kitchen-simulator 5.10.2-react.18 → 5.10.4-react.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/@history.js +2 -0
  2. package/es/AppContext.js +6 -0
  3. package/es/LiteKitchenConfigurator.js +474 -0
  4. package/es/LiteRenderer.js +363 -0
  5. package/es/WorkSpace.js +851 -0
  6. package/es/actions/area-actions.js +14 -0
  7. package/es/actions/export.js +23 -0
  8. package/es/actions/groups-actions.js +89 -0
  9. package/es/actions/holes-actions.js +119 -0
  10. package/es/actions/items-actions.js +316 -0
  11. package/es/actions/lines-actions.js +83 -0
  12. package/es/actions/project-actions.js +298 -0
  13. package/es/actions/scene-actions.js +33 -0
  14. package/es/actions/vertices-actions.js +27 -0
  15. package/es/actions/viewer2d-actions.js +58 -0
  16. package/es/actions/viewer3d-actions.js +23 -0
  17. package/es/assets/brown_photostudio_02_1k.hdr +0 -0
  18. package/es/assets/fonts/Rene Bieder Milliard Black Italic.woff +0 -0
  19. package/es/assets/fonts/Rene Bieder Milliard Black.woff +0 -0
  20. package/es/assets/fonts/Rene Bieder Milliard Bold Italic.woff +0 -0
  21. package/es/assets/fonts/Rene Bieder Milliard Bold.woff +0 -0
  22. package/es/assets/fonts/Rene Bieder Milliard Book Italic.woff +0 -0
  23. package/es/assets/fonts/Rene Bieder Milliard Book.woff +0 -0
  24. package/es/assets/fonts/Rene Bieder Milliard ExtraBold Italic.woff +0 -0
  25. package/es/assets/fonts/Rene Bieder Milliard ExtraBold.woff +0 -0
  26. package/es/assets/fonts/Rene Bieder Milliard ExtraLight Italic.woff +0 -0
  27. package/es/assets/fonts/Rene Bieder Milliard ExtraLight.woff +0 -0
  28. package/es/assets/fonts/Rene Bieder Milliard Hairline Italic.woff +0 -0
  29. package/es/assets/fonts/Rene Bieder Milliard Hairline.woff +0 -0
  30. package/es/assets/fonts/Rene Bieder Milliard Heavy Italic.woff +0 -0
  31. package/es/assets/fonts/Rene Bieder Milliard Heavy.woff +0 -0
  32. package/es/assets/fonts/Rene Bieder Milliard Light Italic.woff +0 -0
  33. package/es/assets/fonts/Rene Bieder Milliard Light.woff +0 -0
  34. package/es/assets/fonts/Rene Bieder Milliard Medium Italic.woff +0 -0
  35. package/es/assets/fonts/Rene Bieder Milliard Medium.woff +0 -0
  36. package/es/assets/fonts/Rene Bieder Milliard SemiBold Italic.woff +0 -0
  37. package/es/assets/fonts/Rene Bieder Milliard SemiBold.woff +0 -0
  38. package/es/assets/fonts/Rene Bieder Milliard Thin Italic.woff +0 -0
  39. package/es/assets/fonts/Rene Bieder Milliard Thin.woff +0 -0
  40. package/es/assets/fonts/style.css +177 -0
  41. package/es/assets/gltf/door_closet.bin +0 -0
  42. package/es/assets/gltf/door_closet.fbx +0 -0
  43. package/es/assets/gltf/door_closet.gltf +1 -0
  44. package/es/assets/gltf/door_exterior.bin +0 -0
  45. package/es/assets/gltf/door_exterior.fbx +0 -0
  46. package/es/assets/gltf/door_exterior.gltf +1 -0
  47. package/es/assets/gltf/door_interior.bin +0 -0
  48. package/es/assets/gltf/door_interior.fbx +0 -0
  49. package/es/assets/gltf/door_interior.gltf +1 -0
  50. package/es/assets/gltf/door_sliding.bin +0 -0
  51. package/es/assets/gltf/door_sliding.fbx +0 -0
  52. package/es/assets/gltf/door_sliding.gltf +1 -0
  53. package/es/assets/gltf/doorway_framed.bin +0 -0
  54. package/es/assets/gltf/doorway_framed.fbx +0 -0
  55. package/es/assets/gltf/doorway_framed.gltf +1 -0
  56. package/es/assets/gltf/window_clear.bin +0 -0
  57. package/es/assets/gltf/window_clear.fbx +0 -0
  58. package/es/assets/gltf/window_clear.gltf +1 -0
  59. package/es/assets/gltf/window_cross.bin +0 -0
  60. package/es/assets/gltf/window_cross.fbx +0 -0
  61. package/es/assets/gltf/window_cross.gltf +1 -0
  62. package/es/assets/gltf/window_double_hung.bin +0 -0
  63. package/es/assets/gltf/window_double_hung.fbx +0 -0
  64. package/es/assets/gltf/window_double_hung.gltf +1 -0
  65. package/es/assets/gltf/window_vertical.bin +0 -0
  66. package/es/assets/gltf/window_vertical.fbx +0 -0
  67. package/es/assets/gltf/window_vertical.gltf +1 -0
  68. package/es/assets/img/TKC_thumbnail.png +0 -0
  69. package/es/assets/img/Toggle.png +0 -0
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  71. package/es/assets/img/loading/loading_1.svg +11 -0
  72. package/es/assets/img/loading_large.gif +0 -0
  73. package/es/assets/img/png/door/closet.png +0 -0
  74. package/es/assets/img/png/door/doorwaysframed.png +0 -0
  75. package/es/assets/img/png/door/doorwaysframeles.png +0 -0
  76. package/es/assets/img/png/door/doorwaysframeless.png +0 -0
  77. package/es/assets/img/png/door/exterior.png +0 -0
  78. package/es/assets/img/png/door/interior.png +0 -0
  79. package/es/assets/img/png/door/sliding.png +0 -0
  80. package/es/assets/img/png/helper/outcome.png +0 -0
  81. package/es/assets/img/png/helper/video_preview_3d.png +0 -0
  82. package/es/assets/img/png/helper/video_preview_start.png +0 -0
  83. package/es/assets/img/project_img.png +0 -0
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  101. package/es/assets/img/svg/2d_delete_object1.svg +33 -0
  102. package/es/assets/img/svg/2d_lock_object.svg +33 -0
  103. package/es/assets/img/svg/3d_item_move.svg +106 -0
  104. package/es/assets/img/svg/3d_item_rotation.svg +76 -0
  105. package/es/assets/img/svg/3d_item_warning_edit.svg +77 -0
  106. package/es/assets/img/svg/3d_item_warning_info.svg +81 -0
  107. package/es/assets/img/svg/accessories.svg +4 -0
  108. package/es/assets/img/svg/angle_icon.svg +39 -0
  109. package/es/assets/img/svg/blank_div.svg +14 -0
  110. package/es/assets/img/svg/bottombar/2d3d_button.svg +3 -0
  111. package/es/assets/img/svg/bottombar/2d3d_button_active.svg +3 -0
  112. package/es/assets/img/svg/bottombar/2d3d_toggle.svg +4 -0
  113. package/es/assets/img/svg/bottombar/2d3d_toggle_active.svg +4 -0
  114. package/es/assets/img/svg/bottombar/arrow-down.svg +3 -0
  115. package/es/assets/img/svg/bottombar/arrow-left.svg +3 -0
  116. package/es/assets/img/svg/bottombar/arrow-minus.svg +3 -0
  117. package/es/assets/img/svg/bottombar/arrow-plus.svg +11 -0
  118. package/es/assets/img/svg/bottombar/arrow-right.svg +3 -0
  119. package/es/assets/img/svg/bottombar/arrow-up.svg +3 -0
  120. package/es/assets/img/svg/bottombar/collapse.svg +3 -0
  121. package/es/assets/img/svg/bottombar/elevation-back.svg +6 -0
  122. package/es/assets/img/svg/bottombar/elevation-front.svg +6 -0
  123. package/es/assets/img/svg/bottombar/elevation-left.svg +6 -0
  124. package/es/assets/img/svg/bottombar/elevation-right.svg +7 -0
  125. package/es/assets/img/svg/bottombar/elevation.svg +13 -0
  126. package/es/assets/img/svg/bottombar/expand.svg +3 -0
  127. package/es/assets/img/svg/bottombar/help.svg +72 -0
  128. package/es/assets/img/svg/bottombar/incm_toggle.svg +39 -0
  129. package/es/assets/img/svg/bottombar/pan_1.svg +57 -0
  130. package/es/assets/img/svg/bottombar/pan_2.svg +27 -0
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  134. package/es/assets/img/svg/bottombar/settings.svg +23 -0
  135. package/es/assets/img/svg/bottombar/spin-down.svg +76 -0
  136. package/es/assets/img/svg/bottombar/spin-left.svg +75 -0
  137. package/es/assets/img/svg/bottombar/spin-right.svg +75 -0
  138. package/es/assets/img/svg/bottombar/spin-up.svg +76 -0
  139. package/es/assets/img/svg/bottombar/spin_1.svg +48 -0
  140. package/es/assets/img/svg/bottombar/spin_2.svg +31 -0
  141. package/es/assets/img/svg/bottombar/spin_3.svg +31 -0
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  144. package/es/assets/img/svg/bottombar/zoomin.svg +29 -0
  145. package/es/assets/img/svg/bottombar/zoomout.svg +26 -0
  146. package/es/assets/img/svg/check.svg +10 -0
  147. package/es/assets/img/svg/close.svg +11 -0
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  150. package/es/assets/img/svg/color/Brown.svg +9 -0
  151. package/es/assets/img/svg/color/Cream.svg +3 -0
  152. package/es/assets/img/svg/color/Dark.svg +9 -0
  153. package/es/assets/img/svg/color/Gray.svg +3 -0
  154. package/es/assets/img/svg/color/Green.svg +3 -0
  155. package/es/assets/img/svg/color/Light.svg +9 -0
  156. package/es/assets/img/svg/color/Medium.svg +9 -0
  157. package/es/assets/img/svg/color/Unfinished.svg +9 -0
  158. package/es/assets/img/svg/color/White.svg +3 -0
  159. package/es/assets/img/svg/color/White.svg.bak +3 -0
  160. package/es/assets/img/svg/color/stone2.jpg +0 -0
  161. package/es/assets/img/svg/color/wood2.jpg +0 -0
  162. package/es/assets/img/svg/copy.svg +11 -0
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  166. package/es/assets/img/svg/disclaimer/logo-dots.svg +11 -0
  167. package/es/assets/img/svg/door/Closet.svg +11 -0
  168. package/es/assets/img/svg/door/Exterior.svg +5 -0
  169. package/es/assets/img/svg/door/Framed_dorway.svg +5 -0
  170. package/es/assets/img/svg/door/Frameless_dorway.svg +5 -0
  171. package/es/assets/img/svg/door/Interior.svg +7 -0
  172. package/es/assets/img/svg/door/Sliding.svg +5 -0
  173. package/es/assets/img/svg/doors_closet.svg +47 -0
  174. package/es/assets/img/svg/doors_exterior.svg +25 -0
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  203. package/es/assets/img/svg/headerbar/ruler-measure.svg +11 -0
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@@ -0,0 +1,924 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/esm/createClass";
3
+ import { Map, List, fromJS } from 'immutable';
4
+ import { Layer, Group } from "./export";
5
+ import { IDBroker, NameGenerator } from "../utils/export";
6
+ import { nearestSnap, addLineSegmentSnap } from "../utils/snap";
7
+ import { MODE_IDLE, MODE_IDLE_3D, MODE_DRAWING_HOLE, MODE_DRAWING_HOLE_3D, MODE_DRAGGING_HOLE, MODE_DRAGGING_HOLE_3D } from "../constants";
8
+ import { GeometryUtils } from "../utils/export";
9
+ var Hole = /*#__PURE__*/function () {
10
+ function Hole() {
11
+ _classCallCheck(this, Hole);
12
+ }
13
+ return _createClass(Hole, null, [{
14
+ key: "create",
15
+ value: function create(state, layerID, type, lineID, offset, properties, holeX, holeY) {
16
+ var holeID = IDBroker.acquireID();
17
+ var hole = state.catalog.factoryElement(type, {
18
+ id: holeID,
19
+ url: state.catalog.getIn(['elements', type, 'info', 'url']),
20
+ type: type,
21
+ offset: offset,
22
+ line: lineID,
23
+ x: holeX,
24
+ y: holeY
25
+ }, properties);
26
+ state = state.setIn(['scene', 'layers', layerID, 'holes', holeID], hole);
27
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', lineID, 'holes'], function (holes) {
28
+ return holes.push(holeID);
29
+ });
30
+ // get vertex order/////
31
+ var element = state.scene.layers.getIn([layerID, 'lines', lineID]);
32
+ var layer = state.getIn(['scene', 'layers', layerID]);
33
+ var vetName0 = element.vertices.get(0);
34
+ var vetName1 = element.vertices.get(1);
35
+ var verticesArray = [];
36
+ layer.areas.forEach(function (data) {
37
+ verticesArray.push(data.vertices.toJS());
38
+ });
39
+ for (var i = 0; i < verticesArray.length; i++) {
40
+ var vertices = verticesArray[i];
41
+ if (vertices.includes(vetName0) && vertices.includes(vetName1)) {
42
+ var index0 = vertices.indexOf(vetName0);
43
+ var index1 = vertices.indexOf(vetName1);
44
+ // if vertex order chanege//
45
+ if (index1 + 1 == index0) {
46
+ return {
47
+ updatedState: state,
48
+ hole: hole
49
+ };
50
+ }
51
+ if (index0 == 0 && index1 == vertices.length - 1) {
52
+ return {
53
+ updatedState: state,
54
+ hole: hole
55
+ };
56
+ }
57
+ // ////////////////////////
58
+ }
59
+ }
60
+ // ///////////////////////////
61
+ properties = hole.properties.toJS();
62
+ if (properties.hasOwnProperty('flip_orizzontal')) {
63
+ properties['flip_orizzontal'] = true;
64
+ }
65
+ if (properties.hasOwnProperty('flip_horizontal')) {
66
+ properties['flip_horizontal'] = true;
67
+ }
68
+ state = this.setJsProperties(state, layerID, holeID, properties).updatedState;
69
+ return {
70
+ updatedState: state,
71
+ hole: hole
72
+ };
73
+ }
74
+ }, {
75
+ key: "select",
76
+ value: function select(state, layerID, holeID) {
77
+ state = Layer.select(state, layerID).updatedState;
78
+ state = Layer.selectElement(state, layerID, 'holes', holeID).updatedState;
79
+ return {
80
+ updatedState: state
81
+ };
82
+ }
83
+ }, {
84
+ key: "remove",
85
+ value: function remove(state, layerID, holeID) {
86
+ var hole = state.getIn(['scene', 'layers', layerID, 'holes', holeID]);
87
+ state = this.unselect(state, layerID, holeID).updatedState;
88
+ state = Layer.removeElement(state, layerID, 'holes', holeID).updatedState;
89
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
90
+ var index = holes.findIndex(function (ID) {
91
+ return holeID === ID;
92
+ });
93
+ return index !== -1 ? holes.remove(index) : holes;
94
+ });
95
+ state.getIn(['scene', 'groups']).forEach(function (group) {
96
+ return state = Group.removeElement(state, group.id, layerID, 'holes', holeID).updatedState;
97
+ });
98
+ return {
99
+ updatedState: state
100
+ };
101
+ }
102
+ }, {
103
+ key: "unselect",
104
+ value: function unselect(state, layerID, holeID) {
105
+ state = Layer.unselect(state, layerID, 'holes', holeID).updatedState;
106
+ return {
107
+ updatedState: state
108
+ };
109
+ }
110
+ }, {
111
+ key: "selectToolDrawingHole",
112
+ value: function selectToolDrawingHole(state, sceneComponentType) {
113
+ var snapElements = new List().withMutations(function (snapElements) {
114
+ var _state$getIn = state.getIn(['scene', 'layers', state.scene.selectedLayer]),
115
+ lines = _state$getIn.lines,
116
+ vertices = _state$getIn.vertices;
117
+ lines.forEach(function (line) {
118
+ var _vertices$get = vertices.get(line.vertices.get(0)),
119
+ x1 = _vertices$get.x,
120
+ y1 = _vertices$get.y;
121
+ var _vertices$get2 = vertices.get(line.vertices.get(1)),
122
+ x2 = _vertices$get2.x,
123
+ y2 = _vertices$get2.y;
124
+ addLineSegmentSnap(snapElements, x1, y1, x2, y2, 20, 1, line.id);
125
+ });
126
+ });
127
+ state = state.merge({
128
+ mode: MODE_DRAWING_HOLE,
129
+ snapElements: snapElements,
130
+ drawingSupport: Map({
131
+ type: sceneComponentType
132
+ })
133
+ });
134
+ return {
135
+ updatedState: state
136
+ };
137
+ }
138
+ }, {
139
+ key: "selectToolDrawingHole3D",
140
+ value: function selectToolDrawingHole3D(state, sceneComponentType) {
141
+ var snapElements = new List().withMutations(function (snapElements) {
142
+ var _state$getIn2 = state.getIn(['scene', 'layers', state.scene.selectedLayer]),
143
+ lines = _state$getIn2.lines,
144
+ vertices = _state$getIn2.vertices;
145
+ lines.forEach(function (line) {
146
+ var _vertices$get3 = vertices.get(line.vertices.get(0)),
147
+ x1 = _vertices$get3.x,
148
+ y1 = _vertices$get3.y;
149
+ var _vertices$get4 = vertices.get(line.vertices.get(1)),
150
+ x2 = _vertices$get4.x,
151
+ y2 = _vertices$get4.y;
152
+ addLineSegmentSnap(snapElements, x1, y1, x2, y2, 20, 1, line.id);
153
+ });
154
+ });
155
+ state = state.merge({
156
+ mode: MODE_DRAWING_HOLE_3D,
157
+ snapElements: snapElements,
158
+ drawingSupport: Map({
159
+ type: sceneComponentType
160
+ })
161
+ });
162
+ state = state.mergeIn(['scene', 'loadFlag'], false);
163
+ return {
164
+ updatedState: state
165
+ };
166
+ }
167
+ }, {
168
+ key: "updateDrawingHole",
169
+ value: function updateDrawingHole(state, layerID, x, y) {
170
+ var catalog = state.catalog;
171
+ //calculate snap and overwrite coords if needed
172
+ //force snap to segment
173
+ var snap = nearestSnap(state.snapElements, x, y, state.snapMask.merge({
174
+ SNAP_SEGMENT: true
175
+ }));
176
+ if (snap) {
177
+ var _snap$point = snap.point;
178
+ x = _snap$point.x;
179
+ y = _snap$point.y;
180
+ }
181
+ var selectedHole = state.getIn(['scene', 'layers', layerID, 'selected', 'holes']).first();
182
+ if (snap) {
183
+ var lineID = snap.snap.related.get(0);
184
+ var vertices = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'vertices']);
185
+ var _state$getIn3 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(0)]),
186
+ x1 = _state$getIn3.x,
187
+ y1 = _state$getIn3.y;
188
+ var _state$getIn4 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(1)]),
189
+ x2 = _state$getIn4.x,
190
+ y2 = _state$getIn4.y;
191
+
192
+ // // I need min and max vertices on this line segment
193
+ var minVertex = GeometryUtils.minVertex({
194
+ x: x1,
195
+ y: y1
196
+ }, {
197
+ x: x2,
198
+ y: y2
199
+ });
200
+ var maxVertex = GeometryUtils.maxVertex({
201
+ x: x1,
202
+ y: y1
203
+ }, {
204
+ x: x2,
205
+ y: y2
206
+ });
207
+ var width = catalog.factoryElement(state.drawingSupport.get('type')).properties.getIn(['width', 'length']);
208
+
209
+ // // Now I need min and max possible coordinates for the hole on the line. They depend on the width of the hole
210
+ var lineLength = GeometryUtils.pointsDistance(x1, y1, x2, y2);
211
+ var alpha = GeometryUtils.absAngleBetweenTwoPoints(x1, y1, x2, y2);
212
+ var cosAlpha = GeometryUtils.cosWithThreshold(Math.abs(alpha), 0.0000001);
213
+ var sinAlpha = GeometryUtils.sinWithThreshold(Math.abs(alpha), 0.0000001);
214
+ var minLeftVertexHole = {
215
+ x: minVertex.x + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
216
+ y: minVertex.y + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
217
+ };
218
+ var maxRightVertexHole = {
219
+ x: minVertex.x + lineLength * cosAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
220
+ y: minVertex.y + lineLength * sinAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
221
+ };
222
+ var offset;
223
+ if (x < minLeftVertexHole.x) {
224
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
225
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
226
+ } else {
227
+ if (x > maxRightVertexHole.x) {
228
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
229
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
230
+ } else if (x === minLeftVertexHole.x && x === maxRightVertexHole.x) {
231
+ if (y < minLeftVertexHole.y) {
232
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
233
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
234
+ } else if (y > maxRightVertexHole.y) {
235
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
236
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
237
+ } else {
238
+ offset = GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
239
+ }
240
+ } else {
241
+ offset = GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
242
+ // offset =
243
+ // minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
244
+ }
245
+ }
246
+ if (this.checkHoleCollide(state.getIn(['scene', 'layers', layerID]), lineID, selectedHole, x, y, width)) {
247
+ return {
248
+ updatedState: state
249
+ };
250
+ }
251
+
252
+ //if hole does exist, update
253
+ if (state.getIn(['drawingSupport', 'currentID'])) {
254
+ var hole = state.getIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])]);
255
+ hole = hole.merge({
256
+ offset: offset,
257
+ line: lineID,
258
+ x: x,
259
+ y: y,
260
+ rotation: alpha
261
+ });
262
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])], hole);
263
+ //remove from old line ( if present )
264
+ var index = state.getIn(['scene', 'layers', layerID, 'lines']).findEntry(function (line) {
265
+ return line.id !== lineID && line.get('holes').contains(state.getIn(['drawingSupport', 'currentID']));
266
+ });
267
+ if (index) {
268
+ var removed = index[1].get('holes').filter(function (hl) {
269
+ return hl !== state.getIn(['drawingSupport', 'currentID']);
270
+ });
271
+ state = state.setIn(['scene', 'layers', layerID, 'lines', index[0], 'holes'], removed);
272
+ }
273
+
274
+ // //add to line
275
+ var line_holes = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'holes']);
276
+ if (!line_holes.contains(state.getIn(['drawingSupport', 'currentID']))) {
277
+ state = state.setIn(['scene', 'layers', layerID, 'lines', lineID, 'holes'], line_holes.push(state.getIn(['drawingSupport', 'currentID'])));
278
+ }
279
+ // get vertex order/////
280
+ var element = state.scene.layers.getIn([layerID, 'lines', lineID]);
281
+ var layer = state.getIn(['scene', 'layers', layerID]);
282
+ var vetName0 = element.vertices.get(0);
283
+ var vetName1 = element.vertices.get(1);
284
+ var verticesArray = [];
285
+ layer.areas.forEach(function (data) {
286
+ verticesArray.push(data.vertices.toJS());
287
+ });
288
+ for (var i = 0; i < verticesArray.length; i++) {
289
+ var _vertices = verticesArray[i];
290
+ if (_vertices.includes(vetName0) && _vertices.includes(vetName1)) {
291
+ var index0 = _vertices.indexOf(vetName0);
292
+ var index1 = _vertices.indexOf(vetName1);
293
+ // if vertex order chanege//
294
+ if (index1 + 1 == index0) {
295
+ if (hole != undefined) {
296
+ var properties = hole.properties.toJS();
297
+ if (properties.hasOwnProperty('flip_orizzontal')) {
298
+ properties['flip_orizzontal'] = false;
299
+ }
300
+ if (properties.hasOwnProperty('flip_horizontal')) {
301
+ properties['flip_horizontal'] = false;
302
+ }
303
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), properties).updatedState;
304
+ }
305
+ return {
306
+ updatedState: state
307
+ };
308
+ }
309
+ if (index0 == 0 && index1 == _vertices.length - 1) {
310
+ if (hole != undefined) {
311
+ var _properties = hole.properties.toJS();
312
+ if (_properties.hasOwnProperty('flip_orizzontal')) {
313
+ _properties['flip_orizzontal'] = false;
314
+ }
315
+ if (_properties.hasOwnProperty('flip_horizontal')) {
316
+ _properties['flip_horizontal'] = false;
317
+ }
318
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties).updatedState;
319
+ }
320
+ return {
321
+ updatedState: state
322
+ };
323
+ }
324
+ // ////////////////////////
325
+ }
326
+ }
327
+ // ///////////////////////////
328
+ if (hole != undefined) {
329
+ var _properties2 = hole.properties.toJS();
330
+ if (_properties2.hasOwnProperty('flip_orizzontal')) {
331
+ _properties2['flip_orizzontal'] = true;
332
+ }
333
+ if (_properties2.hasOwnProperty('flip_horizontal')) {
334
+ _properties2['flip_horizontal'] = true;
335
+ }
336
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties2).updatedState;
337
+ }
338
+ } else {
339
+ //if hole does not exist, create
340
+ var _this$create = this.create(state, layerID, state.drawingSupport.get('type'), lineID, offset),
341
+ stateH = _this$create.updatedState,
342
+ _hole = _this$create.hole;
343
+ state = Hole.select(stateH, layerID, _hole.id).updatedState;
344
+ state = state.setIn(['drawingSupport', 'currentID'], _hole.id);
345
+ }
346
+ }
347
+ //i've lost the snap while trying to drop the hole
348
+ else if (false && selectedHole) {
349
+ //think if enable
350
+ state = Hole.remove(state, layerID, selectedHole).updatedState;
351
+ }
352
+ return {
353
+ updatedState: state
354
+ };
355
+ }
356
+ }, {
357
+ key: "updateDrawingHole3D",
358
+ value: function updateDrawingHole3D(state, layerID, x, y) {
359
+ var catalog = state.catalog;
360
+ //calculate snap and overwrite coords if needed
361
+ //force snap to segment
362
+ var snap = nearestSnap(state.snapElements, x, y, state.snapMask.merge({
363
+ SNAP_SEGMENT: true
364
+ }));
365
+ if (snap) {
366
+ var _snap$point2 = snap.point;
367
+ x = _snap$point2.x;
368
+ y = _snap$point2.y;
369
+ }
370
+ var selectedHole = state.getIn(['scene', 'layers', layerID, 'selected', 'holes']).first();
371
+ if (snap) {
372
+ var lineID = snap.snap.related.get(0);
373
+ var vertices = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'vertices']);
374
+ var _state$getIn5 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(0)]),
375
+ x1 = _state$getIn5.x,
376
+ y1 = _state$getIn5.y;
377
+ var _state$getIn6 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(1)]),
378
+ x2 = _state$getIn6.x,
379
+ y2 = _state$getIn6.y;
380
+
381
+ // // I need min and max vertices on this line segment
382
+ var minVertex = GeometryUtils.minVertex({
383
+ x: x1,
384
+ y: y1
385
+ }, {
386
+ x: x2,
387
+ y: y2
388
+ });
389
+ var maxVertex = GeometryUtils.maxVertex({
390
+ x: x1,
391
+ y: y1
392
+ }, {
393
+ x: x2,
394
+ y: y2
395
+ });
396
+ var width = catalog.factoryElement(state.drawingSupport.get('type')).properties.getIn(['width', 'length']);
397
+
398
+ // // Now I need min and max possible coordinates for the hole on the line. They depend on the width of the hole
399
+ var lineLength = GeometryUtils.pointsDistance(x1, y1, x2, y2);
400
+ var alpha = GeometryUtils.absAngleBetweenTwoPoints(x1, y1, x2, y2);
401
+ var cosAlpha = GeometryUtils.cosWithThreshold(Math.abs(alpha), 0.0000001);
402
+ var sinAlpha = GeometryUtils.sinWithThreshold(Math.abs(alpha), 0.0000001);
403
+ var minLeftVertexHole = {
404
+ x: minVertex.x + (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * cosAlpha,
405
+ y: minVertex.y + (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * sinAlpha
406
+ };
407
+ var maxRightVertexHole = {
408
+ x: minVertex.x + lineLength * cosAlpha - (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * cosAlpha,
409
+ y: minVertex.y + lineLength * sinAlpha - (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * sinAlpha
410
+ };
411
+ var offset;
412
+ if (x < minLeftVertexHole.x) {
413
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
414
+ } else if (x > maxRightVertexHole.x) {
415
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
416
+ } else {
417
+ if (x === minLeftVertexHole.x && x === maxRightVertexHole.x) {
418
+ if (y < minLeftVertexHole.y) {
419
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
420
+ /*
421
+ offset =
422
+ minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
423
+ */
424
+ } else if (y > maxRightVertexHole.y) {
425
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
426
+ /*
427
+ offset =
428
+ minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
429
+ */
430
+ } else {
431
+ offset = GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
432
+ }
433
+ } else {
434
+ offset = GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
435
+ }
436
+ }
437
+ if (this.checkHoleCollide(state.getIn(['scene', 'layers', layerID]), lineID, selectedHole, x, y, width)) {
438
+ return {
439
+ updatedState: state
440
+ };
441
+ }
442
+
443
+ //if hole does exist, update
444
+ if (state.getIn(['drawingSupport', 'currentID'])) {
445
+ var hole = state.getIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])]);
446
+ hole = hole.merge({
447
+ offset: offset,
448
+ line: lineID,
449
+ x: x,
450
+ y: y,
451
+ rotation: alpha
452
+ });
453
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])], hole);
454
+
455
+ //remove from old line ( if present )
456
+ var index = state.getIn(['scene', 'layers', layerID, 'lines']).findEntry(function (line) {
457
+ return line.id !== lineID && line.get('holes').contains(state.getIn(['drawingSupport', 'currentID']));
458
+ });
459
+ if (index && state.mode !== 'MODE_DRAWING_HOLE_3D') {
460
+ var removed = index[1].get('holes').filter(function (hl) {
461
+ return hl !== state.getIn(['drawingSupport', 'currentID']);
462
+ });
463
+ state = state.setIn(['scene', 'layers', layerID, 'lines', index[0], 'holes'], removed);
464
+ }
465
+
466
+ //add to line
467
+ var line_holes = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'holes']);
468
+ if (!line_holes.contains(state.getIn(['drawingSupport', 'currentID'])) && state.mode !== 'MODE_DRAWING_HOLE_3D') {
469
+ state = state.setIn(['scene', 'layers', layerID, 'lines', lineID, 'holes'], line_holes.push(state.getIn(['drawingSupport', 'currentID'])));
470
+ }
471
+
472
+ // get vertex order/////
473
+ var element = state.scene.layers.getIn([layerID, 'lines', lineID]);
474
+ var layer = state.getIn(['scene', 'layers', layerID]);
475
+ var vetName0 = element.vertices.get(0);
476
+ var vetName1 = element.vertices.get(1);
477
+ var verticesArray = [];
478
+ layer.areas.forEach(function (data) {
479
+ verticesArray.push(data.vertices.toJS());
480
+ });
481
+ for (var i = 0; i < verticesArray.length; i++) {
482
+ var _vertices2 = verticesArray[i];
483
+ if (_vertices2.includes(vetName0) && _vertices2.includes(vetName1)) {
484
+ var index0 = _vertices2.indexOf(vetName0);
485
+ var index1 = _vertices2.indexOf(vetName1);
486
+ // if vertex order chanege//
487
+ if (index1 + 1 == index0) {
488
+ if (hole != undefined) {
489
+ var properties = hole.properties.toJS();
490
+ if (properties.hasOwnProperty('flip_orizzontal')) {
491
+ properties['flip_orizzontal'] = false;
492
+ }
493
+ if (properties.hasOwnProperty('flip_horizontal')) {
494
+ properties['flip_horizontal'] = false;
495
+ }
496
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), properties).updatedState;
497
+ if (state.mode === 'MODE_DRAWING_HOLE_3D') {
498
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], false);
499
+ } else {
500
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], true);
501
+ }
502
+ }
503
+ return {
504
+ updatedState: state
505
+ };
506
+ }
507
+ if (index0 == 0 && index1 == _vertices2.length - 1) {
508
+ if (hole != undefined) {
509
+ var _properties3 = hole.properties.toJS();
510
+ if (_properties3.hasOwnProperty('flip_orizzontal')) {
511
+ _properties3['flip_orizzontal'] = false;
512
+ }
513
+ if (_properties3.hasOwnProperty('flip_horizontal')) {
514
+ _properties3['flip_horizontal'] = false;
515
+ }
516
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties3).updatedState;
517
+ if (state.mode === 'MODE_DRAWING_HOLE_3D') {
518
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], false);
519
+ } else {
520
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], true);
521
+ }
522
+ }
523
+ return {
524
+ updatedState: state
525
+ };
526
+ }
527
+ // ////////////////////////
528
+ }
529
+ }
530
+ // ///////////////////////////
531
+ if (hole != undefined) {
532
+ var _properties4 = hole.properties.toJS();
533
+ if (_properties4.hasOwnProperty('flip_orizzontal')) {
534
+ _properties4['flip_orizzontal'] = true;
535
+ }
536
+ if (_properties4.hasOwnProperty('flip_horizontal')) {
537
+ _properties4['flip_horizontal'] = true;
538
+ }
539
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties4).updatedState;
540
+ if (state.mode === 'MODE_DRAWING_HOLE_3D') {
541
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], false);
542
+ } else {
543
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], true);
544
+ }
545
+ }
546
+ } else {
547
+ //if hole does not exist, create
548
+ var _this$create2 = this.create(state, layerID, state.drawingSupport.get('type'), lineID, offset),
549
+ stateH = _this$create2.updatedState,
550
+ _hole2 = _this$create2.hole;
551
+ state = Hole.select(stateH, layerID, _hole2.id).updatedState;
552
+ state = state.setIn(['drawingSupport', 'currentID'], _hole2.id);
553
+ }
554
+ }
555
+ if (state.mode !== 'MODE_DRAWING_HOLE_3D') {
556
+ state = state.getIn(['scene', 'layers', layerID, 'holes']).reduce(function (oldReduceState, element) {
557
+ oldReduceState = oldReduceState.setIn(['scene', 'layers', layerID, 'holes', element.id, 'visible'], true);
558
+ return oldReduceState;
559
+ }, state);
560
+ }
561
+ return {
562
+ updatedState: state
563
+ };
564
+ }
565
+ }, {
566
+ key: "endCreatingHole",
567
+ value: function endCreatingHole(state) {
568
+ state = state.merge({
569
+ isOpen: false,
570
+ openedType: 0
571
+ });
572
+ return {
573
+ updatedState: state
574
+ };
575
+ }
576
+ }, {
577
+ key: "updatePopupOpen",
578
+ value: function updatePopupOpen(state, value) {
579
+ state = state.merge({
580
+ openedType: value
581
+ });
582
+ return {
583
+ updatedState: state
584
+ };
585
+ }
586
+ }, {
587
+ key: "endDrawingHole",
588
+ value: function endDrawingHole(state, layerID, x, y) {
589
+ state = this.updateDrawingHole(state, layerID, x, y).updatedState;
590
+ state = Layer.unselectAll(state, layerID).updatedState;
591
+ var popup = state.get('popup');
592
+ state = state.merge({
593
+ drawingSupport: Map({
594
+ type: state.drawingSupport.get('type')
595
+ }),
596
+ isOpen: !popup,
597
+ mode: MODE_IDLE
598
+ });
599
+ state = Layer.unselectAll(state, layerID).updatedState;
600
+ return {
601
+ updatedState: state
602
+ };
603
+ }
604
+ }, {
605
+ key: "endDrawingHole3D",
606
+ value: function endDrawingHole3D(state, layerID, x, y) {
607
+ state = state.merge({
608
+ mode: MODE_IDLE_3D
609
+ });
610
+ state = this.updateDrawingHole3D(state, layerID, x, y).updatedState;
611
+ state = Layer.unselectAll(state, layerID).updatedState;
612
+ var popup = state.get('popup');
613
+ state = state.merge({
614
+ drawingSupport: Map({
615
+ type: state.drawingSupport.get('type')
616
+ }),
617
+ isOpen: !popup,
618
+ mode: MODE_IDLE_3D
619
+ });
620
+ return {
621
+ updatedState: state
622
+ };
623
+ }
624
+ }, {
625
+ key: "beginDraggingHole",
626
+ value: function beginDraggingHole(state, layerID, holeID, x, y) {
627
+ var layer = state.getIn(['scene', 'layers', layerID]);
628
+ var hole = layer.getIn(['holes', holeID]);
629
+ var line = layer.getIn(['lines', hole.line]);
630
+ var v0 = layer.getIn(['vertices', line.vertices.get(0)]);
631
+ var v1 = layer.getIn(['vertices', line.vertices.get(1)]);
632
+ var snapElements = addLineSegmentSnap(List(), v0.x, v0.y, v1.x, v1.y, 9999999, 1, null);
633
+ state = state.merge({
634
+ mode: MODE_DRAGGING_HOLE,
635
+ snapElements: snapElements,
636
+ draggingSupport: Map({
637
+ layerID: layerID,
638
+ holeID: holeID,
639
+ startPointX: x,
640
+ startPointY: y
641
+ })
642
+ });
643
+ return {
644
+ updatedState: state
645
+ };
646
+ }
647
+ }, {
648
+ key: "beginDraggingHole3D",
649
+ value: function beginDraggingHole3D(state, layerID, holeID, x, y) {
650
+ var layer = state.getIn(['scene', 'layers', layerID]);
651
+ var hole = layer.getIn(['holes', holeID]);
652
+ var line = layer.getIn(['lines', hole.line]);
653
+ var v0 = layer.getIn(['vertices', line.vertices.get(0)]);
654
+ var v1 = layer.getIn(['vertices', line.vertices.get(1)]);
655
+ var snapElements = addLineSegmentSnap(List(), v0.x, v0.y, v1.x, v1.y, 9999999, 1, null);
656
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
657
+ var index = holes.findIndex(function (ID) {
658
+ return holeID === ID;
659
+ });
660
+ return index !== -1 ? holes.remove(index) : holes;
661
+ });
662
+ state = state.merge({
663
+ mode: MODE_DRAGGING_HOLE_3D,
664
+ snapElements: snapElements,
665
+ draggingSupport: Map({
666
+ layerID: layerID,
667
+ holeID: holeID,
668
+ startPointX: x,
669
+ startPointY: y
670
+ })
671
+ });
672
+ return {
673
+ updatedState: state
674
+ };
675
+ }
676
+ }, {
677
+ key: "updateDraggingHole",
678
+ value: function updateDraggingHole(state, x, y) {
679
+ //calculate snap and overwrite coords if needed
680
+ //force snap to segment
681
+ var snap = nearestSnap(state.snapElements, x, y, state.snapMask.merge({
682
+ SNAP_SEGMENT: true
683
+ }));
684
+ if (!snap) return state;
685
+ var _state = state,
686
+ draggingSupport = _state.draggingSupport,
687
+ scene = _state.scene;
688
+ var layerID = draggingSupport.get('layerID');
689
+ var holeID = draggingSupport.get('holeID');
690
+ var startPointX = draggingSupport.get('startPointX');
691
+ var startPointY = draggingSupport.get('startPointY');
692
+ var layer = state.getIn(['scene', 'layers', layerID]);
693
+ var hole = layer.getIn(['holes', holeID]);
694
+ var line = layer.getIn(['lines', hole.line]);
695
+ var v0 = layer.getIn(['vertices', line.vertices.get(0)]);
696
+ var v1 = layer.getIn(['vertices', line.vertices.get(1)]);
697
+ // I need min and max vertices on this line segment
698
+ var _snap$point3 = snap.point;
699
+ x = _snap$point3.x;
700
+ y = _snap$point3.y;
701
+ var minVertex = GeometryUtils.minVertex(v0, v1);
702
+ var maxVertex = GeometryUtils.maxVertex(v0, v1);
703
+
704
+ // Now I need min and max possible coordinates for the hole on the line. They depend on the width of the hole
705
+
706
+ var width = hole.properties.get('width').get('length');
707
+ var lineLength = GeometryUtils.pointsDistance(v0.x, v0.y, v1.x, v1.y);
708
+ var alpha = Math.atan2(v1.y - v0.y, Math.abs(v1.x - v0.x));
709
+ var alpha1 = Math.atan2(v1.y - v0.y, v1.x - v0.x);
710
+ var angle_temp;
711
+ if (180 * alpha1 / Math.PI < 0) {
712
+ angle_temp = 180 * alpha1 / Math.PI + 360;
713
+ } else {
714
+ angle_temp = 180 * alpha1 / Math.PI;
715
+ }
716
+ var cosWithThreshold = function cosWithThreshold(alpha) {
717
+ var cos = Math.cos(Math.abs(alpha));
718
+ return cos < 0.0000001 ? 0 : cos;
719
+ };
720
+ var sinWithThreshold = function sinWithThreshold(alpha) {
721
+ var sin = Math.sin(Math.abs(alpha));
722
+ return sin < 0.0000001 ? 0 : sin;
723
+ };
724
+ var cosAlpha = cosWithThreshold(Math.abs(alpha));
725
+ var sinAlpha = sinWithThreshold(Math.abs(alpha));
726
+ var minLeftVertexHole = {
727
+ x: minVertex.x + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
728
+ y: minVertex.y + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
729
+ };
730
+ var maxRightVertexHole = {
731
+ x: minVertex.x + lineLength * cosAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
732
+ y: minVertex.y + lineLength * sinAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
733
+ };
734
+ // Now I need to verify if the snap vertex (with coordinates x and y) is on the line segment
735
+
736
+ var offset;
737
+ if (x < minLeftVertexHole.x) {
738
+ // Snap point is previous the the line
739
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
740
+ offset = minVertex === v0 ? offset : 1 - offset;
741
+ } else {
742
+ // Snap point is after the line or on the line
743
+ if (x > maxRightVertexHole.x) {
744
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
745
+ offset = minVertex === v0 ? offset : 1 - offset;
746
+ } else if (x === minLeftVertexHole.x && x === maxRightVertexHole.x) {
747
+ // I am on a vertical line, I need to check y coordinates
748
+ if (y < minLeftVertexHole.y) {
749
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
750
+ offset = minVertex === v0 ? offset : 1 - offset;
751
+ } else if (y > maxRightVertexHole.y) {
752
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
753
+ offset = minVertex === v0 ? offset : 1 - offset;
754
+ } else {
755
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, x, y);
756
+ offset = minVertex === v0 ? offset : 1 - offset;
757
+ }
758
+ } else {
759
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, x, y);
760
+ if (angle_temp > 90 && angle_temp < 270) {
761
+ offset = 1 - offset;
762
+ }
763
+ }
764
+ }
765
+ if (this.checkHoleCollide(layer, hole.line, holeID, x, y, width)) {
766
+ return {
767
+ updatedState: state
768
+ };
769
+ }
770
+ hole = hole.set('offset', offset);
771
+ hole = hole.merge({
772
+ x: x,
773
+ y: y,
774
+ rotation: alpha
775
+ });
776
+ state = state.merge({
777
+ scene: scene.mergeIn(['layers', layerID, 'holes', holeID], hole)
778
+ });
779
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
780
+ var index = holes.findIndex(function (ID) {
781
+ return holeID === ID;
782
+ });
783
+ return index === -1 ? holes.push(holeID) : holes;
784
+ });
785
+ return {
786
+ updatedState: state
787
+ };
788
+ }
789
+ }, {
790
+ key: "updateDraggingHoleChanged",
791
+ value: function updateDraggingHoleChanged(state, x, y, layerID, holeID) {
792
+ var _state2 = state,
793
+ scene = _state2.scene;
794
+ var hole = scene.getIn(['layers', layerID, 'holes', holeID]);
795
+ hole = hole.merge({
796
+ x: x,
797
+ y: y
798
+ });
799
+ state = state.merge({
800
+ scene: scene.mergeIn(['layers', layerID, 'holes', holeID], hole)
801
+ });
802
+ return {
803
+ updatedState: state
804
+ };
805
+ }
806
+ }, {
807
+ key: "updateDraggingHoleRulerChanged",
808
+ value: function updateDraggingHoleRulerChanged(state, width, layerID, holeID) {
809
+ var _state3 = state,
810
+ scene = _state3.scene;
811
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', holeID, 'properties', 'width', 'length'], width);
812
+ return {
813
+ updatedState: state
814
+ };
815
+ }
816
+ }, {
817
+ key: "endDraggingHole3D",
818
+ value: function endDraggingHole3D(state, x, y) {
819
+ if (state === undefined) return;
820
+ state = this.updateDraggingHole(state, x, y).updatedState;
821
+ var _ref = state.draggingSupport !== undefined ? state : null,
822
+ draggingSupport = _ref.draggingSupport;
823
+ if (draggingSupport && draggingSupport.size === 0 && draggingSupport === null) return {
824
+ updatedState: state
825
+ };
826
+ var layerID = draggingSupport.get('layerID');
827
+ var holeID = draggingSupport.get('holeID');
828
+ var layer = state.getIn(['scene', 'layers', layerID]);
829
+ var hole = layer.getIn(['holes', holeID]);
830
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
831
+ var index = holes.findIndex(function (ID) {
832
+ return holeID === ID;
833
+ });
834
+ return index === -1 ? holes.push(holeID) : holes;
835
+ });
836
+ state = state.merge({
837
+ mode: MODE_IDLE_3D,
838
+ draggingSupport: Map({})
839
+ });
840
+ return {
841
+ updatedState: state
842
+ };
843
+ }
844
+ }, {
845
+ key: "checkHoleCollide",
846
+ value: function checkHoleCollide(layer, lineID, selectedHoleID, hx, hy, hw) {
847
+ var line = layer.getIn(['lines', lineID]);
848
+ var holes = line.getIn(['holes']);
849
+ var bCollide = holes.some(function (holeID) {
850
+ if (holeID == selectedHoleID) return false;
851
+ var hole = layer.getIn(['holes', holeID]);
852
+ var dx = hole.get('x') - hx;
853
+ var dy = hole.get('y') - hy;
854
+ var dw = (hole.properties.get('width').get('length') + hw) / 2;
855
+ if (dx * dx + dy * dy < dw * dw) {
856
+ return true;
857
+ }
858
+ });
859
+ return bCollide;
860
+ }
861
+ }, {
862
+ key: "endDraggingHole",
863
+ value: function endDraggingHole(state, x, y) {
864
+ state = this.updateDraggingHole(state, x, y).updatedState;
865
+ state = state.merge({
866
+ mode: MODE_IDLE
867
+ });
868
+ return {
869
+ updatedState: state
870
+ };
871
+ }
872
+ }, {
873
+ key: "setProperties",
874
+ value: function setProperties(state, layerID, holeID, properties) {
875
+ state = state.setIn(['scene', 'layers', layerID, 'holes', holeID, 'properties'], properties);
876
+ return {
877
+ updatedState: state
878
+ };
879
+ }
880
+ }, {
881
+ key: "setJsProperties",
882
+ value: function setJsProperties(state, layerID, holeID, properties) {
883
+ return this.setProperties(state, layerID, holeID, fromJS(properties));
884
+ }
885
+ }, {
886
+ key: "updateProperties",
887
+ value: function updateProperties(state, layerID, holeID, properties) {
888
+ properties.forEach(function (v, k) {
889
+ if (state.hasIn(['scene', 'layers', layerID, 'holes', holeID, 'properties', k])) state = state.mergeIn(['scene', 'layers', layerID, 'holes', holeID, 'properties', k], v);
890
+ });
891
+ return {
892
+ updatedState: state
893
+ };
894
+ }
895
+ }, {
896
+ key: "updateJsProperties",
897
+ value: function updateJsProperties(state, layerID, holeID, properties) {
898
+ return this.updateProperties(state, layerID, holeID, fromJS(properties));
899
+ }
900
+ }, {
901
+ key: "setAttributes",
902
+ value: function setAttributes(state, layerID, holeID, holesAttributes) {
903
+ var hAttr = holesAttributes.toJS();
904
+ var offsetA = hAttr.offsetA,
905
+ offsetB = hAttr.offsetB,
906
+ offset = hAttr.offset;
907
+ delete hAttr['offsetA'];
908
+ delete hAttr['offsetB'];
909
+ delete hAttr['offset'];
910
+ var misc = new Map({
911
+ _unitA: offsetA._unit,
912
+ _unitB: offsetB._unit
913
+ });
914
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', holeID], fromJS(hAttr)).mergeDeepIn(['scene', 'layers', layerID, 'holes', holeID], new Map({
915
+ offset: offset,
916
+ misc: misc
917
+ }));
918
+ return {
919
+ updatedState: state
920
+ };
921
+ }
922
+ }]);
923
+ }();
924
+ export { Hole as default };