labag 2.0.0 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +46 -203
- package/dist/modes/greenwei.d.ts +3 -0
- package/dist/modes/greenwei.js +80 -0
- package/dist/modes/normal.d.ts +3 -0
- package/dist/modes/normal.js +11 -0
- package/dist/modes/pikachu.d.ts +3 -0
- package/dist/modes/pikachu.js +30 -0
- package/dist/modes/superhhh.d.ts +3 -0
- package/dist/modes/superhhh.js +66 -0
- package/package.json +1 -1
- package/src/index.ts +12 -206
- package/src/modes/greenwei.ts +84 -0
- package/src/modes/normal.ts +10 -0
- package/src/modes/pikachu.ts +37 -0
- package/src/modes/superhhh.ts +70 -0
- package/dist/types/BaseLaBaG.d.ts +0 -26
- package/dist/types/BaseLaBaG.js +0 -174
- package/dist/types/JsonLaBaG.d.ts +0 -11
- package/dist/types/JsonLaBaG.js +0 -62
- package/dist/types/LaBaG.d.ts +0 -26
- package/dist/types/LaBaG.js +0 -2
- package/dist/types/Mode.d.ts +0 -11
- package/dist/types/Mode.js +0 -2
- package/dist/types/P.d.ts +0 -17
- package/dist/types/P.js +0 -25
- package/dist/types/PlayLaBaG.d.ts +0 -9
- package/dist/types/PlayLaBaG.js +0 -77
- package/dist/utils/data.d.ts +0 -3
- package/dist/utils/data.js +0 -13
- /package/dist/utils/{RandInt.d.ts → randInt.d.ts} +0 -0
- /package/dist/utils/{RandInt.js → randInt.js} +0 -0
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import { Mode } from "../mode";
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import { randInt } from "../utils/randInt";
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export default new Mode(
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false,
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"greenwei",
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{
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gss: 36,
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hhh: 24,
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hentai: 17,
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handson: 12,
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kachu: 8,
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rrr: 3,
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},
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{
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gameStart: (_, mode) => {
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mode.active = false;
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mode.variable.times = 0;
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},
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roundStart: (_, mode) => {
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if (!mode.active) return;
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mode.variable.times -= 1;
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},
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rollSlots: (_, mode) => {
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mode.variable.randNum = randInt(1, 100);
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},
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calculateScore: (game, mode) => {
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if (mode.active) {
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game.marginScore = Math.round(game.marginScore * 3);
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}
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},
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roundEnd: (game, mode) => {
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const { patterns } = game;
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const { variable } = mode;
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let gssCount = 0;
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let allGSS = true;
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for (const p of patterns) {
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if (p?.name === "gss") gssCount++;
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else allGSS = false;
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}
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variable.count += gssCount;
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if (mode.active) {
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if (allGSS) {
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variable.times += 1;
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}
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if (variable.times <= 0) {
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mode.active = false;
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}
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} else {
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let activated = false;
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if (variable.randNum <= variable.rate && allGSS) {
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activated = true;
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variable.times += 2;
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} else if (variable.count >= 20) {
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activated = true;
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variable.times += 2;
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variable.count -= 20;
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}
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if (activated) {
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mode.active = true;
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for (let i = 0; i < patterns.length; i++) {
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if (patterns[i]?.name === "gss") {
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patterns[i] = variable.pattern;
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}
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}
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}
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}
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},
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},
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{
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times: 0,
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rate: 35,
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randNum: 0,
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count: 0,
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pattern: {
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name: "greenwei",
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scores: [800, 400, 180],
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},
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}
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);
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import { Mode } from "../mode";
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export default new Mode(
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false,
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"pikachu",
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{
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gss: 36,
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hhh: 24,
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hentai: 17,
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handson: 12,
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kachu: 8,
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rrr: 3,
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},
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{
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gameStart: (_, mode) => {
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mode.active = false;
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mode.variable.times = 0;
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},
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roundEnd: (game, mode) => {
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if (
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!game.isRunning() &&
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game.patterns.some((p) => p && p.name === "kachu")
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) {
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mode.active = true;
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game.played -= 5;
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mode.variable.times += 1;
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}
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},
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},
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{
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times: 0,
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pattern: {
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name: "pikachu",
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scores: [12000, 8000, 1250],
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},
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}
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);
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@@ -0,0 +1,70 @@
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import { Mode } from "../mode";
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import { randInt } from "../utils/randInt";
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export default new Mode(
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false,
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"superhhh",
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{
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gss: 19,
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hhh: 5,
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hentai: 19,
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handson: 19,
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kachu: 19,
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rrr: 19,
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},
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{
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gameStart: (_, mode) => {
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mode.active = false;
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mode.variable.times = 0;
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},
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roundStart: (_, mode) => {
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if (!mode.active) return;
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mode.variable.score = 0;
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mode.variable.times -= 1;
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},
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rollSlots: (_, mode) => {
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mode.variable.randNum = randInt(1, 100);
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},
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roundEnd: (game, mode) => {
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const { patterns } = game;
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const { variable } = mode;
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let hhhCount = 0;
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let allHHH = true;
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for (const p of patterns) {
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if (p?.name === "hhh") hhhCount++;
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else allHHH = false;
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}
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if (mode.active) {
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if (allHHH) {
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variable.times += 2;
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}
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if (variable.times <= 0) {
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mode.active = false;
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}
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} else {
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if (variable.randNum <= variable.rate && hhhCount > 0) {
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mode.active = true;
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variable.times += 6;
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for (let i = 0; i < patterns.length; i++) {
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if (patterns[i]?.name === "hhh") {
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patterns[i] = variable.pattern;
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}
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}
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}
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}
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},
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},
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{
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times: 0,
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rate: 15,
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score: 0,
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randNum: 0,
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pattern: {
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name: "superhhh",
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scores: [1500, 800, 300],
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},
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}
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import { AllDataType, LaBaG, OneDataType } from "./LaBaG";
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import { ModeNames } from "./Mode";
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import { P } from "./P";
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export declare class BaseLaBaG implements LaBaG {
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AllData: AllDataType;
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OneData: OneDataType;
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DataIndex: number;
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Times: number;
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Played: number;
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Score: number;
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MarginScore: number;
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Ps: [P | null, P | null, P | null];
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RateRanges: Record<ModeNames, number[]>;
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ScoreTimes: Record<ModeNames, number>;
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ScoreTime: number;
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ModeToScreen: boolean;
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constructor();
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GameRunning(): boolean;
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NowMode(): ModeNames;
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Reset(): void;
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Random(): void;
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CalculateScore(): void;
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Result(): void;
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JudgeMode(): void;
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Logic(): void;
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}
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package/dist/types/BaseLaBaG.js
DELETED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.BaseLaBaG = void 0;
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const __1 = require("..");
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const P_1 = require("./P");
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const RandInt_1 = require("../utils/RandInt");
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class BaseLaBaG {
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AllData = {};
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OneData = {};
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DataIndex = 0;
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Times = 30;
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Played = 0;
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Score = 0;
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MarginScore = 0;
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Ps = [null, null, null];
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RateRanges = [
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"Normal",
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"SuperHHH",
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"GreenWei",
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"PiKaChu",
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].reduce((Ranges, mode) => {
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const res = [];
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let accRate = 0;
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for (const p of P_1.P.Map.values()) {
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accRate += p.rates[mode];
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res.push(accRate);
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}
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Ranges[mode] = res;
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return Ranges;
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}, {});
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ScoreTimes = {
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Normal: 1,
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SuperHHH: 1,
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GreenWei: 3,
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PiKaChu: 1,
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};
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ScoreTime = 1;
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ModeToScreen = false;
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constructor() { }
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GameRunning() {
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//遊戲進行
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return this.Times > this.Played;
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}
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NowMode() {
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// 查找當前模式
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const mode = Object.entries(__1.Modes).find(([_, mode]) => mode.InMode ?? false);
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return mode ? mode[0] : "Normal";
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}
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Reset() {
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// 重置
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this.AllData = {};
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this.DataIndex = 0;
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this.Played = 0;
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this.Score = 0;
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this.MarginScore = 0;
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this.ScoreTime = 1;
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this.Ps = [null, null, null];
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Object.values(__1.Modes).forEach((mode) => {
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if (mode.InMode !== undefined)
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mode.InMode = false;
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if (mode.Score !== undefined)
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mode.Score = 0;
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if (mode.RandNum !== undefined)
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mode.RandNum = 0;
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if (mode.Times !== undefined)
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mode.Times = 0;
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});
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}
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Random() {
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const RandNums = Array.from({ length: 3 }, () => (0, RandInt_1.RandInt)(1, 100));
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RandNums.forEach((RandNum, index) => {
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this.OneData[`RandNums[${index}]`] = RandNum;
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});
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Object.values(__1.Modes).forEach((mode) => {
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mode.Random?.();
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});
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this.OneData["SuperHHH"] = __1.Modes.SuperHHH.RandNum;
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this.OneData["GreenWei"] = __1.Modes.GreenWei.RandNum;
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const RateRange = this.RateRanges[this.NowMode()];
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const PCodes = Array.from(P_1.P.Map.keys());
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RandNums.forEach((RandNum, i) => {
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const code = PCodes.find((_, j) => RandNum <= RateRange[j]);
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if (code) {
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this.Ps[i] = P_1.P.Map.get(code) ?? null;
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}
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});
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// 累積咖波累積數
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this.Ps.forEach((p) => {
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if (__1.Modes.GreenWei.Score !== undefined) {
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if (p?.code === "A" && __1.Modes.GreenWei.Score < 20) {
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__1.Modes.GreenWei.Score += 1;
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}
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}
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});
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}
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CalculateScore() {
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//計算分數
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const UniqueCount = new Set(this.Ps.map((p) => p?.code)).size;
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switch (UniqueCount) {
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case 1: // 三個一樣
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this.MarginScore += this.Ps[0]?.scores?.[0];
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break;
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|
-
case 2: // 兩個一樣
|
|
104
|
-
if (this.Ps[0]?.code === this.Ps[1]?.code) {
|
|
105
|
-
this.MarginScore += this.Ps[0]?.scores?.[1];
|
|
106
|
-
this.MarginScore += this.Ps[2]?.scores?.[2];
|
|
107
|
-
this.MarginScore = Math.round(this.MarginScore / 1.4);
|
|
108
|
-
}
|
|
109
|
-
else if (this.Ps[1]?.code === this.Ps[2]?.code) {
|
|
110
|
-
this.MarginScore += this.Ps[1]?.scores?.[1];
|
|
111
|
-
this.MarginScore += this.Ps[0]?.scores?.[2];
|
|
112
|
-
this.MarginScore = Math.round(this.MarginScore / 1.4);
|
|
113
|
-
}
|
|
114
|
-
else if (this.Ps[2]?.code === this.Ps[0]?.code) {
|
|
115
|
-
this.MarginScore += this.Ps[2]?.scores?.[1];
|
|
116
|
-
this.MarginScore += this.Ps[1]?.scores?.[2];
|
|
117
|
-
this.MarginScore = Math.round(this.MarginScore / 1.4);
|
|
118
|
-
}
|
|
119
|
-
break;
|
|
120
|
-
case 3: // 三個不一樣
|
|
121
|
-
this.MarginScore += this.Ps[0]?.scores?.[2];
|
|
122
|
-
this.MarginScore += this.Ps[1]?.scores?.[2];
|
|
123
|
-
this.MarginScore += this.Ps[2]?.scores?.[2];
|
|
124
|
-
this.MarginScore = Math.round(this.MarginScore / 3);
|
|
125
|
-
break;
|
|
126
|
-
}
|
|
127
|
-
// 根據當前模式更新加分倍數
|
|
128
|
-
this.ScoreTime = this.ScoreTimes[this.NowMode()];
|
|
129
|
-
this.MarginScore *= this.ScoreTime;
|
|
130
|
-
}
|
|
131
|
-
Result() {
|
|
132
|
-
// 結果
|
|
133
|
-
this.Played += 1;
|
|
134
|
-
this.DataIndex += 1;
|
|
135
|
-
this.Score += this.MarginScore;
|
|
136
|
-
this.AllData[`${this.DataIndex}`] = this.OneData;
|
|
137
|
-
}
|
|
138
|
-
JudgeMode() {
|
|
139
|
-
if (!this.GameRunning()) {
|
|
140
|
-
__1.Modes.PiKaChu.Judge?.(this);
|
|
141
|
-
return;
|
|
142
|
-
}
|
|
143
|
-
const mode = this.NowMode();
|
|
144
|
-
switch (mode) {
|
|
145
|
-
case "Normal":
|
|
146
|
-
case "PiKaChu":
|
|
147
|
-
__1.Modes.SuperHHH.Judge?.(this);
|
|
148
|
-
if (!__1.Modes.SuperHHH.InMode) {
|
|
149
|
-
__1.Modes.GreenWei.Judge?.(this);
|
|
150
|
-
}
|
|
151
|
-
break;
|
|
152
|
-
case "SuperHHH":
|
|
153
|
-
__1.Modes.SuperHHH.Judge?.(this);
|
|
154
|
-
break;
|
|
155
|
-
case "GreenWei":
|
|
156
|
-
__1.Modes.GreenWei.Judge?.(this);
|
|
157
|
-
break;
|
|
158
|
-
}
|
|
159
|
-
}
|
|
160
|
-
Logic() {
|
|
161
|
-
// 邏輯流程
|
|
162
|
-
this.Reset();
|
|
163
|
-
while (this.GameRunning()) {
|
|
164
|
-
this.ModeToScreen = false;
|
|
165
|
-
this.OneData = {};
|
|
166
|
-
this.MarginScore = 0;
|
|
167
|
-
this.Random();
|
|
168
|
-
this.CalculateScore();
|
|
169
|
-
this.Result();
|
|
170
|
-
this.JudgeMode();
|
|
171
|
-
}
|
|
172
|
-
}
|
|
173
|
-
}
|
|
174
|
-
exports.BaseLaBaG = BaseLaBaG;
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import { BaseLaBaG } from "./BaseLaBaG";
|
|
2
|
-
import { AllDataType } from "./LaBaG";
|
|
3
|
-
export declare class JsonLaBaG extends BaseLaBaG {
|
|
4
|
-
jsonData: AllDataType;
|
|
5
|
-
dataIndex: number;
|
|
6
|
-
constructor();
|
|
7
|
-
SetupData(data: AllDataType): void;
|
|
8
|
-
Reset(): void;
|
|
9
|
-
Random(): void;
|
|
10
|
-
Result(): void;
|
|
11
|
-
}
|
package/dist/types/JsonLaBaG.js
DELETED
|
@@ -1,62 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.JsonLaBaG = void 0;
|
|
4
|
-
const P_1 = require("./P");
|
|
5
|
-
const __1 = require("..");
|
|
6
|
-
const BaseLaBaG_1 = require("./BaseLaBaG");
|
|
7
|
-
class JsonLaBaG extends BaseLaBaG_1.BaseLaBaG {
|
|
8
|
-
jsonData;
|
|
9
|
-
dataIndex;
|
|
10
|
-
constructor() {
|
|
11
|
-
super();
|
|
12
|
-
this.jsonData = {};
|
|
13
|
-
this.dataIndex = 1;
|
|
14
|
-
}
|
|
15
|
-
SetupData(data) {
|
|
16
|
-
this.jsonData = data;
|
|
17
|
-
}
|
|
18
|
-
Reset() {
|
|
19
|
-
super.Reset();
|
|
20
|
-
this.dataIndex = 1;
|
|
21
|
-
}
|
|
22
|
-
Random() {
|
|
23
|
-
const currData = this.jsonData[`${this.dataIndex}`];
|
|
24
|
-
if (!currData) {
|
|
25
|
-
throw new Error("No data found for the current index");
|
|
26
|
-
}
|
|
27
|
-
try {
|
|
28
|
-
const RandNums = [
|
|
29
|
-
currData["RandNums[0]"] ?? 0,
|
|
30
|
-
currData["RandNums[1]"] ?? 0,
|
|
31
|
-
currData["RandNums[2]"] ?? 0,
|
|
32
|
-
];
|
|
33
|
-
__1.Modes.SuperHHH.RandNum = currData["SuperHHH"] ?? 0;
|
|
34
|
-
__1.Modes.GreenWei.RandNum = currData["GreenWei"] ?? 0;
|
|
35
|
-
const RateRange = this.RateRanges[this.NowMode()];
|
|
36
|
-
const PCodes = Array.from(P_1.P.Map.keys());
|
|
37
|
-
RandNums.forEach((RandNum, i) => {
|
|
38
|
-
const code = PCodes.find((_, j) => RandNum <= RateRange[j]);
|
|
39
|
-
if (code) {
|
|
40
|
-
this.Ps[i] = P_1.P.Map.get(code) ?? null;
|
|
41
|
-
}
|
|
42
|
-
});
|
|
43
|
-
// 累積 GreenWei 分數
|
|
44
|
-
this.Ps.forEach((p) => {
|
|
45
|
-
if (p?.code === "A" &&
|
|
46
|
-
__1.Modes.GreenWei.Score !== undefined &&
|
|
47
|
-
__1.Modes.GreenWei.Score < 20) {
|
|
48
|
-
__1.Modes.GreenWei.Score += 1;
|
|
49
|
-
}
|
|
50
|
-
});
|
|
51
|
-
}
|
|
52
|
-
catch (error) {
|
|
53
|
-
console.error("Error in Random():", error);
|
|
54
|
-
super.Random();
|
|
55
|
-
}
|
|
56
|
-
}
|
|
57
|
-
Result() {
|
|
58
|
-
super.Result();
|
|
59
|
-
this.dataIndex++;
|
|
60
|
-
}
|
|
61
|
-
}
|
|
62
|
-
exports.JsonLaBaG = JsonLaBaG;
|
package/dist/types/LaBaG.d.ts
DELETED
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
import { P } from "../types/P";
|
|
2
|
-
import { ModeNames } from "../types/Mode";
|
|
3
|
-
export type OneDataType = Partial<Record<"SuperHHH" | "GreenWei" | `RandNums[${0 | 1 | 2}]`, number>>;
|
|
4
|
-
export type AllDataType = Record<`${number}`, OneDataType>;
|
|
5
|
-
export interface LaBaG {
|
|
6
|
-
AllData: AllDataType;
|
|
7
|
-
OneData: OneDataType;
|
|
8
|
-
DataIndex: number;
|
|
9
|
-
Times: number;
|
|
10
|
-
Played: number;
|
|
11
|
-
Score: number;
|
|
12
|
-
MarginScore: number;
|
|
13
|
-
Ps: [P | null, P | null, P | null];
|
|
14
|
-
RateRanges: Record<ModeNames, number[]>;
|
|
15
|
-
ScoreTimes: Record<ModeNames, number>;
|
|
16
|
-
ScoreTime: number;
|
|
17
|
-
ModeToScreen: boolean;
|
|
18
|
-
GameRunning(): boolean;
|
|
19
|
-
NowMode(): ModeNames;
|
|
20
|
-
Reset(): void;
|
|
21
|
-
Random(): void;
|
|
22
|
-
CalculateScore(): void;
|
|
23
|
-
Result(): void;
|
|
24
|
-
JudgeMode(): void;
|
|
25
|
-
Logic(): void;
|
|
26
|
-
}
|
package/dist/types/LaBaG.js
DELETED
package/dist/types/Mode.d.ts
DELETED
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import { LaBaG } from "./LaBaG";
|
|
2
|
-
export type Mode = {
|
|
3
|
-
InMode?: boolean;
|
|
4
|
-
Rate?: number;
|
|
5
|
-
Times?: number;
|
|
6
|
-
Score?: number;
|
|
7
|
-
RandNum?: number;
|
|
8
|
-
Random?: () => void;
|
|
9
|
-
Judge?: (Game: LaBaG) => void;
|
|
10
|
-
};
|
|
11
|
-
export type ModeNames = "Normal" | "GreenWei" | "SuperHHH" | "PiKaChu";
|
package/dist/types/Mode.js
DELETED
package/dist/types/P.d.ts
DELETED
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { ModeNames } from "./Mode";
|
|
2
|
-
type ModeRates = Record<ModeNames, number>;
|
|
3
|
-
export interface PData {
|
|
4
|
-
name: string;
|
|
5
|
-
code: string;
|
|
6
|
-
rates: ModeRates;
|
|
7
|
-
scores: [number, number, number];
|
|
8
|
-
}
|
|
9
|
-
export declare class P implements PData {
|
|
10
|
-
static Map: Map<string, P>;
|
|
11
|
-
name: string;
|
|
12
|
-
code: string;
|
|
13
|
-
scores: [number, number, number];
|
|
14
|
-
rates: ModeRates;
|
|
15
|
-
constructor(name: string | undefined, code: string, scores?: [number, number, number], rates?: ModeRates);
|
|
16
|
-
}
|
|
17
|
-
export {};
|
package/dist/types/P.js
DELETED
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.P = void 0;
|
|
4
|
-
class P {
|
|
5
|
-
static Map = new Map();
|
|
6
|
-
name;
|
|
7
|
-
code;
|
|
8
|
-
scores;
|
|
9
|
-
rates;
|
|
10
|
-
constructor(name = "", code, scores = [0, 0, 0], rates = {
|
|
11
|
-
Normal: 0,
|
|
12
|
-
SuperHHH: 0,
|
|
13
|
-
GreenWei: 0,
|
|
14
|
-
PiKaChu: 0,
|
|
15
|
-
}) {
|
|
16
|
-
this.name = name;
|
|
17
|
-
this.code = code;
|
|
18
|
-
this.scores = scores;
|
|
19
|
-
this.rates = rates;
|
|
20
|
-
if (this.code && !P.Map.has(this.code)) {
|
|
21
|
-
P.Map.set(this.code, this);
|
|
22
|
-
}
|
|
23
|
-
}
|
|
24
|
-
}
|
|
25
|
-
exports.P = P;
|
package/dist/types/PlayLaBaG.js
DELETED
|
@@ -1,77 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.PlayLaBaG = void 0;
|
|
4
|
-
const __1 = require("..");
|
|
5
|
-
const BaseLaBaG_1 = require("./BaseLaBaG");
|
|
6
|
-
class PlayLaBaG extends BaseLaBaG_1.BaseLaBaG {
|
|
7
|
-
Reset() {
|
|
8
|
-
super.Reset();
|
|
9
|
-
console.log("遊戲已重置");
|
|
10
|
-
}
|
|
11
|
-
Random() {
|
|
12
|
-
super.Random();
|
|
13
|
-
console.log(`機率區間: ${this.RateRanges[this.NowMode()]}`);
|
|
14
|
-
console.log(`超級阿禾隨機數為: ${__1.Modes.SuperHHH.RandNum}`);
|
|
15
|
-
console.log(`綠光阿瑋隨機數為: ${__1.Modes.GreenWei.RandNum}`);
|
|
16
|
-
console.log(`咖波累積數:${__1.Modes.GreenWei.Score}`);
|
|
17
|
-
}
|
|
18
|
-
CalculateScore() {
|
|
19
|
-
super.CalculateScore();
|
|
20
|
-
console.log(`加分倍數: ${this.ScoreTime}`);
|
|
21
|
-
}
|
|
22
|
-
Result() {
|
|
23
|
-
super.Result();
|
|
24
|
-
console.log("");
|
|
25
|
-
console.log(`| ${this.Ps[0]?.code} | ${this.Ps[1]?.code} | ${this.Ps[2]?.code} |`);
|
|
26
|
-
console.log(`+ ${this.MarginScore}`);
|
|
27
|
-
console.log(`目前分數: ${this.Score}`);
|
|
28
|
-
console.log(`剩餘次數: ${this.Times - this.Played}`);
|
|
29
|
-
}
|
|
30
|
-
JudgeMode() {
|
|
31
|
-
super.JudgeMode();
|
|
32
|
-
const mode = this.NowMode();
|
|
33
|
-
switch (mode) {
|
|
34
|
-
case "SuperHHH":
|
|
35
|
-
if (this.ModeToScreen) {
|
|
36
|
-
console.log("超級阿禾出現");
|
|
37
|
-
if (__1.Modes.SuperHHH.Score !== 0) {
|
|
38
|
-
console.log(`(超級阿禾加倍分: ${__1.Modes.SuperHHH.Score})`);
|
|
39
|
-
}
|
|
40
|
-
}
|
|
41
|
-
else {
|
|
42
|
-
if (this.Ps.every((p) => p?.code === "B")) {
|
|
43
|
-
console.log("全阿禾,次數不消耗且+1!");
|
|
44
|
-
}
|
|
45
|
-
}
|
|
46
|
-
console.log(`超級阿禾剩餘次數:${__1.Modes.SuperHHH.Times}次`);
|
|
47
|
-
break;
|
|
48
|
-
case "GreenWei":
|
|
49
|
-
if (this.ModeToScreen) {
|
|
50
|
-
console.log("綠光阿瑋出現");
|
|
51
|
-
}
|
|
52
|
-
else {
|
|
53
|
-
if (this.Ps.every((p) => p?.code === "A")) {
|
|
54
|
-
console.log("全咖波,次數不消耗!");
|
|
55
|
-
}
|
|
56
|
-
}
|
|
57
|
-
console.log(`綠光阿瑋剩餘次數:${__1.Modes.GreenWei.Times}次`);
|
|
58
|
-
break;
|
|
59
|
-
case "PiKaChu":
|
|
60
|
-
if (this.ModeToScreen) {
|
|
61
|
-
console.log("皮卡丘為你充電");
|
|
62
|
-
console.log(`已觸發 ${__1.Modes.PiKaChu.Times} 次皮卡丘充電`);
|
|
63
|
-
}
|
|
64
|
-
break;
|
|
65
|
-
}
|
|
66
|
-
}
|
|
67
|
-
Logic() {
|
|
68
|
-
this.ModeToScreen = false;
|
|
69
|
-
this.OneData = {};
|
|
70
|
-
this.MarginScore = 0;
|
|
71
|
-
this.Random();
|
|
72
|
-
this.CalculateScore();
|
|
73
|
-
this.Result();
|
|
74
|
-
this.JudgeMode();
|
|
75
|
-
}
|
|
76
|
-
}
|
|
77
|
-
exports.PlayLaBaG = PlayLaBaG;
|
package/dist/utils/data.d.ts
DELETED
package/dist/utils/data.js
DELETED
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.verifyScore = exports.parseScore = void 0;
|
|
4
|
-
const JsonLaBaG_1 = require("../types/JsonLaBaG");
|
|
5
|
-
const parseScore = (allData) => {
|
|
6
|
-
const game = new JsonLaBaG_1.JsonLaBaG();
|
|
7
|
-
game.SetupData(allData);
|
|
8
|
-
game.Logic();
|
|
9
|
-
return game.Score;
|
|
10
|
-
};
|
|
11
|
-
exports.parseScore = parseScore;
|
|
12
|
-
const verifyScore = (score, allData) => (0, exports.parseScore)(allData) === score;
|
|
13
|
-
exports.verifyScore = verifyScore;
|
|
File without changes
|
|
File without changes
|