koishi-plugin-ggcevo-game 1.5.2 → 1.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/lib/index.js +33 -15
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -41,7 +41,7 @@ var weaponConfig = {
41
41
  // 每点护甲减伤1点伤害
42
42
  description: "标准配置武器,中距离作战利器",
43
43
  specialeffect: "",
44
- price: 100,
44
+ price: 1,
45
45
  redCrystalCost: 1,
46
46
  isantiair: true,
47
47
  tagEffects: {
@@ -577,7 +577,7 @@ var SyndicatedItems = {
577
577
  type: "设备工具",
578
578
  description: "一个复杂的雷达面罩,用于远距离侦察或探测隐藏单位",
579
579
  price: 0,
580
- redCrystalCost: 25,
580
+ redCrystalCost: 20,
581
581
  condition: "辛迪加海盗阵营",
582
582
  effects: "使用武器攻击时,无视目标10%的减伤效果"
583
583
  },
@@ -3888,17 +3888,20 @@ var BattleEffectProcessor = {
3888
3888
  if (!targetBoss.skills.includes("加快分化")) {
3889
3889
  return null;
3890
3890
  }
3891
- const geneStacks = targetBoss.skillStacks || 0;
3892
- if (geneStacks === 0) {
3891
+ const currentStacks = targetBoss.skillStacks || 0;
3892
+ const consumedStacks = Math.floor(currentStacks / 2);
3893
+ if (consumedStacks <= 0) {
3893
3894
  return null;
3894
3895
  }
3895
- const healAmount = geneStacks * 10;
3896
+ const healAmount = consumedStacks * 10;
3896
3897
  return {
3897
- messages: [`🧬 【加快分化】生效:回复${healAmount}点生命值`],
3898
+ messages: [`🧬 【加快分化】生效:消耗${consumedStacks}层「基因变异」回复${healAmount}点生命值`],
3898
3899
  targetUpdates: {
3899
3900
  name: targetBoss.name,
3900
3901
  updates: {
3901
- hpChange: healAmount
3902
+ hpChange: healAmount,
3903
+ skillStacksChanged: -consumedStacks
3904
+ // 消耗层数
3902
3905
  }
3903
3906
  }
3904
3907
  };
@@ -3934,7 +3937,7 @@ var BattleEffectProcessor = {
3934
3937
  return null;
3935
3938
  }
3936
3939
  const geneStacks = targetBoss.skillStacks || 0;
3937
- const nerfMultiplier = geneStacks * 0.05;
3940
+ const nerfMultiplier = geneStacks * 0.01;
3938
3941
  if (nerfMultiplier === 0) {
3939
3942
  return null;
3940
3943
  }
@@ -3980,7 +3983,7 @@ var BattleEffectProcessor = {
3980
3983
  return null;
3981
3984
  }
3982
3985
  const geneStacks = targetBoss.skillStacks || 0;
3983
- const baseChance = 0.05;
3986
+ const baseChance = 0.01;
3984
3987
  const stackBonus = geneStacks * 0.01;
3985
3988
  const totalChance = Math.min(baseChance + stackBonus, 0.99);
3986
3989
  if (Math.random() < totalChance) {
@@ -4334,7 +4337,7 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
4334
4337
  }
4335
4338
  if (targetBoss.skills && targetBoss.skills.includes("组织增生")) {
4336
4339
  const geneMutationStacks = targetBoss?.skillStacks || 0;
4337
- const armorBonus = geneMutationStacks;
4340
+ const armorBonus = geneMutationStacks * 0.1;
4338
4341
  armor += armorBonus;
4339
4342
  if (armorBonus > 0) {
4340
4343
  messages.push(`【组织增生】生效:临时增加${armorBonus}点护甲`);
@@ -4754,7 +4757,7 @@ var passiveConfig = {
4754
4757
  derivedSkills: []
4755
4758
  },
4756
4759
  "基因变异": {
4757
- description: "移除孤立无援状态;每次受击叠加1层「基因变异」(上限100层);每次受击回复100点能量;每受击3次随机获得1个基因技能,累计获得4个基因后再次触发则移除全部基因技能",
4760
+ description: "移除孤立无援状态;每次受击叠加1层「基因变异」(上限100层);每次受击回复100点能量;每受击3次随机获得1个基因技能,累计获得4个基因技能后再次触发则移除全部基因技能",
4758
4761
  belong: ["坏兄弟"],
4759
4762
  derivedSkills: [
4760
4763
  "优化冗余片段",
@@ -4786,7 +4789,7 @@ var passiveConfig = {
4786
4789
  derivedSkills: []
4787
4790
  },
4788
4791
  "加快分化": {
4789
- description: "每次受击回复X点血量(X为「基因变异」层数 x 10)",
4792
+ description: "每次受击消耗一半层数回复X点血量(X为消耗的「基因变异」层数 x 10)",
4790
4793
  belong: [],
4791
4794
  derivedSkills: []
4792
4795
  },
@@ -4801,7 +4804,7 @@ var passiveConfig = {
4801
4804
  derivedSkills: []
4802
4805
  },
4803
4806
  "增厚甲壳": {
4804
- description: "每层「基因变异」使受到的伤害降低5%",
4807
+ description: "每层「基因变异」使受到的伤害降低1%",
4805
4808
  belong: [],
4806
4809
  derivedSkills: []
4807
4810
  },
@@ -4816,12 +4819,12 @@ var passiveConfig = {
4816
4819
  derivedSkills: []
4817
4820
  },
4818
4821
  "组织增生": {
4819
- description: "每层「基因变异」使护甲值临时提高1点",
4822
+ description: "每层「基因变异」使护甲值临时提高0.1点",
4820
4823
  belong: [],
4821
4824
  derivedSkills: []
4822
4825
  },
4823
4826
  "模仿生物签名": {
4824
- description: "受击时5%概率免疫该次伤害,每层「基因变异」提高1%的概率",
4827
+ description: "受击时1%概率免疫该次伤害,每层「基因变异」提高1%的概率",
4825
4828
  belong: [],
4826
4829
  derivedSkills: []
4827
4830
  }
@@ -4889,6 +4892,21 @@ var ggcevoUpdates = [
4889
4892
  - 削弱人类联盟警卫长攻击奖励为+75%
4890
4893
  - 新增“技能”指令用于查询各异形的技能列表
4891
4894
  `.trim()
4895
+ },
4896
+ {
4897
+ version: "1.5.3",
4898
+ time: "2025-06-28",
4899
+ content: `
4900
+ - 下调了高斯步枪的价格
4901
+ - 削弱了坏兄弟的部分衍生技能
4902
+ `.trim()
4903
+ },
4904
+ {
4905
+ version: "1.5.4",
4906
+ time: "2025-06-28",
4907
+ content: `
4908
+ - 削弱了坏兄弟的加快分化基因技能
4909
+ `.trim()
4892
4910
  }
4893
4911
  ];
4894
4912
  function compareVersions(a, b) {
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "koishi-plugin-ggcevo-game",
3
3
  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
4
- "version": "1.5.2",
4
+ "version": "1.5.4",
5
5
  "main": "lib/index.js",
6
6
  "typings": "lib/index.d.ts",
7
7
  "files": [