labag 1.2.2 → 2.0.1

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Files changed (46) hide show
  1. package/dist/index.d.ts +3 -9
  2. package/dist/index.js +190 -160
  3. package/dist/labag.d.ts +78 -0
  4. package/dist/labag.js +222 -0
  5. package/dist/mode.d.ts +30 -0
  6. package/dist/mode.js +51 -0
  7. package/dist/pattern.d.ts +22 -0
  8. package/dist/pattern.js +32 -0
  9. package/dist/test.d.ts +1 -0
  10. package/dist/test.js +35 -0
  11. package/dist/types/index.d.ts +18 -0
  12. package/dist/utils/randInt.d.ts +7 -0
  13. package/dist/utils/randInt.js +11 -0
  14. package/package.json +1 -1
  15. package/src/index.ts +190 -178
  16. package/src/labag.ts +239 -0
  17. package/src/mode.ts +61 -0
  18. package/src/pattern.ts +31 -0
  19. package/src/test.ts +37 -0
  20. package/src/types/index.ts +28 -0
  21. package/src/utils/randInt.ts +8 -0
  22. package/tsconfig.json +13 -13
  23. package/dist/types/BaseLaBaG.d.ts +0 -26
  24. package/dist/types/BaseLaBaG.js +0 -174
  25. package/dist/types/JsonLaBaG.d.ts +0 -11
  26. package/dist/types/JsonLaBaG.js +0 -62
  27. package/dist/types/LaBaG.d.ts +0 -26
  28. package/dist/types/Mode.d.ts +0 -11
  29. package/dist/types/Mode.js +0 -2
  30. package/dist/types/P.d.ts +0 -17
  31. package/dist/types/P.js +0 -25
  32. package/dist/types/PlayLaBaG.d.ts +0 -9
  33. package/dist/types/PlayLaBaG.js +0 -77
  34. package/dist/utils/RandInt.d.ts +0 -1
  35. package/dist/utils/RandInt.js +0 -6
  36. package/dist/utils/data.d.ts +0 -3
  37. package/dist/utils/data.js +0 -13
  38. package/src/types/BaseLaBaG.ts +0 -193
  39. package/src/types/JsonLaBaG.ts +0 -70
  40. package/src/types/LaBaG.ts +0 -37
  41. package/src/types/Mode.ts +0 -13
  42. package/src/types/P.ts +0 -40
  43. package/src/types/PlayLaBaG.ts +0 -80
  44. package/src/utils/RandInt.ts +0 -3
  45. package/src/utils/data.ts +0 -12
  46. /package/dist/types/{LaBaG.js → index.js} +0 -0
@@ -1,80 +0,0 @@
1
- import { Modes } from "..";
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- import { BaseLaBaG } from "./BaseLaBaG";
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- import { ModeNames } from "./Mode";
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-
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- export class PlayLaBaG extends BaseLaBaG {
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- Reset(): void {
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- super.Reset();
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- console.log("遊戲已重置");
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- }
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-
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- Random(): void {
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- super.Random();
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- console.log(`機率區間: ${this.RateRanges[this.NowMode()]}`);
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- console.log(`超級阿禾隨機數為: ${Modes.SuperHHH.RandNum}`);
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- console.log(`綠光阿瑋隨機數為: ${Modes.GreenWei.RandNum}`);
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- console.log(`咖波累積數:${Modes.GreenWei.Score}`);
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- }
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-
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- CalculateScore(): void {
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- super.CalculateScore();
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- console.log(`加分倍數: ${this.ScoreTime}`);
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- }
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-
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- Result(): void {
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- super.Result();
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- console.log("");
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- console.log(
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- `| ${this.Ps[0]?.code} | ${this.Ps[1]?.code} | ${this.Ps[2]?.code} |`
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- );
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- console.log(`+ ${this.MarginScore}`);
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- console.log(`目前分數: ${this.Score}`);
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- console.log(`剩餘次數: ${this.Times - this.Played}`);
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- }
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-
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- JudgeMode(): void {
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- super.JudgeMode();
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- const mode: ModeNames = this.NowMode();
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- switch (mode) {
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- case "SuperHHH":
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- if (this.ModeToScreen) {
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- console.log("超級阿禾出現");
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- if (Modes.SuperHHH.Score !== 0) {
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- console.log(`(超級阿禾加倍分: ${Modes.SuperHHH.Score})`);
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- }
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- } else {
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- if (this.Ps.every((p) => p?.code === "B")) {
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- console.log("全阿禾,次數不消耗且+1!");
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- }
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- }
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- console.log(`超級阿禾剩餘次數:${Modes.SuperHHH.Times}次`);
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- break;
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- case "GreenWei":
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- if (this.ModeToScreen) {
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- console.log("綠光阿瑋出現");
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- } else {
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- if (this.Ps.every((p) => p?.code === "A")) {
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- console.log("全咖波,次數不消耗!");
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- }
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- }
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- console.log(`綠光阿瑋剩餘次數:${Modes.GreenWei.Times}次`);
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- break;
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- case "PiKaChu":
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- if (this.ModeToScreen) {
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- console.log("皮卡丘為你充電");
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- console.log(`已觸發 ${Modes.PiKaChu.Times} 次皮卡丘充電`);
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- }
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- break;
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- }
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- }
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-
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- Logic(): void {
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- this.ModeToScreen = false;
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- this.OneData = {};
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- this.MarginScore = 0;
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- this.Random();
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- this.CalculateScore();
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- this.Result();
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- this.JudgeMode();
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- }
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- }
@@ -1,3 +0,0 @@
1
- export function RandInt(min: number, max: number): number {
2
- return Math.floor(Math.random() * (max - min + 1)) + min;
3
- }
package/src/utils/data.ts DELETED
@@ -1,12 +0,0 @@
1
- import { JsonLaBaG } from "../types/JsonLaBaG";
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- import { AllDataType } from "../types/LaBaG";
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-
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- export const parseScore = (allData: AllDataType): number => {
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- const game = new JsonLaBaG();
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- game.SetupData(allData);
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- game.Logic();
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- return game.Score;
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- };
10
-
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- export const verifyScore = (score: number, allData: AllDataType): boolean =>
12
- parseScore(allData) === score;
File without changes