koishi-plugin-ggcevo-game 1.5.2 → 1.5.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +33 -15
- package/package.json +1 -1
package/lib/index.js
CHANGED
|
@@ -41,7 +41,7 @@ var weaponConfig = {
|
|
|
41
41
|
// 每点护甲减伤1点伤害
|
|
42
42
|
description: "标准配置武器,中距离作战利器",
|
|
43
43
|
specialeffect: "",
|
|
44
|
-
price:
|
|
44
|
+
price: 1,
|
|
45
45
|
redCrystalCost: 1,
|
|
46
46
|
isantiair: true,
|
|
47
47
|
tagEffects: {
|
|
@@ -577,7 +577,7 @@ var SyndicatedItems = {
|
|
|
577
577
|
type: "设备工具",
|
|
578
578
|
description: "一个复杂的雷达面罩,用于远距离侦察或探测隐藏单位",
|
|
579
579
|
price: 0,
|
|
580
|
-
redCrystalCost:
|
|
580
|
+
redCrystalCost: 20,
|
|
581
581
|
condition: "辛迪加海盗阵营",
|
|
582
582
|
effects: "使用武器攻击时,无视目标10%的减伤效果"
|
|
583
583
|
},
|
|
@@ -3888,17 +3888,20 @@ var BattleEffectProcessor = {
|
|
|
3888
3888
|
if (!targetBoss.skills.includes("加快分化")) {
|
|
3889
3889
|
return null;
|
|
3890
3890
|
}
|
|
3891
|
-
const
|
|
3892
|
-
|
|
3891
|
+
const currentStacks = targetBoss.skillStacks || 0;
|
|
3892
|
+
const consumedStacks = Math.floor(currentStacks / 2);
|
|
3893
|
+
if (consumedStacks <= 0) {
|
|
3893
3894
|
return null;
|
|
3894
3895
|
}
|
|
3895
|
-
const healAmount =
|
|
3896
|
+
const healAmount = consumedStacks * 10;
|
|
3896
3897
|
return {
|
|
3897
|
-
messages: [`🧬
|
|
3898
|
+
messages: [`🧬 【加快分化】生效:消耗${consumedStacks}层「基因变异」回复${healAmount}点生命值`],
|
|
3898
3899
|
targetUpdates: {
|
|
3899
3900
|
name: targetBoss.name,
|
|
3900
3901
|
updates: {
|
|
3901
|
-
hpChange: healAmount
|
|
3902
|
+
hpChange: healAmount,
|
|
3903
|
+
skillStacksChanged: -consumedStacks
|
|
3904
|
+
// 消耗层数
|
|
3902
3905
|
}
|
|
3903
3906
|
}
|
|
3904
3907
|
};
|
|
@@ -3934,7 +3937,7 @@ var BattleEffectProcessor = {
|
|
|
3934
3937
|
return null;
|
|
3935
3938
|
}
|
|
3936
3939
|
const geneStacks = targetBoss.skillStacks || 0;
|
|
3937
|
-
const nerfMultiplier = geneStacks * 0.
|
|
3940
|
+
const nerfMultiplier = geneStacks * 0.01;
|
|
3938
3941
|
if (nerfMultiplier === 0) {
|
|
3939
3942
|
return null;
|
|
3940
3943
|
}
|
|
@@ -3980,7 +3983,7 @@ var BattleEffectProcessor = {
|
|
|
3980
3983
|
return null;
|
|
3981
3984
|
}
|
|
3982
3985
|
const geneStacks = targetBoss.skillStacks || 0;
|
|
3983
|
-
const baseChance = 0.
|
|
3986
|
+
const baseChance = 0.01;
|
|
3984
3987
|
const stackBonus = geneStacks * 0.01;
|
|
3985
3988
|
const totalChance = Math.min(baseChance + stackBonus, 0.99);
|
|
3986
3989
|
if (Math.random() < totalChance) {
|
|
@@ -4334,7 +4337,7 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
|
|
|
4334
4337
|
}
|
|
4335
4338
|
if (targetBoss.skills && targetBoss.skills.includes("组织增生")) {
|
|
4336
4339
|
const geneMutationStacks = targetBoss?.skillStacks || 0;
|
|
4337
|
-
const armorBonus = geneMutationStacks;
|
|
4340
|
+
const armorBonus = geneMutationStacks * 0.1;
|
|
4338
4341
|
armor += armorBonus;
|
|
4339
4342
|
if (armorBonus > 0) {
|
|
4340
4343
|
messages.push(`【组织增生】生效:临时增加${armorBonus}点护甲`);
|
|
@@ -4754,7 +4757,7 @@ var passiveConfig = {
|
|
|
4754
4757
|
derivedSkills: []
|
|
4755
4758
|
},
|
|
4756
4759
|
"基因变异": {
|
|
4757
|
-
description: "移除孤立无援状态;每次受击叠加1层「基因变异」(上限100层);每次受击回复100点能量;每受击3次随机获得1个基因技能,累计获得4
|
|
4760
|
+
description: "移除孤立无援状态;每次受击叠加1层「基因变异」(上限100层);每次受击回复100点能量;每受击3次随机获得1个基因技能,累计获得4个基因技能后再次触发则移除全部基因技能",
|
|
4758
4761
|
belong: ["坏兄弟"],
|
|
4759
4762
|
derivedSkills: [
|
|
4760
4763
|
"优化冗余片段",
|
|
@@ -4786,7 +4789,7 @@ var passiveConfig = {
|
|
|
4786
4789
|
derivedSkills: []
|
|
4787
4790
|
},
|
|
4788
4791
|
"加快分化": {
|
|
4789
|
-
description: "
|
|
4792
|
+
description: "每次受击消耗一半层数回复X点血量(X为消耗的「基因变异」层数 x 10)",
|
|
4790
4793
|
belong: [],
|
|
4791
4794
|
derivedSkills: []
|
|
4792
4795
|
},
|
|
@@ -4801,7 +4804,7 @@ var passiveConfig = {
|
|
|
4801
4804
|
derivedSkills: []
|
|
4802
4805
|
},
|
|
4803
4806
|
"增厚甲壳": {
|
|
4804
|
-
description: "每层「基因变异」使受到的伤害降低
|
|
4807
|
+
description: "每层「基因变异」使受到的伤害降低1%",
|
|
4805
4808
|
belong: [],
|
|
4806
4809
|
derivedSkills: []
|
|
4807
4810
|
},
|
|
@@ -4816,12 +4819,12 @@ var passiveConfig = {
|
|
|
4816
4819
|
derivedSkills: []
|
|
4817
4820
|
},
|
|
4818
4821
|
"组织增生": {
|
|
4819
|
-
description: "每层「基因变异」使护甲值临时提高1点",
|
|
4822
|
+
description: "每层「基因变异」使护甲值临时提高0.1点",
|
|
4820
4823
|
belong: [],
|
|
4821
4824
|
derivedSkills: []
|
|
4822
4825
|
},
|
|
4823
4826
|
"模仿生物签名": {
|
|
4824
|
-
description: "受击时
|
|
4827
|
+
description: "受击时1%概率免疫该次伤害,每层「基因变异」提高1%的概率",
|
|
4825
4828
|
belong: [],
|
|
4826
4829
|
derivedSkills: []
|
|
4827
4830
|
}
|
|
@@ -4889,6 +4892,21 @@ var ggcevoUpdates = [
|
|
|
4889
4892
|
- 削弱人类联盟警卫长攻击奖励为+75%
|
|
4890
4893
|
- 新增“技能”指令用于查询各异形的技能列表
|
|
4891
4894
|
`.trim()
|
|
4895
|
+
},
|
|
4896
|
+
{
|
|
4897
|
+
version: "1.5.3",
|
|
4898
|
+
time: "2025-06-28",
|
|
4899
|
+
content: `
|
|
4900
|
+
- 下调了高斯步枪的价格
|
|
4901
|
+
- 削弱了坏兄弟的部分衍生技能
|
|
4902
|
+
`.trim()
|
|
4903
|
+
},
|
|
4904
|
+
{
|
|
4905
|
+
version: "1.5.4",
|
|
4906
|
+
time: "2025-06-28",
|
|
4907
|
+
content: `
|
|
4908
|
+
- 削弱了坏兄弟的加快分化基因技能
|
|
4909
|
+
`.trim()
|
|
4892
4910
|
}
|
|
4893
4911
|
];
|
|
4894
4912
|
function compareVersions(a, b) {
|