labag 1.2.2 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +3 -9
- package/dist/index.js +190 -160
- package/dist/labag.d.ts +78 -0
- package/dist/labag.js +222 -0
- package/dist/mode.d.ts +30 -0
- package/dist/mode.js +51 -0
- package/dist/pattern.d.ts +22 -0
- package/dist/pattern.js +32 -0
- package/dist/test.d.ts +1 -0
- package/dist/test.js +35 -0
- package/dist/types/index.d.ts +18 -0
- package/dist/utils/randInt.d.ts +7 -0
- package/dist/utils/randInt.js +11 -0
- package/package.json +1 -1
- package/src/index.ts +190 -178
- package/src/labag.ts +239 -0
- package/src/mode.ts +61 -0
- package/src/pattern.ts +31 -0
- package/src/test.ts +37 -0
- package/src/types/index.ts +28 -0
- package/src/utils/randInt.ts +8 -0
- package/tsconfig.json +13 -13
- package/dist/types/BaseLaBaG.d.ts +0 -26
- package/dist/types/BaseLaBaG.js +0 -174
- package/dist/types/JsonLaBaG.d.ts +0 -11
- package/dist/types/JsonLaBaG.js +0 -62
- package/dist/types/LaBaG.d.ts +0 -26
- package/dist/types/Mode.d.ts +0 -11
- package/dist/types/Mode.js +0 -2
- package/dist/types/P.d.ts +0 -17
- package/dist/types/P.js +0 -25
- package/dist/types/PlayLaBaG.d.ts +0 -9
- package/dist/types/PlayLaBaG.js +0 -77
- package/dist/utils/RandInt.d.ts +0 -1
- package/dist/utils/RandInt.js +0 -6
- package/dist/utils/data.d.ts +0 -3
- package/dist/utils/data.js +0 -13
- package/src/types/BaseLaBaG.ts +0 -193
- package/src/types/JsonLaBaG.ts +0 -70
- package/src/types/LaBaG.ts +0 -37
- package/src/types/Mode.ts +0 -13
- package/src/types/P.ts +0 -40
- package/src/types/PlayLaBaG.ts +0 -80
- package/src/utils/RandInt.ts +0 -3
- package/src/utils/data.ts +0 -12
- /package/dist/types/{LaBaG.js → index.js} +0 -0
package/dist/mode.d.ts
ADDED
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@@ -0,0 +1,30 @@
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import { LaBaG } from "./labag";
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import { LaBaGEvent, Pattern, PatternName } from "./types";
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/**
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* 代表遊戲的一種模式,包含機率設定和事件監聽器。
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*/
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export declare class Mode {
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/** 模式是否啟用 */
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active: boolean;
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/** 模式名稱 */
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name: string;
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/** 各圖案出現的機率 */
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rates: Record<PatternName, number>;
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ranges: {
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threshold: number;
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pattern: Pattern;
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}[];
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/** 事件監聽器 */
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eventListener: Partial<Record<LaBaGEvent, (game: LaBaG, mode: Mode) => void>>;
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/** 模式專屬的變數儲存空間 */
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variable: Record<string, any>;
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/** 機率總和 */
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/**
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* 建立一個新的模式。
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* @param active - 是否啟用此模式。
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* @param name - 模式名稱。
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* @param rates - 各圖案的機率設定。
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* @param eventListener - 事件監聽器。
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*/
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constructor(active: boolean, name: string, rates: Record<PatternName, number>, eventListener?: Partial<Record<LaBaGEvent, (game: LaBaG, mode: Mode) => void>>, variable?: Record<string, any>);
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}
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package/dist/mode.js
ADDED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Mode = void 0;
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const pattern_1 = require("./pattern");
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/**
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* 代表遊戲的一種模式,包含機率設定和事件監聽器。
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*/
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class Mode {
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/** 模式是否啟用 */
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active;
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/** 模式名稱 */
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name;
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/** 各圖案出現的機率 */
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rates;
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// 預先計算的區間,用於高效查找
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ranges;
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/** 事件監聽器 */
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eventListener;
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/** 模式專屬的變數儲存空間 */
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variable;
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/** 機率總和 */
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/**
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* 建立一個新的模式。
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* @param active - 是否啟用此模式。
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* @param name - 模式名稱。
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* @param rates - 各圖案的機率設定。
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* @param eventListener - 事件監聽器。
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*/
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constructor(active, name, rates, eventListener, variable) {
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this.active = active;
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this.name = name;
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this.rates = rates;
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this.eventListener = eventListener ?? {};
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this.variable = variable ?? {};
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// 預先計算機率區間
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this.ranges = [];
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let acc = 0;
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// 遍歷定義的圖案以確保順序一致
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for (const pattern of pattern_1.patterns) {
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const rate = rates[pattern.name];
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if (rate !== undefined) {
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acc += rate;
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this.ranges.push({ threshold: acc, pattern });
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}
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}
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if (acc > 100) {
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console.warn(`模式 "${name}" 的機率總和超過 100%,請檢查設定。`);
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}
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}
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}
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exports.Mode = Mode;
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/**
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* 定義遊戲中可用的圖案及其分數。
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*/
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export declare const patterns: readonly [{
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readonly name: "gss";
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readonly scores: [800, 400, 180];
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}, {
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readonly name: "hhh";
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readonly scores: [1500, 800, 300];
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}, {
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readonly name: "hentai";
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readonly scores: [2500, 1200, 500];
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}, {
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readonly name: "handson";
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readonly scores: [2900, 1450, 690];
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}, {
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readonly name: "kachu";
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readonly scores: [12000, 8000, 1250];
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}, {
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readonly name: "rrr";
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readonly scores: [20000, 12000, 2500];
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}];
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package/dist/pattern.js
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@@ -0,0 +1,32 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.patterns = void 0;
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/**
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* 定義遊戲中可用的圖案及其分數。
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*/
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exports.patterns = [
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{
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name: "gss",
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scores: [800, 400, 180],
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},
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{
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name: "hhh",
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scores: [1500, 800, 300],
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},
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{
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name: "hentai",
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scores: [2500, 1200, 500],
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},
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{
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name: "handson",
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scores: [2900, 1450, 690],
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},
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{
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name: "kachu",
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scores: [12000, 8000, 1250],
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},
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{
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name: "rrr",
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scores: [20000, 12000, 2500],
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},
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];
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package/dist/test.d.ts
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export {};
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package/dist/test.js
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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const index_1 = __importDefault(require("./index"));
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index_1.default.addEventListener("gameStart", (game) => {
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console.log("Game Started!");
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console.log(`Total Rounds: ${game.times}\n`);
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});
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index_1.default.addEventListener("roundStart", (game) => {
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console.log(`--- Round ${game.rounds} Start ---`);
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});
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index_1.default.addEventListener("rollSlots", (game) => {
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const { modes, ranges } = game.getCurrentConfig();
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console.log(`Active Modes: ${modes.map((m) => m.name).join(", ")}`);
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console.log(`Probability Ranges: ${ranges
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.map((r) => `${r.pattern.name}<=${r.threshold}`)
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.join(", ")}`);
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});
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index_1.default.addEventListener("roundEnd", (game) => {
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console.log(game.patterns.map((p) => (p ? p.name : "null")).join(" | "));
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console.log(`Margin Score: ${game.marginScore}`);
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console.log(`Score: ${game.score}\n`);
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});
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index_1.default.init();
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while (index_1.default.isRunning()) {
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index_1.default.play();
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}
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console.log("Game Over");
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console.log(`Final Score: ${index_1.default.score}`);
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console.log(`Active Modes at end: ${index_1.default
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.getCurrentConfig()
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.modes.map((m) => m.name)
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.join(", ")}`);
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import { patterns } from "src/pattern";
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/**
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* 拉霸遊戲的事件類型。
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*/
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export type LaBaGEvent = "gameOver" | "gameStart" | "roundStart" | "roundEnd" | "rollSlots" | "calculateScore";
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/**
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* 代表一個圖案及其對應的分數。
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*/
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export type Pattern = {
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/** 圖案名稱 */
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name: string;
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/** 對應的分數陣列 */
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scores: number[];
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};
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/**
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* 圖案名稱的型別。
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*/
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export type PatternName = (typeof patterns)[number]["name"];
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.randInt = void 0;
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/**
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* 產生一個介於 min 和 max 之間的隨機整數(包含 min 和 max)。
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* @param min - 最小值。
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* @param max - 最大值。
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* @returns 介於 min 和 max 之間的隨機整數。
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*/
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const randInt = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min;
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exports.randInt = randInt;
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package/package.json
CHANGED
package/src/index.ts
CHANGED
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import { LaBaG
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import { Mode
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import {
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import { PlayLaBaG } from "./types/PlayLaBaG";
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import { JsonLaBaG } from "./types/JsonLaBaG";
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import { P, PData } from "./types/P";
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import { parseScore, verifyScore } from './utils/data';
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import { LaBaG } from "./labag";
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import { Mode } from "./mode";
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import { randInt } from "./utils/randInt";
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const
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Gss: {
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name: "咖波",
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code: "A",
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rates: { Normal: 36, SuperHHH: 19, GreenWei: 36, PiKaChu: 36 },
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scores: [800, 400, 180],
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},
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Hhh: {
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name: "阿禾",
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code: "B",
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rates: { Normal: 24, SuperHHH: 5, GreenWei: 24, PiKaChu: 24 },
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scores: [1500, 800, 300],
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},
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Hentai: {
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name: "猥褻男",
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code: "C",
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rates: { Normal: 17, SuperHHH: 19, GreenWei: 17, PiKaChu: 17 },
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scores: [2500, 1200, 500],
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},
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Handsun: {
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name: "文傑",
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code: "D",
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rates: { Normal: 12, SuperHHH: 19, GreenWei: 12, PiKaChu: 12 },
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scores: [2900, 1450, 690],
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},
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Kachu: {
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name: "皮卡丘",
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code: "E",
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rates: { Normal: 8, SuperHHH: 19, GreenWei: 8, PiKaChu: 8 },
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scores: [12000, 8000, 1250],
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},
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Rrr: {
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name: "館長",
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code: "F",
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rates: { Normal: 3, SuperHHH: 19, GreenWei: 3, PiKaChu: 3 },
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scores: [20000, 12000, 2500],
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},
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};
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const labag = new LaBaG();
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RandNum: 0,
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Random(): void {
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this.RandNum = RandInt(1, 100);
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const modes: ConstructorParameters<typeof Mode>[] = [
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[
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false,
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"superhhh",
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{
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gss: 19,
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hhh: 5,
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hentai: 19,
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handson: 19,
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kachu: 19,
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rrr: 19,
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},
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63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
19
|
+
{
|
|
20
|
+
gameStart: (_, mode) => {
|
|
21
|
+
mode.active = false;
|
|
22
|
+
mode.variable.times = 0;
|
|
23
|
+
},
|
|
24
|
+
roundStart: (_, mode) => {
|
|
25
|
+
if (!mode.active) return;
|
|
26
|
+
mode.variable.score = 0;
|
|
27
|
+
mode.variable.times -= 1;
|
|
28
|
+
},
|
|
29
|
+
rollSlots: (_, mode) => {
|
|
30
|
+
mode.variable.randNum = randInt(1, 100);
|
|
31
|
+
},
|
|
32
|
+
roundEnd: (game, mode) => {
|
|
33
|
+
const { patterns } = game;
|
|
34
|
+
const { variable } = mode;
|
|
77
35
|
|
|
78
|
-
|
|
79
|
-
|
|
36
|
+
let hhhCount = 0;
|
|
37
|
+
let allHHH = true;
|
|
38
|
+
for (const p of patterns) {
|
|
39
|
+
if (p?.name === "hhh") hhhCount++;
|
|
40
|
+
else allHHH = false;
|
|
80
41
|
}
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
}
|
|
86
|
-
} else {
|
|
87
|
-
if (this.RandNum <= this.Rate && Game.Ps.some((p) => p?.code === "B")) {
|
|
88
|
-
this.InMode = true;
|
|
89
|
-
this.Times += 6;
|
|
90
|
-
Game.ModeToScreen = true;
|
|
91
|
-
if (Modes.PiKaChu.InMode) {
|
|
92
|
-
Modes.PiKaChu.InMode = false;
|
|
42
|
+
|
|
43
|
+
if (mode.active) {
|
|
44
|
+
if (allHHH) {
|
|
45
|
+
variable.times += 2;
|
|
93
46
|
}
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
47
|
+
if (variable.times <= 0) {
|
|
48
|
+
mode.active = false;
|
|
49
|
+
}
|
|
50
|
+
} else {
|
|
51
|
+
if (variable.randNum <= variable.rate && hhhCount > 0) {
|
|
52
|
+
mode.active = true;
|
|
53
|
+
variable.times += 6;
|
|
54
|
+
|
|
55
|
+
for (let i = 0; i < patterns.length; i++) {
|
|
56
|
+
if (patterns[i]?.name === "hhh") {
|
|
57
|
+
patterns[i] = variable.pattern;
|
|
58
|
+
}
|
|
59
|
+
}
|
|
98
60
|
}
|
|
99
61
|
}
|
|
100
|
-
}
|
|
62
|
+
},
|
|
101
63
|
},
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
this.RandNum = RandInt(1, 100);
|
|
64
|
+
{
|
|
65
|
+
times: 0,
|
|
66
|
+
rate: 15,
|
|
67
|
+
score: 0,
|
|
68
|
+
randNum: 0,
|
|
69
|
+
pattern: {
|
|
70
|
+
name: "superhhh",
|
|
71
|
+
scores: [1500, 800, 300],
|
|
72
|
+
},
|
|
112
73
|
},
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
74
|
+
],
|
|
75
|
+
[
|
|
76
|
+
false,
|
|
77
|
+
"greenwei",
|
|
78
|
+
{
|
|
79
|
+
gss: 36,
|
|
80
|
+
hhh: 24,
|
|
81
|
+
hentai: 17,
|
|
82
|
+
handson: 12,
|
|
83
|
+
kachu: 8,
|
|
84
|
+
rrr: 3,
|
|
85
|
+
},
|
|
86
|
+
{
|
|
87
|
+
gameStart: (_, mode) => {
|
|
88
|
+
mode.active = false;
|
|
89
|
+
mode.variable.times = 0;
|
|
90
|
+
},
|
|
91
|
+
roundStart: (_, mode) => {
|
|
92
|
+
if (!mode.active) return;
|
|
93
|
+
mode.variable.times -= 1;
|
|
94
|
+
},
|
|
95
|
+
rollSlots: (_, mode) => {
|
|
96
|
+
mode.variable.randNum = randInt(1, 100);
|
|
97
|
+
},
|
|
98
|
+
calculateScore: (game, mode) => {
|
|
99
|
+
if (mode.active) {
|
|
100
|
+
game.marginScore = Math.round(game.marginScore * 3);
|
|
129
101
|
}
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
102
|
+
},
|
|
103
|
+
roundEnd: (game, mode) => {
|
|
104
|
+
const { patterns } = game;
|
|
105
|
+
const { variable } = mode;
|
|
106
|
+
|
|
107
|
+
let gssCount = 0;
|
|
108
|
+
let allGSS = true;
|
|
109
|
+
for (const p of patterns) {
|
|
110
|
+
if (p?.name === "gss") gssCount++;
|
|
111
|
+
else allGSS = false;
|
|
134
112
|
}
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
Modes.PiKaChu.InMode = false;
|
|
113
|
+
|
|
114
|
+
variable.count += gssCount;
|
|
115
|
+
|
|
116
|
+
if (mode.active) {
|
|
117
|
+
if (allGSS) {
|
|
118
|
+
variable.times += 1;
|
|
119
|
+
}
|
|
120
|
+
if (variable.times <= 0) {
|
|
121
|
+
mode.active = false;
|
|
145
122
|
}
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
123
|
+
} else {
|
|
124
|
+
let activated = false;
|
|
125
|
+
if (variable.randNum <= variable.rate && allGSS) {
|
|
126
|
+
activated = true;
|
|
127
|
+
variable.times += 2;
|
|
128
|
+
} else if (variable.count >= 20) {
|
|
129
|
+
activated = true;
|
|
130
|
+
variable.times += 2;
|
|
131
|
+
variable.count -= 20;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
if (activated) {
|
|
135
|
+
mode.active = true;
|
|
136
|
+
for (let i = 0; i < patterns.length; i++) {
|
|
137
|
+
if (patterns[i]?.name === "gss") {
|
|
138
|
+
patterns[i] = variable.pattern;
|
|
139
|
+
}
|
|
140
|
+
}
|
|
155
141
|
}
|
|
156
|
-
return;
|
|
157
142
|
}
|
|
158
|
-
}
|
|
143
|
+
},
|
|
159
144
|
},
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
145
|
+
{
|
|
146
|
+
times: 0,
|
|
147
|
+
rate: 35,
|
|
148
|
+
randNum: 0,
|
|
149
|
+
count: 0,
|
|
150
|
+
pattern: {
|
|
151
|
+
name: "greenwei",
|
|
152
|
+
scores: [800, 400, 180],
|
|
153
|
+
},
|
|
154
|
+
},
|
|
155
|
+
],
|
|
156
|
+
[
|
|
157
|
+
false,
|
|
158
|
+
"pikachu",
|
|
159
|
+
{
|
|
160
|
+
gss: 36,
|
|
161
|
+
hhh: 24,
|
|
162
|
+
hentai: 17,
|
|
163
|
+
handson: 12,
|
|
164
|
+
kachu: 8,
|
|
165
|
+
rrr: 3,
|
|
166
|
+
},
|
|
167
|
+
{
|
|
168
|
+
gameStart: (_, mode) => {
|
|
169
|
+
mode.active = false;
|
|
170
|
+
mode.variable.times = 0;
|
|
171
|
+
},
|
|
172
|
+
roundEnd: (game, mode) => {
|
|
173
|
+
if (
|
|
174
|
+
!game.isRunning() &&
|
|
175
|
+
game.patterns.some((p) => p && p.name === "kachu")
|
|
176
|
+
) {
|
|
177
|
+
mode.active = true;
|
|
178
|
+
game.played -= 5;
|
|
179
|
+
mode.variable.times += 1;
|
|
177
180
|
}
|
|
178
|
-
}
|
|
181
|
+
},
|
|
179
182
|
},
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
183
|
+
{
|
|
184
|
+
times: 0,
|
|
185
|
+
pattern: {
|
|
186
|
+
name: "pikachu",
|
|
187
|
+
scores: [12000, 8000, 1250],
|
|
188
|
+
},
|
|
189
|
+
},
|
|
190
|
+
],
|
|
191
|
+
[
|
|
192
|
+
true,
|
|
193
|
+
"normal",
|
|
194
|
+
{
|
|
195
|
+
gss: 36,
|
|
196
|
+
hhh: 24,
|
|
197
|
+
hentai: 17,
|
|
198
|
+
handson: 12,
|
|
199
|
+
kachu: 8,
|
|
200
|
+
rrr: 3,
|
|
201
|
+
},
|
|
202
|
+
],
|
|
203
|
+
];
|
|
189
204
|
|
|
190
|
-
|
|
191
|
-
|
|
205
|
+
for (const modeArgs of modes) {
|
|
206
|
+
const mode = new Mode(...modeArgs);
|
|
207
|
+
labag.addMode(mode);
|
|
208
|
+
}
|
|
192
209
|
|
|
193
|
-
|
|
194
|
-
PData,
|
|
195
|
-
PDatas,
|
|
210
|
+
export default labag;
|
|
196
211
|
|
|
197
|
-
parseScore,
|
|
198
|
-
verifyScore,
|
|
199
|
-
};
|