
214
|
-
out_r[3] = 0.25 * S;
|
|
215
|
-
out_r[0] = (sm23 - sm32) / S;
|
|
216
|
-
out_r[1] = (sm31 - sm13) / S;
|
|
217
|
-
out_r[2] = (sm12 - sm21) / S;
|
|
218
|
-
} else if (sm11 > sm22 && sm11 > sm33) {
|
|
219
|
-
S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2;
|
|
220
|
-
out_r[3] = (sm23 - sm32) / S;
|
|
221
|
-
out_r[0] = 0.25 * S;
|
|
222
|
-
out_r[1] = (sm12 + sm21) / S;
|
|
223
|
-
out_r[2] = (sm31 + sm13) / S;
|
|
224
|
-
} else if (sm22 > sm33) {
|
|
225
|
-
S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2;
|
|
226
|
-
out_r[3] = (sm31 - sm13) / S;
|
|
227
|
-
out_r[0] = (sm12 + sm21) / S;
|
|
228
|
-
out_r[1] = 0.25 * S;
|
|
229
|
-
out_r[2] = (sm23 + sm32) / S;
|
|
230
|
-
} else {
|
|
231
|
-
S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2;
|
|
232
|
-
out_r[3] = (sm12 - sm21) / S;
|
|
233
|
-
out_r[0] = (sm31 + sm13) / S;
|
|
234
|
-
out_r[1] = (sm23 + sm32) / S;
|
|
235
|
-
out_r[2] = 0.25 * S;
|
|
236
|
-
}
|
|
237
|
-
return out_r;
|
|
238
|
-
}
|
|
@@ -1,138 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
Bezier function generator
|
|
3
|
-
|
|
4
|
-
Gaëtan Renaudeau's BezierEasing
|
|
5
|
-
https://github.com/gre/bezier-easing/blob/master/src/index.js
|
|
6
|
-
https://github.com/gre/bezier-easing/blob/master/LICENSE
|
|
7
|
-
You're a hero
|
|
8
|
-
|
|
9
|
-
Use
|
|
10
|
-
|
|
11
|
-
const easeOut = cubicBezier(.17,.67,.83,.67);
|
|
12
|
-
const x = easeOut(0.5); // returns 0.627...
|
|
13
|
-
*/
|
|
14
|
-
|
|
15
|
-
import type { Easing } from "./easings"
|
|
16
|
-
|
|
17
|
-
const a = (a1: number, a2: number) => 1.0 - 3.0 * a2 + 3.0 * a1
|
|
18
|
-
const b = (a1: number, a2: number) => 3.0 * a2 - 6.0 * a1
|
|
19
|
-
const c = (a1: number) => 3.0 * a1
|
|
20
|
-
|
|
21
|
-
// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
|
|
22
|
-
const calcBezier = (t: number, a1: number, a2: number) =>
|
|
23
|
-
((a(a1, a2) * t + b(a1, a2)) * t + c(a1)) * t
|
|
24
|
-
|
|
25
|
-
// Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
|
|
26
|
-
const getSlope = (t: number, a1: number, a2: number) =>
|
|
27
|
-
3.0 * a(a1, a2) * t * t + 2.0 * b(a1, a2) * t + c(a1)
|
|
28
|
-
|
|
29
|
-
const subdivisionPrecision = 0.0000001
|
|
30
|
-
const subdivisionMaxIterations = 10
|
|
31
|
-
|
|
32
|
-
function binarySubdivide(
|
|
33
|
-
aX: number,
|
|
34
|
-
aA: number,
|
|
35
|
-
aB: number,
|
|
36
|
-
mX1: number,
|
|
37
|
-
mX2: number
|
|
38
|
-
) {
|
|
39
|
-
let currentX: number
|
|
40
|
-
let currentT: number
|
|
41
|
-
let i: number = 0
|
|
42
|
-
|
|
43
|
-
do {
|
|
44
|
-
currentT = aA + (aB - aA) / 2.0
|
|
45
|
-
currentX = calcBezier(currentT, mX1, mX2) - aX
|
|
46
|
-
if (currentX > 0.0) {
|
|
47
|
-
aB = currentT
|
|
48
|
-
} else {
|
|
49
|
-
aA = currentT
|
|
50
|
-
}
|
|
51
|
-
} while (
|
|
52
|
-
Math.abs(currentX) > subdivisionPrecision &&
|
|
53
|
-
++i < subdivisionMaxIterations
|
|
54
|
-
)
|
|
55
|
-
|
|
56
|
-
return currentT
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
const newtonIterations = 8
|
|
60
|
-
const newtonMinSlope = 0.001
|
|
61
|
-
function newtonRaphsonIterate(
|
|
62
|
-
aX: number,
|
|
63
|
-
aGuessT: number,
|
|
64
|
-
mX1: number,
|
|
65
|
-
mX2: number
|
|
66
|
-
) {
|
|
67
|
-
for (let i = 0; i < newtonIterations; ++i) {
|
|
68
|
-
const currentSlope = getSlope(aGuessT, mX1, mX2)
|
|
69
|
-
if (currentSlope === 0.0) {
|
|
70
|
-
return aGuessT
|
|
71
|
-
}
|
|
72
|
-
const currentX = calcBezier(aGuessT, mX1, mX2) - aX
|
|
73
|
-
aGuessT -= currentX / currentSlope
|
|
74
|
-
}
|
|
75
|
-
return aGuessT
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
const kSplineTableSize = 11
|
|
79
|
-
const kSampleStepSize = 1.0 / (kSplineTableSize - 1.0)
|
|
80
|
-
|
|
81
|
-
const linear: Easing = p => p
|
|
82
|
-
|
|
83
|
-
export function cubicBezier(
|
|
84
|
-
mX1: number,
|
|
85
|
-
mY1: number,
|
|
86
|
-
mX2: number,
|
|
87
|
-
mY2: number
|
|
88
|
-
): Easing {
|
|
89
|
-
// If this is a linear gradient, return linear easing
|
|
90
|
-
if (mX1 === mY1 && mX2 === mY2) return linear
|
|
91
|
-
|
|
92
|
-
// Precompute samples table
|
|
93
|
-
const sampleValues = new Float32Array(kSplineTableSize)
|
|
94
|
-
|
|
95
|
-
for (let i = 0; i < kSplineTableSize; ++i) {
|
|
96
|
-
sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2)
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
function getTForX(aX: number) {
|
|
100
|
-
let intervalStart = 0.0
|
|
101
|
-
let currentSample = 1
|
|
102
|
-
const lastSample = kSplineTableSize - 1
|
|
103
|
-
|
|
104
|
-
for (
|
|
105
|
-
;
|
|
106
|
-
currentSample !== lastSample && sampleValues[currentSample] <= aX;
|
|
107
|
-
++currentSample
|
|
108
|
-
) {
|
|
109
|
-
intervalStart += kSampleStepSize
|
|
110
|
-
}
|
|
111
|
-
--currentSample
|
|
112
|
-
|
|
113
|
-
// Interpolate to provide an initial guess for t
|
|
114
|
-
const dist =
|
|
115
|
-
(aX - sampleValues[currentSample]) /
|
|
116
|
-
(sampleValues[currentSample + 1] - sampleValues[currentSample])
|
|
117
|
-
const guessForT = intervalStart + dist * kSampleStepSize
|
|
118
|
-
|
|
119
|
-
const initialSlope = getSlope(guessForT, mX1, mX2)
|
|
120
|
-
if (initialSlope >= newtonMinSlope) {
|
|
121
|
-
return newtonRaphsonIterate(aX, guessForT, mX1, mX2)
|
|
122
|
-
} else if (initialSlope === 0.0) {
|
|
123
|
-
return guessForT
|
|
124
|
-
} else {
|
|
125
|
-
return binarySubdivide(
|
|
126
|
-
aX,
|
|
127
|
-
intervalStart,
|
|
128
|
-
intervalStart + kSampleStepSize,
|
|
129
|
-
mX1,
|
|
130
|
-
mX2
|
|
131
|
-
)
|
|
132
|
-
}
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
// If animation is at start/end, return t without easing
|
|
136
|
-
return (t: number) =>
|
|
137
|
-
t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2)
|
|
138
|
-
}
|
|
@@ -1,126 +0,0 @@
|
|
|
1
|
-
export type Easing = (v: number) => number
|
|
2
|
-
export type EasingModifier = (easing: Easing) => Easing
|
|
3
|
-
|
|
4
|
-
const DEFAULT_OVERSHOOT_STRENGTH = 1.525
|
|
5
|
-
const BOUNCE_FIRST_THRESHOLD = 4.0 / 11.0
|
|
6
|
-
const BOUNCE_SECOND_THRESHOLD = 8.0 / 11.0
|
|
7
|
-
const BOUNCE_THIRD_THRESHOLD = 9.0 / 10.0
|
|
8
|
-
|
|
9
|
-
// helper constants
|
|
10
|
-
const ca = 4356.0 / 361.0
|
|
11
|
-
const cb = 35442.0 / 1805.0
|
|
12
|
-
const cc = 16061.0 / 1805.0
|
|
13
|
-
|
|
14
|
-
export function linear(p: number): number {
|
|
15
|
-
return p
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export function bounceOut(p: number): number {
|
|
19
|
-
if (p === 1 || p === 0) return p
|
|
20
|
-
const p2 = p * p
|
|
21
|
-
|
|
22
|
-
return p < BOUNCE_FIRST_THRESHOLD
|
|
23
|
-
? 7.5625 * p2
|
|
24
|
-
: p < BOUNCE_SECOND_THRESHOLD
|
|
25
|
-
? 9.075 * p2 - 9.9 * p + 3.4
|
|
26
|
-
: p < BOUNCE_THIRD_THRESHOLD
|
|
27
|
-
? ca * p2 - cb * p + cc
|
|
28
|
-
: 10.8 * p * p - 20.52 * p + 10.72
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
export function bounceInOut(p: number): number {
|
|
32
|
-
return p < 0.5
|
|
33
|
-
? 0.5 * (1.0 - bounceOut(1.0 - p * 2.0))
|
|
34
|
-
: 0.5 * bounceOut(p * 2.0 - 1.0) + 0.5
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
// Accepts an easing function and returns a new one that outputs reversed values.
|
|
38
|
-
// Turns easeIn into easeOut.
|
|
39
|
-
export function reverseEasing(easing: Easing): Easing {
|
|
40
|
-
return p => 1 - easing(1 - p)
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
// Accepts an easing function and returns a new one that outputs mirrored values for
|
|
44
|
-
// the second half of the animation. Turns easeIn into easeInOut.
|
|
45
|
-
export function mirrorEasing(easing: Easing): Easing {
|
|
46
|
-
return p => (p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2)
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
// Creates an easing function that is based on the exponent of the provided `power`.
|
|
50
|
-
// The higher the `power`, the stronger the easing.
|
|
51
|
-
export function createExpoIn(power: number): Easing {
|
|
52
|
-
return p => p ** power
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
// Creates an easing function that has a stronger overshoot the higher the provided `power`.
|
|
56
|
-
export function createBackIn(power: number): Easing {
|
|
57
|
-
return p => p * p * ((power + 1) * p - power)
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
// Creates an easing function that pulls back a little before moving, and then
|
|
61
|
-
// has a `createBackIn`-based overshoot
|
|
62
|
-
export function createAnticipate(power: number): Easing {
|
|
63
|
-
const backEasing = createBackIn(power)
|
|
64
|
-
|
|
65
|
-
return p =>
|
|
66
|
-
(p *= 2) < 1
|
|
67
|
-
? 0.5 * backEasing(p)
|
|
68
|
-
: 0.5 * (2 - Math.pow(2, -10 * (p - 1)))
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
export function bounceIn(p: number): number {
|
|
72
|
-
return 1 - bounceOut(1 - p)
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
export function easeIn(p: number): number {
|
|
76
|
-
return p * p
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
export function easeOut(p: number): number {
|
|
80
|
-
return 1 - easeIn(1 - p)
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
export function easeInOut(p: number): number {
|
|
84
|
-
return p <= 0.5
|
|
85
|
-
? easeIn(2 * p) / 2
|
|
86
|
-
: (2 - easeIn(2 * (1 - p))) / 2
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
export function circIn(p: number): number {
|
|
90
|
-
return 1 - Math.sin(Math.acos(p))
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
export function circOut(p: number): number {
|
|
94
|
-
return 1 - circIn(1 - p)
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
export function circInOut(p: number): number {
|
|
98
|
-
return p <= 0.5
|
|
99
|
-
? circOut(2 * p) / 2
|
|
100
|
-
: (2 - circOut(2 * (1 - p))) / 2
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
export function backIn(p: number): number {
|
|
104
|
-
const power = DEFAULT_OVERSHOOT_STRENGTH
|
|
105
|
-
return p * p * ((power + 1) * p - power)
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
export function backOut(p: number): number {
|
|
109
|
-
return 1 - backIn(1 - p)
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
export function backInOut(p: number): number {
|
|
113
|
-
return p <= 0.5
|
|
114
|
-
? backIn(2 * p) / 2
|
|
115
|
-
: (2 - backIn(2 * (1 - p))) / 2
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
export function anticipate(p: number): number {
|
|
119
|
-
const doubled = p * 2
|
|
120
|
-
|
|
121
|
-
if (doubled < 1) {
|
|
122
|
-
return 0.5 * backIn(doubled)
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
return 0.5 * (2 - Math.pow(2, -10 * (doubled - 1)))
|
|
126
|
-
}
|