koffi 0.9.6 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (997) hide show
  1. package/LICENSE.txt +661 -0
  2. package/README.md +195 -162
  3. package/package.json +36 -19
  4. package/src/call.hh +28 -27
  5. package/src/call_arm32.cc +498 -514
  6. package/src/call_arm32_fwd.S +108 -108
  7. package/src/call_arm64.cc +482 -497
  8. package/src/call_arm64_fwd.S +110 -110
  9. package/src/call_x64_sysv.cc +463 -477
  10. package/src/call_x64_sysv_fwd.S +131 -131
  11. package/src/call_x64_win.cc +240 -243
  12. package/src/call_x64_win_fwd.asm +105 -105
  13. package/src/call_x86.cc +246 -259
  14. package/src/call_x86_fwd.S +48 -48
  15. package/src/call_x86_fwd.asm +50 -50
  16. package/src/ffi.cc +506 -504
  17. package/src/ffi.hh +142 -136
  18. package/src/util.cc +330 -297
  19. package/src/util.hh +164 -80
  20. package/test/qemu/.gitkeep +0 -0
  21. package/test/registry/machines.json +112 -0
  22. package/test/registry/sha256sum.txt +21 -0
  23. package/test/test.js +493 -0
  24. package/vendor/dragonbox/include/dragonbox/dragonbox.h +2674 -2674
  25. package/vendor/dragonbox/subproject/test/results/binary32.csv +255 -255
  26. package/vendor/dragonbox/subproject/test/results/binary64.csv +2047 -2047
  27. package/vendor/libcc/libcc.cc +7669 -7651
  28. package/vendor/libcc/libcc.hh +4334 -4312
  29. package/vendor/node-addon-api/CHANGELOG.md +859 -859
  30. package/vendor/node-addon-api/CODE_OF_CONDUCT.md +4 -4
  31. package/vendor/node-addon-api/CONTRIBUTING.md +93 -93
  32. package/vendor/node-addon-api/LICENSE.md +12 -12
  33. package/vendor/node-addon-api/README.md +293 -293
  34. package/vendor/node-addon-api/appveyor.yml +37 -37
  35. package/vendor/node-addon-api/benchmark/README.md +47 -47
  36. package/vendor/node-addon-api/benchmark/binding.gyp +25 -25
  37. package/vendor/node-addon-api/benchmark/function_args.cc +217 -217
  38. package/vendor/node-addon-api/benchmark/function_args.js +60 -60
  39. package/vendor/node-addon-api/benchmark/index.js +34 -34
  40. package/vendor/node-addon-api/benchmark/property_descriptor.cc +91 -91
  41. package/vendor/node-addon-api/benchmark/property_descriptor.js +37 -37
  42. package/vendor/node-addon-api/common.gypi +21 -21
  43. package/vendor/node-addon-api/doc/addon.md +163 -163
  44. package/vendor/node-addon-api/doc/array.md +81 -81
  45. package/vendor/node-addon-api/doc/array_buffer.md +155 -155
  46. package/vendor/node-addon-api/doc/async_context.md +86 -86
  47. package/vendor/node-addon-api/doc/async_operations.md +31 -31
  48. package/vendor/node-addon-api/doc/async_worker.md +427 -427
  49. package/vendor/node-addon-api/doc/async_worker_variants.md +557 -557
  50. package/vendor/node-addon-api/doc/bigint.md +97 -97
  51. package/vendor/node-addon-api/doc/boolean.md +68 -68
  52. package/vendor/node-addon-api/doc/buffer.md +150 -150
  53. package/vendor/node-addon-api/doc/callback_scope.md +54 -54
  54. package/vendor/node-addon-api/doc/callbackinfo.md +97 -97
  55. package/vendor/node-addon-api/doc/checker-tool.md +32 -32
  56. package/vendor/node-addon-api/doc/class_property_descriptor.md +115 -115
  57. package/vendor/node-addon-api/doc/cmake-js.md +68 -68
  58. package/vendor/node-addon-api/doc/conversion-tool.md +27 -27
  59. package/vendor/node-addon-api/doc/creating_a_release.md +62 -62
  60. package/vendor/node-addon-api/doc/dataview.md +248 -248
  61. package/vendor/node-addon-api/doc/date.md +68 -68
  62. package/vendor/node-addon-api/doc/env.md +196 -196
  63. package/vendor/node-addon-api/doc/error.md +120 -120
  64. package/vendor/node-addon-api/doc/error_handling.md +254 -254
  65. package/vendor/node-addon-api/doc/escapable_handle_scope.md +80 -80
  66. package/vendor/node-addon-api/doc/external.md +63 -63
  67. package/vendor/node-addon-api/doc/function.md +402 -402
  68. package/vendor/node-addon-api/doc/function_reference.md +238 -238
  69. package/vendor/node-addon-api/doc/generator.md +13 -13
  70. package/vendor/node-addon-api/doc/handle_scope.md +63 -63
  71. package/vendor/node-addon-api/doc/hierarchy.md +91 -91
  72. package/vendor/node-addon-api/doc/instance_wrap.md +408 -408
  73. package/vendor/node-addon-api/doc/maybe.md +76 -76
  74. package/vendor/node-addon-api/doc/memory_management.md +27 -27
  75. package/vendor/node-addon-api/doc/name.md +29 -29
  76. package/vendor/node-addon-api/doc/node-gyp.md +82 -82
  77. package/vendor/node-addon-api/doc/number.md +163 -163
  78. package/vendor/node-addon-api/doc/object.md +432 -432
  79. package/vendor/node-addon-api/doc/object_lifetime_management.md +83 -83
  80. package/vendor/node-addon-api/doc/object_reference.md +117 -117
  81. package/vendor/node-addon-api/doc/object_wrap.md +561 -561
  82. package/vendor/node-addon-api/doc/prebuild_tools.md +16 -16
  83. package/vendor/node-addon-api/doc/promises.md +79 -79
  84. package/vendor/node-addon-api/doc/property_descriptor.md +286 -286
  85. package/vendor/node-addon-api/doc/propertylvalue.md +50 -50
  86. package/vendor/node-addon-api/doc/range_error.md +59 -59
  87. package/vendor/node-addon-api/doc/reference.md +113 -113
  88. package/vendor/node-addon-api/doc/setup.md +110 -110
  89. package/vendor/node-addon-api/doc/string.md +93 -93
  90. package/vendor/node-addon-api/doc/symbol.md +60 -60
  91. package/vendor/node-addon-api/doc/threadsafe.md +121 -121
  92. package/vendor/node-addon-api/doc/threadsafe_function.md +290 -290
  93. package/vendor/node-addon-api/doc/type_error.md +59 -59
  94. package/vendor/node-addon-api/doc/typed_array.md +78 -78
  95. package/vendor/node-addon-api/doc/typed_array_of.md +137 -137
  96. package/vendor/node-addon-api/doc/typed_threadsafe_function.md +306 -306
  97. package/vendor/node-addon-api/doc/value.md +340 -340
  98. package/vendor/node-addon-api/doc/version_management.md +43 -43
  99. package/vendor/node-addon-api/except.gypi +25 -25
  100. package/vendor/node-addon-api/index.js +11 -11
  101. package/vendor/node-addon-api/napi-inl.deprecated.h +192 -192
  102. package/vendor/node-addon-api/napi-inl.h +6209 -6209
  103. package/vendor/node-addon-api/napi.h +2983 -2983
  104. package/vendor/node-addon-api/node_api.gyp +9 -9
  105. package/vendor/node-addon-api/noexcept.gypi +26 -26
  106. package/vendor/node-addon-api/package-support.json +21 -21
  107. package/vendor/node-addon-api/package.json +399 -399
  108. package/vendor/node-addon-api/test/README.md +91 -91
  109. package/vendor/node-addon-api/test/addon.cc +36 -36
  110. package/vendor/node-addon-api/test/addon.js +11 -11
  111. package/vendor/node-addon-api/test/addon_build/index.js +49 -49
  112. package/vendor/node-addon-api/test/addon_build/tpl/addon.cc +17 -17
  113. package/vendor/node-addon-api/test/addon_build/tpl/binding.gyp +62 -62
  114. package/vendor/node-addon-api/test/addon_build/tpl/index.js +9 -9
  115. package/vendor/node-addon-api/test/addon_build/tpl/package.json +11 -11
  116. package/vendor/node-addon-api/test/addon_data.cc +99 -99
  117. package/vendor/node-addon-api/test/addon_data.js +46 -46
  118. package/vendor/node-addon-api/test/array_buffer.cc +243 -243
  119. package/vendor/node-addon-api/test/array_buffer.js +69 -69
  120. package/vendor/node-addon-api/test/async_context.cc +21 -21
  121. package/vendor/node-addon-api/test/async_context.js +86 -86
  122. package/vendor/node-addon-api/test/async_progress_queue_worker.cc +83 -83
  123. package/vendor/node-addon-api/test/async_progress_queue_worker.js +46 -46
  124. package/vendor/node-addon-api/test/async_progress_worker.cc +134 -134
  125. package/vendor/node-addon-api/test/async_progress_worker.js +61 -61
  126. package/vendor/node-addon-api/test/async_worker.cc +106 -106
  127. package/vendor/node-addon-api/test/async_worker.js +179 -179
  128. package/vendor/node-addon-api/test/async_worker_nocallback.js +13 -13
  129. package/vendor/node-addon-api/test/async_worker_persistent.cc +63 -63
  130. package/vendor/node-addon-api/test/async_worker_persistent.js +24 -24
  131. package/vendor/node-addon-api/test/basic_types/array.cc +40 -40
  132. package/vendor/node-addon-api/test/basic_types/array.js +35 -35
  133. package/vendor/node-addon-api/test/basic_types/boolean.cc +38 -38
  134. package/vendor/node-addon-api/test/basic_types/boolean.js +35 -35
  135. package/vendor/node-addon-api/test/basic_types/number.cc +99 -99
  136. package/vendor/node-addon-api/test/basic_types/number.js +114 -114
  137. package/vendor/node-addon-api/test/basic_types/value.cc +120 -120
  138. package/vendor/node-addon-api/test/basic_types/value.js +133 -133
  139. package/vendor/node-addon-api/test/bigint.cc +91 -91
  140. package/vendor/node-addon-api/test/bigint.js +53 -53
  141. package/vendor/node-addon-api/test/binding-swallowexcept.cc +12 -12
  142. package/vendor/node-addon-api/test/binding.cc +171 -171
  143. package/vendor/node-addon-api/test/binding.gyp +117 -117
  144. package/vendor/node-addon-api/test/buffer.cc +183 -183
  145. package/vendor/node-addon-api/test/buffer.js +69 -69
  146. package/vendor/node-addon-api/test/callbackscope.cc +22 -22
  147. package/vendor/node-addon-api/test/callbackscope.js +49 -49
  148. package/vendor/node-addon-api/test/common/index.js +113 -113
  149. package/vendor/node-addon-api/test/common/test_helper.h +61 -61
  150. package/vendor/node-addon-api/test/dataview/dataview.cc +48 -48
  151. package/vendor/node-addon-api/test/dataview/dataview.js +35 -35
  152. package/vendor/node-addon-api/test/dataview/dataview_read_write.cc +115 -115
  153. package/vendor/node-addon-api/test/dataview/dataview_read_write.js +90 -90
  154. package/vendor/node-addon-api/test/date.cc +44 -44
  155. package/vendor/node-addon-api/test/date.js +18 -18
  156. package/vendor/node-addon-api/test/env_cleanup.cc +88 -88
  157. package/vendor/node-addon-api/test/env_cleanup.js +56 -56
  158. package/vendor/node-addon-api/test/error.cc +287 -287
  159. package/vendor/node-addon-api/test/error.js +81 -81
  160. package/vendor/node-addon-api/test/error_handling_for_primitives.cc +13 -13
  161. package/vendor/node-addon-api/test/error_handling_for_primitives.js +29 -29
  162. package/vendor/node-addon-api/test/error_terminating_environment.js +94 -94
  163. package/vendor/node-addon-api/test/external.cc +81 -81
  164. package/vendor/node-addon-api/test/external.js +88 -88
  165. package/vendor/node-addon-api/test/function.cc +295 -295
  166. package/vendor/node-addon-api/test/function.js +121 -121
  167. package/vendor/node-addon-api/test/function_reference.cc +202 -202
  168. package/vendor/node-addon-api/test/function_reference.js +157 -157
  169. package/vendor/node-addon-api/test/globalObject/global_object.cc +61 -61
  170. package/vendor/node-addon-api/test/globalObject/global_object_delete_property.cc +31 -31
  171. package/vendor/node-addon-api/test/globalObject/global_object_delete_property.js +61 -61
  172. package/vendor/node-addon-api/test/globalObject/global_object_get_property.cc +40 -40
  173. package/vendor/node-addon-api/test/globalObject/global_object_get_property.js +57 -57
  174. package/vendor/node-addon-api/test/globalObject/global_object_has_own_property.cc +28 -28
  175. package/vendor/node-addon-api/test/globalObject/global_object_has_own_property.js +48 -48
  176. package/vendor/node-addon-api/test/globalObject/global_object_set_property.cc +30 -30
  177. package/vendor/node-addon-api/test/globalObject/global_object_set_property.js +58 -58
  178. package/vendor/node-addon-api/test/handlescope.cc +60 -60
  179. package/vendor/node-addon-api/test/handlescope.js +14 -14
  180. package/vendor/node-addon-api/test/index.js +136 -136
  181. package/vendor/node-addon-api/test/maybe/check.cc +23 -23
  182. package/vendor/node-addon-api/test/maybe/index.js +38 -38
  183. package/vendor/node-addon-api/test/memory_management.cc +17 -17
  184. package/vendor/node-addon-api/test/memory_management.js +9 -9
  185. package/vendor/node-addon-api/test/movable_callbacks.cc +23 -23
  186. package/vendor/node-addon-api/test/movable_callbacks.js +21 -21
  187. package/vendor/node-addon-api/test/name.cc +108 -108
  188. package/vendor/node-addon-api/test/name.js +59 -59
  189. package/vendor/node-addon-api/test/napi_child.js +14 -14
  190. package/vendor/node-addon-api/test/object/delete_property.cc +38 -38
  191. package/vendor/node-addon-api/test/object/delete_property.js +41 -41
  192. package/vendor/node-addon-api/test/object/finalizer.cc +29 -29
  193. package/vendor/node-addon-api/test/object/finalizer.js +28 -28
  194. package/vendor/node-addon-api/test/object/get_property.cc +34 -34
  195. package/vendor/node-addon-api/test/object/get_property.js +40 -40
  196. package/vendor/node-addon-api/test/object/has_own_property.cc +34 -34
  197. package/vendor/node-addon-api/test/object/has_own_property.js +34 -34
  198. package/vendor/node-addon-api/test/object/has_property.cc +38 -38
  199. package/vendor/node-addon-api/test/object/has_property.js +37 -37
  200. package/vendor/node-addon-api/test/object/object.cc +348 -348
  201. package/vendor/node-addon-api/test/object/object.js +217 -217
  202. package/vendor/node-addon-api/test/object/object_deprecated.cc +66 -66
  203. package/vendor/node-addon-api/test/object/object_deprecated.js +47 -47
  204. package/vendor/node-addon-api/test/object/object_freeze_seal.cc +25 -25
  205. package/vendor/node-addon-api/test/object/object_freeze_seal.js +61 -61
  206. package/vendor/node-addon-api/test/object/set_property.cc +37 -37
  207. package/vendor/node-addon-api/test/object/set_property.js +29 -29
  208. package/vendor/node-addon-api/test/object/subscript_operator.cc +42 -42
  209. package/vendor/node-addon-api/test/object/subscript_operator.js +17 -17
  210. package/vendor/node-addon-api/test/object_reference.cc +219 -219
  211. package/vendor/node-addon-api/test/object_reference.js +259 -259
  212. package/vendor/node-addon-api/test/objectwrap.cc +268 -268
  213. package/vendor/node-addon-api/test/objectwrap.js +284 -284
  214. package/vendor/node-addon-api/test/objectwrap_constructor_exception.cc +26 -26
  215. package/vendor/node-addon-api/test/objectwrap_constructor_exception.js +18 -18
  216. package/vendor/node-addon-api/test/objectwrap_multiple_inheritance.cc +30 -30
  217. package/vendor/node-addon-api/test/objectwrap_multiple_inheritance.js +13 -13
  218. package/vendor/node-addon-api/test/objectwrap_removewrap.cc +45 -45
  219. package/vendor/node-addon-api/test/objectwrap_removewrap.js +40 -40
  220. package/vendor/node-addon-api/test/objectwrap_worker_thread.js +19 -19
  221. package/vendor/node-addon-api/test/promise.cc +29 -29
  222. package/vendor/node-addon-api/test/promise.js +18 -18
  223. package/vendor/node-addon-api/test/reference.cc +24 -24
  224. package/vendor/node-addon-api/test/reference.js +14 -14
  225. package/vendor/node-addon-api/test/run_script.cc +56 -56
  226. package/vendor/node-addon-api/test/run_script.js +45 -45
  227. package/vendor/node-addon-api/test/symbol.cc +79 -79
  228. package/vendor/node-addon-api/test/symbol.js +73 -73
  229. package/vendor/node-addon-api/test/testUtil.js +54 -54
  230. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function.cc +195 -195
  231. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function.js +188 -188
  232. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_ctx.cc +63 -63
  233. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_ctx.js +12 -12
  234. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_existing_tsfn.cc +115 -115
  235. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_existing_tsfn.js +14 -14
  236. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_ptr.cc +26 -26
  237. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_ptr.js +7 -7
  238. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_sum.cc +225 -225
  239. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_sum.js +59 -59
  240. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_unref.cc +42 -42
  241. package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_unref.js +53 -53
  242. package/vendor/node-addon-api/test/thunking_manual.cc +140 -140
  243. package/vendor/node-addon-api/test/thunking_manual.js +17 -17
  244. package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function.cc +215 -215
  245. package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function.js +188 -188
  246. package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_ctx.cc +68 -68
  247. package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_ctx.js +12 -12
  248. package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_existing_tsfn.cc +127 -127
  249. package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_existing_tsfn.js +14 -14
  250. package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_ptr.cc +28 -28
  251. package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_ptr.js +7 -7
  252. package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_sum.cc +237 -237
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  254. package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_unref.cc +53 -53
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  256. package/vendor/node-addon-api/test/typedarray-bigint.js +58 -58
  257. package/vendor/node-addon-api/test/typedarray.cc +216 -216
  258. package/vendor/node-addon-api/test/typedarray.js +69 -69
  259. package/vendor/node-addon-api/test/version_management.cc +27 -27
  260. package/vendor/node-addon-api/test/version_management.js +31 -31
  261. package/vendor/node-addon-api/tools/README.md +73 -73
  262. package/vendor/node-addon-api/tools/check-napi.js +100 -100
  263. package/vendor/node-addon-api/tools/clang-format.js +68 -68
  264. package/vendor/node-addon-api/tools/conversion.js +309 -309
  265. package/vendor/node-addon-api/tools/eslint-format.js +71 -71
  266. package/vendor/raylib/BINDINGS.md +123 -0
  267. package/vendor/raylib/CHANGELOG +1495 -0
  268. package/vendor/raylib/CMakeLists.txt +33 -0
  269. package/vendor/raylib/CMakeOptions.txt +87 -0
  270. package/vendor/raylib/CONTRIBUTING.md +76 -0
  271. package/vendor/raylib/CONTRIBUTORS.md +63 -0
  272. package/vendor/raylib/CONVENTIONS.md +95 -0
  273. package/vendor/raylib/HISTORY.md +364 -0
  274. package/vendor/raylib/LICENSE +16 -0
  275. package/vendor/raylib/README.md +141 -0
  276. package/vendor/raylib/ROADMAP.md +76 -0
  277. package/vendor/raylib/SPONSORS.md +68 -0
  278. package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
  279. package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
  280. package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
  281. package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
  282. package/vendor/raylib/cmake/EnumOption.cmake +9 -0
  283. package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
  284. package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
  285. package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
  286. package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
  287. package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
  288. package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
  289. package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
  290. package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
  291. package/vendor/raylib/cmake/raylib-config.cmake +76 -0
  292. package/vendor/raylib/examples/CMakeLists.txt +139 -0
  293. package/vendor/raylib/examples/Makefile +565 -0
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+ /*******************************************************************************************
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+ *
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+ * raylib [shaders] example - mesh instancing
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+ *
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+ * This example has been created using raylib 3.7 (www.raylib.com)
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+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+ *
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+ * Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
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+ *
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+ * Copyright (c) 2020-2021 @seanpringle, Max (@moliad) and Ramon Santamaria (@raysan5)
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+ *
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+ ********************************************************************************************/
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+
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+
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+ #include "raylib.h"
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+ #include "raymath.h"
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+
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+ #define RLIGHTS_IMPLEMENTATION
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+ #include "rlights.h"
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+
21
+ #include <stdlib.h>
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+ #include <math.h>
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+
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+ #if defined(PLATFORM_DESKTOP)
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+ #define GLSL_VERSION 330
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+ #else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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+ #define GLSL_VERSION 100
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+ #endif
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+
30
+ #define MAX_INSTANCES 10000
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+
32
+ //------------------------------------------------------------------------------------
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+ // Program main entry point
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+ //------------------------------------------------------------------------------------
35
+ int main(void)
36
+ {
37
+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+ const int fps = 60;
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+
43
+ SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
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+ InitWindow(screenWidth, screenHeight, "raylib [shaders] example - mesh instancing");
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+
46
+ int speed = 30; // Speed of jump animation
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+ int groups = 2; // Count of separate groups jumping around
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+ float amp = 10; // Maximum amplitude of jump
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+ float variance = 0.8f; // Global variance in jump height
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+ float loop = 0.0f; // Individual cube's computed loop timer
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+ float x = 0.0f, y = 0.0f, z = 0.0f; // Used for various 3D coordinate & vector ops
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+
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+ // Define the camera to look into our 3d world
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+ Camera camera = { 0 };
55
+ camera.position = (Vector3){ -125.0f, 125.0f, -125.0f };
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+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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+ camera.fovy = 45.0f;
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+ camera.projection = CAMERA_PERSPECTIVE;
60
+
61
+ Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
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+
63
+ Matrix *rotations = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Rotation state of instances
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+ Matrix *rotationsInc = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Per-frame rotation animation of instances
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+ Matrix *translations = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Locations of instances
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+
67
+ // Scatter random cubes around
68
+ for (int i = 0; i < MAX_INSTANCES; i++)
69
+ {
70
+ x = (float)GetRandomValue(-50, 50);
71
+ y = (float)GetRandomValue(-50, 50);
72
+ z = (float)GetRandomValue(-50, 50);
73
+ translations[i] = MatrixTranslate(x, y, z);
74
+
75
+ x = (float)GetRandomValue(0, 360);
76
+ y = (float)GetRandomValue(0, 360);
77
+ z = (float)GetRandomValue(0, 360);
78
+ Vector3 axis = Vector3Normalize((Vector3){ x, y, z });
79
+ float angle = (float)GetRandomValue(0, 10)*DEG2RAD;
80
+
81
+ rotationsInc[i] = MatrixRotate(axis, angle);
82
+ rotations[i] = MatrixIdentity();
83
+ }
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+
85
+ Matrix *transforms = RL_MALLOC(MAX_INSTANCES*sizeof(Matrix)); // Pre-multiplied transformations passed to rlgl
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+
87
+ Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION),
88
+ TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
89
+
90
+ // Get some shader loactions
91
+ shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp");
92
+ shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");
93
+ shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocationAttrib(shader, "instanceTransform");
94
+
95
+ // Ambient light level
96
+ int ambientLoc = GetShaderLocation(shader, "ambient");
97
+ SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, SHADER_UNIFORM_VEC4);
98
+
99
+ CreateLight(LIGHT_DIRECTIONAL, (Vector3){ 50.0f, 50.0f, 0.0f }, Vector3Zero(), WHITE, shader);
100
+
101
+ // NOTE: We are assigning the intancing shader to material.shader
102
+ // to be used on mesh drawing with DrawMeshInstanced()
103
+ Material material = LoadMaterialDefault();
104
+ material.shader = shader;
105
+ material.maps[MATERIAL_MAP_DIFFUSE].color = RED;
106
+
107
+ SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
108
+
109
+ int textPositionY = 300;
110
+ int framesCounter = 0; // Simple frames counter to manage animation
111
+
112
+ SetTargetFPS(fps); // Set our game to run at 60 frames-per-second
113
+ //--------------------------------------------------------------------------------------
114
+
115
+ // Main game loop
116
+ while (!WindowShouldClose()) // Detect window close button or ESC key
117
+ {
118
+
119
+ // Update
120
+ //----------------------------------------------------------------------------------
121
+ textPositionY = 300;
122
+ framesCounter++;
123
+
124
+ if (IsKeyDown(KEY_UP)) amp += 0.5f;
125
+ if (IsKeyDown(KEY_DOWN)) amp = (amp <= 1)? 1.0f : (amp - 1.0f);
126
+ if (IsKeyDown(KEY_LEFT)) variance = (variance <= 0.0f)? 0.0f : (variance - 0.01f);
127
+ if (IsKeyDown(KEY_RIGHT)) variance = (variance >= 1.0f)? 1.0f : (variance + 0.01f);
128
+ if (IsKeyDown(KEY_ONE)) groups = 1;
129
+ if (IsKeyDown(KEY_TWO)) groups = 2;
130
+ if (IsKeyDown(KEY_THREE)) groups = 3;
131
+ if (IsKeyDown(KEY_FOUR)) groups = 4;
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+ if (IsKeyDown(KEY_FIVE)) groups = 5;
133
+ if (IsKeyDown(KEY_SIX)) groups = 6;
134
+ if (IsKeyDown(KEY_SEVEN)) groups = 7;
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+ if (IsKeyDown(KEY_EIGHT)) groups = 8;
136
+ if (IsKeyDown(KEY_NINE)) groups = 9;
137
+ if (IsKeyDown(KEY_W)) { groups = 7; amp = 25; speed = 18; variance = 0.70f; }
138
+
139
+ if (IsKeyDown(KEY_EQUAL)) speed = (speed <= (fps*0.25f))? (int)(fps*0.25f) : (int)(speed*0.95f);
140
+ if (IsKeyDown(KEY_KP_ADD)) speed = (speed <= (fps*0.25f))? (int)(fps*0.25f) : (int)(speed*0.95f);
141
+
142
+ if (IsKeyDown(KEY_MINUS)) speed = (int)fmaxf(speed*1.02f, speed + 1);
143
+ if (IsKeyDown(KEY_KP_SUBTRACT)) speed = (int)fmaxf(speed*1.02f, speed + 1);
144
+
145
+ // Update the light shader with the camera view position
146
+ float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
147
+ SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3);
148
+
149
+ // Apply per-instance transformations
150
+ for (int i = 0; i < MAX_INSTANCES; i++)
151
+ {
152
+ rotations[i] = MatrixMultiply(rotations[i], rotationsInc[i]);
153
+ transforms[i] = MatrixMultiply(rotations[i], translations[i]);
154
+
155
+ // Get the animation cycle's framesCounter for this instance
156
+ loop = (float)((framesCounter + (int)(((float)(i%groups)/groups)*speed))%speed)/speed;
157
+
158
+ // Calculate the y according to loop cycle
159
+ y = (sinf(loop*PI*2))*amp*((1 - variance) + (variance*(float)(i%(groups*10))/(groups*10)));
160
+
161
+ // Clamp to floor
162
+ y = (y < 0)? 0.0f : y;
163
+
164
+ transforms[i] = MatrixMultiply(transforms[i], MatrixTranslate(0.0f, y, 0.0f));
165
+ }
166
+
167
+ UpdateCamera(&camera);
168
+ //----------------------------------------------------------------------------------
169
+
170
+ // Draw
171
+ //----------------------------------------------------------------------------------
172
+ BeginDrawing();
173
+
174
+ ClearBackground(RAYWHITE);
175
+
176
+ BeginMode3D(camera);
177
+ //DrawMesh(cube, material, MatrixIdentity());
178
+ DrawMeshInstanced(cube, material, transforms, MAX_INSTANCES);
179
+ EndMode3D();
180
+
181
+ DrawText("A CUBE OF DANCING CUBES!", 490, 10, 20, MAROON);
182
+ DrawText("PRESS KEYS:", 10, textPositionY, 20, BLACK);
183
+
184
+ DrawText("1 - 9", 10, textPositionY += 25, 10, BLACK);
185
+ DrawText(": Number of groups", 50, textPositionY , 10, BLACK);
186
+ DrawText(TextFormat(": %d", groups), 160, textPositionY , 10, BLACK);
187
+
188
+ DrawText("UP", 10, textPositionY += 15, 10, BLACK);
189
+ DrawText(": increase amplitude", 50, textPositionY, 10, BLACK);
190
+ DrawText(TextFormat(": %.2f", amp), 160, textPositionY , 10, BLACK);
191
+
192
+ DrawText("DOWN", 10, textPositionY += 15, 10, BLACK);
193
+ DrawText(": decrease amplitude", 50, textPositionY, 10, BLACK);
194
+
195
+ DrawText("LEFT", 10, textPositionY += 15, 10, BLACK);
196
+ DrawText(": decrease variance", 50, textPositionY, 10, BLACK);
197
+ DrawText(TextFormat(": %.2f", variance), 160, textPositionY , 10, BLACK);
198
+
199
+ DrawText("RIGHT", 10, textPositionY += 15, 10, BLACK);
200
+ DrawText(": increase variance", 50, textPositionY, 10, BLACK);
201
+
202
+ DrawText("+/=", 10, textPositionY += 15, 10, BLACK);
203
+ DrawText(": increase speed", 50, textPositionY, 10, BLACK);
204
+ DrawText(TextFormat(": %d = %f loops/sec", speed, ((float)fps / speed)), 160, textPositionY , 10, BLACK);
205
+
206
+ DrawText("-", 10, textPositionY += 15, 10, BLACK);
207
+ DrawText(": decrease speed", 50, textPositionY, 10, BLACK);
208
+
209
+ DrawText("W", 10, textPositionY += 15, 10, BLACK);
210
+ DrawText(": Wild setup!", 50, textPositionY, 10, BLACK);
211
+
212
+ DrawFPS(10, 10);
213
+
214
+ EndDrawing();
215
+ //----------------------------------------------------------------------------------
216
+ }
217
+
218
+ // De-Initialization
219
+ //--------------------------------------------------------------------------------------
220
+ CloseWindow(); // Close window and OpenGL context
221
+ //--------------------------------------------------------------------------------------
222
+
223
+ return 0;
224
+ }
@@ -0,0 +1,103 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [shaders] example - Apply a shader to a 3d model
4
+ *
5
+ * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
6
+ * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
7
+ *
8
+ * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
9
+ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
10
+ * raylib comes with shaders ready for both versions, check raylib/shaders install folder
11
+ *
12
+ * This example has been created using raylib 1.3 (www.raylib.com)
13
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
14
+ *
15
+ * Copyright (c) 2014 Ramon Santamaria (@raysan5)
16
+ *
17
+ ********************************************************************************************/
18
+
19
+ #include "raylib.h"
20
+
21
+ #if defined(PLATFORM_DESKTOP)
22
+ #define GLSL_VERSION 330
23
+ #else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
24
+ #define GLSL_VERSION 100
25
+ #endif
26
+
27
+ int main(void)
28
+ {
29
+ // Initialization
30
+ //--------------------------------------------------------------------------------------
31
+ const int screenWidth = 800;
32
+ const int screenHeight = 450;
33
+
34
+ SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
35
+
36
+ InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader");
37
+
38
+ // Define the camera to look into our 3d world
39
+ Camera camera = { 0 };
40
+ camera.position = (Vector3){ 4.0f, 4.0f, 4.0f };
41
+ camera.target = (Vector3){ 0.0f, 1.0f, -1.0f };
42
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
43
+ camera.fovy = 45.0f;
44
+ camera.projection = CAMERA_PERSPECTIVE;
45
+
46
+ Model model = LoadModel("resources/models/watermill.obj"); // Load OBJ model
47
+ Texture2D texture = LoadTexture("resources/models/watermill_diffuse.png"); // Load model texture
48
+
49
+ // Load shader for model
50
+ // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
51
+ Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION));
52
+
53
+ model.materials[0].shader = shader; // Set shader effect to 3d model
54
+ model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Bind texture to model
55
+
56
+ Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
57
+
58
+ SetCameraMode(camera, CAMERA_FREE); // Set an orbital camera mode
59
+
60
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
61
+ //--------------------------------------------------------------------------------------
62
+
63
+ // Main game loop
64
+ while (!WindowShouldClose()) // Detect window close button or ESC key
65
+ {
66
+ // Update
67
+ //----------------------------------------------------------------------------------
68
+ UpdateCamera(&camera); // Update camera
69
+ //----------------------------------------------------------------------------------
70
+
71
+ // Draw
72
+ //----------------------------------------------------------------------------------
73
+ BeginDrawing();
74
+
75
+ ClearBackground(RAYWHITE);
76
+
77
+ BeginMode3D(camera);
78
+
79
+ DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
80
+
81
+ DrawGrid(10, 1.0f); // Draw a grid
82
+
83
+ EndMode3D();
84
+
85
+ DrawText("(c) Watermill 3D model by Alberto Cano", screenWidth - 210, screenHeight - 20, 10, GRAY);
86
+
87
+ DrawFPS(10, 10);
88
+
89
+ EndDrawing();
90
+ //----------------------------------------------------------------------------------
91
+ }
92
+
93
+ // De-Initialization
94
+ //--------------------------------------------------------------------------------------
95
+ UnloadShader(shader); // Unload shader
96
+ UnloadTexture(texture); // Unload texture
97
+ UnloadModel(model); // Unload model
98
+
99
+ CloseWindow(); // Close window and OpenGL context
100
+ //--------------------------------------------------------------------------------------
101
+
102
+ return 0;
103
+ }
@@ -0,0 +1,105 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [shaders] example - Multiple sample2D with default batch system
4
+ *
5
+ * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
6
+ * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
7
+ *
8
+ * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
9
+ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
10
+ * raylib comes with shaders ready for both versions, check raylib/shaders install folder
11
+ *
12
+ * This example has been created using raylib 3.5 (www.raylib.com)
13
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
14
+ *
15
+ * Copyright (c) 2020 Ramon Santamaria (@raysan5)
16
+ *
17
+ ********************************************************************************************/
18
+
19
+ #include "raylib.h"
20
+
21
+ #if defined(PLATFORM_DESKTOP)
22
+ #define GLSL_VERSION 330
23
+ #else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
24
+ #define GLSL_VERSION 100
25
+ #endif
26
+
27
+ int main(void)
28
+ {
29
+ // Initialization
30
+ //--------------------------------------------------------------------------------------
31
+ const int screenWidth = 800;
32
+ const int screenHeight = 450;
33
+
34
+ InitWindow(screenWidth, screenHeight, "raylib - multiple sample2D");
35
+
36
+ Image imRed = GenImageColor(800, 450, (Color){ 255, 0, 0, 255 });
37
+ Texture texRed = LoadTextureFromImage(imRed);
38
+ UnloadImage(imRed);
39
+
40
+ Image imBlue = GenImageColor(800, 450, (Color){ 0, 0, 255, 255 });
41
+ Texture texBlue = LoadTextureFromImage(imBlue);
42
+ UnloadImage(imBlue);
43
+
44
+ Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_mix.fs", GLSL_VERSION));
45
+
46
+ // Get an additional sampler2D location to be enabled on drawing
47
+ int texBlueLoc = GetShaderLocation(shader, "texture1");
48
+
49
+ // Get shader uniform for divider
50
+ int dividerLoc = GetShaderLocation(shader, "divider");
51
+ float dividerValue = 0.5f;
52
+
53
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
54
+ //--------------------------------------------------------------------------------------
55
+
56
+ // Main game loop
57
+ while (!WindowShouldClose()) // Detect window close button or ESC key
58
+ {
59
+ // Update
60
+ //----------------------------------------------------------------------------------
61
+ if (IsKeyDown(KEY_RIGHT)) dividerValue += 0.01f;
62
+ else if (IsKeyDown(KEY_LEFT)) dividerValue -= 0.01f;
63
+
64
+ if (dividerValue < 0.0f) dividerValue = 0.0f;
65
+ else if (dividerValue > 1.0f) dividerValue = 1.0f;
66
+
67
+ SetShaderValue(shader, dividerLoc, &dividerValue, SHADER_UNIFORM_FLOAT);
68
+ //----------------------------------------------------------------------------------
69
+
70
+ // Draw
71
+ //----------------------------------------------------------------------------------
72
+ BeginDrawing();
73
+
74
+ ClearBackground(RAYWHITE);
75
+
76
+ BeginShaderMode(shader);
77
+
78
+ // WARNING: Additional samplers are enabled for all draw calls in the batch,
79
+ // EndShaderMode() forces batch drawing and consequently resets active textures
80
+ // to let other sampler2D to be activated on consequent drawings (if required)
81
+ SetShaderValueTexture(shader, texBlueLoc, texBlue);
82
+
83
+ // We are drawing texRed using default sampler2D texture0 but
84
+ // an additional texture units is enabled for texBlue (sampler2D texture1)
85
+ DrawTexture(texRed, 0, 0, WHITE);
86
+
87
+ EndShaderMode();
88
+
89
+ DrawText("Use KEY_LEFT/KEY_RIGHT to move texture mixing in shader!", 80, GetScreenHeight() - 40, 20, RAYWHITE);
90
+
91
+ EndDrawing();
92
+ //----------------------------------------------------------------------------------
93
+ }
94
+
95
+ // De-Initialization
96
+ //--------------------------------------------------------------------------------------
97
+ UnloadShader(shader); // Unload shader
98
+ UnloadTexture(texRed); // Unload texture
99
+ UnloadTexture(texBlue); // Unload texture
100
+
101
+ CloseWindow(); // Close window and OpenGL context
102
+ //--------------------------------------------------------------------------------------
103
+
104
+ return 0;
105
+ }
@@ -0,0 +1,147 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [shaders] example - Color palette switch
4
+ *
5
+ * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
6
+ * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
7
+ *
8
+ * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
9
+ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
10
+ * raylib comes with shaders ready for both versions, check raylib/shaders install folder
11
+ *
12
+ * This example has been created using raylib 2.3 (www.raylib.com)
13
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
14
+ *
15
+ * Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
16
+ *
17
+ * Copyright (c) 2019 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5)
18
+ *
19
+ ********************************************************************************************/
20
+
21
+ #include "raylib.h"
22
+
23
+ #if defined(PLATFORM_DESKTOP)
24
+ #define GLSL_VERSION 330
25
+ #else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
26
+ #define GLSL_VERSION 100
27
+ #endif
28
+
29
+ #define MAX_PALETTES 3
30
+ #define COLORS_PER_PALETTE 8
31
+ #define VALUES_PER_COLOR 3
32
+
33
+ static const int palettes[MAX_PALETTES][COLORS_PER_PALETTE*VALUES_PER_COLOR] = {
34
+ { // 3-BIT RGB
35
+ 0, 0, 0,
36
+ 255, 0, 0,
37
+ 0, 255, 0,
38
+ 0, 0, 255,
39
+ 0, 255, 255,
40
+ 255, 0, 255,
41
+ 255, 255, 0,
42
+ 255, 255, 255,
43
+ },
44
+ { // AMMO-8 (GameBoy-like)
45
+ 4, 12, 6,
46
+ 17, 35, 24,
47
+ 30, 58, 41,
48
+ 48, 93, 66,
49
+ 77, 128, 97,
50
+ 137, 162, 87,
51
+ 190, 220, 127,
52
+ 238, 255, 204,
53
+ },
54
+ { // RKBV (2-strip film)
55
+ 21, 25, 26,
56
+ 138, 76, 88,
57
+ 217, 98, 117,
58
+ 230, 184, 193,
59
+ 69, 107, 115,
60
+ 75, 151, 166,
61
+ 165, 189, 194,
62
+ 255, 245, 247,
63
+ }
64
+ };
65
+
66
+ static const char *paletteText[] = {
67
+ "3-BIT RGB",
68
+ "AMMO-8 (GameBoy-like)",
69
+ "RKBV (2-strip film)"
70
+ };
71
+
72
+ int main(void)
73
+ {
74
+ // Initialization
75
+ //--------------------------------------------------------------------------------------
76
+ const int screenWidth = 800;
77
+ const int screenHeight = 450;
78
+
79
+ InitWindow(screenWidth, screenHeight, "raylib [shaders] example - color palette switch");
80
+
81
+ // Load shader to be used on some parts drawing
82
+ // NOTE 1: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version
83
+ // NOTE 2: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
84
+ Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/palette_switch.fs", GLSL_VERSION));
85
+
86
+ // Get variable (uniform) location on the shader to connect with the program
87
+ // NOTE: If uniform variable could not be found in the shader, function returns -1
88
+ int paletteLoc = GetShaderLocation(shader, "palette");
89
+
90
+ int currentPalette = 0;
91
+ int lineHeight = screenHeight/COLORS_PER_PALETTE;
92
+
93
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
94
+ //--------------------------------------------------------------------------------------
95
+
96
+ // Main game loop
97
+ while (!WindowShouldClose()) // Detect window close button or ESC key
98
+ {
99
+ // Update
100
+ //----------------------------------------------------------------------------------
101
+ if (IsKeyPressed(KEY_RIGHT)) currentPalette++;
102
+ else if (IsKeyPressed(KEY_LEFT)) currentPalette--;
103
+
104
+ if (currentPalette >= MAX_PALETTES) currentPalette = 0;
105
+ else if (currentPalette < 0) currentPalette = MAX_PALETTES - 1;
106
+
107
+ // Send new value to the shader to be used on drawing.
108
+ // NOTE: We are sending RGB triplets w/o the alpha channel
109
+ SetShaderValueV(shader, paletteLoc, palettes[currentPalette], SHADER_UNIFORM_IVEC3, COLORS_PER_PALETTE);
110
+ //----------------------------------------------------------------------------------
111
+
112
+ // Draw
113
+ //----------------------------------------------------------------------------------
114
+ BeginDrawing();
115
+
116
+ ClearBackground(RAYWHITE);
117
+
118
+ BeginShaderMode(shader);
119
+
120
+ for (int i = 0; i < COLORS_PER_PALETTE; i++)
121
+ {
122
+ // Draw horizontal screen-wide rectangles with increasing "palette index"
123
+ // The used palette index is encoded in the RGB components of the pixel
124
+ DrawRectangle(0, lineHeight*i, GetScreenWidth(), lineHeight, (Color){ i, i, i, 255 });
125
+ }
126
+
127
+ EndShaderMode();
128
+
129
+ DrawText("< >", 10, 10, 30, DARKBLUE);
130
+ DrawText("CURRENT PALETTE:", 60, 15, 20, RAYWHITE);
131
+ DrawText(paletteText[currentPalette], 300, 15, 20, RED);
132
+
133
+ DrawFPS(700, 15);
134
+
135
+ EndDrawing();
136
+ //----------------------------------------------------------------------------------
137
+ }
138
+
139
+ // De-Initialization
140
+ //--------------------------------------------------------------------------------------
141
+ UnloadShader(shader); // Unload shader
142
+
143
+ CloseWindow(); // Close window and OpenGL context
144
+ //--------------------------------------------------------------------------------------
145
+
146
+ return 0;
147
+ }