kitchen-simulator 5.10.2-react.18 → 5.10.4-react.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/@history.js +2 -0
  2. package/es/AppContext.js +6 -0
  3. package/es/LiteKitchenConfigurator.js +474 -0
  4. package/es/LiteRenderer.js +363 -0
  5. package/es/WorkSpace.js +851 -0
  6. package/es/actions/area-actions.js +14 -0
  7. package/es/actions/export.js +23 -0
  8. package/es/actions/groups-actions.js +89 -0
  9. package/es/actions/holes-actions.js +119 -0
  10. package/es/actions/items-actions.js +316 -0
  11. package/es/actions/lines-actions.js +83 -0
  12. package/es/actions/project-actions.js +298 -0
  13. package/es/actions/scene-actions.js +33 -0
  14. package/es/actions/vertices-actions.js +27 -0
  15. package/es/actions/viewer2d-actions.js +58 -0
  16. package/es/actions/viewer3d-actions.js +23 -0
  17. package/es/assets/brown_photostudio_02_1k.hdr +0 -0
  18. package/es/assets/fonts/Rene Bieder Milliard Black Italic.woff +0 -0
  19. package/es/assets/fonts/Rene Bieder Milliard Black.woff +0 -0
  20. package/es/assets/fonts/Rene Bieder Milliard Bold Italic.woff +0 -0
  21. package/es/assets/fonts/Rene Bieder Milliard Bold.woff +0 -0
  22. package/es/assets/fonts/Rene Bieder Milliard Book Italic.woff +0 -0
  23. package/es/assets/fonts/Rene Bieder Milliard Book.woff +0 -0
  24. package/es/assets/fonts/Rene Bieder Milliard ExtraBold Italic.woff +0 -0
  25. package/es/assets/fonts/Rene Bieder Milliard ExtraBold.woff +0 -0
  26. package/es/assets/fonts/Rene Bieder Milliard ExtraLight Italic.woff +0 -0
  27. package/es/assets/fonts/Rene Bieder Milliard ExtraLight.woff +0 -0
  28. package/es/assets/fonts/Rene Bieder Milliard Hairline Italic.woff +0 -0
  29. package/es/assets/fonts/Rene Bieder Milliard Hairline.woff +0 -0
  30. package/es/assets/fonts/Rene Bieder Milliard Heavy Italic.woff +0 -0
  31. package/es/assets/fonts/Rene Bieder Milliard Heavy.woff +0 -0
  32. package/es/assets/fonts/Rene Bieder Milliard Light Italic.woff +0 -0
  33. package/es/assets/fonts/Rene Bieder Milliard Light.woff +0 -0
  34. package/es/assets/fonts/Rene Bieder Milliard Medium Italic.woff +0 -0
  35. package/es/assets/fonts/Rene Bieder Milliard Medium.woff +0 -0
  36. package/es/assets/fonts/Rene Bieder Milliard SemiBold Italic.woff +0 -0
  37. package/es/assets/fonts/Rene Bieder Milliard SemiBold.woff +0 -0
  38. package/es/assets/fonts/Rene Bieder Milliard Thin Italic.woff +0 -0
  39. package/es/assets/fonts/Rene Bieder Milliard Thin.woff +0 -0
  40. package/es/assets/fonts/style.css +177 -0
  41. package/es/assets/gltf/door_closet.bin +0 -0
  42. package/es/assets/gltf/door_closet.fbx +0 -0
  43. package/es/assets/gltf/door_closet.gltf +1 -0
  44. package/es/assets/gltf/door_exterior.bin +0 -0
  45. package/es/assets/gltf/door_exterior.fbx +0 -0
  46. package/es/assets/gltf/door_exterior.gltf +1 -0
  47. package/es/assets/gltf/door_interior.bin +0 -0
  48. package/es/assets/gltf/door_interior.fbx +0 -0
  49. package/es/assets/gltf/door_interior.gltf +1 -0
  50. package/es/assets/gltf/door_sliding.bin +0 -0
  51. package/es/assets/gltf/door_sliding.fbx +0 -0
  52. package/es/assets/gltf/door_sliding.gltf +1 -0
  53. package/es/assets/gltf/doorway_framed.bin +0 -0
  54. package/es/assets/gltf/doorway_framed.fbx +0 -0
  55. package/es/assets/gltf/doorway_framed.gltf +1 -0
  56. package/es/assets/gltf/window_clear.bin +0 -0
  57. package/es/assets/gltf/window_clear.fbx +0 -0
  58. package/es/assets/gltf/window_clear.gltf +1 -0
  59. package/es/assets/gltf/window_cross.bin +0 -0
  60. package/es/assets/gltf/window_cross.fbx +0 -0
  61. package/es/assets/gltf/window_cross.gltf +1 -0
  62. package/es/assets/gltf/window_double_hung.bin +0 -0
  63. package/es/assets/gltf/window_double_hung.fbx +0 -0
  64. package/es/assets/gltf/window_double_hung.gltf +1 -0
  65. package/es/assets/gltf/window_vertical.bin +0 -0
  66. package/es/assets/gltf/window_vertical.fbx +0 -0
  67. package/es/assets/gltf/window_vertical.gltf +1 -0
  68. package/es/assets/img/TKC_thumbnail.png +0 -0
  69. package/es/assets/img/Toggle.png +0 -0
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  71. package/es/assets/img/loading/loading_1.svg +11 -0
  72. package/es/assets/img/loading_large.gif +0 -0
  73. package/es/assets/img/png/door/closet.png +0 -0
  74. package/es/assets/img/png/door/doorwaysframed.png +0 -0
  75. package/es/assets/img/png/door/doorwaysframeles.png +0 -0
  76. package/es/assets/img/png/door/doorwaysframeless.png +0 -0
  77. package/es/assets/img/png/door/exterior.png +0 -0
  78. package/es/assets/img/png/door/interior.png +0 -0
  79. package/es/assets/img/png/door/sliding.png +0 -0
  80. package/es/assets/img/png/helper/outcome.png +0 -0
  81. package/es/assets/img/png/helper/video_preview_3d.png +0 -0
  82. package/es/assets/img/png/helper/video_preview_start.png +0 -0
  83. package/es/assets/img/project_img.png +0 -0
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  101. package/es/assets/img/svg/2d_delete_object1.svg +33 -0
  102. package/es/assets/img/svg/2d_lock_object.svg +33 -0
  103. package/es/assets/img/svg/3d_item_move.svg +106 -0
  104. package/es/assets/img/svg/3d_item_rotation.svg +76 -0
  105. package/es/assets/img/svg/3d_item_warning_edit.svg +77 -0
  106. package/es/assets/img/svg/3d_item_warning_info.svg +81 -0
  107. package/es/assets/img/svg/accessories.svg +4 -0
  108. package/es/assets/img/svg/angle_icon.svg +39 -0
  109. package/es/assets/img/svg/blank_div.svg +14 -0
  110. package/es/assets/img/svg/bottombar/2d3d_button.svg +3 -0
  111. package/es/assets/img/svg/bottombar/2d3d_button_active.svg +3 -0
  112. package/es/assets/img/svg/bottombar/2d3d_toggle.svg +4 -0
  113. package/es/assets/img/svg/bottombar/2d3d_toggle_active.svg +4 -0
  114. package/es/assets/img/svg/bottombar/arrow-down.svg +3 -0
  115. package/es/assets/img/svg/bottombar/arrow-left.svg +3 -0
  116. package/es/assets/img/svg/bottombar/arrow-minus.svg +3 -0
  117. package/es/assets/img/svg/bottombar/arrow-plus.svg +11 -0
  118. package/es/assets/img/svg/bottombar/arrow-right.svg +3 -0
  119. package/es/assets/img/svg/bottombar/arrow-up.svg +3 -0
  120. package/es/assets/img/svg/bottombar/collapse.svg +3 -0
  121. package/es/assets/img/svg/bottombar/elevation-back.svg +6 -0
  122. package/es/assets/img/svg/bottombar/elevation-front.svg +6 -0
  123. package/es/assets/img/svg/bottombar/elevation-left.svg +6 -0
  124. package/es/assets/img/svg/bottombar/elevation-right.svg +7 -0
  125. package/es/assets/img/svg/bottombar/elevation.svg +13 -0
  126. package/es/assets/img/svg/bottombar/expand.svg +3 -0
  127. package/es/assets/img/svg/bottombar/help.svg +72 -0
  128. package/es/assets/img/svg/bottombar/incm_toggle.svg +39 -0
  129. package/es/assets/img/svg/bottombar/pan_1.svg +57 -0
  130. package/es/assets/img/svg/bottombar/pan_2.svg +27 -0
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  134. package/es/assets/img/svg/bottombar/settings.svg +23 -0
  135. package/es/assets/img/svg/bottombar/spin-down.svg +76 -0
  136. package/es/assets/img/svg/bottombar/spin-left.svg +75 -0
  137. package/es/assets/img/svg/bottombar/spin-right.svg +75 -0
  138. package/es/assets/img/svg/bottombar/spin-up.svg +76 -0
  139. package/es/assets/img/svg/bottombar/spin_1.svg +48 -0
  140. package/es/assets/img/svg/bottombar/spin_2.svg +31 -0
  141. package/es/assets/img/svg/bottombar/spin_3.svg +31 -0
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  144. package/es/assets/img/svg/bottombar/zoomin.svg +29 -0
  145. package/es/assets/img/svg/bottombar/zoomout.svg +26 -0
  146. package/es/assets/img/svg/check.svg +10 -0
  147. package/es/assets/img/svg/close.svg +11 -0
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  150. package/es/assets/img/svg/color/Brown.svg +9 -0
  151. package/es/assets/img/svg/color/Cream.svg +3 -0
  152. package/es/assets/img/svg/color/Dark.svg +9 -0
  153. package/es/assets/img/svg/color/Gray.svg +3 -0
  154. package/es/assets/img/svg/color/Green.svg +3 -0
  155. package/es/assets/img/svg/color/Light.svg +9 -0
  156. package/es/assets/img/svg/color/Medium.svg +9 -0
  157. package/es/assets/img/svg/color/Unfinished.svg +9 -0
  158. package/es/assets/img/svg/color/White.svg +3 -0
  159. package/es/assets/img/svg/color/White.svg.bak +3 -0
  160. package/es/assets/img/svg/color/stone2.jpg +0 -0
  161. package/es/assets/img/svg/color/wood2.jpg +0 -0
  162. package/es/assets/img/svg/copy.svg +11 -0
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  166. package/es/assets/img/svg/disclaimer/logo-dots.svg +11 -0
  167. package/es/assets/img/svg/door/Closet.svg +11 -0
  168. package/es/assets/img/svg/door/Exterior.svg +5 -0
  169. package/es/assets/img/svg/door/Framed_dorway.svg +5 -0
  170. package/es/assets/img/svg/door/Frameless_dorway.svg +5 -0
  171. package/es/assets/img/svg/door/Interior.svg +7 -0
  172. package/es/assets/img/svg/door/Sliding.svg +5 -0
  173. package/es/assets/img/svg/doors_closet.svg +47 -0
  174. package/es/assets/img/svg/doors_exterior.svg +25 -0
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  203. package/es/assets/img/svg/headerbar/ruler-measure.svg +11 -0
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@@ -0,0 +1,494 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/esm/createClass";
3
+ /*jshint esversion: 6 */
4
+ import * as THREE from 'three';
5
+ var EPSILON = 1e-5,
6
+ COPLANAR = 0,
7
+ FRONT = 1,
8
+ BACK = 2,
9
+ SPANNING = 3;
10
+ var ThreeBSP = /*#__PURE__*/function () {
11
+ function ThreeBSP(geometry) {
12
+ _classCallCheck(this, ThreeBSP);
13
+ // Convert THREE.Geometry to ThreeBSP
14
+ var i,
15
+ _length_i,
16
+ face,
17
+ vertex,
18
+ faceVertexUvs,
19
+ uvs,
20
+ polygon,
21
+ polygons = [],
22
+ tree;
23
+ this.Polygon = Polygon;
24
+ this.Vertex = Vertex;
25
+ this.Node = Node;
26
+ if (geometry instanceof THREE.BufferGeometry) {
27
+ this.matrix = new THREE.Matrix4();
28
+ } else if (geometry instanceof THREE.Mesh) {
29
+ // #todo: add hierarchy support
30
+ geometry.updateMatrix();
31
+ this.matrix = geometry.matrix.clone();
32
+ geometry = geometry.geometry;
33
+ } else if (geometry instanceof Node) {
34
+ this.tree = geometry;
35
+ this.matrix = new THREE.Matrix4();
36
+ return this;
37
+ } else {
38
+ throw 'ThreeBSP: Given geometry is unsupported';
39
+ }
40
+ // Retrieve attributes and indices
41
+ var positionAttribute = geometry.attributes.position;
42
+ var normalAttribute = geometry.attributes.normal;
43
+ var uvAttribute = geometry.attributes.uv;
44
+ var indexAttribute = geometry.index;
45
+ for (var _i = 0; _i < indexAttribute.count; _i += 3) {
46
+ polygon = new Polygon();
47
+ for (var j = 0; j < 3; j++) {
48
+ var index = indexAttribute.getX(_i + j);
49
+ var _vertex = new THREE.Vector3().fromBufferAttribute(positionAttribute, index);
50
+ var normal = new THREE.Vector3().fromBufferAttribute(normalAttribute, index);
51
+ var _uvs = uvAttribute ? new THREE.Vector2().fromBufferAttribute(uvAttribute, index) : null;
52
+ var vertexData = new Vertex(_vertex.x, _vertex.y, _vertex.z, normal, _uvs);
53
+ vertexData.applyMatrix4(this.matrix);
54
+ polygon.vertices.push(vertexData);
55
+ }
56
+ polygon.calculateProperties();
57
+ polygons.push(polygon);
58
+ }
59
+ this.tree = new Node(polygons);
60
+ }
61
+ return _createClass(ThreeBSP, [{
62
+ key: "subtract",
63
+ value: function subtract(other_tree) {
64
+ var a = this.tree.clone(),
65
+ b = other_tree.tree.clone();
66
+ a.invert();
67
+ a.clipTo(b);
68
+ b.clipTo(a);
69
+ b.invert();
70
+ b.clipTo(a);
71
+ b.invert();
72
+ a.build(b.allPolygons());
73
+ a.invert();
74
+ a = new ThreeBSP(a);
75
+ a.matrix = this.matrix;
76
+ return a;
77
+ }
78
+ }, {
79
+ key: "union",
80
+ value: function union(other_tree) {
81
+ var a = this.tree.clone(),
82
+ b = other_tree.tree.clone();
83
+ a.clipTo(b);
84
+ b.clipTo(a);
85
+ b.invert();
86
+ b.clipTo(a);
87
+ b.invert();
88
+ a.build(b.allPolygons());
89
+ a = new ThreeBSP(a);
90
+ a.matrix = this.matrix;
91
+ return a;
92
+ }
93
+ }, {
94
+ key: "intersect",
95
+ value: function intersect(other_tree) {
96
+ var a = this.tree.clone(),
97
+ b = other_tree.tree.clone();
98
+ a.invert();
99
+ b.clipTo(a);
100
+ b.invert();
101
+ a.clipTo(b);
102
+ b.clipTo(a);
103
+ a.build(b.allPolygons());
104
+ a.invert();
105
+ a = new ThreeBSP(a);
106
+ a.matrix = this.matrix;
107
+ return a;
108
+ }
109
+ }, {
110
+ key: "toGeometry",
111
+ value: function toGeometry() {
112
+ var matrix = new THREE.Matrix4().copy(this.matrix).invert();
113
+ var geometry = new THREE.BufferGeometry();
114
+ var polygons = this.tree.allPolygons();
115
+ var verticeDict = new Map();
116
+ var positions = [];
117
+ var normals = [];
118
+ var uvs = [];
119
+ var indices = [];
120
+ polygons.forEach(function (polygon) {
121
+ var polygonVertices = polygon.vertices;
122
+ var _loop = function _loop() {
123
+ var verts = [polygonVertices[0], polygonVertices[j - 1], polygonVertices[j]];
124
+ var verticeIndices = [];
125
+ verts.forEach(function (vertex) {
126
+ var vector = new THREE.Vector3(vertex.x, vertex.y, vertex.z).applyMatrix4(matrix);
127
+ var verticeIndex = positions.length / 3;
128
+ verticeIndices.push(verticeIndex);
129
+ positions.push(vector.x, vector.y, vector.z);
130
+ normals.push(vertex.normal.x, vertex.normal.y, vertex.normal.z);
131
+ uvs.push(vertex.uv.x, vertex.uv.y);
132
+ });
133
+ indices.push(verticeIndices[0], verticeIndices[1], verticeIndices[2]);
134
+ };
135
+ for (var j = 2; j < polygonVertices.length; j++) {
136
+ _loop();
137
+ }
138
+ });
139
+ geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
140
+ geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3));
141
+ geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
142
+ geometry.setIndex(indices);
143
+ return geometry;
144
+ }
145
+ }, {
146
+ key: "toMesh",
147
+ value: function toMesh(material) {
148
+ var geometry = this.toGeometry(),
149
+ mesh = new THREE.Mesh(geometry, material);
150
+ mesh.position.setFromMatrixPosition(this.matrix);
151
+ mesh.rotation.setFromRotationMatrix(this.matrix);
152
+ return mesh;
153
+ }
154
+ }]);
155
+ }();
156
+ export { ThreeBSP as default };
157
+ var Polygon = /*#__PURE__*/function () {
158
+ function Polygon(vertices, normal, w) {
159
+ _classCallCheck(this, Polygon);
160
+ if (!(vertices instanceof Array)) {
161
+ vertices = [];
162
+ }
163
+ this.vertices = vertices;
164
+ if (vertices.length > 0) {
165
+ this.calculateProperties();
166
+ } else {
167
+ this.normal = this.w = undefined;
168
+ }
169
+ }
170
+ return _createClass(Polygon, [{
171
+ key: "calculateProperties",
172
+ value: function calculateProperties() {
173
+ var a = this.vertices[0],
174
+ b = this.vertices[1],
175
+ c = this.vertices[2];
176
+ this.normal = b.clone().subtract(a).cross(c.clone().subtract(a)).normalize();
177
+ this.w = this.normal.clone().dot(a);
178
+ return this;
179
+ }
180
+ }, {
181
+ key: "clone",
182
+ value: function clone() {
183
+ var i,
184
+ vertice_count,
185
+ polygon = new Polygon();
186
+ for (i = 0, vertice_count = this.vertices.length; i < vertice_count; i++) {
187
+ polygon.vertices.push(this.vertices[i].clone());
188
+ }
189
+ polygon.calculateProperties();
190
+ return polygon;
191
+ }
192
+ }, {
193
+ key: "flip",
194
+ value: function flip() {
195
+ var i,
196
+ vertices = [];
197
+ this.normal.multiplyScalar(-1);
198
+ this.w *= -1;
199
+ for (i = this.vertices.length - 1; i >= 0; i--) {
200
+ vertices.push(this.vertices[i]);
201
+ }
202
+ this.vertices = vertices;
203
+ return this;
204
+ }
205
+ }, {
206
+ key: "classifyVertex",
207
+ value: function classifyVertex(vertex) {
208
+ var side_value = this.normal.dot(vertex) - this.w;
209
+ if (side_value < -EPSILON) {
210
+ return BACK;
211
+ } else if (side_value > EPSILON) {
212
+ return FRONT;
213
+ } else {
214
+ return COPLANAR;
215
+ }
216
+ }
217
+ }, {
218
+ key: "classifySide",
219
+ value: function classifySide(polygon) {
220
+ var i,
221
+ vertex,
222
+ classification,
223
+ num_positive = 0,
224
+ num_negative = 0,
225
+ vertice_count = polygon.vertices.length;
226
+ for (i = 0; i < vertice_count; i++) {
227
+ vertex = polygon.vertices[i];
228
+ classification = this.classifyVertex(vertex);
229
+ if (classification === FRONT) {
230
+ num_positive++;
231
+ } else if (classification === BACK) {
232
+ num_negative++;
233
+ }
234
+ }
235
+ if (num_positive > 0 && num_negative === 0) {
236
+ return FRONT;
237
+ } else if (num_positive === 0 && num_negative > 0) {
238
+ return BACK;
239
+ } else if (num_positive === 0 && num_negative === 0) {
240
+ return COPLANAR;
241
+ } else {
242
+ return SPANNING;
243
+ }
244
+ }
245
+ }, {
246
+ key: "splitPolygon",
247
+ value: function splitPolygon(polygon, coplanar_front, coplanar_back, front, back) {
248
+ var classification = this.classifySide(polygon);
249
+ if (classification === COPLANAR) {
250
+ (this.normal.dot(polygon.normal) > 0 ? coplanar_front : coplanar_back).push(polygon);
251
+ } else if (classification === FRONT) {
252
+ front.push(polygon);
253
+ } else if (classification === BACK) {
254
+ back.push(polygon);
255
+ } else {
256
+ var vertice_count,
257
+ i,
258
+ j,
259
+ ti,
260
+ tj,
261
+ vi,
262
+ vj,
263
+ t,
264
+ v,
265
+ f = [],
266
+ b = [];
267
+ for (i = 0, vertice_count = polygon.vertices.length; i < vertice_count; i++) {
268
+ j = (i + 1) % vertice_count;
269
+ vi = polygon.vertices[i];
270
+ vj = polygon.vertices[j];
271
+ ti = this.classifyVertex(vi);
272
+ tj = this.classifyVertex(vj);
273
+ if (ti != BACK) f.push(vi);
274
+ if (ti != FRONT) b.push(vi);
275
+ if ((ti | tj) === SPANNING) {
276
+ t = (this.w - this.normal.dot(vi)) / this.normal.dot(vj.clone().subtract(vi));
277
+ v = vi.interpolate(vj, t);
278
+ f.push(v);
279
+ b.push(v);
280
+ }
281
+ }
282
+ if (f.length >= 3) front.push(new Polygon(f).calculateProperties());
283
+ if (b.length >= 3) back.push(new Polygon(b).calculateProperties());
284
+ }
285
+ }
286
+ }]);
287
+ }();
288
+ var Vertex = /*#__PURE__*/function () {
289
+ function Vertex(x, y, z, normal, uv) {
290
+ _classCallCheck(this, Vertex);
291
+ this.x = x;
292
+ this.y = y;
293
+ this.z = z;
294
+ this.normal = normal || new THREE.Vector3();
295
+ this.uv = uv || new THREE.Vector2();
296
+ }
297
+ return _createClass(Vertex, [{
298
+ key: "clone",
299
+ value: function clone() {
300
+ return new Vertex(this.x, this.y, this.z, this.normal.clone(), this.uv.clone());
301
+ }
302
+ }, {
303
+ key: "add",
304
+ value: function add(vertex) {
305
+ this.x += vertex.x;
306
+ this.y += vertex.y;
307
+ this.z += vertex.z;
308
+ return this;
309
+ }
310
+ }, {
311
+ key: "subtract",
312
+ value: function subtract(vertex) {
313
+ this.x -= vertex.x;
314
+ this.y -= vertex.y;
315
+ this.z -= vertex.z;
316
+ return this;
317
+ }
318
+ }, {
319
+ key: "multiplyScalar",
320
+ value: function multiplyScalar(scalar) {
321
+ this.x *= scalar;
322
+ this.y *= scalar;
323
+ this.z *= scalar;
324
+ return this;
325
+ }
326
+ }, {
327
+ key: "cross",
328
+ value: function cross(vertex) {
329
+ var x = this.x,
330
+ y = this.y,
331
+ z = this.z;
332
+ this.x = y * vertex.z - z * vertex.y;
333
+ this.y = z * vertex.x - x * vertex.z;
334
+ this.z = x * vertex.y - y * vertex.x;
335
+ return this;
336
+ }
337
+ }, {
338
+ key: "normalize",
339
+ value: function normalize() {
340
+ var length = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
341
+ this.x /= length;
342
+ this.y /= length;
343
+ this.z /= length;
344
+ return this;
345
+ }
346
+ }, {
347
+ key: "dot",
348
+ value: function dot(vertex) {
349
+ return this.x * vertex.x + this.y * vertex.y + this.z * vertex.z;
350
+ }
351
+ }, {
352
+ key: "lerp",
353
+ value: function lerp(a, t) {
354
+ this.add(a.clone().subtract(this).multiplyScalar(t));
355
+ this.normal.add(a.normal.clone().sub(this.normal).multiplyScalar(t));
356
+ this.uv.add(a.uv.clone().sub(this.uv).multiplyScalar(t));
357
+ return this;
358
+ }
359
+ }, {
360
+ key: "interpolate",
361
+ value: function interpolate(other, t) {
362
+ return this.clone().lerp(other, t);
363
+ }
364
+ }, {
365
+ key: "applyMatrix4",
366
+ value: function applyMatrix4(m) {
367
+ // input: THREE.Matrix4 affine matrix
368
+
369
+ var x = this.x,
370
+ y = this.y,
371
+ z = this.z;
372
+ var e = m.elements;
373
+ this.x = e[0] * x + e[4] * y + e[8] * z + e[12];
374
+ this.y = e[1] * x + e[5] * y + e[9] * z + e[13];
375
+ this.z = e[2] * x + e[6] * y + e[10] * z + e[14];
376
+ return this;
377
+ }
378
+ }]);
379
+ }();
380
+ var Node = /*#__PURE__*/function () {
381
+ function Node(polygons) {
382
+ _classCallCheck(this, Node);
383
+ var i,
384
+ polygon_count,
385
+ front = [],
386
+ back = [];
387
+ this.polygons = [];
388
+ this.front = this.back = undefined;
389
+ if (!(polygons instanceof Array) || polygons.length === 0) return;
390
+ this.divider = polygons[0].clone();
391
+ for (i = 0, polygon_count = polygons.length; i < polygon_count; i++) {
392
+ this.divider.splitPolygon(polygons[i], this.polygons, this.polygons, front, back);
393
+ }
394
+ if (front.length > 0) {
395
+ this.front = new Node(front);
396
+ }
397
+ if (back.length > 0) {
398
+ this.back = new Node(back);
399
+ }
400
+ }
401
+ return _createClass(Node, [{
402
+ key: "isConvex",
403
+ value: function isConvex(polygons) {
404
+ var i, j;
405
+ for (i = 0; i < polygons.length; i++) {
406
+ for (j = 0; j < polygons.length; j++) {
407
+ if (i !== j && polygons[i].classifySide(polygons[j]) !== BACK) {
408
+ return false;
409
+ }
410
+ }
411
+ }
412
+ return true;
413
+ }
414
+ }, {
415
+ key: "build",
416
+ value: function build(polygons) {
417
+ var i,
418
+ polygon_count,
419
+ front = [],
420
+ back = [];
421
+ if (!this.divider) {
422
+ this.divider = polygons[0].clone();
423
+ }
424
+ for (i = 0, polygon_count = polygons.length; i < polygon_count; i++) {
425
+ this.divider.splitPolygon(polygons[i], this.polygons, this.polygons, front, back);
426
+ }
427
+ if (front.length > 0) {
428
+ if (!this.front) this.front = new Node();
429
+ this.front.build(front);
430
+ }
431
+ if (back.length > 0) {
432
+ if (!this.back) this.back = new Node();
433
+ this.back.build(back);
434
+ }
435
+ }
436
+ }, {
437
+ key: "allPolygons",
438
+ value: function allPolygons() {
439
+ var polygons = this.polygons.slice();
440
+ if (this.front) polygons = polygons.concat(this.front.allPolygons());
441
+ if (this.back) polygons = polygons.concat(this.back.allPolygons());
442
+ return polygons;
443
+ }
444
+ }, {
445
+ key: "clone",
446
+ value: function clone() {
447
+ var node = new Node();
448
+ node.divider = this.divider.clone();
449
+ node.polygons = this.polygons.map(function (polygon) {
450
+ return polygon.clone();
451
+ });
452
+ node.front = this.front && this.front.clone();
453
+ node.back = this.back && this.back.clone();
454
+ return node;
455
+ }
456
+ }, {
457
+ key: "invert",
458
+ value: function invert() {
459
+ var i, polygon_count, temp;
460
+ for (i = 0, polygon_count = this.polygons.length; i < polygon_count; i++) {
461
+ this.polygons[i].flip();
462
+ }
463
+ this.divider.flip();
464
+ if (this.front) this.front.invert();
465
+ if (this.back) this.back.invert();
466
+ temp = this.front;
467
+ this.front = this.back;
468
+ this.back = temp;
469
+ return this;
470
+ }
471
+ }, {
472
+ key: "clipPolygons",
473
+ value: function clipPolygons(polygons) {
474
+ var i, polygon_count, front, back;
475
+ if (!this.divider) return polygons.slice();
476
+ front = [];
477
+ back = [];
478
+ for (i = 0, polygon_count = polygons.length; i < polygon_count; i++) {
479
+ this.divider.splitPolygon(polygons[i], front, back, front, back);
480
+ }
481
+ if (this.front) front = this.front.clipPolygons(front);
482
+ if (this.back) back = this.back.clipPolygons(back);else back = [];
483
+ return front.concat(back);
484
+ }
485
+ }, {
486
+ key: "clipTo",
487
+ value: function clipTo(node) {
488
+ this.polygons = node.clipPolygons(this.polygons);
489
+ if (this.front) this.front.clipTo(node);
490
+ if (this.back) this.back.clipTo(node);
491
+ }
492
+ }]);
493
+ }();
494
+ window.ThreeBSP = ThreeBSP;
package/es/version.js ADDED
@@ -0,0 +1 @@
1
+ export var VERSION = '1.0.0';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "kitchen-simulator",
3
- "version": "5.10.2-react.18",
3
+ "version": "5.10.4-react.18",
4
4
  "description": "It is a kitchen simulator (self-contained micro-frontend).",
5
5
  "license": "MIT",
6
6
  "module": "es/index.js",
@@ -22,7 +22,7 @@
22
22
  "start": "webpack-dev-server --config webpack.config.js --mode development --port 9000",
23
23
  "start9010": "webpack-dev-server --config webpack.config.js --port 9010 --mode development",
24
24
  "start9020": "webpack-dev-server --config webpack.config.js --port 9020 --mode development",
25
- "build": "cross-env BABEL_ENV=es webpack --config webpack.library.config.js --mode production",
25
+ "build": "node scripts/custom-build.js",
26
26
  "build-src": "webpack --config webpack.config.js --mode production",
27
27
  "build-dist": "npm run clean && npm run build-src && mkdir -p dist && cp -R src/catalog dist/ && cp -R src/assets dist/",
28
28
  "clean": "rimraf es",
@@ -59,7 +59,7 @@
59
59
  "@babel/runtime": "^7.28.4",
60
60
  "@sentry/react": "^9.10.1",
61
61
  "aws-sdk": "^2.984.0",
62
- "axios": "^0.20.0",
62
+ "axios": "^1.11.0",
63
63
  "camera-controls": "^2.8.5",
64
64
  "clsx": "^2.1.1",
65
65
  "dotenv": "^16.4.7",
@@ -114,7 +114,6 @@
114
114
  "mobile-detect": "^1.4.5",
115
115
  "path-browserify": "^1.0.1",
116
116
  "react-query": "^3.39.3",
117
- "react-router-dom": "5.1.2",
118
117
  "reactjs-popup": "^2.0.4",
119
118
  "rimraf": "^2.6.3",
120
119
  "sass": "^1.29.0",
@@ -1,45 +0,0 @@
1
- /*!
2
- * The buffer module from node.js, for the browser.
3
- *
4
- * @author Feross Aboukhadijeh <http://feross.org>
5
- * @license MIT
6
- */
7
-
8
- /*!
9
- * camera-controls
10
- * https://github.com/yomotsu/camera-controls
11
- * (c) 2017 @yomotsu
12
- * Released under the MIT License.
13
- */
14
-
15
- /*! https://mths.be/punycode v1.3.2 by @mathias */
16
-
17
- /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/babel/babel/blob/main/packages/babel-helpers/LICENSE */
18
-
19
- /**
20
- * @license React
21
- * react-is.production.js
22
- *
23
- * Copyright (c) Meta Platforms, Inc. and affiliates.
24
- *
25
- * This source code is licensed under the MIT license found in the
26
- * LICENSE file in the root directory of this source tree.
27
- */
28
-
29
- /** @license React v16.13.1
30
- * react-is.production.min.js
31
- *
32
- * Copyright (c) Facebook, Inc. and its affiliates.
33
- *
34
- * This source code is licensed under the MIT license found in the
35
- * LICENSE file in the root directory of this source tree.
36
- */
37
-
38
- /** @license React v17.0.2
39
- * react-is.production.min.js
40
- *
41
- * Copyright (c) Facebook, Inc. and its affiliates.
42
- *
43
- * This source code is licensed under the MIT license found in the
44
- * LICENSE file in the root directory of this source tree.
45
- */