k-vtable 1.0.0

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Files changed (2044) hide show
  1. package/README.md +151 -0
  2. package/cjs/ListTable-all.d.ts +3 -0
  3. package/cjs/ListTable-all.js +20 -0
  4. package/cjs/ListTable-all.js.map +1 -0
  5. package/cjs/ListTable-simple.d.ts +3 -0
  6. package/cjs/ListTable-simple.js +14 -0
  7. package/cjs/ListTable-simple.js.map +1 -0
  8. package/cjs/ListTable.d.ts +101 -0
  9. package/cjs/ListTable.js +682 -0
  10. package/cjs/ListTable.js.map +1 -0
  11. package/cjs/PivotChart.d.ts +100 -0
  12. package/cjs/PivotChart.js +755 -0
  13. package/cjs/PivotChart.js.map +1 -0
  14. package/cjs/PivotTable-all.d.ts +3 -0
  15. package/cjs/PivotTable-all.js +19 -0
  16. package/cjs/PivotTable-all.js.map +1 -0
  17. package/cjs/PivotTable-simple.d.ts +3 -0
  18. package/cjs/PivotTable-simple.js +14 -0
  19. package/cjs/PivotTable-simple.js.map +1 -0
  20. package/cjs/PivotTable.d.ts +112 -0
  21. package/cjs/PivotTable.js +992 -0
  22. package/cjs/PivotTable.js.map +1 -0
  23. package/cjs/body-helper/body-helper.d.ts +20 -0
  24. package/cjs/body-helper/body-helper.js +121 -0
  25. package/cjs/body-helper/body-helper.js.map +1 -0
  26. package/cjs/body-helper/style/ButtonStyle.d.ts +45 -0
  27. package/cjs/body-helper/style/ButtonStyle.js +110 -0
  28. package/cjs/body-helper/style/ButtonStyle.js.map +1 -0
  29. package/cjs/body-helper/style/CheckboxStyle.d.ts +42 -0
  30. package/cjs/body-helper/style/CheckboxStyle.js +104 -0
  31. package/cjs/body-helper/style/CheckboxStyle.js.map +1 -0
  32. package/cjs/body-helper/style/ImageStyle.d.ts +7 -0
  33. package/cjs/body-helper/style/ImageStyle.js +24 -0
  34. package/cjs/body-helper/style/ImageStyle.js.map +1 -0
  35. package/cjs/body-helper/style/MultilineTextStyle.d.ts +13 -0
  36. package/cjs/body-helper/style/MultilineTextStyle.js +38 -0
  37. package/cjs/body-helper/style/MultilineTextStyle.js.map +1 -0
  38. package/cjs/body-helper/style/NumberStyle.d.ts +7 -0
  39. package/cjs/body-helper/style/NumberStyle.js +24 -0
  40. package/cjs/body-helper/style/NumberStyle.js.map +1 -0
  41. package/cjs/body-helper/style/ProgressBarStyle.d.ts +55 -0
  42. package/cjs/body-helper/style/ProgressBarStyle.js +139 -0
  43. package/cjs/body-helper/style/ProgressBarStyle.js.map +1 -0
  44. package/cjs/body-helper/style/RadioStyle.d.ts +45 -0
  45. package/cjs/body-helper/style/RadioStyle.js +111 -0
  46. package/cjs/body-helper/style/RadioStyle.js.map +1 -0
  47. package/cjs/body-helper/style/Style.d.ts +95 -0
  48. package/cjs/body-helper/style/Style.js +225 -0
  49. package/cjs/body-helper/style/Style.js.map +1 -0
  50. package/cjs/body-helper/style/SwitchStyle.d.ts +36 -0
  51. package/cjs/body-helper/style/SwitchStyle.js +90 -0
  52. package/cjs/body-helper/style/SwitchStyle.js.map +1 -0
  53. package/cjs/body-helper/style.d.ts +11 -0
  54. package/cjs/body-helper/style.js +52 -0
  55. package/cjs/body-helper/style.js.map +1 -0
  56. package/cjs/chartModule.d.ts +3 -0
  57. package/cjs/chartModule.js +14 -0
  58. package/cjs/chartModule.js.map +1 -0
  59. package/cjs/components/axis/axis.d.ts +52 -0
  60. package/cjs/components/axis/axis.js +190 -0
  61. package/cjs/components/axis/axis.js.map +1 -0
  62. package/cjs/components/axis/band-scale.d.ts +18 -0
  63. package/cjs/components/axis/band-scale.js +54 -0
  64. package/cjs/components/axis/band-scale.js.map +1 -0
  65. package/cjs/components/axis/get-axis-attributes.d.ts +146 -0
  66. package/cjs/components/axis/get-axis-attributes.js +199 -0
  67. package/cjs/components/axis/get-axis-attributes.js.map +1 -0
  68. package/cjs/components/axis/get-axis-component-size.d.ts +6 -0
  69. package/cjs/components/axis/get-axis-component-size.js +138 -0
  70. package/cjs/components/axis/get-axis-component-size.js.map +1 -0
  71. package/cjs/components/axis/label-overlap.d.ts +3 -0
  72. package/cjs/components/axis/label-overlap.js +64 -0
  73. package/cjs/components/axis/label-overlap.js.map +1 -0
  74. package/cjs/components/axis/linear-scale.d.ts +48 -0
  75. package/cjs/components/axis/linear-scale.js +136 -0
  76. package/cjs/components/axis/linear-scale.js.map +1 -0
  77. package/cjs/components/empty-tip/empty-tip.d.ts +25 -0
  78. package/cjs/components/empty-tip/empty-tip.js +102 -0
  79. package/cjs/components/empty-tip/empty-tip.js.map +1 -0
  80. package/cjs/components/index.d.ts +6 -0
  81. package/cjs/components/index.js +44 -0
  82. package/cjs/components/index.js.map +1 -0
  83. package/cjs/components/legend/continue-legend/continue-legend.d.ts +24 -0
  84. package/cjs/components/legend/continue-legend/continue-legend.js +98 -0
  85. package/cjs/components/legend/continue-legend/continue-legend.js.map +1 -0
  86. package/cjs/components/legend/continue-legend/get-continue-legend-attributes.d.ts +5 -0
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  89. package/cjs/components/legend/create-legend.d.ts +6 -0
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  91. package/cjs/components/legend/create-legend.js.map +1 -0
  92. package/cjs/components/legend/discrete-legend/discrete-legend.d.ts +25 -0
  93. package/cjs/components/legend/discrete-legend/discrete-legend.js +115 -0
  94. package/cjs/components/legend/discrete-legend/discrete-legend.js.map +1 -0
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  98. package/cjs/components/menu/dom/BaseMenu.d.ts +16 -0
  99. package/cjs/components/menu/dom/BaseMenu.js +33 -0
  100. package/cjs/components/menu/dom/BaseMenu.js.map +1 -0
  101. package/cjs/components/menu/dom/Menu.d.ts +9 -0
  102. package/cjs/components/menu/dom/Menu.js +24 -0
  103. package/cjs/components/menu/dom/Menu.js.map +1 -0
  104. package/cjs/components/menu/dom/MenuHandler.d.ts +24 -0
  105. package/cjs/components/menu/dom/MenuHandler.js +148 -0
  106. package/cjs/components/menu/dom/MenuHandler.js.map +1 -0
  107. package/cjs/components/menu/dom/logic/MenuContainer.d.ts +21 -0
  108. package/cjs/components/menu/dom/logic/MenuContainer.js +105 -0
  109. package/cjs/components/menu/dom/logic/MenuContainer.js.map +1 -0
  110. package/cjs/components/menu/dom/logic/MenuElement.d.ts +26 -0
  111. package/cjs/components/menu/dom/logic/MenuElement.js +287 -0
  112. package/cjs/components/menu/dom/logic/MenuElement.js.map +1 -0
  113. package/cjs/components/menu/dom/logic/MenuElementStyle.d.ts +1 -0
  114. package/cjs/components/menu/dom/logic/MenuElementStyle.js +17 -0
  115. package/cjs/components/menu/dom/logic/MenuElementStyle.js.map +1 -0
  116. package/cjs/components/react/react-custom-layout.d.ts +27 -0
  117. package/cjs/components/react/react-custom-layout.js +179 -0
  118. package/cjs/components/react/react-custom-layout.js.map +1 -0
  119. package/cjs/components/title/title.d.ts +21 -0
  120. package/cjs/components/title/title.js +89 -0
  121. package/cjs/components/title/title.js.map +1 -0
  122. package/cjs/components/tooltip/BaseTooltip.d.ts +22 -0
  123. package/cjs/components/tooltip/BaseTooltip.js +35 -0
  124. package/cjs/components/tooltip/BaseTooltip.js.map +1 -0
  125. package/cjs/components/tooltip/Tooltip.d.ts +5 -0
  126. package/cjs/components/tooltip/Tooltip.js +16 -0
  127. package/cjs/components/tooltip/Tooltip.js.map +1 -0
  128. package/cjs/components/tooltip/TooltipHandler.d.ts +31 -0
  129. package/cjs/components/tooltip/TooltipHandler.js +132 -0
  130. package/cjs/components/tooltip/TooltipHandler.js.map +1 -0
  131. package/cjs/components/tooltip/logic/BubbleTooltipElement.d.ts +34 -0
  132. package/cjs/components/tooltip/logic/BubbleTooltipElement.js +163 -0
  133. package/cjs/components/tooltip/logic/BubbleTooltipElement.js.map +1 -0
  134. package/cjs/components/tooltip/logic/BubbleTooltipElementStyle.d.ts +1 -0
  135. package/cjs/components/tooltip/logic/BubbleTooltipElementStyle.js +17 -0
  136. package/cjs/components/tooltip/logic/BubbleTooltipElementStyle.js.map +1 -0
  137. package/cjs/components/util/orient.d.ts +3 -0
  138. package/cjs/components/util/orient.js +14 -0
  139. package/cjs/components/util/orient.js.map +1 -0
  140. package/cjs/components/util/register.d.ts +3 -0
  141. package/cjs/components/util/register.js +15 -0
  142. package/cjs/components/util/register.js.map +1 -0
  143. package/cjs/components/util/transform.d.ts +5 -0
  144. package/cjs/components/util/transform.js +45 -0
  145. package/cjs/components/util/transform.js.map +1 -0
  146. package/cjs/core/BaseTable.d.ts +436 -0
  147. package/cjs/core/BaseTable.js +1866 -0
  148. package/cjs/core/BaseTable.js.map +1 -0
  149. package/cjs/core/FouseInput.d.ts +12 -0
  150. package/cjs/core/FouseInput.js +41 -0
  151. package/cjs/core/FouseInput.js.map +1 -0
  152. package/cjs/core/TABLE_EVENT_TYPE.d.ts +61 -0
  153. package/cjs/core/TABLE_EVENT_TYPE.js +65 -0
  154. package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -0
  155. package/cjs/core/animation.d.ts +17 -0
  156. package/cjs/core/animation.js +61 -0
  157. package/cjs/core/animation.js.map +1 -0
  158. package/cjs/core/factory.d.ts +11 -0
  159. package/cjs/core/factory.js +29 -0
  160. package/cjs/core/factory.js.map +1 -0
  161. package/cjs/core/group-helper.d.ts +6 -0
  162. package/cjs/core/group-helper.js +22 -0
  163. package/cjs/core/group-helper.js.map +1 -0
  164. package/cjs/core/record-helper.d.ts +8 -0
  165. package/cjs/core/record-helper.js +428 -0
  166. package/cjs/core/record-helper.js.map +1 -0
  167. package/cjs/core/row-series-number-helper.d.ts +8 -0
  168. package/cjs/core/row-series-number-helper.js +46 -0
  169. package/cjs/core/row-series-number-helper.js.map +1 -0
  170. package/cjs/core/style-helper.d.ts +3 -0
  171. package/cjs/core/style-helper.js +110 -0
  172. package/cjs/core/style-helper.js.map +1 -0
  173. package/cjs/core/style.d.ts +1 -0
  174. package/cjs/core/style.js +17 -0
  175. package/cjs/core/style.js.map +1 -0
  176. package/cjs/core/tableHelper.d.ts +45 -0
  177. package/cjs/core/tableHelper.js +287 -0
  178. package/cjs/core/tableHelper.js.map +1 -0
  179. package/cjs/core/utils/get-cell-position.d.ts +12 -0
  180. package/cjs/core/utils/get-cell-position.js +214 -0
  181. package/cjs/core/utils/get-cell-position.js.map +1 -0
  182. package/cjs/core/utils/get-custom-merge-cell-func.d.ts +2 -0
  183. package/cjs/core/utils/get-custom-merge-cell-func.js +14 -0
  184. package/cjs/core/utils/get-custom-merge-cell-func.js.map +1 -0
  185. package/cjs/core.d.ts +3 -0
  186. package/cjs/core.js +15 -0
  187. package/cjs/core.js.map +1 -0
  188. package/cjs/data/CachedDataSource.d.ts +36 -0
  189. package/cjs/data/CachedDataSource.js +259 -0
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  191. package/cjs/data/DataSource.d.ts +129 -0
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  195. package/cjs/data.js +24 -0
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  197. package/cjs/dataset/DataStatistics.d.ts +10 -0
  198. package/cjs/dataset/DataStatistics.js +81 -0
  199. package/cjs/dataset/DataStatistics.js.map +1 -0
  200. package/cjs/dataset/dataset-pivot-table.d.ts +60 -0
  201. package/cjs/dataset/dataset-pivot-table.js +349 -0
  202. package/cjs/dataset/dataset-pivot-table.js.map +1 -0
  203. package/cjs/dataset/dataset.d.ts +108 -0
  204. package/cjs/dataset/dataset.js +810 -0
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  206. package/cjs/dataset/flatDataToObject.d.ts +46 -0
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  209. package/cjs/edit/edit-manager.d.ts +19 -0
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  212. package/cjs/edit/editors.d.ts +5 -0
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  215. package/cjs/event/EventHandler.d.ts +47 -0
  216. package/cjs/event/EventHandler.js +128 -0
  217. package/cjs/event/EventHandler.js.map +1 -0
  218. package/cjs/event/EventTarget.d.ts +12 -0
  219. package/cjs/event/EventTarget.js +67 -0
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  221. package/cjs/event/component/button.d.ts +2 -0
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  224. package/cjs/event/drill.d.ts +5 -0
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  227. package/cjs/event/event.d.ts +63 -0
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  233. package/cjs/event/listener/container-dom.d.ts +2 -0
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  239. package/cjs/event/listener/table-group.d.ts +6 -0
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  251. package/cjs/event/self-event-listener/base-table/dbclick-auto-column-width.d.ts +2 -0
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  260. package/cjs/event/self-event-listener/base-table/right-button-click.d.ts +2 -0
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  263. package/cjs/event/self-event-listener/list-table/checkbox.d.ts +3 -0
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  266. package/cjs/event/self-event-listener/pivot-chart/axis-click.d.ts +2 -0
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  272. package/cjs/event/self-event-listener/pivot-table/drill.d.ts +1 -0
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@@ -0,0 +1,341 @@
1
+ "use strict";
2
+
3
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
4
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
5
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ };
8
+
9
+ Object.defineProperty(exports, "__esModule", {
10
+ value: !0
11
+ }), exports.ClipBodyGroupBeforeRenderContribution = exports.AdjustColorGroupAfterRenderContribution = exports.AdjustColorGroupBeforeRenderContribution = exports.AdjustPosGroupAfterRenderContribution = exports.AdjustPosGroupBeforeRenderContribution = exports.DashGroupAfterRenderContribution = exports.DashGroupBeforeRenderContribution = exports.renderStroke = exports.getWidthInfo = exports.SplitGroupAfterRenderContribution = exports.SplitGroupBeforeRenderContribution = void 0;
12
+
13
+ const vrender_1 = require("./../../../vrender"), is_cell_hover_1 = require("../../../state/hover/is-cell-hover"), get_cell_merge_1 = require("../../utils/get-cell-merge"), ts_types_1 = require("../../../ts-types"), vutils_1 = require("@visactor/vutils"), is_cell_select_highlight_1 = require("../../../state/select/is-cell-select-highlight"), rect_contribution_render_1 = require("./rect-contribution-render");
14
+
15
+ let SplitGroupBeforeRenderContribution = class {
16
+ constructor() {
17
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
18
+ this.order = 0;
19
+ }
20
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb, doFillOrStroke) {
21
+ const {stroke: stroke = groupAttribute.stroke, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor} = group.attribute;
22
+ stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor)) && (doFillOrStroke.doStroke = !1);
23
+ }
24
+ };
25
+
26
+ SplitGroupBeforeRenderContribution = __decorate([ (0, vrender_1.injectable)() ], SplitGroupBeforeRenderContribution),
27
+ exports.SplitGroupBeforeRenderContribution = SplitGroupBeforeRenderContribution;
28
+
29
+ let SplitGroupAfterRenderContribution = class {
30
+ constructor() {
31
+ this.time = vrender_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
32
+ this.order = 0;
33
+ }
34
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb) {
35
+ var _a, _b;
36
+ const {stroke: stroke = groupAttribute.stroke, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, lineWidth: lineWidth = groupAttribute.lineWidth, strokeColor: strokeColor = groupAttribute.stroke, cornerRadius: cornerRadius = groupAttribute.cornerRadius} = group.attribute;
37
+ let widthForStroke, heightForStroke, {width: width = groupAttribute.width, height: height = groupAttribute.height} = group.attribute;
38
+ if (stroke && (Array.isArray(strokeArrayWidth) || 0 !== lineWidth) && (Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth))) {
39
+ if ("number" == typeof lineWidth && 1 & lineWidth || Array.isArray(strokeArrayWidth) && strokeArrayWidth.some((width => 1 & width))) {
40
+ const table = group.stage.table;
41
+ if (!table) return;
42
+ const bottomRight = "bottom-right" === (null === (_a = null == table ? void 0 : table.theme) || void 0 === _a ? void 0 : _a.cellBorderClipDirection);
43
+ if (bottomRight) {
44
+ if (x = Math.floor(x) - .5, y = Math.floor(y) - .5, "cell" === group.role) {
45
+ const col = group.col, row = group.row;
46
+ 0 === col && (x += 1), 0 === row && (y += 1);
47
+ }
48
+ } else x = Math.floor(x) + .5, y = Math.floor(y) + .5;
49
+ (null === (_b = table.options.customConfig) || void 0 === _b ? void 0 : _b._disableColumnAndRowSizeRound) && (width = Math.round(width),
50
+ height = Math.round(height));
51
+ const {width: widthFroDraw, height: heightFroDraw} = getCellSizeForDraw(group, Math.ceil(width), Math.ceil(height), bottomRight);
52
+ widthForStroke = widthFroDraw, heightForStroke = heightFroDraw;
53
+ } else widthForStroke = Math.ceil(width), heightForStroke = Math.ceil(height);
54
+ 0 === cornerRadius || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) ? renderStroke(group, context, x, y, groupAttribute, stroke, strokeArrayWidth || lineWidth, strokeArrayColor || strokeColor, widthForStroke, heightForStroke) : (context.beginPath(),
55
+ (0, vrender_1.createRectPath)(context, x, y, widthForStroke, heightForStroke, cornerRadius, new Array(4).fill(0).map(((_, i) => (x1, y1, x2, y2) => {
56
+ (0, rect_contribution_render_1.renderStrokeWithCornerRadius)(i, x1, y1, x2, y2, group, context, x, y, groupAttribute, stroke, strokeArrayWidth || lineWidth, strokeArrayColor || strokeColor, widthForStroke, heightForStroke);
57
+ }))), context.stroke());
58
+ }
59
+ }
60
+ };
61
+
62
+ function getWidthInfo(widthArray) {
63
+ if (!Array.isArray(widthArray)) return {
64
+ isSplitDraw: !1,
65
+ width: widthArray
66
+ };
67
+ let temp;
68
+ for (let i = 0; i < widthArray.length; i++) {
69
+ const width = widthArray[i];
70
+ if (width) if (temp) {
71
+ if (width !== temp) return {
72
+ isSplitDraw: !0
73
+ };
74
+ } else temp = width;
75
+ }
76
+ return {
77
+ isSplitDraw: !1,
78
+ width: temp
79
+ };
80
+ }
81
+
82
+ function renderStroke(group, context, x, y, groupAttribute, stroke, strokeArrayWidth, strokeArrayColor, width, height, isHighlight, part) {
83
+ var _a, _b, _c, _d;
84
+ const widthInfo = getWidthInfo(strokeArrayWidth), isWidthNumber = !Array.isArray(strokeArrayWidth), isStrokeTrue = !Array.isArray(stroke), isPart = Array.isArray(part), isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;
85
+ context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);
86
+ const {lineDash: lineDash = groupAttribute.lineDash} = group.attribute;
87
+ let isDash = !1;
88
+ lineDash.length && lineDash.some((dash => Array.isArray(dash))) && (isDash = !0),
89
+ context.beginPath(), context.moveTo(x, y);
90
+ const strokeTop = (isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0]), strokeRight = (isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1]), strokeBottom = (isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2]), strokeLeft = (isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3]);
91
+ if (strokeTop) {
92
+ const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2, deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;
93
+ isPart && Array.isArray(part[0]) ? (context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[0][0], y),
94
+ context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[0][1] - part[0][0]), y),
95
+ context.moveTo(x + width + deltaRight, y)) : (context.moveTo(x - deltaLeft, y),
96
+ context.lineTo(x + width + deltaRight, y)), (isSplitDraw || isDash) && (strokeArrayColor && strokeArrayColor[0] ? context.strokeStyle = strokeArrayColor[0] : strokeArrayColor && !strokeArrayColor[0] && (context.strokeStyle = "transparent"),
97
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[0]), context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a,
98
+ isDash && context.setLineDash(null !== (_a = lineDash[0]) && void 0 !== _a ? _a : []),
99
+ context.stroke(), context.beginPath(), context.moveTo(x + width, y));
100
+ } else context.moveTo(x + width, y);
101
+ if (strokeRight) {
102
+ const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2, deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;
103
+ isPart && Array.isArray(part[1]) ? (context.moveTo(x + width, y - deltaTop + height * part[1][0]),
104
+ context.lineTo(x + width, y - deltaTop + (height + deltaTop + deltaBottom) * (part[1][1] - part[1][0])),
105
+ context.moveTo(x + width, y + height + deltaBottom)) : (context.moveTo(x + width, y - deltaTop),
106
+ context.lineTo(x + width, y + height + deltaBottom)), (isSplitDraw || isDash) && (strokeArrayColor && strokeArrayColor[1] ? context.strokeStyle = strokeArrayColor[1] : strokeArrayColor && !strokeArrayColor[1] && (context.strokeStyle = "transparent"),
107
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[1]), context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d,
108
+ isDash && context.setLineDash(null !== (_b = lineDash[1]) && void 0 !== _b ? _b : []),
109
+ context.stroke(), context.beginPath(), context.moveTo(x + width, y + height));
110
+ } else context.moveTo(x + width, y + height);
111
+ if (strokeBottom) {
112
+ const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2, deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;
113
+ isPart && Array.isArray(part[2]) ? (context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[2][0], y + height),
114
+ context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[2][1] - part[2][0]), y + height),
115
+ context.moveTo(x - deltaLeft, y + height)) : (context.moveTo(x - deltaLeft, y + height),
116
+ context.lineTo(x + width + deltaRight, y + height)), (isSplitDraw || isDash) && (strokeArrayColor && strokeArrayColor[2] ? context.strokeStyle = strokeArrayColor[2] : strokeArrayColor && !strokeArrayColor[2] && (context.strokeStyle = "transparent"),
117
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[2]), context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a,
118
+ isDash && context.setLineDash(null !== (_c = lineDash[2]) && void 0 !== _c ? _c : []),
119
+ context.stroke(), context.beginPath(), context.moveTo(x, y + height));
120
+ } else context.moveTo(x, y + height);
121
+ if (strokeLeft) {
122
+ const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2, deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;
123
+ isPart && Array.isArray(part[3]) ? (context.moveTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * part[3][0]),
124
+ context.lineTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * (part[3][1] - part[3][0])),
125
+ context.moveTo(x, y - deltaTop)) : (context.moveTo(x, y - deltaTop), context.lineTo(x, y + height + deltaBottom)),
126
+ (isSplitDraw || isDash) && (strokeArrayColor && strokeArrayColor[3] ? context.strokeStyle = strokeArrayColor[3] : strokeArrayColor && !strokeArrayColor[3] && (context.strokeStyle = "transparent"),
127
+ isWidthNumber || (context.lineWidth = strokeArrayWidth[3]), context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d,
128
+ isDash && context.setLineDash(null !== (_d = lineDash[3]) && void 0 !== _d ? _d : []),
129
+ context.stroke(), context.beginPath(), context.moveTo(x, y));
130
+ } else context.moveTo(x, y);
131
+ isSplitDraw || isDash || (!isWidthNumber && widthInfo.width && (context.lineWidth = widthInfo.width),
132
+ context.stroke()), context.lineDashOffset = 0, context.setLineDash([]);
133
+ }
134
+
135
+ SplitGroupAfterRenderContribution = __decorate([ (0, vrender_1.injectable)() ], SplitGroupAfterRenderContribution),
136
+ exports.SplitGroupAfterRenderContribution = SplitGroupAfterRenderContribution, exports.getWidthInfo = getWidthInfo,
137
+ exports.renderStroke = renderStroke;
138
+
139
+ let DashGroupBeforeRenderContribution = class {
140
+ constructor() {
141
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
142
+ this.order = 0;
143
+ }
144
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb, doFillOrStroke) {
145
+ var _a;
146
+ const {lineDash: lineDash = groupAttribute.lineDash, stroke: stroke = groupAttribute.stroke, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth} = group.attribute;
147
+ stroke && Array.isArray(lineDash) && lineDash.length && (null === (_a = lineDash[0]) || void 0 === _a ? void 0 : _a.length) && !Array.isArray(strokeArrayColor) && !Array.isArray(strokeArrayWidth) && (doFillOrStroke.doStroke = !1);
148
+ }
149
+ };
150
+
151
+ DashGroupBeforeRenderContribution = __decorate([ (0, vrender_1.injectable)() ], DashGroupBeforeRenderContribution),
152
+ exports.DashGroupBeforeRenderContribution = DashGroupBeforeRenderContribution;
153
+
154
+ let DashGroupAfterRenderContribution = class {
155
+ constructor() {
156
+ this.time = vrender_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
157
+ this.order = 0;
158
+ }
159
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb) {
160
+ var _a, _b, _c, _d, _e, _f;
161
+ const {lineDash: lineDash = groupAttribute.lineDash, stroke: stroke = groupAttribute.stroke, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, lineWidth: lineWidth = groupAttribute.lineWidth} = group.attribute;
162
+ if (!stroke || !(Array.isArray(lineDash) && lineDash.length && (null === (_a = lineDash[0]) || void 0 === _a ? void 0 : _a.length)) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) return;
163
+ const table = group.stage.table;
164
+ if (!table) return;
165
+ const splitLineDash = (0, vutils_1.isArray)(lineDash[0]) ? getQuadLineDash(lineDash) : [ lineDash, lineDash, lineDash, lineDash ];
166
+ let widthForStroke, heightForStroke, {width: width = groupAttribute.width, height: height = groupAttribute.height} = group.attribute;
167
+ if ((null === (_b = table.options.customConfig) || void 0 === _b ? void 0 : _b._disableColumnAndRowSizeRound) ? (width = Math.round(width),
168
+ height = Math.round(height)) : (width = Math.ceil(width), height = Math.ceil(height)),
169
+ 1 & lineWidth) {
170
+ const bottomRight = "bottom-right" === table.theme.cellBorderClipDirection, deltaWidth = 0, deltaHeight = 0;
171
+ if (bottomRight) {
172
+ if (x = Math.floor(x) - .5, y = Math.floor(y) - .5, "cell" === group.role) {
173
+ 0 === group.col && (x += 1), 0 === group.row && (y += 1);
174
+ }
175
+ } else x = Math.floor(x) + .5, y = Math.floor(y) + .5;
176
+ const {width: widthFroDraw, height: heightFroDraw} = getCellSizeForDraw(group, Math.ceil(width + deltaWidth), Math.ceil(height + deltaHeight), bottomRight);
177
+ widthForStroke = widthFroDraw, heightForStroke = heightFroDraw;
178
+ } else widthForStroke = Math.ceil(width), heightForStroke = Math.ceil(height);
179
+ context.setStrokeStyle(group, group.attribute, x, y, groupAttribute), context.beginPath(),
180
+ context.moveTo(x, y), context.lineTo(x + widthForStroke, y), context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a,
181
+ context.setLineDash(null !== (_c = splitLineDash[0]) && void 0 !== _c ? _c : []),
182
+ context.stroke(), context.beginPath(), context.moveTo(x + widthForStroke, y), context.lineTo(x + widthForStroke, y + heightForStroke),
183
+ context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d, context.setLineDash(null !== (_d = splitLineDash[1]) && void 0 !== _d ? _d : []),
184
+ context.stroke(), context.beginPath(), context.moveTo(x, y + heightForStroke), context.lineTo(x + widthForStroke, y + heightForStroke),
185
+ context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a, context.setLineDash(null !== (_e = splitLineDash[2]) && void 0 !== _e ? _e : []),
186
+ context.stroke(), context.beginPath(), context.moveTo(x, y), context.lineTo(x, y + heightForStroke),
187
+ context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d, context.setLineDash(null !== (_f = splitLineDash[3]) && void 0 !== _f ? _f : []),
188
+ context.stroke(), context.lineDashOffset = 0, context.setLineDash([]);
189
+ }
190
+ };
191
+
192
+ DashGroupAfterRenderContribution = __decorate([ (0, vrender_1.injectable)() ], DashGroupAfterRenderContribution),
193
+ exports.DashGroupAfterRenderContribution = DashGroupAfterRenderContribution;
194
+
195
+ let AdjustPosGroupBeforeRenderContribution = class {
196
+ constructor() {
197
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
198
+ this.order = 0;
199
+ }
200
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb, doFillOrStroke) {
201
+ const {lineWidth: lineWidth = groupAttribute.lineWidth, stroke: stroke = groupAttribute.stroke, lineDash: lineDash = groupAttribute.lineDash, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, notAdjustPos: notAdjustPos} = group.attribute;
202
+ !0 !== notAdjustPos && stroke && Array.isArray(lineDash) && !lineDash.length && !Array.isArray(strokeArrayColor) && !Array.isArray(strokeArrayWidth) && 1 & lineWidth && (doFillOrStroke.doStroke = !1);
203
+ }
204
+ };
205
+
206
+ AdjustPosGroupBeforeRenderContribution = __decorate([ (0, vrender_1.injectable)() ], AdjustPosGroupBeforeRenderContribution),
207
+ exports.AdjustPosGroupBeforeRenderContribution = AdjustPosGroupBeforeRenderContribution;
208
+
209
+ let AdjustPosGroupAfterRenderContribution = class {
210
+ constructor() {
211
+ this.time = vrender_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
212
+ this.order = 0;
213
+ }
214
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb) {
215
+ var _a, _b;
216
+ const {lineWidth: lineWidth = groupAttribute.lineWidth, stroke: stroke = groupAttribute.stroke, lineDash: lineDash = groupAttribute.lineDash, strokeArrayWidth: strokeArrayWidth = groupAttribute.strokeArrayWidth, strokeArrayColor: strokeArrayColor = groupAttribute.strokeArrayColor, notAdjustPos: notAdjustPos, cornerRadius: cornerRadius = groupAttribute.cornerRadius} = group.attribute;
217
+ let {width: width = groupAttribute.width, height: height = groupAttribute.height} = group.attribute;
218
+ if (!0 !== notAdjustPos && stroke && Array.isArray(lineDash) && !lineDash.length && !Array.isArray(strokeArrayColor) && !Array.isArray(strokeArrayWidth) && 1 & lineWidth) {
219
+ const table = group.stage.table;
220
+ if (!table) return;
221
+ (null === (_a = table.options.customConfig) || void 0 === _a ? void 0 : _a._disableColumnAndRowSizeRound) && (width = Math.round(width),
222
+ height = Math.round(height)), context.beginPath();
223
+ const bottomRight = "bottom-right" === (null === (_b = null == table ? void 0 : table.theme) || void 0 === _b ? void 0 : _b.cellBorderClipDirection), deltaWidth = 0, deltaHeight = 0;
224
+ if (bottomRight) {
225
+ if (x = Math.floor(x) - .5, y = Math.floor(y) - .5, "cell" === group.role) {
226
+ 0 === group.col && (x += 1), 0 === group.row && (y += 1);
227
+ }
228
+ } else x = Math.floor(x) + .5, y = Math.floor(y) + .5;
229
+ const {width: widthFroDraw, height: heightFroDraw} = getCellSizeForDraw(group, Math.ceil(width), Math.ceil(height), bottomRight);
230
+ cornerRadius ? (0, vrender_1.createRectPath)(context, x, y, widthFroDraw + deltaWidth, heightFroDraw + deltaHeight, cornerRadius) : context.rect(x, y, widthFroDraw, heightFroDraw),
231
+ context.setStrokeStyle(group, group.attribute, x, y, groupAttribute), context.stroke();
232
+ }
233
+ }
234
+ };
235
+
236
+ AdjustPosGroupAfterRenderContribution = __decorate([ (0, vrender_1.injectable)() ], AdjustPosGroupAfterRenderContribution),
237
+ exports.AdjustPosGroupAfterRenderContribution = AdjustPosGroupAfterRenderContribution;
238
+
239
+ let AdjustColorGroupBeforeRenderContribution = class {
240
+ constructor() {
241
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
242
+ this.order = 0;
243
+ }
244
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb, doFillOrStroke) {
245
+ if ("cell" === group.role) {
246
+ const table = group.stage.table;
247
+ if (table) {
248
+ const selectColor = (0, is_cell_select_highlight_1.getCellSelectColor)(group, table);
249
+ if (selectColor) group.attribute._vtableHightLightFill = selectColor; else if (table.stateManager.interactionState !== ts_types_1.InteractionState.scrolling) {
250
+ const hoverColor = (0, is_cell_hover_1.getCellHoverColor)(group, table);
251
+ hoverColor && (group.attribute._vtableHightLightFill = hoverColor);
252
+ }
253
+ }
254
+ }
255
+ }
256
+ };
257
+
258
+ AdjustColorGroupBeforeRenderContribution = __decorate([ (0, vrender_1.injectable)() ], AdjustColorGroupBeforeRenderContribution),
259
+ exports.AdjustColorGroupBeforeRenderContribution = AdjustColorGroupBeforeRenderContribution;
260
+
261
+ let AdjustColorGroupAfterRenderContribution = class {
262
+ constructor() {
263
+ this.time = vrender_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
264
+ this.order = 0;
265
+ }
266
+ drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb) {
267
+ if (group.attribute._vtableHightLightFill) if (fillCb) ; else if (fVisible) {
268
+ const oldColor = group.attribute.fill;
269
+ group.attribute.fill = group.attribute._vtableHightLightFill, context.setCommonStyle(group, group.attribute, x, y, groupAttribute),
270
+ context.fill(), group.attribute.fill = oldColor, group.attribute._vtableHightLightFill = void 0;
271
+ }
272
+ }
273
+ };
274
+
275
+ AdjustColorGroupAfterRenderContribution = __decorate([ (0, vrender_1.injectable)() ], AdjustColorGroupAfterRenderContribution),
276
+ exports.AdjustColorGroupAfterRenderContribution = AdjustColorGroupAfterRenderContribution;
277
+
278
+ let ClipBodyGroupBeforeRenderContribution = class {
279
+ constructor() {
280
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
281
+ this.order = 0;
282
+ }
283
+ drawShape(group, context, xOrigin, yOrigin, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb, doFillOrStroke) {
284
+ var _a, _b, _c, _d, _e, _f;
285
+ const table = group.stage.table;
286
+ if (table) if ("body" === group.role) {
287
+ drawClipRect(context, -(null !== (_a = group.attribute.x) && void 0 !== _a ? _a : 0) + table.getFrozenColsWidth(), -(null !== (_b = group.attribute.y) && void 0 !== _b ? _b : 0) + table.getFrozenRowsHeight(), group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth(), group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight());
288
+ } else if ("row-header" === group.role) {
289
+ drawClipRect(context, 0, -(null !== (_c = group.attribute.y) && void 0 !== _c ? _c : 0) + table.getFrozenRowsHeight(), table.getFrozenColsWidth(), group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight());
290
+ } else if ("col-header" === group.role) {
291
+ drawClipRect(context, -(null !== (_d = group.attribute.x) && void 0 !== _d ? _d : 0) + table.getFrozenColsWidth(), 0, group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth(), table.getFrozenRowsHeight());
292
+ } else if ("right-frozen" === group.role) {
293
+ drawClipRect(context, 0, -(null !== (_e = group.attribute.y) && void 0 !== _e ? _e : 0) + table.getFrozenRowsHeight(), table.getRightFrozenColsWidth(), group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight());
294
+ } else if ("bottom-frozen" === group.role) {
295
+ drawClipRect(context, -(null !== (_f = group.attribute.x) && void 0 !== _f ? _f : 0) + table.getFrozenColsWidth(), 0, group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth(), table.getBottomFrozenRowsHeight());
296
+ } else if ("corner-header" === group.role) {
297
+ drawClipRect(context, 0, 0, table.getFrozenColsWidth(), table.getFrozenRowsHeight());
298
+ } else if ("corner-right-top-header" === group.role) {
299
+ drawClipRect(context, 0, 0, table.getRightFrozenColsWidth(), table.getFrozenRowsHeight());
300
+ } else if ("corner-right-bottom-header" === group.role) {
301
+ drawClipRect(context, 0, 0, table.getRightFrozenColsWidth(), table.getBottomFrozenRowsHeight());
302
+ } else if ("corner-left-bottom-header" === group.role) {
303
+ drawClipRect(context, 0, 0, table.getFrozenColsWidth(), table.getBottomFrozenRowsHeight());
304
+ }
305
+ }
306
+ };
307
+
308
+ ClipBodyGroupBeforeRenderContribution = __decorate([ (0, vrender_1.injectable)() ], ClipBodyGroupBeforeRenderContribution),
309
+ exports.ClipBodyGroupBeforeRenderContribution = ClipBodyGroupBeforeRenderContribution;
310
+
311
+ const precision = Math.pow(2, 24);
312
+
313
+ function drawClipRect(context, x, y, width, height) {
314
+ context.beginPath();
315
+ const matrix = context.applyedMatrix;
316
+ Math.abs(matrix.f) > precision || Math.abs(matrix.g) > precision ? context.rect(x - precision, y - precision, width + 2 * precision, height + 2 * precision) : context.rect(x, y, width, height);
317
+ }
318
+
319
+ function getCellSizeForDraw(group, width, height, bottomRight) {
320
+ const table = group.stage.table;
321
+ if (!table) return {
322
+ width: width,
323
+ height: height
324
+ };
325
+ if ("cell" === group.role) {
326
+ let col = group.col, row = group.row;
327
+ const mergeInfo = (0, get_cell_merge_1.getCellMergeInfo)(table, col, row);
328
+ mergeInfo && (col = mergeInfo.end.col, row = mergeInfo.end.row), col !== table.colCount - 1 || bottomRight ? (col === table.frozenColCount - 1 && table.scrollLeft && !bottomRight || 0 === col && bottomRight) && (width -= 1) : width -= 1,
329
+ row !== table.rowCount - 1 || bottomRight ? (row === table.frozenRowCount - 1 && table.scrollTop && !bottomRight || 0 === row && bottomRight) && (height -= 1) : height -= 1;
330
+ } else "corner-frozen" === group.role && (table.scrollLeft && !bottomRight && (width -= 1),
331
+ table.scrollTop && !bottomRight && (height -= 1));
332
+ return {
333
+ width: width,
334
+ height: height
335
+ };
336
+ }
337
+
338
+ function getQuadLineDash(lineDash) {
339
+ return 1 === lineDash.length ? [ lineDash[0], lineDash[0], lineDash[0], lineDash[0] ] : 2 === lineDash.length ? [ lineDash[0], lineDash[1], lineDash[0], lineDash[1] ] : lineDash;
340
+ }
341
+ //# sourceMappingURL=group-contribution-render.js.map
@@ -0,0 +1 @@
1
+ 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type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRectGraphicAttribute\n} from './../../../vrender';\nimport { BaseRenderContributionTime, injectable, createRectPath } from './../../../vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { getCellMergeInfo } from '../../utils/get-cell-merge';\nimport { InteractionState } from '../../../ts-types';\nimport { isArray } from '@visactor/vutils';\nimport { getCellSelectColor } from '../../../state/select/is-cell-select-highlight';\nimport { renderStrokeWithCornerRadius } from './rect-contribution-render';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.stroke,\n\n cornerRadius = groupAttribute.cornerRadius\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n let widthForStroke: number;\n let heightForStroke: number;\n if (Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n const bottomRight = table?.theme?.cellBorderClipDirection === 'bottom-right';\n // let deltaWidth = 0;\n // let deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n if (group.role === 'cell') {\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n if (col === 0) {\n x += 1;\n }\n if (row === 0) {\n y += 1;\n }\n }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n }\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height),\n bottomRight\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n // let lastStrokeI = 0;\n // let lastStroke: any;\n context.beginPath();\n // debugger;\n createRectPath(\n context,\n x,\n y,\n widthForStroke,\n heightForStroke,\n cornerRadius,\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n renderStrokeWithCornerRadius(\n i,\n x1,\n y1,\n x2,\n y2,\n group,\n context,\n x,\n y,\n groupAttribute as any,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n widthForStroke,\n heightForStroke\n );\n })\n );\n\n context.stroke(); // stroke last corner\n } else {\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n // Math.ceil(width),\n // Math.ceil(height)\n widthForStroke,\n heightForStroke\n );\n }\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute> | Required<IRectGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // if (isHighlight) {\n // context.setLineDash(highlightDash);\n // }\n // const oldLineCap = context.lineCap;\n // context.lineCap = 'square';\n\n const { lineDash = groupAttribute.lineDash } = group.attribute as any;\n // const lineDash = context.getLineDash();\n let isDash = false;\n if (lineDash.length && lineDash.some((dash: number[] | null) => Array.isArray(dash))) {\n isDash = true;\n }\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n\n const strokeTop = (isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0]);\n const strokeRight = (isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1]);\n const strokeBottom = (isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2]);\n const strokeLeft = (isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3]);\n\n // top\n if (strokeTop) {\n // context.lineTo(x + width, y);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n if (isPart && Array.isArray(part[0])) {\n context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[0][0], y);\n context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[0][1] - part[0][0]), y);\n context.moveTo(x + width + deltaRight, y);\n } else {\n context.moveTo(x - deltaLeft, y);\n context.lineTo(x + width + deltaRight, y);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[0]) {\n context.strokeStyle = strokeArrayColor[0];\n } else if (strokeArrayColor && !strokeArrayColor[0]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[0];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[0] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (strokeRight) {\n // context.lineTo(x + width, y + height);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y - deltaTop + height * part[1][0]);\n context.lineTo(x + width, y - deltaTop + (height + deltaTop + deltaBottom) * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height + deltaBottom);\n } else {\n context.moveTo(x + width, y - deltaTop);\n context.lineTo(x + width, y + height + deltaBottom);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[1]) {\n context.strokeStyle = strokeArrayColor[1];\n } else if (strokeArrayColor && !strokeArrayColor[1]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[1] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (strokeBottom) {\n // context.lineTo(x, y + height);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[2][0], y + height);\n context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x - deltaLeft, y + height);\n } else {\n context.moveTo(x - deltaLeft, y + height);\n context.lineTo(x + width + deltaRight, y + height);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[2]) {\n context.strokeStyle = strokeArrayColor[2];\n } else if (strokeArrayColor && !strokeArrayColor[2]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[2] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (strokeLeft) {\n // context.lineTo(x, y);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * part[3][0]);\n context.lineTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * (part[3][1] - part[3][0]));\n context.moveTo(x, y - deltaTop);\n } else {\n context.moveTo(x, y - deltaTop);\n context.lineTo(x, y + height + deltaBottom);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[3]) {\n context.strokeStyle = strokeArrayColor[3];\n } else if (strokeArrayColor && !strokeArrayColor[3]) {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[3] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n context.lineDashOffset = 0;\n // context.lineCap = oldLineCap;\n context.setLineDash([]);\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n lineDash[0]?.length &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length && lineDash[0]?.length) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n\n // convert lineDash to number[][]\n const splitLineDash = isArray(lineDash[0]) ? getQuadLineDash(lineDash) : [lineDash, lineDash, lineDash, lineDash];\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n } else {\n width = Math.ceil(width);\n height = Math.ceil(height);\n }\n\n let widthForStroke;\n let heightForStroke;\n if (lineWidth & 1) {\n const bottomRight = table.theme.cellBorderClipDirection === 'bottom-right';\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n if (group.role === 'cell') {\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n if (col === 0) {\n x += 1;\n }\n if (row === 0) {\n y += 1;\n }\n }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width + deltaWidth),\n Math.ceil(height + deltaHeight),\n bottomRight\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + widthForStroke, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.setLineDash(splitLineDash[0] ?? []);\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + widthForStroke, y);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.setLineDash(splitLineDash[1] ?? []);\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + heightForStroke);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.setLineDash(splitLineDash[2] ?? []);\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.setLineDash(splitLineDash[3] ?? []);\n context.stroke();\n\n context.lineDashOffset = 0;\n context.setLineDash([]);\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos\n } = group.attribute as any;\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos,\n cornerRadius = groupAttribute.cornerRadius\n } = group.attribute as any;\n\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n // width = Math.ceil(width);\n // height = Math.ceil(height);\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n // if (group.role === 'cell') {\n // const table = (group.stage as any).table as BaseTableAPI;\n // let col = (group as any).col as number;\n // let row = (group as any).row as number;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // col = mergeInfo.end.col;\n // row = mergeInfo.end.row;\n // }\n\n // if (table && col === table.colCount - 1) {\n // width -= 1;\n // } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n // width -= 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // height -= 1;\n // } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n // height -= 1;\n // }\n // }\n\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n }\n\n context.beginPath();\n\n const bottomRight = table?.theme?.cellBorderClipDirection === 'bottom-right';\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n if (group.role === 'cell') {\n const col = (group as any).col as number;\n const row = (group as any).row as number;\n if (col === 0) {\n x += 1;\n }\n if (row === 0) {\n y += 1;\n }\n }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height),\n bottomRight\n );\n\n if (cornerRadius) {\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, widthFroDraw + deltaWidth, heightFroDraw + deltaHeight, cornerRadius);\n } else {\n context.rect(x, y, widthFroDraw, heightFroDraw);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n if (table) {\n const selectColor = getCellSelectColor(group as Group, table);\n if (selectColor) {\n // show select highlight when scrolling\n (group.attribute as any)._vtableHightLightFill = selectColor;\n } else if (table.stateManager.interactionState !== InteractionState.scrolling) {\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group.attribute as any)._vtableHightLightFill = hoverColor;\n }\n }\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group.attribute as any)._vtableHightLightFill) {\n if (fillCb) {\n // do nothing\n // fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n const oldColor = group.attribute.fill;\n // draw hover fill\n group.attribute.fill = (group.attribute as any)._vtableHightLightFill as any;\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n group.attribute.fill = oldColor;\n (group.attribute as any)._vtableHightLightFill = undefined;\n }\n }\n }\n}\n\n@injectable()\nexport class ClipBodyGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n xOrigin: number,\n yOrigin: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n\n if ((group as Group).role === 'body') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'row-header') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'col-header') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'right-frozen') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'bottom-frozen') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-right-top-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-right-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n } else if ((group as Group).role === 'corner-left-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n drawClipRect(context, x, y, width, height);\n }\n }\n}\n\nconst precision = Math.pow(2, 24);\n\nfunction drawClipRect(context: IContext2d, x: number, y: number, width: number, height: number) {\n context.beginPath();\n\n const matrix = context.applyedMatrix;\n if (Math.abs(matrix.f) > precision || Math.abs(matrix.g) > precision) {\n // hack for precision problem in CanvasRenderingContext2D\n // if position is too big, disable clip\n context.rect(x - precision, y - precision, width + precision * 2, height + precision * 2);\n } else {\n context.rect(x, y, width, height);\n }\n}\n\n// @injectable()\n// export class ClipBodyGroupAfterRenderContribution implements IGroupRenderContribution {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n// useStyle = true;\n// order = 0;\n// drawShape(\n// group: IGroup,\n// context: IContext2d,\n// x: number,\n// y: number,\n// doFill: boolean,\n// doStroke: boolean,\n// fVisible: boolean,\n// sVisible: boolean,\n// groupAttribute: Required<IGroupGraphicAttribute>,\n// drawContext: IDrawContext,\n// fillCb?: (\n// ctx: IContext2d,\n// markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n// themeAttribute: IThemeAttribute\n// ) => boolean,\n// strokeCb?: (\n// ctx: IContext2d,\n// markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n// themeAttribute: IThemeAttribute\n// ) => boolean\n// ) {\n// // 处理hover颜色\n// if ((group as Group).role === 'body') {\n// }\n// }\n// }\n\nfunction getCellSizeForDraw(group: any, width: number, height: number, bottomRight: boolean) {\n const table = group.stage.table as BaseTableAPI;\n if (!table) {\n return { width, height };\n }\n if (group.role === 'cell') {\n let col = group.col as number;\n let row = group.row as number;\n const mergeInfo = getCellMergeInfo(table, col, row);\n if (mergeInfo) {\n col = mergeInfo.end.col;\n row = mergeInfo.end.row;\n }\n\n if (col === table.colCount - 1 && !bottomRight) {\n width -= 1;\n } else if (col === table.frozenColCount - 1 && table.scrollLeft && !bottomRight) {\n width -= 1;\n } else if (col === 0 && bottomRight) {\n width -= 1;\n }\n if (row === table.rowCount - 1 && !bottomRight) {\n height -= 1;\n } else if (row === table.frozenRowCount - 1 && table.scrollTop && !bottomRight) {\n height -= 1;\n } else if (row === 0 && bottomRight) {\n height -= 1;\n }\n } else if (group.role === 'corner-frozen') {\n if (table.scrollLeft && !bottomRight) {\n width -= 1;\n }\n if (table.scrollTop && !bottomRight) {\n height -= 1;\n }\n }\n\n return { width, height };\n}\n\nfunction getQuadLineDash(lineDash: number[][]) {\n if (lineDash.length === 1) {\n return [lineDash[0], lineDash[0], lineDash[0], lineDash[0]];\n } else if (lineDash.length === 2) {\n return [lineDash[0], lineDash[1], lineDash[0], lineDash[1]];\n }\n // 不考虑三个数的情况,三个数是用户传错了\n return lineDash;\n}\n"]}
@@ -0,0 +1,38 @@
1
+ import type { IImage, IContext2d, IImageGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IImageRenderContribution, IDrawContext } from './../../../vrender';
2
+ import { BaseRenderContributionTime } from './../../../vrender';
3
+ export declare class BeforeImageRenderContribution implements IImageRenderContribution {
4
+ time: BaseRenderContributionTime;
5
+ useStyle: boolean;
6
+ order: number;
7
+ drawShape(image: IImage, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, imageAttribute: Required<IImageGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
8
+ doFill: boolean;
9
+ doStroke: boolean;
10
+ }): void;
11
+ }
12
+ export declare class AfterImageRenderContribution implements IImageRenderContribution {
13
+ time: BaseRenderContributionTime;
14
+ useStyle: boolean;
15
+ order: number;
16
+ drawShape(image: IImage, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, imageAttribute: Required<IImageGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
17
+ doFill: boolean;
18
+ doStroke: boolean;
19
+ }): void;
20
+ }
21
+ export declare class BeforeGifImageRenderContribution implements IImageRenderContribution {
22
+ time: BaseRenderContributionTime;
23
+ useStyle: boolean;
24
+ order: number;
25
+ drawShape(image: IImage, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, imageAttribute: Required<IImageGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
26
+ doFill: boolean;
27
+ doStroke: boolean;
28
+ }): void;
29
+ }
30
+ export declare class AfterGifImageRenderContribution implements IImageRenderContribution {
31
+ time: BaseRenderContributionTime;
32
+ useStyle: boolean;
33
+ order: number;
34
+ drawShape(image: IImage, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, imageAttribute: Required<IImageGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, doFillOrStroke?: {
35
+ doFill: boolean;
36
+ doStroke: boolean;
37
+ }): void;
38
+ }
@@ -0,0 +1,75 @@
1
+ "use strict";
2
+
3
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
4
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
5
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ };
8
+
9
+ Object.defineProperty(exports, "__esModule", {
10
+ value: !0
11
+ }), exports.AfterGifImageRenderContribution = exports.BeforeGifImageRenderContribution = exports.AfterImageRenderContribution = exports.BeforeImageRenderContribution = void 0;
12
+
13
+ const vrender_1 = require("./../../../vrender");
14
+
15
+ let BeforeImageRenderContribution = class {
16
+ constructor() {
17
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
18
+ this.order = 0;
19
+ }
20
+ drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, imageAttribute, drawContext, fillCb, strokeCb, doFillOrStroke) {
21
+ const {shape: shape} = image.attribute;
22
+ if ("circle" === shape) {
23
+ const {width: width = imageAttribute.width, height: height = imageAttribute.height} = image.attribute;
24
+ context.beginPath(), context.arc(x + width / 2, y + height / 2, Math.min(width, height) / 2, 0, 2 * Math.PI),
25
+ context.closePath(), context.save(), context.clip();
26
+ }
27
+ }
28
+ };
29
+
30
+ BeforeImageRenderContribution = __decorate([ (0, vrender_1.injectable)() ], BeforeImageRenderContribution),
31
+ exports.BeforeImageRenderContribution = BeforeImageRenderContribution;
32
+
33
+ let AfterImageRenderContribution = class {
34
+ constructor() {
35
+ this.time = vrender_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
36
+ this.order = 0;
37
+ }
38
+ drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, imageAttribute, drawContext, fillCb, strokeCb, doFillOrStroke) {
39
+ const {shape: shape} = image.attribute;
40
+ "circle" === shape && context.restore();
41
+ }
42
+ };
43
+
44
+ AfterImageRenderContribution = __decorate([ (0, vrender_1.injectable)() ], AfterImageRenderContribution),
45
+ exports.AfterImageRenderContribution = AfterImageRenderContribution;
46
+
47
+ let BeforeGifImageRenderContribution = class {
48
+ constructor() {
49
+ this.time = vrender_1.BaseRenderContributionTime.beforeFillStroke, this.useStyle = !0,
50
+ this.order = 0;
51
+ }
52
+ drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, imageAttribute, drawContext, fillCb, strokeCb, doFillOrStroke) {
53
+ const {isGif: isGif} = image.attribute;
54
+ isGif && image.playing && (image.attribute.opacity = 0);
55
+ }
56
+ };
57
+
58
+ BeforeGifImageRenderContribution = __decorate([ (0, vrender_1.injectable)() ], BeforeGifImageRenderContribution),
59
+ exports.BeforeGifImageRenderContribution = BeforeGifImageRenderContribution;
60
+
61
+ let AfterGifImageRenderContribution = class {
62
+ constructor() {
63
+ this.time = vrender_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
64
+ this.order = 0;
65
+ }
66
+ drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, imageAttribute, drawContext, fillCb, strokeCb, doFillOrStroke) {
67
+ const {isGif: isGif} = image.attribute;
68
+ isGif && image.playing && (image.attribute.opacity = 1, context.globalAlpha = image.attribute.opacity,
69
+ image.renderFrame(context, x, y));
70
+ }
71
+ };
72
+
73
+ AfterGifImageRenderContribution = __decorate([ (0, vrender_1.injectable)() ], AfterGifImageRenderContribution),
74
+ exports.AfterGifImageRenderContribution = AfterGifImageRenderContribution;
75
+ //# sourceMappingURL=image-contribution-render.js.map