koishi-plugin-ggcevo-game 1.4.93 → 1.4.94

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,306 +1,302 @@
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  export declare const passiveConfig: {
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- 弱化形态: {
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- type: string;
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- description: string;
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- };
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  异形甲壳: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  冰霜回复: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  冰霜进化: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  冰霜环绕: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  寒霜地狱: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  应激甲壳I: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  应激甲壳II: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  求生本能I: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  求生本能II: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  冷适应: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  感染空间站: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  病毒云: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  霉菌滋生: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  岗哨机枪: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  结构装甲: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  吸血唾液: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  进食: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  嗜血狂暴: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  吐血: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  超导体: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  能量虹吸: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  能源虹吸: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  电能立场: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  电能冲击波: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  脉冲: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  能量黑洞: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  火焰异形: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  庞兽狂暴: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  灼烧粘液: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  腐蚀胆汁: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  火焰吐息: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  太阳耀斑: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  燃烧潜地: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  炼狱爆弹: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  猎手异形: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  狂暴: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  伪装: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  致命一击: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  星界之风: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  心灵狂热: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  宇宙能量: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  复苏: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  光影之刃: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  远古预兆: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  超视距穿梭: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  灵能构造炉: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  天启超载护盾: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  塌缩脉冲: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  地毯式轰炸: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  轰炸引导: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  毒性唾液: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  剧毒狂暴: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  毒气波: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  淬毒撕咬: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  酸蚀池: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  剧毒突袭: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  虫巢思维: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  爆虫伏击: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  虚弱喷吐: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  治愈虫群: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  释放信息素: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  恐吓尖啸: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  孵化: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  基因变异: {
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- type: string;
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  description: string;
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+ belong: string[];
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  };
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  优化冗余片段: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  开天眼: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  环境适应: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  加快分化: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  耐力强化: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  稳定DNA: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  增厚甲壳: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  质粒增殖: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  加速代谢: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  组织增生: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  模仿生物签名: {
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- type: string;
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  description: string;
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+ belong: any[];
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  };
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  };
package/lib/index.js CHANGED
@@ -1229,7 +1229,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["重甲", "生物", "重型", "异形"],
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- passive: ["弱化形态", "异形甲壳"]
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+ passive: ["异形甲壳"]
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  }
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  ]
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  },
@@ -1258,7 +1258,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["生物", "惧热", "异形"],
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- passive: ["弱化形态", "冰霜回复", "冰霜进化"]
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+ passive: ["冰霜回复", "冰霜进化"]
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  }
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  ]
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  },
@@ -1287,7 +1287,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["重甲", "生物", "重型", "极地", "异形"],
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- passive: ["弱化形态", "应激甲壳I", "求生本能I", "冷适应"]
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+ passive: ["应激甲壳I", "求生本能I", "冷适应"]
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  },
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  {
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  name: "剧毒畸变体",
@@ -1299,7 +1299,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["重甲", "生物", "重型", "极地", "异形"],
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- passive: ["弱化形态", "应激甲壳I", "求生本能I", "冷适应"]
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+ passive: ["应激甲壳I", "求生本能I", "冷适应"]
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  }
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  ]
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  },
@@ -1328,7 +1328,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["重甲", "生物", "机械", "异形"],
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- passive: ["弱化形态", "病毒云", "霉菌滋生"]
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+ passive: ["病毒云", "霉菌滋生"]
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  },
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  {
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  name: "空间站哨枪塔",
@@ -1369,7 +1369,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 20,
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  tags: ["生物", "异形"],
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- passive: ["弱化形态", "吸血唾液", "进食", "吐血"]
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+ passive: ["吸血唾液", "进食", "吐血"]
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  }
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  ]
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  },
@@ -1398,7 +1398,7 @@ var bossPool = [
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  shieldArmor: 4,
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  maxStacks: 0,
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  tags: ["重甲", "灵能", "异形"],
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- passive: ["弱化形态", "超导体", "能源虹吸", "能量黑洞"]
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+ passive: ["超导体", "能量虹吸", "能量黑洞"]
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  }
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  ]
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  },
@@ -1427,7 +1427,7 @@ var bossPool = [
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  shieldArmor: 15,
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  maxStacks: 20,
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  tags: ["重甲", "生物", "惧寒", "异形"],
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- passive: ["弱化形态", "火焰异形", "灼烧粘液", "腐蚀胆汁", "燃烧潜地"]
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+ passive: ["火焰异形", "灼烧粘液", "腐蚀胆汁", "燃烧潜地"]
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  }
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  ]
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  },
@@ -1456,7 +1456,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["生物", "异形"],
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- passive: ["弱化形态", "猎手异形", "狂暴", "伪装"]
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+ passive: ["猎手异形", "狂暴", "伪装"]
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  },
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  {
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  name: "狂猎猛禽2",
@@ -1468,7 +1468,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["生物", "异形"],
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- passive: ["弱化形态", "猎手异形", "狂暴", "伪装"]
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+ passive: ["猎手异形", "狂暴", "伪装"]
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  }
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  ]
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  },
@@ -1497,7 +1497,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["重甲", "生物", "灵能", "异形"],
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- passive: ["弱化形态", "心灵狂热", "星界之风"]
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+ passive: ["心灵狂热", "星界之风"]
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  }
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  ]
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  },
@@ -1526,7 +1526,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 20,
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  tags: ["轻甲", "生物", "异形"],
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- passive: ["弱化形态", "毒性唾液", "毒气波", "淬毒撕咬", "酸蚀池"]
1529
+ passive: ["毒性唾液", "毒气波", "淬毒撕咬", "酸蚀池"]
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  }
1531
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  ]
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  },
@@ -1602,7 +1602,7 @@ var bossPool = [
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  type: "主宰",
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  maxHP: 2e4,
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  maxShield: 0,
1605
- maxEnergy: 0,
1605
+ maxEnergy: 1e3,
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  armor: 3,
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  shieldArmor: 0,
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  maxStacks: 20,
@@ -3123,9 +3123,7 @@ var BattleEffectProcessor = {
3123
3123
  }
3124
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  let targetUpdates = null;
3125
3125
  if (weaponName === "伽马枪" && !targetBoss.tags.includes("机械") && targetBoss.tags.includes("生物")) {
3126
- const hasRadiationCore = equippedWeapon?.installedMods?.some(
3127
- (mod) => mod.name === "辐射充能核心"
3128
- );
3126
+ const hasRadiationCore = equippedWeapon.installedMods?.includes("辐射充能核心");
3129
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  const layerIncrement = hasRadiationCore ? 2 : 1;
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  targetUpdates = {
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  name: targetBoss.name,
@@ -4153,309 +4151,322 @@ __name(applyPassiveEffects, "applyPassiveEffects");
4153
4151
 
4154
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  // src/boss/passive.ts
4155
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  var passiveConfig = {
4156
- "弱化形态": {
4157
- type: "伤害易伤",
4158
- description: "子代防御脆弱,受到的伤害提高10%"
4159
- },
4160
4154
  "异形甲壳": {
4161
- type: "伤害减免",
4162
- description: "拥有厚重的甲壳,受到的伤害降低20%"
4155
+ description: "拥有厚重的甲壳,受到的伤害降低20%",
4156
+ belong: ["异齿猛兽首领", "异齿猛兽"]
4163
4157
  },
4164
4158
  "冰霜回复": {
4165
- type: "濒死治疗(移除)",
4166
- description: "生命值≤30%时,立即回复自身40%最大生命值,并为所有其他存活异形回复10%最大生命值(生效后移除)"
4159
+ description: "生命值≤30%时,立即回复自身40%最大生命值,并为所有其他存活异形回复10%最大生命值(生效后移除)",
4160
+ belong: ["冰蛇"]
4167
4161
  },
4168
4162
  "冰霜进化": {
4169
- type: "元素转换",
4170
- description: "免疫寒冷伤害,受到寒冷攻击时回复等量生命值"
4163
+ description: "免疫寒冷伤害,受到寒冷攻击时回复等量生命值",
4164
+ belong: ["寒冰王蛇", "冰蛇"]
4171
4165
  },
4172
4166
  "冰霜环绕": {
4173
- type: "濒死治疗+技能赋予(移除)",
4174
- description: "生命值≤30%时,立即回复自身45%最大生命值,并使所有存活异形获得「寒霜地狱」技能(生效后移除)"
4167
+ description: "生命值≤30%时,立即回复自身45%最大生命值,并使所有存活异形获得「寒霜地狱」技能(生效后移除)",
4168
+ belong: ["寒冰王蛇"]
4175
4169
  },
4176
4170
  "寒霜地狱": {
4177
- type: "伤害减免",
4178
- description: "受到的伤害降低30%"
4171
+ description: "受到的伤害降低30%",
4172
+ belong: []
4173
+ // 未在任何异形中找到
4179
4174
  },
4180
4175
  "应激甲壳I": {
4181
- type: "伤害减免",
4182
- description: "受到的伤害降低20%"
4176
+ description: "受到的伤害降低20%",
4177
+ belong: ["狂暴畸变体", "剧毒畸变体"]
4183
4178
  },
4184
4179
  "应激甲壳II": {
4185
- type: "伤害减免",
4186
- description: "受到的伤害降低25%"
4180
+ description: "受到的伤害降低25%",
4181
+ belong: ["莽兽"]
4187
4182
  },
4188
4183
  "求生本能I": {
4189
- type: "濒死治疗(移除)",
4190
- description: "濒死时立即回复自身30%最大生命值(生效后移除)"
4184
+ description: "濒死时立即回复自身30%最大生命值(生效后移除)",
4185
+ belong: ["狂暴畸变体", "剧毒畸变体"]
4191
4186
  },
4192
4187
  "求生本能II": {
4193
- type: "濒死治疗(移除)",
4194
- description: "濒死时立即回复自身50%最大生命值(生效后移除)"
4188
+ description: "濒死时立即回复自身50%最大生命值(生效后移除)",
4189
+ belong: ["莽兽"]
4195
4190
  },
4196
4191
  "冷适应": {
4197
- type: "元素免疫+标签转化",
4198
- description: "累计承受10次寒冷伤害后,获得「惧热」标签并永久免疫寒冷伤害"
4192
+ description: "累计承受10次寒冷伤害后,获得「惧热」标签并永久免疫寒冷伤害",
4193
+ belong: ["莽兽", "狂暴畸变体", "剧毒畸变体"]
4199
4194
  },
4200
4195
  "感染空间站": {
4201
- type: "条件减伤",
4202
- description: "当空间站哨枪塔存活时,自身受到的伤害降低50%"
4196
+ description: "当空间站哨枪塔存活时,自身受到的伤害降低50%",
4197
+ belong: ["空间站感染虫"]
4203
4198
  },
4204
4199
  "病毒云": {
4205
- type: "伤害减免",
4206
- description: "受到的伤害降低10%"
4200
+ description: "受到的伤害降低10%",
4201
+ belong: ["空间站感染虫", "机械感染虫"]
4207
4202
  },
4208
4203
  "霉菌滋生": {
4209
- type: "建筑治疗",
4210
- description: "受击后,若空间站哨枪塔存活,为其回复1%最大生命值"
4204
+ description: "受击后,若空间站哨枪塔存活,为其回复1%最大生命值",
4205
+ belong: ["空间站感染虫", "机械感染虫"]
4211
4206
  },
4212
4207
  "岗哨机枪": {
4213
- type: "群体治疗",
4214
- description: "每累计承受10次攻击,为所有其他存活异形回复10%最大生命值"
4208
+ description: "每累计承受10次攻击,为所有其他存活异形回复10%最大生命值",
4209
+ belong: ["空间站哨枪塔"]
4215
4210
  },
4216
4211
  "结构装甲": {
4217
- type: "元素抗性",
4218
- description: "受实弹/能量武器伤害降低20%,受热能武器伤害降低40%"
4212
+ description: "受实弹/能量武器伤害降低20%,受热能武器伤害降低40%",
4213
+ belong: ["空间站哨枪塔"]
4219
4214
  },
4220
4215
  "吸血唾液": {
4221
- type: "叠层减伤",
4222
- description: "受击获得1层「吸血唾液」(上限20层),每层使受到的伤害降低5%"
4216
+ description: "受击获得1层「吸血唾液」(上限20层),每层使受到的伤害降低5%",
4217
+ belong: ["吸血蝙蝠首领", "吸血蝙蝠"]
4223
4218
  },
4224
4219
  "进食": {
4225
- type: "叠层转化(治疗)",
4226
- description: "「吸血唾液」≥20层时,下次受击消耗所有层数并回复自身20%最大生命值"
4220
+ description: "「吸血唾液」≥20层时,下次受击消耗所有层数并回复自身20%最大生命值",
4221
+ belong: ["吸血蝙蝠首领", "吸血蝙蝠"]
4227
4222
  },
4228
4223
  "嗜血狂暴": {
4229
- type: "狂怒机制",
4230
- description: "生命值≤50%时,受击额外获得1层「吸血唾液」且受到的伤害降低20%"
4224
+ description: "生命值≤50%时,受击额外获得1层「吸血唾液」且受到的伤害降低20%",
4225
+ belong: ["吸血蝙蝠首领"]
4231
4226
  },
4232
4227
  "吐血": {
4233
- type: "叠层惩罚",
4234
- description: "无「吸血唾液」层数时,受到的伤害提高20%"
4228
+ description: "无「吸血唾液」层数时,受到的伤害提高20%",
4229
+ belong: ["吸血蝙蝠首领", "吸血蝙蝠"]
4235
4230
  },
4236
4231
  "超导体": {
4237
- type: "标签转换",
4238
- description: "生命值≤10%时,护盾标签永久转换为重甲标签"
4232
+ description: "生命值≤10%时,护盾标签永久转换为重甲标签",
4233
+ belong: ["亚电主宰者", "亚电能者"]
4239
4234
  },
4240
4235
  "能量虹吸": {
4241
- type: "血线减伤",
4242
- description: "生命值≥70%时伤害降低40%,30%-70%时伤害降低20%"
4236
+ description: "生命值≥70%时伤害降低40%,30%-70%时伤害降低20%",
4237
+ belong: ["亚电能者"]
4243
4238
  },
4244
4239
  "能源虹吸": {
4245
- type: "能量减伤",
4246
- description: "能量值≥80%时伤害降低50%,50%-80%时伤害降低30%"
4240
+ description: "能量值≥80%时伤害降低50%,50%-80%时伤害降低30%",
4241
+ belong: ["亚电主宰者"]
4247
4242
  },
4248
4243
  "电能立场": {
4249
- type: "概率免疫",
4250
- description: "能量值≥30%时,55%概率免疫非热能伤害(每层寒冷降低5%触发概率)"
4244
+ description: "能量值≥30%时,55%概率免疫非热能伤害(每层寒冷降低5%触发概率)",
4245
+ belong: ["亚电主宰者"]
4251
4246
  },
4252
4247
  "电能冲击波": {
4253
- type: "受击回能",
4254
- description: "受击后回复100点能量"
4248
+ description: "受击后回复100点能量",
4249
+ belong: ["亚电主宰者"]
4255
4250
  },
4256
4251
  "脉冲": {
4257
- type: "概率群体治疗",
4258
- description: "能量值≥30%时,60%概率为所有存活异形回复100点生命(每层寒冷降低5%触发概率)"
4252
+ description: "能量值≥30%时,60%概率为所有存活异形回复100点生命(每层寒冷降低5%触发概率)",
4253
+ belong: ["亚电主宰者"]
4259
4254
  },
4260
4255
  "能量黑洞": {
4261
- type: "环境减伤",
4262
- description: "存在能量黑洞时,受到的伤害降低20%"
4256
+ description: "存在能量黑洞时,受到的伤害降低20%",
4257
+ belong: ["亚电主宰者", "亚电能者"]
4263
4258
  },
4264
4259
  "火焰异形": {
4265
- type: "元素转换",
4266
- description: "免疫火焰伤害,受到火焰攻击时回复等量生命值"
4260
+ description: "免疫火焰伤害,受到火焰攻击时回复等量生命值",
4261
+ belong: ["烈焰庞兽", "火焰甲虫"]
4267
4262
  },
4268
4263
  "庞兽狂暴": {
4269
- type: "半血减伤",
4270
- description: "生命值≤50%时,受到的伤害降低50%"
4264
+ description: "生命值≤50%时,受到的伤害降低50%",
4265
+ belong: ["烈焰庞兽"]
4271
4266
  },
4272
4267
  "灼烧粘液": {
4273
- type: "叠层治疗",
4274
- description: "受击获得1层「灼烧粘液」(上限20层);受火焰攻击时消耗所有层数并回复(层数×10)点生命"
4268
+ description: "受击获得1层「灼烧粘液」(上限20层);受火焰攻击时消耗所有层数并回复(层数×10)点生命",
4269
+ belong: ["烈焰庞兽", "火焰甲虫"]
4275
4270
  },
4276
4271
  "腐蚀胆汁": {
4277
- type: "叠层转化(群体治疗)",
4278
- description: "「灼烧粘液」≥10层时,下次受击消耗所有层数并为所有存活异形回复1000点生命"
4272
+ description: "「灼烧粘液」≥10层时,下次受击消耗所有层数并为所有存活异形回复1000点生命",
4273
+ belong: ["火焰甲虫"]
4279
4274
  },
4280
4275
  "火焰吐息": {
4281
- type: "叠层转化(群体治疗)",
4282
- description: "「灼烧粘液」≥20层时,下次攻击消耗所有层数并为所有存活异形回复20%最大生命值"
4276
+ description: "「灼烧粘液」≥20层时,下次攻击消耗所有层数并为所有存活异形回复20%最大生命值",
4277
+ belong: ["烈焰庞兽"]
4283
4278
  },
4284
4279
  "太阳耀斑": {
4285
- type: "净化机制",
4286
- description: "所有子代阵亡后,移除惧寒标签和孤立无援状态,并永久免疫寒冷伤害"
4280
+ description: "所有子代阵亡后,移除惧寒标签和孤立无援状态,并永久免疫寒冷伤害",
4281
+ belong: ["烈焰庞兽"]
4287
4282
  },
4288
4283
  "燃烧潜地": {
4289
- type: "濒死治疗(移除)",
4290
- description: "生命值≤10%时立即回复50%最大生命值(生效后移除)"
4284
+ description: "生命值≤10%时立即回复50%最大生命值(生效后移除)",
4285
+ belong: ["火焰甲虫"]
4291
4286
  },
4292
4287
  "炼狱爆弹": {
4293
- type: "叠层减伤+联动作战",
4294
- description: "每层「灼烧粘液」使受到的伤害降低5%,存活子代存在时每层额外降低5%"
4288
+ description: "每层「灼烧粘液」使受到的伤害降低5%,存活子代存在时每层额外降低5%",
4289
+ belong: ["烈焰庞兽"]
4295
4290
  },
4296
4291
  "猎手异形": {
4297
- type: "团队联动",
4298
- description: "存在其他存活异形时伤害降低20%,无其他存活异形时伤害提高20%;免疫火焰及寒冷伤害"
4292
+ description: "存在其他存活异形时伤害降低20%,无其他存活异形时伤害提高20%;免疫火焰及寒冷伤害",
4293
+ belong: ["狂猎猛禽首领", "狂猎猛禽1", "狂猎猛禽2"]
4299
4294
  },
4300
4295
  "狂暴": {
4301
- type: "半血减伤",
4302
- description: "生命值≤50%时,受到的伤害降低50%"
4296
+ description: "生命值≤50%时,受到的伤害降低50%",
4297
+ belong: ["狂猎猛禽1", "狂猎猛禽2"]
4303
4298
  },
4304
4299
  "伪装": {
4305
- type: "动态抗性",
4306
- description: "受击记录伤害来源武器名称,下次被同名武器攻击时伤害降低80%"
4300
+ description: "受击记录伤害来源武器名称,下次被同名武器攻击时伤害降低80%",
4301
+ belong: ["狂猎猛禽首领", "狂猎猛禽1", "狂猎猛禽2"]
4307
4302
  },
4308
4303
  "致命一击": {
4309
- type: "概率免疫",
4310
- description: "受击时5%概率免疫该次伤害"
4304
+ description: "受击时5%概率免疫该次伤害",
4305
+ belong: ["狂猎猛禽首领"]
4311
4306
  },
4312
4307
  "星界之风": {
4313
- type: "概率群体治疗",
4314
- description: "受击时5%概率为所有存活异形回复200点生命"
4308
+ description: "受击时5%概率为所有存活异形回复200点生命",
4309
+ belong: ["宇宙界主", "宇宙战将"]
4315
4310
  },
4316
4311
  "心灵狂热": {
4317
- type: "半血强化",
4318
- description: "生命值<50%时伤害降低20%且「星界之风」触发概率翻倍"
4312
+ description: "生命值<50%时伤害降低20%且「星界之风」触发概率翻倍",
4313
+ belong: ["宇宙战将"]
4319
4314
  },
4320
4315
  "宇宙能量": {
4321
- type: "能量转化",
4322
- description: "受击回复等量能量值,能量溢出时转换为生命回复"
4316
+ description: "受击回复等量能量值,能量溢出时转换为生命回复",
4317
+ belong: ["宇宙界主"]
4323
4318
  },
4324
4319
  "复苏": {
4325
- type: "濒死重生(移除)",
4326
- description: "免疫致命伤害,回复60%最大生命与100%能量值,并获得「灵能构造炉」技能(生效后移除)"
4320
+ description: "免疫致命伤害,回复60%最大生命与100%能量值,并获得「灵能构造炉」技能(生效后移除)",
4321
+ belong: ["宇宙界主"]
4327
4322
  },
4328
4323
  "光影之刃": {
4329
- type: "叠层机制",
4330
- description: "受击获得1层「光影之刃」(上限50层)"
4324
+ description: "受击获得1层「光影之刃」(上限50层)",
4325
+ belong: ["宇宙界主"]
4331
4326
  },
4332
4327
  "远古预兆": {
4333
- type: "层数强化",
4334
- description: "受击时1%概率免疫非热能伤害并回复100点能量,每层「光影之刃」使触发概率提升0.5%"
4328
+ description: "受击时1%概率免疫非热能伤害并回复100点能量,每层「光影之刃」使触发概率提升0.5%",
4329
+ belong: ["宇宙界主"]
4335
4330
  },
4336
4331
  "超视距穿梭": {
4337
- type: "动态减伤",
4338
- description: "能量≥60%时每层「光影之刃」使伤害降低10%,30%-60%时每层降低5%,能量≤10%时每层提高5%"
4332
+ description: "能量≥60%时每层「光影之刃」使伤害降低10%,30%-60%时每层降低5%,能量≤10%时每层提高5%",
4333
+ belong: ["宇宙界主"]
4339
4334
  },
4340
4335
  "灵能构造炉": {
4341
- type: "技能获取",
4342
- description: "受击时5%概率随机获得以下技能之一:天启超载护盾/塌缩脉冲/地毯式轰炸/轰炸引导"
4336
+ description: "受击时5%概率随机获得以下技能之一:天启超载护盾/塌缩脉冲/地毯式轰炸/轰炸引导",
4337
+ belong: []
4338
+ // 未在任何异形中找到
4343
4339
  },
4344
4340
  "天启超载护盾": {
4345
- type: "叠层转化(群体治疗)",
4346
- description: "受击时10%概率触发,消耗当前「光影之刃」层数的一半(向下取整),并为所有存活异形回复(消耗层数×10)点生命"
4341
+ description: "受击时10%概率触发,消耗当前「光影之刃」层数的一半(向下取整),并为所有存活异形回复(消耗层数×10)点生命",
4342
+ belong: []
4343
+ // 未在任何异形中找到
4347
4344
  },
4348
4345
  "塌缩脉冲": {
4349
- type: "叠层加速",
4350
- description: "受击后额外获得1层「光影之刃」"
4346
+ description: "受击后额外获得1层「光影之刃」",
4347
+ belong: []
4348
+ // 未在任何异形中找到
4351
4349
  },
4352
4350
  "地毯式轰炸": {
4353
- type: "状态净化",
4354
- description: "移除孤立无援状态,受到的伤害降低80%"
4351
+ description: "移除孤立无援状态,受到的伤害降低80%",
4352
+ belong: []
4353
+ // 未在任何异形中找到
4355
4354
  },
4356
4355
  "轰炸引导": {
4357
- type: "叠层转化(能量)",
4358
- description: "受击时10%概率触发,消耗当前「光影之刃」层数的一半(向下取整),并回复(消耗层数×10)点能量"
4356
+ description: "受击时10%概率触发,消耗当前「光影之刃」层数的一半(向下取整),并回复(消耗层数×10)点能量",
4357
+ belong: []
4358
+ // 未在任何异形中找到
4359
4359
  },
4360
4360
  "毒性唾液": {
4361
- type: "叠层减伤",
4362
- description: "受击获得1层「毒性唾液」(上限20层),每层使受到的伤害降低5%"
4361
+ description: "受击获得1层「毒性唾液」(上限20层),每层使受到的伤害降低5%",
4362
+ belong: ["猛毒异兽", "剧毒蝙蝠"]
4363
4363
  },
4364
4364
  "剧毒狂暴": {
4365
- type: "狂怒机制",
4366
- description: "生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低20%"
4365
+ description: "生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低20%",
4366
+ belong: ["猛毒异兽"]
4367
4367
  },
4368
4368
  "毒气波": {
4369
- type: "概率叠层",
4370
- description: "受击时,有20%概率获得5层「毒性唾液」"
4369
+ description: "受击时,有20%概率获得5层「毒性唾液」",
4370
+ belong: ["猛毒异兽", "剧毒蝙蝠"]
4371
4371
  },
4372
4372
  "淬毒撕咬": {
4373
- type: "层数治疗",
4374
- description: "「毒性唾液」≥5层时,受击会回复50点生命值;「毒性唾液」≥10层时,受击会回复100点生命值;「毒性唾液」≥15层时,受击会回复150点生命值"
4373
+ description: "「毒性唾液」≥5层时,受击会回复50点生命值;「毒性唾液」≥10层时,受击会回复100点生命值;「毒性唾液」≥15层时,受击会回复150点生命值",
4374
+ belong: ["猛毒异兽", "剧毒蝙蝠"]
4375
4375
  },
4376
4376
  "酸蚀池": {
4377
- type: "随机抗性",
4378
- description: "每次受击将会从3种酸液中顺序选择一种释放(脓蚀酸池:受到实弹武器伤害降低50%,受到能量武器伤害提高50%;蚀骨酸池:受到能量武器伤害降低50%,受到热能武器伤害提高50%;焦熔酸池:受到热能武器的伤害降低50%,受到实弹武器伤害提高50%)"
4377
+ description: "每次受击将会从3种酸液中顺序选择一种释放(脓蚀酸池:受到实弹武器伤害降低50%,受到能量武器伤害提高50%;蚀骨酸池:受到能量武器伤害降低50%,受到热能武器伤害提高50%;焦熔酸池:受到热能武器的伤害降低50%,受到实弹武器伤害提高50%)",
4378
+ belong: ["猛毒异兽", "剧毒蝙蝠"]
4379
4379
  },
4380
4380
  "剧毒突袭": {
4381
- type: "强化效果",
4382
- description: "「毒性唾液」≥20层时,受击消耗所有层数并强化下5次触发的「酸蚀池」(武器类型对应的增伤和减伤效果翻倍)"
4381
+ description: "「毒性唾液」≥20层时,受击消耗所有层数并强化下5次触发的「酸蚀池」(武器类型对应的增伤和减伤效果翻倍)",
4382
+ belong: ["猛毒异兽"]
4383
4383
  },
4384
4384
  "虫巢思维": {
4385
- type: "",
4386
- description: "每有一只巢穴子代,则受到的伤害降低20%;巢穴子代受到的伤害提高20%"
4385
+ description: "每有一只巢穴子代,则受到的伤害降低20%;巢穴子代受到的伤害提高20%",
4386
+ belong: ["虫群女王"]
4387
4387
  },
4388
4388
  "爆虫伏击": {
4389
- type: "",
4390
- description: "血量低于50%时,立即孵化巢穴子代直至上限(生效后移除)"
4389
+ description: "血量低于50%时,立即孵化巢穴子代直至上限(生效后移除)",
4390
+ belong: ["虫群女王"]
4391
4391
  },
4392
4392
  "虚弱喷吐": {
4393
- type: "",
4394
- description: "当孵化场存活时,受到的伤害降低80%"
4393
+ description: "当孵化场存活时,受到的伤害降低80%",
4394
+ belong: ["虫群女王"]
4395
4395
  },
4396
4396
  "治愈虫群": {
4397
- type: "",
4398
- description: "血量低于30%时,立即回复自身40%点生命值,同时回复所有其他存活异形10%点生命值(生效后移除)"
4397
+ description: "血量低于30%时,立即回复自身40%点生命值,同时回复所有其他存活异形10%点生命值(生效后移除)",
4398
+ belong: ["虫群女王"]
4399
4399
  },
4400
4400
  "释放信息素": {
4401
- type: "",
4402
- description: "所有存活的异形受到的伤害降低20%"
4401
+ description: "所有存活的异形受到的伤害降低20%",
4402
+ belong: ["虫群女王"]
4403
4403
  },
4404
4404
  "恐吓尖啸": {
4405
- type: "",
4406
- description: "每受到10次攻击,如果没有存活的巢穴子代,则随机孵化1只巢穴子代(巢穴雷兽,巢穴战士,巢穴甲虫)"
4405
+ description: "每受到10次攻击,如果没有存活的巢穴子代,则随机孵化1只巢穴子代(巢穴雷兽,巢穴战士,巢穴甲虫)",
4406
+ belong: ["虫群女王"]
4407
4407
  },
4408
4408
  "孵化": {
4409
- type: "",
4410
- description: "每受到10次攻击,如果没有存活的巢穴子代,则随机孵化1只巢穴子代(巢穴雷兽,巢穴战士,巢穴甲虫)"
4409
+ description: "每受到10次攻击,如果没有存活的巢穴子代,则随机孵化1只巢穴子代(巢穴雷兽,巢穴战士,巢穴甲虫)",
4410
+ belong: ["孵化场"]
4411
4411
  },
4412
4412
  "基因变异": {
4413
- type: "",
4414
- description: "移除孤立无援状态;每受击3次随机获得1个基因,累计获得4个基因后再次触发则移除全部基因"
4413
+ description: "移除孤立无援状态;每次受击叠加1层「基因变异」;每受击3次随机获得1个基因技能,累计获得4个基因后再次触发则移除全部基因技能",
4414
+ belong: ["坏兄弟"]
4415
4415
  },
4416
4416
  "优化冗余片段": {
4417
- type: "",
4418
- description: ""
4417
+ description: "免疫辐射伤害;清空自身的辐射层数",
4418
+ belong: []
4419
+ // 未在任何异形中找到
4419
4420
  },
4420
4421
  "开天眼": {
4421
- type: "",
4422
- description: ""
4422
+ description: "免疫闪光弹",
4423
+ belong: []
4424
+ // 未在任何异形中找到
4423
4425
  },
4424
4426
  "环境适应": {
4425
- type: "",
4426
- description: ""
4427
+ description: "免疫火焰伤害和寒冷伤害;清空自身的寒冷层数和燃烧层数",
4428
+ belong: []
4429
+ // 未在任何异形中找到
4427
4430
  },
4428
4431
  "加快分化": {
4429
- type: "",
4430
- description: ""
4432
+ description: "每次受击回复X点血量(X为「基因变异」层数 x 10)",
4433
+ belong: []
4434
+ // 未在任何异形中找到
4431
4435
  },
4432
4436
  "耐力强化": {
4433
- type: "",
4434
- description: ""
4437
+ description: "当能量≥80%时,受到的伤害降低80%;当能量≥50%时,受到的伤害降低50%;当能量≥30%时,受到的伤害降低30%",
4438
+ belong: []
4439
+ // 未在任何异形中找到
4435
4440
  },
4436
4441
  "稳定DNA": {
4437
- type: "",
4438
- description: ""
4442
+ description: "伤害来源的武器不受标签影响",
4443
+ belong: []
4444
+ // 未在任何异形中找到
4439
4445
  },
4440
4446
  "增厚甲壳": {
4441
- type: "",
4442
- description: ""
4447
+ description: "每层「基因变异」使受到的伤害降低5%",
4448
+ belong: []
4449
+ // 未在任何异形中找到
4443
4450
  },
4444
4451
  "质粒增殖": {
4445
- type: "",
4446
- description: ""
4452
+ description: "每次受击回复100点能量;免疫脉冲手雷",
4453
+ belong: []
4454
+ // 未在任何异形中找到
4447
4455
  },
4448
4456
  "加速代谢": {
4449
- type: "",
4450
- description: ""
4457
+ description: "每次受击叠加X层「基因变异」(X为当前拥有的技能数量)",
4458
+ belong: []
4459
+ // 未在任何异形中找到
4451
4460
  },
4452
4461
  "组织增生": {
4453
- type: "",
4454
- description: ""
4462
+ description: "每层「基因变异」使护甲值提高1点",
4463
+ belong: []
4464
+ // 未在任何异形中找到
4455
4465
  },
4456
4466
  "模仿生物签名": {
4457
- type: "",
4458
- description: ""
4467
+ description: "受击时5%概率免疫该次伤害,每层「基因变异」提高1%的概率",
4468
+ belong: []
4469
+ // 未在任何异形中找到
4459
4470
  }
4460
4471
  };
4461
4472
 
@@ -5675,7 +5686,9 @@ async function handleScatterAttack(ctx, session, handle, config, equippedWeapon,
5675
5686
  damage: actualDamage
5676
5687
  });
5677
5688
  if (EffectProcessor.radiationLayerAdded) {
5678
- taskUpdates.push({ taskId: 1, count: 1 });
5689
+ const hasRadiationCore = equippedWeapon.installedMods?.includes("辐射充能核心");
5690
+ const count = hasRadiationCore ? 2 : 1;
5691
+ taskUpdates.push({ taskId: 1, count });
5679
5692
  }
5680
5693
  if (EffectProcessor.coldLayerAdded) {
5681
5694
  taskUpdates.push({ taskId: 2, count: 1 });
@@ -8764,9 +8777,7 @@ ${validTypes.join("、")}`;
8764
8777
  await updateSignRecord(ctx, handle, finalReward);
8765
8778
  const taskUpdates = [];
8766
8779
  if (primaryAttackResult.radiationApplied) {
8767
- const hasRadiationCore = equippedWeapon.installedMods?.some(
8768
- (mod) => mod.name === "辐射充能核心"
8769
- );
8780
+ const hasRadiationCore = equippedWeapon.installedMods?.includes("辐射充能核心");
8770
8781
  const count = hasRadiationCore ? 2 : 1;
8771
8782
  taskUpdates.push({ taskId: 1, count });
8772
8783
  }
@@ -8844,7 +8855,7 @@ ${validTypes.join("、")}`;
8844
8855
  cleanerRewardBroadcast
8845
8856
  );
8846
8857
  });
8847
- ctx.command("ggcevo/攻击假人").option("tags", "-t <tags:string> 添加BOSS标签(逗号分隔)").option("passives", "-p <passives:string> 添加被动技能(逗号分隔)").option("hp", "-l <hp:number> 模拟假人血量").option("energy", "-e <energy:number> 模拟假人能量").option("skillStacks", "-s <stacks:number> 技能层数").option("radiation", "-r <rad:number> 辐射层数").option("cold", "-c <cold:number> 寒冷层数").option("status", "-a <status:number> 状态层数").option("armor", "-d <armor:number> 护甲").action(async (argv) => {
8858
+ ctx.command("ggcevo/攻击假人").option("tags", "-t <tags:string> 添加BOSS标签(逗号分隔)").option("passives", "-p <passives:string> 添加被动技能(逗号分隔)").option("hp", "-l <hp:number> 模拟假人血量").option("energy", "-e <energy:number> 模拟假人能量").option("skillStacks", "-s <stacks:number> 技能层数").option("radiation", "-r <rad:number> 辐射层数").option("cold", "-c <cold:number> 寒冷层数").option("status", "-a <status:number> 状态层数").option("armor", "-d <armor:number> 护甲").option("burn", "-b <burn:number> 燃烧层数").action(async (argv) => {
8848
8859
  const session = argv.session;
8849
8860
  const { options } = argv;
8850
8861
  let hp = 1e4;
@@ -8864,6 +8875,7 @@ ${validTypes.join("、")}`;
8864
8875
  const radiationLayers = clampLayer(options.radiation);
8865
8876
  const coldLayers = clampLayer(options.cold);
8866
8877
  const skillStatus = clampLayer(options.status);
8878
+ const burnLayers = clampLayer(options.burn);
8867
8879
  const parseList = /* @__PURE__ */ __name((str) => str ? str.split(",").map((s) => s.trim()).filter(Boolean) : [], "parseList");
8868
8880
  const tags = parseList(options.tags);
8869
8881
  const passives = parseList(options.passives);
@@ -8885,12 +8897,11 @@ ${validTypes.join("、")}`;
8885
8897
  tags: tags || [],
8886
8898
  skills: passives || [],
8887
8899
  skillStacks,
8888
- // 使用自定义技能层数
8889
8900
  skillStatus,
8890
8901
  radiationLayers,
8891
- // 使用自定义辐射层数
8892
8902
  coldLayers,
8893
- // 使用自定义寒冷层数
8903
+ // 添加燃烧层数
8904
+ burnLayers,
8894
8905
  energy,
8895
8906
  armor,
8896
8907
  isActive: true,
@@ -8917,6 +8928,7 @@ ${validTypes.join("、")}`;
8917
8928
  if (radiationLayers > 0) layerInfo.push(`辐射层数: ${radiationLayers}`);
8918
8929
  if (coldLayers > 0) layerInfo.push(`寒冷层数: ${coldLayers}`);
8919
8930
  if (skillStatus > 0) layerInfo.push(`状态层数: ${skillStatus}`);
8931
+ if (burnLayers > 0) layerInfo.push(`燃烧层数: ${burnLayers}`);
8920
8932
  const layerDisplay = layerInfo.length > 0 ? `📊 层数状态: ${layerInfo.join(" | ")}` : "";
8921
8933
  return [
8922
8934
  `🎯 使用武器 ${weaponName} 攻击 ${dummyBoss.name}`,
@@ -8926,7 +8938,6 @@ ${validTypes.join("、")}`;
8926
8938
  options.tags?.length && `🏷️ 模拟标签:${tags.join(", ")}`,
8927
8939
  options.passives?.length && `✨ 模拟被动:${passives.join(", ")}`,
8928
8940
  layerDisplay,
8929
- // 添加层数显示
8930
8941
  ...testResult.effectMessage.length > 0 ? [
8931
8942
  `⚡ 攻击效果:
8932
8943
  ${testResult.effectMessage.map((m) => `▸ ${m}`).join("\n")}`
@@ -8941,7 +8952,7 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
8941
8952
  ] : [],
8942
8953
  `📊 理论伤害值:${testResult.initialDamage}${testResult.hasCrit ? "(✨ 暴击)" : ""}`,
8943
8954
  "💡 参数添加:可添加标签(-t)、被动(-p)、血量(-l)、能量(-e)、护甲(-d)",
8944
- "💡 层数选项:技能层数(-s)、辐射层数(-r)、寒冷层数(-c)、状态层数(-a)"
8955
+ "💡 层数选项:技能层数(-s)、辐射层数(-r)、寒冷层数(-c)、状态层数(-a)、燃烧层数(-b)"
8945
8956
  ].filter((line) => line).join("\n");
8946
8957
  } finally {
8947
8958
  Object.keys("测试假人").forEach((key) => delete battleStatsMap[key]);
@@ -9000,6 +9011,9 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
9000
9011
  if (mainBoss.coldLayers > 0) {
9001
9012
  result.push(`❄️ 寒冷:${mainBoss.coldLayers}层`);
9002
9013
  }
9014
+ if (mainBoss.burnLayers > 0) {
9015
+ result.push(`🔥 燃烧:${mainBoss.burnLayers}层`);
9016
+ }
9003
9017
  result.push(`✨ 被动:`);
9004
9018
  if (mainBoss.skills.length > 0) {
9005
9019
  result.push(...mainBoss.skills.map((p) => `➤ ${p}:${passiveConfig[p]?.description}`));
@@ -9064,6 +9078,9 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
9064
9078
  if (minion.coldLayers > 0) {
9065
9079
  minionInfo.push(`❄️ 寒冷:${minion.coldLayers}层`);
9066
9080
  }
9081
+ if (minion.burnLayers > 0) {
9082
+ minionInfo.push(`🔥 燃烧:${minion.burnLayers}层`);
9083
+ }
9067
9084
  minionInfo.push(`✨ 被动:`);
9068
9085
  if (minion.skills.length > 0) {
9069
9086
  minionInfo.push(...minion.skills.map((p) => `➤ ${p}:${passiveConfig[p]?.description}`));
@@ -10192,7 +10209,7 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
10192
10209
  return "处理任务时发生错误,请稍后重试。";
10193
10210
  }
10194
10211
  });
10195
- ctx.command("ggcevo/购买保护卡", "花费600金币购买一周PK保护卡").action(async ({ session }) => {
10212
+ ctx.command("ggcevo/购买保护卡", "花费600金币购买一周PK保护卡").alias("购买pk保护卡").action(async ({ session }) => {
10196
10213
  try {
10197
10214
  const userId = session.userId;
10198
10215
  const [profile] = await ctx.database.get("sc2arcade_player", { userId });
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "koishi-plugin-ggcevo-game",
3
3
  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
4
- "version": "1.4.93",
4
+ "version": "1.4.94",
5
5
  "main": "lib/index.js",
6
6
  "typings": "lib/index.d.ts",
7
7
  "files": [