labag 2.0.0 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +46 -203
- package/dist/modes/greenwei.d.ts +3 -0
- package/dist/modes/greenwei.js +80 -0
- package/dist/modes/normal.d.ts +3 -0
- package/dist/modes/normal.js +11 -0
- package/dist/modes/pikachu.d.ts +3 -0
- package/dist/modes/pikachu.js +30 -0
- package/dist/modes/superhhh.d.ts +3 -0
- package/dist/modes/superhhh.js +66 -0
- package/package.json +1 -1
- package/src/index.ts +12 -206
- package/src/modes/greenwei.ts +84 -0
- package/src/modes/normal.ts +10 -0
- package/src/modes/pikachu.ts +37 -0
- package/src/modes/superhhh.ts +70 -0
- package/dist/types/BaseLaBaG.d.ts +0 -26
- package/dist/types/BaseLaBaG.js +0 -174
- package/dist/types/JsonLaBaG.d.ts +0 -11
- package/dist/types/JsonLaBaG.js +0 -62
- package/dist/types/LaBaG.d.ts +0 -26
- package/dist/types/LaBaG.js +0 -2
- package/dist/types/Mode.d.ts +0 -11
- package/dist/types/Mode.js +0 -2
- package/dist/types/P.d.ts +0 -17
- package/dist/types/P.js +0 -25
- package/dist/types/PlayLaBaG.d.ts +0 -9
- package/dist/types/PlayLaBaG.js +0 -77
- package/dist/utils/data.d.ts +0 -3
- package/dist/utils/data.js +0 -13
- /package/dist/utils/{RandInt.d.ts → randInt.d.ts} +0 -0
- /package/dist/utils/{RandInt.js → randInt.js} +0 -0
package/dist/index.js
CHANGED
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@@ -1,208 +1,51 @@
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || (function () {
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var ownKeys = function(o) {
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ownKeys = Object.getOwnPropertyNames || function (o) {
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var ar = [];
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for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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return ar;
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};
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return ownKeys(o);
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};
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return function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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__setModuleDefault(result, mod);
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return result;
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};
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
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const labag_1 = require("./labag");
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const
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const
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const normal = __importStar(require("./modes/normal"));
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const superhhh = __importStar(require("./modes/superhhh"));
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const greenwei = __importStar(require("./modes/greenwei"));
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const pikachu = __importStar(require("./modes/pikachu"));
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const labag = new labag_1.LaBaG();
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kachu: 19,
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rrr: 19,
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},
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{
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gameStart: (_, mode) => {
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mode.active = false;
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mode.variable.times = 0;
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},
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roundStart: (_, mode) => {
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if (!mode.active)
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return;
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mode.variable.score = 0;
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mode.variable.times -= 1;
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},
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rollSlots: (_, mode) => {
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mode.variable.randNum = (0, randInt_1.randInt)(1, 100);
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},
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roundEnd: (game, mode) => {
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const { patterns } = game;
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const { variable } = mode;
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let hhhCount = 0;
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let allHHH = true;
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for (const p of patterns) {
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if (p?.name === "hhh")
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hhhCount++;
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else
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allHHH = false;
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}
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if (mode.active) {
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if (allHHH) {
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variable.times += 2;
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}
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if (variable.times <= 0) {
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mode.active = false;
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}
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}
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else {
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if (variable.randNum <= variable.rate && hhhCount > 0) {
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mode.active = true;
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variable.times += 6;
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for (let i = 0; i < patterns.length; i++) {
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if (patterns[i]?.name === "hhh") {
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patterns[i] = variable.pattern;
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}
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}
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}
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}
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},
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},
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{
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times: 0,
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rate: 15,
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score: 0,
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randNum: 0,
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pattern: {
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name: "superhhh",
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scores: [1500, 800, 300],
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},
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},
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],
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[
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false,
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"greenwei",
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{
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gss: 36,
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hhh: 24,
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hentai: 17,
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handson: 12,
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kachu: 8,
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rrr: 3,
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},
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{
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gameStart: (_, mode) => {
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mode.active = false;
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mode.variable.times = 0;
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},
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roundStart: (_, mode) => {
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if (!mode.active)
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return;
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mode.variable.times -= 1;
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},
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rollSlots: (_, mode) => {
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mode.variable.randNum = (0, randInt_1.randInt)(1, 100);
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},
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calculateScore: (game, mode) => {
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if (mode.active) {
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game.marginScore = Math.round(game.marginScore * 3);
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}
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},
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roundEnd: (game, mode) => {
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const { patterns } = game;
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const { variable } = mode;
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let gssCount = 0;
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let allGSS = true;
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for (const p of patterns) {
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if (p?.name === "gss")
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gssCount++;
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else
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allGSS = false;
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}
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variable.count += gssCount;
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if (mode.active) {
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if (allGSS) {
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variable.times += 1;
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}
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if (variable.times <= 0) {
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mode.active = false;
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}
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}
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else {
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let activated = false;
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if (variable.randNum <= variable.rate && allGSS) {
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activated = true;
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variable.times += 2;
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}
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else if (variable.count >= 20) {
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activated = true;
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variable.times += 2;
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variable.count -= 20;
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}
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if (activated) {
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mode.active = true;
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for (let i = 0; i < patterns.length; i++) {
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if (patterns[i]?.name === "gss") {
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patterns[i] = variable.pattern;
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}
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}
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}
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}
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},
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},
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{
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times: 0,
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rate: 35,
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randNum: 0,
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count: 0,
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pattern: {
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name: "greenwei",
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scores: [800, 400, 180],
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},
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},
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],
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[
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false,
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"pikachu",
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{
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gss: 36,
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hhh: 24,
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hentai: 17,
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handson: 12,
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kachu: 8,
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rrr: 3,
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},
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{
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gameStart: (_, mode) => {
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mode.active = false;
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mode.variable.times = 0;
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},
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roundEnd: (game, mode) => {
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if (!game.isRunning() &&
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game.patterns.some((p) => p && p.name === "kachu")) {
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mode.active = true;
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game.played -= 5;
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mode.variable.times += 1;
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}
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},
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},
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{
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times: 0,
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pattern: {
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name: "pikachu",
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scores: [12000, 8000, 1250],
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},
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},
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],
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[
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true,
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"normal",
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{
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gss: 36,
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hhh: 24,
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hentai: 17,
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handson: 12,
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kachu: 8,
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rrr: 3,
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},
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],
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];
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for (const modeArgs of modes) {
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const mode = new mode_1.Mode(...modeArgs);
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labag.addMode(mode);
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}
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[superhhh, greenwei, pikachu, normal].forEach((mode) => {
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console.log(mode);
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if (mode.default.active) {
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labag.modes.push(mode.default);
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}
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else {
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labag.addMode(mode.default);
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}
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});
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exports.default = labag;
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@@ -0,0 +1,80 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const mode_1 = require("../mode");
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const randInt_1 = require("../utils/randInt");
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exports.default = new mode_1.Mode(false, "greenwei", {
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gss: 36,
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hhh: 24,
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hentai: 17,
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handson: 12,
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kachu: 8,
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rrr: 3,
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}, {
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gameStart: (_, mode) => {
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mode.active = false;
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mode.variable.times = 0;
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},
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roundStart: (_, mode) => {
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if (!mode.active)
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return;
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mode.variable.times -= 1;
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},
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rollSlots: (_, mode) => {
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mode.variable.randNum = (0, randInt_1.randInt)(1, 100);
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},
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calculateScore: (game, mode) => {
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if (mode.active) {
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game.marginScore = Math.round(game.marginScore * 3);
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}
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},
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roundEnd: (game, mode) => {
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const { patterns } = game;
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const { variable } = mode;
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let gssCount = 0;
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let allGSS = true;
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for (const p of patterns) {
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if (p?.name === "gss")
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gssCount++;
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else
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allGSS = false;
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}
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variable.count += gssCount;
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if (mode.active) {
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if (allGSS) {
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variable.times += 1;
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}
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if (variable.times <= 0) {
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mode.active = false;
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}
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}
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else {
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let activated = false;
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if (variable.randNum <= variable.rate && allGSS) {
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activated = true;
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variable.times += 2;
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}
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else if (variable.count >= 20) {
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activated = true;
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variable.times += 2;
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variable.count -= 20;
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}
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if (activated) {
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mode.active = true;
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for (let i = 0; i < patterns.length; i++) {
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if (patterns[i]?.name === "gss") {
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patterns[i] = variable.pattern;
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}
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}
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}
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|
+
}
|
|
70
|
+
},
|
|
71
|
+
}, {
|
|
72
|
+
times: 0,
|
|
73
|
+
rate: 35,
|
|
74
|
+
randNum: 0,
|
|
75
|
+
count: 0,
|
|
76
|
+
pattern: {
|
|
77
|
+
name: "greenwei",
|
|
78
|
+
scores: [800, 400, 180],
|
|
79
|
+
},
|
|
80
|
+
});
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
const mode_1 = require("../mode");
|
|
4
|
+
exports.default = new mode_1.Mode(false, "pikachu", {
|
|
5
|
+
gss: 36,
|
|
6
|
+
hhh: 24,
|
|
7
|
+
hentai: 17,
|
|
8
|
+
handson: 12,
|
|
9
|
+
kachu: 8,
|
|
10
|
+
rrr: 3,
|
|
11
|
+
}, {
|
|
12
|
+
gameStart: (_, mode) => {
|
|
13
|
+
mode.active = false;
|
|
14
|
+
mode.variable.times = 0;
|
|
15
|
+
},
|
|
16
|
+
roundEnd: (game, mode) => {
|
|
17
|
+
if (!game.isRunning() &&
|
|
18
|
+
game.patterns.some((p) => p && p.name === "kachu")) {
|
|
19
|
+
mode.active = true;
|
|
20
|
+
game.played -= 5;
|
|
21
|
+
mode.variable.times += 1;
|
|
22
|
+
}
|
|
23
|
+
},
|
|
24
|
+
}, {
|
|
25
|
+
times: 0,
|
|
26
|
+
pattern: {
|
|
27
|
+
name: "pikachu",
|
|
28
|
+
scores: [12000, 8000, 1250],
|
|
29
|
+
},
|
|
30
|
+
});
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
const mode_1 = require("../mode");
|
|
4
|
+
const randInt_1 = require("../utils/randInt");
|
|
5
|
+
exports.default = new mode_1.Mode(false, "superhhh", {
|
|
6
|
+
gss: 19,
|
|
7
|
+
hhh: 5,
|
|
8
|
+
hentai: 19,
|
|
9
|
+
handson: 19,
|
|
10
|
+
kachu: 19,
|
|
11
|
+
rrr: 19,
|
|
12
|
+
}, {
|
|
13
|
+
gameStart: (_, mode) => {
|
|
14
|
+
mode.active = false;
|
|
15
|
+
mode.variable.times = 0;
|
|
16
|
+
},
|
|
17
|
+
roundStart: (_, mode) => {
|
|
18
|
+
if (!mode.active)
|
|
19
|
+
return;
|
|
20
|
+
mode.variable.score = 0;
|
|
21
|
+
mode.variable.times -= 1;
|
|
22
|
+
},
|
|
23
|
+
rollSlots: (_, mode) => {
|
|
24
|
+
mode.variable.randNum = (0, randInt_1.randInt)(1, 100);
|
|
25
|
+
},
|
|
26
|
+
roundEnd: (game, mode) => {
|
|
27
|
+
const { patterns } = game;
|
|
28
|
+
const { variable } = mode;
|
|
29
|
+
let hhhCount = 0;
|
|
30
|
+
let allHHH = true;
|
|
31
|
+
for (const p of patterns) {
|
|
32
|
+
if (p?.name === "hhh")
|
|
33
|
+
hhhCount++;
|
|
34
|
+
else
|
|
35
|
+
allHHH = false;
|
|
36
|
+
}
|
|
37
|
+
if (mode.active) {
|
|
38
|
+
if (allHHH) {
|
|
39
|
+
variable.times += 2;
|
|
40
|
+
}
|
|
41
|
+
if (variable.times <= 0) {
|
|
42
|
+
mode.active = false;
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
else {
|
|
46
|
+
if (variable.randNum <= variable.rate && hhhCount > 0) {
|
|
47
|
+
mode.active = true;
|
|
48
|
+
variable.times += 6;
|
|
49
|
+
for (let i = 0; i < patterns.length; i++) {
|
|
50
|
+
if (patterns[i]?.name === "hhh") {
|
|
51
|
+
patterns[i] = variable.pattern;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
},
|
|
57
|
+
}, {
|
|
58
|
+
times: 0,
|
|
59
|
+
rate: 15,
|
|
60
|
+
score: 0,
|
|
61
|
+
randNum: 0,
|
|
62
|
+
pattern: {
|
|
63
|
+
name: "superhhh",
|
|
64
|
+
scores: [1500, 800, 300],
|
|
65
|
+
},
|
|
66
|
+
});
|
package/package.json
CHANGED
package/src/index.ts
CHANGED
|
@@ -1,210 +1,16 @@
|
|
|
1
1
|
import { LaBaG } from "./labag";
|
|
2
|
-
import
|
|
3
|
-
import
|
|
2
|
+
import * as normal from "./modes/normal";
|
|
3
|
+
import * as superhhh from "./modes/superhhh";
|
|
4
|
+
import * as greenwei from "./modes/greenwei";
|
|
5
|
+
import * as pikachu from "./modes/pikachu";
|
|
4
6
|
|
|
5
7
|
const labag = new LaBaG();
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
hentai: 19,
|
|
15
|
-
handson: 19,
|
|
16
|
-
kachu: 19,
|
|
17
|
-
rrr: 19,
|
|
18
|
-
},
|
|
19
|
-
{
|
|
20
|
-
gameStart: (_, mode) => {
|
|
21
|
-
mode.active = false;
|
|
22
|
-
mode.variable.times = 0;
|
|
23
|
-
},
|
|
24
|
-
roundStart: (_, mode) => {
|
|
25
|
-
if (!mode.active) return;
|
|
26
|
-
mode.variable.score = 0;
|
|
27
|
-
mode.variable.times -= 1;
|
|
28
|
-
},
|
|
29
|
-
rollSlots: (_, mode) => {
|
|
30
|
-
mode.variable.randNum = randInt(1, 100);
|
|
31
|
-
},
|
|
32
|
-
roundEnd: (game, mode) => {
|
|
33
|
-
const { patterns } = game;
|
|
34
|
-
const { variable } = mode;
|
|
35
|
-
|
|
36
|
-
let hhhCount = 0;
|
|
37
|
-
let allHHH = true;
|
|
38
|
-
for (const p of patterns) {
|
|
39
|
-
if (p?.name === "hhh") hhhCount++;
|
|
40
|
-
else allHHH = false;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
if (mode.active) {
|
|
44
|
-
if (allHHH) {
|
|
45
|
-
variable.times += 2;
|
|
46
|
-
}
|
|
47
|
-
if (variable.times <= 0) {
|
|
48
|
-
mode.active = false;
|
|
49
|
-
}
|
|
50
|
-
} else {
|
|
51
|
-
if (variable.randNum <= variable.rate && hhhCount > 0) {
|
|
52
|
-
mode.active = true;
|
|
53
|
-
variable.times += 6;
|
|
54
|
-
|
|
55
|
-
for (let i = 0; i < patterns.length; i++) {
|
|
56
|
-
if (patterns[i]?.name === "hhh") {
|
|
57
|
-
patterns[i] = variable.pattern;
|
|
58
|
-
}
|
|
59
|
-
}
|
|
60
|
-
}
|
|
61
|
-
}
|
|
62
|
-
},
|
|
63
|
-
},
|
|
64
|
-
{
|
|
65
|
-
times: 0,
|
|
66
|
-
rate: 15,
|
|
67
|
-
score: 0,
|
|
68
|
-
randNum: 0,
|
|
69
|
-
pattern: {
|
|
70
|
-
name: "superhhh",
|
|
71
|
-
scores: [1500, 800, 300],
|
|
72
|
-
},
|
|
73
|
-
},
|
|
74
|
-
],
|
|
75
|
-
[
|
|
76
|
-
false,
|
|
77
|
-
"greenwei",
|
|
78
|
-
{
|
|
79
|
-
gss: 36,
|
|
80
|
-
hhh: 24,
|
|
81
|
-
hentai: 17,
|
|
82
|
-
handson: 12,
|
|
83
|
-
kachu: 8,
|
|
84
|
-
rrr: 3,
|
|
85
|
-
},
|
|
86
|
-
{
|
|
87
|
-
gameStart: (_, mode) => {
|
|
88
|
-
mode.active = false;
|
|
89
|
-
mode.variable.times = 0;
|
|
90
|
-
},
|
|
91
|
-
roundStart: (_, mode) => {
|
|
92
|
-
if (!mode.active) return;
|
|
93
|
-
mode.variable.times -= 1;
|
|
94
|
-
},
|
|
95
|
-
rollSlots: (_, mode) => {
|
|
96
|
-
mode.variable.randNum = randInt(1, 100);
|
|
97
|
-
},
|
|
98
|
-
calculateScore: (game, mode) => {
|
|
99
|
-
if (mode.active) {
|
|
100
|
-
game.marginScore = Math.round(game.marginScore * 3);
|
|
101
|
-
}
|
|
102
|
-
},
|
|
103
|
-
roundEnd: (game, mode) => {
|
|
104
|
-
const { patterns } = game;
|
|
105
|
-
const { variable } = mode;
|
|
106
|
-
|
|
107
|
-
let gssCount = 0;
|
|
108
|
-
let allGSS = true;
|
|
109
|
-
for (const p of patterns) {
|
|
110
|
-
if (p?.name === "gss") gssCount++;
|
|
111
|
-
else allGSS = false;
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
variable.count += gssCount;
|
|
115
|
-
|
|
116
|
-
if (mode.active) {
|
|
117
|
-
if (allGSS) {
|
|
118
|
-
variable.times += 1;
|
|
119
|
-
}
|
|
120
|
-
if (variable.times <= 0) {
|
|
121
|
-
mode.active = false;
|
|
122
|
-
}
|
|
123
|
-
} else {
|
|
124
|
-
let activated = false;
|
|
125
|
-
if (variable.randNum <= variable.rate && allGSS) {
|
|
126
|
-
activated = true;
|
|
127
|
-
variable.times += 2;
|
|
128
|
-
} else if (variable.count >= 20) {
|
|
129
|
-
activated = true;
|
|
130
|
-
variable.times += 2;
|
|
131
|
-
variable.count -= 20;
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
if (activated) {
|
|
135
|
-
mode.active = true;
|
|
136
|
-
for (let i = 0; i < patterns.length; i++) {
|
|
137
|
-
if (patterns[i]?.name === "gss") {
|
|
138
|
-
patterns[i] = variable.pattern;
|
|
139
|
-
}
|
|
140
|
-
}
|
|
141
|
-
}
|
|
142
|
-
}
|
|
143
|
-
},
|
|
144
|
-
},
|
|
145
|
-
{
|
|
146
|
-
times: 0,
|
|
147
|
-
rate: 35,
|
|
148
|
-
randNum: 0,
|
|
149
|
-
count: 0,
|
|
150
|
-
pattern: {
|
|
151
|
-
name: "greenwei",
|
|
152
|
-
scores: [800, 400, 180],
|
|
153
|
-
},
|
|
154
|
-
},
|
|
155
|
-
],
|
|
156
|
-
[
|
|
157
|
-
false,
|
|
158
|
-
"pikachu",
|
|
159
|
-
{
|
|
160
|
-
gss: 36,
|
|
161
|
-
hhh: 24,
|
|
162
|
-
hentai: 17,
|
|
163
|
-
handson: 12,
|
|
164
|
-
kachu: 8,
|
|
165
|
-
rrr: 3,
|
|
166
|
-
},
|
|
167
|
-
{
|
|
168
|
-
gameStart: (_, mode) => {
|
|
169
|
-
mode.active = false;
|
|
170
|
-
mode.variable.times = 0;
|
|
171
|
-
},
|
|
172
|
-
roundEnd: (game, mode) => {
|
|
173
|
-
if (
|
|
174
|
-
!game.isRunning() &&
|
|
175
|
-
game.patterns.some((p) => p && p.name === "kachu")
|
|
176
|
-
) {
|
|
177
|
-
mode.active = true;
|
|
178
|
-
game.played -= 5;
|
|
179
|
-
mode.variable.times += 1;
|
|
180
|
-
}
|
|
181
|
-
},
|
|
182
|
-
},
|
|
183
|
-
{
|
|
184
|
-
times: 0,
|
|
185
|
-
pattern: {
|
|
186
|
-
name: "pikachu",
|
|
187
|
-
scores: [12000, 8000, 1250],
|
|
188
|
-
},
|
|
189
|
-
},
|
|
190
|
-
],
|
|
191
|
-
[
|
|
192
|
-
true,
|
|
193
|
-
"normal",
|
|
194
|
-
{
|
|
195
|
-
gss: 36,
|
|
196
|
-
hhh: 24,
|
|
197
|
-
hentai: 17,
|
|
198
|
-
handson: 12,
|
|
199
|
-
kachu: 8,
|
|
200
|
-
rrr: 3,
|
|
201
|
-
},
|
|
202
|
-
],
|
|
203
|
-
];
|
|
204
|
-
|
|
205
|
-
for (const modeArgs of modes) {
|
|
206
|
-
const mode = new Mode(...modeArgs);
|
|
207
|
-
labag.addMode(mode);
|
|
208
|
-
}
|
|
209
|
-
|
|
8
|
+
[superhhh, greenwei, pikachu, normal].forEach((mode) => {
|
|
9
|
+
console.log(mode)
|
|
10
|
+
if (mode.default.active) {
|
|
11
|
+
labag.modes.push(mode.default);
|
|
12
|
+
} else {
|
|
13
|
+
labag.addMode(mode.default);
|
|
14
|
+
}
|
|
15
|
+
});
|
|
210
16
|
export default labag;
|