jsmdcui 0.7.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +127 -0
- package/README.md +189 -19
- package/cdp-maze.js +141 -0
- package/demos/maze.md +149 -0
- package/demos/todo-zh.md +98 -0
- package/demos/todo.md +98 -0
- package/edit +9 -0
- package/llm-maze.txt +94 -0
- package/package.json +1 -1
- package/runmd.mjs +44 -2
- package/runtime/help/cdp.md +5 -0
- package/runtime/help/help.md +189 -19
- package/runtime/jsplugins/cdp/cdp-server.js +26 -2
- package/runtime/jsplugins/cdp/cdp.js +60 -51
- package/runtime/jsplugins/chapter/chapter.js +6 -3
- package/runtime/jsplugins/example/example.js +12 -7
- package/runtime/syntax/markdown.yaml +1 -0
- package/single-exe/README.md +223 -45
- package/single-exe/compiled.js +6 -3
- package/single-exe/entry.mjs +4 -3
- package/single-exe/packAssets.sh +1 -1
- package/src/cui/fence-events.mjs +106 -0
- package/src/cui/id-collision.mjs +10 -28
- package/src/cui/kitty-debug.mjs +1 -1
- package/src/cui/kitty-images.mjs +11 -1
- package/src/cui/rpc.mjs +6 -3
- package/src/cui/server.mjs +13 -2
- package/src/index.js +425 -72
- package/src/lua/engine.js +1 -4
- package/src/platform/terminal.js +5 -0
- package/src/plugins/js-bridge.js +157 -8
- package/tests/compiled-runtime.test.js +8 -0
- package/tests/demo.test.js +40 -0
- package/tests/fence-events.test.js +405 -0
- package/tests/id-collision.test.js +11 -0
- package/tests/js-plugin-prompts.test.js +46 -0
- package/tests/key-event.md +10 -0
- package/tests/kitty-demo.md +1 -1
- package/tests/kitty-images.test.js +22 -0
- package/tests/platform-terminal.test.js +8 -0
- package/tests/textarea.md +8 -0
- package/tests/wui.test.js +16 -1
- package/demo.resized.jpg +0 -0
- package/src/runtime/compiled.js +0 -25
package/single-exe/README.md
CHANGED
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#
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- I still recommend using the methods in the root README.md
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- Bun's Android build is currently not supported
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# Bun Single-File Executable Bootstrap
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- Then run the build script like this
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Build a Bun application and its runtime assets into one executable while
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keeping the regular main module free of Bun-specific asset imports.
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```
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You can copy and adapt this build setup for your own project by changing its
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main-module path and asset list as described below.
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-
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- Bundle an asset tree alongside the application code in one executable.
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- Keep the regular main module available to the Node.js ESM execution path.
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- Read embedded resources first with an optional external-file fallback.
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- List, extract, or bypass embedded assets with built-in CLI flags.
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- Build for the current platform or pass a Bun cross-compilation target.
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> This workflow is optional; the standard methods in the root README remain
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> available. Bun's Android build is currently not supported.
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-
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## Quick start for jsmdcui
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From the repository root, build for the current platform:
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```shell
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bun ./src/index.js --build-exe
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./mdcui --version
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```
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`--build-exe` runs `packAssets.sh` automatically and writes the `mdcui`
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executable to the current directory. To pass a Bun compilation target, use:
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```shell
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bun ./src/index.js --build-for <target>
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```
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To perform the same steps manually, run these commands from `single-exe/`:
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```shell
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bun ./packAssets.sh
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bun build --format=esm --compile --minify --bytecode ./entry.mjs --outfile=mdcui
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```
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## Adapting this folder to another project
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This folder is a reusable starting point, not a drop-in package. The current
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`entry.mjs` and `packAssets.sh` contain jsmdcui paths, so another project must
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complete the following integration steps.
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The adopting project needs Bun for packing and compiling, a `tar` command for
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`packAssets.sh`, and an ES-module setup. Keep `"type": "module"` in
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`package.json`, or rename the copied `.js` modules to `.mjs` and update their
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imports. The supported uncompiled Node path requires Node.js 20.11 or newer
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because `compiled.js` uses `import.meta.dirname`.
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`assetsHelper.js` and `compiled.js` are Node-compatible under those conditions.
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`assetsLoader.mjs` and `entry.mjs` are Bun-only and must not be imported by the
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regular Node entry path.
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### 1. Copy the bootstrap directory
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Copy the entire `single-exe/` directory to the root of the other project and
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keep its name and relative position unless you also update the paths in
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`compiled.js` and `packAssets.sh`. A typical layout is:
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```text
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my-project/
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├── single-exe/
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│ ├── assetsHelper.js
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│ ├── assetsLoader.mjs
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│ ├── compiled.js
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│ ├── entry.mjs
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│ └── packAssets.sh
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└── src/
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└── index.js
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```
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`assets.tar` is generated by `packAssets.sh`; it does not need to exist before
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the first packing step.
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### 2. Point `entry.mjs` at the main program
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Keep the asset loader as the first import and change the path passed to the
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final `await import()` so it points to the other project's real entry module:
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```js
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#!/usr/bin/env bun
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import "./assetsLoader.mjs";
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await globalThis.assetsLoaderPromise;
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await import("../src/index.js");
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```
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> **Important:** Keep the final import dynamic. Do not replace it with a static
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> `import "../src/index.js"`, because static dependencies are evaluated before
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> the asset Promise is awaited.
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Only the Bun single-file executable build should use this bootstrap entry.
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Continue to run the regular main module directly when using Node:
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```shell
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node ./src/index.js
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```
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### 3. Choose which files to embed
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Edit the resource list in `packAssets.sh`; the script runs `tar` for you. It
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changes to the project root, writes `single-exe/assets.tar`, and packs every
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listed runtime resource required by the compiled program. Paths stored in the
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archive become the lookup keys used by `assetsHelper.js`; use keys such as
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`public/app.css`, without a leading `./`. The normal `--build-exe` and
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`--build-for` flows invoke this script automatically, so you do not need to run
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`tar` yourself.
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For example:
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```sh
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#!/bin/sh
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script_dir=$(dirname "$0")
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cd "$script_dir/.." || exit 1
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tar -cvf single-exe/assets.tar public templates README.md
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```
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Do not retain jsmdcui's `demos`, `runtime`, `src/cui`, or `testapp.md` entries
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unless the adopting project actually contains and needs them.
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### 4. Read embedded assets with an external fallback
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Import the Node-compatible helpers from `assetsHelper.js`. They return `null`
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when the embedded store is unavailable or a path is not present:
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```js
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import { readFile } from "node:fs/promises";
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import { resolve } from "node:path";
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import { readInternalAssetText } from "../single-exe/assetsHelper.js";
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import { REPO_ROOT } from "../single-exe/compiled.js";
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async function readResourceText(path) {
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return readInternalAssetText(path) ??
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await readFile(resolve(REPO_ROOT, path), "utf8");
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}
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```
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In the source tree, `REPO_ROOT` is the project root. In a compiled executable,
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it is the executable's directory, which is also where `--assets-extract`
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places the external resource tree. Apply the same embedded-first fallback to
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every file that must work in both modes. Use `readInternalAssetBytes()` when
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a resource should be returned as bytes instead of decoded text.
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Use `listInternalAssetPaths()` to list embedded asset paths and
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`listInternalAssetDirs()` to list embedded directories.
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### 5. Add the optional build commands to the regular CLI
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Before normal argument parsing, call `buildEarlyExit` from the regular main
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module:
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```js
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const compiledHelper = await import("../single-exe/compiled.js").catch(() => null);
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await compiledHelper?.buildEarlyExit?.(process.argv, "my-bin");
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```
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The second argument is the output filename; it defaults to `single.exe` when
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omitted. This enables:
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```shell
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bun ./src/index.js --build-exe
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bun ./src/index.js --build-for <target>
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```
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Both commands run `packAssets.sh` before `bun build`. The second form passes
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`<target>` through as Bun's `--target=<target>` value.
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Alternatively, build manually from inside `single-exe/`:
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```shell
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bun ./packAssets.sh
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bun build --format=esm --compile --minify --bytecode ./entry.mjs --outfile=my-bin
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```
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### 6. Verify both execution paths
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Verify the compiled asset archive and then run the program normally:
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```shell
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./my-bin --assets-list
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./my-bin
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```
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Also run the uncompiled main module with Node.js 20.11 or newer to verify that
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all required files have a working external fallback:
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```shell
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node ./src/index.js
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```
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Use `./my-bin --assets-extract` to write the packed tree beside the executable.
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After extraction, `./my-bin --assets-external` skips the embedded store and is
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useful for testing the external-resource path.
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### Why `assetsLoaderPromise` is used
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A more tightly coupled ESM design could export the assets with top-level
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`await`, then make the main module import `assetsLoader.mjs` directly. This
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project deliberately does not do that because `assetsLoader.mjs` contains
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Bun's compiled-file import:
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```js
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import assets from "./assets.tar" with { type: "file" };
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```
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If the regular main module imported `assetsLoader.mjs`, that Bun-specific
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`type: "file"` dependency would enter the main module graph. Node would then be
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unable to load the program before it could select an external-file fallback.
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Instead, only Bun's `entry.mjs` imports the Bun-specific loader, awaits its
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Promise, and then dynamically imports the regular main module. The main module
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does not import the loader, inspect the Promise, or contain Bun bootstrap code.
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Under the supported Node.js 20.11+ ESM path, Node runs that clean main module
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directly with external files. The Promise is therefore an intentional
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Node-compatibility boundary inside the Bun-only bootstrap, not a failure to use
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a more modern dependency or top-level-`await` design.
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## Entry Flow
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- `entry.mjs` imports `assetsLoader.mjs` first
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- `assetsLoader.mjs` loads `assets.tar` with `Bun.Archive` and mounts it as `globalThis.internalAssets`
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- `assetsLoaderPromise` is exposed on `globalThis`
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- `entry.mjs` awaits `assetsLoaderPromise`
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- `entry.mjs` dynamically imports the main program after the assets are ready
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That keeps the main program bootable even if asset loading reports errors.
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@@ -32,6 +236,12 @@ That keeps the main program bootable even if asset loading reports errors.
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- Asset loading never rejects the bootstrap promise
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- When loading succeeds, the archive is available through `globalThis.internalAssets`
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This loader is not zero-copy: it materializes every bundled file in memory and
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keeps the resulting bytes in `globalThis.internalAssets`. Large asset archives
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can therefore increase startup and ongoing RAM usage. For workloads where that
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matters, I also wrote an experimental Linux-only zero-copy hack:
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[bun-assets-zerocopy](https://github.com/jjtseng93/bun-assets-zerocopy).
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## CLI Flags
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- `--assets-list`
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- Skips loading bundled assets into `globalThis.internalAssets`
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- Forces the main program and runtime helpers to use the external file tree
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- Keeps the bootstrap alive while leaving `internalAssets` falsy
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## Adapting this folder
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This single-exe folder is intended for reuse by other projects. Usually you
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only need to edit these project-specific files first:
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- `entry.mjs`
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- `packAssets.sh`
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Then the main program can import `buildEarlyExit` from `compiled.js` and call
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it before normal CLI parsing. `--build-exe` and `--build-for <target>` will run
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`packAssets.sh` first, so `assets.tar` is generated as part of the build flow.
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```js
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const compiledHelper = await import("./single-exe/compiled.js").catch(() => null);
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await compiledHelper?.buildEarlyExit?.(process.argv, "my-bin");
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```
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- `--build-exe` builds with no Bun target.
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- `--build-for <target>` passes `<target>` to `bun build --target=<target>`.
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- The second argument is the output filename. If omitted, it defaults to `single.exe`.
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The main program should also switch its repo/resource root when running as a
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compiled binary. Use `IS_COMPILED` and `REPO_ROOT` from
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`compiled.js`; when compiled, treat the executable directory as the repo root
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used for external fallback files such as `static/`, `README.md`, or other files
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packed by `packAssets.sh`.
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|
-
```js
|
|
78
|
-
const compiledHelper = await import("./single-exe/compiled.js").catch(() => null);
|
|
79
|
-
const repoRoot = compiledHelper?.REPO_ROOT
|
|
80
|
-
```
|
package/single-exe/compiled.js
CHANGED
|
@@ -12,9 +12,12 @@ const SINGLE_EXE_DIR = resolve(REPO_ROOT, "single-exe");
|
|
|
12
12
|
const SINGLE_EXE_ENTRY = resolve(SINGLE_EXE_DIR, "entry.mjs");
|
|
13
13
|
|
|
14
14
|
|
|
15
|
-
export function isCompiledBinary() {
|
|
16
|
-
const
|
|
17
|
-
return Boolean(
|
|
15
|
+
export function isCompiledBinary(argv = process.argv) {
|
|
16
|
+
const entry = argv?.[1];
|
|
17
|
+
return Boolean(
|
|
18
|
+
entry?.startsWith?.("/$bunfs/") ||
|
|
19
|
+
entry?.startsWith?.("B:/~BUN")
|
|
20
|
+
);
|
|
18
21
|
}
|
|
19
22
|
|
|
20
23
|
export function getExeDirname() {
|
package/single-exe/entry.mjs
CHANGED
|
@@ -3,7 +3,8 @@
|
|
|
3
3
|
// 1. Injects assets to global.internalAssets
|
|
4
4
|
// as { "./path/in/tar":file.bytes() }
|
|
5
5
|
// 2. Sets global.assetsLoaderPromise
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
import "../src/index.js"
|
|
6
|
+
// 3. Starts the main program only after the assets are ready
|
|
7
|
+
import "./assetsLoader.mjs";
|
|
9
8
|
|
|
9
|
+
await globalThis.assetsLoaderPromise;
|
|
10
|
+
await import("../src/index.js");
|
package/single-exe/packAssets.sh
CHANGED
|
@@ -4,4 +4,4 @@ sd=$(dirname "$0")
|
|
|
4
4
|
|
|
5
5
|
cd "$sd"/..
|
|
6
6
|
|
|
7
|
-
tar -cvf single-exe/assets.tar demos runtime README.md CHANGELOG.md src/cui/server.mjs src/cui/rpc.mjs testapp.md
|
|
7
|
+
tar -cvf single-exe/assets.tar demos runtime README.md CHANGELOG.md cdp-maze.js src/cui/server.mjs src/cui/rpc.mjs testapp.md
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
const IDENTITY_RE = /^([A-Za-z_][\w:-]*)(?:#([A-Za-z_][\w:-]*))?((?:\.[A-Za-z_][\w:-]*)*)$/;
|
|
2
|
+
|
|
3
|
+
function parseIdentity(value) {
|
|
4
|
+
const match = String(value ?? "").match(IDENTITY_RE);
|
|
5
|
+
if (!match) return null;
|
|
6
|
+
return {
|
|
7
|
+
tag: match[1],
|
|
8
|
+
id: match[2] || null,
|
|
9
|
+
classes: match[3] ? match[3].slice(1).split(".") : [],
|
|
10
|
+
};
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
function parseEventAttributes(text) {
|
|
14
|
+
const events = new Map();
|
|
15
|
+
let offset = 0;
|
|
16
|
+
while (offset < text.length) {
|
|
17
|
+
while (/\s/.test(text[offset] ?? "")) offset++;
|
|
18
|
+
if (offset >= text.length || text[offset] !== "@") break;
|
|
19
|
+
offset++;
|
|
20
|
+
const nameStart = offset;
|
|
21
|
+
while (/[A-Za-z0-9_.:-]/.test(text[offset] ?? "")) offset++;
|
|
22
|
+
const name = text.slice(nameStart, offset);
|
|
23
|
+
while (/\s/.test(text[offset] ?? "")) offset++;
|
|
24
|
+
if (!name || text[offset] !== "=") break;
|
|
25
|
+
offset++;
|
|
26
|
+
while (/\s/.test(text[offset] ?? "")) offset++;
|
|
27
|
+
if (text[offset] !== '"') break;
|
|
28
|
+
offset++;
|
|
29
|
+
|
|
30
|
+
let code = "";
|
|
31
|
+
let closed = false;
|
|
32
|
+
while (offset < text.length) {
|
|
33
|
+
const ch = text[offset++];
|
|
34
|
+
if (ch === '"') {
|
|
35
|
+
closed = true;
|
|
36
|
+
break;
|
|
37
|
+
}
|
|
38
|
+
if (ch === "\\" && offset < text.length) {
|
|
39
|
+
const next = text[offset++];
|
|
40
|
+
code += next === '"' || next === "\\" ? next : `\\${next}`;
|
|
41
|
+
} else {
|
|
42
|
+
code += ch;
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
if (!closed) break;
|
|
46
|
+
const [eventName, ...modifiers] = name.split(".");
|
|
47
|
+
if (eventName === "keydown")
|
|
48
|
+
events.set(eventName, { code, modifiers: [...new Set(modifiers.filter(Boolean))] });
|
|
49
|
+
}
|
|
50
|
+
return events;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
export function parseFenceDeclarations(markdown) {
|
|
54
|
+
const lines = String(markdown ?? "").split(/\r?\n/);
|
|
55
|
+
const declarations = [];
|
|
56
|
+
let fence = null;
|
|
57
|
+
|
|
58
|
+
for (let index = 0; index < lines.length; index++) {
|
|
59
|
+
const line = lines[index];
|
|
60
|
+
if (fence) {
|
|
61
|
+
const closing = line.match(/^ {0,3}(`{3,}|~{3,})\s*$/);
|
|
62
|
+
if (closing && closing[1][0] === fence.marker && closing[1].length >= fence.length)
|
|
63
|
+
fence = null;
|
|
64
|
+
continue;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
const opening = line.match(/^ {0,3}(`{3,}|~{3,})([^]*)$/);
|
|
68
|
+
if (!opening) continue;
|
|
69
|
+
fence = { marker: opening[1][0], length: opening[1].length };
|
|
70
|
+
const info = String(opening[2] ?? "").trim();
|
|
71
|
+
const firstSpace = info.search(/\s/);
|
|
72
|
+
const identityText = firstSpace < 0 ? info : info.slice(0, firstSpace);
|
|
73
|
+
const attributesText = firstSpace < 0 ? "" : info.slice(firstSpace);
|
|
74
|
+
const identity = parseIdentity(identityText);
|
|
75
|
+
if (!identity) continue;
|
|
76
|
+
declarations.push({
|
|
77
|
+
...identity,
|
|
78
|
+
identity: identityText,
|
|
79
|
+
events: parseEventAttributes(attributesText),
|
|
80
|
+
line: index + 1,
|
|
81
|
+
source: line.trim(),
|
|
82
|
+
});
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
return declarations;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
export function fenceEventMap(markdown) {
|
|
89
|
+
const result = new Map();
|
|
90
|
+
for (const declaration of parseFenceDeclarations(markdown)) {
|
|
91
|
+
if (
|
|
92
|
+
!["text", "textarea"].includes(declaration.tag)
|
|
93
|
+
|| !declaration.id
|
|
94
|
+
|| declaration.events.size === 0
|
|
95
|
+
|| result.has(declaration.id)
|
|
96
|
+
) continue;
|
|
97
|
+
result.set(declaration.id, declaration);
|
|
98
|
+
}
|
|
99
|
+
return result;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
export function inlineFenceEventCode(handler) {
|
|
103
|
+
if (!handler) return "";
|
|
104
|
+
const prefix = handler.modifiers.includes("prevent") ? "event.preventDefault();" : "";
|
|
105
|
+
return prefix + handler.code;
|
|
106
|
+
}
|
package/src/cui/id-collision.mjs
CHANGED
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
import { parseFenceDeclarations } from "./fence-events.mjs";
|
|
2
|
+
|
|
1
3
|
function markdownHeadingDeclarations(markdown) {
|
|
2
4
|
const lines = String(markdown).split(/\r?\n/);
|
|
3
5
|
const declarations = [];
|
|
@@ -51,34 +53,14 @@ function markdownHeadingDeclarations(markdown) {
|
|
|
51
53
|
}
|
|
52
54
|
|
|
53
55
|
function fencedBlockDeclarations(markdown) {
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
if (!opening) continue;
|
|
63
|
-
fence = { marker: opening[1][0], length: opening[1].length };
|
|
64
|
-
const identity = String(opening[2] ?? "").match(/^([A-Za-z_][\w:-]*)(?:#([A-Za-z_][\w:-]*))?(?:\.[A-Za-z_][\w:-]*)*$/);
|
|
65
|
-
if (identity?.[2]) {
|
|
66
|
-
declarations.push({
|
|
67
|
-
id: identity[2],
|
|
68
|
-
kind: `${identity[1]} fenced block`,
|
|
69
|
-
line: index + 1,
|
|
70
|
-
source: line.trim(),
|
|
71
|
-
});
|
|
72
|
-
}
|
|
73
|
-
continue;
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
const closing = line.match(/^ {0,3}(`{3,}|~{3,})\s*$/);
|
|
77
|
-
if (closing && closing[1][0] === fence.marker && closing[1].length >= fence.length)
|
|
78
|
-
fence = null;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
return declarations;
|
|
56
|
+
return parseFenceDeclarations(markdown)
|
|
57
|
+
.filter((declaration) => declaration.id)
|
|
58
|
+
.map((declaration) => ({
|
|
59
|
+
id: declaration.id,
|
|
60
|
+
kind: `${declaration.tag} fenced block`,
|
|
61
|
+
line: declaration.line,
|
|
62
|
+
source: declaration.source,
|
|
63
|
+
}));
|
|
82
64
|
}
|
|
83
65
|
|
|
84
66
|
export function checkMarkdownIdCollisions(markdown) {
|
package/src/cui/kitty-debug.mjs
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { appendFileSync, writeFileSync } from "node:fs";
|
|
2
2
|
import { resolve } from "node:path";
|
|
3
3
|
|
|
4
|
-
export const KITTY_DEBUG_LOG = resolve(import.meta.
|
|
4
|
+
export const KITTY_DEBUG_LOG = resolve(import.meta.dirname, "../..", "kitty-placement.log");
|
|
5
5
|
export const KITTY_DEBUG_ENABLED = /^(1|true|yes|on)$/i.test(
|
|
6
6
|
String(process.env.JSMDCUI_KITTY_DEBUG ?? ""),
|
|
7
7
|
);
|
package/src/cui/kitty-images.mjs
CHANGED
|
@@ -117,6 +117,10 @@ function stableImageId(pathname, line, data) {
|
|
|
117
117
|
return (hash >>> 0) % 2147483646 + 1;
|
|
118
118
|
}
|
|
119
119
|
|
|
120
|
+
async function convertToKittyPng(data) {
|
|
121
|
+
return Buffer.from(await new Bun.Image(data).png().toBuffer());
|
|
122
|
+
}
|
|
123
|
+
|
|
120
124
|
export function fitKittyImageToWidth(image, maxCols) {
|
|
121
125
|
const originalCols = Math.max(1, Math.trunc(Number(image?.cols) || 1));
|
|
122
126
|
const originalRows = Math.max(1, Math.trunc(Number(image?.rows) || 1));
|
|
@@ -151,8 +155,14 @@ export async function prepareKittyImages(ansiText, markdownPath, terminalCols =
|
|
|
151
155
|
if (!(await file.exists())) throw new Error("missing image");
|
|
152
156
|
data = Buffer.from(await file.arrayBuffer());
|
|
153
157
|
}
|
|
154
|
-
|
|
158
|
+
let size = imageSize(data);
|
|
155
159
|
if (!size?.width || !size?.height) throw new Error("unsupported image");
|
|
160
|
+
if (options.kittyMode === "compat" && size.mime !== "image/png") {
|
|
161
|
+
data = await convertToKittyPng(data);
|
|
162
|
+
size = imageSize(data);
|
|
163
|
+
if (size?.mime !== "image/png" || !size.width || !size.height)
|
|
164
|
+
throw new Error("PNG conversion failed");
|
|
165
|
+
}
|
|
156
166
|
const estimatedCols = Math.max(1, Math.round(size.width / 8));
|
|
157
167
|
const cols = Math.min(maxCols, estimatedCols);
|
|
158
168
|
const rows = Math.max(1, Math.round((cols * size.height) / size.width / 2));
|
package/src/cui/rpc.mjs
CHANGED
|
@@ -451,15 +451,18 @@ function safeFrontValue(value)
|
|
|
451
451
|
};
|
|
452
452
|
}
|
|
453
453
|
|
|
454
|
-
export async function evalFront(mod, text)
|
|
454
|
+
export async function evalFront(mod, text, scope = {})
|
|
455
455
|
{
|
|
456
456
|
try{
|
|
457
457
|
|
|
458
458
|
text = text.replace(/^javascript:/, "");
|
|
459
459
|
|
|
460
|
-
const
|
|
460
|
+
const entryMap = new Map(Object.entries(mod).filter(([name]) => name !== "$"));
|
|
461
461
|
if (typeof globalThis.$ === "function")
|
|
462
|
-
|
|
462
|
+
entryMap.set("$", globalThis.$);
|
|
463
|
+
for (const [name, value] of Object.entries(scope))
|
|
464
|
+
entryMap.set(name, value);
|
|
465
|
+
const entries = [...entryMap];
|
|
463
466
|
const names = entries.map(([name]) => name);
|
|
464
467
|
const values = entries.map(([, value]) => safeFrontValue(value));
|
|
465
468
|
|
package/src/cui/server.mjs
CHANGED
|
@@ -50,7 +50,7 @@ export function main()
|
|
|
50
50
|
|
|
51
51
|
const basePath = "/" + crypto.randomUUID()
|
|
52
52
|
const pathname = basePath + "/"
|
|
53
|
-
const
|
|
53
|
+
const serverOptions = {
|
|
54
54
|
port: Number(process.env.PORT || 3000),
|
|
55
55
|
development: {
|
|
56
56
|
hmr: true,
|
|
@@ -101,7 +101,18 @@ const server = Bun.serve({
|
|
|
101
101
|
fetch() {
|
|
102
102
|
return new Response("Not Found", { status: 404 });
|
|
103
103
|
},
|
|
104
|
-
}
|
|
104
|
+
};
|
|
105
|
+
|
|
106
|
+
let server;
|
|
107
|
+
try {
|
|
108
|
+
server = Bun.serve(serverOptions);
|
|
109
|
+
} catch (error) {
|
|
110
|
+
const addressInUse = error?.code === "EADDRINUSE"
|
|
111
|
+
|| error?.cause?.code === "EADDRINUSE"
|
|
112
|
+
|| /EADDRINUSE|address already in use/i.test(String(error?.message || error));
|
|
113
|
+
if (serverOptions.port !== 3000 || !addressInUse) throw error;
|
|
114
|
+
server = Bun.serve({ ...serverOptions, port: 0 });
|
|
115
|
+
}
|
|
105
116
|
|
|
106
117
|
console.error(mda("- Bun RPC server listening on"));
|
|
107
118
|
console.log(`http://localhost:${server.port}${pathname}`);
|