kasaframe 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/NOTICE +146 -0
- package/README.md +77 -2
- package/app/package.json +12 -0
- package/app/server/engine.ts +415 -0
- package/app/server/main.ts +205 -0
- package/app/web/env.d.ts +2 -0
- package/app/web/icons.ts +31 -0
- package/app/web/index.html +21 -0
- package/app/web/main.ts +1013 -0
- package/app/web/style.css +430 -0
- package/bin/hooks.mjs +51 -0
- package/bin/kf.mjs +14 -0
- package/docs/AGENTS.md +238 -0
- package/music/README.md +13 -0
- package/package.json +44 -4
- package/packages/adapters/package.json +36 -0
- package/packages/adapters/src/css.ts +11 -0
- package/packages/adapters/src/gsap.ts +26 -0
- package/packages/adapters/src/index.ts +9 -0
- package/packages/adapters/src/lottie.ts +22 -0
- package/packages/adapters/src/media.ts +59 -0
- package/packages/adapters/src/page.ts +229 -0
- package/packages/adapters/src/project.ts +214 -0
- package/packages/adapters/src/react.ts +36 -0
- package/packages/adapters/src/svelte.ts +22 -0
- package/packages/adapters/src/three.ts +18 -0
- package/packages/adapters/src/vue.ts +27 -0
- package/packages/check/package.json +19 -0
- package/packages/check/src/check.ts +273 -0
- package/packages/check/src/cli.ts +70 -0
- package/packages/check/src/image.ts +146 -0
- package/packages/check/src/index.ts +9 -0
- package/packages/check/src/ocr.swift +37 -0
- package/packages/check/src/probe.ts +328 -0
- package/packages/check/src/report.ts +44 -0
- package/packages/check/src/rules/assets.ts +42 -0
- package/packages/check/src/rules/beats.ts +212 -0
- package/packages/check/src/rules/camera.ts +217 -0
- package/packages/check/src/rules/captions.ts +49 -0
- package/packages/check/src/rules/flash.ts +235 -0
- package/packages/check/src/rules/frames.ts +135 -0
- package/packages/check/src/rules/layout.ts +257 -0
- package/packages/check/src/rules/page.ts +87 -0
- package/packages/check/src/rules/runs.ts +20 -0
- package/packages/check/src/rules/text.ts +326 -0
- package/packages/check/src/scan.ts +240 -0
- package/packages/check/src/serve.ts +67 -0
- package/packages/check/src/types.ts +80 -0
- package/packages/check/src/video.ts +137 -0
- package/packages/cli/package.json +29 -0
- package/packages/cli/src/blur.ts +68 -0
- package/packages/cli/src/browser.ts +203 -0
- package/packages/cli/src/command.ts +44 -0
- package/packages/cli/src/commands/app.ts +25 -0
- package/packages/cli/src/commands/beats.ts +36 -0
- package/packages/cli/src/commands/blender.ts +270 -0
- package/packages/cli/src/commands/check.ts +25 -0
- package/packages/cli/src/commands/doctor.ts +22 -0
- package/packages/cli/src/commands/gen.ts +173 -0
- package/packages/cli/src/commands/look.ts +39 -0
- package/packages/cli/src/commands/lyrics.ts +111 -0
- package/packages/cli/src/commands/make.ts +542 -0
- package/packages/cli/src/commands/new.ts +176 -0
- package/packages/cli/src/commands/preview.ts +43 -0
- package/packages/cli/src/commands/render.ts +216 -0
- package/packages/cli/src/commands/setup.ts +63 -0
- package/packages/cli/src/commands/sheet.ts +114 -0
- package/packages/cli/src/commands/skill.ts +43 -0
- package/packages/cli/src/commands/still.ts +40 -0
- package/packages/cli/src/commands/theme.ts +85 -0
- package/packages/cli/src/commands/transitions.ts +40 -0
- package/packages/cli/src/deps.ts +122 -0
- package/packages/cli/src/ffmpeg.ts +81 -0
- package/packages/cli/src/index.ts +8 -0
- package/packages/cli/src/kf.ts +53 -0
- package/packages/cli/src/lock.ts +72 -0
- package/packages/cli/src/out.ts +13 -0
- package/packages/cli/src/serve.ts +124 -0
- package/packages/clock/package.json +14 -0
- package/packages/clock/src/index.ts +25 -0
- package/packages/clock/src/install.ts +351 -0
- package/packages/clock/src/types.ts +45 -0
- package/packages/core/package.json +9 -0
- package/packages/core/src/beats.ts +283 -0
- package/packages/core/src/ease.ts +87 -0
- package/packages/core/src/frame.ts +99 -0
- package/packages/core/src/index.ts +27 -0
- package/packages/core/src/project.ts +146 -0
- package/packages/core/src/rand.ts +56 -0
- package/packages/core/src/spring.ts +52 -0
- package/packages/core/src/style.ts +100 -0
- package/packages/core/src/time.ts +88 -0
- package/packages/gen/PROVIDERS.md +55 -0
- package/packages/gen/package.json +9 -0
- package/packages/gen/src/generate.ts +204 -0
- package/packages/gen/src/image/og.ts +133 -0
- package/packages/gen/src/index.ts +18 -0
- package/packages/gen/src/keys.ts +60 -0
- package/packages/gen/src/media.ts +150 -0
- package/packages/gen/src/plan.ts +106 -0
- package/packages/gen/src/registry.ts +51 -0
- package/packages/gen/src/seam.ts +103 -0
- package/packages/gen/src/types.ts +86 -0
- package/packages/gen/src/video/fal.ts +140 -0
- package/packages/gen/src/video/h3.ts +107 -0
- package/packages/gen/src/video/http.ts +44 -0
- package/packages/gen/src/video/ltx.ts +60 -0
- package/packages/gen/src/video/minimax.ts +55 -0
- package/packages/gen/src/video/veo.ts +71 -0
- package/packages/jizura/package.json +16 -0
- package/packages/jizura/src/deny.ts +73 -0
- package/packages/jizura/src/index.ts +7 -0
- package/packages/jizura/src/install.ts +226 -0
- package/packages/jizura/src/layer.ts +282 -0
- package/packages/jizura/src/lyrics.ts +81 -0
- package/packages/jizura/src/pin.ts +5 -0
- package/packages/jizura/src/vite.ts +36 -0
- package/packages/motion/README.md +142 -0
- package/packages/motion/package.json +29 -0
- package/packages/motion/src/camera.ts +97 -0
- package/packages/motion/src/captions.ts +479 -0
- package/packages/motion/src/enter.ts +128 -0
- package/packages/motion/src/hangul.ts +129 -0
- package/packages/motion/src/impact.ts +100 -0
- package/packages/motion/src/index.ts +17 -0
- package/packages/motion/src/moves/brushWipe.ts +90 -0
- package/packages/motion/src/moves/cloneArray.ts +111 -0
- package/packages/motion/src/moves/curtains.ts +81 -0
- package/packages/motion/src/moves/echoStack.ts +70 -0
- package/packages/motion/src/moves/fit.ts +34 -0
- package/packages/motion/src/moves/flood.ts +61 -0
- package/packages/motion/src/moves/ghostStack.ts +79 -0
- package/packages/motion/src/moves/gridFloor.ts +100 -0
- package/packages/motion/src/moves/imageSwarm.ts +109 -0
- package/packages/motion/src/moves/index.ts +19 -0
- package/packages/motion/src/moves/irisBlades.ts +113 -0
- package/packages/motion/src/moves/karaokeLine.ts +94 -0
- package/packages/motion/src/moves/ledBoard.ts +94 -0
- package/packages/motion/src/moves/liquidTab.ts +72 -0
- package/packages/motion/src/moves/markerWrite.ts +63 -0
- package/packages/motion/src/moves/morphBox.ts +96 -0
- package/packages/motion/src/moves/neonSign.ts +77 -0
- package/packages/motion/src/moves/panelPop.ts +78 -0
- package/packages/motion/src/moves/paperTear.ts +75 -0
- package/packages/motion/src/moves/path.ts +64 -0
- package/packages/motion/src/moves/pathText.ts +107 -0
- package/packages/motion/src/moves/pointSphere.ts +109 -0
- package/packages/motion/src/moves/ransomLetters.ts +73 -0
- package/packages/motion/src/moves/shapeMorph.ts +143 -0
- package/packages/motion/src/moves/slamWords.ts +89 -0
- package/packages/motion/src/moves/sparkTrail.ts +114 -0
- package/packages/motion/src/moves/speedLines.ts +91 -0
- package/packages/motion/src/moves/splitFlap.ts +147 -0
- package/packages/motion/src/moves/stepWords.ts +117 -0
- package/packages/motion/src/moves/strikeOut.ts +98 -0
- package/packages/motion/src/moves/sunburst.ts +58 -0
- package/packages/motion/src/moves/tickerRows.ts +87 -0
- package/packages/motion/src/moves/tokenPicker.ts +114 -0
- package/packages/motion/src/moves/truchet.ts +85 -0
- package/packages/motion/src/moves/wordWall.ts +76 -0
- package/packages/motion/src/moves/worldRoll.ts +31 -0
- package/packages/motion/src/particles.ts +102 -0
- package/packages/motion/src/react/index.tsx +21 -0
- package/packages/motion/src/react/parts.tsx +431 -0
- package/packages/motion/src/react/time.tsx +97 -0
- package/packages/motion/src/text.ts +103 -0
- package/packages/motion/src/transition.ts +82 -0
- package/packages/motion/src/transition3d/cards.ts +65 -0
- package/packages/motion/src/transition3d/chain.ts +84 -0
- package/packages/motion/src/transition3d/dive.ts +181 -0
- package/packages/motion/src/transition3d/fold.ts +110 -0
- package/packages/motion/src/transition3d/gl.ts +219 -0
- package/packages/motion/src/transition3d/index.ts +228 -0
- package/packages/motion/src/transition3d/live.ts +70 -0
- package/packages/motion/src/transition3d/portal.ts +115 -0
- package/packages/motion/src/transition3d/react.tsx +29 -0
- package/packages/motion/src/transition3d/rig.ts +502 -0
- package/packages/motion/src/transition3d/shatter.ts +101 -0
- package/packages/motion/src/transition3d/whip.ts +65 -0
- package/packages/motion/src/transition3d/world.ts +683 -0
- package/packages/motion/src/transition3d/zoomOut.ts +114 -0
- package/packages/motion/src/transitions2d/catalog.ts +127 -0
- package/packages/motion/src/transitions2d/css.d.ts +2 -0
- package/packages/motion/src/transitions2d/cult-ui/LICENSE.md +9 -0
- package/packages/motion/src/transitions2d/cult-ui/RollingNumber.tsx +43 -0
- package/packages/motion/src/transitions2d/gl-transitions/LICENSE +25 -0
- package/packages/motion/src/transitions2d/gl-transitions/shaders.ts +1931 -0
- package/packages/motion/src/transitions2d/index.ts +2 -0
- package/packages/motion/src/transitions2d/kokonutui/LICENSE +21 -0
- package/packages/motion/src/transitions2d/kokonutui/MatrixText.css +16 -0
- package/packages/motion/src/transitions2d/kokonutui/MatrixText.tsx +94 -0
- package/packages/motion/src/transitions2d/magicui/HyperText.css +15 -0
- package/packages/motion/src/transitions2d/magicui/HyperText.tsx +115 -0
- package/packages/motion/src/transitions2d/magicui/LICENSE.md +21 -0
- package/packages/motion/src/transitions2d/magicui/MorphingText.css +25 -0
- package/packages/motion/src/transitions2d/magicui/MorphingText.tsx +130 -0
- package/packages/motion/src/transitions2d/magicui/WordRotate.tsx +42 -0
- package/packages/motion/src/transitions2d/react.ts +13 -0
- package/packages/motion/src/transitions2d/skiper-ui/ClipDiv.css +39 -0
- package/packages/motion/src/transitions2d/skiper-ui/ClipDiv.tsx +32 -0
- package/packages/motion/src/transitions2d/smoothui/LICENSE +21 -0
- package/packages/motion/src/transitions2d/smoothui/SharedAxisY.tsx +50 -0
- package/packages/motion/src/transitions2d/smoothui/TextMorph.tsx +90 -0
- package/packages/motion/src/transitions2d/smoothui/shaders.ts +223 -0
- package/packages/motion/src/transitions2d/unlumen/LICENSE +21 -0
- package/packages/motion/src/transitions2d/unlumen/ScrambleText.tsx +114 -0
- package/packages/motion/src/transitions2d/vengeance-ui/LICENSE +21 -0
- package/packages/motion/src/transitions2d/vengeance-ui/MorphText.css +69 -0
- package/packages/motion/src/transitions2d/vengeance-ui/MorphText.tsx +45 -0
- package/packages/motion/src/type.ts +131 -0
- package/packages/motion/src/ui.ts +172 -0
- package/packages/plan/package.json +15 -0
- package/packages/plan/src/brief.ts +254 -0
- package/packages/plan/src/captions.ts +75 -0
- package/packages/plan/src/detect.ts +93 -0
- package/packages/plan/src/index.ts +23 -0
- package/packages/plan/src/layout.ts +176 -0
- package/packages/plan/src/llm.ts +110 -0
- package/packages/plan/src/look.ts +220 -0
- package/packages/plan/src/plan.ts +125 -0
- package/packages/plan/src/request.ts +55 -0
- package/packages/plan/src/studio.ts +53 -0
- package/packages/plan/src/templates.ts +42 -0
- package/packages/plan/src/themes.ts +48 -0
- package/packages/plan/src/types.ts +106 -0
- package/packages/studio/package.json +12 -0
- package/packages/studio/src/index.ts +1 -0
- package/packages/studio/src/plugin.ts +236 -0
- package/packages/studio/src/ui/main.ts +503 -0
- package/packages/studio/src/ui/studio.css +165 -0
- package/packages/studio/src/ui/timeline.ts +317 -0
- package/packages/themes/kit/THEME-MAKE.md +68 -0
- package/packages/themes/kit/THEME.md +30 -0
- package/packages/themes/kit/briefs/og-intro-15s/brief.json +16 -0
- package/packages/themes/kit/briefs/og-intro-15s/facts.ts +29 -0
- package/packages/themes/kit/briefs/og-intro-15s/logo.svg +12 -0
- package/packages/themes/kit/effects.ts +5 -0
- package/packages/themes/kit/sample/index.html +11 -0
- package/packages/themes/kit/sample/main.ts +9 -0
- package/packages/themes/kit/sample/scenes/scene.ts +15 -0
- package/packages/themes/package.json +16 -0
- package/packages/themes/src/factory.ts +296 -0
- package/packages/themes/src/fx.ts +14 -0
- package/packages/themes/src/index.ts +105 -0
- package/packages/themes/src/stage3d.ts +177 -0
- package/packages/themes/src/types.ts +58 -0
- package/presets/kawaii-pastel.json +94 -0
- package/presets/neutral-dark.json +82 -0
- package/presets/og.json +98 -0
- package/skills/kasaframe/SKILL.md +32 -0
- package/templates/_shared/project/index.html +11 -0
- package/templates/_shared/project/lib/react.ts +22 -0
- package/templates/_shared/project/lib/stage.ts +272 -0
- package/templates/_shared/project/main.ts +9 -0
- package/templates/_shared/scenes/default.ts +18 -0
- package/templates/_shared/scenes/drop.ts +30 -0
- package/templates/_shared/scenes/end.ts +23 -0
- package/templates/_shared/scenes/hook.ts +16 -0
- package/templates/_shared/scenes/seam.ts +41 -0
- package/templates/_shared/scenes/step.ts +40 -0
- package/templates/ad/preview.png +0 -0
- package/templates/ad/template.json +132 -0
- package/templates/demo/preview.png +0 -0
- package/templates/demo/template.json +130 -0
- package/templates/explainer/preview.png +0 -0
- package/templates/explainer/template.json +142 -0
- package/templates/launch/preview.png +0 -0
- package/templates/launch/template.json +130 -0
- package/templates/mv/preview.png +0 -0
- package/templates/mv/scenes/default.ts +95 -0
- package/templates/mv/template.json +176 -0
- package/templates/promo/preview.png +0 -0
- package/templates/promo/template.json +144 -0
- package/templates/shorts/preview.png +0 -0
- package/templates/shorts/scenes/hook.ts +34 -0
- package/templates/shorts/template.json +127 -0
- package/templates/square/preview.png +0 -0
- package/templates/square/template.json +113 -0
- package/themes/debug-hud/THEME.md +39 -0
- package/themes/debug-hud/effects.ts +389 -0
- package/themes/debug-hud/sample/assets/og/logo.svg +12 -0
- package/themes/debug-hud/sample/beats.json +1 -0
- package/themes/debug-hud/sample/index.html +11 -0
- package/themes/debug-hud/sample/kf.json +59 -0
- package/themes/debug-hud/sample/lib/hudkit.ts +49 -0
- package/themes/debug-hud/sample/lib/og.ts +29 -0
- package/themes/debug-hud/sample/main.ts +9 -0
- package/themes/debug-hud/sample/scenes/end.ts +62 -0
- package/themes/debug-hud/sample/scenes/gather.ts +67 -0
- package/themes/debug-hud/sample/scenes/models.ts +70 -0
- package/themes/debug-hud/sample/scenes/price.ts +79 -0
- package/themes/debug-hud/sample/style.json +91 -0
- package/themes/debug-hud/still.png +0 -0
- package/themes/debug-hud/style.json +91 -0
- package/themes/debug-hud/theme.json +68 -0
- package/themes/og-measure/THEME.md +47 -0
- package/themes/og-measure/effects.ts +432 -0
- package/themes/og-measure/sample/assets/brand/og-logo-full.svg +12 -0
- package/themes/og-measure/sample/assets/brand/og-logo.svg +12 -0
- package/themes/og-measure/sample/assets/data/measure.json +353 -0
- package/themes/og-measure/sample/beats.json +1 -0
- package/themes/og-measure/sample/index.html +11 -0
- package/themes/og-measure/sample/kf.json +66 -0
- package/themes/og-measure/sample/lib/data.ts +62 -0
- package/themes/og-measure/sample/main.ts +9 -0
- package/themes/og-measure/sample/measure.ts +78 -0
- package/themes/og-measure/sample/scenes/end.ts +47 -0
- package/themes/og-measure/sample/scenes/gather.ts +51 -0
- package/themes/og-measure/sample/scenes/models.ts +34 -0
- package/themes/og-measure/sample/scenes/one.ts +39 -0
- package/themes/og-measure/sample/scenes/price.ts +56 -0
- package/themes/og-measure/sample/style.json +97 -0
- package/themes/og-measure/still.png +0 -0
- package/themes/og-measure/style.json +97 -0
- package/themes/og-measure/theme.json +79 -0
- package/themes/riso-zine/THEME.md +43 -0
- package/themes/riso-zine/effects.ts +321 -0
- package/themes/riso-zine/sample/assets/og/logo.svg +12 -0
- package/themes/riso-zine/sample/beats.json +1 -0
- package/themes/riso-zine/sample/index.html +11 -0
- package/themes/riso-zine/sample/kf.json +59 -0
- package/themes/riso-zine/sample/lib/og.ts +29 -0
- package/themes/riso-zine/sample/lib/shot.ts +86 -0
- package/themes/riso-zine/sample/lib/zine.ts +42 -0
- package/themes/riso-zine/sample/main.ts +9 -0
- package/themes/riso-zine/sample/scenes/end.ts +61 -0
- package/themes/riso-zine/sample/scenes/gather.ts +62 -0
- package/themes/riso-zine/sample/scenes/models.ts +52 -0
- package/themes/riso-zine/sample/scenes/price.ts +82 -0
- package/themes/riso-zine/sample/style.json +99 -0
- package/themes/riso-zine/still.png +0 -0
- package/themes/riso-zine/style.json +99 -0
- package/themes/riso-zine/theme.json +75 -0
- package/tools/beats/beats.py +372 -0
- package/tools/beats/requirements.txt +3 -0
- package/tools/lyrics/align.py +164 -0
- package/tools/lyrics/requirements.txt +9 -0
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/** dom·video 는 seek 의 그리기 단계 뒤(영상 맞춤·페인트 뒤)에 텍스처를 다시 올려야 한다 */
|
|
38
|
+
live: "dom" | "video" | null;
|
|
39
|
+
/** 받는 중인 그림이 있으면 다 받을 때까지 */
|
|
40
|
+
loaded(): Promise<void> | null;
|
|
41
|
+
/** 흐린 꾸밈용 — 밉맵을 단 같은 그림 */
|
|
42
|
+
soft(): THREE.Texture;
|
|
43
|
+
/** 그리기 함수·살아 있는 DOM 을 t 로 */
|
|
44
|
+
update(t: number): void;
|
|
45
|
+
/** 영상 프레임·DOM 스냅숏을 텍스처로. DOM 은 페인트 이벤트 안에서 불러야 이번 프레임 그림이다 */
|
|
46
|
+
refresh(): void;
|
|
47
|
+
/** 살아 있는 DOM 을 이번 프레임에 스냅숏할지 */
|
|
48
|
+
show(on: boolean): void;
|
|
49
|
+
/** 살아 있는 DOM 화면의 상자(공유 캔버스 자식) */
|
|
50
|
+
box?: HTMLElement;
|
|
51
|
+
dispose(): void;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
let shared: THREE.WebGLRenderer | null = null;
|
|
55
|
+
|
|
56
|
+
// 크롬은 한 페이지에 WebGL 문맥을 16 개쯤만 살려 둔다. 전환이 여럿인 영상에서도 하나를 돌려 쓰고, 그리는 장면으로 캔버스를 옮긴다.
|
|
57
|
+
// 살아 있는 DOM 화면은 이 캔버스의 자식이어야 텍스처로 올릴 수 있다(layoutSubtree).
|
|
58
|
+
export function sharedRenderer(w: number, h: number): THREE.WebGLRenderer {
|
|
59
|
+
if (!shared) {
|
|
60
|
+
shared = new THREE.WebGLRenderer({ antialias: true, stencil: true, preserveDrawingBuffer: true, alpha: false, powerPreference: "high-performance" });
|
|
61
|
+
shared.setPixelRatio(1);
|
|
62
|
+
shared.outputColorSpace = THREE.SRGBColorSpace;
|
|
63
|
+
shared.autoClear = false;
|
|
64
|
+
shared.domElement.dataset.kfTransition3d = "";
|
|
65
|
+
shared.domElement.style.cssText = "position:absolute;inset:0;width:100%;height:100%;display:block";
|
|
66
|
+
if (elementTextures()) (shared.domElement as HTMLCanvasElement & { layoutSubtree: boolean }).layoutSubtree = true;
|
|
67
|
+
}
|
|
68
|
+
const size = shared.getSize(new THREE.Vector2());
|
|
69
|
+
if (size.x !== w || size.y !== h) shared.setSize(w, h, false);
|
|
70
|
+
return shared;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/** HTML-in-Canvas(크롬 --enable-features=CanvasDrawElement) — DOM 을 그대로 WebGL 텍스처로 */
|
|
74
|
+
export function elementTextures(): boolean {
|
|
75
|
+
return typeof (globalThis.WebGL2RenderingContext?.prototype as { texElementImage2D?: unknown } | undefined)?.texElementImage2D === "function" && "requestPaint" in HTMLCanvasElement.prototype;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
type PaintCanvas = HTMLCanvasElement & { requestPaint(): void };
|
|
79
|
+
|
|
80
|
+
/** 다음 렌더링 갱신의 paint 이벤트 안에서 fn — 자식 DOM 스냅숏이 이번 DOM 상태로 찍힌 뒤다. 가상 시계와 무관한 진짜 타이머로 끝을 막는다 */
|
|
81
|
+
export function inPaint(canvas: HTMLCanvasElement, fn: () => void): Promise<void> {
|
|
82
|
+
const realTimeout = (window as { __kfClock?: { real: { setTimeout: typeof setTimeout } } }).__kfClock?.real.setTimeout ?? setTimeout;
|
|
83
|
+
return new Promise((resolve) => {
|
|
84
|
+
let done = false;
|
|
85
|
+
const finish = () => {
|
|
86
|
+
if (done) return;
|
|
87
|
+
done = true;
|
|
88
|
+
canvas.removeEventListener("paint", run);
|
|
89
|
+
fn();
|
|
90
|
+
resolve();
|
|
91
|
+
};
|
|
92
|
+
const run = () => finish();
|
|
93
|
+
canvas.addEventListener("paint", run);
|
|
94
|
+
(canvas as PaintCanvas).requestPaint();
|
|
95
|
+
realTimeout(() => {
|
|
96
|
+
if (!done) console.warn("[kf] 3D 전환: paint 이벤트가 오지 않아 지난 DOM 스냅숏으로 그린다");
|
|
97
|
+
finish();
|
|
98
|
+
}, 3000);
|
|
99
|
+
});
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
// 페이지 ready 는 문서 안 <img> 를 기다린다. 없는 파일을 <img> 로 부르면 404 가 콘솔 오류로 찍혀 검사가 실패로 친다 —
|
|
103
|
+
// 개발 서버는 없는 경로에 index.html 을 200 으로 주므로 content-type 으로 가린다.
|
|
104
|
+
function urlExists(url: string, kind: "image/" | "video/"): boolean {
|
|
105
|
+
if (url.startsWith("data:") || url.startsWith("blob:")) return true;
|
|
106
|
+
const x = new XMLHttpRequest();
|
|
107
|
+
x.open("HEAD", url, false);
|
|
108
|
+
try {
|
|
109
|
+
x.send();
|
|
110
|
+
} catch {
|
|
111
|
+
return false;
|
|
112
|
+
}
|
|
113
|
+
return x.status === 200 && (x.getResponseHeader("content-type") ?? "").startsWith(kind);
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
function setup(tex: THREE.Texture): THREE.Texture {
|
|
117
|
+
// 텍셀을 그대로 내보낸다 — 색 공간을 오가면 경계 프레임이 앞·뒤 장면과 한두 단계 어긋난다
|
|
118
|
+
tex.colorSpace = THREE.NoColorSpace;
|
|
119
|
+
tex.minFilter = THREE.LinearFilter;
|
|
120
|
+
tex.magFilter = THREE.LinearFilter;
|
|
121
|
+
tex.generateMipmaps = false;
|
|
122
|
+
tex.wrapS = tex.wrapT = THREE.ClampToEdgeWrapping;
|
|
123
|
+
return tex;
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
function canvasOf(w: number, h: number): { canvas: HTMLCanvasElement; g: CanvasRenderingContext2D } {
|
|
127
|
+
const canvas = document.createElement("canvas");
|
|
128
|
+
canvas.width = w;
|
|
129
|
+
canvas.height = h;
|
|
130
|
+
return { canvas, g: canvas.getContext("2d")! };
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
export interface ScreenEnv {
|
|
134
|
+
/** 그림·영상 요소를 둘 곳(장면 안) */
|
|
135
|
+
host: HTMLElement;
|
|
136
|
+
w: number;
|
|
137
|
+
h: number;
|
|
138
|
+
renderer: THREE.WebGLRenderer;
|
|
139
|
+
/** 영상 from 기본값 — 이 장면이 시작하는 영상 전체 기준 초 */
|
|
140
|
+
sceneFrom: number;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
const isVideo = (s: unknown): s is VideoSource => !!s && typeof s === "object" && typeof (s as VideoSource).video === "string";
|
|
144
|
+
const isLive = (s: unknown): s is LiveDom => !!s && typeof s === "object" && typeof (s as LiveDom).dom === "function";
|
|
145
|
+
|
|
146
|
+
// 같은 주소의 그림은 전환이 몇 개든 텍스처 하나 — 전환 백여 개가 그림 두 장을 함께 쓰면 GPU 메모리가 기가바이트로 불어난다
|
|
147
|
+
const imageScreens = new Map<string, { screen: Screen; refs: number }>();
|
|
148
|
+
|
|
149
|
+
export function makeScreen(src: Source | undefined, fallback: Painter, env: ScreenEnv): Screen {
|
|
150
|
+
if (isLive(src)) return elementTextures() ? domScreen(src, env) : makeScreen(src.still, fallback, env);
|
|
151
|
+
if (isVideo(src)) return urlExists(src.video, "video/") ? videoScreen(src, env) : makeScreen(undefined, fallback, env);
|
|
152
|
+
if (typeof src === "string" && urlExists(src, "image/")) {
|
|
153
|
+
const key = `${src}|${env.w}x${env.h}`;
|
|
154
|
+
let hit = imageScreens.get(key);
|
|
155
|
+
if (!hit) {
|
|
156
|
+
const screen = stillScreen(src, fallback, env);
|
|
157
|
+
const dispose = screen.dispose;
|
|
158
|
+
hit = { screen: { ...screen, dispose: () => {} }, refs: 0 };
|
|
159
|
+
const entry = hit;
|
|
160
|
+
entry.screen.dispose = () => {
|
|
161
|
+
if (--entry.refs > 0) return;
|
|
162
|
+
imageScreens.delete(key);
|
|
163
|
+
dispose();
|
|
164
|
+
};
|
|
165
|
+
imageScreens.set(key, hit);
|
|
166
|
+
}
|
|
167
|
+
hit.refs++;
|
|
168
|
+
return hit.screen;
|
|
169
|
+
}
|
|
170
|
+
// 없는 그림 주소는 부르지 않는다(대체 화면)
|
|
171
|
+
return stillScreen(typeof src === "string" ? undefined : src, fallback, env);
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
function stillScreen(src: Source | undefined, fallback: Painter, env: ScreenEnv): Screen {
|
|
175
|
+
const { host, w, h } = env;
|
|
176
|
+
let image: TexImageSource | HTMLCanvasElement;
|
|
177
|
+
let painter: Painter | null = null;
|
|
178
|
+
let pending: HTMLImageElement | null = null;
|
|
179
|
+
let live = false;
|
|
180
|
+
let g: CanvasRenderingContext2D | null = null;
|
|
181
|
+
const useFallback = () => {
|
|
182
|
+
const c = canvasOf(w, h);
|
|
183
|
+
painter = fallback;
|
|
184
|
+
g = c.g;
|
|
185
|
+
return c.canvas;
|
|
186
|
+
};
|
|
187
|
+
if (typeof src === "function") {
|
|
188
|
+
const c = canvasOf(w, h);
|
|
189
|
+
painter = src;
|
|
190
|
+
g = c.g;
|
|
191
|
+
image = c.canvas;
|
|
192
|
+
} else if (typeof src === "string") {
|
|
193
|
+
const img = document.createElement("img");
|
|
194
|
+
img.src = src;
|
|
195
|
+
img.decoding = "sync";
|
|
196
|
+
img.style.display = "none";
|
|
197
|
+
host.append(img);
|
|
198
|
+
pending = img;
|
|
199
|
+
image = useFallback();
|
|
200
|
+
} else if (src instanceof HTMLImageElement) {
|
|
201
|
+
pending = src;
|
|
202
|
+
image = useFallback();
|
|
203
|
+
} else if (src instanceof HTMLCanvasElement) {
|
|
204
|
+
image = src;
|
|
205
|
+
live = true;
|
|
206
|
+
} else image = useFallback();
|
|
207
|
+
|
|
208
|
+
const texture = setup(new THREE.Texture(image as HTMLCanvasElement));
|
|
209
|
+
texture.needsUpdate = true;
|
|
210
|
+
let softTex: THREE.Texture | null = null;
|
|
211
|
+
const touch = () => {
|
|
212
|
+
texture.needsUpdate = true;
|
|
213
|
+
if (softTex) {
|
|
214
|
+
softTex.image = texture.image;
|
|
215
|
+
softTex.needsUpdate = true;
|
|
216
|
+
}
|
|
217
|
+
};
|
|
218
|
+
return {
|
|
219
|
+
texture,
|
|
220
|
+
live: null,
|
|
221
|
+
loaded() {
|
|
222
|
+
return pending && !(pending.complete && pending.naturalWidth > 0) ? pending.decode().catch(() => {}) : null;
|
|
223
|
+
},
|
|
224
|
+
soft() {
|
|
225
|
+
if (!softTex) {
|
|
226
|
+
softTex = texture.clone();
|
|
227
|
+
softTex.generateMipmaps = true;
|
|
228
|
+
softTex.minFilter = THREE.LinearMipmapLinearFilter;
|
|
229
|
+
softTex.needsUpdate = true;
|
|
230
|
+
}
|
|
231
|
+
return softTex;
|
|
232
|
+
},
|
|
233
|
+
update(t) {
|
|
234
|
+
if (pending && pending.complete && pending.naturalWidth > 0) {
|
|
235
|
+
texture.image = pending;
|
|
236
|
+
painter = null;
|
|
237
|
+
pending = null;
|
|
238
|
+
touch();
|
|
239
|
+
}
|
|
240
|
+
if (painter && g) {
|
|
241
|
+
g.save();
|
|
242
|
+
g.clearRect(0, 0, w, h);
|
|
243
|
+
painter(g, t, w, h);
|
|
244
|
+
g.restore();
|
|
245
|
+
touch();
|
|
246
|
+
} else if (live) touch();
|
|
247
|
+
},
|
|
248
|
+
refresh() {},
|
|
249
|
+
show() {},
|
|
250
|
+
dispose() {
|
|
251
|
+
texture.dispose();
|
|
252
|
+
softTex?.dispose();
|
|
253
|
+
},
|
|
254
|
+
};
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
function videoScreen(src: VideoSource, env: ScreenEnv): Screen {
|
|
258
|
+
const v = document.createElement("video");
|
|
259
|
+
v.src = src.video;
|
|
260
|
+
v.muted = true;
|
|
261
|
+
v.playsInline = true;
|
|
262
|
+
v.preload = "auto";
|
|
263
|
+
v.loop = !!src.loop;
|
|
264
|
+
v.dataset.kfFrom = String(src.from ?? env.sceneFrom);
|
|
265
|
+
if (src.rate !== undefined) v.dataset.kfRate = String(src.rate);
|
|
266
|
+
// display:none 이면 디코더가 프레임을 안 내놓는 경우가 있어 화면 밖 작은 칸에 둔다
|
|
267
|
+
v.style.cssText = "position:absolute;left:0;top:0;width:2px;height:2px;opacity:0;pointer-events:none";
|
|
268
|
+
env.host.append(v);
|
|
269
|
+
const texture = setup(new THREE.Texture(v as unknown as HTMLCanvasElement));
|
|
270
|
+
return {
|
|
271
|
+
texture,
|
|
272
|
+
live: "video",
|
|
273
|
+
loaded: () => null,
|
|
274
|
+
soft: () => texture,
|
|
275
|
+
update() {},
|
|
276
|
+
refresh() {
|
|
277
|
+
if (v.readyState < 2) return;
|
|
278
|
+
// three 는 <video> 크기를 width·height 속성에서 읽는다(기본 0 이면 텍스처를 0 크기로 잡는다). 화면 배치는 CSS 가 쥔다
|
|
279
|
+
if (v.width !== v.videoWidth) v.width = v.videoWidth;
|
|
280
|
+
if (v.height !== v.videoHeight) v.height = v.videoHeight;
|
|
281
|
+
texture.needsUpdate = true;
|
|
282
|
+
},
|
|
283
|
+
show() {},
|
|
284
|
+
dispose() {
|
|
285
|
+
texture.dispose();
|
|
286
|
+
v.remove();
|
|
287
|
+
},
|
|
288
|
+
};
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
// 살아 있는 DOM 화면들 — 공유 캔버스 자식으로 두고, 이번 프레임에 쓰는 것만 보이게 해 스냅숏 비용을 줄인다
|
|
292
|
+
function domScreen(src: LiveDom, env: ScreenEnv): Screen {
|
|
293
|
+
const { w, h, renderer } = env;
|
|
294
|
+
const canvas = renderer.domElement;
|
|
295
|
+
const box = document.createElement("div");
|
|
296
|
+
box.dataset.kfLive = "";
|
|
297
|
+
box.setAttribute("aria-hidden", "true");
|
|
298
|
+
box.style.cssText = `position:relative;width:${w}px;height:${h}px;overflow:hidden;background:#000;display:none`;
|
|
299
|
+
canvas.append(box);
|
|
300
|
+
const draw = src.dom(box) ?? (() => {});
|
|
301
|
+
const gl = renderer.getContext() as WebGL2RenderingContext & { texElementImage2D(target: number, internalformat: number, el: Element): void };
|
|
302
|
+
const glTex = gl.createTexture()!;
|
|
303
|
+
gl.bindTexture(gl.TEXTURE_2D, glTex);
|
|
304
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 0, 255]));
|
|
305
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
306
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
307
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
308
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
309
|
+
renderer.resetState();
|
|
310
|
+
const texture = new THREE.ExternalTexture(glTex);
|
|
311
|
+
return {
|
|
312
|
+
texture,
|
|
313
|
+
box,
|
|
314
|
+
live: "dom",
|
|
315
|
+
loaded: () => null,
|
|
316
|
+
soft: () => texture,
|
|
317
|
+
update(t) {
|
|
318
|
+
if (box.parentNode !== canvas) canvas.append(box);
|
|
319
|
+
draw(src.time ? src.time(t) : t);
|
|
320
|
+
},
|
|
321
|
+
refresh() {
|
|
322
|
+
if (box.style.display === "none") return;
|
|
323
|
+
gl.bindTexture(gl.TEXTURE_2D, glTex);
|
|
324
|
+
// three 의 그림 텍스처와 같은 방향(위가 v=1)
|
|
325
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
|
|
326
|
+
try {
|
|
327
|
+
gl.texElementImage2D(gl.TEXTURE_2D, gl.RGBA8, box);
|
|
328
|
+
} catch {
|
|
329
|
+
// 아직 첫 스냅숏 전 — 다음 페인트에서 올린다
|
|
330
|
+
}
|
|
331
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
332
|
+
renderer.resetState();
|
|
333
|
+
},
|
|
334
|
+
show(on) {
|
|
335
|
+
const d = on ? "block" : "none";
|
|
336
|
+
if (box.style.display !== d) box.style.display = d;
|
|
337
|
+
},
|
|
338
|
+
dispose() {
|
|
339
|
+
gl.deleteTexture(glTex);
|
|
340
|
+
box.remove();
|
|
341
|
+
},
|
|
342
|
+
};
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
/** 받은 그림이 아직 없을 때(kf still 전) 서는 화면 — 스타일 색으로 앞·뒤를 갈라 그린다 */
|
|
346
|
+
export function placeholder(pal: Palette, side: 0 | 1): Painter {
|
|
347
|
+
return (g, _t, w, h) => {
|
|
348
|
+
const bg = g.createLinearGradient(0, 0, w, h);
|
|
349
|
+
bg.addColorStop(0, side ? pal.deep : pal.bg);
|
|
350
|
+
bg.addColorStop(1, side ? pal.bg : pal.deep);
|
|
351
|
+
g.fillStyle = bg;
|
|
352
|
+
g.fillRect(0, 0, w, h);
|
|
353
|
+
const k = h / 1080;
|
|
354
|
+
g.globalAlpha = 0.9;
|
|
355
|
+
g.fillStyle = pal.accent;
|
|
356
|
+
if (side === 0) {
|
|
357
|
+
g.beginPath();
|
|
358
|
+
g.arc(w * 0.68, h * 0.46, 210 * k, 0, Math.PI * 2);
|
|
359
|
+
g.fill();
|
|
360
|
+
g.globalAlpha = 0.5;
|
|
361
|
+
g.fillStyle = pal.glow;
|
|
362
|
+
g.fillRect(w * 0.14, h * 0.62, w * 0.3, 26 * k);
|
|
363
|
+
g.fillRect(w * 0.14, h * 0.68, w * 0.2, 26 * k);
|
|
364
|
+
} else {
|
|
365
|
+
g.save();
|
|
366
|
+
g.translate(w * 0.32, h * 0.5);
|
|
367
|
+
g.rotate(-0.2);
|
|
368
|
+
g.fillRect(-170 * k, -170 * k, 340 * k, 340 * k);
|
|
369
|
+
g.restore();
|
|
370
|
+
g.globalAlpha = 0.5;
|
|
371
|
+
g.fillStyle = pal.glow;
|
|
372
|
+
g.fillRect(w * 0.56, h * 0.36, w * 0.28, 26 * k);
|
|
373
|
+
g.fillRect(w * 0.56, h * 0.42, w * 0.18, 26 * k);
|
|
374
|
+
}
|
|
375
|
+
g.globalAlpha = 1;
|
|
376
|
+
};
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
// 화면 판 — 녹아 사라지는(dissolve) 칸과 지직거림(glitch). 두 값이 0 이면 텍셀 그대로
|
|
380
|
+
export const SCREEN_FRAG = /* glsl */ `
|
|
381
|
+
uniform sampler2D map;
|
|
382
|
+
uniform float dissolve;
|
|
383
|
+
uniform float glitch;
|
|
384
|
+
uniform float sheen;
|
|
385
|
+
uniform float tick;
|
|
386
|
+
uniform float aspect;
|
|
387
|
+
uniform float seed;
|
|
388
|
+
uniform vec3 edge;
|
|
389
|
+
varying vec2 vUv;
|
|
390
|
+
float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7)) + seed * 17.13) * 43758.5453); }
|
|
391
|
+
void main() {
|
|
392
|
+
vec2 uv = vUv;
|
|
393
|
+
float band = floor(uv.y * 36.0);
|
|
394
|
+
float h = hash(vec2(band, tick));
|
|
395
|
+
if (glitch > 0.0 && h > 1.0 - glitch * 0.3) uv.x += (hash(vec2(tick, band)) - 0.5) * 0.05 * glitch;
|
|
396
|
+
vec3 c = texture2D(map, uv).rgb;
|
|
397
|
+
if (glitch > 0.0) {
|
|
398
|
+
c.r = mix(c.r, texture2D(map, uv + vec2(0.004 * glitch, 0.0)).r, glitch);
|
|
399
|
+
c *= 1.0 - glitch * 0.1 * step(0.5, fract(vUv.y * 240.0));
|
|
400
|
+
}
|
|
401
|
+
vec2 g = vec2(vUv.x * aspect, vUv.y) * 30.0;
|
|
402
|
+
vec2 cell = floor(g);
|
|
403
|
+
vec2 cc = (cell + 0.5) / 30.0 - vec2(aspect * 0.5, 0.5);
|
|
404
|
+
float d = length(cc) / length(vec2(aspect * 0.5, 0.5));
|
|
405
|
+
float th = hash(cell) * 0.45 + d * 0.55;
|
|
406
|
+
float r = dissolve * 1.25 - 0.12;
|
|
407
|
+
if (th < r) discard;
|
|
408
|
+
if (th < r + 0.07) c = mix(c, edge, 0.85);
|
|
409
|
+
c += sheen * smoothstep(0.3, 1.0, 1.0 - abs(vUv.x - vUv.y * 0.6 - 0.1) * 2.5);
|
|
410
|
+
gl_FragColor = vec4(c, 1.0);
|
|
411
|
+
}`;
|
|
412
|
+
|
|
413
|
+
/** 녹아 사라지는 화면 판. dissolve·glitch·sheen 이 0 이면 텍셀 그대로 */
|
|
414
|
+
export function screenMaterial(map: THREE.Texture, edge: string, aspect: number, seed: number): THREE.ShaderMaterial {
|
|
415
|
+
return new THREE.ShaderMaterial({
|
|
416
|
+
vertexShader: /* glsl */ `varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`,
|
|
417
|
+
fragmentShader: SCREEN_FRAG,
|
|
418
|
+
uniforms: {
|
|
419
|
+
map: { value: map },
|
|
420
|
+
dissolve: { value: 0 },
|
|
421
|
+
glitch: { value: 0 },
|
|
422
|
+
sheen: { value: 0 },
|
|
423
|
+
tick: { value: 0 },
|
|
424
|
+
aspect: { value: aspect },
|
|
425
|
+
seed: { value: seed },
|
|
426
|
+
edge: { value: raw(edge) },
|
|
427
|
+
},
|
|
428
|
+
});
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
/** CSS 색을 셰이더에 날것 그대로 — 우리 셰이더는 출력 색 공간 변환을 거치지 않는다 */
|
|
432
|
+
export const raw = (css: string): THREE.Color => new THREE.Color().setStyle(css, THREE.LinearSRGBColorSpace);
|
|
433
|
+
|
|
434
|
+
/** 종류와 상관없이 카메라에 얹는 효과 — 진입점이 프레임마다 정한다. 전환 양 끝에서는 모두 0 이라 경계 프레임이 그대로다 */
|
|
435
|
+
export interface CamFx {
|
|
436
|
+
/** 시선 방향으로 다가가는 거리(착지 넘침) */
|
|
437
|
+
dolly: number;
|
|
438
|
+
/** 화면 평면 흔들림(충격) */
|
|
439
|
+
shake: [number, number];
|
|
440
|
+
/** 더하는 기울기(라디안) */
|
|
441
|
+
roll: number;
|
|
442
|
+
/** 더하는 화각(도) — 음수면 당겨 들어간다(펀치) */
|
|
443
|
+
fov: number;
|
|
444
|
+
/** 조리개 위 자리 — 초점(시선 점)은 그대로 두고 카메라만 옮겨, 하위 프레임 평균이 피사계 심도가 된다 */
|
|
445
|
+
jitter: [number, number];
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
export const NO_FX: CamFx = { dolly: 0, shake: [0, 0], roll: 0, fov: 0, jitter: [0, 0] };
|
|
449
|
+
|
|
450
|
+
export function aim(cam: THREE.PerspectiveCamera, pose: Pose) {
|
|
451
|
+
const fx = (cam.userData.fx as CamFx | undefined) ?? NO_FX;
|
|
452
|
+
cam.position.set(pose.pos[0], pose.pos[1], pose.pos[2]);
|
|
453
|
+
cam.up.set(0, 1, 0);
|
|
454
|
+
cam.lookAt(pose.look[0], pose.look[1], pose.look[2]);
|
|
455
|
+
if (fx.jitter[0] || fx.jitter[1]) {
|
|
456
|
+
cam.translateX(fx.jitter[0]);
|
|
457
|
+
cam.translateY(fx.jitter[1]);
|
|
458
|
+
cam.lookAt(pose.look[0], pose.look[1], pose.look[2]);
|
|
459
|
+
}
|
|
460
|
+
const roll = (pose.roll ?? 0) + fx.roll;
|
|
461
|
+
if (roll) cam.rotateZ(roll);
|
|
462
|
+
if (fx.dolly) cam.translateZ(-fx.dolly);
|
|
463
|
+
if (fx.shake[0] || fx.shake[1]) {
|
|
464
|
+
cam.translateX(fx.shake[0]);
|
|
465
|
+
cam.translateY(fx.shake[1]);
|
|
466
|
+
}
|
|
467
|
+
const fov = FOV + (pose.fov ?? 0) + fx.fov;
|
|
468
|
+
if (cam.fov !== fov) {
|
|
469
|
+
cam.fov = fov;
|
|
470
|
+
cam.updateProjectionMatrix();
|
|
471
|
+
}
|
|
472
|
+
cam.updateMatrixWorld(true);
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
export function camera(aspect: number): THREE.PerspectiveCamera {
|
|
476
|
+
const cam = new THREE.PerspectiveCamera(FOV, aspect, 0.01, 200);
|
|
477
|
+
cam.position.set(0, 0, FIT);
|
|
478
|
+
cam.updateProjectionMatrix();
|
|
479
|
+
return cam;
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
const IMAGE_VERT = /* glsl */ `
|
|
483
|
+
varying vec2 vUv;
|
|
484
|
+
void main() {
|
|
485
|
+
vUv = uv;
|
|
486
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
487
|
+
}`;
|
|
488
|
+
|
|
489
|
+
// 장면 화면 판. 꾸밈 값이 모두 0 이면 텍셀을 그대로 낸다(경계 프레임 = 앞·뒤 장면).
|
|
490
|
+
const IMAGE_FRAG = /* glsl */ `
|
|
491
|
+
uniform sampler2D map;
|
|
492
|
+
uniform vec4 uvRect;
|
|
493
|
+
uniform float opacity;
|
|
494
|
+
uniform float dim;
|
|
495
|
+
uniform float bias;
|
|
496
|
+
uniform vec3 tint;
|
|
497
|
+
uniform float tintAmt;
|
|
498
|
+
uniform vec3 backColor;
|
|
499
|
+
varying vec2 vUv;
|
|
500
|
+
void main() {
|
|
501
|
+
vec2 uv = uvRect.xy + vUv * uvRect.zw;
|
|
502
|
+
vec3 c = texture2D(map, uv, bias).rgb;
|
|
503
|
+
c = mix(c, tint, tintAmt);
|
|
504
|
+
c *= 1.0 - dim;
|
|
505
|
+
if (!gl_FrontFacing) c = mix(c * 0.35, backColor, 0.55);
|
|
506
|
+
gl_FragColor = vec4(c, opacity);
|
|
507
|
+
}`;
|
|
508
|
+
|
|
509
|
+
export type ImageMaterial = THREE.ShaderMaterial & {
|
|
510
|
+
uniforms: {
|
|
511
|
+
map: { value: THREE.Texture };
|
|
512
|
+
uvRect: { value: THREE.Vector4 };
|
|
513
|
+
opacity: { value: number };
|
|
514
|
+
dim: { value: number };
|
|
515
|
+
bias: { value: number };
|
|
516
|
+
tint: { value: THREE.Color };
|
|
517
|
+
tintAmt: { value: number };
|
|
518
|
+
backColor: { value: THREE.Color };
|
|
519
|
+
};
|
|
520
|
+
};
|
|
521
|
+
|
|
522
|
+
export function imageMaterial(map: THREE.Texture, o: { back?: string; double?: boolean } = {}): ImageMaterial {
|
|
523
|
+
return new THREE.ShaderMaterial({
|
|
524
|
+
vertexShader: IMAGE_VERT,
|
|
525
|
+
fragmentShader: IMAGE_FRAG,
|
|
526
|
+
uniforms: {
|
|
527
|
+
map: { value: map },
|
|
528
|
+
uvRect: { value: new THREE.Vector4(0, 0, 1, 1) },
|
|
529
|
+
opacity: { value: 1 },
|
|
530
|
+
dim: { value: 0 },
|
|
531
|
+
bias: { value: 0 },
|
|
532
|
+
tint: { value: new THREE.Color(0, 0, 0) },
|
|
533
|
+
tintAmt: { value: 0 },
|
|
534
|
+
backColor: { value: raw(o.back ?? "#223") },
|
|
535
|
+
},
|
|
536
|
+
transparent: true,
|
|
537
|
+
side: o.double ? THREE.DoubleSide : THREE.FrontSide,
|
|
538
|
+
}) as ImageMaterial;
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
// 둘레 바탕 — 위아래 그러데이션 + 한 점에 모인 빛. 큰 구 안쪽에 칠한다
|
|
542
|
+
const SKY_FRAG = /* glsl */ `
|
|
543
|
+
uniform vec3 top;
|
|
544
|
+
uniform vec3 bottom;
|
|
545
|
+
uniform vec3 glow;
|
|
546
|
+
uniform vec3 glowDir;
|
|
547
|
+
uniform float glowAmt;
|
|
548
|
+
uniform float glowPow;
|
|
549
|
+
varying vec3 vDir;
|
|
550
|
+
void main() {
|
|
551
|
+
vec3 d = normalize(vDir);
|
|
552
|
+
vec3 c = mix(bottom, top, smoothstep(-0.6, 0.8, d.y));
|
|
553
|
+
float g = pow(max(dot(d, normalize(glowDir)), 0.0), glowPow);
|
|
554
|
+
c += glow * g * glowAmt;
|
|
555
|
+
gl_FragColor = vec4(c, 1.0);
|
|
556
|
+
}`;
|
|
557
|
+
|
|
558
|
+
const SKY_VERT = /* glsl */ `
|
|
559
|
+
varying vec3 vDir;
|
|
560
|
+
void main() {
|
|
561
|
+
vDir = position;
|
|
562
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
563
|
+
}`;
|
|
564
|
+
|
|
565
|
+
export function sky(o: { top: string; bottom: string; glow: string; dir?: [number, number, number]; amt?: number; pow?: number; radius?: number }): THREE.Mesh<THREE.SphereGeometry, THREE.ShaderMaterial> {
|
|
566
|
+
const m = new THREE.Mesh(
|
|
567
|
+
new THREE.SphereGeometry(o.radius ?? 80, 48, 24),
|
|
568
|
+
new THREE.ShaderMaterial({
|
|
569
|
+
vertexShader: SKY_VERT,
|
|
570
|
+
fragmentShader: SKY_FRAG,
|
|
571
|
+
uniforms: {
|
|
572
|
+
top: { value: raw(o.top) },
|
|
573
|
+
bottom: { value: raw(o.bottom) },
|
|
574
|
+
glow: { value: raw(o.glow) },
|
|
575
|
+
glowDir: { value: new THREE.Vector3(...(o.dir ?? [0, 0, -1])) },
|
|
576
|
+
glowAmt: { value: o.amt ?? 0.6 },
|
|
577
|
+
glowPow: { value: o.pow ?? 6 },
|
|
578
|
+
},
|
|
579
|
+
side: THREE.BackSide,
|
|
580
|
+
depthWrite: false,
|
|
581
|
+
}),
|
|
582
|
+
);
|
|
583
|
+
m.renderOrder = -10;
|
|
584
|
+
return m;
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
/** 시드로 흩은 빛 점들 — 지나가는 속도감. 같은 시드면 같은 자리 */
|
|
588
|
+
export function dust(positions: Float32Array, color: string, size: number): THREE.Points {
|
|
589
|
+
const geo = new THREE.BufferGeometry();
|
|
590
|
+
geo.setAttribute("position", new THREE.BufferAttribute(positions, 3));
|
|
591
|
+
const mat = new THREE.PointsMaterial({ color: raw(color), size, sizeAttenuation: true, transparent: true, opacity: 0.85, depthWrite: false, blending: THREE.AdditiveBlending });
|
|
592
|
+
return new THREE.Points(geo, mat);
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
const GRID_VERT = /* glsl */ `
|
|
596
|
+
varying vec3 vPos;
|
|
597
|
+
void main() {
|
|
598
|
+
vec4 wp = modelMatrix * vec4(position, 1.0);
|
|
599
|
+
vPos = wp.xyz;
|
|
600
|
+
gl_Position = projectionMatrix * viewMatrix * wp;
|
|
601
|
+
}`;
|
|
602
|
+
|
|
603
|
+
const GRID_FRAG = /* glsl */ `
|
|
604
|
+
uniform vec3 color;
|
|
605
|
+
uniform float focus;
|
|
606
|
+
uniform float spread;
|
|
607
|
+
varying vec3 vPos;
|
|
608
|
+
void main() {
|
|
609
|
+
vec2 p = vPos.xz * 2.0;
|
|
610
|
+
vec2 w = fwidth(p);
|
|
611
|
+
vec2 l = abs(fract(p - 0.5) - 0.5) / max(w, 1e-4);
|
|
612
|
+
float line = 1.0 - min(min(l.x, l.y), 1.0);
|
|
613
|
+
float f = exp(-abs(vPos.z - focus) * 0.18) * smoothstep(spread, spread * 0.2, abs(vPos.x));
|
|
614
|
+
gl_FragColor = vec4(color * line * f * 0.8, 1.0);
|
|
615
|
+
}`;
|
|
616
|
+
|
|
617
|
+
/** 바닥·천장 빛 격자(더해 그린다) */
|
|
618
|
+
export function gridPlane(o: { color: string; y: number; width: number; depth: number; z: number; focus: number }): THREE.Mesh {
|
|
619
|
+
const m = new THREE.Mesh(
|
|
620
|
+
new THREE.PlaneGeometry(o.width, o.depth),
|
|
621
|
+
new THREE.ShaderMaterial({
|
|
622
|
+
vertexShader: GRID_VERT,
|
|
623
|
+
fragmentShader: GRID_FRAG,
|
|
624
|
+
uniforms: { color: { value: raw(o.color) }, focus: { value: o.focus }, spread: { value: o.width * 0.45 } },
|
|
625
|
+
transparent: true,
|
|
626
|
+
blending: THREE.AdditiveBlending,
|
|
627
|
+
depthWrite: false,
|
|
628
|
+
side: THREE.DoubleSide,
|
|
629
|
+
}),
|
|
630
|
+
);
|
|
631
|
+
m.rotation.x = -Math.PI / 2;
|
|
632
|
+
m.position.set(0, o.y, o.z);
|
|
633
|
+
return m;
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
/** 판 테두리 고리(가운데가 빈 사각형) */
|
|
637
|
+
export function frameRing(w: number, h: number, t: number): THREE.ShapeGeometry {
|
|
638
|
+
const s = new THREE.Shape();
|
|
639
|
+
s.moveTo(-w / 2 - t, -h / 2 - t);
|
|
640
|
+
s.lineTo(w / 2 + t, -h / 2 - t);
|
|
641
|
+
s.lineTo(w / 2 + t, h / 2 + t);
|
|
642
|
+
s.lineTo(-w / 2 - t, h / 2 + t);
|
|
643
|
+
s.lineTo(-w / 2 - t, -h / 2 - t);
|
|
644
|
+
const hole = new THREE.Path();
|
|
645
|
+
hole.moveTo(-w / 2, -h / 2);
|
|
646
|
+
hole.lineTo(-w / 2, h / 2);
|
|
647
|
+
hole.lineTo(w / 2, h / 2);
|
|
648
|
+
hole.lineTo(w / 2, -h / 2);
|
|
649
|
+
hole.lineTo(-w / 2, -h / 2);
|
|
650
|
+
s.holes.push(hole);
|
|
651
|
+
return new THREE.ShapeGeometry(s);
|
|
652
|
+
}
|
|
653
|
+
|
|
654
|
+
/** 씬 아래 모든 것을 놓아준다 */
|
|
655
|
+
export function disposeTree(o: THREE.Object3D) {
|
|
656
|
+
o.traverse((x) => {
|
|
657
|
+
const m = x as THREE.Mesh;
|
|
658
|
+
m.geometry?.dispose();
|
|
659
|
+
const mats = Array.isArray(m.material) ? m.material : m.material ? [m.material] : [];
|
|
660
|
+
for (const mat of mats) mat.dispose();
|
|
661
|
+
});
|
|
662
|
+
}
|
|
663
|
+
|
|
664
|
+
/** 종류마다 받는 재료 */
|
|
665
|
+
export interface Kit {
|
|
666
|
+
renderer: THREE.WebGLRenderer;
|
|
667
|
+
cam: THREE.PerspectiveCamera;
|
|
668
|
+
aspect: number;
|
|
669
|
+
w: number;
|
|
670
|
+
h: number;
|
|
671
|
+
seed: string;
|
|
672
|
+
pal: Palette;
|
|
673
|
+
from: Screen;
|
|
674
|
+
to: Screen;
|
|
675
|
+
/** 화면 모두(diveChain). 두 장면 전환이면 [from, to] */
|
|
676
|
+
screens: Screen[];
|
|
677
|
+
}
|
|
678
|
+
|
|
679
|
+
export interface KindRun {
|
|
680
|
+
/** u = 전환 진행도 0..1, t = 장면 안 초(지직거림 같은 결에만) */
|
|
681
|
+
frame(u: number, t: number): void;
|
|
682
|
+
dispose(): void;
|
|
683
|
+
}
|