koffi 2.1.1 → 2.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/ChangeLog.md +12 -0
  2. package/build/qemu/2.1.3/koffi_darwin_arm64.tar.gz +0 -0
  3. package/build/qemu/2.1.3/koffi_darwin_x64.tar.gz +0 -0
  4. package/build/qemu/2.1.3/koffi_freebsd_arm64.tar.gz +0 -0
  5. package/build/qemu/2.1.3/koffi_freebsd_ia32.tar.gz +0 -0
  6. package/build/qemu/2.1.3/koffi_freebsd_x64.tar.gz +0 -0
  7. package/build/qemu/2.1.3/koffi_linux_arm32hf.tar.gz +0 -0
  8. package/build/qemu/2.1.3/koffi_linux_arm64.tar.gz +0 -0
  9. package/build/qemu/2.1.3/koffi_linux_ia32.tar.gz +0 -0
  10. package/build/qemu/2.1.3/koffi_linux_riscv64hf64.tar.gz +0 -0
  11. package/build/qemu/2.1.3/koffi_linux_x64.tar.gz +0 -0
  12. package/build/qemu/2.1.3/koffi_openbsd_ia32.tar.gz +0 -0
  13. package/build/qemu/2.1.3/koffi_openbsd_x64.tar.gz +0 -0
  14. package/build/qemu/2.1.3/koffi_win32_arm64.tar.gz +0 -0
  15. package/build/qemu/2.1.3/koffi_win32_ia32.tar.gz +0 -0
  16. package/build/qemu/2.1.3/koffi_win32_x64.tar.gz +0 -0
  17. package/doc/templates/badges.html +3 -0
  18. package/package.json +2 -2
  19. package/src/abi_arm64.cc +35 -1
  20. package/src/abi_x64_win.cc +2 -8
  21. package/src/abi_x86.cc +1 -7
  22. package/src/ffi.cc +2 -2
  23. package/src/ffi.hh +1 -1
  24. package/src/util.hh +6 -0
  25. package/test/raylib.js +37 -5
  26. package/vendor/libcc/libcc.cc +430 -196
  27. package/vendor/libcc/libcc.hh +1417 -1283
  28. package/vendor/raylib/BINDINGS.md +87 -70
  29. package/vendor/raylib/CHANGELOG +263 -50
  30. package/vendor/raylib/CMakeLists.txt +12 -0
  31. package/vendor/raylib/CMakeOptions.txt +8 -1
  32. package/vendor/raylib/CONVENTIONS.md +2 -3
  33. package/vendor/raylib/FAQ.md +137 -0
  34. package/vendor/raylib/HISTORY.md +62 -29
  35. package/vendor/raylib/LICENSE +1 -1
  36. package/vendor/raylib/README.md +22 -17
  37. package/vendor/raylib/ROADMAP.md +8 -7
  38. package/vendor/raylib/cmake/CompileDefinitions.cmake +19 -15
  39. package/vendor/raylib/cmake/GlfwImport.cmake +2 -0
  40. package/vendor/raylib/cmake/LibraryConfigurations.cmake +22 -16
  41. package/vendor/raylib/cmake/raylib-config.cmake +52 -49
  42. package/vendor/raylib/examples/CMakeLists.txt +14 -9
  43. package/vendor/raylib/examples/Makefile +112 -125
  44. package/vendor/raylib/examples/Makefile.Android +1 -1
  45. package/vendor/raylib/examples/Makefile.Web +145 -158
  46. package/vendor/raylib/examples/README.md +141 -141
  47. package/vendor/raylib/examples/audio/audio_module_playing.c +9 -4
  48. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +8 -3
  49. package/vendor/raylib/examples/audio/audio_music_stream.c +16 -11
  50. package/vendor/raylib/examples/audio/audio_raw_stream.c +57 -9
  51. package/vendor/raylib/examples/audio/audio_sound_loading.c +8 -3
  52. package/vendor/raylib/examples/audio/audio_stream_effects.c +179 -0
  53. package/vendor/raylib/examples/audio/audio_stream_effects.png +0 -0
  54. package/vendor/raylib/examples/build.zig +17 -6
  55. package/vendor/raylib/examples/core/core_2d_camera.c +8 -4
  56. package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.c +105 -0
  57. package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.png +0 -0
  58. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +11 -6
  59. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +9 -4
  60. package/vendor/raylib/examples/core/core_3d_camera_free.c +9 -4
  61. package/vendor/raylib/examples/core/core_3d_camera_mode.c +8 -3
  62. package/vendor/raylib/examples/core/core_3d_picking.c +9 -4
  63. package/vendor/raylib/examples/core/core_basic_screen_manager.c +9 -7
  64. package/vendor/raylib/examples/core/core_basic_window.c +8 -3
  65. package/vendor/raylib/examples/core/core_basic_window_web.c +13 -11
  66. package/vendor/raylib/examples/core/core_custom_frame_control.c +9 -4
  67. package/vendor/raylib/examples/core/core_custom_logging.c +12 -8
  68. package/vendor/raylib/examples/core/core_drop_files.c +20 -12
  69. package/vendor/raylib/examples/core/core_input_gamepad.c +20 -15
  70. package/vendor/raylib/examples/core/core_input_gestures.c +19 -15
  71. package/vendor/raylib/examples/core/core_input_keys.c +8 -3
  72. package/vendor/raylib/examples/core/core_input_mouse.c +8 -3
  73. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +8 -3
  74. package/vendor/raylib/examples/core/core_input_multitouch.c +8 -3
  75. package/vendor/raylib/examples/core/core_loading_thread.c +10 -6
  76. package/vendor/raylib/examples/core/core_random_values.c +8 -3
  77. package/vendor/raylib/examples/core/core_scissor_test.c +8 -3
  78. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +9 -4
  79. package/vendor/raylib/examples/core/core_split_screen.c +8 -3
  80. package/vendor/raylib/examples/core/core_storage_values.c +109 -3
  81. package/vendor/raylib/examples/core/core_vr_simulator.c +15 -7
  82. package/vendor/raylib/examples/core/core_window_flags.c +8 -3
  83. package/vendor/raylib/examples/core/core_window_letterbox.c +13 -18
  84. package/vendor/raylib/examples/core/core_window_should_close.c +77 -0
  85. package/vendor/raylib/examples/core/core_window_should_close.png +0 -0
  86. package/vendor/raylib/examples/core/core_world_screen.c +9 -4
  87. package/vendor/raylib/examples/examples_template.c +8 -3
  88. package/vendor/raylib/examples/models/models_animation.c +11 -7
  89. package/vendor/raylib/examples/models/models_billboard.c +9 -4
  90. package/vendor/raylib/examples/models/models_box_collisions.c +8 -3
  91. package/vendor/raylib/examples/models/models_cubicmap.c +9 -4
  92. package/vendor/raylib/examples/models/models_first_person_maze.c +9 -4
  93. package/vendor/raylib/examples/models/models_geometric_shapes.c +8 -3
  94. package/vendor/raylib/examples/models/models_heightmap.c +9 -4
  95. package/vendor/raylib/examples/models/models_loading.c +21 -17
  96. package/vendor/raylib/examples/models/models_loading_gltf.c +15 -41
  97. package/vendor/raylib/examples/models/models_loading_vox.c +9 -4
  98. package/vendor/raylib/examples/models/models_mesh_generation.c +71 -58
  99. package/vendor/raylib/examples/models/models_mesh_picking.c +25 -7
  100. package/vendor/raylib/examples/models/models_orthographic_projection.c +8 -5
  101. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +6 -4
  102. package/vendor/raylib/examples/models/models_skybox.c +16 -12
  103. package/vendor/raylib/examples/models/models_waving_cubes.c +9 -4
  104. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +12 -7
  105. package/vendor/raylib/examples/models/resources/LICENSE.md +9 -10
  106. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +2 -23
  107. package/vendor/raylib/examples/models/resources/models/gltf/{raylib_32x32.glb → raylib_logo_3d.glb} +0 -0
  108. package/vendor/raylib/examples/models/resources/models/gltf/robot.blend +0 -0
  109. package/vendor/raylib/examples/models/resources/models/gltf/robot.glb +0 -0
  110. package/vendor/raylib/examples/others/easings_testbed.c +10 -8
  111. package/vendor/raylib/examples/others/easings_testbed.png +0 -0
  112. package/vendor/raylib/examples/others/embedded_files_loading.c +10 -5
  113. package/vendor/raylib/examples/others/embedded_files_loading.png +0 -0
  114. package/vendor/raylib/examples/others/raylib_opengl_interop.c +10 -6
  115. package/vendor/raylib/{src/extras/easings.h → examples/others/reasings.h} +38 -38
  116. package/vendor/raylib/examples/others/rlgl_compute_shader.c +21 -20
  117. package/vendor/raylib/examples/others/rlgl_compute_shader.png +0 -0
  118. package/vendor/raylib/examples/others/rlgl_standalone.c +4 -4
  119. package/vendor/raylib/examples/others/rlgl_standalone.png +0 -0
  120. package/vendor/raylib/examples/raylib_compile_execute.bat +2 -2
  121. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/lighting.fs +1 -1
  122. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/{base_lighting_instanced.vs → lighting_instancing.vs} +2 -2
  123. package/vendor/raylib/examples/shaders/rlights.h +14 -27
  124. package/vendor/raylib/examples/shaders/shaders_basic_lighting.c +24 -26
  125. package/vendor/raylib/examples/shaders/shaders_custom_uniform.c +10 -5
  126. package/vendor/raylib/examples/shaders/shaders_eratosthenes.c +13 -8
  127. package/vendor/raylib/examples/shaders/shaders_fog.c +8 -12
  128. package/vendor/raylib/examples/shaders/shaders_hot_reloading.c +10 -5
  129. package/vendor/raylib/examples/shaders/shaders_julia_set.c +9 -4
  130. package/vendor/raylib/examples/shaders/shaders_mesh_instancing.c +45 -119
  131. package/vendor/raylib/examples/shaders/shaders_model_shader.c +10 -5
  132. package/vendor/raylib/examples/shaders/shaders_multi_sample2d.c +8 -3
  133. package/vendor/raylib/examples/shaders/shaders_palette_switch.c +8 -3
  134. package/vendor/raylib/examples/shaders/shaders_postprocessing.c +9 -4
  135. package/vendor/raylib/examples/shaders/shaders_raymarching.c +14 -11
  136. package/vendor/raylib/examples/shaders/shaders_shapes_textures.c +8 -3
  137. package/vendor/raylib/examples/shaders/shaders_simple_mask.c +10 -5
  138. package/vendor/raylib/examples/shaders/shaders_spotlight.c +10 -6
  139. package/vendor/raylib/examples/shaders/shaders_texture_drawing.c +9 -4
  140. package/vendor/raylib/examples/shaders/shaders_texture_outline.c +8 -3
  141. package/vendor/raylib/examples/shaders/shaders_texture_waves.c +8 -3
  142. package/vendor/raylib/{src/extras → examples/shapes}/raygui.h +1290 -1141
  143. package/vendor/raylib/examples/{others/easings.h → shapes/reasings.h} +40 -40
  144. package/vendor/raylib/examples/shapes/shapes_basic_shapes.c +8 -3
  145. package/vendor/raylib/examples/shapes/shapes_bouncing_ball.c +8 -3
  146. package/vendor/raylib/examples/shapes/shapes_collision_area.c +10 -4
  147. package/vendor/raylib/examples/shapes/shapes_colors_palette.c +8 -3
  148. package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.c +9 -4
  149. package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.c +9 -4
  150. package/vendor/raylib/examples/shapes/shapes_draw_ring.c +10 -6
  151. package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.c +9 -4
  152. package/vendor/raylib/examples/shapes/shapes_easings_box_anim.c +9 -4
  153. package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.c +9 -4
  154. package/vendor/raylib/examples/shapes/shapes_following_eyes.c +8 -3
  155. package/vendor/raylib/examples/shapes/shapes_lines_bezier.c +8 -3
  156. package/vendor/raylib/examples/shapes/shapes_logo_raylib.c +8 -3
  157. package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.c +8 -3
  158. package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.c +14 -5
  159. package/vendor/raylib/examples/shapes/shapes_top_down_lights.c +355 -0
  160. package/vendor/raylib/examples/shapes/shapes_top_down_lights.png +0 -0
  161. package/vendor/raylib/examples/text/resources/DotGothic16-Regular.ttf +0 -0
  162. package/vendor/raylib/examples/text/resources/DotGothic16-Regular_OFL.txt +93 -0
  163. package/vendor/raylib/examples/text/resources/LICENSE.md +1 -1
  164. package/vendor/raylib/examples/text/text_codepoints_loading.c +138 -0
  165. package/vendor/raylib/examples/text/text_codepoints_loading.png +0 -0
  166. package/vendor/raylib/examples/text/text_draw_3d.c +42 -33
  167. package/vendor/raylib/examples/text/text_font_filters.c +14 -11
  168. package/vendor/raylib/examples/text/text_font_loading.c +9 -4
  169. package/vendor/raylib/examples/text/text_font_sdf.c +9 -4
  170. package/vendor/raylib/examples/text/text_font_spritefont.c +12 -6
  171. package/vendor/raylib/examples/text/text_format_text.c +8 -3
  172. package/vendor/raylib/examples/text/text_input_box.c +8 -3
  173. package/vendor/raylib/examples/text/text_raylib_fonts.c +9 -4
  174. package/vendor/raylib/examples/text/text_rectangle_bounds.c +9 -5
  175. package/vendor/raylib/examples/text/text_unicode.c +9 -7
  176. package/vendor/raylib/examples/text/text_writing_anim.c +8 -3
  177. package/vendor/raylib/examples/textures/resources/scarfy_run.gif +0 -0
  178. package/vendor/raylib/examples/textures/textures_background_scrolling.c +8 -3
  179. package/vendor/raylib/examples/textures/textures_blend_modes.c +8 -3
  180. package/vendor/raylib/examples/textures/textures_bunnymark.c +8 -3
  181. package/vendor/raylib/examples/textures/textures_draw_tiled.c +14 -10
  182. package/vendor/raylib/examples/textures/textures_fog_of_war.c +154 -0
  183. package/vendor/raylib/examples/textures/textures_fog_of_war.png +0 -0
  184. package/vendor/raylib/examples/textures/textures_gif_player.c +121 -0
  185. package/vendor/raylib/examples/textures/textures_gif_player.png +0 -0
  186. package/vendor/raylib/examples/textures/textures_image_drawing.c +8 -3
  187. package/vendor/raylib/examples/textures/textures_image_generation.c +8 -3
  188. package/vendor/raylib/examples/textures/textures_image_loading.c +8 -3
  189. package/vendor/raylib/examples/textures/textures_image_processing.c +8 -3
  190. package/vendor/raylib/examples/textures/textures_image_text.c +8 -3
  191. package/vendor/raylib/examples/textures/textures_logo_raylib.c +8 -3
  192. package/vendor/raylib/examples/textures/textures_mouse_painting.c +9 -4
  193. package/vendor/raylib/examples/textures/textures_npatch_drawing.c +8 -3
  194. package/vendor/raylib/examples/textures/textures_particles_blending.c +8 -3
  195. package/vendor/raylib/examples/textures/textures_polygon.c +9 -5
  196. package/vendor/raylib/examples/textures/textures_raw_data.c +8 -3
  197. package/vendor/raylib/examples/textures/{textures_rectangle.c → textures_sprite_anim.c} +11 -5
  198. package/vendor/raylib/examples/textures/{textures_rectangle.png → textures_sprite_anim.png} +0 -0
  199. package/vendor/raylib/examples/textures/textures_sprite_button.c +8 -3
  200. package/vendor/raylib/examples/textures/textures_sprite_explosion.c +8 -3
  201. package/vendor/raylib/examples/textures/textures_srcrec_dstrec.c +8 -3
  202. package/vendor/raylib/examples/textures/textures_to_image.c +8 -3
  203. package/vendor/raylib/parser/LICENSE +1 -1
  204. package/vendor/raylib/parser/Makefile +28 -0
  205. package/vendor/raylib/parser/README.md +49 -5
  206. package/vendor/raylib/parser/output/raylib_api.json +10717 -0
  207. package/vendor/raylib/parser/output/raylib_api.lua +7435 -0
  208. package/vendor/raylib/parser/{raylib_api.txt → output/raylib_api.txt} +1371 -824
  209. package/vendor/raylib/parser/{raylib_api.xml → output/raylib_api.xml} +827 -595
  210. package/vendor/raylib/parser/raylib_parser.c +1174 -196
  211. package/vendor/raylib/projects/4coder/Makefile +2 -4
  212. package/vendor/raylib/projects/4coder/main.c +0 -1
  213. package/vendor/raylib/projects/CMake/CMakeLists.txt +13 -16
  214. package/vendor/raylib/projects/CMake/README.md +27 -0
  215. package/vendor/raylib/projects/CMake/core_basic_window.c +52 -31
  216. package/vendor/raylib/projects/CodeBlocks/README.md +4 -4
  217. package/vendor/raylib/projects/Geany/core_basic_window.c +1 -1
  218. package/vendor/raylib/projects/Notepad++/c_raylib.xml +168 -128
  219. package/vendor/raylib/projects/Notepad++/npes_saved_tcc.txt +0 -0
  220. package/vendor/raylib/projects/Notepad++/npes_saved_w64devkit.txt +0 -0
  221. package/vendor/raylib/projects/Notepad++/npes_saved_zig.txt +0 -0
  222. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +168 -84
  223. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +67 -51
  224. package/vendor/raylib/projects/README.md +1 -1
  225. package/vendor/raylib/projects/VSCode/.vscode/c_cpp_properties.json +1 -1
  226. package/vendor/raylib/projects/VSCode/Makefile +8 -11
  227. package/vendor/raylib/projects/VSCode/main.c +53 -26
  228. package/vendor/raylib/projects/VSCode/resources/LICENSE +1 -0
  229. package/vendor/raylib/projects/scripts/build-linux.sh +6 -6
  230. package/vendor/raylib/projects/scripts/build-osx.sh +6 -6
  231. package/vendor/raylib/projects/scripts/build-rpi.sh +6 -6
  232. package/vendor/raylib/projects/scripts/build-windows.bat +2 -2
  233. package/vendor/raylib/src/CMakeLists.txt +6 -7
  234. package/vendor/raylib/src/Makefile +209 -103
  235. package/vendor/raylib/src/build.zig +56 -20
  236. package/vendor/raylib/src/config.h +32 -27
  237. package/vendor/raylib/src/external/cgltf.h +342 -104
  238. package/vendor/raylib/src/external/dr_wav.h +487 -225
  239. package/vendor/raylib/src/external/glfw/src/posix_time.c +1 -3
  240. package/vendor/raylib/src/external/glfw/src/wl_init.c +1 -3
  241. package/vendor/raylib/src/external/jar_xm.h +2 -1
  242. package/vendor/raylib/src/external/miniaudio.h +62251 -42061
  243. package/vendor/raylib/src/external/qoi.h +671 -0
  244. package/vendor/raylib/src/external/stb_vorbis.h +1 -1
  245. package/vendor/raylib/src/external/vox_loader.h +30 -25
  246. package/vendor/raylib/src/minshell.html +82 -0
  247. package/vendor/raylib/src/raudio.c +359 -201
  248. package/vendor/raylib/src/raylib.dll.rc +5 -5
  249. package/vendor/raylib/src/raylib.dll.rc.data +0 -0
  250. package/vendor/raylib/src/raylib.h +95 -63
  251. package/vendor/raylib/src/raylib.rc +5 -5
  252. package/vendor/raylib/src/raylib.rc.data +0 -0
  253. package/vendor/raylib/src/raymath.h +391 -133
  254. package/vendor/raylib/src/rcamera.h +32 -41
  255. package/vendor/raylib/src/rcore.c +775 -471
  256. package/vendor/raylib/src/rgestures.h +5 -5
  257. package/vendor/raylib/src/rglfw.c +3 -3
  258. package/vendor/raylib/src/rlgl.h +184 -144
  259. package/vendor/raylib/src/rmodels.c +207 -144
  260. package/vendor/raylib/src/rshapes.c +105 -47
  261. package/vendor/raylib/src/rtext.c +255 -38
  262. package/vendor/raylib/src/rtextures.c +167 -71
  263. package/vendor/raylib/src/shell.html +63 -63
  264. package/vendor/raylib/src/utils.c +49 -3
  265. package/vendor/raylib/src/utils.h +3 -3
  266. package/build/qemu/2.1.1/koffi_darwin_arm64.tar.gz +0 -0
  267. package/build/qemu/2.1.1/koffi_darwin_x64.tar.gz +0 -0
  268. package/build/qemu/2.1.1/koffi_freebsd_arm64.tar.gz +0 -0
  269. package/build/qemu/2.1.1/koffi_freebsd_ia32.tar.gz +0 -0
  270. package/build/qemu/2.1.1/koffi_freebsd_x64.tar.gz +0 -0
  271. package/build/qemu/2.1.1/koffi_linux_arm32hf.tar.gz +0 -0
  272. package/build/qemu/2.1.1/koffi_linux_arm64.tar.gz +0 -0
  273. package/build/qemu/2.1.1/koffi_linux_ia32.tar.gz +0 -0
  274. package/build/qemu/2.1.1/koffi_linux_riscv64hf64.tar.gz +0 -0
  275. package/build/qemu/2.1.1/koffi_linux_x64.tar.gz +0 -0
  276. package/build/qemu/2.1.1/koffi_openbsd_ia32.tar.gz +0 -0
  277. package/build/qemu/2.1.1/koffi_openbsd_x64.tar.gz +0 -0
  278. package/build/qemu/2.1.1/koffi_win32_arm64.tar.gz +0 -0
  279. package/build/qemu/2.1.1/koffi_win32_ia32.tar.gz +0 -0
  280. package/build/qemu/2.1.1/koffi_win32_x64.tar.gz +0 -0
  281. package/vendor/raylib/CONTRIBUTORS.md +0 -63
  282. package/vendor/raylib/SPONSORS.md +0 -68
  283. package/vendor/raylib/examples/core/core_quat_conversion.c +0 -132
  284. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  285. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  286. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +0 -118
  287. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  288. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  289. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  290. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  291. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  292. package/vendor/raylib/examples/models/rlights.h +0 -183
  293. package/vendor/raylib/examples/others/raudio_standalone.c +0 -152
  294. package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
  295. package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
  296. package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
  297. package/vendor/raylib/examples/physics/physics_demo.c +0 -128
  298. package/vendor/raylib/examples/physics/physics_demo.png +0 -0
  299. package/vendor/raylib/examples/physics/physics_friction.c +0 -142
  300. package/vendor/raylib/examples/physics/physics_friction.png +0 -0
  301. package/vendor/raylib/examples/physics/physics_movement.c +0 -128
  302. package/vendor/raylib/examples/physics/physics_movement.png +0 -0
  303. package/vendor/raylib/examples/physics/physics_restitution.c +0 -129
  304. package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
  305. package/vendor/raylib/examples/physics/physics_shatter.c +0 -111
  306. package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
  307. package/vendor/raylib/parser/raylib_api.json +0 -6668
  308. package/vendor/raylib/projects/VS2019/raylib/raylib.rc +0 -0
  309. package/vendor/raylib/projects/VS2019/raylib/resource.h +0 -14
  310. package/vendor/raylib/src/extras/physac.h +0 -1977
  311. package/vendor/raylib/src/extras/rmem.h +0 -751
  312. package/vendor/raylib/src/raudio.h +0 -198
@@ -2,17 +2,22 @@
2
2
  *
3
3
  * raylib [core] example - Scissor test
4
4
  *
5
- * This example has been created using raylib 2.5 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 2.5, last time updated with raylib 3.0
7
6
  *
8
7
  * Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
9
8
  *
10
- * Copyright (c) 2019 Chris Dill (@MysteriousSpace)
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2019-2022 Chris Dill (@MysteriousSpace)
11
13
  *
12
14
  ********************************************************************************************/
13
15
 
14
16
  #include "raylib.h"
15
17
 
18
+ //------------------------------------------------------------------------------------
19
+ // Program main entry point
20
+ //------------------------------------------------------------------------------------
16
21
  int main(void)
17
22
  {
18
23
  // Initialization
@@ -2,13 +2,15 @@
2
2
  *
3
3
  * raylib [core] example - smooth pixel-perfect camera
4
4
  *
5
- * This example has been created using raylib 3.7 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
- *
5
+ * Example originally created with raylib 3.7, last time updated with raylib 4.0
6
+ *
8
7
  * Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and
9
8
  * reviewed by Ramon Santamaria (@raysan5)
10
9
  *
11
- * Copyright (c) 2021 Giancamillo Alessandroni (@NotManyIdeasDev) and Ramon Santamaria (@raysan5)
10
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
11
+ * BSD-like license that allows static linking with closed source software
12
+ *
13
+ * Copyright (c) 2021-2022 Giancamillo Alessandroni (@NotManyIdeasDev) and Ramon Santamaria (@raysan5)
12
14
  *
13
15
  ********************************************************************************************/
14
16
 
@@ -16,6 +18,9 @@
16
18
 
17
19
  #include <math.h> // Required for: sinf(), cosf()
18
20
 
21
+ //------------------------------------------------------------------------------------
22
+ // Program main entry point
23
+ //------------------------------------------------------------------------------------
19
24
  int main(void)
20
25
  {
21
26
  // Initialization
@@ -2,12 +2,14 @@
2
2
  *
3
3
  * raylib [core] example - split screen
4
4
  *
5
- * This example has been created using raylib 3.7 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 3.7, last time updated with raylib 4.0
7
6
  *
8
7
  * Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
9
8
  *
10
- * Copyright (c) 2021 Jeffery Myers (@JeffM2501)
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2021-2022 Jeffery Myers (@JeffM2501)
11
13
  *
12
14
  ********************************************************************************************/
13
15
 
@@ -40,6 +42,9 @@ void DrawScene(void)
40
42
  DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
41
43
  }
42
44
 
45
+ //------------------------------------------------------------------------------------
46
+ // Program main entry point
47
+ //------------------------------------------------------------------------------------
43
48
  int main(void)
44
49
  {
45
50
  // Initialization
@@ -2,21 +2,34 @@
2
2
  *
3
3
  * raylib [core] example - Storage save/load values
4
4
  *
5
- * This example has been created using raylib 1.4 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 1.4, last time updated with raylib 4.2
7
6
  *
8
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
12
14
  #include "raylib.h"
13
15
 
16
+ #include <stdlib.h> // Required for: calloc(), free()
17
+
18
+ #define STORAGE_DATA_FILE "storage.data" // Storage file
19
+
14
20
  // NOTE: Storage positions must start with 0, directly related to file memory layout
15
21
  typedef enum {
16
22
  STORAGE_POSITION_SCORE = 0,
17
23
  STORAGE_POSITION_HISCORE = 1
18
24
  } StorageData;
19
25
 
26
+ // Persistent storage functions
27
+ static bool SaveStorageValue(unsigned int position, int value);
28
+ static int LoadStorageValue(unsigned int position);
29
+
30
+ //------------------------------------------------------------------------------------
31
+ // Program main entry point
32
+ //------------------------------------------------------------------------------------
20
33
  int main(void)
21
34
  {
22
35
  // Initialization
@@ -84,4 +97,97 @@ int main(void)
84
97
  //--------------------------------------------------------------------------------------
85
98
 
86
99
  return 0;
100
+ }
101
+
102
+ // Save integer value to storage file (to defined position)
103
+ // NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
104
+ bool SaveStorageValue(unsigned int position, int value)
105
+ {
106
+ bool success = false;
107
+ unsigned int dataSize = 0;
108
+ unsigned int newDataSize = 0;
109
+ unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
110
+ unsigned char *newFileData = NULL;
111
+
112
+ if (fileData != NULL)
113
+ {
114
+ if (dataSize <= (position*sizeof(int)))
115
+ {
116
+ // Increase data size up to position and store value
117
+ newDataSize = (position + 1)*sizeof(int);
118
+ newFileData = (unsigned char *)RL_REALLOC(fileData, newDataSize);
119
+
120
+ if (newFileData != NULL)
121
+ {
122
+ // RL_REALLOC succeded
123
+ int *dataPtr = (int *)newFileData;
124
+ dataPtr[position] = value;
125
+ }
126
+ else
127
+ {
128
+ // RL_REALLOC failed
129
+ TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to realloc data (%u), position in bytes (%u) bigger than actual file size", STORAGE_DATA_FILE, dataSize, position*sizeof(int));
130
+
131
+ // We store the old size of the file
132
+ newFileData = fileData;
133
+ newDataSize = dataSize;
134
+ }
135
+ }
136
+ else
137
+ {
138
+ // Store the old size of the file
139
+ newFileData = fileData;
140
+ newDataSize = dataSize;
141
+
142
+ // Replace value on selected position
143
+ int *dataPtr = (int *)newFileData;
144
+ dataPtr[position] = value;
145
+ }
146
+
147
+ success = SaveFileData(STORAGE_DATA_FILE, newFileData, newDataSize);
148
+ RL_FREE(newFileData);
149
+
150
+ TraceLog(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", STORAGE_DATA_FILE, value);
151
+ }
152
+ else
153
+ {
154
+ TraceLog(LOG_INFO, "FILEIO: [%s] File created successfully", STORAGE_DATA_FILE);
155
+
156
+ dataSize = (position + 1)*sizeof(int);
157
+ fileData = (unsigned char *)RL_MALLOC(dataSize);
158
+ int *dataPtr = (int *)fileData;
159
+ dataPtr[position] = value;
160
+
161
+ success = SaveFileData(STORAGE_DATA_FILE, fileData, dataSize);
162
+ UnloadFileData(fileData);
163
+
164
+ TraceLog(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", STORAGE_DATA_FILE, value);
165
+ }
166
+
167
+ return success;
168
+ }
169
+
170
+ // Load integer value from storage file (from defined position)
171
+ // NOTE: If requested position could not be found, value 0 is returned
172
+ int LoadStorageValue(unsigned int position)
173
+ {
174
+ int value = 0;
175
+ unsigned int dataSize = 0;
176
+ unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
177
+
178
+ if (fileData != NULL)
179
+ {
180
+ if (dataSize < (position*4)) TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", STORAGE_DATA_FILE, position);
181
+ else
182
+ {
183
+ int *dataPtr = (int *)fileData;
184
+ value = dataPtr[position];
185
+ }
186
+
187
+ UnloadFileData(fileData);
188
+
189
+ TraceLog(LOG_INFO, "FILEIO: [%s] Loaded storage value: %i", STORAGE_DATA_FILE, value);
190
+ }
191
+
192
+ return value;
87
193
  }
@@ -2,10 +2,12 @@
2
2
  *
3
3
  * raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
4
4
  *
5
- * This example has been created using raylib 3.7 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 2.5, last time updated with raylib 4.0
7
6
  *
8
- * Copyright (c) 2017-2021 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
@@ -17,6 +19,9 @@
17
19
  #define GLSL_VERSION 100
18
20
  #endif
19
21
 
22
+ //------------------------------------------------------------------------------------
23
+ // Program main entry point
24
+ //------------------------------------------------------------------------------------
20
25
  int main(void)
21
26
  {
22
27
  // Initialization
@@ -78,7 +83,11 @@ int main(void)
78
83
 
79
84
  // Initialize framebuffer for stereo rendering
80
85
  // NOTE: Screen size should match HMD aspect ratio
81
- RenderTexture2D target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
86
+ RenderTexture2D target = LoadRenderTexture(device.hResolution, device.vResolution);
87
+
88
+ // The target's height is flipped (in the source Rectangle), due to OpenGL reasons
89
+ Rectangle sourceRec = { 0.0f, 0.0f, (float)target.texture.width, -(float)target.texture.height };
90
+ Rectangle destRec = { 0.0f, 0.0f, (float)GetScreenWidth(), (float)GetScreenHeight() };
82
91
 
83
92
  // Define the camera to look into our 3d world
84
93
  Camera camera = { 0 };
@@ -100,7 +109,7 @@ int main(void)
100
109
  {
101
110
  // Update
102
111
  //----------------------------------------------------------------------------------
103
- UpdateCamera(&camera); // Update camera (simulator mode)
112
+ UpdateCamera(&camera);
104
113
  //----------------------------------------------------------------------------------
105
114
 
106
115
  // Draw
@@ -121,8 +130,7 @@ int main(void)
121
130
  BeginDrawing();
122
131
  ClearBackground(RAYWHITE);
123
132
  BeginShaderMode(distortion);
124
- DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width,
125
- (float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
133
+ DrawTexturePro(target.texture, sourceRec, destRec, (Vector2){ 0.0f, 0.0f }, 0.0f, WHITE);
126
134
  EndShaderMode();
127
135
  DrawFPS(10, 10);
128
136
  EndDrawing();
@@ -2,15 +2,20 @@
2
2
  *
3
3
  * raylib [core] example - window flags
4
4
  *
5
- * This example has been created using raylib 3.5 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 3.5, last time updated with raylib 3.5
7
6
  *
8
- * Copyright (c) 2020 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
12
14
  #include "raylib.h"
13
15
 
16
+ //------------------------------------------------------------------------------------
17
+ // Program main entry point
18
+ //------------------------------------------------------------------------------------
14
19
  int main(void)
15
20
  {
16
21
  // Initialization
@@ -2,32 +2,27 @@
2
2
  *
3
3
  * raylib [core] example - window scale letterbox (and virtual mouse)
4
4
  *
5
- * This example has been created using raylib 2.5 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 2.5, last time updated with raylib 4.0
7
6
  *
8
7
  * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
9
8
  *
10
- * Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2019-2022 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
11
13
  *
12
14
  ********************************************************************************************/
13
15
 
14
16
  #include "raylib.h"
15
17
 
16
- #define max(a, b) ((a)>(b)? (a) : (b))
17
- #define min(a, b) ((a)<(b)? (a) : (b))
18
+ #include "raymath.h" // Required for: Vector2Clamp()
18
19
 
19
- // Clamp Vector2 value with min and max and return a new vector2
20
- // NOTE: Required for virtual mouse, to clamp inside virtual game size
21
- Vector2 ClampValue(Vector2 value, Vector2 min, Vector2 max)
22
- {
23
- Vector2 result = value;
24
- result.x = (result.x > max.x)? max.x : result.x;
25
- result.x = (result.x < min.x)? min.x : result.x;
26
- result.y = (result.y > max.y)? max.y : result.y;
27
- result.y = (result.y < min.y)? min.y : result.y;
28
- return result;
29
- }
20
+ #define MAX(a, b) ((a)>(b)? (a) : (b))
21
+ #define MIN(a, b) ((a)<(b)? (a) : (b))
30
22
 
23
+ //------------------------------------------------------------------------------------
24
+ // Program main entry point
25
+ //------------------------------------------------------------------------------------
31
26
  int main(void)
32
27
  {
33
28
  const int windowWidth = 800;
@@ -57,7 +52,7 @@ int main(void)
57
52
  // Update
58
53
  //----------------------------------------------------------------------------------
59
54
  // Compute required framebuffer scaling
60
- float scale = min((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight);
55
+ float scale = MIN((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight);
61
56
 
62
57
  if (IsKeyPressed(KEY_SPACE))
63
58
  {
@@ -70,7 +65,7 @@ int main(void)
70
65
  Vector2 virtualMouse = { 0 };
71
66
  virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
72
67
  virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
73
- virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight });
68
+ virtualMouse = Vector2Clamp(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight });
74
69
 
75
70
  // Apply the same transformation as the virtual mouse to the real mouse (i.e. to work with raygui)
76
71
  //SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth*scale))*0.5f, -(GetScreenHeight() - (gameScreenHeight*scale))*0.5f);
@@ -0,0 +1,77 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - Window should close
4
+ *
5
+ * Example originally created with raylib 4.2, last time updated with raylib 4.2
6
+ *
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
11
+ *
12
+ ********************************************************************************************/
13
+
14
+ #include "raylib.h"
15
+
16
+ //------------------------------------------------------------------------------------
17
+ // Program main entry point
18
+ //------------------------------------------------------------------------------------
19
+ int main()
20
+ {
21
+ // Initialization
22
+ //--------------------------------------------------------------------------------------
23
+ const int screenWidth = 800;
24
+ const int screenHeight = 450;
25
+
26
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - window should close");
27
+
28
+ SetExitKey(KEY_NULL); // Disable KEY_ESCAPE to close window, X-button still works
29
+
30
+ bool exitWindowRequested = false; // Flag to request window to exit
31
+ bool exitWindow = false; // Flag to set window to exit
32
+
33
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
34
+ //--------------------------------------------------------------------------------------
35
+
36
+ // Main game loop
37
+ while (!exitWindow)
38
+ {
39
+ // Update
40
+ //----------------------------------------------------------------------------------
41
+ // Detect if X-button or KEY_ESCAPE have been pressed to close window
42
+ if (WindowShouldClose() || IsKeyPressed(KEY_ESCAPE)) exitWindowRequested = true;
43
+
44
+ if (exitWindowRequested)
45
+ {
46
+ // A request for close window has been issued, we can save data before closing
47
+ // or just show a message asking for confirmation
48
+
49
+ if (IsKeyPressed(KEY_Y)) exitWindow = true;
50
+ else if (IsKeyPressed(KEY_N)) exitWindowRequested = false;
51
+ }
52
+ //----------------------------------------------------------------------------------
53
+
54
+ // Draw
55
+ //----------------------------------------------------------------------------------
56
+ BeginDrawing();
57
+
58
+ ClearBackground(RAYWHITE);
59
+
60
+ if (exitWindowRequested)
61
+ {
62
+ DrawRectangle(0, 100, screenWidth, 200, BLACK);
63
+ DrawText("Are you sure you want to exit program? [Y/N]", 40, 180, 30, WHITE);
64
+ }
65
+ else DrawText("Try to close the window to get confirmation message!", 120, 200, 20, LIGHTGRAY);
66
+
67
+ EndDrawing();
68
+ //----------------------------------------------------------------------------------
69
+ }
70
+
71
+ // De-Initialization
72
+ //--------------------------------------------------------------------------------------
73
+ CloseWindow(); // Close window and OpenGL context
74
+ //--------------------------------------------------------------------------------------
75
+
76
+ return 0;
77
+ }
@@ -2,15 +2,20 @@
2
2
  *
3
3
  * raylib [core] example - World to screen
4
4
  *
5
- * This example has been created using raylib 1.3 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 1.3, last time updated with raylib 1.4
7
6
  *
8
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
12
14
  #include "raylib.h"
13
15
 
16
+ //------------------------------------------------------------------------------------
17
+ // Program main entry point
18
+ //------------------------------------------------------------------------------------
14
19
  int main(void)
15
20
  {
16
21
  // Initialization
@@ -41,7 +46,7 @@ int main(void)
41
46
  {
42
47
  // Update
43
48
  //----------------------------------------------------------------------------------
44
- UpdateCamera(&camera); // Update camera
49
+ UpdateCamera(&camera);
45
50
 
46
51
  // Calculate cube screen space position (with a little offset to be in top)
47
52
  cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
@@ -41,17 +41,22 @@
41
41
  *
42
42
  * raylib [core] example - Basic window
43
43
  *
44
- * This example has been created using raylib 3.8 (www.raylib.com)
45
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
44
+ * Example originally created with raylib 4.2, last time updated with raylib 4.2
46
45
  *
47
46
  * Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
48
47
  *
49
- * Copyright (c) 2021 <user_name> (@<user_github>)
48
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
49
+ * BSD-like license that allows static linking with closed source software
50
+ *
51
+ * Copyright (c) 2022 <user_name> (@<user_github>)
50
52
  *
51
53
  ********************************************************************************************/
52
54
 
53
55
  #include "raylib.h"
54
56
 
57
+ //------------------------------------------------------------------------------------
58
+ // Program main entry point
59
+ //------------------------------------------------------------------------------------
55
60
  int main(void)
56
61
  {
57
62
  // Initialization
@@ -2,18 +2,20 @@
2
2
  *
3
3
  * raylib [models] example - Load 3d model with animations and play them
4
4
  *
5
- * This example has been created using raylib 2.5 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 2.5, last time updated with raylib 3.5
7
6
  *
8
7
  * Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
9
8
  *
10
- * Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5)
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2019-2022 Culacant (@culacant) and Ramon Santamaria (@raysan5)
11
13
  *
12
14
  ********************************************************************************************
13
15
  *
14
- * To export a model from blender, make sure it is not posed, the vertices need to be in the
15
- * same position as they would be in edit mode.
16
- * and that the scale of your models is set to 0. Scaling can be done from the export menu.
16
+ * NOTE: To export a model from blender, make sure it is not posed, the vertices need to be
17
+ * in the same position as they would be in edit mode and the scale of your models is
18
+ * set to 0. Scaling can be done from the export menu.
17
19
  *
18
20
  ********************************************************************************************/
19
21
 
@@ -21,7 +23,9 @@
21
23
 
22
24
  #include <stdlib.h>
23
25
 
24
-
26
+ //------------------------------------------------------------------------------------
27
+ // Program main entry point
28
+ //------------------------------------------------------------------------------------
25
29
  int main(void)
26
30
  {
27
31
  // Initialization
@@ -2,15 +2,20 @@
2
2
  *
3
3
  * raylib [models] example - Drawing billboards
4
4
  *
5
- * This example has been created using raylib 1.3 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 1.3, last time updated with raylib 3.5
7
6
  *
8
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
12
14
  #include "raylib.h"
13
15
 
16
+ //------------------------------------------------------------------------------------
17
+ // Program main entry point
18
+ //------------------------------------------------------------------------------------
14
19
  int main(void)
15
20
  {
16
21
  // Initialization
@@ -41,7 +46,7 @@ int main(void)
41
46
  {
42
47
  // Update
43
48
  //----------------------------------------------------------------------------------
44
- UpdateCamera(&camera); // Update camera
49
+ UpdateCamera(&camera);
45
50
  //----------------------------------------------------------------------------------
46
51
 
47
52
  // Draw
@@ -2,15 +2,20 @@
2
2
  *
3
3
  * raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
4
4
  *
5
- * This example has been created using raylib 1.3 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 1.3, last time updated with raylib 3.5
7
6
  *
8
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
12
14
  #include "raylib.h"
13
15
 
16
+ //------------------------------------------------------------------------------------
17
+ // Program main entry point
18
+ //------------------------------------------------------------------------------------
14
19
  int main(void)
15
20
  {
16
21
  // Initialization
@@ -2,15 +2,20 @@
2
2
  *
3
3
  * raylib [models] example - Cubicmap loading and drawing
4
4
  *
5
- * This example has been created using raylib 1.8 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 1.8, last time updated with raylib 3.5
7
6
  *
8
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
7
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
9
+ *
10
+ * Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
9
11
  *
10
12
  ********************************************************************************************/
11
13
 
12
14
  #include "raylib.h"
13
15
 
16
+ //------------------------------------------------------------------------------------
17
+ // Program main entry point
18
+ //------------------------------------------------------------------------------------
14
19
  int main(void)
15
20
  {
16
21
  // Initialization
@@ -47,7 +52,7 @@ int main(void)
47
52
  {
48
53
  // Update
49
54
  //----------------------------------------------------------------------------------
50
- UpdateCamera(&camera); // Update camera
55
+ UpdateCamera(&camera);
51
56
  //----------------------------------------------------------------------------------
52
57
 
53
58
  // Draw