koffi 2.1.0 → 2.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/ChangeLog.md +13 -1
  2. package/build/qemu/2.1.2/koffi_darwin_arm64.tar.gz +0 -0
  3. package/build/qemu/2.1.2/koffi_darwin_x64.tar.gz +0 -0
  4. package/build/qemu/2.1.2/koffi_freebsd_arm64.tar.gz +0 -0
  5. package/build/qemu/2.1.2/koffi_freebsd_ia32.tar.gz +0 -0
  6. package/build/qemu/2.1.2/koffi_freebsd_x64.tar.gz +0 -0
  7. package/build/qemu/2.1.2/koffi_linux_arm32hf.tar.gz +0 -0
  8. package/build/qemu/2.1.2/koffi_linux_arm64.tar.gz +0 -0
  9. package/build/qemu/2.1.2/koffi_linux_ia32.tar.gz +0 -0
  10. package/build/qemu/2.1.2/koffi_linux_riscv64hf64.tar.gz +0 -0
  11. package/build/qemu/2.1.2/koffi_linux_x64.tar.gz +0 -0
  12. package/build/qemu/2.1.2/koffi_openbsd_ia32.tar.gz +0 -0
  13. package/build/qemu/2.1.2/koffi_openbsd_x64.tar.gz +0 -0
  14. package/build/qemu/2.1.2/koffi_win32_arm64.tar.gz +0 -0
  15. package/build/qemu/2.1.2/koffi_win32_ia32.tar.gz +0 -0
  16. package/build/qemu/2.1.2/koffi_win32_x64.tar.gz +0 -0
  17. package/doc/templates/badges.html +3 -0
  18. package/package.json +2 -2
  19. package/src/abi_arm64.cc +35 -1
  20. package/src/abi_x64_win.cc +2 -8
  21. package/src/abi_x86.cc +1 -7
  22. package/src/call.cc +2 -2
  23. package/src/call.hh +1 -1
  24. package/src/ffi.hh +1 -1
  25. package/src/util.hh +6 -0
  26. package/test/raylib.js +37 -5
  27. package/vendor/libcc/libcc.cc +488 -254
  28. package/vendor/libcc/libcc.hh +1463 -1277
  29. package/vendor/raylib/BINDINGS.md +87 -70
  30. package/vendor/raylib/CHANGELOG +263 -50
  31. package/vendor/raylib/CMakeLists.txt +12 -0
  32. package/vendor/raylib/CMakeOptions.txt +8 -1
  33. package/vendor/raylib/CONVENTIONS.md +2 -3
  34. package/vendor/raylib/FAQ.md +137 -0
  35. package/vendor/raylib/HISTORY.md +62 -29
  36. package/vendor/raylib/LICENSE +1 -1
  37. package/vendor/raylib/README.md +22 -17
  38. package/vendor/raylib/ROADMAP.md +8 -7
  39. package/vendor/raylib/cmake/CompileDefinitions.cmake +19 -15
  40. package/vendor/raylib/cmake/GlfwImport.cmake +2 -0
  41. package/vendor/raylib/cmake/LibraryConfigurations.cmake +22 -16
  42. package/vendor/raylib/cmake/raylib-config.cmake +52 -49
  43. package/vendor/raylib/examples/CMakeLists.txt +14 -9
  44. package/vendor/raylib/examples/Makefile +112 -125
  45. package/vendor/raylib/examples/Makefile.Android +1 -1
  46. package/vendor/raylib/examples/Makefile.Web +145 -158
  47. package/vendor/raylib/examples/README.md +141 -141
  48. package/vendor/raylib/examples/audio/audio_module_playing.c +9 -4
  49. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +8 -3
  50. package/vendor/raylib/examples/audio/audio_music_stream.c +16 -11
  51. package/vendor/raylib/examples/audio/audio_raw_stream.c +57 -9
  52. package/vendor/raylib/examples/audio/audio_sound_loading.c +8 -3
  53. package/vendor/raylib/examples/audio/audio_stream_effects.c +179 -0
  54. package/vendor/raylib/examples/audio/audio_stream_effects.png +0 -0
  55. package/vendor/raylib/examples/build.zig +17 -6
  56. package/vendor/raylib/examples/core/core_2d_camera.c +8 -4
  57. package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.c +105 -0
  58. package/vendor/raylib/examples/core/core_2d_camera_mouse_zoom.png +0 -0
  59. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +11 -6
  60. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +9 -4
  61. package/vendor/raylib/examples/core/core_3d_camera_free.c +9 -4
  62. package/vendor/raylib/examples/core/core_3d_camera_mode.c +8 -3
  63. package/vendor/raylib/examples/core/core_3d_picking.c +9 -4
  64. package/vendor/raylib/examples/core/core_basic_screen_manager.c +9 -7
  65. package/vendor/raylib/examples/core/core_basic_window.c +8 -3
  66. package/vendor/raylib/examples/core/core_basic_window_web.c +13 -11
  67. package/vendor/raylib/examples/core/core_custom_frame_control.c +9 -4
  68. package/vendor/raylib/examples/core/core_custom_logging.c +12 -8
  69. package/vendor/raylib/examples/core/core_drop_files.c +20 -12
  70. package/vendor/raylib/examples/core/core_input_gamepad.c +20 -15
  71. package/vendor/raylib/examples/core/core_input_gestures.c +19 -15
  72. package/vendor/raylib/examples/core/core_input_keys.c +8 -3
  73. package/vendor/raylib/examples/core/core_input_mouse.c +8 -3
  74. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +8 -3
  75. package/vendor/raylib/examples/core/core_input_multitouch.c +8 -3
  76. package/vendor/raylib/examples/core/core_loading_thread.c +10 -6
  77. package/vendor/raylib/examples/core/core_random_values.c +8 -3
  78. package/vendor/raylib/examples/core/core_scissor_test.c +8 -3
  79. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +9 -4
  80. package/vendor/raylib/examples/core/core_split_screen.c +8 -3
  81. package/vendor/raylib/examples/core/core_storage_values.c +109 -3
  82. package/vendor/raylib/examples/core/core_vr_simulator.c +15 -7
  83. package/vendor/raylib/examples/core/core_window_flags.c +8 -3
  84. package/vendor/raylib/examples/core/core_window_letterbox.c +13 -18
  85. package/vendor/raylib/examples/core/core_window_should_close.c +77 -0
  86. package/vendor/raylib/examples/core/core_window_should_close.png +0 -0
  87. package/vendor/raylib/examples/core/core_world_screen.c +9 -4
  88. package/vendor/raylib/examples/examples_template.c +8 -3
  89. package/vendor/raylib/examples/models/models_animation.c +11 -7
  90. package/vendor/raylib/examples/models/models_billboard.c +9 -4
  91. package/vendor/raylib/examples/models/models_box_collisions.c +8 -3
  92. package/vendor/raylib/examples/models/models_cubicmap.c +9 -4
  93. package/vendor/raylib/examples/models/models_first_person_maze.c +9 -4
  94. package/vendor/raylib/examples/models/models_geometric_shapes.c +8 -3
  95. package/vendor/raylib/examples/models/models_heightmap.c +9 -4
  96. package/vendor/raylib/examples/models/models_loading.c +21 -17
  97. package/vendor/raylib/examples/models/models_loading_gltf.c +15 -41
  98. package/vendor/raylib/examples/models/models_loading_vox.c +9 -4
  99. package/vendor/raylib/examples/models/models_mesh_generation.c +71 -58
  100. package/vendor/raylib/examples/models/models_mesh_picking.c +25 -7
  101. package/vendor/raylib/examples/models/models_orthographic_projection.c +8 -5
  102. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +6 -4
  103. package/vendor/raylib/examples/models/models_skybox.c +16 -12
  104. package/vendor/raylib/examples/models/models_waving_cubes.c +9 -4
  105. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +12 -7
  106. package/vendor/raylib/examples/models/resources/LICENSE.md +9 -10
  107. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +2 -23
  108. package/vendor/raylib/examples/models/resources/models/gltf/{raylib_32x32.glb → raylib_logo_3d.glb} +0 -0
  109. package/vendor/raylib/examples/models/resources/models/gltf/robot.blend +0 -0
  110. package/vendor/raylib/examples/models/resources/models/gltf/robot.glb +0 -0
  111. package/vendor/raylib/examples/others/easings_testbed.c +10 -8
  112. package/vendor/raylib/examples/others/easings_testbed.png +0 -0
  113. package/vendor/raylib/examples/others/embedded_files_loading.c +10 -5
  114. package/vendor/raylib/examples/others/embedded_files_loading.png +0 -0
  115. package/vendor/raylib/examples/others/raylib_opengl_interop.c +10 -6
  116. package/vendor/raylib/{src/extras/easings.h → examples/others/reasings.h} +38 -38
  117. package/vendor/raylib/examples/others/rlgl_compute_shader.c +21 -20
  118. package/vendor/raylib/examples/others/rlgl_compute_shader.png +0 -0
  119. package/vendor/raylib/examples/others/rlgl_standalone.c +4 -4
  120. package/vendor/raylib/examples/others/rlgl_standalone.png +0 -0
  121. package/vendor/raylib/examples/raylib_compile_execute.bat +2 -2
  122. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/lighting.fs +1 -1
  123. package/vendor/raylib/examples/shaders/resources/shaders/glsl330/{base_lighting_instanced.vs → lighting_instancing.vs} +2 -2
  124. package/vendor/raylib/examples/shaders/rlights.h +14 -27
  125. package/vendor/raylib/examples/shaders/shaders_basic_lighting.c +24 -26
  126. package/vendor/raylib/examples/shaders/shaders_custom_uniform.c +10 -5
  127. package/vendor/raylib/examples/shaders/shaders_eratosthenes.c +13 -8
  128. package/vendor/raylib/examples/shaders/shaders_fog.c +8 -12
  129. package/vendor/raylib/examples/shaders/shaders_hot_reloading.c +10 -5
  130. package/vendor/raylib/examples/shaders/shaders_julia_set.c +9 -4
  131. package/vendor/raylib/examples/shaders/shaders_mesh_instancing.c +45 -119
  132. package/vendor/raylib/examples/shaders/shaders_model_shader.c +10 -5
  133. package/vendor/raylib/examples/shaders/shaders_multi_sample2d.c +8 -3
  134. package/vendor/raylib/examples/shaders/shaders_palette_switch.c +8 -3
  135. package/vendor/raylib/examples/shaders/shaders_postprocessing.c +9 -4
  136. package/vendor/raylib/examples/shaders/shaders_raymarching.c +14 -11
  137. package/vendor/raylib/examples/shaders/shaders_shapes_textures.c +8 -3
  138. package/vendor/raylib/examples/shaders/shaders_simple_mask.c +10 -5
  139. package/vendor/raylib/examples/shaders/shaders_spotlight.c +10 -6
  140. package/vendor/raylib/examples/shaders/shaders_texture_drawing.c +9 -4
  141. package/vendor/raylib/examples/shaders/shaders_texture_outline.c +8 -3
  142. package/vendor/raylib/examples/shaders/shaders_texture_waves.c +8 -3
  143. package/vendor/raylib/{src/extras → examples/shapes}/raygui.h +1290 -1141
  144. package/vendor/raylib/examples/{others/easings.h → shapes/reasings.h} +40 -40
  145. package/vendor/raylib/examples/shapes/shapes_basic_shapes.c +8 -3
  146. package/vendor/raylib/examples/shapes/shapes_bouncing_ball.c +8 -3
  147. package/vendor/raylib/examples/shapes/shapes_collision_area.c +10 -4
  148. package/vendor/raylib/examples/shapes/shapes_colors_palette.c +8 -3
  149. package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.c +9 -4
  150. package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.c +9 -4
  151. package/vendor/raylib/examples/shapes/shapes_draw_ring.c +10 -6
  152. package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.c +9 -4
  153. package/vendor/raylib/examples/shapes/shapes_easings_box_anim.c +9 -4
  154. package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.c +9 -4
  155. package/vendor/raylib/examples/shapes/shapes_following_eyes.c +8 -3
  156. package/vendor/raylib/examples/shapes/shapes_lines_bezier.c +8 -3
  157. package/vendor/raylib/examples/shapes/shapes_logo_raylib.c +8 -3
  158. package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.c +8 -3
  159. package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.c +14 -5
  160. package/vendor/raylib/examples/shapes/shapes_top_down_lights.c +355 -0
  161. package/vendor/raylib/examples/shapes/shapes_top_down_lights.png +0 -0
  162. package/vendor/raylib/examples/text/resources/DotGothic16-Regular.ttf +0 -0
  163. package/vendor/raylib/examples/text/resources/DotGothic16-Regular_OFL.txt +93 -0
  164. package/vendor/raylib/examples/text/resources/LICENSE.md +1 -1
  165. package/vendor/raylib/examples/text/text_codepoints_loading.c +138 -0
  166. package/vendor/raylib/examples/text/text_codepoints_loading.png +0 -0
  167. package/vendor/raylib/examples/text/text_draw_3d.c +42 -33
  168. package/vendor/raylib/examples/text/text_font_filters.c +14 -11
  169. package/vendor/raylib/examples/text/text_font_loading.c +9 -4
  170. package/vendor/raylib/examples/text/text_font_sdf.c +9 -4
  171. package/vendor/raylib/examples/text/text_font_spritefont.c +12 -6
  172. package/vendor/raylib/examples/text/text_format_text.c +8 -3
  173. package/vendor/raylib/examples/text/text_input_box.c +8 -3
  174. package/vendor/raylib/examples/text/text_raylib_fonts.c +9 -4
  175. package/vendor/raylib/examples/text/text_rectangle_bounds.c +9 -5
  176. package/vendor/raylib/examples/text/text_unicode.c +9 -7
  177. package/vendor/raylib/examples/text/text_writing_anim.c +8 -3
  178. package/vendor/raylib/examples/textures/resources/scarfy_run.gif +0 -0
  179. package/vendor/raylib/examples/textures/textures_background_scrolling.c +8 -3
  180. package/vendor/raylib/examples/textures/textures_blend_modes.c +8 -3
  181. package/vendor/raylib/examples/textures/textures_bunnymark.c +8 -3
  182. package/vendor/raylib/examples/textures/textures_draw_tiled.c +14 -10
  183. package/vendor/raylib/examples/textures/textures_fog_of_war.c +154 -0
  184. package/vendor/raylib/examples/textures/textures_fog_of_war.png +0 -0
  185. package/vendor/raylib/examples/textures/textures_gif_player.c +121 -0
  186. package/vendor/raylib/examples/textures/textures_gif_player.png +0 -0
  187. package/vendor/raylib/examples/textures/textures_image_drawing.c +8 -3
  188. package/vendor/raylib/examples/textures/textures_image_generation.c +8 -3
  189. package/vendor/raylib/examples/textures/textures_image_loading.c +8 -3
  190. package/vendor/raylib/examples/textures/textures_image_processing.c +8 -3
  191. package/vendor/raylib/examples/textures/textures_image_text.c +8 -3
  192. package/vendor/raylib/examples/textures/textures_logo_raylib.c +8 -3
  193. package/vendor/raylib/examples/textures/textures_mouse_painting.c +9 -4
  194. package/vendor/raylib/examples/textures/textures_npatch_drawing.c +8 -3
  195. package/vendor/raylib/examples/textures/textures_particles_blending.c +8 -3
  196. package/vendor/raylib/examples/textures/textures_polygon.c +9 -5
  197. package/vendor/raylib/examples/textures/textures_raw_data.c +8 -3
  198. package/vendor/raylib/examples/textures/{textures_rectangle.c → textures_sprite_anim.c} +11 -5
  199. package/vendor/raylib/examples/textures/{textures_rectangle.png → textures_sprite_anim.png} +0 -0
  200. package/vendor/raylib/examples/textures/textures_sprite_button.c +8 -3
  201. package/vendor/raylib/examples/textures/textures_sprite_explosion.c +8 -3
  202. package/vendor/raylib/examples/textures/textures_srcrec_dstrec.c +8 -3
  203. package/vendor/raylib/examples/textures/textures_to_image.c +8 -3
  204. package/vendor/raylib/parser/LICENSE +1 -1
  205. package/vendor/raylib/parser/Makefile +28 -0
  206. package/vendor/raylib/parser/README.md +49 -5
  207. package/vendor/raylib/parser/output/raylib_api.json +10717 -0
  208. package/vendor/raylib/parser/output/raylib_api.lua +7435 -0
  209. package/vendor/raylib/parser/{raylib_api.txt → output/raylib_api.txt} +1371 -824
  210. package/vendor/raylib/parser/{raylib_api.xml → output/raylib_api.xml} +827 -595
  211. package/vendor/raylib/parser/raylib_parser.c +1174 -196
  212. package/vendor/raylib/projects/4coder/Makefile +2 -4
  213. package/vendor/raylib/projects/4coder/main.c +0 -1
  214. package/vendor/raylib/projects/CMake/CMakeLists.txt +13 -16
  215. package/vendor/raylib/projects/CMake/README.md +27 -0
  216. package/vendor/raylib/projects/CMake/core_basic_window.c +52 -31
  217. package/vendor/raylib/projects/CodeBlocks/README.md +4 -4
  218. package/vendor/raylib/projects/Geany/core_basic_window.c +1 -1
  219. package/vendor/raylib/projects/Notepad++/c_raylib.xml +168 -128
  220. package/vendor/raylib/projects/Notepad++/npes_saved_tcc.txt +0 -0
  221. package/vendor/raylib/projects/Notepad++/npes_saved_w64devkit.txt +0 -0
  222. package/vendor/raylib/projects/Notepad++/npes_saved_zig.txt +0 -0
  223. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +168 -84
  224. package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +67 -51
  225. package/vendor/raylib/projects/README.md +1 -1
  226. package/vendor/raylib/projects/VSCode/.vscode/c_cpp_properties.json +1 -1
  227. package/vendor/raylib/projects/VSCode/Makefile +8 -11
  228. package/vendor/raylib/projects/VSCode/main.c +53 -26
  229. package/vendor/raylib/projects/VSCode/resources/LICENSE +1 -0
  230. package/vendor/raylib/projects/scripts/build-linux.sh +6 -6
  231. package/vendor/raylib/projects/scripts/build-osx.sh +6 -6
  232. package/vendor/raylib/projects/scripts/build-rpi.sh +6 -6
  233. package/vendor/raylib/projects/scripts/build-windows.bat +2 -2
  234. package/vendor/raylib/src/CMakeLists.txt +6 -7
  235. package/vendor/raylib/src/Makefile +209 -103
  236. package/vendor/raylib/src/build.zig +56 -20
  237. package/vendor/raylib/src/config.h +32 -27
  238. package/vendor/raylib/src/external/cgltf.h +342 -104
  239. package/vendor/raylib/src/external/dr_wav.h +487 -225
  240. package/vendor/raylib/src/external/glfw/src/posix_time.c +1 -3
  241. package/vendor/raylib/src/external/glfw/src/wl_init.c +1 -3
  242. package/vendor/raylib/src/external/jar_xm.h +2 -1
  243. package/vendor/raylib/src/external/miniaudio.h +62251 -42061
  244. package/vendor/raylib/src/external/qoi.h +671 -0
  245. package/vendor/raylib/src/external/stb_vorbis.h +1 -1
  246. package/vendor/raylib/src/external/vox_loader.h +30 -25
  247. package/vendor/raylib/src/minshell.html +82 -0
  248. package/vendor/raylib/src/raudio.c +359 -201
  249. package/vendor/raylib/src/raylib.dll.rc +5 -5
  250. package/vendor/raylib/src/raylib.dll.rc.data +0 -0
  251. package/vendor/raylib/src/raylib.h +95 -63
  252. package/vendor/raylib/src/raylib.rc +5 -5
  253. package/vendor/raylib/src/raylib.rc.data +0 -0
  254. package/vendor/raylib/src/raymath.h +391 -133
  255. package/vendor/raylib/src/rcamera.h +32 -41
  256. package/vendor/raylib/src/rcore.c +775 -471
  257. package/vendor/raylib/src/rgestures.h +5 -5
  258. package/vendor/raylib/src/rglfw.c +3 -3
  259. package/vendor/raylib/src/rlgl.h +184 -144
  260. package/vendor/raylib/src/rmodels.c +207 -144
  261. package/vendor/raylib/src/rshapes.c +105 -47
  262. package/vendor/raylib/src/rtext.c +255 -38
  263. package/vendor/raylib/src/rtextures.c +167 -71
  264. package/vendor/raylib/src/shell.html +63 -63
  265. package/vendor/raylib/src/utils.c +49 -3
  266. package/vendor/raylib/src/utils.h +3 -3
  267. package/build/qemu/2.1.0/koffi_darwin_arm64.tar.gz +0 -0
  268. package/build/qemu/2.1.0/koffi_darwin_x64.tar.gz +0 -0
  269. package/build/qemu/2.1.0/koffi_freebsd_arm64.tar.gz +0 -0
  270. package/build/qemu/2.1.0/koffi_freebsd_ia32.tar.gz +0 -0
  271. package/build/qemu/2.1.0/koffi_freebsd_x64.tar.gz +0 -0
  272. package/build/qemu/2.1.0/koffi_linux_arm32hf.tar.gz +0 -0
  273. package/build/qemu/2.1.0/koffi_linux_arm64.tar.gz +0 -0
  274. package/build/qemu/2.1.0/koffi_linux_ia32.tar.gz +0 -0
  275. package/build/qemu/2.1.0/koffi_linux_riscv64hf64.tar.gz +0 -0
  276. package/build/qemu/2.1.0/koffi_linux_x64.tar.gz +0 -0
  277. package/build/qemu/2.1.0/koffi_openbsd_ia32.tar.gz +0 -0
  278. package/build/qemu/2.1.0/koffi_openbsd_x64.tar.gz +0 -0
  279. package/build/qemu/2.1.0/koffi_win32_arm64.tar.gz +0 -0
  280. package/build/qemu/2.1.0/koffi_win32_ia32.tar.gz +0 -0
  281. package/build/qemu/2.1.0/koffi_win32_x64.tar.gz +0 -0
  282. package/vendor/raylib/CONTRIBUTORS.md +0 -63
  283. package/vendor/raylib/SPONSORS.md +0 -68
  284. package/vendor/raylib/examples/core/core_quat_conversion.c +0 -132
  285. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  286. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  287. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +0 -118
  288. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  289. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  290. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  291. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  292. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  293. package/vendor/raylib/examples/models/rlights.h +0 -183
  294. package/vendor/raylib/examples/others/raudio_standalone.c +0 -152
  295. package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
  296. package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
  297. package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
  298. package/vendor/raylib/examples/physics/physics_demo.c +0 -128
  299. package/vendor/raylib/examples/physics/physics_demo.png +0 -0
  300. package/vendor/raylib/examples/physics/physics_friction.c +0 -142
  301. package/vendor/raylib/examples/physics/physics_friction.png +0 -0
  302. package/vendor/raylib/examples/physics/physics_movement.c +0 -128
  303. package/vendor/raylib/examples/physics/physics_movement.png +0 -0
  304. package/vendor/raylib/examples/physics/physics_restitution.c +0 -129
  305. package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
  306. package/vendor/raylib/examples/physics/physics_shatter.c +0 -111
  307. package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
  308. package/vendor/raylib/parser/raylib_api.json +0 -6668
  309. package/vendor/raylib/projects/VS2019/raylib/raylib.rc +0 -0
  310. package/vendor/raylib/projects/VS2019/raylib/resource.h +0 -14
  311. package/vendor/raylib/src/extras/physac.h +0 -1977
  312. package/vendor/raylib/src/extras/rmem.h +0 -751
  313. package/vendor/raylib/src/raudio.h +0 -198
@@ -2,12 +2,14 @@
2
2
  *
3
3
  * raylib [shapes] example - rectangle scaling by mouse
4
4
  *
5
- * This example has been created using raylib 2.5 (www.raylib.com)
6
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
5
+ * Example originally created with raylib 2.5, last time updated with raylib 2.5
7
6
  *
8
7
  * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
9
8
  *
10
- * Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2018-2022 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
11
13
  *
12
14
  ********************************************************************************************/
13
15
 
@@ -15,6 +17,9 @@
15
17
 
16
18
  #define MOUSE_SCALE_MARK_SIZE 12
17
19
 
20
+ //------------------------------------------------------------------------------------
21
+ // Program main entry point
22
+ //------------------------------------------------------------------------------------
18
23
  int main(void)
19
24
  {
20
25
  // Initialization
@@ -41,8 +46,7 @@ int main(void)
41
46
  //----------------------------------------------------------------------------------
42
47
  mousePosition = GetMousePosition();
43
48
 
44
- if (CheckCollisionPointRec(mousePosition, rec) &&
45
- CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
49
+ if (CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
46
50
  {
47
51
  mouseScaleReady = true;
48
52
  if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) mouseScaleMode = true;
@@ -56,8 +60,13 @@ int main(void)
56
60
  rec.width = (mousePosition.x - rec.x);
57
61
  rec.height = (mousePosition.y - rec.y);
58
62
 
63
+ // Check minimum rec size
59
64
  if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
60
65
  if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
66
+
67
+ // Check maximum rec size
68
+ if (rec.width > (GetScreenWidth() - rec.x)) rec.width = GetScreenWidth() - rec.x;
69
+ if (rec.height > (GetScreenHeight() - rec.y)) rec.height = GetScreenHeight() - rec.y;
61
70
 
62
71
  if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) mouseScaleMode = false;
63
72
  }
@@ -0,0 +1,355 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [shapes] example - top down lights
4
+ *
5
+ * Example originally created with raylib 4.2, last time updated with raylib 4.2
6
+ *
7
+ * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
8
+ *
9
+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
10
+ * BSD-like license that allows static linking with closed source software
11
+ *
12
+ * Copyright (c) 2022 Jeffery Myers (@JeffM2501)
13
+ *
14
+ ********************************************************************************************/
15
+
16
+ #include "raylib.h"
17
+ #include "raymath.h"
18
+ #include "rlgl.h"
19
+
20
+ // Custom Blend Modes
21
+ #define RLGL_SRC_ALPHA 0x0302
22
+ #define RLGL_MIN 0x8007
23
+ #define RLGL_MAX 0x8008
24
+
25
+ #define MAX_BOXES 20
26
+ #define MAX_SHADOWS MAX_BOXES*3 // MAX_BOXES *3. Each box can cast up to two shadow volumes for the edges it is away from, and one for the box itself
27
+ #define MAX_LIGHTS 16
28
+
29
+ // Shadow geometry type
30
+ typedef struct ShadowGeometry {
31
+ Vector2 vertices[4];
32
+ } ShadowGeometry;
33
+
34
+ // Light info type
35
+ typedef struct LightInfo {
36
+ bool active; // Is this light slot active?
37
+ bool dirty; // Does this light need to be updated?
38
+ bool valid; // Is this light in a valid position?
39
+
40
+ Vector2 position; // Light position
41
+ RenderTexture mask; // Alpha mask for the light
42
+ float outerRadius; // The distance the light touches
43
+ Rectangle bounds; // A cached rectangle of the light bounds to help with culling
44
+
45
+ ShadowGeometry shadows[MAX_SHADOWS];
46
+ int shadowCount;
47
+ } LightInfo;
48
+
49
+
50
+ LightInfo lights[MAX_LIGHTS] = { 0 };
51
+
52
+ // Move a light and mark it as dirty so that we update it's mask next frame
53
+ void MoveLight(int slot, float x, float y)
54
+ {
55
+ lights[slot].dirty = true;
56
+ lights[slot].position.x = x;
57
+ lights[slot].position.y = y;
58
+
59
+ // update the cached bounds
60
+ lights[slot].bounds.x = x - lights[slot].outerRadius;
61
+ lights[slot].bounds.y = y - lights[slot].outerRadius;
62
+ }
63
+
64
+ // Compute a shadow volume for the edge
65
+ // It takes the edge and projects it back by the light radius and turns it into a quad
66
+ void ComputeShadowVolumeForEdge(int slot, Vector2 sp, Vector2 ep)
67
+ {
68
+ if (lights[slot].shadowCount >= MAX_SHADOWS) return;
69
+
70
+ float extension = lights[slot].outerRadius*2;
71
+
72
+ Vector2 spVector = Vector2Normalize(Vector2Subtract(sp, lights[slot].position));
73
+ Vector2 spProjection = Vector2Add(sp, Vector2Scale(spVector, extension));
74
+
75
+ Vector2 epVector = Vector2Normalize(Vector2Subtract(ep, lights[slot].position));
76
+ Vector2 epProjection = Vector2Add(ep, Vector2Scale(epVector, extension));
77
+
78
+ lights[slot].shadows[lights[slot].shadowCount].vertices[0] = sp;
79
+ lights[slot].shadows[lights[slot].shadowCount].vertices[1] = ep;
80
+ lights[slot].shadows[lights[slot].shadowCount].vertices[2] = epProjection;
81
+ lights[slot].shadows[lights[slot].shadowCount].vertices[3] = spProjection;
82
+
83
+ lights[slot].shadowCount++;
84
+ }
85
+
86
+ // Draw the light and shadows to the mask for a light
87
+ void DrawLightMask(int slot)
88
+ {
89
+ // Use the light mask
90
+ BeginTextureMode(lights[slot].mask);
91
+
92
+ ClearBackground(WHITE);
93
+
94
+ // Force the blend mode to only set the alpha of the destination
95
+ rlSetBlendFactors(RLGL_SRC_ALPHA, RLGL_SRC_ALPHA, RLGL_MIN);
96
+ rlSetBlendMode(BLEND_CUSTOM);
97
+
98
+ // If we are valid, then draw the light radius to the alpha mask
99
+ if (lights[slot].valid) DrawCircleGradient((int)lights[slot].position.x, (int)lights[slot].position.y, lights[slot].outerRadius, ColorAlpha(WHITE, 0), WHITE);
100
+
101
+ rlDrawRenderBatchActive();
102
+
103
+ // Cut out the shadows from the light radius by forcing the alpha to maximum
104
+ rlSetBlendMode(BLEND_ALPHA);
105
+ rlSetBlendFactors(RLGL_SRC_ALPHA, RLGL_SRC_ALPHA, RLGL_MAX);
106
+ rlSetBlendMode(BLEND_CUSTOM);
107
+
108
+ // Draw the shadows to the alpha mask
109
+ for (int i = 0; i < lights[slot].shadowCount; i++)
110
+ {
111
+ DrawTriangleFan(lights[slot].shadows[i].vertices, 4, WHITE);
112
+ }
113
+
114
+ rlDrawRenderBatchActive();
115
+
116
+ // Go back to normal blend mode
117
+ rlSetBlendMode(BLEND_ALPHA);
118
+
119
+ EndTextureMode();
120
+ }
121
+
122
+ // Setup a light
123
+ void SetupLight(int slot, float x, float y, float radius)
124
+ {
125
+ lights[slot].active = true;
126
+ lights[slot].valid = false; // The light must prove it is valid
127
+ lights[slot].mask = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
128
+ lights[slot].outerRadius = radius;
129
+
130
+ lights[slot].bounds.width = radius * 2;
131
+ lights[slot].bounds.height = radius * 2;
132
+
133
+ MoveLight(slot, x, y);
134
+
135
+ // Force the render texture to have something in it
136
+ DrawLightMask(slot);
137
+ }
138
+
139
+ // See if a light needs to update it's mask
140
+ bool UpdateLight(int slot, Rectangle* boxes, int count)
141
+ {
142
+ if (!lights[slot].active || !lights[slot].dirty) return false;
143
+
144
+ lights[slot].dirty = false;
145
+ lights[slot].shadowCount = 0;
146
+ lights[slot].valid = false;
147
+
148
+ for (int i = 0; i < count; i++)
149
+ {
150
+ // Are we in a box? if so we are not valid
151
+ if (CheckCollisionPointRec(lights[slot].position, boxes[i])) return false;
152
+
153
+ // If this box is outside our bounds, we can skip it
154
+ if (!CheckCollisionRecs(lights[slot].bounds, boxes[i])) continue;
155
+
156
+ // Check the edges that are on the same side we are, and cast shadow volumes out from them
157
+
158
+ // Top
159
+ Vector2 sp = (Vector2){ boxes[i].x, boxes[i].y };
160
+ Vector2 ep = (Vector2){ boxes[i].x + boxes[i].width, boxes[i].y };
161
+
162
+ if (lights[slot].position.y > ep.y) ComputeShadowVolumeForEdge(slot, sp, ep);
163
+
164
+ // Right
165
+ sp = ep;
166
+ ep.y += boxes[i].height;
167
+ if (lights[slot].position.x < ep.x) ComputeShadowVolumeForEdge(slot, sp, ep);
168
+
169
+ // Bottom
170
+ sp = ep;
171
+ ep.x -= boxes[i].width;
172
+ if (lights[slot].position.y < ep.y) ComputeShadowVolumeForEdge(slot, sp, ep);
173
+
174
+ // Left
175
+ sp = ep;
176
+ ep.y -= boxes[i].height;
177
+ if (lights[slot].position.x > ep.x) ComputeShadowVolumeForEdge(slot, sp, ep);
178
+
179
+ // The box itself
180
+ lights[slot].shadows[lights[slot].shadowCount].vertices[0] = (Vector2){ boxes[i].x, boxes[i].y };
181
+ lights[slot].shadows[lights[slot].shadowCount].vertices[1] = (Vector2){ boxes[i].x, boxes[i].y + boxes[i].height };
182
+ lights[slot].shadows[lights[slot].shadowCount].vertices[2] = (Vector2){ boxes[i].x + boxes[i].width, boxes[i].y + boxes[i].height };
183
+ lights[slot].shadows[lights[slot].shadowCount].vertices[3] = (Vector2){ boxes[i].x + boxes[i].width, boxes[i].y };
184
+ lights[slot].shadowCount++;
185
+ }
186
+
187
+ lights[slot].valid = true;
188
+
189
+ DrawLightMask(slot);
190
+
191
+ return true;
192
+ }
193
+
194
+ // Set up some boxes
195
+ void SetupBoxes(Rectangle *boxes, int *count)
196
+ {
197
+ boxes[0] = (Rectangle){ 150,80, 40, 40 };
198
+ boxes[1] = (Rectangle){ 1200, 700, 40, 40 };
199
+ boxes[2] = (Rectangle){ 200, 600, 40, 40 };
200
+ boxes[3] = (Rectangle){ 1000, 50, 40, 40 };
201
+ boxes[4] = (Rectangle){ 500, 350, 40, 40 };
202
+
203
+ for (int i = 5; i < MAX_BOXES; i++)
204
+ {
205
+ boxes[i] = (Rectangle){(float)GetRandomValue(0,GetScreenWidth()), (float)GetRandomValue(0,GetScreenHeight()), (float)GetRandomValue(10,100), (float)GetRandomValue(10,100) };
206
+ }
207
+
208
+ *count = MAX_BOXES;
209
+ }
210
+
211
+ //------------------------------------------------------------------------------------
212
+ // Program main entry point
213
+ //------------------------------------------------------------------------------------
214
+ int main(void)
215
+ {
216
+ // Initialization
217
+ //--------------------------------------------------------------------------------------
218
+ const int screenWidth = 800;
219
+ const int screenHeight = 450;
220
+
221
+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - top down lights");
222
+
223
+ // Initialize our 'world' of boxes
224
+ int boxCount = 0;
225
+ Rectangle boxes[MAX_BOXES] = { 0 };
226
+ SetupBoxes(boxes, &boxCount);
227
+
228
+ // Create a checkerboard ground texture
229
+ Image img = GenImageChecked(64, 64, 32, 32, DARKBROWN, DARKGRAY);
230
+ Texture2D backgroundTexture = LoadTextureFromImage(img);
231
+ UnloadImage(img);
232
+
233
+ // Create a global light mask to hold all the blended lights
234
+ RenderTexture lightMask = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
235
+
236
+ // Setup initial light
237
+ SetupLight(0, 600, 400, 300);
238
+ int nextLight = 1;
239
+
240
+ bool showLines = false;
241
+
242
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
243
+ //--------------------------------------------------------------------------------------
244
+
245
+ // Main game loop
246
+ while (!WindowShouldClose()) // Detect window close button or ESC key
247
+ {
248
+ // Update
249
+ //----------------------------------------------------------------------------------
250
+ // Drag light 0
251
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) MoveLight(0, GetMousePosition().x, GetMousePosition().y);
252
+
253
+ // Make a new light
254
+ if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) && (nextLight < MAX_LIGHTS))
255
+ {
256
+ SetupLight(nextLight, GetMousePosition().x, GetMousePosition().y, 200);
257
+ nextLight++;
258
+ }
259
+
260
+ // Toggle debug info
261
+ if (IsKeyPressed(KEY_F1)) showLines = !showLines;
262
+
263
+ // Update the lights and keep track if any were dirty so we know if we need to update the master light mask
264
+ bool dirtyLights = false;
265
+ for (int i = 0; i < MAX_LIGHTS; i++)
266
+ {
267
+ if (UpdateLight(i, boxes, boxCount)) dirtyLights = true;
268
+ }
269
+
270
+ // Update the light mask
271
+ if (dirtyLights)
272
+ {
273
+ // Build up the light mask
274
+ BeginTextureMode(lightMask);
275
+
276
+ ClearBackground(BLACK);
277
+
278
+ // Force the blend mode to only set the alpha of the destination
279
+ rlSetBlendFactors(RLGL_SRC_ALPHA, RLGL_SRC_ALPHA, RLGL_MIN);
280
+ rlSetBlendMode(BLEND_CUSTOM);
281
+
282
+ // Merge in all the light masks
283
+ for (int i = 0; i < MAX_LIGHTS; i++)
284
+ {
285
+ if (lights[i].active) DrawTextureRec(lights[i].mask.texture, (Rectangle){ 0, 0, (float)GetScreenWidth(), -(float)GetScreenHeight() }, Vector2Zero(), WHITE);
286
+ }
287
+
288
+ rlDrawRenderBatchActive();
289
+
290
+ // Go back to normal blend
291
+ rlSetBlendMode(BLEND_ALPHA);
292
+ EndTextureMode();
293
+ }
294
+ //----------------------------------------------------------------------------------
295
+
296
+ // Draw
297
+ //----------------------------------------------------------------------------------
298
+ BeginDrawing();
299
+
300
+ ClearBackground(BLACK);
301
+
302
+ // Draw the tile background
303
+ DrawTextureRec(backgroundTexture, (Rectangle){ 0, 0, (float)GetScreenWidth(), (float)GetScreenHeight() }, Vector2Zero(), WHITE);
304
+
305
+ // Overlay the shadows from all the lights
306
+ DrawTextureRec(lightMask.texture, (Rectangle){ 0, 0, (float)GetScreenWidth(), -(float)GetScreenHeight() }, Vector2Zero(), ColorAlpha(WHITE, showLines? 0.75f : 1.0f));
307
+
308
+ // Draw the lights
309
+ for (int i = 0; i < MAX_LIGHTS; i++)
310
+ {
311
+ if (lights[i].active) DrawCircle((int)lights[i].position.x, (int)lights[i].position.y, 10, (i == 0)? YELLOW : WHITE);
312
+ }
313
+
314
+ if (showLines)
315
+ {
316
+ for (int s = 0; s < lights[0].shadowCount; s++)
317
+ {
318
+ DrawTriangleFan(lights[0].shadows[s].vertices, 4, DARKPURPLE);
319
+ }
320
+
321
+ for (int b = 0; b < boxCount; b++)
322
+ {
323
+ if (CheckCollisionRecs(boxes[b],lights[0].bounds)) DrawRectangleRec(boxes[b], PURPLE);
324
+
325
+ DrawRectangleLines((int)boxes[b].x, (int)boxes[b].y, (int)boxes[b].width, (int)boxes[b].height, DARKBLUE);
326
+ }
327
+
328
+ DrawText("(F1) Hide Shadow Volumes", 10, 50, 10, GREEN);
329
+ }
330
+ else
331
+ {
332
+ DrawText("(F1) Show Shadow Volumes", 10, 50, 10, GREEN);
333
+ }
334
+
335
+ DrawFPS(screenWidth - 80, 10);
336
+ DrawText("Drag to move light #1", 10, 10, 10, DARKGREEN);
337
+ DrawText("Right click to add new light", 10, 30, 10, DARKGREEN);
338
+ EndDrawing();
339
+ //----------------------------------------------------------------------------------
340
+ }
341
+
342
+ // De-Initialization
343
+ //--------------------------------------------------------------------------------------
344
+ UnloadTexture(backgroundTexture);
345
+ UnloadRenderTexture(lightMask);
346
+ for (int i = 0; i < MAX_LIGHTS; i++)
347
+ {
348
+ if (lights[i].active) UnloadRenderTexture(lights[i].mask);
349
+ }
350
+
351
+ CloseWindow(); // Close window and OpenGL context
352
+ //--------------------------------------------------------------------------------------
353
+
354
+ return 0;
355
+ }
@@ -0,0 +1,93 @@
1
+ Copyright 2020 The DotGothic16 Project Authors (https://github.com/fontworks-fonts/DotGothic16)
2
+
3
+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
4
+ This license is copied below, and is also available with a FAQ at:
5
+ http://scripts.sil.org/OFL
6
+
7
+
8
+ -----------------------------------------------------------
9
+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
10
+ -----------------------------------------------------------
11
+
12
+ PREAMBLE
13
+ The goals of the Open Font License (OFL) are to stimulate worldwide
14
+ development of collaborative font projects, to support the font creation
15
+ efforts of academic and linguistic communities, and to provide a free and
16
+ open framework in which fonts may be shared and improved in partnership
17
+ with others.
18
+
19
+ The OFL allows the licensed fonts to be used, studied, modified and
20
+ redistributed freely as long as they are not sold by themselves. The
21
+ fonts, including any derivative works, can be bundled, embedded,
22
+ redistributed and/or sold with any software provided that any reserved
23
+ names are not used by derivative works. The fonts and derivatives,
24
+ however, cannot be released under any other type of license. The
25
+ requirement for fonts to remain under this license does not apply
26
+ to any document created using the fonts or their derivatives.
27
+
28
+ DEFINITIONS
29
+ "Font Software" refers to the set of files released by the Copyright
30
+ Holder(s) under this license and clearly marked as such. This may
31
+ include source files, build scripts and documentation.
32
+
33
+ "Reserved Font Name" refers to any names specified as such after the
34
+ copyright statement(s).
35
+
36
+ "Original Version" refers to the collection of Font Software components as
37
+ distributed by the Copyright Holder(s).
38
+
39
+ "Modified Version" refers to any derivative made by adding to, deleting,
40
+ or substituting -- in part or in whole -- any of the components of the
41
+ Original Version, by changing formats or by porting the Font Software to a
42
+ new environment.
43
+
44
+ "Author" refers to any designer, engineer, programmer, technical
45
+ writer or other person who contributed to the Font Software.
46
+
47
+ PERMISSION & CONDITIONS
48
+ Permission is hereby granted, free of charge, to any person obtaining
49
+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
50
+ redistribute, and sell modified and unmodified copies of the Font
51
+ Software, subject to the following conditions:
52
+
53
+ 1) Neither the Font Software nor any of its individual components,
54
+ in Original or Modified Versions, may be sold by itself.
55
+
56
+ 2) Original or Modified Versions of the Font Software may be bundled,
57
+ redistributed and/or sold with any software, provided that each copy
58
+ contains the above copyright notice and this license. These can be
59
+ included either as stand-alone text files, human-readable headers or
60
+ in the appropriate machine-readable metadata fields within text or
61
+ binary files as long as those fields can be easily viewed by the user.
62
+
63
+ 3) No Modified Version of the Font Software may use the Reserved Font
64
+ Name(s) unless explicit written permission is granted by the corresponding
65
+ Copyright Holder. This restriction only applies to the primary font name as
66
+ presented to the users.
67
+
68
+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
69
+ Software shall not be used to promote, endorse or advertise any
70
+ Modified Version, except to acknowledge the contribution(s) of the
71
+ Copyright Holder(s) and the Author(s) or with their explicit written
72
+ permission.
73
+
74
+ 5) The Font Software, modified or unmodified, in part or in whole,
75
+ must be distributed entirely under this license, and must not be
76
+ distributed under any other license. The requirement for fonts to
77
+ remain under this license does not apply to any document created
78
+ using the Font Software.
79
+
80
+ TERMINATION
81
+ This license becomes null and void if any of the above conditions are
82
+ not met.
83
+
84
+ DISCLAIMER
85
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
86
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
87
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
88
+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
89
+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
90
+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
91
+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
92
+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
93
+ OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -6,7 +6,7 @@
6
6
  | fonts/setback.png | [Brian Kent (AEnigma)](https://www.dafont.com/es/aenigma.d188) | [Freeware](https://www.dafont.com/es/setback.font) | Atlas created by [@raysan5](https://github.com/raysan5) |
7
7
  | fonts/jupiter_crash.png | [Brian Kent (AEnigma)](https://www.dafont.com/es/aenigma.d188) | [Freeware](https://www.dafont.com/es/jupiter-crash.font) | Atlas created by [@raysan5](https://github.com/raysan5) |
8
8
  | fonts/mecha.png | Captain Falcon | [Freeware](https://www.dafont.com/es/mecha-cf.font) | Atlas created by [@raysan5](https://github.com/raysan5) |
9
- | fonts/pixelplay.png | Aleksander Shevchuk | [Freeware](https://www.dafont.com/es/pixelplay.fon) | Atlas created by [@raysan5](https://github.com/raysan5) |
9
+ | fonts/pixelplay.png | Aleksander Shevchuk | [Freeware](https://www.dafont.com/es/pixelplay.font) | Atlas created by [@raysan5](https://github.com/raysan5) |
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  | fonts/pixantiqua.ttf | Gerhard Großmann | [Freeware](https://www.dafont.com/es/pixantiqua.font) | Atlas created by [@raysan5](https://github.com/raysan5) |
11
11
  | anonymous_pro_bold.ttf | [Mark Simonson](https://fonts.google.com/specimen/Anonymous+Pro) | [Open Font License](https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL) | - |
12
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  | custom_alagard.png | [Brian Kent (AEnigma)](https://www.dafont.com/es/aenigma.d188) | [Freeware](https://www.dafont.com/es/jupiter-crash.font) | Atlas created by [@raysan5](https://github.com/raysan5) |
@@ -0,0 +1,138 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [text] example - Codepoints loading
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+ *
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+ * Example originally created with raylib 4.2, last time updated with raylib 2.5
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+ *
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+ * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
8
+ * BSD-like license that allows static linking with closed source software
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+ *
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+ * Copyright (c) 2022 Ramon Santamaria (@raysan5)
11
+ *
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+ ********************************************************************************************/
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+
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+ #include "raylib.h"
15
+
16
+ #include <stdlib.h> // Required for: calloc(), realloc(), free()
17
+ #include <string.h> // Required for: memcpy()
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+
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+ // Text to be displayed, must be UTF-8 (save this code file as UTF-8)
20
+ // NOTE: It can contain all the required text for the game,
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+ // this text will be scanned to get all the required codepoints
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+ static char *text = "いろはにほへと ちりぬるを\nわかよたれそ つねならむ\nうゐのおくやま けふこえて\nあさきゆめみし ゑひもせす";
23
+
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+ // Remove codepoint duplicates if requested
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+ static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointResultCount);
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+
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+
28
+ //------------------------------------------------------------------------------------
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+ // Program main entry point
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+ //------------------------------------------------------------------------------------
31
+ int main(void)
32
+ {
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
38
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading");
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+
40
+ // Get codepoints from text
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+ int codepointCount = 0;
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+ int *codepoints = LoadCodepoints(text, &codepointCount);
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+
44
+ // Removed duplicate codepoints to generate smaller font atlas
45
+ int codepointsNoDupsCount = 0;
46
+ int *codepointsNoDups = CodepointRemoveDuplicates(codepoints, codepointCount, &codepointsNoDupsCount);
47
+ UnloadCodepoints(codepoints);
48
+
49
+ // Load font containing all the provided codepoint glyphs
50
+ // A texture font atlas is automatically generated
51
+ Font font = LoadFontEx("resources/DotGothic16-Regular.ttf", 36, codepointsNoDups, codepointsNoDupsCount);
52
+
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+ // Set bilinear scale filter for better font scaling
54
+ SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
55
+
56
+ // Free codepoints, atlas has already been generated
57
+ free(codepointsNoDups);
58
+
59
+ bool showFontAtlas = false;
60
+
61
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
62
+ //--------------------------------------------------------------------------------------
63
+
64
+ // Main game loop
65
+ while (!WindowShouldClose()) // Detect window close button or ESC key
66
+ {
67
+ // Update
68
+ //----------------------------------------------------------------------------------
69
+ if (IsKeyPressed(KEY_SPACE)) showFontAtlas = !showFontAtlas;
70
+ //----------------------------------------------------------------------------------
71
+
72
+ // Draw
73
+ //----------------------------------------------------------------------------------
74
+ BeginDrawing();
75
+
76
+ ClearBackground(RAYWHITE);
77
+
78
+ DrawRectangle(0, 0, GetScreenWidth(), 70, BLACK);
79
+ DrawText(TextFormat("Total codepoints contained in provided text: %i", codepointCount), 10, 10, 20, GREEN);
80
+ DrawText(TextFormat("Total codepoints required for font atlas (duplicates excluded): %i", codepointsNoDupsCount), 10, 40, 20, GREEN);
81
+
82
+ if (showFontAtlas)
83
+ {
84
+ // Draw generated font texture atlas containing provided codepoints
85
+ DrawTexture(font.texture, 150, 100, BLACK);
86
+ DrawRectangleLines(150, 100, font.texture.width, font.texture.height, BLACK);
87
+ }
88
+ else
89
+ {
90
+ // Draw provided text with laoded font, containing all required codepoint glyphs
91
+ DrawTextEx(font, text, (Vector2) { 160, 110 }, 48, 5, BLACK);
92
+ }
93
+
94
+ DrawText("Press SPACE to toggle font atlas view!", 10, GetScreenHeight() - 30, 20, GRAY);
95
+
96
+ EndDrawing();
97
+ //----------------------------------------------------------------------------------
98
+ }
99
+
100
+ // De-Initialization
101
+ //--------------------------------------------------------------------------------------
102
+ UnloadFont(font); // Unload font
103
+
104
+ CloseWindow(); // Close window and OpenGL context
105
+ //--------------------------------------------------------------------------------------
106
+
107
+ return 0;
108
+ }
109
+
110
+ // Remove codepoint duplicates if requested
111
+ // WARNING: This process could be a bit slow if there text to process is very long
112
+ static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointsResultCount)
113
+ {
114
+ int codepointsNoDupsCount = codepointCount;
115
+ int *codepointsNoDups = (int *)calloc(codepointCount, sizeof(int));
116
+ memcpy(codepointsNoDups, codepoints, codepointCount*sizeof(int));
117
+
118
+ // Remove duplicates
119
+ for (int i = 0; i < codepointsNoDupsCount; i++)
120
+ {
121
+ for (int j = i + 1; j < codepointsNoDupsCount; j++)
122
+ {
123
+ if (codepointsNoDups[i] == codepointsNoDups[j])
124
+ {
125
+ for (int k = j; k < codepointsNoDupsCount; k++) codepointsNoDups[k] = codepointsNoDups[k + 1];
126
+
127
+ codepointsNoDupsCount--;
128
+ j--;
129
+ }
130
+ }
131
+ }
132
+
133
+ // NOTE: The size of codepointsNoDups is the same as original array but
134
+ // only required positions are filled (codepointsNoDupsCount)
135
+
136
+ *codepointsResultCount = codepointsNoDupsCount;
137
+ return codepointsNoDups;
138
+ }