kaplay 3000.1.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1050 -0
- package/LICENSE +19 -0
- package/README.md +209 -0
- package/dist/global.d.ts +237 -0
- package/dist/global.js +0 -0
- package/dist/kaboom.cjs +56 -0
- package/dist/kaboom.cjs.map +7 -0
- package/dist/kaboom.d.ts +5364 -0
- package/dist/kaboom.js +57 -0
- package/dist/kaboom.js.map +7 -0
- package/dist/kaboom.mjs +56 -0
- package/dist/kaboom.mjs.map +7 -0
- package/package.json +62 -0
- package/src/app.ts +906 -0
- package/src/assets/bean.png +0 -0
- package/src/assets/boom.png +0 -0
- package/src/assets/burp.mp3 +0 -0
- package/src/assets/index.d.ts +9 -0
- package/src/assets/ka.png +0 -0
- package/src/assets.ts +131 -0
- package/src/easings.ts +94 -0
- package/src/gamepad.json +111 -0
- package/src/gfx.ts +524 -0
- package/src/kaboom.ts +6539 -0
- package/src/math.ts +1118 -0
- package/src/texPacker.ts +73 -0
- package/src/types.ts +5364 -0
- package/src/utils.ts +525 -0
package/src/gfx.ts
ADDED
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import type {
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ImageSource,
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TextureOpt,
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TexFilter,
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Uniform,
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} from "./types"
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import {
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Mat4,
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Vec2,
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Color,
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} from "./math"
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import {
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deepEq,
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} from "./utils"
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export type GfxCtx = ReturnType<typeof initGfx>
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export class Texture {
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ctx: GfxCtx
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src: null | ImageSource = null
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glTex: WebGLTexture
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width: number
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height: number
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constructor(ctx: GfxCtx, w: number, h: number, opt: TextureOpt = {}) {
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this.ctx = ctx
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const gl = ctx.gl
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this.glTex = ctx.gl.createTexture()
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ctx.onDestroy(() => this.free())
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this.width = w
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this.height = h
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// TODO: no default
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const filter = {
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"linear": gl.LINEAR,
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"nearest": gl.NEAREST,
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}[opt.filter ?? ctx.opts.texFilter] ?? gl.NEAREST
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const wrap = {
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"repeat": gl.REPEAT,
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"clampToEadge": gl.CLAMP_TO_EDGE,
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}[opt.wrap] ?? gl.CLAMP_TO_EDGE
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this.bind()
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if (w && h) {
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gl.texImage2D(
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gl.TEXTURE_2D,
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0, gl.RGBA,
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w,
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h,
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0,
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gl.RGBA,
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gl.UNSIGNED_BYTE,
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null,
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)
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}
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, wrap)
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, wrap)
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this.unbind()
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}
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static fromImage(ctx: GfxCtx, img: ImageSource, opt: TextureOpt = {}): Texture {
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const tex = new Texture(ctx, img.width, img.height, opt)
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tex.update(img)
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tex.src = img
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return tex
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}
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update(img: ImageSource, x = 0, y = 0) {
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const gl = this.ctx.gl
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this.bind()
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gl.texSubImage2D(gl.TEXTURE_2D, 0, x, y, gl.RGBA, gl.UNSIGNED_BYTE, img)
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this.unbind()
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}
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bind() {
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this.ctx.pushTexture2D(this.glTex)
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}
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unbind() {
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this.ctx.popTexture2D()
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}
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free() {
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this.ctx.gl.deleteTexture(this.glTex)
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}
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}
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export class FrameBuffer {
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ctx: GfxCtx
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tex: Texture
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glFramebuffer: WebGLFramebuffer
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glRenderbuffer: WebGLRenderbuffer
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constructor(ctx: GfxCtx, w: number, h: number, opt: TextureOpt = {}) {
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this.ctx = ctx
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const gl = ctx.gl
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ctx.onDestroy(() => this.free())
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this.tex = new Texture(ctx, w, h, opt)
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this.glFramebuffer = gl.createFramebuffer()
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this.glRenderbuffer = gl.createRenderbuffer()
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this.bind()
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gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, w, h)
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gl.framebufferTexture2D(
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gl.FRAMEBUFFER,
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gl.COLOR_ATTACHMENT0,
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gl.TEXTURE_2D,
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this.tex.glTex,
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0,
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)
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gl.framebufferRenderbuffer(
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gl.FRAMEBUFFER,
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gl.DEPTH_STENCIL_ATTACHMENT,
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gl.RENDERBUFFER,
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this.glRenderbuffer,
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)
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this.unbind()
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}
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get width() {
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return this.tex.width
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}
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get height() {
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return this.tex.height
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}
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toImageData() {
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const gl = this.ctx.gl
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const data = new Uint8ClampedArray(this.width * this.height * 4)
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this.bind()
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gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, data)
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this.unbind()
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// flip vertically
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const bytesPerRow = this.width * 4
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const temp = new Uint8Array(bytesPerRow)
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for (let y = 0; y < (this.height / 2 | 0); y++) {
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const topOffset = y * bytesPerRow
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const bottomOffset = (this.height - y - 1) * bytesPerRow
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temp.set(data.subarray(topOffset, topOffset + bytesPerRow))
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data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow)
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data.set(temp, bottomOffset)
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}
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return new ImageData(data, this.width, this.height)
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}
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toDataURL() {
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const canvas = document.createElement("canvas")
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const ctx = canvas.getContext("2d")
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canvas.width = this.width
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canvas.height = this.height
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ctx.putImageData(this.toImageData(), 0, 0)
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return canvas.toDataURL()
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}
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draw(action: () => void) {
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this.bind()
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action()
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this.unbind()
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}
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bind() {
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this.ctx.pushFramebuffer(this.glFramebuffer)
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this.ctx.pushRenderbuffer(this.glRenderbuffer)
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this.ctx.pushViewport({ x: 0, y: 0, w: this.width, h: this.height })
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}
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unbind() {
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this.ctx.popFramebuffer()
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this.ctx.popRenderbuffer()
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this.ctx.popViewport()
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}
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free() {
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const gl = this.ctx.gl
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gl.deleteFramebuffer(this.glFramebuffer)
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gl.deleteRenderbuffer(this.glRenderbuffer)
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this.tex.free()
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}
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}
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export class Shader {
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ctx: GfxCtx
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glProgram: WebGLProgram
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constructor(ctx: GfxCtx, vert: string, frag: string, attribs: string[]) {
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this.ctx = ctx
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ctx.onDestroy(() => this.free())
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const gl = ctx.gl
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const vertShader = gl.createShader(gl.VERTEX_SHADER)
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const fragShader = gl.createShader(gl.FRAGMENT_SHADER)
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gl.shaderSource(vertShader, vert)
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gl.shaderSource(fragShader, frag)
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gl.compileShader(vertShader)
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gl.compileShader(fragShader)
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const prog = gl.createProgram()
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this.glProgram = prog
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gl.attachShader(prog, vertShader)
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gl.attachShader(prog, fragShader)
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attribs.forEach((attrib, i) => gl.bindAttribLocation(prog, i, attrib))
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gl.linkProgram(prog)
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if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
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const vertError = gl.getShaderInfoLog(vertShader)
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if (vertError) throw new Error("VERTEX SHADER " + vertError)
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const fragError = gl.getShaderInfoLog(fragShader)
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if (fragError) throw new Error("FRAGMENT SHADER " + fragError)
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}
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gl.deleteShader(vertShader)
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gl.deleteShader(fragShader)
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}
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bind() {
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this.ctx.pushProgram(this.glProgram)
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}
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unbind() {
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this.ctx.popProgram()
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}
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send(uniform: Uniform) {
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const gl = this.ctx.gl
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for (const name in uniform) {
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const val = uniform[name]
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const loc = gl.getUniformLocation(this.glProgram, name)
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if (typeof val === "number") {
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gl.uniform1f(loc, val)
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} else if (val instanceof Mat4) {
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gl.uniformMatrix4fv(loc, false, new Float32Array(val.m))
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} else if (val instanceof Color) {
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gl.uniform3f(loc, val.r, val.g, val.b)
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} else if (val instanceof Vec2) {
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gl.uniform2f(loc, val.x, val.y)
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}
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}
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}
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free() {
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this.ctx.gl.deleteProgram(this.glProgram)
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}
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}
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export type VertexFormat = {
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name: string,
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size: number,
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}[]
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export class BatchRenderer {
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ctx: GfxCtx
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glVBuf: WebGLBuffer
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glIBuf: WebGLBuffer
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vqueue: number[] = []
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iqueue: number[] = []
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stride: number
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maxVertices: number
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maxIndices: number
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vertexFormat: VertexFormat
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numDraws: number = 0
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curPrimitive: GLenum | null = null
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curTex: Texture | null = null
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curShader: Shader | null = null
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curUniform: Uniform = {}
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constructor(ctx: GfxCtx, format: VertexFormat, maxVertices: number, maxIndices: number) {
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const gl = ctx.gl
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this.vertexFormat = format
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this.ctx = ctx
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this.stride = format.reduce((sum, f) => sum + f.size, 0)
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this.maxVertices = maxVertices
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this.maxIndices = maxIndices
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this.glVBuf = gl.createBuffer()
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ctx.pushArrayBuffer(this.glVBuf)
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gl.bufferData(gl.ARRAY_BUFFER, maxVertices * 4, gl.DYNAMIC_DRAW)
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ctx.popArrayBuffer()
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this.glIBuf = gl.createBuffer()
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ctx.pushElementArrayBuffer(this.glIBuf)
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, maxIndices * 4, gl.DYNAMIC_DRAW)
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ctx.popElementArrayBuffer()
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}
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push(
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primitive: GLenum,
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verts: number[],
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indices: number[],
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shader: Shader,
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tex: Texture | null = null,
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uniform: Uniform = {},
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) {
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if (
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primitive !== this.curPrimitive
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|| tex !== this.curTex
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|| shader !== this.curShader
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|| !deepEq(this.curUniform, uniform)
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|| this.vqueue.length + verts.length * this.stride > this.maxVertices
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|
+
|| this.iqueue.length + indices.length > this.maxIndices
|
|
330
|
+
) {
|
|
331
|
+
this.flush()
|
|
332
|
+
}
|
|
333
|
+
const indexOffset = this.vqueue.length / this.stride
|
|
334
|
+
for (const v of verts) {
|
|
335
|
+
this.vqueue.push(v)
|
|
336
|
+
}
|
|
337
|
+
for (const i of indices) {
|
|
338
|
+
this.iqueue.push(i + indexOffset)
|
|
339
|
+
}
|
|
340
|
+
this.curPrimitive = primitive
|
|
341
|
+
this.curShader = shader
|
|
342
|
+
this.curTex = tex
|
|
343
|
+
this.curUniform = uniform
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
flush() {
|
|
347
|
+
|
|
348
|
+
if (
|
|
349
|
+
!this.curPrimitive
|
|
350
|
+
|| !this.curShader
|
|
351
|
+
|| this.vqueue.length === 0
|
|
352
|
+
|| this.iqueue.length === 0
|
|
353
|
+
) {
|
|
354
|
+
return
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
const gl = this.ctx.gl
|
|
358
|
+
|
|
359
|
+
this.ctx.pushArrayBuffer(this.glVBuf)
|
|
360
|
+
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(this.vqueue))
|
|
361
|
+
this.ctx.pushElementArrayBuffer(this.glIBuf)
|
|
362
|
+
gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array(this.iqueue))
|
|
363
|
+
this.ctx.setVertexFormat(this.vertexFormat)
|
|
364
|
+
this.curShader.bind()
|
|
365
|
+
this.curShader.send(this.curUniform)
|
|
366
|
+
this.curTex?.bind()
|
|
367
|
+
gl.drawElements(this.curPrimitive, this.iqueue.length, gl.UNSIGNED_SHORT, 0)
|
|
368
|
+
this.curTex?.unbind()
|
|
369
|
+
this.curShader.unbind()
|
|
370
|
+
|
|
371
|
+
this.ctx.popArrayBuffer()
|
|
372
|
+
this.ctx.popElementArrayBuffer()
|
|
373
|
+
|
|
374
|
+
this.vqueue = []
|
|
375
|
+
this.iqueue = []
|
|
376
|
+
this.numDraws++
|
|
377
|
+
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
free() {
|
|
381
|
+
const gl = this.ctx.gl
|
|
382
|
+
gl.deleteBuffer(this.glVBuf)
|
|
383
|
+
gl.deleteBuffer(this.glIBuf)
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
export class Mesh {
|
|
389
|
+
|
|
390
|
+
ctx: GfxCtx
|
|
391
|
+
glVBuf: WebGLBuffer
|
|
392
|
+
glIBuf: WebGLBuffer
|
|
393
|
+
vertexFormat: VertexFormat
|
|
394
|
+
count: number
|
|
395
|
+
|
|
396
|
+
constructor(ctx: GfxCtx, format: VertexFormat, verts: number[], indices: number[]) {
|
|
397
|
+
|
|
398
|
+
const gl = ctx.gl
|
|
399
|
+
|
|
400
|
+
this.vertexFormat = format
|
|
401
|
+
this.ctx = ctx
|
|
402
|
+
|
|
403
|
+
this.glVBuf = gl.createBuffer()
|
|
404
|
+
ctx.pushArrayBuffer(this.glVBuf)
|
|
405
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(verts), gl.STATIC_DRAW)
|
|
406
|
+
ctx.popArrayBuffer()
|
|
407
|
+
|
|
408
|
+
this.glIBuf = gl.createBuffer()
|
|
409
|
+
ctx.pushElementArrayBuffer(this.glIBuf)
|
|
410
|
+
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW)
|
|
411
|
+
ctx.popElementArrayBuffer()
|
|
412
|
+
|
|
413
|
+
this.count = indices.length
|
|
414
|
+
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
draw(primitive?: GLenum) {
|
|
418
|
+
const gl = this.ctx.gl
|
|
419
|
+
this.ctx.pushArrayBuffer(this.glVBuf)
|
|
420
|
+
this.ctx.pushElementArrayBuffer(this.glIBuf)
|
|
421
|
+
this.ctx.setVertexFormat(this.vertexFormat)
|
|
422
|
+
gl.drawElements(primitive ?? gl.TRIANGLES, this.count, gl.UNSIGNED_SHORT, 0)
|
|
423
|
+
this.ctx.popArrayBuffer()
|
|
424
|
+
this.ctx.popElementArrayBuffer()
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
free() {
|
|
428
|
+
const gl = this.ctx.gl
|
|
429
|
+
gl.deleteBuffer(this.glVBuf)
|
|
430
|
+
gl.deleteBuffer(this.glIBuf)
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
function genStack<T>(setFunc: (item: T) => void) {
|
|
437
|
+
const stack: T[] = []
|
|
438
|
+
const push = (item: T) => {
|
|
439
|
+
stack.push(item)
|
|
440
|
+
setFunc(item)
|
|
441
|
+
}
|
|
442
|
+
const pop = () => {
|
|
443
|
+
stack.pop()
|
|
444
|
+
setFunc(cur() ?? null)
|
|
445
|
+
}
|
|
446
|
+
const cur = () => stack[stack.length - 1]
|
|
447
|
+
return [push, pop, cur] as const
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
export default function initGfx(gl: WebGLRenderingContext, opts: {
|
|
451
|
+
texFilter?: TexFilter,
|
|
452
|
+
} = {}) {
|
|
453
|
+
|
|
454
|
+
const gc: Array<() => void> = []
|
|
455
|
+
|
|
456
|
+
function onDestroy(action) {
|
|
457
|
+
gc.push(action)
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
function destroy() {
|
|
461
|
+
gc.forEach((action) => action())
|
|
462
|
+
gl.getExtension("WEBGL_lose_context").loseContext()
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
let curVertexFormat = null
|
|
466
|
+
|
|
467
|
+
function setVertexFormat(fmt: VertexFormat) {
|
|
468
|
+
if (deepEq(fmt, curVertexFormat)) return
|
|
469
|
+
curVertexFormat = fmt
|
|
470
|
+
const stride = fmt.reduce((sum, f) => sum + f.size, 0)
|
|
471
|
+
fmt.reduce((offset, f, i) => {
|
|
472
|
+
gl.vertexAttribPointer(i, f.size, gl.FLOAT, false, stride * 4, offset)
|
|
473
|
+
gl.enableVertexAttribArray(i)
|
|
474
|
+
return offset + f.size * 4
|
|
475
|
+
}, 0)
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
const [ pushTexture2D, popTexture2D ] =
|
|
479
|
+
genStack<WebGLTexture>((t) => gl.bindTexture(gl.TEXTURE_2D, t))
|
|
480
|
+
|
|
481
|
+
const [ pushArrayBuffer, popArrayBuffer ] =
|
|
482
|
+
genStack<WebGLBuffer>((b) => gl.bindBuffer(gl.ARRAY_BUFFER, b))
|
|
483
|
+
|
|
484
|
+
const [ pushElementArrayBuffer, popElementArrayBuffer ] =
|
|
485
|
+
genStack<WebGLBuffer>((b) => gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b))
|
|
486
|
+
|
|
487
|
+
const [ pushFramebuffer, popFramebuffer ] =
|
|
488
|
+
genStack<WebGLFramebuffer>((b) => gl.bindFramebuffer(gl.FRAMEBUFFER, b))
|
|
489
|
+
|
|
490
|
+
const [ pushRenderbuffer, popRenderbuffer ] =
|
|
491
|
+
genStack<WebGLRenderbuffer>((b) => gl.bindRenderbuffer(gl.RENDERBUFFER, b))
|
|
492
|
+
|
|
493
|
+
const [ pushViewport, popViewport ] =
|
|
494
|
+
genStack<{ x: number, y: number, w: number, h: number }>(({ x, y, w, h }) => {
|
|
495
|
+
gl.viewport(x, y, w, h)
|
|
496
|
+
})
|
|
497
|
+
|
|
498
|
+
const [ pushProgram, popProgram ] = genStack<WebGLProgram>((p) => gl.useProgram(p))
|
|
499
|
+
|
|
500
|
+
pushViewport({ x: 0, y: 0, w: gl.drawingBufferWidth, h: gl.drawingBufferHeight })
|
|
501
|
+
|
|
502
|
+
return {
|
|
503
|
+
gl,
|
|
504
|
+
opts,
|
|
505
|
+
onDestroy,
|
|
506
|
+
destroy,
|
|
507
|
+
pushTexture2D,
|
|
508
|
+
popTexture2D,
|
|
509
|
+
pushArrayBuffer,
|
|
510
|
+
popArrayBuffer,
|
|
511
|
+
pushElementArrayBuffer,
|
|
512
|
+
popElementArrayBuffer,
|
|
513
|
+
pushFramebuffer,
|
|
514
|
+
popFramebuffer,
|
|
515
|
+
pushRenderbuffer,
|
|
516
|
+
popRenderbuffer,
|
|
517
|
+
pushViewport,
|
|
518
|
+
popViewport,
|
|
519
|
+
pushProgram,
|
|
520
|
+
popProgram,
|
|
521
|
+
setVertexFormat,
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
}
|