koffi 2.1.1 → 2.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ChangeLog.md +12 -0
- package/build/qemu/2.1.3/koffi_darwin_arm64.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_darwin_x64.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_freebsd_arm64.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_freebsd_ia32.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_freebsd_x64.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_linux_arm32hf.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_linux_arm64.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_linux_ia32.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_linux_riscv64hf64.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_linux_x64.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_openbsd_ia32.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_openbsd_x64.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_win32_arm64.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_win32_ia32.tar.gz +0 -0
- package/build/qemu/2.1.3/koffi_win32_x64.tar.gz +0 -0
- package/doc/templates/badges.html +3 -0
- package/package.json +2 -2
- package/src/abi_arm64.cc +35 -1
- package/src/abi_x64_win.cc +2 -8
- package/src/abi_x86.cc +1 -7
- package/src/ffi.cc +2 -2
- package/src/ffi.hh +1 -1
- package/src/util.hh +6 -0
- package/test/raylib.js +37 -5
- package/vendor/libcc/libcc.cc +430 -196
- package/vendor/libcc/libcc.hh +1417 -1283
- package/vendor/raylib/BINDINGS.md +87 -70
- package/vendor/raylib/CHANGELOG +263 -50
- package/vendor/raylib/CMakeLists.txt +12 -0
- package/vendor/raylib/CMakeOptions.txt +8 -1
- package/vendor/raylib/CONVENTIONS.md +2 -3
- package/vendor/raylib/FAQ.md +137 -0
- package/vendor/raylib/HISTORY.md +62 -29
- package/vendor/raylib/LICENSE +1 -1
- package/vendor/raylib/README.md +22 -17
- package/vendor/raylib/ROADMAP.md +8 -7
- package/vendor/raylib/cmake/CompileDefinitions.cmake +19 -15
- package/vendor/raylib/cmake/GlfwImport.cmake +2 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +22 -16
- package/vendor/raylib/cmake/raylib-config.cmake +52 -49
- package/vendor/raylib/examples/CMakeLists.txt +14 -9
- package/vendor/raylib/examples/Makefile +112 -125
- package/vendor/raylib/examples/Makefile.Android +1 -1
- package/vendor/raylib/examples/Makefile.Web +145 -158
- package/vendor/raylib/examples/README.md +141 -141
- package/vendor/raylib/examples/audio/audio_module_playing.c +9 -4
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +8 -3
- package/vendor/raylib/examples/audio/audio_music_stream.c +16 -11
- package/vendor/raylib/examples/audio/audio_raw_stream.c +57 -9
- package/vendor/raylib/examples/audio/audio_sound_loading.c +8 -3
- package/vendor/raylib/examples/audio/audio_stream_effects.c +179 -0
- package/vendor/raylib/examples/audio/audio_stream_effects.png +0 -0
- package/vendor/raylib/examples/build.zig +17 -6
- package/vendor/raylib/examples/core/core_2d_camera.c +8 -4
- package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.c +105 -0
- package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +11 -6
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +9 -4
- package/vendor/raylib/examples/core/core_3d_camera_free.c +9 -4
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +8 -3
- package/vendor/raylib/examples/core/core_3d_picking.c +9 -4
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +9 -7
- package/vendor/raylib/examples/core/core_basic_window.c +8 -3
- package/vendor/raylib/examples/core/core_basic_window_web.c +13 -11
- package/vendor/raylib/examples/core/core_custom_frame_control.c +9 -4
- package/vendor/raylib/examples/core/core_custom_logging.c +12 -8
- package/vendor/raylib/examples/core/core_drop_files.c +20 -12
- package/vendor/raylib/examples/core/core_input_gamepad.c +20 -15
- package/vendor/raylib/examples/core/core_input_gestures.c +19 -15
- package/vendor/raylib/examples/core/core_input_keys.c +8 -3
- package/vendor/raylib/examples/core/core_input_mouse.c +8 -3
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +8 -3
- package/vendor/raylib/examples/core/core_input_multitouch.c +8 -3
- package/vendor/raylib/examples/core/core_loading_thread.c +10 -6
- package/vendor/raylib/examples/core/core_random_values.c +8 -3
- package/vendor/raylib/examples/core/core_scissor_test.c +8 -3
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +9 -4
- package/vendor/raylib/examples/core/core_split_screen.c +8 -3
- package/vendor/raylib/examples/core/core_storage_values.c +109 -3
- package/vendor/raylib/examples/core/core_vr_simulator.c +15 -7
- package/vendor/raylib/examples/core/core_window_flags.c +8 -3
- package/vendor/raylib/examples/core/core_window_letterbox.c +13 -18
- package/vendor/raylib/examples/core/core_window_should_close.c +77 -0
- package/vendor/raylib/examples/core/core_window_should_close.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +9 -4
- package/vendor/raylib/examples/examples_template.c +8 -3
- package/vendor/raylib/examples/models/models_animation.c +11 -7
- package/vendor/raylib/examples/models/models_billboard.c +9 -4
- package/vendor/raylib/examples/models/models_box_collisions.c +8 -3
- package/vendor/raylib/examples/models/models_cubicmap.c +9 -4
- package/vendor/raylib/examples/models/models_first_person_maze.c +9 -4
- package/vendor/raylib/examples/models/models_geometric_shapes.c +8 -3
- package/vendor/raylib/examples/models/models_heightmap.c +9 -4
- package/vendor/raylib/examples/models/models_loading.c +21 -17
- package/vendor/raylib/examples/models/models_loading_gltf.c +15 -41
- package/vendor/raylib/examples/models/models_loading_vox.c +9 -4
- package/vendor/raylib/examples/models/models_mesh_generation.c +71 -58
- package/vendor/raylib/examples/models/models_mesh_picking.c +25 -7
- package/vendor/raylib/examples/models/models_orthographic_projection.c +8 -5
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +6 -4
- package/vendor/raylib/examples/models/models_skybox.c +16 -12
- package/vendor/raylib/examples/models/models_waving_cubes.c +9 -4
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +12 -7
- package/vendor/raylib/examples/models/resources/LICENSE.md +9 -10
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +2 -23
- package/vendor/raylib/examples/models/resources/models/gltf/{raylib_32x32.glb → raylib_logo_3d.glb} +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/robot.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/robot.glb +0 -0
- package/vendor/raylib/examples/others/easings_testbed.c +10 -8
- package/vendor/raylib/examples/others/easings_testbed.png +0 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +10 -5
- package/vendor/raylib/examples/others/embedded_files_loading.png +0 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +10 -6
- package/vendor/raylib/{src/extras/easings.h → examples/others/reasings.h} +38 -38
- package/vendor/raylib/examples/others/rlgl_compute_shader.c +21 -20
- package/vendor/raylib/examples/others/rlgl_compute_shader.png +0 -0
- package/vendor/raylib/examples/others/rlgl_standalone.c +4 -4
- package/vendor/raylib/examples/others/rlgl_standalone.png +0 -0
- package/vendor/raylib/examples/raylib_compile_execute.bat +2 -2
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/lighting.fs +1 -1
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/{base_lighting_instanced.vs → lighting_instancing.vs} +2 -2
- package/vendor/raylib/examples/shaders/rlights.h +14 -27
- package/vendor/raylib/examples/shaders/shaders_basic_lighting.c +24 -26
- package/vendor/raylib/examples/shaders/shaders_custom_uniform.c +10 -5
- package/vendor/raylib/examples/shaders/shaders_eratosthenes.c +13 -8
- package/vendor/raylib/examples/shaders/shaders_fog.c +8 -12
- package/vendor/raylib/examples/shaders/shaders_hot_reloading.c +10 -5
- package/vendor/raylib/examples/shaders/shaders_julia_set.c +9 -4
- package/vendor/raylib/examples/shaders/shaders_mesh_instancing.c +45 -119
- package/vendor/raylib/examples/shaders/shaders_model_shader.c +10 -5
- package/vendor/raylib/examples/shaders/shaders_multi_sample2d.c +8 -3
- package/vendor/raylib/examples/shaders/shaders_palette_switch.c +8 -3
- package/vendor/raylib/examples/shaders/shaders_postprocessing.c +9 -4
- package/vendor/raylib/examples/shaders/shaders_raymarching.c +14 -11
- package/vendor/raylib/examples/shaders/shaders_shapes_textures.c +8 -3
- package/vendor/raylib/examples/shaders/shaders_simple_mask.c +10 -5
- package/vendor/raylib/examples/shaders/shaders_spotlight.c +10 -6
- package/vendor/raylib/examples/shaders/shaders_texture_drawing.c +9 -4
- package/vendor/raylib/examples/shaders/shaders_texture_outline.c +8 -3
- package/vendor/raylib/examples/shaders/shaders_texture_waves.c +8 -3
- package/vendor/raylib/{src/extras → examples/shapes}/raygui.h +1290 -1141
- package/vendor/raylib/examples/{others/easings.h → shapes/reasings.h} +40 -40
- package/vendor/raylib/examples/shapes/shapes_basic_shapes.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_bouncing_ball.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_collision_area.c +10 -4
- package/vendor/raylib/examples/shapes/shapes_colors_palette.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.c +9 -4
- package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.c +9 -4
- package/vendor/raylib/examples/shapes/shapes_draw_ring.c +10 -6
- package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.c +9 -4
- package/vendor/raylib/examples/shapes/shapes_easings_box_anim.c +9 -4
- package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.c +9 -4
- package/vendor/raylib/examples/shapes/shapes_following_eyes.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_lines_bezier.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_logo_raylib.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.c +8 -3
- package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.c +14 -5
- package/vendor/raylib/examples/shapes/shapes_top_down_lights.c +355 -0
- package/vendor/raylib/examples/shapes/shapes_top_down_lights.png +0 -0
- package/vendor/raylib/examples/text/resources/DotGothic16-Regular.ttf +0 -0
- package/vendor/raylib/examples/text/resources/DotGothic16-Regular_OFL.txt +93 -0
- package/vendor/raylib/examples/text/resources/LICENSE.md +1 -1
- package/vendor/raylib/examples/text/text_codepoints_loading.c +138 -0
- package/vendor/raylib/examples/text/text_codepoints_loading.png +0 -0
- package/vendor/raylib/examples/text/text_draw_3d.c +42 -33
- package/vendor/raylib/examples/text/text_font_filters.c +14 -11
- package/vendor/raylib/examples/text/text_font_loading.c +9 -4
- package/vendor/raylib/examples/text/text_font_sdf.c +9 -4
- package/vendor/raylib/examples/text/text_font_spritefont.c +12 -6
- package/vendor/raylib/examples/text/text_format_text.c +8 -3
- package/vendor/raylib/examples/text/text_input_box.c +8 -3
- package/vendor/raylib/examples/text/text_raylib_fonts.c +9 -4
- package/vendor/raylib/examples/text/text_rectangle_bounds.c +9 -5
- package/vendor/raylib/examples/text/text_unicode.c +9 -7
- package/vendor/raylib/examples/text/text_writing_anim.c +8 -3
- package/vendor/raylib/examples/textures/resources/scarfy_run.gif +0 -0
- package/vendor/raylib/examples/textures/textures_background_scrolling.c +8 -3
- package/vendor/raylib/examples/textures/textures_blend_modes.c +8 -3
- package/vendor/raylib/examples/textures/textures_bunnymark.c +8 -3
- package/vendor/raylib/examples/textures/textures_draw_tiled.c +14 -10
- package/vendor/raylib/examples/textures/textures_fog_of_war.c +154 -0
- package/vendor/raylib/examples/textures/textures_fog_of_war.png +0 -0
- package/vendor/raylib/examples/textures/textures_gif_player.c +121 -0
- package/vendor/raylib/examples/textures/textures_gif_player.png +0 -0
- package/vendor/raylib/examples/textures/textures_image_drawing.c +8 -3
- package/vendor/raylib/examples/textures/textures_image_generation.c +8 -3
- package/vendor/raylib/examples/textures/textures_image_loading.c +8 -3
- package/vendor/raylib/examples/textures/textures_image_processing.c +8 -3
- package/vendor/raylib/examples/textures/textures_image_text.c +8 -3
- package/vendor/raylib/examples/textures/textures_logo_raylib.c +8 -3
- package/vendor/raylib/examples/textures/textures_mouse_painting.c +9 -4
- package/vendor/raylib/examples/textures/textures_npatch_drawing.c +8 -3
- package/vendor/raylib/examples/textures/textures_particles_blending.c +8 -3
- package/vendor/raylib/examples/textures/textures_polygon.c +9 -5
- package/vendor/raylib/examples/textures/textures_raw_data.c +8 -3
- package/vendor/raylib/examples/textures/{textures_rectangle.c → textures_sprite_anim.c} +11 -5
- package/vendor/raylib/examples/textures/{textures_rectangle.png → textures_sprite_anim.png} +0 -0
- package/vendor/raylib/examples/textures/textures_sprite_button.c +8 -3
- package/vendor/raylib/examples/textures/textures_sprite_explosion.c +8 -3
- package/vendor/raylib/examples/textures/textures_srcrec_dstrec.c +8 -3
- package/vendor/raylib/examples/textures/textures_to_image.c +8 -3
- package/vendor/raylib/parser/LICENSE +1 -1
- package/vendor/raylib/parser/Makefile +28 -0
- package/vendor/raylib/parser/README.md +49 -5
- package/vendor/raylib/parser/output/raylib_api.json +10717 -0
- package/vendor/raylib/parser/output/raylib_api.lua +7435 -0
- package/vendor/raylib/parser/{raylib_api.txt → output/raylib_api.txt} +1371 -824
- package/vendor/raylib/parser/{raylib_api.xml → output/raylib_api.xml} +827 -595
- package/vendor/raylib/parser/raylib_parser.c +1174 -196
- package/vendor/raylib/projects/4coder/Makefile +2 -4
- package/vendor/raylib/projects/4coder/main.c +0 -1
- package/vendor/raylib/projects/CMake/CMakeLists.txt +13 -16
- package/vendor/raylib/projects/CMake/README.md +27 -0
- package/vendor/raylib/projects/CMake/core_basic_window.c +52 -31
- package/vendor/raylib/projects/CodeBlocks/README.md +4 -4
- package/vendor/raylib/projects/Geany/core_basic_window.c +1 -1
- package/vendor/raylib/projects/Notepad++/c_raylib.xml +168 -128
- package/vendor/raylib/projects/Notepad++/npes_saved_tcc.txt +0 -0
- package/vendor/raylib/projects/Notepad++/npes_saved_w64devkit.txt +0 -0
- package/vendor/raylib/projects/Notepad++/npes_saved_zig.txt +0 -0
- package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +168 -84
- package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +67 -51
- package/vendor/raylib/projects/README.md +1 -1
- package/vendor/raylib/projects/VSCode/.vscode/c_cpp_properties.json +1 -1
- package/vendor/raylib/projects/VSCode/Makefile +8 -11
- package/vendor/raylib/projects/VSCode/main.c +53 -26
- package/vendor/raylib/projects/VSCode/resources/LICENSE +1 -0
- package/vendor/raylib/projects/scripts/build-linux.sh +6 -6
- package/vendor/raylib/projects/scripts/build-osx.sh +6 -6
- package/vendor/raylib/projects/scripts/build-rpi.sh +6 -6
- package/vendor/raylib/projects/scripts/build-windows.bat +2 -2
- package/vendor/raylib/src/CMakeLists.txt +6 -7
- package/vendor/raylib/src/Makefile +209 -103
- package/vendor/raylib/src/build.zig +56 -20
- package/vendor/raylib/src/config.h +32 -27
- package/vendor/raylib/src/external/cgltf.h +342 -104
- package/vendor/raylib/src/external/dr_wav.h +487 -225
- package/vendor/raylib/src/external/glfw/src/posix_time.c +1 -3
- package/vendor/raylib/src/external/glfw/src/wl_init.c +1 -3
- package/vendor/raylib/src/external/jar_xm.h +2 -1
- package/vendor/raylib/src/external/miniaudio.h +62251 -42061
- package/vendor/raylib/src/external/qoi.h +671 -0
- package/vendor/raylib/src/external/stb_vorbis.h +1 -1
- package/vendor/raylib/src/external/vox_loader.h +30 -25
- package/vendor/raylib/src/minshell.html +82 -0
- package/vendor/raylib/src/raudio.c +359 -201
- package/vendor/raylib/src/raylib.dll.rc +5 -5
- package/vendor/raylib/src/raylib.dll.rc.data +0 -0
- package/vendor/raylib/src/raylib.h +95 -63
- package/vendor/raylib/src/raylib.rc +5 -5
- package/vendor/raylib/src/raylib.rc.data +0 -0
- package/vendor/raylib/src/raymath.h +391 -133
- package/vendor/raylib/src/rcamera.h +32 -41
- package/vendor/raylib/src/rcore.c +775 -471
- package/vendor/raylib/src/rgestures.h +5 -5
- package/vendor/raylib/src/rglfw.c +3 -3
- package/vendor/raylib/src/rlgl.h +184 -144
- package/vendor/raylib/src/rmodels.c +207 -144
- package/vendor/raylib/src/rshapes.c +105 -47
- package/vendor/raylib/src/rtext.c +255 -38
- package/vendor/raylib/src/rtextures.c +167 -71
- package/vendor/raylib/src/shell.html +63 -63
- package/vendor/raylib/src/utils.c +49 -3
- package/vendor/raylib/src/utils.h +3 -3
- package/build/qemu/2.1.1/koffi_darwin_arm64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_darwin_x64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_freebsd_arm64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_freebsd_ia32.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_freebsd_x64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_linux_arm32hf.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_linux_arm64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_linux_ia32.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_linux_riscv64hf64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_linux_x64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_openbsd_ia32.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_openbsd_x64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_win32_arm64.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_win32_ia32.tar.gz +0 -0
- package/build/qemu/2.1.1/koffi_win32_x64.tar.gz +0 -0
- package/vendor/raylib/CONTRIBUTORS.md +0 -63
- package/vendor/raylib/SPONSORS.md +0 -68
- package/vendor/raylib/examples/core/core_quat_conversion.c +0 -132
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +0 -118
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/rlights.h +0 -183
- package/vendor/raylib/examples/others/raudio_standalone.c +0 -152
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/physics/physics_demo.c +0 -128
- package/vendor/raylib/examples/physics/physics_demo.png +0 -0
- package/vendor/raylib/examples/physics/physics_friction.c +0 -142
- package/vendor/raylib/examples/physics/physics_friction.png +0 -0
- package/vendor/raylib/examples/physics/physics_movement.c +0 -128
- package/vendor/raylib/examples/physics/physics_movement.png +0 -0
- package/vendor/raylib/examples/physics/physics_restitution.c +0 -129
- package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
- package/vendor/raylib/examples/physics/physics_shatter.c +0 -111
- package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
- package/vendor/raylib/parser/raylib_api.json +0 -6668
- package/vendor/raylib/projects/VS2019/raylib/raylib.rc +0 -0
- package/vendor/raylib/projects/VS2019/raylib/resource.h +0 -14
- package/vendor/raylib/src/extras/physac.h +0 -1977
- package/vendor/raylib/src/extras/rmem.h +0 -751
- package/vendor/raylib/src/raudio.h +0 -198
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@@ -2,10 +2,14 @@
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*
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* raylib [textures] example - Draw part of the texture tiled
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*
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*
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 3.0, last time updated with raylib 4.2
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*
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*
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2020-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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@@ -15,12 +19,15 @@
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#define MARGIN_SIZE 8 // Size for the margins
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#define COLOR_SIZE 16 // Size of the color select buttons
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(int argc, char **argv)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - Draw part of a texture tiled");
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{
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// Update
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//----------------------------------------------------------------------------------
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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-
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// Handle mouse
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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@@ -122,11 +126,11 @@ int main(int argc, char **argv)
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ClearBackground(RAYWHITE);
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// Draw the tiled area
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DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE,
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DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, GetScreenWidth() - OPT_WIDTH - 2.0f*MARGIN_SIZE, GetScreenHeight() - 2.0f*MARGIN_SIZE},
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(Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]);
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// Draw options
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DrawRectangle(MARGIN_SIZE, MARGIN_SIZE, OPT_WIDTH - MARGIN_SIZE,
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DrawRectangle(MARGIN_SIZE, MARGIN_SIZE, OPT_WIDTH - MARGIN_SIZE, GetScreenHeight() - 2*MARGIN_SIZE, ColorAlpha(LIGHTGRAY, 0.5f));
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DrawText("Select Pattern", 2 + MARGIN_SIZE, 30 + MARGIN_SIZE, 10, BLACK);
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DrawTexture(texPattern, 2 + MARGIN_SIZE, 40 + MARGIN_SIZE, BLACK);
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/*******************************************************************************************
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*
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* raylib [textures] example - Fog of war
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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*
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7
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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8
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2018-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdlib.h> // Required for: calloc(), free()
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#define MAP_TILE_SIZE 32 // Tiles size 32x32 pixels
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#define PLAYER_SIZE 16 // Player size
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#define PLAYER_TILE_VISIBILITY 2 // Player can see 2 tiles around its position
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// Map data type
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typedef struct Map {
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unsigned int tilesX; // Number of tiles in X axis
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unsigned int tilesY; // Number of tiles in Y axis
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unsigned char *tileIds; // Tile ids (tilesX*tilesY), defines type of tile to draw
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unsigned char *tileFog; // Tile fog state (tilesX*tilesY), defines if a tile has fog or half-fog
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} Map;
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - fog of war");
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Map map = { 0 };
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map.tilesX = 25;
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map.tilesY = 15;
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// NOTE: We can have up to 256 values for tile ids and for tile fog state,
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// probably we don't need that many values for fog state, it can be optimized
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// to use only 2 bits per fog state (reducing size by 4) but logic will be a bit more complex
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map.tileIds = (unsigned char *)calloc(map.tilesX*map.tilesY, sizeof(unsigned char));
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map.tileFog = (unsigned char *)calloc(map.tilesX*map.tilesY, sizeof(unsigned char));
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51
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// Load map tiles (generating 2 random tile ids for testing)
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// NOTE: Map tile ids should be probably loaded from an external map file
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54
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for (int i = 0; i < map.tilesY*map.tilesX; i++) map.tileIds[i] = GetRandomValue(0, 1);
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56
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// Player position on the screen (pixel coordinates, not tile coordinates)
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Vector2 playerPosition = { 180, 130 };
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int playerTileX = 0;
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59
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int playerTileY = 0;
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60
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61
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// Render texture to render fog of war
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// NOTE: To get an automatic smooth-fog effect we use a render texture to render fog
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// at a smaller size (one pixel per tile) and scale it on drawing with bilinear filtering
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RenderTexture2D fogOfWar = LoadRenderTexture(map.tilesX, map.tilesY);
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SetTextureFilter(fogOfWar.texture, TEXTURE_FILTER_BILINEAR);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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71
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Move player around
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if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 5;
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if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 5;
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if (IsKeyDown(KEY_DOWN)) playerPosition.y += 5;
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if (IsKeyDown(KEY_UP)) playerPosition.y -= 5;
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// Check player position to avoid moving outside tilemap limits
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if (playerPosition.x < 0) playerPosition.x = 0;
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else if ((playerPosition.x + PLAYER_SIZE) > (map.tilesX*MAP_TILE_SIZE)) playerPosition.x = map.tilesX*MAP_TILE_SIZE - PLAYER_SIZE;
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if (playerPosition.y < 0) playerPosition.y = 0;
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else if ((playerPosition.y + PLAYER_SIZE) > (map.tilesY*MAP_TILE_SIZE)) playerPosition.y = map.tilesY*MAP_TILE_SIZE - PLAYER_SIZE;
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+
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// Previous visited tiles are set to partial fog
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for (int i = 0; i < map.tilesX*map.tilesY; i++) if (map.tileFog[i] == 1) map.tileFog[i] = 2;
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90
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// Get current tile position from player pixel position
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91
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playerTileX = (int)((playerPosition.x + MAP_TILE_SIZE/2)/MAP_TILE_SIZE);
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92
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+
playerTileY = (int)((playerPosition.y + MAP_TILE_SIZE/2)/MAP_TILE_SIZE);
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93
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+
|
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94
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// Check visibility and update fog
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95
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+
// NOTE: We check tilemap limits to avoid processing tiles out-of-array-bounds (it could crash program)
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96
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+
for (int y = (playerTileY - PLAYER_TILE_VISIBILITY); y < (playerTileY + PLAYER_TILE_VISIBILITY); y++)
|
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97
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+
for (int x = (playerTileX - PLAYER_TILE_VISIBILITY); x < (playerTileX + PLAYER_TILE_VISIBILITY); x++)
|
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98
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+
if ((x >= 0) && (x < map.tilesX) && (y >= 0) && (y < map.tilesY)) map.tileFog[y*map.tilesX + x] = 1;
|
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99
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+
//----------------------------------------------------------------------------------
|
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100
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+
|
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101
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+
// Draw
|
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102
|
+
//----------------------------------------------------------------------------------
|
|
103
|
+
// Draw fog of war to a small render texture for automatic smoothing on scaling
|
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104
|
+
BeginTextureMode(fogOfWar);
|
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105
|
+
ClearBackground(BLANK);
|
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106
|
+
for (int y = 0; y < map.tilesY; y++)
|
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107
|
+
for (int x = 0; x < map.tilesX; x++)
|
|
108
|
+
if (map.tileFog[y*map.tilesX + x] == 0) DrawRectangle(x, y, 1, 1, BLACK);
|
|
109
|
+
else if (map.tileFog[y*map.tilesX + x] == 2) DrawRectangle(x, y, 1, 1, Fade(BLACK, 0.8f));
|
|
110
|
+
EndTextureMode();
|
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111
|
+
|
|
112
|
+
BeginDrawing();
|
|
113
|
+
|
|
114
|
+
ClearBackground(RAYWHITE);
|
|
115
|
+
|
|
116
|
+
for (int y = 0; y < map.tilesY; y++)
|
|
117
|
+
{
|
|
118
|
+
for (int x = 0; x < map.tilesX; x++)
|
|
119
|
+
{
|
|
120
|
+
// Draw tiles from id (and tile borders)
|
|
121
|
+
DrawRectangle(x*MAP_TILE_SIZE, y*MAP_TILE_SIZE, MAP_TILE_SIZE, MAP_TILE_SIZE,
|
|
122
|
+
(map.tileIds[y*map.tilesX + x] == 0)? BLUE : Fade(BLUE, 0.9f));
|
|
123
|
+
DrawRectangleLines(x*MAP_TILE_SIZE, y*MAP_TILE_SIZE, MAP_TILE_SIZE, MAP_TILE_SIZE, Fade(DARKBLUE, 0.5f));
|
|
124
|
+
}
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
// Draw player
|
|
128
|
+
DrawRectangleV(playerPosition, (Vector2){ PLAYER_SIZE, PLAYER_SIZE }, RED);
|
|
129
|
+
|
|
130
|
+
|
|
131
|
+
// Draw fog of war (scaled to full map, bilinear filtering)
|
|
132
|
+
DrawTexturePro(fogOfWar.texture, (Rectangle){ 0, 0, fogOfWar.texture.width, -fogOfWar.texture.height },
|
|
133
|
+
(Rectangle){ 0, 0, map.tilesX*MAP_TILE_SIZE, map.tilesY*MAP_TILE_SIZE },
|
|
134
|
+
(Vector2){ 0, 0 }, 0.0f, WHITE);
|
|
135
|
+
|
|
136
|
+
// Draw player current tile
|
|
137
|
+
DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, LIME);
|
|
138
|
+
|
|
139
|
+
EndDrawing();
|
|
140
|
+
//----------------------------------------------------------------------------------
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
// De-Initialization
|
|
144
|
+
//--------------------------------------------------------------------------------------
|
|
145
|
+
free(map.tileIds); // Free allocated map tile ids
|
|
146
|
+
free(map.tileFog); // Free allocated map tile fog state
|
|
147
|
+
|
|
148
|
+
UnloadRenderTexture(fogOfWar); // Unload render texture
|
|
149
|
+
|
|
150
|
+
CloseWindow(); // Close window and OpenGL context
|
|
151
|
+
//--------------------------------------------------------------------------------------
|
|
152
|
+
|
|
153
|
+
return 0;
|
|
154
|
+
}
|
|
Binary file
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|
@@ -0,0 +1,121 @@
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|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [textures] example - gif playing
|
|
4
|
+
*
|
|
5
|
+
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
|
6
|
+
*
|
|
7
|
+
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
8
|
+
* BSD-like license that allows static linking with closed source software
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2021-2022 Ramon Santamaria (@raysan5)
|
|
11
|
+
*
|
|
12
|
+
********************************************************************************************/
|
|
13
|
+
|
|
14
|
+
#include "raylib.h"
|
|
15
|
+
|
|
16
|
+
#define MAX_FRAME_DELAY 20
|
|
17
|
+
#define MIN_FRAME_DELAY 1
|
|
18
|
+
|
|
19
|
+
//------------------------------------------------------------------------------------
|
|
20
|
+
// Program main entry point
|
|
21
|
+
//------------------------------------------------------------------------------------
|
|
22
|
+
int main(void)
|
|
23
|
+
{
|
|
24
|
+
// Initialization
|
|
25
|
+
//--------------------------------------------------------------------------------------
|
|
26
|
+
const int screenWidth = 800;
|
|
27
|
+
const int screenHeight = 450;
|
|
28
|
+
|
|
29
|
+
InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif playing");
|
|
30
|
+
|
|
31
|
+
int animFrames = 0;
|
|
32
|
+
|
|
33
|
+
// Load all GIF animation frames into a single Image
|
|
34
|
+
// NOTE: GIF data is always loaded as RGBA (32bit) by default
|
|
35
|
+
// NOTE: Frames are just appended one after another in image.data memory
|
|
36
|
+
Image imScarfyAnim = LoadImageAnim("resources/scarfy_run.gif", &animFrames);
|
|
37
|
+
|
|
38
|
+
// Load texture from image
|
|
39
|
+
// NOTE: We will update this texture when required with next frame data
|
|
40
|
+
// WARNING: It's not recommended to use this technique for sprites animation,
|
|
41
|
+
// use spritesheets instead, like illustrated in textures_sprite_anim example
|
|
42
|
+
Texture2D texScarfyAnim = LoadTextureFromImage(imScarfyAnim);
|
|
43
|
+
|
|
44
|
+
unsigned int nextFrameDataOffset = 0; // Current byte offset to next frame in image.data
|
|
45
|
+
|
|
46
|
+
int currentAnimFrame = 0; // Current animation frame to load and draw
|
|
47
|
+
int frameDelay = 8; // Frame delay to switch between animation frames
|
|
48
|
+
int frameCounter = 0; // General frames counter
|
|
49
|
+
|
|
50
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
51
|
+
//--------------------------------------------------------------------------------------
|
|
52
|
+
|
|
53
|
+
// Main game loop
|
|
54
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
55
|
+
{
|
|
56
|
+
// Update
|
|
57
|
+
//----------------------------------------------------------------------------------
|
|
58
|
+
frameCounter++;
|
|
59
|
+
if (frameCounter >= frameDelay)
|
|
60
|
+
{
|
|
61
|
+
// Move to next frame
|
|
62
|
+
// NOTE: If final frame is reached we return to first frame
|
|
63
|
+
currentAnimFrame++;
|
|
64
|
+
if (currentAnimFrame >= animFrames) currentAnimFrame = 0;
|
|
65
|
+
|
|
66
|
+
// Get memory offset position for next frame data in image.data
|
|
67
|
+
nextFrameDataOffset = imScarfyAnim.width*imScarfyAnim.height*4*currentAnimFrame;
|
|
68
|
+
|
|
69
|
+
// Update GPU texture data with next frame image data
|
|
70
|
+
// WARNING: Data size (frame size) and pixel format must match already created texture
|
|
71
|
+
UpdateTexture(texScarfyAnim, ((unsigned char *)imScarfyAnim.data) + nextFrameDataOffset);
|
|
72
|
+
|
|
73
|
+
frameCounter = 0;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
// Control frames delay
|
|
77
|
+
if (IsKeyPressed(KEY_RIGHT)) frameDelay++;
|
|
78
|
+
else if (IsKeyPressed(KEY_LEFT)) frameDelay--;
|
|
79
|
+
|
|
80
|
+
if (frameDelay > MAX_FRAME_DELAY) frameDelay = MAX_FRAME_DELAY;
|
|
81
|
+
else if (frameDelay < MIN_FRAME_DELAY) frameDelay = MIN_FRAME_DELAY;
|
|
82
|
+
//----------------------------------------------------------------------------------
|
|
83
|
+
|
|
84
|
+
// Draw
|
|
85
|
+
//----------------------------------------------------------------------------------
|
|
86
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+
BeginDrawing();
|
|
87
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+
|
|
88
|
+
ClearBackground(RAYWHITE);
|
|
89
|
+
|
|
90
|
+
DrawText(TextFormat("TOTAL GIF FRAMES: %02i", animFrames), 50, 30, 20, LIGHTGRAY);
|
|
91
|
+
DrawText(TextFormat("CURRENT FRAME: %02i", currentAnimFrame), 50, 60, 20, GRAY);
|
|
92
|
+
DrawText(TextFormat("CURRENT FRAME IMAGE.DATA OFFSET: %02i", nextFrameDataOffset), 50, 90, 20, GRAY);
|
|
93
|
+
|
|
94
|
+
DrawText("FRAMES DELAY: ", 100, 305, 10, DARKGRAY);
|
|
95
|
+
DrawText(TextFormat("%02i frames", frameDelay), 620, 305, 10, DARKGRAY);
|
|
96
|
+
DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 350, 10, DARKGRAY);
|
|
97
|
+
|
|
98
|
+
for (int i = 0; i < MAX_FRAME_DELAY; i++)
|
|
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+
{
|
|
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|
+
if (i < frameDelay) DrawRectangle(190 + 21*i, 300, 20, 20, RED);
|
|
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|
+
DrawRectangleLines(190 + 21*i, 300, 20, 20, MAROON);
|
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+
}
|
|
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+
|
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+
DrawTexture(texScarfyAnim, GetScreenWidth()/2 - texScarfyAnim.width/2, 140, WHITE);
|
|
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+
|
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DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
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+
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+
EndDrawing();
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+
//----------------------------------------------------------------------------------
|
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+
}
|
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+
|
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+
// De-Initialization
|
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+
//--------------------------------------------------------------------------------------
|
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+
UnloadTexture(texScarfyAnim); // Unload texture
|
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UnloadImage(imScarfyAnim); // Unload image (contains all frames)
|
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+
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CloseWindow(); // Close window and OpenGL context
|
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|
+
//--------------------------------------------------------------------------------------
|
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+
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+
return 0;
|
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|
+
}
|
|
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@@ -4,15 +4,20 @@
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*
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*
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-
*
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-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.4, last time updated with raylib 1.4
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
|
|
@@ -2,10 +2,12 @@
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2
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*
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|
3
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* raylib [textures] example - Procedural images generation
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*
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-
*
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6
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-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.8, last time updated with raylib 1.8
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7
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*
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-
*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2O17-2022 Wilhem Barbier (@nounoursheureux) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@@ -13,6 +15,9 @@
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#define NUM_TEXTURES 6 // Currently we have 7 generation algorithms
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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|
@@ -4,15 +4,20 @@
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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
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*
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-
*
|
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8
|
-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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9
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|
*
|
|
10
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-
*
|
|
9
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+
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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10
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+
* BSD-like license that allows static linking with closed source software
|
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*
|
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* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
|
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{
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|
// Initialization
|
|
@@ -4,10 +4,12 @@
|
|
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4
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*
|
|
5
5
|
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
|
6
6
|
*
|
|
7
|
-
*
|
|
8
|
-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
* Example originally created with raylib 1.4, last time updated with raylib 3.5
|
|
9
8
|
*
|
|
10
|
-
*
|
|
9
|
+
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
10
|
+
* BSD-like license that allows static linking with closed source software
|
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11
|
+
*
|
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12
|
+
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
|
|
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|
*
|
|
12
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|
********************************************************************************************/
|
|
13
15
|
|
|
@@ -39,6 +41,9 @@ static const char *processText[] = {
|
|
|
39
41
|
"FLIP HORIZONTAL"
|
|
40
42
|
};
|
|
41
43
|
|
|
44
|
+
//------------------------------------------------------------------------------------
|
|
45
|
+
// Program main entry point
|
|
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|
+
//------------------------------------------------------------------------------------
|
|
42
47
|
int main(void)
|
|
43
48
|
{
|
|
44
49
|
// Initialization
|
|
@@ -2,15 +2,20 @@
|
|
|
2
2
|
*
|
|
3
3
|
* raylib [texture] example - Image text drawing using TTF generated font
|
|
4
4
|
*
|
|
5
|
-
*
|
|
6
|
-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
5
|
+
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
|
7
6
|
*
|
|
8
|
-
*
|
|
7
|
+
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
8
|
+
* BSD-like license that allows static linking with closed source software
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
|
|
9
11
|
*
|
|
10
12
|
********************************************************************************************/
|
|
11
13
|
|
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12
14
|
#include "raylib.h"
|
|
13
15
|
|
|
16
|
+
//------------------------------------------------------------------------------------
|
|
17
|
+
// Program main entry point
|
|
18
|
+
//------------------------------------------------------------------------------------
|
|
14
19
|
int main(void)
|
|
15
20
|
{
|
|
16
21
|
// Initialization
|
|
@@ -2,15 +2,20 @@
|
|
|
2
2
|
*
|
|
3
3
|
* raylib [textures] example - Texture loading and drawing
|
|
4
4
|
*
|
|
5
|
-
*
|
|
6
|
-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
5
|
+
* Example originally created with raylib 1.0, last time updated with raylib 1.0
|
|
7
6
|
*
|
|
8
|
-
*
|
|
7
|
+
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
8
|
+
* BSD-like license that allows static linking with closed source software
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
|
9
11
|
*
|
|
10
12
|
********************************************************************************************/
|
|
11
13
|
|
|
12
14
|
#include "raylib.h"
|
|
13
15
|
|
|
16
|
+
//------------------------------------------------------------------------------------
|
|
17
|
+
// Program main entry point
|
|
18
|
+
//------------------------------------------------------------------------------------
|
|
14
19
|
int main(void)
|
|
15
20
|
{
|
|
16
21
|
// Initialization
|
|
@@ -2,12 +2,14 @@
|
|
|
2
2
|
*
|
|
3
3
|
* raylib [textures] example - Mouse painting
|
|
4
4
|
*
|
|
5
|
-
*
|
|
6
|
-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
5
|
+
* Example originally created with raylib 3.0, last time updated with raylib 3.0
|
|
7
6
|
*
|
|
8
7
|
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
|
|
9
8
|
*
|
|
10
|
-
*
|
|
9
|
+
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
10
|
+
* BSD-like license that allows static linking with closed source software
|
|
11
|
+
*
|
|
12
|
+
* Copyright (c) 2019-2022 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
|
|
11
13
|
*
|
|
12
14
|
********************************************************************************************/
|
|
13
15
|
|
|
@@ -15,6 +17,9 @@
|
|
|
15
17
|
|
|
16
18
|
#define MAX_COLORS_COUNT 23 // Number of colors available
|
|
17
19
|
|
|
20
|
+
//------------------------------------------------------------------------------------
|
|
21
|
+
// Program main entry point
|
|
22
|
+
//------------------------------------------------------------------------------------
|
|
18
23
|
int main(void)
|
|
19
24
|
{
|
|
20
25
|
// Initialization
|
|
@@ -24,7 +29,7 @@ int main(void)
|
|
|
24
29
|
|
|
25
30
|
InitWindow(screenWidth, screenHeight, "raylib [textures] example - mouse painting");
|
|
26
31
|
|
|
27
|
-
//
|
|
32
|
+
// Colors to choose from
|
|
28
33
|
Color colors[MAX_COLORS_COUNT] = {
|
|
29
34
|
RAYWHITE, YELLOW, GOLD, ORANGE, PINK, RED, MAROON, GREEN, LIME, DARKGREEN,
|
|
30
35
|
SKYBLUE, BLUE, DARKBLUE, PURPLE, VIOLET, DARKPURPLE, BEIGE, BROWN, DARKBROWN,
|
|
@@ -4,17 +4,22 @@
|
|
|
4
4
|
*
|
|
5
5
|
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
|
6
6
|
*
|
|
7
|
-
*
|
|
8
|
-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
* Example originally created with raylib 2.0, last time updated with raylib 2.5
|
|
9
8
|
*
|
|
10
9
|
* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5)
|
|
11
10
|
*
|
|
12
|
-
*
|
|
11
|
+
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
12
|
+
* BSD-like license that allows static linking with closed source software
|
|
13
|
+
*
|
|
14
|
+
* Copyright (c) 2018-2022 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5)
|
|
13
15
|
*
|
|
14
16
|
********************************************************************************************/
|
|
15
17
|
|
|
16
18
|
#include "raylib.h"
|
|
17
19
|
|
|
20
|
+
//------------------------------------------------------------------------------------
|
|
21
|
+
// Program main entry point
|
|
22
|
+
//------------------------------------------------------------------------------------
|
|
18
23
|
int main(void)
|
|
19
24
|
{
|
|
20
25
|
// Initialization
|
|
@@ -2,10 +2,12 @@
|
|
|
2
2
|
*
|
|
3
3
|
* raylib example - particles blending
|
|
4
4
|
*
|
|
5
|
-
*
|
|
6
|
-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
5
|
+
* Example originally created with raylib 1.7, last time updated with raylib 3.5
|
|
7
6
|
*
|
|
8
|
-
*
|
|
7
|
+
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
8
|
+
* BSD-like license that allows static linking with closed source software
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
|
|
9
11
|
*
|
|
10
12
|
********************************************************************************************/
|
|
11
13
|
|
|
@@ -23,6 +25,9 @@ typedef struct {
|
|
|
23
25
|
bool active; // NOTE: Use it to activate/deactive particle
|
|
24
26
|
} Particle;
|
|
25
27
|
|
|
28
|
+
//------------------------------------------------------------------------------------
|
|
29
|
+
// Program main entry point
|
|
30
|
+
//------------------------------------------------------------------------------------
|
|
26
31
|
int main(void)
|
|
27
32
|
{
|
|
28
33
|
// Initialization
|
|
@@ -2,13 +2,14 @@
|
|
|
2
2
|
*
|
|
3
3
|
* raylib [shapes] example - Draw Textured Polygon
|
|
4
4
|
*
|
|
5
|
-
*
|
|
6
|
-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
5
|
+
* Example originally created with raylib 3.7, last time updated with raylib 3.7
|
|
7
6
|
*
|
|
8
|
-
* Example contributed by Chris Camacho (@codifies
|
|
9
|
-
* reviewed by Ramon Santamaria (@raysan5)
|
|
7
|
+
* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
|
|
10
8
|
*
|
|
11
|
-
*
|
|
9
|
+
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
10
|
+
* BSD-like license that allows static linking with closed source software
|
|
11
|
+
*
|
|
12
|
+
* Copyright (c) 2021-2022 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
|
|
12
13
|
*
|
|
13
14
|
********************************************************************************************/
|
|
14
15
|
|
|
@@ -17,6 +18,9 @@
|
|
|
17
18
|
|
|
18
19
|
#define MAX_POINTS 11 // 10 points and back to the start
|
|
19
20
|
|
|
21
|
+
//------------------------------------------------------------------------------------
|
|
22
|
+
// Program main entry point
|
|
23
|
+
//------------------------------------------------------------------------------------
|
|
20
24
|
int main(void)
|
|
21
25
|
{
|
|
22
26
|
// Initialization
|
|
@@ -4,10 +4,12 @@
|
|
|
4
4
|
*
|
|
5
5
|
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
|
6
6
|
*
|
|
7
|
-
*
|
|
8
|
-
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
* Example originally created with raylib 1.3, last time updated with raylib 3.5
|
|
9
8
|
*
|
|
10
|
-
*
|
|
9
|
+
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
10
|
+
* BSD-like license that allows static linking with closed source software
|
|
11
|
+
*
|
|
12
|
+
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
|
11
13
|
*
|
|
12
14
|
********************************************************************************************/
|
|
13
15
|
|
|
@@ -15,6 +17,9 @@
|
|
|
15
17
|
|
|
16
18
|
#include <stdlib.h> // Required for: malloc() and free()
|
|
17
19
|
|
|
20
|
+
//------------------------------------------------------------------------------------
|
|
21
|
+
// Program main entry point
|
|
22
|
+
//------------------------------------------------------------------------------------
|
|
18
23
|
int main(void)
|
|
19
24
|
{
|
|
20
25
|
// Initialization
|