koffi 0.9.6 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +195 -162
- package/package.json +36 -19
- package/src/call.hh +28 -27
- package/src/call_arm32.cc +498 -514
- package/src/call_arm32_fwd.S +108 -108
- package/src/call_arm64.cc +482 -497
- package/src/call_arm64_fwd.S +110 -110
- package/src/call_x64_sysv.cc +463 -477
- package/src/call_x64_sysv_fwd.S +131 -131
- package/src/call_x64_win.cc +240 -243
- package/src/call_x64_win_fwd.asm +105 -105
- package/src/call_x86.cc +246 -259
- package/src/call_x86_fwd.S +48 -48
- package/src/call_x86_fwd.asm +50 -50
- package/src/ffi.cc +506 -504
- package/src/ffi.hh +142 -136
- package/src/util.cc +330 -297
- package/src/util.hh +164 -80
- package/test/qemu/.gitkeep +0 -0
- package/test/registry/machines.json +112 -0
- package/test/registry/sha256sum.txt +21 -0
- package/test/test.js +493 -0
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +2674 -2674
- package/vendor/dragonbox/subproject/test/results/binary32.csv +255 -255
- package/vendor/dragonbox/subproject/test/results/binary64.csv +2047 -2047
- package/vendor/libcc/libcc.cc +7669 -7651
- package/vendor/libcc/libcc.hh +4334 -4312
- package/vendor/node-addon-api/CHANGELOG.md +859 -859
- package/vendor/node-addon-api/CODE_OF_CONDUCT.md +4 -4
- package/vendor/node-addon-api/CONTRIBUTING.md +93 -93
- package/vendor/node-addon-api/LICENSE.md +12 -12
- package/vendor/node-addon-api/README.md +293 -293
- package/vendor/node-addon-api/appveyor.yml +37 -37
- package/vendor/node-addon-api/benchmark/README.md +47 -47
- package/vendor/node-addon-api/benchmark/binding.gyp +25 -25
- package/vendor/node-addon-api/benchmark/function_args.cc +217 -217
- package/vendor/node-addon-api/benchmark/function_args.js +60 -60
- package/vendor/node-addon-api/benchmark/index.js +34 -34
- package/vendor/node-addon-api/benchmark/property_descriptor.cc +91 -91
- package/vendor/node-addon-api/benchmark/property_descriptor.js +37 -37
- package/vendor/node-addon-api/common.gypi +21 -21
- package/vendor/node-addon-api/doc/addon.md +163 -163
- package/vendor/node-addon-api/doc/array.md +81 -81
- package/vendor/node-addon-api/doc/array_buffer.md +155 -155
- package/vendor/node-addon-api/doc/async_context.md +86 -86
- package/vendor/node-addon-api/doc/async_operations.md +31 -31
- package/vendor/node-addon-api/doc/async_worker.md +427 -427
- package/vendor/node-addon-api/doc/async_worker_variants.md +557 -557
- package/vendor/node-addon-api/doc/bigint.md +97 -97
- package/vendor/node-addon-api/doc/boolean.md +68 -68
- package/vendor/node-addon-api/doc/buffer.md +150 -150
- package/vendor/node-addon-api/doc/callback_scope.md +54 -54
- package/vendor/node-addon-api/doc/callbackinfo.md +97 -97
- package/vendor/node-addon-api/doc/checker-tool.md +32 -32
- package/vendor/node-addon-api/doc/class_property_descriptor.md +115 -115
- package/vendor/node-addon-api/doc/cmake-js.md +68 -68
- package/vendor/node-addon-api/doc/conversion-tool.md +27 -27
- package/vendor/node-addon-api/doc/creating_a_release.md +62 -62
- package/vendor/node-addon-api/doc/dataview.md +248 -248
- package/vendor/node-addon-api/doc/date.md +68 -68
- package/vendor/node-addon-api/doc/env.md +196 -196
- package/vendor/node-addon-api/doc/error.md +120 -120
- package/vendor/node-addon-api/doc/error_handling.md +254 -254
- package/vendor/node-addon-api/doc/escapable_handle_scope.md +80 -80
- package/vendor/node-addon-api/doc/external.md +63 -63
- package/vendor/node-addon-api/doc/function.md +402 -402
- package/vendor/node-addon-api/doc/function_reference.md +238 -238
- package/vendor/node-addon-api/doc/generator.md +13 -13
- package/vendor/node-addon-api/doc/handle_scope.md +63 -63
- package/vendor/node-addon-api/doc/hierarchy.md +91 -91
- package/vendor/node-addon-api/doc/instance_wrap.md +408 -408
- package/vendor/node-addon-api/doc/maybe.md +76 -76
- package/vendor/node-addon-api/doc/memory_management.md +27 -27
- package/vendor/node-addon-api/doc/name.md +29 -29
- package/vendor/node-addon-api/doc/node-gyp.md +82 -82
- package/vendor/node-addon-api/doc/number.md +163 -163
- package/vendor/node-addon-api/doc/object.md +432 -432
- package/vendor/node-addon-api/doc/object_lifetime_management.md +83 -83
- package/vendor/node-addon-api/doc/object_reference.md +117 -117
- package/vendor/node-addon-api/doc/object_wrap.md +561 -561
- package/vendor/node-addon-api/doc/prebuild_tools.md +16 -16
- package/vendor/node-addon-api/doc/promises.md +79 -79
- package/vendor/node-addon-api/doc/property_descriptor.md +286 -286
- package/vendor/node-addon-api/doc/propertylvalue.md +50 -50
- package/vendor/node-addon-api/doc/range_error.md +59 -59
- package/vendor/node-addon-api/doc/reference.md +113 -113
- package/vendor/node-addon-api/doc/setup.md +110 -110
- package/vendor/node-addon-api/doc/string.md +93 -93
- package/vendor/node-addon-api/doc/symbol.md +60 -60
- package/vendor/node-addon-api/doc/threadsafe.md +121 -121
- package/vendor/node-addon-api/doc/threadsafe_function.md +290 -290
- package/vendor/node-addon-api/doc/type_error.md +59 -59
- package/vendor/node-addon-api/doc/typed_array.md +78 -78
- package/vendor/node-addon-api/doc/typed_array_of.md +137 -137
- package/vendor/node-addon-api/doc/typed_threadsafe_function.md +306 -306
- package/vendor/node-addon-api/doc/value.md +340 -340
- package/vendor/node-addon-api/doc/version_management.md +43 -43
- package/vendor/node-addon-api/except.gypi +25 -25
- package/vendor/node-addon-api/index.js +11 -11
- package/vendor/node-addon-api/napi-inl.deprecated.h +192 -192
- package/vendor/node-addon-api/napi-inl.h +6209 -6209
- package/vendor/node-addon-api/napi.h +2983 -2983
- package/vendor/node-addon-api/node_api.gyp +9 -9
- package/vendor/node-addon-api/noexcept.gypi +26 -26
- package/vendor/node-addon-api/package-support.json +21 -21
- package/vendor/node-addon-api/package.json +399 -399
- package/vendor/node-addon-api/test/README.md +91 -91
- package/vendor/node-addon-api/test/addon.cc +36 -36
- package/vendor/node-addon-api/test/addon.js +11 -11
- package/vendor/node-addon-api/test/addon_build/index.js +49 -49
- package/vendor/node-addon-api/test/addon_build/tpl/addon.cc +17 -17
- package/vendor/node-addon-api/test/addon_build/tpl/binding.gyp +62 -62
- package/vendor/node-addon-api/test/addon_build/tpl/index.js +9 -9
- package/vendor/node-addon-api/test/addon_build/tpl/package.json +11 -11
- package/vendor/node-addon-api/test/addon_data.cc +99 -99
- package/vendor/node-addon-api/test/addon_data.js +46 -46
- package/vendor/node-addon-api/test/array_buffer.cc +243 -243
- package/vendor/node-addon-api/test/array_buffer.js +69 -69
- package/vendor/node-addon-api/test/async_context.cc +21 -21
- package/vendor/node-addon-api/test/async_context.js +86 -86
- package/vendor/node-addon-api/test/async_progress_queue_worker.cc +83 -83
- package/vendor/node-addon-api/test/async_progress_queue_worker.js +46 -46
- package/vendor/node-addon-api/test/async_progress_worker.cc +134 -134
- package/vendor/node-addon-api/test/async_progress_worker.js +61 -61
- package/vendor/node-addon-api/test/async_worker.cc +106 -106
- package/vendor/node-addon-api/test/async_worker.js +179 -179
- package/vendor/node-addon-api/test/async_worker_nocallback.js +13 -13
- package/vendor/node-addon-api/test/async_worker_persistent.cc +63 -63
- package/vendor/node-addon-api/test/async_worker_persistent.js +24 -24
- package/vendor/node-addon-api/test/basic_types/array.cc +40 -40
- package/vendor/node-addon-api/test/basic_types/array.js +35 -35
- package/vendor/node-addon-api/test/basic_types/boolean.cc +38 -38
- package/vendor/node-addon-api/test/basic_types/boolean.js +35 -35
- package/vendor/node-addon-api/test/basic_types/number.cc +99 -99
- package/vendor/node-addon-api/test/basic_types/number.js +114 -114
- package/vendor/node-addon-api/test/basic_types/value.cc +120 -120
- package/vendor/node-addon-api/test/basic_types/value.js +133 -133
- package/vendor/node-addon-api/test/bigint.cc +91 -91
- package/vendor/node-addon-api/test/bigint.js +53 -53
- package/vendor/node-addon-api/test/binding-swallowexcept.cc +12 -12
- package/vendor/node-addon-api/test/binding.cc +171 -171
- package/vendor/node-addon-api/test/binding.gyp +117 -117
- package/vendor/node-addon-api/test/buffer.cc +183 -183
- package/vendor/node-addon-api/test/buffer.js +69 -69
- package/vendor/node-addon-api/test/callbackscope.cc +22 -22
- package/vendor/node-addon-api/test/callbackscope.js +49 -49
- package/vendor/node-addon-api/test/common/index.js +113 -113
- package/vendor/node-addon-api/test/common/test_helper.h +61 -61
- package/vendor/node-addon-api/test/dataview/dataview.cc +48 -48
- package/vendor/node-addon-api/test/dataview/dataview.js +35 -35
- package/vendor/node-addon-api/test/dataview/dataview_read_write.cc +115 -115
- package/vendor/node-addon-api/test/dataview/dataview_read_write.js +90 -90
- package/vendor/node-addon-api/test/date.cc +44 -44
- package/vendor/node-addon-api/test/date.js +18 -18
- package/vendor/node-addon-api/test/env_cleanup.cc +88 -88
- package/vendor/node-addon-api/test/env_cleanup.js +56 -56
- package/vendor/node-addon-api/test/error.cc +287 -287
- package/vendor/node-addon-api/test/error.js +81 -81
- package/vendor/node-addon-api/test/error_handling_for_primitives.cc +13 -13
- package/vendor/node-addon-api/test/error_handling_for_primitives.js +29 -29
- package/vendor/node-addon-api/test/error_terminating_environment.js +94 -94
- package/vendor/node-addon-api/test/external.cc +81 -81
- package/vendor/node-addon-api/test/external.js +88 -88
- package/vendor/node-addon-api/test/function.cc +295 -295
- package/vendor/node-addon-api/test/function.js +121 -121
- package/vendor/node-addon-api/test/function_reference.cc +202 -202
- package/vendor/node-addon-api/test/function_reference.js +157 -157
- package/vendor/node-addon-api/test/globalObject/global_object.cc +61 -61
- package/vendor/node-addon-api/test/globalObject/global_object_delete_property.cc +31 -31
- package/vendor/node-addon-api/test/globalObject/global_object_delete_property.js +61 -61
- package/vendor/node-addon-api/test/globalObject/global_object_get_property.cc +40 -40
- package/vendor/node-addon-api/test/globalObject/global_object_get_property.js +57 -57
- package/vendor/node-addon-api/test/globalObject/global_object_has_own_property.cc +28 -28
- package/vendor/node-addon-api/test/globalObject/global_object_has_own_property.js +48 -48
- package/vendor/node-addon-api/test/globalObject/global_object_set_property.cc +30 -30
- package/vendor/node-addon-api/test/globalObject/global_object_set_property.js +58 -58
- package/vendor/node-addon-api/test/handlescope.cc +60 -60
- package/vendor/node-addon-api/test/handlescope.js +14 -14
- package/vendor/node-addon-api/test/index.js +136 -136
- package/vendor/node-addon-api/test/maybe/check.cc +23 -23
- package/vendor/node-addon-api/test/maybe/index.js +38 -38
- package/vendor/node-addon-api/test/memory_management.cc +17 -17
- package/vendor/node-addon-api/test/memory_management.js +9 -9
- package/vendor/node-addon-api/test/movable_callbacks.cc +23 -23
- package/vendor/node-addon-api/test/movable_callbacks.js +21 -21
- package/vendor/node-addon-api/test/name.cc +108 -108
- package/vendor/node-addon-api/test/name.js +59 -59
- package/vendor/node-addon-api/test/napi_child.js +14 -14
- package/vendor/node-addon-api/test/object/delete_property.cc +38 -38
- package/vendor/node-addon-api/test/object/delete_property.js +41 -41
- package/vendor/node-addon-api/test/object/finalizer.cc +29 -29
- package/vendor/node-addon-api/test/object/finalizer.js +28 -28
- package/vendor/node-addon-api/test/object/get_property.cc +34 -34
- package/vendor/node-addon-api/test/object/get_property.js +40 -40
- package/vendor/node-addon-api/test/object/has_own_property.cc +34 -34
- package/vendor/node-addon-api/test/object/has_own_property.js +34 -34
- package/vendor/node-addon-api/test/object/has_property.cc +38 -38
- package/vendor/node-addon-api/test/object/has_property.js +37 -37
- package/vendor/node-addon-api/test/object/object.cc +348 -348
- package/vendor/node-addon-api/test/object/object.js +217 -217
- package/vendor/node-addon-api/test/object/object_deprecated.cc +66 -66
- package/vendor/node-addon-api/test/object/object_deprecated.js +47 -47
- package/vendor/node-addon-api/test/object/object_freeze_seal.cc +25 -25
- package/vendor/node-addon-api/test/object/object_freeze_seal.js +61 -61
- package/vendor/node-addon-api/test/object/set_property.cc +37 -37
- package/vendor/node-addon-api/test/object/set_property.js +29 -29
- package/vendor/node-addon-api/test/object/subscript_operator.cc +42 -42
- package/vendor/node-addon-api/test/object/subscript_operator.js +17 -17
- package/vendor/node-addon-api/test/object_reference.cc +219 -219
- package/vendor/node-addon-api/test/object_reference.js +259 -259
- package/vendor/node-addon-api/test/objectwrap.cc +268 -268
- package/vendor/node-addon-api/test/objectwrap.js +284 -284
- package/vendor/node-addon-api/test/objectwrap_constructor_exception.cc +26 -26
- package/vendor/node-addon-api/test/objectwrap_constructor_exception.js +18 -18
- package/vendor/node-addon-api/test/objectwrap_multiple_inheritance.cc +30 -30
- package/vendor/node-addon-api/test/objectwrap_multiple_inheritance.js +13 -13
- package/vendor/node-addon-api/test/objectwrap_removewrap.cc +45 -45
- package/vendor/node-addon-api/test/objectwrap_removewrap.js +40 -40
- package/vendor/node-addon-api/test/objectwrap_worker_thread.js +19 -19
- package/vendor/node-addon-api/test/promise.cc +29 -29
- package/vendor/node-addon-api/test/promise.js +18 -18
- package/vendor/node-addon-api/test/reference.cc +24 -24
- package/vendor/node-addon-api/test/reference.js +14 -14
- package/vendor/node-addon-api/test/run_script.cc +56 -56
- package/vendor/node-addon-api/test/run_script.js +45 -45
- package/vendor/node-addon-api/test/symbol.cc +79 -79
- package/vendor/node-addon-api/test/symbol.js +73 -73
- package/vendor/node-addon-api/test/testUtil.js +54 -54
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function.cc +195 -195
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function.js +188 -188
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_ctx.cc +63 -63
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_ctx.js +12 -12
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_existing_tsfn.cc +115 -115
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_existing_tsfn.js +14 -14
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_ptr.cc +26 -26
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_ptr.js +7 -7
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_sum.cc +225 -225
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_sum.js +59 -59
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_unref.cc +42 -42
- package/vendor/node-addon-api/test/threadsafe_function/threadsafe_function_unref.js +53 -53
- package/vendor/node-addon-api/test/thunking_manual.cc +140 -140
- package/vendor/node-addon-api/test/thunking_manual.js +17 -17
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function.cc +215 -215
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function.js +188 -188
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_ctx.cc +68 -68
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_ctx.js +12 -12
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_existing_tsfn.cc +127 -127
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_existing_tsfn.js +14 -14
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_ptr.cc +28 -28
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_ptr.js +7 -7
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_sum.cc +237 -237
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_sum.js +59 -59
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_unref.cc +53 -53
- package/vendor/node-addon-api/test/typed_threadsafe_function/typed_threadsafe_function_unref.js +53 -53
- package/vendor/node-addon-api/test/typedarray-bigint.js +58 -58
- package/vendor/node-addon-api/test/typedarray.cc +216 -216
- package/vendor/node-addon-api/test/typedarray.js +69 -69
- package/vendor/node-addon-api/test/version_management.cc +27 -27
- package/vendor/node-addon-api/test/version_management.js +31 -31
- package/vendor/node-addon-api/tools/README.md +73 -73
- package/vendor/node-addon-api/tools/check-napi.js +100 -100
- package/vendor/node-addon-api/tools/clang-format.js +68 -68
- package/vendor/node-addon-api/tools/conversion.js +309 -309
- package/vendor/node-addon-api/tools/eslint-format.js +71 -71
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
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- package/vendor/raylib/src/external/glfw/src/cocoa_joystick.m +483 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_monitor.m +631 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_platform.h +206 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_time.c +62 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_window.m +1923 -0
- package/vendor/raylib/src/external/glfw/src/context.c +756 -0
- package/vendor/raylib/src/external/glfw/src/egl_context.c +846 -0
- package/vendor/raylib/src/external/glfw/src/egl_context.h +229 -0
- package/vendor/raylib/src/external/glfw/src/glfw.rc.in +30 -0
- package/vendor/raylib/src/external/glfw/src/glfw_config.h.in +58 -0
- package/vendor/raylib/src/external/glfw/src/glx_context.c +699 -0
- package/vendor/raylib/src/external/glfw/src/glx_context.h +181 -0
- package/vendor/raylib/src/external/glfw/src/init.c +357 -0
- package/vendor/raylib/src/external/glfw/src/input.c +1406 -0
- package/vendor/raylib/src/external/glfw/src/internal.h +799 -0
- package/vendor/raylib/src/external/glfw/src/linux_joystick.c +428 -0
- package/vendor/raylib/src/external/glfw/src/linux_joystick.h +59 -0
- package/vendor/raylib/src/external/glfw/src/mappings.h +1550 -0
- package/vendor/raylib/src/external/glfw/src/mappings.h.in +73 -0
- package/vendor/raylib/src/external/glfw/src/monitor.c +542 -0
- package/vendor/raylib/src/external/glfw/src/nsgl_context.h +66 -0
- package/vendor/raylib/src/external/glfw/src/nsgl_context.m +369 -0
- package/vendor/raylib/src/external/glfw/src/null_init.c +57 -0
- package/vendor/raylib/src/external/glfw/src/null_joystick.c +53 -0
- package/vendor/raylib/src/external/glfw/src/null_joystick.h +31 -0
- package/vendor/raylib/src/external/glfw/src/null_monitor.c +159 -0
- package/vendor/raylib/src/external/glfw/src/null_platform.h +89 -0
- package/vendor/raylib/src/external/glfw/src/null_window.c +670 -0
- package/vendor/raylib/src/external/glfw/src/osmesa_context.c +372 -0
- package/vendor/raylib/src/external/glfw/src/osmesa_context.h +90 -0
- package/vendor/raylib/src/external/glfw/src/posix_thread.c +105 -0
- package/vendor/raylib/src/external/glfw/src/posix_thread.h +51 -0
- package/vendor/raylib/src/external/glfw/src/posix_time.c +90 -0
- package/vendor/raylib/src/external/glfw/src/posix_time.h +44 -0
- package/vendor/raylib/src/external/glfw/src/vulkan.c +332 -0
- package/vendor/raylib/src/external/glfw/src/wgl_context.c +798 -0
- package/vendor/raylib/src/external/glfw/src/wgl_context.h +160 -0
- package/vendor/raylib/src/external/glfw/src/win32_init.c +636 -0
- package/vendor/raylib/src/external/glfw/src/win32_joystick.c +753 -0
- package/vendor/raylib/src/external/glfw/src/win32_joystick.h +53 -0
- package/vendor/raylib/src/external/glfw/src/win32_monitor.c +537 -0
- package/vendor/raylib/src/external/glfw/src/win32_platform.h +462 -0
- package/vendor/raylib/src/external/glfw/src/win32_thread.c +99 -0
- package/vendor/raylib/src/external/glfw/src/win32_time.c +76 -0
- package/vendor/raylib/src/external/glfw/src/win32_window.c +2405 -0
- package/vendor/raylib/src/external/glfw/src/window.c +1114 -0
- package/vendor/raylib/src/external/glfw/src/wl_init.c +1310 -0
- package/vendor/raylib/src/external/glfw/src/wl_monitor.c +231 -0
- package/vendor/raylib/src/external/glfw/src/wl_platform.h +352 -0
- package/vendor/raylib/src/external/glfw/src/wl_window.c +1814 -0
- package/vendor/raylib/src/external/glfw/src/x11_init.c +1500 -0
- package/vendor/raylib/src/external/glfw/src/x11_monitor.c +614 -0
- package/vendor/raylib/src/external/glfw/src/x11_platform.h +798 -0
- package/vendor/raylib/src/external/glfw/src/x11_window.c +3310 -0
- package/vendor/raylib/src/external/glfw/src/xkb_unicode.c +942 -0
- package/vendor/raylib/src/external/glfw/src/xkb_unicode.h +28 -0
- package/vendor/raylib/src/external/jar_mod.h +1596 -0
- package/vendor/raylib/src/external/jar_xm.h +2470 -0
- package/vendor/raylib/src/external/miniaudio.h +70273 -0
- package/vendor/raylib/src/external/msf_gif.h +717 -0
- package/vendor/raylib/src/external/par_shapes.h +2155 -0
- package/vendor/raylib/src/external/sdefl.h +696 -0
- package/vendor/raylib/src/external/sinfl.h +584 -0
- package/vendor/raylib/src/external/stb_image.h +7897 -0
- package/vendor/raylib/src/external/stb_image_resize.h +2634 -0
- package/vendor/raylib/src/external/stb_image_write.h +1724 -0
- package/vendor/raylib/src/external/stb_rect_pack.h +623 -0
- package/vendor/raylib/src/external/stb_truetype.h +5077 -0
- package/vendor/raylib/src/external/stb_vorbis.h +5475 -0
- package/vendor/raylib/src/external/tinyobj_loader_c.h +1589 -0
- package/vendor/raylib/src/external/vox_loader.h +710 -0
- package/vendor/raylib/src/extras/easings.h +263 -0
- package/vendor/raylib/src/extras/physac.h +1977 -0
- package/vendor/raylib/src/extras/raygui.h +4342 -0
- package/vendor/raylib/src/extras/rmem.h +751 -0
- package/vendor/raylib/src/raudio.c +2380 -0
- package/vendor/raylib/src/raudio.h +198 -0
- package/vendor/raylib/src/raylib.dll.rc +27 -0
- package/vendor/raylib/src/raylib.dll.rc.data +0 -0
- package/vendor/raylib/src/raylib.h +1536 -0
- package/vendor/raylib/src/raylib.ico +0 -0
- package/vendor/raylib/src/raylib.rc +27 -0
- package/vendor/raylib/src/raylib.rc.data +0 -0
- package/vendor/raylib/src/raymath.h +1853 -0
- package/vendor/raylib/src/rcamera.h +567 -0
- package/vendor/raylib/src/rcore.c +6772 -0
- package/vendor/raylib/src/rgestures.h +566 -0
- package/vendor/raylib/src/rglfw.c +126 -0
- package/vendor/raylib/src/rlgl.h +4677 -0
- package/vendor/raylib/src/rmodels.c +5041 -0
- package/vendor/raylib/src/rshapes.c +1759 -0
- package/vendor/raylib/src/rtext.c +1790 -0
- package/vendor/raylib/src/rtextures.c +4761 -0
- package/vendor/raylib/src/shell.html +328 -0
- package/vendor/raylib/src/utils.c +433 -0
- package/vendor/raylib/src/utils.h +81 -0
- package/vendor/sqlite3/shell.c +23487 -0
- package/vendor/sqlite3/sqlite3.c +239246 -0
- package/vendor/sqlite3/sqlite3.h +12802 -0
- package/vendor/sqlite3/sqlite3ext.h +689 -0
- package/CMakeLists.txt +0 -63
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/*******************************************************************************************
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*
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* raylib [core] example - window scale letterbox (and virtual mouse)
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define max(a, b) ((a)>(b)? (a) : (b))
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#define min(a, b) ((a)<(b)? (a) : (b))
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// Clamp Vector2 value with min and max and return a new vector2
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// NOTE: Required for virtual mouse, to clamp inside virtual game size
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Vector2 ClampValue(Vector2 value, Vector2 min, Vector2 max)
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{
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Vector2 result = value;
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result.x = (result.x > max.x)? max.x : result.x;
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result.x = (result.x < min.x)? min.x : result.x;
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result.y = (result.y > max.y)? max.y : result.y;
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result.y = (result.y < min.y)? min.y : result.y;
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return result;
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}
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int main(void)
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{
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const int windowWidth = 800;
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const int windowHeight = 450;
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// Enable config flags for resizable window and vertical synchro
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SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
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InitWindow(windowWidth, windowHeight, "raylib [core] example - window scale letterbox");
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SetWindowMinSize(320, 240);
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int gameScreenWidth = 640;
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int gameScreenHeight = 480;
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// Render texture initialization, used to hold the rendering result so we can easily resize it
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RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
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SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR); // Texture scale filter to use
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Color colors[10] = { 0 };
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for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Compute required framebuffer scaling
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float scale = min((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight);
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if (IsKeyPressed(KEY_SPACE))
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{
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// Recalculate random colors for the bars
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for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 };
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}
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// Update virtual mouse (clamped mouse value behind game screen)
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Vector2 mouse = GetMousePosition();
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Vector2 virtualMouse = { 0 };
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virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
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virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
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virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight });
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// Apply the same transformation as the virtual mouse to the real mouse (i.e. to work with raygui)
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//SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth*scale))*0.5f, -(GetScreenHeight() - (gameScreenHeight*scale))*0.5f);
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//SetMouseScale(1/scale, 1/scale);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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// Draw everything in the render texture, note this will not be rendered on screen, yet
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BeginTextureMode(target);
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ClearBackground(RAYWHITE); // Clear render texture background color
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for (int i = 0; i < 10; i++) DrawRectangle(0, (gameScreenHeight/10)*i, gameScreenWidth, gameScreenHeight/10, colors[i]);
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DrawText("If executed inside a window,\nyou can resize the window,\nand see the screen scaling!", 10, 25, 20, WHITE);
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DrawText(TextFormat("Default Mouse: [%i , %i]", (int)mouse.x, (int)mouse.y), 350, 25, 20, GREEN);
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DrawText(TextFormat("Virtual Mouse: [%i , %i]", (int)virtualMouse.x, (int)virtualMouse.y), 350, 55, 20, YELLOW);
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EndTextureMode();
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BeginDrawing();
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ClearBackground(BLACK); // Clear screen background
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// Draw render texture to screen, properly scaled
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DrawTexturePro(target.texture, (Rectangle){ 0.0f, 0.0f, (float)target.texture.width, (float)-target.texture.height },
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(Rectangle){ (GetScreenWidth() - ((float)gameScreenWidth*scale))*0.5f, (GetScreenHeight() - ((float)gameScreenHeight*scale))*0.5f,
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(float)gameScreenWidth*scale, (float)gameScreenHeight*scale }, (Vector2){ 0, 0 }, 0.0f, WHITE);
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EndDrawing();
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//--------------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadRenderTexture(target); // Unload render texture
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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/*******************************************************************************************
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*
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* raylib [core] example - World to screen
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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Vector2 cubeScreenPosition = { 0.0f, 0.0f };
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update camera
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46
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// Calculate cube screen space position (with a little offset to be in top)
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cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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EndMode3D();
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DrawText("Enemy: 100 / 100", (int)cubeScreenPosition.x - MeasureText("Enemy: 100/100", 20)/2, (int)cubeScreenPosition.y, 20, BLACK);
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DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))/2, 25, 20, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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| resource | author | licence | notes |
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| :------------ | :---------: | :------ | :---- |
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| ps3.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
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| xbox.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
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#version 100
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precision mediump float;
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// Input vertex attributes (from vertex shader)
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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9
|
+
// Input uniform values
|
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10
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uniform sampler2D texture0;
|
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11
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uniform vec4 colDiffuse;
|
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12
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+
|
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13
|
+
// NOTE: Add here your custom variables
|
|
14
|
+
uniform vec2 leftLensCenter;
|
|
15
|
+
uniform vec2 rightLensCenter;
|
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16
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uniform vec2 leftScreenCenter;
|
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17
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uniform vec2 rightScreenCenter;
|
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18
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uniform vec2 scale;
|
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uniform vec2 scaleIn;
|
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uniform vec4 deviceWarpParam;
|
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uniform vec4 chromaAbParam;
|
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+
|
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+
void main()
|
|
24
|
+
{
|
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+
// Compute lens distortion
|
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26
|
+
vec2 lensCenter = fragTexCoord.x < 0.5? leftLensCenter : rightLensCenter;
|
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27
|
+
vec2 screenCenter = fragTexCoord.x < 0.5? leftScreenCenter : rightScreenCenter;
|
|
28
|
+
vec2 theta = (fragTexCoord - lensCenter)*scaleIn;
|
|
29
|
+
float rSq = theta.x*theta.x + theta.y*theta.y;
|
|
30
|
+
vec2 theta1 = theta*(deviceWarpParam.x + deviceWarpParam.y*rSq + deviceWarpParam.z*rSq*rSq + deviceWarpParam.w*rSq*rSq*rSq);
|
|
31
|
+
vec2 thetaBlue = theta1*(chromaAbParam.z + chromaAbParam.w*rSq);
|
|
32
|
+
vec2 tcBlue = lensCenter + scale*thetaBlue;
|
|
33
|
+
|
|
34
|
+
if (any(bvec2(clamp(tcBlue, screenCenter - vec2(0.25, 0.5), screenCenter + vec2(0.25, 0.5)) - tcBlue)))
|
|
35
|
+
{
|
|
36
|
+
// Set black fragment for everything outside the lens border
|
|
37
|
+
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
|
|
38
|
+
}
|
|
39
|
+
else
|
|
40
|
+
{
|
|
41
|
+
// Compute color chroma aberration
|
|
42
|
+
float blue = texture2D(texture0, tcBlue).b;
|
|
43
|
+
vec2 tcGreen = lensCenter + scale*theta1;
|
|
44
|
+
float green = texture2D(texture0, tcGreen).g;
|
|
45
|
+
|
|
46
|
+
vec2 thetaRed = theta1*(chromaAbParam.x + chromaAbParam.y*rSq);
|
|
47
|
+
vec2 tcRed = lensCenter + scale*thetaRed;
|
|
48
|
+
|
|
49
|
+
float red = texture2D(texture0, tcRed).r;
|
|
50
|
+
gl_FragColor = vec4(red, green, blue, 1.0);
|
|
51
|
+
}
|
|
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|
+
}
|
|
@@ -0,0 +1,53 @@
|
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1
|
+
#version 330
|
|
2
|
+
|
|
3
|
+
// Input vertex attributes (from vertex shader)
|
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4
|
+
in vec2 fragTexCoord;
|
|
5
|
+
in vec4 fragColor;
|
|
6
|
+
|
|
7
|
+
// Input uniform values
|
|
8
|
+
uniform sampler2D texture0;
|
|
9
|
+
uniform vec4 colDiffuse;
|
|
10
|
+
|
|
11
|
+
// Output fragment color
|
|
12
|
+
out vec4 finalColor;
|
|
13
|
+
|
|
14
|
+
// NOTE: Add here your custom variables
|
|
15
|
+
uniform vec2 leftLensCenter = vec2(0.288, 0.5);
|
|
16
|
+
uniform vec2 rightLensCenter = vec2(0.712, 0.5);
|
|
17
|
+
uniform vec2 leftScreenCenter = vec2(0.25, 0.5);
|
|
18
|
+
uniform vec2 rightScreenCenter = vec2(0.75, 0.5);
|
|
19
|
+
uniform vec2 scale = vec2(0.25, 0.45);
|
|
20
|
+
uniform vec2 scaleIn = vec2(4, 2.2222);
|
|
21
|
+
uniform vec4 deviceWarpParam = vec4(1, 0.22, 0.24, 0);
|
|
22
|
+
uniform vec4 chromaAbParam = vec4(0.996, -0.004, 1.014, 0.0);
|
|
23
|
+
|
|
24
|
+
void main()
|
|
25
|
+
{
|
|
26
|
+
// Compute lens distortion
|
|
27
|
+
vec2 lensCenter = fragTexCoord.x < 0.5? leftLensCenter : rightLensCenter;
|
|
28
|
+
vec2 screenCenter = fragTexCoord.x < 0.5? leftScreenCenter : rightScreenCenter;
|
|
29
|
+
vec2 theta = (fragTexCoord - lensCenter)*scaleIn;
|
|
30
|
+
float rSq = theta.x*theta.x + theta.y*theta.y;
|
|
31
|
+
vec2 theta1 = theta*(deviceWarpParam.x + deviceWarpParam.y*rSq + deviceWarpParam.z*rSq*rSq + deviceWarpParam.w*rSq*rSq*rSq);
|
|
32
|
+
vec2 thetaBlue = theta1*(chromaAbParam.z + chromaAbParam.w*rSq);
|
|
33
|
+
vec2 tcBlue = lensCenter + scale*thetaBlue;
|
|
34
|
+
|
|
35
|
+
if (any(bvec2(clamp(tcBlue, screenCenter - vec2(0.25, 0.5), screenCenter + vec2(0.25, 0.5)) - tcBlue)))
|
|
36
|
+
{
|
|
37
|
+
// Set black fragment for everything outside the lens border
|
|
38
|
+
finalColor = vec4(0.0, 0.0, 0.0, 1.0);
|
|
39
|
+
}
|
|
40
|
+
else
|
|
41
|
+
{
|
|
42
|
+
// Compute color chroma aberration
|
|
43
|
+
float blue = texture(texture0, tcBlue).b;
|
|
44
|
+
vec2 tcGreen = lensCenter + scale*theta1;
|
|
45
|
+
float green = texture(texture0, tcGreen).g;
|
|
46
|
+
|
|
47
|
+
vec2 thetaRed = theta1*(chromaAbParam.x + chromaAbParam.y*rSq);
|
|
48
|
+
vec2 tcRed = lensCenter + scale*thetaRed;
|
|
49
|
+
|
|
50
|
+
float red = texture(texture0, tcRed).r;
|
|
51
|
+
finalColor = vec4(red, green, blue, 1.0);
|
|
52
|
+
}
|
|
53
|
+
}
|
|
Binary file
|
|
Binary file
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
/*
|
|
2
|
+
WELCOME raylib EXAMPLES CONTRIBUTOR!
|
|
3
|
+
|
|
4
|
+
This is a basic template to anyone ready to contribute with some code example for the library,
|
|
5
|
+
here there are some guidelines on how to create an example to be included in raylib
|
|
6
|
+
|
|
7
|
+
1. File naming: <module>_<description> - Lower case filename, words separated by underscore,
|
|
8
|
+
no more than 3-4 words in total to describe the example. <module> referes to the primary
|
|
9
|
+
raylib module the example is more related with (code, shapes, textures, models, shaders, raudio).
|
|
10
|
+
i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch
|
|
11
|
+
|
|
12
|
+
2. Follow below template structure, example info should list the module, the short description
|
|
13
|
+
and the author of the example, twitter or github info could be also provided for the author.
|
|
14
|
+
Short description should also be used on the title of the window.
|
|
15
|
+
|
|
16
|
+
3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization]
|
|
17
|
+
Place your code between the dotted lines for every section, please don't mix update logic with drawing
|
|
18
|
+
and remember to unload all loaded resources.
|
|
19
|
+
|
|
20
|
+
4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions
|
|
21
|
+
Try to be very organized, using line-breaks appropiately.
|
|
22
|
+
|
|
23
|
+
5. Add comments to the specific parts of code the example is focus on.
|
|
24
|
+
Don't abuse with comments, try to be clear and impersonal on the comments.
|
|
25
|
+
|
|
26
|
+
6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies.
|
|
27
|
+
Try to avoid defining functions outside the main(). Example should be as self-contained as possible.
|
|
28
|
+
|
|
29
|
+
7. About external resources, they should be placed in a [resources] folder and those resources
|
|
30
|
+
should be open and free for use and distribution. Avoid propietary content.
|
|
31
|
+
|
|
32
|
+
8. Try to keep the example simple but with a creative touch.
|
|
33
|
+
Simple but beautiful examples are more appealing to users!
|
|
34
|
+
|
|
35
|
+
9. In case of additional information is required, just come to raylib Discord channel: example-contributions
|
|
36
|
+
|
|
37
|
+
10. Have fun!
|
|
38
|
+
*/
|
|
39
|
+
|
|
40
|
+
/*******************************************************************************************
|
|
41
|
+
*
|
|
42
|
+
* raylib [core] example - Basic window
|
|
43
|
+
*
|
|
44
|
+
* This example has been created using raylib 3.8 (www.raylib.com)
|
|
45
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
46
|
+
*
|
|
47
|
+
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
|
|
48
|
+
*
|
|
49
|
+
* Copyright (c) 2021 <user_name> (@<user_github>)
|
|
50
|
+
*
|
|
51
|
+
********************************************************************************************/
|
|
52
|
+
|
|
53
|
+
#include "raylib.h"
|
|
54
|
+
|
|
55
|
+
int main(void)
|
|
56
|
+
{
|
|
57
|
+
// Initialization
|
|
58
|
+
//--------------------------------------------------------------------------------------
|
|
59
|
+
const int screenWidth = 800;
|
|
60
|
+
const int screenHeight = 450;
|
|
61
|
+
|
|
62
|
+
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
|
63
|
+
|
|
64
|
+
// TODO: Load resources / Initialize variables at this point
|
|
65
|
+
|
|
66
|
+
SetTargetFPS(60);
|
|
67
|
+
//--------------------------------------------------------------------------------------
|
|
68
|
+
|
|
69
|
+
// Main game loop
|
|
70
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
71
|
+
{
|
|
72
|
+
// Update
|
|
73
|
+
//----------------------------------------------------------------------------------
|
|
74
|
+
// TODO: Update variables / Implement example logic at this point
|
|
75
|
+
//----------------------------------------------------------------------------------
|
|
76
|
+
|
|
77
|
+
// Draw
|
|
78
|
+
//----------------------------------------------------------------------------------
|
|
79
|
+
BeginDrawing();
|
|
80
|
+
|
|
81
|
+
ClearBackground(RAYWHITE);
|
|
82
|
+
|
|
83
|
+
// TODO: Draw everything that requires to be drawn at this point:
|
|
84
|
+
|
|
85
|
+
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example
|
|
86
|
+
|
|
87
|
+
EndDrawing();
|
|
88
|
+
//----------------------------------------------------------------------------------
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
// De-Initialization
|
|
92
|
+
//--------------------------------------------------------------------------------------
|
|
93
|
+
|
|
94
|
+
// TODO: Unload all loaded resources at this point
|
|
95
|
+
|
|
96
|
+
CloseWindow(); // Close window and OpenGL context
|
|
97
|
+
//--------------------------------------------------------------------------------------
|
|
98
|
+
|
|
99
|
+
return 0;
|
|
100
|
+
}
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [models] example - Load 3d model with animations and play them
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 2.5 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5)
|
|
11
|
+
*
|
|
12
|
+
********************************************************************************************
|
|
13
|
+
*
|
|
14
|
+
* To export a model from blender, make sure it is not posed, the vertices need to be in the
|
|
15
|
+
* same position as they would be in edit mode.
|
|
16
|
+
* and that the scale of your models is set to 0. Scaling can be done from the export menu.
|
|
17
|
+
*
|
|
18
|
+
********************************************************************************************/
|
|
19
|
+
|
|
20
|
+
#include "raylib.h"
|
|
21
|
+
|
|
22
|
+
#include <stdlib.h>
|
|
23
|
+
|
|
24
|
+
|
|
25
|
+
int main(void)
|
|
26
|
+
{
|
|
27
|
+
// Initialization
|
|
28
|
+
//--------------------------------------------------------------------------------------
|
|
29
|
+
const int screenWidth = 800;
|
|
30
|
+
const int screenHeight = 450;
|
|
31
|
+
|
|
32
|
+
InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
|
|
33
|
+
|
|
34
|
+
// Define the camera to look into our 3d world
|
|
35
|
+
Camera camera = { 0 };
|
|
36
|
+
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
|
|
37
|
+
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
|
38
|
+
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
|
39
|
+
camera.fovy = 45.0f; // Camera field-of-view Y
|
|
40
|
+
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
|
|
41
|
+
|
|
42
|
+
Model model = LoadModel("resources/models/iqm/guy.iqm"); // Load the animated model mesh and basic data
|
|
43
|
+
Texture2D texture = LoadTexture("resources/models/iqm/guytex.png"); // Load model texture and set material
|
|
44
|
+
SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture); // Set model material map texture
|
|
45
|
+
|
|
46
|
+
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
|
47
|
+
|
|
48
|
+
// Load animation data
|
|
49
|
+
unsigned int animsCount = 0;
|
|
50
|
+
ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
|
|
51
|
+
int animFrameCounter = 0;
|
|
52
|
+
|
|
53
|
+
SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
|
|
54
|
+
|
|
55
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
56
|
+
//--------------------------------------------------------------------------------------
|
|
57
|
+
|
|
58
|
+
// Main game loop
|
|
59
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
60
|
+
{
|
|
61
|
+
// Update
|
|
62
|
+
//----------------------------------------------------------------------------------
|
|
63
|
+
UpdateCamera(&camera);
|
|
64
|
+
|
|
65
|
+
// Play animation when spacebar is held down
|
|
66
|
+
if (IsKeyDown(KEY_SPACE))
|
|
67
|
+
{
|
|
68
|
+
animFrameCounter++;
|
|
69
|
+
UpdateModelAnimation(model, anims[0], animFrameCounter);
|
|
70
|
+
if (animFrameCounter >= anims[0].frameCount) animFrameCounter = 0;
|
|
71
|
+
}
|
|
72
|
+
//----------------------------------------------------------------------------------
|
|
73
|
+
|
|
74
|
+
// Draw
|
|
75
|
+
//----------------------------------------------------------------------------------
|
|
76
|
+
BeginDrawing();
|
|
77
|
+
|
|
78
|
+
ClearBackground(RAYWHITE);
|
|
79
|
+
|
|
80
|
+
BeginMode3D(camera);
|
|
81
|
+
|
|
82
|
+
DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
|
|
83
|
+
|
|
84
|
+
for (int i = 0; i < model.boneCount; i++)
|
|
85
|
+
{
|
|
86
|
+
DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
DrawGrid(10, 1.0f); // Draw a grid
|
|
90
|
+
|
|
91
|
+
EndMode3D();
|
|
92
|
+
|
|
93
|
+
DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON);
|
|
94
|
+
DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
|
95
|
+
|
|
96
|
+
EndDrawing();
|
|
97
|
+
//----------------------------------------------------------------------------------
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
// De-Initialization
|
|
101
|
+
//--------------------------------------------------------------------------------------
|
|
102
|
+
UnloadTexture(texture); // Unload texture
|
|
103
|
+
|
|
104
|
+
// Unload model animations data
|
|
105
|
+
for (unsigned int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
|
|
106
|
+
RL_FREE(anims);
|
|
107
|
+
|
|
108
|
+
UnloadModel(model); // Unload model
|
|
109
|
+
|
|
110
|
+
CloseWindow(); // Close window and OpenGL context
|
|
111
|
+
//--------------------------------------------------------------------------------------
|
|
112
|
+
|
|
113
|
+
return 0;
|
|
114
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
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* raylib [models] example - Drawing billboards
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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camera.position = (Vector3){ 5.0f, 4.0f, 5.0f };
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camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
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Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
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SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update camera
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawGrid(10, 1.0f); // Draw a grid
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DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
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EndMode3D();
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60
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(bill); // Unload texture
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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Binary file
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