kaplay 3000.1.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1050 -0
- package/LICENSE +19 -0
- package/README.md +209 -0
- package/dist/global.d.ts +237 -0
- package/dist/global.js +0 -0
- package/dist/kaboom.cjs +56 -0
- package/dist/kaboom.cjs.map +7 -0
- package/dist/kaboom.d.ts +5364 -0
- package/dist/kaboom.js +57 -0
- package/dist/kaboom.js.map +7 -0
- package/dist/kaboom.mjs +56 -0
- package/dist/kaboom.mjs.map +7 -0
- package/package.json +62 -0
- package/src/app.ts +906 -0
- package/src/assets/bean.png +0 -0
- package/src/assets/boom.png +0 -0
- package/src/assets/burp.mp3 +0 -0
- package/src/assets/index.d.ts +9 -0
- package/src/assets/ka.png +0 -0
- package/src/assets.ts +131 -0
- package/src/easings.ts +94 -0
- package/src/gamepad.json +111 -0
- package/src/gfx.ts +524 -0
- package/src/kaboom.ts +6539 -0
- package/src/math.ts +1118 -0
- package/src/texPacker.ts +73 -0
- package/src/types.ts +5364 -0
- package/src/utils.ts +525 -0
package/src/texPacker.ts
ADDED
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import type {
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ImageSource,
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} from "./types"
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import {
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GfxCtx,
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Texture,
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} from "./gfx"
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import {
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Vec2,
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Quad,
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} from "./math"
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export default class TexPacker {
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private textures: Texture[] = []
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private canvas: HTMLCanvasElement
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private c2d: CanvasRenderingContext2D
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private x: number = 0
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private y: number = 0
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private curHeight: number = 0
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private gfx: GfxCtx
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constructor(gfx: GfxCtx, w: number, h: number) {
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this.gfx = gfx
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this.canvas = document.createElement("canvas")
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this.canvas.width = w
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this.canvas.height = h
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this.textures = [Texture.fromImage(gfx, this.canvas)]
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this.c2d = this.canvas.getContext("2d")
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}
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add(img: ImageSource): [Texture, Quad] {
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if (img.width > this.canvas.width || img.height > this.canvas.height) {
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throw new Error(`Texture size (${img.width} x ${img.height}) exceeds limit (${this.canvas.width} x ${this.canvas.height})`)
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}
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// next row
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if (this.x + img.width > this.canvas.width) {
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this.x = 0
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this.y += this.curHeight
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this.curHeight = 0
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}
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// next texture
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if (this.y + img.height > this.canvas.height) {
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this.c2d.clearRect(0, 0, this.canvas.width, this.canvas.height)
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this.textures.push(Texture.fromImage(this.gfx, this.canvas))
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this.x = 0
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this.y = 0
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this.curHeight = 0
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}
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const curTex = this.textures[this.textures.length - 1]
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const pos = new Vec2(this.x, this.y)
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this.x += img.width
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if (img.height > this.curHeight) {
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this.curHeight = img.height
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}
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if (img instanceof ImageData) {
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this.c2d.putImageData(img, pos.x, pos.y)
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} else {
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this.c2d.drawImage(img, pos.x, pos.y)
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}
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curTex.update(this.canvas)
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return [curTex, new Quad(
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pos.x / this.canvas.width,
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pos.y / this.canvas.height,
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img.width / this.canvas.width,
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img.height / this.canvas.height,
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)]
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}
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free() {
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for (const tex of this.textures) {
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tex.free()
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}
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}
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}
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